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Jul 17th, 2018
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  1. Eagle line cost +5f -5g
  2. Castle age Battle Elephants don't do splash damage, Elite Battle Elephant blast radius reduced to 0.2
  3. Fishing ship +1 ship armor, -1 pierce armor (so they take 2 damage instead of 3 from fires, everything else is the same)
  4. Towers cost +25 wood, build time +30s in feudal (1:50 instead of 1:20), construction time back to 1:20 in castle age
  5. Monks (and missionaries) conversion randomness reduced.
  6.  
  7.  
  8.  
  9.  
  10.  
  11. Expansions civs
  12.  
  13. Berbers
  14. BBC, Guilds removed
  15. ESkirmisher removed, (Elite) Genitour +2 attack vs spears
  16. (Elite) camel archer -1 pierce armor
  17.  
  18. Burmese
  19. (Elite) Arambai cost 80 wood
  20. BBC and SE removed
  21. Lumber upgrades cost no wood
  22.  
  23. Ethiopians
  24. +100f/100g in feudal, 150/150 in castle and 200/200 in imp
  25. Pikeman/halb upgrade cost no food
  26. Archers fire 15% faster consistently
  27.  
  28. Incas
  29. Couriers +200f +400g
  30. Slingers -6 bonus vs infantry, +2 vs eagles
  31. Andean sling gives +4 vs infantry for slingers
  32. Redemption and siege engineer removed
  33.  
  34. Indians
  35. (Elite) elephant archer 0 archer armor, -2 cav archer armor (from -2 and 0)
  36. Redemption and halbs removed
  37. Camels +1 melee armor removed
  38.  
  39. Italians
  40. Fishing ship cost 10/15/20/25% cheaper in dark/feudal/castle/imp
  41. Dock techs cost -25/35% cheaper in castle/imp
  42.  
  43. Khmer
  44. BBC removed, get arbalest and hussar (or thumb ring instead of arbalest)
  45. Elephants move 10% faster
  46.  
  47. Malay
  48. Siege engineer removed
  49. Karambits +5 food, +5 gold, -1 attack
  50. Elephants 25/30% cheaper in castle/imp
  51.  
  52. Malians
  53. Buildings cost -10% wood (down from 15%)
  54. Gold upgrades cost no wood
  55. Farimba cost increased to 800f, 700g
  56. Redemption removed
  57.  
  58. Portuguese
  59. [(Elite) Organ Guns +2 spread damage (from 2 to 4), -4 base attack.]
  60. (Elite) Organ Guns +1 pierce armor (from 4/6 to 5/7), melee armor removed
  61. Cavalry moves 5/10/15% faster, no husbandry (or cavalry attacks 10% faster)
  62.  
  63.  
  64. Slavs
  65. Farm bonus down to 15% consistently
  66.  
  67. Vietnamese
  68. Vietnamese archer HP bonus changed to +20% HP to foot archers (instead of the staggered effect).
  69. Rattan Archer HP increased (+5'ish, to be in line with the +20% increase on all foot archers).
  70. Get siege ram
  71. Villagers get +5 HP per TC technology (maybe excluding loom)
  72.  
  73.  
  74. AoC civs
  75.  
  76. Byzantines
  77. Get free Town Patrol
  78.  
  79. Franks
  80. Cavalry +20% HP starts in feudal age
  81.  
  82. Goth
  83. Infantry discount extended to dark age
  84. Villagers take -1 damage from wild animals
  85.  
  86. Japanese
  87. Warships +50% LOS
  88.  
  89. Koreans
  90. Fortifications built faster doesn't apply to towers
  91. Military units (except siege and ships) cost 30% less wood
  92. Get Elite Cannon Galleon
  93.  
  94. Persians
  95. Boiling oil changed to :
  96. Composite bow (450f 350g) : archers, skirmishers and cav archers get +2 attack (moved to imp, mahouts moved to castle age)
  97.  
  98. Saracens
  99. Foot archers move 10% faster (cav archers too ?)
  100. Market, blacksmith and university (and monastery ?) cost 40% less wood
  101. Mamelukes have their own armor class, take +39 from halbs (down from 47)
  102. (Elite) Mameluke +4 (5) attack vs camels
  103. [camel units +10% HP, Zaelotry only adds +20 HP, 500f 550g]
  104. (I know it breaks the max 5 bonuses per civ rule, but let's push it a bit 11
  105. ● Camel units have +10% HP
  106.  
  107. ● Market, Blacksmiths, Universities and Monasteries cost -40%, Market trade cost is only 5%
  108.  
  109. ● Transport Ships have 2x HP and +5 carry capacity.
  110.  
  111. ● Galleys attack 25% faster.
  112.  
  113. ● Archers move 10% faster, Cavalry Archers, Genitours have +4 bonus attack against buildings.
  114.  
  115. )
  116.  
  117. Spanish
  118. Inquisition only reduces the max conversion time be -1s
  119. Missionaries heal as fast as monks
  120. Affected by husbandry
  121. TB : trade 20% more gold (down from 25%)
  122.  
  123. Teutons
  124. Infantry +1 melee armor per age starting in feudal age
  125. (Elite) Teutonic Knight melee armor adjusted to compensate
  126.  
  127. Turks
  128. [Artillery allows BBC to cut tree]
  129. Barracks, stables and archery ranges -25% wood
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