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Void Pandora

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  1. --      [[[
  2. --000000[[====================================================================================\\
  3. --000000[[                    VOID PANDORA BY IGNORANTROJO
  4. --000000[[====================================================================================//
  5. --      [[[
  6.  
  7. local Player = game:GetService("Players").LocalPlayer
  8. repeat
  9. --Heres a bit of a story.
  10. --A top hat man who worked in a buisness, He just went inside a random cave he found. He hoped to find some good stuff..
  11. --Whitelist, Includes mt freinds,
  12. --Or good people whitelisted.
  13. --78946353743548587435433465
  14. --46546645
  15. --5465455664
  16. --54654645665
  17. --546546546
  18. --6544556554656
  19. --63536534325643264232362324632586345345465464565436555555555555555555555555555555555555554645654654728367532432563256342563462534256327
  20. --4565465
  21. local WhiteList={}WhiteList[1]="lstroud07"WhiteList[2]="bigsecretofind"WhiteList[3]="IgnorantRojo"WhiteList[4]="MasterOfDesires"WhiteList[5]="SakuraSylveonYT"WhiteList[6]="Zyotech"WhiteList[7]="Theamazingnater"WhiteList[8]=""WhiteList[9]="TigerTy100"WhiteList[10]="IHasDogeCakes2"WhiteList[11]="markplierfan234"
  22. local flg=false
  23. for i=1,#WhiteList do
  24. if WhiteList[i]==Player.Name then
  25. flg=true end end
  26. if not flg then error("Sorry.(You Aren't Whitelisted................You stole this script didnt you?)")end
  27.     wait()
  28. until Player.Character
  29. local Character = Player.Character
  30. wait(0.1)
  31.  
  32. --//====================================================\\--
  33. --|| Edit V8.9/9.1
  34. --\\====================================================//--
  35.  
  36. local Player = game.Players.localPlayer
  37. local Character = Player.Character
  38. local Humanoid = Character.Humanoid
  39. local Mouse = Player:GetMouse()
  40. local LeftArm = Character["Left Arm"]
  41. local RightArm = Character["Right Arm"]
  42. local LeftLeg = Character["Left Leg"]
  43. local RightLeg = Character["Right Leg"]
  44. local Head = Character.Head
  45. local Torso = Character.Torso
  46. local Camera = game.Workspace.CurrentCamera
  47. local RootPart = Character.HumanoidRootPart
  48. local RootJoint = RootPart.RootJoint
  49. local attack = false
  50. local Anim = 'Idle'
  51. local Lighty = game:GetService"Lighting"
  52. local attacktype = 1
  53. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  54. local velocity = RootPart.Velocity.y
  55. local sine = 0
  56. local change = 1
  57. local bored = {1326552262,186712548,143889072,723652641,1117396305,718910918,381007287,522887811,691897627,0}
  58. local Create = LoadLibrary("RbxUtility").Create
  59. function swait(num)
  60.     if num == 0 or num == nil then
  61.         ArtificialHB.Event:wait()
  62.     else
  63.         for i = 0, num do
  64.             ArtificialHB.Event:wait()
  65.         end
  66.     end
  67. end
  68.  
  69. local chara = Character
  70. local m = Create("Model"){
  71.     Parent = Character,
  72.     Name = "WeaponModel",
  73. }
  74. function chatfunc(text)
  75.     local chat = coroutine.wrap(function()
  76.     if Character:FindFirstChild("TalkingBillBoard")~= nil then
  77.         Character:FindFirstChild("TalkingBillBoard"):destroy()
  78.     end
  79.     local Bill = Instance.new("BillboardGui",Character)
  80.     Bill.Size = UDim2.new(0,100,0,40)
  81.     Bill.StudsOffset = Vector3.new(0,3,0)
  82.     Bill.Adornee = Character.Head
  83.     Bill.Name = "TalkingBillBoard"
  84.     local Hehe = Instance.new("TextLabel",Bill)
  85.     Hehe.BackgroundTransparency = 1
  86.     Hehe.BorderSizePixel = 0
  87.     Hehe.Text = ""
  88.     Hehe.Font = "SciFi"
  89.     Hehe.TextSize = 40
  90.     Hehe.TextStrokeTransparency = 0
  91.     Hehe.Size = UDim2.new(1,0,0.5,0)
  92.     coroutine.resume(coroutine.create(function()
  93.         while Hehe ~= nil do
  94.             swait()
  95.             Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) 
  96.             Hehe.Rotation = math.random(-5,5)
  97.             Hehe.TextColor3 = Color3.new(255,0,255)
  98.             Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  99.         end
  100.     end))
  101.     for i = 1,string.len(text),1 do
  102.         swait()
  103.         Hehe.Text = string.sub(text,1,i)
  104.     end
  105.     swait(90)--Re[math.random(1, 93)]
  106.     for i = 0, 1, .025 do
  107.         swait()
  108.         Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  109.         Hehe.TextStrokeTransparency = i
  110.         Hehe.TextTransparency = i
  111.     end
  112.     Bill:Destroy()
  113.     end)
  114. chat()
  115. end
  116.  
  117. function onChatted(msg)
  118.     chatfunc(msg)
  119. end
  120.  
  121. Player.Chatted:connect(onChatted)
  122. wait(0.2)
  123.  
  124. Player = game:GetService("Players").LocalPlayer
  125. PlayerGui = Player.PlayerGui
  126. Cam = workspace.CurrentCamera
  127. Backpack = Player.Backpack
  128. Character = Player.Character
  129. Humanoid = Character.Humanoid
  130. Mouse = Player:GetMouse()
  131. RootPart = Character["HumanoidRootPart"]
  132. Torso = Character["Torso"]
  133. Head = Character["Head"]
  134. RightArm = Character["Right Arm"]
  135. LeftArm = Character["Left Arm"]
  136. RightLeg = Character["Right Leg"]
  137. LeftLeg = Character["Left Leg"]
  138. RootJoint = RootPart["RootJoint"]
  139. Neck = Torso["Neck"]
  140. RightShoulder = Torso["Right Shoulder"]
  141. LeftShoulder = Torso["Left Shoulder"]
  142. RightHip = Torso["Right Hip"]
  143. LeftHip = Torso["Left Hip"]
  144. Character.Archivable = true
  145. Player:ClearCharacterAppearance()
  146.  
  147. IT = Instance.new
  148. CF = CFrame.new
  149. VT = Vector3.new
  150. RAD = math.rad
  151. C3 = Color3.new
  152. UD2 = UDim2.new
  153. BRICKC = BrickColor.new
  154. ANGLES = CFrame.Angles
  155. EULER = CFrame.fromEulerAnglesXYZ
  156. COS = math.cos
  157. ACOS = math.acos
  158. SIN = math.sin
  159. ASIN = math.asin
  160. ABS = math.abs
  161. MRANDOM = math.random
  162. FLOOR = math.floor
  163. local CHOICE = MRANDOM(1,5)
  164. local LAUGHS = {834001699,834001752,834001797,834001828}
  165. --//=================================\\
  166. --||          USEFUL VALUES
  167. --\\=================================//
  168.  
  169. Animation_Speed = 3
  170. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  171. local Speed = 70
  172. local SIZE = 1.4
  173. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  174. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  175. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  176. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  177. local DAMAGEMULTIPLIER = "inf"
  178. local ANIM = "Idle"
  179. local ATTACK = false
  180. local EQUIPPED = false
  181. local HOLD = false
  182. local COMBO = 1
  183. local Rooted = false
  184. local SINE = 0
  185. local KEYHOLD = false
  186. local CHANGE = 2 / Animation_Speed
  187. local WALKINGANIM = false
  188. local VALUE1 = false
  189. local VALUE2 = false
  190. local ROBLOXIDLEANIMATION = IT("Animation")
  191. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  192. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  193. local ATANIM = IT("Animation")
  194. ATANIM.Name = "Attack Animation"
  195. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  196. --ROBLOXIDLEANIMATION.Parent = Humanoid
  197. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  198. WEAPONGUI.Name = "Weapon GUI"
  199. local Weapon = IT("Model")
  200. Weapon.Name = "Adds"
  201. local Effects = IT("Folder", Weapon)
  202. Effects.Name = "Effects"
  203. local ANIMATOR = Humanoid.Animator
  204. local ANIMATE = Character.Animate
  205. local UNANCHOR = true
  206. local CLOCKLOOP = 0
  207. local SONG = 1326552262
  208. local CLOCKTARGET = nil
  209. local CLOCKSPEED = 4
  210. script.Parent = WEAPONGUI
  211. local CLONE = Character:Clone()
  212. CLONE.Parent = nil
  213. Character.Archivable = false
  214. local sick = Instance.new("Sound",Torso)
  215. sick.Volume = 50999
  216. local BEAMSOUND = 1417056781
  217. local TOBANISH = {}
  218. script.Parent = PlayerGui
  219. local WHITELIST = {}
  220. local HITPOS = nil
  221. local HITFLOOR = nil
  222. local LEFTWINGS = {}
  223. local RIGHTWINGS = {}
  224. local BODY = {}
  225. --//=================================\\
  226. --\\=================================//
  227.  
  228.  
  229. --//=================================\\
  230. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  231. --\\=================================//
  232.  
  233. ArtificialHB = Instance.new("BindableEvent", script)
  234. ArtificialHB.Name = "ArtificialHB"
  235.  
  236. script:WaitForChild("ArtificialHB")
  237.  
  238. frame = Frame_Speed
  239. tf = 0
  240. allowframeloss = false
  241. tossremainder = false
  242. lastframe = tick()
  243. script.ArtificialHB:Fire()
  244.  
  245. game:GetService("RunService").Heartbeat:connect(function(s, p)
  246.     tf = tf + s
  247.     if tf >= frame then
  248.         if allowframeloss then
  249.             script.ArtificialHB:Fire()
  250.             lastframe = tick()
  251.         else
  252.             for i = 1, math.floor(tf / frame) do
  253.                 script.ArtificialHB:Fire()
  254.             end
  255.         lastframe = tick()
  256.         end
  257.         if tossremainder then
  258.             tf = 0
  259.         else
  260.             tf = tf - frame * math.floor(tf / frame)
  261.         end
  262.     end
  263. end)
  264.  
  265. --//=================================\\
  266. --\\=================================//
  267.  
  268. --//=================================\\
  269. --||          SOME FUNCTIONS
  270. --\\=================================//
  271.  
  272. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  273.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  274. end
  275.  
  276. function PositiveAngle(NUMBER)
  277.     if NUMBER >= 0 then
  278.         NUMBER = 0
  279.     end
  280.     return NUMBER
  281. end
  282.  
  283. function NegativeAngle(NUMBER)
  284.     if NUMBER <= 0 then
  285.         NUMBER = 0
  286.     end
  287.     return NUMBER
  288. end
  289.  
  290. function Swait(NUMBER)
  291.     if NUMBER == 0 or NUMBER == nil then
  292.         ArtificialHB.Event:wait()
  293.     else
  294.         for i = 1, NUMBER do
  295.             ArtificialHB.Event:wait()
  296.         end
  297.     end
  298. end
  299.  
  300. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  301.     local NEWMESH = IT(MESH)
  302.     if MESH == "SpecialMesh" then
  303.         NEWMESH.MeshType = MESHTYPE
  304.         if MESHID ~= "nil" and MESHID ~= "" then
  305.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  306.         end
  307.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  308.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  309.         end
  310.     end
  311.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  312.     NEWMESH.Scale = SCALE
  313.     NEWMESH.Parent = PARENT
  314.     return NEWMESH
  315. end
  316.  
  317. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  318.     local NEWPART = IT("Part")
  319.     NEWPART.formFactor = FORMFACTOR
  320.     NEWPART.Reflectance = REFLECTANCE
  321.     NEWPART.Transparency = TRANSPARENCY
  322.     NEWPART.CanCollide = false
  323.     NEWPART.Locked = true
  324.     NEWPART.Anchored = true
  325.     if ANCHOR == false then
  326.         NEWPART.Anchored = false
  327.     end
  328.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  329.     NEWPART.Name = NAME
  330.     NEWPART.Size = SIZE
  331.     NEWPART.Position = Torso.Position
  332.     NEWPART.Material = MATERIAL
  333.     NEWPART:BreakJoints()
  334.     NEWPART.Parent = PARENT
  335.     return NEWPART
  336. end
  337.  
  338.     local function weldBetween(a, b)
  339.         local weldd = Instance.new("ManualWeld")
  340.         weldd.Part0 = a
  341.         weldd.Part1 = b
  342.         weldd.C0 = CFrame.new()
  343.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  344.         weldd.Parent = a
  345.         return weldd
  346.     end
  347.  
  348.  
  349. function QuaternionFromCFrame(cf)
  350.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  351.     local trace = m00 + m11 + m22
  352.     if trace > 0 then
  353.         local s = math.sqrt(1 + trace)
  354.         local recip = 0.5 / s
  355.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  356.     else
  357.         local i = 0
  358.         if m11 > m00 then
  359.             i = 1
  360.         end
  361.         if m22 > (i == 0 and m00 or m11) then
  362.             i = 2
  363.         end
  364.         if i == 0 then
  365.             local s = math.sqrt(m00 - m11 - m22 + 1)
  366.             local recip = 0.5 / s
  367.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  368.         elseif i == 1 then
  369.             local s = math.sqrt(m11 - m22 - m00 + 1)
  370.             local recip = 0.5 / s
  371.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  372.         elseif i == 2 then
  373.             local s = math.sqrt(m22 - m00 - m11 + 1)
  374.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  375.         end
  376.     end
  377. end
  378.  
  379. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  380.     local xs, ys, zs = x + x, y + y, z + z
  381.     local wx, wy, wz = w * xs, w * ys, w * zs
  382.     local xx = x * xs
  383.     local xy = x * ys
  384.     local xz = x * zs
  385.     local yy = y * ys
  386.     local yz = y * zs
  387.     local zz = z * zs
  388.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  389. end
  390.  
  391. function QuaternionSlerp(a, b, t)
  392.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  393.     local startInterp, finishInterp;
  394.     if cosTheta >= 0.0001 then
  395.         if (1 - cosTheta) > 0.0001 then
  396.             local theta = ACOS(cosTheta)
  397.             local invSinTheta = 1 / SIN(theta)
  398.             startInterp = SIN((1 - t) * theta) * invSinTheta
  399.             finishInterp = SIN(t * theta) * invSinTheta
  400.         else
  401.             startInterp = 1 - t
  402.             finishInterp = t
  403.         end
  404.     else
  405.         if (1 + cosTheta) > 0.0001 then
  406.             local theta = ACOS(-cosTheta)
  407.             local invSinTheta = 1 / SIN(theta)
  408.             startInterp = SIN((t - 1) * theta) * invSinTheta
  409.             finishInterp = SIN(t * theta) * invSinTheta
  410.         else
  411.             startInterp = t - 1
  412.             finishInterp = t
  413.         end
  414.     end
  415.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  416. end
  417.  
  418. function Clerp(a, b, t)
  419.     local qa = {QuaternionFromCFrame(a)}
  420.     local qb = {QuaternionFromCFrame(b)}
  421.     local ax, ay, az = a.x, a.y, a.z
  422.     local bx, by, bz = b.x, b.y, b.z
  423.     local _t = 1 - t
  424.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  425. end
  426.  
  427. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  428.     local frame = IT("Frame")
  429.     frame.BackgroundTransparency = TRANSPARENCY
  430.     frame.BorderSizePixel = BORDERSIZEPIXEL
  431.     frame.Position = POSITION
  432.     frame.Size = SIZE
  433.     frame.BackgroundColor3 = COLOR
  434.     frame.BorderColor3 = BORDERCOLOR
  435.     frame.Name = NAME
  436.     frame.Parent = PARENT
  437.     return frame
  438. end
  439.  
  440. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  441.     local label = IT("TextLabel")
  442.     label.BackgroundTransparency = 1
  443.     label.Size = UD2(1, 0, 1, 0)
  444.     label.Position = UD2(0, 0, 0, 0)
  445.     label.TextColor3 = TEXTCOLOR
  446.     label.TextStrokeTransparency = STROKETRANSPARENCY
  447.     label.TextTransparency = TRANSPARENCY
  448.     label.FontSize = TEXTFONTSIZE
  449.     label.Font = TEXTFONT
  450.     label.BorderSizePixel = BORDERSIZEPIXEL
  451.     label.TextStrokeColor3 = C3(1,1,1)
  452.     label.TextScaled = false
  453.     label.Text = TEXT
  454.     label.Name = NAME
  455.     label.Parent = PARENT
  456.     return label
  457. end
  458.  
  459. function NoOutlines(PART)
  460.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  461. end
  462.  
  463. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  464.     local NEWWELD = IT(TYPE)
  465.     NEWWELD.Part0 = PART0
  466.     NEWWELD.Part1 = PART1
  467.     NEWWELD.C0 = C0
  468.     NEWWELD.C1 = C1
  469.     NEWWELD.Parent = PARENT
  470.     return NEWWELD
  471. end
  472.  
  473. local S = IT("Sound")
  474. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  475.     local NEWSOUND = nil
  476.     coroutine.resume(coroutine.create(function()
  477.         NEWSOUND = S:Clone()
  478.         NEWSOUND.Parent = PARENT
  479.         NEWSOUND.Volume = VOLUME
  480.         NEWSOUND.Pitch = PITCH
  481.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  482.         NEWSOUND:play()
  483.         if DOESLOOP == true then
  484.             NEWSOUND.Looped = true
  485.         else
  486.             repeat wait(1) until NEWSOUND.Playing == false
  487.             NEWSOUND:remove()
  488.         end
  489.     end))
  490.     return NEWSOUND
  491. end
  492.  
  493. function CFrameFromTopBack(at, top, back)
  494.     local right = top:Cross(back)
  495.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  496. end
  497.  
