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  1. version:
  2.  
  3. # This is the current version of Towny. Please do not edit.
  4.  
  5. version: 0.91.1.0
  6.  
  7. # This is for showing the changelog on updates. Please do not edit.
  8.  
  9. last_run_version: 0.91.1.0
  10.  
  11. # Minimum required version of CraftBukkit. Please do not edit.
  12.  
  13. bukkit_version: '2918'
  14.  
  15.  
  16.  
  17. # The language file you wish to use
  18.  
  19. language: english.yml
  20.  
  21.  
  22.  
  23. ############################################################
  24.  
  25. # +------------------------------------------------------+ #
  26.  
  27. # | Permission nodes | #
  28.  
  29. # +------------------------------------------------------+ #
  30.  
  31. ############################################################
  32.  
  33.  
  34.  
  35. # Possible permission nodes
  36.  
  37. #
  38.  
  39. # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  40.  
  41. # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  42.  
  43. # towny.top : User can access the command towny top
  44.  
  45. # towny.town.* : User has access to all town permission nodes.
  46.  
  47. # towny.town.new :User is able to create a town
  48.  
  49. # towny.town.delete :User is able to delete their town
  50.  
  51. # towny.town.claim : User is able to expand his town with /town claim
  52.  
  53. # towny.town.plot : User is able to use the /plot commands
  54.  
  55. # towny.town.resident : User is able to join towns upon invite.
  56.  
  57. # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  58.  
  59. # towny.town.toggle.pvp
  60.  
  61. # towny.town.toggle.public
  62.  
  63. # towny.town.toggle.explosions
  64.  
  65. # towny.town.toggle.fire
  66.  
  67. # towny.town.toggle.mobs
  68.  
  69. # towny.nation.* : User has access to all town permission nodes.
  70.  
  71. # towny.nation.new :User is able to create a nation
  72.  
  73. # towny.nation.delete :User is able to delete their nation (if king)
  74.  
  75. # towny.nation.rename :User is able to rename their nation (if king/assistant)
  76.  
  77. # towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
  78.  
  79. # towny.wild.*: User is able to build/destroy in wild regardless.
  80.  
  81. # towny.wild.build
  82.  
  83. # towny.wild.destroy
  84.  
  85. # towny.wild.switch
  86.  
  87. # towny.wild.item_use
  88.  
  89. # towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  90.  
  91. # towny.wild.build.[block id]
  92.  
  93. # towny.wild.destroy.[block id]
  94.  
  95. # towny.wild.switch.[block id]
  96.  
  97. # towny.wild.item_use.[block id]
  98.  
  99. #
  100.  
  101. # towny.claimed.* : User can build/destroy/switch/item_use in all towns.
  102.  
  103. # towny.claimed.build : User can build in all towns.
  104.  
  105. # towny.claimed.destroy : User can destroy in all towns.
  106.  
  107. # towny.claimed.switch : User can switch in all towns.
  108.  
  109. # towny.claimed.item_use : User can use use items in all towns.
  110.  
  111. # towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.
  112.  
  113. # towny.claimed.alltown.build.[block id]
  114.  
  115. # towny.claimed.alltown.destroy.[block id]
  116.  
  117. # towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.
  118.  
  119. # towny.claimed.alltown.item_use.[block id]
  120.  
  121. # towny.claimed.owntown.* : User is able to edit specified/all block types in their own town (ALL plots, including resident owned).
  122.  
  123. # towny.claimed.owntown.build.[block id]
  124.  
  125. # towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')
  126.  
  127. # towny.claimed.owntown.switch.[block id]
  128.  
  129. # towny.claimed.owntown.item_use.[block id]
  130.  
  131. # towny.claimed.townowned.* : User is able to edit specified/all block types in their towns owned plots (Town only, not resident owned).
  132.  
  133. # towny.claimed.townowned.build.[block id]
  134.  
  135. # towny.claimed.townowned.destroy.[block id] : (handy to allow clearing of snow '78' on town owned roads/plots)
  136.  
  137. # towny.claimed.townowned.switch.[block id]
  138.  
  139. # towny.claimed.townowned.item_use.[block id]
  140.  
  141. #
  142.  
  143. # towny.town.spawn.*: Grants all Spawn travel nodes
  144.  
  145. # towny.town.spawn.town : Ability to spawn to your own town.
  146.  
  147. # towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  148.  
  149. # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  150.  
  151. # towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  152.  
  153. #
  154.  
  155. # these will be moved to permissions nodes at a later date
  156.  
  157. permissions: ''
  158.  
  159.  
  160.  
  161. ############################################################
  162.  
  163. # +------------------------------------------------------+ #
  164.  
  165. # | Town and Nation levels | #
  166.  
  167. # +------------------------------------------------------+ #
  168.  
  169. ############################################################
  170.  
  171.  
  172.  
  173. levels:
  174.  
  175.  
  176.  
  177. # default Town levels.
  178.  
  179. town_level:
  180.  
  181. - numResidents: 0
  182.  
  183. namePostfix: ' Ruins'
  184.  
  185. mayorPrefix: 'Spirit '
  186.  
  187. namePrefix: ''
  188.  
  189. mayorPostfix: ''
  190.  
  191. townBlockLimit: 1
  192.  
  193. upkeepModifier: 1.0
  194.  
  195. - numResidents: 1
  196.  
  197. namePostfix: ' (Settlement)'
  198.  
  199. mayorPrefix: 'Hermit '
  200.  
  201. namePrefix: ''
  202.  
  203. mayorPostfix: ''
  204.  
  205. townBlockLimit: 16
  206.  
  207. upkeepModifier: 1.0
  208.  
  209. - numResidents: 2
  210.  
  211. namePostfix: ' (Hamlet)'
  212.  
  213. mayorPrefix: 'Chief '
  214.  
  215. namePrefix: ''
  216.  
  217. mayorPostfix: ''
  218.  
  219. townBlockLimit: 32
  220.  
  221. upkeepModifier: 1.0
  222.  
  223. - numResidents: 6
  224.  
  225. namePostfix: ' (Village)'
  226.  
  227. mayorPrefix: 'Baron Von '
  228.  
