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  1. iPhone Unity internal profiler stats:
  2. cpu-player> min: -5.6 max: 550.7 avg: 79.3
  3. cpu-ogles-drv> min: 0.0 max: 25.8 avg: 1.4
  4. cpu-waits-gpu> min: 0.0 max: 0.1 avg: 0.0
  5. cpu-present> min: 0.0 max: 8.4 avg: 1.4
  6. frametime> min: 0.0 max: 85.7 avg: 68.6
  7. draw-call #> min: 0 max: 6 avg: 5 | batched: 26
  8. tris #> min: 0 max: 76 avg: 70 | batched: 53
  9. verts #> min: 0 max: 152 avg: 140 | batched: 107
  10. player-detail> physx: 3.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 15.3 fixed-update-count: 0 .. 4
  11. mono-scripts> update: 0.6 fixedUpdate: 49.5 coroutines: 7.4
  12. mono-memory> used heap: 466944 allocated heap: 483328 max number of collections: 0 collection total duration: 0.0
  13. ----------------------------------------
  14. iPhone Unity internal profiler stats:
  15. cpu-player> min: 71.4 max: 95.3 avg: 75.7
  16. cpu-ogles-drv> min: 0.4 max: 1.3 avg: 0.5
  17. cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
  18. cpu-present> min: 1.0 max: 3.7 avg: 1.5
  19. frametime> min: 62.8 max: 100.6 avg: 80.9
  20. draw-call #> min: 5 max: 5 avg: 5 | batched: 27
  21. tris #> min: 68 max: 72 avg: 70 | batched: 55
  22. verts #> min: 136 max: 144 avg: 141 | batched: 110
  23. player-detail> physx: 3.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 5.3 fixed-update-count: 3 .. 5
  24. mono-scripts> update: 0.8 fixedUpdate: 63.2 coroutines: 0.4
  25. mono-memory> used heap: 516096 allocated heap: 647168 max number of collections: 0 collection total duration: 0.0
  26. ----------------------------------------
  27. iPhone Unity internal profiler stats:
  28. cpu-player> min: 93.2 max: 118.1 avg: 106.3
  29. cpu-ogles-drv> min: 0.4 max: 2.2 avg: 0.6
  30. cpu-waits-gpu> min: 0.0 max: 0.2 avg: 0.0
  31. cpu-present> min: 1.1 max: 2.8 avg: 1.4
  32. frametime> min: 98.8 max: 125.3 avg: 113.2
  33. draw-call #> min: 5 max: 5 avg: 5 | batched: 27
  34. tris #> min: 68 max: 72 avg: 71 | batched: 55
  35. verts #> min: 136 max: 144 avg: 142 | batched: 111
  36. player-detail> physx: 5.1 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 5.1 fixed-update-count: 5 .. 6
  37. mono-scripts> update: 0.6 fixedUpdate: 93.3 coroutines: 0.4
  38. mono-memory> used heap: 573440 allocated heap: 647168 max number of collections: 0 collection total duration: 0.0
  39. ----------------------------------------
  40. iPhone Unity internal profiler stats:
  41. cpu-player> min: 53.9 max: 150.8 avg: 94.8
  42. cpu-ogles-drv> min: 0.4 max: 0.6 avg: 0.5
  43. cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
  44. cpu-present> min: 1.0 max: 2.7 avg: 1.3
  45. frametime> min: 59.5 max: 154.7 avg: 104.0
  46. draw-call #> min: 5 max: 5 avg: 5 | batched: 29
  47. tris #> min: 70 max: 80 avg: 74 | batched: 58
  48. verts #> min: 140 max: 160 avg: 148 | batched: 116
  49. player-detail> physx: 4.7 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 5.7 fixed-update-count: 3 .. 8
  50. mono-scripts> update: 0.6 fixedUpdate: 84.3 coroutines: 0.5
  51. mono-memory> used heap: 462848 allocated heap: 647168 max number of collections: 0 collection total duration: 0.0
  52. ----------------------------------------
  53. iPhone Unity internal profiler stats:
  54. cpu-player> min: 56.5 max: 581.9 avg: 371.5
  55. cpu-ogles-drv> min: 0.5 max: 0.7 avg: 0.5
  56. cpu-waits-gpu> min: 0.0 max: 0.1 avg: 0.0
  57. cpu-present> min: 1.0 max: 2.8 avg: 1.4
  58. frametime> min: 60.1 max: 620.7 avg: 368.8
  59. draw-call #> min: 5 max: 6 avg: 5 | batched: 29
  60. tris #> min: 74 max: 80 avg: 76 | batched: 59
  61. verts #> min: 148 max: 160 avg: 153 | batched: 118
  62. player-detail> physx: 8.5 animation: 0.1 culling 0.0 skinning: 0.0 batching: 0.3 render: 5.2 fixed-update-count: 3 .. 17
  63. mono-scripts> update: 0.3 fixedUpdate: 338.6 coroutines: 0.4
  64. mono-memory> used heap: 499712 allocated heap: 647168 max number of collections: 0 collection total duration: 0.0
  65. ----------------------------------------
  66. kill
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