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Aug 9th, 2013
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  1. function normal (shader, t_base, t_second, t_detail)
  2. shader:begin ("deffer_model_flat","deffer_base_flat")
  3. : fog (false)
  4. : emissive (true)
  5. shader:sampler ("s_base") :texture (t_base)
  6. end
  7.  
  8. function l_special (shader, t_base, t_second, t_detail)
  9. shader:begin ("accum_volumetric", "null")
  10. : fog (false)
  11. : zb (true,false)
  12. end
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