  229. namePrefix: ''
  230.  
  231. mayorPostfix: ''
  232.  
  233. townBlockLimit: 96
  234.  
  235. upkeepModifier: 1.0
  236.  
  237. - numResidents: 10
  238.  
  239. namePostfix: ' (Town)'
  240.  
  241. mayorPrefix: 'Viscount '
  242.  
  243. namePrefix: ''
  244.  
  245. mayorPostfix: ''
  246.  
  247. townBlockLimit: 160
  248.  
  249. upkeepModifier: 1.0
  250.  
  251. - numResidents: 14
  252.  
  253. namePostfix: ' (Large Town)'
  254.  
  255. mayorPrefix: 'Count Von '
  256.  
  257. namePrefix: ''
  258.  
  259. mayorPostfix: ''
  260.  
  261. townBlockLimit: 224
  262.  
  263. upkeepModifier: 1.0
  264.  
  265. - numResidents: 20
  266.  
  267. namePostfix: ' (City)'
  268.  
  269. mayorPrefix: 'Earl '
  270.  
  271. namePrefix: ''
  272.  
  273. mayorPostfix: ''
  274.  
  275. townBlockLimit: 320
  276.  
  277. upkeepModifier: 1.0
  278.  
  279. - numResidents: 24
  280.  
  281. namePostfix: ' (Large City)'
  282.  
  283. mayorPrefix: 'Duke '
  284.  
  285. namePrefix: ''
  286.  
  287. mayorPostfix: ''
  288.  
  289. townBlockLimit: 384
  290.  
  291. upkeepModifier: 1.0
  292.  
  293. - numResidents: 28
  294.  
  295. namePostfix: ' (Metropolis)'
  296.  
  297. mayorPrefix: 'Lord '
  298.  
  299. namePrefix: ''
  300.  
  301. mayorPostfix: ''
  302.  
  303. townBlockLimit: 448
  304.  
  305. upkeepModifier: 1.0
  306.  
  307.  
  308.  
  309. # default Nation levels.
  310.  
  311. nation_level:
  312.  
  313. - kingPostfix: ''
  314.  
  315. numResidents: 0
  316.  
  317. namePostfix: ' (Nation)'
  318.  
  319. townBlockLimitBonus: 10
  320.  
  321. namePrefix: 'Land of '
  322.  
  323. capitalPostfix: ''
  324.  
  325. upkeepModifier: 1.0
  326.  
  327. kingPrefix: 'Leader '
  328.  
  329. capitalPrefix: ''
  330.  
  331. nationTownUpkeepModifier: 1.0
  332.  
  333. - kingPostfix: ''
  334.  
  335. numResidents: 10
  336.  
  337. namePostfix: ' (Nation)'
  338.  
  339. townBlockLimitBonus: 20
  340.  
  341. namePrefix: 'Federation of '
  342.  
  343. capitalPostfix: ''
  344.  
  345. upkeepModifier: 1.0
  346.  
  347. kingPrefix: 'Count '
  348.  
  349. capitalPrefix: ''
  350.  
  351. nationTownUpkeepModifier: 1.0
  352.  
  353. - kingPostfix: ''
  354.  
  355. numResidents: 20
  356.  
  357. namePostfix: ' (Nation)'
  358.  
  359. townBlockLimitBonus: 40
  360.  
  361. namePrefix: 'Dominion of '
  362.  
  363. capitalPostfix: ''
  364.  
  365. upkeepModifier: 1.0
  366.  
  367. kingPrefix: 'Duke '
  368.  
  369. capitalPrefix: ''
  370.  
  371. nationTownUpkeepModifier: 1.0
  372.  
  373. - kingPostfix: ''
  374.  
  375. numResidents: 30
  376.  
  377. namePostfix: ' (Nation)'
  378.  
  379. townBlockLimitBonus: 60
  380.  
  381. namePrefix: 'Kingdom of '
  382.  
  383. capitalPostfix: ''
  384.  
  385. upkeepModifier: 1.0
  386.  
  387. kingPrefix: 'King '
  388.  
  389. capitalPrefix: ''
  390.  
  391. nationTownUpkeepModifier: 1.0
  392.  
  393. - kingPostfix: ''
  394.  
  395. numResidents: 40
  396.  
  397. namePostfix: ' Empire'
  398.  
  399. townBlockLimitBonus: 100
  400.  
  401. namePrefix: 'The '
  402.  
  403. capitalPostfix: ''
  404.  
  405. upkeepModifier: 1.0
  406.  
  407. kingPrefix: 'Emperor '
  408.  
  409. capitalPrefix: ''
  410.  
  411. nationTownUpkeepModifier: 1.0
  412.  
  413. - kingPostfix: ''
  414.  
  415. numResidents: 60
  416.  
  417. namePostfix: ' Realm'
  418.  
  419. townBlockLimitBonus: 140
  420.  
  421. namePrefix: 'The '
  422.  
  423. capitalPostfix: ''
  424.  
  425. upkeepModifier: 1.0
  426.  
  427. kingPrefix: 'God Emperor '
  428.  
  429. capitalPrefix: ''
  430.  
  431. nationTownUpkeepModifier: 1.0
  432.  
  433.  
  434.  
  435. ############################################################
  436.  
  437. # +------------------------------------------------------+ #
  438.  
  439. # | Town Claim/new defaults | #
  440.  
  441. # +------------------------------------------------------+ #
  442.  
  443. ############################################################
  444.  
  445.  
  446.  
  447. town:
  448.  
  449. # Default public status of the town (used for /town spawn)
  450.  
  451. default_public: 'true'
  452.  
  453. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  454.  
  455. default_open: 'false'
  456.  
  457. # Default tax settings for new towns.
  458.  
  459. default_taxes:
  460.  
  461. # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  462.  
  463. tax: '0.0'
  464.  
  465. # Default amount of shop tax of a new town.
  466.  
  467. shop_tax: '0.0'
  468.  
  469. # Default amount of embassy tax of a new town.
  470.  
  471. embassy_tax: '0.0'
  472.  
  473. # Default amount for town's plottax costs.
  474.  
