Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- TEMPLATE = app
- CONFIG -= app_bundle
- CONFIG -= qt
- QMAKE_CXXFLAGS += -std=c++11
- CONFIG(debug, debug|release) {
- OBJECTS_DIR = build/debug/obj
- DESTDIR = build/debug/bin
- } else {
- OBJECTS_DIR = build/release/obj
- DESTDIR = build/release/bin
- }
- win32: DEFINES += \
- M_PI=3.141592653589793
- INCLUDEPATH += \
- include \
- framework/include \
- framework/glut32/include
- DEPENDPATH+= \
- include \
- include/io/ \
- include/sdffactory/ \
- framework/include \
- framework/glut32/include
- HEADERS += \
- framework/include/vector.hpp \
- framework/include/ppmwriter.hpp \
- framework/include/point.hpp \
- framework/include/pixel.hpp \
- framework/include/matrix.hpp \
- framework/include/glutwindow.hpp \
- framework/include/color.hpp \
- include/sdffactory/trianglefactory.hpp \
- include/sdffactory/spherefactory.hpp \
- include/sdffactory/sdfobjectfactory.hpp \
- include/sdffactory/pointlightfactory.hpp \
- include/sdffactory/materialfactory.hpp \
- include/sdffactory/camerafactory.hpp \
- include/sdffactory/boxfactory.hpp \
- include/io/windowoutput.hpp \
- include/io/window.hpp \
- include/io/output.hpp \
- include/io/ostreamobject.hpp \
- include/io/istreamobject.hpp \
- include/io/iostreamobject.hpp \
- include/io/fileoutput.hpp \
- include/io/file.hpp \
- include/triangle.hpp \
- include/sphere.hpp \
- include/shape.hpp \
- include/sdfsceneloader.hpp \
- include/sdfobject.hpp \
- include/scene.hpp \
- include/renderjob.hpp \
- include/raytracer.hpp \
- include/ray.hpp \
- include/pointlight.hpp \
- include/object3d.hpp \
- include/material.hpp \
- include/light.hpp \
- include/intersection.hpp \
- include/image.hpp \
- include/camera.hpp \
- include/box.hpp \
- include/application.hpp
- SOURCES += \
- framework/src/vector.cpp \
- framework/src/ppmwriter.cpp \
- framework/src/point.cpp \
- framework/src/pixel.cpp \
- framework/src/matrix.cpp \
- framework/src/glutwindow.cpp \
- framework/src/color.cpp \
- src/sdffactory/trianglefactory.cpp \
- src/sdffactory/spherefactory.cpp \
- src/sdffactory/sdfobjectfactory.cpp \
- src/sdffactory/pointlightfactory.cpp \
- src/sdffactory/materialfactory.cpp \
- src/sdffactory/camerafactory.cpp \
- src/sdffactory/boxfactory.cpp \
- src/io/windowoutput.cpp \
- src/io/window.cpp \
- src/io/output.cpp \
- src/io/ostreamobject.cpp \
- src/io/istreamobject.cpp \
- src/io/iostreamobject.cpp \
- src/io/fileoutput.cpp \
- src/io/file.cpp \
- src/triangle.cpp \
- src/sphere.cpp \
- src/shape.cpp \
- src/sdfsceneloader.cpp \
- src/sdfobject.cpp \
- src/scene.cpp \
- src/raytracer.cpp \
- src/pointlight.cpp \
- src/object3d.cpp \
- src/material.cpp \
- src/main.cpp \
- src/light.cpp \
- src/camera.cpp \
- src/box.cpp \
- src/application.cpp
- unix: LIBS += \
- -lGL \
- -lglut
- win32: LIBS+=\
- -lopengl32 \
- -lglu32 \
- -L$$PWD/framework/glut32/lib/ -lglut32
Advertisement
Add Comment
Please, Sign In to add comment