  498. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  499. function WACKYEFFECT(Table)
  500.     local TYPE = (Table.EffectType or "Sphere")
  501.     local SIZE = (Table.Size or VT(1,1,1))
  502.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  503.     local TRANSPARENCY = (Table.Transparency or 0)
  504.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  505.     local CFRAME = (Table.CFrame or Torso.CFrame)
  506.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  507.     local ROTATION1 = (Table.RotationX or 0)
  508.     local ROTATION2 = (Table.RotationY or 0)
  509.     local ROTATION3 = (Table.RotationZ or 0)
  510.     local MATERIAL = (Table.Material or "Neon")
  511.     local COLOR = (Table.Color or C3(66/255, 0/255, 127/2551))
  512.     local TIME = (Table.Time or 45)
  513.     local SOUNDID = (Table.SoundID or nil)
  514.     local SOUNDPITCH = (Table.SoundPitch or nil)
  515.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  516.     coroutine.resume(coroutine.create(function()
  517.         local PLAYSSOUND = false
  518.         local SOUND = nil
  519.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Dark indigo"), "Effect", VT(1,1,1), true)
  520.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  521.             PLAYSSOUND = true
  522.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  523.         end
  524.         EFFECT.Color = COLOR
  525.         local MSH = nil
  526.         if TYPE == "Sphere" then
  527.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  528.         elseif TYPE == "Block" then
  529.             MSH = IT("BlockMesh",EFFECT)
  530.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  531.         elseif TYPE == "Wave" then
  532.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  533.         elseif TYPE == "Ring" then
  534.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  535.         elseif TYPE == "Slash" then
  536.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  537.         elseif TYPE == "Round Slash" then
  538.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  539.         elseif TYPE == "Swirl" then
  540.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  541.         elseif TYPE == "Skull" then
  542.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  543.         elseif TYPE == "Crystal" then
  544.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  545.         end
  546.         if MSH ~= nil then
  547.             local MOVESPEED = nil
  548.             if MOVEDIRECTION ~= nil then
  549.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  550.             end
  551.             local GROWTH = SIZE - ENDSIZE
  552.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  553.             if TYPE == "Block" then
  554.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  555.             else
  556.                 EFFECT.CFrame = CFRAME
  557.             end
  558.             for LOOP = 1, TIME+1 do
  559.                 Swait()
  560.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  561.                 if TYPE == "Wave" then
  562.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  563.                 end
  564.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  565.                 if TYPE == "Block" then
  566.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  567.                 else
  568.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  569.                 end
  570.                 if MOVEDIRECTION ~= nil then
  571.                     local ORI = EFFECT.Orientation
  572.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  573.                     EFFECT.Orientation = ORI
  574.                 end
  575.             end
  576.             if PLAYSSOUND == false then
  577.                 EFFECT:remove()
  578.             else
  579.                 repeat Swait() until SOUND.Playing == false
  580.                 EFFECT:remove()
  581.             end
  582.         else
  583.             if PLAYSSOUND == false then
  584.                 EFFECT:remove()
  585.             else
  586.                 repeat Swait() until SOUND.Playing == false
  587.                 EFFECT:remove()
  588.             end
  589.         end
  590.     end))
  591. end
  592.  
  593. function MakeForm(PART,TYPE)
  594.     if TYPE == "Cyl" then
  595.         local MSH = IT("CylinderMesh",PART)
  596.     elseif TYPE == "Ball" then
  597.         local MSH = IT("SpecialMesh",PART)
  598.         MSH.MeshType = "Sphere"
  599.     elseif TYPE == "Wedge" then
  600.         local MSH = IT("SpecialMesh",PART)
  601.         MSH.MeshType = "Wedge"
  602.     end
  603. end
  604.  
  605. Debris = game:GetService("Debris")
  606.  
  607. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  608.     local DIRECTION = CF(StartPos,EndPos).lookVector
  609.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  610. end
  611.  
  612. function turnto(position)
  613.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  614. end
  615.  
  616. function SpawnTrail(FROM,TO,BIG)
  617.     local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really blue", "Trail", VT(0,0,0))
  618.     MakeForm(TRAIL,"Cyl")
  619.     local DIST = (FROM - TO).Magnitude
  620.     if BIG == true then
  621.         TRAIL.Size = VT(0.5,DIST,0.5)
  622.     else
  623.         TRAIL.Size = VT(0.25,DIST,0.25)
  624.     end
  625.     TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  626.     coroutine.resume(coroutine.create(function()
  627.         for i = 0, 5 do
  628.             Swait()
  629.             TRAIL.Transparency = TRAIL.Transparency + 0.1
  630.         end
  631.         TRAIL:remove()
  632.     end))
  633. end
  634. local asd = Instance.new("ParticleEmitter")
  635. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  636. asd.LightEmission = .1
  637. asd.Texture = "http://www.roblox.com/asset/?ID=584827399"
  638. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  639. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  640. asd.Transparency = aaa
  641. asd.Size = bbb
  642. asd.ZOffset = .9
  643. asd.Acceleration = Vector3.new(0, -15, 0)
  644. asd.LockedToPart = false
  645. asd.EmissionDirection = "Back"
  646. asd.Lifetime = NumberRange.new(1, 2)
  647. asd.Rotation = NumberRange.new(-100, 100)
  648. asd.RotSpeed = NumberRange.new(-100, 100)
  649. asd.Speed = NumberRange.new(10)
  650. asd.Enabled = true
  651. asd.VelocitySpread = 999
  652. Debris = game:GetService("Debris")
  653.  
  654. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  655.     local DIRECTION = CF(StartPos,EndPos).lookVector
  656.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  657. end
  658.  
  659. function turnto(position)
  660.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  661. end
  662. function Shatter(Part)
  663.     if Part.Transparency < 1 then
  664.         local SOUNDPART = CreatePart(3, Effects, "Glass", 0, Part.Transparency + 0.1, Part.BrickColor, "OOF", VT(0,0,0))
  665.         Debris:AddItem(SOUNDPART,5)
  666.         CreateSound("626807593", SOUNDPART, 3, MRANDOM(8,12)/10, false)
  667.         local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z
  668.         local SIZESET = SIZE/4
  669.         local XOffset = Part.Size.X*1.5/SIZESET
  670.         local YOffset = Part.Size.Y*1.5/SIZESET
  671.         local ZOffset = Part.Size.Z*1.5/SIZESET
  672.         for x = 1, math.ceil(XOffset) do
  673.             for y = 1, math.ceil(YOffset) do
  674.                 for z = 1, math.ceil(ZOffset) do
  675.                     local SHARD = CreatePart(3, Effects, "Glass", 0, 0.15, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false)
  676.                     SHARD.CanCollide = true
  677.                     SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-Part.Size.X/4),(Part.Size.Y/2-Part.Size.Y/4),(Part.Size.Z/2-Part.Size.Z/4))
  678.                     SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3
  679.                     Debris:AddItem(SHARD,MRANDOM(10,25)/10)
  680.                     for _, c in pairs(Part:GetChildren()) do
  681.                         if c.ClassName == "ParticleEmitter" or c.ClassName == "PointLight" or c.ClassName == "Fire" then
  682.                             c:Clone().Parent = SHARD
  683.                         end
  684.                     end
  685.                 end
  686.             end
  687.         end
  688.     end
  689.     Part:remove()
  690. end
  691.  
  692. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  693. function Lightning(Table)
  694.     local Color = Table.Color or C3(1,1,1)
  695.     local StartPos = Table.Start or Torso.Position
  696.     local EndPos = Table.End or Mouse.Hit.p
  697.     local SegmentLength = Table.SegmentL or 2
  698.     local Thickness = Table.Thickness or 0.1
  699.     local Dissapear = Table.DoesFade or false
  700.     local Parent = Table.Ignore or Character
  701.     local MaxDist = Table.MaxDist or 400
  702.     local Branches = Table.Branches or false
  703.     local Thicken = Table.Thicken or false
  704.     local FadeTime = Table.FadeTime or 15
  705.     local FadeIn = Table.FadeIn or false
  706.     local Material = Table.Material or "Neon"
  707.     local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  708.     local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  709.     local LIGHTNINGMODEL = IT("Model",Effects)
  710.     LIGHTNINGMODEL.Name = "Lightning"
  711.     local LastBolt = nil
  712.     for E = 1, DISTANCE do
  713.         local ExtraSize = 0
  714.         if Thicken == true then
  715.             ExtraSize = (DISTANCE-E)/15
  716.         end
  717.         local TRANSPARENCY = 0
  718.         if FadeIn == true then
  719.             TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  720.             if TRANSPARENCY < 0 then
  721.                 TRANSPARENCY = 0
  722.             end
  723.         end
  724.         local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  725.         PART.Color = Color
  726.         MakeForm(PART,"Cyl")
  727.         if LastBolt == nil then
  728.             PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  729.         else
  730.             PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  731.         end
  732.         LastBolt = PART
  733.         if Branches == true and E < (DISTANCE-5) then
  734.             local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  735.             if CHOICE == 1 then
  736.                 local LASTBRANCH = nil
  737.                 for i = 1, MRANDOM(2,5) do
  738.                     local ExtraSize2 = 0
  739.                     if Thicken == true then
  740.                         ExtraSize = ((DISTANCE-E)/25)/i
  741.                     end
  742.                     local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  743.                     PART.Color = Color
  744.                     MakeForm(PART,"Cyl")
  745.                     if LASTBRANCH == nil then
  746.                         PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  747.                     else
  748.                         PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  749.                     end
  750.                     LASTBRANCH = PART
  751.                 end
  752.             end
  753.         end
  754.     end
  755.     if Dissapear == true then
  756.         coroutine.resume(coroutine.create(function()
  757.             for i = 1, FadeTime do
  758.                 Swait()
  759.                 for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  760.                     if c.ClassName == "Part" then
  761.                         c.Transparency = c.Transparency + (i/FadeTime)/10
  762.                     end
  763.                 end
  764.             end
  765.             LIGHTNINGMODEL:remove()
  766.         end))
  767.     elseif Dissapear == false then
  768.         Debris:AddItem(LIGHTNINGMODEL,0.1)
  769.     end
  770.     return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  771. end
  772. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  773.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  774.     wave.Color = COLOR
  775.     local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  776.     wave.CFrame = CFRAME
  777.     coroutine.resume(coroutine.create(function(PART)
  778.         for i = 1, WAIT do
  779.             Swait()
  780.             mesh.Scale = mesh.Scale + GROW
  781.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  782.             if DOESROT == true then
  783.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  784.             end
  785.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  786.             if wave.Transparency > 0.99 then
  787.                 wave:remove()
  788.             end
  789.         end
  790.     end))
  791. end
  792.  
  793. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  794.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  795.     wave.Color = COLOR
  796.     local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  797.     wave.CFrame = CFRAME
  798.     coroutine.resume(coroutine.create(function(PART)
  799.         for i = 1, WAIT do
  800.             Swait()
  801.             mesh.Scale = mesh.Scale + GROW
  802.             wave.Transparency = wave.Transparency + (1/WAIT)
  803.             if wave.Transparency > 0.99 then
  804.                 wave:remove()
  805.             end
  806.         end
  807.     end))
  808. end
  809. function Shatter(Part)
  810.     if Part.Transparency == 0 then
  811.         local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, Part.BrickColor, "OOF", VT(0,0,0))
  812.         Debris:AddItem(SOUNDPART,5)
  813.         CreateSound("84005018", SOUNDPART, 3, MRANDOM(8,12)/10, false)
  814.         local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z
  815.         local SIZESET = SIZE/4
  816.         local XOffset = Part.Size.X*1.5/SIZESET
  817.         local YOffset = Part.Size.Y*1.5/SIZESET
  818.         local ZOffset = Part.Size.Z*1.5/SIZESET
  819.         for x = 1, math.ceil(XOffset) do
  820.             for y = 1, math.ceil(YOffset) do
  821.                 for z = 1, math.ceil(ZOffset) do
  822.                     local SHARD = CreatePart(3, Effects, "Neon", 0, 0, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false)
  823.                     SHARD.CanCollide = true
  824.                     SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-x/4),(Part.Size.Y/2-y/4),(Part.Size.Z/2-z/4))
  825.                     SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3
  826.                     Debris:AddItem(SHARD,MRANDOM(10,25)/3)
  827.                 end
  828.             end
  829.         end
  830.     end
  831.     Part:remove()
  832. end
  833. --//=================================\\
  834. --||         WEAPON CREATION
  835. --\\=================================//
  836.  
  837. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  838. Humanoid.Parent = nil
  839. RootPart.Size = RootPart.Size*SIZE
  840. Torso.Size = Torso.Size*SIZE
  841. RightArm.Size = RightArm.Size*SIZE
  842. RightLeg.Size = RightLeg.Size*SIZE
  843. LeftArm.Size = LeftArm.Size*SIZE
  844. LeftLeg.Size = LeftLeg.Size*SIZE
  845. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  846. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  847. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  848. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  849. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  850. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  851. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  852. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  853. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  854. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  855. Head.Size = Head.Size*SIZE
  856. RootJoint.Parent = RootPart
  857. Neck.Parent = Torso
  858. RightShoulder.Parent = Torso
  859. LeftShoulder.Parent = Torso
  860. RightHip.Parent = Torso
  861. LeftHip.Parent = Torso
  862.  
  863. local Handle = CreatePart(3, Weapon, "Neon", 0, 0, "Realy Black", "Part", VT(0.2,0.6,0.2),false)
  864. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  865. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Realy Black", "Part", VT(0.2,0.5,0.2),false)
  866. MakeForm(Part,"Wedge")
  867. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  868. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Realy Black", "Part", VT(0.2,0.3,0.2),false)
  869. MakeForm(Part,"Wedge")
  870. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  871. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Realy Black", "Part", VT(0.3,0.3,0.3),false)
  872. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  873. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Realy Black", "Part", VT(0.3,0.5,0.5),false)
  874. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  875. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Realy Black", "Part", VT(0.4,0.4,0.4),false)
  876. MakeForm(Part,"Cyl")
  877. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  878. for i = 1, 8 do
  879.     local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Realy Black", "Eye", VT(0,0.35,0.41),false)
  880.     CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  881. end
  882. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Realy Black", "Eye", VT(0.38,0.41,0.38),false)
  883. MakeForm(Part,"Cyl")
  884. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  885. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Realy Black", "Part", VT(0.37,0.5,0.37),false)
  886. MakeForm(Part,"Ball")
  887. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  888. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Realy Black", "Part", VT(0.2,0.7,0.4),false)
  889. MakeForm(Part,"Wedge")
  890. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  891. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Realy Black", "Part", VT(0.3,0.4,0.2),false)
  892. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  893. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really Black", "Part", VT(0.35,0.35,0.35),false)
  894. MakeForm(Part,"Cyl")
  895. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  896. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really Black", "Part", VT(0.5,0.1,0.5),false)
  897. MakeForm(Part,"Cyl")
  898. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  899. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really Black", "Part", VT(0.5,0.1,0.45),false)
  900. MakeForm(Part,"Cyl")
  901. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  902. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really Black", "Part", VT(0.2,0.5,0.2),false)
  903. MakeForm(Part,"Wedge")
  904. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  905. local LASTPART = Handle
  906. for i = 1, 10 do
  907.     if LASTPART == Handle then
  908.         local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really Black", "Part", VT(0.1,0.2,0),false)
  909.         LASTPART = Part
  910.         CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  911.     else
  912.         local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really Black", "Part", VT(0.1,0.05,0),false)
  913.         CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  914.         LASTPART = Part
  915.     end
  916. end
  917.  
  918. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Royal Purple", "Part", VT(0.15,2,0.15),false)
  919. MakeForm(Barrel,"Cyl")
  920. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  921. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Royal Purple", "Part", VT(0.25,1,0.25),false)
  922. MakeForm(Part,"Cyl")
  923. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  924. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Royal Purple", "Part", VT(0,0.1,0.2),false)
  925. MakeForm(Part,"Wedge")
  926. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  927. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Royal Purple", "Eye", VT(0.125,0,0.125),false)
  928. MakeForm(Hole,"Cyl")
  929. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  930. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Royal Purple", "Part", VT(0,0,0),false)
  931. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  932. CreateMesh("SpecialMesh", Part, "FileMesh", 65514292, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  933. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Royal Purple", "Eye", VT(0,0,0),false)
  934. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  935. CreateMesh("SpecialMesh", Part, "FileMesh", 65514292, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  936. coroutine.resume(coroutine.create(function()
  937.     while wait() do
  938.         GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  939.         GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  940.     end
  941. end))
  942. for _, c in pairs(Weapon:GetDescendants()) do
  943.     if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  944.         c.Material = "Glass"
  945.         c.Color = C3(0,0,0)
  946.     elseif c.ClassName == "Part" and c.Name == "Eye" then
  947.         c.Color = C3(0,255,0)
  948.         c.Material = "Neon"
  949.     end
  950. end
  951.  
