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  1. [20:45] <@Sniper> What everything comes down to is Sam wanted to do things his own way, fuck the rest of the team members
  2. [20:46] <@Sniper> He's a huge hypocrite
  3. [20:46] <@Sniper> Attacking the team like the way he did was childish at best
  4. [20:46] <@Sniper> He's better off working on some other project
  5. [20:46] <@Sniper> That's why we got into arguments and pissing matches, and that's why he left the team
  6. [20:47] <@Sniper> He violated our policies and so we banned him
  7. [20:49] <@Sniper> The fact that anyone thinks they know more than our own team is ridiculous
  8. [20:50] <@Sniper> We're here to work on a game project, and we're working on what we think is fun
  9. [20:50] <@Sniper> If someone thinks we've done a shitty job somewhere in the game, too bad
  10. [20:51] <@Sniper> Go jump in a river
  11. [20:51] <@Sniper> Go play COD15
  12. [20:52] <@Sniper> The rest of the people on the team actually care about fucking Half-Life
  13. [20:53] <@Sniper> We care about co-operative play, and we're not here to rewrite the entire engine from scratch
  14. [20:53] <@Sniper> No, we don't have Unreal Engine 4 graphics, but no one gives a shit.
  15. [20:53] <@Sniper> That's not the focus of our game. Anyone that thinks it should be is completely off base.
  16. [20:54] <@Sniper> The flashlight problem I hear about every fucking day
  17. [20:54] <@Sniper> This is well known, we're going to address it, but why not go attack Valve for programming the feature?
  18. [20:55] <@Sniper> Sven Co-op was never about "FIX ALL THE THINGS!", it was about taking Half-Life, and playing with your friends in multiplayer.
  19. [20:56] <@Sniper> We can't fix flashlights unless we change the rendering in the game engine.
  20. [20:56] <@Sniper> We JUST removed software mode, this shit takes time and patience.
  21. [20:56] <@Sniper> Valve took 5 years to release Half-Life 2, and they were paid to do it.
  22. [20:57] <@Sniper> I'm almost *ENTIRELY CERTAIN* I am going to get attacked because software mode is gone in the next update
  23. [20:57] <+Stimor> so overall its http://www.saidaonline.com/en/newsgfx/crying%20kid%20i%20want%20that%20toy.JPG
  24. [20:57] <@Sniper> EXACTLY
  25. [20:57] <@Puchi> werent you already attacked for planning to remove software mode?
  26. [20:57] <@Sniper> Yes multiple times
  27. [20:58] <@Sniper> We don't official support software mode as of a few patches ago, I think 4.0
  28. [20:58] <@Sniper> *officially
  29. [20:58] <@Sniper> People still use it
  30. [20:58] <@Sniper> So, there's a progression of features and we are trying to rank projects according to need
  31. [20:59] <@Sniper> Some people have trouble using the flashlight in half-life. The problem is, the original Half-Life SOMEHOW MANAGES TO CONTINUE TO RUN FOR PEOPLE THIS WAY
  32. [20:59] <@Sniper> Fixing the flashlight IS low priority. That is NOT our core objective.
  33. [20:59] <@Sniper> However it is *WELL KNOWN* that we *SHOULD* fix it
  34. [21:00] <@Puchi> eventually it gets fixed. it doesnt break the game, crashes the server or insults your mom, so it's not top priority
  35. [21:00] <@Sniper> Software mode just got removed as well as countless other components, this means the code base is a bit simpler to work with.
  36. [21:00] <@Sniper> We have to update the opengl rendering routines to support pixel shaders and a ton of other bullshit
  37. [21:00] <@Sniper> Before we get there the god damn renderer needs to be remade
  38. [21:01] <@Sniper> Before we get there, we have a bunch of networking problems we've solved and bug fixes in the game code base and new features and etc. etc. etc.
  39. [21:01] <@Sniper> So I don't understand why people are treating us like a AAA game studio
  40. [21:02] <@Sniper> This is a hobby project by *EVERYONE* on the team as we receive no compensation
  41. [21:03] <@Sniper> People bitched and moaned about how r_dynamic couldn't be disabled in multiplayer. We fixed this problem in the engine so that people suffering from the flashlight issue could disable it as a short term fix.
  42. [21:04] <@Sniper> No one mentions this, they just say we're assholes for not upgrading Sven Co-op with Doom 4 graphics.