  475. plot_tax: '0.0'
  476.  
  477. # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  478.  
  479. taxpercentage: 'false'
  480.  
  481. # Limits the maximum amount of bonus blocks a town can buy.
  482.  
  483. max_purchased_blocks: '0'
  484.  
  485. # maximum number of plots any single resident can own
  486.  
  487. max_plots_per_resident: '100'
  488.  
  489. # Maximum number of towns allowed on the server.
  490.  
  491. town_limit: '3000'
  492.  
  493.  
  494.  
  495. # Minimum number of plots any towns plot must be from the next town's own plots.
  496.  
  497. # This will prevent town encasement to a certain degree.
  498.  
  499. min_plot_distance_from_town_plot: '5'
  500.  
  501.  
  502.  
  503. # Minimum number of plots any towns home plot must be from the next town.
  504.  
  505. # This will prevent someone founding a town right on your doorstep
  506.  
  507. min_distance_from_town_homeblock: '5'
  508.  
  509.  
  510.  
  511. # Maximum distance between homblocks.
  512.  
  513. # This will force players to build close together.
  514.  
  515. max_distance_between_homeblocks: '0'
  516.  
  517.  
  518.  
  519. # The maximum townblocks available to a town is (numResidents * ratio).
  520.  
  521. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  522.  
  523. town_block_ratio: '8'
  524.  
  525. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  526.  
  527. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  528.  
  529. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  530.  
  531. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  532.  
  533. town_block_size: '16'
  534.  
  535.  
  536.  
  537.  
  538.  
  539. ############################################################
  540.  
  541. # +------------------------------------------------------+ #
  542.  
  543. # | Default new world settings | #
  544.  
  545. # +------------------------------------------------------+ #
  546.  
  547. ############################################################
  548.  
  549.  
  550.  
  551. # These flags are only used at the initial setup of a new world.
  552.  
  553.  
  554.  
  555. # Once Towny is running each world can be altered from within game
  556.  
  557. # using '/townyworld toggle'
  558.  
  559.  
  560.  
  561. new_world_settings:
  562.  
  563. # Default for new worlds to have towny enabled.
  564.  
  565. using_towny: 'true'
  566.  
  567.  
  568.  
  569. pvp:
  570.  
  571. # Set if PVP is enabled in this world
  572.  
  573. world_pvp: 'true'
  574.  
  575. # force_pvp_on is a global flag and overrides any towns flag setting
  576.  
  577. force_pvp_on: 'false'
  578.  
  579.  
  580.  
  581. mobs:
  582.  
  583. # world_monsters_on is a global flag setting per world.
  584.  
  585. world_monsters_on: 'true'
  586.  
  587. # force_town_monsters_on is a global flag and overrides any towns flag setting
  588.  
  589. force_town_monsters_on: 'false'
  590.  
  591.  
  592.  
  593. explosions:
  594.  
  595. # Allow explosions in this world
  596.  
  597. world_explosions_enabled: 'true'
  598.  
  599. # force_explosions_on is a global flag and overrides any towns flag setting
  600.  
  601. force_explosions_on: 'false'
  602.  
  603.  
  604.  
  605. fire:
  606.  
  607. # Allow fire to be lit and spread in this world.
  608.  
  609. world_firespread_enabled: 'true'
  610.  
  611. # force_fire_on is a global flag and overrides any towns flag setting
  612.  
  613. force_fire_on: 'false'
  614.  
  615.  
  616.  
  617. # Prevent Endermen from picking up and placing blocks.
  618.  
  619. enderman_protect: 'true'
  620.  
  621. # Disable players trampling crops
  622.  
  623. disable_player_crop_trampling: 'true'
  624.  
  625. # Disable creatures trampling crops
  626.  
  627. disable_creature_crop_trampling: 'true'
  628.  
  629.  
  630.  
  631. # World management settings to deal with un/claiming plots
  632.  
  633. plot_management:
  634.  
  635.  
  636.  
  637. block_delete:
  638.  
  639. enabled: 'true'
  640.  
  641. # These items will be deleted upon a plot being unclaimed
  642.  
  643. unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  644.  
  645.  
  646.  
  647. mayor_plotblock_delete:
  648.  
  649. enabled: 'true'
  650.  
  651. # These items will be deleted upon a mayor using /plot clear
  652.  
  653. # To disable deleting replace the current entries with NONE.
  654.  
  655. mayor_plot_delete: WALL_SIGN,SIGN_POST
  656.  
  657.  
  658.  
  659. revert_on_unclaim:
  660.  
  661. # *** WARNING***
  662.  
  663. # If this is enabled any town plots which become unclaimed will
  664.  
  665. # slowly be reverted to a snapshot taken before the plot was claimed.
  666.  
  667. #
  668.  
  669. # Regeneration will only work if the plot was
  670.  
  671. # claimed under version 0.76.2, or
  672.  
  673. # later with this feature enabled
  674.  
  675. #
  676.  
  677. # If you allow players to break/build in the wild the snapshot will
  678.  
  679. # include any changes made before the plot was claimed.
  680.  
  681. enabled: 'true'
  682.  
  683. speed: 1s
  684.  
  685. # These block types will NOT be regenerated
  686.  
  687. block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  688.  
  689.  
  690.  
  691. wild_revert_on_mob_explosion:
  692.  
  693. # Enabling this will slowly regenerate holes created in the
  694.  
  695. # wilderness by monsters exploding.
  696.  
  697. enabled: 'true'
  698.  
  699. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  700.  
  701. delay: 20s
  702.  
  703.  
  704.  
  705.  
  706.  
  707. ############################################################
  708.  
  709. # +------------------------------------------------------+ #
  710.  
  711. # | Global town settings | #
  712.  
  713. # +------------------------------------------------------+ #
  714.  
  715. ############################################################
  716.  
  717.  
  718.  
  719. global_town_settings:
  720.  
  721. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  722.  
  723. friendly_fire: 'true'
  724.  
  725. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  726.  
  727. health_regen:
  728.  
  729. speed: 3s
  730.  
  731. enable: 'true'
  732.  
  733. # Allow towns to claim outposts (a townblock not connected to town).
  734.  