  952. Weapon.Parent = Character
  953. for _, c in pairs(Weapon:GetChildren()) do
  954.     if c.ClassName == "Part" then
  955.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  956.     end
  957. end
  958. Humanoid.DisplayDistanceType = "None"
  959. local naeeym2 = IT("BillboardGui",Character)
  960. naeeym2.AlwaysOnTop = true
  961. naeeym2.Size = UDim2.new(5,35,2,15)
  962. naeeym2.StudsOffset = Vector3.new(0,2,0)
  963. naeeym2.MaxDistance = 75
  964. naeeym2.Adornee = Character.Head
  965. naeeym2.Name = "Name"
  966. local tecks2 = IT("TextLabel",naeeym2)
  967. tecks2.BackgroundTransparency = 1
  968. tecks2.TextScaled = true
  969. tecks2.BorderSizePixel = 0
  970. tecks2.Text = "Void Pandora"
  971. tecks2.Font = "SciFi"
  972. tecks2.TextSize = 30
  973. tecks2.TextStrokeTransparency = 0
  974. tecks2.TextColor3 = C3(0,0,0)
  975. tecks2.TextStrokeColor3 = C3(4, 0, 4)
  976. tecks2.Size = UDim2.new(1,0,0.5,0)
  977. tecks2.Parent = naeeym2
  978. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  979. local top = Instance.new("Shirt")
  980. top.ShirtTemplate = "rbxassetid://476542397"
  981. top.Parent = Character
  982. top.Name = "Cloth"
  983. local bottom = Instance.new("Pants")
  984. bottom.PantsTemplate = "rbxassetid://476542637"
  985. bottom.Parent = Character
  986. bottom.Name = "Cloth"
  987. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Royal Purple", "Hat", VT(1,1,1),false)
  988. PRT.Color = C3(0,0,0)
  989. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  990. CreateMesh("SpecialMesh", PRT, "FileMesh", "1028713", "121696731", VT(1,1,1)*SIZE, VT(0,0,0))
  991. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Royal Purple", "Detail", VT(1,1,1),false)
  992. PRT.Color = C3(0,0,0)
  993. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  994. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  995. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  996. PRT.Color = C3(255/255, 0/255, 255/255)
  997. MakeForm(PRT,"Ball")
  998. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  999. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  1000. PRT.Color = C3(255/255, 0/255, 255/255)
  1001. MakeForm(PRT,"Ball")
  1002. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  1003. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  1004. PRT.Color = C3(255/255, 0/255, 255/255)
  1005. MakeForm(PRT,"Ball")
  1006. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  1007. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  1008. PRT.Color = C3(255/255, 0/255, 255/255)
  1009. MakeForm(PRT,"Ball")
  1010. local Aura = Instance.new('ParticleEmitter')
  1011. Aura.Name = "Aura"
  1012. Aura.Texture = "rbxassetid://408284293"
  1013. Aura.Parent = PRT
  1014. Aura.LightEmission = 0.3
  1015. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1016. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 0/255, 255/255))
  1017. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1018. Aura.LockedToPart = false
  1019. Aura.Lifetime = NumberRange.new(2)
  1020. Aura.Rate = 30
  1021. Aura.Speed = NumberRange.new(1)
  1022. Aura.EmissionDirection = "Top"
  1023. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  1024. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  1025. PRT.Color = C3(255/255, 0/255, 255/255)
  1026. MakeForm(PRT,"Ball")
  1027. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  1028. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  1029. PRT.Color = C3(255/255, 0/255, 255/255)
  1030. MakeForm(PRT,"Ball")
  1031. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  1032. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,1.2,0.2),false)
  1033. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  1034. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0.8,0.2),false)
  1035. MakeForm(Part,"Wedge")
  1036. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1037. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.5,0.6),false)
  1038. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1039. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.4,0.4,0.4),false)
  1040. MakeForm(Part,"Cyl")
  1041. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1042. for i = 1, 8 do
  1043.     local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0,0.35,0.41),false)
  1044.     CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1045. end
  1046. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0.5,0.2),false)
  1047. MakeForm(Part,"Wedge")
  1048. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1049. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0.39,0.41,0.39),false)
  1050. MakeForm(Part,"Cyl")
  1051. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1052. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.5,0.5),false)
  1053. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1054. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.4,0.5),false)
  1055. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1056. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0,0.6),false)
  1057. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  1058. local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.28,5,0.28),false)
  1059. MakeForm(RightBarrel,"Cyl")
  1060. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  1061. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0,0.2,0.2),false)
  1062. MakeForm(Part,"Wedge")
  1063. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1064. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0.2,0,0.2),false)
  1065. MakeForm(RightHole,"Cyl")
  1066. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  1067. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,1.2,0.2),false)
  1068. local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  1069. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0.8,0.2),false)
  1070. MakeForm(Part,"Wedge")
  1071. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1072. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.5,0.6),false)
  1073. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1074. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.4,0.4,0.4),false)
  1075. MakeForm(Part,"Cyl")
  1076. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1077. for i = 1, 8 do
  1078.     local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0,0.35,0.41),false)
  1079.     CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1080. end
  1081. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0.5,0.2),false)
  1082. MakeForm(Part,"Wedge")
  1083. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1084. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0.39,0.41,0.39),false)
  1085. MakeForm(Part,"Cyl")
  1086. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1087. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.5,0.5),false)
  1088. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1089. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.4,0.5),false)
  1090. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1091. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0,0.6),false)
  1092. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  1093. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.28,5,0.28),false)
  1094. MakeForm(LeftBarrel,"Cyl")
  1095. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  1096. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0,0.2,0.2),false)
  1097. MakeForm(Part,"Wedge")
  1098. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1099. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.2,0,0.2),false)
  1100. MakeForm(LeftHole,"Cyl")
  1101. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  1102. local A = IT("Attachment",Torso)
  1103. A.Position = VT(1,1.3,0)
  1104. A.Orientation = VT(-0.098, -89.999, 0.227)
  1105. local B = IT("Attachment",Torso)
  1106. B.Position = VT(-1.3,-0.6,0)
  1107. B.Orientation = VT(-88.911, -68.808, 158.782)
  1108. local ChainLink = IT("Beam",Torso)
  1109. ChainLink.Texture = "rbxassetid://1221290319"
  1110. ChainLink.Color = ColorSequence.new(C3(58,0,58))
  1111. ChainLink.TextureSpeed = 1
  1112. ChainLink.FaceCamera = true
  1113. ChainLink.Width0 = 1
  1114. ChainLink.Width1 = 1
  1115. ChainLink.TextureLength = 3
  1116. ChainLink.Attachment0 = A
  1117. ChainLink.Attachment1 = B
  1118. ChainLink.CurveSize0 = 1.6
  1119. ChainLink.CurveSize1 = 1.6
  1120. ChainLink.FaceCamera = true
  1121. ChainLink.Transparency = NumberSequence.new(0)
  1122. local ChainLink = IT("Beam",Torso)
  1123. ChainLink.Texture = "rbxassetid://1221290319"
  1124. ChainLink.Color = ColorSequence.new(C3(58,0,58))
  1125. ChainLink.TextureSpeed = 1
  1126. ChainLink.FaceCamera = true
  1127. ChainLink.Width0 = 1
  1128. ChainLink.Width1 = 1
  1129. ChainLink.TextureLength = 3
  1130. ChainLink.Attachment0 = B
  1131. ChainLink.Attachment1 = A
  1132. ChainLink.CurveSize0 = 1.6
  1133. ChainLink.CurveSize1 = 1.6
  1134. ChainLink.FaceCamera = true
  1135. ChainLink.Transparency = NumberSequence.new(0)
  1136. local A = IT("Attachment",Torso)
  1137. A.Position = VT(1.3,-0.85,0)
  1138. A.Orientation = VT(-0.098, -89.999, 0.227)
  1139. local B = IT("Attachment",Torso)
  1140. B.Position = VT(-1,2,0)
  1141. B.Orientation = VT(-88.911, -68.808, 158.782)
  1142. local ChainLink = IT("Beam",Torso)
  1143. ChainLink.Texture = "rbxassetid://1221290319"
  1144. ChainLink.Color = ColorSequence.new(C3(58,0,58))
  1145. ChainLink.TextureSpeed = 1
  1146. ChainLink.FaceCamera = true
  1147. ChainLink.Width0 = 1
  1148. ChainLink.Width1 = 1
  1149. ChainLink.TextureLength = 3
  1150. ChainLink.Attachment0 = A
  1151. ChainLink.Attachment1 = B
  1152. ChainLink.CurveSize0 = 1.3
  1153. ChainLink.CurveSize1 = 1.3
  1154. ChainLink.FaceCamera = true
  1155. ChainLink.Transparency = NumberSequence.new(0)
  1156. local ChainLink = IT("Beam",Torso)
  1157. ChainLink.Texture = "rbxassetid://1221290319"
  1158. ChainLink.Color = ColorSequence.new(C3(58,0,58))
  1159. ChainLink.TextureSpeed = 1
  1160. ChainLink.FaceCamera = true
  1161. ChainLink.Width0 = 1
  1162. ChainLink.Width1 = 1
  1163. ChainLink.TextureLength = 3
  1164. ChainLink.Attachment0 = B
  1165. ChainLink.Attachment1 = A
  1166. ChainLink.CurveSize0 = 1.3
  1167. ChainLink.CurveSize1 = 1.3
  1168. ChainLink.FaceCamera = true
  1169. ChainLink.Transparency = NumberSequence.new(0)
  1170. local LASTPART = Head
  1171. for i = 1, 20 do
  1172.     local MATH = (1-(i/25))
  1173.     if LASTPART == Head then
  1174.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1175.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  1176.         LASTPART = Horn
  1177.         Horn.Color = C3(1,0,1)
  1178.     else
  1179.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1180.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  1181.         LASTPART = Horn
  1182.         Horn.Color = C3(1,0,1)
  1183.     end
  1184. end
  1185. local LASTPART = Head
  1186. for i = 1, 20 do
  1187.     local MATH = (1-(i/25))
  1188.     if LASTPART == Head then
  1189.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1190.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  1191.         LASTPART = Horn
  1192.         Horn.Color = C3(1,0,1)
  1193.     else
  1194.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1195.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  1196.         LASTPART = Horn
  1197.         Horn.Color = C3(1,0,1)
  1198.     end
  1199. end
  1200.  
  1201. local LASTPART = Head
  1202. for i = 1, 24 do
  1203.     local MATH = (1-(i/30))
  1204.     if LASTPART == Head then
  1205.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Royal Purple", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1206.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  1207.         LASTPART = Horn
  1208.         Horn.Color = C3(255/255,0/255,255/255)
  1209.         local Aura = Instance.new('ParticleEmitter')
  1210. Aura.Name = "Aura"
  1211. Aura.Texture = "rbxassetid://421719324"
  1212. Aura.Parent = Horn
  1213. Aura.LightEmission = 0.8
  1214. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1215. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1216. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1217. Aura.LockedToPart = true
  1218. Aura.Lifetime = NumberRange.new(2)
  1219. Aura.Rate = 25
  1220. Aura.Speed = NumberRange.new(0.1)
  1221. Aura.EmissionDirection = "Top"
  1222.     else
  1223.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Royal Purple", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1224.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1225.         LASTPART = Horn
  1226.         Horn.Color = C3(255/255,0/255,255/255)
  1227.                 local Aura = Instance.new('ParticleEmitter')
  1228. Aura.Name = "Aura"
  1229. Aura.Texture = "rbxassetid://421719324"
  1230. Aura.Parent = Horn
  1231. Aura.LightEmission = 0.8
  1232. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1233. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1234. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1235. Aura.LockedToPart = true
  1236. Aura.Lifetime = NumberRange.new(2)
  1237. Aura.Rate = 25
  1238. Aura.Speed = NumberRange.new(0.1)
  1239. Aura.EmissionDirection = "Top"
  1240.     end
  1241. end
  1242. local LASTPART = Head
  1243. for i = 1, 24 do
  1244.     local MATH = (1-(i/30))
  1245.     if LASTPART == Head then
  1246.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Royal Purple", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1247.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  1248.         LASTPART = Horn
  1249.         Horn.Color = C3(255/255,0/255,255/255)
  1250.                 local Aura = Instance.new('ParticleEmitter')
  1251. Aura.Name = "Aura"
  1252. Aura.Texture = "rbxassetid://421719324"
  1253. Aura.Parent = Horn
  1254. Aura.LightEmission = 0.8
  1255. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1256. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1257. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1258. Aura.LockedToPart = true
  1259. Aura.Lifetime = NumberRange.new(2)
  1260. Aura.Rate = 25
  1261. Aura.Speed = NumberRange.new(0.1)
  1262. Aura.EmissionDirection = "Top"
  1263.     else
  1264.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Royal Purple", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1265.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1266.         LASTPART = Horn
  1267.         Horn.Color = C3(255/255,0/255,255/255)
  1268.                 local Aura = Instance.new('ParticleEmitter')
  1269. Aura.Name = "Aura"
  1270. Aura.Texture = "rbxassetid://421719324"
  1271. Aura.Parent = Horn
  1272. Aura.LightEmission = 0.8
  1273. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1274. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1275. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1276. Aura.LockedToPart = true
  1277. Aura.Lifetime = NumberRange.new(2)
  1278. Aura.Rate = 25
  1279. Aura.Speed = NumberRange.new(0.1)
  1280. Aura.EmissionDirection = "Top"
  1281.     end
  1282. end
  1283. local LASTPART = Head
  1284. for i = 1, 8 do
  1285.     local MATH = (1-(i/14))
  1286.     if LASTPART == Head then
  1287.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Royal Purple", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1288.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  1289.         LASTPART = Horn
  1290.         Horn.Color = C3(255/255,0/255,255/255)
  1291.                 local Aura = Instance.new('ParticleEmitter')
  1292. Aura.Name = "Aura"
  1293. Aura.Texture = "rbxassetid://421719324"
  1294. Aura.Parent = Horn
  1295. Aura.LightEmission = 0.8
  1296. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1297. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1298. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1299. Aura.LockedToPart = true
  1300. Aura.Lifetime = NumberRange.new(2)
  1301. Aura.Rate = 25
  1302. Aura.Speed = NumberRange.new(0.1)
  1303. Aura.EmissionDirection = "Top"
  1304.     else
  1305.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Royal Purple", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1306.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1307.         LASTPART = Horn
  1308.         Horn.Color = C3(255/255,0/255,255/255)
  1309.                 local Aura = Instance.new('ParticleEmitter')
  1310. Aura.Name = "Aura"
  1311. Aura.Texture = "rbxassetid://421719324"
  1312. Aura.Parent = Horn
  1313. Aura.LightEmission = 0.8
  1314. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1315. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1316. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1317. Aura.LockedToPart = true
  1318. Aura.Lifetime = NumberRange.new(2)
  1319. Aura.Rate = 25
  1320. Aura.Speed = NumberRange.new(0.1)
  1321. Aura.EmissionDirection = "Top"
  1322.     end
  1323. end
  1324. local LASTPART = Head
  1325. for i = 1, 8 do
  1326.     local MATH = (1-(i/14))
  1327.     if LASTPART == Head then
  1328.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Royal Purple", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1329.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  1330.         LASTPART = Horn
  1331.         Horn.Color = C3(255/255,0/255,255/255)
  1332.                 local Aura = Instance.new('ParticleEmitter')
  1333. Aura.Name = "Aura"
  1334. Aura.Texture = "rbxassetid://421719324"
  1335. Aura.Parent = Horn
  1336. Aura.LightEmission = 0.8
  1337. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1338. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1339. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1340. Aura.LockedToPart = true
  1341. Aura.Lifetime = NumberRange.new(2)
  1342. Aura.Rate = 25
  1343. Aura.Speed = NumberRange.new(0.1)
  1344. Aura.EmissionDirection = "Top"
  1345.     else
  1346.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Royal Purple", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1347.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1348.         LASTPART = Horn
  1349.         Horn.Color = C3(255/255,0/255,255/255)
  1350.                 local Aura = Instance.new('ParticleEmitter')
  1351. Aura.Name = "Aura"
  1352. Aura.Texture = "rbxassetid://421719324"
  1353. Aura.Parent = Horn
  1354. Aura.LightEmission = 0.8
  1355. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1356. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1357. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1358. Aura.LockedToPart = true
  1359. Aura.Lifetime = NumberRange.new(2)
  1360. Aura.Rate = 25
  1361. Aura.Speed = NumberRange.new(0.1)
  1362. Aura.EmissionDirection = "Top"
  1363.     end
  1364. end
  1365. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really Black", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  1366. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1367. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really Black", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  1368. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1369. MakeForm(PRT,"Cyl")
  1370. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Really Black", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  1371. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1372. MakeForm(PRT,"Cyl")
  1373. PRT.Color = C3(255/255, 0/255, 255/255)
  1374. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Really Black", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  1375. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1376. MakeForm(RING,"Cyl")
  1377. RING.Color = C3(0,0,0)
  1378. for i = 1, 12 do
  1379.     local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really Black", "Watch", VT(0,0.15,0)*SIZE,false)
  1380.     PRT.Color = C3(0,0,0)
  1381.     local MSH = IT("BlockMesh",PRT)
  1382.     MSH.Scale = VT(0.6,1,1)
  1383.     CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  1384. end
  1385. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really Black", "Watch", VT(0,0.15,0.15)*SIZE,false)
  1386. PRT.Color = C3(0,0,0)
  1387. local MSH = IT("BlockMesh",PRT)
  1388. MSH.Scale = VT(0.4,1,1)
  1389. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  1390. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really Black", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  1391. PRT.Color = C3(0,0,0)
  1392. local MSH = IT("BlockMesh",PRT)
  1393. MSH.Scale = VT(0.4,1,1)
  1394. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  1395. coroutine.resume(coroutine.create(function()
  1396.     while true do
  1397.         Swait()
  1398.         CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  1399.         WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  1400.         WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  1401.         if CLOCKLOOP <= -150 then
  1402.             if VALUE1 == false then
  1403.                 CLOCKLOOP = 0
  1404.                 WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255, 0, 255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 2})
  1405.                 local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1406.                 ApplyAoE(HITPOS,10,15,45,75,true)
  1407.                 WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 0, 255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 4})
  1408.                 WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255, 0, 255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 4})
  1409.                 if CLOCKTARGET ~= nil then
  1410.                     CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  1411.                     if CLOCKTARGET.Torso ~= nil then
  1412.                         CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  1413.                     end
  1414.                     if CLOCKTARGET.Health == 0 then
  1415.                         CLOCKTARGET = nil
  1416.                     end
  1417.                 end
  1418.             end
  1419.         end
  1420.     end
  1421. end))
  1422. Neck.Name = "Weld"
  1423. RootJoint.Name = "Weld"
  1424. RightShoulder.Name = "Weld"
  1425. LeftShoulder.Name = "Weld"
  1426. RightHip.Name = "Weld"
  1427. LeftHip.Name = "Weld"
  1428.  
  1429. local BODY = {}
  1430. for _, c in pairs(Character:GetDescendants()) do
  1431.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  1432.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1433.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1434.         end
  1435.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1436.     elseif c:IsA("JointInstance") then
  1437.         table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1438.     end
  1439. end
  1440. for e = 1, #BODY do
  1441.     if BODY[e] ~= nil then
  1442.         local STUFF = BODY[e]
  1443.         local PART = STUFF[1]
  1444.         local PARENT = STUFF[2]
  1445.         local MATERIAL = STUFF[3]
  1446.         local COLOR = STUFF[4]
  1447.         local TRANSPARENCY = STUFF[5]
  1448.         if PART.ClassName == "Part" and PART ~= RootPart then
  1449.             PART.Material = MATERIAL
  1450.             PART.Color = COLOR
  1451.             PART.Transparency = TRANSPARENCY
  1452.         end
  1453.         PART.AncestryChanged:Connect(function()
  1454.             PART.Parent = PARENT
  1455.         end)
  1456.     end
  1457. end
  1458.  
  1459. function refit()
  1460.     Character.Parent = workspace
  1461.     for e = 1, #BODY do
  1462.         if BODY[e] ~= nil then
  1463.             local STUFF = BODY[e]
  1464.             local PART = STUFF[1]
  1465.             local PARENT = STUFF[2]
  1466.             local MATERIAL = STUFF[3]
  1467.             local COLOR = STUFF[4]
  1468.             local TRANSPARENCY = STUFF[5]
  1469.             if PART.ClassName == "Part" and PART ~= RootPart then
  1470.                 PART.Material = MATERIAL
  1471.                 PART.Color = COLOR
  1472.                 PART.Transparency = TRANSPARENCY
  1473.             end
  1474.             if PART.Parent ~= PARENT then
  1475.                 Humanoid:remove()
  1476.                 PART.Parent = PARENT
  1477.                 Humanoid = IT("Humanoid",Character)
  1478.             end
  1479.         end
  1480.     end
  1481. end
  1482. local SKILLTEXTCOLOR = C3(255/255, 0/255, 255/255)
  1483. local SKILLFONT = "Code"
  1484. local SKILLTEXTSIZE = 7
  1485.  
  1486. Weapon.Parent = Character
  1487. Humanoid.Parent = Character
  1488.  
  1489. Humanoid.Died:connect(function()
  1490.     refit()
  1491. end)
  1492. warn("IgnorantRojo Here, Im gonna say that this script, Is finally finished... I removed some moves because they were broken. Thanks to lstroud07 for trying to help me. And SakuraTheSylveonYT For being a good friend.")
  1493. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1494. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1495. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1496. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1497. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1498. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1499. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.10, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1500. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  1501.  
  1502. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "(P) Smash", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  1503. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Dance [V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  1504. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Void Potion [L] Banish [H] Burning Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  1505. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[R] HOI", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  1506. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[E] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  1507. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Y] Time Stop [Z] Shoot", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  1508. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[Q] Void Beam", Color3.new(0/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  1509. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[F] Void Gate", Color3.new(0/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
  1510.  
  1511. function onChatted(msg)
  1512.     chatfunc(msg)
  1513. end
  1514.  
  1515. Player.Chatted:connect(onChatted)
  1516.  
  1517. chatfunc("Hello, I am the forgotten Pandora.")
  1518. wait(0.9)
  1519. chatfunc("Everybody thought I was dead, But I was not.")
