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- --[[
- Made by Bean07#0001 Bean07 on v3rm
- Credits to LeviTheOtaku for this TP Bypass
- Please do not re rel or make a video on it without a proper credit!
- ]]
- _G.YEET = true
- function tp(x,y,z)local a=25;moving=true;if xgame.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while xgame.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-a,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if zgame.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while zgame.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-a))end end;if xgame.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while xgame.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+a,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if zgame.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while zgame.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+a))end end;if ygame.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while ygame.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-a,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if ygame.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while ygame.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+a,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;moving=false end;spawn(function()gamegetService(RunService)BindToRenderStep(,0,function()if not game.Players.LocalPlayer.CharacterfindFirstChildOfClass(Humanoid)then return end;if moving==true then game.Players.LocalPlayer.CharacterfindFirstChildOfClass(Humanoid)ChangeState(11)end end)end)game.Players.LocalPlayer.CharacterMoveTo(Vector3.new(x,y,z))
- while wait() and _G.YEET do
- pcall(function()
- local Target;
- for _, v in next, game.PlayersGetPlayers() do
- if v.Team.Name == Criminals or v.Team.Name == Villians then
- if Target==nil or game.Players.LocalPlayerDistanceFromCharacter(v.Character.HumanoidRootPart.Position) = game.Players.LocalPlayerDistanceFromCharacter(Target.Character.HumanoidRootPart.Position) then
- Target = v
- end
- end
- end
- if game.Players.LocalPlayerDistanceFromCharacter(Target.Character.HumanoidRootPart.Position) 200 then
- local TP = Target.Character.HumanoidRootPart.Position
- tp(TP.x,TP.y,TP.z)
- end
- for i = 1, 7 do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Target.Character.HumanoidRootPart.CFrame
- game.Players.LocalPlayer.Character.HumanoidEquipTool(game.Players.LocalPlayer.BackpackFindFirstChild(Tazer))
- game.ReplicatedStorage.EventFireServer(TAZ, Target.Character.HumanoidRootPart)
- end
- end)
- end
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