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- iPhone Unity internal profiler stats:
- cpu-player> min: -5.6 max: 550.7 avg: 79.3
- cpu-ogles-drv> min: 0.0 max: 25.8 avg: 1.4
- cpu-waits-gpu> min: 0.0 max: 0.1 avg: 0.0
- cpu-present> min: 0.0 max: 8.4 avg: 1.4
- frametime> min: 0.0 max: 85.7 avg: 68.6
- draw-call #> min: 0 max: 6 avg: 5 | batched: 26
- tris #> min: 0 max: 76 avg: 70 | batched: 53
- verts #> min: 0 max: 152 avg: 140 | batched: 107
- player-detail> physx: 3.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 15.3 fixed-update-count: 0 .. 4
- mono-scripts> update: 0.6 fixedUpdate: 49.5 coroutines: 7.4
- mono-memory> used heap: 466944 allocated heap: 483328 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 71.4 max: 95.3 avg: 75.7
- cpu-ogles-drv> min: 0.4 max: 1.3 avg: 0.5
- cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
- cpu-present> min: 1.0 max: 3.7 avg: 1.5
- frametime> min: 62.8 max: 100.6 avg: 80.9
- draw-call #> min: 5 max: 5 avg: 5 | batched: 27
- tris #> min: 68 max: 72 avg: 70 | batched: 55
- verts #> min: 136 max: 144 avg: 141 | batched: 110
- player-detail> physx: 3.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 5.3 fixed-update-count: 3 .. 5
- mono-scripts> update: 0.8 fixedUpdate: 63.2 coroutines: 0.4
- mono-memory> used heap: 516096 allocated heap: 647168 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 93.2 max: 118.1 avg: 106.3
- cpu-ogles-drv> min: 0.4 max: 2.2 avg: 0.6
- cpu-waits-gpu> min: 0.0 max: 0.2 avg: 0.0
- cpu-present> min: 1.1 max: 2.8 avg: 1.4
- frametime> min: 98.8 max: 125.3 avg: 113.2
- draw-call #> min: 5 max: 5 avg: 5 | batched: 27
- tris #> min: 68 max: 72 avg: 71 | batched: 55
- verts #> min: 136 max: 144 avg: 142 | batched: 111
- player-detail> physx: 5.1 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 5.1 fixed-update-count: 5 .. 6
- mono-scripts> update: 0.6 fixedUpdate: 93.3 coroutines: 0.4
- mono-memory> used heap: 573440 allocated heap: 647168 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 53.9 max: 150.8 avg: 94.8
- cpu-ogles-drv> min: 0.4 max: 0.6 avg: 0.5
- cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
- cpu-present> min: 1.0 max: 2.7 avg: 1.3
- frametime> min: 59.5 max: 154.7 avg: 104.0
- draw-call #> min: 5 max: 5 avg: 5 | batched: 29
- tris #> min: 70 max: 80 avg: 74 | batched: 58
- verts #> min: 140 max: 160 avg: 148 | batched: 116
- player-detail> physx: 4.7 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 5.7 fixed-update-count: 3 .. 8
- mono-scripts> update: 0.6 fixedUpdate: 84.3 coroutines: 0.5
- mono-memory> used heap: 462848 allocated heap: 647168 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 56.5 max: 581.9 avg: 371.5
- cpu-ogles-drv> min: 0.5 max: 0.7 avg: 0.5
- cpu-waits-gpu> min: 0.0 max: 0.1 avg: 0.0
- cpu-present> min: 1.0 max: 2.8 avg: 1.4
- frametime> min: 60.1 max: 620.7 avg: 368.8
- draw-call #> min: 5 max: 6 avg: 5 | batched: 29
- tris #> min: 74 max: 80 avg: 76 | batched: 59
- verts #> min: 148 max: 160 avg: 153 | batched: 118
- player-detail> physx: 8.5 animation: 0.1 culling 0.0 skinning: 0.0 batching: 0.3 render: 5.2 fixed-update-count: 3 .. 17
- mono-scripts> update: 0.3 fixedUpdate: 338.6 coroutines: 0.4
- mono-memory> used heap: 499712 allocated heap: 647168 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- kill
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