  735. allow_outposts: 'true'
  736.  
  737. # Allow the use of /town spawn
  738.  
  739. allow_town_spawn: 'true'
  740.  
  741. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  742.  
  743. allow_town_spawn_travel: 'true'
  744.  
  745. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  746.  
  747. allow_town_spawn_travel_nation: 'true'
  748.  
  749. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  750.  
  751. allow_town_spawn_travel_ally: 'true'
  752.  
  753. # If non zero it delays any spawn request by x seconds.
  754.  
  755. teleport_warmup_time: '0'
  756.  
  757. # Respawn the player at his town spawn point when he/she dies
  758.  
  759. town_respawn: 'false'
  760.  
  761. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  762.  
  763. town_respawn_same_world_only: 'false'
  764.  
  765. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  766.  
  767. # Allowed options: unclaimed,enemy,neutral
  768.  
  769. prevent_town_spawn_in: enemy
  770.  
  771. # Enables the [~Home] message.
  772.  
  773. # If false it will make it harder for enemies to find the home block during a war
  774.  
  775. show_town_notifications: 'true'
  776.  
  777. # The required number of residents in a town to join a nation
  778.  
  779. # If the number is 0, towns will not require a certain amount of residents to join a nation
  780.  
  781. required_number_residents_join_nation: '0'
  782.  
  783. # The required number of residents in a town to create a nation
  784.  
  785. # If the number is 0, towns will not require a certain amount of residents to create a nation
  786.  
  787. required_number_residents_create_nation: '0'
  788.  
  789. # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  790.  
  791. refund_disband_low_residents: 'true'
  792.  
  793. # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  794.  
  795. farm_plot_allow_blocks: LONG_GRASS,DOUBLE_PLANT,YELLOW_FLOWER,RED_ROSE,PUMPKIN_STEM,MELON_STEM,BEETROOT_BLOCK,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN
  796.  
  797. # List of animals which can be kiled on farm plots by town residents.
  798.  
  799. farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
  800.  
  801.  
  802.  
  803.  
  804.  
  805. ############################################################
  806.  
  807. # +------------------------------------------------------+ #
  808.  
  809. # | Plugin interfacing | #
  810.  
  811. # +------------------------------------------------------+ #
  812.  
  813. ############################################################
  814.  
  815.  
  816.  
  817. plugin:
  818.  
  819.  
  820.  
  821. # Valid load and save types are: flatfile, mysql, sqlite, h2.
  822.  
  823. database:
  824.  
  825. database_load: flatfile
  826.  
  827. database_save: flatfile
  828.  
  829.  
  830.  
  831. # SQL database connection details (IF set to use SQL).
  832.  
  833. sql:
  834.  
  835. hostname: localhost
  836.  
  837. port: '3306'
  838.  
  839. dbname: towny
  840.  
  841. table_prefix: towny_
  842.  
  843. username: root
  844.  
  845. password: ''
  846.  
  847.  
  848.  
  849. # Flatfile backup settings.
  850.  
  851. daily_backups: 'true'
  852.  
  853. backups_are_deleted_after: 90d
  854.  
  855.  
  856.  
  857. # Valid entries are: zip, none.
  858.  
  859. flatfile_backup: zip
  860.  
  861.  
  862.  
  863. interfacing:
  864.  
  865.  
  866.  
  867. tekkit:
  868.  
  869. # Add any fake players for client/server mods (aka Tekkit) here
  870.  
  871. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  872.  
  873.  
  874.  
  875. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  876.  
  877. using_essentials: 'false'
  878.  
  879.  
  880.  
  881. # This will attempt to use Register (if present)
  882.  
  883. # Then it will attempt to access iConomy 5.01 directly
  884.  
  885. # Enable if you have either iConomy 5.01, or Register.jar to
  886.  
  887. # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  888.  
  889. # https://github.com/iConomy/Register/tree/master/dist
  890.  
  891. using_economy: 'true'
  892.  
  893.  
  894.  
  895. # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  896.  
  897. # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  898.  
  899. using_questioner:
  900.  
  901. enable: 'true'
  902.  
  903. # The command to accept invitations.
  904.  
  905. accept: accept
  906.  
  907. # The command to refuse invitations.
  908.  
  909. deny: deny
  910.  
  911.  
  912.  
  913. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  914.  
  915. # False to disable permission checks and rely on Towny settings.
  916.  
  917. using_permissions: 'true'
  918.  
  919.  
  920.  
  921. day_timer:
  922.  
  923. # The number of hours in each "day".
  924.  
  925. # You can configure for 10 hour days. Default is 24 hours.
  926.  
  927. day_interval: 1d
  928.  
  929. # The time each "day", when taxes will be collected.
  930.  
  931. # MUST be less than day_interval. Default is 12h (midday).
  932.  
  933. new_day_time: 12h
  934.  
  935.  
  936.  
  937. # Lots of messages to tell you what's going on in the server with time taken for events.
  938.  
  939. debug_mode: 'false'
  940.  
  941.  
  942.  
  943. # Info tool for server admins to use to query in game blocks and entities.
  944.  
  945. info_tool: CLAY_BRICK
  946.  
  947.  
  948.  
  949. # Spams the player named in dev_name with all messages related to towny.
  950.  
  951. dev_mode:
  952.  
  953. enable: 'false'
  954.  
  955. dev_name: ElgarL
  956.  
  957.  
  958.  
  959. # Record all messages to the towny.log
  960.  
  961. logging: 'true'
  962.  
  963. # If true this will cause the log to be wiped at every startup.
  964.  
  965. reset_log_on_boot: 'true'
  966.  
  967.  
  968.  
  969.  
  970.  
  971. ############################################################
  972.  
  973. # +------------------------------------------------------+ #
  974.  
  975. # | Filters colour and chat | #
  976.  
  977. # +------------------------------------------------------+ #
  978.  
  979. ############################################################
  980.  
  981.  
  982.  
  983. filters_colour_chat:
  984.  
  985. # This is the name given to any NPC assigned mayor.
  986.  
  987. npc_prefix: NPC
  988.  
  989. # Regex fields used in validating inputs.
  990.  
  991. regex:
  992.  