  43. [21:04] <@Sniper> I mean I would have to talk for years to explain how many stupid things we've fixed over the years.
  44. [21:05] <@Sniper> The concept of using the Half-Life 1 SDK from scratch terrifies me.
  45. [21:05] <@Sniper> There are so many problems with it.
  46. [21:06] <@Sniper> We just did a lot of work with half-life single player, the steam release, getting the engine updated with greater limits for mappers, and countless other updates.
  47. [21:06] <@Sniper> Now that we're on Steam, things are easier to deal with and we're dealing with a code update in the engine so that we can push things out more quickly.
  48. [21:07] <@Sniper> Not good enough though - members of the community think we should just quit our fucking jobs and do this shit all day.
  49. [21:08] <@Sniper> I've had it up to here with this level of discontent. Bitch and complain about how the game plays, not about how you think we should bust our asses even more so.
  50. [21:09] <@Sniper> You know, constructive criticism -- that'd be really helpful right now.
  51. [21:10] <@Sniper> I'm just so surprised absolutely no one from the community has bothered to voice their support for us.
  52. [21:10] <@Sniper> If even half of the people quit the team right now, Sven Co-op is dead.
  53. [21:11] <@Sniper> The game would be finished, no future releases.
  54. [21:11] <@Sniper> I don't think anyone actually understands this. It's pretty sad.
  55. [21:14] <@Sniper> Meh, there's my rant for the day
  56.  
  57. ...
  58.  
  59. [21:20] <@Sniper> This will be in the following patch: http://www.svencoop.com/davemcd/50/of6a5-2016-03-27-0012.jpg
  60. [21:20] <@Sniper> And this: http://www.svencoop.com/davemcd/50/entity_brushmodel_lighting.jpg
  61. [21:21] <@Sniper> And this:
  62. [21:21] <@Sniper> http://www.svencoop.com/davemcd/50/osprey_overbright_off.jpg
  63. [21:21] <@Sniper> http://www.svencoop.com/davemcd/50/osprey_overbright_on.jpg
  64. [21:22] <@Sniper> The DLLs say 2014, but my build is actually really old there
  65. [21:22] <@Sniper> No model overbright is visible there
  66. [21:23] <@Sniper> http://www.svencoop.com/davemcd/ham/assaultmesa2-gl_overbright0.jpg
  67. [21:23] <@Sniper> http://www.svencoop.com/davemcd/ham/assaultmesa2-gl_overbright1.jpg
  68. [21:23] <@Sniper> Pretty dramatic difference there
  69. [21:24] <@Sniper> These effects were put on hold to be later merged after the Steam release was finished
  70. [21:24] <@Sniper> gl_overbright will probably be enabled by default with the update
  71. [21:24] <@Sniper> It hasn't been in Half-Life since 2000 or so.
  72. [21:25] <@Sniper> Other than these few updates, I have only been focusing on bug fixes
  73. [21:27] <@Sniper> Train anti-jitter is also getting finalized
  74. [21:27] <@Sniper> I have that in an experimental branch
  75. [21:28] <@Sniper> The next patch has berserker alien grunts
  76. [21:29] <@Sniper> http://www.svencoop.com/davemcd/alien_grunt.jpg
  77. [21:29] <@Sniper> Berserker grunts have no hornet guns. They move faster and swat the hell out of things.
  78. [21:30] <@Sniper> Ranged alien grunts are more likely to stay put and not chase after enemies with their claws.
  79. [21:30] <@Sniper> They also do less damage from melee attacks.
  80. [21:31] <@Sniper> We just fixed the camera voice comm issues, that's in the next patch
  81. [21:31] <@Sniper> Engine issue there
  82. [21:31] <@Sniper> I could go on
  83. [21:33] <@Sniper> BTW, the voice comm problem took about an hour to debug
  84. [21:33] <@Dynamite> what up
  85. [21:33] <@Sniper> Adam and Solokiller tried to figure it out
  86. [21:33] <@Dynamite> there's nothing quite like a good nap
  87. [21:33] <@Dynamite> so rested!
  88. [21:34] <@Sniper> Yet I figured out a fix for it after an hour of my life was wasted. :D
  89. [21:34] <@Sniper> I don't think people understand what it takes to produce a game.
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