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fastman92limitAdjuster

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Jan 1st, 2019
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  1. Starting fastman92 limit adjuster 4.3 for WIN_X86, compilation time: Jun 19 2017 19:00:46
  2. Please visit http://fastman92.com
  3.  
  4. Solution platform: WIN_X86
  5. Game detected: GTA SA 1.0 HOODLUM 14383616 bytes
  6.  
  7. At least one ID limit is changed. ID limits will be patched.
  8. Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.
  9. Count of file IDs is over 65535 and base ID of CStreamingInfo requires uint32_t. Applying uint32_t base ID patches.
  10. COL ID limit is over 256 and requires something more than uint8_t. Applying COL ID uint32_t patches.
  11. IPL ID limit is over 256 and requires something more than uint8_t. Applying IPL ID uint32_t patches.
  12.  
  13. New ID limits:
  14. 0 - 59999 (60000) - DFF models defined within IDE files
  15. 60000 - 125499 (65500) - TXD texture archives.
  16. 125500 - 185499 (60000) - COL collision archives.
  17. 185500 - 186523 (1024) - IPL Binary IPL files.
  18. 186524 - 190619 (4096) - DAT files limited to nodes*.dat
  19. 190620 - 196119 (5500) - IFP animation archives.
  20. 196120 - 204242 (8123) - RRR car recordings, carrec*.rrr files
  21. 204243 - 204369 (127) - SCM scripts
  22. 204370 - 204371 (2) - Loaded list
  23. 204372 - 204373 (2) - Requested list
  24. 204374 - count of all file IDs
  25.  
  26.  
  27. Addresses:
  28. CStreaming::ms_modelInfoPtrs: 0x1A27210
  29. CStreaming::ms_aInfoForModel: 0x3F98020
  30. CAnimManager::ms_aAnimBlocks: 0x1A61B98
  31. CVehicleRecording::StreamingArray: 0x1A8CB20
  32. CTheScripts::StreamedScripts: 0x1AAC6D8
  33.  
  34. Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.
  35. Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
  36. Format of new savefiles will be different: patch for save game of variable length is applied!
  37. ---------------------------------------------
  38. Modified count of killable model IDs: 30000
  39. ---------------------------------------------
  40. Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!
  41. Format of new savefiles will be different: patch for save game of variable length is applied!
  42. Modified limit Car generators to: 65534 Is CCarGenerator_extended structure used: 1
  43. ---------------------------------------------
  44. Modified limit of number of process counter passes for car generators to 6
  45. ---------------------------------------------
  46. Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).
  47. ---------------------------------------------
  48. Tracks*.dat coordinate limit patch enabled.
  49. Track config loader enabled.
  50. Renderware world map size set to 48000 x 48000
  51. Radar map size set to 48000 x 48000
  52. Water map size set to 48000 x 48000
  53. World map size set to 48000 x 48000
  54. Paths limit patch enabled.
  55. Paths map size set to 48000 x 48000
  56.  
  57. Radar info:
  58. Number of radar tiles per dimension: 96
  59. Total number of radar tiles: 9216
  60.  
  61. Water info:
  62. Water map size: 48000 x 48000
  63. Number of water blocks per dimension: 96
  64. Total number of water blocks: 9216
  65.  
  66. World map info info:
  67. World map size: 48000 x 48000
  68.  
  69. World sectors:
  70. CWorld::ms_aSectors
  71. type: buildings, dummies
  72. count: 960 * 960 = 921600
  73. sector area: 50 x 50
  74.  
  75. CWorld::ms_aLodPtrLists
  76. type: lod
  77. count: 240 * 240 = 57600
  78. sector area: 200 x 200
  79.  
  80. CWorld::ms_aRepeatSectors
  81. type: vehicles, peds, object
  82. count: 16 * 16 = 256
  83.  
  84.  
  85.  
