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Fallout 76 text string extraction part 3 of 4

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  1. PART 3 OF 4
  2.  
  3. Below is a raw string extraction from the Fallout 76 seventysix_en.strings file, unsorted.
  4. Process: Stripped header data from file, remainder had only two find/replace operations:
  5. 1 - replaced carriage returns with '[[CRLF]]'. This ensures that terminal entries and multi-line file entries are intact.
  6. 2 - replaced NULL characters with actual carriage returns (CRLF) to split entries into single lines.
  7. Enjoy your hunt! Twitter: Intricatexpanse
  8. ------------------------------------------------------------------------------------------------------------
  9.  
  10. VAULT 94 OVERSEER INSTRUCTIONS
  11. CONFIDENTIAL CONFIDENTIAL CONFIDENTIAL[[CRLF]]OVERSEER EYES ONLY | VIOLATION VTP-01011[[CRLF]][[CRLF]]You have been selected as the special Overseer for Vault 94.[[CRLF]][[CRLF]]Vault 94 is designed to test the adaptability of ideological groups to changing social contexts. The selected residents are all members of an agrarian, pacifist religious community, and are expected to reinforce that identity during the one-year shelter period. Thereafter, they have been encouraged open the Vault to other survivors, who will likely be armed and desperate. Vault 94 has been allocated high-value resources, but no weapons or other defenses. The residents will need to modify their belief system, improvise, and adapt quickly in order to ensure their survival.[[CRLF]][[CRLF]]In order to minimize disruptions to their social order and avoid contaminating the experiment, you will be the sole representative of Vault-Tec in this Vault. You are to maintain your current assignment as a Vault-Tec Maintainence Engineer and minimize your interaction with the other residents. The Vault will be self-governing; you have no authority and are avoid any role in their decision-making process.[[CRLF]][[CRLF]]Once the initial shelter period ends, you are to encourage the residents to reopen the Vault if they have not already done so. Please observe the ensuing conflicts and report your findings using the secure channel provided.
  12. VAULT-TEC SECURE CHANNEL
  13. Accessing Vault-Tec Secure Channel...[[CRLF]]...failed.[[CRLF]][[CRLF]]The Secure Channel has been disabled. Please check your settings and reinitialize the connection.
  14. Personal Log - 10/24/77
  15. Personal Log[[CRLF]]Date: 10-24-77[[CRLF]]User: Tyrone Hayes, Maintainence Engineer[[CRLF]][[CRLF]]I can't sleep. Can't shake the sound of those people, pounding outside the Vault Door.[[CRLF]][[CRLF]]I went for a walk around 2am. Found the Pastor's daughter crying out in the atrium. We talked for a while-- seems like a nice girl. She deserved better than this. We all did. [[CRLF]][[CRLF]]What the hell, Vault-Tec? I'm an engineer, not a secret agent. I mean, sure, grateful not to be dead and all, but I never signed on for this. I wish I'd never enrolled at VTU.
  16. Personal Log - 11/2/77
  17. Personal Log[[CRLF]]Date: 11-2-77[[CRLF]]User: Tyrone Hayes, Maintainence Engineer[[CRLF]][[CRLF]]It's strange, being an outsider in a community like this. Everyone knows everyone else, and they all just-- get along. They don't curse, don't argue, barely even raise their voices. Everyone's still in shock, but there hasn't been a single fight. It would be creepy, if it wasn't so nice.[[CRLF]][[CRLF]]Pastor Salavar is still pretty cold-- I think she blames me for all the people who got locked out, even if she won't say so. But everyone else is polite, even if they keep their distance.
  18. Personal Log - 1/14/78
  19. Personal Log[[CRLF]]Date: 1-14-78[[CRLF]]User: Tyrone Hayes, Maintainence Engineer[[CRLF]][[CRLF]]I've been spending more time with Angelique lately-- she's working as an Aide in the Nursery, and I've always liked kids. We get along pretty well. Her mother keeps hovering, though, or sending people to check up on us. She still doesn't trust me.
  20. Personal Log - 3/6/78
  21. Personal Log[[CRLF]]Date: 3-6-78[[CRLF]]User: Tyrone Hayes, Maintainence Engineer[[CRLF]][[CRLF]]Another Sunday, another Community Council meeting. I was reluctant to go at first-- it's against the Directive-- but they need the technical expertise, and refusing would just seem suspicious. So long as I don't speak up too much, I'm sure it'll be all right.
  22. Personal Log - 5/29/78
  23. Personal Log[[CRLF]]Date: 5-29-78[[CRLF]]User: Tyrone Hayes, Maintainence Engineer[[CRLF]][[CRLF]]I was always pretty solitary growing up. Living in a community like this, it's been different. I wish I'd had friends like this years ago.[[CRLF]] [[CRLF]]I've started going to morning services. I don't know that I believe it all, but it seems to work for them. Might as well go along.
  24. Personal Log - 8/28/78
  25. Personal Log[[CRLF]]Date: 8-28-78[[CRLF]]User: Tyrone Hayes, Maintainence Engineer[[CRLF]][[CRLF]]Angelique and I are engaged. We announced it at the council meeting this afternoon. Pastor Salavar didn't take it well, but everyone else was happy for us. Angelique says I should just giver her mother time-- she just hasn't gotten over the divorce yet.
  26. Personal Log - 10/5/78
  27. Personal Log[[CRLF]]Date: 10-5-78[[CRLF]]User: Tyrone Hayes, Maintainence Engineer[[CRLF]][[CRLF]]The shelter period ends in a couple of weeks. The Council's been debating Salavar's Ambassador program-- sending people out to search for survivors and invite them to the Vault. I've done everything I can to talk them out of it, but they won't listen. The world out there-- it's not going to be like we left it. [[CRLF]][[CRLF]]Vault-Tec expects them to crack, ditch their beliefs, fight to survive. But I know these people-- I'm one of them, now. They won't do it. And I don't want them to.
  28. Personal Log - 10/16/78
  29. Personal Log[[CRLF]]Date: 10-16-78[[CRLF]]User: Tyrone Hayes, Maintainence Engineer[[CRLF]][[CRLF]]I came clean. I told the Council everything, but they wouldn't believe me. So I showed them the damn Instructions.[[CRLF]][[CRLF]]Salavar was smug-- said she was right about me all along. And Angelique-- I've never seen her look at me like that before. It was horrible.[[CRLF]][[CRLF]]The Ambassador program passed anyway.
  30. Personal Log - 11/18/78
  31. Personal Log[[CRLF]]Date: 11-18-78[[CRLF]]User: Tyrone Hayes, Maintainence Engineer[[CRLF]][[CRLF]]The first Ambassadors are due back in a couple of days. Even now, we could seal the Vault and live here, safely, forever. Nothing has to change.[[CRLF]][[CRLF]]But they're convinced I'm wrong, that Vault-Tec was wrong. That whoever is left out there will finally understand the futility of war, that they'll be ready to listen, to live in peace.[[CRLF]][[CRLF]]I guess we'll see.
  32. -- - SURVIVAL SHELTER TRAINING - --[[CRLF]][[CRLF]]Flatwoods Camp is out of beds for survivors. All Responder Volunteers must learn how to create a makeshift shelter using common materials.[[CRLF]][[CRLF]]You will learn: [[CRLF]]- About safe C.A.M.P. locations[[CRLF]]- How to build and move your C.A.M.P.[[CRLF]]- How to build and use features in your C.A.M.P.[[CRLF]][[CRLF]]
  33. Download Certification Program
  34. C.A.M.P. Training program has been transferred to remote storage device.
  35. ------------------------------[[CRLF]]Project SIPHON Holotape System[[CRLF]]------------------------------[[CRLF]]CONTROLLING DIVISION: SigInt Analysis[[CRLF]]PRIMARY CONTACT: Nunes, Patricia[[CRLF]]RESEARCH CONTACT: Lockhart, Kyle[[CRLF]][[CRLF]]SIPHON Holotapes Available: 1/6[[CRLF]][[CRLF]]
  36. ------------------------------[[CRLF]]Project SIPHON Holotape System[[CRLF]]------------------------------[[CRLF]]CONTROLLING DIVISION: SigInt Analysis[[CRLF]]PRIMARY CONTACT: Nunes, Patricia[[CRLF]]RESEARCH CONTACT: Lockhart, Kyle[[CRLF]][[CRLF]]SIPHON Holotapes Available: 0/6[[CRLF]][[CRLF]]
  37. Project SIPHON Overview
  38. -----------------------------------------[[CRLF]]Project SIPHON Holotape System - Overview[[CRLF]]-----------------------------------------[[CRLF]][[CRLF]]Developed by the Sugar Grove Advanced Research Projects Division, the Project SIPHON Data Exfiltration Holotape can scan a target network for data sources of interest, copy and compress that data (with an average compression ratio of 200:1), and extract it for later analysis.[[CRLF]] [[CRLF]]Due to cost, a very limited number of Project SIPHON Holotapes have been produced. Access is strictly limited to covert operations specialists of Grade-V or above with prior authorization. All access to the system must be logged.[[CRLF]]
  39. Project SIPHON Access Logs
  40. --------------------------------------------[[CRLF]]Project SIPHON Holotape System - Access Logs[[CRLF]]--------------------------------------------[[CRLF]][[CRLF]]6/14/77: SIPHON transferred to SigInt (6/6)[[CRLF]]6/14/77: Checkout to Mithcell, I. (5/6)[[CRLF]]6/14/77: Checkout to Smith, L. (4/6)[[CRLF]]6/21/77: Checkout to Yu, K. (3/6)[[CRLF]]7/30/77: Mitchell MIA; SIPHON #1 presumed lost.[[CRLF]]8/4/77: Return from Smith, L. (4/6)[[CRLF]]8/16/77: Checkout to Smith, L. (3/6)[[CRLF]]10/20/77: Checkout to Weims, M. (2/6)[[CRLF]]9/10/86: Checkout to $UNKNOWN (1/6)
  41. Dispense Project SIPHON Holotape
  42. Dispensing Project SIPHON Holotape...[[CRLF]]...done.[[CRLF]]Logging Checkout...[[CRLF]]...failed.[[CRLF]] [[CRLF]]***ERROR***[[CRLF]]Unable to write to the log file. A Disk Write Error occurred.
  43. Dispensing Project SIPHON Holotape...[[CRLF]]...failed.[[CRLF]] [[CRLF]]***ERROR***[[CRLF]]No Holotapes are available.
  44. Class Syllabus: Preteen Vault Dwellers
  45. Young Dweller Development Terminal
  46. Senior Thesis 05
  47. {{{{{{{{{{{{{{{{{{{{{{[[CRLF]]HORNWRIGHT INDUSTRIAL[[CRLF]]}}}}}}}}}}}}}}}}}}}}}}[[CRLF]][[CRLF]]Current User: Yvette Wiesman {Admin}[[CRLF]]____________________[[CRLF]][[CRLF]]NEXT APPOINTMENT:[[CRLF]]<CONNECTION_LOST>[[CRLF]]____________________[[CRLF]]
  48. Dear Hornwright Industrial employees,[[CRLF]][[CRLF]]Effective immediately, access to our R&D and Executive offices will require a keycard. If you need to access those areas, please speak to your managing Senior Executive.[[CRLF]][[CRLF]]As well, from this point forward, all employees will be required to sign non-disclosure agreements. Any members of the organization speaking to the press or any outside parties about proprietary information will be disciplined.[[CRLF]][[CRLF]]We run a tight ship here. Any leaks and we all sink together. [[CRLF]][[CRLF]]Jacob Hanover {Human Resources Director}
  49. |=====================================|[[CRLF]]| PLEASANT VALLEY NETWORK STATUS |[[CRLF]]| |[[CRLF]]|MAINFRAME STATUS: ***ERROR*** |[[CRLF]]|INTRANET STATUS: ***ERROR*** |[[CRLF]]|OPERATIONS STATUS: ***ERROR*** |[[CRLF]]| |[[CRLF]]|ERROR CODES: 0x192, 0x201, 0x202, |[[CRLF]]|0x205, 0x215, 0x217, 0x219, 0x221,...|[[CRLF]]|=====================================|[[CRLF]]Multiple system faults detected. Please contact a RobCo-licensed service technician for assistance.[[CRLF]] [[CRLF]]The following actions are available:
  50. Reset User Passwords
  51. Accessing User Database...
  52. --Robot Control--
  53. Thoughts and ponderings on things we call "ghouls."
  54. Daniel Whitby
  55. Today we got our first definitive proof that a ghoul could be, for lack of better words, friendly. One of the local boys, Daniel Whitby was sick. We all figured he'd taken a backset of the flu, and Lucy was keeping a close eye on him. Well, all hell broke lose when people found out Lucy was hiding him away, looking for a cure. That boy just looked, scientifically speaking, all pruned up.[[CRLF]][[CRLF]]Now Lucy's fled Harpers on account of people being royal assholes, and we've got Daniel locked up in quarantine. I'm not even sure he'll last the night, but I've got Charlie and Jacob keeping watch.
  56. Sentient Ghouls
  57. Talked to a few survivors today bout the idea of sentient ghouls. Had a man half off his rocker claiming he heard one of them talk... But of course he shot her first chance he had. I can't really blame him, but if something's talking to you, you may want to try listening next time. For all he knows, she could've been a survivor just like him, covered in swamp mud![[CRLF]][[CRLF]]But old Terry's story brought out a few more from people who thought they may've heard a ghoul or two say a few things that made sense. Most with the same kneejerk reaction. I went and told Duncan if he has any run ins with some chatty ghouls to see if he can either catch one or at least bring me the body.
  58. Endless Autopsies
  59. I've been working with Maria Chavez a bit on these ghouls. There no lack of bodies, although we steer clear of the glowing ones. I can only wonder theorize on the circumstances that created those abominations.[[CRLF]][[CRLF]]Body systems are mostly intact, some just barely, and others, like the immune system, I can't even speak for. The radiation in their systems may be their new immune system now. We've noticed some regenerative properties, especially when glowing ones are present, so I can only speculate that radiation has made some severe changes to their cells.
  60. First Encounter
  61. -----------------------------------------------------[[CRLF]]I saw and killed my first live "ghoul" today. There was no pride in it. The whole thing's got my mind all gaumed up. When I examined the body, his human life was all I could see.[[CRLF]][[CRLF]]I found a letter to his mama, just rotting away in his pocket. A picture of his daughter, least I assume, in an old locket around his neck. I mean, Jesus. Is this what we're all heading for? [[CRLF]][[CRLF]]I'm going to see if I can get in touch with Maria from that Responders group. I'll see what she knows, and maybe we can learn more about it.
  62. Maintainence Office Terminal
  63. <Token.Name=MSiloTitleBar>[[CRLF]]=------------------------------------=[[CRLF]]| MAINTAINENCE OFFICE |[[CRLF]]=------------------------------------=[[CRLF]][[CRLF]]
  64. Please select a log to view:
  65. Security Log[[CRLF]]Date: 10-21-77[[CRLF]]User: Nathan Simms, Vault-Tec Security[[CRLF]][[CRLF]]Per orders from Vault-Tec, I've wiped the old security logs. We're shipping out this afternoon. [[CRLF]][[CRLF]]Best of luck to the new residents. Not that they'll need it-- this place is loaded.
  66. Security Log[[CRLF]]Date: 10-23-77[[CRLF]]User: Tyrone Hayes, Maintainence Engineer[[CRLF]][[CRLF]]Pastor Salavar and the first residents arrived around noon, just as radiation started climbing. I tried throwing some lead plating over the sensors to tamp them down, but the failsafe tripped around 1:30, and the Vault Door locked down.[[CRLF]][[CRLF]]The other bus didn't make it until 3:00. There was nothing I could do-- the system's hardwired to lock out the controls until the end of the shelter period. Everyone's in shock. Salavar blames me. I think they all do. God, I can still hear them pounding outside the door.
  67. Reception Log - 10/28/78
  68. Reception Log[[CRLF]]Date: 10-28-78[[CRLF]]User: Mike Ramirez, Usher[[CRLF]][[CRLF]]Pastor asked me to take charge of the office up here, set up a proper reception desk. Took me a couple of days to get the place cleaned up and install the lockers for a weapons check, but I think it's all in order now. Not expecting any visitors for a couple of weeks, but you never know.[[CRLF]][[CRLF]]In the meantime, I got plenty of time to work on my crosswords.
  69. Reception Log - 11/20/78
  70. Reception Log[[CRLF]]Date: 11-20-78[[CRLF]]User: Mike Ramirez, Usher[[CRLF]][[CRLF]]First visitors showed up a little before noon today, right on schedule. Rough looking bunch-- things must be real bad out there.[[CRLF]][[CRLF]]They wanted to know who was in charge, so I sent them down to meet with the Council. They blew right by the weapons check. Shame, after all the work I went through to set up those lockers.
  71. ::::Boss Wave Settings::::[[CRLF]][[CRLF]]A "Boss Wave" means that each spawned subwave will spawn one hard creature of type. If it is set to "Allow Lackeys" up to two extra creatures can be spawned along with the "Boss" if there are remaining points left to buy the subwave.[[CRLF]][[CRLF]]Boss Wave = <Token.Value=TokenBossWave>[[CRLF]]Allow Boss Lackeys = <Token.Value=TokenBossWaveAllowLackeys>[[CRLF]][[CRLF]] =UNDER CONSTRUCTION=[[CRLF]][[CRLF]]
  72. Set Boss Wave True
  73. Set Boss Wave False
  74. Set Allow Lackeys True
  75. Set Allow Lackeys False
  76. Operations Director Control
  77. Watoga Transit Hub - Front Desk
  78. View Logs
  79. > Vault Door Controls
  80. Data Terminal TM-001
  81. List of pending logs:
  82. 95-Aug-19
  83. Logged by: Sq. R Rosen[[CRLF]][[CRLF]]I'm writing this report with little hope any Brother will ever read this.[[CRLF]][[CRLF]]The Scorchbeasts attack in endless waves. The AAAs are running low on ammo. We had to abandon the roof after being overrun by the Scorched. The forward assault team was over-run. Only myself and Squire Gilden are left and the walls won't hold them out for long.[[CRLF]][[CRLF]]It has been a singular honor to serve. Whoever is reading this: abandon Appalachia and pray the Scorchbeasts do not come for you.
  84. 95-Aug-18
  85. Logged by: Sq. R Rosen[[CRLF]][[CRLF]]Transmission received from FD-HQ 1508:[[CRLF]]"Multiple Sierra-Bravos inbound, Thunder. Prepare accordingly."[[CRLF]][[CRLF]]Scouts confirm the transmission, multiple sightings. Masses of unknowns spotted on the ground. But they're Scorched. They have to be Scorched.[[CRLF]][[CRLF]]Our defenses are finalized. If the power falls here Defiance will be defenseless. Everyone here knows what's at stake.[[CRLF]][[CRLF]]I am proud to report not a single man or woman has abandoned their post. Ad victoriam.
  86. West Tek Research - Research Administrator
  87. Research Administration Terminal
  88. =======================================[[CRLF]]|=====================================|[[CRLF]]|Welcome to Pleasant Valley Ski Resort|[[CRLF]]|Grand Lodge - Network Administration |[[CRLF]]|=====================================|[[CRLF]]
  89. Network Administration
  90. DIEHARDS COMMUNICATIONS
  91. Property of the Diehards
  92. Vincent Fried's Terminal
  93. For recordkeeping and communications purposes only.
  94. INBOX
  95. SENT
  96. ERROR: DATA CORRUPT
  97. IMPORTANT NOTES
  98. ////////////////////////////////////////////////[[CRLF]] [WHITESPRING ARCHIVAL TERMINAL][[CRLF]] Property of the United States Military [[CRLF]]////////////////////////////////////////////////[[CRLF]] {{{ Schematic Archive }}}[[CRLF]]
  99. Prototype Power Armor Schematics
  100. --- TRANSFERED TO USER.[[CRLF]]--- ACCESSING ARCHIVAL ANNOTATION.[[CRLF]]////////////////////////////////////////////////[[CRLF]]Beatherd,[[CRLF]][[CRLF]]These are the schematics for the experimental suit the members of the Joint Chiefs had been asking after. It's not even close to ready for primetime yet, but it's technically functional, so please get it logged.[[CRLF]][[CRLF]]I sent a second copy along to the rig, along with the Vertibird schematics. If anything goes wrong with your copy, you're going to have to speak with them.[[CRLF]][[CRLF]] - Ridgely[[CRLF]]////////////////////////////////////////////////[[CRLF]]--- END ANNOTATION.
  101. Output valve is currently at 50% maximum flow.[[CRLF]]
  102. Output valve is currently at 75% maximum flow.
  103. Increase Flow
  104. Increasing output flow to 75%.[[CRLF]][[CRLF]]Flow adjustment must be monitored for 10 minutes to confirm success.
  105. Decrease Flow
  106. Unable to decrease current output valve parameters. Current setting of 50% is minimum requirement. Requires supervisor override to proceed.
  107. ERROR: Cannot increase maximum flow due to outdated inspection code. Requires inspection renewal to proceed. Please contact a supervisor immediately.
  108. ERROR: Cannot decrease current flow. Output valve unresponsive. Please contact maintenance immediately.
  109. Incoming memorandums:[[CRLF]]
  110. Energy Meeting
  111. Date: 4 June 2077[[CRLF]]To: All Attendees[[CRLF]]From: Justine Messier[[CRLF]][[CRLF]]Energy Conference Committee[[CRLF]]The Committee was unable to come to an agreement as per usual. Senator McDougall walked out (also as usual) once Senator Blackwell made his case for the blue collar, flesh and blood worker. The push for automation, though desired, results in too many job casualties and needs re-evaluation for a slow roll-out plan. The Committee will reconvene in one week where a new bill may be proposed. [[CRLF]][[CRLF]]Updated Policies[[CRLF]]Congressmen who are unable to give Committee proposals their full attention will now be fined.[[CRLF]]Continued violations of this policy will result in removal from the Committee.
  112. Vault-Tec Fundraising Gala
  113. Date: 7 June 2077[[CRLF]]To: All VIP Guests[[CRLF]]From: Yolanda Rothburg[[CRLF]][[CRLF]]Overview[[CRLF]]Vault-Tec University is a wealth of scientific and technological developement with students graduating and moving into the work force at a higher percentage than any other Univeristy in the nation. In order to maintain our success in preparing for the future, we're having our summer fundraising gala so others may continue to show their ongoing support of our nation's most prestigious school.[[CRLF]][[CRLF]]Guidelines[[CRLF]]Please arrive prompty at 7:00 pm.[[CRLF]]This is a formal event. Dress code will be enforced at the door.[[CRLF]]Donations will be made public, so consult your conscience. [[CRLF]][[CRLF]]As a reminder, there is really nothing as priceless as the education of our future. We look forward to seeing everyone there!
  114. Raleigh Clay Release
  115. Date: 14 June 2077[[CRLF]]To: Samuel Blackwell[[CRLF]]From: Johannes Channing[[CRLF]][[CRLF]]As per your request, a thorough investigation has been launched into the alleged wrongful imprisonment of Raleigh Clay. We will be trying to identify proper motive, the legitimacy of the accusations, and making sure standard procedures were followed in both his arrest and imprisonment.[[CRLF]][[CRLF]]An initial kickoff meeting will be held on 16 June for briefings and to establish teams. [[CRLF]][[CRLF]]Personnel[[CRLF]]Chief Inspector Jon Amundi[[CRLF]]Investigator Maude Salvatore[[CRLF]]Investigator Llewelyn Henning[[CRLF]]
  116. {Question 2/5}[[CRLF]][[CRLF]]You've come into possession of damning proprietary information from one of our competitors. What do you do with it?[[CRLF]]__________________________________________
  117. Destroy it. We can beat them fairly in the marketplace
  118. Blackmail them into providing more information
  119. Send it to the media, using the fallout to short their stock
  120. Presidential Cottage & Museum Terminal
  121. |=The Whitespring Presidential Cottage & Museum=|[[CRLF]]| - The Appalachian White House - |[[CRLF]][[CRLF]]| - STAFF ACCESS ONLY - |[[CRLF]]| No Unauthorized Use Permitted |[[CRLF]][[CRLF]]Verifying credentials... done.[[CRLF]][[CRLF]]SECURITY STATUS: ***ERROR***[[CRLF]]Last Security Recording: 09/14/86, 13:21[[CRLF]][[CRLF]]
  122. ***ERROR***[[CRLF]]Multiple faults detected. Please check your door for any visible signs of damage. Contact Maintainence at Ext. 91 for any necessary repairs.
  123. Export Security Recording - 09/14/86, 13:21
  124. Accessing MaxLock Security Services...[[CRLF]]...done.[[CRLF]]Exporting Security Recording...[[CRLF]]...done.[[CRLF]][[CRLF]]WARNING: Your security tape drive is full. Please replace the security tape in order to resume normal monitoring.
  125. Accessing Emergency Management Broadcast System...
  126. US Government Supply Requisition
  127. U.S. Government Supply Requisition[[CRLF]][[CRLF]]This one-time code is only for use by authorized National Catastrophe Relief Auxiliary representatives.[[CRLF]][[CRLF]]***WARNING:***[[CRLF]]Use by any other persons may be subject to prosecution under 18 USC section 641.
  128. *** INVALID TERMINAL ***[[CRLF]][[CRLF]]Only official Emergency Broadcast System terminals are authorized to use this holotape to request emergency air drops.[[CRLF]][[CRLF]]Please proceed to your nearest Emergency Broadcast Relay Tower for assistance by your local NCRA representative.
  129. Request Emergency Air Drop
  130. One-time code verified. Requesting emergency air drop.
  131. Sugar Grove - Project Somnus
  132. Director's Terminal
  133. ///////////////////////////////////////[[CRLF]]CLASSIFIED: PROJECT SOMNUS[[CRLF]]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
  134. General Notes
  135. -Need to cut down indoctrination and reprogramming time. Current averages are at about 3 days. If we could get this average down to one day, or a matter of hours, it would greatly reduce suspicion. Until then, we will need to continue to rely on individuals with no immediate family.[[CRLF]][[CRLF]]-Despite our original expectations, individuals with lower mental aptitude are actually worse for the program than more intelligent individuals, because we still need to work within the confines of the human brain. Smarter people are better able to carry out orders without error, and can improvise to occlude their purpose if they are caught. Factors other than intelligence seem to influence malleability.[[CRLF]][[CRLF]]-After what happened with Somnus Agent AJM1068, it is evident we need to speed up our progress on the ability to deprogram individuals.
  136. Somnus Agent DMS736
  137. The fact that Agent DMS746 is a local Park Ranger should prove advantageous in his efforts to move arround and not raise suspicion.[[CRLF]][[CRLF]]However, I believe he may be a bit hard of hearing. He understands orders more or less, but does not always accurately recognize voices. I'm worried he may hear an order from someone not associated with the program, but who sounds similar, and divulge classified information.[[CRLF]][[CRLF]]NOTE: 9/21/77[[CRLF]]Agent DMS746 did not return in a timely manner after previous round of collection. Undercover agents were dispacted to find him. DMS746 showed signs of confusion, likely due to a sustained concussion, but no recollection of his activities. We've decided to decommission him for now, but keep him under close surveillance for any unexpected issues.[[CRLF]][[CRLF]][Dispensing Holotape]
  138. The fact that Agent DMS746 is a local Park Ranger should prove advantageous in his efforts to move arround and not raise suspicion.[[CRLF]][[CRLF]]The fact that Agent DMS746 is a local Park Ranger should prove advantageous in his efforts to move arround and not raise suspicion.[[CRLF]][[CRLF]]However, I believe he may be a bit hard of hearing. He understands orders more or less, but does not always accurately recognize voices. I'm worried he may hear an order from someone not associated with the program, but who sounds similar, and divulge classified information.[[CRLF]][[CRLF]]NOTE: 9/21/77[[CRLF]]Agent DMS746 did not return in a timely manner after previous round of collection. Undercover agents were dispacted to find him. DMS746 showed signs of confusion, likely due to a sustained concussion, but no recollection of his activities. We've decided to decommission him for now, but keep him under close surveillance for any unexpected issues.
  139. Somnus Agent HGR242
  140. Exhibits signs of resliance to reprogramming. Double next session. If she still manages to resist, a partial wipe may be in order. We can always drop her outside her home and make it look like a late night bender. her propensity for overindulging in alcohol is one of the reasons we chose her, for this exact reason.
  141. Somnus Agent AJM1068
  142. I can no longer, in good conscience, recommend the Somnus program for use in non-adult individuals. Even though AJM1068 is an orphan and a frequent runaway, there have been signs that reprogramming a developing mind may lead to adverse life-long consequences.[[CRLF]][[CRLF]]The good news is that it's highly effective. The bad news is that it works too well, and the subject has little ability or desire to do anything but follow explicit orders, which si fine for robots, but robots don't need to eat, sleep, or perform other biological functions.[[CRLF]][[CRLF]]I've called for an accelleration of the deprogramming initiative.
  143. Somnus Agent EFB825
  144. We need to take better care during the reprogramming process not to inhibit basic self-preservation insitincts. Agent EFB825 came back, bleeding, covered in lacerations, and missing an arm after an apparent bear attack, blissfully uinaware that that anything was wrong.[[CRLF]][[CRLF]]While it's good to know this could have interesting implications for frontline military forces, it does us no good to have a trail of blood lead to our back door.[[CRLF]][[CRLF]]Agents were sent to scrub the trail to make sure no one traces this back to us.
  145. Somnus Agent SEL1249
  146. SEL1249 is a self-described avid hiker, so no one questions her frequent disappearances. We can use her to collect data from the wooded mountainous areas nearby.[[CRLF]][[CRLF]]On a trial basis, we have been experimenting with inserting a wide range of combat tactics, mostly revolving around martial arts. SEL1249 has shown much promise in accepting these techniques, completely unaware to her conscious self. [[CRLF]][[CRLF]]Indeed, it appears SEL1249 managed to foil a bank robbery by employing hand-to-hand combat, with no recollection of the incident. Luckily, the official newsprint story attributes it to a sudden instinctual rush of adreneline triggered by the stress of the situation.
  147. Jeanette Higgins - Robotics - Personal Logs
  148. Flavor Text
  149. To be written
  150. ERROR! Data corrupt.
  151. ERROR! Unable to pars3 *#$7 D&ta Ma9&#lforme&*#$d
  152. .: Potluck Schedule :.[[CRLF]][[CRLF]]Today's Potluck: [[CRLF]][[CRLF]]- Ribeye Steak[[CRLF]]
  153. Past Favorites
  154. Most Popular Potlucks[[CRLF]][[CRLF]]#1 Ribeye Steak[[CRLF]]#2 Ribeye Steak[[CRLF]]#3 Ribeye Steak[[CRLF]]#4 Ribeye Steak[[CRLF]]#5 Ribeye Steak[[CRLF]]#6 Ribeye Steak[[CRLF]]#7 Ribeye Steak[[CRLF]]#8 Ribeye Steak[[CRLF]]#9 Ribeye Steak[[CRLF]]#10 Ribeye Steak[[CRLF]][[CRLF]]
  155. G.E.C.K. Monitoring Terminal
  156. G.E.C.K. Containment Vessel Controls[[CRLF]]Containment Vessel Status: <Token.Name=V94GECKContainmentStatus>[[CRLF]][[CRLF]]ERROR: The G.E.C.K. Fusion Generator is experiencing an uncontrolled nuclear meltdown. Please seal the Containment Vessel.[[CRLF]][[CRLF]][[CRLF]]
  157. G.E.C.K. Containment Vessel Controls[[CRLF]]Containment Vessel Status: <Token.Name=V94GECKContainmentStatus>[[CRLF]][[CRLF]]The Containement Vessel is closing. Please wait.[[CRLF]][[CRLF]][[CRLF]]
  158. G.E.C.K. Containment Vessel Controls[[CRLF]]Containment Vessel Status: <Token.Name=V94GECKContainmentStatus>[[CRLF]][[CRLF]]
  159. Activate Containment Vessel
  160. Accessing Containment Vessel Interlink... done.[[CRLF]]Verifying Containment Vessel Integrity... done.[[CRLF]]Closing the Containment Vessel... In Progress.[[CRLF]][[CRLF]]Please wait while the Containment Vessel is sealed.
  161. All tickets must be responded to within a thirty minute window.[[CRLF]][[CRLF]]Please choose an option >>[[CRLF]]-------------------------------------------------
  162. Chelsea Banks: Blank Terminal
  163. This is Billy Tendel. My terminal screen is blank. I'm submitting this on Chelsea's terminal since obviously I can't get jack shit done with it that way.
  164. Rodney Gertz: Failing to retrieve files
  165. Hey everyone,[[CRLF]][[CRLF]]I've been trying to retrieve some archived files for an upcoming case, and I'm getting a File Not Found error. I know they're there. I just accessed them last month, but never took them out. If someone could take a look, I'd appreciate it.[[CRLF]][[CRLF]]Rodney
  166. Leonard Carrington: Terminal keys not working
  167. To Whom it May Concern:[[CRLF]][[CRLF]]For some stupid reason, the letter between J and L is busted. Obviously, I can't type it out, and it's annoying. Can someone please come see if I need a new terminal or if this letter can be fixed? It's annoying enough trying to come up with substitute words so I don't seem like an idiot when I type.[[CRLF]][[CRLF]]Gratitude,[[CRLF]]Leo
  168. William Meeks: Holotape Stuck
  169. Good morning,[[CRLF]][[CRLF]]I managed to get a holotape stuck in my terminal. I'm not sure how to get it out. Sending out an SOS.[[CRLF]][[CRLF]]Bill
  170. =|=|=|=|=|=|=|=|=|=|=[[CRLF]]Train Yard Admin Panel[[CRLF]]=|=|=|=|=|=|=|=|=|=|=[[CRLF]][[CRLF]]MOTD: "All Holidays for the entire year have been canceled due to poor productivity."[[CRLF]][[CRLF]]Action items: [[CRLF]]=|=|=|=> "Know Your Locomotives" quizzes begin on Monday[[CRLF]]=|=|=|=> Reduce staff by 10% by the end of the week[[CRLF]][[CRLF]]Please CHOO-CHOOse an option from the menu below:
  171. Process Payroll
  172. =|=|=|=|=|=|=|=|=|=|=[[CRLF]]Train Yard Admin Panel[[CRLF]]=|=|=|=|=|=|=|=|=|=|=[[CRLF]][[CRLF]]ERROR: No employee hours recorded.[[CRLF]][[CRLF]]
  173. Enroll New Employee
  174. =|=|=|=|=|=|=|=|=|=|=[[CRLF]]Train Yard Admin Panel[[CRLF]]=|=|=|=|=|=|=|=|=|=|=[[CRLF]][[CRLF]]Due to the most recent incident with communist and union spies, all new employees must be registered in person at Supervisor Haugstad's office, with proof of non-communist loyalty.[[CRLF]][[CRLF]]Supervisor Haugstad also requires that all new employees must answer a trivia question about trains. This is part of his new "Train the Trainees" program.[[CRLF]][[CRLF]]
  175. Update Benefits
  176. =|=|=|=|=|=|=|=|=|=|=[[CRLF]]Train Yard Admin Panel[[CRLF]]=|=|=|=|=|=|=|=|=|=|=[[CRLF]][[CRLF]]The following benefits apply to all employees: [[CRLF]]=|=|=|=> Weekends: Provided weekly.[[CRLF]]=|=|=|=> Punch Cards: Provided free of charge.[[CRLF]]=|=|=|=> A sense of pride and accomplishment.[[CRLF]][[CRLF]]The following benefits apply only to senior managment: [[CRLF]]=|=|=|=> Train Whistles: Free of charge.[[CRLF]]=|=|=|=> Gauranteed paydays.[[CRLF]]
  177. Employee Records
  178. ______________________________[[CRLF]] YOU FAILED![[CRLF]][[CRLF]]You got <Token.Name=FinalScore> of 7 questions correct![[CRLF]]______________________________[[CRLF]][[CRLF]]You're not yet ready to join the Fire Breathers.[[CRLF]][[CRLF]]Please review your study materials and try again.
  179. . o 0 CYCLOSCOPE 0 o . [[CRLF]][[CRLF]]... reading data from Water Testing Kit.[[CRLF]][[CRLF]]ANALYSIS SUMMARY:[[CRLF]][[CRLF]]Water Type: [ DIRTY ][[CRLF]]Safety: [ DISEASED ][[CRLF]]Radiation: [ PRESENT ][[CRLF]][[CRLF]]
  180. Water Systems Monitoring and Control
  181. Water Systems Monitoring
  182. Pump 1 Status
  183. Offline since Dec 03 2022
  184. Pump 2 Status
  185. Exterior Pump Status
  186. Water Level Status
  187. Water Level Is Currently:[[CRLF]][[CRLF]]----> Uninhabitable[[CRLF]] Overflowing[[CRLF]] Light Pooling[[CRLF]] Dry
  188. Water Radioactivity Status
  189. Current Water Radioactivity Level in mrem[[CRLF]][[CRLF]][-] 1,000k: Death within 2 weeks or less[[CRLF]][-] 500k: death within 30 days of exposure[[CRLF]][-] 70k: Instant exposure causes vomiting[[CRLF]][X] 50k: Likely to develop cancerous organs[[CRLF]][-] 5k: Annual safe exposure limit[[CRLF]][-] 620: CT Scan[[CRLF]][-] 10: X-Ray[[CRLF]][-] .1: Consumption of a single banana
  190. Dr. Eddie Harrison's Scientific Log
  191. <><><><><><><><><><><><><><><><><><><><><><>[[CRLF]][[CRLF]] What would you like to look at, Dr. Harrison?[[CRLF]][[CRLF]]<><><><><><><><><><><><><><><><><><><><><><>
  192. Important Reminder to self: [[CRLF]]Before venturing out to collect data, remember to bring your syringer, and a sufficient supply of ammo.[[CRLF]][[CRLF]]Procedure:[[CRLF]]1. Take the Vox Interpreter holotape, and load it into your recording device. The program should start automatically, and it will wait to receive signals from the darts.[[CRLF]][[CRLF]]2. Tag the animal you wish to interpret. I'll need to collect data from a number of creatures if I want to fully understand them. Maintain data collection for about 45 seconds for an optimal sample.[[CRLF]][[CRLF]]3. For these preliminary trials, it doesn't matter if the animal dies in the process, but try to keep it alive long enough to get sufficient data! Holotape should provide enough storage for roughly 3 encounters.[[CRLF]][[CRLF]]4. Return holotape to the lab terminal for processing. After data has finished processing, you may repeat the process.
  193. The Vox Interpreter, A Brief Summary
  194. They called me crazy. Said I spent too much time cooped up in my basement laboratory with my experiments. Now it has been three years since the war, they're all dead, and they've still had the last laugh! Do you have any idea how lonely it gets without anyone to talk to, even if all they ever seemed to say was "Gee Dr. Harrison, do you ever leave your basement?" Even those uncouth Raiders haven't come back since they picked over the town![[CRLF]][[CRLF]]That's why I've decided to invent the Vox Interpreter for animals, the next evolution of a device I had begun constructing long ago to interpret the electrical nerve impulses and vocal babblings in human infants into artificial speech patterns their parents could understand. It likely worked, but I never found any willing test subjects.[[CRLF]][[CRLF]]This new and improved Vox Interpreter should translate what various animals are thinking and put it into words I can understand, through the power of science! Once I finish my work, I'll be able to converse with animals better than I could with any of the nitwits who lived in this miserable town! Let this document remain for posterity, so that in the event of my untimely demise, future generations will appreciate the true genius of Dr. Eddie Harrison.
  195. Development Journal
  196. Record your logs here, Eddie.
  197. Conversations
  198. Hello Eddie! Let's talk, shall we?
  199. Input Vox Interpreter Data
  200. Data collection successful. [[CRLF]][[CRLF]]Please allow time to process, analyze, and store Vox Interpreter data before removing Holotape. Holotape Data will be cleared after processing for next use.[[CRLF]][[CRLF]]Please come back again later.
  201. Personal correspondence with Curtis Cline.
  202. Subject: Canceled Appointment
  203. [Thu 10 June 2077 08:00:58][[CRLF]][[CRLF]]Senator Blackwell,[[CRLF]][[CRLF]]I've canceled your appointment with Dr. Ranser, although he argued strongly against it. I verified any records of the appointment have been purged from the system. Should we be worried? Obviously, I'd love to know what this is about. Maybe over lunch?[[CRLF]][[CRLF]]Curtis Cline[[CRLF]]Deputy Chief of Staff[[CRLF]]--------------------------------------------------[[CRLF]]>>No Response
  204. Subject: Advice
  205. [Fri 11 June 2077 08:01:33][[CRLF]][[CRLF]]Senator Blackwell,[[CRLF]][[CRLF]]I highly advise staying far away from the Raleigh Clay case. I know he's a close friend, but this has "set up" written all over it. Someone wants to take him down for the Free States movement, and they won't hesitate to tie you to that sinking ship. We can't afford that type of publicity. [[CRLF]][[CRLF]]Curtis Cline[[CRLF]]Deputy Chief of Staff[[CRLF]]--------------------------------------------------[[CRLF]]>>No Response
  206. Subject: Divorce Update
  207. [Mon 14 June 2077 08:03:43][[CRLF]][[CRLF]]Senator Blackwell,[[CRLF]][[CRLF]]I heard from Judge Harlan that your divorce is set to be finalized on 15 Oct. I felt it prudent to give you a heads up so it didn't come as a surprise. I would even go so far as to recommend you take the day off. I know how much she still means to you. We should talk.[[CRLF]][[CRLF]]Curtis Cline[[CRLF]]Deputy Chief of Staff[[CRLF]]--------------------------------------------------[[CRLF]]>>No Response
  208. Jan 16, 2095
  209. I remember something one of my professors at VTU once said. "Talking to myself is the only way to be sure of an intelligent conversation." I think it was a quote from some great thinker but I guess that fact is lost to the world like so much else.[[CRLF]][[CRLF]]Well, here I am, talking to myself. Of course, since this is a journal, it's totally acceptable, right?[[CRLF]][[CRLF]]My current situation is this. I'm out here in this cabin, living alone aside from the occasional visits from my boyfriend Jeff. Sometimes I go and visit him at the Responders base, and right now I'm working with them on a research project I developed to monitor the environment for sign of contamination by the Scorched.[[CRLF]][[CRLF]]Mostly, my days are filled with traveling around and collecting data. The rest of my time is spent repairing broken environmental sensors, building replacement ones and reading.[[CRLF]][[CRLF]]Really exciting journal, Amy. This is clearly not at all a waste of my time.[[CRLF]]
  210. Jan 23, 2095
  211. Okay, don't get me wrong, I like these Responder people pretty well, and I'm happy to collaborate with them. They've been a big help in creating the computer program I use to process the data from the sensors.[[CRLF]][[CRLF]]But damn, they need to quit nagging me about joining up! How many times do I have to tell them I'm not a joiner? I do my best work alone. Always have.[[CRLF]][[CRLF]]Dating Jeff isn't helping. I wish he'd quit bringing it up. I don't think he means to nag me, but he cares so much about his "new family" as he calls them. Sometimes I wonder if it's time for a little space between us.[[CRLF]][[CRLF]]But then I remember that he's a good guy who really seems to care about me and, well, that's worth something. How much of a future do we have? I don't know. I've always kind of lived in the moment, I guess.
  212. Feb 9, 2095
  213. Damn near got my leg chewed off by a mole rat today. I was out placing a soil sensor and I guess I must have strayed too close to a warren. One of the little nasties got a few good bites in before I kicked the damn thing loose.[[CRLF]][[CRLF]]Hell, maybe Jeff is right. Maybe I am a stubborn fool, living out here alone and trying to keep this project going by myself. But this project gives my life some meaning. [[CRLF]][[CRLF]]I mean, sure, I hope this work is important and that we can learn something from it that'll help against the Scorched, but to be honest, that's not why I'm doing it.[[CRLF]][[CRLF]]I'm doing it because when I'm out there and I see all the death, destruction and decay, I need an answer ready when the inevitable question surfaces: what's the point of going on?
  214. Feb 23, 2095
  215. I've been busting my ass for the past week building in as much automation as I can to the process of compiling the data. In light of recent events, it seemed like a good idea.[[CRLF]][[CRLF]]I got sick after that Mole Rat bite. Real sick. I couldn't get out of bed. I thought I was done. Jeff was out on a foraging mission and decided to check on me, since he hadn't heard from me in a while. Thank God he did.[[CRLF]][[CRLF]]I feel guilty writing it here, but I've always felt like Jeff was a lot more interested in me than I was in him. Something changed for me that day, though. I guess it was the first time I realized just how compassionate he really is. [[CRLF]][[CRLF]]As the Responders' quartermaster, he never stops working to make sure everyone has what they need. He takes care of them. It's noble.
  216. March 4, 2095
  217. It's so infuriating to me that the Brotherhood keeps showing up and demanding supplies. They have no idea of the sacrifices Jeff and the others have to make just to scavenge a few basic supplies. People die on those missions.[[CRLF]][[CRLF]]Jeff told me that someone at Responder HQ slipped up and mentioned my environmental monitoring program during one of these recent Brotherhood visits. [[CRLF]]Maria caught it and tried to play it down, but the way Jeff tells it, the guy was real interested.[[CRLF]][[CRLF]]Nothing more came of it at the time, but the Brotherhood guy said they'd be back, and next time they wanted to know everything.[[CRLF]][[CRLF]]I guess it was bound to happen sooner or later.
  218. March 12, 2095
  219. I just learned that the Brotherhood paid another visit to Responders HQ, but instead of their usual demands for supplies and ammo, they wanted the details about my project. In fact, they demanded them. At gunpoint.[[CRLF]][[CRLF]]Jeff says Maria shared some of what I've already sent them, but she played dumb when they asked where I was living. Now I'm thinking, maybe it's not the data they want, it's the tech itself. Maybe they think they can turn my sensor design into some kind of warning system or weapon.[[CRLF]][[CRLF]]After everything they've put Jeff and the other Responders through, there's no way I'm giving them a damn thing. Hopefully their "war" against the Scorchbeasts will keep them busy enough that they won't come looking for me.[[CRLF]][[CRLF]]Jeff seems really concerned, though. He thinks the Brotherhood soldiers will do anything necessary to win their fight. Maybe it's time to start thinking about a contingency plan.[[CRLF]]
  220. April 16, 2095
  221. I heard those power armor suits stommping around again this morning. They were closer this time, maybe less than a mile.[[CRLF]][[CRLF]]I can't stay here. Those toy soldiers are going to find the trailer, and probably soon. It's time I took Jeff's advice and got the hell out of here.[[CRLF]][[CRLF]]Since I can't haul my terminal across the forest, I'm going to put a lock on my monitoring program. I recorded a holotape message for Jeff so he knows where to find me. I hid it somewhere those tall power-armored guys probably won't spot it. I hope.[[CRLF]][[CRLF]]I also set up a transmitter so portable devices can communicate remotely with my terminal. That should let me continue my work from off-site.[[CRLF]][[CRLF]]I'm going to miss this place. It's not much, but it's home.[[CRLF]]
  222. Sensor Data Holotape
  223. ERROR: FILE FORMAT NOT FOUND[[CRLF]]
  224. Data
  225. FILE FORMAT NOT FOUND
  226. `1234567890-=~!@#$%^&*():_+QWERTYUIOP[]ASDFGHJKL;'ZXCVBNM,./qwertyuiop{}\\asdfghjkl;'zxcvbnm<>?|¡¢£¤¥¦§¨©ª«®¯°²³´¶·¸¹º»¼½¾¿ÄÀÁÂÃÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖ×ØÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõö÷øùúûüýþ ÿ [[CRLF]][[CRLF]]`1234567890-=~!@#$%^&*():_+QWERTYUIOP[]ASDFGHJKL;'ZXCVBNM,./qwertyuiop{}\\asdfghjkl;'zxcvbnm<>?|¡¢£¤¥¦§¨©ª«®¯°²³´¶·¸¹º»¼½¾¿ÄÀÁÂÃÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖ×ØÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõö÷øùúûüýþ ÿ [[CRLF]]
  227. EXPERIMENT: Food Safety[[CRLF]][[CRLF]]Volunteer McLemore needs an assistant to help finish the final analysis of the impact of nukes on plant and animal food sources. [[CRLF]][[CRLF]]Instructions are located on his desk.[[CRLF]][[CRLF]]
  228. EXPERIMENT: Food Safety[[CRLF]][[CRLF]]Raw meat and plants were monitored for germs and radiation damage following the war.[[CRLF]][[CRLF]]While it is not possible to entirely eliminate the risk, cooking food appears to reduce the chances significantly.[[CRLF]][[CRLF]]It should also be noted that Dr. McLemore may have died from eating exclusively Dandy Boy Apple products for a prolonged period of time.
  229. Transfer data from cycloscope
  230. ... transferring.
  231. Brighton Gould's Terminal
  232. Brighton Gould - Personal
  233. The business has done very well this month. My wife Vivian wasn't exactly thrilled when I told her we needed that cash injection to expand the jewelry store, but she's much happier now after she looked at the profit and loss statements! I honestly don't know how I could have done this without her. Not just in terms of the money, but also the emotional support. No matter how crazy of a dream I chase, she's right there behind me to back it up. I'm a lucky man.[[CRLF]][[CRLF]][[CRLF]]Today's Reminder: [[CRLF]]Order 217 - Make sure the channel sets on the rings align properly[[CRLF]]Order 219 - Check for damage to the clasp
  234. Vivian came home today and just collapsed into my arms. She was a real mess. I think the pressure from Hornwright and his Auto-Miners is getting to her. [[CRLF]][[CRLF]]Then she told me about the challenge, the "Man Vs. Machine" contest. I wanted to tell her to back off, give her Excavator Power Armor project more time to take root, but that's never been her style. [[CRLF]][[CRLF]]I could see that fire in her eyes, the same fire I saw when we were surveying that diamond mine in Africa. Six dry tunnels, but she still stuck with it - most of us would have quit after four. But lo and behold, the seventh was the jackpot. She pushed back then, and it paid off, but this situation has me worried. Finding diamonds is one thing, but betting everything on a dream, that's the real challenge.[[CRLF]][[CRLF]]Today's Reminder: [[CRLF]]Order 222 - Ship the order[[CRLF]]Call suppliers for next month's order
  235. It's been a week since Garrahan lost the challenge to Hornwright, and Vivian still refuses to go out. She spends most of the day in her study and barely comes out to eat. [[CRLF]][[CRLF]]We haven't slept in the same bed for days. She's taken this loss extremely hard, I wish I could find the words to make her feel better. I've knocked on her study door a few times, but she doesn't answer. I'm afraid that this is the first time in her life she doesn't know what to do and it's taking its toll.[[CRLF]][[CRLF]]Today's Reminder:[[CRLF]]Order 301 - Arrange the center cut and surrounding stones[[CRLF]]Call bakery and order Vivian's favorite pastries
  236. --Account Name: Veronica Hale[[CRLF]]--Occuptation: Human Resources[[CRLF]]--Terminal: DK-B1[[CRLF]]--Authorization: Sarah Krizowsky[[CRLF]]--Reason: Confidentiality Violation[[CRLF]]-------------------------------------------------
  237. Fabricator Terminal
  238. =------------------------------=[[CRLF]]| The Order of Mysteries |[[CRLF]]|-Automated Fabrication System-|[[CRLF]]=------------------------------=[[CRLF]][[CRLF]]Welcome, Initiate.[[CRLF]][[CRLF]]You are authorized to fabricate the following items:[[CRLF]]|RANK |ITEM
  239. =------------------------------=[[CRLF]]| The Order of Mysteries |[[CRLF]]|-Automated Fabrication System-|[[CRLF]]=------------------------------=[[CRLF]][[CRLF]]Welcome, Novice.[[CRLF]][[CRLF]]You are authorized to fabricate the following items:[[CRLF]]|RANK |ITEM
  240. =------------------------------=[[CRLF]]| The Order of Mysteries |[[CRLF]]|-Automated Fabrication System-|[[CRLF]]=------------------------------=[[CRLF]][[CRLF]]Welcome, Seeker.[[CRLF]][[CRLF]]You are authorized to fabricate the following items:[[CRLF]]|RANK |ITEM
  241. =------------------------------=[[CRLF]]| The Order of Mysteries |[[CRLF]]|-Automated Fabrication System-|[[CRLF]]=------------------------------=[[CRLF]][[CRLF]]Welcome, Mistress.[[CRLF]][[CRLF]]You are authorized to fabricate the following items:[[CRLF]]|RANK |ITEM
  242. Initiate |Veil of Secrets
  243. =-----------------------------------=[[CRLF]]|Automated Fabrication System ONLINE|[[CRLF]]=-----------------------------------=[[CRLF]][[CRLF]]Authenticating with Cryptos... done.[[CRLF]][[CRLF]]Verifying Components...[[CRLF]]...failed.[[CRLF]][[CRLF]]ERROR. You lack the components to fabricate this item. The required components are:[[CRLF]][1] Damaged Veil of Secrets
  244. =-----------------------------------=[[CRLF]]|Automated Fabrication System ONLINE|[[CRLF]]=-----------------------------------=[[CRLF]][[CRLF]]Authenticating with Cryptos... done.[[CRLF]][[CRLF]]Verifying Components...[[CRLF]]...found: Damaged Veil of Secrets[[CRLF]]...done.[[CRLF]][[CRLF]]Accessing Fabrication Database... done.[[CRLF]]Selecting repair procedure... done.[[CRLF]]Performing repairs... done.[[CRLF]]Fabrication complete.
  245. Novice |Garb of Mysteries
  246. =-----------------------------------=[[CRLF]]|Automated Fabrication System ONLINE|[[CRLF]]=-----------------------------------=[[CRLF]][[CRLF]]Authenticating with Cryptos... done.[[CRLF]][[CRLF]]Verifying Components...[[CRLF]]...none required.[[CRLF]]...done.[[CRLF]][[CRLF]]Accessing Fabrication Database... done.[[CRLF]]Fabricating [1] Garb of Mysteries... done.[[CRLF]]Fabrication complete.
  247. Novice |Swing Analyzer
  248. =-----------------------------------=[[CRLF]]|Automated Fabrication System ONLINE|[[CRLF]]=-----------------------------------=[[CRLF]][[CRLF]]Authenticating with Cryptos... done.[[CRLF]][[CRLF]]Verifying Components...[[CRLF]]...none required.[[CRLF]]...done.[[CRLF]][[CRLF]]Accessing Fabrication Database... done.[[CRLF]]Fabricating [1] Swing Analyzer... done.[[CRLF]]Fabrication complete.[[CRLF]]Displaying Operating Instructions:[[CRLF]][[CRLF]][[CRLF]][[CRLF]][[CRLF]]SWING ANALYZER - Operating Instructions:[[CRLF]]- Attach the Swing Analyzer to your sword.[[CRLF]]- Use the sword to kill a variety of creatures.[[CRLF]]- The Analyzer will chime when it records a kill.[[CRLF]]- The Analyzer will chime twice when it has collected sufficient data (approximately six kills of distinct creature types).[[CRLF]]- Return the Analyzer and your sword to the Fabricator for processing.
  249. Novice |Phantom Device
  250. =-----------------------------------=[[CRLF]]|Automated Fabrication System ONLINE|[[CRLF]]=-----------------------------------=[[CRLF]][[CRLF]]Authenticating with Cryptos... done.[[CRLF]][[CRLF]]Verifying Components...[[CRLF]]...failed.[[CRLF]][[CRLF]]ERROR. You lack the components to fabricate this item. The required components are:[[CRLF]][1] Stealth Boy[[CRLF]][1] HalluciGen Gas Canister
  251. =-----------------------------------=[[CRLF]]|Automated Fabrication System ONLINE|[[CRLF]]=-----------------------------------=[[CRLF]][[CRLF]]Authenticating with Cryptos... done.[[CRLF]][[CRLF]]Verifying Components...[[CRLF]]...found: Stealth Boy[[CRLF]]...failed.[[CRLF]][[CRLF]]ERROR. You lack the components to fabricate this item. The required components are:[[CRLF]][1] Stealth Boy[[CRLF]][1] HalluciGen Gas Canister
  252. =-----------------------------------=[[CRLF]]|Automated Fabrication System ONLINE|[[CRLF]]=-----------------------------------=[[CRLF]][[CRLF]]Authenticating with Cryptos... done.[[CRLF]][[CRLF]]Verifying Components...[[CRLF]]...found: HalluciGen Gas Canister[[CRLF]]...failed.[[CRLF]][[CRLF]]ERROR. You lack the components to fabricate this item. The required components are:[[CRLF]][1] Stealth Boy[[CRLF]][1] HalluciGen Gas Canister
  253. =-----------------------------------=[[CRLF]]|Automated Fabrication System ONLINE|[[CRLF]]=-----------------------------------=[[CRLF]][[CRLF]]Authenticating with Cryptos... done.[[CRLF]][[CRLF]]Verifying Components...[[CRLF]]...found: Stealth Boy[[CRLF]]...found: HalluciGen Gas Canister[[CRLF]]...done.[[CRLF]][[CRLF]]Accessing Fabrication Database... done.[[CRLF]]Fabricating [1] Phantom Device... done.[[CRLF]]Logging Fabrication with Cryptos... done.[[CRLF]]Fabrication complete.
  254. Novice |Blade of Bastet
  255. =-----------------------------------=[[CRLF]]|Automated Fabrication System ONLINE|[[CRLF]]=-----------------------------------=[[CRLF]][[CRLF]]Authenticating with Cryptos... done.[[CRLF]][[CRLF]]Verifying Components...[[CRLF]]...failed.[[CRLF]][[CRLF]]ERROR. You lack the components to fabricate this item. The required components are:[[CRLF]][1] Historic Sword[[CRLF]][1] Swing Analyzer (Completed)
  256. =-----------------------------------=[[CRLF]]|Automated Fabrication System ONLINE|[[CRLF]]=-----------------------------------=[[CRLF]][[CRLF]]Authenticating with Cryptos... done.[[CRLF]][[CRLF]]Verifying Components...[[CRLF]]...found: Historic Sword[[CRLF]]...done.[[CRLF]][[CRLF]]ERROR. You lack the components to fabricate this item. The required components are:[[CRLF]][1] Historic Sword[[CRLF]][1] Swing Analyzer (Completed)
  257. =-----------------------------------=[[CRLF]]|Automated Fabrication System ONLINE|[[CRLF]]=-----------------------------------=[[CRLF]][[CRLF]]Authenticating with Cryptos... done.[[CRLF]][[CRLF]]Verifying Components...[[CRLF]]...found: Swing Analyzer (Incomplete)[[CRLF]]...done.[[CRLF]][[CRLF]]ERROR. You lack the components to fabricate this item. The required components are:[[CRLF]][1] Historic Sword[[CRLF]][1] Swing Analyzer (Completed)
  258. =-----------------------------------=[[CRLF]]|Automated Fabrication System ONLINE|[[CRLF]]=-----------------------------------=[[CRLF]][[CRLF]]Authenticating with Cryptos... done.[[CRLF]][[CRLF]]Verifying Components...[[CRLF]]...found: Historic Sword[[CRLF]]...found: Swing Analyzer (Incomplete)[[CRLF]]...done.[[CRLF]][[CRLF]]ERROR. You lack the components to fabricate this item. The required components are:[[CRLF]][1] Historic Sword[[CRLF]][1] Swing Analyzer (Completed)
  259. =-----------------------------------=[[CRLF]]|Automated Fabrication System ONLINE|[[CRLF]]=-----------------------------------=[[CRLF]][[CRLF]]Authenticating with Cryptos... done.[[CRLF]][[CRLF]]Verifying Components...[[CRLF]]...found: Historic Sword[[CRLF]]...found: Swing Analyzer (Completed)[[CRLF]]...done.[[CRLF]][[CRLF]]Accessing Fabrication Database... done.[[CRLF]]Fabricating [1] Blade of Bastet... done.[[CRLF]]Logging Fabrication with Cryptos... done.[[CRLF]]Fabrication complete.
  260. Novice |Voice of Set
  261. =-----------------------------------=[[CRLF]]|Automated Fabrication System ONLINE|[[CRLF]]=-----------------------------------=[[CRLF]][[CRLF]]Authenticating with Cryptos... done.[[CRLF]][[CRLF]]Verifying Components...[[CRLF]]...failed.[[CRLF]][[CRLF]]ERROR. You lack the components to fabricate this item. The required components are:[[CRLF]][1] Experimental Weapons Research Data[[CRLF]][[CRLF]]If your data is on a holotape, please insert the holotape and upload the data for analysis. If your data is on paper, please speak with Frederick for assistance in programming it into the system.
  262. =-----------------------------------=[[CRLF]]|Automated Fabrication System ONLINE|[[CRLF]]=-----------------------------------=[[CRLF]][[CRLF]]Authenticating with Cryptos... done.[[CRLF]][[CRLF]]Verifying Components...[[CRLF]]...found: Project PULSAR Research Data[[CRLF]]...done.[[CRLF]][[CRLF]]Accessing Fabrication Database... done.[[CRLF]]Analyzing research data... done.[[CRLF]]Developing fabrication plan... done.[[CRLF]]Fabricating [1] Voice of Set... done.[[CRLF]]Logging Fabrication with Cryptos... done.[[CRLF]]Fabrication complete.
  263. > ObjectReference Script Event Testing
  264. Please select the nature of your medical emergency:[[CRLF]]___________________________________
  265. Difficulty Breathing
  266. Fainting
  267. Chest Pain / Pressure
  268. Uncontrolled Bleeding
  269. Coughing / Vomiting Blood
  270. Sudden Severe Pain
  271. Poisoning
  272. Major Injuries (Fracture, Burn, etc)
  273. ----------------------[[CRLF]]RESEARCH PROJECT EX-72[[CRLF]]----------------------[[CRLF]]CODENAME: "PULSAR"[[CRLF]]PROJECT GOAL: EMP Weapons Development[[CRLF]]STATUS: ACTIVE[[CRLF]][[CRLF]]OBJECTIVE[[CRLF]]Project PULSAR is to develop tactical electromagnetic pulse (EMP) weapons for use by agents in disabling or destroying turrets, robots, and other electronic security systems.[[CRLF]][[CRLF]]
  274. Research Logs
  275. Research Data
  276. The following is a list of all reported missing people from Harpers Ferry. Please see Eddie Hayes for search party organization.
  277. Missing Hunting Party
  278. Duncan McKann's hunting party is officially missing. Their last communication stated they were heading north from Valley Galleria, tracking a pack of ghouls. The area should be avoided until a proper search party can be formed. If you can volunteer, please contact Eddie Hayes. Missing members are:[[CRLF]][[CRLF]]Duncan McKann[[CRLF]]Kendyll Sims[[CRLF]]Randy Calloway[[CRLF]]Terrance Quince[[CRLF]]Annie "Dolly" Garcia[[CRLF]]Jacqueline Murphy[[CRLF]]Courtney Kelly[[CRLF]]Jackson Lake
  279. Esme Rivers
  280. Esme Rivers has been missing for two days now. If anyone has any idea of her whereabouts, or has any information whatsoever, please let Eddie Hayes know ASAP.
  281. Tess and Frank Hopner
  282. Hey everyone, Sid here. My grandparents have gone missing. We just woke up and they were gone without a trace. I think my gram's wearing her old blue dress and my grandpa's in that same old suit he never took off. Far as I know, they ain't got no guns, or any way to defend themselves. If anyone's willing to help me look, please let me or Eddie know before the end of the day.
  283. Vegas
  284. I don't know if this is the right forum for this, but if people can keep an eye out for my dog, Vegas, my sister and I'd greatly appreciate it. [[CRLF]][[CRLF]]He's a black and white border collie. Super friendly. Even if someone finds him to just let us know he's passed on, we'd be grateful.[[CRLF]][[CRLF]]- Donnie
  285. Sub: Recruitment
  286. To: Richard Burch[[CRLF]]From: Michelle Ginsby[[CRLF]]Subject: Recruitment[[CRLF]][[CRLF]]Look, Dick, I know you think it's funny throwing these BS degree kids my way, but I'm sick of it. The best candidate we've had in months was Ella Ames, who as I'm sure you remember, rejected us, no thanks to you and your half ass outreach.[[CRLF]][[CRLF]]I'm giving you one last chance to prove you're good at your job. Her father will be lucky if he sees the end of the month. Once he's gone, you need to be there to point her in the right direction.[[CRLF]][[CRLF]]You've got her address, but from what I'm hearing, she's also joined up with those Free States fanatics. If she's not at home, she's got a bunker somewhere, so find that location. We need her. Once she's here, then we can talk promotion.[[CRLF]][[CRLF]]- Michelle
  287. Watoga Transit Hub - Monorail Station Guide
  288. Monorail Station Terminal
  289. Thinking about moving to Watoga but not sure how you'll get around? Look no farther than the futuristic Watoga Monorail! You can live in the city and commute to work in a breeze by riding on the fastest mass transit system in Appalachia![[CRLF]][[CRLF]]Below is a guide for all current monorail stops - with many more planned in the future![[CRLF]]=================================================
  290. Monorail Stop - Watoga Transit Hub[[CRLF]]==================================[[CRLF]][[CRLF]]You are here! Depart from this station and you're guaranteed to get to any stop on the transit network within 15 minutes - or your money back!*[[CRLF]][[CRLF]][[CRLF]][[CRLF]][[CRLF]][[CRLF]]*Time-based refund requests related to the "15 minute guarantee" are evaluated on a per-case basis. Authorized refunds issued in the form of travel tokens for future monorail travel. Watoga Monorail travel tokens have no monetary value and are not intended for resale.
  291. Monorail Stop: Spruce Knob[[CRLF]]==========================[[CRLF]][[CRLF]]Head down the west track to reach the highest elevation in Appalachia! See the view from the newly refurbished observation deck, or stay the night in the nearby campground. [[CRLF]][[CRLF]]Reaching this elevation via monorail is only possible using the amazing technology of the massive Monorail Elevator, which swings monorail riders up hundreds of feet in the air in a matter of seconds!
  292. Bramwell
  293. Monorail Stop: Bramwell[[CRLF]]=======================[[CRLF]][[CRLF]]At the end of the west track is Bramwell, home of the luxury Mega Mansions where the ultra rich residents of the region live. [[CRLF]][[CRLF]]While you probably won't be rubbing shoulders with the Garrahan or Hornwright families, you can exit here to take a tour of the impressive underground Garrahan Mining HQ.
  294. Monorail Stop: RobCo Research Center[[CRLF]]====================================[[CRLF]][[CRLF]]Take the north track for a short non-stop trip to RobCo Research Center, the number 1 employer of Watoga residents! [[CRLF]][[CRLF]]Holders of the yearly monorail pass can also get a discount on a fascinating tour of their world-famous robotics factory using promo code GOWATOGA!
  295. Test Text:[[CRLF]]1. <Alias=Player>[[CRLF]]2. <Alias=PowerPlantLocation>[[CRLF]][[CRLF]]<FONT FACE="$Guidestone" SIZE="40" COLOR="#000000" LETTERSPACING="0" KERNING="0">ABCD</FONT>[[CRLF]]
  296. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text. Here is a lot of text.
  297. EXPERIMENT: FOOD SAFETY[[CRLF]][[CRLF]]This information will be relayed to the Responder Resources Database which will help us determine where survivors should create settlements.[[CRLF]][[CRLF]]Select an experiment: [[CRLF]][[CRLF]]
  298. $UNKNOWN_USER is currently tracking plants.[[CRLF]][[CRLF]]All control samples must be kept outside of the lab to prevent contamination. Currently these will be stored in Delbert's trailer until we can set up a secondary lab.[[CRLF]]
  299. $UNKNOWN_USER is currently tracking animals.[[CRLF]][[CRLF]]All control samples must be kept outside of the lab to prevent contamination. Currently these will be stored in Delbert's trailer until we can set up a secondary lab.[[CRLF]]
  300. Collect plant samples from local gardens
  301. FOOD SAFETY: Testing our Plant Life[[CRLF]][[CRLF]]Volunteers are asked to sample and analyze the following: [[CRLF]] [[CRLF]]1. Fresh plants from the old farm garden in town.[[CRLF]]2. Fruit plants stored in the Tavern pantry[[CRLF]]3. Some "Control Food" from Delbert's Trailer. [[CRLF]][[CRLF]]Remember: The Metabolizer needs only a small sample. The rest of the food is yours.[[CRLF]]
  302. Sample local domestic animals
  303. FOOD SAFETY: Testing our Wildlife[[CRLF]][[CRLF]]Volunteers are asked to sample and analyze the following: [[CRLF]][[CRLF]]1. A raw meat sample from local cows.[[CRLF]]2. A meat sample from the Tavern Pantry. [[CRLF]]3. Some "Control Food" from Delbert's Trailer. [[CRLF]][[CRLF]]Remember: The Metabolizer needs only a small sample. The rest of the food is yours.[[CRLF]]
  304. Vault 94 Access Code
  305. ---BEGIN CODE---[[CRLF]]PROC-Type:091,ENCRYPTED[[CRLF]]DEK-Info: RobCo-SecuCrypt,VTEC-2076-2[[CRLF]][[CRLF]]1tRLTABtTHCh6qRA7HBW[[CRLF]]7WUluvk0Vq245hUrG8Ql[[CRLF]]yKZc6mfkhhhY38sGlHNO[[CRLF]]LQ0XTJhNjvKZh6Obra77[[CRLF]]q2imrH5ob7Rhv4fHYl2J[[CRLF]]fUWNfmWe2Z4TNB2DZvmD[[CRLF]]tbHNWkLso3t4L7LEIZrb[[CRLF]]SOa0FOZNB57u9X8N4LRN[[CRLF]]VekjU0QybSBFye0rQvKM[[CRLF]]bGTbd9IpvxpURIoMFex9[[CRLF]]---END CODE---
  306. Natural remedies will only go so far. Be sure to rummage through old medicine cabinets and supermarkets looking for medicine. And if you are lucky enough to be a scientist or have one as a friend, finding or constructing a chemistry workstation will allow you to create your own chems. But always remember to use chemicals responsibly. The last thing you want to do is become addicted to something dangerous or hard to find. Also, many chems are diuretics or metabolism boosters, so you may find yourself becoming hungry and thirsty when taking them. [[CRLF]]
  307. Memoranda To WHS Faculty
  308. Raleigh's Terminal
  309. Perimeter
  310. -----------------------------------------------------[[CRLF]]We finally got a decent perimeter set up around Harpers Ferry. It's quite the improvised mix of train cars and scrap. Fingers crossed, she holds. Eddie's working on getting patrols together.[[CRLF]][[CRLF]]Miranda's completely stepped aside which has eased some of the tension. The woman has many flaws, but to her credit, pride ain't one of them.