  993. name_filter_regex: '[ /]'
  994.  
  995. name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  996.  
  997. string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
  998.  
  999. name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  1000.  
  1001.  
  1002.  
  1003. modify_chat:
  1004.  
  1005. # Maximum length of Town and Nation names.
  1006.  
  1007. max_name_length: '20'
  1008.  
  1009. # Maximum length of titles and surnames.
  1010.  
  1011. max_title_length: '10'
  1012.  
  1013.  
  1014.  
  1015.  
  1016.  
  1017. ############################################################
  1018.  
  1019. # +------------------------------------------------------+ #
  1020.  
  1021. # | block/item/mob protection | #
  1022.  
  1023. # +------------------------------------------------------+ #
  1024.  
  1025. ############################################################
  1026.  
  1027.  
  1028.  
  1029. protection:
  1030.  
  1031.  
  1032.  
  1033. # Items that can be blocked within towns via town/plot flags
  1034.  
  1035. # 259 - flint and steel
  1036.  
  1037. # 325 - bucket
  1038.  
  1039. # 326 - water bucket
  1040.  
  1041. # 327 - lava bucket
  1042.  
  1043. # 351 - bone/bonemeal
  1044.  
  1045. # 359 - shears
  1046.  
  1047. # 368 - ender pearl
  1048.  
  1049. # 374 - glass bottle
  1050.  
  1051. # 385 - fire charge
  1052.  
  1053. item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND
  1054.  
  1055.  
  1056.  
  1057. # Items which can be blocked or enabled via town/plot flags
  1058.  
  1059. # 25 - noteblock
  1060.  
  1061. # 54 - chest ...etc
  1062.  
  1063. switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART
  1064.  
  1065.  
  1066.  
  1067. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  1068.  
  1069. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  1070.  
  1071. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  1072.  
  1073.  
  1074.  
  1075. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  1076.  
  1077. town_mob_removal_entities: Monster,WaterMob,Flying,Slime
  1078.  
  1079.  
  1080.  
  1081. # Prevent the spawning of villager babies in towns.
  1082.  
  1083. town_prevent_villager_breeding: 'false'
  1084.  
  1085. # Disable creatures triggering stone pressure plates
  1086.  
  1087. disable_creature_pressureplate_stone: 'true'
  1088.  
  1089.  
  1090.  
  1091. # Globally remove living entities in all worlds that have their flag set.
  1092.  
  1093. world_mob_removal_entities: Monster,WaterMob,Flying,Slime
  1094.  
  1095.  
  1096.  
  1097. # Prevent the spawning of villager babies in the world.
  1098.  
  1099. world_prevent_villager_breeding: 'false'
  1100.  
  1101.  
  1102.  
  1103. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  1104.  
  1105. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  1106.  
  1107. # NEVER set below 1.
  1108.  
  1109. mob_removal_speed: 5s
  1110.  
  1111.  
  1112.  
  1113. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  1114.  
  1115. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  1116.  
  1117. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  1118.  
  1119.  
  1120.  
  1121. # Protect living entities within a town's boundaries from being killed by players.
  1122.  
  1123. mob_types: Animals,NPC,Snowman,ArmorStand
  1124.  
  1125.  
  1126.  
  1127. # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
  1128.  
  1129. # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  1130.  
  1131. # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  1132.  
  1133. # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  1134.  
  1135.  
  1136.  
  1137. # When preventing PVP prevent the use of these potions.
  1138.  
  1139. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  1140.  
  1141.  
  1142.  
  1143. # Prevent fly and double block jump cheats.
  1144.  
  1145. cheat_protection: 'true'
  1146.  
  1147.  
  1148.  
  1149. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  1150.  
  1151. regen_delay: 0s
  1152.  
  1153.  
  1154.  
  1155.  
  1156.  
  1157. ############################################################
  1158.  
  1159. # +------------------------------------------------------+ #
  1160.  
  1161. # | Wilderness settings | #
  1162.  
  1163. # +------------------------------------------------------+ #
  1164.  
  1165. ############################################################
  1166.  
  1167.  
  1168.  
  1169. # These Settings defaults only. They are copied to each worlds data files upon first detection
  1170.  
  1171. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  1172.  
  1173.  
  1174.  
  1175. unclaimed:
  1176.  
  1177. unclaimed_zone_build: 'false'
  1178.  
  1179. unclaimed_zone_destroy: 'false'
  1180.  
  1181. unclaimed_zone_item_use: 'false'
  1182.  
  1183. unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE
  1184.  
  1185. unclaimed_zone_switch: 'false'
  1186.  
  1187.  
  1188.  
  1189.  
  1190.  
  1191. ############################################################
  1192.  
  1193. # +------------------------------------------------------+ #
  1194.  
  1195. # | Town Notifications | #
  1196.  
  1197. # +------------------------------------------------------+ #
  1198.  
  1199. ############################################################
  1200.  
  1201.  
  1202.  
  1203. # This is the format for the notifications sent as players move between plots.
  1204.  
  1205. # Empty a particular format for it to be ignored.
  1206.  
  1207.  
  1208.  
  1209. # Example:
  1210.  
  1211. # [notification.format]
  1212.  
  1213. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  1214.  
  1215. # ... [notification.plot.format]
  1216.  
  1217. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  1218.  
  1219. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  1220.  
  1221.  
  1222.  
  1223. notification:
  1224.  
  1225. format: '&6 ~ %s'
  1226.  
  1227. splitter: '&7 - '
  1228.  
  1229. area_wilderness: '&2%s'
  1230.  
  1231. area_wilderness_pvp: '%s'
  1232.  
  1233. area_town: '&6%s'
  1234.  
  1235. area_town_pvp: '%s'
  1236.  
  1237. owner: '&a%s'
  1238.  
  1239. no_owner: '&a%s'
  1240.  
  1241. plot:
  1242.  
  1243. splitter: ' '
  1244.  
  1245. format: '%s'
  1246.  
  1247. homeblock: '&b[Home]'
  1248.  
  1249. outpostblock: '&b[Outpost]'
  1250.  
  1251. forsale: '&e[For Sale: %s]'
  1252.  