  86. Paths info:
  87. ThePaths: 0x3DF6020
  88. Number of path tiles per dimension: 64
  89. Total number of path tiles: 4096
  90. ---------------------------------------------
  91. Enabling handling.cfg limit adjuster.
  92. New limits:
  93. Number of standard lines = 510
  94. Number of bike lines = 333
  95. Number of flying lines = 244
  96. Number of boat lines = 122
  97. Number of animation group lines = 30
  98.  
  99. &mod_HandlingManager = 0x1AAD6C8, sizeof(mod_HandlingManager) = 0x2C220
  100. sizeof_cHandlingDataMgr_header = 0x68
  101. sizeof(tHandlingData_extended) = 0x100
  102. ---------------------------------------------
  103. Modified limit of IPL: inst per file to: 24000
  104. ---------------------------------------------
  105. Modified limit of IPL: entity index array to: 1240
  106. ---------------------------------------------
  107. Format of new savefiles will be different: patch for save game of variable length is applied!
  108. Modified limit of IPL:map zones to: 812
  109. ---------------------------------------------
  110. Format of new savefiles will be different: patch for save game of variable length is applied!
  111. Modified limit of IPL:navigation zones to: 1888
  112. ---------------------------------------------
  113. Modified limit of IPL:interior occluders to: 2940
  114. ---------------------------------------------
  115. Modified limit of IPL:Timecycle modifiers to: 1000
  116. ---------------------------------------------
  117. Modified limit of 'IPL:CULL mirror attribute zones' to: 9072
  118. ---------------------------------------------
  119. Modified limit of 'IPL:CULL tunnel attribute zones' to: 8400
  120. ---------------------------------------------
  121. Modified limit of 'IPL:CULL attribute zones' to: 65000
  122. ---------------------------------------------
  123. Modified limit of IPL:Stunt jumps to: 9000
  124. ---------------------------------------------
  125. Modified limit of IPL:Entry exits to: 12500
  126. ---------------------------------------------
  127. Modified limit of IPL:AUZO boxes to: 512 Is extended structure used: 1
  128. ---------------------------------------------
  129. Format of new savefiles will be different: patch for save game of variable length is applied!
  130. Format of new savefiles will be different: patch for pickups is applied.
  131.  
  132. Modified limit of 'IPL:PICK' to: 16000, pickups collected: 40
  133. ---------------------------------------------
  134. Enabled handling of new enhanced IMG archives.
  135. ---------------------------------------------
  136. Modified max number of IMG archives to: 512
  137. ---------------------------------------------
  138. Modified limit of DIRECTORY LIMITS: Extra to: 28750
  139. ---------------------------------------------
  140. Modified limit of DIRECTORY LIMITS: Clothes directory to: 2950
  141. ---------------------------------------------
  142. Modified limit of WATER LIMITS -> Water triangles to: 999
  143. ---------------------------------------------
  144. Modified limit of WATER LIMITS -> Water quads to: 8888
  145. ---------------------------------------------
  146. Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 9999
  147. ---------------------------------------------
  148. Modified limit of WATER LIMITS -> Water vertices to: 9999
  149. ---------------------------------------------
  150. Modified limit of cargrp.dat, number of groups: 34 number of members per group to: 63
  151. ---------------------------------------------
  152. Modified limit of Streaming_DesiredNumberOfVehiclesLoaded to: 62
  153. ---------------------------------------------
  154. Streaming memory available limit set to 2147483648 bytes (2048 MB)
  155. ---------------------------------------------
  156. Modified limit of 'Max number of stream handles' to: 1024
  157. ---------------------------------------------
  158. Modified limit of 'Number of requested models above which the game considers loading very busy' to: 20
  159. ---------------------------------------------
  160. Modified script space limits:
  161. - max size of MAIN segment from main.scm: 2000000 bytes
  162. - max size of mission from main.scm: 256000 bytes
  163. Total size of CTheScripts::ScriptSpace: 2256000 bytes
  164. ---------------------------------------------
  165. Modified limit of SCM LIMITS: Running scripts to: 127