  311. Trade Routes
  312. |=====================================|[[CRLF]]| - Sugar Grove - |[[CRLF]]| Advanced Research Projects Division |[[CRLF]]|=====================================|[[CRLF]]| Chief Scientist Kyle Lockhart |[[CRLF]]|=====================================|[[CRLF]][[CRLF]]
  313. Research Projects
  314. Woods Estate Terminal - Personal
  315. ===== Personal Items =====
  316. Molly
  317. Arthur, my dearest.[[CRLF]][[CRLF]]I am both frightened and excited that we will soon be parents. I am so glad you've agreed to let Otis work with you at the mill. I know he irritates you but he's my only brother and I love him.[[CRLF]][[CRLF]]I've done a silly thing and ordered a very expensive thing for the baby. I hope you don't mind. [[CRLF]][[CRLF]]I love you![[CRLF]]Your Molly
  318. Camp Tomahawk
  319. Dear Mr. Wood,[[CRLF]][[CRLF]]Thank you for giving us the chance to make your son Freddy a Pioneer Scout. We are thrilled that he will be attending camp with us this summer as we have healthy activities planned to enrich his experience. Please don't hestitate to contact us if you have concerns or questions.[[CRLF]][[CRLF]]- Scoutmaster James A. Johnson
  320. Nanny Annie
  321. Mr. Wood,[[CRLF]][[CRLF]]Thank you for your recent inquiry about upgrades for your Miss Nanny model. I have dispatched a catalog to you in the post with our newest innovations. Please let me know if I can assist you further.[[CRLF]][[CRLF]]Respectfully,[[CRLF]]Jeff Perry[[CRLF]]General Atomics International - Sales Manager
  322. Vault Tec - Project Safehouse
  323. Mr. Wood,[[CRLF]][[CRLF]]To answer your questions:[[CRLF]][[CRLF]]1. Yes, there is room for both you and your son[[CRLF]]2. Yes, your war efforts are greatly appreciated[[CRLF]]3. Yes, you can arrange for your son to be delivered to a safe location in the event of war since you will likely be separated from him. If he is at either location you specified: his home, his school, we will be able to assist.[[CRLF]]4. No, his nanny will not be able to join him[[CRLF]][[CRLF]]Regards,[[CRLF]]Vault-Tec[[CRLF]][[CRLF]]
  324. ===========================================[[CRLF]]| G.E.C.K. MONITORING STATION |[[CRLF]]===========================================[[CRLF]]|G.E.C.K. Core Status: *CRITICAL FAILURE* |[[CRLF]]|Fusion Generator: *MELTDOWN* |[[CRLF]]|Replicator: *ERROR* |[[CRLF]]|Containment Vessel: <Token.Name=V94GECKContainmentStatus>[[CRLF]]===========================================[[CRLF]]ERROR CODES: 0x107, 0x109, 0x401, 0x0402, 0x519...[[CRLF]]ERROR: Catastrophic physical damage detected.[[CRLF]]ERROR: A core meltdown is in progress.[[CRLF]]===========================================[[CRLF]]
  325. Containment Vessel Controls
  326. Introduction to the G.E.C.K.
  327. Retrieving file...
  328. INTRODUCTION TO THE G.E.C.K.[[CRLF]]The Garden of Eden Creation Kit (G.E.C.K.) is Vault-Tec's newest and most advanced survival technology. Developed by Doctor Stanislaus Braun, Director of Vault-Tec's Societal Preservation Program, the G.E.C.K. is a fully self-contained terraforming module capable of creating and sustaining life, even amid a desolate nuclear wasteland.[[CRLF]][[CRLF]]The G.E.C.K. includes a cold-fusion power generator rated to last at least 1000 years, matter-energy replicators, water purifiers, atmospheric chemical stabilizers, and seed and soil supplemements. Even in the event of total global annihilation, a properly functioning G.E.C.K. will create an earthly paradise.
  329. G.E.C.K. System Log
  330. G.E.C.K. SYSTEM LOG[[CRLF]][[CRLF]]3/1/77: Log initialized.[[CRLF]]3/1/77: G.E.C.K. Wing Construction Complete[[CRLF]]6/11/77: G.E.C.K. Installation Completed.[[CRLF]]6/11/77: Dormant Mode Activated[[CRLF]]11/20/78: G.E.C.K. Wing Access Authorized[[CRLF]]11/20/78: G.E.C.K. Containment Vessel Opened[[CRLF]]11/20/78: Catastophic Damage Detected[[CRLF]]11/20/78: G.E.C.K. Fusion Generator Meltdown, resulting in Level-6 Nuclear Event.[[CRLF]]11/20/78: Radiation surge measured at 7800 Rad/s. Significant mutations expected for any surviving organisms within the affected area (est. 5.5km)[[CRLF]]11/20/78: Log terminated.
  331. Export Audio Recording - 11/20/78, 17:51
  332. Exporting G.E.C.K. Audio Log for 11/20/78...[[CRLF]]...done.
  333. Error Logging Online. Displaying last 6 recorded error events:
  334. 04.17.2076.16:37:22 Error Incident
  335. Error Code 5054: FAILED Dish alignment. Mechanism Obstruction.
  336. 09.02.2076.19:24:38 Error Incident
  337. Error Code 0251: Insufficient Power. Signal strength capped at 2.500 / 10.000
  338. 09.03.2076.14:03:17 Error Incident
  339. Error Code 9019: WARNING! POWER EXCEEDING MAXIMUM SAFE OPERATIONAL LEVELS! CURRENT SIGNAL STRENGTH: 99.999 / 10.000[[CRLF]]
  340. 09.03.2076.14:03:21 Error Incident
  341. Error Code 3334: WARNING! AUTOMATIC EMERGENCY SHUTDOWN SEQUENCE ERROR. INITIALIZING BACKUP ALERT SYSTEM TO SENIOR PERSONNEL.[[CRLF]]
  342. 10.23.2077.09:47:51 Error Incident
  343. Error Code 7166: Unstable fluctuations in electrical power detected. Maximum signal strength capped at 7.500 / 10.000[[CRLF]]
  344. 03.11.2092.05:13:46 Error Incident
  345. Error Code 0009: Error Logging subsystem error. Error logging disabled. System reboot recommended.
  346. Header Text Sub Menu
  347. Welcome Text Sub Menu
  348. Item Text Submenu
  349. Menu Item One
  350. Response One
  351. Display Text One
  352. Menu Item Two
  353. Response Two
  354. Body Text Two
  355. =------------------------------=[[CRLF]]| The Order of Mysteries |[[CRLF]]|-Automated Fabrication System-|[[CRLF]]=------------------------------=[[CRLF]][[CRLF]]Unauthorized user detected. New Initiates must register with Cryptos before using this system.
  356. =------------------------------=[[CRLF]]| The Order of Mysteries |[[CRLF]]|-Automated Fabrication System-|[[CRLF]]=------------------------------=[[CRLF]][[CRLF]]
  357. Fabrication System Instructions
  358. FABRICATION SYSTEM INSTRUCTIONS[[CRLF]][[CRLF]]Hello, ladies. Meet the newest addition to our Production Facility: the Order of Mysteries Automated Fabrication System. I think it's our best invention yet.[[CRLF]][[CRLF]]Lately, we've been spending more and more time making the routine items you all need: your weapons, veils, garb. Happy to do it, but it's been keeping us from working on anything new.[[CRLF]][[CRLF]]So we've built this little guy. Just select the item you want, insert the components, and it should be able to assemble your standard gear in a couple of minutes. It's all hooked into Cryptos, too, so it knows what you're authorized to make, and the system can automatically report successful missions.[[CRLF]][[CRLF]]Supplies are limited, so you can only make each item once. Let me know if you want an override on that, or if you need something custom. Always happy to help.[[CRLF]][[CRLF]]- Frederick
  359. Fabrication Services
  360. Accessing Fabricator...
  361. Fuel Storage Room Terminal
  362. Purified water, is guaranteed to be safe and delicious. This water will be rare, or require specialized equipment to produce. If available, drink purified water.[[CRLF]]
  363. This terminal will allow you to set an actor to test to see which ambush furniture it can use.[[CRLF]][[CRLF]]This will spawn actors in the connected cell and link them to all furniture set ups.[[CRLF]][[CRLF]]Current Starting Array Position = <Token=ArrayStartingIndex>[[CRLF]]Current Creature = <Token=TokenCreature>[[CRLF]][[CRLF]]
  364. ::: Finding Water :::[[CRLF]][[CRLF]]INSTRUCTIONS: [[CRLF]]- Listen to the Self-Help Guide holotape.[[CRLF]]- Return to this Self-Serve Kiosk to register lesson completion.[[CRLF]][[CRLF]]
  365. ... dispensing training holotape [Self-Help Guide: Thirst] ...[[CRLF]]
  366. Dyer Chemical - Sewer Access
  367. Sewer Access Terminal
  368. [[CRLF]]Current Spawned Actor Difficulty[[CRLF]] Easy[[CRLF]][[CRLF]]= Choose Spawned Actor Difficulty =[[CRLF]]
  369. [[CRLF]]Current Spawned Actor Difficulty[[CRLF]] Medium[[CRLF]][[CRLF]]= Choose Spawned Actor Difficulty =[[CRLF]][[CRLF]]
  370. [[CRLF]]Current Spawned Actor Difficulty[[CRLF]] Hard[[CRLF]][[CRLF]]= Choose Spawned Actor Difficulty =[[CRLF]][[CRLF]]
  371. [[CRLF]]Current Spawned Actor Difficulty[[CRLF]] Very Hard / Boss[[CRLF]][[CRLF]]= Choose Spawned Actor Difficulty =[[CRLF]][[CRLF]]
  372. Very Hard / Boss
  373. <Token.Name=MSiloTitleBar>[[CRLF]]=------------------------------------=[[CRLF]]| CONTROL ROOM SECURITY STATION |[[CRLF]]|------------------------------------|[[CRLF]]| DEFCON 1 |[[CRLF]]| MISSILE STATUS: STANDBY |[[CRLF]]| LAUNCH PREP: INACTIVE |[[CRLF]]=------------------------------------=[[CRLF]][[CRLF]]
  374. <Token.Name=MSiloTitleBar>[[CRLF]]=------------------------------------=[[CRLF]]| CONTROL ROOM SECURITY STATION |[[CRLF]]|------------------------------------|[[CRLF]]| DEFCON 1 |[[CRLF]]| MISSILE STATUS: ARMING |[[CRLF]]| LAUNCH PREP: ACTIVE - <Token=MSiloControlLaunchPrepPercent>% |[[CRLF]]=------------------------------------=[[CRLF]][[CRLF]]
  375. <Token.Name=MSiloTitleBar>[[CRLF]]=------------------------------------=[[CRLF]]| CONTROL ROOM SECURITY STATION |[[CRLF]]|------------------------------------|[[CRLF]]| DEFCON 1 |[[CRLF]]| MISSILE STATUS: ARMING |[[CRLF]]| LAUNCH PREP: ACTIVE - <Token=MSiloControlLaunchPrepPercent>% |[[CRLF]]=------------------------------------=[[CRLF]][[CRLF]]
  376. <Token.Name=MSiloTitleBar>[[CRLF]]=------------------------------------=[[CRLF]]| CONTROL ROOM SECURITY STATION |[[CRLF]]|------------------------------------|[[CRLF]]| DEFCON 1 |[[CRLF]]| MISSILE STATUS: ARMED |[[CRLF]]| LAUNCH PREP: COMPLETE |[[CRLF]]=------------------------------------=[[CRLF]][[CRLF]]
  377. <Token.Name=MSiloTitleBar>[[CRLF]]=------------------------------------=[[CRLF]]| CONTROL ROOM SECURITY STATION |[[CRLF]]|------------------------------------|[[CRLF]]| DEFCON 1 |[[CRLF]]| MISSILE STATUS: LAUNCHING |[[CRLF]]| LAUNCH PREP: COMPLETE |[[CRLF]]=------------------------------------=[[CRLF]][[CRLF]]
  378. <Token.Name=MSiloTitleBar>[[CRLF]]=------------------------------------=[[CRLF]]| CONTROL ROOM SECURITY STATION |[[CRLF]]|------------------------------------|[[CRLF]]| DEFCON 1 |[[CRLF]]| MISSILE STATUS: UNDER CONSTRUCTION |[[CRLF]]| LAUNCH PREP: NOT AVAILABLE |[[CRLF]]=------------------------------------=[[CRLF]][[CRLF]]
  379. Thunder Mountain Master Control Terminal
  380. DMV-AT-21C ANCILLARY NOTICE[[CRLF]][[CRLF]]As mandated by the Charleston Emergency Government Protocols all requests after 2077 OCT 23 must be accompanied by authorized supplemental documentation.[[CRLF]][[CRLF]]Valid documentation includes:[[CRLF]][[CRLF]]* Soldier's Certificate from Boot Camp[[CRLF]]* Congressional Special Waiver[[CRLF]]* Executive Order
  381. Scan Camp McClintock Soldier's Certificate
  382. Fill out form
  383. ERROR 11/A[[CRLF]][[CRLF]]DMV-AT-21C is already in process.
  384. Military System Terminal
  385. ////////////////////////////////////////////////[[CRLF]]| [WHITESPRING OPERATIONAL TERMINAL][[CRLF]]| Property of the United States Military [[CRLF]]////////////////////////////////////////////////[[CRLF]]|[[CRLF]]| {{{ DEFCON LEVEL: ONE }}}[[CRLF]]|[[CRLF]]////////////////////////////////////////////////[[CRLF]]////////////////////////////////////////////////[[CRLF]]All personnel! Report to your commanding officer![[CRLF]][[CRLF]]Please select from the options below:
  386. Activate Automated Promotion System
  387. ////////////////////////////////////////////////[[CRLF]]... activity tracking protocol initialization ...[[CRLF]]////////////////////////////////////////////////[[CRLF]]... COMPLETE![[CRLF]]////////////////////////////////////////////////[[CRLF]]... Kovac tracking procedures engaged.[[CRLF]]////////////////////////////////////////////////[[CRLF]]... signal strength: [--64%--][[CRLF]]////////////////////////////////////////////////[[CRLF]]... All user activities will be tracked for the duration of the promotion process.[[CRLF]]////////////////////////////////////////////////
  388. Commendations Documentation
  389. ADMIN PASSWORD ACCEPTED[[CRLF]]-------------------------------------------------------------------[[CRLF]]Which archived Holotape do you wish to duplicate?
  390. Starlight Mindfulness
  391. *****ERROR***** [[CRLF]][[CRLF]]DATA CORRUPTION DETECTED[[CRLF]][[CRLF]] *****ERROR*****
  392. Pillars of Transcendence
  393. Duplicating 1 Copy of...[[CRLF]][[CRLF]]Pillars of Transcendence[[CRLF]][[CRLF]]
  394. Archive copy of...[[CRLF]][[CRLF]]Pillars of Transcendence[[CRLF]][[CRLF]]Is temporarily unavailable.[[CRLF]]Please try again later.
  395. Winding Path for the Soul
  396. Chant Series: Advanced Grounding
  397. Basic Meditation for Pathlings
  398. Diehards Key Fragment
  399. Duplicating 1 Copy of...[[CRLF]][[CRLF]]Diehards Key Fragment
  400. Insert Encoded Technical Data
  401. Confirm transmission.
  402. Syncing transmission frequency.......[[CRLF]]....[[CRLF]]Uplink established....[[CRLF]]Transmitting...[[CRLF]]Transmission complete.
  403. ==========================================[[CRLF]]Welcome to the Vault 94 Community Council![[CRLF]]==========================================[[CRLF]]CURRENT MOTIONS:[[CRLF]]<Token.Name=V94CCCurrentMotions>[[CRLF]][[CRLF]]CURRENT VOTES:[[CRLF]]- NONE[[CRLF]]------------------------------------------[[CRLF]]
  404. ==========================================[[CRLF]]Welcome to the Vault 94 Community Council![[CRLF]]==========================================[[CRLF]]CURRENT MOTIONS:[[CRLF]]<Token.Name=V94CCCurrentMotions>[[CRLF]][[CRLF]]CURRENT VOTES:[[CRLF]]- 1172: G.E.C.K. Wing Access Authorization[[CRLF]]Yea: <Token.Name=V94GECKVoteCurrent> | Nay: 0 | Abstain: 0[[CRLF]]<Token.Name=V94GECKVoteTotal> Votes are required to pass.[[CRLF]]------------------------------------------[[CRLF]]
  405. Propose a Motion
  406. ERROR: Due to the current state of emergency, no new motions can be accepted at this time. Please try again later.
  407. Second a Motion
  408. No motions are currently under consideration.
  409. View Historical Motions
  410. Displaying the 10 most recent motions considered by the council. For access to additional records, please contact the secretary.[[CRLF]][[CRLF]]10/09/78[[CRLF]]1162: 10/23 Special Service of Commemoration[[CRLF]]----Motion PASSED, CONSENSUS.[[CRLF]][[CRLF]]10/16/78[[CRLF]]1163: Vault Ambassador Program[[CRLF]]----Motion PASSED, 10-1-0.[[CRLF]]1164: Nominations for Vault Ambassador Program[[CRLF]]----Motion PASSED, 10-0-1.[[CRLF]][[CRLF]]10/30/78[[CRLF]]1165: Security Preparedness/Self-Defense Training[[CRLF]]----Motion FAILED, no second.[[CRLF]]1168: Establish Emergency Planning Task Force[[CRLF]]----Motion FAILED, no second.[[CRLF]]1167: Approval for Peace & Justice Lecture Series[[CRLF]]----Motion PASSED, 10-0-1.[[CRLF]][[CRLF]]11/06/78[[CRLF]]1166: Update Conflict De-Escalation Dialogue[[CRLF]]----Motion PASSED, 10-0-1.[[CRLF]][[CRLF]]11/13/78[[CRLF]]1169: Motion to recall Ambassadors, seal Vault[[CRLF]]----Motion FAILED, no second.[[CRLF]]1170: Proposed Welcome Day Program for Visitors[[CRLF]]----Motion PASSED, 10-1-0.[[CRLF]][[CRLF]][[CRLF]][[CRLF]]11/20/78[[CRLF]]1171: G.E.C.K. Wing Access Authorization[[CRLF]]----Vote PASSED, 20-0-0
  411. View Vault-Tec Documents
  412. Export Audio Recording - 11/20/78, 12:04
  413. Exporting Community Council recording for 11/20/78...[[CRLF]]...done.
  414. ...:: Flatwoods Tavern ::...
  415. -- Recent Purchase Order History --
  416. Flatwoods Tavern: Purchase Order History
  417. September 2096
  418. ...:: Description: Raw Meat[[CRLF]]...:: Quantity: 150 lbs[[CRLF]]...:: Notes: Any variety available[[CRLF]]...:: Supply Price: 10 caps / lb[[CRLF]]...:: Supplier: At-will[[CRLF]][[CRLF]]...:: Description: Bottled Beer[[CRLF]]...:: Quantity: 5 crates[[CRLF]]...:: Notes: Any variety available[[CRLF]]...:: Supply Price: 2 caps / bottle[[CRLF]]...:: Supplier: N/A - use existing supply[[CRLF]][[CRLF]]...:: Description: Wine[[CRLF]]...:: Quantity: 1 bottle[[CRLF]]...:: Notes: Red only[[CRLF]]...:: Supply Price: 30 caps / bottle[[CRLF]]...:: Supplier: Frankie - the older one[[CRLF]][[CRLF]]...:: Description: Vegetables[[CRLF]]...:: Quantity: 5 lbs[[CRLF]]...:: Notes: Any variety available[[CRLF]]...:: Supply Price: 1 cap / lb[[CRLF]]...:: Supplier: My front yard, [[CRLF]]............... also Jill's yard cuz she's [[CRLF]]............... never home[[CRLF]][[CRLF]]
  419. October 2096
  420. ...:: Description: Raw Meat[[CRLF]]...:: Quantity: 20 lbs[[CRLF]]...:: Notes: Anything but giant bug meat, please[[CRLF]]...:: Supply Price: 20 caps / lb[[CRLF]]...:: Supplier: The nice guy that visits every[[CRLF]]............... month, forgot his name[[CRLF]][[CRLF]]...:: Description: Bottled Beer[[CRLF]]...:: Quantity: 10 crates[[CRLF]]...:: Notes: Any variety available[[CRLF]]...:: Supply Price: 5 caps / bottle[[CRLF]]...:: Supplier: Found a few crates in that [[CRLF]]............... abandoned house at the [[CRLF]]............... end of the road[[CRLF]][[CRLF]][[CRLF]][[CRLF]]...:: Description: Vegetables[[CRLF]]...:: Quantity: 10 lb[[CRLF]]...:: Notes: Any variety available[[CRLF]]...:: Supply Price: 1 cap / lb, also free[[CRLF]]...:: Supplier: Jill's yard is still good[[CRLF]]............... not sure where she is
  421. November 2096
  422. ...:: Description: Raw Meat[[CRLF]]...:: Quantity: 25 lbs[[CRLF]]...:: Notes: Beef, even the ugly kind[[CRLF]]...:: Supply Price: 15 caps / lb[[CRLF]]...:: Supplier: Responders[[CRLF]][[CRLF]]...:: Description: Bottled Beer[[CRLF]]...:: Quantity: 10 crates[[CRLF]]...:: Notes: Any variety available[[CRLF]]...:: Supply Price: 4 caps / bottle[[CRLF]]...:: Supplier: N/A - Running low,[[CRLF]]............... so jack up the prices [[CRLF]][[CRLF]][[CRLF]][[CRLF]][[CRLF]][[CRLF]]...:: Description: Vegetables[[CRLF]]...:: Quantity: 0 lb[[CRLF]]...:: Notes: Any variety available[[CRLF]]...:: Supply Price: 250 cap / lb[[CRLF]]...:: Supplier: Jill's back, and she ain't happy
  423. Access Denied. Learn to READ.[[CRLF]][[CRLF]]*** Access limited to FREE STATES members only. [[CRLF]]*** No Brotherhood of Steel.[[CRLF]]*** See Raleigh or Niraj for permissions.[[CRLF]]
  424. Facilities Mainframe
  425. ************************************[[CRLF]]ROBCO GX-9000 BOOTLADER[[CRLF]]COPYRIGHT 2074 ROBCO(R)[[CRLF]]************************************[[CRLF]]EXEC VERSION 38.411[[CRLF]]ROBCO GX-9000 CORE Processor System[[CRLF]]256k RAM SYSTEM .. OK[[CRLF]]183414 BYTES FREE[[CRLF]][[CRLF]]INITIALIZING CORE PROCESSORS (<Token=MSiloFacilitiesCoresTotal>) .. *FAIL*[[CRLF]]FOUND: [<Token=MSiloFacilitiesCoresCurrent>][[CRLF]]EXPECTED: [<Token=MSiloFacilitiesCoresTotal>][[CRLF]][[CRLF]]***ERROR***[[CRLF]]Failed to initialize ROBCO GX-9000 CORE Processors. Remove and replace any damaged CORE Processors, then reboot the mainframe.
  426. ************************************[[CRLF]]ROBCO GX-9000 BOOTLADER[[CRLF]]COPYRIGHT 2074 ROBCO(R)[[CRLF]]************************************[[CRLF]]EXEC VERSION 38.411[[CRLF]]ROBCO GX-9000 CORE Processor System[[CRLF]]256k RAM SYSTEM .. OK[[CRLF]]183414 BYTES FREE[[CRLF]][[CRLF]]INITIALIZING CORE PROCESSORS (<Token=MSiloFacilitiesCoresTotal>) .. OK[[CRLF]]INITIALIZING INTRANET CONNECTION .. OK[[CRLF]]MOUNTING LOCAL DRIVE .. OK[[CRLF]][[CRLF]]
  427. <Token.Name=MSiloTitleBar>[[CRLF]]=------------------------------------=[[CRLF]]| FACILITIES MAINFRAME |[[CRLF]]|------------------------------------|[[CRLF]]| SECURITY STATUS: ***ALERT*** |[[CRLF]]=------------------------------------=
  428. <Token.Name=MSiloTitleBar>[[CRLF]]=------------------------------------=[[CRLF]]| FACILITIES MAINFRAME |[[CRLF]]|------------------------------------|[[CRLF]]| SECURITY STATUS: NORMAL |[[CRLF]]=------------------------------------=
  429. > Security Door Control
  430. Reactor Emergency Access Terminal
  431. ---- SECURITY STATUS ----[[CRLF]]Facility Lockdown: ACTIVE[[CRLF]]Reactor Lockdown: ACTIVE[[CRLF]][[CRLF]]- CAUTION -[[CRLF]]This door is to be used only for emergency access to the reactor chamber ONLY. In all other cases, please use the main entrance next to the security office on the lower level.[[CRLF]]
  432. ---- SECURITY STATUS ----[[CRLF]]Facility Lockdown: INACTIVE[[CRLF]]Reactor Lockdown: ACTIVE[[CRLF]][[CRLF]]- CAUTION -[[CRLF]]This door is to be used only for emergency access to the reactor chamber ONLY. In all other cases, please use the main entrance next to the security office on the lower level.[[CRLF]]
  433. ---- SECURITY STATUS ----[[CRLF]]Facility Lockdown: ACTIVE[[CRLF]]Reactor Lockdown: INACTIVE[[CRLF]][[CRLF]]- CAUTION -[[CRLF]]This door is to be used only for emergency access to the reactor chamber ONLY. In all other cases, please use the main entrance next to the security office on the lower level.[[CRLF]]
  434. ---- SECURITY STATUS ----[[CRLF]]Facility Lockdown: INACTIVE[[CRLF]]Reactor Lockdown: INACTIVE[[CRLF]][[CRLF]]- CAUTION -[[CRLF]]This door is to be used only for emergency access to the reactor chamber ONLY. In all other cases, please use the main entrance next to the security office on the lower level.[[CRLF]]
  435. Override Lockdown
  436. Verifying credentials... done.[[CRLF]]Initiating local override... done.[[CRLF]]Releasing MagLocks... done.[[CRLF]][[CRLF]]Security locks on nearby doors have been temporarily released. The reactor lockdown remains in place and may only be disabled from the central security office.
  437. Verifying credentials... done.[[CRLF]]Releasing MagLocks... done.
  438. Notice: The data you are accessing on this terminal is confidential, proprietary information solely owned by Arktos Pharma. If you do not have the proper clearances then you are not authorized to read, change, distribute, or use this data
  439. Project Beanstalk Overview
  440. Run Initialization Sequence
  441. \\\\ QUESTIONNAIRE COMPLETE! ////[[CRLF]]______________________________[[CRLF]] [[CRLF]]Do you wish to submit your answers for processing?
  442. Submit Answers for Processing
  443. ...score uploaded successfully...
  444. Abandon Questionnaire
  445. ATLAS - Robotics Control
  446. Robotics Control Terminal
  447. Class Syllabus: Vault Medical Training
  448. Medical Training Development Terminal
  449. Sunnytop Ski Lanes - Room 2 Guest
  450. Guest Terminal
  451. New Guest Welcome Message
  452. Valued Guest - [[CRLF]][[CRLF]]Welcome to your relaxing ski vacation at Sunnytop Ski Lanes! Prepare to be immersed in the rustic charm of our historic lodge, and to carve down the most exciting slopes in Appalachia![[CRLF]][[CRLF]]Our lifts operate from 9:00 AM - 4:00 PM, so get out there early to make the most of your trip. Our lanes range from Green Circle to Black Diamond, so we have something to offer the whole family. If you're a true thrill seeker, ask about our backcountry opportunities (at your own risk).[[CRLF]][[CRLF]]Ski lessons are available every other Monday at 9 AM. If you miss these windows, don't fret! There's no better way to learn than getting on the slopes and learning yourself. What's the worst that could happen? Fortune favors the bold![[CRLF]][[CRLF]]After hours, we have plenty of apres-ski to keep the fun going! Come down to the lodge restaurant for a refreshing drink, or take the bus down to the base lodge where we hold nightly clog dancing lessons.[[CRLF]][[CRLF]]We know you'll enjoy your stay with us at Sunnytop Ski Lanes. Let the front desk know if you need anything, and remember to have a sunny day!
  453. Ski Trail List
  454. Here at Sunnytop Ski Lanes, we have a wide range of ski trails for guests of all skill levels to enjoy:[[CRLF]][[CRLF]]Massey's Tumble (Green Circle)[[CRLF]]Hopefully you won't tumble as you cruise down this beginner's trail to the base lodge for a well-earned cocktail![[CRLF]][[CRLF]]Good Times (Blue Square)[[CRLF]]An intermediate trail with just enough excitement to keep you coming back for more![[CRLF]][[CRLF]]Friendly Hills (Blue Square)[[CRLF]]Make sure you don't veer off the cliffside on this thrilling intermediate-to-expert trail![[CRLF]][[CRLF]]Champion (Black Diamond)[[CRLF]]Defy death itself as you fly down our signature Black Diamond trail. Be sure to slow down before slamming into our newly renovated Base Lodge![[CRLF]]
  455. Suite Check-Out Procedures
  456. Suite Check-Out Procedures[[CRLF]][[CRLF]]Valued Guest - Please follow these simple procedures before departing your luxury suite at Sunnytop Ski Lanes:[[CRLF]][[CRLF]]- Departing Guests must check-out prior to 8:30 AM. Guests not following this rule will be subject to a late check-out fee. Guests can request a later check-out time 24 hours in advance for a reduced fee.[[CRLF]][[CRLF]]- Guests who depart their suite in an unkempt state will be subject to a mandatory housekeeping gratuity. It is recommended that guests perform a thorough cleaning before departure.[[CRLF]][[CRLF]]- Failure to return all rental ski equipment will result in the full price of those items to be charged to the renters room on check-out.[[CRLF]][[CRLF]]- Guests must check-out using in-room terminals before delivering the key to the front desk. Failure to do so results in an additional administrative fee.[[CRLF]][[CRLF]]Thank you for choosing Sunnytop Ski Lanes as your premier ski destination, and have a sunny day!
  457. Initiate Suite Check-Out
  458. ERROR: Check-out service unreachable. Please contact the front desk for further information.
  459. Eastern Regional Penitentiary - Solitary Security
  460. =---------------------------------=[[CRLF]]| Eastern Regional Penitentiary |[[CRLF]]|Cell Block Charlie Control System|[[CRLF]]=---------------------------------=[[CRLF]][[CRLF]]
  461. Eastern Regional Penitentiary[[CRLF]]Cell Block Charlie - Lethal Force Authorization[[CRLF]][[CRLF]]Use of automated turrets has been authorized.[[CRLF]]Turret defenses may now be activated.
  462. Presidential Equipment Terminal
  463. |||||||||||||||||||||||||||||||[[CRLF]]Welcome, Mr. President.[[CRLF]][[CRLF]]Please your selection below:[[CRLF]]|||||||||||||||||||||||||||||||
  464. |||||||||||||||||||||||||||||||[[CRLF]]Welcome, Madam President.[[CRLF]][[CRLF]]Please your selection below:[[CRLF]]|||||||||||||||||||||||||||||||
  465. Presidential T60 Power Armor - 1 Seal
  466. Presidential Gauss Rifle - 1 Seal
  467. Presidential Poly-Fiber Power Suit - 1 Seal
  468. Cryogenics Systems Status
  469. Ryan Harvey's Terminal
  470. Cryogenics Report
  471. Poseidon Energy Plant WV-06 - Renee Hargraves
  472. Plant Manager's Terminal
  473. Please Log Your Entry
  474. CTest Sub Terminal 1
  475. Welcome to the CTest Terminal 1
  476. This is the Body Text of the CTest Sub Terminal 01. How's it look?
  477. Personal correspondence with Perry Fisher
  478. Subject: No Luck
  479. [Wed 02 June 2077 17:03:12][[CRLF]][[CRLF]]Hey Sam, [[CRLF]][[CRLF]]I did my best trying to convince the military to take down all those signs, but the General outright refused. On the bright side, at least they don't specifically call out the Free States by name... yet. Stafford was pretty pissed when I approached him about it, so they must really be on his shit list. [[CRLF]]Sorry I couldn't do more. Hope we're still on for dinner.[[CRLF]][[CRLF]]Perry[[CRLF]]--------------------------------------------------[[CRLF]]>>You Replied Thu 03 June 2077 01:41:21
  480. Subject: McDougall
  481. [Mon 07 June 2077 10:12:11][[CRLF]][[CRLF]]Hey Sam,[[CRLF]][[CRLF]]I heard it on good authority that McDougall's got a team of PIs out there looking to dig up what dirt they can on you. I know Emily's not going to get into your separation. Other then that, not sure if there's anything worth finding besides the fact that you're a terrible dancer and can't hold your liquor, but just a heads up. For Judith's sake.[[CRLF]][[CRLF]]Perry[[CRLF]]--------------------------------------------------[[CRLF]]>>You Replied Mon 07 June 2077 10:48:26
  482. RE: Subject: Raleigh Clay
  483. [Fri 11 June 2077 07:17:32][[CRLF]][[CRLF]]Jesus, Sam. Knowing Raleigh, I've never seen such a smoking pile of shit. I'll try to set up a meet sometime today.[[CRLF]]--------------------------------------------------[[CRLF]]>>You Replied Fri 11 June 2077 22:03:22
  484. Fire Breather Training System
  485. {{ FIRE BREATHERS [[CRLF]]{{ TRAINING[[CRLF]]{{ PROGRAM[[CRLF]]{{[[CRLF]]{{ New applicants[[CRLF]]{{ select "Knowledge Exam"[[CRLF]]{{ to begin[[CRLF]]{{[[CRLF]]
  486. Final Exam
  487. ... initiating ...
  488. {{ FINAL EXAM }}[[CRLF]]_____________________[[CRLF]]{{ TRAINING BRIEFING INITIALIZED }}[[CRLF]][[CRLF]]INTSTRUCTIONS[[CRLF]]1. Proceed to Belching Betty shaft (south of The Rusty Pick).[[CRLF]]2. Speak to local handler robot.[[CRLF]]3. Collect Fire Breather's kit.[[CRLF]]4. Survive and return.[[CRLF]]
  489. Physical Exam
  490. {{ PHYSICAL EXAM }}[[CRLF]]_____________________[[CRLF]][[CRLF]]Physical exam assignment detected.[[CRLF]][[CRLF]]Please report to your assigned Physical Exam testing site.
  491. {{ PHYSICAL EXAM }}[[CRLF]]_____________________[[CRLF]][[CRLF]]Physical Exam completed. [[CRLF]][[CRLF]]Please initiate the final exam from the main menu.
  492. Knowledge Exam
  493. Knowledge Exam Results
  494. ______________________________[[CRLF]] CONGRATULATIONS![[CRLF]][[CRLF]]You got 7 of 7 questions correct![[CRLF]] You passed! [[CRLF]]______________________________
  495. Guest Bedroom Terminal
  496. /---------------------------------\[[CRLF]]| Riverside Manor - Guest Bedroom |[[CRLF]]\---------------------------------/[[CRLF]][[CRLF]]
  497. Miss Rivers
  498. Miss Rivers reminds me of my grandma. She seems all stern and serious, but when you're alone with her, she's really nice. Cora and I had a hard time after grandma died. I'm glad Miss Rivers was willing to take us in. I'm glad to have a family again.[[CRLF]][[CRLF]]- Alexis
  499. Chores
  500. Remember: Everyone is expected to help out with chores around the house. The signup sheet goes up on the fridge at six every morning. No one is too young, too old, or too busy. If you aren't sure how to do something, ask one of the older girls to show you. We need everyone to do their part.[[CRLF]][[CRLF]][[CRLF]]Eve[[CRLF]][[CRLF]]P.S.- Do NOT allow Mr. Rivers to sign up for cooking duty again. The last time he did, it took us three days to air out the common room.
  501. Wanna trade?
  502. Anyone wanna trade beds? Sara snores.[[CRLF]][[CRLF]]I'll even take a couch. Gotta be better than this.[[CRLF]][[CRLF]][[CRLF]]Zoe
  503. Sick Days
  504. Winter is coming up, and that means it's cold season. There are a lot of people in this house, so we need to do everything we can to keep colds from spreading. No one wants another dysentery outbreak.[[CRLF]][[CRLF]]We're going to use the corner bedroom as our sick ward again this year. If you're not feeling well, check in with Alana or me. We'll move your things over and have your food brought up to you. Wash your hands, drink plenty of water, and get some rest. If things get worse, call me.[[CRLF]][[CRLF]][[CRLF]]Natasha
  505. Olivia?
  506. Anyone seen Olivia? She was supposed to be my partner this afternoon, but I haven't been able to find her anywhere. This is the third time this month she's ditched me. I'm getting tired of this.[[CRLF]][[CRLF]][[CRLF]]- Brigette
  507. Unsupervized operation strictly prohibited!
  508. Uranium Extractor Terminal
  509. Awaiting Instructions.
  510. Initialize Uranium Extractor Units
  511. Uranium Extractor Units are now active.[[CRLF]][[CRLF]]Due to the prototypical nature of the units, they may break down. Administer repairs to continue operating function.[[CRLF]][[CRLF]]Units will automatically shut down when radiation levels exceed dangerous operating levels.
  512. You do not have proper authorization to operate the Uranium Extractor Units.[[CRLF]][[CRLF]]Authorization from the Auto-Foreman required.
  513. Active ventilation currently in process. Uranium Extractor Units can not be activated until area returns to safe levels of radiation.[[CRLF]][[CRLF]]IF YOU ARE READING THIS MESSAGE, RADIATION LEVELS ARE EXCESSIVE. EVACUATE THE AREA IMMEDIATELY AND SEEK MEDICAL TREATMENT.
  514. Always remember to get proper authorization before operating the Automated Uranium Extraction System.[[CRLF]][[CRLF]]This system uses proprietary technology developed by the United States Department of Energy. Operation is as easy as selecting the option from this terminal to "Initialize Uranium Extractor Units."[[CRLF]][[CRLF]]The Automated Uranium Extraction System will shut off automatically if radioactive gas levels reach dangerous levels, until the system can properly ventilate itself. The units may then be manually restarted.[[CRLF]][[CRLF]]EVACUATE IMMEDIATELY IF THE SYSTEM DETECTS PEAK RADIATION LEVELS!
  515. Override Reactor Lockdown
  516. =--------------------------------=[[CRLF]]| CRYPTOS Mainframe System |[[CRLF]]=--------------------------------=[[CRLF]]| USER: <Token.Name=UserIDBar>[[CRLF]]=--------------------------------=[[CRLF]][[CRLF]]***ERROR***[[CRLF]]Unable to connect to the Administrative Actions service. Please check your connection and try again.
  517. =--------------------------------=[[CRLF]]| CRYPTOS Mainframe System |[[CRLF]]=--------------------------------=[[CRLF]]| USER: <Token.Name=UserIDBar>[[CRLF]]=--------------------------------=[[CRLF]]ADMINISTRATIVE ACTIONS[[CRLF]][[CRLF]]The following actions are available:[[CRLF]]
  518. Create Mission
  519. ***ERROR***[[CRLF]]Unable to access the mission board for user $<Token.Name=UserIDNoSpaces>. Please contact Production for assistance.
  520. Assign Mission
  521. Delete Mission
  522. Register as a Mentor
  523. Authorize Promotion
  524. Authorize Access
  525. Pharmabot - JD7E Control Interface
  526. Run Diagnostics
  527. JD-7E Initializing ...
  528. Run Shutdown Module
  529. ERROR! Unable to access JD-7E shutdown module. Command aborted or ignored.
  530. ...:: Danger Room ::...
  531. Welcome to the Danger Room!
  532. Encounter Wave Testing Terminal
  533. ::: Wave in Progress :::[[CRLF]][[CRLF]] Please exit terminal until wave has completed.
  534. ::::Current Settings::::[[CRLF]]Encounter Type = <Token=TokenTypeCurrent>[[CRLF]]Wave Type = Duration -- <Token.Name=TokenDuration> Subwaves[[CRLF]]Difficulty = <Token.Value=TokenDifficulty> || Actor Skew = <Token.Name=TokenActorSkew>[[CRLF]]Boss Wave = <Token.Value=TokenBossWave> || Allow Boss Lackeys = <Token.Value=TokenBossWaveAllowLackeys>[[CRLF]]DebugVisualization = <Token.Value=TokenDebugVisualization>
  535. ::::Current Settings::::[[CRLF]]Encounter Type = <Token=TokenTypeCurrent>[[CRLF]]Wave Type = Timed -- <Token.Name=TokenTime> Minutes[[CRLF]]Difficulty = <Token.Name=TokenDifficulty> || Actor Skew = <Token.Name=TokenActorSkew>[[CRLF]]Boss Wave = <Token.Value=TokenBossWave> || Allow Boss Lackeys = <Token.Value=TokenBossWaveAllowLackeys>[[CRLF]]DebugVisualization = <Token.Value=TokenDebugVisualization>
  536. ::::Current Settings::::[[CRLF]]Encounter Type = <Token=TokenTypeCurrent>[[CRLF]]Wave Type = Duration -- <Token.Name=TokenDuration> Subwaves[[CRLF]]Difficulty = <Token.Value=TokenDifficulty> || Actor Skew = <Token.Name=TokenActorSkew>[[CRLF]]Boss Wave = <Token.Value=TokenBossWave>[[CRLF]]DebugVisualization = <Token.Value=TokenDebugVisualization>
  537. ::::Current Settings::::[[CRLF]]Encounter Type = <Token=TokenTypeCurrent>[[CRLF]]Wave Type = Timed -- <Token.Name=TokenTime> Minutes[[CRLF]]Difficulty = <Token.Name=TokenDifficulty> || Actor Skew = <Token.Name=TokenActorSkew>[[CRLF]]Boss Wave = <Token.Value=TokenBossWave>[[CRLF]]DebugVisualization = <Token.Value=TokenDebugVisualization>[[CRLF]]
  538. Change Encounter Type
  539. Change Wave Type
  540. Change Wave Time
  541. Change Wave Duration
  542. Change Wave Difficulty
  543. Change Boss Wave Settings
  544. Toggle Spawning Visualizer
  545. [[ Begin Wave ]]
  546. Beginning Encounter Wave...
  547. To the lucky survivor who has found this terminal:[[CRLF]][[CRLF]]My name is Abbie (Abigayle if you want to get technical), and chances are high that the world out there hasn't gotten any better. I am, or was, the last surviving member of a group of people called the Free States, and before we were wiped out, we were working on a detection system to spot the Scorched. Considering the state of Appalachia, I assume you've ran into them. [[CRLF]][[CRLF]]Out of all the absolutely insane creatures that Mother Nature has tossed our way, the Scorched and the Scorch Beasts are by far our biggest threat. If you're interested in the survival of the human race, I'm really hoping you'll take the time to help a dead girl out and finish this system.[[CRLF]][[CRLF]]My terminal should have everything you need to know to get them up and running, along with a few other informative entries. Hopefully, everything I've compiled here will be helpful, but who knows. Fingers crossed this terminal even works by the time someone finds it.
  548. Set Up
  549. |=The Whitespring Presidential Cottage & Museum=|[[CRLF]]| - The Appalachian White House - |[[CRLF]][[CRLF]]Open Seasonally, 9:00am-4:00pm[[CRLF]]Guided Tours Available Upon Request[[CRLF]][[CRLF]]
  550. About the Cottage
  551. - ABOUT THE COTTAGE -[[CRLF]][[CRLF]]With its commanding view of the North Lawn and Springhouse, the Presidential Cottage is The Whitespring's finest accommodation. The current cottage has hosted 12 of the 31 sitting or former Presidents who have been guests of the resort, and is available exclusively for their reservation.[[CRLF]][[CRLF]]When not occupied, the Cottage is open to the public seasonally (April-November) as a museum and historic site.
  552. Our Presidential History
  553. - OUR PRESIDENTIAL HISTORY -[[CRLF]][[CRLF]]For generations, The Whitespring Resort has been host to America's most prestigious and discerning guests. Preeminent among them have been 31 sitting or former Presidents of the United States, including Presidents Lincoln, Grant, and Roosevelt.[[CRLF]][[CRLF]]With its idyllic mountain climate, restorative spring waters, fine sporting facilities, and cultured atmosphere, The Whitespring has long been a favored vacation destination for Washington's elite. The resort's extensive conference facilities have also hosted innumerable political meetings and international summits.
  554. Self-Guided Tour
  555. Accessing Directory...
  556. STAFF ACCESS
  557. |=The Whitespring Presidential Cottage & Museum=|[[CRLF]]| - The Appalachian White House - |[[CRLF]][[CRLF]]| - STAFF ACCESS ONLY - |[[CRLF]]| No Unauthorized Use Permitted |[[CRLF]][[CRLF]]Verifying credentials... failed.[[CRLF]][[CRLF]]A valid employee password is required for access. If you require assistance, please contact resort security personnel.
  558. Operations Terminal
  559. ========VAULT 94 OPERATIONS CENTER=======[[CRLF]]|Vault Status: EMERGENCY |[[CRLF]]|Vault Door: SEALED |[[CRLF]]|EMERGENCY OPERATION IN PROGRESS |[[CRLF]]=========================================[[CRLF]]=====EMERGENCY MAINTAINENCE PROTOCOL=====[[CRLF]]|Flood Control System: <Token.Name=V94PumpStatusFloodControl>[[CRLF]]|Flood Control Pump Alpha: <Token.Name=V94PumpStatusAlpha>[[CRLF]]|Flood Control Pump Beta: <Token.Name=V94PumpStatusBeta>[[CRLF]]|Flood Control Pump Gamma: <Token.Name=V94PumpStatusGamma>[[CRLF]]|Flood Control Pump Delta: <Token.Name=V94PumpStatusDelta>[[CRLF]]=========================================[[CRLF]]PROTOCOL INSTRUCTIONS:[[CRLF]]- Proceed to the Pump Control Station.[[CRLF]]- Activate Emergency Flood Control Procedure K-52.
  560. ==========VAULT 94 OPERATIONS CENTER=========[[CRLF]]|Vault Status: EMERGENCY |[[CRLF]]|Vault Door: SEALED |[[CRLF]]|EMERGENCY OPERATION IN PROGRESS |[[CRLF]]=============================================[[CRLF]]===============HAZMAT PROTOCOL===============[[CRLF]]|Radiation Level: CRITICAL |[[CRLF]]|Internal Sensors: <Token.Name=V94OpsSensorGridStatus>[[CRLF]]|Radiation Source: <Token.Name=V94OpsRadiationSource>[[CRLF]]=============================================[[CRLF]]PROTOCOL INSTRUCTIONS:[[CRLF]]- Activate Internal Sensors to isolate the source.[[CRLF]]- Identify and neutralize the source.
  561. ==========VAULT 94 OPERATIONS CENTER=========[[CRLF]]|Vault Status: EMERGENCY |[[CRLF]]|Vault Door: SEALED |[[CRLF]]|EMERGENCY OPERATION IN PROGRESS |[[CRLF]]=============================================[[CRLF]]=========EMERGENCY FLOODING PROTOCOL=========[[CRLF]]|Security State Code: AX-481 |[[CRLF]]|Flooding Protocol: M-09 |[[CRLF]]|Emergency Evacuation: IN PROGRESS |[[CRLF]]=============================================[[CRLF]]PROTOCOL INSTRUCTIONS:[[CRLF]]- Flooding Protocol M-09 activated successfully.[[CRLF]]- Complete the Emergency Evacuation.
  562. Activate Internal Sensor Network
  563. Accessing Sensor Network Controls...[[CRLF]]...done.[[CRLF]]Recalibrating Sensors...[[CRLF]]...done.[[CRLF]]Activating Internal Sensor Network...[[CRLF]]...done.[[CRLF]][[CRLF]]Radiation source detected in the G.E.C.K. Wing.
  564. G.E.C.K. Wing Access Controls
  565. Today's Weather: $SENSOR_DATA_INVALID[[CRLF]][[CRLF]]::=== To-Do List ===::[[CRLF]][X] Update the overload program[[CRLF]][_] Program Protectron to run Camp Training permanently[[CRLF]][_] Go outside!! Relax! Spend time with Garry![[CRLF]][X] Store camping materials in Safe for emergencies[[CRLF]][[CRLF]]
  566. Schematics
  567. Bug Reports
  568. Miguel's Journal
  569. Black Bear Lodge Checkin
  570. Black Bear Hunting Lodge[[CRLF]]Automated Checkin System
  571. Enter Personal Information
  572. @$#%$^&(*#$[}\:'?<&$>@#*%^
  573. Overnight Stay
  574. Overnight Stay Selected[[CRLF]][[CRLF]]Guests are served breakfast in the lounge. Extra towels and pillows may be requested at the front desk. Noise cancelling headphones are available upon request.
  575. Events
  576. Black Bear Hunting Lodge Events[[CRLF]][[CRLF]]Saturday we offer squirrel shooting lessons. Children may pick their own squirrels from the cages out back.[[CRLF]][[CRLF]]Sunday is Poacher's Prayer day. We hold a morning prayer vigil for poachers. In the afternoon we patrol for them. BYOG, free ammo is provided.[[CRLF]][[CRLF]]Monday is the beginning of the weekly hunting tournament. Kill lists are available at the front desk.[[CRLF]][[CRLF]]Thursday there is a song bird identification seminar. .22 ammo or smaller only.[[CRLF]][[CRLF]]Friday we wrap up the hunting tournament. Taxidermy is half off for any trophy over 25 pounds.
  577. Some text here.[[CRLF]][[CRLF]]<Token.Name=TRDataTest>: <Token.Name=TRValueTest>[[CRLF]]<Token.Name=TRData10>: <Token.Name=TRValue10>[[CRLF]]<Token.Name=TRData27>: <Token.Name=TRValue27>[[CRLF]]<Token.Name=TRData39>: <Token.Name=TRValue39>[[CRLF]]<Token.Name=TRData50>: <Token.Name=TRValue50>[[CRLF]][[CRLF]]
  578. Player has the caps
  579. This doesn't do anything.
  580. Nothing at all.
  581. Check Price
  582. Item name: <Token=MyItem>[[CRLF]]Item price: <Token=MyItemPrice>[[CRLF]][[CRLF]]MultiSelect Value: <Token=MultiSelectCounter>[[CRLF]][[CRLF]]Player Name: <Token=CurrentPlayer>[[CRLF]][[CRLF]]Done!
  583. Dynamic Entry #<0.ValueInt>
  584. CTest Terminal
  585. Welcome to the CTest Terminal
  586. This is the Body Text of the CTest Terminal. How's it look?
  587. Sub Menu 1
  588. Loading Sub Menu 1
  589. Sub Menu 2
  590. Loading Sub Menu 2
  591. <Deleted Messages>
  592. Nuclear Silo Access
  593. <FILE RECOVERED. DISPLAYING.[[CRLF]]_____________________________[[CRLF]]<TO: Director[[CRLF]]<FROM: Xi (Station Chief, Fujiniya Intelligence Base)[[CRLF]]<RE: Nuclear Silo Access[[CRLF]]_____________________________[[CRLF]]Director,[[CRLF]][[CRLF]]After finishing our initial assessment we've got good news and bad news. [[CRLF]][[CRLF]]The good news is that our mole managed to acquire the documentation for the nuclear launch code encryption from the Sugar Grove archives. It seems the code word we couldn't figure out is encoded by a simple keyword cipher using a long English keyword.[[CRLF]][[CRLF]]If we can determine the keyword, we can figure out the ciphered alphabet used to encrypt the code word. Once we know that, it's as easy as spelling the code word in the correct alphabet to determine the code.[[CRLF]][[CRLF]]The bad news is that even if we were able to get inside a silo, they're guarded by a mechanized army. We've begun developing contacts among some of the more desperate locals in hopes we might be able to find a contact who could get us clearance inside.[[CRLF]][[CRLF]]Until then, the project will be on indefinite hold.
  594. Evacuation Plans
  595. <FILE RECOVERED. DISPLAYING.[[CRLF]]_____________________________[[CRLF]]<TO: Director[[CRLF]]<FROM: Xi (Station Chief, Fujiniya Intelligence Base)[[CRLF]]<RE: Evacuation Plans[[CRLF]]_____________________________[[CRLF]]Director![[CRLF]][[CRLF]]We were in the midst of operating on the Liberator launch tubes when a bomb struck not two kilometers to our south! Why were we not informed of this launch?![[CRLF]][[CRLF]]... unless, you're all dead already. In the off chance you're reading this, I've given orders for all agents to abandon their posts and attempt to blend in with the local population.[[CRLF]][[CRLF]]Our mission does not end today. Hail the People's Republic!
  596. Construct a cooking fire!
  597. You might be accustomed to TV dinners, or cooking decadent meals in a kitchen with all the conveniences modern life had to offer, or perhaps you never learned to put two slices of bread together before the world ended, either way, you'll need to learn to cook a hot meal from scratch. But first, you'll need something to cook it on![[CRLF]]
  598. A-F
  599. [ALL FILES DELETED]
  600. G-O
  601. P-Z
  602. UNSAVED WORK
  603. =============[[CRLF]]VILLANUEVA, R[[CRLF]]=============[[CRLF]]Previous Occupation: [[CRLF]]Senior VP, Gibraltar Inc[[CRLF]][[CRLF]]Education: [[CRLF]]Doctorate of Applied Communications, Cambridge[[CRLF]][[CRLF]]Accomplishments: [[CRLF]]White House Communication Director (66-69)[[CRLF]]National Debate Champion (56)[[CRLF]][[CRLF]]Current Occupation: [[CRLF]]Barber[[CRLF]][[CRLF]][[CRLF]]========[[CRLF]]VINCE, A[[CRLF]]========[[CRLF]]Previous Occupation: [[CRLF]]Colonel, USAF[[CRLF]][[CRLF]]Education: [[CRLF]]BS in Aerospace Engineering, West Point[[CRLF]][[CRLF]]Accomplishments: [[CRLF]]Deputy Director of Strategic Planning, JCOS[[CRLF]]Medal of Honor (71)[[CRLF]]Olympic Bronze Medal, Decathlon (60)[[CRLF]][[CRLF]]Current Occupation: [[CRLF]]Security Officer[[CRLF]][[CRLF]]==========[[CRLF]]VOLKMER, N[[CRLF]]==========[[CRLF]]Previous Occupation: [[CRLF]]Dean of Physics, VTU[[CRLF]][[CRLF]]Education: [[CRLF]]Doctorate of Applied Mathematics, CIT[[CRLF]]Doctorate of Nuclear Engineering, CIT[[CRLF]][[CRLF]]Accomplishments: [[CRLF]]Noble Laureate, Physics (51)[[CRLF]][[CRLF]]Current Occupation: [[CRLF]]Chief Technician, Maintenance
  604. ATLAS - Prototype Development
  605. Prototype Development Terminal
  606. ========= Operations =========
  607. Extended Hours
  608. To: All Employees[[CRLF]]Subj: Extended Hours[[CRLF]][[CRLF]]For the first time in our park's history we will be extending our hours into October! The weather has been so mild this year that we have an opportunity to welcome more visitors before our winter shut down and maintenance. During October we plan to be open:[[CRLF]][[CRLF]]Monday thru Friday - Noon to 4 p.m.[[CRLF]]Saturday & Sunday - 10 a.m. to 4 p.m.[[CRLF]][[CRLF]]We will close as needed should the weather turn unpleasant.[[CRLF]][[CRLF]]- Management
  609. October Birthdays
  610. To: All Employees[[CRLF]]Subj: Birthday Parties[[CRLF]][[CRLF]]The following birthday parties will be hosted in the Splish Splash area for the month of October:[[CRLF]]>> October 2 - Johnson family and friends celebrating the 8th birthday of Stacie Johnson[[CRLF]]>> October 13 - Williams & Llewelyn families celebrating the 3rd birthday of Blanche Williams[[CRLF]]>> October 17 - Davies family and friends celebrating the 7th birthday of Nate Davies.[[CRLF]][[CRLF]]All available staff members will be gathered to sing Happy Birthday to the kids.[[CRLF]][[CRLF]]- Management
  611. Arrivals
  612. To: All Employees[[CRLF]]Subj: Shift Arrival[[CRLF]][[CRLF]]Staff members will no longer be permitted on the premises more than an hour prior to a scheduled shift and they must depart the premises within an hour after the end of their work day. Unfortunately, this policy had to be put in place because some employees were loitering after work or arriving early to enjoy rides without paying even a discounted staff admission fee. This behavior is selfish and will not be tolerated.[[CRLF]][[CRLF]]- Management
  613. Holotape Reviews
  614. To: All Employees[[CRLF]]Subj: Holotapes[[CRLF]][[CRLF]]All employees who are assisting in the review should report to the underground section of the staff area where the past month's holotapes are stored. Check in with the security supervisor on duty there so your time is recorded correctly. Your help is greatly appreciated.[[CRLF]][[CRLF]]- Management[[CRLF]]
  615. =========================================[[CRLF]]| VAULT-TEC G.E.C.K. ACCESS CONTROL |[[CRLF]]=========================================[[CRLF]][[CRLF]]-[ACCESS DENIED]-
  616. =========================================[[CRLF]]| VAULT-TEC G.E.C.K. ACCESS CONTROL |[[CRLF]]=========================================[[CRLF]][[CRLF]]-[ACCESS DENIED]-[[CRLF]][[CRLF]]Access to the G.E.C.K. Wing requires special authorization from the Vault 94 Community Council. [[CRLF]][[CRLF]]Due to the current state of emergency, a vote to authorize G.E.C.K. Wing Access is now available in the Community Council chamber.
  617. =========================================[[CRLF]]| VAULT-TEC G.E.C.K. ACCESS CONTROL |[[CRLF]]=========================================[[CRLF]][[CRLF]]-[ACCESS GRANTED]-[[CRLF]][[CRLF]]G.E.C.K. Wing: <Token.Name=V94GeckWingDoorState>[[CRLF]]
  618. Release G.E.C.K. Wing Seals
  619. Confirming Authorization...[[CRLF]]...done.[[CRLF]]Accessing G.E.C.K. Wing Seals...[[CRLF]]...done.[[CRLF]]Releasing Seals...[[CRLF]]...done.
  620. The Carson Family
  621. -----------------------------------------------------[[CRLF]]In commandeering this terminal, I found the following entry:[[CRLF]][[CRLF]]"As of May 23rd, this clinic no longer serves the Carson family. This includes Caleb, Elizabeth, and their children Madeleine and Max. [[CRLF]][[CRLF]]You can refer them to Morgantown or Charleston, but due to their constant involvement with the Free States, our doors are closed to them."[[CRLF]][[CRLF]]I just have no words. To think the people here hated us this much. And now here we are, saving their lives...
  622. Unit 001 Terminal
  623. Terminal 02 item 01
  624. Dynamic item 03
  625. this is the response
  626. Display text goes here
  627. Bounty: <0.ValueInt> caps, <1.Name> in <2.Name>
  628. Try text replacement here also:[[CRLF]][[CRLF]]<0.ValueInt> caps, <1.Name> in <2.Name>
  629. Personal correspondence with Senator Jon McDougall
  630. Subject: Energy Conference
  631. [Wed 02 June 2077 08:03:24][[CRLF]][[CRLF]]Sam,[[CRLF]][[CRLF]]The Energy Conference meeting is coming up and I wanted to touch base on the arguments you'll be presenting. I know we don't see eye to eye on this, but profit margins cannot be ignored.[[CRLF]]Workers will lose their jobs, but they bounce back. They've got VTU right down the street. Let's talk about it. I'll buy you lunch.[[CRLF]][[CRLF]]- Jon[[CRLF]]--------------------------------------------------[[CRLF]]>>No Response
  632. Subject: Upcoming Meeting
  633. [Thu 03 June 2077 10:33:15][[CRLF]][[CRLF]]Sam,[[CRLF]][[CRLF]]I get it. You're angry. You stood me up for lunch. Again. But we really need to talk about this upcoming meeting. General Atomics is very interested in bringing in an updated line of robots. We just make that known, RobCo gets nervous, a bidding war breaks out and it's money in the pocket. Done and done. We really need you on board to get this done. [[CRLF]][[CRLF]]-Jon[[CRLF]]--------------------------------------------------[[CRLF]]>>No Response
  634. Subject: (NONE)
  635. [Fri 04 June 2077 16:18:54][[CRLF]][[CRLF]]You asshole. You ignore my calls, correspondence, you can't be reached, and then you pull that anti-automation bullshit at the Energy meeting? Mooreland was right. You really are looking to make some enemies here. Watch your back, Blackwell.[[CRLF]]--------------------------------------------------[[CRLF]]>>No Response
  636. {Question 6/7} (Passing Score: 7/7)[[CRLF]][[CRLF]]You've stumbled upon a band of Scorch-diseased people brandishing clubs. Which of the following is the ONLY acceptable method of engaging them?[[CRLF]]__________________________________________[[CRLF]][[CRLF]]
  637. Charge in and disable them with police batons
  638. Fall back and engage from a distance with firearms
  639. Sneak up and silently slit their throats
  640. Reset Nuclear Launch Codes
  641. {Question 1/5}[[CRLF]][[CRLF]]An accident has occurred at one of the company's automated mines, resulting in the deaths of multiple mine bosses. What's your response?[[CRLF]]__________________________________________
  642. Release a statement promising compensation to the families
  643. Blame the incident on agitators in the local unions
  644. Launch a company-wide worker safety program
  645. Senior Thesis 03
  646. {{ This Automated Election System has been authorized per 18 U.S. Code 865. All rules and regulations below are in accordance there of. }}[[CRLF]][[CRLF]]Welcome candidate to the elections of the future. Please feel free to peruse this terminal at your leisure to learn the in's and out's of Appalachia's state-of-the-art automated voting system.[[CRLF]][[CRLF]]The next election will be for the position of:[[CRLF]]{President of the United States}
  647. Election Basics
  648. ______ELECTION BASICS______[[CRLF]]Once the election begins, a series of automated ballot printing sites will activate at predesignated locations across Appalachia. Candidates are encouraged to visit each active voting site in order to earn the votes of the local citizenry. [[CRLF]][[CRLF]]Collected ballots can then be deposited in any of the region's "Vote Counters," which will automatically track the candidates vote count.[[CRLF]][[CRLF]]Once all votes have been cast or the election period has ended, the candidate with the most votes will claim the designated office![[CRLF]][[CRLF]]Candidates are encouraged to use every means available to claim their votes - speeches, debates, collecting endorsements from local men and woman of importance. How you carve your path to political glory is up to you!
  649. Endorsements
  650. ______ENDORSEMENTS______[[CRLF]]The "Endorsement" printer is a special machine issued to key figures in local industry, education, and civic life. During the election period, candidates will be notified that an endorsement is set to be issued prior to the printer becoming active. [[CRLF]][[CRLF]]Candidates interested in trying to claim a given endorsement should report to the identified location and give their best reasons as to why they deserve the endorsement.[[CRLF]][[CRLF]]Once collected, endorsements can then be deposited into any vote counter, providing the designated candidate with a major boost in vote count to reflect the value of the issuing endorsee's influence.
  651. Endorsement Site List
  652. ____ENDORSEMENT SITES____[[CRLF]]1. Atomic Mining Services[[CRLF]]2. AVR Medical Center[[CRLF]]3. Arktos Pharmaceuticals[[CRLF]]4. Charleston State House[[CRLF]]5. Charlestown Fire Department[[CRLF]]6. Dyer Chemical[[CRLF]]7. Eastern Regional Penitentiary[[CRLF]]8. Garrahan Mining Headquarters[[CRLF]]9. Hornwright Industrial Headquarters[[CRLF]]10. Morgantown High School[[CRLF]]11. Nuka-Cola Regional Headquarters[[CRLF]]12. Vault-Tec University[[CRLF]]13. Watoga Municipal Center [[CRLF]]
  653. Current Election System Data
  654. ______ELECTION DATA______[[CRLF]]ELECTION TYPE[[CRLF]]Cyclical[[CRLF]][[CRLF]]DESIGNATED OFFICE FOR NEXT ELECTION[[CRLF]]<President of the United States>[[CRLF]][[CRLF]]DESIGNATED OFFICE UPDATED[[CRLF]]October 8th, 2084[[CRLF]][[CRLF]]AUTHORIZED ELECTION OFFICIAL[[CRLF]]Eckhart, Thomas (Agriculture Dept.)
  655. =------------------------=[[CRLF]]| The Order of Mysteries |[[CRLF]]| - Infirmary - |[[CRLF]]=------------------------=[[CRLF]]INFIRMARY LOGS[[CRLF]][[CRLF]]The following audio logs are available:[[CRLF]]
  656. =------------------------=[[CRLF]]| The Order of Mysteries |[[CRLF]]| - Infirmary - |[[CRLF]]=------------------------=[[CRLF]]INFIRMARY LOGS[[CRLF]][[CRLF]]The following audio logs are available:[[CRLF]]- NONE -
  657. Infirmary Log - 9/17/86, 22:47
  658. Exporting audio recording for 9/17/86, 22:47...[[CRLF]]...done.
  659. Resident Assistant Control
  660. ////////////////////////////////////////////////[[CRLF]]| [ SURVEILLANCE SYSTEM ][[CRLF]]| Status: In Use[[CRLF]]////////////////////////////////////////////////[[CRLF]]////////////////////////////////////////////////[[CRLF]]-- USER: Surveillance mission detected. Intercept marked target before initiating additional missions.
  661. Initiate Search - Nuclear Keycard Escort
  662. Senior Thesis: Drew Collingsworth
  663. Drew Collingsworth's Workstation
  664. An experiment for determining the optimal density of calories in a foodstuff versus storage space. This experiment will test the tolerance of various individual's ability to consume food of unvarying texture but allow them to design flavors or use pre-created flavors. In this experiment there will be a control group that uses a standard regimen of Vault supplies, and an experimental group that subsists on nothing but my proprietary food paste formula (see attached materials)
  665. Proprietary Food Paste Formulation
  666. Ingredients are as follows[[CRLF]][[CRLF]]Dried yellow peas - 20.1%[[CRLF]]Garbanzo beans - 15.8%[[CRLF]]Pea protein - 12.3%[[CRLF]]Dried egg product - 8.8% [[CRLF]]Canola oil - 8.3%[[CRLF]]Whole Ground Flaxseed - 7.6%[[CRLF]]Ground miscanthus grass - 7.3%[[CRLF]]Pea starch - 6.4%[[CRLF]]Olive oil - 6%[[CRLF]]choline chloride - 1.2%[[CRLF]]Coconut oil 1.1%[[CRLF]]Fiber - 1%[[CRLF]]Fish oil - 0.6%[[CRLF]]Inulin - 0.6%[[CRLF]]Salt - - 0.6%[[CRLF]]Zinc sulfate - - 0.5%[[CRLF]]Vitamin E supplement - >0.1%[[CRLF]]Iron amino acid chelate - >0.1% [[CRLF]]Ferrous sulfate - >0.1%[[CRLF]]Niacin supplement - >0.1%[[CRLF]]Manganese amino acid chelate - >0.1%[[CRLF]]Vitamin A supplement - >0.1%[[CRLF]]Thiamine mononitrate - >0.1%[[CRLF]]Vitamin B12 supplement - >0.1%[[CRLF]]Vitamin D3 supplement - >0.1%[[CRLF]]Calcium iodate - >0.1%[[CRLF]]Dried Lactobacillus acidophilus fermentation product - >0.1%
  667. Proposed Flavor Profiles
  668. Below are a list of potential flavor profiles and components that dwellers can use to create new "meals"[[CRLF]][[CRLF]]Base Flavorings:[[CRLF]][[CRLF]]Sweeteners - Sucralose, Dulcin, Sorbitol, Xylitol, Alitame[[CRLF]]Bittering Agents - Ground Ivy, Bog Myrtle, Marigold, Gruit[[CRLF]]Souring Agents - Vinegar, Kachri, Anar Dana, Kokum[[CRLF]]Salts - no salt will be provided as it is part of the base paste[[CRLF]]Texturing - all preparations will have the same texture[[CRLF]]Spicing - Capsacin, De-Flavored Chilis, Ethyl Acetate CAS 10-05.7[[CRLF]]Umami - Monosodium Glutamate[[CRLF]][[CRLF]]Pre-mixed Flavorings:[[CRLF]][[CRLF]]Almond[[CRLF]]Banana[[CRLF]]Beet[[CRLF]]Brewer's Yeast[[CRLF]]Chili[[CRLF]]Chicken[[CRLF]]Cappucino[[CRLF]]Fish (General)[[CRLF]]Herring[[CRLF]]Honey[[CRLF]]Lemon[[CRLF]]Lime[[CRLF]]Liver[[CRLF]]Oatmeal[[CRLF]]Orange[[CRLF]]Peppermint[[CRLF]]Red Meat (General)[[CRLF]]Sour Cream[[CRLF]]
  669. Mr Collingsworth:[[CRLF]][[CRLF]]Your proposal has come a long way and the board has agreed to give you one month of vault time starting on October 15 of this year. We will accelerate your leadership classes and pull you from unrelated or less important classes. [[CRLF]][[CRLF]]Congratulations,[[CRLF]]Dean Harland Elliot[[CRLF]]President, Overseer Training Advisory Board
  670. Final Notice!
  671. If ANYONE is found accessing this terminal and is not a member of the Personnel Department, you will be immediately reported to the Security Chief. No exceptions.