  1253. type: '&6[%s]'
  1254.  
  1255.  
  1256.  
  1257.  
  1258.  
  1259. ############################################################
  1260.  
  1261. # +------------------------------------------------------+ #
  1262.  
  1263. # | Default Town/Plot flags | #
  1264.  
  1265. # +------------------------------------------------------+ #
  1266.  
  1267. ############################################################
  1268.  
  1269.  
  1270.  
  1271.  
  1272.  
  1273. default_perm_flags:
  1274.  
  1275.  
  1276.  
  1277. # Default permission flags for residents plots within a town
  1278.  
  1279. #
  1280.  
  1281. # Can allies/friends/outsiders perform certain actions in the town
  1282.  
  1283. #
  1284.  
  1285. # build - place blocks and other items
  1286.  
  1287. # destroy - break blocks and other items
  1288.  
  1289. # itemuse - use items such as furnaces (as defined in item_use_ids)
  1290.  
  1291. # switch - trigger or activate switches (as defined in switch_ids)
  1292.  
  1293. resident:
  1294.  
  1295. friend:
  1296.  
  1297. build: 'true'
  1298.  
  1299. destroy: 'true'
  1300.  
  1301. item_use: 'true'
  1302.  
  1303. switch: 'true'
  1304.  
  1305. ally:
  1306.  
  1307. build: 'false'
  1308.  
  1309. destroy: 'false'
  1310.  
  1311. item_use: 'false'
  1312.  
  1313. switch: 'false'
  1314.  
  1315. outsider:
  1316.  
  1317. build: 'false'
  1318.  
  1319. destroy: 'false'
  1320.  
  1321. item_use: 'false'
  1322.  
  1323. switch: 'false'
  1324.  
  1325.  
  1326.  
  1327. # Default permission flags for towns
  1328.  
  1329. # These are copied into the town data file at creation
  1330.  
  1331. #
  1332.  
  1333. # Can allies/outsiders/residents perform certain actions in the town
  1334.  
  1335. #
  1336.  
  1337. # build - place blocks and other items
  1338.  
  1339. # destroy - break blocks and other items
  1340.  
  1341. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  1342.  
  1343. # switch - trigger or activate switches (as defined in switch_ids)
  1344.  
  1345. town:
  1346.  
  1347. default:
  1348.  
  1349. pvp: 'true'
  1350.  
  1351. fire: 'false'
  1352.  
  1353. explosion: 'false'
  1354.  
  1355. mobs: 'false'
  1356.  
  1357. resident:
  1358.  
  1359. build: 'true'
  1360.  
  1361. destroy: 'true'
  1362.  
  1363. item_use: 'true'
  1364.  
  1365. switch: 'true'
  1366.  
  1367. ally:
  1368.  
  1369. build: 'false'
  1370.  
  1371. destroy: 'false'
  1372.  
  1373. item_use: 'false'
  1374.  
  1375. switch: 'false'
  1376.  
  1377. outsider:
  1378.  
  1379. build: 'false'
  1380.  
  1381. destroy: 'false'
  1382.  
  1383. item_use: 'false'
  1384.  
  1385. switch: 'false'
  1386.  
  1387.  
  1388.  
  1389.  
  1390.  
  1391. ############################################################
  1392.  
  1393. # +------------------------------------------------------+ #
  1394.  
  1395. # | Resident settings | #
  1396.  
  1397. # +------------------------------------------------------+ #
  1398.  
  1399. ############################################################
  1400.  
  1401.  
  1402.  
  1403. resident_settings:
  1404.  
  1405. # player is flagged as inactive after 1 hour (default)
  1406.  
  1407. inactive_after_time: 1h
  1408.  
  1409. # if enabled old residents will be kicked and deleted from a town
  1410.  
  1411. # after Two months (default) of not logging in
  1412.  
  1413. delete_old_residents:
  1414.  
  1415. enable: 'false'
  1416.  
  1417. deleted_after_time: 60d
  1418.  
  1419. delete_economy_account: 'true'
  1420.  
  1421. # The name of the town a resident will automatically join when he first registers.
  1422.  
  1423. default_town_name: ''
  1424.  
  1425. # If true, players can only use beds in plots they personally own.
  1426.  
  1427. deny_bed_use: 'false'
  1428.  
  1429.  
  1430.  
  1431.  
  1432.  
  1433. ############################################################
  1434.  
  1435. # +------------------------------------------------------+ #
  1436.  
  1437. # | Economy settings | #
  1438.  
  1439. # +------------------------------------------------------+ #
  1440.  
  1441. ############################################################
  1442.  
  1443.  
  1444.  
  1445. economy:
  1446.  
  1447. # By default it is set to true.
  1448.  
  1449. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  1450.  
  1451. use_async: 'true'
  1452.  
  1453. # Prefix to apply to all town economy accounts.
  1454.  
  1455. town_prefix: town-
  1456.  
  1457. # Prefix to apply to all nation economy accounts.
  1458.  
  1459. nation_prefix: nation-
  1460.  
  1461.  
  1462.  
  1463. spawn_travel:
  1464.  
  1465. # Cost to use /town spawn
  1466.  
  1467. price_town_spawn_travel: '0.0'
  1468.  
  1469. # Cost to use '/town spawn [town]' to another town in your nation.
  1470.  
  1471. price_town_nation_spawn_travel: '5.0'
  1472.  
  1473. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  1474.  
  1475. price_town_ally_spawn_travel: '10.0'
  1476.  
  1477. # Cost to use /town spawn [town]
  1478.  
  1479. # This is paid to the town you goto.
  1480.  
  1481. price_town_public_spawn_travel: '10.0'
  1482.  
  1483.  
  1484.  
  1485. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  1486.  
  1487. price_nation_neutrality: '100.0'
  1488.  
  1489.  
  1490.  
  1491. new_expand:
  1492.  
  1493. # How much it costs to start a nation.
  1494.  
  1495. price_new_nation: '1000.0'
  1496.  
  1497. # How much it costs to start a town.
  1498.  
  1499. price_new_town: '250.0'
  1500.  
  1501. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  1502.  
  1503. price_outpost: '500.0'
  1504.  
