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- public class PlayerMovement : MonoBehaviour {
- public float speed;
- void FixedUpdate()
- {
- float moveHorizontal = Input.GetAxis ("Horizontal");
- float moveVertical = Input.GetAxis ("Vertical");
- Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
- rigidbody.AddForce (movement * speed * Time.deltaTime);
- }
- void OnTriggerEnter(Collider other)
- {
- if (other.gameObject.tag.Contains ("Wall") == true)
- Application.LoadLevel (0);
- }
- }
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