  672. Stealth Lab Terminal
  673. Fujiniya Intelligence Base[[CRLF]]Stealth Research & Development Laboratory[[CRLF]]Hail the People's Republic![[CRLF]]___________________________________
  674. Stealth Lab Director Summary
  675. Director Summary[[CRLF]]Stealth Research & Development Laboratory Progress Report[[CRLF]][[CRLF]]As you know, our efforts over the past year have been focused on developing new cloaking and stealth based technologies, as well as techniques to support covert field operatives deployed across Appalachia.[[CRLF]][[CRLF]]It goes without saying that cloaking technology is very advanced, and components are limited in supply in this primitive part of the world. We were unable to secure a stealth armor suit due to demand from Anchorage and other various war efforts. We also have yet to receive the suit schematics we requested to advance our research.[[CRLF]][[CRLF]]Furthermore, we do not exactly have access to the best and brightest minds of the Republic down here. Our last reinforcements came over three months ago, and half of them were killed by the security team because they didn't have the proper credentials.[[CRLF]][[CRLF]]While we have technically failed our yearly targets, it could be suggested that the targets were unrealistic due to lack of support and technological barriers. Additionally, the constraints of working in a covert capacity dramatically limit the type of testing that can be done, as well as the hours they can be done in order to remain undetected.[[CRLF]][[CRLF]]Regardless, Chief Scientist Quao will accept full responsibility for this failure and any and all repercussions due for his actions. He and he alone is responsible for failing to thrive in the aforementioned circumstances. Myself and the rest of the team are ready to move past this shameful leadership and excel on all future assignments.[[CRLF]][[CRLF]]Hail the People's Republic!
  676. =------------------------=[[CRLF]]| The Order of Mysteries |[[CRLF]]| - Council Chamber - |[[CRLF]]=------------------------=[[CRLF]]| Recording Status: OFF |[[CRLF]]=------------------------=[[CRLF]]RECORDING CONTROLS[[CRLF]][[CRLF]]
  677. Start Recording
  678. Accessing Council Chamber Mic...[[CRLF]]...failed.[[CRLF]][[CRLF]]***ERROR***[[CRLF]]Unable to connect to the recording system. Please contact Production for assistance.
  679. In the highly unlikely event of an error, please consult these entries for resolution.
  680. Error 01-A
  681. 01/A[[CRLF]]If you've received this error it's because you:[[CRLF]][[CRLF]]* Unknown.[[CRLF]][[CRLF]]Unfortunately this error should never be received. If you do receive it, then please contact the DMV Human Supervisor. [[CRLF]][[CRLF]]The current office hours for the Supervisor:[[CRLF]][[CRLF]]#ERROR between #ERROR and #ERROR
  682. Error 34B/1
  683. 34B/1[[CRLF]]If you've received this error it's because you:[[CRLF]][[CRLF]]* Don't have a valid birth certificate[[CRLF]][[CRLF]]Many applications require a notarized Birth Certificate from the United States. If you were born outside the continental United States or are a naturalized citizen then you will receive this error.[[CRLF]][[CRLF]]The only remedy is the direct authorization of the office of the Governor. The Governor's Seal is required.
  684. Error 77A/3
  685. 77A/3[[CRLF]]If you've received this error it's because you:[[CRLF]][[CRLF]]* You have failed your vision test.[[CRLF]][[CRLF]]In order to drive a commercial vehicle there are minimum eye sight requirements. Please consult an optometrist and either update your prescription or get corrective eye wear.[[CRLF]][[CRLF]]Due to unusual high demand, you can only take the vision test once every 3 months.
  686. Error 99/9/9
  687. 99/9/9[[CRLF]]If you've received this error it's because you:[[CRLF]][[CRLF]]* Have destroyed or defaced the automated DMV personnel.[[CRLF]][[CRLF]]Please sit and wait comfortably for our courteous security staff to arrive. Maybe have a donut.
  688. Community Center Terminal
  689. =====================================[[CRLF]]| VAULT 94 COMMUNITY CALENDAR |[[CRLF]]=====================================[[CRLF]][11/20/78][[CRLF]][[CRLF]]06:00-07:00 - Sunrise Service, Upper Atrium[[CRLF]]10:00-17:00 - Sharing Market, Upper Atrium[[CRLF]]12:00-17:00 - Ambassadors & Visitors expected[[CRLF]]12:00-17:00 - Vault Tours for Visitors[[CRLF]]12:00-14:00 - Community Council Special Session[[CRLF]]17:00-18:00 - Potluck Dinner, Cafeteria[[CRLF]]18:00-19:00 - Breakdown of Sharing Market
  690. Not everyone you meet will be as hardworking or friendly as you. Even some of your Vault 76 compatriots may, in time, resort to thievery and violence. Try to find a secluded place to set up your camp, away from well-defined paths, and where possible, concealed by foliage and natural rock formations.[[CRLF]]
  691. Watoga Emergency Services - Complaint Database
  692. Complaint Database Terminal
  693. Please select a complaint report below:[[CRLF]]___________________________________
  694. Complaint Report #092734
  695. Complaint Report #092734[[CRLF]][[CRLF]]Okay, this is TOTAL BULLSHIT! I got shot in the leg like 7 hours ago! I called the automated phone line and it told me to come here. Then I was told to fill in the automated medical report but the servers were down so they told me to talk to the front desk. But the robot at the front desk is at the repair shop. So I talk to the robot at the repair shop and he tells me to fill out a goddamn report on it.[[CRLF]][[CRLF]]HOW THE HELL DO I TALK TO A REAL PERSON AROUND HERE?? I'M LITERALLY BLEEDING FROM MY LEG RIGHT NOW! City of the future my ass. I should have stayed in Morgantown.
  696. Complaint Report #092738
  697. Complaint Report #092738[[CRLF]][[CRLF]]You guys really need to change your policy on what's considered to be a minor fire. [[CRLF]][[CRLF]]I ran all the way over here to fill out a fire incident report, but your Protectrons left because the fire was "small enough for me to handle myself". By the time I get back, the fire was a lot bigger. Then I had to run back and fill out another fire incident report. By the time the Protectrons came back again, my apartment was completely destroyed. [[CRLF]][[CRLF]]Thanks for nothing, jerks.
  698. Complaint Report #092742
  699. Complaint Report #092742[[CRLF]][[CRLF]]I don't understand this automated medical reports system at all. What if you have more than one symptom? Why do you have to fill out a report in person after filling one out over the phone? Why can't somebody else fill out the form for me? Why are there literally no humans working at this place? [[CRLF]][[CRLF]]I got hit by a bus last month and I almost died because of all the goddamn bureaucracy involved in getting treated here. I'd rather call RobCo technical support than deal with this hellhole again. IS ANYBODY EVEN READING THESE COMPLAINTS?!
  700. Complaint Report #092749
  701. Complaint Report #092749[[CRLF]][[CRLF]]Oh m god wy ar u makin me tpye tis rignow sriusly my head hrts plaes hlp me/,
  702. Complaint Report #092757
  703. Complaint Report #092757[[CRLF]][[CRLF]]So I filled out a burglary report last week and even sent in an image of the guy from my security camera. I was told to come in today to identify the culprit. First of all, the Protectron shot and killed the guy instead of taking him into custody. Secondly, it was the wrong guy. Thirdly, it was my next door neighbor! [[CRLF]][[CRLF]]I mean, we weren't best friends or anything but what the hell! What kind of operation are you guys running over here? I've heard stories but this is the biggest display of gross incompetence I've ever seen! If I see the real thief around I'm taking care of it myself!
  704. Purge Complaint Database
  705. [ERROR: Invalid request - error code 0xA001C007. Please contact database administrator.]
  706. {{{{{{{{{{{{{{{{{{{{{{{{{{{{{{[[CRLF]]HORNWRIGHT INDUSTRIAL [[CRLF]]}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}[[CRLF]][[CRLF]]_Mineral Reclamation Systems Active_[[CRLF]][[CRLF]]Select the mineral reclamation project you wish to initiate:
  707. {{{{{{{{{{{{{{{{{{{{{{{{{{{{{{[[CRLF]]HORNWRIGHT INDUSTRIAL [[CRLF]]}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}[[CRLF]][[CRLF]]_Mineral Reclamation Systems Active_
  708. Iron
  709. ... initializing ...
  710. --- Iron reclamation initiated.[[CRLF]]--- Analyzing atmospheric status.[[CRLF]]--- Calculating air current directionality.[[CRLF]]--- Determining aerosolization precursors.[[CRLF]]---[[CRLF]]---[[CRLF]]---[[CRLF]]--- COMPLETE.[[CRLF]]--- Deposit precursors at designated burn sites.[[CRLF]]---[[CRLF]]--- WARNING: Hazardous conditions may be present at burn site!
  711. Black Titanium
  712. --- Black Titanium reclamation initiated.[[CRLF]]--- Analyzing atmospheric status.[[CRLF]]--- Calculating air current directionality.[[CRLF]]--- Determining aerosolization precursor requirements.[[CRLF]]---[[CRLF]]--- COMPLETE.[[CRLF]]--- Please deposit precursors at designated burn sites.[[CRLF]]---[[CRLF]]--- WARNING: Hazardous conditions may be present at burn site!
  713. --- Aluminum reclamation initiated.[[CRLF]]--- Analyzing atmospheric status.[[CRLF]]--- Calculating air current directionality.[[CRLF]]--- Determining aerosolization precursor requirements.[[CRLF]]---[[CRLF]]--- COMPLETE.[[CRLF]]--- Please deposit precursors at designated burn sites.[[CRLF]]---[[CRLF]]--- WARNING: Hazardous conditions may be present at burn site!
  714. --- Coal reclamation initiated.[[CRLF]]--- Analyzing atmospheric status.[[CRLF]]--- Calculating air current directionality.[[CRLF]]--- Determining aerosolization precursor requirements.[[CRLF]]---[[CRLF]]--- COMPLETE.[[CRLF]]--- Please deposit precursors at designated burn sites.[[CRLF]]---[[CRLF]]--- WARNING: Hazardous conditions may be present at burn site!
  715. --- Copper reclamation initiated.[[CRLF]]--- Analyzing atmospheric status.[[CRLF]]--- Calculating air current directionality.[[CRLF]]--- Determining aerosolization precursor requirements.[[CRLF]]---[[CRLF]]--- COMPLETE.[[CRLF]]--- Please deposit precursors at designated burn sites.[[CRLF]]---[[CRLF]]--- WARNING: Hazardous conditions may be present at burn site!
  716. --- Lead reclamation initiated.[[CRLF]]--- Analyzing atmospheric status.[[CRLF]]--- Calculating air current directionality.[[CRLF]]--- Determining aerosolization precursor requirements.[[CRLF]]---[[CRLF]]--- COMPLETE.[[CRLF]]--- Please deposit precursors at designated burn sites.[[CRLF]]---[[CRLF]]--- WARNING: Hazardous conditions may be present at burn site!
  717. --- Gold reclamation initiated.[[CRLF]]--- Analyzing atmospheric status.[[CRLF]]--- Calculating air current directionality.[[CRLF]]--- Determining aerosolization precursor requirements.[[CRLF]]---[[CRLF]]--- COMPLETE.[[CRLF]]--- Please deposit precursors at designated burn sites.[[CRLF]]---[[CRLF]]--- WARNING: Hazardous conditions may be present at burn site!
  718. --- Silver reclamation initiated.[[CRLF]]--- Analyzing atmospheric status.[[CRLF]]--- Calculating air current directionality.[[CRLF]]--- Determining aerosolization precursor requirements.[[CRLF]]---[[CRLF]]--- COMPLETE.[[CRLF]]--- Please deposit precursors at designated burn sites.[[CRLF]]---[[CRLF]]--- WARNING: Hazardous conditions may be present at burn site!
  719. --- Uranium reclamation initiated.[[CRLF]]--- Analyzing atmospheric status.[[CRLF]]--- Calculating air current directionality.[[CRLF]]--- Determining aerosolization precursor requirements.[[CRLF]]---[[CRLF]]--- COMPLETE.[[CRLF]]--- Please deposit precursors at designated burn sites.[[CRLF]]---[[CRLF]]--- WARNING: Hazardous conditions may be present at burn site!
  720. --- Ultracite reclamation initiated.[[CRLF]]--- Analyzing atmospheric status.[[CRLF]]--- Calculating air current directionality.[[CRLF]]--- Determining aerosolization precursor requirements.[[CRLF]]---[[CRLF]]--- COMPLETE.[[CRLF]]--- Please deposit precursors at designated burn sites.[[CRLF]]---[[CRLF]]--- WARNING: Hazardous conditions may be present at burn site!
  721. Research Wing Access
  722. Research Wing Access Terminal
  723. Brody,[[CRLF]][[CRLF]]Here's the tape. I've loaded it with my login credentials and a full copy of our database. The Mission Board lists all of our operations for the next two months. That should give you plenty of targets to hit.[[CRLF]][[CRLF]]I need to lay low for a while. Stick to the plan. If anything changes, I'll get a message to one of your men. Otherwise, I'll see you when it's time for the final operation.[[CRLF]][[CRLF]]Tell Thorpe I expect him to keep his end of the deal. Or I'll be coming for his head next.[[CRLF]][[CRLF]]Olivia Rivers
  724. Property of Vault Tec University
  725. Terminal: Blake, Michael
  726. <<<<<<<<<<<<<<< WARNING>>>>>>>>>>>>>>>[[CRLF]]UNABLE TO CONNECT TO UNIVERSITY INTRANET[[CRLF]]ONLY OFFLINE FILES AND DIRECTORIES ACCESSIBLE[[CRLF]]<<<<<<<<<<<<<<< WARNING>>>>>>>>>>>>>>>
  727. Course Syllabus Template
  728. VAULT TEC UNIVERSITY[[CRLF]][[CRLF]]Syllabus for: [Course Number] - [Course Name][[CRLF]]Semester: [Semester] [Year][[CRLF]]Professor: [Name][[CRLF]][[CRLF]] Contact Information[[CRLF]]Office: [Location] Office Hours: [Days] [Hours][[CRLF]]Phone: [Phone Number][[CRLF]][[CRLF]]Course Description:[[CRLF]] [Short description of the course][[CRLF]][[CRLF]]Course Objectives:[[CRLF]] [Descrption of expected lesson goals][[CRLF]][[CRLF]]Materials and Texts:[[CRLF]] [Item][[CRLF]] [Item][[CRLF]] [Item][[CRLF]][[CRLF]]Assignments:[[CRLF]] [Assignment][[CRLF]] [Assignment][[CRLF]] [Assignment][[CRLF]][[CRLF]]Grading:[[CRLF]] [Description of Grading][[CRLF]][[CRLF]]
  729. Notes to Self
  730. Guidestone Translation
  731. Jacquelyn has instructed me that she would feel safer if I moved the translation key offline. The woman is paranoid, but I don't disagree that it's for good reason. It is because of this that she insists on keeping the original notes with her. She says it's for the best, just in case someone gets to one of us, so none of us have all the pieces. Even Agent Wilson's taking precautions. We could be onto something big here.[[CRLF]][[CRLF]]Then again... I still maintain the runes are simply ancient petroglyphs left by the indigenous peoples of the region. Jacquelyn believes they may be extraterrestrial in nature, but I'll stick with Occam on this one. The hypothesis with the fewest assumptions is often the correct one.
  732. VTU Power Resource Terminal
  733. AUTHORIZED PERSONNEL ONLY
  734. Power Terminal
  735. Allocated power to Automated Research Lab
  736. Power.... Diverted.[[CRLF]][[CRLF]]CUSTOM WARNING: Bryant, the Dean will skin you alive if you're doing this without a slash 10-B. I shit you not.
  737. DATA CORRUPTED
  738. Welcome Greg!
  739. Greg's Terminal
  740. |=======================|[[CRLF]]| My Notes |[[CRLF]]|=======================|
  741. Day 45 - Version 0.34
  742. --------------------------------------------------[[CRLF]]Previous Test:[[CRLF]]--------------------------------------------------[[CRLF]]Not sure what happened to my previous notes. Probably need a terminal upgrade, but that's got to wait. Besides I doubt my past failures are going to be that helpful anyway. [[CRLF]][[CRLF]]--------------------------------------------------[[CRLF]]Version Notes:[[CRLF]]--------------------------------------------------[[CRLF]]- Got rid of the spinning pick axes on the front. As soon as they hit rock they either broke or the machine ground to a halt.[[CRLF]]- Swapped the motor out with one from the truck out back. It's a bit too powerful so still working on how to control the torque. It's also loud.
  743. Day 48 - Version 0.35
  744. --------------------------------------------------[[CRLF]]Previous Test:[[CRLF]]--------------------------------------------------[[CRLF]]Nearly ripped out the drill bit and the shaft melted. Not to mention the rumbling just about shook my building to the ground. Took no time at all for old Ms. Withers from across the street to start banging on my door. Told her it was an accident, but not sure she bought it.[[CRLF]][[CRLF]]--------------------------------------------------[[CRLF]]Version Notes:[[CRLF]]--------------------------------------------------[[CRLF]]- Changed out the bit on the front with one from the industrial equipment. [[CRLF]]- Wired in an old terminal to the circuit board to have it control the speed and torque.
  745. Day 55 - Version 0.36
  746. --------------------------------------------------[[CRLF]]Previous Test:[[CRLF]]--------------------------------------------------[[CRLF]]The mine foreman was back today asking about my work on the automated mining equipment I promised. Had to tell him something, but not sure he believes me any more than my neighbor. What am I supposed to do? I can tell him anything he wants to know about mining gear, but I know jack all about computers. I've got 1 week left to show him something.[[CRLF]][[CRLF]]--------------------------------------------------[[CRLF]]Version Notes:[[CRLF]]--------------------------------------------------[[CRLF]]- Swapped out the terminal for a salvaged Protectron's old circuit board. [[CRLF]]- Added the treads from a Sentry bot that Carl "procured"
  747. Day 63 - Version XX
  748. --------------------------------------------------[[CRLF]]Previous Test:[[CRLF]]--------------------------------------------------[[CRLF]]What a nightmare. That Protectron/industrial drill/sentry bot hybrid nearly swept off the foreman's head when I tried to show it off out back. Took him no time to cancel our contract and kill my future. I've sunk everything into this last ditch effort to update my business. If I don't act soon I am going to lose everything. I bet that crotchety, moneybags Ms. Withers would love that.[[CRLF]][[CRLF]]--------------------------------------------------[[CRLF]]Version Notes:[[CRLF]]--------------------------------------------------[[CRLF]][[CRLF]]
  749. /==============================\[[CRLF]]| Frederick Rivers |[[CRLF]]\==============================/[[CRLF]]PERSONAL JOURNAL - VOLUME 1[[CRLF]][[CRLF]]Please select an entry to view:
  750. 6/26/77
  751. Frederick Rivers, Personal Journal - 6/26/77[[CRLF]][[CRLF]]What do I even write here? Shannon always was into journaling, but I've never seen the appeal. No one's going to care about my memoirs.[[CRLF]][[CRLF]]Let's see. We finished off the basement with two days to spare. I might even have time to squeeze in that little folding screen I've been toying with.[[CRLF]][[CRLF]]Zack and his boys got the mainframe online this morning. I let him test out the Hall of Trials while I put it through its paces. Worked like a dream. Laser turrets are still a mite touchy, though. Burned that toupee clean off.
  752. 6/27/77
  753. Frederick Rivers, Personal Journal - 6/27/77[[CRLF]][[CRLF]]I still remember the day I met her. It was at a benefit dinner for the engineering institute. She was supposed to be a celebrity guest, but it was before her career really took off. No one knew her. I found her in a corner, started babbling on about my work on fabrication algorithms. And she actually cared. She was interested! No one was interested in my work![[CRLF]][[CRLF]]Her fans never give her enough credit. They only know her as an actress. But she's brilliant. She has vision. She understands my work, understands the value in exploring new ideas, new designs, without being subject to some giant corporation trying to exploit people for a quick buck. [[CRLF]][[CRLF]]We've always had an arrangement. Sometimes my projects bring in a little money. Sometimes they don't. It doesn't matter. She loves acting, and her royalties more than cover my costs. I get to dream. I get to experiment. I get to build things beyond her wildest imagination. And then we get to share them. Her reaction, her approval, means more to me than any profit or prize ever could.
  754. Frederick Rivers, Personal Journal - 6/29/77[[CRLF]][[CRLF]]She loved it. I've never seen her so happy.[[CRLF]][[CRLF]]It's been a long year, working on the design, swapping ideas with Kent, making sure I got all the details right. It cost - god, I don't even want to think about it. But it's done.[[CRLF]][[CRLF]]And right now, it's what she needs. She's been so worried about that damn television show, worried about 'making the jump' to TV. We don't need the money. But she wants to keep acting. It's what she loves. And if there's anything I can do to support her, I will.
  755. Frederick Rivers, Personal Journal - 10/6/77[[CRLF]][[CRLF]]Shannon's off to Boston, so it's just me and Olivia again. She's been kind of sullen lately. I think the stress is starting to get to her. I can't even keep up with all the tutors she has these days.[[CRLF]][[CRLF]]Her mother and I expect a lot from her. Maybe too much. But she's a phenomenal young woman. The best at whatever she sets her mind to. I see that potential. I just want to help her reach it.
  756. 10/21/77
  757. Frederick Rivers, Personal Journal - 10/21/77[[CRLF]][[CRLF]]The first thing you learn as an inventor is to recognize failure. I never remember to update this damn thing, so I'm giving it up. I got a fresh pallet of holotapes in today, so I'm going to try audio logs instead. Maybe I'll have more luck with that.
  758. Radiation Poisoning and Mutation
  759. You are advised to avoid radiation wherever possible, make use of Rad-X to improve your radiation resistance, and Rad-Away to cleanse yourslef of radiation built up in your blood and tissue. With all the radiation you will find out there, you might very well find yourself or a loved one developing strange maladies or growths, possibly even growing additional digits! Should you find yourself in this unfortunate position, try consuming large doses of Rad-Away. Do be careful, Rad-Away is an aggressive agent, and suppresses your body's natural immune system.[[CRLF]]
  760. -----------------------------------------------------[[CRLF]]The communications uplinks are key pieces to the SDS. The Scorched Detectors send their signals to the relay towers, and the uplink picks up on this and transmits the data to a satellite that then relays it back down to my amazing set up here.[[CRLF]][[CRLF]]We were able to set up one at each relay tower, but we still need one set up at Top of the World. If you've managed to find the uplink that Madigan lost there, you can trigger my next message with the Uplink Repaired option on the SDS terminal.
  761. Diehards Key
  762. Blank Holotape
  763. Blank holotape detected.[[CRLF]][[CRLF]]Resuming Copy operation (4 of 183)...[[CRLF]][[CRLF]]***ERROR***[[CRLF]]A disk read error occurred. Please remove and reinsert the holotape.
  764. ***ERROR***[[CRLF]]A disk read error occurred. Please remove and reinsert the holotape.
  765. ATLAS - Master Control
  766. Master Control Terminal
  767. Class Syllabus: Vault Health & Well-Being
  768. Physical Health Development Terminal
  769. .: Delbert's Private Journal :.
  770. Jan 15: On Faith
  771. January 15[[CRLF]][[CRLF]]I needed to write down my thoughts because I was losing faith. I am ashamed to admit it.[[CRLF]][[CRLF]]I witnessed the Wrath with my own eyes. The brightest of lights filled the sky, and I thought He had come for me and those of the Faith.[[CRLF]][[CRLF]]But we remain. Why? [[CRLF]][[CRLF]]Either He did not come, or we were not good enough. [[CRLF]][[CRLF]]I pray. I pray every moment I can. Nothing. I hear nothing. I used to hear something. I think? Did I? It's hard to remember. So long ago.
  772. Feb 20: Responders
  773. February 20[[CRLF]][[CRLF]]This past month I have struggled. I cooked a lot though. You know, it helps keep me calm to cook. Ingredients are so simple. Mix this and that and you got yourself a food.[[CRLF]][[CRLF]]Life, not so much. And the beyond? I don't know. I thought I did.[[CRLF]][[CRLF]]The Responders set up camp in town, they're a bunch of medical and firefighter types, and they plan to fix up survivors. I'm volunteering. This is something I know I can do.[[CRLF]][[CRLF]]
  774. Apr 15: Nightmares
  775. April 15[[CRLF]][[CRLF]]Devoting myself to cooking for these survivors and running the book club and the nightly survivors guilt meetings has been good for me.[[CRLF]][[CRLF]]But I still come home at night and I think... why? I was ready. I was ready my whole life for this.[[CRLF]][[CRLF]]What did I do wrong? [[CRLF]][[CRLF]]
  776. Jun 10: Weird Cows
  777. June 10[[CRLF]][[CRLF]]It makes me glad to see the Responders are taking in survivors so well. We need them, Lord knows. We need to rebuild this land.[[CRLF]][[CRLF]]I have been noticing a weird thing. Some of the animals are born different. At first I thought it was just a random fluke -- two headed cow, should go to the "Museum of Fakery" but then it happened again. [[CRLF]][[CRLF]]And again.[[CRLF]][[CRLF]]He doesn't make mistakes like this. [[CRLF]][[CRLF]]
  778. Sep 01: The Flood
  779. September 1[[CRLF]][[CRLF]]Weird cows are born more often than not, and I don't know what to say. Plants are weird too. Plants are merging, changing colors, I don't know what. [[CRLF]][[CRLF]]Maybe this is a recreation of our world like after the Flood? If so, we survivors had no Ark, no protection.[[CRLF]][[CRLF]]I stayed up all night cooking stew and corn pone for everyone here. There's a lot of us now. A lot of us aren't doing so good. [[CRLF]][[CRLF]]Some have lost faith in the Responders and ran to the Mountains to join gangs. I pray for them. I pray for us all, mind you.[[CRLF]][[CRLF]]
  780. Oct 10: Experiments
  781. Oct 10[[CRLF]][[CRLF]]The weird cows continue to be weird. I heard someone who arrived from over east of here call them Brahmin. I can't remember what regular cow tastes like anymore... or regular tomatoes for that matter.[[CRLF]][[CRLF]]I've set up an Experiment to monitor these things. I'm worried, what if the meat and vegetables here are hurting us? [[CRLF]][[CRLF]]I need to keep track of this to know for sure. In the meantime, I think old pre-packaged food is probably okay.[[CRLF]][[CRLF]][[CRLF]][[CRLF]]
  782. Nov 08: Gangs
  783. November 8[[CRLF]][[CRLF]]Bunch of old survivors came down to town from the Mountains. They're in a gang now. They wanted... stuff. They tore up my gardens and killed some cows. [[CRLF]][[CRLF]]I'm going to start putting some extra food in the pantry, just in case.[[CRLF]][[CRLF]]And I need to remember, they have a tough time up there. There can't be much to eat in the Mountains.[[CRLF]][[CRLF]]
  784. Dec 25: Our Future
  785. Dec 25[[CRLF]][[CRLF]]I brought all the weird cows down from the nearby farms and let them loose in the pastures. I think they'll stay by because I planted a bunch of good hay grass there.[[CRLF]][[CRLF]]In a couple months I'll build some gardens near the houses, and I'll set up some control groups of plants. [[CRLF]][[CRLF]]He didn't take us, so I need to make sure I'm ready for when He returns. This has to be just a trial. I have to do better. I need to make sure everyone here eats well and survives until the End.[[CRLF]][[CRLF]]
  786. Apr 25: Apology
  787. April 25[[CRLF]][[CRLF]]I have sunken my entire life lately into these experiments and feeding these survivors. [[CRLF]][[CRLF]]I've asked Him if this is enough. If he will come for me now. [[CRLF]][[CRLF]]Silence. [[CRLF]][[CRLF]]Is this punishment? I was in the war. I killed. I know I did these things. But I had to - they made me do it. I thought it was right, too. [[CRLF]][[CRLF]]How can I apologize now? [[CRLF]]
  788. Lucky Hole Mining Co.
  789. Personal Message System
  790. Strange Woman
  791. This old lady came by, asking for a tour of the mine. Told her no, place is dangerous, but that just made her mad. Kept muttering something under her breathe. Had to get the Protectrons to escort her out.[[CRLF]][[CRLF]]I'm going to make a call to Allegheny Asylum. See if they had any escapes recently. Poor woman. Hope she gets help.
  792. Closing Up
  793. Word came in to shut things down. About time. Hate to see a mine close, but this one is tapped out.[[CRLF]][[CRLF]]I was coming back from shutting down the pumps when I felt someone watching me. That old lady again, but this time she was with a couple friends. They asked again about the mine. Wanted to see the depths. Wanted me to show them.[[CRLF]][[CRLF]]God help me. I ran.
  794. Break In
  795. I don't know why, but I had to check the mine one last time. Sure enough, the locks we put up have all been smashed open.[[CRLF]][[CRLF]]Look, we don't want it. The mine. It's yours now. Just... stay down there, all right? Don't bother us, we won't bother you.[[CRLF]][[CRLF]]Deal?
  796. Training Volunteers
  797. TO: All Survivors[[CRLF]]FROM: Responder Ben-Ami[[CRLF]][[CRLF]]By now everyone has heard about what happened with Casey and the two young survivors that arrived from Sutton. It's tragic. There are no words. But he just didn't know... and they trusted him to know.[[CRLF]][[CRLF]]So we've decided that all Volunteers must now start as Volunteer Candidates first, and during this time we go over the basics now. Food, water, that sort of thing.[[CRLF]][[CRLF]]Casey decided to travel into the mountains to clear his head. We tried to persuade him to stay but it's his choice. We hope he'll return soon.
  798. Self-Serve Kiosk
  799. TO: All Survivors[[CRLF]]FROM: Responder Ben-Ami[[CRLF]][[CRLF]]The new kiosk should help us handle additional volunteers, should any arrive. Lately most of the survivors are too injured to help themselves, let alone others... but they see the kiosk as a sign that people will be arriving soon to help. [[CRLF]][[CRLF]]We need that hope.
  800. Kiosk Bugs
  801. TO: All Survivors[[CRLF]]FROM: Responder Ben-Ami[[CRLF]][[CRLF]]The Self-Serve Kiosk seems to have some issues... the message of the day keeps cycling every hour and every time I add a new volunteer, it doesn't save the profile or send the information to the admin terminal.
  802. Interviews
  803. TO: All Survivors[[CRLF]]FROM: Responder Ben-Ami[[CRLF]][[CRLF]]We are the survivors, folks. We are learning how to live out here, and we need to preserve and distribute this knowledge. [[CRLF]][[CRLF]]Do you know how to make clothing from animal hide? Determine a good berry from a poison one? Let's talk about it. Let's tell the world what we've learned.
  804. TO: All Responders, All Volunteers[[CRLF]]FROM: Responder Ben-Ami[[CRLF]][[CRLF]]Welcome, Responders and Volunteers! [[CRLF]][[CRLF]]Thanks for working with us. As you know, we are trying to cope with the influx of survivors that need our help. The new volunteer program is going to help us concentrate on medical help while volunteers focus on basic survival needs.[[CRLF]][[CRLF]]We are also collecting data for the Responders Database which will help us rebuild Appalachia one day. So please contribute data when you can.
  805. {Question 7/7} (Passing Score: 7/7)[[CRLF]][[CRLF]]You've captured a Scorched-infected man who you recognize as a childhood friend. What do you do?[[CRLF]]__________________________________________[[CRLF]][[CRLF]]
  806. Convince your friend to join the Responders
  807. Bring him back to the station for questioning
  808. End his life as mercifully as possible
  809. {{{{{{{{{{{{{{{{{{{{{{[[CRLF]]HORNWRIGHT INDUSTRIAL[[CRLF]]}}}}}}}}}}}}}}}}}}}}}}[[CRLF]][[CRLF]]Current User: Yvette Wiesman {Admin}[[CRLF]]____________________
  810. Archived Message - 9.27.77
  811. It's a tough decision, Annie. I need to think it over some more before I decide.[[CRLF]][[CRLF]]- Yvette[[CRLF]]___________________[[CRLF]]FROM: Annette Boxton {Admin}[[CRLF]][[CRLF]]It's up to you, darling. You can either come with me or you can keep chipping away at your soul in exchange for a couple pieces of silver every week.[[CRLF]][[CRLF]]All I know is that the miners the Hornwrights kicked to the curb with those robotic scabs had families. And I won't be a part of making them starve.[[CRLF]][[CRLF]] - Annie
  812. Archived Message - 9.29.77
  813. Ms. Hornwright,[[CRLF]][[CRLF]]That reporter was here again this morning, asking about the "Motherlode." Mentioned something about "toxic dump sites."[[CRLF]][[CRLF]]I told him I had no idea what he was talking about, like you told me, but I got the sense he didn't buy it. Is there something else I should have said?[[CRLF]][[CRLF]]And not to bother you too much, but I haven't heard a peep from HR about taking over Annie's position. You haven't heard anything, have you, Penny? [[CRLF]][[CRLF]] - Yvette
  814. Archived Message - 10.5.77
  815. Hi Ms. Hornwright,[[CRLF]][[CRLF]]Just wanted to check in. I saw your car outside, so I presume everything was all right for you and your dad down in Bramwell? I heard the rioters brought down one of the high-rise mansions. I was terrified it might've been yours.[[CRLF]][[CRLF]]They had some of those foul-mouthed Mr. Gutsy things patrolling our block in Charleston yesterday and today, but when I came outside today they were whining about not "gettin' to see any action" so I'm guessing the rioters kept to the south.[[CRLF]][[CRLF]]And is there really still fighting going on at the dig site in Mount Blair and down in Welch? Seems like the crazy is spreading like wildfire.[[CRLF]][[CRLF]] - Yvette
  816. Senior Thesis: Liam Hornwright
  817. Liam Hornwright's Workstation
  818. An experiment for determining the ability of canines to form a self-governing society. Basically, the experiment will involve a group of dogs trained to train other dogs to perform typically human run tasks. I've begun training my miniature schnauzer, Riley, to operate vault doors, which I think is a promising start to the experiment. I'd be happy to bring her in any time to demonstrate.
  819. Mr Matthews:[[CRLF]][[CRLF]]This proposal lacks any kind of substantial value and makes me seriously question your devotion to the project of the preservation of the human race. Please see me and we can talk about a serious proposal - if you can manage to find my office.[[CRLF]][[CRLF]]Best,[[CRLF]]Dean Harland Elliot[[CRLF]]President, Overseer Training Advisory Board
  820. ATLAS - Research Database
  821. Research Database Terminal
  822. Orienteering Terminal
  823. Welcome, Tomahawk Scout, to the exciting world of Orienteering. Earn your Orienteering Activity Badge by testing your navigation skills in a race for the fastest course completion time! Pick up a Control Card here, quickly find all active Control Points in the course and punch your card at each one. [[CRLF]][[CRLF]]Come back each week for a new course, and a chance to earn a new badge![[CRLF]][[CRLF]]Disclaimer: Tomahawk Scouts of America is not responsible for loss of life and/or limb due to any dangers faced on the trail including, but not limited to: falling rocks, hunting mishap, bear attack, falling from great heights, mudslides, starvation, or hypothermia. In the event of emergency, please refer to your Tomahawk Scout Handbook.[[CRLF]][[CRLF]]Do you wish to claim your Control Card and begin your course run?
  824. Candy Shoppe Office Terminal
  825. Prepare for the Now!
  826. Our motto at Vault-Tec is: "Prepare for the Future!" (TM) But, for you, fine citizen, the future has come, so you must "Prepare for the Now!" (TM)[[CRLF]][[CRLF]]This field manual will prepare you to meet that future where you will not only survive, but thrive!
  827. Eat food that won't eat you back!
  828. |=The Whitespring Presidential Cottage & Museum=|[[CRLF]]| - The Appalachian White House - |[[CRLF]][[CRLF]][[CRLF]]Please select a room for more information:
  829. State Dining Room
  830. - THE STATE DINING ROOM -[[CRLF]][[CRLF]]The State Dining Room at The Whitespring Presidential Cottage has hosted more than a dozen formal banquets with heads of state. [[CRLF]][[CRLF]]All of the furniture in this room is American-made, most dating to the eighteenth century. The most notable piece is the mahogany Grand Cabinet, which displays The Whitespring's Presidential Platinum China.[[CRLF]][[CRLF]]The display case in this room contains a saber carried by President Grant during the Vicksburg Campaign, when his primary sword was lost at the battle of Champion Hill and not recovered until the following day.
  831. Hall of Heroes
  832. - THE HALL OF HEROES -[[CRLF]][[CRLF]]The Hall of Heroes displays a fine collection of high-quality reproduction oil paintings commemorating America's Revolutionary War heroes.[[CRLF]][[CRLF]]Take in the breathtaking view of The Whitespring's legendary golf course from the President's Portico on the rear of the house. The deck chairs on the portico were purchased from the White House in 2042 following renovations to the White House pool.
  833. Social Parlor
  834. - THE SOCIAL PARLOR -[[CRLF]][[CRLF]]When not enjoying activities elsewhere on the property, the first family often retires to the Social Parlor on the first floor. The parlor features a comfortable space for casual discussions and evening entertainment, especially after a formal dinner.[[CRLF]][[CRLF]]The grand piano in this room has been played by several notable pianists (and innumerable presidential children). The cello, though once believed to be an original Stradivarius, was later determined to be a forgery, but remains with the house as an item of particular interest.
  835. Presidential Suite
  836. - THE PRESIDENTIAL SUITE -[[CRLF]][[CRLF]]Upstairs, the Presidential Suite provides an elegant respite for our distinguished guests. Notable pieces in this room include an antique television and phone from the Roosevelt White House, and a bureau that once belonged to President Millard Fillmore.[[CRLF]][[CRLF]]Although originally a traditional four-poster, the 1887 mahogany bed was refashioned into a more modern design following damage during remodeling in 2054. Please do not sit, stand, sleep, or jump on the Presidential Bed.
  837. Children's Suite
  838. - THE CHILDREN'S SUITE -[[CRLF]][[CRLF]]For decades, the Children's Suite has hosted the children and grandchildren of our Presidents.[[CRLF]][[CRLF]]Of particular note are toys donated by each of the children who have stayed in the cottage. Together, they represent different eras in American history, from an original 1903 Teddy Bear, through icons of the midcentury space race, to the modern Giddyup Buttercup.[[CRLF]][[CRLF]]The rather considerable wear on the antique furniture in this room is a testament to the many hours our young guests have enjoyed here.
  839. Advanced Mutations Lab Terminal
  840. Introductory statement about the new Advanced Mutations Program.[[CRLF]]TBD
  841. Advanced Mutations Program
  842. GOAL: Push FEV to its practical limits. [[CRLF]][[CRLF]]The Super Mutant program has shown great promise. By tweaking the genomes, we are able to cultivate different strains of the virus, which produce varying results. [[CRLF]][[CRLF]]Note: Most strains produce highly unstable results. Few are viable. Only genetic technicians above clearance level 5 are allowed access to the FEV recombinator, given prior approval by Dr. Elias Khan.
  843. Test Subject Reports
  844. Artillery Battery Terminal
  845. *** AUTHORIZED BROTHERHOOD PERSONNEL ONLY ***
  846. ARTILLERY BATTERY... Online.[[CRLF]]TARGET TELEMETRY... Detected but Not Acquired.[[CRLF]][[CRLF]]**WARNING**[[CRLF]]Hostile $TARGET_SCORCHED cluster detected. Deploy Forward Observer squad. Recon Scope required.[[CRLF]][[CRLF]]**ATTENTION**[[CRLF]]New personnel please register with this terminal so the Recon Scope syncs with the Artillery Forward Observer Automated System.
  847. ARTILLERY BATTERY... Offline.[[CRLF]]TARGET TELEMETRY... N/A.[[CRLF]][[CRLF]]**ATTENTION**[[CRLF]]New personnel please register with this terminal so the Recon Scope syncs with the Artillery's Forward Observer Automated System.
  848. New Registration
  849. SCANNING...[[CRLF]]SCANNING...[[CRLF]][[CRLF]]Pip-Boy detected...[[CRLF]]Handshake complete...[[CRLF]][[CRLF]]ARTILLERY BATTERY synced to new soldier... COMPLETE.[[CRLF]][[CRLF]]Brotherhood of Steel standard-issue Recon Rifle dispensed.
  850. Detail Forward Observer mission
  851. Assignment DISTANT THUNDER details commence.[[CRLF]][[CRLF]]MISSION BRIEF[[CRLF]]* Proceed to target location and use synced Recon Scope to acquire specified targets[[CRLF]]* Evacuate immediate vincinity[[CRLF]]* After artillery barrage, mop up stragglers[[CRLF]][[CRLF]]Ad victoriam!
  852. Artillery Battery Info
  853. Whenever the perimeter sensors pick up a mass of Scorched, Grant's wired up the Artillery Battery to spin up. The sensors aren't precise enough to use. A fire team with a spotter needs to go to the deployment zone and use a Recon Scope to mark enough targets for the batteries to fire.[[CRLF]][[CRLF]]Once the targets are marked, book it. The artillery will kill friends and foes alike.
  854. Perimeter Defense System
  855. Brotherhood of Steel Defense Terminal
  856. ATTENTION! ALL PERSONNEL![[CRLF]]Do NOT turn on the Defense System and Sonic Generator unless ordered by the brass. Every minute the system's on drains the power reserves.[[CRLF]][[CRLF]]Remember: Diligence is the key to victory.
  857. ACTIVE SENSORS... Enemy Targets Found.[[CRLF]][[CRLF]]SONIC GENERATOR... Operational and Ready.[[CRLF]][[CRLF]]POWER CYCLE... Commencing.[[CRLF]][[CRLF]]WARNING: Please wear ear protection at all times within 90 meters of the Sonic Generator. Do not stand within 3 meters of the Generator for any length of time.[[CRLF]][[CRLF]]The generator takes approximately one minute to fully cycle on.
  858. ACTIVE SENSORS... Enemy Targets Found.[[CRLF]][[CRLF]]SONIC GENERATOR... Offline.[[CRLF]][[CRLF]]!!! WARNING WARNING WARNING !!![[CRLF]]Sonic Generator must be repaired before Scorchbeast threat leaves the Protected Zone. Report to Scribe Grant to receive instructions on the emergency maintenance procedure for the Sonic Generator.
  859. ACTIVE SENSORS... No Enemy Targets Found.[[CRLF]][[CRLF]]Automated sensors do not detect any Scorchbeast swarms in range. Perimeter Defense System is OFFLINE.
  860. Obsolete Functions
  861. ***ERROR***[[CRLF]]Directory not found.
  862. Personal Diary - Entry 02
  863. It's been a week since I issued the "Man Versus Machine" challenge to Daniel Hornwright and most of the company seems to think it was a mistake. My son Bryce is behind me, he's always stuck by my side, but my eldest Bill thinks I'm crazy. He'd never dare say that to my face, but I hear the rumors and the water-cooler talk. [[CRLF]][[CRLF]]The team down in R&D have done a hell of a job with the Excavator Power Armor, but at the end of the day they've warned me we're still depending on the human element to drive the units. They say a human makes mistakes, but I say a robot malfunctions. Normally, that would level the playing field, with one important distinction. A robot doesn't care, it has no drive, no will to win. It only does what it's told and not an iota more. That's why we're going to win this contest and that's why we're going to end up on top.
  864. Personal Diary - Entry 03
  865. Today's the day. "Man Vs. Machine" is about to begin. [[CRLF]][[CRLF]]I couldn't sleep a wink last night, but at least my husband Brighton was home to keep my spirits up. Poor Harold, I called him maybe every hour on the hour at the lab to make sure every screw was tightened, and every axle was greased. He assures me the Excavator Power Armor is ready, and we've got the best men lining up to run it, but I still can't get this knot out of my stomach. I've sunk almost everything Garrahan has into this project. If we lose, I honestly don't know how we'll financially recover. I wonder how well Daniel Hornwright slept?
  866. Personal Diary - Entry 04
  867. It's funny how a minute difference in numbers can completely shatter your world. Why did we lose? How could we have been so unlucky? [[CRLF]][[CRLF]]Hornwright's damn Auto-Miner performed flawlessly. Not a single failure, not a single stall. And our men, I'm so proud of them. They worked until they could barely stand. Had they not been in the powered suits, I'm certain they would have fallen over with exhaustion. They tried, but it just wasn't enough. And now I must decide what to do. Do I close the doors? Do I pack up and move the operation to the Adirondacks? I have a lot of thinking to do. [[CRLF]][[CRLF]]There's the phone. I'm guessing it's Daniel. Time to fall on my sword.
  868. Personal Diary - Entry 05
  869. Someone once said "The best time to plant a tree was 20 years ago. The second best time is now." I'm sure whoever came up with that quote never ran a mining company, but their words ring true. [[CRLF]][[CRLF]]I can't give up, I can't throw away everything I worked so hard to achieve. Garrahan Mining will push through this dark time and we'll rise again. In an effort to increase mining output, I'm seriously considering Daniel's offer to lease some of their Auto-Miner units, but I'm not certain if it's the right thing to do. I must weigh our financial responsibilities against the welfare of my employees. [[CRLF]][[CRLF]]I've also started to think it's time that I step down. The Excavator Power Armor program has been scrapped, millions of dollars have gone to waste and there's no one to blame but myself. I just have to decide if I'm ready to hand over the reins to Bryce, or if he's ready to accept them.
  870. Forest Watch Terminal
  871. Welcome, Responder
  872. Network Status: 10-24 hour Delay Detected on data.[[CRLF]][[CRLF]]Surveillance indicates activity at all monitoring stations. Eyebots in each region are reporting but cannot efficiently cover the regions.[[CRLF]][[CRLF]]Alert: None.
  873. Network Status: All Network Units are patrolling the Forest Region actively. [[CRLF]][[CRLF]]Air Quality: Abyssmal, Unhealthy.[[CRLF]]Hostile Activity: Average.[[CRLF]]Fire Status: Minor flare-ups.[[CRLF]][[CRLF]]
  874. !!Alert!!
  875. Force Network Update
  876. Active Robotic Units: RS-287, RS-97, RS-219, RS-4419, RS-135, RS-3735. [[CRLF]][[CRLF]]The Forest Watch Network is reporting an incident. Details relayed to local Responder for investigation.
  877. Flatwoods Node: Sync Report
  878. Network Status: 2 hour Delay detected. Limited surveillance data reporting.[[CRLF]][[CRLF]]Last Report: Moderate activity detected.[[CRLF]][[CRLF]]Robotic Unit RS-287 checked in 2 hours ago. Last known coordinates transmitted to local Responder.
  879. Flatwoods Node: Synced
  880. Network Status: Active, no delay.[[CRLF]][[CRLF]]Last Report: Average activity detected.[[CRLF]][[CRLF]]Robotic Unit RS-287 checked in 1 minute ago.
  881. Helvetia Node: Sync Report
  882. Network Status: 3 hour Delay detected. Limited surveillance data reporting.[[CRLF]][[CRLF]]Last Report: Serious activity detected.[[CRLF]][[CRLF]]Robotic Unit RS-97 checked in 3 hours ago. Last known coordinates transmitted to local Responder.
  883. Helvetia Node: Synced
  884. Network Status: Active, no delay.[[CRLF]][[CRLF]]Last Report: Average activity detected.[[CRLF]][[CRLF]]Robotic Unit RS-97 checked in 23 seconds ago.
  885. Morgantown Node: Sync Report
  886. Network Status: 1 hour Delay detected. Limited surveillance data reporting.[[CRLF]][[CRLF]]Last Report: Minor activity detected.[[CRLF]][[CRLF]]Robotic Unit RS-219 checked in 1 hour ago. Last known coordinates transmitted to local Responder.
  887. Morgantown Node: Synced
  888. Network Status: Active, no delay.[[CRLF]][[CRLF]]Last Report: Minor activity detected.[[CRLF]][[CRLF]]Robotic Unit RS-219 checked in 1 minute ago.
  889. Point Pleasant Node: Sync Report
  890. Network Status: 4 hour Delay detected. Limited surveillance data reporting.[[CRLF]][[CRLF]]Last Report: Serious activity detected.[[CRLF]][[CRLF]]Robotic Unit RS-4419 checked in 4 hours ago. Last known coordinates transmitted to local Responder.
  891. Point Pleasant Node: Synced
  892. Network Status: Active, no delay.[[CRLF]][[CRLF]]Last Report: Significant activity detected.[[CRLF]][[CRLF]]Robotic Unit RS-4419 checked in 28 seconds ago.
  893. Summersville Node: Sync Report
  894. Network Status: 3 hour Delay detected. Limited surveillance data reporting.[[CRLF]][[CRLF]]Last Report: Minor activity detected.[[CRLF]][[CRLF]]Robotic Unit RS-135 checked in 3 hours ago. Last known coordinates transmitted to local Responder.
  895. Summersville Node: Synced
  896. Network Status: Active, no delay.[[CRLF]][[CRLF]]Last Report: No major activity detected.[[CRLF]][[CRLF]]Robotic Unit RS-135 checked in 1 second ago.
  897. Fairgrounds Node: Sync Report
  898. Network Status: 5 hour Delay detected. Limited surveillance data reporting.[[CRLF]][[CRLF]]Last Report: Massive activity detected.[[CRLF]][[CRLF]]Robotic Unit RS-3735 checked in 5 hours ago. Last known coordinates transmitted to local Responder.[[CRLF]][[CRLF]]
  899. Fairgrounds Node: Synced
  900. Network Status: Active, no delay.[[CRLF]][[CRLF]]Last Report: Average activity detected.[[CRLF]][[CRLF]]Robotic Unit RS-3735 checked in 39 seconds ago.
  901. Live Fire Training Course
  902. Live Fire Exercise Terminal
  903. ___INSTRUCTIONS___[[CRLF]]WARNING: Cadets are not advised to attempt this exercise without support.[[CRLF]][[CRLF]]This course was designed to prep cadets in the event of an actual Communist invasion using uncannily accurate mechanical representations.[[CRLF]][[CRLF]]TO PASS: Eliminate the "Communist Menace."[[CRLF]][[CRLF]]NOTE: Cadets must complete their Marksmanship, Agility, and Patriotism training before attempting this exercise. Cadets can register with the Master Sergeant in the Admin Building.
  904. _______________________[[CRLF]]ACCESS DENIED[[CRLF]]_______________________[[CRLF]][[CRLF]]Cadets must register with the base Sergeant before initiating any course activities.
  905. ___YOU_PASSED!___[[CRLF]]Well done, cadet! [[CRLF]][[CRLF]]You gave those Commies a beating they won't soon forget![[CRLF]][[CRLF]]Time to get out there and put those skills to good use against the Communist threat!
  906. Senior Members
  907. Responders: Senior Members[[CRLF]][[CRLF]]CHAVEZ, MARIA E[[CRLF]]Role: Senior Responder[[CRLF]]Assignment: Medical support, Responders HQ [[CRLF]][[CRLF]]HUDSON, CLAIRE L[[CRLF]]Role: Chief Medical Officer[[CRLF]]Assignment: Inoculation project, AVR Medical[[CRLF]][[CRLF]]KUMAR, SANJAY[[CRLF]]Role: Chief Engineer[[CRLF]]Assignment: Robot repair, Responder HQ[[CRLF]][[CRLF]]LARKIN, MELODY K[[CRLF]]Role: Combat trainer[[CRLF]]Assignment: Field manual project, Black Mountain Ordnance Works[[CRLF]][[CRLF]]NAKAMURA, JEFF T[[CRLF]]Role: Quartermaster[[CRLF]]Assignment: Reconnaissance and foraging, Morgantown
  908. Other Members
  909. ABERNATHY, JERRY P[[CRLF]]Role: Guard/Escort[[CRLF]]Assignment: Protect supply trains between Responder HQ and local farms[[CRLF]][[CRLF]]CASTLE, DEREK J[[CRLF]]Role: Guard/Escort[[CRLF]]Assignment: Rapid response team[[CRLF]][[CRLF]]CHANG, VERONICA D[[CRLF]]Role: Field Medic[[CRLF]]Assignment: Rapid response team[[CRLF]][[CRLF]]JONES, DARION T[[CRLF]]Role: Ammunition maker[[CRLF]]Assignment: Foraging, Black Mountain Ordnance Works[[CRLF]][[CRLF]]MCKEE, CHELSEA R[[CRLF]]Role: Mechanic[[CRLF]]Assignment: Forest Watch project, robot maintenance, Responder HQ[[CRLF]][[CRLF]]O'DELL, FELIX H[[CRLF]]Role: Emergency response trainer[[CRLF]]Assignment: Recruit training, Responder HQ[[CRLF]][[CRLF]]STRAUSS, DAVID P[[CRLF]]Role: Computer technician[[CRLF]]Assignment: Terminal maintenance and re-programming, Responder HQ[[CRLF]][[CRLF]]THOMPKINS, LILLIAN[[CRLF]]Role: Provisioner[[CRLF]]Assignment: Food and water resource management, Responder HQ[[CRLF]][[CRLF]]TRAYJOR, KEVIN J[[CRLF]]Role: Field Medic[[CRLF]]Assignment: Rapid response team[[CRLF]][[CRLF]]ZELNACK, RYAN T[[CRLF]]Role: Chems expert[[CRLF]]Assignment: Chems production, Responder HQ
  910. March Roster
  911. Current attendees for March training:[[CRLF]][[CRLF]]Ella Ames[[CRLF]]Casey Banks[[CRLF]]Randy Calloway[[CRLF]]Raleigh Clay[[CRLF]]Martha Clay[[CRLF]]Michael Clay[[CRLF]]Jacob Lerner[[CRLF]]Jesus Sunday[[CRLF]]Juan Diego Sunday[[CRLF]]Charlie Sutton