  1505. # The price for a town to expand one townblock.
  1506.  
  1507. price_claim_townblock: '25.0'
  1508.  
  1509. # How much it costs a player to buy extra blocks.
  1510.  
  1511. price_purchased_bonus_townblock: '25.0'
  1512.  
  1513. # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  1514.  
  1515. price_purchased_bonus_townblock_increase: '1.0'
  1516.  
  1517.  
  1518.  
  1519. death:
  1520.  
  1521. # Either fixed or percentage.
  1522.  
  1523. # For percentage 1.0 would be 100%. 0.01 would be 1%.
  1524.  
  1525. price_death_type: fixed
  1526.  
  1527. # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  1528.  
  1529. price_death_pvp_only: 'false'
  1530.  
  1531.  
  1532.  
  1533. price_death: '1.0'
  1534.  
  1535.  
  1536.  
  1537. price_death_town: '0.0'
  1538.  
  1539.  
  1540.  
  1541. price_death_nation: '0.0'
  1542.  
  1543.  
  1544.  
  1545. banks:
  1546.  
  1547. # Maximum amount of money allowed in town bank
  1548.  
  1549. # Use 0 for no limit
  1550.  
  1551. town_bank_cap: '0.0'
  1552.  
  1553. # Set to true to allow withdrawls from town banks
  1554.  
  1555. town_allow_withdrawls: 'true'
  1556.  
  1557. # Maximum amount of money allowed in nation bank
  1558.  
  1559. # Use 0 for no limit
  1560.  
  1561. nation_bank_cap: '0.0'
  1562.  
  1563. # Set to true to allow withdrawls from nation banks
  1564.  
  1565. nation_allow_withdrawls: 'true'
  1566.  
  1567. closed_economy:
  1568.  
  1569. # The name of the account that all money that normally disappears goes into.
  1570.  
  1571. server_account: towny-server
  1572.  
  1573. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  1574.  
  1575. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  1576.  
  1577. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  1578.  
  1579. enabled: 'false'
  1580.  
  1581.  
  1582.  
  1583. daily_taxes:
  1584.  
  1585. # Enables taxes to be collected daily by town/nation
  1586.  
  1587. # If a town can't pay it's tax then it is kicked from the nation.
  1588.  
  1589. # if a resident can't pay his plot tax he loses his plot.
  1590.  
  1591. # if a resident can't pay his town tax then he is kicked from the town.
  1592.  
  1593. # if a town or nation fails to pay it's upkeep it is deleted.
  1594.  
  1595. enabled: 'true'
  1596.  
  1597. # Maximum tax amount allowed when using flat taxes
  1598.  
  1599. max_tax_amount: '1000.0'
  1600.  
  1601. # maximum tax percentage allowed when taxing by percentages
  1602.  
  1603. max_tax_percent: '25'
  1604.  
  1605. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  1606.  
  1607. # all of it's member town are kicked and the Nation is removed.
  1608.  
  1609. price_nation_upkeep: '100.0'
  1610.  
  1611. # The server's daily charge on each town. If a town fails to pay this upkeep
  1612.  
  1613. # all of it's residents are kicked and the town is removed.
  1614.  
  1615. price_town_upkeep: '10.0'
  1616.  
  1617. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  1618.  
  1619. # calculated by (number of claimed plots X price_town_upkeep).
  1620.  
  1621. town_plotbased_upkeep: 'false'
  1622.  
  1623. # If enabled and you set a negative upkeep for the town
  1624.  
  1625. # any funds the town gains via upkeep at a new day
  1626.  
  1627. # will be shared out between the plot owners.
  1628.  
  1629. use_plot_payments: 'false'
  1630.  
  1631.  
  1632.  
  1633.  
  1634.  
  1635. ############################################################
  1636.  
  1637. # +------------------------------------------------------+ #
  1638.  
  1639. # | Jail Plot settings | #
  1640.  
  1641. # +------------------------------------------------------+ #
  1642.  
  1643. ############################################################
  1644.  
  1645.  
  1646.  
  1647. jail:
  1648.  
  1649. #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  1650.  
  1651. is_jailing_attacking_enemies: 'false'
  1652.  
  1653. #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  1654.  
  1655. jail_allows_ender_pearls: 'false'
  1656.  
  1657. #If false jailed players can use /town leave, and escape a jail.
  1658.  
  1659. jail_denies_town_leave: 'false'
  1660.  
  1661.  
  1662.  
  1663. bail:
  1664.  
  1665. #If true players can pay a bail amount to be unjailed.
  1666.  
  1667. is_allowing_bail: 'false'
  1668.  
  1669. #Amount that bail costs.
  1670.  
  1671. bail_amount: '10'
  1672.  
  1673.  
  1674.  
  1675.  
  1676.  
  1677. ############################################################
  1678.  
  1679. # +------------------------------------------------------+ #
  1680.  
  1681. # | War settings | #
  1682.  
  1683. # +------------------------------------------------------+ #
  1684.  
  1685. ############################################################
  1686.  
  1687.  
  1688.  
  1689. war:
  1690.  
  1691. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  1692.  
  1693. nation_can_be_neutral: 'true'
  1694.  
  1695. #By setting this to true, nations will receive a questioner prompt for alliances and alliances will show on both nations.
  1696.  
  1697. disallow_one_way_alliance: 'false'
  1698.  
  1699.  
  1700.  
  1701.  
  1702.  
  1703. ############################################################
  1704.  
  1705. # +------------------------------------------------------+ #
  1706.  
  1707. # | Economy Transfers During War settings | #
  1708.  
  1709. # +------------------------------------------------------+ #
  1710.  
  1711. ############################################################
  1712.  
  1713.  
  1714.  
  1715. economy:
  1716.  
  1717. enemy:
  1718.  
  1719. # Amount charged to place a warflag (payed to server).
  1720.  
  1721. place_flag: '10'
  1722.  
  1723. # Amount payed from the flagbearer to the defender after defending the area.
  1724.  
  1725. defended_attack: '10'
  1726.  
  1727. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  1728.  
  1729. # and the attacker can't pay, the attack is canceled.
  1730.  
