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- # You can configure DPfix by editing this file
- # Lines starting with "#" are ignored by the program and contain descriptions of the options
- ###############################################################################
- # Graphics Options
- ###############################################################################
- # internal rendering resolution of the game
- # higher values will decrease performance
- renderWidth 1920
- renderHeight 1080
- # The display width/height, will be used for fullscreen mode and as window size in windowed mode
- presentWidth 1920
- presentHeight 1080
- ############# Anti Aliasing
- # AA toggle and quality setting
- # 0 = off (best performance, worst IQ)
- # 1 = low
- # 2 = medium
- # 3 = high
- # 4 = ultra (worst performance, best IQ)
- aaQuality 1
- # AA type
- # either "SMAA" or "FXAA"
- aaType SMAA
- ############# Filtering
- # texture filtering override
- # 0 = no change
- # 1 = enable some bilinear filtering (use only if you need it!)
- # 2 = full 16xAF override (may degrade performance, best quality)
- filteringOverride 2
- ############# Shadows
- # adjust shadowmap resolution
- # 1 = default (best performance, low resolution shadows)
- # 2 = 4 times shadow resolution (lower performance, good resolution)
- # 4 = 8 times shadow resolution (overkill)
- shadowMapScale 2
- # improve shadow depth precision
- # 0 = disable (default)
- # 1 = enable (less shadow aliasing, worse performance)
- improveShadowPrecision 1
- ############# Reflections
- # adjust reflection resolution
- # 1 = default (best performance, low resolution reflections)
- # 2 = 4 times reflection resolution (1280x720 for large, 640x360 for small)
- # 4 = 8 times reflection resolution
- reflectionScale 2
- ############# Depth of Field
- # improves the Depth of Field effect for higher resolutions
- # 0 = disabled (default)
- # 1 = enabled (less DoF pixelation/flicker, lower performance)
- improveDOF 1
- # additional DOF blur to more match original sharpness at higher resolutions
- # 0 = disabled
- # 1 = fitting for e.g 1080p with improveDOF=1
- # 2 = fitting for e.g 4k with improveDOF=1
- addDOFBlur 1
- ############# Ambient Occlusion
- # Enable and set the strength of the SSAO effect (all 3 settings have the same performance impact!)
- # 0 = off
- # 1 = low
- # 2 = medium
- # 3 = high
- ssaoStrength 2
- # Set SSAO scale
- # 1 = high quality (default)
- # 2 = lower quality, lower impact on performance
- ssaoScale 1
- # Determine the type of AO used
- # "VSSAO" = Volumetric SSAO
- # "VSSAO2" = Significantly higher quality AO + higher performance impact
- ssaoType VSSAO2
- ###############################################################################
- # Texture Override Options
- ###############################################################################
- # enables texture dumping
- # you *only* need this if you want to create your own override textures
- # textures will be dumped to "dpfix\tex_dump\[hash].tga"
- enableTextureDumping 0
- # enables texture override
- # textures in "dpfix\tex_override\[hash].png" (or .dds) will replace the corresponding originals
- # will cause a small slowdown during texture loading!
- enableTextureOverride 1
- ###############################################################################
- # Window Options
- ###############################################################################
- # Run game in normal windowed (non-fullscreen) mode
- # 0 = disable (real fullscreen)
- # 1 = enable (windowed)
- forceWindowed 1
- # Borderless windowed fullscreen mode
- # overwrites forceWindowed, so set to 0 if you want real fullscreen or non-fullscreen windowed mode
- # 0 = disable (real fullscreen or windowed)
- # 1 = enable (borderless windowed fullscreen)
- borderlessFullscreen 0
- # Display refresh rate to use, in Hz
- # only applies in real fullscreen mode
- fullscreenHz 144
- ###############################################################################
- # Other Options
- ###############################################################################
- # Screenshot directory
- screenshotDir dpfix\screens
- # Log level - 0 to 40, higher numbers mean more logging
- # only enabled for debugging versions
- logLevel 0
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