  1520. wait(0.9)
  1521. chatfunc("And I am only here to tell you something,")
  1522. wait(0.9)
  1523. chatfunc("You only have a few seconds left to live.")
  1524. wait(0.9)
  1525. chatfunc("And Im the Person who will make sure of your death..")
  1526. function printbye(Name)
  1527.     local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1528.     warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1529. end
  1530.  
  1531. workspace.ChildAdded:connect(function(instance)
  1532.     for BANISH = 1, #TOBANISH do
  1533.         if TOBANISH[BANISH] ~= nil then
  1534.             if instance.Name == TOBANISH[BANISH] then
  1535.                 coroutine.resume(coroutine.create(function()
  1536.                     printbye(instance.Name)
  1537.                     instance:ClearAllChildren()
  1538.                     Debris:AddItem(instance,0.0005)
  1539.                 end))
  1540.             end
  1541.         end
  1542.     end
  1543. end)
  1544.  
  1545. for _, c in pairs(Weapon:GetDescendants()) do
  1546.     if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1547.         c.Material = "Glass"
  1548.         c.Color = C3(0,0,0)
  1549.     elseif c.ClassName == "Part" and c.Name == "Eye" then
  1550.         c.Color = C3(0,0,0)
  1551.         c.Material = "Neon"
  1552.     end
  1553. end
  1554. local Back = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(1,1,0.35),false)
  1555. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
  1556.  
  1557. local ANGLE = 35
  1558. for i = 1, 5 do
  1559.     local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.15,2+(i/2),0.15),false)
  1560.     local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  1561.     local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.25,1,0.25),false)
  1562.     CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  1563.     ANGLE = ANGLE - 15
  1564.     table.insert(LEFTWINGS,WingWeld)
  1565. end
  1566. ANGLE = 35
  1567. for i = 1, 5 do
  1568.     local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.15,2+(i/2),0.15),false)
  1569.     local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  1570.     local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.25,1,0.25),false)
  1571.     CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  1572.     ANGLE = ANGLE - 15
  1573.     table.insert(RIGHTWINGS,WingWeld)
  1574. end
  1575. --//=================================\\
  1576. --||            DAMAGING
  1577. --\\=================================//
  1578.  
  1579. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1580.     if FLOOR ~= nil then
  1581.         coroutine.resume(coroutine.create(function()
  1582.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1583.             PART.CFrame = CF(POSITION)
  1584.             for i = 1, 45 do
  1585.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1586.                 RingPiece.Material = FLOOR.Material
  1587.                 RingPiece.Color = FLOOR.Color
  1588.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1589.                 Debris:AddItem(RingPiece,SWAIT)
  1590.             end
  1591.             PART:remove()
  1592.         end))
  1593.     end
  1594. end
  1595.  
  1596. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1597.     if FLOOR ~= nil then
  1598.         for i = 1, AMOUNT do
  1599.             local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1600.             DEBREE.Material = FLOOR.Material
  1601.             DEBREE.Color = FLOOR.Color
  1602.             DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1603.             DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1604.             coroutine.resume(coroutine.create(function()
  1605.                 Swait(15)
  1606.                 DEBREE.Parent = workspace
  1607.                 DEBREE.CanCollide = true
  1608.                 Debris:AddItem(DEBREE,SWAIT)
  1609.             end))
  1610.         end
  1611.     end
  1612. end
  1613. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  1614.     coroutine.resume(coroutine.create(function()
  1615.         local METEOR = IT("Model",Effects)
  1616.         METEOR.Name = "Meteorite"
  1617.         local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1618.         METEOR.PrimaryPart = CENTER
  1619.         local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1620.         PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1621.         for i = 1, 15 do
  1622.             local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really black", "Fire", VT(5.1,1,5.1)*SIZE)
  1623.             FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1624.         end
  1625.         if ISDEBREE ~= true then
  1626.             METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1627.         else
  1628.             METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1629.         end
  1630.         local IMPACT = false
  1631.         CreateSound(463593339, CENTER, 10, 0.6)
  1632.         if SIZE >= 3.5 then
  1633.             for i = 1, MRANDOM(3,7) do
  1634.                 SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  1635.             end
  1636.         end
  1637.         for i = 1, 200 do
  1638.             Swait()
  1639.             local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  1640.             if HITFLOOR == nil then
  1641.                 local ORI = CENTER.Orientation
  1642.                 METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1643.             else
  1644.                 if HITFLOOR.Anchored == true then
  1645.                     CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  1646.                     CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  1647.                 end
  1648.                 IMPACT = true
  1649.                 break
  1650.             end
  1651.         end
  1652.         if IMPACT == true then
  1653.             WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1654.             WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  1655.             WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1656.             ApplyAoE(CENTER.Position,30*SIZE)
  1657.            
  1658.         end
  1659.         METEOR:remove()
  1660.     end))
  1661. end
  1662. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1663.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  1664.     defence.Name = ("HitBy"..Player.Name)
  1665.     game:GetService("Debris"):AddItem(defence, 0.001)
  1666.     Damage = Damage * DAMAGEMULTIPLIER
  1667.     if Humanoid.Health ~= 0 then
  1668.         local CritChance = MRANDOM(1,100)
  1669.         if Damage > Humanoid.Health then
  1670.             Damage = math.ceil(Humanoid.Health)
  1671.             if Damage == 0 then
  1672.                 Damage = 0.1
  1673.             end
  1674.         end
  1675.         Humanoid.Health = Humanoid.Health - Damage
  1676.     end
  1677. end
  1678. function getbloody(victim,amount)
  1679.     local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1680.     PART.CFrame = victim.CFrame
  1681.     local HITPLAYERSOUNDS = {"356551938","264486467"}
  1682.     Debris:AddItem(PART,5)
  1683.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1684.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1685.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1686.     local prtcl = asd:Clone()
  1687.     prtcl.Parent = PART
  1688.     prtcl:Emit(amount*10)
  1689. end
  1690.  
  1691. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1692.     local CHILDREN = workspace:GetDescendants()
  1693.     for index, CHILD in pairs(CHILDREN) do
  1694.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1695.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1696.             if HUM then
  1697.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1698.                 if TORSO then
  1699.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1700.                         if INSTAKILL == false then
  1701.                             CHILD:BreakJoints()
  1702.                         else
  1703.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  1704.                             ApplyDamage(HUM,DMG,TORSO)
  1705.                         end
  1706.                         if FLING > 0 then
  1707.                             for _, c in pairs(CHILD:GetChildren()) do
  1708.                                 if c:IsA("BasePart") then
  1709.                                     local bv = Instance.new("BodyVelocity")
  1710.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1711.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1712.                                     bv.Parent = c
  1713.                                     Debris:AddItem(bv,0.05)
  1714.                                 end
  1715.                             end
  1716.                         end
  1717.                     end
  1718.                 end
  1719.             end
  1720.         end
  1721.     end
  1722. end
  1723.  
  1724.  
  1725.  
  1726. function KillChildren(Char)
  1727.     local NewCharacter = IT("Model",Effects)
  1728.     NewCharacter.Name = "Ow im ded ;-;"
  1729.     for _, c in pairs(Char:GetDescendants()) do
  1730.         if c:IsA("BasePart") and c.Transparency == 0 then
  1731.             if c.Parent == Char then
  1732.                 getbloody(c,5)
  1733.             end
  1734.             c:BreakJoints()
  1735.             c.Material = "Glass"
  1736.             c.Color = C3(0.5,0,0)
  1737.             c.CanCollide = true
  1738.             c.Transparency = 0.3
  1739.             if c:FindFirstChildOfClass("SpecialMesh") then
  1740.                 c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1741.             end
  1742.             if c.Name == "Head" then
  1743.                 c:ClearAllChildren()
  1744.                 c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1745.             end
  1746.             if c.ClassName == "MeshPart" then
  1747.                 c.TextureID = ""
  1748.             end
  1749.             if c:FindFirstChildOfClass("BodyPosition") then
  1750.                 c:FindFirstChildOfClass("BodyPosition"):remove()
  1751.             end
  1752.             if c:FindFirstChildOfClass("ParticleEmitter") then
  1753.                 c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1754.             end
  1755.             c.Parent = NewCharacter
  1756.             c.Name = "DeadPart"
  1757.             c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1758.             c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1759.         end
  1760.     end
  1761.     Char:remove()
  1762.     Debris:AddItem(NewCharacter,5)
  1763. end
  1764.  
  1765. function Kill(Char)
  1766.     local NewCharacter = IT("Model",Effects)
  1767.     NewCharacter.Name = "Ow im ded ;-;"
  1768.     for _, c in pairs(Char:GetDescendants()) do
  1769.         if c:IsA("BasePart") and c.Transparency == 0 then
  1770.             if c.Parent == Char then
  1771.                 getbloody(c,5)
  1772.             end
  1773.             c:BreakJoints()
  1774.             c.Material = "Glass"
  1775.             c.Color = C3(0.5,0,0)
  1776.             c.CanCollide = true
  1777.             c.Transparency = 0.3
  1778.             if c:FindFirstChildOfClass("SpecialMesh") then
  1779.                 c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1780.             end
  1781.             if c.Name == "Head" then
  1782.                 c:ClearAllChildren()
  1783.                 c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1784.             end
  1785.             if c.ClassName == "MeshPart" then
  1786.                 c.TextureID = ""
  1787.             end
  1788.             if c:FindFirstChildOfClass("BodyPosition") then
  1789.                 c:FindFirstChildOfClass("BodyPosition"):remove()
  1790.             end
  1791.             if c:FindFirstChildOfClass("ParticleEmitter") then
  1792.                 c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1793.             end
  1794.             c.Parent = NewCharacter
  1795.             c.Name = "DeadPart"
  1796.             c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1797.             c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1798.         end
  1799.     end
  1800.     Char:remove()
  1801.     Debris:AddItem(NewCharacter,5)
  1802. end
  1803. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1804.     if FLOOR ~= nil then
  1805.         coroutine.resume(coroutine.create(function()
  1806.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1807.             PART.CFrame = CF(POSITION)
  1808.             for i = 1, 45 do
  1809.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1810.                 RingPiece.Material = FLOOR.Material
  1811.                 RingPiece.Color = FLOOR.Color
  1812.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1813.                 Debris:AddItem(RingPiece,SWAIT)
  1814.             end
  1815.             PART:remove()
  1816.         end))
  1817.     end
  1818. end
  1819.  
  1820. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1821.     if FLOOR ~= nil then
  1822.         for i = 1, AMOUNT do
  1823.             local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1824.             DEBREE.Material = FLOOR.Material
  1825.             DEBREE.Color = FLOOR.Color
  1826.             DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1827.             DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1828.             coroutine.resume(coroutine.create(function()
  1829.                 Swait(15)
  1830.                 DEBREE.Parent = workspace
  1831.                 DEBREE.CanCollide = true
  1832.                 Debris:AddItem(DEBREE,SWAIT)
  1833.             end))
  1834.         end
  1835.     end
  1836. end
  1837. function Charge(TIME,GYRO)
  1838.     local SND = CreateSound(ENERGYSOUND,Torso,6,TIME,false)
  1839.     local G = nil
  1840.     if GYRO == true then
  1841.         G = IT("BodyGyro",RootPart)
  1842.         G.D = 250
  1843.         G.P = 200000
  1844.         G.MaxTorque = VT(math.huge,math.huge,math.huge)
  1845.     end
  1846.     for i=0, TIME, 0.1 / Animation_Speed do
  1847.         Swait()
  1848.         if G then
  1849.             G.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1850.         end
  1851.         WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.2,1.2,1.2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BasePart.CFrame, MoveToPos = BasePart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-4).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1852.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1853.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1854.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1855.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1856.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1857.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1858.     end
  1859.     SND:remove()
  1860.     if G then
  1861.         return G
  1862.     end
  1863. end
  1864. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1865.     local CHILDREN = workspace:GetDescendants()
  1866.     for index, CHILD in pairs(CHILDREN) do
  1867.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  1868.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1869.             if HUM then
  1870.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1871.                 if TORSO then
  1872.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1873.                         if BRUTAL == true then
  1874.                             Kill(CHILD)
  1875.                         else
  1876.                             CHILD:BreakJoints()
  1877.                         end
  1878.                     end
  1879.                 end
  1880.             end
  1881.         end
  1882.     end
  1883. end
  1884. function BulletDetection(FROM,TO,BRUTAL)
  1885.     local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1886.     coroutine.resume(coroutine.create(function()
  1887.         if AIMHIT ~= nil then
  1888.             if AIMHIT.Parent ~= Character then
  1889.                 if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1890.                     if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1891.                         if BRUTAL == true then
  1892.                             Kill(AIMHIT.Parent)
  1893.                         else
  1894.                             getbloody(AIMHIT,15)
  1895.                             AIMHIT.Parent:BreakJoints()
  1896.                             if AIMHIT.Name == "Head" then
  1897.                                 AIMHIT.Name = "HEADSHOT"
  1898.                                 AIMHIT:remove()
  1899.                             end
  1900.                         end
  1901.                     else
  1902.                         if BRUTAL == true then
  1903.                             Kill(AIMHIT.Parent.Parent)
  1904.                         else
  1905.                             AIMHIT.Parent.Parent:BreakJoints()
  1906.                         end
  1907.                     end
  1908.                 end
  1909.             end
  1910.         end
  1911.     end))
  1912.     SpawnTrail(FROM,AIMPOS)
  1913.     return AIMHIT,AIMPOS,NORMAL
  1914. end
  1915. function Banish(Foe)
  1916.     if Foe then
  1917.         coroutine.resume(coroutine.create(function()
  1918.             --if game.Players:FindFirstChild(Foe.Name) then
  1919.                 table.insert(TOBANISH,Foe.Name)
  1920.                 printbye(Foe.Name)
  1921.             --end
  1922.             Foe.Archivable = true
  1923.             local CLONE = Foe:Clone()
  1924.             Foe:Destroy()
  1925.             CLONE.Parent = Effects
  1926.             CLONE:BreakJoints()
  1927.             local MATERIALS = {"Glass","Neon"}
  1928.             for _, c in pairs(CLONE:GetDescendants()) do
  1929.                 if c:IsA("BasePart") then
  1930.                     if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1931.                         CreateSound(340722848, c, 10, 1, false)
  1932.                     end
  1933.                     c.Anchored = true
  1934.                     c.Transparency = c.Transparency + 0.2
  1935.                     c.Material = MATERIALS[MRANDOM(1,2)]
  1936.                     c.Color = C3(0,255,0)
  1937.                     if c.ClassName == "MeshPart" then
  1938.                         c.TextureID = ""
  1939.                     end
  1940.                     if c:FindFirstChildOfClass("SpecialMesh") then
  1941.                         c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1942.                     end
  1943.                     if c:FindFirstChildOfClass("Decal") then
  1944.                         c:FindFirstChildOfClass("Decal"):remove()
  1945.                     end
  1946.                     c.Name = "Banished"
  1947.                     c.CanCollide = false
  1948.                 else
  1949.                     c:remove()
  1950.                 end
  1951.             end
  1952.             local A = false
  1953.             for i = 1, 35 do
  1954.                 if A == false then
  1955.                     A = true
  1956.                 elseif A == true then
  1957.                     A = false
  1958.                 end
  1959.                 for _, c in pairs(CLONE:GetDescendants()) do
  1960.                     if c:IsA("BasePart") then
  1961.                         c.Anchored = true
  1962.                         c.Material = MATERIALS[MRANDOM(1,2)]
  1963.                         c.Transparency = c.Transparency + 0.8/35
  1964.                         if A == false then
  1965.                             c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1966.                         elseif A == true then
  1967.                             c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)                       
  1968.                         end
  1969.                     end
  1970.                 end
  1971.                 Swait()
  1972.             end
  1973.             CLONE:remove()
  1974.         end))
  1975.     end
  1976. end
  1977.  
  1978. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1979.     local CHILDREN = workspace:GetDescendants()
  1980.     for index, CHILD in pairs(CHILDREN) do
  1981.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  1982.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1983.             if HUM then
  1984.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1985.                 if TORSO then
  1986.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1987.                         if ISBANISH == true then
  1988.                             Banish(CHILD)
  1989.                         else
  1990.                             if ISBANISH == "Gravity" then
  1991.                                 HUM.PlatformStand = true
  1992.                                 if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1993.                                     local grav = Instance.new("BodyPosition",TORSO)
  1994.                                     grav.D = 15
  1995.                                     grav.P = 20000
  1996.                                     grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1997.                                     grav.position = TORSO.Position
  1998.                                     grav.Name = "V3BanishForce"..Player.Name
  1999.                                 else
  2000.                                     TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  2001.                                     TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  2002.                                 end
  2003.                             else
  2004.                                 HUM.PlatformStand = false
  2005.                             end
  2006.                         end
  2007.                     elseif ISBANISH == "Gravity" then
  2008.                         if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  2009.                             TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  2010.                             HUM.PlatformStand = false
  2011.                         end
  2012.                     end
  2013.                 end
  2014.             end
  2015.         end
  2016.     end
  2017. end
  2018.  