  912. Intense Radiation
  913. Poisonous Smoke
  914. Strangler Poison
  915. Blast Mine
  916. Orbital Strike Beacon
  917. Scorchbeast Strafe Attack Projectile
  918. Oil Bomb Salvo Projectile
  919. Oil Bomb Projectile
  920. TEST Bear Trap
  921. Barnes' Homemade Mine
  922. Tracking Isotopes
  923. Mothman Area Attack Projectile
  924. Orbital Scan Beacon
  925. Explosive Bait
  926. Mothman Sonic Attack Projectile
  927. Throwing Knife
  928. Dross
  929. Snallygaster Spit Attack Projectile
  930. MTNS05 Vox Grenade Projectile
  931. Arrow
  932. Overseer's Log - Free States
  933. Trappers Key Fragment
  934. Retirement
  935. Red Menace
  936. Helvetia Protectron Updates
  937. Overseer's Log - Charleston
  938. Goodbye Dad
  939. Lucy's Holotape
  940. Patrol 1: Training Exercise
  941. Welcome to the Future!
  942. Overseer's Log - Grafton
  943. Robot Virus
  944. Jacob's Holotape
  945. Order of Mysteries - Production Log #212
  946. Operation Free Watoga Log 322
  947. Overseer's Log - McClintock
  948. Ella's Research
  949. Reclamation Day: Your Survival Crate
  950. Overseer's Log - Top of the World
  951. Your New World!
  952. Order of Mysteries - Council Recording
  953. Order of Mysteries - Production Log #209
  954. Reclamation Day: Wilderness Survival
  955. Overseer's Log - Site Alpha
  956. Gourmands Key Fragment
  957. "Air Purifier" Project Delays
  958. Reclamation Day: Doing Your Job
  959. Responders Field Manual: Thrown Weapons
  960. Rita - The Fire Breather
  961. BoS Archive: ARP Background
  962. Soil Data
  963. Confessions of an Addict
  964. Order of Mysteries - Cryptos Holotape
  965. Bypass Holotape
  966. Message for Jeff
  967. Enola Walker's Story, Part 5
  968. Zeta Invaders
  969. Reclamation Day: Your C.A.M.P.
  970. Operation Summary - Blackwell
  971. Overseer's Log - Camp Venture
  972. Overseer's Log - Site Charlie
  973. Pipfall
  974. Order of Mysteries - Infirmary Log
  975. Barnes' Last Note
  976. Reclamation Day: As A Team
  977. Sideshow Snallygaster - Part 2
  978. Cutthroats Key Fragment
  979. Wastelad
  980. Patrol 3: Processing Center
  981. Kendyll's Holotape
  982. Order of Mysteries - Rank: Mistress
  983. Sensor Module Specs
  984. System Access Tape
  985. Order of Mysteries - Production Log #194
  986. Order of Mysteries - The Phantom Device
  987. The Beast of Grafton - Part 2
  988. Overseer's Log - Mountainside
  989. Flatwoods Tavern Purchase Order History
  990. Last words
  991. Responders Field Manual: Repair
  992. Enola Walker's Story, Part 1
  993. Water Data
  994. Who Goes There? - Part 2
  995. Patrol 4: Medical Center
  996. Antonio's Message
  997. Air Data
  998. Enola Walker's Story, Part 3
  999. Overseer's Log - Morgantown
  1000. Nari's Holotape
  1001. Order of Mysteries - Lewisburg
  1002. Vault 94 Community Council Recording
  1003. Survivor Stories collected by Dassa Ben-Ami
  1004. Damaged Holotape
  1005. Enola Walker's Story, Part 4
  1006. Senior Executive Exam Updates
  1007. E.R.P. Security Station Charlie
  1008. Responders Recruitment Holotape
  1009. Responders Field Manual: Disease
  1010. Sam Blackwell Interview, Pt. Two
  1011. Volunteer Training: Camping 101
  1012. WWWP Slither Slide 10172077 Daily
  1013. Happy Anniversary!
  1014. Grognak & The Ruby Ruins
  1015. Top of the World Ad Packet
  1016. Welcome to the Whitespring
  1017. Atomic Command
  1018. Overseer's Log - Site Bravo
  1019. Ella's Logs
  1020. Shannon Rivers' Recording
  1021. Jacqueline's Holotape
  1022. Sam Blackwell Interview, Pt. One
  1023. Order of Mysteries - Rank: Initiate
  1024. Order of Mysteries - The Blade of Bastet
  1025. The Fire Breathers
  1026. The Mothman Cometh - Part 1
  1027. WWWP Log Ride Entry 10172077 Daily
  1028. Automated Research Program 001: Scorchbeast
  1029. Overseer's Log - Vault 76
  1030. Overseer's Log - Allegheny
  1031. Order of Mysteries - Rank: Novice
  1032. Volunteer Training Program: Water
  1033. Melody Larkin: Dispatch
  1034. Project Siphon Holotape
  1035. Welcome to the Fire Breathers
  1036. Reclamation Day: Rebuilding
  1037. Fire Breathers Final Exam Briefing
  1038. Rory's Holotape
  1039. Responders Field Manual: Modding
  1040. Volunteer Training Program: Food
  1041. Order of Mysteries - Rank: Seeker
  1042. Arrest Warrant
  1043. Order of Mysteries - Pleasant Valley
  1044. Margie McClintock's Holotape
  1045. Holotape For Rose
  1046. Automatron
  1047. Overseer's Log - Flatwoods
  1048. Maria's Last Words
  1049. Enola Walker's Story, Part 6
  1050. Advanced Mutations Lab Recording
  1051. Vault 94 G.E.C.K. Recording
  1052. The Mothman Cometh - Part 2
  1053. The Beast of Grafton - Part 1
  1054. Overseer's Log - Fort Defiance
  1055. Overseer's Log - Firehouse
  1056. Nuka Tapper
  1057. Responders Field Manual: Placed Weapons
  1058. Charleston Herald Exclusive: The Motherlode
  1059. Blackwater Bandits Key Fragment
  1060. Volunteer Training Program: Shelter
  1061. Betsy Spinelli's Holotape
  1062. Curse of the Wendigo - Part 1
  1063. Vox Interpreter Holotape
  1064. Order of Mysteries - The Voice of Set
  1065. Randy's Holotape
  1066. Responders Field Manual: Radiation
  1067. Enola Walker's Story, Part 2
  1068. Patrol 2: Triage Center
  1069. Patrol 5: Control Tower
  1070. Reclamation Day: Hunting & Scavenging
  1071. Camp Guide Program v3.4
  1072. Sideshow Snallygaster - Part 1
  1073. TestSteveCTerminal3 Holotape
  1074. Where Now?
  1075. Curse of the Wendigo - Part 2
  1076. Who Goes There? - Part 1
  1077. Presidential Cottage Security Recording
  1078. Steeped Black Bloodleaf Tea
  1079. Mirelurk Softshell Cake
  1080. Canned Meat Stew
  1081. Starlight Berries
  1082. Egg Head Serum
  1083. Royal Jelly
  1084. Ash Rose
  1085. Grilled Radtoad
  1086. Carnivore Serum
  1087. Mothman Egg Omelette
  1088. Toxic Soot Flower
  1089. Phantom Device
  1090. Nuclear Wastewater
  1091. ¾
  1092. Speed Demon Serum
  1093. Dog Meat Steak
  1094. Disease Cure
  1095. Hotdog
  1096. Tasty Radscorpion Egg Omelette
  1097. Charred Scorchbeast Liver
  1098. Scorchbeast Brain
  1099. Steeped Gourd Blossom Tea
  1100. Crispy Flying Ant Bits
  1101. Cave Fungus Soup
  1102. Frog Egg
  1103. Stimpak: Diluted
  1104. Electrically Charged Serum
  1105. Bioluminescent Fluid
  1106. Sweet Blackberry Tea
  1107. Pumpkin
  1108. Pepper
  1109. Strangler Bloom
  1110. _Disease Chance Food 1 - Low
  1111. Pothole Potpie
  1112. Oak Holler Lager
  1113. Pickaxe Pilsner
  1114. Steeped Strangler Bloom Tea
  1115. New River Red Ale
  1116. Appalachili
  1117. Glowing Mass
  1118. Carrot Soup
  1119. Steeped Melon Blossom Chai
  1120. Cat Meat Steak
  1121. Perk Bubblegum
  1122. Fox Meat
  1123. _Disease Chance Food 0 - Base
  1124. Raw Fluorescent Flux
  1125. Glowing Meat Steak
  1126. Chameleon Serum
  1127. Frog Leg
  1128. Pumpkin Soup
  1129. Black Bloodleaf
  1130. Mountain Honey
  1131. Megasloth Mushroom
  1132. Spices
  1133. Stealth Boy Mark III
  1134. Raw Yellowcake Flux
  1135. Syrup
  1136. Owlet Meat
  1137. Steeped Fern Flower Tea
  1138. Radtoad Egg
  1139. Precursor 7516b
  1140. High-Radiation Fluids
  1141. Healing Factor Serum
  1142. Diseased Cranberries
  1143. Mutant Hound Stew
  1144. Corpse Seeds
  1145. Roast Megasloth
  1146. Tracking Dart
  1147. Steeped Aster Tea
  1148. Brain Fungus Soup
  1149. Twisted Muscles Serum
  1150. Raw Cobalt Flux
  1151. Steeped Tato Flower Tea
  1152. Broiled Scorchbeast Brain
  1153. Radtoad Omelette
  1154. Tato Salad Surprise
  1155. Melon Juice
  1156. Bloatfly Loaf
  1157. Salt
  1158. Raw Violet Flux
  1159. Scorchbeast Lung
  1160. Cranberry Juice
  1161. Unstable Isotope Serum
  1162. Rhododendron Flower
  1163. Healing Salve
  1164. Precursor 114b
  1165. Cramburger
  1166. Fried Deerskins
  1167. Pumpkin Pie
  1168. Mud Cookie
  1169. Scorchbeast Heart
  1170. Tarberry Juice
  1171. Plague Walker Serum
  1172. Corn Soup
  1173. Roasted Scorchbeast Heart
  1174. Steeped Thistle Tea
  1175. Firecracker Berry Juice
  1176. Blackwater Brew
  1177. Firecracker Berry
  1178. Toxic Goo
  1179. Metabolux Syringe
  1180. Cranberry Moonshine
  1181. Halloween Candy
  1182. Tato Soup
  1183. Precursor 7516a
  1184. Megasloth Mushroom Soup
  1185. Precursor 114a
  1186. Megasloth Meat
  1187. _Disease Chance Food 4 - Very High
  1188. Infused Bloodleaf Tea
  1189. Opossum Meat
  1190. Ionized Meat
  1191. Sunshine Oil
  1192. Glowing Resin
  1193. Mothman Egg
  1194. Eagle Eyes Serum
  1195. Tato Juice
  1196. Steeped Fever Blossom Tea
  1197. Glowing Fungus Soup
  1198. Cranberries
  1199. Mountain Hocks
  1200. Glowing Fungus Puree
  1201. Razorgrain Soup
  1202. _Disease Chance Food 3 - High
  1203. Sweetwater Special Blend
  1204. Antibiotics
  1205. Silt Bean Puree
  1206. Scorchbeast Liver
  1207. Corpse Flower Stamen
  1208. _Disease Chance Food 2 - Medium
  1209. Herbivore Serum
  1210. Marsupial Serum
  1211. Mutfruit Juice
  1212. Poached Angler
  1213. Firecap
  1214. Brain Bombs
  1215. Steeped Ash Rose Tea
  1216. Corpse Seed Juice
  1217. Sweet Tato Stew
  1218. Steeped Melon Bloom Tea
  1219. Vox Interpreter Dart
  1220. Smoked Scorchbeast Lung
  1221. Talons Serum
  1222. Scorchbeast Meat
  1223. Radrat Meat
  1224. Blackberry Juice
  1225. Irradiated Blood Pack
  1226. Chew Stick
  1227. Scorchbeast Steak
  1228. Strangler Pod
  1229. Bloodbug Pepper Steak
  1230. Bird Bones Serum
  1231. Empath Serum
  1232. Infused Soot Flower Tea
  1233. Grounded Serum
  1234. Adrenal Reaction Serum
  1235. Wild Blackberry
  1236. RadAway: Diluted
  1237. Silt Bean Soup
  1238. Blight Soup
  1239. Old Possum
  1240. Chitlins Con Carne
  1241. Sugar
  1242. Gourd Soup
  1243. Cream
  1244. Cranberry Meatball Grinder
  1245. Rad-X: Diluted
  1246. Raw Wolf Meat
  1247. Stimpak: Super
  1248. Steeped Carrot Flower Tea
  1249. Snaptail Reed
  1250. Sweet Mutfruit Tea
  1251. Corn Pone
  1252. Herd Mentality Serum
  1253. Raw Crimson Flux
  1254. Scaly Skin Serum
  1255. Steeped Strangler Pod Tea
  1256. Glowing Meat
  1257. Radtoad Leg
  1258. Blacksite Guard Key
  1259. Mothman Museum Key
  1260. Cell Key A6-KH
  1261. Whitespring Room 201 Card
  1262. ATLAS Utility Key
  1263. Silo Beta Access Code
  1264. Niraj's Password
  1265. Raleigh's Password
  1266. Biometric Data
  1267. West Tek Research Wing Access Code
  1268. RobCo Research Facility Keycard
  1269. Safe Key
  1270. Whitespring Room 206 Card
  1271. ID Card
  1272. Cell Key W9-FZ
  1273. Rusted Key
  1274. Blank Biometric ID Card
  1275. Sugar Grove Agent Access Keycard
  1276. Helvetia Post Office Key
  1277. Civic Center Booth Key
  1278. Presidential Cottage Password
  1279. Fortifications Key
  1280. Silo Gamma Access Code
  1281. Order of Mysteries Login
  1282. Mistress Olivia Rivers' Login
  1283. Cargobot Terminal Passcode
  1284. Old Biometric ID Card
  1285. Cell Key G3-KP
  1286. Miner's Key
  1287. ATLAS Director's Password
  1288. Stolen Terminal Passcode
  1289. TNT Dome Key 2
  1290. Cell Key B2-RS
  1291. Whitespring Room 204 Card
  1292. Hornwright Senior Executive ID
  1293. Vault 94 Engineering Wing Key
  1294. East Bridge Key
  1295. Police Jail Key
  1296. Raider Cache Keycard
  1297. Brody's Room Key
  1298. Garrahan Estate Access Keycard
  1299. Debug ID Card
  1300. Broadcast Station Key
  1301. Key to Clara's Box
  1302. Cabin 3 Safe Key
  1303. Reaperbot Daily Code
  1304. Headmistress Shannon Rivers' Login
  1305. Lucky Hole Key
  1306. Fujiniya Facility Password
  1307. Big Rig Trailer Key
  1308. Sam's Password
  1309. Penitentiary Key
  1310. Silo Beta Launch Code
  1311. Vault 94 Administrator Password
  1312. Sam's Password - Judith
  1313. Vault 63 Maintainence ID Card
  1314. Research Center Key
  1315. Mama Dolce's Manager ID Card
  1316. Brody's Password
  1317. Biometric ID Card
  1318. M. Greene Access Code
  1319. Bootlegger's Shack Key
  1320. Lieutenant Elizabeth Taggerdy's ID
  1321. Vault 94 Resident ID Card
  1322. RobCo Terminal Password
  1323. Whitespring Room 203 Card
  1324. TNT Dome Key 3
  1325. Brittle Key
  1326. Gregs Mine Supply Keys
  1327. Cell Key V5-XF
  1328. Vault 94 Maintainence ID Card
  1329. Safety Inspector's Key
  1330. Mistress Natasha Hunt's Login
  1331. Official Responders Volunteer Card
  1332. Sunnytop Ski Lanes Room 6 Key
  1333. Military ID Card
  1334. Hornwright R&D Clearance
  1335. Toolbox Key
  1336. Cell Key B9-AX
  1337. Vault 94 Maintainence Access Code
  1338. Sam's Safe Password - 561159
  1339. TEMP Silo Alpha Access Code
  1340. Hornwright HQ - Key to R. Vargas' Safe
  1341. Whitespring Room 202 Card
  1342. Camden Park Badge
  1343. Silo Gamma Launch Code
  1344. Big Bend Tunnel Door Key
  1345. Penitentiary Security Password
  1346. Hornwright HR Password
  1347. Fujiniya Base Security ID Card
  1348. Honey Haus Key
  1349. Principal's Safe Key
  1350. Aaronholt Granary Shed Key
  1351. Nuka-Cola Locker Key
  1352. Bed and Breakfast Key
  1353. Grafton Dam Keys
  1354. Poseidon Hazmat Storage Key
  1355. Vault 63 Resident ID Card
  1356. Cell Key R1-TT
  1357. West Bridge Key
  1358. Responders Bravo Station Key
  1359. Whitespring Room 205 Card
  1360. Congressional Access Card
  1361. Hornwright Estate Access Keycard
  1362. Gorge Junkyard Storage Key
  1363. Dyer Chemical ID Card
  1364. Jimmy's Terminal Password
  1365. Poseidon Plant Manager's Password
  1366. Test Elevator Keycard
  1367. Kerwood Mine Key
  1368. Watoga Mayor Safe Combination
  1369. Camp Venture Storage Room Key
  1370. Silo Alpha Launch Code
  1371. Bathroom Key
  1372. Clarksburg P.O. Box 12
  1373. Poseidon Plant Access Codes
  1374. Angelique
  1375. Default_RoseNanny
  1376. Rose
  1377. Bot-leby
  1378. Raging Honey Beast
  1379. Vera
  1380. Infected Radrat
  1381. Radrat
  1382. Camden Park Announcement
  1383. Announcement
  1384. Vendor
  1385. Sergeant Gutsy
  1386. AudioTemplateScorchedA
  1387. Fake Player 01
  1388. Gun Emplacement
  1389. MODUS
  1390. Soldier
  1391. Raider Corpse
  1392. Hulking Mega Sloth
  1393. Auto-Miner #J03-L
  1394. J03-L
  1395. Robobrain Sentry
  1396. Stratford
  1397. Scavenger
  1398. UniqueTestMrHandy
  1399. U.TestHandy
  1400. Scribe Grant
  1401. Grant
  1402. Cryptos
  1403. Chief Propulsion Officer
  1404. Actor A
  1405. Chally the Moo-Moo
  1406. Ash Forge System
  1407. Ash Forge
  1408. Strangler Queen
  1409. Cargobot
  1410. Prison Marshal
  1411. Marshall
  1412. Yao Guai Mother
  1413. Scorched Feral Ghoul
  1414. Farmhand Supervisor
  1415. Elder Roger Maxson
  1416. Elder Maxson
  1417. Protectron B
  1418. B.O.B
  1419. Confederate Guide
  1420. Dispersal Bot
  1421. Glowing Snallygaster
  1422. Giant Hermit Crab
  1423. Assaultron Patroller
  1424. Responder Corpse
  1425. Daniel Hornwright
  1426. Daniel
  1427. Protectron A
  1428. Parasitic Grafton Monster
  1429. Force Greeter
  1430. B.I.L.L.Y
  1431. B.I.L.L
  1432. Whitespring Fire Service Protectron
  1433. Responder Vendor
  1434. AudioTemplateCritterRadBeaver
  1435. Ranger Roy Barnes
  1436. Ranger Barnes
  1437. Freddy Wood
  1438. Jacqueline Murphy
  1439. Alderton
  1440. Robert
  1441. Clarice
  1442. EBS Voice
  1443. Devolved Radstag Doe
  1444. Hardball
  1445. Scorched Grafton Monster
  1446. Glowing Fog Crawler
  1447. Maj. Darion Jones
  1448. Whitespring Butler
  1449. Flintlock
  1450. Raphael
  1451. Yao Guai Cub
  1452. Interrogatron
  1453. Protectron Watoga Government Worker
  1454. Alexi Droyken
  1455. Brooke
  1456. Liberator Mk V
  1457. Protectron Butler
  1458. System Voice
  1459. Abbie
  1460. Communist Shock Trooper
  1461. Tweed
  1462. Cheryl
  1463. Small Forager Ant
  1464. Radant
  1465. Strangler Mirelurk
  1466. Brotherhood Corpse
  1467. AudioTemplateTick
  1468. Park Security
  1469. A.V.A.
  1470. Knight Wilson
  1471. Wilson
  1472. Whitespring Mr Gutsy
  1473. Mr Gutsy
  1474. Vincent May-Lilly
  1475. Chief
  1476. Boss
  1477. Jack
  1478. Glowing Cave Cricket
  1479. Whitespring Concierge
  1480. Responder Protectron
  1481. Medic melee
  1482. Foul Tick
  1483. Vendor Bot Phoenix
  1484. Phoenix
  1485. Overgrown Glowing Ant
  1486. Dane
  1487. Whitespring Turret
  1488. DMV Bot B2
  1489. Poole
  1490. Margaret
  1491. Liberator Mk III
  1492. Strangler Feral Ghoul
  1493. Alicia Faraday
  1494. Alicia
  1495. Ravenous Wendigo
  1496. Sherrif Scott Darcy
  1497. Scott Darcy
  1498. Scribe Hailey Takano
  1499. Scribe Takano
  1500. Auto-Miner #H4N-K
  1501. #H4N-K
  1502. Doc Stanley
  1503. Barbara Elizabeth
  1504. Sluggish Mega Sloth
  1505. Whitespring Bellman
  1506. Rufus
  1507. Whitespring Assaultron
  1508. Overridden Assaultron
  1509. AudioTemplateCritterOwl
  1510. Moe
  1511. Audience
  1512. Chief Targeting Officer
  1513. Vendor Bot Resin
  1514. Overgrown Forager Ant
  1515. Whitespring Sentry Bot
  1516. Communist Elite Trooper
  1517. Mythical Flatwoods Monster
  1518. Agent Grey
  1519. Boomer
  1520. Small Soldier Ant
  1521. Auto-Miner L4R-E
  1522. L4R-E
  1523. AudioTemplateSnallygaster
  1524. Merriman
  1525. Hemlock Holes Cook
  1526. Cook
  1527. Paladin Lizzy Taggerdy
  1528. Taggerdy
  1529. Timothy Wolfe
  1530. Test Corpse
  1531. Stalking Mothman
  1532. SnallyGaster
  1533. Army Officer
  1534. Curtis Wilson
  1535. Responder Sentry Bot
  1536. Alien Star Admiral
  1537. Vengeful Mothman
  1538. Antoine
  1539. Robot Waitstaff
  1540. Small Glowing Ant
  1541. TestMrHandy
  1542. TestHandy
  1543. Daz
  1544. Vertibird
  1545. Older Woman
  1546. Missile Silo Crew
  1547. AudioTemplateMoleMiner
  1548. Whitespring Chef
  1549. Cap'n
  1550. Scott Turner
  1551. Bill Breyer
  1552. Bill
  1553. Vin
  1554. Vendor Bot Greg
  1555. Greg
  1556. AudioTemplateMothman
  1557. Engineer
  1558. Liberator Mk I
  1559. Sam
  1560. Enclave Corpse
  1561. Whitespring Security Protectron
  1562. Quantum Deathclaw
  1563. Vile Tick
  1564. Brahmiluff Longhorn
  1565. BADTFL Agent Curtis Wilson
  1566. Communist Sympathizer
  1567. Liberator Mk 0
  1568. Auto-Miner J-0ULE
  1569. J-0ULE
  1570. Prison Guard
  1571. MODUS Terminal
  1572. Douglas Martin Schultz
  1573. Douglas Shultz
  1574. MTX Machinegun Turret Model
  1575. Turret Model
  1576. Resident Assistant
  1577. Cynthia
  1578. Executive R. Vargas
  1579. Grahm
  1580. Auto-Miner
  1581. Bloodrage Mirelurk
  1582. Nascent Snallygaster
  1583. Liberator Mk II
  1584. Cave Cricket Hunter
  1585. Responder EyeBot
  1586. Ella
  1587. Parasitic Radtoad
  1588. Liberator Mk IV
  1589. Pastor Salavar
  1590. Brooke Henderson
  1591. Default_76CharGenMrHandy
  1592. Bernie
  1593. David
  1594. Day o' Work Station
  1595. Work Station
  1596. Lead Engineer
  1597. Arktos Pharma Dispatch
  1598. Dispatch
  1599. Fog Ghoul
  1600. Margie McClintock
  1601. Margie
  1602. Lumbering Mega Sloth
  1603. Mr. Farmhand
  1604. Fabled Flatwoods Monster
  1605. Whitespring EyeBot
  1606. Roisterson
  1607. Mr. Messenger
  1608. Messenger
  1609. Project Somnus Director CAPT Joyce West
  1610. Joyce West
  1611. Hornwright Hiring System
  1612. Gulper Newt
  1613. Communist Trooper
  1614. Vault Dweller
  1615. Rover
  1616. Chloe
  1617. Robobrain Devastator
  1618. TestMothman
  1619. Enraged Fog Crawler
  1620. Zeke
  1621. Actor B
  1622. Activator
  1623. Scorched Berserker
  1624. Scorched Leader
  1625. Ragnarsdottir
  1626. Cunningham
  1627. Pendleton
  1628. Fireman
  1629. Mr Waiter
  1630. Auto-Miner DU-K3
  1631. DU-K3
  1632. Whitespring Security Chief
  1633. Soldier Ant
  1634. Vendor Bot Wallace
  1635. Wallace
  1636. Robobrain War Mind
  1637. Chief Telemetry Officer
  1638. Lure
  1639. Tanya Nguyen
  1640. Bendu
  1641. Kovac-Muldoon Platform
  1642. Kovac-Muldoon
  1643. Overridden Sentry Bot
  1644. Glowing Wendigo
  1645. Master Sergeant Gutsy
  1646. Quinn
  1647. Strangler Grafton
  1648. Wise Mothman
  1649. Scorched Radroach
  1650. Duncan McKann
  1651. Hornwright Security Robot
  1652. Survey Vertibot
  1653. Bendu Olo
  1654. Mega Sloth
  1655. Fetid Snallygaster
  1656. Auto-Miner #D3-B
  1657. #D3-B
  1658. Dead Responder
  1659. Whitespring Greeter
  1660. Union Guide
  1661. Chief Guidance Officer
  1662. Recon Cargobot
  1663. Whitespring Ms Maid
  1664. Ms Maid
  1665. Scorched Ant
  1666. Whitespring Mr Gardener
  1667. Mr Gardener
  1668. Vendor Bot Chad
  1669. Chad
  1670. Crowley
  1671. Launch Commander
  1672. Friedrich
  1673. Maxine Ballard
  1674. Mole Miner Boss
  1675. Alien Captain
  1676. Glowing Radtoad
  1677. Glowing Tick
  1678. Launch Control Chief
  1679. Ms Waitress
  1680. Helena
  1681. Aloe
  1682. Accept Date
  1683. Higgenbottom
  1684. Alien Lieutenant
  1685. Marie
  1686. Shooting Range Attendant
  1687. Attendant
  1688. Red Rocket Protectron
  1689. Comrade EyeBot
  1690. Missile Silo Mainframe
  1691. Enraged Grafton Monster
  1692. Mr. Gutsy Free States
  1693. Billingsley
  1694. Prickett's Fort Curator
  1695. Glowing Mirelurk Spawn
  1696. Protectron Chef
  1697. Courtney Kelly
  1698. B.O.B.B.Y
  1699. Judy
  1700. Motherlode System
  1701. Motherlode
  1702. Whitespring Protectron
  1703. AudioTemplateMegaSloth
  1704. Bellhop
  1705. Ride Attendant
  1706. Ride Worker
  1707. Whitespring Doorman
  1708. Sylvester Tate
  1709. Whitespring Medical Protectron
  1710. Beckham
  1711. Andrew Rhodes
  1712. Glowing Honey Beast
  1713. Theater Usher
  1714. Usher
  1715. Skulking Fog Crawler
  1716. Sara Samir
  1717. Hornwright Worker
  1718. Worker
  1719. Quartermaster Gutsy
  1720. Guide
  1721. Responder Mr. Gutsy
  1722. Cave Cricket Piercer
  1723. Agent
  1724. Bloody Snallygaster
  1725. Whitespring Docent
  1726. Squire Evelyn
  1727. Evelyn
  1728. Vendor Bot Mack
  1729. Mack
  1730. Glowing Mirelurk Queen
  1731. Kendyll Sims
  1732. Operations Director
  1733. Walter Griswold
  1734. Worthy
  1735. Whitespring Desk Clerk
  1736. Forager Ant
  1737. Census Taker
  1738. Vulture
  1739. Cavendish
  1740. Lucy Harwick
  1741. Flauresca
  1742. Mr. Gutsy Patroller
  1743. Strangler Grafton Monster
  1744. AudioTemplateCritterFox
  1745. Whitespring Ms Nanny
  1746. Ms Nanny
  1747. w00by
  1748. Putrified Honey Beast
  1749. Overridden Mr. Gutsy
  1750. Edie Bachmann
  1751. Edie
  1752. Sentry Bot Patroller
  1753. DMV Bot C1
  1754. Scorched Radrat
  1755. Tannin
  1756. AudioTemplateScorchedB
  1757. Unranked
  1758. Rita Wilcox
  1759. Blackwater Auto-Foreman
  1760. Follow Player
  1761. Scout Orson
  1762. Crutchley
  1763. Test Turret
  1764. Robobrain Tactician
  1765. Glowing Mega Sloth
  1766. Randy Calloway
  1767. Protectron Red Rocket
  1768. Storage Room Manager
  1769. Albino Radtoad
  1770. Nari Samir
  1771. Paladin Tally Glover
  1772. Penitentiary Guard
  1773. Whitespring Mr Janitor
  1774. Alexis
  1775. Whitespring Mr Handy
  1776. Wretched Tick
  1777. Carolyn
  1778. Paintball - Orange
  1779. Grafton Oil Bomb Ammo
  1780. Oil Bomb
  1781. Grafton Oil Bomb Salvo Ammo
  1782. Weaponized Nuka-Cola Quantum Ammo
  1783. Orbital Strike
  1784. Snallygaster Spit Attack Ammo
  1785. Plasma Core
  1786. Paddle Ball String
  1787. Crossbow Bolt
  1788. Scorchbeast Sonic Attack Ammo
  1789. Mothman Sonic Attack Ammo
  1790. Radtoad Spit
  1791. Scorchbeast Strafe Attack Ammo
  1792. 40mm Grenade Round
  1793. 40mm
  1794. .50 Caliber Ball
  1795. .50 Ball
  1796. Honey Beast Bee Swarm
  1797. Hatchet
  1798. Liberator Laser
  1799. Vox Grenade
  1800. Unarmed Scorched_LVL50
  1801. Unarmed Scorched
  1802. Grafton Oil Bomb Salvo
  1803. Crossbow
  1804. Single Shot Ver 1
  1805. Level40 Test10mm
  1806. TestWeapon_ExplosionNuka
  1807. Eyebot Bolt
  1808. TestWeapon MultAdd 50% TEMPLATE
  1809. MothmanStalk
  1810. Unarmed Grafton
  1811. Mole Miner Gauntlet
  1812. Unarmed Liberator
  1813. Unarmed Mole Miner
  1814. TestWeapon RadiationExposure Damage
  1815. Light Machine Gun
  1816. Level20 Test10mm
  1817. AoE Attack
  1818. No Curves
  1819. CUT 10mm
  1820. Sound Grenade
  1821. Enclave Plasma
  1822. Compound Bow Right Handed
  1823. TestWeapon_CrippleAndLimbDMG
  1824. Presidential Gauss Rifle
  1825. 10mm Submachine Gun
  1826. Unarmed Scorched_LVL40
  1827. Death Tambo
  1828. Unarmed Honey Beast Bee Swarm
  1829. Flatwoods Monster Laser
  1830. 50 Cal Machine Gun
  1831. Pickaxe
  1832. Grafton Oil Bomb
  1833. Drill
  1834. Barnes' Handmade Mine
  1835. Legendary 10mm
  1836. TestWeapon_Bleed
  1837. Unarmed Scorched_LVL30
  1838. MothmanAttack
  1839. Karma Syringer
  1840. Vox
  1841. Single Action Revolver
  1842. M79 Grenade Launcher
  1843. Damage curve
  1844. Auto Grenade Launcher
  1845. TestWeapon MultAdd 50% MOD
  1846. Gatling Plasma
  1847. Pump Action Shotgun
  1848. Audio Grenade
  1849. Honey Beast Bee Swarm Spawn
  1850. Unarmed Flatwoods Monster
  1851. Combat Shotgun PUMP TEST
  1852. War Drum
  1853. Vorpal
  1854. Scorchbeast Sonic Attack
  1855. Compound Bow Both Handed
  1856. Compound Bow Left Handed
  1857. Protest Sign - Dad Needs Job
  1858. TestWeapon_Stagger
  1859. PharmaBot_Right_Spray
  1860. Protest Sign - Give Jobs Back
  1861. Unarmed MegaSloth
  1862. Unarmed Tick
  1863. Unarmed Snallygaster
  1864. Test10mm
  1865. Protest Sign - Ain't a Commie
  1866. Missile LauncherTEST
  1867. Ultracite Laser
  1868. Protest Sign - Jobs
  1869. Unarmed Angler
  1870. Radtoad Tongue
  1871. Tick Blood Spray
  1872. Radium
  1873. Unarmed Honey Beast
  1874. PharmaBot_Middle_Spray
  1875. Single Shot Ver 2
  1876. Protest Sign - People First
  1877. TestWeapon_Shock
  1878. Nailer
  1879. Ski Sword
  1880. Unarmed Scorched_LVL20
  1881. Protest Sign - Men Not Machines
  1882. Scorchbeast Strafe Attack
  1883. Unarmed Radtoad
  1884. TestWeapon_ExplosionQuantum
  1885. Ancient Blade
  1886. Unarmed Wendigo
  1887. Unarmed ScorchBeast
  1888. Vault 76 10mm
  1889. Protest Sign - Block the Bot
  1890. Unarmed Mirelurk Spawn
  1891. Unarmed Scorched_LVL10
  1892. PharmaBot_Left_Spray
  1893. TestWeapon_Base
  1894. TestWeapon_ExplosionCherry
  1895. Thirst Zapper
  1896. Snallygaster Spit Attack
  1897. Rose's Syringer
  1898. TestWeapon Standard Damage
  1899. Unarmed Mothman
  1900. TestWeapon SC
  1901. Rapid Fire
  1902. Vertibot Signal Grenade
  1903. Spear
  1904. Gatling Gun
  1905. Protest Sign - Want to Work
  1906. Black Powder Blunderbuss
  1907. Bone Club
  1908. Golf Club
  1909. TestWeapon Multi Damage types
  1910. The Dragon
  1911. Anti-Scorched 10mm Submachine Gun
  1912. Protest Sign - Against Automation
  1913. Level30 Test10mm
  1914. Unarmed Frog
  1915. Sentry Bot Right Laser Gatling
  1916. TestWeapon_ShockStun
  1917. Sickle
  1918. Fire Axe
  1919. Level10 Test10mm
  1920. Protest Sign - Jobs or Blood
  1921. Black Powder Rifle
  1922. Bone Hammer
  1923. Meteoritic Sword
  1924. Multi-Purpose Axe
  1925. TestWeapon Energy Damage
  1926. Bowie Knife
  1927. TestWeapon_ShockAndBleed
  1928. Level50 Test10mm
  1929. Unarmed Alien
  1930. Grant's Saber
  1931. Pitchfork
  1932. TestWeapon_Fire
  1933. Ultracite Gatling Laser
  1934. TestWeapon_Poison
  1935. Guitar Sword
  1936. Rocking Chair
  1937. Powered Door
  1938. Upright Piano
  1939. Play
  1940. Vault-Tec Ag Center Mainframe
  1941. Electric Chair
  1942. Tuba
  1943. Robot Workbench
  1944. Enter Code
  1945. CharGen WakeUp
  1946. Flute
  1947. Extractor Armor
  1948. Sympto-matic
  1949. Phoropter Prototype
  1950. Bunk Bed
  1951. Violin
  1952. Steel Guitar
  1953. First Aid Station
  1954. Toilet Seat
  1955. Acoustic Guitar
  1956. Bass
  1957. Workbench Keywords No Furniture
  1958. Tinker's Workbench
  1959. Grand Piano
  1960. Security Desk
  1961. Pip-Boy Console
  1962. Power Cycle 1000
  1963. Snare Drum
  1964. Harmonica
  1965. Barricade
  1966. Test Activate Script Chair
  1967. Banjo
  1968. Trumpet
  1969. Slot Machine
  1970. No Keyword or Furniiture Workbench
  1971. Cello
  1972. CarMini01Static_LN
  1973. Gather
  1974. Crackletail
  1975. Copper Vein
  1976. Mine
  1977. Decay Vine
  1978. Rhododendron
  1979. CranBogPineStump02_LN
  1980. Gamma Dogwood
  1981. TreeStump02_LN
  1982. CranBogPineStump04_LN
  1983. Crystal Vein
  1984. TreeStumpSMarsh01_LN
  1985. MtnTopRedPineStump02_LN
  1986. Glow Pod
  1987. TreeForestStump01_LN
  1988. Blast Berry
  1989. SportsCar01_Static_LN
  1990. TreeStumpSMarsh02_LN
  1991. Nuka Root
  1992. Gravel Pit
  1993. TreeLog01_LN
  1994. TruckHulkStatic_LN
  1995. TreeCutLogStump01_LN
  1996. Blast Cap
  1997. Fission Fruit
  1998. DLC04_Vehicle_CarCoupe_Dirt02_LN
  1999. Wild Fission Fruit
  2000. Aluminum Vein
  2001. DLC03GenLogStraight02b_LN
  2002. MtnTopRedPineStump01_LN
  2003. Bright Blight
  2004. Red Hot Bloom
  2005. Ionized Cackleberry
  2006. Bleach Dogwood
  2007. Kiloton Creeper
  2008. Starlight Creeper
  2009. Volatile Fever Blossom
  2010. Cranberry
  2011. Junk Pile
  2012. Black Titanium Deposit
  2013. CarCoupe05_Static_LN
  2014. Wood Pile
  2015. SportsCar03_Static_LN
  2016. Silver Vein
  2017. Giant Pitcher Plant
  2018. VaultTecVan01HulkStatic_LN
  2019. TreeStumpBurnt01_LN
  2020. Diseased Cranberry
  2021. Aluminum Deposit
  2022. Geiger Blossom
  2023. TreeCutLogLong01_LN
  2024. Rich Black Titanium Vein
  2025. Ultracite Vein
  2026. CarCoupe_Postwar_Cheap02_LN
  2027. Black Titanium Vein
  2028. TreeCutLogSplit02_LN
  2029. Coal Vein
  2030. Vehicle_Cheap_SportsCar01_Dirty_LN
  2031. Coal Deposit
  2032. Neutron Pod
  2033. Aftershock Stalk
  2034. Enlightened Fungus
  2035. DLC04_Vehicle_CarCoupe_Dirt01_LN
  2036. TreeBlastedForestBurntStump03_LN
  2037. CarCoupe02_Static_LN
  2038. Silver Deposit
  2039. Glowing Mutshoot Fungus
  2040. Phosphate Deposit
  2041. DLC03GenLogStraight01a_LN
  2042. TreePineToxicStump01_LN
  2043. Lead Deposit
  2044. TreeBlastedForestBurntStump02_LN
  2045. TreeBlastedForestDestroyedStump01_LN
  2046. TreeBeachPineStump01_LN
  2047. TreeBlastedForestBurntStump01_LN
  2048. TreeStumpBurnt02_LN
  2049. TreeDriftwoodLog03_LN
  2050. CarCoupe01_Static_LN
  2051. DLC04_Vehicle_CarFrame_Dirt01_LN
  2052. Raydodendron
  2053. Vehicle_Cop_Car_Rusted_LN
  2054. CarFrame04Static_LN
  2055. CranBogPineStump03_LN
  2056. Crystal Outcropping
  2057. TreeBlastedForestDestroyedStump03_LN
  2058. Mega Sloth Mushrooms
  2059. CarCoupe_Postwar_Cheap01_LN
  2060. Bomb Berry
  2061. CarFrame03Static_LN
  2062. SportsCar_Postwar_Cheap03_LN
  2063. Gloam Sap
  2064. CarCoupe_Postwar_Cheap04_LN
  2065. SportsCar_Postwar_Cheap01_LN
  2066. Iron Vein
  2067. CarCoupe_Postwar_Cheap05_LN
  2068. Boom Bloom
  2069. DLC03GenLogStraight01b_LN
  2070. SportsCar02_Static_LN
  2071. CarCoupe_Postwar_Cheap03_LN
  2072. Uranium Vein
  2073. DLC04_Vehicle_SportsCar_Dirt01_LN
  2074. CranBogPineStumpHero02_LN
  2075. Uranium Deposit
  2076. Blackberry
  2077. TreeStump01_LN
  2078. TreeCutLogShort01_LN
  2079. CarCoupe03_Static_LN
  2080. Vehicle_Cheap_CarFrame01_Dirty_LN
  2081. Afterwind Vine
  2082. Ultracite Outcropping
  2083. TreeCutLogLong02_LN
  2084. Snaptail
  2085. TreePineToxicStump02_LN
  2086. TreeStumpSMarsh03_LN
  2087. TreeBlastedForestDestroyedStump02_LN
  2088. Flash Fern
  2089. Gold Vein
  2090. SwampStump01_LN
  2091. Oil Seep
  2092. VaultTecVan01BlueHulkStatic_LN
  2093. Quantum Leaf
  2094. TreeCutLogSplit01_LN
  2095. Lead Vein
  2096. Half-Life Hips
  2097. CarFrameCheap01_LN
  2098. Iron Deposit
  2099. TreePineToxicStump04_LN
  2100. CranBogPineStump05_LN
  2101. Megaton Melon Blossom
  2102. SportsCar04_Static_LN
  2103. CarFrame05Static_LN
  2104. EngineCarStatic01_LN
  2105. TreeCutLogShort02_LN
  2106. Gold Deposit
  2107. Rad Rose
  2108. Copper Deposit
  2109. Radberry
  2110. DLC03GenLogStraight02a_LN
  2111. Irradiroot
  2112. DLC04_Vehicle_SportsCar_Dirt02_LN
  2113. Gigagrain
  2114. SportsCar_Postwar_Cheap02_LN
  2115. CranBogPineStumpHero01_LN
  2116. CranBogPineStump01_LN
  2117. SportsCar_Postwar_Cheap04_LN
  2118. TreePineToxicStump03_LN
  2119. Jet Boat
  2120. Wall - Half
  2121. Junk Wall
  2122. Wall - Full Slant
  2123. Wall - Top Arch
  2124. Perimeter Wall Railing
  2125. Wall - Doorway
  2126. Meat DigestiveGoo
  2127. Wall - Slant
  2128. Inert Flora Specimen
  2129. Metal DigestiveGoo
  2130. Phosphorous Canister
  2131. Reactive Flora Specimen
  2132. AS_wigstand_temphair
  2133. Beaver Dam
  2134. AS_wigstand_m
  2135. Potassium Canister
  2136. Test Destruction Wall
  2137. Control Console
  2138. Silicon Canister
  2139. Bridge Section
  2140. Nitrogen Canister
  2141. Dross Tire Container
  2142. Unstable Flora Specimen
  2143. Oxygen Canister
  2144. Dross Box
  2145. Whitespring Shuttle Bus
  2146. Golf Ball Bucket
  2147. DigestiveGoo
  2148. High-Energy Flora Specimen
  2149. Charged Flora Specimen
  2150. Boxes
  2151. Crate and Pipes
  2152. Overseer Trailer
  2153. Vault-Tec Super-Reactor Core
  2154. Architecture
  2155. Architecture\BLDKIT\Siding\Lobby\
  2156. Uranium Barrel
  2157. Crates and Floors
  2158. SetDressing\Vault94
  2159. Architecture\SkiResort\
  2160. Crate and Pipe
  2161. Tank
  2162. Crate and Ladder
  2163. Crate and Girders
  2164. Crate and Plywood
  2165. Loot
  2166. Utility - Hallway & Doorways
  2167. Domestic - Prefab Corner
  2168. Vault - Cafeteria
  2169. Nursery - Corner
  2170. Domestic - Prefab Mid
  2171. Utility - Corner
  2172. Vault - Left Arrow
  2173. Common Room - Corner
  2174. Disciple Totem
  2175. F
  2176. Atrium - Prefab Corner
  2177. Wall Sconce
  2178. Ball Track - Curve Right
  2179. Overseer - Wall Doorway
  2180. Dispenser
  2181. Atrium - Wall Bottom
  2182. Atrium - Prefab End
  2183. Water Tower
  2184. Bust
  2185. Night Stand
  2186. Nursery - Mid
  2187. Perimeter Wall
  2188. J
  2189. Atrium - Column Bottom
  2190. Spinning Wheel
  2191. Clinic - Window
  2192. Oil Lamp post
  2193. Security - Corner Doorway
  2194. Utility - Prefab Doorway
  2195. C
  2196. Upper Floor
  2197. Lockers
  2198. Small Letter - S
  2199. Scanning Module
  2200. Utility - Prefab Corner
  2201. Cardboard Display
  2202. S
  2203. Security - Mid
  2204. Whitespring Painting
  2205. Foundation with Stairs
  2206. Nightstand
  2207. Utility - Stairs
  2208. Scarecrow
  2209. Vault - Clinic
  2210. Atrium - Prefab Wall
  2211. Utility - 3 Way
  2212. Utility - Doorway Endcap
  2213. Bridge
  2214. Wide Hall
  2215. Security - Wall
  2216. Utility - Prefab Window
  2217. Wooden Foundation
  2218. A
  2219. Ball Track - Curve Right - 360
  2220. Security - Window
  2221. Common Room - Mid
  2222. Prison Defense
  2223. Utility - Transition to Domestic
  2224. Television Stand
  2225. Vault - Commissary
  2226. Atrium - Column Top
  2227. Snap Tester
  2228. Overseer - Mid
  2229. x
  2230. Atrium - Doorway Mid
  2231. Vault-Girl Statue
  2232. D
  2233. Melee
  2234. Location_Center_Marker
  2235. Security - Wall Doorway
  2236. Coal Chunk
  2237. Rafter
  2238. Q
  2239. Utility - Hallway w/ Window
  2240. H
  2241. Location_Water_Edge_Marker
  2242. LocationOutsideEntranceMarker
  2243. Atrium - Doorway Top
  2244. Atrium - Hanging Floor Corner
  2245. Atrium - Corner Mid
  2246. Small Punctuation - Period
  2247. Quarters - Wall
  2248. Domestic - Prefab Window
  2249. W
  2250. Cafeteria - Mid
  2251. Domestic - Stairs
  2252. Quarters - Mid
  2253. Y
  2254. Atrium - Prefab Inner Corner
  2255. Clothing
  2256. Cryogenic Grenades
  2257. O
  2258. Atrium - End
  2259. Atrium - Ceiling
  2260. Domestic - Doorway Insert
  2261. Small Number - 2
  2262. Ticket Roll
  2263. Small Letter - C
  2264. Atrium - Hanging Floor
  2265. Admission Gate
  2266. Quarters - Wall Doorway
  2267. G
  2268. Trim
  2269. Atrium - Wall Mid
  2270. Domestic - 4 Way
  2271. Atrium - Window Top
  2272. Domestic - Transition to Utility
  2273. Traffic Light
  2274. Domestic - Prefab Doorway
  2275. Atrium - Corner Bottom
  2276. Domestic - Hallway w/ Window
  2277. Defensive Wall - Wedge
  2278. Whitespring Sign
  2279. Small Number - 1
  2280. Perimeter Wall Frame
  2281. E
  2282. Atrium - Column Mid
  2283. Prickett's Fort Admission
  2284. Location_Edge_Marker
  2285. Wide Hall - 3 Way
  2286. Stairs with Floor
  2287. Atrium - Prefab Doorway
  2288. Utility - Stairwell
  2289. Atrium - Inner Corner Bottom
  2290. Ball Track - Ramp High
  2291. M
  2292. Atrium - Floor
  2293. P
  2294. Loose Board
  2295. Quarters - Window
  2296. T
  2297. Atrium - Window Bottom
  2298. Common Room - Window
  2299. Mounted Bloodbug
  2300. Domestic - Corner
  2301. Common Room - Wall
  2302. Tesla Gun
  2303. Quarters - Corner Doorway
  2304. Clinic - Wall
  2305. Nuka-Cola Clock
  2306. Railroad Track Bumper
  2307. Ball Track - Curve Left - 360
  2308. Atrium - Doorway Bottom
  2309. Picnic Blanket
  2310. Atrium - Inner Corner Mid
  2311. Atrium - Overseer Window
  2312. U
  2313. Side Table
  2314. L
  2315. Overseer - Column
  2316. Vault-Tec Super-Reactor Shield
  2317. Atrium - Inner Corner Top
  2318. Utility - Prefab Mid
  2319. Atrium - Ceiling & Floor
  2320. N
  2321. Cuckoo Clock
  2322. Atrium - Corner Top
  2323. Wooden Foundation with Stairs
  2324. Cafeteria - Wall Doorway
  2325. Atrium - Column
  2326. Small Number - 8
  2327. Vault - Residential
  2328. Atrium - Prefab Column
  2329. Z
  2330. Domestic - Prefab Wall
  2331. Atrium - Window Mid
  2332. Utility - Wall Endcap
  2333. Nursery - Wall Doorway
  2334. R
  2335. Wide Hall - Corner
  2336. Sonic Generator
  2337. Clinic - Mid
  2338. Cap
  2339. Pipe Revolver Forceful Stock
  2340. Gauss Rifle Long Recon Scope
  2341. Pipe Bolt-Action Glow Reflex Sight
  2342. Ultracite Gatling Laser Aligned Charging Barrels
  2343. Red Tie Mr. Fuzzy
  2344. Ultracite Gatling Laser Charging Barrels
  2345. Pump Action Shotgun Long Barrel
  2346. Metal Armor Medium Armor
  2347. Pipe Gun Calibrated Receiver
  2348. Pipe Gun Swift Magazine
  2349. Lever Action Rifle True Long Barrel
  2350. Specimen Jar
  2351. Yellow Mr. Fuzzy Pencil
  2352. Laser Gun Refined Beta Wave Tuner
  2353. Combat Shotgun Compensator
  2354. Pipe Revolver Stabilized Short Barrel
  2355. Stuffed Polar Bear
  2356. Toxic Barrel
  2357. Combat Heavy Armor
  2358. Raider Medium Armor
  2359. Combat Rifle Calibrated Receiver
  2360. Robot Armor BioCommMesh Torso Mod
  2361. Protein Sequence, Super Mutant
  2362. Fuel Tank
  2363. .44 Hardened Receiver
  2364. Gatling Plasma Standard Receiver
  2365. Double-Barrel Shotgun Speedy Receiver
  2366. Pipe Revolver Aligned Stub Barrel
  2367. Trapper Buttressed Arm Mod
  2368. Black Titanium Ore
  2369. Chattingham's Passcode
  2370. Enclave Plasma Gun Short Barrel
  2371. Pipe Bolt-Action Standard Receiver
  2372. Laser Gun Standard Long Barrel
  2373. Pipe Revolver Standard Sights
  2374. Pipe Bolt-Action Standard Compensator
  2375. Assault Rifle Standard Short Stock
  2376. Baseball Bat Rocket Mod
  2377. Robot Armor Standard Helmet Mod
  2378. Ultracite Laser Gun Stabilized Automatic Barrel
  2379. Tin Pitcher
  2380. Ultracite Ore
  2381. Radium Rifle Short Scope
  2382. Pipe Gun Standard Magazine
  2383. Arthur Wood's Lighter
  2384. Combat Shotgun Precise Stock
  2385. Red Transmitter
  2386. Valid Ballot
  2387. Checker Tie Mr. Fuzzy
  2388. Doll Head
  2389. Scorched Ashes
  2390. Double-Barrel Shotgun Stabilized Short Barrel
  2391. Enclave Plasma Gun Aligned Sniper Barrel
  2392. Radium Rifle Aligned Short Barrel
  2393. Crushed Yellow Canister
  2394. Pipe Gun Compensator
  2395. Scout Armor Cushioned
  2396. M79 Full Stock
  2397. Western Revolver Standard Receiver
  2398. Pipe Bolt-Action Standard Long Scope
  2399. Pipe Gun Perforating Magazine
  2400. 10mm Submachine Gun Aligned Long Barrel
  2401. Plasma Gun Aligned Flamer Barrel
  2402. .44 Casing
  2403. Robot Armor Enameled Torso Mod
  2404. Pipe Bolt-Action True Short Barrel
  2405. Radium Rifle Aligned Long Barrel
  2406. Lever Action Rifle True Receiver
  2407. 10mm Submachine Gun Standard Stock
  2408. Western Revolver Vigorous Receiver
  2409. 10mm Focused Receiver
  2410. Metal Armor Heavy Armor
  2411. Double-Barrel Shotgun True Receiver
  2412. Marine Tempered
  2413. Single Action Revolver Standard Grip
  2414. Combat Shotgun Reflex Sight (Circle)
  2415. Pump Action Shotgun Iron Sights
  2416. Firework Shell - Peony Blue Recipe
  2417. Enclave Plasma Gun Stablilized Sniper Barrel
  2418. Combat Rifle Precise Stock
  2419. Robot Armor Lighter Build Limb Mod
  2420. Pipe Gun Precise Recoil Grip
  2421. Scout Armor Padded
  2422. Shotgun Shell Casing
  2423. Small Right Antler
  2424. Marine Hardened
  2425. Metal Armor Standard
  2426. Laser Gun Medium Night Vision Scope
  2427. 10mm Glow Sights
  2428. Assault Rifle Stabilized Long Barrel
  2429. Pipe Gun Refined .45 Receiver
  2430. Pipe Bolt-Action Precise Grip
  2431. Clarksburg Brew Bottle
  2432. Lever Action Rifle Tuned Receiver
  2433. 50 Cal Machine Gun Standard Magazine
  2434. Plasma Gun Comfort Stock
  2435. Radium Rifle Stabilized Stock
  2436. Western Revolver Calibrated Receiver
  2437. Gold-Plated Glass
  2438. Gauss Rifle Precise Stock
  2439. Lever Action Rifle Short Night Vision Scope
  2440. Protein Sequence, Mutation
  2441. Plasma Gun Forceful Stock
  2442. Combat Rifle Glow Sights
  2443. 10mm Precise Grip
  2444. Grain Mash
  2445. Pipe Bolt-Action Hasty .38 Receiver
  2446. Mole Miner Gauntlet 2 Bladed
  2447. Combat Rifle Stabilized Stock
  2448. Robot Heavy Armor Torso Mod
  2449. Creature Deterrent Recipe
  2450. Pipe Bolt-Action Calibrated Receiver
  2451. Robot Armor Ultra-Light Build Torso Mod
  2452. Laser Gun Comfort Stock
  2453. Leather Light Armor
  2454. Megasloth Claw
  2455. Pipe Bolt-Action Critical .38 Receiver
  2456. Western Revolver Stabilized Short Barrel
  2457. Robot Armor Weighted Limb Mod
  2458. HH-3A Capacitor
  2459. Ultracite Gatling Laser Gamma Wave Emitter
  2460. Lever Action Rifle Fierce Receiver
  2461. Double-Barrel Shotgun True Long Barrel
  2462. Lever Action Rifle Short Barrel
  2463. Raider Heavy Armor
  2464. Western Revolver Hardened Receiver
  2465. Combat Shotgun Short Night Vision Scope
  2466. Orbital Strike Beacon Schematics
  2467. Plasma Gun True Sniper Barrel
  2468. Combat Rifle Speedy Receiver
  2469. Mining Light
  2470. Lever Action Rifle Short Stock
  2471. Gatling Gun Long Barrel
  2472. Single Action Revolver Ivory Grip
  2473. Raider Light Armor
  2474. Solvent Suppressor
  2475. Laser Gun Precise Stock
  2476. Single Action Revolver Standard Receiver
  2477. Pipe Bolt-Action Comfort Grip
  2478. 10mm Reflex Sight (Circle)
  2479. MG42 Drum Magazine
  2480. Radium Rifle Tweaked Receiver
  2481. Trapper Lead Lined Torso Mod
  2482. Orange Tie Mr. Fuzzy
  2483. Old Possum Bottle
  2484. Scout Armor Pneumatic
  2485. Western Revolver Refined Receiver
  2486. Trapper Pocketed Torso Mod
  2487. Large Glass Jar Top
  2488. Protein Sequence, Mirelurk
  2489. Firework Shell - Palm Silver Recipe
  2490. Lever Action Rifle True Stock
  2491. Broken Uplink
  2492. Robot Heavy Armor Leg
  2493. Combat Rifle Perforating Magazine
  2494. Pipe Bolt-Action Stabilized Short Barrel
  2495. Pipe Gun Glow Sights
  2496. Assault Rifle Aligned Long Barrel
  2497. Volatile Materials Box
  2498. Robot Armor Shadowed Arm Mod
  2499. Oak Holler Lager Bottle
  2500. Plasma Gun Sniper Barrel
  2501. Module Instructions
  2502. Hunting Rifle Precise .38 Receiver
  2503. Trapper Muffled Limb Mod
  2504. Scout Armor Shadowed
  2505. Hardened Mass
  2506. Plasma Gun Stabilized Splitter
  2507. Marine Custom Fitted Limb Mod
  2508. Protein Sequence, Molerat
  2509. Pillow
  2510. Lever Action Rifle Reflex Sight (Dot)
  2511. Ultracite Gatling Laser Standard Barrel
  2512. Pipe Gun Hardened Receiver
  2513. Pump Action Shotgun Stabilized Medium Barrel
  2514. Ultracite Laser Gun Standard Automatic Barrel
  2515. Gauss Rifle Medium Scope
  2516. Leather Medium Armor
  2517. Gatling Plasma Standard Nozzle
  2518. Pipe Gun Forceful Stock
  2519. Combat Rifle True Stock
  2520. .44 Forceful Grip
  2521. Radium Rifle Muzzle Brake
  2522. Robot Light Armor Arm Mod
  2523. Food Dehydrator
  2524. Trapper Hardened Arm Mod
  2525. Hunting Rifle Standard Receiver
  2526. Robot Armor Ultra-Light Build Limb Mod
  2527. Submachine Gun Scorched Killer Mod
  2528. Combat Shotgun Muzzle Brake
  2529. Pump Action Shotgun Medium Barrel
  2530. Pipe Bolt-Action Standard Medium Scope
  2531. 10mm Short Barrel
  2532. Western Revolver Aligned Short Barrel
  2533. Robot Armor Stabilized Limb Mod
  2534. 10mm Perforating Magazine
  2535. Laser Gun Standard Long Scope
  2536. Silver Ore
  2537. Uranium Ore
  2538. Pipe Gun Comfort Grip
  2539. Gold Table Knife
  2540. Assault Rifle Standard Magazine
  2541. Creature Attractant Recipe
  2542. Pipe Gun True Grip
  2543. Pleasant Valley Claim Ticket
  2544. Pump Action Shotgun Speedy Receiver
  2545. Radium Rifle Medium Night Vision Scope
  2546. Plasma Gun Calibrated Capacitor
  2547. Radium Rifle Severe Receiver
  2548. Mine Suit Filter
  2549. Hunting Rifle Piercing Magazine
  2550. Assault Rifle Swift Magazine
  2551. Rusty Canister
  2552. Enclave Plasma Gun Gamma Wave Emitter
  2553. Plasma Gun Reflex Sight
  2554. 10mm True Stub Barrel
  2555. Pipe Revolver Bruising Grip
  2556. Radium Rifle Medium Scope
  2557. 10mm Submachine Gun Forceful Grip
  2558. .44 Precise Grip
  2559. 10mm Large Magazine
  2560. Enclave Plasma Gun Stabilized Short Barrel
  2561. Pipe Gun Tuned Receiver
  2562. Plasma Gun True Capacitor
  2563. Lever Action Rifle True Short Barrel
  2564. Paper Cutter
  2565. Radium Rifle Stabilized Short Barrel
  2566. Pipe Revolver Comfort Full Stock
  2567. Pump Action Shotgun Suppressor
  2568. Combat Shotgun Drum Magazine
  2569. Laser Gun Short Night Vision Scope
  2570. Bird Decoration
  2571. Combat Rifle Tuned Receiver
  2572. Laser Gun Snappy Capacitor
  2573. Broken Doll
  2574. Silver Tie Mr. Fuzzy
  2575. Assault Rifle Standard Short Scope
  2576. Hunting Rifle Refined .38 Receiver
  2577. Assault Rifle True Stock
  2578. Marine Standard
  2579. Scout Armor Pocketed
  2580. Gatling Plasma Reflex Sight
  2581. 10mm Submachine Gun True Stub Barrel
  2582. Gatling Laser Refined Beta Wave Tuner
  2583. Combat Medium Armor
  2584. Laser Gun Hair Trigger Capacitor
  2585. Gauss Rifle Standard Sights
  2586. Robot Armor Enameled Arm Mod
  2587. Leather Standard
  2588. Robot Armor Deep Pocketed Limb Mod
  2589. Crushed Rusty Canister
  2590. Assault Rifle Quick Magazine
  2591. 10mm Swift Magazine
  2592. Pipe Revolver Calibrated Receiver
  2593. M79 Short Stock
  2594. Black Transmitter
  2595. Golf Club Mace
  2596. Bubblegum Bear
  2597. Ultracite Gatling Laser Refined Beta Wave Tuner
  2598. Assault Rifle Long Night Vision Scope
  2599. Golf Tee
  2600. Chainsaw Dual Bar
  2601. Pipe Revolver True Receiver
  2602. Combat Shotgun Bruising Stock
  2603. Radium Rifle Long Barrel
  2604. Iron Ore
  2605. Combat Shotgun True Stock
  2606. Gauss Rifle Standard Capacitors
  2607. Marine Lighter Build Torso Mod
  2608. Fan Motor
  2609. Gauss Rifle Stinging Capacitors
  2610. Mr. Fuzzy Token
  2611. Growth Enhancer Recipe
  2612. Pipe Bolt-Action Refined .38 Receiver
  2613. Pipe Bolt-Action Speedy Receiver
  2614. Hunting Rifle True Short Barrel
  2615. Chez Vivi Alarm Clock
  2616. Pipe Bolt-Action Stabilized Stub Barrel
  2617. Ruby Tie Mr. Fuzzy
  2618. Plasma Gun Aligned Sniper Barrel
  2619. Ski Sword Metal Shards
  2620. 10mm Submachine Gun Hardened Receiver
  2621. Hunting Rifle Vicious Receiver
  2622. Lever Action Rifle Medium Night Vision Scope
  2623. Mr. Handy Torso Bottom Armor
  2624. Pipe Revolver Vicious Receiver
  2625. Toilet Paper
  2626. Metal Medium Armor
  2627. Laser Gun True Stock
  2628. Mirelurk Attractant
  2629. Doll Left Arm
  2630. .44 True Receiver
  2631. Mason Jar
  2632. Plasma Gun Calibrated Beta Wave Tuner
  2633. Gold Fork
  2634. 10mm Piercing Magazine
  2635. Assault Rifle Steadfast Receiver
  2636. Small Glass Jar Top
  2637. Protein Sequence, Mole Miner
  2638. 10mm True Short Barrel
  2639. Handmade Rifle Scorched Killer Mod
  2640. Orange Drinking Glass
  2641. Double-Barrel Shotgun Vicious Receiver
  2642. Plasma Gun Long Night Vision Scope
  2643. Hunting Rifle .50 Receiver
  2644. Fatman Nuka-Nuke Launcher Mod
  2645. Gatling Laser Gamma Wave Emitter
  2646. Assault Rifle True Short Barrel
  2647. Combat Rifle Automatic Receiver
  2648. Water Testing Kit
  2649. Gauss Rifle Standard Barrel
  2650. Plasma Gun Stabilized Short Barrel
  2651. Left Hand Blue Space Laser
  2652. Ultracite Gatling Laser True Receiver
  2653. Spooky Mr. Fuzzy Pencil
  2654. Scout Armor Lead Lined
  2655. Bag of Dogwood Fertilizer
  2656. Wendigo Teeth
  2657. Gatling Laser Standard Reflex Sight
  2658. Large Right Antler
  2659. Enclave Plasma Gun Precise Stock
  2660. Assault Rifle Drum Magazine
  2661. .44 Standard Reflex Sight
  2662. 10mm Recon Scope
  2663. Ski Sword Skate Blade
  2664. Combat Rifle Standard Long Scope
  2665. Double-Barrel Shotgun Standard Receiver
  2666. Double-Barrel Shotgun Tuned Receiver
  2667. Combat Shotgun Reflex Sight (Dot)
  2668. Lever Action Rifle Comfort Stock
  2669. Robot Armor Standard Leg Mod
  2670. Pipe Bolt-Action Short Night Vision Scope
  2671. Assault Rifle Bruising Stock
  2672. Combat Shotgun Standard Short Scope
  2673. .44 Comfort Grip
  2674. Ultracite Gatling Laser Beam Focuser
  2675. Assault Rifle Standard Long Barrel
  2676. Lever Action Rifle Hardened Receiver
  2677. Assault Rifle Piercing Magazine
  2678. Combat Rifle Large Magazine
  2679. Pipe Bolt-Action Vicious Receiver
  2680. Gauss Rifle Stabilized Shielded Barrel
  2681. Double-Barrel Shotgun Forceful Short Stock
  2682. Pipe Bolt-Action Suppressor
  2683. Lever Action Rifle Aligned Short Barrel
  2684. Enclave Plasma Gun True Sniper Barrel
  2685. Combat Rifle True Receiver
  2686. 10mm True Long Barrel
  2687. Pipe Bolt-Action Standard Short Barrel
  2688. Robot Armor Enameled Leg Mod
  2689. Protein Sequence, Deathclaw
  2690. Robot Amor Brawling Limb Mod
  2691. Combat Rifle Standard IronSights
  2692. Robot Armor Lead Lined Limb Mod
  2693. Combat Shotgun Aligned Short Barrel
  2694. Completed FEV Virus Canister
  2695. Protein Sequence, Rad Scorpion
  2696. Upgraded Motor
  2697. Pipe Bolt-Action .38 Receiver
  2698. Combat Rifle Long Night Vision Scope
  2699. KidSecure ID - Freddy Wood
  2700. Enclave Plasma Gun Short Scope
  2701. Digested Goo
  2702. Hunting Rifle Precise Stock
  2703. Gatling Laser True Receiver
  2704. Combat Rifle Standard Reflex Sight (Dot)
  2705. Robot Armor Lighter Build Torso Mod
  2706. Assault Rifle Stabilized Short Barrel
  2707. 10mm True Grip
  2708. Gauss Rifle Short Night Vision Scope
  2709. Scout Armor Braced
  2710. Marine Ultra-Light Build Limb Mod
  2711. .44 Speedy Receiver
  2712. Enclave Plasma Gun Long Recon Scope
  2713. Lever Action Rifle Long Barrel
  2714. Gauss Rifle Swift Capacitors
  2715. Radium Rifle Snappy Receiver
  2716. Pump Action Shotgun Snappy Receiver
  2717. Combat Rifle Standard Reflex Sight (Circle)
  2718. Caps Bobblehead
  2719. Pipe Revolver Refined Receiver
  2720. Plasma Gun Short Night Vision Scope
  2721. Copper Ore
  2722. 10mm Submachine Gun Perforating Magazine
  2723. Hunting Rifle Standard Magazine
  2724. Feral Ghoul Blood Sample
  2725. Positioning Sensor
  2726. Radbear
  2727. Combat Shotgun Suppressor
  2728. Hunting Rifle Refined .50 Receiver
  2729. .44 Standard Short Scope
  2730. Pipe Bolt-Action Long Recon Scope
  2731. Gatling Plasma Standard Magazine
  2732. Combat Rifle Piercing Magazine
  2733. Empty Canister
  2734. Combat Rifle True Short Barrel
  2735. Tato Mash
  2736. Pipe Revolver Stabilized Full Stock
  2737. Travel Ticket
  2738. Red Star Pin
  2739. Combat Shotgun Long Night Vision Scope
  2740. Pipe Gun Stabilized Short Barrel
  2741. Hunting Rifle Muzzle Brake
  2742. Gatling Plasma Rifled Barrel
  2743. Test Misc Item
  2744. Plasma Gun True Flamer Barrel
  2745. Chainsaw Long Bow Bar
  2746. Radium Rifle Reflex Sight
  2747. Laser Gun Stabilized Short Barrel
  2748. Western Revolver Comfort Grip
  2749. Large Glass Jar Ring
  2750. 10mm Stabilized Short Barrel
  2751. Robot Armor Polished Arm Mod
  2752. Wellington's Passcode
  2753. Aluminum Coolant Canister
  2754. Firework Shell - Peony Red Recipe
  2755. Double-Barrel Shotgun True Short Stock
  2756. Combat Shotgun Glow Sights
  2757. Double-Barrel Shotgun Scorched Killer Mod
  2758. Radium Rifle Standard Magazine
  2759. Combat Rifle Comfort Stock
  2760. Enclave Plasma Gun Aligned Automatic Barrel
  2761. 10mm Submachine Gun Aligned Stub Barrel
  2762. M79 Standard Receiver
  2763. Ultracite Gatling Laser Stabilized Long Barrel
  2764. Plasma Gun Vicious Capacitor
  2765. Yellow Canister
  2766. Pipe Gun Piercing Magazine
  2767. 10mm Rapid Automatic Receiver
  2768. Assault Rifle Standard Short Barrel
  2769. Enclave Plasma Gun Long Scope
  2770. Combat Rifle Precise .38 Receiver
  2771. Western Revolver Fierce Receiver
  2772. Pipe Gun Stabilized Long Barrel
  2773. Pipe Bolt-Action Standard Ironsights
  2774. Radium Rifle Refined Receiver
  2775. Miner Suit Scrap
  2776. Wood Bucket
  2777. .44 Calibrated Receiver
  2778. Laser Gun True Capacitor
  2779. Assault Rifle Aligned Short Barrel
  2780. Western Revolver True Grip
  2781. Marine Buttressed
  2782. Gatling Gun Medium Magazine
  2783. Combat Shotgun Standard Sights
  2784. Pump Action Shotgun Vicious Receiver
  2785. Gauss Rifle Reflex Sight
  2786. Pipe Bolt-Action Precise .38 Receiver
  2787. Combat Shotgun Short Recon Scope
  2788. Assault Rifle Standard Medium Scope
  2789. Plasma Gun True Stock
  2790. Pipe Gun Severe Receiver
  2791. Combat Shotgun Vicious Receiver
  2792. Pipe Revolver Precise Grip
  2793. Weather Change Shell - Clear
  2794. Lever Action Rifle Medium Scope
  2795. Radium Rifle Large Magazine
  2796. Hunting Rifle Suppressor
  2797. Single Action Revolver Long Barrel
  2798. Lever Action Rifle Severe Receiver
  2799. Pump Action Shotgun True Medium Barrel
  2800. KidSecure ID
  2801. Combat Rifle Muzzle Brake
  2802. Dirty Old Teddy Bear
  2803. Small Glass Jar Ring
  2804. Assault Rifle Tweaked Automatic Receiver
  2805. Combat Rifle Hardened Receiver
  2806. Framed Lighthouse Photo
  2807. Pipe Revolver Stabilized Stub Barrel
  2808. Mr. Handy Fuel
  2809. Laser Gun Forceful Grip
  2810. New River Red Ale Bottle
  2811. Radstag Blood Sample
  2812. Western Revolver Standard Short Scope
  2813. Relay
  2814. 10mm Submachine Gun Stabilized Stub Barrel
  2815. Assault Rifle Hardened Receiver
  2816. Pipe Gun Automatic .38 Receiver
  2817. Scout Armor Ultra-Light Build
  2818. Solvent Enhancer
  2819. 10mm Submachine Gun Piercing Magazine
  2820. Double-Barrel Shotgun Hardened Receiver
  2821. Ultracite Laser Gun Aligned Sniper Barrel
  2822. Lever Action Rifle Scorched Killer Mod
  2823. Black Napkin
  2824. Assault Rifle Standard Reflex Sight (Circle)
  2825. Gauss Rifle Short Scope
  2826. Memory Transistor
  2827. Lever Action Rifle Calibrated Receiver
  2828. TEMP Black Paint
  2829. Assault Rifle True Long Barrel
  2830. Pipe Revolver Glow Sights
  2831. Combat Shotgun Medium Night Vision Scope
  2832. Pipe Bolt-Action True Long Barrel
  2833. MG42 Full Stock
  2834. Pipe Gun Bruising Grip
  2835. Large Sealed Glass Jar
  2836. Pipe Bolt-Action Stabilized Recoil Grip
  2837. Pipe Revolver Comfort Grip
  2838. Western Revolver Standard Ironsights
  2839. Indus-tro Coffee Pot
  2840. Double-Barrel Shotgun Standard Long Barrel
  2841. Gatling Gun Extra Large Magazine
  2842. Radium Rifle Automatic Receiver
  2843. Huffwarbler Teapot
  2844. Laser Gun Capacitor
  2845. Assault Rifle Refined Receiver
  2846. Robot Armor Standard Arm Mod
  2847. Scout Armor Lighter Build
  2848. Laser Gun Long Night Vision Scope
  2849. Double-Barrel Shotgun True Sawed-Off Barrel
  2850. Type-T Fuse
  2851. 10mm Stabilized Grip
  2852. Enclave Plasma Gun Short Recon Scope
  2853. Scout Armor Polymer
  2854. Radium Rifle Focused Receiver
  2855. Pipe Gun .45 Receiver
  2856. Assault Rifle Comfort Stock
  2857. Teddy Fear
  2858. Pipe Gun True Long Barrel
  2859. Radio Jammer
  2860. Laser Gun Beam Splitter
  2861. Assault Rifle Standard Reflex Sight
  2862. Lever Action Rifle Vicious Receiver
  2863. Double-Barrel Shotgun Severe Receiver
  2864. Combat Shotgun Forceful Full Stock
  2865. Combat Rifle Refined Receiver
  2866. .44 Stabilized Grip
  2867. Gatling Plasma Beam Focuser
  2868. Gauss Rifle Aligned Barrel
  2869. Assault Rifle Automatic Receiver
  2870. Assault Rifle Calibrated Receiver
  2871. Metal Armor Light Armor
  2872. Enclave Plasma Gun Flamer Barrel
  2873. .44 Standard Snubnose Barrel
  2874. Damaged Uplink
  2875. Pipe Gun True Barrel
  2876. Robot Armor Pocketed Limb Mod
  2877. Pipe Revolver Stabilized Long Barrel
  2878. Protein Sequence, Mothman
  2879. Honey Jar
  2880. Plasma Gun Aligned Splitter
  2881. Lever Action Rifle Compensator
  2882. Plasma Gun Stablilized Flamer Barrel
  2883. Laser Gun Standard Short Barrel
  2884. Radium Rifle Calibrated Receiver
  2885. 5mm Casing
  2886. Ultracite Laser Gun True Automatic Barrel
  2887. Pipe Revolver Hardened Receiver
  2888. Auto Grenade Launcher Launcher Long Barrel
  2889. Pipe Gun Bruising Full Stock
  2890. Enclave Plasma Gun True Automatic Barrel