  1731. townblock_won: '10'
  1732.  
  1733. # Same as townblock_won but for the special case of winning the homeblock.
  1734.  
  1735. homeblock_won: '100'
  1736.  
  1737.  
  1738.  
  1739.  
  1740.  
  1741. ############################################################
  1742.  
  1743. # +------------------------------------------------------+ #
  1744.  
  1745. # | War Event settings | #
  1746.  
  1747. # +------------------------------------------------------+ #
  1748.  
  1749. ############################################################
  1750.  
  1751.  
  1752.  
  1753. # This is started with /townyadmnin toggle war
  1754.  
  1755.  
  1756.  
  1757. # In peace time War spoils are accumulated from towns and nations being
  1758.  
  1759. # deleted with any money left in the bank.
  1760.  
  1761. #
  1762.  
  1763. # These funds are increased during a war event upon a player death.
  1764.  
  1765. # An additional bonus to the war chest is set in base_spoils.
  1766.  
  1767. #
  1768.  
  1769. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  1770.  
  1771. # The war is won when the only nations left in the battle are allies, or only a single nation.
  1772.  
  1773. #
  1774.  
  1775. # The winning nations share half of the war spoils.
  1776.  
  1777. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  1778.  
  1779.  
  1780.  
  1781. event:
  1782.  
  1783. warning_delay: '30'
  1784.  
  1785. #If false all towns not in nations can be attacked during a war event.
  1786.  
  1787. towns_are_neutral: 'true'
  1788.  
  1789. enemy:
  1790.  
  1791. # If true, enemy's can only attack the edge plots of a town in war.
  1792.  
  1793. only_attack_borders: 'true'
  1794.  
  1795. plots:
  1796.  
  1797. # If true, nation members and allies can regen health on plots during war.
  1798.  
  1799. healable: 'true'
  1800.  
  1801. # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  1802.  
  1803. firework_on_attacked: 'true'
  1804.  
  1805.  
  1806.  
  1807. # If true and the monarch/king dies the nation is removed from the war.
  1808.  
  1809. remove_on_monarch_death: 'false'
  1810.  
  1811. # If enabled players will be able to break/place blocks in enemy plots during a war.
  1812.  
  1813. allow_block_griefing: 'true'
  1814.  
  1815.  
  1816.  
  1817. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  1818.  
  1819. block_hp:
  1820.  
  1821. town_block_hp: '60'
  1822.  
  1823. home_block_hp: '120'
  1824.  
  1825.  
  1826.  
  1827. eco:
  1828.  
  1829. # This amount is new money injected into the economy with a war event.
  1830.  
  1831. base_spoils: '100.0'
  1832.  
  1833. # This amount is taken from the losing town for each plot lost.
  1834.  
  1835. wartime_town_block_loss_price: '100.0'
  1836.  
  1837. # This amount is taken from the player if they die during the event
  1838.  
  1839. price_death_wartime: '200.0'
  1840.  
  1841.  
  1842.  
  1843. points:
  1844.  
  1845. points_townblock: '1'
  1846.  
  1847. points_town: '10'
  1848.  
  1849. points_nation: '100'
  1850.  
  1851. points_kill: '1'
  1852.  
  1853.  
  1854.  
  1855. # The minimum height at which a player must stand to count as an attacker.
  1856.  
  1857. min_height: '60'
  1858.  
  1859.  
  1860.  
  1861. ############################################################
  1862.  
  1863. # +------------------------------------------------------+ #
  1864.  
  1865. # | Flag war settings | #
  1866.  
  1867. # +------------------------------------------------------+ #
  1868.  
  1869. ############################################################
  1870.  
  1871.  
  1872.  
  1873. enemy:
  1874.  
  1875. # If false, players won't be able to place war flags, effectively disabling warzones.
  1876.  
  1877. allow_attacks: 'false'
  1878.  
  1879. # If true, enemy's can only attack the edge plots of a town with war flags.
  1880.  
  1881. only_attack_borders: 'true'
  1882.  
  1883. # This many people must be online in target town in order to place a war flag in their domain.
  1884.  
  1885. min_players_online_in_town: '2'
  1886.  
  1887. # This many people must be online in target nation in order to place a war flag in their domain.
  1888.  
  1889. min_players_online_in_nation: '3'
  1890.  
  1891. max_active_flags_per_player: '1'
  1892.  
  1893. flag:
  1894.  
  1895. waiting_time: 1m
  1896.  
  1897. # This is the block a player must place to trigger the attack event.
  1898.  
  1899. base_block: fence
  1900.  
  1901. # This is the block a player must place to trigger the attack event.
  1902.  
  1903. light_block: torch
  1904.  
  1905. beacon:
  1906.  
  1907. # Must be smaller than half the size of town_block_size.
  1908.  
  1909. radius: '3'
  1910.  
  1911. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  1912.  
  1913. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  1914.  
  1915. height_above_flag:
  1916.  
  1917. min: '3'
  1918.  
  1919. max: '64'
  1920.  
  1921. draw: 'true'
  1922.  
  1923. wireframe_block: glowstone
  1924.  
  1925. ############################################################
  1926.  
  1927. # +------------------------------------------------------+ #
  1928.  
  1929. # | Warzone Block Permissions | #
  1930.  
  1931. # +------------------------------------------------------+ #
  1932.  
  1933. ############################################################
  1934.  
  1935.  
  1936.  
  1937. warzone:
  1938.  
  1939. # List of materaials that can be modified in a warzone.
  1940.  
  1941. # '*' = Allow all materials.
  1942.  
  1943. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  1944.  
  1945. # Eg: '*,-chest,-furnace'
  1946.  
  1947. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  1948.  
  1949. item_use: 'true'
  1950.  
  1951. switch: 'true'
  1952.  
  1953. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  1954.  
  1955. fire: 'true'
  1956.  
  1957. explosions: 'true'
  1958.  
  1959. explosions_break_blocks: 'true'
  1960.  
  1961. # TODO: Blocks will not regen as of yet. Stay tuned for later changes.
  1962.  
  1963. # Only under affect when explosions_break_blocks is true.
  1964.  
  1965. explosions_regen_blocks: 'true'
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