  2019. function KillChildren(v)
  2020.     v:BreakJoints()
  2021.     for _, c in pairs(v:GetChildren()) do
  2022.         if c:IsA("BasePart") then
  2023.             if c.Transparency < 1 then
  2024.                 if c:FindFirstChildOfClass("Decal") then
  2025.                     c:FindFirstChildOfClass("Decal"):remove()
  2026.                 end
  2027.                 particles(c)
  2028.                 c.PE.Enabled = true
  2029.                 c.Parent = Effects
  2030.                 c.CanCollide = false
  2031.                 c.Material = "Neon"
  2032.                 c.Color = C3(1,0,0)
  2033.                 c.Transparency = 1
  2034.                 local grav = Instance.new("BodyPosition",c)
  2035.                 grav.P = 20000
  2036.                 grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2037.                 grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2038.                 grav.Name = "GravityForce"
  2039.                 coroutine.resume(coroutine.create(function()
  2040.                     for i = 1, 20 do
  2041.                         Swait()
  2042.                         c.Transparency = c.Transparency + 1/20
  2043.                     end
  2044.                     c.PE.Enabled = false
  2045.                     Debris:AddItem(c,2)
  2046.                 end))
  2047.             end
  2048.         end
  2049.     end
  2050. end
  2051. function StatLabel(CFRAME, TEXT, COLOR)
  2052.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2053.     STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2054.     local BODYGYRO = IT("BodyGyro", STATPART)
  2055.     game:GetService("Debris"):AddItem(STATPART ,5)
  2056.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2057.     BILLBOARDGUI.Adornee = STATPART
  2058.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2059.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2060.     BILLBOARDGUI.AlwaysOnTop = false
  2061.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2062.     TEXTLABEL.BackgroundTransparency = 1
  2063.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2064.     TEXTLABEL.Text = TEXT
  2065.     TEXTLABEL.Font = SKILLFONT
  2066.     TEXTLABEL.FontSize="Size42"
  2067.     TEXTLABEL.TextColor3 = COLOR
  2068.     TEXTLABEL.TextStrokeTransparency = 0
  2069.     TEXTLABEL.TextScaled = true
  2070.     TEXTLABEL.TextWrapped = true
  2071.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2072.         for i = 1, 50 do
  2073.             Swait()
  2074.             STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2075.             TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2076.             TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2077.         end
  2078.         THEPART.Parent = nil
  2079.     end),STATPART, TEXTLABEL)
  2080. end
  2081. function killnearest(position,range,EFFECT)
  2082.     for i,v in ipairs(workspace:GetChildren()) do
  2083.     local body = v:GetChildren()
  2084.         for part = 1, #body do
  2085.             if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  2086.                 local SIZE = body[part].Size.Magnitude
  2087.                 if(body[part].Position - position).Magnitude < range + SIZE/2 then
  2088.                     if v.ClassName == "Model" then
  2089.                         if v:FindFirstChildOfClass("Humanoid") ~= nil then
  2090.                             if v:FindFirstChildOfClass("Humanoid").Health > 0 then
  2091.                                 v:BreakJoints()
  2092.                                 if EFFECT == "Glitch" then
  2093.                                     coroutine.resume(coroutine.create(function()
  2094.                                         local ORIGINPOS = body[part].CFrame
  2095.                                         local SIZE = body[part].Size
  2096.                                         for i = 1, 100 do
  2097.                                             Swait()
  2098.                                             local PART = body[part]
  2099.                                             PART.Anchored = true
  2100.                                             PART.Size = SIZE*MRANDOM(5,15)/10
  2101.                                             PART.CFrame = ORIGINPOS*CF(MRANDOM(-15,15)/15,MRANDOM(-15,15)/15,MRANDOM(-15,15)/15)
  2102.                                         end
  2103.                                         body[part]:remove()
  2104.                                     end))
  2105.                                 elseif EFFECT == "Shatter" then
  2106.                                     for _, c in pairs(v:GetChildren()) do
  2107.                                         if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  2108.                                             Shatter(c)
  2109.                                         end
  2110.                                     end
  2111.                                 end
  2112.                             end
  2113.                         end
  2114.                     end
  2115.                 end
  2116.             end
  2117.         end
  2118.     end
  2119. end
  2120.  
  2121. --//=================================\\
  2122. --||    ATTACK FUNCTIONS AND STUFF
  2123. --\\=================================//
  2124. function Darkness()
  2125.         ATTACK = true
  2126.         Rooted = true
  2127.         local GYRO = IT("BodyGyro",RootPart)
  2128.         GYRO.D = 100
  2129.         GYRO.P = 2000
  2130.         GYRO.MaxTorque = VT(0,4000000,0)
  2131.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2132.         CreateSound("429459101", RightArm, 10, 0.8)
  2133.         for i=0, 3.5, 0.1 / Animation_Speed do
  2134.             Swait()
  2135.             GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2136.                     WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2137.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2138.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2139.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2140.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2141.         end
  2142.         GYRO:remove()
  2143.         for i=0, 0.15, 0.1 / Animation_Speed do
  2144.             Swait()
  2145.             GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2146.                         WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2147.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2148.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2149.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2150.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2151.         end
  2152.         local BOMBSPOTS = {}
  2153.         for i = 1, 25 do
  2154.             local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly black", "Blade", VT(8,1,8))
  2155.             SPOT.Color = SKILLTEXTCOLOR
  2156.             SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  2157.             table.insert(BOMBSPOTS,SPOT)
  2158.             MakeForm(SPOT,"Cyl2")
  2159.         end
  2160.         for i=0, 0.2, 0.1 / Animation_Speed do
  2161.             Swait()
  2162.         WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  2163.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2164.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2165.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2166.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2167.         end
  2168.         ATTACK = false
  2169.         Rooted = false
  2170.         coroutine.resume(coroutine.create(function()
  2171.             Swait(3)
  2172.             for i = 1, #BOMBSPOTS do
  2173.                 if BOMBSPOTS[i] ~= nil then
  2174.                     local E = BOMBSPOTS[i]
  2175.                     coroutine.resume(coroutine.create(function()
  2176.                         local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly black", "Blade", VT(0,0,0))
  2177.                         BLADE.Color = SKILLTEXTCOLOR
  2178.                         CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
  2179.                         CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
  2180.                         BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
  2181.                         for i = 1, 10 do
  2182.                             Swait()
  2183.                         WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(0,50,0), Transparency = 0, Transparency2 = 1, CFrame = CF(BLADE.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2184.                             killnearest(BLADE.Position,6,80)
  2185.                             BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
  2186.                             BLADE.Transparency = BLADE.Transparency - 0.1
  2187.                         end
  2188.                         Swait(45)
  2189.                         for i = 1, 100 do
  2190.                             Swait()
  2191.                             BLADE.Transparency = BLADE.Transparency + 0.01
  2192.                             E.Transparency = E.Transparency + 0.01
  2193.                         end
  2194.                         BLADE:remove()
  2195.                         E:remove()
  2196.                     end))
  2197.                 end
  2198.             end
  2199.         end))
  2200. end
  2201. function Whitelist()
  2202.     if Mouse.Target ~= nil then
  2203.         if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2204.             if game.Players:FindFirstChild(Mouse.Target.Parent.Name) then
  2205.                 table.insert(WHITELIST,Mouse.Target.Parent.Name)
  2206.             end
  2207.         end
  2208.     end
  2209. end
  2210.  
  2211. function Clear_Whitelist()
  2212.     if Mouse.Target ~= nil then
  2213.         if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2214.             for LIST = 1, #WHITELIST do
  2215.                 if WHITELIST[LIST] ~= nil then
  2216.                     if Mouse.Target.Parent.Name == WHITELIST[LIST] then
  2217.                         table.remove(WHITELIST,LIST)
  2218.                         for _, c in pairs(Cam:GetChildren()) do
  2219.                             if c.Name == Mouse.Target.Parent.Name then
  2220.                                 c:remove()
  2221.                             end
  2222.                         end
  2223.                     end
  2224.                 end
  2225.             end
  2226.         end
  2227.     end
  2228. end
  2229. function Unload()
  2230.     ATTACK = true
  2231.     Rooted = false
  2232.     repeat
  2233.         local GYRO = IT("BodyGyro",RootPart)
  2234.         GYRO.D = 175
  2235.         GYRO.P = 20000
  2236.         GYRO.MaxTorque = VT(0,40000,0)
  2237.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2238.         if COMBO == 1 then
  2239.             COMBO = 2
  2240.             for i=0, 0, 0.1 / Animation_Speed do
  2241.                 Swait()
  2242.                 GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2243.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2244.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2245.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2246.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2247.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2248.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2249.             end
  2250.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2251.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2252.             CreateSound(131070686, LeftHole, 7, 1, false)
  2253.             BulletDetection(LeftHole.Position,Mouse.Hit.p,false)
  2254.             for i=0, 0, 0.1 / Animation_Speed do
  2255.                 Swait()
  2256.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2257.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2258.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2259.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2260.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2261.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2262.             end
  2263.         elseif COMBO == 2 then
  2264.             COMBO = 1
  2265.             for i=0, 0.1, 0.1 / Animation_Speed do
  2266.                 Swait()
  2267.                 GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2268.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2269.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2270.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2271.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2272.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2273.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2274.             end
  2275.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2276.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2277.             CreateSound(131070686, RightHole, 7, 1, false)
  2278.             BulletDetection(RightHole.Position,Mouse.Hit.p,false)
  2279.             for i=0, 0.1, 0.1 / Animation_Speed do
  2280.                 Swait()
  2281.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2282.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2283.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2284.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2285.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2286.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2287.             end
  2288.         end
  2289.         GYRO:remove()
  2290.     until KEYHOLD == false
  2291.     ATTACK = false
  2292.     Rooted = false
  2293. end
  2294. function Deathbound()
  2295.     CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  2296.     ATTACK = true
  2297.     Rooted = true
  2298.     for i=0, 1, 0.1 / Animation_Speed do
  2299.         Swait()
  2300.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2301.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2302.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2303.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2304.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2305.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2306.     end
  2307.     local DONE = false
  2308.     local GATE = nil
  2309.     local GATESPIN = true
  2310.     coroutine.resume(coroutine.create(function()
  2311.         repeat
  2312.             Swait()
  2313.             if GATE ~= nil then
  2314.                 GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  2315.             end
  2316.         until GATESPIN == false
  2317.     end))
  2318.     coroutine.resume(coroutine.create(function()
  2319.         repeat
  2320.             Swait()
  2321.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2322.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2323.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2324.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2325.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2326.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2327.         until DONE == true
  2328.         Swait(50)
  2329.         for i = 1, 35 do
  2330.             Swait(4)
  2331.             local FIRED = false
  2332.             local CHILDREN = workspace:GetDescendants()
  2333.             for index, CHILD in pairs(CHILDREN) do
  2334.                 if CHILD.ClassName == "Model" and CHILD ~= Character then
  2335.                     local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2336.                     if HUM then
  2337.                         local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2338.                         if TORSO then
  2339.                             if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2340.                                 local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2341.                                 local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2342.                                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 131070686, SoundPitch = 1.5, SoundVolume = 6})
  2343.                                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2344.                                 SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)    
  2345.                                 Kill(CHILD)
  2346.                                 FIRED = true
  2347.                                 break
  2348.                             end
  2349.                         end
  2350.                     end
  2351.                 end
  2352.             end
  2353.             if FIRED == false then
  2354.                 local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2355.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(10,0,0), SoundID = 268761947, SoundPitch = 1, SoundVolume = 6})
  2356.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2357.                 SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2358.                 local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2359.                 if HITBOD ~= nil then
  2360.                     if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2361.                         Kill(HITBOD.Parent)
  2362.                     end
  2363.                 end
  2364.             end
  2365.         end
  2366.         for i = 1, 45 do
  2367.             Swait()
  2368.             GATE.Size = GATE.Size - VT(3,0,3)
  2369.         end
  2370.         GATESPIN = false
  2371.         GATE:remove()
  2372.     end))
  2373.     Swait(15)
  2374.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2375.     GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Gate", VT(0,0,0))
  2376.     local DECAL = IT("Decal",GATE)
  2377.     DECAL.Texture = "http://www.roblox.com/asset/?id=268043891"
  2378.     DECAL.Face = "Top"
  2379.     GATE.CFrame = CF(HITPOS)
  2380.     CreateSound(160772554, GATE, 7, 1.3, false)
  2381.     for i = 1, 45 do
  2382.         Swait()
  2383.         GATE.Size = GATE.Size + VT(3,0,3)
  2384.     end
  2385.     CreateSound(268761947, RightHole, 7, 1, false)
  2386.     CreateSound(268761947, LeftHole, 7, 1, false)
  2387.     WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2388.     WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2389.     ATTACK = false
  2390.     Rooted = false
  2391.     DONE = true
  2392. end
  2393. Circle = nil
  2394. CircleParts = {}
  2395. Equipped = false
  2396.  
  2397. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  2398.     return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  2399. end
  2400.     Equipped = true
  2401.     Circle = Instance.new("Model")
  2402.     Circle.Name = "Circle"
  2403.     Angle = 0
  2404.     for i = 1, 1 do
  2405.         local CirclePart = Instance.new("Part")
  2406.         CirclePart.Name = "CirclePart"
  2407.         CirclePart.Transparency = 1
  2408.         CirclePart.BrickColor = BrickColor.new("Really black")
  2409.         CirclePart.Material = Enum.Material.Plastic
  2410.         CirclePart.Shape = Enum.PartType.Block
  2411.         CirclePart.FormFactor = Enum.FormFactor.Custom
  2412.         CirclePart.TopSurface = Enum.SurfaceType.Smooth
  2413.         CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  2414.         CirclePart.Anchored = true
  2415.         CirclePart.CanCollide = false
  2416.         CirclePart.Locked = true
  2417.         CirclePart.Size = Vector3.new(10, 0.2, 10)
  2418.         local Aura = Instance.new('ParticleEmitter')
  2419. Aura.Name = "Aura"
  2420. Aura.Texture = "rbxassetid://341277531"
  2421. Aura.Parent = CirclePart
  2422. Aura.LightEmission = 0
  2423. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  2424. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 0/255),Color3.new(255/200, 200/200, 200/200))
  2425. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  2426. Aura.LockedToPart = false
  2427. Aura.Lifetime = NumberRange.new(1)
  2428. Aura.Rate = 50
  2429. Aura.Speed = NumberRange.new(2.5)
  2430. Aura.SpreadAngle = Vector2.new(80,80)
  2431.         local BlockMesh = Instance.new("BlockMesh")
  2432.         BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  2433.         BlockMesh.Parent = CirclePart
  2434.         CirclePart.Parent = Circle
  2435.         local Star = Instance.new("Decal", CirclePart)
  2436.         Star.Texture = "http://www.roblox.com/asset/?id=127817290"
  2437.         Star.Face = "Top"
  2438.         local Light = Instance.new("PointLight", CirclePart)
  2439.         Light.Color = Color3.new(.20,0,0)
  2440.         Light.Brightness = 100
  2441.         Light.Range = 15
  2442.         table.insert(CircleParts, CirclePart)
  2443.     end
  2444.     Spawn(function()
  2445.         while Equipped and Humanoid.Parent and Torso.Parent do
  2446.             if Angle == 360 then
  2447.                 Angle = 0
  2448.             end
  2449.             Angle = Angle + 0.05
  2450.             local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  2451.             if Hit then
  2452.                 if not Circle.Parent then
  2453.                     Circle.Parent = Character
  2454.                 end
  2455.                 for i, v in pairs(CircleParts) do
  2456.                     v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  2457.                 end
  2458.             else
  2459.                 Circle.Parent = nil
  2460.             end
  2461.             wait()
  2462.         end
  2463.     end)
  2464.  
  2465. function ChainPunch()
  2466.     ATTACK = true
  2467.     Rooted = false
  2468.     local GYRO = IT("BodyGyro",RootPart)
  2469.     GYRO.D = 25
  2470.     GYRO.P = 2000
  2471.     GYRO.MaxTorque = VT(0,40000,0)
  2472.     GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2473.     repeat
  2474.         Swait()
  2475.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2476.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2477.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2478.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2479.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2480.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2481.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2482.     until HOLD == true
  2483.     local POS = Mouse.Hit.p
  2484.     local CHAINS = false
  2485.     local CHAINLINKS = {}
  2486.     local A = IT("Attachment",RightArm)
  2487.     A.Position = VT(1,-1,0)*SIZE
  2488.     A.Orientation = VT(-90, -89.982, 0)
  2489.     local B = IT("Attachment",RightArm)
  2490.     B.Position = VT(-1,-1,0)*SIZE
  2491.     B.Orientation = VT(-90, 89.988, 0)
  2492.     local C = IT("Attachment",RightArm)
  2493.     C.Position = VT(0.5,-1.3,0)*SIZE
  2494.     C.Orientation = VT(-90, -89.982, 0)
  2495.     local D = IT("Attachment",RightArm)
  2496.     D.Position = VT(-0.5,-1.3,0)*SIZE
  2497.     D.Orientation = VT(-90, 89.988, 0)
  2498.     local LIGHT = IT("Attachment",RightArm)
  2499.     LIGHT.Position = VT(0,-1,0)*SIZE
  2500.     local LIGHT2 = IT("PointLight",LIGHT)
  2501.     LIGHT2.Range = 7
  2502.     LIGHT2.Brightness = 5
  2503.     LIGHT2.Color = SKILLTEXTCOLOR
  2504.     chatfunc("Take a void Potion,")
  2505.     for i = 1, 2 do
  2506.         local TWIST = -2
  2507.         local START = A
  2508.         local END = B
  2509.         if i == 1 then
  2510.             START = B
  2511.             END = A
  2512.         end
  2513.         local ChainLink = IT("Beam",Torso)
  2514.         ChainLink.Texture = "rbxassetid://73042633"
  2515.         ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  2516.         ChainLink.TextureSpeed = 1
  2517.         ChainLink.Width0 = 1
  2518.         ChainLink.Width1 = 1
  2519.         ChainLink.TextureLength = 2.5
  2520.         ChainLink.Attachment0 = START
  2521.         ChainLink.Attachment1 = END
  2522.         ChainLink.CurveSize0 = TWIST
  2523.         ChainLink.CurveSize1 = TWIST
  2524.         --ChainLink.FaceCamera = true
  2525.         ChainLink.Segments = 45
  2526.         ChainLink.Transparency = NumberSequence.new(1)
  2527.         table.insert(CHAINLINKS,ChainLink)
  2528.     end
  2529.     for i = 1, 2 do
  2530.         local TWIST = -1
  2531.         local START = C
  2532.         local END = D
  2533.         if i == 1 then
  2534.             START = D
  2535.             END = C
  2536.         end
  2537.         local ChainLink = IT("Beam",Torso)
  2538.         ChainLink.Texture = "rbxassetid://73042633"
  2539.         ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  2540.         ChainLink.TextureSpeed = 1
  2541.         ChainLink.Width0 = 1
  2542.         ChainLink.Width1 = 1
  2543.         ChainLink.TextureLength = 5
  2544.         ChainLink.Attachment0 = START
  2545.         ChainLink.Attachment1 = END
  2546.         ChainLink.CurveSize0 = TWIST
  2547.         ChainLink.CurveSize1 = TWIST
  2548.         --ChainLink.FaceCamera = true
  2549.         ChainLink.Segments = 25
  2550.         ChainLink.LightEmission = 0.5
  2551.         ChainLink.Transparency = NumberSequence.new(1)
  2552.         table.insert(CHAINLINKS,ChainLink)
  2553.     end
  2554.     coroutine.resume(coroutine.create(function()
  2555.         repeat
  2556.             Swait()
  2557.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2558.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  2559.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2560.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2561.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2562.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2563.         until CHAINS == true
  2564.         repeat
  2565.             Swait()
  2566.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2567.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2568.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2569.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2570.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2571.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2572.         until ATTACK == false
  2573.         for e = 1, 15 do
  2574.             Swait()
  2575.             chatfunc("To YOUR FACE!!")