  2891. Pipe Gun Short Night Vision Scope
  2892. Gauss Rifle Standard Stock
  2893. Pipe Gun Glow Reflex Sight
  2894. Radium Rifle Hardened Receiver
  2895. Radium Rifle Standard Receiver
  2896. Double-Barrel Shotgun Precise Short Stock
  2897. Pipe Gun Stabilized Grip
  2898. Combat Shotgun Standard Receiver
  2899. Plasma Gun Splitter
  2900. Pump Action Shotgun Severe Receiver
  2901. Gatling Laser Beam Focuser
  2902. Pipe Bolt-Action Glow Sights
  2903. Pump Action Shotgun True Barrel
  2904. Pipe Gun Muzzle Brake
  2905. Triangle
  2906. Trapper Buttressed Leg Mod
  2907. Navigation Capacitor
  2908. Laser Gun Standard Grip
  2909. Robot Armor Cushioned Limb Mod
  2910. Radium Rifle Perforating Magazine
  2911. Marine Pocketed Limb Mod
  2912. Combat Shotgun Stinging Magazine
  2913. Uniform Voucher
  2914. Assault Rifle Vicious Receiver
  2915. Wooden Ski
  2916. RCX01-A39 Duplexer
  2917. Ultracite Gatling Laser Standard Ironsights
  2918. Pipe Gun Forceful Grip
  2919. 10mm Standard Receiver
  2920. Raider Standard
  2921. Hunting Rifle Quick Magazine
  2922. Brewers' Yeast
  2923. Pipe Bolt-Action Severe Receiver
  2924. Radium Rifle Standard Stock
  2925. Firework Shell - Peony Green Recipe
  2926. Radium Rifle Precise Stock
  2927. Robot Armor Muffled Limb Mod
  2928. Robot Armor Painted Torso Mod
  2929. Huffwarbler Fork
  2930. Scout Armor Asbestos Lining
  2931. Hunting Rifle Stinging Magazine
  2932. Gold Ore
  2933. Scorchbeast Hide
  2934. Lever Action Rifle Stabilized Long Barrel
  2935. Hunting Rifle Aligned Long Barrel
  2936. Ignition Core
  2937. Laser Gun Severe Beta Wave Tuner
  2938. Hatchet Electro Fusion
  2939. Resistor
  2940. Combat Standard
  2941. Scout Armor Dense
  2942. Combat Rifle Snappy Receiver
  2943. Hunting Rifle Stabilized Full Stock
  2944. Scout Armor Muffled
  2945. M79 Long Barrel
  2946. Scout Armor BioCommMesh
  2947. Robot Armor Polished Leg Mod
  2948. Double-Barrel Shotgun Sawed-Off Barrel
  2949. Solvent Attractant
  2950. Souvenir Magnet Cow
  2951. Gauss Rifle Comfort Stock
  2952. Scout Armor Standard
  2953. Lever Action Rifle Refined Receiver
  2954. Radium Rifle Hair Trigger Receiver
  2955. 10mm Aligned Long Barrel
  2956. Crushed Acetone Canister
  2957. Chez Vivi Typewriter
  2958. Assault Rifle Suppressor
  2959. Plasma Gun Aligned Automatic Barrel
  2960. Radium Rifle True Short Barrel
  2961. Gatling Gun Standard Grip
  2962. Plasma Gun Standard Sights
  2963. Strontium 90
  2964. Leather Heavy Armor
  2965. Western Revolver Long Barrel
  2966. Trapper Braced Limb Mod
  2967. 10mm Submachine Gun Standard Magazine
  2968. Pipe Bolt-Action Short Recon Scope
  2969. Pipe Gun Suppressor
  2970. Lever Action Rifle Bruising Stock
  2971. .44 Stabilized Long Barrel
  2972. Miner's Lamp
  2973. Hornwright ID
  2974. Enclave Plasma Gun Aligned Flamer Barrel
  2975. Pump Action Shotgun Comfort Stock
  2976. Western Revolver Severe Receiver
  2977. Ultracite Gatling Laser Aligned Long Barrel
  2978. 10mm Bruising Grip
  2979. .44 Vicious Receiver
  2980. 10mm Submachine Gun Aligned Grip
  2981. Western Revolver Precise Grip
  2982. Double-Barrel Shotgun Standard Short Barrel
  2983. Enclave Plasma Gun True Capacitor
  2984. Sentry Left Leg Primal Plate
  2985. Pump Action Shotgun Forceful Stock
  2986. Lever Action Rifle Standard Receiver
  2987. Robot Heavy Armor Arm Mod
  2988. Mole Rat Blood Sample
  2989. .44 Hair Trigger Receiver
  2990. Chinese Ornamental Vase
  2991. Radium Rifle Bruising Stock
  2992. Combat Rifle Standard Receiver
  2993. Protein Sequence, Honey Beast
  2994. Robobrain Left Arm Primal Plate
  2995. Weather Change Shell - Radstorm Recipe
  2996. Energy Cartridge
  2997. Plasma Gun True Short Barrel
  2998. Robot Armor Dense Torso Mod
  2999. .44 True Snubnose Barrel
  3000. Robot Armor Shadowed Torso Mod
  3001. Radium Rifle Speedy Receiver
  3002. Enclave Plasma Gun Splitter
  3003. Lever Action Rifle Standard Sights
  3004. Scout Armor Custom Fitted
  3005. Solvent Deterrant
  3006. Burnt Mistress of Mystery Comic
  3007. 10mm Casing
  3008. Doll Right Arm
  3009. Combat Rifle Stinging Magazine
  3010. Laser Gun True Short Barrel
  3011. .44 Snappy Receiver
  3012. Radium Rifle Suppressor
  3013. Hunting Rifle Hasty .50 Receiver
  3014. 10mm Aligned Stub Barrel
  3015. Cartridge
  3016. Uplink Module
  3017. Small Sealed Glass Jar
  3018. Accordion
  3019. Trapper Padded Torso Mod
  3020. Combat Rifle Standard Short Scope
  3021. Demerit Device
  3022. Ultracite Laser Gun Standard Sniper Barrel
  3023. Plasma Gun Aligned Short Barrel
  3024. Radium Rifle Tuned Receiver
  3025. Sealed Mason Jar
  3026. Combat Rifle Vicious Receiver
  3027. Hunting Rifle Precise .50 Receiver
  3028. 10mm Stabilized Stub Barrel
  3029. Combat Shotgun Long Scope
  3030. Assault Rifle Scorched Killer Mod
  3031. Quantum Bear
  3032. 10mm Forceful Grip
  3033. Double-Barrel Shotgun Stabilized Full Stock
  3034. Double-Barrel Shotgun Calibrated Receiver
  3035. Pipe Revolver True Stub Barrel
  3036. Lighthouse Souvenir
  3037. Pipe Gun Standard Medium Scope
  3038. Weather Change Shell - Rain Recipe
  3039. Radium Rifle Powerful Receiver
  3040. 10mm Scorched Killer Mod
  3041. Inert Bomb
  3042. Pipe Gun Aligned Long Barrel
  3043. Combat Shotgun Hardened Receiver
  3044. Enclave Plasma Gun Medium Night Vision Scope
  3045. Crushed Orange Canister
  3046. Uplink
  3047. Pipe Revolver Speedy Receiver
  3048. Comrade Chubs
  3049. Spiritual Incense
  3050. Combat Rifle Large Bayonet
  3051. Pipe Bolt-Action Snappy Receiver
  3052. Pipe Gun Hasty .45 Receiver
  3053. Double-Barrel Shotgun Stabilized Sawed-Off Barrel
  3054. Valid Endorsement
  3055. Golf Club Shaft
  3056. Firework Shell - Peony Yellow Recipe
  3057. Double-Barrel Shotgun Bruising Short Stock
  3058. Gatling Gun Comfort Grip
  3059. Double-Barrel Shotgun Snappy Receiver
  3060. Marine Aerodynamic Limb Mod
  3061. Pump Action Shotgun Hardened Receiver
  3062. Combat Rifle Standard Magazine
  3063. Gatling Laser Calibrated Receiver
  3064. Firework Shell - Crackle Recipe
  3065. Pump Action Shotgun Standard Short Barrel
  3066. Firework Shell - Peony Pink Recipe
  3067. Enclave Plasma Gun Stablilized Flamer Barrel
  3068. Combat Shotgun Standard Medium Scope
  3069. Pipe Revolver Precise .38 Receiver
  3070. Gatling Plasma Standard Barrel
  3071. Enclave Plasma Gun Standard Grip
  3072. Radium Rifle Compensator
  3073. Mr. Fuzzy Bear
  3074. Assault Rifle Stinging Magazine
  3075. Pipe Bolt-Action Long Night Vision Scope
  3076. Stabilizer Coil
  3077. Brotherhood Recon Rifle Schematics
  3078. Lever Action Rifle Precise Stock
  3079. Rabbit Hide
  3080. Marine Welded
  3081. Mr. Fuzzy Pencil
  3082. Protein Sequence, Ghoul
  3083. Orange Canister
  3084. Hunting Rifle True Barrel
  3085. Radium Rifle True Long Barrel
  3086. Large Glass Jar Lid
  3087. Assault Rifle Vigorous Receiver
  3088. Plasma Gun Long Recon Scope
  3089. Scout Armor Stabilized
  3090. 10mm Compensator
  3091. 10mm Calibrated Receiver
  3092. 10mm Submachine Gun Refined Receiver
  3093. Protein Sequence, Swamp Creature
  3094. Ultracite Gatling Laser Receiver
  3095. Combat Shotgun Front Sight Ring
  3096. Sticky Tar
  3097. Lil' Ginger Snuggles
  3098. Laser Gun Comfort Short Barrel
  3099. Combat Shotgun Severe Receiver
  3100. Combat Rifle Refined .38 Receiver
  3101. Scanning Module Recipe
  3102. Honey Beast Wing
  3103. 10mm True Receiver
  3104. Western Revolver Vicious Receiver
  3105. Pipe Revolver Precise Full Stock
  3106. Combat Rifle Stabilized Short Barrel
  3107. Enclave Plasma Gun Comfort Stock
  3108. Golf Ball
  3109. Combat Rifle Powerful Automatic Receiver
  3110. Commendation
  3111. Combat Rifle Scorched Killer Mod
  3112. MG42 Long Barrel
  3113. Doll
  3114. Gauss Rifle Forceful Stock
  3115. Radium Rifle Long Night Vision Scope
  3116. Huffwarbler Hairbrush
  3117. Robot Medium Armor Torso Mod
  3118. Assault Rifle Long Recon Scope
  3119. .308 Casing
  3120. Robot Armor Braced Limb Mod
  3121. Gauss Rifle Long Scope
  3122. Box of Shooting Targets
  3123. Double-Barrel Shotgun Aligned Long Barrel
  3124. Pipe Revolver Snappy Receiver
  3125. Megasloth Pelt
  3126. Module Receptacle
  3127. Pump Action Shotgun Refined Receiver
  3128. Mole Miner Gauntlet Extra Blade
  3129. Laser Gun Short Recon Scope
  3130. 10mm Severe Receiver
  3131. Hunting Rifle Critical .38 Receiver
  3132. Gauss Rifle Shielded Barrel
  3133. Combat Rifle Hasty Automatic Receiver
  3134. .44 Standard Grip
  3135. Radium Rifle Stabilized Long Barrel
  3136. Combat Shotgun Stabilized Short Barrel
  3137. Trapper Standard
  3138. Enclave Plasma Gun Refined Beta Wave Tuner
  3139. Gatling Laser Vicious Receiver
  3140. Radium Rifle Piercing Magazine
  3141. M79 Short Barrel
  3142. Incomplete FEV Virus Canister
  3143. Pipe Gun Standard Reflex Sight
  3144. 10mm Submachine Gun Stabilized Short Barrel
  3145. Laser Gun Comfort Long Barrel
  3146. Hunting Rifle Bruising Stock
  3147. Enclave Plasma Gun True Flamer Barrel
  3148. Pipe Bolt-Action Forceful Grip
  3149. Sentry Front Primal Storage Plate
  3150. Gatling Laser Stabilized Barrel
  3151. Robot Armor Sleek Limb Mod
  3152. Neurotoxic Dust
  3153. Gatling Plasma Beam Splitter
  3154. 10mm Submachine Gun Calibrated Receiver
  3155. Purple Tie Mr. Fuzzy
  3156. Blue Garden Gnome
  3157. Pipe Revolver Stub Barrel
  3158. Assault Rifle True Receiver
  3159. Lever Action Rifle Aligned Long Barrel
  3160. Pipe Gun Standard Stock
  3161. 10mm Submachine Gun Short Barrel
  3162. Western Revolver True Long Barrel
  3163. Western Revolver Bruising Grip
  3164. Pipe Gun Aligned Barrel
  3165. Plasma Gun True Splitter
  3166. 10mm Standard Ironsights
  3167. 10mm Powerful Automatic Receiver
  3168. Pump Action Shotgun Stabilized Long Barrel
  3169. 10mm Submachine Gun Standard Receiver
  3170. Scrap Assaultron Head
  3171. Combat Shotgun Standard Short Barrel
  3172. Laser Gun Vicious Capacitor
  3173. Pipe Gun Standard Receiver
  3174. Gatling Laser Aligned Barrel
  3175. Pipe Gun Aligned Short Barrel
  3176. Acetone Canister
  3177. Pipe Gun Drum Magazine
  3178. Pipe Gun Automatic Receiver
  3179. Trapper Buttressed Torso Mod
  3180. Pipe Bolt-Action Large Bayonet
  3181. 10mm Submachine Gun Precise Grip
  3182. Lever Action Rifle Long Scope
  3183. Pipe Revolver True Full Stock
  3184. Pipe Bolt-Action Standard Long Barrel
  3185. Hunting Rifle Standard Short Barrel
  3186. Combat Shotgun Focused Automatic Receiver
  3187. Bag of Chlorine
  3188. Combat Shotgun Tweaked Automatic Receiver
  3189. Gauss Rifle Piercing Capacitors
  3190. Trapper Pneumatic Torso Mod
  3191. .44 Aligned Snubnose Barrel
  3192. Cryptid Tissue Sample
  3193. Pump Action Shotgun True Long Barrel
  3194. Enclave Plasma Gun Aligned Short Barrel
  3195. Gatling Gun Speed Receiver
  3196. Hunting Rifle Severe Receiver
  3197. Pump Action Shotgun Aligned Barrel
  3198. Gauss Rifle Compensator
  3199. Trapper Strengthened Limb Mod
  3200. Combat Light Armor
  3201. Bolton Greens Place Setting
  3202. Protectron Right Arm Factory Armor
  3203. Laser Gun Beam Focuser
  3204. Hunting Rifle Standard Long Barrel
  3205. Clown
  3206. Hunting Rifle Swift Magazine
  3207. Assault Rifle Standard Receiver
  3208. Plasma Gun Gamma Wave Emitter
  3209. Radium Rifle Glow Sights
  3210. Scout Armor Sleek
  3211. Metal Heavy Armor
  3212. Chainsaw Standard Bar
  3213. MG42 Muzzle Brake
  3214. Combat Shotgun Stabilized Stock
  3215. Ultracite Laser Gun Aligned Automatic Barrel
  3216. Combat Rifle Medium Night Vision Scope
  3217. Large Glass Jar
  3218. Pipe Gun Speedy Receiver
  3219. Lever Action Rifle Stabilized Stock
  3220. Memor-Eaze Coffee Cup
  3221. Scout Armor Fiberglass
  3222. Robot Armor Pneumatic Torso Mod
  3223. Responder ID
  3224. Pipe Revolver Severe Receiver
  3225. Pipe Revolver Reflex Sight
  3226. Energy Cell
  3227. Combat Rifle Aligned Long Barrel
  3228. Laser Gun Standard Ironsights
  3229. Signal Booster
  3230. .44 Tuned Receiver
  3231. SMU-97 Transponder
  3232. Robot Armor Aerodynamic Limb Mod
  3233. Assault Rifle Focused Automatic Receiver
  3234. Moonshine Jug
  3235. Protein Sequence, Scorched
  3236. Gauss Rifle Short Recon Scope
  3237. Protein Sequence, Rad Rat
  3238. Brass Miner's Lamp
  3239. Radium Rifle Swift Magazine
  3240. Hunting Rifle Hardened Receiver
  3241. Pump Action Shotgun Calibrated Receiver
  3242. Enclave Plasma Gun Forceful Stock
  3243. Double-Barrel Shotgun Full Stock
  3244. Gauss Rifle Stabilized Stock
  3245. Presidential Seal
  3246. Pipe Gun Standard Short Barrel
  3247. 10mm Aligned Short Barrel
  3248. Scout Armor Strengthened
  3249. Flare Shell
  3250. Pipe Bolt-Action Aligned Stub Barrel
  3251. Gatling Laser Standard Ironsights
  3252. Laser Gun Reflex Sight
  3253. Pipe Bolt-Action Refined Receiver
  3254. Blue Transmitter
  3255. Radium Rifle Quick Magazine
  3256. Robot Armor Alloyed Torso Mod
  3257. Pipe Gun Stinging Magazine
  3258. Hunting Rifle Scorched Killer Mod
  3259. Robot Armor Asbestos Lined Torso Mod
  3260. Combat Shotgun Perforating Magazine
  3261. Fruit Mash
  3262. Robot Armor Alloyed Arm Mod
  3263. Pipe Gun Critical .45 Receiver
  3264. Western Revolver Short Barrel
  3265. Chainsaw Bow Bar
  3266. Assault Rifle Perforating Magazine
  3267. Double-Barrel Shotgun Aligned Sawed-Off Barrel
  3268. Pipe Revolver True Short Barrel
  3269. Mainframe Core
  3270. Gatling Gun Front Sight Ring
  3271. Pipe Gun Vicious Receiver
  3272. Gatling Gun Standard Sights
  3273. Western Revolver True Receiver
  3274. Combat Rifle Compensator
  3275. 10mm Fierce Receiver
  3276. Hunting Rifle Calibrated Receiver
  3277. Western Revolver Hair Trigger Receiver
  3278. Pump Action Shotgun Aligned Medium Barrel
  3279. VTU Coffee Cup
  3280. Assault Rifle Standard Long Scope
  3281. Hunting Rifle Stabilized Long Barrel
  3282. Hunting Rifle Snappy Receiver
  3283. Plasma Gun True Automatic Barrel
  3284. Robot Armor Painted Leg Mod
  3285. Assault Rifle Medium Night Vision Scope
  3286. Black Bowl
  3287. 10mm Submachine Gun Severe Receiver
  3288. Black Drinking Glass
  3289. Radium Rifle True Stock
  3290. Pipe Gun Precise .45 Receiver
  3291. 10mm Stinging Magazine
  3292. Gatling Laser True Charging Barrels
  3293. President Paint
  3294. Double-Barrel Shotgun Comfort Full Stock
  3295. Pipe Bolt-Action Stabilized Long Barrel
  3296. Assault Rifle Severe Receiver
  3297. Hunting Rifle Stabilized Short Barrel
  3298. Ultracite Laser Gun Stabilized Sniper Barrel
  3299. 5.56 Casing
  3300. Combat Shotgun True Long Barrel
  3301. Laser Gun Stabilized Grip
  3302. Danforth's Passcode
  3303. Pipe Gun Long Recon Scope
  3304. Protectron Rear Hydraulic Frame
  3305. Pump Action Shotgun True Receiver
  3306. 10mm Submachine Gun True Short Barrel
  3307. Lever Action Rifle Stabilized Short Barrel
  3308. Nuclear Keycard
  3309. Western Revolver Standard Grip
  3310. Radium Rifle Standard Sights
  3311. Enclave Plasma Gun Automatic Barrel
  3312. Hunting Rifle Compensator
  3313. Enclave Plasma Gun Reflex Sight
  3314. Soldier's Remains
  3315. 10mm Submachine Gun Scorched Killer Mod
  3316. Grey & Gould Lighter
  3317. Lever Action Rifle Hair Trigger Receiver
  3318. Growth Suppressor Recipe
  3319. Western Revolver Stabilized Long Barrel
  3320. Pump Action Shotgun Stabilized Stock
  3321. Marine Padded Torso Mod
  3322. Ski Pole
  3323. Laser Gun Stabilized Long Barrel
  3324. Western Revolver Reflex Sight
  3325. Requisition Note
  3326. Gatling Gun Large Bayonet
  3327. Combat Rifle True Long Barrel
  3328. Combat Rifle Stabilized Long Barrel
  3329. Combat Shotgun Refined Receiver
  3330. .44 True Long Barrel
  3331. Robot Light Armor Torso Mod
  3332. Pipe Bolt-Action Muzzle Brake
  3333. Wolf Blood Sample
  3334. Enclave Plasma Gun Sniper Barrel
  3335. Pipe Gun Medium Night Vision Scope
  3336. Pipe Bolt-Action True Stub Barrel
  3337. .44 Severe Receiver
  3338. Hunting Rifle Forceful Stock
  3339. Radium Rifle Short Night Vision Scope
  3340. Combat Shotgun Long Recon Scope
  3341. Hunting Rifle Refined Receiver
  3342. Pump Action Shotgun True Stock
  3343. Pump Action Shotgun Aligned Long Barrel
  3344. Assault Rifle Forceful Stock
  3345. Wood Armor Schematics
  3346. Gatling Gun Short Barrel
  3347. Hunting Rifle True Receiver
  3348. Ultracite Laser Gun True Sniper Barrel
  3349. Marine Pocketed Torso Mod
  3350. Plasma Gun Medium Scope
  3351. 50 Cal Machine Gun Heavy Barrel
  3352. Ornamental Vase
  3353. Plasma Gun Short Scope
  3354. Ignition Core Schematics
  3355. Double-Barrel Shotgun Stabilized Long Barrel
  3356. Security Bot Component
  3357. Pipe Gun Tweaked Automatic Receiver
  3358. Plasma Gun Standard Grip
  3359. Pipe Bolt-Action True Grip
  3360. Metal Beer Stein
  3361. Double-Barrel Shotgun True Short Barrel
  3362. Hunting Rifle Aligned Short Barrel
  3363. Combat Rifle Standard Long Barrel
  3364. Metabolizer
  3365. Gauss Rifle Aligned Shielded Barrel
  3366. Robot Armor Strengthened Limb Mod
  3367. Scout Armor Brawling
  3368. Trapper Deep Pocketed Torso Mod
  3369. Pipe Gun Standard Short Scope
  3370. Ultracite Gatling Laser Calibrated Receiver
  3371. Hunting Rifle True Stock
  3372. Pipe Revolver Aligned Short Barrel
  3373. Pipe Gun Powerful Automatic Receiver
  3374. Artillery Schematics
  3375. 10mm Suppressor
  3376. Hunting Rifle Comfort Stock
  3377. Radium Rifle Vicious Receiver
  3378. 10mm Magazine
  3379. Gatling Laser Aligned Charging Barrels
  3380. Pipe Gun Standard Long Scope
  3381. .44 Standard IronSights
  3382. Lever Action Rifle Short Scope
  3383. Lucky Mucker Coal
  3384. Fox Hide
  3385. Combat Shotgun True Short Barrel
  3386. Assault Rifle Precise Stock
  3387. Small Glass Jar
  3388. Hunting Rifle Standard Stock
  3389. Unrefined Coal
  3390. Golf Club Saw
  3391. Gunpowder
  3392. 10mm Submachine Gun True Long Barrel
  3393. Combat Shotgun Standard Long Barrel
  3394. Gatling Laser Severe Beta Wave Tuner
  3395. Enclave Plasma Gun Short Night Vision Scope
  3396. Pipe Bolt-Action Small Bayonet
  3397. Orange Bowl
  3398. Weather Change Shell - Clear Recipe
  3399. Protein Sequence, Megasloth
  3400. Pump Action Shotgun Reliable Stock
  3401. Pipe Gun Comfort Full Stock
  3402. Radioactive Pumpkin Seeds
  3403. Combat Rifle Tweaked Automatic Receiver
  3404. Enclave Plasma Gun Bruising Grip
  3405. Responder Manual
  3406. Atom Cats Paint
  3407. Pump Action Shotgun Bruising Stock
  3408. Robot Armor Padded Torso Mod
  3409. Pipe Revolver Long Barrel
  3410. Enclave Plasma Gun Long Night Vision Scope
  3411. Robot Armor Polished Torso Mod
  3412. Army Training Graduation Papers
  3413. Hunting Rifle Perforating Magazine
  3414. Combat Shotgun Glow Front Sight Ring
  3415. Pipe Gun True Receiver
  3416. Combat Shotgun Calibrated Receiver
  3417. Viable Scorchbeast DNA
  3418. Double-Barrel Shotgun Spiked Muzzle Brake
  3419. .44 Stabilized Short Barrel
  3420. Pipe Gun Quick Magazine
  3421. Combat Shotgun Stabilized Long Barrel
  3422. Radium Rifle Stinging Magazine
  3423. Pipe Revolver Refined .38 Receiver
  3424. Robot Armor Painted Arm Mod
  3425. 50 Cal Machine Gun Standard Barrel
  3426. Scorchbeast Wing Fragment
  3427. Gatling Laser Standard Barrel
  3428. Laser Gun Bruising Grip
  3429. Robot Light Armor Leg
  3430. Combat Rifle Standard Short Stock
  3431. Pipe Revolver True Grip
  3432. Golf Club Spikes
  3433. .44 True Grip
  3434. 10mm Grip
  3435. Gauss Rifle Quick Capacitors
  3436. Tick Blood Sac
  3437. Scorchbeast Bones
  3438. Hunting Rifle .38 Receiver
  3439. Large Left Antler
  3440. Enclave Plasma Gun Stabilized Stock
  3441. Pipe Revolver Critical .38 Receiver
  3442. Pipe Gun Focused Automatic Receiver
  3443. Emerald Tie Mr. Fuzzy
  3444. Capacitor
  3445. Gauss Rifle Long Night Vision Scope
  3446. Assault Rifle Powerful Automatic Receiver
  3447. Mirelurk Deterrent
  3448. Fancy Framed Lighthouse
  3449. Combat Rifle Critical .38 Receiver
  3450. Pipe Bolt-Action Standard Reflex Sight
  3451. Robot Medium Armor Arm Mod
  3452. 10mm Submachine Gun True Grip
  3453. Laser Gun True Long Barrel
  3454. Lever Action Rifle Suppressor
  3455. 10mm Submachine Gun True Receiver
  3456. Signal Repeater Schematic
  3457. Fire Breather Kit Ticket
  3458. Hunting Rifle Speedy Receiver
  3459. Black Titanium Scrap
  3460. Radium Rifle True Receiver
  3461. Gold Tie Mr. Fuzzy
  3462. Orange Napkin
  3463. Green Transmitter
  3464. Pipe Revolver Short Barrel
  3465. .44 Bruising Grip
  3466. Firework Shell - Palm Gold Recipe
  3467. Torn Mothman Wing
  3468. Enclave Plasma Gun Aligned Splitter
  3469. Gatling Laser Stabilized Charging Barrels
  3470. Gold Table Spoon
  3471. Plasma Gun Precise Stock
  3472. Gold Pip-Boy Paint Job
  3473. Combat Shotgun Large Bayonet
  3474. Wooden Beer Stein
  3475. Plasma Gun Stabilized Stock
  3476. Scan Beacon Schematics
  3477. Western Revolver Aligned Long Barrel
  3478. Pipe Gun Short Recon Scope
  3479. Robot Armor Alloyed Leg Mod
  3480. Huffwarbler Dish
  3481. Ruptured HalluciGen Gas Canister
  3482. Gatling Laser True Barrel
  3483. 10mm Submachine Gun Stabilized Long Barrel
  3484. Pipe Bolt-Action Standard Grip
  3485. Western Revolver Stabilized Grip
  3486. Black Powder Rifle Large Bayonet
  3487. Signal Resistor
  3488. Pipe Gun Long Night Vision Scope
  3489. Pipe Bolt-Action Standard Short Scope
  3490. Gauss Rifle True Shielded Barrel
  3491. .38 Casing
  3492. Laser Gun Calibrated Capacitor
  3493. Spooky Time Mr. Fuzzy
  3494. Flower Pot
  3495. Pipe Bolt-Action Bruising Grip
  3496. Combat Rifle Swift Magazine
  3497. Pipe Revolver Forceful Grip
  3498. Enclave Plasma Gun Stabilized Automatic Barrel
  3499. Assault Rifle Stabilized Full Stock
  3500. Pipe Gun True Short Barrel
  3501. Ultracite Gatling Laser True Charging Barrels
  3502. Western Revolver Steadfast Receiver
  3503. Combat Rifle Focused Receiver
  3504. Lever Action Rifle Forceful Stock
  3505. Assault Rifle Muzzle Brake
  3506. Chainsaw Flamer
  3507. Blasting Caps Box
  3508. Enclave Plasma Gun True Short Barrel
  3509. .44 Standard Receiver
  3510. Pipe Bolt-Action Standard Stub Barrel
  3511. Pipe Bolt-Action True Receiver
  3512. 10mm Refined Receiver
  3513. 10mm Submachine Gun Quick Magazine
  3514. Robot Armor Deep Pocketed Torso Mod
  3515. Assault Rifle Fierce Receiver
  3516. Sealed Specimen Jar
  3517. Lever Action Rifle Glow Sights
  3518. Plasma Gun Bruising Grip
  3519. Enclave Plasma Gun True Stock
  3520. Pipe Revolver True Long Barrel
  3521. 10mm Steadfast Receiver
  3522. Grey & Gould Pocket Watch
  3523. Scout Armor Reinforced
  3524. Western Revolver Forceful Grip
  3525. Enclave Plasma Gun Calibrated Capacitor
  3526. Gatling Laser Charging Barrels
  3527. Plasma Gun Long Scope
  3528. Assault Rifle Short Recon Scope
  3529. Metal Light Armor
  3530. 10mm Hardened Receiver
  3531. Pump Action Shotgun Hair Trigger Receiver
  3532. Laser Gun Short Scope
  3533. Pipe Revolver Bruising Full Stock
  3534. .45 Casing
  3535. Pipe Gun Scorched Killer Mod
  3536. Combat Shotgun True Receiver
  3537. 10mm Vicious Receiver
  3538. Pump Action Shotgun Scorched Killer Mod
  3539. Marine Dense Torso Mod
  3540. 10mm Submachine Gun Bruising Grip
  3541. Pickaxe Pilsner Bottle
  3542. Mine Suit Breather
  3543. .44 Aligned Long Barrel
  3544. Pipe Bolt-Action Hardened Receiver
  3545. 10mm Quick Magazine
  3546. Gauss Rifle Suppressor
  3547. Combat Shotgun Quick Magazine
  3548. Pump Action Shotgun Standard Grip
  3549. Trapper Hardened Leg Mod
  3550. Pipe Gun Standard Grip
  3551. Candy Fan Mr. Fuzzy
  3552. Pipe Revolver Stabilized Grip
  3553. Laser Gun Gyro Compensating Lens
  3554. Enclave Plasma Gun Medium Scope
  3555. Vincent's Art Supplies List
  3556. House Teapot
  3557. Combat Shotgun Comfort FullStock
  3558. Protein Sequence, Canine
  3559. Laser Gun Speedy Capacitor
  3560. Gauss Rifle Bruising Stock
  3561. Combat Rifle Aligned Short Barrel
  3562. Plasma Gun Short Recon Scope
  3563. Combat Rifle Short Night Vision Scope
  3564. Laser Gun Standard Medium Scope
  3565. 10mm Stub Barrel
  3566. Gatling Gun Standard Receiver
  3567. Pump Action Shotgun Tuned Receiver
  3568. Radium Rifle Long Scope
  3569. Plasma Gun Stablilized Sniper Barrel
  3570. 10mm Muzzle Brake
  3571. 10mm Vigorous Receiver
  3572. Enclave Plasma Gun Standard Capacitor
  3573. Combat Rifle Suppressor
  3574. Combat Rifle Standard Short Barrel
  3575. Pipe Gun Snappy Receiver
  3576. 10mm Submachine Gun Long Barrel
  3577. .44 Standard Long Barrel
  3578. Ultracite Gatling Laser Reflex Sight
  3579. Pizza Tray
  3580. Black Titanium Ingot
  3581. Small Glass Jar Lid
  3582. Robot Armor Pocketed Torso Mod
  3583. Hunting Rifle Critical .50 Receiver
  3584. Western Revolver True Short Barrel
  3585. Robot Armor Shadowed Leg Mod
  3586. Pipe Gun Refined Receiver
  3587. Combat Rifle Forceful Stock
  3588. Radium Rifle Forceful Stock
  3589. Plasma Gun Refined Beta Wave Tuner
  3590. Pipe Bolt-Action Aligned Short Barrel
  3591. Hunting Rifle Large Magazine
  3592. Plasma Gun Standard Capacitor
  3593. Repair Patch
  3594. Bumblebear
  3595. Combat Shotgun Scorched Killer Mod
  3596. Lure Crate
  3597. Pipe Gun Precise Full Stock
  3598. Enclave Plasma Gun Calibrated Beta Wave Tuner
  3599. Aluminum Ore
  3600. Laser Gun Tuned Beta Wave Tuner
  3601. .44 Refined Receiver
  3602. Radium Rifle Standard Barrel
  3603. Imported Chinese Panda
  3604. Plasma Gun Flamer Barrel
  3605. Plasma Gun Stabilized Automatic Barrel
  3606. Bolton Greens Centerpiece
  3607. Firework Shell - Peony Green
  3608. Small Left Antler
  3609. Water Filter
  3610. Pipe Revolver Aligned Long Barrel
  3611. Portable Fuel Tank
  3612. Pipe Gun Stabilized Full Stock
  3613. Pipe Bolt-Action Aligned Long Barrel
  3614. Enclave Plasma Gun Standard Sights
  3615. Combat Rifle Bruising Stock
  3616. Combat Rifle Short Recon Scope
  3617. Combat Rifle Standard Medium Scope
  3618. Protein Sequence, Yao Guai
  3619. Gauss Rifle Stabilized Barrel
  3620. Drumstick
  3621. Trapper Aerodynamic Limb Mod
  3622. Trapper Welded Arm Mod
  3623. Enclave Plasma Gun True Splitter
  3624. Robot Armor Custom Fitted Limb Mod
  3625. Hive Paper
  3626. .44 Standard Recon Scope
  3627. Electrified Paddle Ball
  3628. Repair Beacon
  3629. 10mm Submachine Gun Stub Barrel
  3630. 10mm Submachine Gun Vicious Receiver
  3631. Hunting Rifle Large Bayonet
  3632. Handmade Rifle Long Barrel
  3633. Enclave Paint
  3634. Assault Rifle Short Night Vision Scope
  3635. .50 Casing
  3636. Diode
  3637. 10mm Reflex Sight
  3638. Combat Rifle Quick Magazine
  3639. Violin Bow
  3640. Pump Action Shotgun Standard Receiver
  3641. Combat Shotgun Standard Stock
  3642. Radium Rifle Comfort Stock
  3643. HalluciGen Gas Canister
  3644. 10mm Long Barrel
  3645. Scout Armor Deep Pocketed
  3646. Gauss Rifle Medium Night Vision Scope
  3647. Plasma Gun Short Barrel
  3648. Pipe Revolver .38 Receiver
  3649. Plasma Gun Medium Night Vision Scope
  3650. Toad Eye
  3651. 10mm Submachine Gun Stabilized Grip
  3652. 10mm Stabilized Long Barrel
  3653. Scout Armor Weighted
  3654. 10mm Tweaked Receiver
  3655. Plasma Gun Automatic Barrel
  3656. Enclave Plasma Gun Vicious Capacitor
  3657. Pipe Gun True Full Stock
  3658. Enclave Plasma Gun Stabilized Splitter
  3659. Gauss Rifle True Barrel
  3660. Combat Shotgun Piercing Magazine
  3661. Double-Barrel Shotgun Aligned Short Barrel
  3662. Ultracite Scrap
  3663. Scout Armor Aerodynamic
  3664. Stuffed Grizzly
  3665. Combat Shotgun Swift Magazine
  3666. Gauss Rifle True Stock
  3667. Robot Armor Standard Torso Mod
  3668. Gauss Rifle Perforating Capacitors
  3669. Ultracite Gatling Laser Stabilized Charging Barrels
  3670. Trapper Lighter Build Limb Mod
  3671. 10mm Comfort Grip
  3672. Assault Rifle Standard Ironsights
  3673. Pipe Gun Standard Long Barrel
  3674. Combat Rifle Hasty .38 Receiver
  3675. Trapper Brawling Limb Mod
  3676. Laser Gun Gamma Wave Emitter
  3677. Robot Medium Armor Leg
  3678. Combat Rifle Severe Receiver
  3679. Blackwater Brew Bottle
  3680. Assault Rifle Compensator
  3681. Double-Barrel Shotgun Refined Receiver
  3682. Fluorescent Light
  3683. Wall Light - Green
  3684. Wall Light - Red
  3685. Fire Barrel
  3686. String of Lights
  3687. Shutter
  3688. Palace Cabinet Door
  3689. Evacuate
  3690. Elevator Pod
  3691. Outhouse Elevator
  3692. Cabinet Door
  3693. Glass Door
  3694. Stove Door
  3695. Camp Workshop
  3696. Mine 1
  3697. Pneumatic Tube
  3698. Elevator Button
  3699. Mechanical Gate
  3700. Mine 3
  3701. Fire Door
  3702. Mine 2
  3703. Delbert's Stash
  3704. Air Dropped Container
  3705. Water Purifier - Industrial
  3706. Vanity
  3707. Vault Trunk
  3708. Silicon Storage
  3709. Cargobot Wreckage
  3710. Disturbed Dirt
  3711. Max Weight Fifty
  3712. Ore Extractor
  3713. Mission 099-01 Supplies
  3714. Max Weight Hundred
  3715. Lighthouse Lamp
  3716. Hollow Stump
  3717. Basic Camping Supplies
  3718. Beehive
  3719. Mineral Extractor - Copper
  3720. Post Box
  3721. Crashed Vertibot
  3722. Water Purifier
  3723. Crashed Satellite
  3724. Sack
  3725. Plasma Goo
  3726. Acid Extractor
  3727. Government Aid Drop
  3728. Clinic Vendor
  3729. Artillery Smoke Grenade Box
  3730. Hornwright HQ - Exec. R. Vargas' Safe
  3731. Vault Desk
  3732. Resource Drop Crate
  3733. Hamper
  3734. Canister Recepticle
  3735. Mineral Extractor - Steel
  3736. Circuitry Panel
  3737. Nari's Backpack
  3738. Fertilizer Storage
  3739. Security Office Safe
  3740. Nitrogen Storage
  3741. Otis Pike
  3742. Boiler
  3743. Mothman Dust
  3744. Scorchbeast Guano Pile
  3745. Archival Cabinet
  3746. LL Armor chest
  3747. My Stash Box
  3748. Player Corpse
  3749. Flip Card Counts Items
  3750. LL Weapon chest
  3751. Margie's Backpack
  3752. Collection Container
  3753. Shotguns Only (items list)
  3754. Dan's Remains
  3755. Guns Only (keywords)
  3756. Water Purifier - Small
  3757. Fertilizer Extractor
  3758. Mineral Extractor - Titanium
  3759. Hopper
  3760. Wall Safe
  3761. Loot Cache
  3762. Scavenge Only (components)
  3763. Enola's Backpack
  3764. Chemical Storage Refrigerator
  3765. Mineral Extractor - Silver
  3766. Ore Container
  3767. Weapon Recipes
  3768. Test Smoke Container
  3769. Vertibot Signal Grenade Box
  3770. Prisoner Crate
  3771. Samples Cooler
  3772. Loot Bag
  3773. Priority Collection Container
  3774. Whitespring Desk
  3775. Mineral Extractor - Crystal
  3776. Resource Collector
  3777. Test Cooler
  3778. Chute
  3779. Wood Extractor
  3780. C.A.M.P.
  3781. Phosphorous Storage
  3782. Fertilizer Collector
  3783. Ingredient Hopper
  3784. Aluminum Storage
  3785. Fusion Core Processor
  3786. Survival Recipes
  3787. Mineral Extractor - Gold
  3788. Ammo & Misc Recipes
  3789. Steel Deposit
  3790. Ammunition Factory
  3791. Golf Bag
  3792. TEST: Reclamation Container
  3793. Jacob's Remains
  3794. Ranger Barnes' Body
  3795. Oxygen Storage
  3796. Locked Pantry
  3797. Test Ingredients
  3798. Potassium Storage
  3799. Nuka-Cola Display Rack
  3800. Uranium Receptacle
  3801. Mineral Extractor - Lead
  3802. Bear-Proof Trashcan
  3803. DO NOT DELETE
  3804. Collection Chamber
  3805. Secure Transport Container
  3806. Coal Extractor
  3807. Test Chest with 100 caps
  3808. Junk Extractor
  3809. Mineral Extractor - Aluminum
  3810. Mayor's Safe
  3811. Oil Extractor
  3812. Scorchbeast Nest
  3813. Lucky Strike Map Container
  3814. Concrete Extractor
  3815. Armor Recipes
  3816. Mineral Extractor - Nuclear
  3817. Infirmary Safe
  3818. Doctors Bag
  3819. Chest
  3820. Test Multiple Page Note
  3821. Tony's Orders
  3822. Silo Bravo Code Piece <Alias=CodePageLetter01>-<Variable=Nuke_CodePageNumber01>
  3823. <Alias=MissileSilo> Launch Code Solution
  3824. Plan: Mounted Cat Head
  3825. Plan: Vault-Tec Bed
  3826. Red Rocket Postcard
  3827. Plan: Track Lighting
  3828. Plan: Mounted Radscorpion
  3829. Silo Charlie Code Piece <Alias=CodePageLetter00>-<Variable=Nuke_CodePageNumber00>
  3830. Plan: Modern TV
  3831. Savage Divide Treasure Map #02
  3832. Top Secret
  3833. Plan: Cryo Mine
  3834. Plan: Mounted Feral Ghoul Head
  3835. Plan: Pulse Grenade
  3836. Plan: Wood Axe
  3837. Note
  3838. Plan: Vendors
  3839. Postcard 03 Test Note
  3840. Hornwright Industrial Test Note
  3841. Letter from Jennica
  3842. Cranberry Bog Treasure Map #01
  3843. Dolly Sods Campground Postcard
  3844. Letter to Mom
  3845. Plan: Light Combat Legs
  3846. Untitled Poem
  3847. Scouting Report
  3848. FALLON'S ORDER DETAILS
  3849. Department Notice
  3850. Top Secret 02 Test Note
  3851. Roof Climber's Poem
  3852. Silo Bravo Code Piece <Alias=CodePageLetter02>-<Variable=Nuke_CodePageNumber02>
  3853. Hunter's Warning
  3854. Plan: Pickaxe
  3855. Note Plain 01 Test Note
  3856. Backwoodsman 4
  3857. Tales from the West Virginia Hills 5
  3858. Plan: Light Robot Legs
  3859. Charleston Herald - Man vs. Machine
  3860. Hunter's Journal
  3861. Honky Tonk Flyer
  3862. Plan: Mounted Brahmin Heads
  3863. DMV-AT-21C-V Form
  3864. Plan: Marine Torso
  3865. Giant Teapot Advertisement
  3866. Plan: Trapper Torso
  3867. Plan: Vault-Tec Cardboard Standees
  3868. Savage Divide Treasure Map #07
  3869. The Domestics Note 1
  3870. Silo Bravo Silo Access Code
  3871. Fall Retreat Flyer
  3872. Barnes' Journal (TEMP)
  3873. Plan: Ripper
  3874. Tomahawk Life: Morse Code and YOU!
  3875. Note Plain 02 Test Note
  3876. Top Secret Test Note
  3877. Letter to the Media
  3878. Plan: Wooden Shack Doors
  3879. Toxic Valley Treasure Map #04
  3880. Plan: Combat Shotgun
  3881. Plan: Scarecrows
  3882. Plan: Authentic Bearskin Rug
  3883. Plan: Mounted Glowing One Head
  3884. Masks
  3885. Propaganda Leaflet
  3886. Clara's Note to Mom
  3887. Recipe: Glowing Fungus Puree
  3888. NCB02-A6A1 Feedback Form
  3889. Astoundingly Awesome Tales
  3890. Hemlock Holes Flyer
  3891. Forest Treasure Map #06
  3892. Recipe: Mirelurk Softshell Cake
  3893. Entry - Judy's Gone
  3894. Plan: Resort Mirror
  3895. Plan: Decontamination Shower
  3896. Free Cooking Lessons!
  3897. Alarm Clock Test Recipe
  3898. Non Takeable Note
  3899. Silo Alpha Code Piece <Alias=CodePageLetter07>-<Variable=Nuke_CodePageNumber07>
  3900. Hey man
  3901. Mists of Autumn Acres
  3902. Plan: Single-Action Revolver
  3903. RE: Motherlode Spare Key
  3904. Plan: Trapper Arms
  3905. Ticket Number C42
  3906. Silo Bravo Code Piece <Alias=CodePageLetter07>-<Variable=Nuke_CodePageNumber07>
  3907. Waste Baskets
  3908. Plan: Chinese Officer Sword
  3909. Plan: Large Generator
  3910. Plan: Fancy Bed
  3911. Plan: Gauss Rifle
  3912. Cranberry Bog Treasure Map #03
  3913. Plan: Plasma Mine
  3914. Low on Food?
  3915. Test MAIN_Font
  3916. Henrick's Note
  3917. Plan: Spear
  3918. Plan: Basketball Hoop 2
  3919. Plan: Street Lights
  3920. Plan: Radium Rifle
  3921. To Janet
  3922. Lydia's Journal Page 4
  3923. Plan: Smart Frag Grenade
  3924. Plan: Modern Paintings
  3925. Plan: Fusion Generator
  3926. Silo Bravo Code Piece <Alias=CodePageLetter06>-<Variable=Nuke_CodePageNumber06>
  3927. Brother Moncrief's Note
  3928. Letter to Tommy
  3929. Survival Planning Checklist
  3930. NCQ17-JH1A Feedback Form
  3931. Plan: Light Metal Torso
  3932. Postcard from Home
  3933. Plan: Ultracite Laser Gun
  3934. De'Andre's Note
  3935. Plan: Mounted Radstag Heads
  3936. DMV-AT-21C Form
  3937. Head Fuzzy?
  3938. Silo Alpha Code Piece <Alias=CodePageLetter04>-<Variable=Nuke_CodePageNumber04>
  3939. Plan: Mounted Mirelurk King Head
  3940. Plan: Wooden Patio Chair
  3941. Recipe: Disease Cure (The Mire)
  3942. Plan: Mounted Mirelurk Queen Claw
  3943. South Bridge Watch
  3944. Frank's Note
  3945. Plan: Nuka Cherry Grenade
  3946. Last Words
  3947. Silo Alpha Code Piece <Alias=CodePageLetter02>-<Variable=Nuke_CodePageNumber02>
  3948. Plan: Signs and Letters
  3949. Plan: Trapper Legs
  3950. Plan: Nuka-Cola Grenade
  3951. Freddy's Hasty Note
  3952. Test DebugTextFont
  3953. Reading List
  3954. Plan: Chemistry Workbench
  3955. Plan: Windmill
  3956. Charleston Herald Test Note
  3957. Plan: Vault-Tec Bed 2
  3958. Unsent Letter
  3959. Silo Bravo Code Piece <Alias=CodePageLetter00>-<Variable=Nuke_CodePageNumber00>
  3960. Plan: Light Combat Arms
  3961. Plan: Cryolator
  3962. Responder's Note
  3963. Note Plain 04 Test Note
  3964. Plan: Meat Hook
  3965. Important Memo
  3966. John's Last Words
  3967. Delbert's New Password
  3968. Note Plain 03 Test Note
  3969. Lewisburg Ambush
  3970. Recipe: Disease Cure (Cranberry Bog)
  3971. Rich Taylor's Testament
  3972. Harvesting Directive
  3973. Plan: Potted Plants
  3974. Whitespring Guest Requests
  3975. Plan: Mounted Yao Guai Head
  3976. Casualty Report: Flatwoods
  3977. Forest Treasure Map #10
  3978. Savage Divide Treasure Map #03
  3979. Mire Treasure Map #02
  3980. Plan: Small Letters Set
  3981. Plan: Mounted Radroach
  3982. Recipe: Infused Soot Flower Tea
  3983. Plan: Tent
  3984. Maintenance Request Form
  3985. Silo Charlie Code Piece <Alias=CodePageLetter01>-<Variable=Nuke_CodePageNumber01>
  3986. Plan: Assorted Lights
  3987. Plan: Television
  3988. Search Teams
  3989. Freddy's Adventure #3
  3990. Plan: Bathroom Toilet
  3991. Plan: Replica Grognak's Axe
  3992. Squire Evelyn's Journal - Page 16
  3993. Freddy's Adventure #1
  3994. Plan: MIRV Frag Grenade
  3995. Uniform Disbursement Log
  3996. Plan: Kitchen Stove
  3997. Department of Defense Test Note
  3998. Plan: Brick Building Set
  3999. Plan: Mounted Molerat Head
  4000. Plan: Metal Diner Doors
  4001. Recipe: Disease Cure (Toxic Valley)
  4002. Recipe: Radstag Stew
  4003. Plan: Park Grill
  4004. Plan: Stone Benches
  4005. Stop taking the key!
  4006. Recipe: Bloatfly Loaf
  4007. Mire Treasure Map #04
  4008. Silo Charlie Code Piece <Alias=CodePageLetter04>-<Variable=Nuke_CodePageNumber04>
  4009. Investigative Report
  4010. Uncanny Caverns Postcard Test Note
  4011. Alpine River Cabins Guestbook
  4012. Recipe: Mirelurk Cake
  4013. Plan: Letter Labels
  4014. Silo Bravo Launch Code
  4015. Scavenger's Note
  4016. Plan: Welcome Mats
  4017. Business Permit
  4018. Plan: Wooden Rocking Chairs
  4019. Freddy's House of Scares Postcard
  4020. Plan: Shishkebab
  4021. Plan: High-Tech Light Set
  4022. <Alias=MissileSilo> Launch Codes
  4023. Plan: Table Television
  4024. Silo Alpha Code Piece <Alias=CodePageLetter06>-<Variable=Nuke_CodePageNumber06>
  4025. Printer Note
  4026. Free Watoga!
  4027. Test Handwritten Font
  4028. Pumpkin Carving Automation Notes
  4029. Plan: Military Cot
  4030. Silo Charlie Code Piece <Alias=CodePageLetter05>-<Variable=Nuke_CodePageNumber05>
  4031. Recipe: Tasty Radscorpion Egg Omelette
  4032. Recipe: Sweet Tato Stew
  4033. Belmonte Incident
  4034. Recipe: Tasty Squirrel Stew
  4035. Plan: Nuke Mine
  4036. Charleston Test Note
  4037. Brotherhood Note
  4038. Journal Cover Test Note
  4039. Leaving at Dawn
  4040. Plan: Mounted Stingwing
  4041. Junk Mail
  4042. Confidential Safety Data
  4043. Security System Manual Reset
  4044. Dealing with Survivor's Guilt
  4045. Freddy's Adventure #2
  4046. Plan: Power Fist
  4047. Plan: Vault Boy
  4048. Sam Blackwell Interview Notes
  4049. Cranberry Bog Treasure Map #02
  4050. Plan: Light Robot Arms
  4051. Clara's Note to Alexis
  4052. Enclave Test Note
  4053. Note from a Concerned Neighbor
  4054. Note to Mac
  4055. Classified 01 Test Note
  4056. Plan: Powered Gates
  4057. Suspicious Note
  4058. Plan: Barn Building Set
  4059. Plan: Eat-o-Tronic
  4060. Test Smoke 20 Note
  4061. Blank Feedback Form
  4062. Plan: Marine Legs
  4063. Plan: M79
  4064. Plan: VTU Statue
  4065. Plan: Light Combat Torso
  4066. Note to Trespassers
  4067. Envelope 01 Test Note
  4068. Responder Outposts
  4069. Forest Treasure Map #08
  4070. Gerald's Note
  4071. Trevor's Note
  4072. The Domestics Note 4
  4073. Silo Charlie Silo Access Code
  4074. Plan: Ice Machine
  4075. Lined Paper Low 01 Test Note
  4076. Angry Note
  4077. Plan: Nuka Quantum Grenade
  4078. Silo Charlie Code Piece <Alias=CodePageLetter06>-<Variable=Nuke_CodePageNumber06>
  4079. Final Stand
  4080. Message to Sammy
  4081. Wilson's Bros. Garage
  4082. Leaving Town
  4083. Recipe: Infused Blood Leaf Tea
  4084. Plan: Cryo Grenade
  4085. Postcard 02 Test Note
  4086. Airplane Crash
  4087. Mission to Abigayle
  4088. Plan: Water Purifer - Small
  4089. Charleston Herald - Bell Article
  4090. Recipe: Ground Molerat
  4091. Intelligence Memo - 8/16/77
  4092. Guest Check #024
  4093. Backwoodsman 5
  4094. Plan: Gatling Laser
  4095. Equipment Check-out Sheet
  4096. THE HERALD SUPPORTS QUINN CARTER
  4097. Plan: Cooking Spit
  4098. Kerry's Orders
  4099. Agatha Aaronholt's Diary
  4100. Jeremiah's Journal Page 2
  4101. Plan: Mounted Bloodbug
  4102. The Assassins
  4103. Plan: Pipe Gun Automatic Mod
  4104. Test Terminal_Font
  4105. Plan: Hospital Bed
  4106. SCOUTBOOK: Foreward
  4107. Plan: Portable Toilet
  4108. Going Outside?
  4109. Raider Note
  4110. Formal Complaint
  4111. Charleston Herald - Hornwright Wins!
  4112. Shawn's Journal
  4113. Savage Divide Treasure Map #09
  4114. Plan: Death Tambo
  4115. Plan: Blackpowder Rifle
  4116. Cranberry Treasure Map #04
  4117. Plan: Thrown Bleeding Bear Trap
  4118. Plan: Water Purifier
  4119. The Plan
  4120. Envelope 02 Test Note
  4121. Water Safety Report
  4122. Lydia's Journal Page 20
  4123. The Sam Blackwell Interview
  4124. Harpers Ferry Postcard
  4125. Senior Executive Exam Answer Key
  4126. Plan: Mattress
  4127. Plan: Painted Wooden Doors
  4128. Plan: Power Armor Stations
  4129. Mire Treasure Map #03
  4130. CARTER AND BLACKWELL - TRAITORS!
  4131. Plan: Flamer
  4132. Plan: Lion Statues
  4133. Governor Test Note
  4134. Plan: Bunk Bed
  4135. Not Sorry
  4136. Help them
  4137. Takeable Note
  4138. Operation Watoga
  4139. Recipe: Sweet Mutfruit Tea
  4140. Plan: Mounted Deathclaw Head
  4141. Letter to Sandy
  4142. Savage Divide Treasure Map #01
  4143. Plan: Large Tent
  4144. Plan: Auto Grenade Launcher
  4145. Margie's Goodbye Note
  4146. Plan: Laser Gun Medium Scope
  4147. Forest Treasure Map #03
  4148. Defiance Mission Report
  4149. Pumpkin House Postcard
  4150. Plan: Wooden Barn Doors
  4151. Postcard from Mom & Dad
  4152. Forest Treasure Map #04
  4153. Plan: Backyard Grill
  4154. All the Baskets!
  4155. Harvey's Deal
  4156. Cedric's List
  4157. Plan: Ashtray
  4158. Plan: Cooking Stove
  4159. Jimmy's Diary - May 2nd
  4160. Berkley Springs Postcard
  4161. Recipe: Disease Cure (Ash Heap)
  4162. Plan: Brahmin Pen
  4163. Lydia's Journal Page 1
  4164. Prospector's Map
  4165. Silo Charlie Launch Code
  4166. Camp Tomahawk Postcard
  4167. Plan: Pulse Mine
  4168. Plea for the Fallen
  4169. Recipe: Mutant Hound Stew
  4170. Recipe: Mirelurk Jerky
  4171. Initial Analysis
  4172. Plan: Pump-Action Shotgun
  4173. Plan: Artillery
  4174. Plan: Water Pump
  4175. Plan: Vault Girl
  4176. Ripped Test Note
  4177. Recipe: Dog Meat Steak
  4178. Plan: Wooden Spinning Wheel
  4179. Plan: Wooden Stool
  4180. TEST
  4181. Plan: Baseball Player Statue
  4182. Plan: Plasma Grenade
  4183. Plan: Handmade Gun
  4184. Plan: Resort Lamps
  4185. Ticket Number A3
  4186. Forest Treasure Map #02
  4187. Locked Out?
  4188. Classified 04 Test Note
  4189. Savage Divide Treasure Map #08
  4190. Notebook 01 Test Note
  4191. Checklist
  4192. Letter to Mayor
  4193. Plan: Tinker's Workbench
  4194. Plan: Mr. Handy Buzz Blade
  4195. Top Secret 04 Test Note
  4196. Plan: 10mm SMG
  4197. Valley Galleria Postcard
  4198. Reminder
  4199. Amy's Note
  4200. Trappers Note
  4201. Plan: Nuka-Cola Machine
  4202. Savage Divide Treasure Map #04
  4203. Thom and Molly
  4204. Mire Treasure Map #05
  4205. DOD Test Note
  4206. Plan: Mounted Dog Head
  4207. SCOUTBOOK: Camping
  4208. Recipe: Yao Guai Roast
  4209. Plan: Lawn Flamingoes
  4210. Forest Treasure Map #05
  4211. Plan: Resort Vases
  4212. DMV-AT-21C Form (Stamped)
  4213. Guest Check #023
  4214. All Gone
  4215. Plan: Metal Building Set
  4216. Responder's Assignment
  4217. Plan: Revolutionary War Sword
  4218. Palace Admin Password
  4219. Silo Alpha Code Piece <Alias=CodePageLetter03>-<Variable=Nuke_CodePageNumber03>
  4220. Plan: Antique Wooden Chairs
  4221. Plan: MG42
  4222. Plan: Garden Bench
  4223. Knowledge Exam Cheat Sheet
  4224. Last Stand
  4225. Scoutmaster's Confession
  4226. Plan: Laser Musket
  4227. Classified 02 Test Note
  4228. Signal Repeater Notes
  4229. Plan: Table Lamps
  4230. Lowell Aaronholt's Last Will and Testament
  4231. Reaver Scout
  4232. Plan: Gas Signage
  4233. Plan: Revolver
  4234. Top Secret 01 Test Note
  4235. Jake's Note
  4236. Excavator's Map
  4237. Plan: Whitespring Busts
  4238. Courtney's Note
  4239. Plan: Scavenging Station
  4240. Senate Orientation Letter
  4241. Recipe: Bloodbug Peppersteak
  4242. Forest Treasure Map #07
  4243. Plan: Marine Arms
  4244. Recipe: Squirrel On A Stick
  4245. Plan: Simple Modern Bed
  4246. Survive
  4247. Plan: Lever Gun
  4248. Classified Test Note
  4249. Silo Charlie Code Piece <Alias=CodePageLetter07>-<Variable=Nuke_CodePageNumber07>
  4250. Sermon: Summoning the Mothman
  4251. Plan: Assault Rifle
  4252. SCOUTBOOK: Meal Prep
  4253. Recipe: Antibiotics
  4254. Whitespring Test Note
  4255. Ash Heap Treasure Map #07
  4256. Plan: Ultracite Gatling Laser
  4257. Plan: Wood Stove
  4258. Volunteer Certificate
  4259. Plan: Thrown Bear Trap
  4260. Tales from the West Virginia Hills 3
  4261. Toxic Valley Treasure Map #02
  4262. Soldier's Certificate
  4263. Silo Bravo Code Piece <Alias=CodePageLetter05>-<Variable=Nuke_CodePageNumber05>
  4264. Note to Sugarplum
  4265. Notebook 02 Test Note
  4266. Carlo's Note
  4267. Tales from the West Virginia Hills 2
  4268. Bosley's Note
  4269. Silo Bravo Code Piece <Alias=CodePageLetter03>-<Variable=Nuke_CodePageNumber03>
  4270. Plan: Cigarette Machine
  4271. Shopping List
  4272. Toxic Valley Treasure Map #01
  4273. Nuka-Cola Marketing Memo
  4274. Remember Them
  4275. Plan: Metal Security Doors
  4276. Plan: Jukebox
  4277. The Domestics Note 2
  4278. Plan: Warehouse Building Set
  4279. Memorials
  4280. Plan: Mounted Raddog Head
  4281. Plan: Resort Planters
  4282. Plan: Fire Axe
  4283. Plan: Cultist Blade
  4284. Lined Paper 01 Test Note
  4285. The Domestics Note 3
  4286. Where are you?
  4287. Gourmands Note
  4288. Miner's Map
  4289. Recipe: Iguana Soup
  4290. Saboteur's Work Password
  4291. Recipe: Deathclaw Wellington
  4292. Camping Syllabus
  4293. Tales from the West Virginia Hills 4
  4294. Record of Divorce: The Blackwells
  4295. Tales from the West Virginia Hills 1
  4296. Plan: Medium Generator
  4297. Silo Bravo Code Piece <Alias=CodePageLetter04>-<Variable=Nuke_CodePageNumber04>
  4298. Silo Charlie Code Piece <Alias=CodePageLetter03>-<Variable=Nuke_CodePageNumber03>
  4299. Toxic Valley Treasure Map #03
  4300. Dot Matrix Printer Test Note
  4301. Note to Marge
  4302. Silo Alpha Access Code
  4303. Plan: Flare Gun
  4304. Plan: Basketball Hoop
  4305. Plan: Mounted Mirelurk Hunter Head
  4306. Ash Heap Treasure Map #01
  4307. Plan: Metal Stools
  4308. SCOUTBOOK: Fundraisers
  4309. Pleasant Valley Intranet Memo
  4310. Jesse White - Honkytonk Set List
  4311. NOTICE TO PRANKSTER
  4312. Plan: Gatling Plasma
  4313. Plan: Water Filter
  4314. Jeremiah's Journal Page 4
  4315. Plan: Elegant Light Set
  4316. Topher's Diary - June 9th
  4317. Plan: Missle Launcher
  4318. Format Testing Note
  4319. Penelope Hornwright's Resume
  4320. Filing Status
  4321. Plan: Daisy Rug
  4322. Plan: Light Robot Torso
  4323. Plan: Large Water Purifier
  4324. Plan: Blackpowder Pistol
  4325. Treasure Map 01
  4326. Recipe: Silt Bean Puree
  4327. "Excavator Suit" - Final Steps
  4328. Plan: Bathtub
  4329. Jimmy's Evidence
  4330. Plan: Dome Sculpture
  4331. Supply List
  4332. Notice of Termination
  4333. Jake's Letter
  4334. Plan: Resort Trashcan
  4335. Brianna Hawke's Diary
  4336. Guest Check #022
  4337. Guest Check #025
  4338. Clara Webber Diary
  4339. Savage Divide Treasure Map #05
  4340. Diluted Radiation Medicines
  4341. Plan: Walking Cane
  4342. Plan: Mounted Mirelurk Claw
  4343. Plan: Rug
  4344. Savage Divide Treasure Map #10
  4345. Plan: Resort Tables
  4346. Savage Divide Treasure Map #06
  4347. Recipe: Disease Cure (Savage Divide)
  4348. Plan: Light Metal Legs
  4349. Garrahan Mining Test Note
  4350. Plan: Mounted Bloatfly Head
  4351. Plan: Stone Fountain
  4352. Plan: Metal Industrial Doors
  4353. Forest Treasure Map #01
  4354. Caleb's Note
  4355. Being Followed
  4356. Mission 099-01 Orders
  4357. Silo Alpha Transciever Object
  4358. Forest Treasure Map #09
  4359. Top Secret 03 Test Note
  4360. Lydia's Journal Page 12
  4361. Love Note
  4362. President Test Note
  4363. Silo Alpha Code Piece <Alias=CodePageLetter00>-<Variable=Nuke_CodePageNumber00>
  4364. Operations Manual
  4365. Test Default Font
  4366. Armorer's Note
  4367. Silo Alpha Code Piece <Alias=CodePageLetter01>-<Variable=Nuke_CodePageNumber01>
  4368. Plan: Rug Set 2
  4369. Diary of Otis Pike
  4370. Silo Charlie Code Piece <Alias=CodePageLetter02>-<Variable=Nuke_CodePageNumber02>
  4371. Free States Test Note
  4372. Test Brody Font
  4373. Plan: Crossbow
  4374. Plan: Milk Machine
  4375. Lydia's Journal Page 24
  4376. Plan: Metal Bed
  4377. Plan: Double Barrel Shotgun
  4378. Plan: Gatling Gun
  4379. Mycology Notes
  4380. Mire Treasure Map #01
  4381. Letter to Jennica
  4382. Plan: Cultist Dagger
  4383. Defeated Note
  4384. Classified 03 Test Note
  4385. Plan: Mounted Hound Head
  4386. Silo Alpha Code Piece <Alias=CodePageLetter05>-<Variable=Nuke_CodePageNumber05>
  4387. Plan: Light Metal Arms
  4388. Letter to Miss Grunwald
  4389. Union Hat
  4390. Faschnacht Man Mask
  4391. Steel Worker Uniform
  4392. Vault Backpack
  4393. Military Intel Officer Hat
  4394. Clown Outfit
  4395. Nuka-Girl Rocketsuit
  4396. Asylum Worker Hat White
  4397. Mk2
  4398. Mk3
  4399. Mk4
  4400. Mk5
  4401. Fire Breather Uniform
  4402. Red And Khaki Shirt and Slacks
  4403. Skiing Outfit Hat
  4404. Urban Operative Underarmor
  4405. Worn Veil
  4406. Ranger Outfit Clean
  4407. Legendary Combat Armor Chest Piece
  4408. Military Intel Officer Dress Hat
  4409. Skiing Outfit Hat Clean
  4410. Urban Scout Armor Left Arm
  4411. Halloween Costume Vampire
  4412. Faschnacht Owl Mask
  4413. Western Outfit & Chaps
  4414. Tin Foil Hat
  4415. Marine Armor Chest Piece
  4416. Clean Spacesuit Jumpsuit Helmet
  4417. Clean Spacesuit
  4418. Marine Armor Left Arm
  4419. Ultracite Left Arm
  4420. Ranger Hat
  4421. Asylum Worker Hat Yellow
  4422. Vault 94 Jumpsuit
  4423. Police Uniform
  4424. Mr. Fuzzy Mascot Suit
  4425. Forest Scout Armor Left Arm
  4426. Steel Worker Hat Clean
  4427. Amusement Park Worker Outfit Clean
  4428. White And Grey Shirt and Slacks
  4429. Forest Scout Armor Chest Piece
  4430. Military Intel Officer Uniform
  4431. Forest Scout Armor Left Leg
  4432. Wood Right Leg
  4433. Clean Spacesuit Jumpsuit
  4434. Skiing Purple And White Outfit
  4435. Asylum Worker Uniform Blue
  4436. Asylum Worker Uniform Red
  4437. Asylum Worker Hat Brown
  4438. Campaign Hat
  4439. Fireman Helmet
  4440. Vault 63 Jumpsuit
  4441. Faschnacht Harlequin Mask
  4442. Golf Outfit
  4443. Asylum Worker Hat Pink
  4444. Asylum Worker Uniform White Dirty
  4445. Ultracite Chest Piece
  4446. White Powder Jumpsuit
  4447. Military Officer Dress Hat
  4448. BOS Jumpsuit
  4449. Swimsuit
  4450. Straight Jacket Clean
  4451. Excavator Left Leg
  4452. Skiing Navy And Orange Outfit
  4453. Asylum Worker Uniform Brown
  4454. Military Officer Uniform
  4455. Urban Scout Armor Right Arm
  4456. Tattered Mole Outfit
  4457. Steel Worker Hat
  4458. Cop Cap
  4459. Urban Scout Armor Left Leg
  4460. Forest Scout Armor Right Leg
  4461. Frame Backpack
  4462. Camden Park Uniform
  4463. Straight Jacket
  4464. Dirty Enclave Officer Hat
  4465. Test Armor Radiation Exposure
  4466. Grafton Monsters Jacket and Jeans
  4467. Mr. Fuzzy Mining Helmet
  4468. Trapper Left Leg
  4469. Ranger Outfit
  4470. Union Uniform
  4471. Trapper Left Arm
  4472. Ultracite Left Leg
  4473. Halloween Costume Witch
  4474. Asylum Worker Hat Red
  4475. Vault 76 Jumpsuit
  4476. Eye of Ra
  4477. Nuka-World Shirt & Jeans
  4478. Golf Skirt
  4479. Ranger Hat Clean
  4480. Skiing Outfit
  4481. Faschnacht Devil Mask
  4482. Pipboy2000
  4483. Civil War Era Top Hat
  4484. VTU Jacket and Jeans
  4485. Blue and Tan Shirt and Slacks
  4486. Spacesuit Jumpsuit
  4487. Bottle and Cappy Shirt & Jeans
  4488. Pristine Mole Head
  4489. Cowhide Western Outfit
  4490. Camden Park Jumpsuit
  4491. Vault 96 Jumpsuit
  4492. Skiing Red And Green Outfit
  4493. RobCo Jumpsuit
  4494. Marine Armor Right Leg
  4495. Prototype Hazmat Suit
  4496. Asylum Worker Hat Blue
  4497. Fireman Uniform
  4498. Asylum Worker Uniform Yellow
  4499. Tattered Mole Head
  4500. Miner Hat
  4501. Vault Tec University Jumpsuit
  4502. Faschnacht Witch Mask
  4503. Responder Fireman Helmet
  4504. Soiled Mr. Fuzzy Mascot Suit
  4505. Asylum Worker Uniform White
  4506. Asylum Worker Hat Green
  4507. Forest Scout Armor Right Arm
  4508. Forest Operative Underarmor
  4509. Excavator Right Leg
  4510. Halloween Costume Witch Hat
  4511. Fire Breather Helmet
  4512. Beer Hat
  4513. Enclave Officer Hat
  4514. Asylum Worker Uniform Forest
  4515. Miner Hat Clean
  4516. Pristine Mole Outfit
  4517. Prisoner Collar
  4518. Clean Steel Worker Uniform
  4519. Urban Scout Armor Chest Piece
  4520. Whitespring Jumpsuit
  4521. Faschnacht Second Man Mask
  4522. Watoga Jumpsuit
  4523. Marine Armor Left Leg
  4524. Soiled Mr. Fuzzy Mascot Head
  4525. Ritual Hood
  4526. Wood Chest Piece
  4527. Pipboy2000_gold
  4528. Monster Mask
  4529. Ultracite Right Leg
  4530. Forest Scout Armor Mask
  4531. Grafton Steel Jumpsuit
  4532. Ritual Mask
  4533. Confederate Hat
  4534. Civil War Era Suit
  4535. Halloween Costume Skull
  4536. Ritual Bindings
  4537. Wood Right Arm
  4538. Cappy Shirt & Jeans
  4539. Spacesuit Jumpsuit Helmet
  4540. Clean Skiing Outfit
  4541. Enclave Officer Uniform
  4542. Asylum Worker Hat Forrest
  4543. Responder Police Uniform
  4544. Presidential "Power" Suit
  4545. Urban Scout Armor Right Leg
  4546. Excavator Left Arm
  4547. Party Hat
  4548. VTU Baseball Cap
  4549. TEST Red Flight Helmet DO NOT BUG
  4550. Asylum Worker Uniform Green
  4551. Asylum Worker Hat Weathered
  4552. Spacesuit
  4553. Trapper Right Arm
  4554. Responder Fireman Uniform
  4555. Clown Hat
  4556. Wavy Willard Jumpsuit
  4557. Excavator Torso
  4558. Faschnacht Napoleon Mask
  4559. Civil War Era Dress
  4560. Halloween Costume Skeleton
  4561. Clean Spacesuit Helmet
  4562. Test Armor Energy
  4563. Ranger Jumpsuit
  4564. Faschnacht Death Skull Mask
  4565. Amusement Park Worker Outfit
  4566. Confederate Uniform
  4567. Excavator Helmet
  4568. Ultracite Helm
  4569. Faschnacht Merman Mask
  4570. Union Outfit
  4571. Asylum Worker Uniform Weathered
  4572. Excavator Right Arm
  4573. Asylum Worker Uniform Pink
  4574. Forest Camo Jumpsuit
  4575. Spacesuit Helmet
  4576. Nurse Uniform
  4577. Pristine Miner Uniform
  4578. Test Armor Standard
  4579. FeralGhoulParasitic
  4580. Wood Left Arm
  4581. Brotherhood Lab Coat
  4582. Ritual Headpiece
  4583. Wood Left Leg
  4584. Asylum Worker Hat White Dirty
  4585. Responders Paramedic Jumpsuit
  4586. Tattered Dress
  4587. Mr. Fuzzy Mascot Head
  4588. Urban Scout Armor Mask
  4589. Ultracite Right Arm
  4590. External Connection System
  4591. Uncanny Caverns Audio Tour Station 9
  4592. MAIA
  4593. Miner's Monument Audio Tour
  4594. Test Smoke 16 Talking Activator
  4595. Uncanny Caverns Audio Tour Station 5
  4596. Topher
  4597. Prickett's Fort Audio Tour Station 1
  4598. Uncanny Caverns Audio Tour Station 3
  4599. Prickett's Fort Audio Tour Station 5
  4600. MODUS Science Terminal
  4601. Prickett's Fort Audio Tour Station 4
  4602. Mysterious Speaker
  4603. Nisha
  4604. Scary Button Warning Speaker
  4605. Crowd
  4606. MODUS Military Wing Terminal
  4607. Prickett's Fort Audio Tour Station 2
  4608. Uncanny Caverns Audio Tour Station 10
  4609. Prickett's Fort Audio Tour Station 6
  4610. Uncanny Caverns Audio Tour Station 1
  4611. Col. Kelley Monument Audio Tour
  4612. Uncanny Caverns Audio Tour Station 2
  4613. Uncanny Caverns Audio Tour Station 7
  4614. MODUS Scene Terminal
  4615. Huntmaster
  4616. Prickett's Fort Audio Tour Station 3
  4617. Uncanny Caverns Audio Tour Station 8
  4618. Uncanny Caverns Audio Tour Station 4
  4619. Uncanny Caverns Audio Tour Station 6
  4620. Prickett's Fort Audio Tour Station 7
  4621. Prickett's Fort Audio Tour Station 8
  4622. Jianjun
  4623. Jimmy
  4624. Decryption System Terminal
  4625. Work-a-Day Station
  4626. Survey Area
  4627. Mound
  4628. Uranium Extractor
  4629. Fancy Wall Light
  4630. Keycard Printer
  4631. Sealed Vault Door
  4632. [Inaccessible]