  166. ---------------------------------------------
  167. Modified limit of SCM LIMITS: Mission cleanup to: 512
  168. ---------------------------------------------
  169. Modified limit of SCM LIMITS: Max number of used objects to: 12048
  170. ---------------------------------------------
  171. Modified limit of SCM LIMITS: Switch jump table cases to: 12048
  172. ---------------------------------------------
  173. Modified limit of RENDERER: Invisible entity pointers to: 7500
  174. ---------------------------------------------
  175. Modified limit of RENDERER: Visible LOD pointers to: 15000
  176. ---------------------------------------------
  177. Modified limit of RENDERER: Visible entity pointers to: 7500
  178. ---------------------------------------------
  179. Modified limit of VISIBILITY: Alpha list limit to: 1750
  180. ---------------------------------------------
  181. Modified limit of VISIBILITY: Alpha boat atomic list to: 1750
  182. ---------------------------------------------
  183. Modified limit of VISIBILITY: Alpha entity list limit to: 5575
  184. ---------------------------------------------
  185. Modified limit of VISIBILITY: Alpha really draw last list limit to: 250
  186. ---------------------------------------------
  187. Modified limit of VISIBILITY: Alpha really draw last list limit to: 2500
  188. ---------------------------------------------
  189. Modified limit of VISIBILITY: Weapon peds for PC limit to: 250
  190. ---------------------------------------------
  191. Modified limit of OTHER LIMITS: References to: 65500
  192. ---------------------------------------------
  193. Modified limit of OTHER LIMITS: Coronas to: 20480
  194. ---------------------------------------------
  195. Modified limit of OTHER LIMITS: Object info entries to: 2048
  196. ---------------------------------------------
  197. Modified limit of OTHER LIMITS: Vehicle colors to: 2048
  198. ---------------------------------------------
  199. Format of new savefiles will be different: patch for save game of variable length is applied!
  200. Format of new savefiles will be different: patch for radar traces is applied.
  201.  
  202. Modified limit of OTHER LIMITS: Radar traces to: 4096
  203. ---------------------------------------------
  204. Modified limit of OTHER LIMITS: Number of plate textures: 12
  205. ---------------------------------------------
  206. Vehicle special features are enabled
  207. Number of hydra vehicles = 6
  208. Hydra 0 = 520
  209. Hydra 1 = 6537
  210. Hydra 2 = 6538
  211. Hydra 3 = 6679
  212. Hydra 4 = 6720
  213. Hydra 5 = 25549
  214. Number of ZR350 vehicles = 6
  215. ZR350 0 = 477
  216. ---------------------------------------------
  217. Modified limit of hospital restarts to: 254
  218. ---------------------------------------------
  219. Modified limit of police restarts to: 254
  220. ---------------------------------------------
  221. Format of new savefiles will be different: patch for save game of variable length is applied!
  222. ---------------------------------------------
  223. SPECIAL: Make paintjobs work for any ID applied.
  224. ---------------------------------------------
  225. Error reporting going to be applied.
  226. GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
  227. GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
  228. GTA_ERROR_CAR_GENERATOR_LIMIT_EXCEEDED enabled.
  229. GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
  230. GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
  231. GTA_ERROR_REQUESTED_FILE_DOES_NOT_EXIST enabled.
  232. Error reporting is applied now.
  233. ---------------------------------------------
  234. Weapon type loader is enabled. NumberOfWeaponTypes = 512.
  235. Melee combo type loader is enabled. Max number of melee combos = 512.
  236. ---------------------------------------------
  237. Roadblox.dat better loader is enabled.
  238. ---------------------------------------------
  239. Vehicle audio loader is enabled
  240. ---------------------------------------------
  241. Train type carriages loader is enabled. ms_numberOfTypeIDs = 20, ms_maxNumberOfVehiclesForType = 18.
  242. ---------------------------------------------
  243. Number of memory changes made: 9870
  244. ---------------------------------------------
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