  2576.             for i = 1, #CHAINLINKS do
  2577.                 CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  2578.             end
  2579.         end
  2580.         A:remove()
  2581.         B:remove()
  2582.         C:remove()
  2583.         D:remove()
  2584.     end))
  2585.     CreateSound(233856115, RightArm, 5, 1.2, false)
  2586.     for e = 1, 15 do
  2587.         Swait()
  2588.         for i = 1, #CHAINLINKS do
  2589.             CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  2590.         end
  2591.     end
  2592.     CHAINS = true
  2593.     Rooted = true
  2594.     wait(0.25)
  2595.     local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Royal Purple", "Part", VT(2,2,2))
  2596.     FIST.Color = C3(1, 215/255, 1)
  2597.     FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  2598.     local LIGHT3 = IT("PointLight",FIST)
  2599.     LIGHT3.Range = 7
  2600.     LIGHT3.Brightness = 5
  2601.     LIGHT3.Color = SKILLTEXTCOLOR
  2602.     CreateMesh("SpecialMesh", FIST, "FileMesh", "56343678", "", VT(10,10,10), VT(0,0,0))
  2603.     local FISTA = IT("Attachment",FIST)
  2604.     FISTA.Position = VT(0.062, 0.977, 0)
  2605.     local ChainLink = IT("Beam",Torso)
  2606.     ChainLink.Texture = "rbxassetid://73042633"
  2607.     ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  2608.     ChainLink.TextureSpeed = 2
  2609.     ChainLink.Width0 = 3
  2610.     ChainLink.Width1 = 3
  2611.     ChainLink.TextureLength = 12
  2612.     ChainLink.Attachment0 = LIGHT
  2613.     ChainLink.Attachment1 = FISTA
  2614.     ChainLink.FaceCamera = true
  2615.     ChainLink.Segments = 45
  2616.     ChainLink.LightEmission = 0.5
  2617.     ChainLink.Transparency = NumberSequence.new(0.25)
  2618.     local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  2619.     for i = 1, 85 do
  2620.         Swait()
  2621.         FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  2622.         ChainLink.TextureLength = 12+(i*2)
  2623.         ApplyAoE(FIST.Position,10,15,25,100,true)
  2624.         WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2625.         local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  2626.         if HITFLOOR ~= nil then
  2627.             HITFLOOR:BreakJoints()
  2628.             coroutine.resume(coroutine.create(function()
  2629.                 for i = 1, 15 do
  2630.                     Swait()
  2631.                     FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  2632.                     ApplyAoE(FIST.Position,10+(i*2),5,15,5,true)
  2633.                     WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2634.                 end
  2635.             end))
  2636.             break
  2637.         end
  2638.     end
  2639.     coroutine.resume(coroutine.create(function()
  2640.         for i = 1, 50 do
  2641.             Swait()
  2642.             FIST.Transparency = FIST.Transparency + 0.5/50
  2643.             LIGHT3.Range = LIGHT3.Range - 7/50
  2644.         end
  2645.         FIST:remove()
  2646.     end))
  2647.     LIGHT:remove()
  2648.     GYRO:remove()
  2649.     ATTACK = false
  2650.     Rooted = false
  2651. end
  2652.  
  2653. function PandorasBox()
  2654.     local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2655.     if HITFLOOR ~= nil then
  2656.         ATTACK = false
  2657.         Rooted = false
  2658.         local RINGSPIN = true
  2659.         local CONSTRUCTING = true
  2660.         local RING = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ring", VT(0,0,0))
  2661.         RING.Color = C3(0,0,0)
  2662.         MakeForm(RING,"Cyl")
  2663.         RING.CFrame = CF(HITPOS)
  2664.         CreateSound(402981977, RING, 5, 1.2, false)
  2665.         coroutine.resume(coroutine.create(function()
  2666.             repeat
  2667.                 Swait()
  2668.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2669.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2670.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2671.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2672.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2673.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2674.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2675.             until CONSTRUCTING == false
  2676.             repeat
  2677.                 Swait()
  2678.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2679.             until RINGSPIN == false
  2680.             for i = 1, 25 do
  2681.                 Swait()
  2682.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2683.                 RING.Size = RING.Size - VT(0.15,0,0.15)
  2684.                 --DECAL.Transparency = DECAL.Transparency + 1/25
  2685.                 RING.Transparency = RING.Transparency + 1/25
  2686.             end
  2687.             RING:remove()
  2688.         end))
  2689.         for i = 1, 15 do
  2690.             Swait()
  2691.             RING.Size = RING.Size + VT(0.75,0,0.75)
  2692.             RING.Transparency = RING.Transparency - 1/15
  2693.         end
  2694.         chatfunc("Lets see the void box, It has some surprises for you.")
  2695.         local BOXSPIN = true
  2696.         local PANDORASBOX = IT("Model",Effects)
  2697.         PANDORASBOX.Name = "Pandora's Box"
  2698.         local BOX = IT("Model",PANDORASBOX)
  2699.         BOX.Name = "Body"
  2700.         local LID = IT("Model",PANDORASBOX)
  2701.         LID.Name = "Lid"
  2702.         --BUILDING THE BOX--
  2703.             local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Royal Purple", "Black", VT(2,1.8,2))
  2704.             BASE.Color = C3(0,0,0)
  2705.             PANDORASBOX.PrimaryPart = BASE
  2706.             BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  2707.             local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Royal Purple", "Marble", VT(0.2,1.9,0.2))
  2708.             WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  2709.             local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Royal Purple", "Marble", VT(0.2,1.9,0.2))
  2710.             WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  2711.             local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Royal Purple", "Marble", VT(0.2,1.9,0.2))
  2712.             WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  2713.             local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Royal Purple", "Marble", VT(0.2,1.9,0.2))
  2714.             WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  2715.             local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Royal Purple", "Marble", VT(2.1,0.2,0.2))
  2716.             WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  2717.             local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Royal Purple", "Marble", VT(2.1,0.2,0.2))
  2718.             WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  2719.             local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Royal Purple", "Marble", VT(0.2,0.2,2.1))
  2720.             WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  2721.             local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Royal Purple", "Marble", VT(0.2,0.2,2.1))
  2722.             WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  2723.             local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Royal Purple", "Marble", VT(2.1,0.2,0.2))
  2724.             WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  2725.             local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Royal Purple", "Marble", VT(2.1,0.2,0.2))
  2726.             WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  2727.             local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Royal Purple", "Marble", VT(0.2,0.2,2.1))
  2728.             WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  2729.             local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Royal Purple", "Marble", VT(0.2,0.2,2.1))
  2730.             WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  2731.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1))
  2732.             WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  2733.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1))
  2734.             WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  2735.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1))
  2736.             WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  2737.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1))
  2738.             WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  2739.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1))
  2740.             WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  2741.             -------------
  2742.             local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1))
  2743.             LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  2744.             LID.PrimaryPart = LIDPART
  2745.             local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Royal Purple", "Marble", VT(2.1,0.2,0.2))
  2746.             WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  2747.             local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Royal Purple", "Marble", VT(2.1,0.2,0.2))
  2748.             WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  2749.             local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Royal Purple", "Marble", VT(0.2,0.2,2.1))
  2750.             WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  2751.             local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Royal Purple", "Marble", VT(0.2,0.2,2.1))
  2752.             WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  2753.             local DECAL = IT("Decal",LIDPART)
  2754.             DECAL.Face = "Top"
  2755.             DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  2756.             DECAL.Color3 = C3(0,0,0)
  2757.         --BUILDING THE BOX--
  2758.         coroutine.resume(coroutine.create(function()
  2759.             repeat
  2760.                 Swait()
  2761.                 PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  2762.             until BOXSPIN == false
  2763.         end))
  2764.         for i = 1, 25 do
  2765.             Swait()
  2766.             PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  2767.         end
  2768.         wait(0.5)
  2769.         BOXSPIN = false
  2770.         CONSTRUCTING = false   
  2771.         coroutine.resume(coroutine.create(function()
  2772.             WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  2773.             --[[for i = 1, 45 do
  2774.                 Swait()
  2775.                 LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  2776.             end-
  2777.             LID:remove()]]--
  2778.             for _, c in pairs(LID:GetChildren()) do
  2779.                 if c.ClassName == "Part" then
  2780.                     c.Anchored = false
  2781.                     c.CanCollide = true
  2782.                     if c ~= LIDPART then
  2783.                         weldBetween(LIDPART,c)
  2784.                     end
  2785.                 end
  2786.             end
  2787.             LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  2788.             Debris:AddItem(LID,15)
  2789.             wait(0.5)
  2790.             local RANDOMEFFECT = MRANDOM(1,4)
  2791.             if RANDOMEFFECT == 1 then
  2792.                 for i = 1, 45 do
  2793.                     wait((2-(i/15))/15)
  2794.                     WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  2795.                 end
  2796.                 wait(1)
  2797.                 WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  2798.                 WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  2799.                 WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  2800.                 for i = 1, 5 do
  2801.                     WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2802.                 end
  2803.                 ApplyAoE(BASE.Position,50,1,200,375,true)
  2804.                 ApplyAoE(BASE.Position,250,35,75,175,true)
  2805.             elseif RANDOMEFFECT == 2 then
  2806.                 local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  2807.                 FIELD.CFrame = BASE.CFrame
  2808.                 MakeForm(FIELD,"Ball")
  2809.                 for i = 1, 50 do
  2810.                     Swait()
  2811.                     FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  2812.                     FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  2813.                 end
  2814.                 wait(0.2)
  2815.                 local LOOP = CreateSound(1393698948, FIELD, 0, 1
  2816.                 coroutine.resume(coroutine.create(function()
  2817.                     for i = 1, 75 do
  2818.                         Swait()
  2819.                         LOOP.Volume = LOOP.Volume + 10/75
  2820.                         LOOP.Parent = FIELD
  2821.                         local CHILDREN = workspace:GetDescendants()
  2822.                         for index, CHILD in pairs(CHILDREN) do
  2823.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2824.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2825.                                 if HUM then
  2826.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2827.                                     if TORSO then
  2828.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2829.                                             HUM.Health = HUM.Health - 1.5
  2830.                                             TORSO.Velocity = VT(0,5,0)
  2831.                                             HUM.PlatformStand = true
  2832.                                             if TORSO.RotVelocity.Magnitude < 15 then
  2833.                                                 TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2834.                                             end
  2835.                                         end
  2836.                                     end
  2837.                                 end
  2838.                             end
  2839.                         end
  2840.                         FIELD.Size = FIELD.Size + VT(9,9,9)
  2841.                         FIELD.Transparency = FIELD.Transparency + 0.8/75
  2842.                     end
  2843.                     for i = 1, 500 do
  2844.                         Swait()
  2845.                         LOOP.Parent = FIELD
  2846.                         local CHILDREN = workspace:GetDescendants()
  2847.                         for index, CHILD in pairs(CHILDREN) do
  2848.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2849.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2850.                                 if HUM then
  2851.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2852.                                     if TORSO then
  2853.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2854.                                             TORSO.Velocity = VT(0,5,0)
  2855.                                             HUM.Health = HUM.Health - 1.5
  2856.                                             HUM.PlatformStand = true
  2857.                                             if TORSO.RotVelocity.Magnitude < 15 then
  2858.                                                 TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2859.                                             end
  2860.                                         end
  2861.                                     end
  2862.                                 end
  2863.                             end
  2864.                         end
  2865.                     end
  2866.                     for i = 1, 25 do
  2867.                         Swait()
  2868.                         LOOP.Volume = LOOP.Volume + 10/25
  2869.                         LOOP.Parent = FIELD
  2870.                         local CHILDREN = workspace:GetDescendants()
  2871.                         for index, CHILD in pairs(CHILDREN) do
  2872.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2873.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2874.                                 if HUM then
  2875.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2876.                                     if TORSO then
  2877.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  2878.                                             TORSO.Velocity = VT(0,5,0)
  2879.                                             HUM.Health = HUM.Health - 1.5
  2880.                                             HUM.PlatformStand = false
  2881.                                             if TORSO.RotVelocity.Magnitude < 15 then
  2882.                                                 TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2883.                                             end
  2884.                                         end
  2885.                                     end
  2886.                                 end
  2887.                             end
  2888.                         end
  2889.                         FIELD.Size = FIELD.Size - VT(3,3,3)
  2890.                         FIELD.Transparency = FIELD.Transparency + 0.2/25
  2891.                     end
  2892.                     FIELD:remove()
  2893.                 end))
  2894.             elseif RANDOMEFFECT == 3 then
  2895.                 for i = 1, 10 do
  2896.                     wait(0.15)
  2897.                     WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  2898.                     coroutine.resume(coroutine.create(function()
  2899.                         local MINION = CLONE:Clone()
  2900.                         MINION.Parent = Effects
  2901.                         MINION.Name = "Shadow"
  2902.                         MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  2903.                         MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  2904.                         for _, c in pairs(MINION:GetChildren()) do
  2905.                             if c.ClassName == "Part" then
  2906.                                 c.Material = "Neon"
  2907.                                 c.Color = C3(0,0,0)
  2908.                                 c.Transparency = 0.25
  2909.                                 if c.Name == "Head" then
  2910.                                     c:ClearAllChildren()
  2911.                                     local MSH = IT("BlockMesh",c)
  2912.                                     MSH.Scale = VT(0.5,1,1)
  2913.                                 end
  2914.                             end
  2915.                         end
  2916.                         local TORSO = MINION.Torso
  2917.                         local HUMAN = MINION.Humanoid
  2918.                         HUMAN.WalkSpeed = 20
  2919.                         HUMAN.MaxHealth = math.huge
  2920.                         HUMAN.Health = math.huge
  2921.                         HUMAN.DisplayDistanceType = "None"
  2922.                         HUMAN.Died:connect(function()
  2923.                             MINION:remove()
  2924.                             --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  2925.                         end)
  2926.                         wait(1)
  2927.                         local findNearestTorso = function(POS)
  2928.                             local list = game.Workspace:GetDescendants()
  2929.                             local torso = nil
  2930.                             local dist = 500
  2931.                             local temp = nil
  2932.                             local human = nil
  2933.                             local temp2 = nil
  2934.                             for x = 1, #list do
  2935.                                 temp2 = list[x]
  2936.                                 if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  2937.                                     temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  2938.                                     human = temp2:findFirstChildOfClass("Humanoid")
  2939.                                     if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  2940.                                         if (temp.Position - POS).magnitude < dist then
  2941.                                             torso = temp
  2942.                                             dist = (temp.Position - POS).magnitude
  2943.                                         end
  2944.                                     end
  2945.                                 end
  2946.                             end
  2947.                             return torso, dist
  2948.                         end
  2949.                         for i = 1, 40 do
  2950.                             if HUMAN.Health == 0 then
  2951.                                 break
  2952.                             end
  2953.                             wait(0.3)
  2954.                             local target,dist= findNearestTorso(TORSO.Position)
  2955.                             if target then
  2956.                                 HUMAN:MoveTo(target.Position)
  2957.                                 if dist < 25 then
  2958.                                     CreateSound(348663022, TORSO, 10, 1, true)
  2959.                                     wait(2)
  2960.                                     --local ANIM = HUMAN:LoadAnimation(ATANIM)
  2961.                                     --ANIM:Play()
  2962.                                     --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  2963.                                     ApplyAoE(TORSO.Position,10,0,0,85,true)
  2964.                                     WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  2965.                                     for i = 1, 5 do
  2966.                                         WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2967.                                     end
  2968.                                     break
  2969.                                 end
  2970.                             end
  2971.                         end
  2972.                         MINION:remove()
  2973.                     end))
  2974.                 end
  2975.             elseif RANDOMEFFECT == 4 then
  2976.                 local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  2977.                 FIELD.Color = C3(0,0,0)
  2978.                 FIELD.CFrame = BASE.CFrame
  2979.                 MakeForm(FIELD,"Ball")
  2980.                 FIELD.CanCollide = true
  2981.                 for i = 1, 50 do
  2982.                     Swait()
  2983.                     FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  2984.                     FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  2985.                 end
  2986.                 wait(0.2)
  2987.                 local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  2988.                 coroutine.resume(coroutine.create(function()
  2989.                     local E = 0
  2990.                     for i = 1, 75 do
  2991.                         E = E + 1
  2992.                         Swait()
  2993.                         if E >= 35 then
  2994.                             E = 0
  2995.                             WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2996.                         end
  2997.                         LOOP.Volume = LOOP.Volume + 10/75
  2998.                         LOOP.Parent = FIELD
  2999.                         local CHILDREN = workspace:GetDescendants()
  3000.                         for index, CHILD in pairs(CHILDREN) do
  3001.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3002.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3003.                                 if HUM then
  3004.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3005.                                     if TORSO then
  3006.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  3007.                                             for _, c in pairs(CHILD:GetChildren()) do
  3008.                                                 if c:IsA("BasePart") then
  3009.                                                     local bv = Instance.new("BodyVelocity")
  3010.                                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3011.                                                     bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  3012.                                                     bv.Parent = c
  3013.                                                     Debris:AddItem(bv,0.05)
  3014.                                                 end
  3015.                                             end
  3016.                                             HUM.Health = HUM.Health - 0.3
  3017.                                         end
  3018.                                     end
  3019.                                 end
  3020.                             end
  3021.                         end
  3022.                         FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  3023.                     end
  3024.                     for i = 1, 180 do
  3025.                         E = E + 1
  3026.                         Swait()
  3027.                         if E >= 35 then
  3028.                             E = 0
  3029.                             WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  3030.                         end
  3031.                         LOOP.Parent = FIELD
  3032.                         local CHILDREN = workspace:GetDescendants()
  3033.                         for index, CHILD in pairs(CHILDREN) do
  3034.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3035.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3036.                                 if HUM then
  3037.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3038.                                     if TORSO then
  3039.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  3040.                                             for _, c in pairs(CHILD:GetChildren()) do
  3041.                                                 if c:IsA("BasePart") then
  3042.                                                     local bv = Instance.new("BodyVelocity")
  3043.                                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3044.                                                     bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  3045.                                                     bv.Parent = c
  3046.                                                     Debris:AddItem(bv,0.05)
  3047.                                                 end
  3048.                                             end
  3049.                                             HUM.Health = HUM.Health - 0.3
  3050.                                         end
  3051.                                     end
  3052.                                 end
  3053.                             end
  3054.                         end
  3055.                     end
  3056.                     ApplyAoE(FIELD.Position,40,15,20,375,true)
  3057.                     WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  3058.                     for i = 1, 5 do
  3059.                         WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  3060.                     end
  3061.                     FIELD:remove()
  3062.                 end))
  3063.             elseif RANDOMEFFECT == 5 then
  3064.             end
  3065.             wait(0.5)
  3066.             for i = 1, 25 do
  3067.                 Swait()
  3068.                 PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  3069.             end
  3070.             PANDORASBOX:remove()
  3071.             RINGSPIN = false
  3072.         end))
  3073.         ATTACK = false
  3074.         Rooted = false
  3075.     end
  3076. end
  3077.  
  3078. function TimeStop ()
  3079.     local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  3080.     CHOICE = 6
  3081.     CreateSound(1193182658, Character, 5, 1, false)
  3082.     chatfunc ("Zen der ru.")