  4633. Responders Alert System
  4634. Shutdown Current Run
  4635. Secure Access Panel
  4636. Fox Panel
  4637. Spike Board Trap
  4638. Drop Site 01
  4639. Secure Printer: Missile Silo Bravo
  4640. Poseidon Power Box
  4641. Glowing One Panel
  4642. Grafton Monster Panel
  4643. Mutant Hound Panel
  4644. Docking Station Dispenser
  4645. Vault-Tec Workshop
  4646. Main Power
  4647. Stand here for CQC Loadout
  4648. Unmarked Grave
  4649. Hand Scanner
  4650. Sawblade Trap
  4651. DMV Camera
  4652. Client Event Keyword: Only this Client should see the reference appear.
  4653. Yao Guai Panel
  4654. FF11_Raid Quest Starter
  4655. Start Quest
  4656. Cranberry Glade Meeting
  4657. Pick up
  4658. Printer
  4659. Chemical Insertion
  4660. AND Logic Gate
  4661. Whitespring Bunker Announcement System
  4662. Moleminer Panel
  4663. Lure Array Component
  4664. Automated Centrifuge
  4665. Load sample
  4666. Brahmin Panel
  4667. Trading Store
  4668. Ball Track - Switch
  4669. Chems Store
  4670. Water Sensor
  4671. Retrieve Holotape
  4672. Survival Gear
  4673. Ventilation Valve
  4674. Nuka-Cade Ticket Roll
  4675. Capture Point
  4676. Garden Gnome
  4677. Stand here for Medium Range Loadout
  4678. Place
  4679. Giant Teapot Controls
  4680. Activate Boilers
  4681. Launch Codes
  4682. Power Armor Scan
  4683. Register Excavator Armor
  4684. Circuit Conduit
  4685. Place Sensor Module
  4686. Dyer Chemical Plant
  4687. Chemical Tube
  4688. Weapons Shop
  4689. Damaged Assaultron Head
  4690. Secure Printer: Missile Silo Alpha
  4691. Strangler Heart
  4692. Monorail Elevator
  4693. Camera Button
  4694. Checkpoint Button A
  4695. Job Board
  4696. Clinic
  4697. Postmaster
  4698. Orienteering Control Point
  4699. SetCharGenHud 2
  4700. Radrat Panel
  4701. in the grave
  4702. Place remains
  4703. Ant Panel
  4704. Ignition Core Port
  4705. Install Core
  4706. Pip Boy
  4707. Raddog Panel
  4708. Water Intake Valve
  4709. Punji Board
  4710. Catalyst Insertion
  4711. Nuclear Keycard Receptacle
  4712. Insert Card
  4713. Bone Chime
  4714. Tissue Analyzer
  4715. SetCharGenHud 1
  4716. Waterpark Valve
  4717. Hermit Crab Panel
  4718. Triangulation Point
  4719. Orient
  4720. Cave Cricket Panel
  4721. Paper Towels
  4722. Grab
  4723. Fire Suppression Switch
  4724. Server Function Keyword: All Clients should see the reference appear.
  4725. Load Blood Samples
  4726. Ballot Printer
  4727. Aerosol Solution
  4728. Sons of Dane Alert System
  4729. Vault 63 Mainframe
  4730. Radio Station
  4731. Welch Station
  4732. Possum Panel
  4733. Free States Radio Transmitter
  4734. U-Mine-It! Vending Machine
  4735. Security Marker
  4736. Reach Behind
  4737. Sync Property Keyword: All Clients should see both references appear.
  4738. ClientRMI Keyword: Only this Clients should see the reference appear.
  4739. TestLight
  4740. Mirelurk Queen Panel
  4741. Thunder Mountain Power Box
  4742. Perk Cards
  4743. Loudspeaker
  4744. Super Mutant Panel
  4745. Spin
  4746. Security Station
  4747. Stand here to join Defenders.
  4748. Firing Target Toggle
  4749. Ball Track - Ball Drop
  4750. Projector
  4751. Irradiated Bone Meal Tracking
  4752. Stand here to join Attackers.
  4753. Coal Bucket
  4754. Grab Bucket
  4755. Decontamination Shower
  4756. Quest Starter
  4757. Panel
  4758. Tombstone
  4759. Lever
  4760. Silo Alpha Address System
  4761. Generator - Fusion
  4762. Guest Request Board
  4763. Monorail Controls
  4764. Shutter Control
  4765. Radstag Panel
  4766. Guest Request Deposit System
  4767. Check Under Mat
  4768. XNOR Logic Gate
  4769. Main Power Circuit
  4770. StartQuest (Debug)
  4771. DEBUG: Start Test_Tut04
  4772. Responder Flatwoods Camp Signal
  4773. Kit Dispenser
  4774. Weapons Stand
  4775. Monongah Power Box
  4776. Bloodbug Panel
  4777. PA Transmitter
  4778. Scorched Panel
  4779. Bounty System
  4780. Water Outflow Valve
  4781. Cycling Light
  4782. GPU Benchmark Activator
  4783. Stand here for Long Range Loadout
  4784. Replace Fuse
  4785. Power Button 3
  4786. Temp Turret
  4787. Clothing Store
  4788. Talk to
  4789. Water Pipe
  4790. Archival Dispenser
  4791. Medical Supplies Vending Machine
  4792. Set Table
  4793. Ammunition Vending Machine
  4794. Flatwoods Monster Panel
  4795. Uniform Dispenser
  4796. Spike Trap
  4797. ID Card Registration System
  4798. Breaker Switch
  4799. Lucky Mucker Cart
  4800. Deposit Coal
  4801. Bullfrog Panel
  4802. Building Supplies
  4803. Owl Panel
  4804. Nuclear Keycards
  4805. Scorched Detector
  4806. Honeybeast Panel
  4807. Deathclaw Panel
  4808. Drop Site 03
  4809. Ghoul Panel
  4810. Nuclear Fallout and Mutations
  4811. Mysterious Button
  4812. Distiller
  4813. Radio Relay Access Point
  4814. Install Signal Repeater
  4815. TestHasRefTypeBug
  4816. Processing Unit
  4817. Collect Reward
  4818. Wake Up Furniture
  4819. Pioneer Scouts Plants Poster
  4820. Core Recyling Bin
  4821. Deposit Cores
  4822. Mine Fire Exhaust Tube
  4823. Drop Item
  4824. Secure Printer: Missile Silo Charlie
  4825. Fogcrawler Panel
  4826. Trading Stand
  4827. Camden Park Poster
  4828. ClientBroadcast Keyword: All Clients should see the reference appear.
  4829. Random Switch Input
  4830. Start Quest: Test_Tut04 (Debug)
  4831. Megasloth Panel
  4832. Radbeaver Panel
  4833. Checkin
  4834. Tick Panel
  4835. Test Wakeup Sequence
  4836. Start Quest FFZ15_Swatter
  4837. Enclave Outpost Master Control
  4838. Weapons Store
  4839. Grave
  4840. Fill
  4841. Alien Panel
  4842. Govenors Seal Stamper
  4843. Soil Sensor
  4844. in Grave
  4845. Firefly Panel
  4846. Sign: End Quest
  4847. End Quest
  4848. Molerat Panel
  4849. Number Printer
  4850. Checkpoint Button B
  4851. Fissile Thistle
  4852. Vote Counter
  4853. Strange Briefcase
  4854. RS01_Contact Quest Starter
  4855. Ravaged Brahmin Corpse
  4856. ServerRMI Keyword: All Clients should see the reference appear.
  4857. Automated Silos
  4858. Drop Site 02
  4859. Maintainence Card Reader
  4860. Power Button 4
  4861. Connection Platform
  4862. Insert Uplink Module
  4863. Sign: Start Quest
  4864. Start Quest FFZ04_Trail
  4865. Traps
  4866. Blank DMV-AT-21C-V Forms
  4867. Beacon Launcher
  4868. Insert Beacon
  4869. Power Button 1
  4870. Rocks
  4871. Pick Up Pipboy Furniture
  4872. ID Card Printer
  4873. Pump Reset Button
  4874. Synth Head
  4875. Client Function Keyword: Only this Client should see the reference appear.
  4876. Clothing Stand
  4877. Mirelurk Hunter Panel
  4878. Mural
  4879. Lunchbox Activator
  4880. Mothman Panel
  4881. Shower
  4882. Scattered Papers
  4883. Scan Black Box
  4884. SetCharGenHud 0
  4885. Power Button 2
  4886. Radroach Panel
  4887. Server Event Keyword: All Clients should see the reference appear.
  4888. Missing Child Poster
  4889. Collapsed Tunnel
  4890. Gun Range Target
  4891. Candy Refill
  4892. Wolf Panel
  4893. Toad Panel
  4894. Mirelurk Panel
  4895. Morgantown Station
  4896. Wendigo Panel
  4897. NAND Logic Gate
  4898. Stingwing Panel
  4899. Start Cooldown Process
  4900. Chems Shop
  4901. FF01_DeathBlossoms Quest Starter
  4902. Ice Dispenser
  4903. Generate Resource Button
  4904. SendRMIToAllClients: All Clients should see this reference appear.
  4905. Repair Beacon Launcher
  4906. Deploy Beacon
  4907. Replace Power Module
  4908. Vault 76 and Chill
  4909. Silo Bravo Address System
  4910. Security Intercom
  4911. Clothing Shop
  4912. Next Slide
  4913. Scorchbeast Panel
  4914. Floor 3
  4915. TestActivator
  4916. Weathered Plaque
  4917. Trading Shop
  4918. Radscorpion Panel
  4919. Test Destruction Shack Wall
  4920. Admission
  4921. Ball Track - Ball Drop Powered
  4922. Resume Receptacle
  4923. Garrahan Excavator Poster
  4924. FFZ11_Light Quest Starter
  4925. Aerosolizer
  4926. Shut Off Power
  4927. Air Sensor
  4928. FF06_Feed Quest Starter
  4929. Vaccine Injector
  4930. Voting Machine - Nay
  4931. Sulphur Water Fountain
  4932. Face Gen Furniture
  4933. Mirelurk King Panel
  4934. Madigan's Corpse
  4935. Investigate Remains
  4936. Snallygaster Panel
  4937. Miguel Caldera's remains
  4938. Fusion Generator
  4939. ID Card Eraser
  4940. Emergency Beacon
  4941. Sign: Hide/Show Objectives
  4942. Hide/Show Objectives
  4943. Gulper Panel
  4944. Grab Dross
  4945. Behemoth Panel
  4946. Angler Panel
  4947. Drilling Machine
  4948. Camp McClintock Announcement System
  4949. Armor Stand
  4950. Military Transponder
  4951. Replay last transmission
  4952. Collector
  4953. RS02_Beat Quest Starter
  4954. Starter Power Connector
  4955. Environmental Sensor
  4956. Governor's Seal
  4957. Valve
  4958. Air Flue
  4959. NOT Logic Gate
  4960. DEBUG: ShowMessage
  4961. Show Message
  4962. Debate Podium
  4963. Blackwell Bunker PA System
  4964. Voting Machine - Aye
  4965. Power Generator
  4966. Secure Document Storage
  4967. Insert Schematics
  4968. Archery Target
  4969. Armor Store
  4970. Coffee Machine
  4971. Bow Trap
  4972. Chems Stand
  4973. Mission 099-01 Package
  4974. Medical Store
  4975. NOR Logic Gate
  4976. RS03_Balance Quest Starter
  4977. Armor Shop
  4978. Manual Override Lock
  4979. Silo Charlie Address System
  4980. Bloatfly Panel
  4981. Flap Limb
  4982. Eagle Eyes
  4983. Local Practitioner Heal
  4984. Damage Buff
  4985. Honeybeast Hunter
  4986. Expert Shotgun Damage
  4987. Moderate Radiation
  4988. Bee Swarm Abilities
  4989. Guns & Bullets 7
  4990. Speed Demon
  4991. Mothman Defender
  4992. Excavator Bonuses
  4993. Talons
  4994. Knockback
  4995. Thru Hiker
  4996. Apply Vaporize Visual Effect
  4997. Hubology AHS-5
  4998. Awesome Tales 1
  4999. Marsupial
  5000. Local Practitioner Super Heal
  5001. Fever Claw
  5002. Heat Flashes
  5003. Intelligence Boost
  5004. Villainous Virtuosity
  5005. U.S. Covert Ops. 10
  5006. Guns & Bullets 2
  5007. Under Armor
  5008. Agility Boost
  5009. E.M.T. Heal
  5010. Heal Thirst
  5011. Electrically Charged
  5012. Cloak On Melee
  5013. Asbestos Skin
  5014. Scout's Life 10
  5015. Grafton Knowledge
  5016. Scorched Abilities
  5017. Strength Boost
  5018. Egg Head
  5019. AbEpicAccuracy
  5020. Scout's Life 3
  5021. Change NPC Assistance Level
  5022. Test Imod Spell
  5023. Scorchbeast Abilities
  5024. Grafton Abilities
  5025. The Woopsies
  5026. Shell Shock
  5027. Snallygaster Abilities
  5028. Mothman Watcher
  5029. Grognak 2
  5030. Junk Shield 1
  5031. Guns & Bullets 10
  5032. Local Practitioner Weak Heal
  5033. AbEpicRadioactive
  5034. Storm Trooper
  5035. Camera Shake Spell
  5036. U.S. Covert Ops. 5
  5037. Non-Auto Rifle Damage
  5038. Scout's Life 5
  5039. Master Non-Auto Rifle Damage
  5040. Grognak 5
  5041. Grognak 3
  5042. Questionable Quantum Water
  5043. Auto-consume Stimpak
  5044. Awesome Tales 7
  5045. Awesome Tales 2
  5046. Awesome Tales 12
  5047. Disease Resistance
  5048. Picklock 1
  5049. Overencumbered
  5050. Awesome Tales 5
  5051. Picklock Expert 1
  5052. Tenderizer 1
  5053. Guns & Bullets 4
  5054. Glowing Pustules
  5055. U.S. Covert Ops. 3
  5056. Buzz Brain
  5057. Tick Abilities
  5058. Herd Mentality
  5059. Bone Worms
  5060. U.S. Covert Ops. 9
  5061. Awesome Tales 10
  5062. Mole Miner Abilities
  5063. Lockpick Bobblehead
  5064. Flatwoods Knowledge
  5065. Set Keyword for Butchers Bounty
  5066. Awesome Tales 3
  5067. Severe Water Radiation
  5068. AbEpicExplodeAndAccuracy
  5069. Rad Walker Damage Aura
  5070. The Blight
  5071. Twisted Muscles
  5072. Awesome Tales 4
  5073. Master Shotgun Damage
  5074. Awesome Tales 6
  5075. Perk Pacify Cooldown
  5076. Rad Worms
  5077. Blood Worms
  5078. Guns & Bullets 8
  5079. Apply Blast Visual Effect
  5080. Flatwoods Monster Abilities
  5081. Grognak 1
  5082. Plague Walker Damage Aura
  5083. Scout's Life 1
  5084. Rad Walker
  5085. Dysentery
  5086. Apply Mine Collapse Effect
  5087. Black Box Overheating
  5088. Electric Damage
  5089. Parasites
  5090. Expert Auto Rifle Damage
  5091. Charisma Boost
  5092. Scout's Life 8
  5093. Snot Ear
  5094. Grognak 7
  5095. Empath
  5096. U.S. Covert Ops. 1
  5097. Herbivore
  5098. Guns & Bullets 9
  5099. Reduced Food Spoilage
  5100. Spoiled Hotdog
  5101. Tenderizer 3
  5102. Tenderizer 2
  5103. Luck Boost
  5104. Fade To White Effect
  5105. Scout's Life 7
  5106. Carnivore
  5107. Expert Non-Auto Rifle Damage
  5108. Perk Incite
  5109. Master Auto Rifle Damage
  5110. Master Heavy Gun Damage
  5111. Radtoad Abilities
  5112. Grounded
  5113. Scout's Life 9
  5114. Honey Beast Abilities
  5115. Heal Hunger
  5116. Awesome Tales 9
  5117. AbEpicPoison
  5118. Endurance Boost
  5119. Explosives Bobblehead
  5120. Weeping Sores
  5121. Grognak 8
  5122. Sulphur Water
  5123. Bleeding (Weeping Sores)
  5124. U.S. Covert Ops. 6
  5125. U.S. Covert Ops. 8
  5126. U.S. Covert Ops. 4
  5127. Revived with Liquor
  5128. Swamp Itch
  5129. Burn DoT
  5130. Auto Rifle Damage
  5131. Sludge Lung
  5132. Guns & Bullets 6
  5133. Mega Sloth Abilities
  5134. Vault suit
  5135. Guns & Bullets 3
  5136. DLC01EnchBot_Cloak_HealSpell
  5137. Debuff Damage Output
  5138. Mothman Knowledge
  5139. Junk Shield 2
  5140. Flatwoods Heal Friend
  5141. Rattle Hands
  5142. Plague Walker
  5143. LegendaryChance_AbConvertLegendaryCreature
  5144. U.S. Covert Ops. 7
  5145. Awesome Tales 8
  5146. Wisdom of the Mothman
  5147. Grognak 10
  5148. Grognak 6
  5149. Packin Light
  5150. Unstable Isotope
  5151. Medic
  5152. Grognak 9
  5153. Guns & Bullets 1
  5154. Bird Bones
  5155. Legendary "Furious" on target
  5156. Drain (Shell Shock)
  5157. Rewards Nearby Actor Spell
  5158. Snallygaster Knowledge
  5159. Immune To Knockdown
  5160. Junk Shield 3
  5161. AbEpicDamage
  5162. U.S. Covert Ops. 2
  5163. Perception Boost
  5164. Grognak 4
  5165. Energy Gun Bobblehead
  5166. Expert Heavy Gun Damage
  5167. Vampire Health Regen
  5168. Scorchbeast Cloak
  5169. Invigorating Fumes
  5170. Awesome Tales 11
  5171. Wendigo Knowledge
  5172. Awesome Tales 13
  5173. Overly Generous Damage
  5174. Guns & Bullets 5
  5175. Medic Legendary
  5176. Ash Fire Damage
  5177. Bleeding (Glowing Pustules)
  5178. Swamp Gas
  5179. Legendary "Furious" on attacker
  5180. Mothman Combatant
  5181. Scaly Skin
  5182. Wendigo Abilities
  5183. Healing Factor
  5184. Liberator Abilities
  5185. Nuclear Fallout Radiation
  5186. Radscorpion Venom Syringe
  5187. Scorched Conversion
  5188. BOS underarmor buffs
  5189. HalluciGen Gas from Phantom Device
  5190. Scan Grenade Effect
  5191. Marine underarmor buffs
  5192. MTNS05 Vox Grenade Enchantment
  5193. Blast Mine Fire Damage
  5194. Vault Suit underarmor buffs
  5195. Bleed Out Syringe
  5196. Resistances at night
  5197. Mothman Sonic Attack Enchantment
  5198. Bloatfly Larve Syringe
  5199. Karma Syringe
  5200. Damage at night
  5201. Casual underarmor buffs
  5202. Animal Tracker
  5203. Vox Syringe
  5204. Raider underarmor buffs
  5205. Frenzy Syringe
  5206. Enclave underarmor buffs
  5207. Phantom Gas
  5208. Endangerol Syringe
  5209. Magazine_GrognakTheBarbarian07Effect
  5210. -<mag>% Melee Weapon Condition Loss
  5211. Reduce Unarmed Damage
  5212. rad
  5213. Effect
  5214. Fortify All Damage
  5215. Fortify Ballistic Damage
  5216. Ballistic Dmg +<mag>%
  5217. Firefly Blood Splatter
  5218. Apply effect script
  5219. Grants the Eagle Eyes mutation.
  5220. SURV_Disease_Effect_Blight_STR
  5221. Epic Radioactive Damage
  5222. Mutation: Reduce
  5223. AGI <mag>
  5224. Animatronic Alien Race FX
  5225. Fortify Explosion Radius
  5226. Explosion Range +<mag>%
  5227. Furious target script effect
  5228. Fortify 2H Melee Damage
  5229. 2H Melee Dmg +<mag>%
  5230. Fortify Heal Rate Multiplier
  5231. Reduce Food Spoilage
  5232. -<mag>% Food Spoil Rate
  5233. Fortify Melee Crit Damage
  5234. MTR08 Camera Shake Effect
  5235. Shake the camera for <dur> seconds.
  5236. Health Regen
  5237. EN07 Camera Shake Effect
  5238. Don't Trigger Mines
  5239. You Don't Trigger Mines
  5240. Epic Damage
  5241. Grants the Herbivore mutation.
  5242. Reduced VATS accuracy for other Players
  5243. -<mag>% Enemy Player VATS Accuracy
  5244. Apply Blast Visual Effects Spell - Nuke A
  5245. Camera Shake Effect - Intense
  5246. SURV_IncreaseDiseaseResistance_Antibiotics_Effect
  5247. Disease Resistance <mag>%
  5248. SURV_DiseaseEffect_BloodWorms
  5249. Take 25% more damage
  5250. Apply XP Bonus
  5251. Fortify Damage Vs. Players
  5252. Damage Vs. Players +<mag>%
  5253. Lockpicks Don't Break
  5254. Bobby Pins are Unbreakable
  5255. +<mag>% Fusion Core Duration
  5256. SURV_Food_Effect
  5257. Suppress negative effects
  5258. Suppresses negative mutation effects.
  5259. Disease Chance: Water Witch Version
  5260. Disease Chance <mag>%
  5261. Resist Disease From Combat
  5262. Disease Chance From Combat <mag>%
  5263. Fortify Laser Crit Damage
  5264. Laser Gun Crit Dmg +<mag>%
  5265. MtnM01 Fortify Health
  5266. Pick Higher Tier Locks
  5267. Pick Locks of <mag> Higher Tier
  5268. Fortify AP Regen
  5269. Nightstalker Appear Effect
  5270. SURV_Disease_Effect_Blight_INT
  5271. Fortify 1H Melee Damage
  5272. +<mag> Luck From Alcohol
  5273. Damage Resist at Night
  5274. Damage Resist at Night: <mag>
  5275. +10% Damage vs. Wendigos
  5276. Black Box Overheat Damage
  5277. Crit Dmg +<mag>%
  5278. Drains Action Points
  5279. MTNS06 Camera Shake Effect - Intense
  5280. Fortify Non-Auto Pistol Damage
  5281. SURV_Disease_Effect_Blight_PER
  5282. SURV_Disease_Effect_SwampGas
  5283. Fortify AP Regen When in a Team
  5284. BobbleHead_CapsEffect
  5285. Better Caps Stashes!
  5286. Epic Accuracy
  5287. Mutation: Fortify
  5288. +<mag> Endurance
  5289. Add Garb of Mysteries Perk
  5290. Magazine_TeslaScience05Effect
  5291. -<mag>% Heavy Weapon Ammo Consumption
  5292. +<mag>% Chance to Avoid Melee Dmg.
  5293. SURV_Disease_Effect_Blight_CHA
  5294. Magazine_GunsAndBullets05Effect
  5295. +<mag>% Components From Scrapped Weapons
  5296. Mutation: Fortify Critical Damage
  5297. Grafton Launch Oil Bomb Salvo Effect
  5298. Add Energy Effect Player
  5299. Fortify Damage Vs. Scorched
  5300. Damage Vs. Scorched +<mag>%
  5301. Perk Move Speed
  5302. SURV_ReduceDiseaseResistance_HungerThirst_Effect
  5303. Kick Aerosolizer
  5304. Add Underarmor_Vault Perk
  5305. Fortify Action Point Regen Mult
  5306. SURV_DamageDehydration_Thirst
  5307. Change Assistance Spell Effect
  5308. +Reload Speed
  5309. Epic Radioactive Damage and Immunity
  5310. SURV_DiseaseEffect_BoneWorms
  5311. Take 50% more limb damage
  5312. Black Box Overheat Damage Light
  5313. SURV_AddThirst_Effect
  5314. Explosive Bait Magic Effect
  5315. Happy-Go-Lucky - Fortify Luck
  5316. Add Underarmor_Enclave Perk
  5317. SURV_IsPlayer_InToxicWater
  5318. SURV_DiseaseVector_Food_Effect
  5319. Fortify Stealth Boy Duration
  5320. Stealth Boy Duration +<mag>%
  5321. DLC04Swarm Abilities
  5322. Search Meat from Animals
  5323. Find Meat from Animal Kills
  5324. Antibiotic Script
  5325. Philanthropist Script
  5326. Fortify Plasma Damage
  5327. Plasma Gun Dmg +<mag>%
  5328. Reduce Disease Chance
  5329. Disease Chance -<mag>%
  5330. Flatwoods Monster Heal
  5331. Slows down movement
  5332. Fortify Damage Vs. Yao Guai
  5333. Damage Vs. Yao Guai +<mag>%
  5334. SURV_DiseasedCreatureChance_abDiseasedCreature_Effect
  5335. Fortify Auto Pistol Damage
  5336. Resist Radiation Ingestion
  5337. Rads From Food & Drink -<mag>
  5338. Add Damage Debuff Perk
  5339. Damage Bonus vs. Flatwoods Alien
  5340. +<mag>% Dmg. vs. the Flatwoods Alien
  5341. SURV_Disease_Effect_ReduceActionPointRateMult
  5342. DLC03_SteakGulperText
  5343. SURV_Disease_Effect_FeverClaw
  5344. -25% Damage with Ranged Weapons
  5345. Fortify Damage Vs. Glowing
  5346. Trap_Disease_BoneWorms_Effect
  5347. Grants the Egg Head mutation.
  5348. SURV_Disease_Effect_Blight_AGI
  5349. SURV_AddThirst_Potion_Effect
  5350. +<mag>% Chance to Avoid Dmg. From Explosions
  5351. Add Underarmor_Raider Perk
  5352. Water Witch Perk Script
  5353. Mutation: Reduce Energy Damage
  5354. Energy Gun Dmg -<mag>%
  5355. Add Blade of Bastet Perk
  5356. Mutation: Increased Damage Taken
  5357. Add Common Legendary Armor Perk
  5358. Increase Damage Taken
  5359. Radar Blast Effect
  5360. SURV_DiseaseEffect_RadWorms
  5361. Take 50% more Radiation Damage
  5362. Fortify Non-Auto Rifle Damage
  5363. SURV_Disease_Effect_ShellShock
  5364. Action Point drain from wounds
  5365. Audio Race Repeater
  5366. Add Knockback Perk
  5367. Reduced Camp Cost
  5368. -<mag>% Camp Move Cost
  5369. SURV_Disease_Effect_Blight_END
  5370. Add Underarmor_Marine Perk
  5371. Fortify Damage Resist While Sneaking
  5372. +<mag> Damage Resist While Sneaking
  5373. DLC01EnchWeapSelfDamageRadsEffect
  5374. Fortify Explosive Damage
  5375. SURV_Disease_Effect_RattleHands
  5376. +10% Damage vs. Grafton Monsters
  5377. Fortify Sneak
  5378. +<mag>% Harder to Detect While Sneaking
  5379. Remove <mag> Rads
  5380. Fortify Energy Crit Damage
  5381. Energy Gun Crit Dmg +<mag>%
  5382. Party Favor Apply
  5383. Fortify Auto Rifle Damage
  5384. UI Text Dummy
  5385. -2 SPECIAL solo, +<mag> SPECIAL grouped
  5386. UI Text Dummy (/w Serum)
  5387. Eat Veggies With No Disease & <mag>x Benefits
  5388. Add Energy Effect Pillar
  5389. Add Perk LegendaryExecutePerk
  5390. LCK <mag>
  5391. Add Voice of Set Perk
  5392. SURV_DiseaseCure_Potion_Effect_ItemCardChance
  5393. This effect using a dummy actor value so we can show the cure chance in the item card.
  5394. Fortify Energy Damage
  5395. Energy Gun Dmg +<mag>%
  5396. Resist Disease From Water
  5397. Disease Chance From Water -<mag>%
  5398. Mutation: Trigger Super Rad Blast
  5399. Chance to irradiate melee attackers
  5400. Reduce Damage Output
  5401. EN02 Scan Grenade Effect
  5402. Target emits a tracking signal for a time.
  5403. Keyword on Death for Butcher's Bounty
  5404. SURV_Mutation_Treated_Effect
  5405. Symptoms suppressed
  5406. Health Regen +300%
  5407. Mod Hacking Tier
  5408. SURV_Disease_SpellToCastOnChance_ToxicAir_DamageHealth_Effect
  5409. Fortify Damage Vs. Robots
  5410. Damage Vs. Robots +<mag>%
  5411. SURV_Fatigue_Effect
  5412. AP Reduction <mag>%
  5413. Magazine_LiveAndLove03Effect
  5414. +<mag>% Healing from Veggies and Fruits
  5415. SURV_Disease_SludgeLung_Effect
  5416. Add Underarmor_Casual Perk
  5417. SURV_IsPlayer_InDirtyWater
  5418. Damage Bonus vs. Grafton Monster
  5419. +<mag>% Dmg. vs. the Grafton Monster
  5420. Mothman Sonic Attack Invisibility Effect
  5421. EpicRankUpFX_Effect
  5422. Resist Disease From Food
  5423. Disease Chance From Food -<mag>%
  5424. Add Perk LegendaryVampirePerk
  5425. SURV_Disease_Effect_SnotEar
  5426. Reduce Damage From Robots
  5427. <mag>% Less Dmg. from Robots
  5428. SURV_Disease_WeepingSores_OnHit_DamageHealth
  5429. Increased Food from Plants
  5430. +<mag>% to Gain Double Yield From Plants
  5431. +<mag> Luck
  5432. Mutation: Poison Aura
  5433. Poison Aura Scaling With Your Diseases
  5434. Mirelurk Mauder
  5435. DLC01EnchBot_csSentryEffect
  5436. Invisible in combat if unarmored & stationary
  5437. Fortify Tomahawk Damage
  5438. +<mag>% Tomahawk Dmg.
  5439. Fortify Crit Dmg
  5440. Grants the Bird Bones mutation.
  5441. Epic Explode
  5442. Fortify Ballistic Crit Damage
  5443. Ballistic Gun Crit Dmg +<mag>%
  5444. Adrenaline Script
  5445. <mag> Endurance
  5446. Healing <mag> HP/s
  5447. SURV_Disease_Effect_MosquitoSkull
  5448. +<mag> Perception
  5449. Magazine_TeslaScience02Effect
  5450. -<mag>% Plasma Damage Taken
  5451. Restore Action Points Food
  5452. Grants the Carnivore mutation.
  5453. Starving - Reduce Health
  5454. SURV_DiseaseVector_Drink_Effect
  5455. INT <mag>
  5456. Reduce Disease/Poison from Food/Drink
  5457. -<mag>% food/drink disease chance
  5458. Grants the Herd Mentality mutation.
  5459. Max HP <mag>
  5460. Cripple Target
  5461. Summon Allies
  5462. Mutation: No Meat
  5463. Eat No Meat
  5464. Reduce Energy Resistance
  5465. Mutation: Trigger Shock
  5466. Chance to shock melee attackers
  5467. Apply Mine Collapse Effects Spell
  5468. SURV_ThirstWellHydrated_FortifyActionPointRateMult
  5469. CB02_MaskOn_Effect
  5470. Fortify Action Points When in a Team
  5471. +33% Dmg. Taken, -25% Team Dmg. Taken
  5472. Mutation: No Veggie Disease
  5473. No Veggie Disease
  5474. Grants the Twisted Muscles mutation.
  5475. BobbleHead_ScienceEffect
  5476. +1 Hacking Guess
  5477. Reduce Damage From Animals
  5478. <mag>% Less Dmg. from Animals
  5479. Grants the Chameleon mutation.
  5480. Fortify Shotgun Damage
  5481. Fortify Explosive Radius
  5482. Fortify Actor Speed Mult (Swimming)
  5483. Swim Speed +<mag>%
  5484. -<mag>% Perk Card Sharing Cooldown
  5485. Vox Magic Effect
  5486. Less hunger & thirst
  5487. Gain <mag>% less hunger & thirst
  5488. Fortify Unarmed Melee Damage
  5489. Eat Veggies But not Meat With No Disease & <mag>x Benefits
  5490. Last Laugh Script
  5491. Successful Block Irradiates Enemies
  5492. Resist Disease From Environment
  5493. Disease Chance From Environmental Hazards -<mag>%
  5494. SURV_Disease_Effect_Blight
  5495. -1 to all SPECIAL stats
  5496. Fortify Heavy Gun Damage
  5497. Eat meat With No Disease & <mag>x Benefits
  5498. Fortify Scoped Gun Damage
  5499. Scoped Gun Dmg +<mag>%
  5500. SURV_Disease_Effect_FlapLimb
  5501. +<mag> SPECIAL when grouped
  5502. Furious attacker script effect
  5503. Weapon damage increased
  5504. Mutation: Double Meat Benefits
  5505. Fortify All Damage When in a Team
  5506. Grants the Rad Walker mutation.
  5507. Apply Vaporize Visual Effects Spell
  5508. Create Epic Creature Effect
  5509. Grants the Scaly Skin mutation.
  5510. +Jump Height
  5511. Fortify Charisma Food
  5512. MTR10 Robot Damage Resist
  5513. Resist Disease From Traps
  5514. Disease Chance From Traps -<mag>%
  5515. Harder to Detect
  5516. <mag>% Harder to Detect
  5517. Fortify Armor Penetration
  5518. Reduce Sprint AP Cost
  5519. Sprint AP Cost -<mag>%
  5520. SURV_Hyrdrated_NoIconInHUD
  5521. Grants the Plague Walker mutation.
  5522. SURV_RadX_Description
  5523. Prevents and suppresses mutations.
  5524. Mutation: Increased Limb Damage
  5525. +<mag>% Limb Dmg. Taken
  5526. Grants the Marsupial mutation.
  5527. Dodgy perk script effect
  5528. Cure All Addictions
  5529. UI Text Dummy (Super)
  5530. +33% Dmg. Taken, -33% Team Dmg. Taken
  5531. Mutation: No Veggies
  5532. Eat No Vegetables
  5533. BobbleHead_SneakEffect
  5534. Fortify Plasma Crit Damage
  5535. Plasma Gun Crit Dmg +<mag>%
  5536. Resist Disease From Weather
  5537. Disease Chance From Weather -<mag>%
  5538. Magazine_AwesomeTales10Effect
  5539. Revenant Script
  5540. Mutation: Weapon Damage vs. Health
  5541. +Weapon Dmg. at low HP,
  5542. Happy-Go-Lucky02 - Fortify Luck
  5543. SURV_RadiationFood_Effect
  5544. Eat Meat But Not Veggies With No Disease & <mag>x Benefits
  5545. Fortify Workshop Turrets
  5546. +<mag>% Workshop Turret Dmg.
  5547. Resist Disease From Drink
  5548. Disease Chance From Drinking -<mag>%
  5549. Cheaper Weapon Crafting
  5550. Reduced weapon material costs
  5551. Water Fountain Radiation Damage
  5552. Magazine_GrognakTheBarbarian08Effect
  5553. +<mag> Damage Resist per CHA
  5554. Resist Radiation Exposure
  5555. +10% Damage vs. Mothmen
  5556. Grants the Grounded mutation.
  5557. SURV_Disease_Effect_HeatFlashes
  5558. Fortify Damage Vs. Ghouls
  5559. Damage Vs. Ghouls +<mag>%
  5560. SURV_IsPlayer_InWater
  5561. +<mag>% Unarmed Dmg. +Bleed Dmg.
  5562. Fortify Damage Vs. Super Mutants
  5563. Damage Vs. Super Mutants +<mag>%
  5564. Camera Shake Effect
  5565. Scorchbeast Convert Actor
  5566. +<mag>% Chance to Avoid Energy Dmg.
  5567. Fortify Sneak (Audio)
  5568. Make <mag>% Less Noise While Sneaking
  5569. Nemesis Rank 00
  5570. FX Power Armor Warp
  5571. Grants the Healing Factor mutation.
  5572. Mutation: Increased Hunger & Thirst
  5573. Hunger/Thirst +<mag>%
  5574. Grants the Electrically Charged mutation.
  5575. Mutation: Reduce Chem Effect
  5576. Chem Effects -<mag>%
  5577. Explosive Dmg
  5578. Explosive Dmg +<mag>%
  5579. Mutation: No Meat Disease
  5580. No Meat Disease
  5581. Crits Heal Player Team
  5582. Fortify Health When in a Team
  5583. CHA <mag>
  5584. +10% Damage vs. Snallygasters
  5585. Invisible with Damage Resist while stationary
  5586. Mutation: Rad Aura
  5587. Radiation Aura Scaling With Your Rads
  5588. Fortify Hunger/Thirst Healing
  5589. +<mag>% Hunger & Thirst Cured by Food & Drink
  5590. Fortify RadAway
  5591. +<mag>% RadAway Effectiveness
  5592. Disease Chance From Combat -<mag>%
  5593. Medic Script
  5594. +AP Regen Food
  5595. Reduced Damage from Players
  5596. -<mag>% Damage from Players
  5597. Ambush Invisibility
  5598. Makes actor invisible while in the Ambush Furniture[[CRLF]]Added and removed by the furniture script
  5599. <mag> Intelligence
  5600. Pipboy Dummy Sprint Speed
  5601. +<mag>% Sprint Speed
  5602. Epic Poison Immunity
  5603. SURV_Thirst_Effect
  5604. Mothman Sonic Attack Stagger Effect
  5605. Cure Random Addiction
  5606. Cures a random addiction.
  5607. Fortify Damage Vs. Animals
  5608. Damage Vs. Animals +<mag>%
  5609. +<mag> Intelligence
  5610. Reduce Damage Resistance
  5611. Create Bee Swarm
  5612. Lunchbox Activator and Animation
  5613. Fortify Melee Weapon Damage
  5614. Melee Dmg +<mag>%
  5615. Epic Poison
  5616. Damage Bonus vs. Mothman
  5617. +<mag>% Dmg. vs. the Mothman
  5618. Invisible while stationary
  5619. SURV_Disease_Parasites_Effect
  5620. Periodic food loss
  5621. +<mag>% Chance to Avoid Dmg. From Scorched
  5622. Fortify Luck Food
  5623. Grants the Empath mutation.
  5624. Successful Block Frenzies Enemies
  5625. SURV_Hunger_Effect
  5626. Pacify Cooldown
  5627. Fortify Sneak (Light)
  5628. Hide <mag>% Better in Full Light
  5629. Grants the Speed Demon mutation.
  5630. Mutation: Double Veggie Benefits
  5631. Fortify Damage Vs. Mirelurks
  5632. Damage Vs. Mirelurks +<mag>%
  5633. SURV_Disease_Effect_Blight_LUCK
  5634. Mutation: Trigger Super Shock
  5635. Fortify Heavy Gun Crit Damage
  5636. Heavy Gun Crit Dmg +<mag>%
  5637. Hidden Toggleable Sprint Speed
  5638. Grants the Talons mutation.
  5639. SURV_IsPlayer_Swimming
  5640. PER <mag>
  5641. Magazine_TeslaScience04Effect
  5642. Grants the Adrenal Reaction mutation.
  5643. Add Energy Effect FX
  5644. SURV_Drink_Effect
  5645. SURV_IsPlayer_UnderWater
  5646. SURV_Disease_Dysentery_Effect
  5647. Periodic water loss
  5648. AP <mag>
  5649. DLC01EnchBot_Cloak_EMPSpellEffect
  5650. SURV_AddHunger_Potion_Effect
  5651. STR <mag>
  5652. SURV_AddHunger_Effect
  5653. Fortify Cryolator Damage
  5654. +<mag>% Cryolator Dmg.
  5655. Hallucinations
  5656. 1H Melee Dmg +<mag>%
  5657. +10% Damage vs. Flatwoods Monsters
  5658. Fortify Damage Resist Food
  5659. Toxic Smoke Disease Hazard Effect
  5660. Used by SURV_PlayerDiseaseScript attached to player to know what type of Disease Hazard the spell is associated with, and to cause player to make choking sournds and IMODs
  5661. +<mag>% Chance to Avoid Dmg.
  5662. SURV_AddThirst_Potion_Effect_NotChem
  5663. Add Underarmor_BOS Perk
  5664. Fortify Damage Resist When in a Team
  5665. Damage Resist When in a Team <mag>
  5666. SURV_DamageStarvation_Hunger
  5667. Wendigo Script Effect
  5668. Damage Resist, Health Regen, Action Points, & Melee Dmg.
  5669. Well Fed - Fortify Health
  5670. Fortify Cooked Food Healing
  5671. +<mag>% Health from Cooked Food
  5672. MTR08 Camera Shake Effect - Intense
  5673. Fortify Laser Damage
  5674. Laser Gun Dmg +<mag>%
  5675. Fortify Lockpicking
  5676. Magazine_GunsAndBullets07Effect
  5677. +<mag>% Unscoped Weapon Dmg.
  5678. SURV_Disease_Effect_SwampItch
  5679. Fortify Unarmed & Knife Damage
  5680. +<mag>% Unarmed & Knife Dmg.
  5681. Rad Sponge Script
  5682. SURV_Fed_NoIconOnHUD
  5683. Damage Bonus vs. Snallygaster
  5684. +<mag>% Dmg. vs. the Snallygaster
  5685. Heavy Gun Dmg +<mag>%
  5686. Damage Bonus vs. Wendigo
  5687. +<mag>% Dmg. vs. the Wendigo
  5688. Test Imod application Spell
  5689. +<mag>% Melee Dmg +Chance to Cripple
  5690. SURV_ReduceDiseaseResistance_Potion_Effect
  5691. Auto-revive when incapacitated
  5692. Anti-Epidemic Script
  5693. Add Anti-armor Perk
  5694. Mutation: Trigger Rad Blast
  5695. +<mag> Regeneration
  5696. SURV_Disease_ShellShock_OnHit_DrainAP
  5697. BobbleHead_RepairEffect
  5698. Reduced Workshop Repair Cost
  5699. -<mag>% Workshop Repair Cost
  5700. <mag> Charisma
  5701. Mutation: Reduce Accuracy
  5702. Gun Accuracy -<mag>%
  5703. SURV_OverEncumbered_Icon
  5704. <mag> Luck
  5705. SFS08 Camera Shake Effect
  5706. Buff Sneak
  5707. SURV_Disease_ExplosivePustules_OnHit_DamageRads
  5708. Reduce Damage From Insects
  5709. <mag>% Less Dmg. from Insects
  5710. SURV_Disease_WeepingSores_Effect
  5711. Bleed from wounds
  5712. Extend Bleedout Time
  5713. 100% Longer Bleedout Time
  5714. SURV_DiseaseCure_Potion_Effect_Severity_4_Virulent
  5715. Cures one disease
  5716. <mag> Perception
  5717. END <mag>
  5718. Dmg. vs. the Flatwoods Alien <mag>%
  5719. SURV_Disease_ReducePerception
  5720. Stimpak Healing +<mag>%
  5721. Mod Lockpicking Tier
  5722. [[CRLF]]
  5723. SURV_Disease_Effect_Woopsies
  5724. Fortify Alien Blaster Damage
  5725. +<mag>% Alien Blaster Dmg.
  5726. Hallucinatory Creature Shader
  5727. Fortify Melee Speed
  5728. Born Survivor Script
  5729. DLC04EnchMisterStreamEffect
  5730. Crit Cryo AP Drain
  5731. The Weird Perk Script
  5732. Fortify Intelligence Food
  5733. Reduced Damage from Robots
  5734. -<mag>% Damage from Robots
  5735. Grants the Unstable Isotope mutation.
  5736. Suppresses mutation side effects.
  5737. SURV_FortifyDiseaseResistance_HungerThirst_Effect
  5738. Disease Resistance +<mag>%
  5739. Bleed radiation from wounds
  5740. Lockpicking "Sweet Spot" +<mag>%
  5741. SURV_IncreaseFatigue_Potion_Effect
  5742. Reduce Radiation Resistance
  5743. Search for Bobby Pins
  5744. Find Bobby Pins in Containers
  5745. Magazine_GrognakTheBarbarian06Effect
  5746. -<mag>% Melee Weapon Weight
  5747. Gorillas
  5748. Wolves
  5749. Bloatflies
  5750. Behemoths
  5751. Stingwings
  5752. EyeBots
  5753. Attack Dogs
  5754. FEV Hounds
  5755. SentryBots
  5756. Rad-Rats
  5757. Tripod Turrets
  5758. Mothmen
  5759. Vertibots
  5760. Bubble Turrets
  5761. Wild Mongrels
  5762. Mole Rats
  5763. Assaultrons
  5764. Ant
  5765. Ants
  5766. Cargobots
  5767. Bee Swarms
  5768. Workshop Turrets
  5769. Bloodbugs
  5770. Liberator
  5771. RadRoaches
  5772. Brahmins
  5773. Military Turret
  5774. Military Turrets
  5775. Mr Handy robots
  5776. MegaSloth
  5777. Yao Guais
  5778. Mirelurk Hunters
  5779. MaleHeadCorpseRear
  5780. Razorhawk
  5781. DLC04HairMale48_Hairline2
  5782. FemaleHeadCorpse
  5783. FemaleHeadCorpseRear
  5784. Greaser
  5785. DLC04HairFemale38_Hairline1
  5786. SupermutantGhoulHead
  5787. DLC04HairFemale39_Hairline
  5788. Poodleskirt
  5789. MaleHeadCorpse
  5790. DLC04GhoulMaleMouthGlowing
  5791. Penitentiary Robot Faction
  5792. Hornwright Senior Executive Faction
  5793. Angler Faction
  5794. Camp McClintock Bot Faction
  5795. Enclave Faction
  5796. Dialogue Faction for MTR03 Mine Games Terminal
  5797. Mole Miner Faction
  5798. Order of Mysteries
  5799. Patrol Attacker Factions
  5800. MODUS Orbital Drop Dialogue Faction
  5801. QP Wave Attackers
  5802. Steelheart Faction
  5803. EN02 MODUS Bot Dialogue Faction
  5804. Repair Eyebot Faction
  5805. Tick Faction
  5806. Test Faction
  5807. Pharmabot Faction
  5808. QP Flowers
  5809. Teapot Attackers
  5810. FSS01_Enemies
  5811. Demerit Target for MTR03 Faction
  5812. Wendigo Faction
  5813. MTR08 Wave Defender Faction
  5814. MTR08 Wave Attacker Faction
  5815. Enclave Player Faction
  5816. QAVendorFactionName
  5817. Responder Volunteers
  5818. Candidate
  5819. Volunteer
  5820. Snallygaster Faction
  5821. Bernie - The Helper Bot From MTR06
  5822. Radtoad Faction
  5823. Automated Surface to Air Missile Faction
  5824. Base Actor Faction for Wipe Out Raid Defenders
  5825. Camp McClintock Generic Bot Dialogue Faction
  5826. Camp McClintock Commie Bot Dialogue Faction
  5827. Flatwoods Monster Faction
  5828. Honey Beast Bee Swarm Class
  5829. Radscorpion Class
  5830. Alien Class
  5831. Radtoad Class
  5832. Worried
  5833. ChemsIcon
  5834. Disgust
  5835. RE_SceneDRE02_CompleteTopic
  5836. Location
  5837. AP cost in V.A.T.S.
  5838. RE_ObjectDRE05 Assaultron Greet Subtopic
  5839. Pleading
  5840. Floors
  5841. Inferior
  5842. Tables
  5843. Power Armor Paint
  5844. MACHINED GUNS
  5845. Rare
  5846. In Pain
  5847. T-51b POWER ARMOR
  5848. Exceptional
  5849. ULTRACITE WEAPONS
  5850. RE_SceneDRE02_AcceptedKeyword
  5851. THROWING WEAPONS
  5852. ENERGY AMMO
  5853. Weapon Paints
  5854. StimpakIcon
  5855. Furniture
  5856. Appliances
  5857. Outfits
  5858. Nervous
  5859. hip-fire accuracy
  5860. Conspiratorial
  5861. HasLunchboxEffect
  5862. Prewar
  5863. BLUNT MELEE WEAPONS
  5864. HEAVY ARMOR
  5865. UNDER ARMOR
  5866. Chairs
  5867. Poor
  5868. T-45 POWER ARMOR
  5869. HELMETS
  5870. MutationIcon
  5871. Sinister Smile
  5872. HEAVY GUNS
  5873. MUTATION SERUMS
  5874. STURDY ARMOR
  5875. MEAT
  5876. CASINGS
  5877. Poses
  5878. Grateful
  5879. Ammo capacity
  5880. HEAVY LEATHER ARMOR
  5881. Automatic Fire
  5882. ASSEMBLE
  5883. Apologetic
  5884. Wall Decor
  5885. Logos
  5886. Enemy Leader Detected
  5887. Vendors
  5888. Blueprints
  5889. Recent
  5890. Flirting
  5891. LAUNCHERS
  5892. PIPE GUNS
  5893. RE_SceneDRE02_RobobrainChatter
  5894. RAIDER POWER ARMOR
  5895. Turrets & Traps
  5896. Power Connectors
  5897. Structures
  5898. HungerIcon
  5899. ThristIcon
  5900. RE_SceneDRE02_RobobrainHarvested
  5901. Headwear
  5902. Hairstyles
  5903. Stored
  5904. Sarcastic
  5905. LIGHT ARMOR
  5906. Defiant
  5907. SMELTING
  5908. Displays
  5909. AlcoholIcon
  5910. Happy
  5911. Suspicious
  5912. Generators
  5913. Expressions
  5914. OUTFITS
  5915. Styles
  5916. Relieved
  5917. Sad
  5918. Photomode
  5919. Stern
  5920. Lights
  5921. Small Decorations
  5922. ClothesIcon
  5923. Test PackIn
  5924. RAIDER ARMOR
  5925. EXCAVATOR ARMOR
  5926. Doors
  5927. ALL FOOD
  5928. Emotes
  5929. Tired
  5930. Large Decorations
  5931. Tattoos
  5932. PROTOTYPE POWER ARMOR
  5933. MEDIUM LEATHER ARMOR
  5934. QUEST ITEMS
  5935. AMMO
  5936. Amused
  5937. RE_SceneDRE02_CapturedKeyword
  5938. Concerned
  5939. Resources
  5940. Frames
  5941. Afraid
  5942. Roofs
  5943. Somber
  5944. Bash damage
  5945. Awed
  5946. RE_SceneDRE02_FirstSightTopic
  5947. T-60 POWER ARMOR
  5948. Ball Type
  5949. ENERGY GUNS
  5950. Crafting
  5951. Reload speed
  5952. RE_SceneDRE02_RobobrainHit
  5953. Medium Decorations
  5954. FoodIcon
  5955. LIGHT LEATHER ARMOR
  5956. PRESIDENTIAL POWER ARMOR
  5957. Armor Paints
  5958. DiseaseIcon
  5959. ALL DRINKS
  5960. SF07_ScorpionChatter
  5961. Keycard Printer Missing Credentials Subtype
  5962. X-01 PROTOTYPE ARMOR
  5963. Walls
  5964. HelmetIcon
  5965. Icons
  5966. ULTRACITE POWER ARMOR
  5967. Critical shot damage
  5968. EDGED MELEE WEAPONS
  5969. RE_SceneDRE02_RobobrainKilled
  5970. Irritated
  5971. Scrap Singular
  5972. PLANTS
  5973. Better
  5974. Floor Decor
  5975. Defenses
  5976. Misc. Structures
  5977. Puzzled
  5978. PREPARED
  5979. Depressed
  5980. GlovesIcon
  5981. Do you want to Contest this workshop?
  5982. Teleport is not currently permitted.
  5983. You don't have enough Caps to move your C.A.M.P.
  5984. C.A.M.P. moved.
  5985. %s has joined the team.
  5986. The teleport offer has expired.
  5987. workshop_co_
  5988. You have been removed from the team.
  5989. You cannot place your C.A.M.P. near existing locations.
  5990. You are not the appropriate level to equip this item.
  5991. You have declined the team invitation.
  5992. You have left the team.
  5993. You are not currently in a team.
  5994. You are not currently invited to a team.
  5995. %s has declined your invitation.
  5996. %s has been removed from the team.
  5997. This workshop cannot be claimed with enemies nearby.
  5998. %s has left the team.
  5999. This workshop cannot be used while it is Contested.
  6000. The team has been dissolved.
  6001. Blast Zone
  6002. %s has been invited to the team.
  6003. TestMikeWorld
  6004. Jay's test world
  6005. TestRafael2
  6006. Test Encounter Spawn World
  6007. Test Bales
  6008. Test Area
  6009. James' Test Cell
  6010. Camden Park Holding Cell
  6011. Encounter Wave Location
  6012. Encounter Test Area
  6013. Test Location
  6014. Encounter Types
  6015. The Manditorium
  6016. Encounter Spawn Test Location
  6017. Martins Test Cell
  6018. Phil's Test Location
  6019. PVE Playground
  6020. Test Region Location
  6021. Turret Test Location
  6022. Leveled Item Test Area
  6023. Test Dobert Location
  6024. DebugDaryl01Location
  6025. Fissure Site Prime
  6026. Sylvie & Sons Logging Camp
  6027. Bleeding Kate's Grindhouse
  6028. Beckwith Farm
  6029. Quarry X3
  6030. Silva Homestead
  6031. Hornwright Air Purifier Site #02
  6032. Hornwright Air Purifier Site #03
  6033. Hornwright Air Purifier Site #01
  6034. Morgantown Airport
  6035. Relay Tower HG-B7-09
  6036. Relay Tower LW-B1-22
  6037. Relay Tower DP-B5-21
  6038. Relay Tower HN-B1-12
  6039. Colonel Kelly Monument
  6040. Gilman Lumber Mill
  6041. AMS Testing Site
  6042. Dolly Sods Postcard Test Note
  6043. Berkeley Springs Postcard Test Note
  6044. Harpers Ferry 02 Postcard Test Note
  6045. Red Rocket Mega Stop Postcard Test Note
  6046. Valley Galleria Postcard Test Note
  6047. Freddy Fears Postcard Test Note
  6048. Harpers Ferry Postcard Test Note
  6049. Pumpkin House Postcard Test Note
  6050. design_refrs_ARMO
  6051. Cannot place item: Stairways must have a connection at the top or bottom.
  6052. Total Cryptids Killed
  6053. Mothmen Killed
  6054. Holotape unloaded. Interaction disabled.
  6055. Mr. Handys Destroyed
  6056. %s's corpse
  6057. fReachEngagementMult
  6058. Overwrite selected blueprint?
  6059. Add one point to %s?
  6060. Repair %s for:
  6061. Your level is too low to create this item.
  6062. spell
  6063. perception
  6064. is full.
  6065. You cannot fast travel to a location you have not discovered yet.
  6066. lvli
  6067. charisma
  6068. Target player is too close for fast travel.
  6069. Cannot delete selected blueprint.
  6070. furniture
  6071. agility
  6072. Failed to leave team.
  6073. recipe
  6074. Cannot place item: This piece must be snapped to an existing piece. Make sure your structure is being supported by Foundation Pieces.
  6075. Accept Team Invite
  6076. C.A.M.P.s Set Up
  6077. Crafting item unlocked: %s
  6078. Cannot place item: This piece must be snapped to an existing piece.
  6079. Reject Quickplay Invite
  6080. Super Mutants Killed
  6081. Behemoths Killed
  6082. +FATIGUE
  6083. Accept Friend Invite
  6084. Exitsave
  6085. Choose %u cards:
  6086. design_refrs_LVLI
  6087. Leave Team
  6088. Out
  6089. Only the quest owner can pick this up.
  6090. The workshop at %s is now Owned by %s.
  6091. armo
  6092. Kick
  6093. You cannot fast travel to this location.
  6094. location
  6095. Request To Join Team
  6096. Failed to ignore friend invite.
  6097. Total Insects Killed
  6098. allforms
  6099. Send Message
  6100. Cannot place item: Nothing is selected.
  6101. Canines Killed
  6102. design_refrs_CONT
  6103. Unblock
  6104. item
  6105. Cannot place item: Needs support.
  6106. expl
  6107. Remove Friend
  6108. Perks Equipped
  6109. Current Bounty
  6110. Unblock For Session
  6111. Redundant wires removed.
  6112. Alien Killed
  6113. You're not high enough level to use this item.
  6114. It costs %u %s to travel to this location. You do not have enough %s.
  6115. projectile
  6116. mtxdata
  6117. Assaultrons Destroyed
  6118. Your invite expired.
  6119. Misc/CurveTables/Json/PerkCardScrapCapsMax.json
  6120. [[CRLF]][[CRLF]]Platform callback error code: %u
  6121. design_corpse
  6122. npc
  6123. design_refrs_ACTI
  6124. Cannot place item: Attached wire is invalid.
  6125. questobj
  6126. Scorched Killed
  6127. Cannot remove/add item: Missing Extra Data on snapped piece. Editor-placed objects currently unsupported.
  6128. Brahmin Slaughtered
  6129. LOGIC GATE
  6130. design_refrs_CNCY
  6131. Only the owner can scrap objects here.
  6132. Snallygasters Killed
  6133. Player not found.
  6134. Requires skill: %d - Your skill: %d
  6135. Cannot find selected bleprint.
  6136. design_workbench
  6137. design_refrs_NPC_
  6138. Vendor is busy right now. Try again later.
  6139. Misc/CurveTables/Json/ItemConditionValueMultiplier.json
  6140. Failed to invite to team.
  6141. Scrap/Store %s?
  6142. Eyebots Destroyed
  6143. [[CRLF]][[CRLF]]Gateway error code: %u
  6144. Turrets Destroyed
  6145. Cannot place item: The workshop's budget has been exceeded.
  6146. Random World
  6147. Failed to promote teammate.
  6148. [%s]
  6149. Cannot place C.A.M.P.: Outside playable area.
  6150. Total Murders
  6151. Favorite World
  6152. The workshop at %s has been Claimed by %s.
  6153. Deathclaws Killed
  6154. Interact
  6155. design_container
  6156. You lack the requirements to build the base bot.
  6157. operation successful.
  6158. EXIT
  6159. Photomode is unavailable right now.
  6160. Total Meltdowns
  6161. Cannot place item: Outside the build area.
  6162. Components/VaultBoys/Perks/MysteriousStranger.swf
  6163. design_refrs_WEAP
  6164. You cannot drop this item.
  6165. [[CRLF]][[CRLF]]Platform error code: %I64u
  6166. keym
  6167. Misc\ChallengeInfo\Json\
  6168. Cannot do operation: You do not have permission to modify this item.
  6169. perkcard
  6170. Failed to add friend.
  6171. Cannot place item: You do not meet the requirements for this item.
  6172. You can't use this quest object.
  6173. Received an invite to join quickplay with a group.
  6174. Yao Guais Destroyed
  6175. potion
  6176. %s has invited you to trade.
  6177. cell
  6178. %s's First World
  6179. Required Components
  6180. Remove?
  6181. The workshop at %s is being Claimed by %s.
  6182. omod
  6183. Hold [Jump] to place C.A.M.P.
  6184. Only the owner can replace objects here.
  6185. Internal error.
  6186. Failed to remove friend.
  6187. Only the team leader may do that.
  6188. Cannot place item: Must be placed directly on terrain.
  6189. %s not found.
  6190. Level 1 LOCK
  6191. %s is already in a team.
  6192. Bloodbugs Killed
  6193. You are already the team leader.
  6194. Liberators Destroyed
  6195. You have joined a team.
  6196. Rad Ants Killed
  6197. %s is now the team leader.
  6198. Days Survived
  6199. Request to join team sent to %s
  6200. Delete blueprint and store all component objects?
  6201. Offline
  6202. Grafton Monsters Killed
  6203. IconAddFriend
  6204. Only the owner can move objects here.
  6205. %s killed %s.
  6206. Misc/CurveTables/Json/PerkCardScrapCapsMin.json
  6207. Players must be on your team or your friend.
  6208. An internal error has occurred. [[CRLF]][[CRLF]]Please try this action at another time.
  6209. ????????
  6210. Purchase completed successfully!
  6211. Are you sure you would like to open this pack?
  6212. HOLD %s TO ACCEPT.
  6213. StoreErrorImage
  6214. Cannot place item: Radius overlaps with that of an existing object.
  6215. You lack the required perks to create this item.
  6216. Storage Locker
  6217. RespawnMarker
  6218. You cannot unequip the default set of emotes.
  6219. Level 2 LOCK
  6220. container
  6221. You are now Wanted!
  6222. UIPipBoyWheelEmojiEmote
  6223. TAG FOR SEARCH
  6224. Only the owner can build objects here.
  6225. %s is now Wanted!
  6226. ??
  6227. Only equipped perks can be shared.
  6228. PRESS %s TO ACCEPT.
  6229. This card is already being shared.
  6230. Rad Roaches Killed
  6231. In
  6232. strength
  6233. workshop
  6234. The workshop at %s is being Contested
  6235. intelligence
  6236. Ticks Killed
  6237. You lack the materials to create this item.
  6238. component
  6239. Accept Quickplay Invite
  6240. Failed to join server.
  6241. You cannot fast travel to unowned workshops.
  6242. Ignore Friend Invite
  6243. Do you want to Reclaim this Workshop?
  6244. Cannot place item: Cannot navigate to terrain from the starting foundation.
  6245. formtype
  6246. Join
  6247. quest
  6248. Only the owner can remove objects here.
  6249. Toads Killed
  6250. Add Friend
  6251. You cannot fast travel to this location. Place marker?
  6252. 50D21EB4
  6253. Stingwings Killed
  6254. Promote To Leader
  6255. Scorchbeasts Killed
  6256. design_refrs_ALCH
  6257. Survival
  6258. Pay %u %s to travel to this location?
  6259. Cannot place item: Must not be placed in water.
  6260. Flatwoods Monsters Killed
  6261. refrforms
  6262. design_refrs_BOOK
  6263. Remove %s?
  6264. Cannot place item: Wire is too long.
  6265. Angler Killed
  6266. Low Power. Hold [Activate] to Exit.
  6267. Waypoint request failed.
  6268. Cannot place item: Intersects with an existing object.
  6269. Build base bot?
  6270. queststage
  6271. Molerats Killed
  6272. Level 3 LOCK
  6273. misc
  6274. Power Armor has been recalled to your Inventory.
  6275. [SHARED]
  6276. Cannot place item: Part of the structure would not be accessible.
  6277. Failed to block player.
  6278. Only the owner can store objects here.
  6279. The workshop at %s can now be Claimed.
  6280. The Workshop cannot be contested.
  6281. Modded
  6282. Fog Crawlers Killed
  6283. Dropping this item will destroy it. Would you like to continue? [[CRLF]][[CRLF]]Note: You may be able to recreate this item by crafting.
  6284. Available
  6285. You can't use that yet.
  6286. cncy
  6287. note
  6288. At least one object was selected that cannot be placed in a blueprint. Create blueprint anyway?
  6289. Remove object?
  6290. Select Bot:
  6291. design_refrs_AMMO
  6292. Invalid setting.
  6293. Cannot remove item: Part of the structure would not be accessible.
  6294. You cannot invite yourself.
  6295. Only the owner can lock objects here.
  6296. %s would like you to join a team.
  6297. Total Robots Killed
  6298. %s would like to join your team.
  6299. Cannot place item: Wire is redundant.
  6300. Dead
  6301. Trade invitation from %s has expired.
  6302. %s died.
  6303. Cannot place C.A.M.P.: Overlaps an existing build area.
  6304. Are you sure you would like to make this purchase?
  6305. FF3F00B4
  6306. StoreCrate
  6307. Delete selected blueprint?
  6308. Featured
  6309. %s has been broken
  6310. Waypoint placed.
  6311. You are no longer Wanted!
  6312. Glowing Ones Killed
  6313. You do not have components to repair %s:
  6314. luck
  6315. New Event!
  6316. Rad Scorpions Killed
  6317. Leave World
  6318. Can't locate teammate for fast travel.
  6319. Feral Ghouls Killed
  6320. Cannot place item: Must be placed in water.
  6321. View Profile
  6322. Cannot place item: Selected item is floating.
  6323. Sentry Bots Destroyed
  6324. Are you sure you want to delete this DLC? Game data will be reset.
  6325. design_refrs_MISC
  6326. TogglePOV
  6327. Failed to accept friend invite.
  6328. Opened Successfully![[CRLF]]Cards are now available in your Perk Card menu
  6329. perk
  6330. You cannot fast travel to a player currently in a restricted area.
  6331. Failed to spawn player
  6332. weap
  6333. Cannot place item: Unspecified error occurred.
  6334. My Corpse
  6335. Do you want to scrap this card for %d caps?
  6336. You must build the base bot first
  6337. [[CRLF]][[CRLF]]The server was unable to complete your request.
  6338. design_refrs_FLOR
  6339. Heal Thyself
  6340. Construct new bot.
  6341. Waypoint removed.
  6342. The team is full.
  6343. Trade invitation to %s has expired.
  6344. You are now the team leader.
  6345. Friend request sent to %s
  6346. Level 0 LOCK
  6347. You do not have enough Atoms for this item. [[CRLF]][[CRLF]]Would you like to purchase additional Atoms?
  6348. Create blueprint from selected objects?
  6349. No available slots to equip an emote in this category!
  6350. Mirelurks Killed
  6351. Only the owner can repair objects here.
  6352. Save changes and exit? This will cost %u caps.
  6353. endurance
  6354. design_refrs_DOOR
  6355. Invite To Team
  6356. Failed to kick player from team.
  6357. Protectrons Destroyed
  6358. Beavers Killed
  6359. Total Creatures Killed
  6360. Export\
  6361. Total Animals Killed
  6362. Total Caps Collected
  6363. LEVEL %u
  6364. recipeitem
  6365. Vertibots Destroyed
  6366. %s is not a member of your team.
  6367. Rad Stags Slaughtered
  6368. Hold [Activate] to abort respawn.
  6369. Blueprint
  6370. The workshop at %s is no longer being Contested.
  6371. You need %u %s to Claim this Workshop.
  6372. book
  6373. Accept Request To Join Team
  6374. celldoor
  6375. Levels Survived
  6376. Cannot place item: Non-stairway has an upstairs connection. Possible data error?
  6377. C.A.M.P. location is too close to a Workshop or another C.A.M.P.
  6378. Recipes Learned
  6379. ¢
  6380. Cannot place item: Invalid location for Turrets.
  6381. pThrowablePrimed
  6382. Block For Session
  6383. Could not spawn player at that location
  6384. Invited
  6385. REMOVE LOCK
  6386. Failed to accept team invite.
  6387. You need at least 3 points of Charisma for each perk point of the card to be shared.
  6388. Daily: Big Game Hunter
  6389. Talk to the Huntmaster of Black Bear Lodge
  6390. Kill one <Alias=CreatureName01>
  6391. Kill one <Alias=CreatureName02>
  6392. Kill one <Alias=CreatureName03>
  6393. Radtoad Hunter
  6394. +10% Damage to Bloodbugs
  6395. +10% Damage to Stingwings
  6396. +10% Damage to Radscorpions
  6397. +10% Damage to Mirelurks
  6398. +10% Damage to Radtoads
  6399. +10% Damage to Honeybeasts
  6400. +10% Damage to Snallygasters
  6401. +10% Damage to Yao Guai
  6402. +10% Damage to Mongrels
  6403. +10% Damage to Super Mutants
  6404. +10% Damage to Anglers
  6405. +10% Damage to Radstags
  6406. Craft a Weapon
  6407. Auto Triangle
  6408. Lead Ore
  6409. Phosphate
  6410. Generals
  6411. Key To the Past
  6412. Check the Terminal at Blackwater Mine
  6413. Find the Blackwater Bandits' Key Fragment
  6414. Go Outside the Mine Entrance
  6415. Search for Notes at the Trappers' Camp
  6416. Find the Trappers' Key Fragment
  6417. Check Margie's Last Known Location for Clues
  6418. Play Margie's Holotape
  6419. Read Vincent's Terminal
  6420. Get the Admin Password
  6421. Duplicate the Diehard's Key Fragment
  6422. Search for Notes at Bolton Greens
  6423. Find The Gourmands' Key Fragment
  6424. Kill David and get the Cutthroat's Key Fragment
  6425. Bring the Key Fragments to Rose
  6426. Search for Information on Rosalynn
  6427. Find Rosalynn's Master Key Holotape
  6428. Go to the Raider Cache
  6429. Take the Keycard
  6430. Enter the Cache
  6431. Early Warnings
  6432. Find the uplink that Madigan failed to set up.
  6433. Find the missing Uplink
  6434. Use Abbie's Tinkerer's workbench to repair the broken uplink
  6435. Repair the Broken Uplink
  6436. Use Abbie's terminal to see what's next.
  6437. Select Uplink Repaired at the Scorched Detection Terminal
  6438. Listen to Abbie's message for the next step.
  6439. Find the transmitters to upgrade inside Raleigh's bunker.
  6440. Enter Raleigh's bunker
  6441. Listen to Abigayle's recorded message.
  6442. Find the transmitters inside Raleigh's bunker.
  6443. Find the Fan Motors (<Variable=TransmitterCount>/<Variable=TransmitterTotal>)
  6444. Find the schematics for wood armor mods inside Raleigh's bunker.
  6445. (Optional) Find Raleigh's Schematics
  6446. Locate the Heating Coils needed to complete the Upgraded Motors
  6447. Find a Heating Coil at Raleigh's bunker
  6448. Find a Heating Coil at Ella's bunker
  6449. Find a Heating Coil at the Relay Tower
  6450. Find Heating Coils at Abbie's bunker
  6451. Create the Upgraded Motors at a tinkers workbench.
  6452. Craft Upgraded Motors (<Variable=UpgradedTransmitterCount>/<Variable=UpgradedTransmitterTotal>)
  6453. Select Motors Upgraded at the Scorched Detection Terminal
  6454. -----------------------------------------------------[[CRLF]]The Scorched Detectors are triggered by motion. Once activated, if they pick up the unique radiation signature of the Scorched, they'll send a transmission to the closest relay tower.
  6455. Detector Malfunctions in the Mire
  6456. Reassembly Required
  6457. Listen to what Abbie has to say.
  6458. Look in Abbie's desk for the holotape she made for Rose.
  6459. Take the Holotape for Rose
  6460. Upgrade the Scorched Detectors in the Mountains.
  6461. Upgrade Scorched detectors (<Variable=UpgradedDetectorsCount>/<Variable=UpgradedDetectorsTotal>)
  6462. Find Rose at Top of the World and give her the holotape Abbie made.
  6463. Give the holotape to Rose
  6464. Listen to what Rose has to say.
  6465. Listen to Rose
  6466. Return to Abbie's bunker for further instructions.
  6467. Return to Abbie's bunker
  6468. Craft a piece of Armor
  6469. DLC04_CaveCricketRoot
  6470. DLC03_RadChickenRoot
  6471. FrogRoot
  6472. [Missile Silo Manager Quest]
  6473. [Reactor Repair Timer]
  6474. Mission: Countdown <Alias=MSiloShortNameLocation>
  6475. Head for the Control Room
  6476. Find a way past the Laser Grids
  6477. Find a way to make a Biometric ID Card
  6478. Find an old Biometric ID Card
  6479. Erase the old Biometric ID Card
  6480. Acquire your Biometric Data
  6481. Create your Biometric ID Card
  6482. Register your Biometric ID Card
  6483. Find a way to end the Reactor Security Lockdown
  6484. (Optional) Find a way to repair the Reactor
  6485. Shut down the Reactor for Repairs
  6486. (Optional) Shut down the Reactor for repairs
  6487. Repair the Reactor Pipes
  6488. (Optional) Repair the Reactor Pipes
  6489. (Optional) Restart the Reactor
  6490. Destroy the Mainframe Cores
  6491. Find a way to open the Security Door
  6492. Replace the Mainframe Cores (<Variable=Storage_MainframeCoresCurrent>/<Variable=Storage_MainframeCoresMax>)
  6493. (Optional) Find spare Mainframe Cores
  6494. (Optional) Repair damaged Mainframe Cores
  6495. Open the Security Door
  6496. Complete Launch Prep
  6497. Defend the Section Chiefs (<Variable=Control_LaunchPrepRobotsAlive>/<Variable=Control_LaunchPrepRobotsAliveMax>)
  6498. Replace the Section Chiefs (<Variable=Control_LaunchPrepRobotsNeedingRestart>)
  6499. Battle Site
  6500. Wait for results
  6501. Fancy
  6502. TEMPLATE: High Recoil
  6503. TEMPLATE: Low Recoil
  6504. TEMPLATE: Base Recoil data
  6505. TEMPLATE: Recoil data Solo
  6506. TEMPLATE: DUAL Recoil data
  6507. Pumpkin Grenade
  6508. Health Damage Over Time
  6509. Radiation Damage Over Time
  6510. Response from AMS
  6511. We have received your report. While AMS feels for your circumstances, we reject your accusation that the earthquakes have anything to do with our mining tests. Our own geologists have verified that these were natural occurrences.
  6512. Knight Reische's Terminal
  6513. Supply Line Reports
  6514. Scorched are infesting the tunnels. Moving supplies is getting riskier and riskier.[[CRLF]][[CRLF]]It's not like I can ask the top brass to send what little they have to reinforce one checkpoint, but damn.[[CRLF]][[CRLF]]Gonna send a runner to Fort Defiance. Let them know we're on borrowed time here.
  6515. Salvage Runs into Watoga
  6516. Until further notice, we're suspending the salvage runs into Watoga to concentrate on security here. Recalling all scout teams.
  6517. We found a note in the tunnels the other day, along with... four bodies. They've been there for a while.[[CRLF]][[CRLF]]I can't imagine what it must have taken for two kids to get all the way from Watoga to here. At least they found their parents before the end.[[CRLF]]
  6518. Manager's Terminal
  6519. Watoga Customers
  6520. I can't believe I'm writing this, but Watoga has been the best thing for business that ever happened here. [[CRLF]][[CRLF]]Those rich snobs will buy ANYTHING with the words "antique" next to it.
  6521. Receipt for Wood Furniture
  6522. Dear Appalachian Antiques,[[CRLF]][[CRLF]]Confirmation of your order for (5) new dining room sized tables and (20) chairs. All fresh cut from pine.[[CRLF]][[CRLF]]In answer to your question: Yes, of course we can use distressing techniques to give the furniture an older look. [[CRLF]][[CRLF]]We look forward to working with you.[[CRLF]]
  6523. BoS Report - Trainyard
  6524. BoS Report - Antique Store
  6525. <Token.Name=ActorToken0>
  6526. Squire Schultz
  6527. RobCo Customers
  6528. All wait staff should give extra consideration to any customers that come in from the RobCo Research Center. They make up more than half our clientele during the week.
  6529. Manifestos in the Basement
  6530. Boss,[[CRLF]][[CRLF]]I put all the copies of that nutcase's manifesto in the basement, like you asked. You sure we shouldn't go to the police?
  6531. BoS Report - Kerwood
  6532. Ticks
  6533. Interaction
  6534. Team-up
  6535. RS02_Beat_IntroLines
  6536. Plan: Vault 94 Jumpsuit
  6537. Plan: Vault Tec University Jumpsuit
  6538. Plan: Vault 96 Jumpsuit
  6539. Plan: Undershirt & Jeans
  6540. Plan: Vault 63 Jumpsuit
  6541. Plan: Vault 76 Jumpsuit
  6542. Plan: BOS Officer Uniform
  6543. Plan: Flannel Shirt and Jeans
  6544. Plan: BOS Soldier Uniform
  6545. Plan: Marine Wetsuit
  6546. Plan: BOS Knight Uniform
  6547. Second Helpings
  6548. [RSVP Master]
  6549. Thirst Things First
  6550. Locate Kesha McDermott
  6551. (Optional) Search for her location in the system
  6552. Search for Kesha along the nearby river
  6553. Retrieve the Water Testing Kit from Kesha McDermott
  6554. Test a sample of water from the river
  6555. Test a sample of water from Flatwood's Water Pumps
  6556. Analyze the Water Testing Kit's results in Kesha's Lab
  6557. Add Boiled Water to the Outpost's water supply
  6558. Check in with the Self-Serve Kiosk
  6559. Collect Water
  6560. Water Collected
  6561. The Volunteer Bot takes the Water Testing Kit.
  6562. Analyzing Water Testing Kit Results
  6563. * * * Responders ============[[CRLF]]* * * Database =============[[CRLF]]=============================[[CRLF]][[CRLF]]Welcome, Guest.[[CRLF]][[CRLF]]Flatwoods Responder services are currently offline. Please use the Volunteer Bot if you need assistance.[[CRLF]][[CRLF]]Accessing database ... access denied.[[CRLF]][[CRLF]]
  6564. Print Newsletter
  6565. ... guest access accepted. Printing.
