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  1. # You can configure DPfix by editing this file
  2. # Lines starting with "#" are ignored by the program and contain descriptions of the options
  3.  
  4. ###############################################################################
  5. # Graphics Options
  6. ###############################################################################
  7.  
  8. # internal rendering resolution of the game
  9. # higher values will decrease performance
  10. renderWidth 1920
  11. renderHeight 1080
  12.  
  13. # The display width/height, will be used for fullscreen mode and as window size in windowed mode
  14. presentWidth 1920
  15. presentHeight 1080
  16.  
  17. ############# Anti Aliasing
  18.  
  19. # AA toggle and quality setting
  20. # 0 = off (best performance, worst IQ)
  21. # 1 = low
  22. # 2 = medium
  23. # 3 = high
  24. # 4 = ultra (worst performance, best IQ)
  25. aaQuality 1
  26.  
  27. # AA type
  28. # either "SMAA" or "FXAA"
  29. aaType SMAA
  30.  
  31. ############# Filtering
  32.  
  33. # texture filtering override
  34. # 0 = no change
  35. # 1 = enable some bilinear filtering (use only if you need it!)
  36. # 2 = full 16xAF override (may degrade performance, best quality)
  37. filteringOverride 2
  38.  
  39. ############# Shadows
  40.  
  41. # adjust shadowmap resolution
  42. # 1 = default (best performance, low resolution shadows)
  43. # 2 = 4 times shadow resolution (lower performance, good resolution)
  44. # 4 = 8 times shadow resolution (overkill)
  45. shadowMapScale 2
  46.  
  47. # improve shadow depth precision
  48. # 0 = disable (default)
  49. # 1 = enable (less shadow aliasing, worse performance)
  50. improveShadowPrecision 1
  51.  
  52. ############# Reflections
  53.  
  54. # adjust reflection resolution
  55. # 1 = default (best performance, low resolution reflections)
  56. # 2 = 4 times reflection resolution (1280x720 for large, 640x360 for small)
  57. # 4 = 8 times reflection resolution
  58. reflectionScale 2
  59.  
  60. ############# Depth of Field
  61.  
  62. # improves the Depth of Field effect for higher resolutions
  63. # 0 = disabled (default)
  64. # 1 = enabled (less DoF pixelation/flicker, lower performance)
  65. improveDOF 1
  66.  
  67. # additional DOF blur to more match original sharpness at higher resolutions
  68. # 0 = disabled
  69. # 1 = fitting for e.g 1080p with improveDOF=1
  70. # 2 = fitting for e.g 4k with improveDOF=1
  71. addDOFBlur 1
  72.  
  73. ############# Ambient Occlusion
  74.  
  75. # Enable and set the strength of the SSAO effect (all 3 settings have the same performance impact!)
  76. # 0 = off
  77. # 1 = low
  78. # 2 = medium
  79. # 3 = high
  80. ssaoStrength 2
  81.  
  82. # Set SSAO scale
  83. # 1 = high quality (default)
  84. # 2 = lower quality, lower impact on performance
  85. ssaoScale 1
  86.  
  87. # Determine the type of AO used
  88. # "VSSAO" = Volumetric SSAO
  89. # "VSSAO2" = Significantly higher quality AO + higher performance impact
  90. ssaoType VSSAO2
  91.  
  92. ###############################################################################
  93. # Texture Override Options
  94. ###############################################################################
  95.  
  96. # enables texture dumping
  97. # you *only* need this if you want to create your own override textures
  98. # textures will be dumped to "dpfix\tex_dump\[hash].tga"
  99. enableTextureDumping 0
  100.  
  101. # enables texture override
  102. # textures in "dpfix\tex_override\[hash].png" (or .dds) will replace the corresponding originals
  103. # will cause a small slowdown during texture loading!
  104. enableTextureOverride 1
  105.  
  106. ###############################################################################
  107. # Window Options
  108. ###############################################################################
  109.  
  110. # Run game in normal windowed (non-fullscreen) mode
  111. # 0 = disable (real fullscreen)
  112. # 1 = enable (windowed)
  113. forceWindowed 1
  114.  
  115. # Borderless windowed fullscreen mode
  116. # overwrites forceWindowed, so set to 0 if you want real fullscreen or non-fullscreen windowed mode
  117. # 0 = disable (real fullscreen or windowed)
  118. # 1 = enable (borderless windowed fullscreen)
  119. borderlessFullscreen 0
  120.  
  121. # Display refresh rate to use, in Hz
  122. # only applies in real fullscreen mode
  123. fullscreenHz 144
  124.  
  125. ###############################################################################
  126. # Other Options
  127. ###############################################################################
  128.  
  129. # Screenshot directory
  130. screenshotDir dpfix\screens
  131.  
  132. # Log level - 0 to 40, higher numbers mean more logging
  133. # only enabled for debugging versions
  134. logLevel 0
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