  3083.      back = CreateSound(1841228386, Character, 9999, 1, false)
  3084.     local killsky = Instance.new('Sky', game:GetService'Lighting')
  3085. killsky.SkyboxBk = "rbxassetid://38101481"
  3086. killsky.SkyboxDn = "rbxassetid://13323299"
  3087. killsky.SkyboxFt = "rbxassetid://13323299"
  3088. killsky.SkyboxLf = "rbxassetid://13323299"
  3089. killsky.SkyboxRt = "rbxassetid://13323299"
  3090. killsky.SkyboxUp = "rbxassetid://13323299"
  3091. killsky.StarCount = 0
  3092. killsky.SunAngularSize = 0
  3093. killsky.MoonAngularSize = 0
  3094. killsky.MoonTextureId = ""
  3095. killsky.CelestialBodiesShown = false
  3096. game.Lighting.FogColor = Color3.new(1,0,1)
  3097. game.Lighting.FogEnd = 1400
  3098.     if HITFLOOR ~= nil then
  3099.         ATTACK = false
  3100.         Rooted = false
  3101.         local RINGSPIN = true
  3102.         local CONSTRUCTING = true
  3103.         local RING = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ring", VT(0,0,0))
  3104.         RING.Color = C3(0,0,0)
  3105.         MakeForm(RING,"Cyl")
  3106.         RING.CFrame = CF(HITPOS)
  3107.         coroutine.resume(coroutine.create(function()
  3108.             repeat
  3109.                 Swait()
  3110.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  3111.             until CONSTRUCTING == false
  3112.             repeat
  3113.                 Swait()
  3114.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  3115.             until RINGSPIN == false
  3116.             for i = 1, 25 do
  3117.                 Swait()
  3118.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  3119.                 RING.Size = RING.Size - VT(0.15,0,0.15)
  3120.                 --DECAL.Transparency = DECAL.Transparency + 1/25
  3121.                 RING.Transparency = RING.Transparency + 1/25
  3122.             end
  3123.             RING:remove()
  3124.         end))
  3125.         for i = 1, 15 do
  3126.             Swait()
  3127.             RING.Size = RING.Size + VT(0,0,0)
  3128.             RING.Transparency = RING.Transparency - 1/15
  3129.         end
  3130.         end
  3131.     local RANDOMEFFECT = MRANDOM(1)
  3132.     local BASE = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2))
  3133.             BASE.Color = C3(0,0,0)
  3134.             BASE.Transparency = 1
  3135.             BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  3136.     if RANDOMEFFECT == 1 then
  3137.                 local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  3138.                 FIELD.CFrame = BASE.CFrame
  3139.                 MakeForm(FIELD,"Ball")
  3140.                 for i = 1, 50 do
  3141.                     Swait()
  3142.                     FIELD.Size = VT(0,0,0)
  3143.                     FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  3144.                 end
  3145.                 end
  3146.                 wait(0.2)
  3147.                 local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Royal Purple", "Field", VT(0.3,0.3,0.3))
  3148.                 FIELD.CFrame = BASE.CFrame
  3149.                 local LOOP = CreateSound(1837443398, Character, 0, 1, true)
  3150.                 coroutine.resume(coroutine.create(function()
  3151.                     for i = 1, 75 do
  3152.                         Swait()
  3153.                         LOOP.Volume = LOOP.Volume + 10/75
  3154.                         LOOP.Parent = FIELD
  3155.                         local CHILDREN = workspace:GetDescendants()
  3156.                         for index, CHILD in pairs(CHILDREN) do
  3157.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3158.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3159.                                 if HUM then
  3160.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3161.                                     if TORSO then
  3162.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  3163.                                             HUM.Health = HUM.Health - 0
  3164.                                             TORSO.Velocity = VT(0,5,0)
  3165.                                             HUM.PlatformStand = true
  3166.                                             if TORSO.RotVelocity.Magnitude < 15 then
  3167.                                                 TORSO.Anchored = true
  3168.                                             end
  3169.                                         end
  3170.                                     end
  3171.                                 end
  3172.                             end
  3173.                         end
  3174.                         FIELD.Size = FIELD.Size + VT(90,90,90)
  3175.                         FIELD.Transparency = FIELD.Transparency + 0.8/75
  3176.                     end
  3177.                 for i = 1, 500 do
  3178.                         Swait()
  3179.                         LOOP.Parent = FIELD
  3180.                         local CHILDREN = workspace:GetDescendants()
  3181.                         for index, CHILD in pairs(CHILDREN) do
  3182.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3183.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3184.                                 if HUM then
  3185.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3186.                                     if TORSO then
  3187.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  3188.                                             TORSO.Velocity = VT(0,5,0)
  3189.                                             HUM.Health = HUM.Health - 0
  3190.                                             HUM.PlatformStand = true
  3191.                                             if TORSO.RotVelocity.Magnitude < 15 then
  3192.                                                 TORSO.Anchored = true
  3193.                                             end
  3194.                                         end
  3195.                                     end
  3196.                                 end
  3197.                             end
  3198.                         end
  3199.                     end
  3200.  wait (20)
  3201. back:Remove()
  3202.         CreateSound(1538466750, Character, 99999, 1, false)
  3203.         chatfunc ("The Curse has been removed.")
  3204.         killsky:Remove()
  3205.         game.Lighting.FogEnd = 90000000
  3206.         wait (5)
  3207.         CHOICE = MRANDOM (1,5)
  3208.                     for i = 1, 25 do
  3209.                         Swait()
  3210.                         LOOP.Volume = LOOP.Volume + 10/25
  3211.                         LOOP.Parent = FIELD
  3212.                         local CHILDREN = workspace:GetDescendants()
  3213.                         for index, CHILD in pairs(CHILDREN) do
  3214.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3215.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3216.                                 if HUM then
  3217.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3218.                                     if TORSO then
  3219.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  3220.                                             TORSO.Velocity = VT(0,5,0)
  3221.                                             HUM.Health = HUM.Health - 0
  3222.                                             HUM.PlatformStand = false
  3223.                                             if TORSO.RotVelocity.Magnitude < 15 then
  3224.                                                 TORSO.Anchored = false
  3225.                                         end
  3226.                                     end
  3227.                                 end
  3228.                             end
  3229.                         end
  3230.                         FIELD.Size = FIELD.Size - VT(3,3,3)
  3231.                         FIELD.Transparency = FIELD.Transparency + 0.2/25
  3232.                              end
  3233.                         end
  3234.                 end))  
  3235.                 FIELD:Remove()
  3236.            ATTACK = false
  3237.         Rooted = false
  3238.     end
  3239.  
  3240.                
  3241. function Taunt()
  3242.     ATTACK = true
  3243.     local LAUGH = nil
  3244.     coroutine.resume(coroutine.create(function()
  3245.         repeat
  3246.             Swait()
  3247.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3248.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  3249.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(50), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3250.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3251.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3252.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3253.         until LAUGH ~= nil
  3254.         repeat
  3255.             Swait()
  3256.             LAUGH.Parent = Head
  3257.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  3258.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  3259.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(75), RAD(50), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3260.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3261.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3262.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3263.         until LAUGH.Playing == false
  3264.     ATTACK = false
  3265.     end))
  3266.     wait(0.1)
  3267.     CHOICE = 6
  3268.     chatfunc("You Will Know Pain.")
  3269.     LAUGH = CreateSound(907333294, Character, 8099999, 1, false)
  3270.     wait(1.5)
  3271.     CHOICE = MRANDOM (1,5)
  3272. end
  3273. function Corrupted_Explosion()
  3274.     ATTACK = true
  3275.     Rooted = false
  3276.     CreateSound(1368573150, RightArm, 3, 1.5)
  3277.     CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 3, 1)
  3278.     for i=0, 0.6, 0.1 / Animation_Speed do
  3279.         Swait()
  3280.         WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3281.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3282.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  3283.     end
  3284.     local POWER = 0
  3285.     repeat
  3286.         Swait()
  3287.         WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3288.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3289.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  3290.         POWER = POWER + 0.5
  3291.         if POWER >= 85 then
  3292.             POWER = 85
  3293.         end
  3294.     until KEYHOLD == false
  3295.     if POWER < 0.6 then
  3296.         SpawnMeteor(Mouse.Hit.p)
  3297.     else
  3298.         if POWER < 15 then
  3299.             POWER = 15
  3300.         end
  3301.         SpawnMeteor(Mouse.Hit.p,POWER/15)
  3302.     end
  3303.     ATTACK = false
  3304.     Rooted = false
  3305. end
  3306. function Morning_Star()
  3307.     ATTACK = true
  3308.     Rooted = true
  3309.     CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  3310.     for i=0, 0.5, 0.1 / Animation_Speed do
  3311.         Swait()
  3312.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3313.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  3314.     end
  3315.     coroutine.resume(coroutine.create(function()
  3316.         local POS = Mouse.Hit.p
  3317.         local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,2000,0))
  3318.         MakeForm(RAY,"Cyl")
  3319.         local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  3320.         MakeForm(SPHERE,"Ball")
  3321.         local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  3322.         MakeForm(SHIELD,"Ball")
  3323.         SHIELD.CFrame = CF(POS)
  3324.         RAY.CFrame = CF(POS)
  3325.         SPHERE.CFrame = CF(POS)
  3326.         CreateSound(144699494, SPHERE, 10, 0.8, false)
  3327.         CreateSound(1146688617, SPHERE, 10, 0.8, false)
  3328.         for i = 1, 200 do
  3329.             Swait()
  3330.             WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3331.             RAY.Size = RAY.Size + VT(0.05,0,0.05)
  3332.             SPHERE.Size = SPHERE.Size + VT(2,2,2)
  3333.             SHIELD.Size = SPHERE.Size + VT(3,3,3)
  3334.             ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  3335.         end
  3336.         for i = 1, 45 do
  3337.             Swait()
  3338.             RAY.Transparency = RAY.Transparency + 1/45
  3339.             SPHERE.Transparency = RAY.Transparency
  3340.             SHIELD.Transparency = SPHERE.Transparency + 1/45
  3341.         end
  3342.         RAY:remove()
  3343.         SHIELD:remove()
  3344.         SPHERE:remove()
  3345.     end))
  3346.     for i=0, 0.1, 0.1 / Animation_Speed do
  3347.         Swait()
  3348.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  3349.     end
  3350.     ATTACK = false
  3351.     Rooted = false
  3352. end
  3353. function Meteor_Shower()
  3354.     ATTACK = true
  3355.     Rooted = false
  3356.     CreateSound(1368573150, RightArm, 3, 0.8)
  3357.     CreateSound(649634100, Torso, 10, 0.8)
  3358.     for i=0, 1.2, 0.1 / Animation_Speed do
  3359.         Swait()
  3360.         WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/2, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3361.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3362.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  3363.     end
  3364.     local POS = Mouse.Hit.p
  3365.     CreateSound(463593339, Effects, 3, 1)
  3366.     coroutine.resume(coroutine.create(function()
  3367.         for i = 1, 35 do
  3368.             wait(MRANDOM(5,150)/100)
  3369.             SpawnMeteor(CF(POS) * ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(0,1500)/10).p,MRANDOM(10,25)/10)
  3370.         end
  3371.     end))
  3372.     ATTACK = false
  3373.     Rooted = false
  3374. end
  3375. function Click()
  3376.     ATTACK = true
  3377.     Rooted = false
  3378.     local HIT = nil
  3379.     OFFSET = -45
  3380.     for i=0, 1, 0.1 / Animation_Speed do
  3381.         Swait()
  3382.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  3383.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3384.     end
  3385.     OFFSET = 45
  3386.     local PUNCH = CreatePart(3, Effects, "Granite", 0, 1, "Really black", "Hit", VT(0.7,0.7,0.7),false)
  3387.     PUNCH.CanCollide = true
  3388.     CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PUNCH, CF(0,-1,0), CF(0, 0, 0))
  3389.     TAUNT = true
  3390.     local TOUCH = PUNCH.Touched:Connect(function(hit)
  3391.         if hit.Parent:FindFirstChildOfClass("Humanoid") then
  3392.             HIT = hit.Parent
  3393.         end
  3394.     end)
  3395.     for i=0, 0.3, 0.1 / Animation_Speed do
  3396.         Swait()
  3397.         RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3)
  3398.         if HIT ~= nil then
  3399.             break
  3400.         end
  3401.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  3402.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3403.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3404.     end
  3405.     PUNCH:remove()
  3406.     TOUCH:disconnect()
  3407.     if HIT ~= nil then
  3408.         for _, c in pairs(HIT:GetChildren()) do
  3409.             if c:IsA("BasePart") then
  3410.                 c.Anchored = true
  3411.             end
  3412.         end
  3413.         Rooted = true
  3414.         CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 0.8)
  3415.         CreateSound(1368573150, RightArm, 3, 1.5)
  3416.         for i=0, 0.6, 0.1 / Animation_Speed do
  3417.             Swait()
  3418.             WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3419.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(25), RAD(-45)), 0.05 / Animation_Speed)
  3420.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3421.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3422.         end
  3423.         for _, c in pairs(HIT:GetChildren()) do
  3424.             if c:IsA("BasePart") then
  3425.                 c.Anchored = false
  3426.             end
  3427.         end
  3428.         KillChildren(HIT)
  3429.     end
  3430.     OFFSET = 0
  3431.     ATTACK = false
  3432.     Rooted = false
  3433.     TAUNT = false
  3434. end
  3435. function TakeOnMe()
  3436.     Speed = 5
  3437.     local MEME = CreateSound(967455212, Effects, 2, 1, false)
  3438.     ATTACK = true
  3439.     Rooted = false
  3440.     local DANCE = true
  3441.     local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  3442.         if NEWKEY == "b" then
  3443.             DANCE = false
  3444.         end
  3445.     end)
  3446.     PLAYSONG = false
  3447.     while true do
  3448.         for i = 1, 15 do
  3449.             Swait()
  3450.             MEME.Parent = Effects
  3451.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3452.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3453.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3454.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3455.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3456.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3457.         end
  3458.         if DANCE == false then
  3459.             break
  3460.         end
  3461.         for i = 1, 15 do
  3462.             Swait()
  3463.             MEME.Parent = Effects
  3464.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3465.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3466.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3467.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3468.             RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3469.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3470.         end
  3471.     end
  3472.     PLAYSONG = true
  3473.     KEY:Disconnect()
  3474.     MEME:remove()
  3475.     Speed = 45
  3476.     ATTACK = false
  3477.     Rooted = false
  3478. end
  3479. function Banisher_Bullet()
  3480.     ATTACK = true
  3481.     Rooted = false
  3482.     for i=0, 0.05, 0.1 / Animation_Speed do
  3483.         Swait()
  3484.         turnto(Mouse.Hit.p)
  3485.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3486.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  3487.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3488.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3489.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3490.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3491.     end
  3492.     repeat
  3493.         for i=0, 0.05, 0.1 / Animation_Speed do
  3494.             Swait()
  3495.             turnto(Mouse.Hit.p)
  3496.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3497.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  3498.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3499.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3500.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3501.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3502.         end
  3503.         local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  3504.         SpawnTrail(Hole.Position,POS)
  3505.         if HIT ~= nil then
  3506.             if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  3507.                 Banish(HIT.Parent)
  3508.             end
  3509.         end
  3510.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3511.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  3512.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  3513.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  3514.         for i=0, 0.05, 0.1 / Animation_Speed do
  3515.             Swait()
  3516.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3517.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  3518.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3519.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3520.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3521.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3522.                     chatfunc("Don't come back until you have learned your lesson.")
  3523.         end
  3524.     until KEYHOLD == false
  3525.     ATTACK = false
  3526.     Rooted = false
  3527. end
  3528. function Teleport()
  3529.     ATTACK = true
  3530.     Rooted = false
  3531.     for i=0, 0.5, 0.1 / Animation_Speed do
  3532.         Swait()
  3533.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3534.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  3535.     end
  3536.     for e = 1, #BODY do
  3537.         if BODY[e] ~= nil then
  3538.             local STUFF = BODY[e]
  3539.             local PART = STUFF[1]
  3540.             if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  3541.                 local PRT = PART:Clone()
  3542.                 PRT.Anchored = true
  3543.                 PRT.CanCollide = false
  3544.                 PRT.Material = "Neon"
  3545.                 PRT.Color = C3(255,100,255)
  3546.                 PRT.Name = "WarpEffect"
  3547.                 PRT.Parent = Effects
  3548.                 PRT.CFrame = PART.CFrame
  3549.                 PRT:BreakJoints()
  3550.                 if PRT:FindFirstChildOfClass("Sound") then
  3551.                     PRT:FindFirstChildOfClass("Sound"):remove()
  3552.                 end
  3553.                 if PRT:FindFirstChildOfClass("Decal") then
  3554.                     PRT:FindFirstChildOfClass("Decal"):remove()
  3555.                 end
  3556.                 coroutine.resume(coroutine.create(function()
  3557.                     for i = 1, 100 do
  3558.                         Swait()
  3559.                         PRT.Transparency = PRT.Transparency + 1/100
  3560.                     end
  3561.                     PRT:remove()
  3562.                 end))
  3563.             end
  3564.         end
  3565.     end
  3566.     CreateSound(217767125, Torso, 10, 1)
  3567.     local POS = RootPart.Orientation
  3568.     RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  3569.     RootPart.Orientation = POS
  3570.     RootJoint.Parent = RootPart
  3571.     for i=0, 0.5, 0.1 / Animation_Speed do
  3572.         Swait()
  3573.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3574.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  3575.     end
  3576.     for i=0, 0.1, 0.1 / Animation_Speed do
  3577.         Swait()
  3578.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  3579.     end
  3580.     ATTACK = false
  3581.     Rooted = false
  3582. end
  3583. function BanishmentBeam()
  3584.     ATTACK = true
  3585.     Rooted = false
  3586.     local GYRO = IT("BodyGyro",RootPart)
  3587.     GYRO.D = 100
  3588.     GYRO.P = 2000
  3589.     GYRO.MaxTorque = VT(0,4000000,0)
  3590.     GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3591.     CreateSound("93724183", RightArm, 5, 1, false)
  3592.     for i=1, 35 do
  3593.         Swait()
  3594.         WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  3595.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3596.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  3597.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  3598.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3599.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3600.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3601.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3602.     end
  3603.     local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Lazer", VT(0,0,0))
  3604.     local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  3605.     local TOCH = BEAM.Touched:Connect(function(hit)
  3606.         if hit.Anchored == false and hit.Parent ~= Head and  hit.Parent ~= Character and hit.Parent ~= Effects then
  3607.             Kill(hit)
  3608.         end
  3609.     end)
  3610.     local I = 0
  3611.     repeat
  3612.         Swait()
  3613.         I = I + 1
  3614.         if I <= 10 then
  3615.             BEAM.Transparency = BEAM.Transparency - 0.1
  3616.         end
  3617.         local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  3618.         local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  3619.         local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  3620.         BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  3621.         BEAM.Size = VT(2,2,DISTANCE)
  3622.         WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3623.         WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  3624.         WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  3625.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3626.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  3627.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  3628.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3629.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3630.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3631.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3632.         if ENDHIT ~= nil then
  3633.             if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  3634.                 Banish(ENDHIT)
  3635.             end
  3636.         end
  3637.     until LOOP.Playing == false
  3638.     GYRO:remove()
  3639.     BEAM:remove()
  3640.     ATTACK = false
  3641.     Rooted = false
  3642. end
  3643.  
  3644. function HI()
  3645.     ATTACK = true
  3646.     Rooted = false
  3647.     local LOOP = 0
  3648.     for i=0, 0.1, 0.1 / Animation_Speed do
  3649.         Swait()
  3650.            chatfunc ("Why hello there!")
