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- Eagle line cost +5f -5g
- Castle age Battle Elephants don't do splash damage, Elite Battle Elephant blast radius reduced to 0.2
- Fishing ship +1 ship armor, -1 pierce armor (so they take 2 damage instead of 3 from fires, everything else is the same)
- Towers cost +25 wood, build time +30s in feudal (1:50 instead of 1:20), construction time back to 1:20 in castle age
- Monks (and missionaries) conversion randomness reduced.
- Expansions civs
- Berbers
- BBC, Guilds removed
- ESkirmisher removed, (Elite) Genitour +2 attack vs spears
- (Elite) camel archer -1 pierce armor
- Burmese
- (Elite) Arambai cost 80 wood
- BBC and SE removed
- Lumber upgrades cost no wood
- Ethiopians
- +100f/100g in feudal, 150/150 in castle and 200/200 in imp
- Pikeman/halb upgrade cost no food
- Archers fire 15% faster consistently
- Incas
- Couriers +200f +400g
- Slingers -6 bonus vs infantry, +2 vs eagles
- Andean sling gives +4 vs infantry for slingers
- Redemption and siege engineer removed
- Indians
- (Elite) elephant archer 0 archer armor, -2 cav archer armor (from -2 and 0)
- Redemption and halbs removed
- Camels +1 melee armor removed
- Italians
- Fishing ship cost 10/15/20/25% cheaper in dark/feudal/castle/imp
- Dock techs cost -25/35% cheaper in castle/imp
- Khmer
- BBC removed, get arbalest and hussar (or thumb ring instead of arbalest)
- Elephants move 10% faster
- Malay
- Siege engineer removed
- Karambits +5 food, +5 gold, -1 attack
- Elephants 25/30% cheaper in castle/imp
- Malians
- Buildings cost -10% wood (down from 15%)
- Gold upgrades cost no wood
- Farimba cost increased to 800f, 700g
- Redemption removed
- Portuguese
- [(Elite) Organ Guns +2 spread damage (from 2 to 4), -4 base attack.]
- (Elite) Organ Guns +1 pierce armor (from 4/6 to 5/7), melee armor removed
- Cavalry moves 5/10/15% faster, no husbandry (or cavalry attacks 10% faster)
- Slavs
- Farm bonus down to 15% consistently
- Vietnamese
- Vietnamese archer HP bonus changed to +20% HP to foot archers (instead of the staggered effect).
- Rattan Archer HP increased (+5'ish, to be in line with the +20% increase on all foot archers).
- Get siege ram
- Villagers get +5 HP per TC technology (maybe excluding loom)
- AoC civs
- Byzantines
- Get free Town Patrol
- Franks
- Cavalry +20% HP starts in feudal age
- Goth
- Infantry discount extended to dark age
- Villagers take -1 damage from wild animals
- Japanese
- Warships +50% LOS
- Koreans
- Fortifications built faster doesn't apply to towers
- Military units (except siege and ships) cost 30% less wood
- Get Elite Cannon Galleon
- Persians
- Boiling oil changed to :
- Composite bow (450f 350g) : archers, skirmishers and cav archers get +2 attack (moved to imp, mahouts moved to castle age)
- Saracens
- Foot archers move 10% faster (cav archers too ?)
- Market, blacksmith and university (and monastery ?) cost 40% less wood
- Mamelukes have their own armor class, take +39 from halbs (down from 47)
- (Elite) Mameluke +4 (5) attack vs camels
- [camel units +10% HP, Zaelotry only adds +20 HP, 500f 550g]
- (I know it breaks the max 5 bonuses per civ rule, but let's push it a bit 11
- ● Camel units have +10% HP
- ● Market, Blacksmiths, Universities and Monasteries cost -40%, Market trade cost is only 5%
- ● Transport Ships have 2x HP and +5 carry capacity.
- ● Galleys attack 25% faster.
- ● Archers move 10% faster, Cavalry Archers, Genitours have +4 bonus attack against buildings.
- )
- Spanish
- Inquisition only reduces the max conversion time be -1s
- Missionaries heal as fast as monks
- Affected by husbandry
- TB : trade 20% more gold (down from 25%)
- Teutons
- Infantry +1 melee armor per age starting in feudal age
- (Elite) Teutonic Knight melee armor adjusted to compensate
- Turks
- [Artillery allows BBC to cut tree]
- Barracks, stables and archery ranges -25% wood
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