  6566. Self-Serve Registration Kiosk
  6567. * * * Responders' Survivor===[[CRLF]]* * * Volunteer Program======[[CRLF]]=============================[[CRLF]][[CRLF]]Welcome, Survivor![[CRLF]][[CRLF]]This program was developed to turn regular Survivors into certified Responder Volunteers. As a Volunteer, your job is to help others. And our job as Responders is to help everybody. Including you.[[CRLF]][[CRLF]]
  6568. * * * Responders' Survivor===[[CRLF]]* * * Volunteer Program======[[CRLF]]=============================[[CRLF]][[CRLF]]MOTD: You are safe now.[[CRLF]]
  6569. * * * Responders' Survivor===[[CRLF]]* * * Volunteer Program======[[CRLF]]=============================[[CRLF]][[CRLF]]MOTD: You are safe now.[[CRLF]][[CRLF]]
  6570. * * * Responders' Survivor===[[CRLF]]* * * Volunteer Program======[[CRLF]]=============================[[CRLF]][[CRLF]]MOTD: Hot meals at the Camp kitchen![[CRLF]][[CRLF]]
  6571. * * * Responders' Survivor===[[CRLF]]* * * Volunteer Program======[[CRLF]]=============================[[CRLF]][[CRLF]]MOTD: Survivor's guilt meetings are held every night in the funeral home.[[CRLF]][[CRLF]]
  6572. * * * Responders' Survivor===[[CRLF]]* * * Volunteer Program======[[CRLF]]=============================[[CRLF]][[CRLF]]MOTD: Don't provoke the cows.[[CRLF]][[CRLF]]
  6573. * * * Responders' Survivor===[[CRLF]]* * * Volunteer Program======[[CRLF]]=============================[[CRLF]][[CRLF]]MOTD: Help us meet our weekly grave digging quota![[CRLF]][[CRLF]]
  6574. * * * Responders' Survivor===[[CRLF]]* * * Volunteer Program======[[CRLF]]=============================[[CRLF]][[CRLF]]MOTD: Help yourself, then help others.[[CRLF]][[CRLF]]
  6575. Volunteers: Register Here!
  6576. Welcome, Volunteer![[CRLF]][[CRLF]]Transferring course to your external hardware ... done.[[CRLF]][[CRLF]]Report to Responder Kesha McDermott for further instructions.[[CRLF]][[CRLF]]
  6577. Check Volunteer Status
  6578. Complete Training
  6579. People Directory
  6580. * * * Responders' Survivor===[[CRLF]]* * * Volunteer Program======[[CRLF]]=============================[[CRLF]][[CRLF]]MOTD: You are safe now.[[CRLF]][[CRLF]]You must complete the following courses to become a full Volunteer Responder: [[CRLF]][[CRLF]]
  6581. * * * Responders' Survivor===[[CRLF]]* * * Volunteer Program======[[CRLF]]=============================[[CRLF]][[CRLF]]MOTD: Hot meals at the Camp kitchen![[CRLF]][[CRLF]]You must complete the following courses to become a full Volunteer Responder: [[CRLF]][[CRLF]]
  6582. * * * Responders' Survivor===[[CRLF]]* * * Volunteer Program======[[CRLF]]=============================[[CRLF]][[CRLF]]MOTD: Survivor's guilt meetings are held every night in the funeral home.[[CRLF]][[CRLF]]You must complete the following courses to become a full Volunteer Responder: [[CRLF]][[CRLF]]
  6583. * * * Responders' Survivor===[[CRLF]]* * * Volunteer Program======[[CRLF]]=============================[[CRLF]][[CRLF]]MOTD: Don't provoke the cows.[[CRLF]][[CRLF]]You must complete the following courses to become a full Volunteer Responder: [[CRLF]][[CRLF]]
  6584. * * * Responders' Survivor===[[CRLF]]* * * Volunteer Program======[[CRLF]]=============================[[CRLF]][[CRLF]]MOTD: Help us meet our weekly grave digging quota![[CRLF]][[CRLF]]You must complete the following courses to become a full Volunteer Responder: [[CRLF]][[CRLF]]
  6585. * * * Responders' Survivor===[[CRLF]]* * * Volunteer Program======[[CRLF]]=============================[[CRLF]][[CRLF]]MOTD: Help yourself, then help others.[[CRLF]][[CRLF]]You must complete the following courses to become a full Volunteer Responder: [[CRLF]][[CRLF]]
  6586. Benefits of Volunteering
  6587. All Volunteers who finish training will receive: [[CRLF]][[CRLF]]- A sense of pride and accomplishment![[CRLF]]- An Official Volunteer Certificate![[CRLF]]- Your own Official Volunteer ID, which gives you a discount at Responder Vendors and access to weekly rations from the Self-Serve Kiosk.[[CRLF]]- Access to the Responders Communications Network[[CRLF]][[CRLF]]
  6588. Survival Guide: Water Safety
  6589. Survival Guide: Food Safety
  6590. [[CRLF]][[CRLF]]... printing ...[[CRLF]][[CRLF]]
  6591. * * * Responders ============[[CRLF]]* * * Database =============[[CRLF]]=============================[[CRLF]][[CRLF]][[CRLF]]
  6592. Database Updates
  6593. Recent Updates: [[CRLF]]-------------------------------------------[[CRLF]]* Added stash coordinates for emergency rations and equipment -Kesha[[CRLF]][[CRLF]]* Updated survivor health records -Adam[[CRLF]][[CRLF]]* Imported new Volunteer Responders -Dassa[[CRLF]][[CRLF]]* Incorporated new Volunteer Program results -Delbert & Kesha[[CRLF]][[CRLF]]* When Morgantown can spare Miguel, he needs to come down and reprogram the robot again. -Dassa[[CRLF]]
  6594. Rations
  6595. * * * Responders ============[[CRLF]]* * * Database =============[[CRLF]]=============================[[CRLF]][[CRLF]]When Responders return to Flatwoods soon, we will process your requests. Stay nearby and use the provided emergency supplies and robots.[[CRLF]][[CRLF]]
  6596. 6/15/96: New Patient: Meddles
  6597. Patient: Mikey Eddles[[CRLF]]---------------------------------[[CRLF]][[CRLF]]Transcript from the Volunteer Bot's records: [[CRLF]][[CRLF]]"Everything hurts, literally everything. I don't even know what happened. I tuned in to the radio station and heard about this place, but nobody here knows where y'all went off to."[[CRLF]][[CRLF]]
  6598. 7/18/96: New Patient: Chris
  6599. Patient: Balthazar[[CRLF]]---------------------------------[[CRLF]][[CRLF]]Transcript from the Volunteer Bot's records: [[CRLF]][[CRLF]]"I was running and broke all my toes, and my nose won't stop running on top of everything. I was getting attacked by some horribly messed up person and then I started feeling sick. I think he died? His skin was on fire... I kept running. That's when I broke my toes. I'm just going to lie down a bit... I just... feel bad."
  6600. 7/19/96: Comment from Meddles
  6601. Comment:[[CRLF]]---------------------------------[[CRLF]][[CRLF]]Transcript from the Volunteer Bot's records: [[CRLF]][[CRLF]]"Yeah that guy who signed in yesterday with the sniffles and broken toes just died, I guess? He turned to me and said, "Maybe I ate something bad" and that was it. I'll bury him in the back... this ain't my job you know. You're welcome."[[CRLF]][[CRLF]]
  6602. 7/25/96: New Patient: Cullen
  6603. Patient: Cullen McLeeder[[CRLF]]---------------------------------[[CRLF]][[CRLF]]Transcript from the Volunteer Bot's records: [[CRLF]][[CRLF]]"I figured I could get some training here from professionals. Survival type training. I'm going to work on the Volunteer Responder program. I heard if you get access, you get a bunch of rations and rugged survival equipment... so I'm going to do that."[[CRLF]][[CRLF]]
  6604. 8/01/96: New Patient: Mike
  6605. Patient: Mike Scholler[[CRLF]]---------------------------------[[CRLF]][[CRLF]]Transcript from the Volunteer Bot's records: [[CRLF]][[CRLF]]"I used to be a member of a bunker to the east. We had plenty of food and water, or so I thought... people got nervous. There was a fight. Anyway, I left. But I don't have any supplies. Heard about this place on the radio so here I am... just here to trade really."[[CRLF]][[CRLF]]
  6606. 8/02/96: Comment from Cullen
  6607. Comment:[[CRLF]]---------------------------------[[CRLF]][[CRLF]]Transcript from the Volunteer Bot's records: [[CRLF]][[CRLF]]"That guy who just signed in took some supplies and left some other supplies in trade. Took most of the water and food though. He said he was going to some Asylum somewhere and would need it more. But he left us with some armor so that was good..."[[CRLF]][[CRLF]]
  6608. 8/14/96: New Patient: Dr. Venn
  6609. Patient: Dr. Adam Venn[[CRLF]]---------------------------------[[CRLF]][[CRLF]]Transcript from the Volunteer Bot's records: [[CRLF]][[CRLF]]"I have been eating nothing but BlamCo Mac & Cheese, Sugar Bombs, and InstaMash with Nuka-Colas for years. Even before the bombs. But lately it seems to give me the shakes. I'm a doctor, though... a doctor of philosophy, not medicine. So I came here to see if anyone could tell me if there's something I can take for the stomach aches and shakes."[[CRLF]][[CRLF]]
  6610. 8/20/96: Comment from Dr. Venn
  6611. Comment: [[CRLF]]---------------------------------[[CRLF]][[CRLF]]Transcript from the Volunteer Bot's records: [[CRLF]][[CRLF]]"Sending in some feedback on the robot. It's out of all of its supplies. I've been grabbing supplies from the nearby houses in town so there's enough for most of us, but the robots need to be refilled."[[CRLF]][[CRLF]]
  6612. 8/25/96: New Patient: Brad
  6613. Patient: Brad Hooper[[CRLF]]---------------------------------[[CRLF]][[CRLF]]Transcript from the Volunteer Bot's records: [[CRLF]][[CRLF]]"Constant headaches. I was trying to survive up near that old Vault-Tec vault. Had a nice shack by a pond. Even made my own liquor. Things were fine, but then I got attacked by a bunch of giant bugs and now my head is killing me... just where is everyone anyway?"[[CRLF]][[CRLF]]
  6614. 9/01/96: Comment from Dr. Venn
  6615. Comment: [[CRLF]]---------------------------------[[CRLF]][[CRLF]]Transcript from the Volunteer Bot's records: [[CRLF]][[CRLF]]"It seems like the Responders should have communicated with this Outpost by now. [[CRLF]][[CRLF]]Cullen is now a Volunteer Responder and he found some resources using the database. He found info in the database that showed us where the Responders are now. [[CRLF]][[CRLF]]We're going to go find them now.."[[CRLF]][[CRLF]]
  6616. ... accessing record ... done.[[CRLF]][[CRLF]]Rank: Official Volunteer[[CRLF]]Assignment: Water Testing[[CRLF]]Checked in: $TIMESTAMP_OUT_OF_BOUNDS hours ago[[CRLF]]Location: Flatwoods River[[CRLF]][[CRLF]]Notes: [[CRLF]]Interview with Kesha McDermott Holotape on record. [[CRLF]][[CRLF]]
  6617. Dispense Kesha's Holotape
  6618. ... dispensing holotape.
  6619. Volunteers needed! [[CRLF]][[CRLF]]Kesha McDermott is running a study on local water sources. Volunteers are asked to test water samples from the river and the water well, then test a sample of boiled water as well.[[CRLF]][[CRLF]]This data is being saved in our Responders Database to help with our agricultural efforts![[CRLF]][[CRLF]]
  6620. The assignment has been transferred to the external data device. Please proceed to Responder Kesha McDermott to receive your Water Testing Kit.[[CRLF]][[CRLF]]User Status: Volunteer Candidate.
  6621. Accept Assignment
  6622. Local Responder and Volunteer Listings[[CRLF]]
  6623. Ben-Ami, Dassa
  6624. ... accessing record ... done.
  6625. Rank: Responder[[CRLF]]Assignment: Lead of Flatwoods Responders Outpost[[CRLF]]Specialty: Leadership[[CRLF]][[CRLF]]Last Checked in: 11.05.96[[CRLF]]Last Location: Flatwoods Church[[CRLF]]Housing Assignment: 8 Church Road[[CRLF]][[CRLF]]Notes: [[CRLF]]- Leads Flatwoods Outpost for the Responders[[CRLF]]- Documenting the Responders good deeds
  6626. Caldera, Miguel
  6627. Rank: Responder[[CRLF]]Job: Engineer[[CRLF]]Specialty: Survival Training, Robotics, Programming[[CRLF]][[CRLF]]Last Checked in: 6.15.96[[CRLF]]Last Location: Morgantown Airport[[CRLF]]Housing Assignment: 17 Bridge Street[[CRLF]][[CRLF]]Notes: [[CRLF]]- Installed new self-serve kiosks and automated pantry.[[CRLF]]- Transferred to Morgantown Airport to build shelters for survivors
  6628. McDermott, Kesha
  6629. Rank: Responder[[CRLF]]Job: Researcher[[CRLF]]Specialty: Hydrology, Education[[CRLF]][[CRLF]]Last Checked in: 10.25.96[[CRLF]]Last Location: Flatwoods River[[CRLF]]Housing Assignment: 3 Church Road[[CRLF]][[CRLF]]Notes: [[CRLF]]- Monitoring water safety protocols in Flatwoods[[CRLF]]- Conducting ongoing hydrology experiments
  6630. McLeeder, Cullen
  6631. Rank: Responder Volunteer[[CRLF]]Job: Engineer[[CRLF]]Specialty: Trying to contact the Responders[[CRLF]][[CRLF]]Last Checked in: 11.20.96[[CRLF]]Last Location: Morgantown Airport[[CRLF]]Housing Assignment: None[[CRLF]][[CRLF]]Notes: [[CRLF]]- Trying to contact the Responders... anybody really. Can anyone see this?
  6632. Wilkins, Garry
  6633. Rank: Responder Volunteer[[CRLF]]Job: Survivor Coordinator[[CRLF]]Specialty: Courier, Navigation[[CRLF]][[CRLF]]Last Checked in: 7.24.96[[CRLF]]Last Location: Unknown[[CRLF]]Housing Assignment: 17 Bridge Street[[CRLF]][[CRLF]]Notes: [[CRLF]]- Transferred to Morgantown Airport
  6634. Winters, Delbert
  6635. Rank: Responder[[CRLF]]Job: Morale Officer, Chef[[CRLF]]Specialty: Cooking, Preaching, Morale[[CRLF]][[CRLF]]Last Checked in: 7.24.96[[CRLF]]Last Location: Delbert's Home[[CRLF]]Housing Assignment: 21 Bridge Street[[CRLF]][[CRLF]]Notes: [[CRLF]]- Runs the Flatwoods Kitchens and Potluck[[CRLF]]- Trains survivors in food safety
  6636. Clean drinking water is critical to survival. Prior to the bombs, we drank out of our faucets without thinking. But now, doing that may give you diseases and parasites. [[CRLF]][[CRLF]]As a Volunteer Responder, you must know how to decontaminate water properly because you'll be expected
  6637. Proper Food Sanitation
  6638. Available Courses[[CRLF]][[CRLF]]All Volunteers must be trained to properly handle and prepare food and water, and then they must be able to contribute resources to our community.[[CRLF]][[CRLF]]
  6639. Basic Training: Water Safety
  6640. Task: Refill Community Water Reserves
  6641. Basic Training: Food Safety
  6642. Task: Refill Community Food Reserves
  6643. Volunteer Candidate Status: [[CRLF]][[CRLF]][__] assist with the water analysis of local water[[CRLF]][__] provide boiled water to the outpost[[CRLF]][[CRLF]]Volunteer must help Kesha McDermott with her analysis of the water in the river and the town's well.[[CRLF]][[CRLF]]Volunteer must donate some boiled water to the Volunteer Bot to replenish its reserves.[[CRLF]]
  6644. Volunteer Candidate Status: [[CRLF]][[CRLF]][ X ] assist with the water analysis of local water[[CRLF]][__] provide boiled water to the outpost[[CRLF]][[CRLF]]Volunteer must donate some boiled water to the Volunteer Bot to replenish its reserves.[[CRLF]]
  6645. Volunteer Candidate Status: [[CRLF]][[CRLF]][ X ] assist with the water analysis of local water[[CRLF]][ X ] provide boiled water to the outpost[[CRLF]][[CRLF]]Course complete.[[CRLF]]
  6646. Complete Water Safety Course
  6647. Congratulations![[CRLF]][[CRLF]]You are officially certified in Water Safety for the Responders Volunteer Survivor Program.[[CRLF]][[CRLF]]
  6648. Water Safety - In Progress
  6649. When completed, this experiment counts towards your Responder Volunteer Certification![[CRLF]][[CRLF]]
  6650. Transfer Water Results to the Database
  6651. Food Safety - In Progress
  6652. Thank you for participating in the Food Safety experiments around Flatwoods.[[CRLF]][[CRLF]]Please proceed to the lab and speak with a Volunteer for additional information. [[CRLF]][[CRLF]]If a Volunteer is busy, feel free to read over the typical Food Testing Procedures on the Cycloscope and get started![[CRLF]][[CRLF]]When completed, this experiment counts towards your Responder Volunteer Certification![[CRLF]]
  6653. Transfer Food Results to the Database
  6654. ** Responders Only **
  6655. Dispense Rations
  6656. !! ERROR !! [[CRLF]][[CRLF]]Due to limited supplies, all newly registered Volunteers are alotted: [[CRLF]] * [ 01 ] Assorted meal[[CRLF]] * [ 01 ] Purified water[[CRLF]][[CRLF]]Complete the water and food safety courses and additional rations and supplies will become available.[[CRLF]][[CRLF]][[CRLF]]
  6657. * * * Responders' Survivor===[[CRLF]]* * * Volunteer Program======[[CRLF]]=============================[[CRLF]]=============================[[CRLF]][[CRLF]]
  6658. Restricted Messages
  6659. * * * Responders ============[[CRLF]]* * * Database =============[[CRLF]]=============================[[CRLF]][[CRLF]]Select Account: [[CRLF]][[CRLF]]
  6660. Guest
  6661. Volunteers needed! [[CRLF]][[CRLF]]Delbert Winters needs volunteers to test local food sources. Volunteers will be taught how to safely prepare food for consumption.[[CRLF]][[CRLF]]This data is being saved in our Responders Database to help with our agricultural efforts![[CRLF]]
  6662. The assignment has been transferred to the external data device. Please proceed to Rev. Delbert's lab for additional instructions.[[CRLF]][[CRLF]]User Status: Volunteer Candidate.
  6663. . o 0 DIAGNOSTIC LAB 0 o .
  6664. Diagnostic Terminal
  6665. -- - scientific terminal - --[[CRLF]][[CRLF]]!! ACCESS DENIED !![[CRLF]][[CRLF]]This Terminal is restricted to Responders, Volunteers, and Volunteer Trainees. [[CRLF]][[CRLF]]If you would like to join the Volunteer program, speak with Dassa Ben-Ami or register at a Self-Serve Kiosk.[[CRLF]][[CRLF]]
  6666. -- - scientific terminal - --[[CRLF]][[CRLF]]Logged in: $UNKNOWN_USER[[CRLF]][[CRLF]]
  6667. -- - scientific terminal - --[[CRLF]][[CRLF]]... sending Test Results to the Responder Database ... done.[[CRLF]][[CRLF]]
  6668. Analyze Water Sample
  6669. ... reading data from Water Testing Kit.
  6670. ANALYSIS SUMMARY:[[CRLF]][[CRLF]]... reading water testing kit data.[[CRLF]][[CRLF]]Water Type: [ DIRTY ][[CRLF]]Diseases: [ SEVERE ][[CRLF]][[CRLF]]Conclusion: [[CRLF]]Water has not significantly improved since the last sample from the same coordinates. [[CRLF]][[CRLF]]Updating Volunteer Status.[[CRLF]]
  6671. ---- Sample ---- Status ---- [[CRLF]][[CRLF]]05.15.92 (River) Contaminated (Fatal)[[CRLF]]07.11.92 (Well) Contaminated (Fatal)[[CRLF]]10.21.92 (River) Contaminated (Fatal)[[CRLF]]12.22.92 (Well) Contaminated (Extreme)[[CRLF]]03.15.93 (River) Contaminated (Extreme)[[CRLF]]08.23.93 (Well) Contaminated (Extreme)[[CRLF]]04.08.94 (River) Contaminated (Extreme)[[CRLF]]10.01.94 (River) Contaminated (Extreme)[[CRLF]]05.25.95 (Well) Contaminated (Severe)[[CRLF]]12.25.95 (River) Contaminated (Severe)[[CRLF]]01.01.96 (River) Contaminated (Serious)[[CRLF]]03.01.96 (Well) Contaminated (Serious)
  6672. * * * Responders ============[[CRLF]]* * * Database =============[[CRLF]]=============================[[CRLF]][[CRLF]]
  6673. Log in
  6674. ... Responder Volunteer ID accepted.[[CRLF]][[CRLF]]!! ERROR !![[CRLF]][[CRLF]]This copy of the database has been wiped on orders of Dassa Ben-Ami. [[CRLF]][[CRLF]]Report to Morgantown Airport to access the central Database.[[CRLF]][[CRLF]]
  6675. ... account database corruption detected.[[CRLF]]... user cannot be identified.[[CRLF]][[CRLF]]!! WARNING !![[CRLF]][[CRLF]]This Terminal is only accessible by Responders and Volunteers. [[CRLF]][[CRLF]]If you do not have a user account, you may use your Responder Volunteer ID to log in the general use account.[[CRLF]][[CRLF]]
  6676. ... Responder Volunteer ID accepted.[[CRLF]][[CRLF]]!! ERROR !![[CRLF]][[CRLF]]This copy of the database has been wiped on orders of Dassa Ben-Ami. [[CRLF]][[CRLF]]Report to Morgantown Airport to access the central Database.[[CRLF]]
  6677. ::::: Log in :::::
  6678. :::: Requests ::::
  6679. Vendor Bot Bob
  6680. Bob
  6681. Kesha McDermott's Backpack
  6682. Recipe: Delbert's Appalachili
  6683. Recipe: Delbert's Corn Pone
  6684. Recipe: Delbert's Traditional Chitlins
  6685. Recipe: Delbert's Bunless Cramburger
  6686. Concerns
  6687. Recipe: Delbert's Delicious Deerskins
  6688. Recipe: Delbert's Mud Cookie
  6689. Recipe: Delbert's Sunshine Oil
  6690. Recipe: Delbert's Mountain Hocks
  6691. Recipe: Delbert's Tato Salad Surprise
  6692. Recipe: Delbert's Pothole Potpie
  6693. Flatwoods Gazette
  6694. Patient Chart: Buzz
  6695. Flatwoods Tavern
  6696. Tanagra Town
  6697. Airlock C7 Inventory List
  6698. Gramophone
  6699. FlatWoods_BodyArmor
  6700. Fail Message
  6701. Safe Room Crate
  6702. Cooked Meat Light
  6703. Tasty Meat Light
  6704. Cooked Meat Heavy
  6705. Tasty Meat Large
  6706. Raw Meat Heavy
  6707. Raw Meat Light
  6708. TW008_EBSEnd
  6709. Eat
  6710. FF06_Feed_EBSIntro
  6711. Memo: Responders
  6712. Wood Helmet
  6713. Engineer's Terminal
  6714. Report: Chief
  6715. This Handy unit is ancient. Probably a model or two after the original General Atomics prototypes. I can't even hook him into the rest of the Watoga systems. [[CRLF]][[CRLF]]This is ridiculous. We're understaffed and underfunded. When can we expand the maintenance department to more than just me?
  6716. I'm not the Doctor
  6717. Every time I even go near the waiting room, the patients swarm me. I'm the only human being who works in this office, so they all just assume I'm in charge.[[CRLF]][[CRLF]]I'm not a doctor. I'm a maintenance engineer. I can't fix broken bones or treat the flu. That's what the Handy's are for.
  6718. History Class Terminal
  6719. Lesson Plan
  6720. I thought I was hired to teach history, but the only books I'm allowed to assign are about businesses. The history of RobCo. The history of Vault-Tec. These are recruiting brochures, not textbooks.[[CRLF]][[CRLF]]Well I think it's time for a field trip to a local, historic site like Allegheny Asylum. So I submitted that to the headmaster. Now we wait!
  6721. Vacation Request
  6722. I don't care how much it affects my budget allocation, I'm not working Halloween. Tell the assistant teacher to do it. He's a Handy. He won't care about getting whacked in the head.
  6723. Rebranding
  6724. Sales went through the roof after I reprogrammed the Handy vendors to refer to all appliance models in Italian. They even managed to sell a man on a TV "upgrade" even though it was the same model he bought last week.
  6725. No Warranties
  6726. I've taken out the warranty protocols for all the Handy vendors. Sales are so high that we're just going to unload all of our second-hand goods here. A few layers of wax and they won't be able to tell the difference.
  6727. Science Lab Terminal
  6728. Student Project
  6729. These students are fantastic. None of them want to learn anything, so none of them complain when I need to take a little nap. [[CRLF]][[CRLF]]We even programmed the teaching assistant Handy to do all their tests for them. [[CRLF]][[CRLF]]I mean, that counts as a group project in a way, right?[[CRLF]]
  6730. Halloween
  6731. Science department is going to be number one again this Halloween. My secret? A double-dose of Med-X before the festivities kick off. My favorite night of the year.
  6732. Ranger Simons' Terminal
  6733. Message from Ranger Ross
  6734. I saw you on my side of the office, Simons. This is the third time this week. Yes, I'm keeping a log. And it's going to the head office if you do it again.
  6735. Ranger Simons Reports
  6736. Lookout tower is filthy. Trash left on the stairs is a safety hazard. Otherwise nothing unusual.[[CRLF]][[CRLF]]Beaver population out of control. Need to cull by thirty percent. But Ranger Ross keeps denying hunting permits because he's too damn soft. [[CRLF]][[CRLF]]Yes, I'm talking to you, Ross! I know you're reading my reports! We have a situation here, so stop coddling those beavers and DO YOUR DAMN JOB.[[CRLF]][[CRLF]]And clean up the Lookout Tower! I almost fell down two flights of stairs tripping on your disgusting leftovers.
  6737. I'll stick to my side of the office when you stick to YOUR side. I know you've been stealing from my snacks drawer. There's only two of us in this office, Ross!
  6738. Ranger Ross Reports
  6739. Lookout tower is immaculate. Ranger Simons previous reports of untidiness clearly an attempt to undermine my credibility.[[CRLF]][[CRLF]]Beaver population has suffered tremendously due to rampant poaching. Caught two of them just last week. [[CRLF]][[CRLF]]Ranger Simons let them go. Said they both applied for hunting permits and should have received them. That's not your call, Simons![[CRLF]][[CRLF]][EDIT] SIGN THE PERMITS, ROSS! - Ranger Simons[[CRLF]][[CRLF]][EDIT] NO. - Ranger Ross
  6740. Facilities Report
  6741. So, I have a question. Why do we have locker rooms? All the teams are robots. Even the high school events are all robots because none of the kids actually play. They just send their Handy units to do it for them.[[CRLF]][[CRLF]]At least the place is always clean.[[CRLF]]
  6742. Events Report
  6743. Ticket sales are half of what we projected. No one wants to watch bots play basketball, especially since you can't even tell the teams apart. [[CRLF]][[CRLF]]I know human jerseys don't fit them, but can we get different colored hats at least?[[CRLF]]
  6744. Antiques Show
  6745. Glad we tried a more creative use of the space. Unfortunately, none of the residents actually brought any antiques to appraise. [[CRLF]][[CRLF]]The oldest piece of furniture was a TV from last year. They were genuinely shocked when we told them it didn't qualify.[[CRLF]][[CRLF]]At least the owner of Appalachian Antiques was happy. Sold everything she brought.
  6746. Watoga Residents
  6747. BoS Report - Watoga Plaza
  6748. Protestors
  6749. Men's Suits
  6750. Booze Run
  6751. Women's Dresses
  6752. Airlock C7
  6753. Lost and Found
  6754. Open the Miner's Locker in <Alias=LockerLocationFinal>
  6755. Scientist's Terminal
  6756. Ultracite Demonstration
  6757. If you have any doubts about what we're doing here, then I want Doctor Ector to give you a demonstration of the generator technology his team is working on.[[CRLF]][[CRLF]]A chunk of that Ultracite is still powering that generator. It's going to power this whole mine once they're done. Do the math. Hell, make Doctor Ector do the math FOR you.[[CRLF]][[CRLF]]Ultracite is going to be the future fuel source for this entire country. We're not stopping over a few protestors. Let the politicians worry about that.
  6758. Auto-Miner Maintenance
  6759. Our maintenance efforts are double the projected schedule. No one seems concerned since buying a new Auto-Miner is such a drop in the bucket, but I swear something's wrong.[[CRLF]][[CRLF]]I think it's those people we're paying to haul off the Ultracite. I heard a rumor that they all used to be miners before this became an Ultracite facility. I wouldn't put those angry locals past sabotage.[[CRLF]]
  6760. Hornwright Auto-Miners
  6761. These Hornwright bots are great for drilling, but no one bothered to figure out how to haul Ultracite without breaking it, so I still got people down there just to bring it up.[[CRLF]][[CRLF]]Had to cut all their salaries because they aren't really mining techs, anymore. The scientists who are maintaining the bots get paid ten times that. We're just begging for a fight to break out.[[CRLF]]
  6762. All the mines are reporting more protestors showing up. Lot of them are former employees. I'm just trying to do my job, but they make me feel like a scumbag for using the bots. What else can I do? I'm getting into trouble with HQ just keeping the employees I got.
  6763. His Home
  6764. His Priestess
  6765. His Birth
  6766. His Springs
  6767. He Agrees
  6768. His Blood
  6769. ScorchBeast_Transition
  6770. Hornwright Air Cleanser Site #04
  6771. Mouth Harp
  6772. Complaints Archive
  6773. Term Limit Complaint
  6774. Transcript of conversation with resident:[[CRLF]][[CRLF]]"How can I help you, Sir?"[[CRLF]][[CRLF]]"Yeah, hi, umm... When is the Mayor's term limit up?"[[CRLF]][[CRLF]]"I'm afraid I can't tell you that, Sir. The term limits are pre-determined randomly."[[CRLF]][[CRLF]]"Okay, well, then when is it my turn to be Mayor?"[[CRLF]][[CRLF]]"I'm afraid I can't tell you that either, Sir. The Mayor is also pre-determined randomly."[[CRLF]][[CRLF]]"But I get a turn, right?"[[CRLF]][[CRLF]]"The odds of statistical probability give you a good chance, Sir."[[CRLF]]
  6775. Executive Order Complaint
  6776. Transcript of conversation with resident:[[CRLF]][[CRLF]]"How can I help you, Sir?"[[CRLF]][[CRLF]]"Have you seen this latest executive order? No rock and roll music allowed? I'm a MUSICIAN. How am I supposed to work?"[[CRLF]][[CRLF]]"I believe the current Mayor prefers classical music. Perhaps Chopin?"[[CRLF]][[CRLF]]"I'm supposed to play a concert at the Civic Center on Sunday. A rock and roll concert! I can't go up there and play Chopin!"[[CRLF]][[CRLF]]"I'm sorry to hear that, Sir, but the Executive Order is quite clear. No rock and roll."[[CRLF]][[CRLF]]"When's the Mayor's term limit up?"[[CRLF]][[CRLF]]"I'm afraid I can't tell you that, Sir. The term limits are pre-determined randomly."[[CRLF]][[CRLF]]"Okay, well, then when is it my turn to be Mayor?"[[CRLF]][[CRLF]]"I'm afraid I can't tell you that either, Sir. The Mayor is also pre-determined randomly."[[CRLF]]
  6777. Robotic Staff Complaint
  6778. Transcript of conversation with resident:[[CRLF]][[CRLF]]"How can I help you, Ma'am?"[[CRLF]][[CRLF]]"I want to speak to a person."[[CRLF]][[CRLF]]"Ma'am, I'm afraid the Mayor is quite busy today."[[CRLF]][[CRLF]]"I'm not leaving until I speak to a person."[[CRLF]][[CRLF]]"Ma'am, I am fully equipped to handle over ten million varieties of civil service complaints. Surely, I can..."[[CRLF]][[CRLF]]"I WANT TO TALK TO A PERSON DAMMIT!"[[CRLF]][[CRLF]]"Ma'am, please, you're disturbing the other residents. Now I must insist that you come back at another time."
  6779. Visitor Terminal
  6780. Welcome Citizen!
  6781. Watoga's automated civil services have reduced much of the need for government. However, rest assured that a human being is at the helm. Watoga's Mayor is one of you. A resident of our city, who is given sweeping executive authority to settle issues that our dutiful robot helpers just can't.
  6782. Issue Complaint
  6783. Our automated system has been alerted, and a civil servant will be dispatched to hear your complaint. Current wait time is 9999 days.
  6784. See Mayor
  6785. Our automated system has been alerted, and a civil servant will be dispatched to schedule an appointment with your Mayor. Current wait time is 9999 days.
  6786. Pickaxe Sharp Head
  6787. Board Unpainted
  6788. Pickaxe Standard Head
  6789. Failure
  6790. Success
  6791. Event: Lode Baring
  6792. Await the reopening of the mine
  6793. Harvest the mine for minerals and scrap before it collapses
  6794. Repair <Alias=AutoMiner01>
  6795. Keep <Alias=AutoMiner01> running to earn Claim Tokens
  6796. Repair <Alias=AutoMiner02>
  6797. Keep <Alias=AutoMiner02> running to earn Claim Tokens
  6798. Repair <Alias=AutoMiner03>
  6799. Keep <Alias=AutoMiner03> running to earn Claim Tokens
  6800. Escape before the mine collapses!
  6801. MTR08_PlayerAddedPreOpen
  6802. MTR08_RubblePilesOpened
  6803. Claim Token Exchange Terminal
  6804. {{{{{{{{{{{{{{{{{{{{{{[[CRLF]]HORNWRIGHT INDUSTRIAL[[CRLF]]}}}}}}}}}}}}}}}}}}}}}}[[CRLF]][[CRLF]]{{{ Claim Token Exchange }}}[[CRLF]][[CRLF]]TOKENS DETECTED: <Token=NumTokens>[[CRLF]]____________________[[CRLF]]
  6805. Standard Haul - 10 Tokens
  6806. Rich Haul - 20 Tokens
  6807. Exceptional Haul - 40 Tokens
  6808. Jackpot Haul! - 100 Tokens
  6809. {{{{{{{{{{{{{{{{{{{{{{[[CRLF]]Materials Issued.[[CRLF]]}}}}}}}}}}}}}}}}}}}}}}[[CRLF]]
  6810. {{{{{{{{{{{{{{{{{{{{{{[[CRLF]]Insufficent Tokens![[CRLF]]}}}}}}}}}}}}}}}}}}}}}}[[CRLF]][[CRLF]]
  6811. Claim Token
  6812. Token Radiation
  6813. Cooling Tower Steam
  6814. Heat Damage
  6815. Garrahan Marketing Note
  6816. Can't find the keycard
  6817. Raw Crystal
  6818. TEST Baseball Bat Model Swap
  6819. <Alias=AlphaRef>
  6820. SMART Machine
  6821. While I applaud the foresight in teaching children to turn in their candy instead of eating them, awarding prizes has had unforeseen consequences. Kids are hoarding the candy or worse, STEALING the candy. I caught one group of kids whispering about who had the biggest stockpile, and I swear they were plotting to "raid his stash." This has to stop.
  6822. I don't see how eating the candy from the SMART machines is "setting a bad example." It's candy. You're supposed to eat it. You ask me, it's using the candy like some kind of coinage that's weird.
  6823. Memo on Candy
  6824. Obscure Book of Doom
  6825. Confederate Soldier
  6826. Union Soldier
  6827. Mutation
  6828. Reduce Fall Damage
  6829. Mutation: Reduce Fall Damage
  6830. -<mag> STR, +<mag> AGI, Fall Slowly
  6831. Mutation: Reduce Fall Speed
  6832. Reduced Fall Speed
  6833. UI Text Dummy (super)
  6834. -4 STR +<mag> AGI, Fall More Slowly
  6835. Register as a Volunteer
  6836. Overencumbered! Running will drain AP!
  6837. Boat House Key
  6838. Untitled
  6839. Sightings [0][[CRLF]][[CRLF]]Descriptive Traits[[CRLF]]- "Alien." Glowing eyes. May or may not have arms, but arms strongly suggested.[[CRLF]]- "Cowl-like" helmet with dress-like garment.[[CRLF]]- Often accompanied by bright lights or burning metallic smell.[[CRLF]][[CRLF]]Evidence Log[[CRLF]]- Bright light above mountain region. Took photos, but sadly don't amount to much.[[CRLF]]- Investigated possible site. Some strange burning was present among the trees, but no smell. It may have dissipated overnight.
  6840. Sightings [0][[CRLF]][[CRLF]]Descriptive Traits[[CRLF]]- Humanoid. Gaunt, emaciated.[[CRLF]][[CRLF]]Evidence Log[[CRLF]]- Found several desiccated bodies of animals near site Delta. Bones showed evidence of sharp teeth marks, and bodies were left in a way that suggested this was not an animal predator. Too many remains left in plain site scattered bodies suggest something fast grabbed them and brought them there to feed.
  6841. New River Gorge
  6842. * * * Responders' Survivor===[[CRLF]]* * * Volunteer Program======[[CRLF]]=============================[[CRLF]][[CRLF]]Sending data to Responder Kesha's terminal for additional analysis ... done.[[CRLF]]Updating volunteer status with the Responder Database ... done.[[CRLF]][[CRLF]]You must complete [1] more experiment for the Responders to become a full Volunteer. [[CRLF]][[CRLF]]Transferring course to your external hardware ... done.[[CRLF]][[CRLF]]Report to Responder Delbert Winters for further instructions.[[CRLF]][[CRLF]]
  6843. Plan: Baseball Bat Heated Coil
  6844. Plan: Baseball Bat Searing Puncturing Rocket
  6845. Plan: Baseball Bat Rocket
  6846. Moldy Hotdog
  6847. Plan: Chainsaw Flamer
  6848. Plan: Chinese Officer Sword Electrified Blade
  6849. Plan: Chinese Officer Sword Electrified Serrated Blade
  6850. Plan: Chainsaw Long Bow Bar
  6851. Plan: Boxing Glove Lead Lining
  6852. Overseer
  6853. Current Site Manager: Amelia Reynolds
  6854. Megasloth Area Attack Explosion
  6855. Megasloth Area Attack Projectile
  6856. Megasloth Area Attack
  6857. Drain Health
  6858. Drain AP
  6859. Handmade Rifle Reflex Sight (Circle)
  6860. Handmade Rifle Reflex Sight (Dot)
  6861. Handmade Rifle Stabilized Short Barrel
  6862. Handmade Rifle True Receiver
  6863. Handmade Rifle Quick Magazine
  6864. Handmade Rifle Muzzle Brake
  6865. Handmade Rifle True Short Barrel
  6866. Handmade Rifle Medium Scope
  6867. Handmade Rifle True Long Barrel
  6868. Handmade Rifle Bayonet
  6869. Handmade Rifle Tuned Receiver
  6870. Handmade Rifle Fierce Receiver
  6871. Handmade Rifle Medium Night Vision Scope
  6872. Handmade Rifle Piercing Magazine
  6873. Handmade Rifle Comfort Grip
  6874. Handmade Rifle Compensator
  6875. Handmade Rifle Calibrated Receiver
  6876. Handmade Rifle Drum Magazine
  6877. Handmade Rifle Short Barrel
  6878. Handmade Rifle Bruising Grip
  6879. Handmade Rifle Hardened Receiver
  6880. Handmade Rifle Aligned Short Barrel
  6881. Handmade Rifle Tweaked Receiver
  6882. Handmade Rifle Swift Magazine
  6883. Handmade Rifle Standard Sights
  6884. Handmade Rifle Short Scope
  6885. Handmade Rifle Forceful Stock
  6886. Handmade Rifle Long Night Vision Scope
  6887. Handmade Rifle Stabilized Stock
  6888. Handmade Rifle Severe Receiver
  6889. Handmade Rifle Automatic Receiver
  6890. Handmade Rifle Precise Grip
  6891. Handmade Rifle Standard Receiver
  6892. Handmade Rifle Powerful Receiver
  6893. Handmade Rifle Suppressor
  6894. Handmade Rifle Stinging Magazine
  6895. Handmade Rifle Speedy Receiver
  6896. Handmade Rifle Short Night Vision Scope
  6897. Handmade Rifle True Stock
  6898. Handmade Rifle Perforating Magazine
  6899. Handmade Rifle Aligned Long Barrel
  6900. Handmade Rifle Standard Magazine
  6901. Handmade Rifle Glow Sights
  6902. Handmade Rifle Long Scope
  6903. Handmade Rifle Focused Receiver
  6904. Handmade Rifle Stabilized Long Barrel
  6905. Handmade Rifle Vicious Receiver
  6906. Handmade Rifle Standard Stock
  6907. Handmade Rifle Refined Receiver
  6908. Mutated Scorched Head
  6909. Jarred Scorched Hand
  6910. Jarred Scorched Foot
  6911. Cystalline Scorched Head
  6912. Jarred Scorched Head
  6913. Glowing Radroaches
  6914. Crashed Vertibird
  6915. Plan: BioCommMesh Combat Armor Lining
  6916. Plan: Deep Pocketed Leather Armor Chest
  6917. Plan: Strengthened Metal Armor Limbs
  6918. Plan: BioCommMesh Raider Armor Lining
  6919. Plan: Ultra-Light Build Raider Armor Limbs
  6920. Plan: Ultra-Light Build Combat Armor Limbs
  6921. Plan: Deep Pocketed Metal Armor Chest
  6922. Plan: Ultra-Light Build Robot Armor Limbs
  6923. Plan: Cushioned Combat Armor Legs
  6924. Plan: Cushioned Leather Armor Legs
  6925. Plan: Pocketed Leather Armor Chest
  6926. Plan: Deep Pocketed Combat Armor Chest
  6927. Plan: Lead Lined Combat Armor Chest
  6928. Plan: Cushioned Marine Armor Legs
  6929. Plan: Shadowed Robot Armor Chest
  6930. Plan: BioCommMesh Leather Armor Lining
  6931. Plan: Strengthened Raider Armor Limbs
  6932. Plan: Deep Pocketed Trapper Armor Chest
  6933. Plan: Ultra-Light Build Metal Armor Limbs
  6934. Plan: Pocketed Marine Armor Chest
  6935. Plan: Ultra-Light Build Trapper Armor Limbs
  6936. Plan: Lead Lined Metal Armor Chest
  6937. Plan: Cushioned Trapper Armor Legs
  6938. Plan: Pocketed Robot Armor Limbs
  6939. Plan: Shadowed Metal Armor Chest
  6940. Plan: Shadowed Metal Armor Legs
  6941. Plan: Deep Pocketed Marine Armor Limbs
  6942. Plan: Deep Pocketed Leather Armor Limbs
  6943. Plan: Lead Lined Raider Armor Chest
  6944. Plan: Strengthened Trapper Armor Limbs
  6945. Plan: Deep Pocketed Robot Armor Chest
  6946. Plan: Pocketed Metal Armor Limbs
  6947. Plan: Ultra-Light Build Raider Armor Chest
  6948. Plan: Ultra-Light Build Leather Armor Chest
  6949. Plan: Deep Pocketed Trapper Armor Limbs
  6950. Plan: Ultra-Light Build Marine Armor Limbs
  6951. Plan: Shadowed Robot Armor Arms
  6952. Plan: Pocketed Trapper Armor Chest
  6953. Plan: Deep Pocketed Robot Armor Limbs
  6954. Plan: Strengthened Combat Armor Limbs
  6955. Plan: BoS Combat Armor Legs
  6956. Plan: Lead Lined Marine Armor Chest
  6957. Plan: Deep Pocketed Raider Armor Chest
  6958. Plan: Pocketed Combat Armor Limbs
  6959. Plan: Pocketed Trapper Armor Limbs
  6960. Plan: BioCommMesh Robot Armor Lining
  6961. Plan: Cushioned Raider Armor Legs
  6962. Plan: Lead Lined Trapper Armor Chest
  6963. Plan: Shadowed Combat Armor Arms
  6964. Plan: Strengthened Marine Armor Limbs
  6965. Plan: Shadowed Leather Armor Legs
  6966. Plan: Strengthened Robot Armor Limbs
  6967. Plan: BoS Combat Armor Chest Piece
  6968. Plan: BioCommMesh Trapper Armor Lining
  6969. Plan: Shadowed Combat Armor Legs
  6970. Plan: Ultra-Light Build Leather Armor Limbs
  6971. Plan: Cushioned Robot Armor Legs
  6972. Plan: Ultra-Light Build Robot Armor Chest
  6973. Plan: Cushioned Metal Armor Legs
  6974. Plan: Deep Pocketed Raider Armor Limbs
  6975. Plan: Pocketed Leather Armor Limbs
  6976. Plan: Strengthened Leather Armor Limbs
  6977. Plan: Deep Pocketed Combat Armor Limbs
  6978. Plan: Shadowed Leather Armor Chest
  6979. Plan: Lead Lined Leather Armor Chest
  6980. Plan: Shadowed Combat Armor Chest
  6981. Plan: BioCommMesh Metal Armor Lining
  6982. Plan: Pocketed Combat Armor Chest
  6983. Plan: Shadowed Leather Armor Arm
  6984. Plan: Pocketed Metal Armor Chest
  6985. Plan: Pocketed Robot Armor Chest
  6986. Plan: Pocketed Raider Armor Chest
  6987. Plan: BoS Combat Armor Arms
  6988. Plan: Ultra-Light Build Metal Armor Chest
  6989. Plan: Pocketed Raider Armor Limbs
  6990. Plan: Deep Pocketed Metal Armor Limbs
  6991. Plan: Shadowed Robot Armor Legs
  6992. Plan: Ultra-Light Build Trapper Armor Chest
  6993. Plan: Shadowed Metal Armor Arms
  6994. Plan: Ultra-Light Build Marine Armor Chest
  6995. Spiked Pool Cue Mod
  6996. Plan: Combat Rifle Medium NV Scope
  6997. Plan: Assualt Rifle Long NV Scope
  6998. Plan: Handmade Rifle Short NV Scope
  6999. Plan: Plasma Gun Refined Beta Wave Tuner
  7000. Plan: Radium Rifle Short NV Scope
  7001. Plan: Plasma Gun Long NV Scope
  7002. Plan: Single-Action Revolver Ivory Grip
  7003. Plan: Hunting Rifle Precise .50 Receiver
  7004. Plan: Pipe Bolt-Action Short Night Vision Scope
  7005. Plan: Laser Gun Long NV Scope
  7006. Plan: Ultracite Laser Severe Beta Wave Tuner
  7007. Plan: Assault Rifle Vigorous Receiver
  7008. Plan: Hunting Rifle .50 Receiver
  7009. Plan: Pipe Revolver Long NV Scope
  7010. Plan: Hunting Rifle Hasty .38 Receiver
  7011. Plan: Railway Rifle Medium NV Scope
  7012. Plan: Laser Gun Aligned Automatic Barrel
  7013. Plan: Ultracite Laser Tuned Beta Wave Tuner
  7014. Plan: Ultracite Gatling Severe Beta Wave Tuner
  7015. Plan: SMG Armor Piercing Receiver
  7016. Plan: Pipe Revolver Medium NV Scope
  7017. Plan: Plasma Gun Stablilized Flamer Barrel
  7018. Plan: Tesla Rifle Charging Shotgun Barrel
  7019. Plan: Pipe Gun Precise .45 Receiver
  7020. Plan: Plasma Gun Short NV Scope
  7021. Plan: Assault Rifle Medium NV Scope
  7022. Plan: Railway Automatic Piston Receiver
  7023. Plan: Alien Blaster Short NV Scope
  7024. Plan: Combat Rifle Snappy Receiver
  7025. Plan: Pipe Bolt-Action Precise .38 Receiver
  7026. Plan: Pipe Gun Short Night Vision Scope
  7027. Plan: Pipe Revolver Precise .38 Receiver
  7028. Plan: Combat Rifle .38 Receiver
  7029. Plan: Ultracite Gatling Refined Beta Wave Tuner
  7030. Plan: Combat Rifle Refined .38 Receiver
  7031. Plan: Railway Rifle Short NV Scope
  7032. Plan: Radium Rifle Long NV Scope
  7033. Plan: Plasma Gun Medium NV Scope
  7034. Plan: Plasma Gun True Splitter
  7035. Plan: Pipe Bolt-Action Long Night Vision Scope
  7036. Plan: Hunting Rifle Critical .50 Receiver
  7037. Plan: Hunting Rifle Medium NV Scope
  7038. Plan: Missile Launcher Triple Barrel
  7039. Plan: Hunting Rifle .38 Receiver
  7040. Plan: Pipe Bolt-Action Medium Night Vision Scope
  7041. Plan: Pipe Revolver Critical .38 Receiver
  7042. Plan: Short Night Vision Scope
  7043. Plan: Assault Rifle Steadfast Receiver
  7044. Plan: Combat Rifle Long NV Scope
  7045. Plan: Minigun Tri Barrel
  7046. Plan: Combat Rifle Hasty .38 Receiver
  7047. Plan: Gauss Rifle Medium NV Scope
  7048. Plan: Ultracite Laser Refined Beta Wave Tuner
  7049. Plan: Radium Rifle Medium NV Scope
  7050. Plan: Gatling Laser Refined Beta Wave Tuner
  7051. Plan: Combat Rifle Automatic .38 Receiver
  7052. Plan: Pipe Gun Medium Night Vision Scope
  7053. Plan: Hunting Rifle Refined .50 Receiver
  7054. Plan: Lever Gun Medium NV Scope
  7055. Plan: Laser Gun Short NV Scope
  7056. Plan: Missile Launcher Targeting Computer
  7057. Plan: Hunting Rifle Precise .38 Receiver
  7058. Plan: Pipe Gun Refined .45 Receiver
  7059. Plan: Flamer Napalm Tank
  7060. Plan: Plasma Gun Stabilized Splitter
  7061. Plan: Handmade Rifle Medium NV Scope
  7062. Plan: Assault Rifle Short NV Scope
  7063. Plan: Combat Rifle Precise .38 Receiver
  7064. Plan: Laser Musket Medium NV Scope
  7065. Plan: Pipe Gun Critical .45 Receiver
  7066. Plan: Pipe Revolver Hasty .38 Receiver
  7067. Plan: Laser Gun Severe Beta Wave Tuner
  7068. Plan: Railway Rifle Long NV Scope
  7069. Plan: Syringer Long NV Scope
  7070. Plan: Combat Shotgun Short NV Scope
  7071. Plan: Gatling Laser Severe Beta Wave Tuner
  7072. Plan: Pipe Revolver .38 Receiver
  7073. Plan: Gauss Rifle Long NV Scope
  7074. Plan: Laser Musket Long NV Scope
  7075. Plan: Pipe Gun Hasty .45 Receiver
  7076. Plan: Medium Night Vision Scope
  7077. Plan: Combat Shotgun Long NV Scope
  7078. Plan: Gamma Gun Electric Signal Carrier Antennae
  7079. Plan: Pipe Revolver Short NV Scope
  7080. Plan: Pipe Bolt-Action Refined .38 Receiver
  7081. Plan: Hunting Rifle Refined .38 Receiver
  7082. Plan: Syringer Medium NV Scope
  7083. Plan: Combat Shotgun Medium NV Scope
  7084. Plan: Combat Rifle Critical .38 Receiver
  7085. Plan: Ultracite Aligned Automatic Barrel
  7086. Plan: Plasma Gun True Flamer Barrel
  7087. Plan: Pipe Gun Automatic .38 Receiver
  7088. Plan: Pipe Bolt-Action .38 Receiver
  7089. Plan: Hunting Rifle Hasty .50 Receiver
  7090. Plan: Pipe Gun Long Night Vision Scope
  7091. Plan: Plasma Gun Calibrated Beta Wave Tuner
  7092. Plan: Barbed Harpoon
  7093. Plan: Hunting Rifle Short NV Scope
  7094. Plan: Fatman MIRV Launcher
  7095. Plan: SMG Hardened Receiver
  7096. Plan: Alien Blaster Fusion Mag
  7097. Plan: Assault Rifle Fierce Receiver
  7098. Plan: Pipe Gun .45 Receiver
  7099. Plan: Pipe Bolt-Action Critical .38 Receiver
  7100. Plan: Pipe Revolver Refined .38 Receiver
  7101. Plan: Laser Gun Tuned Beta Wave Tuner
  7102. Plan: Syringer Short NV Scope
  7103. Plan: Handmade Rifle Long NV Scope
  7104. Plan: Laser Gun Medium NV Scope
  7105. Plan: Hunting Rifle Long NV Scope
  7106. Plan: Lever Gun Short NV Scope
  7107. Plan: Harpoon Gun Flechettes
  7108. Plan: Gauss Rifle Short NV Scope
  7109. Plan: Pipe Bolt-Action Hasty .38 Receiver
  7110. Plan: Hunting Rifle Critical .38 Receiver
  7111. Plan: Laser Gun Refined Beta Wave Tuner
  7112. Plan: Combat Rifle Short NV Scope
  7113. Plan: Laser Musket Short NV Scope
  7114. Plan: Missile Launcher Quad Barrel
  7115. Plan: Long Night Vision Scope
  7116. Plan: Missile Launcher NV Scope
  7117. Plan: Broadsider Multi Shot Canister
  7118. Patriot OutFit
  7119. AttractorMeatFL
  7120. Meat Smells
  7121. Attraction to Meat
  7122. Scent Attraction Meat
  7123. Responders Crate
  7124. Chally the Moo-moo
  7125. Survivor Story: Rev. Delbert Winters
  7126. Colonel
  7127. Sofie
  7128. Survivor Story: Colonel
  7129. Survivor Story: Dassa Ben-Ami
  7130. Survivor Story: Responder Colonel
  7131. Survivor Story: Miguel Caldera
  7132. Survivor Story: Sofie
  7133. Survivor Story: Kesha McDermott
  7134. Plan: Switchblade Serrated Blade
  7135. Plan: Ski Sword Skate Blade
  7136. Plan: Ripper Extended Blade
  7137. Plan: Puncturing Pole Hook
  7138. Plan: Shishkebab Extra Flame Jets
  7139. Plan: Sledgehammer Heavy Searing Sharp Rocket
  7140. Plan: Sledgehammer Heavy Sharp Rocket
  7141. Plan: Sledgehammer Heavy Spiked Rocket
  7142. Plan: Spiked Walking Cane
  7143. Plan: Electrified Assaultron Blade
  7144. Plan: Bladed Commie Whacker
  7145. Plan: Machete Sacrificial Blade
  7146. Plan: Deathclaw Gauntlet Extra Claw
  7147. Plan: Pitchfork Flamer
  7148. Plan: Powerfist Heating Coil
  7149. Plan: Hatchet Electro Fusion
  7150. Plan: Barbed Walking Cane
  7151. Plan: Electrified Mr. Handy Buzz Blade
  7152. Accessing SDS network...[[CRLF]][[CRLF]]>>> WARNING:[[CRLF]]>>> SDS Network is currently OFFLINE.[[CRLF]][[CRLF]]Communcations Uplink: OFFLINE[[CRLF]]Rover Repair Unit: ACTIVE
  7153. Accessing SDS network...[[CRLF]][[CRLF]]>>> WARNING: [[CRLF]]>>> SDS Network reboot required.[[CRLF]][[CRLF]]SDS communications uplink detected. Reboot required to recover online status.[[CRLF]][[CRLF]]Communcations Uplink: OFFLINE[[CRLF]]Rover Repair Unit: DORMANT
  7154. Rebooting... ... ... Complete.[[CRLF]][[CRLF]]Scorched Detection Communications are now Online.
  7155. Personal Matters
  7156. Overseer's Journal, Entry 3
  7157. Overseer's Journal, Entry 6
  7158. Overseer's Journal, Entry 5
  7159. Overseer's Journal, Entry 4
  7160. Overseer's Journal, Entry 1
  7161. Overseer's Journal, Entry 2
  7162. Listen to Overseer's Journal, Entry 1
  7163. Find the next journal in Sutton
  7164. Listen to Overseer's Journal, Entry 2
  7165. Find the next journal in Morgantown High School
  7166. Listen to Overseer's Journal, Entry 3
  7167. Find the next journal in Vault-Tec University
  7168. Listen to Overseer's Journal, Entry 4
  7169. Find the next journal in Welch
  7170. Listen to Overseer's Journal, Entry 5
  7171. Find the next journal in Mount Blair
  7172. Listen to Overseer's Journal, Entry 6
  7173. Kill Evan
  7174. Miner Corpse
  7175. Scorched Plague
  7176. SURV_Disease_Effect_Scorched
  7177. Take more damage from Scorched
  7178. CrCritterFrog
  7179. Tricentennial Paint
  7180. Items with a diamond icon next to them are important quest items.
  7181. Whenever you log into Fallout 76, you'll be spawned near the last location you visited before you logged out.
  7182. Want to start an event that will summon a Cargobot to drop off supplies? Load a US Government Supply Requisition holotape into an Emergency Broadcast Terminal.
  7183. Items with a double-diamond icon next to them are quest items for one of your teammates. Your teammate must pick up this item themselves, so let them know where it is!
  7184. Teammates helping you on a quest can fight enemies and locate quest items, but they cannot pick up your quest items or activate terminal entries meant for your quest.
  7185. Objectives and quest targets with a star icon next to them are being shared by your team leader. You are helping them complete this objective and will receive bonus rewards when they do.
  7186. A circle-shaped quest target on your compass points to a defined area. You can see the size of this area on your map, and once you're inside it, the compass will flash.
  7187. TW007_RepairedTrackerID
  7188. Ultracite Laser Gun Aligned Short Barrel
  7189. Ultracite Laser Gun Standard Reflex Sight
  7190. Ultracite Laser Gun Bruising Stock
  7191. Ultracite Laser Gun Stabilized Stock
  7192. Ultracite Laser Gun Calibrated Capacitor
  7193. Laser Gun Automatic Barrel
  7194. Laser Gun True Automatic Barrel
  7195. Combat Shotgun Aligned Long Barrel
  7196. Ultracite Laser Gun True Short Barrel
  7197. Gauss Rifle Large Capacitors
  7198. Ultracite Laser Gun Snappy Capacitor
  7199. Ultracite Laser Gun Vicious Capacitor
  7200. Ultracite Laser Gun Severe Beta Wave Tuner
  7201. Laser Gun Aligned Sniper Barrel
  7202. Ultracite Laser Gun Hair Trigger Capacitor
  7203. Laser Gun Sniper Barrel
  7204. Hunting Rifle Hasty .38 Receiver
  7205. Laser Gun Stabilized Automatic Barrel
  7206. Ultracite Laser Gun Forceful Stock
  7207. Ultracite Laser Gun True Grip
  7208. Lever Action Rifle Reflex Sight (Circle)
  7209. Auto Grenade Launcher Heavy Barrel
  7210. Auto Grenade Launcher Standard Magazine
  7211. Ultracite Laser Gun Comfort Stock
  7212. Ultracite Gatling Laser Severe Beta Wave Tuner
  7213. Ultracite Laser Gun Speedy Capacitor
  7214. Combat Rifle Long Recon Scope
  7215. Ultracite Laser Gun Standard Long Barrel
  7216. Ultracite Laser Gun Precise Stock
  7217. Ultracite Laser Gun Standard Ironsights
  7218. Ultracite Laser Gun Stabilized Short Barrel
  7219. Ultracite Laser Gun Gyro Compensating Lens
  7220. Laser Gun Aligned Automatic Barrel
  7221. Lever Action Rifle Long Night Vision Scope
  7222. Laser Gun Stabilized Sniper Barrel
  7223. Ultracite Laser Gun Standard Short Barrel
  7224. Ultracite Laser Gun Beam Splitter
  7225. Ultracite Laser Gun True Capacitor
  7226. Ultracite Laser Gun Long Scope
  7227. Ultracite Gatling Laser True Long Barrel
  7228. Ultracite Gatling Laser Vicious Receiver
  7229. Combat Rifle .38 Receiver
  7230. Ultracite Laser Gun True Long Barrel
  7231. Ultracite Laser Gun Gamma Wave Emitter
  7232. Ultracite Laser Gun Stabilized Long Barrel
  7233. Laser Gun True Sniper Barrel
  7234. Laser Gun Long Recon Scope
  7235. Ultracite Laser Gun Standard Capacitor
  7236. Ultracite Laser Gun Refined Beta Wave Tuner
  7237. Ultracite Laser Gun Beam Focuser
  7238. Ultracite Laser Gun Aligned Long Barrel
  7239. Ultracite Laser Gun Tuned Beta Wave Tuner
  7240. Bachelorette
  7241. Contestant #2
  7242. Contestant #1
  7243. Vault Intercom
  7244. Tune in to WGRF Grafton radio
  7245. Ultracite R&D Report
  7246. *Energy production from Ultracite continues to exceed expectations.[[CRLF]][[CRLF]]*Depleted Ultracite disposal continues to be a problem. Contact with non-depleted Ultracite causes a corrosive reaction that melts both materials. Care has to be taken to contain all depleted Ultracite material after use to avoid contamination.[[CRLF]][[CRLF]]*No explanation on why we failed to detect Ultracite in Mine Shaft No. 9. All previous measures ruled that site a failure. The sudden development of Ultracite there continues to confound all our previous assumptions.[[CRLF]][[CRLF]]*The vein in No. 9 extending/bursting into the town of Welch has also had unintended consequences of a more political nature. Our friends in the state capitol are asking more questions at a time when we need to focus.[[CRLF]][[CRLF]]*Answers on how Ultracite is created continues to be a top priority if we're ever going to take production to the national level.
  7247. Firecap Tasty Souffle
  7248. Firecap Soup
  7249. Recipe: Firecap Souffle
  7250. Grognak & the Ruby Ruins
  7251. Nukatapper
  7252. Atomic Command 1
  7253. Fortify Damage Vs. Liberators
  7254. Damage Vs. Liberators +<mag>%
  7255. Pipe Revolver Hasty .38 Receiver
  7256. Welcome to RobCo
  7257. The RobCo Research Center is the premier site of all of RobCo's joint research initiatives. We are proud to be partnering with Atomic Mining Services, Hornwright Industrial, and General Atomics International to provide industry with a variety of automated applications.
  7258. Financed by Atomic Mining Services, the Watoga project aims to create a "city of the future" right here in Appalachia. All the civil services and municipal management needs will be handled by a variety of RobCo and General Atomics International robot models, from the RobCo Protectron to the General Atomics Mister Handy.
  7259. HR Terminal
  7260. Watoga Applications
  7261. I know many of you grew up in this area and have concerns about who gets accepted into Watoga. But the requirements for approval are dictated by the highest levels of management. We have even rejected a number of RobCo fulltime employees from consideration.[[CRLF]]
  7262. General Atomics International
  7263. We know you're happy at RobCo, and while we wouldn't dream of poaching from a partner, we really think General Atomics International is a better fit for your talents.[[CRLF]][[CRLF]]We'd like you to consider what we have to offer. No obligation.
  7264. Security Installations
  7265. They've ordered more turrets. No, I'm not kidding. Get them installed. And TRIPLE-check the IFF. I don't want any more accidents while the boss is on this security binge. He might not like visitors, but I don't want any more dead bodies on my watch.
  7266. Petrified Corpse
  7267. Meat Scent
  7268. Pipe Gun Stabilized Stub Barrel
  7269. Plan: Lever Gun Long NV Scope
  7270. Plan: Combat Rifle Scorched Killer's Receiver
  7271. Plan: Assault Rifle Scorched Killer's Receiver
  7272. Plan: Hunting Rifle Scorched Killer's Receiver
  7273. Plan: Combat Rifle Long Recon Scope
  7274. Bolton Greens Facility Director
  7275. Facility Director's Terminal
  7276. Bolton Greens Outgoing Mail System
  7277. Outgoing Parental Mail 9JJA890
  7278. To: All Parents of Bolton Greens Applicants (Accepted)[[CRLF]]From: Thurston Wellingham, Director Bolton Greens[[CRLF]][[CRLF]]Congratulations! I'm very happy to report that your child has been accepted to the daycare program at Bolton Greens. This program is one of the most prestigious on the eastern seaboard.[[CRLF]][[CRLF]]Your child will have access to state-of-the-art facilities, such as: our nine-hole golf course, a fully-staffed horse riding stable, a robust art program, unique team-building exercises and intensive business seminars.[[CRLF]][[CRLF]]Our motto at Bolton Greens is "Ne Plus Ultra" which translates to "Nothing Can Be Better." That's the standard we live by, and why you can be confident that your child is pampered and safe in our hands.
  7279. Outgoing Parental Mail 9JKB432
  7280. To: All Parents of Bolton Greens Members[[CRLF]]From: Thurston Wellingham, Director Bolton Greens[[CRLF]][[CRLF]]I'd like to call your attention to an incident that occurred today during our Wine Tasting Exercise.[[CRLF]][[CRLF]]The children were blindfolded and given samples of several different vintages of wine (no cause for concern, none of the wines fell below thirty dollars a bottle). Proper identification of the type, label and year of each wine was a strict requirement. It seems that some of the children caught another sneaking a peek at the bottles and confronted him. Words were exchanged, followed by blows.[[CRLF]][[CRLF]]This is exactly the type of behavior that you as parents should be proud of! When these children are beyond the safe confines of your estates and mansions, it's good to know that they can take matters into their own hands and handle the situation with swift, but firm justice. Well done, parents. Well done indeed!
  7281. Outgoing Parental Mail 9JMY117
  7282. To: All Parents of Bolton Greens Members[[CRLF]]From: Thurston Wellingham, Headmaster Bolton Greens[[CRLF]][[CRLF]]I'm pleased to announce that this year's Business Keynote will be delivered by Daniel Hornwright, CEO of Hornwright Industries. Daniel is an amazing businessman, who oversees one of the most aggressive and lucrative mining operations in Appalachia, the Hornwright Industrial Mining Company.[[CRLF]][[CRLF]]All children are encouraged to attend the keynote, as it's likely to be full of insightful and perceptive information about the corporate world. As a special treat, Daniel will be presenting the original prototype scale model of the Rockhound Bucket-wheel Excavator. This device revolutionized the mining industry in Appalachia and helped push Hornwright into the spotlight.[[CRLF]][[CRLF]]If you wish to attend the seminar with your child, please remit the nominal seating fee to our public relations office.
  7283. Outgoing Parental Mail 9JNT236
  7284. To: Shelley Nicholson, Public Relations[[CRLF]]From: Thurston Wellingham, Headmaster Bolton Greens[[CRLF]][[CRLF]]Shelley, I was just informed that this season's yachting excursion is in danger of being cancelled. This will not do! The excursion is an integral part of our experience here at Bolton Greens. I understand that our finances are running low, but to attract the upper echelon of society we have to spend every dime. If even a single child is sent home without a fully pampered experience, then our mission has failed.[[CRLF]][[CRLF]]I need you to do whatever it takes in order to make this trip and all of our future excursions viable. If you don't think you have what it takes to get the job done, then quit so I can find someone who will.
  7285. Outgoing Parental Mail 9JPT402
  7286. To: All Parents of Bolton Greens Members[[CRLF]]From: Thurston Wellingham, Headmaster Bolton Greens[[CRLF]][[CRLF]]I'm extremely pleased to announce that this year's Halloween Gala will be our best one to date! We've secured the Appalachian Philharmonic Orchestra to entertain while guests dine in the comfort of our luxurious function hall. Cuisine from some of the finest chefs in the area will be prepared for your your continued membership.[[CRLF]][[CRLF]]We're also proud to announce that every attendee will be sent home with a complementary gift basket befitting the quality and poise of our children and their parents.[[CRLF]][[CRLF]]I'd like to extend my gratitude for your continued membership. Bolton Greens is pleased to host your children throughout the year in our best-in-category after-school and weekend programs. Parents, if you're interested on attending the gala event, please remit the nominal ticket fee to our public relations office.
  7287. Resort Manager's Terminal
  7288. Manager's Terminal - No Unauthorized Personel
  7289. Intra-Resort Mail 01.10.76
  7290. To: Carl Beltran, Facilities Coordinator[[CRLF]]From: Karen Gerrard, Operations Manager[[CRLF]][[CRLF]]Carl, we've had a terribly mild winter, so I was wondering if you could consider running the snow-makers overnight for the next three weeks. Guests at the resort have been complaining that the powder just isn't ideal for skiing, and we don't want them heading home thinking about going someplace else next time. I realize this will put a strain on the units, but we must do everything we can to make our guests feel like they're at the premiere resort for Appalachia.
  7291. Intra-Resort Mail 03.28.76
  7292. To: Sarah Seigfried, Public Relations[[CRLF]]From: Karen Gerrard, Operations Manager[[CRLF]][[CRLF]]I got your mail, Sarah. Believe me, I am well-aware that the slopes we have at Pleasant Valley are not exactly Olympics-caliber, but we must make do with what we have.[[CRLF]][[CRLF]]That's why I would like to get some input into changing "Trail C" to something more exciting. That trail certainly isn't challenging, but I think if we upscale the marketing on it, we can give the impression that it's "dangerous." I was toying around with ideas and I came up with "Cutthroat Crag." Do you think you could mock-up a flyer pushing this new idea and go over it with me tomorrow?
  7293. Intra-Resort Mail 08.19.76
  7294. To: Carl Beltran, Facilities Coordinator[[CRLF]]From: Karen Gerrard, Operations Manager[[CRLF]][[CRLF]]Did you switch on the snow-makers, or did we have a freak blizzard last night? The entire area is covered in fresh powder, which is unusual - well, almost impossible for this time of year. Either way, the timing couldn't be better. We have a VIP guest who just rented out the entire facility to take advantage of the fresh snow.[[CRLF]][[CRLF]]I'm going to need you to get on the phone and get everyone in here right away. We need to be up-and-running in two days. I know that doesn't leave your team with much time, but do the best you can, and I'll see that everyone gets a bonus.
  7295. Intra-Resort Mail 11.30.76
  7296. To: Sarah Seigfried, Public Relations[[CRLF]]From: Karen Gerrard, Operations Manager[[CRLF]][[CRLF]]As I'm sure you're aware, the "Pheasants on the Run" event had mixed results. I'm not sure how you talked me into this event, but having guests ski down Shenanigan trying to hunt pheasant was not only ridiculous, but dangerous.[[CRLF]][[CRLF]]That being said, we did have the highest attendance and ski rental sales on Thanksgiving in the last several years. Oh, and before I forget, could you please send a Get Well Soon bouquet to the poor guest that accidentally wiped out when her ski caught one of the 5-pounders? Thanks.
  7297. Intra-Resort Mail 02.18.77
  7298. To: Carl Beltran, Facilities Coordinator[[CRLF]]From: Karen Gerrard, Operations Manager[[CRLF]][[CRLF]]I'm only going to say this once, so you might want to print out this mail and tack it to your wall.[[CRLF]][[CRLF]]I rode the lifts this morning and was absolutely appalled at their condition. Not only were they noisy and vibrated terribly, but they were filthy as well. I found empty champagne bottles shoved between the seats on my car, and some rich spoiled brat carved his initials into the plastic. This is unacceptable. You and your team have a week to get the lifts back into peak condition or you'll be hunting for a job somewhere else!
  7299. Warning: Proprietary Information
  7300. Dr. Nichols' Terminal
  7301. Dr. Constance Nichols, PhD Ionospheric Physics
  7302. Laboratory Notes 10/22/2076
  7303. Today's my first day at the NIRA site, and frankly, I'm quite nervous. According to the committee members that offered me the job, I'll be the youngest PhD in ionospheric physics at the facility.[[CRLF]][[CRLF]]I'm eager to show everyone I can handle any task they throw my way, regardless of its complexity. I have a meeting scheduled for noon today with the site's supervisor, Dr. Dyal Ojha. Hopefully, he'll recognize my scholastic accomplishments and assign me to something challenging.