  3651.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3652.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3653.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3654.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3655.     end
  3656.     for i=0, 3, 0.1 / Animation_Speed do
  3657.         Swait()
  3658.         LOOP = LOOP + 1
  3659.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3660.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3661.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3662.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3663.     end
  3664.     for i=0, 0.1, 0.1 / Animation_Speed do
  3665.         Swait()
  3666.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3667.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3668.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3669.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3670.     end
  3671.     ATTACK = false
  3672.     Rooted = false
  3673. end
  3674. function Equivalent_Pain()
  3675.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3676.         if HITFLOOR then
  3677.         ATTACK = true
  3678.         Rooted = true
  3679.         FULL = true
  3680.         local GYRO = IT("BodyGyro",RootPart)
  3681.         GYRO.D = 25
  3682.         GYRO.P = 20000
  3683.         GYRO.MaxTorque = VT(0,math.huge,0)
  3684.         for i=0, 0.3, 0.1 / Animation_Speed do
  3685.             GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3686.             Swait()
  3687.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3688.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3689.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3690.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3691.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35)), 1 / Animation_Speed)
  3692.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(5)), 1 / Animation_Speed)
  3693.         end
  3694.         GYRO:remove()
  3695.         CreateSound(12222200, RightArm, 10, 1)
  3696.         for i=0, 0.4, 0.1 / Animation_Speed do
  3697.             Swait()
  3698.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  3699.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3700.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3701.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3702.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  3703.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3704.         end
  3705.         CreateSound(289842971, RightArm, 10, 1)
  3706.         coroutine.resume(coroutine.create(function()
  3707.             local HIT,POS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(Mouse.Hit.p+VT(0,1,0), Mouse.Hit.p-VT(0,1,0))).lookVector, 45, Character)
  3708.             local ECHO = POS
  3709.             if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  3710.                 HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  3711.                 ECHO = POS
  3712.             elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  3713.                 HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  3714.                 ECHO = POS
  3715.             end
  3716.             if ECHO.Y == HITPOS.Y then
  3717.                 local DISTANCE = (HITPOS - ECHO).Magnitude/3
  3718.                 local CFRAME = CF(HITPOS,ECHO)
  3719.                 local RANGE = math.ceil(DISTANCE)
  3720.                 for i = 1, RANGE-1 do
  3721.                     Swait(3)
  3722.                     local A = CFRAME*CF(0,0,-i*3)
  3723.                     ApplyAoE(A.p,4)
  3724.                     CreateFlyingDebree(HITFLOOR,A,2,VT(2,2,2),2,65)
  3725.                 end
  3726.                 local SIZE = 3
  3727.                 local POS = CFRAME*CF(0,0,-RANGE*3).p
  3728.                 WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(55,0,55)*SIZE, Size2 = VT(55,15,55)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 0.8, SoundVolume = 10})
  3729.                 WACKYEFFECT({EffectType = "Sphere", Size = VT(10,250,10)*SIZE, Size2 = VT(20,1000,20)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  3730.                 WACKYEFFECT({EffectType = "Sphere", Size = VT(30,150,30)*SIZE, Size2 = VT(50,300,50)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  3731.                 for i = 1, 9 do
  3732.                     WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  3733.                 end
  3734.                 for i = 1, 9 do
  3735.                     WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  3736.                 end
  3737.                 ApplyAoE(POS,30*SIZE)
  3738.                 CreateDebreeRing(HITFLOOR,POS,30*SIZE,VT(8,8,8)*SIZE,5)
  3739.                 CreateDebreeRing(HITFLOOR,POS,50*SIZE,VT(2,2,2)*SIZE,5)
  3740.             end
  3741.         end))
  3742.         for i=0, 0.6, 0.1 / Animation_Speed do
  3743.             Swait()
  3744.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  3745.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3746.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3747.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3748.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  3749.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3750.         end
  3751.         FULL = false
  3752.         ATTACK = false
  3753.         Rooted = false
  3754.     end
  3755. end
  3756. function CyberSmash()
  3757.     ATTACK = true
  3758.     Rooted = false
  3759.     local GYRO = IT("BodyGyro",RootPart)
  3760.     GYRO.D = 100
  3761.     GYRO.P = 2000
  3762.     GYRO.MaxTorque = VT(0,4000000,0)
  3763.     GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3764.     local SMASH = CreatePart(3, Effects, "Neon", 0, 1, "Royal Purple", "Block", VT(25,25,25))
  3765.     SMASH.CanCollide = true
  3766.     SMASH.Color = C3(0,0,0)
  3767.     local EF = Instance.new("SelectionBox",SMASH)
  3768.     EF.Adornee = SMASH
  3769.     EF.Color = BrickColor.new("Really red")
  3770.     EF.LineThickness = 0.2
  3771.     EF.Transparency = 1
  3772.     coroutine.resume(coroutine.create(function()
  3773.         for i = 1, 20 do
  3774.             Swait()
  3775.             SMASH.Transparency = SMASH.Transparency - 0.05
  3776.             EF.Transparency = SMASH.Transparency
  3777.         end
  3778.     end))
  3779.     repeat
  3780.         SMASH.CFrame = CF(Mouse.Hit.p)*CF(0,35,0)
  3781.         Swait()
  3782.         GYRO.cframe = CF(RootPart.Position,SMASH.Position)
  3783.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  3784.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  3785.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(130), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3786.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3787.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3788.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3789.     until HOLD == true and SMASH.Transparency < 0.99
  3790.     for i = 1, 25 do
  3791.         Swait()
  3792.         SMASH.CFrame = SMASH.CFrame*CF(0,15/25,0)
  3793.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  3794.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  3795.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(160), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3796.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3797.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3798.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3799.     end
  3800.     local TOCH = SMASH.Touched:Connect(function(hit)
  3801.         if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  3802.             Shatter(hit)
  3803.         end
  3804.     end)
  3805.     local n0 = nil
  3806.     local HITFLOOR,HITPOS = Raycast(SMASH.Position, (CF(SMASH.Position, SMASH.Position + VT(0, -1, 0))).lookVector, 25000, Character)
  3807.     if HITFLOOR ~= nil then
  3808.         if HITFLOOR.Anchored == false and HITFLOOR.Parent ~= workspace then
  3809.             if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") or HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  3810.                 if HITFLOOR.Parent.ClassName == "Model" then
  3811.                     HITFLOOR.Parent:BreakJoints()
  3812.                 elseif HITFLOOR.Parent.Parent.ClassName == "Model" then
  3813.                     HITFLOOR.Parent.Parent:BreakJoints()
  3814.                 end
  3815.             end
  3816.             local POS = HITPOS
  3817.             n0,HITPOS = Raycast(POS, (CF(POS, POS + VT(0, -1, 0))).lookVector, 25000, HITFLOOR.Parent)
  3818.         end
  3819.     end
  3820.     killnearest(HITPOS,SMASH.Size.X/1.3,"Shatter")
  3821.     SMASH.CFrame = CF(HITPOS+VT(0,SMASH.Size.Y/2,0))
  3822.     WACKYEFFECT({Time = 25, EffectType = "Box", Size = VT(24,0,24), Size2 = VT(75,2,75), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 130972023, SoundPitch = 1, SoundVolume = 10})
  3823.     for i = 1, 25 do
  3824.         Swait()
  3825.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  3826.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  3827.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(30), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3828.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3829.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3830.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3831.     end
  3832.     coroutine.resume(coroutine.create(function()
  3833.         wait(0.2)
  3834.         TOCH:disconnect()
  3835.         wait(1.8)
  3836.         for i = 1, 100 do
  3837.             Swait()
  3838.             SMASH.Transparency = i/100
  3839.         end
  3840.         for i = 1, 10 do
  3841.             Swait()
  3842.             EF.Transparency = EF.Transparency + 0.1
  3843.         end
  3844.         SMASH:remove()
  3845.     end))
  3846.     GYRO:remove()
  3847.     ATTACK = false
  3848.     Rooted = false
  3849. end
  3850. function CyberOutburst()
  3851.     if HITFLOOR ~= nil then
  3852.         ATTACK = true
  3853.         Rooted = true
  3854.         for i=0, 2, 0.1 / Animation_Speed do
  3855.             Swait()
  3856.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0), MoveToPos = Torso.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3857.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3858.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  3859.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3860.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3861.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3862.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3863.         end
  3864.         for i=0, 2, 0.1 / Animation_Speed do
  3865.             Swait()
  3866.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3867.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  3868.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3869.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3870.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3871.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3872.         end
  3873.         WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(25,25,25), Transparency = 0.25, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = 0.6, SoundVolume = 6})
  3874.         WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(35,35,35), Transparency = 0.5, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 178452241, SoundPitch = 0.8, SoundVolume = 4})
  3875.         WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(40,40,40), Transparency = 0.75, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 178452241, SoundPitch = 1, SoundVolume = 2})
  3876.         for i=0, 0.4, 0.1 / Animation_Speed do
  3877.             Swait()
  3878.             killnearest(Torso.Position,45,"Glitch")
  3879.             WACKYEFFECT({Time = 75, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3880.             WACKYEFFECT({Time = 45, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))*CF(0,0,55).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3881.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3882.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  3883.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3884.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3885.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(20.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3886.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(20.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3887.         end
  3888.         ATTACK = false
  3889.         Rooted = false
  3890.     end
  3891. end
  3892. --//=================================\\
  3893. --||      ASSIGN THINGS TO KEYS
  3894. --\\=================================//
  3895. function MouseDown(Mouse)
  3896.     if ATTACK == false then
  3897.         Click()
  3898.     end
  3899. end
  3900. function MouseDown(Mouse)
  3901.     HOLD = true
  3902.     if ATTACK == false then
  3903.     end
  3904. end
  3905.  
  3906. function MouseUp(Mouse)
  3907. HOLD = false
  3908. end
  3909.  
  3910. function KeyDown(Key)
  3911.     KEYHOLD = true
  3912.         if Key == "q" and ATTACK == false then
  3913.         Morning_Star()
  3914.     end
  3915.         if Key == "po" and ATTACK == false then
  3916.             Corrupted_Explosion()
  3917.         end
  3918.         if Key == "z" and ATTACK == false then
  3919.             Unload()
  3920.         end
  3921.          if Key == "x" and ATTACK == false then
  3922.             CyberOutburst()
  3923.         end
  3924.          if Key == "l" and ATTACK == false then
  3925.             Banisher_Bullet()
  3926.     end
  3927.         if Key == "r" and ATTACK == false then
  3928.         HI()
  3929.     end
  3930.            if Key == "p" and ATTACK == false then
  3931.             CyberSmash()
  3932.         end
  3933.         if Key == "p" and ATTACK == false then
  3934.             Equivalent_Pain()
  3935.         end
  3936.         if Key == "h" and ATTACK == false then
  3937.                  BanishmentBeam()
  3938.     end
  3939.     if Key == "v" and ATTACK == false then
  3940.                  Teleport()
  3941.          end
  3942.     if Key == "c" and ATTACK == false then
  3943.         ChainPunch()
  3944.     end
  3945.         if Key == "b" and ATTACK == false then
  3946.         TakeOnMe()
  3947.         end
  3948.     if Key == "e" and ATTACK == false then
  3949.         PandorasBox()
  3950.     end
  3951.    
  3952.     if Key == "y" and ATTACK == false then
  3953.         TimeStop()
  3954.     end
  3955.     if Key == "po23" and ATTACK == false then
  3956.             Meteor_Shower()
  3957.     end
  3958.         if Key == "f" and ATTACK == false then
  3959.             Deathbound()
  3960.         end
  3961.         if Key == "n" and ATTACK == false then
  3962.             Whitelist()
  3963.         end
  3964.         if Key == "m" and ATTACK == false then
  3965.             Clear_Whitelist()
  3966.         end
  3967.     if Key == "t" and ATTACK == false then
  3968.         Taunt()
  3969.         elseif Key == "1" and ATTACK == false then
  3970.             if CHOICE ~= 1 then
  3971.                 CHOICE = 1
  3972.                 sick:Play()
  3973.                 chatfunc("Original Song")
  3974.             end
  3975.         elseif Key == "2" and ATTACK == false then
  3976.             if CHOICE ~= 2 then
  3977.                 CHOICE = 2
  3978.                 sick:Play()
  3979.                 chatfunc("Custom Song..")
  3980.             end
  3981.         elseif Key == "3" and ATTACK == false then
  3982.             if CHOICE ~= 3 then
  3983.                 CHOICE = 3
  3984.                 sick:Play()
  3985.                 chatfunc("Custom Song")
  3986.                 tecks2.Color = Color3.new (255,0,0)
  3987.             end
  3988.         elseif Key == "4" and ATTACK == false then
  3989.             if CHOICE ~= 4 then
  3990.                 CHOICE = 4
  3991.                 sick:Play()
  3992.                 chatfunc("Custom Song.")
  3993.             end
  3994.                 elseif Key == "5" and ATTACK == false then
  3995.             if CHOICE ~= 5 then
  3996.                 CHOICE = 5
  3997.                 sick:Play()
  3998.                 chatfunc("I'll take a break, Why not.")
  3999.             end
  4000.         elseif Key == "6" and ATTACK == false then
  4001.             if CHOICE ~= 6 then
  4002.                 CHOICE = 6
  4003.                 s
  4004.                 chatfunc("Switching to A Custom Song...")
  4005.             end
  4006.               elseif Key == "7" and ATTACK == false then
  4007.             if CHOICE ~= 7 then
  4008.                 CHOICE = 7
  4009.                 sick:Play()
  4010.                 chatfunc("Switching to a custom song.")
  4011.             end
  4012.              elseif Key == "8" and ATTACK == false then
  4013.             if CHOICE ~= 8 then
  4014.                 CHOICE = 8
  4015.                 sick:Play()
  4016.                 chatfunc("Switching to a custom song..")
  4017.             end
  4018.              elseif Key == "9" and ATTACK == false then
  4019.             if CHOICE ~= 9 then
  4020.                 CHOICE = 9
  4021.                 sick:Play()
  4022.                 chatfunc("Switching to the last custom song.")
  4023.             end
  4024.             elseif Key == "0" and ATTACK == false then
  4025.             if CHOICE ~= 10 then
  4026.                 CHOICE = 10
  4027.                 sick:Play()
  4028.                 chatfunc("Music Is Turned Off.")
  4029.             end
  4030.     end
  4031. end
  4032.  
  4033. function KeyUp(Key)
  4034.     KEYHOLD = false
  4035. end
  4036.  
  4037.     Mouse.Button1Down:connect(function(NEWKEY)
  4038.         MouseDown(NEWKEY)
  4039.     end)
  4040.     Mouse.Button1Up:connect(function(NEWKEY)
  4041.         MouseUp(NEWKEY)
  4042.     end)
  4043.     Mouse.KeyDown:connect(function(NEWKEY)
  4044.         KeyDown(NEWKEY)
  4045.     end)
  4046.     Mouse.KeyUp:connect(function(NEWKEY)
  4047.         KeyUp(NEWKEY)
  4048.     end)
  4049.  
  4050. --//=================================\\
  4051. --\\=================================//
  4052.  
  4053.  
  4054. function unanchor()
  4055.     if UNANCHOR == true then
  4056.         RootPart.Anchored = false
  4057.     end
  4058.     g = Character:GetChildren()
  4059.     for i = 1, #g do
  4060.         if g[i].ClassName == "Part" and g[i] ~= RootPart then
  4061.             g[i].Anchored = false
  4062.         end
  4063.     end
  4064.     g = Weapon:GetChildren()
  4065.     for i = 1, #g do
  4066.         if g[i].ClassName == "Part" then
  4067.             g[i].Anchored = false
  4068.         end
  4069.     end
  4070. end
  4071.  
  4072.  
  4073. --//=================================\\
  4074. --||    WRAP THE WHOLE SCRIPT UP
  4075. --\\=================================//
  4076.  
  4077. Humanoid.Changed:connect(function(Jump)
  4078.     if Jump == "Jump" and (Disable_Jump == true) then
  4079.         Humanoid.Jump = false
  4080.     end
  4081. end)
  4082.  
  4083. while true do
  4084.     Swait()
  4085.            refit()
  4086.     script.Parent = WEAPONGUI
  4087.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  4088.         v:Stop();
  4089.     end
  4090.     ANIMATE.Parent = nil
  4091.     SINE = SINE + CHANGE*1.5
  4092.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4093.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4094.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  4095.     local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  4096.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4097.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2)) * SIZE) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4098.         Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4099.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4100.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4101.         Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4102.     end
  4103.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4104.         ANIM = "Jump"
  4105.         if ATTACK == false then
  4106.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4107.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  4108.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4109.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4110.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4111.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4112.         end
  4113.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4114.         ANIM = "Fall"
  4115.         if ATTACK == false then
  4116.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4117.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  4118.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4119.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4120.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4121.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4122.         end
  4123.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4124.                 ANIM = "Idle"
  4125.         if ATTACK == false then
  4126.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4127.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4128.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(-85 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4129.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(15 - 2.5 * SIN(SINE / 12)), RAD(85 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4130.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4131.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4132.         end
  4133.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4134.         ANIM = "Walk"
  4135.         if ATTACK == false then
  4136.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4137.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4138.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4139.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4140.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4141.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4142.         end
  4143.     end
  4144.     unanchor()
  4145.     Humanoid.MaxHealth = "inf"
  4146.     Humanoid.Health = "inf"
  4147.     if Rooted == false then
  4148.         Disable_Jump = false
  4149.         Humanoid.WalkSpeed = Speed
  4150.     elseif Rooted == true then
  4151.         Disable_Jump = true
  4152.         Humanoid.WalkSpeed = 0
  4153.     end
  4154.     for _, c in pairs(Character:GetChildren()) do
  4155.         if c.ClassName == "Part" and c.Name ~= "Detail" then
  4156.             c.Material = "Neon"
  4157.             if c:FindFirstChildOfClass("ParticleEmitter") then
  4158.                 c:FindFirstChildOfClass("ParticleEmitter"):remove()
  4159.             end
  4160.             if c ~= Head then
  4161.                 c.Color = C3(0,0,0)
  4162.             else
  4163.                 c.Color = C3(0,0,0)
  4164.             end
  4165.             if c == Head then
  4166.                 if c:FindFirstChild("face") then
  4167.                     c.face:remove()
  4168.                 end
  4169.             end
  4170.         elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  4171.             c:remove()
  4172.         elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  4173.             c:remove()
  4174.         end
  4175.     end
  4176.     sick.SoundId = "rbxassetid://"..bored[CHOICE]
  4177.     sick.Looped = true
  4178.     sick.Pitch = 1
  4179.     sick.Volume = 999999
  4180.     sick.Parent = Character
  4181.     sick:Resume()
  4182.     --sick.Playing = false
  4183.     Humanoid.Name = "Master of Time = "..Player.Name
  4184. end
  4185.  
  4186. --//=================================\\
  4187. --\\=================================//
  4188.  
  4189.  
  4190.  
  4191.  
  4192.  
  4193. --//====================================================\\--
  4194. --||                     END OF SCRIPT
  4195. --\\====================================================//--
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