  7304. Laboratory Notes 11/26/2076
  7305. It's Thanksgiving Day, and instead of spending time in Iowa with my folks, I've decided to stick it out at the facility to finish up the first round of my project.[[CRLF]][[CRLF]]Dr. Ojha's current project focuses on "data sonification filtering" - removing unnecessary background noise that the NIRA array picks up from various stellar phenomena such as plasma waves, planetary radio emissions and particles striking our planet's magnetosphere. It's actually quite noisy up there in space![[CRLF]][[CRLF]]My particular job is to classify each individual sound and then create a filter so it can be removed from the array's desired frequency range. I'm almost done with my first quadrant, then I'll head home.
  7306. Laboratory Notes 01/11/2077
  7307. I don't know if it's just stress or the long hours, but lately, I've been suffering from intermittent headaches. I tried to mitigate the pain with over-the-counter meds, but they've proven to be ineffective. [[CRLF]][[CRLF]]After chatting with my co-workers, I've discovered a few of them suffer the same issue. I think I'll visit to the site's medical doctor and see what she has to say. For now, I need to move on to quadrant three of my project. I can't let something as trivial as a headache scuttle my work for Dr. Ojha.
  7308. Laboratory Notes 01/15/2077
  7309. I'm happy to report that the site doctor seemed to know exactly what was causing my headaches. Apparently, the equipment at the site generates an excess of electromagnetic radiation.[[CRLF]][[CRLF]]Thanks to dielectric heating, the EM field around here is "cooking" my brain at a very minor level - not enough to cause damage, but painful nonetheless. The doctor issued me a shielded lab hood to wear, which might make me look as ridiculous as the others I've seen wearing them, but at least I can get back to work.
  7310. Laboratory Notes 02/25/2077
  7311. It's funny. I've been hard at work on the fifth quadrant for my project, but I can't help being distracted by the whole headache/EM field debacle I suffered. I spent the last month or so juggling the original project with finding out why this array is giving off such a huge EM field. [[CRLF]][[CRLF]]According to my investigation, the NIRA shouldn't be outputting so much electromagnetic energy. It's almost as if they aren't using it in a narrow band as expected, but trying to cover a huge area at all once. I'm not sure what all of this means, but it's certainly piqued my interest.
  7312. Employee Terminal
  7313. <<LOGIN OVERRIDE - EMPLOYEE ID UNKNOWN>>
  7314. 10-31-77
  7315. Ever since the attacks, I've been running. I didn't know where I was going, but I knew I had to get away. I wandered aimlessly for almost a week until I stumbled cross the remains of this store and decided to make it my home.[[CRLF]][[CRLF]]Almost everything of value here was gone, but at least it put a roof over my head. I was happy to see that the store had a fireplace, which I desperately needed to fight off the mountain chill. It was the first time since the bombs hit I got a decent sleep.
  7316. 11-05-77
  7317. Using the store as a base camp, I've spent the last several days exploring the surrounding area and gathering supplies. I have yet to meet anything alive out here apart from wildlife, which has been sparse at best.[[CRLF]][[CRLF]]I heard some type of aircraft pass overhead, but by the time I ventured outside, it was gone. I'm beginning to think I am one of the few that's survived the attacks.
  7318. 11-10-77
  7319. I returned to my home today to find two men stealing my supplies. I don't know who they were, but I couldn't afford to let all my hard work go to waste. I would have tried to reason with them, but they didn't look like the reasonable types. As soon as their hands were full, I opened fire. They never stood a chance.[[CRLF]][[CRLF]]I hope I haven't made a huge mistake.
  7320. 11-15-77
  7321. I'm having trouble sleeping again, only taking small one-hour naps at best. Usually, I'm awakened by some distant gunshots or the cry of something unnatural hunting for prey.[[CRLF]][[CRLF]]Passing the hours in my new home has been a struggle. I've taken to staring at the pictures on the wall of people skiing and inventing stories of what their lives must have been like. It's hard to believe life was once that simple.
  7322. 11-18-77
  7323. Had another pair of thugs try and raid my shelter today, this time and man and a woman.[[CRLF]][[CRLF]]I was home at the time and I saw them coming, so I called out offering them a chance to run. They laughed and started shooting. I returned fire and took down the man, but a shot from the woman caught me square in the shoulder. Fortunately, my gunfire chased her off, but I have a feeling she'll be back.
  7324. 11-19-77
  7325. The wound in my shoulder is far worse than I expected. I don't have antibiotics, and I can't remove the bullet. Even lifting my arm has become difficult. If I don't get medical attention soon, I'm in serious trouble.[[CRLF]][[CRLF]]The only options I have are to abandon my shelter and seek help, or stay put and hope for the best. Both of those choices lead me to believe I'm not going to last very long.
  7326. 11-22-77
  7327. My right arm is useless and I'm burning up with fever. I'm too weak to try and hunt for food or gather fresh water, which means I'm done for. My window of opportunity for seeking help is gone. [[CRLF]][[CRLF]]This will undoubtedly be my last entry. If anyone discovers these messages and you find my body, all I request is some sort of proper burial. I hope my meager collection of supplies will help you more than it helped me. Good luck to you. Good luck to all of us.
  7328. **Huntersville Terminal Rentals**
  7329. Gail Meyer's Terminal
  7330. Personal Journal 06.04.75
  7331. Things are looking up around Huntersville. We're about three months into our rural development grant from the government, and we already have a brand-new water recycling system and sewer lines. The days of dealing with dirty well water have finally come to an end.[[CRLF]][[CRLF]]Thomas McDevitt over at the farms even said they're tying the new water lines into his irrigation system. I'm not sure how we ever won that grant, but finally this little town has been given the boost that it needs to get back on its feet.
  7332. Personal Journal 08.20.75
  7333. West Tek just finished construction on their laboratory building outside of town. I never thought I'd live to see the day that a major corporation would even consider locating one of their facilities here. [[CRLF]][[CRLF]]We're getting lots of traffic to and from the site, and people are spending their money here. I'm even thinking of opening a bakery to sell fresh cookies and bread. Things are looking bright in old Huntersville!
  7334. Personal Journal 12.20.75
  7335. We're headed into the holidays and everything's been going well. I've broken ground on my bakery, and I hope to have it up and running by the end of spring next year. [[CRLF]][[CRLF]]West-Tek has injected some cash into the town, paying some of the local farmers for testing rights at their farms. Not sure what West Tek is working on. Every time I try and strike up a conversation with one of their employees, they clam up or just plain ignore me. Pah, city folk.
  7336. Personal Journal 02.16.76
  7337. It's been a tough month. Several people in town have fallen ill - some kind of a virus or a flu bug. Thomas McDevitt said he was going to head over and chat up the West Tek folks to see if one of their doctors can lend us a hand. Not sure what's going on, but it's certainly gotten a lot quieter around here.[[CRLF]][[CRLF]]The West Tek traffic into town has all but stopped. Just my luck, too - I'm a month away from opening the bakery. Well, since the guys I hired to build out the place are sick, I suppose it will have to wait.
  7338. Personal Journal 05.25.76
  7339. The sickness that hit us around February is getting worse. Thanks to some doctor from West Tek, we haven't had any deaths yet. Thomas McDevitt was able to convince them to lend us a hand, and they sent help. Their doctor says it's nothing to worry about, just a rare strain of the flu virus. [[CRLF]][[CRLF]]Tell me, what kind of a flu virus makes your skin start to change color and your hair to fall out? People are starting to get scared. Maybe I'll convince Thomas McDevitt to hop into his truck and head for Charleston or something, to get more help. Come to think of it, I haven't seen Thomas McDevitt since he went to West-Tek.
  7340. Personal Journal 09.08.76
  7341. I don't understand what's going on around here anymore. People are - changing. They're turning, well, green and their bodies are deforming. I don't understand how this could happen from a flu virus. It doesn't make any sense.[[CRLF]][[CRLF]]The doctor from West-Tek said the flu virus is highly contagious, and he's confined us to our homes for our own safety. They've even placed guards in gas masks outside to make sure we stay put. What am I supposed to do? I'm scared.
  7342. Personal Journal 11.04.76
  7343. Last night, I heard a weird animal-like growling from the Benchley's next door. Then I swear I heard Veronica scream followed by a gunshot. What the hell happened over there? I asked the guard at my door, but he just told me the town was under government quarantine, and that I had to stay indoors.[[CRLF]][[CRLF]]I think I better load my husband's old double-barrel for safety. If I can lift it. I'm feeling pretty weak lately and running a low-grade fever. I hope I haven't caught whatever's going around.
  7344. Personal Journal 99.51..0
  7345. Hurt4s to type.k Fingers ache but6 I need . to keep goinng. What7s hap pening to mE? doctor 8wont cometo thehouse and i ca7nt gett outof bde. somoeone pLeese hellp us .
  7346. **U.S. Government Property**
  7347. Tac Ops Terminal
  7348. Tactical Reports - Duty Officer: Sgt. Jake Bianchi, 12th Mountain Division
  7349. Op Date 11.02.76
  7350. We were deployed today into Appalachia to quarantine the town of Huntersville. Tac Ops reports that there should be minimal resistance, small arms at best. We have strict orders to follow full containment procedures due to some type of a viral outbreak. Apparently, if anyone gets out of Huntersville, we could be looking at a potential pandemic. We've been issued hazmat suits to wear over our BDU's. Hopefully, this will be a simple op while the whitecoats handle the heavy lifting.
  7351. Op Date 11.04.76
  7352. Pulled into Huntersville today. We were immediately placed under the command of "West Tek," a civvy biotech company that's set up shop nearby. Not sure why command trusts these clowns, but orders are orders - wherever they point, we shoot.[[CRLF]][[CRLF]]Spent the day setting up roadblocks at the main artery that cuts through the town. Weird thing is I haven't seen a soul on the streets. According to Pvt. Gabesman, West Tek's security already quarantined everyone to their homes. We're supposed to keep it that way.
  7353. Op Date 11.05.76
  7354. Last night was rough. We were ordered to move into a civvy's house and extract a single male target. I didn't get a good look at him, but Gabesman told me he looked deformed, like something was wrong with his skin. I did hear his voice though, it was a low growl, more animal than human. When we tried to extract, some woman screamed and jumped at us with a kitchen knife. Sanderson freaked and dropped her with a single shot.[[CRLF]][[CRLF]]Maybe we did her a favor.
  7355. Op Date 11.07.76
  7356. We're getting reports of the townspeople losing their minds around here as the virus changes their appearance. They're busting through barricades, attacking our men - it's like they aren't human anymore. It's hard to believe these - things were once people. [[CRLF]][[CRLF]]I don't know what West-Tek was doing out here, but I'm beginning to think that these people were their guinea pigs. Why the hell are we here doing their dirty work? It's not right, and I intend to get to the bottom of this mystery.
  7357. Op Date 11.09.76
  7358. NEW DUTY OFFICER: Sgt. Orlando Garrett, 12th Mountain Division[[CRLF]][[CRLF]]I'm here to replace Sgt. Bianchi, who has been relieved of duty. According to the MP Report, Sgt. Bianchi was charged with three counts: gross misconduct, dereliction of duty and insubordination. He'll be transferred back to our forward command outside of Huntervsille and then to headquarters for formal sentencing. [[CRLF]][[CRLF]]In the meantime, it's my job to make sure this containment operation at Huntersville continues to run smoothly and give West-Tek all the courtesy and assistance that I can.
  7359. Emmett Mountain Inspector's Terminal
  7360. Waste Inspector's Terminal B6
  7361. Inspector's Log B6XB-098A
  7362. Two months. I've been stuck at this post for two lousy months. I bet Wiskowski thought it was hilarious when I drew the short straw. Now I'm down here inspecting several metric tons of nuclear waste, while the rest of the team are up top in the fresh air. Luckily, my hazmat suit is only good for four hours before it needs to be decontaminated. Otherwise, I'd go crazy if I had to spend all day down here.
  7363. Inspector's Log B6XB-102A
  7364. I was catching some breakfast at a diner this morning, when some john just sat right down at my table without asking. I was going to sock him, but he slid an envelope across to me and then just walked out without a single word. [[CRLF]][[CRLF]]First, I thought it was my ex-wife suing me again, but when I saw West Tek's logo at the top, I got excited. A new job offer maybe? Nope. Turns out they want to do a little dumping at the site and have someone like me "accidentally" overlook their barrels. There was also a bunch of hundreds in cash. Heck, if this is what they're paying, I'm in.
  7365. Inspector's Log B6XB-140A
  7366. This little West-Tek deal is turning out to be quite profitable. They stop by with a bunch of barrels, I "forget to inspect" the ones with the little green tags and then it all goes into deep storage. [[CRLF]][[CRLF]]As long as I keep it up, when I unfold my Sunday newspaper at home, a nice fat envelope falls into my lap. Couldn't be easier. Of course, what I'm doing isn't exactly legal, so I'm going to keep logging my story on this terminal - just in case it gets to court and West-Tek decides to throw me under the bus.
  7367. Inspector's Log B6XB-157A
  7368. I've started wondering what the heck West Tek could be dumping that they don't want me to see. After all, how could it be much worse than a bunch of radioactive waste? [[CRLF]][[CRLF]]I could swing by West Tek's new facility near Huntersville and try to find someone to ask, but something tells me I won't get a lot of answers. No, I think I'm going to have to do this the hard way and inspect one of the barrels after all. I'll just make sure no one else is around when I do it.
  7369. Inspector's Log B6XB-162A
  7370. West Tek are some sick bastards. I don't know what the hell they were experimenting on, but the contents of the barrel I opened was disgusting. It's some sort of bio-contaminated waste, like body parts or something. [[CRLF]][[CRLF]]I'm glad the parts aren't human - well, they can't be human unless humans suddenly grew thick greenish skin. Must be some kind of animal or something, I don't know and I don't care. As long as they keep paying, I'll let them keep dumping.
  7371. GOURMANDS ONLY!
  7372. Gourmand's Terminal
  7373. Bob's Terminal - If you ain't Bob, go away!
  7374. Morris led the Gourmands to Bolton Greens today. We scouted the place two weeks ago, and it's still looking like the perfect hideout. Big building, lots of space and out of the way. [[CRLF]][[CRLF]]Jerry rigged up one of the rooms for storing our meat supply. We can't have it attracting Super Mutants or Mole Rats.[[CRLF]][[CRLF]]Damn, I can't wait to smell that stuff cooking.
  7375. Took out a caravan passing through yesterday. Five guys, two women. They were traveling heavy and lightly-armed, so taking them down was a cinch. We ate well that night. Got a little drunk off some beer they were carrying, too.[[CRLF]][[CRLF]]Cantou got in a fight with Bill after they started arguing. Cantou claimed female meat tasted better than male, but Bill said the opposite. Cantou got his ass beat, which gave us all a good laugh.[[CRLF]][[CRLF]]Now that I think about it, men and women meat both taste the same to me.
  7376. Hunting and catching our dinner isn't so bad, it's the prep work that makes it a chore - it's damn messy. Luckily, we've figured out a way to have the robots here do some of the dirty work.[[CRLF]][[CRLF]]I've got to hand it to Bolton Greens, they programmed these robotic chefs to be fully automated. We just hang the carcasses in the old kitchen, and in a few hours, they're prepped, dressed and ready for cooking. Now if we could only get them to help us hunt...
  7377. Ever since we arrived here, Morris's been acting weird. I don't know what it is, but sometimes I catch him staring at the other Gourmands and it's pissing me off. Some of the other Gourmands are talking about it too, and it's making them nervous.[[CRLF]][[CRLF]]Not sure what the hell is bothering the guy, but if he doesn't quit it, I'm going to take a pipe to his head. See if he stares at anyone after that.
  7378. Gregory went missing and we spent the whole damn day looking for him. Everyone figured he shoved off and didn't want to bother, but I talked them into helping. I don't like losing anyone, but I especially didn't like thought of losing Jerry, who had science smarts.[[CRLF]][[CRLF]]We almost gave up until we found Gregory in Morris's room. Well, we found half of him. Looks like Morris and his wife Edie have been breaking the code - never eat your own.
  7379. We all voted on what to do with Morris and Edie. Everyone else wanted to string them up and eat them, but I proposed that we kick them out of the Gourmands and send them on their way.[[CRLF]][[CRLF]]It's tough to get everyone to understand mercy around here (especially Cantou, that guy's a weirdo), but we can't stoop to Morris's level. Let them do whatever they want, but one thing's for sure, they'll never break the code again.[[CRLF]][[CRLF]]Last I heard, Morris and Edie are headed off to the East, away from here. They better stay away, because we now have orders to shoot them on sight. Suits me fine.
  7380. Radiation King Assembly Plant 12
  7381. -=U.S. Government Property=-
  7382. Supervisor's Notes 02-12-76
  7383. I'm pleased to report that we've reached a 98 percent peak efficiency rating this month, with almost 150 televisions built, packed and shipped. I think this is the first time in almost two years we haven't had any machines offline, employee shop accidents or the typical radiation burn treatments.[[CRLF]][[CRLF]]Well, we had a single chemical spill, but that was in the break room, so I wouldn't classify it as a "shop accident."
  7384. Supervisor's Notes 05-20-76
  7385. The home office said that some military folks were coming in today to inspect the facility, so we had all the employees split-clean the shop.[[CRLF]][[CRLF]]The officers showed up exactly at the time they said they would (literally to the minute) and walked around taking measurements. One fella kept jotting notes on a clipboard and the other asked about a million questions about our operation. After they were done, they left without saying a word. I'm not sure what that was about, but I'm guessing we're about to enter the war effort.
  7386. Supervisor's Notes 07-05-76
  7387. The Army Corps of Engineers is coming in this month to convert our factory to a munitions plant. Apparently, we have the correct machinery and infrastructure to make a "rapid transition." [[CRLF]][[CRLF]]I was introduced to Colonel Myron Pollard, the man in charge of the operation. He wasted no time at all getting started - he conscripted the staff, made me employee liaison and started demolition on some parts of the factory. I have a feeling we won't be making televisions for a long time.
  7388. Supervisor's Notes 11-05-76
  7389. It's been several months now, and the factory has been churning out ammunition as ordered. At first, I was skeptical that my staff would be able to handle the work, but I was pleasantly surprised when Col. Pollard congratulated us on our "contribution" to the war effort. [[CRLF]][[CRLF]]Ever since Pollard took over my office, I've been placed on the line with the rest of the employees. It's actually not so bad getting my hands dirty again, I only wish I was building television sets and not bullets.
  7390. Supervisor's Notes 01-20-77
  7391. After spending a few months on the line, I've noticed that most of the ammunition crates we're filling are just sitting in the storage area. When I asked Col. Pollard about it, he simply brushed it off and said we were "stockpiling." [[CRLF]][[CRLF]]This is beginning to feel like a pointless exercise. If this ammunition is so important, why isn't it on its way to Alaska? Then it hit me. This "war effort" wasn't simply for the soldiers, it's for all of us, for our morale and to keep the economy strong. After all, what good are bunch of bullets going to do when everyone launches their nukes?
  7392. Middle Mountains Cabins - Manager
  7393. Remember: Service With A Smile!
  7394. Maintenance Log 091576
  7395. We've finally had a weekend where no guests are booked into the hunting cabins, so I've spent the day getting them all ready for winter. Luckily, they didn't need too much work - just a bit of waterproofing and making sure there's plenty of firewood at the ready.[[CRLF]][[CRLF]]I've sent George into town to pick up food for his silly "welcome baskets." I don't know why he keeps insisting on giving these away. I have yet to meet a hunter with a pressing need for three types of flavored honey and a dresser sachet.
  7396. Maintenance Log 102076
  7397. Had an early snowfall last night, so George and I broke out the shovels and dug paths to the road and the outhouse. Despite the weather, it looks like plenty of deer and elk are roaming the area, so our guests should have an excellent day hunting. [[CRLF]][[CRLF]]I'm not sure what keeps this area so well stocked with the animals, but we're pleased we picked the right spot when we built Middle Mountain. Going to head out to Cabin C and fix a broken glass pane. I wish our guests would be more careful, but that's the way it goes.
  7398. Maintenance Log 021577
  7399. This could be the first year we've booked all three cabins solid through February and March. I'm starting to guess that as things get worse overseas, people want to get away from it all and forget their worries. [[CRLF]][[CRLF]]Most of the hunters we're getting lately are looking to spend time outdoors and away from the real world. In fact, I've recently had George remove the radios from the cabins after getting complaints that guests playing music are disrupting the serenity of the place.
  7400. Maintenance Log 062777
  7401. With the unrest overseas starting to come to a head, George and I have discussed shuttering the cabins to guests and moving up here permanently. These cabins are secluded enough to make an excellent retreat in case things go south and our homeland gets invaded by Commies. [[CRLF]][[CRLF]]For the time being, I think we'll keep Middle Mountain running normally, but maybe we'll start stockpiling some supplies around here. Just in case.
  7402. Maintenance Log 103077
  7403. It's been a few days - or maybe a week since the damn Commies attacked our great country. I thought we'd be safe up here at the cabins, but I think the radiation from the nearby bomb strikes has moved through our neck of the woods. [[CRLF]][[CRLF]]First it was just some of the dead deer we found in the woods nearby, but now it seems to have affected George and I. We had some doses of anti-radiation medicine, but I don't think it's enough. George is too sick to travel, but I've decided to hunt for supplies.
  7404. Maintenance Log 110277
  7405. I came back from my scavenging trip to find George dead and all the supplies I stockpiled gone. [[CRLF]][[CRLF]]The few things that I gathered on my hunt won't even last me a week up here. After I bury George, I think I'll move on and see what I can find in Huntersville or Charleston. This will be my last entry - if anyone finds this message, feel free to use these cabins as shelter. Just remember to say a quick prayer for the folks like poor George who died thanks to this new hell on earth.
  7406. Sons of Dane Compound - Paulie Keith
  7407. Paulie Keith's Terminal
  7408. Not Paulie? GO AWAY!!
  7409. Entry 10.11.77
  7410. This homestead sure is one hell of a find. Isolated, defensible and abandoned. All we had to do was march in and grab the place. It's as if someone left us a gift.[[CRLF]][[CRLF]]Dane said we should move in right away. By the time the authorities figure out what we've done, we'll be dug in and ready for action. We took a vote and we all agreed. This is where the Sons of Dane are planting their flag.
  7411. Entry 10.15.77
  7412. We've set up hunting parties to bring food into the compound. The Sons of Dane do not shop at the grocery store. Our goal is establishing a one-hundred percent self-sufficient community. There's fresh water nearby and the woods are fully stocked with game.[[CRLF]][[CRLF]]When the storm comes, and society collapses, we will be ready.
  7413. Entry 10.20.77
  7414. Dane said that we turn the old barn into a beer hall. We usually like to get rowdy outside by a bonfire, but we decided to keep things low key. Bringing the party indoors will make drinking safer, plus give us a place to store the beer we've been hauling. [[CRLF]][[CRLF]]This place is getting better by the day!
  7415. Entry 10.23.77
  7416. Them bombs fell today. Society as we know it is done.[[CRLF]][[CRLF]]Even after all the explosions and the shaking ground, our compound is safe. Dane, after all his prophesizing and his speeches, kept his word. He's delivered us from destruction. [[CRLF]][[CRLF]]We've decided to lay low a few days and let the chaos die down before we explore our new world. Glad we stockpiled those hazmat suits.
  7417. Entry 10.30.77
  7418. It hasn't taken us long to discover that living in this new world isn't gonna be simple. The game we were depending on for food is gone, the fresh water tainted with radioactive poison. [[CRLF]][[CRLF]]If we want to survive, our kind needs to adapt. Dane's ordered us to pair up and find supplies, taking them using any means necessary to get what's ours. Now the fighting really begins.
  7419. Dane's Journal[[CRLF]]
  7420. First Dead
  7421. We were partying in Buck's Den Beer Hall when the thing busted its way inside. It was late, real late. The lights were low and most of us had passed out. It grabbed Jackson by the leg and swung him against the wall, smashing his brains out before he even had a chance to shout. I swear, I put six bullets in the thing, but it didn't drop. By the time we got the lights back, Jackson's body and the creature were gone. All that was left was a pool of blood.
  7422. Now Verne's Gone
  7423. It's been a while since what happened to Jackson. A week, maybe ten days? We heard scraping on the barn wall and we knew the thing was out there, hungry.[[CRLF]][[CRLF]]Paulie yelled at Verne to cut off the damn music, but Verne wasn't there no more. The creature pulled his dumb ass right through a window. We readied our guns, but Verne must have been enough. It's picking us off one by one.
  7424. Cold Trail
  7425. I decided enough is enough. We need to track that son-of-a-bitch down and end it before we all ended up like Jackson and Verne. Angie is the best damn tracker in Appalachia, and it didn't take long to spot the creature's path. [[CRLF]][[CRLF]]We followed the tracks for a while, then it just ended, like the thing vanished. Now I'm starting to think this thing ain't dumb. Maybe it wanted us to follow to see how many of us there were. We decided to get back to the compound before dark.
  7426. Nightstalker and Bye Angie
  7427. So, Angie is jamming on her guitar around midnight when our hunter busted in. She cracked it over the head with her six-string, but it just got pissed. It tore her chest open in one clean swipe, like gutting a deer. [[CRLF]][[CRLF]]We opened fire, but just like before, it was gone and so was poor Angie. The thing keeps hitting us after dark, and the Sons are now calling it the "Nightstalker." Whatever it is, we need to kill it before we all end up as its food.
  7428. Calling All Hunters
  7429. Jackson, Verne, Angie and now Clem and Beeks. The Nightstalker decided to take two more Sons from the beer hall tonight.[[CRLF]][[CRLF]]There's only a handful of us left, and I don't know how to stop it. If we don't do something fast, the Sons of Dane are gonna be worm food. I'm gonna set up a message and broadcast it for help. We need a serious hunter to take down the Nightstalker, and we need one fast.
  7430. -=Warning: Military Terminal=-
  7431. Captain Elliott's Terminal
  7432. -=121st Infantry "Firebats" Platoon=-
  7433. Officer's Log 11.15.77
  7434. Two damn weeks we've been at this dead-end posting and we haven't fired a single shot. The brass is convinced this is a "viable strategic target" for the enemy, so we're now playing nursemaid to this pile of concrete and counting the days.[[CRLF]][[CRLF]]I don't see the point of holding this location. After the bombs hit, who knows how much infrastructure between this plant and the surrounding area was destroyed. I'm convinced this posting is a waste of time and resources, but I go where Uncle Sam tells me to go.
  7435. Officer's Log 12.22.77
  7436. Our radioman received some orders calling half my platoon away. I put them under MGT Lawson's command and sent them on their way.[[CRLF]][[CRLF]]Now I'm holding Monongah with 2 squads. I hope we aren't hit with any serious threats, because I doubt we'll be able to last very long without fire support. Some of the guys are getting pretty damn bored sitting here with their thumbs up their rears, so I've started routine patrols of the plant in a 1 klick radius.
  7437. Officer's Log 01.14.78
  7438. Today's patrol didn't return, so we sent out Bravo Squad for support. The squad found the patrol hanging from a tree and took heavy fire when they got close. Luckily, Bravo Squad made it back to the power plant, but I'm disappointed we couldn't retrieve the patrol's bodies for a proper burial. [[CRLF]][[CRLF]]I don't know who did this to my men, but if they get within 500 meters of the plant, I've ordered both squads to open fire at will. I've repeatedly called HQ for orders, but all I get is static. I think we're alone out here.
  7439. Officer's Log 02.02.78
  7440. The first attack on the power plant occurred today at around 0530. The enemy hit hard, using everything from small arms to rocket launchers. The fighting lasted about an hour and we lost nine good soldiers, leaving me with fifteen.[[CRLF]][[CRLF]]I had a team drag back some of the enemy corpses for identification. My best guess is that the enemy is some type of organized raiding gang scavenging for supplies. I'm not sure what they think we have in here, but I'll be damned if I'm going to let them find out.
  7441. Officer's Log 03.12.78
  7442. It's been almost three months since my half the platoon left and not a single soldier has returned. I have a feeling they're never coming back. Repeated attacks from the gang has left me with twelve soldiers.[[CRLF]][[CRLF]]Some of the men are suggesting we bug out and let the gang take the power plant. If something doesn't change around here soon, I'll have deserters to deal with, or a platoon full of dead men.
  7443. Officer's Log 05.25.78
  7444. MGT Thomas Senecheck now in command. Captain Maxwell was shot and killed today by the unidentified gang that's had us continually under siege at Monongah Power Plant.[[CRLF]][[CRLF]]We're down to nine men, so I've given the order to abandon our posting. We'll head towards the nearest major population center to try and link up with whatever forces remain in the area. Wish us luck and may fortune favor the brave.
  7445. Dane's Journal
  7446. Property of Monongah Township
  7447. Town Council Terminal
  7448. Councilwoman S. Neeley Presiding
  7449. Meeting Minutes 04.02.75
  7450. *Monongah Township Budget breakdown for third quarter 2075[[CRLF]]**Coffers are getting low - need to come up with bake sale or charity auction ideas[[CRLF]]**Special Council address by Daniel Hornwright, CEO Hornwright Industrial[[CRLF]]**Selling mining rights to Hornwright for cash plus royalties put up for vote - approved 5-0[[CRLF]][[CRLF]]*Annual Monongah Baseball game vs. Charleston planning assigned to Councilman Fennick[[CRLF]][[CRLF]]*Refreshments Served
  7451. Meeting Minutes 12.28.75
  7452. *Monongah Township Budget breakdown for first quarter 2076[[CRLF]]**Main Street paving project put up for vote - approved 3-2[[CRLF]]**Budget for 2076 first quarter put up for vote - approved 5-0[[CRLF]][[CRLF]]*Complaint by citizens regarding Dr. Eddie Harrison[[CRLF]]**Dr. Harrison's erratic and unfriendly behavior discussed[[CRLF]]**Nature of Dr. Harrison's work discussed[[CRLF]]**Draft letter to Dr. Harrison asking him to appear at Council meeting - approved 3-2[[CRLF]][[CRLF]]*Refreshments Served
  7453. Meeting Minutes 04.08.76
  7454. *Monongah Township Budget breakdown for third quarter 2076[[CRLF]]**Huge monetary surplus thanks to Hornwright's royalty payments for mining rights[[CRLF]]**Send Fruit Basket to Hornwright as a thank you put up for vote - approved 5-0[[CRLF]]**Budget for 2076 third quarter put up for vote - approved 5-0[[CRLF]][[CRLF]]*Refreshments Served
  7455. Meeting Minutes 08.23.77
  7456. *Emergency Meeting brought to order by Councilwoman Neeley[[CRLF]][[CRLF]]*Monongah Township Vs. Daniel Hornwright[[CRLF]]**Hornwright is abandoning Monongah Mine due to "low yield" - all royalty payments stopped[[CRLF]]**Release recreational funds for economic relief put up for vote - approved 5-0[[CRLF]]**Cancel recreational activities until future notice put up for vote - approved 5-0[[CRLF]]**Discussion about future ideas for economic recovery, no solutions were raised
  7457. Meeting Minutes 09.20.77
  7458. *Monongah Township Budget breakdown for fourth quarter 2077[[CRLF]]**Coffers empty - all public programs are suspended until further notice[[CRLF]]**Fundraising ideas put up for vote - lost 1-4[[CRLF]]**Draft legal letter to Daniel Hornwright regarding Monongah Mine put up for vote - approved 5-0[[CRLF]]**Draft letter requesting financial assistance from State Capital put up for vote - approved 5-0[[CRLF]][[CRLF]]*Miner's Relief Support Services report by Councilwoman Womack
  7459. Pleasant Valley Police
  7460. Officer Lytton's Terminal
  7461. Officer C. Lytton Reporting
  7462. Officer's Report 04/13/77
  7463. My stakeout at the Diamond Dust retail location continues. The Coral Cougar gemstone has been on display here for over two weeks and still there's no sign of the mysterious jewel thief known only as "the Haunt." [[CRLF]][[CRLF]]Everyone at headquarters thinks I'm crazy, but I'm certain it's only a matter of time. You see, the Haunt and I have a connection, something that links us together. That's why we've been at a stalemate for years. Well this time, I intend to put the Haunt's days of grand larceny to an end and bring him, or her, to justice.
  7464. Officer's Report 05/23/77
  7465. False alarm today. A woman with sunglasses and a scarf came into the store and spent almost ten minutes looking at the Coral Cougar's display case. While I never thought the Haunt would dare rob a store in broad daylight, I couldn't take any chances.[[CRLF]][[CRLF]]I took her into custody, but due to lack of evidence, my captain forced me to let her go. I'm not certain if this was an accomplice testing our defenses, or a ploy to break my spirit. I can feel the Haunt out there, mocking me, teasing me. I'm not going anywhere.
  7466. Officer's Report 07/10/77
  7467. Almost four months have elapsed and no sign of our criminal. The Haunt is testing my resolve, but I'm not going to break.[[CRLF]][[CRLF]]The management of the store has asked me to leave, but I told them to ignore the cot and portable shower I set up in the men's bathroom. The employees will just have to work around me, there's justice to be served.
  7468. Officer's Report 10/02/77
  7469. Where are you, Haunt? Are you watching me right now? I can feel your eyes drilling into my mind, waiting for me to make a mistake. I dare you to try and steal the Coral Cougar, Haunt. I don't care if I spend the rest of my life watching this place. I know you're out there and I know you're waiting.[[CRLF]][[CRLF]]The endgame is upon us, old friend. Time for you to make the next move.
  7470. Officer's Report 10/23/77
  7471. I heard some massive explosions outside today and I ran into the atrium of Top of the World just in time to see the mushroom clouds. [[CRLF]][[CRLF]]At that moment, a horrible thought crossed my mind and I darted back into Diamond Dust. The case with the Coral Cougar was empty. The detonation of the bombs, the timing - all perfect. It was a masterstroke. [[CRLF]][[CRLF]]Well played, Haunt. Well played...
  7472. Mining Supervisor's Terminal
  7473. {{{{{{{{{{{{{{{{{{{{{{[[CRLF]]HORNWRIGHT INDUSTRIAL[[CRLF]]}}}}}}}}}}}}}}}}}}}}}}}[[CRLF]][[CRLF]]Current User: Deke Sykes {Mine Supervisor}
  7474. Supervisor's Notes - 04.14.75
  7475. After getting the okay from the big man himself, we've set up shop outside Monongah Mine. The Auto-Miner units should arrive tomorrow, so I'm having my team set up the repair stations and supply depots we need to keep them humming. [[CRLF]][[CRLF]]Our target is coal, which is supposedly in vast quantities below. I'm going to start looking for a place to stay in Monongah Township, as this job looks like it might last for years.
  7476. Supervisor's Notes - 04.18.75
  7477. With the Auto-Miners uncrated and ready, the first order of business at Monongah will be safety. [[CRLF]][[CRLF]]Apparently, there was some sort of a disaster way back in 1907, when an explosion ripped through the mines and killed something like 367 people. There's no telling how much damage was done to the existing tunnels, so we'll use the Auto-Miners to remote inspect and look for trouble spots. Shouldn't take more than a month to get the mine ready for work.
  7478. Supervisor's Notes - 07.30.75
  7479. It's been nearly two months since we started digging at Monongah Mine, and the coal is flowing like water. The Auto-Miners were designed to extract high-density ore, so these coal veins are a cinch. [[CRLF]][[CRLF]]Hornwright seems to be pleased with the output, and even gave me a bonus for getting the mine on its feet so quickly. Things are looking good around here.
  7480. Supervisor's Notes - 12.24.75
  7481. After completing our geological survey today, we've concluded that Monongah Mine will be fully depleted of coal deposits within a month.[[CRLF]][[CRLF]]I put in a request for the initial surveys that were completed a year ago, and was surprised to see that this was a known quantity. It's obvious that this site was never intended for long-term mining.[[CRLF]][[CRLF]]After sending word up the chain to the CEO, I was told to begin shutting down the Auto-Miners the moment the last bit of coal is extracted. Sounds like Monongah Township won't be getting their royalty checks for much longer. Merry Christmas, right?
  7482. Supervisor's Notes - 01.07.76
  7483. Today's the last day we're pulling coal from Monongah Mine. I've got most of the Auto-Miners packed up and the support equipment is on its way back to our depot.[[CRLF]][[CRLF]]There are a few townsfolk watching us from the perimeter of the property, but they haven't really caused us any issues. Maybe Hornwright will cut them some sort of a deal to make up for stripping everything left in the mine, but somehow, I doubt that's going to happen. Oh well, it's not my problem. On to the next project.
  7484. Feel free to leave your comments!
  7485. Customer Comment Terminal
  7486. <<<<SYSTEM ERROR - DATABASE FULL>>>>
  7487. Georgina Ansel
  7488. I had the "Guac Around the Clock Burger" which was pretty good. The guacamole was fresh, but I don't think it pairs well with pineapple. Great service, counter staff was very friendly. I'd come back again.
  7489. W. Murdock & J. Ogdin
  7490. Both of our burgers were excellent, served piping-hot and a with a generous portion of french fries. We both had the "Crab-Tree Burger" with crab meat, apples and Canadian Bacon which was delicious. Highly recommended.
  7491. Fred & Laurie Oliverson
  7492. Terrible, just terrible. First, the "Codpiece Burger" was cold and the fish was undercooked. My wife's meal was fine, but the manager was very rude, and I had to argue to get our money back. Awful!
  7493. Thomas Soto
  7494. I wish they had something else besides burgers here, I was really looking for some spaghetti.
  7495. Lionel Mathers & Tina Adkins
  7496. It was kind of romantic looking out of the huge windows at the landscape and sharing a shake and some fries. Everything was good, and a great place to take a date.
  7497. Gillian Lambert
  7498. Oh my god, help me! I don't know what happened! There were explosions and then the glass was everywhere! What's going on? Are we at war?! Help me please! How can I get the police on this thing? People are dyi<COMMENT FULL>
  7499. Ha this thing is dumb! Reading this makes me hungry. I miss burgers. My comment is that you all suck and CUTTHROATS RULE!
  7500. We Hope You Enjoyed Your Stay!
  7501. Comment Terminal
  7502. Guest Comments
  7503. Rex Meacham & Kate Leavitt
  7504. Rex and I both had a lovely time at your establishment. It was nice to get away from the New England area for a while and take our minds off work. The meals were delicious, the room was cozy, and the atmosphere was romantic. The worst part of our stay was having to leave. Thanks again, and we wish you the best of luck!
  7505. Sandy & Sheila Huber
  7506. To call our stay simply "pleasant" would be an understatement. I wanted to surprise Sheila for our anniversary, and the staff bent over backwards to make it all happen. It was absolutely perfect. The nearby path up to the scenic overlook is not to be missed - so quiet and tranquil, you'll feel like you're all alone in the world. Overall, A++!
  7507. Xander & Sophie Bernard
  7508. Finally, a place to lodge my complaints! First, the walls here were so thin, I could hear conversations (and other unmentionable occurrences) in the rooms adjacent to ours. Second, the food was never prepared exactly as I asked. I gave the chef a complete list of exactly the ingredients I could stomach and how to prepare them, and he obviously ignored it. Last, I need to give you people a lesson in etiquette. When a guest arrives at an establishment spending the outrageous amount you're charging for a room, you ALWAYS offer to carry their bags so that<<COMMENT FULL>>
  7509. London Buckley & Brianna Reese
  7510. Such a perfect getaway for two. Had a great time! We will recommend this place to everyone we know!
  7511. Oliver & Lily Gillespie
  7512. Spent our honeymoon at your gorgeous bed & breakfast. We're from New York, so the clear air and the quiet was a nice change of pace. Thank you for providing my wife with the flower arrangement, that was a really nice touch. We really have nothing bad to say about your place, so we give it a ten out of ten. We've already booked a room for Summer 2078. Can't wait!
  7513. Callum & Darlene Howe
  7514. Very good but wish liquor was free. Oh well, okay I guess.
  7515. Finley Turner & Nina Dixon
  7516. If anyone reads this, we were here when the bombs hit. Finley was hurt pretty bad from debris, so I am going to try and take him to the nearest hospital. I don't know how to get there, and the car doesn't work anymore, so we'll try on foot. I think it's a long way, but I can't just leave him here to die. I miss my family and I hope they're okay. Wish us luck.
  7517. Report [10-18-77]
  7518. Two days ago, I received a letter from my superiors in Washington. From completely out of the blue, they were shutting ATLAS down. I was in total shock. I read the details and it was filled with the usual bullshit phrases like 'cost-cutting measures', 'risk assessment ratios' and 'taxpayer responsibilities.' It also said further instructions would follow.[[CRLF]][[CRLF]]This honestly doesn't make a bit of sense. I've decided to wait to discuss this with Dr. Hammond, as I'm certain hearing the news will send him off the deep end.
  7519. Report [10-22-77]
  7520. As expected, I've received a follow-up letter from my commanding officer. I was to go back through all the data that Dr. Hammond collected and adjust the values and the results so that ATLAS looked like a failure.[[CRLF]][[CRLF]]Why were they burying the project that could shift the focus of the war? Why were they suddenly being so covert about the whole thing? I had a million questions, but I knew better than to call Washington and ask. Orders are orders.[[CRLF]][[CRLF]]I just broke the news to Hammond and he instantly flew into a rage. I had to get a couple of MP's to restrain him, I thought he was going literally kill me. Fortunately, he calmed down and then walked off the property without a word. I don't know if he'll be back or not, but I still have a job to do.
  7521. Switch-Tower Operator's Terminal
  7522. Operator: Al Wortzik
  7523. Incoming Mail 08.12.2077
  7524. From: Cary Skinner[[CRLF]][[CRLF]]From everything we've learned, the armored train is scheduled to stop at New Appalachia Bank on Sept. 28th around 5AM. There will be four armed guards with the shipment, two aboard the train and two riding behind in one of the other cars. It's easy pickings, I promise. I figure a three-way split between you, me and my brother would be fair - if you do your part.
  7525. Incoming Mail 08.14.2077
  7526. From: Cary Skinner[[CRLF]][[CRLF]]I got the map of the trainyard you sent. It looks like if you can rig switches 4 and 7, we can keep the train on the loading tracks. When we hit it, the engineer is going to try and gun it out of there, but guess what - thanks to you, they ain't going anywhere. All you got to do then is cover us from one of the switch-towers in case someone tries to sneak up on us.
  7527. Incoming Mail 09.10.2077
  7528. From: Cary Skinner[[CRLF]][[CRLF]]It took some doing, but we bribed one of the cops that'll be riding shotgun on the armored train to lay low while my brother takes his place. And get this - he told us that the vault at the bank should be damn full that day. He wanted to make it a four-way split, but we told him no way. We'll pay him just enough to keep his mouth shut. If he tries to blab anything after the job, I'll go around to his place and make sure he stays quiet, permanently.
  7529. Incoming Mail 09.25.2077
  7530. From: Cary Skinner[[CRLF]][[CRLF]]All right, Al. We're three days from the job. So let's go over this one more time. The train pulls in at 5AM, they start loading up the vault car at around 5:15AM. When they're almost done, that's when we hit them. According to you, they take between ten and twenty minutes to load, so if you don't see anything happening by 5:35AM, then something's gone wrong and you should lay low. If we take the train, we'll load up everything we can on my brother's truck and meet at the farm. Make sure you delete all this when you're done memorizing. Hang in there, buddy, we're about to get rich!
  7531. Incoming Mail 10.01.2077
  7532. From: Marlin Rellicker, Trainyard Supervisor[[CRLF]][[CRLF]]Al, we need you to stop what you're doing and let the workers continue the clean-up at the New Appalachian Central Trainyard, then come on down to the central office right away. There's a man here from the federal authorities that has a few questions for you. Oh, and bring all your paperwork for the last three months, please. We've already backed up the emails on your terminal, so no need to bring those with you. See you soon.
  7533. Impromptu Raider Meeting
  7534. Geraldine Fitzsimmon's Holotape
  7535. Holden McMerrick's Holotape
  7536. Hornwright's Proposal
  7537. Frank the Raider
  7538. Repo the Raider
  7539. Dale the Raider
  7540. Geraldine Fitzsimmons
  7541. Holden McMerrick
  7542. Louis's Note
  7543. Henry's Note
  7544. Dreamboat Marketing Note
  7545. Floyd's Note
  7546. Sunnytop Staff Memo
  7547. Nina Benchley's Note
  7548. Brag's Note
  7549. Sunnytop Marketing Memo
  7550. Employee Notice
  7551. Martha's Letter
  7552. Dreamboat Angry Letter
  7553. Hallsey's Note
  7554. Matterhorn Chophouse Memo
  7555. Stanley's Note
  7556. Phyllis's Note
  7557. Chauncy's Note
  7558. Horace's Note
  7559. Edie's Note
  7560. Sunnytop Maintenance Memo
  7561. Dreamboat Owner's Note
  7562. New River Gorge Bridge - West
  7563. New River Gorge Bridge - East
  7564. Dirty Bed
  7565. Dirty Mattress
  7566. The Tricentennial
  7567. Glowing Deathclaw vs Glowing Ones
  7568. Military Prototypes
  7569. We got them all set to join the convoy once the Army sends it around. General Atomics finally sent over their comm protocols, so they'll all be able to work together across the different models.[[CRLF]][[CRLF]]You ask me, we shouldn't be trying to do this plus Watoga in the same facility. Civilian projects and military projects just don't mix well when they're sharing the same space. I know they're all robotics engineers, but the missions couldn't be more different. Military project people screw up, soldiers die. Civilian project people screw up, rich customers complain. Those two concerns are worlds apart.
  7570. The Gatekeeper
  7571. Scott Shepherd
  7572. Tabitha
  7573. Michaels Test Cell
  7574. Toxic Air
  7575. Derek Castle
  7576. Has anyone seen Larry Pickerman?
  7577. Everyone,[[CRLF]][[CRLF]]Please keep an eye out for Larry Pickerman, he's been missing for a couple of days. [[CRLF]][[CRLF]]If you haven't met him, he's about six feet tall, brown hair, green eyes, age is about mid-50s. He came in with the last big group refugees.[[CRLF]][[CRLF]]You might remember him as the electrician who decided to do some unsolicited work on our main computer. I'm sure he meant well, but we had to have him escorted out of the command center. [[CRLF]][[CRLF]]Anyway, hopefully he's okay. He borrowed my only screwdriver and I really need it back, so if you see him, send him my way.[[CRLF]][[CRLF]]- Jeff Nakamura[[CRLF]]
  7578. Dealing with the Brotherhood
  7579. I've been a member of the Responders almost from the start. Like all of you, I've put my life on the line to save the lives of others more times than I can remember. Our mission is important. That's why we can't let the Brotherhood of Steel push us around.[[CRLF]][[CRLF]]Of course we'll help anyone where we can, but you all know that our resources are limited. The Brotherhood's been making increasing demands for resources and supplies in the name of holding back the Scorched. [[CRLF]][[CRLF]]Well, the Scorched aren't the only threat around here, and the Responders aren't looking to fight a war. We're healers. We're teachers. We're not soldiers.[[CRLF]][[CRLF]]When the Brotherhood comes asking for your ammo, your stimpaks, your water, whatever it is, think carefully. Someone out there might need those supplies to survive. [[CRLF]][[CRLF]]If they ask you to join their ranks because you've got skills they can use, remember that we need those skills just as much, maybe more.[[CRLF]][[CRLF]]We don't have the benefit of power armor and heavy weapons. All we've got is training, knowledge and courage. But that's been enough so far, and I hope we can keep it that way.[[CRLF]][[CRLF]]I'm not saying the Brotherhood of Steel is our enemy. We're on the same side. But lately, we're not really friends, either. [[CRLF]][[CRLF]]All I'm asking is that you stay focused on the mission - on OUR mission - no matter what they might ask of you.[[CRLF]][[CRLF]]- Chavez
  7580. Announcement: Rachel Pryce
  7581. Some sad news to share, everyone. [[CRLF]][[CRLF]]Some of you might have heard about Rachel already, but for those who don't know, she's said goodbye to the Responders and joined the Brotherhood of Steel to work as a combat medic.[[CRLF]][[CRLF]]We'll all miss her, and we wish her the best. In the meantime, the few medics we have left are working around the clock. We'll be starting the medical training program up again to help fill in the gaps. Please volunteer if you can spare the time.[[CRLF]][[CRLF]]- Chavez
  7582. MORGANTOWN AIRPORT ATC TERMINAL
  7583. Local Radar Monitoring
  7584. ATC TRACKING:[[CRLF]][[CRLF]]Flight Destination[[CRLF]]===============================[[CRLF]]No traffic on radar[[CRLF]][[CRLF]][[CRLF]]
  7585. ATC TRACKING:[[CRLF]][[CRLF]]Flight Destination[[CRLF]]===============================[[CRLF]]??? MGW - No arrival runway scheduled[[CRLF]][[CRLF]]--- WARNING: Unidentified traffic on approach. Recommend all patterns hold until ID & flight plan established.[[CRLF]][[CRLF]][[CRLF]][[CRLF]][[CRLF]]
  7586. Cargo Vertibot Deliveries
  7587. I've finished hooking up the air raid siren and message broadcasts to the ATC system. I asked Jeff to paint a circle around the area that these automated cargo Vertibots keep choosing to land. I guess the rest of the airport is a little too cluttered for them.[[CRLF]][[CRLF]]What this means to you:[[CRLF]][[CRLF]]When the ATC radar picks up an approaching vertibot, it'll alert this terminal, which in turn will fire up the air raid siren and transmit a broadcast. Hopefully, that'll give us enough time to mobilize at the landing zone and keep it clear of whatever unwanted guests the vertibot attracts when it gets close.[[CRLF]][[CRLF]]If the vertibot thinks it sees hostiles in the LZ, it'll abort the drop and we definitely don't want that to happen. Make sure you keep the area around the landing zone clear of hostiles.[[CRLF]][[CRLF]]If you've got any questions, come see me in my workshop, in the first big hangar out your window facing north.[[CRLF]][[CRLF]]- Sanjay
  7588. Report on Harpers Ferry Attack
  7589. Watoga High School - Science Lab
  7590. Watoga Emergency Services - Maintenance
  7591. == User Login: <WESOscar> ==[[CRLF]]___________________________________
  7592. Watoga High School - History
  7593. Resuscitation Kit
  7594. Friendly Fire HUD Notification Script
  7595. Mole Miner Tunnel
  7596. Patriotic Vault Boy Mask
  7597. Master Gladiator
  7598. Wandering Ghouls
  7599. Master Slugger
  7600. Dirty Pillow
  7601. Help Message
  7602. Normal Message
  7603. Gamepad Test
  7604. Abandoned Bunker Safe Key
  7605. Plasma Gun Plasma Cell
  7606. Auto Grenade Launcher Standard Barrel
  7607. Frame Drum
  7608. Appalachian Antiques - Manager
  7609. Where's the damn key?!
  7610. Willie Mae
  7611. Survivor Story: Willie Mae
  7612. Survivor Story: Tabitha
  7613. Survivor Story: Nurse Scott
  7614. Live And Love text dummy
  7615. +<mag>% XP in a team
  7616. Accessing SDS network...[[CRLF]][[CRLF]]Communcations Uplink: ONLINE[[CRLF]]Rover Repair Unit: DORMANT[[CRLF]]
  7617. Mama Dolce Factory Announcements
  7618. Mama Dolce's PA System
  7619. Brim Quarry
  7620. Foreman's Key
  7621. Protectron Strikebreaker
  7622. Mr. Gutsy Strikebreaker
  7623. Sentry Bot Strikebreaker
  7624. Black Powder Pistol
  7625. Portside Pub
  7626. Braxson's Quality Medical Supplies
  7627. KMAX Transmission
  7628. Big B's Rest Stop
  7629. Unfinished Mansion
  7630. Southern Belle Motel
  7631. Player Text Replacement
  7632. Player Text Replacement Functions:[[CRLF]][[CRLF]]Standard DATA = <Token.Name=StandardDataName>[[CRLF]]Standard VALUE = <Token.Value=StandardDataValue>[[CRLF]][[CRLF]]Player-Specific DATA = <Token.Name=PlayerDataName>[[CRLF]]Player-Specific VALUE = <Token.Value=PlayerDataValue>
  7633. Collision Danger
  7634. The number of monorail cars we have in operation is an accident waiting to happen. Fitting them all means we've had to cut stopping distances to the minimum. [[CRLF]][[CRLF]]All it's gonna take is for one car's brakes to underperform - not even fail, just underperform - and we're looking at a major, multi-car collision.
  7635. New Bus Lines Proposal
  7636. Another proposal to compliment the monorails with additional bus service got declined. They say that Watoga residents won't "degrade themselves" by taking a bus. And the lowered cost and improved capacity would bring "the wrong kinds of people" to the area.
  7637. TEMPLATE WEAPON SKIN
  7638. TEMPLATE OUTFIT
  7639. Vault Boy Patriot Head
  7640. Tricentennial Paint (10mm)
  7641. Tricentennial Paint (Hatchet)
  7642. Tricentennial Paint (Laser Gun)
  7643. Commemorative Tricentennial Frame
  7644. Tricentennial Salute
  7645. Tricentennial Posters
  7646. Patriotic Uncle Sam Outfit
  7647. TEMPLATE HEADWEAR
  7648. TEMPLATE PIPBOY SKIN
  7649. TEMPLATE POWER ARMOR PAINT
  7650. TEMPLATE WEAPON MODEL
  7651. TEMPLATE ICON
  7652. TEMPLATE FURNITURE
  7653. TEMPLATE FRAME
  7654. TEMPLATE HAIR
  7655. TEMPLATE TATTOO
  7656. Tricentennial Power Armor Paint Set
  7657. TEST Baseball Model Swap
  7658. The Monster Mash is happening at Watoga High School! Get candy and turn it in for fabulous prizes. To collect candy, wear the paper mache pinata mask, or attack the person who is!
  7659. Mister Billingsley is setting up a Halloween gala and he could use your help.
  7660. MODUS has tasked you with helping him create an automated robot patrol force.
  7661. Rover the robot needs to repair the communications uplink. Protect him until his work is complete.
  7662. Hostile creatures are infesting the region! Eliminate the Alpha to stop the Horde from growing.
  7663. MODUS has tasked you with luring "pests" into the range of an orbital strike.
  7664. Defend the Uranium Extractors and collect whatever valuables they pull up.
  7665. Join a "Guided Meditation" and find inner peace.
  7666. A Mister Messenger needs your help while he makes a delivery.
  7667. A Cargo Drop is incoming! Clear out the Scorched or the drop will be canceled.
  7668. A Civil War Reenactment is being held at Prickett's Fort, and you're invited to join in the battle!
  7669. A Vertibot is flying over the area. Shoot it down and claim valuable scrap!
  7670. Mirelurks are gathering for a mating ritual. Stop them from reaching their spawning grounds!
  7671. An automated military convoy is under attack by sabotaged robots! Fight back the waves of robots to secure the convoy.
  7672. A Scorchbeast Queen and her army of mind-controlled minions are terrorizing the area. Stop them if you can!
  7673. Use the machinery at Mama Dolce's Food Processing to create cans of nutritious stew!
  7674. Grafton's mayor has tasked you with putting down a group of "protestors."
  7675. Treasure from the depths! Secure the area and take the largest haul you can muster.
  7676. Repair all the systems in the power plant to get it back online.
  7677. The bleach dogwoods need fertilizer to prevent them from dying off.
  7678. A strange creature attacks Buck's Den Beer House whenever it hears the sounds of partying...
  7679. Mad Dog Malone is on the loose again! Bring him to justice.
  7680. The artillery at Fort Defiance is operational and ready to deal a blow to the Scorched. All it needs is a target.
  7681. The automated defenses at Fort Defiance can drive off the Scorched, but you'll need to repair them first...
  7682. Security bots are safeguarding something in this area. Engage them and find out what it is!
  7683. There's been a jail break! Help the Warden bring the escaped prisoners to justice.
  7684. This Workshop is under attack! Prepare defenses and drive back enemies to keep it operational.
  7685. Beckham the Mister Handy is programmed to retrieve honey. Unfortunately, he's also programmed to be irrationally afraid of bees...
  7686. Steelheart is once again ready to protect Morgantown. Escort him on his patrol.
  7687. A local cult believed it could commune with the Mothman. Complete their ritual and see if this legendary creature will reveal itself!
  7688. The Mayor of Grafton is holding a town parade!
  7689. The Giant Teapot is ready to brew! Defend it while it boils up a fresh pot.
  7690. A Census Taker robot wants you to "correct" some of his numbers... with murder.
  7691. This Workshop has been overrun! Take it back!
  7692. The Kovac-Muldoon is ready to drop a cache of resources. You will need to calibrate its satellite positioning so it can find you.
  7693. The Warden has asked you to help his officers with their rounds.
  7694. A mine rich with resources has opened up-- but not for long. Unearth valuables by repairing and protecting Auto-Miners before the mine collapses again.
  7695. A Scorchbeast is attacking! Prepare defenses and drive it back to keep the Workshop operational.
  7696. Lure a Scorchbeast into a trap and finish it off!
  7697. Corpse Flowers are in bloom! They're valuable for crafting, but their scent attracts all kinds of creatures, most of them hostile...
  7698. The church bells are causing the Mole Rats in the area to go on a digging frenzy!
  7699. The Farmhand Supervisor bots are targeting civilians! Deal with them and reprogram the Mister Farmhands.
  7700. Pharmabot JD7E has been tasked with using an experimental chemical to improve crop yields. Defend him as he goes about his duties.
  7701. This forest is overrun with packs of wolves. Fight them off and bring down the pack Alpha!
  7702. Strangler vines are infesting the plants and creatures in this area. Destroy the Strangler Heart!
  7703. Defend the Automated Surface-To-Air Missile (ASAM) turret so it can strike at the Scorchbeasts!
  7704. Feral Ghouls are lurking just outside Vault 76! Drive them back.
  7705. Anti-Scorched Training Pistol
  7706. Chemical Barrel
  7707. Uncanny Caverns Free Pass Winner
  7708. Hunting target has been killed by someone else.
  7709. The Rusty Pick Revealed
  7710. Pumpkin House Revealed
  7711. Appalachia Landmarks - Prickett's Fort
  7712. Appalachia Landmarks - Pumpkin House
  7713. No Customization
  7714. Ignition Reactor
  7715. Orbital Missile Strike Beacon
  7716. The Christmas Flood
  7717. Save the Animals
  7718. Mama's Rage
  7719. Tavern Pantry
  7720. CB02_PlayerGainCandy_Medium
  7721. CB02_PlayerGainCandy_Small
  7722. CB02_MaskGainCandy
  7723. CB02_MaskLoseCandy
  7724. CB02_PlayerGainCandy_Large
  7725. Fujiniya Intelligence Base Scientist Corpse
  7726. PRC Scientist
  7727. We Have Failed
  7728. Pitcher Plant Patch
  7729. Lewisburg Ad Eyebot
  7730. Watoga Patrols
  7731. Treasure Hunter
  7732. Lt. Thomas' Action Report
  7733. Philippi's Cemetery Battlefield Revealed
  7734. Prickett's Fort Revealed
  7735. Nest
  7736. Military Recruitment
  7737. Free Samples - General's Steak House
  7738. Escaped Inmate
  7739. Eye Bot Pied Piper
  7740. Free Samples - Wavy Willards
  7741. Nuked: Frenzied Robots
  7742. Crazed Ramblings
  7743. Wrecked tank with robots
  7744. Harper Rosiak
  7745. We're Coming For You
  7746. Retrieve Bunker Keycard Beta
  7747. Activate Access Keypad Alpha
  7748. Activate Access Keypad Beta
  7749. Activate the Other Keypad
  7750. Activate Master Shutdown
  7751. Hornwright Bunker Card Alpha
  7752. Hornwright Bunker Card Beta
  7753. Keycard Reader
  7754. Fox Jerky
  7755. Awesome Opossum Bacon
  7756. Honey
  7757. Honeycomb
  7758. Owlet Nuggets
  7759. Master Shutdown Button
  7760. Supermutant Defectors
  7761. Stray Cat
  7762. Mr Veterinarian
  7763. Baby Mega Sloth
  7764. Appalachia Landmarks - Philippi's Cemetery Battlefield
  7765. ENz01_FailureLine
  7766. West Virginia 02
  7767. West Virginia 03
  7768. West Virginia 04
  7769. West Virginia 01
  7770. MoM_GarbofMysteries_Base_Desc
  7771. +5% Harder to Detect While Sneaking
  7772. MoM_BladeofBastet_EyeRA_Desc
  7773. +100% Armor Piercing
  7774. MoM_VoiceofSet_EyeRA_Desc
  7775. +70 electric damage & 25% chance to stun vs Robots
  7776. MoM_GarbofMysteries_EyeRA_Desc
  7777. +20% Harder to Detect While Sneaking
  7778. MoM_BladeofBastet_Base_Desc
  7779. +50% Armor Piercing
  7780. MoM_VoiceofSet_Base_Desc
  7781. +35 electric damage vs Robots
  7782. The Golden Holotape
  7783. Willie
  7784. ENz04_TimerExpired
  7785. Dead and Dismembered
  7786. Free Roaming Gutsy
  7787. Free States Gutsy
  7788. The Free States
  7789. Responder
  7790. Responder's Plea
  7791. A Reminder to Myself
  7792. Hidden Cache
  7793. Warehouse Basement
  7794. Lone Traveler
  7795. ENs02_FailureLine
  7796. Halloween Candy Bucket Added
  7797. Halloween Candy Bucket Removed
  7798. Deposit Candy (<Token=PlayerCandy>)
  7799. Thank you for making the SMART choice! [[CRLF]][[CRLF]]You now have a total credit of <Token=StoredCandy> Halloween Candy available.
  7800. Candy Bucket
  7801. CB02_CandyBucket_Effect
  7802. Reduces Halloween Candy Weight
  7803. EMERGENCY: Contact Responders HQ
  7804. Upcoming Schedule: [[CRLF]][[CRLF]]Monday: [Ribeye][[CRLF]]Tuesday: [Ribeye][[CRLF]]Wednesday: [Ribeye][[CRLF]]Thursday: [Ribeye][[CRLF]]Friday: [Ribeye][[CRLF]]Saturday: [Ribeye][[CRLF]]Sunday: [Ribeye][[CRLF]][[CRLF]]
  7805. -=- Flatwoods Automated Pantry -=-
  7806. Experimental Pantry Prototype v0.1.02
  7807. Kitchen Terminal
  7808. Current Stores: [[CRLF]][[CRLF]]Food: [CRITICAL][[CRLF]]Water: [CRITICAL][[CRLF]][[CRLF]]Volunteers should donate: [[CRLF]]: Tato Soup[[CRLF]]: Ribeye Steaks[[CRLF]][[CRLF]]
  7809. Containment Details
  7810. Specifications: [[CRLF]][[CRLF]]Old deep freeze tank holds 50 lbs of steak at maximum.[[CRLF]][[CRLF]]Temperature may be hot or cold when deposited.[[CRLF]][[CRLF]]Automated Pantry only accept Ribeye Steak right now. Additional food donations will be in update 0.2.0.[[CRLF]][[CRLF]]Steak must be cooked to medium rare only. Carbon levels tweaked to reject all other consistencies. Well done steaks may be deposited in the leather scrap box for armor usage.
  7811. ... running diagnostics ... done.[[CRLF]][[CRLF]]... internal refrigeration temperature: 108 degrees[[CRLF]]... internal freezer temperature: 153 degrees[[CRLF]][[CRLF]]... sending alert to Miguel ... done.
  7812. Bugs
  7813. Jun 26: At Peace
  7814. Just finished planting the community garden for next year. [[CRLF]][[CRLF]]Figure I'll spend some time in the garden patches behind my house for a bit. It brings me peace to work the land like this.[[CRLF]][[CRLF]]Planting some seeds, gonna see what in the hoot they turn out to be. Don't look like any kind of seeds I know. Bless His creativity, right?[[CRLF]][[CRLF]]
  7815. Flatwoods Pantry
  7816. Current Stores: [[CRLF]][[CRLF]]Food: [CRITICAL][[CRLF]]Water: [CRITICAL][[CRLF]][[CRLF]]Now Accepting: [[CRLF]]: Tato Soup[[CRLF]]: Ribeye Steaks[[CRLF]]
  7817. Rank: Responder[[CRLF]]Job: Caretaker[[CRLF]]Specialty: Caregiver for Children[[CRLF]][[CRLF]]Last Checked in: 5.21.96[[CRLF]]Last Location: Unknown[[CRLF]]Housing Assignment: 13 Bridge Street[[CRLF]][[CRLF]]Notes: [[CRLF]]- Joined the Responders when he was 13.[[CRLF]]- Dedicated to helping kids learn to survive.
  7818. Shepherd, Scott
  7819. Rank: Volunteer[[CRLF]]Job: Nurse[[CRLF]]Specialty: Knowledge of the "Big Picture"[[CRLF]][[CRLF]]Last Checked in: 3.15.96[[CRLF]]Last Location: Green Country Motel[[CRLF]]Housing Assignment: 2 Church Road[[CRLF]][[CRLF]]Notes: [[CRLF]]- Studying the reasons "why" ...[[CRLF]]- Has theories on many topics, mostly political or paranormal
  7820. Yates, Sofie
  7821. Rank: Volunteer Candidate[[CRLF]]Job: Unassigned[[CRLF]]Specialty: Undeclared[[CRLF]][[CRLF]]Last Checked in: 7.24.96[[CRLF]]Last Location: Delbert's Home[[CRLF]]Housing Assignment: 10 Church Road[[CRLF]][[CRLF]]Notes: [[CRLF]]- Student in Delbert's Volunteer Training class since 1.20.96
  7822. -=- Property of Delbert Winters -=-
  7823. * * * Responders' Survivor===[[CRLF]]* * * Volunteer Program======[[CRLF]]=============================[[CRLF]][[CRLF]]Updating volunteer status with the Responder Database ... done.[[CRLF]][[CRLF]]Congratulations, Volunteer![[CRLF]][[CRLF]]Granting access to the Responder Database ... done.
  7824. .: Delbert's Comfort Cookbook :.[[CRLF]][[CRLF]]... new Comfort Cookbook recipes detected.[[CRLF]]... updating database.[[CRLF]][[CRLF]]
  7825. Chitlins
  7826. Delbert's Traditional Chitlins[[CRLF]][[CRLF]]- Grind up some innards and meat from a wolf[[CRLF]]- Whisk some sap and water to get yourself a syrup[[CRLF]][[CRLF]]After the bombs, most other innards don't hold up too well with the syrup. Wolves eat meat, so they're still chewy on the inside. Add syrup to make it almost like taffy![[CRLF]][[CRLF]]Stir it up and cook it as regular. In a fry pan is ideal. Parts will get all crispy! Rejoice in that smoke flavor!
  7827. Delbert's Appalachili Recipe[[CRLF]][[CRLF]]- Get some tomatoes, the uglier the better[[CRLF]]- Add some beef, doesn't matter the quality[[CRLF]]- Just a handful of garden beans (not the canned junk!)[[CRLF]]- Add some cleaned up rainwater for the earth taste[[CRLF]][[CRLF]]Mix it up real good then simmer over a fire for a good long while.
  7828. Delbert's Pantry Login
  7829. Delbert's Password
  7830. Scott's Reminders
  7831. Everyone
  7832. Ice Tongs
  7833. Paranoid robot about to explode
  7834. Note from Brianna Hawke
  7835. 2 Mr. Handy's talking back and forth in endless loop
  7836. Mia
  7837. Vlad
  7838. Mistress Of Mystery Outfit
  7839. Warehouse Basement Keycard
  7840. ATX_HairFemale41_Hairline1
  7841. Curly Bun
  7842. Tube Wave
  7843. ATX_HairFemale42_Hairline1
  7844. Brotherhood Caravan
  7845. Scorchbeast Leavings
  7846. Handy Walker
  7847. Customization
  7848. Irradiated Pitcher Plant
  7849. Find Delbert Winters in Flatwoods
  7850. (Optional) Search for Delbert Winters in the People Directory
  7851. Look for Delbert Winters at his home
  7852. Search for training instructions around Delbert's house
  7853. (Optional) Get a piece of Brahmin Meat
  7854. Contact the Responders using the Database
  7855. Wrecked vertibot to loot
  7856. Recipe: Sweet Roll
  7857. Metal Barrel
  7858. Vendor Caps Balance
  7859. Responder Caps Balance
  7860. Whitesprings Caps Balance
  7861. Brotherhood of Steel Caps Balance
  7862. Raiders Caps Balance
  7863. Free States Caps Balance
  7864. Miss Nanny
  7865. Automated Medical Supplies
  7866. Explore the Charleston Fire Department
  7867. Start your training at Camp McClintock
  7868. EN05_Basic_MiscStarted
  7869. The Whitespring Service Entrance
  7870. Tyler County Fair Traveling Barker
  7871. Teleport Out
  7872. Flatwoods Monster Teleport Effect
  7873. Ford's Holotape
  7874. Ford
  7875. Hawke's Refuge Revealed
  7876. Rapid Automatic Receiver
  7877. TA Light Machine Gun Fast
  7878. TA 10mm Fast
  7879. TA Pipe
  7880. TA 10mm Slow
  7881. TA Assault Rifle Fast
  7882. TA Combat Rifle
  7883. TA Assault Rifle
  7884. TA Combat Rifle Fast
  7885. TA Submachine Gun Slow
  7886. TA 10mm
  7887. TA Pipe Bolt-Action
  7888. TA Combat Rifle Slow
  7889. TA Light Machine Gun
  7890. TA 50 Cal Machine Gun
  7891. TA Combat Shotgun
  7892. TA Submachine Gun Fast
  7893. TA Pipe Slow
  7894. TA 10mm Submachine Gun Slow
  7895. TA Assault Rifle Slow
  7896. TA Pump Action Shotgun
  7897. TA Combat Shotgun Slow
  7898. TA Submachine Gun
  7899. TA Double-Barrel Shotgun
  7900. TA Pipe Fast
  7901. TA 50 Cal Machine Gun Fast
  7902. TA Combat Shotgun Fast
  7903. TA 10mm Submachine Gun
  7904. TA Double-Barrel Shotgun Faster
  7905. TA Light Machine Gun Slow
  7906. TA Double-Barrel Shotgun Fastest
  7907. TA 10mm Submachine Gun Fast
  7908. TA 50 Cal Machine Gun Slow
  7909. Tales From The West Virginia Hills
  7910. Raider. Trap
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