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Apr 3rd, 2020
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  1. Initialize engine version: 2018.4.15f1 (13f5a1bf9ca1)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06)
  6. Vendor:
  7. VRAM: 11127 MB
  8. Driver: 26.21.14.4575
  9. Begin MonoManager ReloadAssembly
  10. - Completed reload, in 1.274 seconds
  11. Shader 'XRay Shaders/BuildingTransparencyShader': fallback shader 'Unlit' not found
  12. <RI> Initializing input.
  13.  
  14. <RI> Input initialized.
  15.  
  16. <RI> Initialized touch support.
  17.  
  18. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  19. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  20. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  21. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  22. UnloadTime: 1.807900 ms
  23. Loading scene BaseScene Single
  24.  
  25. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  26.  
  27. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  28. [INFO] [Called from a secondary Thread]: [CONSOLE] 13:5:9 | Console started
  29.  
  30. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  31.  
  32. [INFO] [Called from a secondary Thread]: [CONSOLE] 13:5:9 | Console Default visual style applied and saved
  33.  
  34. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  35.  
  36. [INFO] 0 (0.000): Initial quality settings set to Ultra
  37.  
  38. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  39.  
  40. [INFO] 0 (0.000): Epic Games Store commands parsed:
  41. F:/Epic Games/PhoenixPoint/PhoenixPointWin64.exe -
  42. AUTH_LOGIN - unused
  43. AUTH_PASSWORD - e60b9aa0f80946c3b62c4bb330a7194c
  44. AUTH_TYPE - exchangecode
  45. epicapp - Iris
  46. epicenv - Prod
  47. EpicPortal -
  48. epicusername - Sunsoar19
  49. epicuserid - cdfa158036e94022bcddb6fc8d7680a0
  50. epiclocale - en
  51.  
  52.  
  53. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  54.  
  55. [INFO] 0 (0.000): Epic Login with token: e60b9aa0f80946c3b62c4bb330a7194c
  56.  
  57. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  58.  
  59. [INFO] 0 (0.000): Epic Games Store platform initialized with user cdfa158036e94022bcddb6fc8d7680a0 - Sunsoar19
  60.  
  61. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  62.  
  63. [INFO] 0 (0.000): WwiseUnity: Sound engine initialized successfully.
  64.  
  65. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  66.  
  67. [INFO] 0 (0.000): ====== GAME STARTED - 4/04/2020 1:05:10 PM ======
  68.  
  69. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  70.  
  71. [INFO] 0 (0.000): No platform for achievements was found.
  72.  
  73. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  74.  
  75. [INFO] 0 (0.000): GpuLevel = Ultra
  76.  
  77. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  78.  
  79. UnloadTime: 2.889200 ms
  80.  
  81. Unloading 521 unused Assets to reduce memory usage. Loaded Objects now: 362071.
  82. Total: 263.515400 ms (FindLiveObjects: 14.783600 ms CreateObjectMapping: 32.170300 ms MarkObjects: 215.738900 ms DeleteObjects: 0.822200 ms)
  83.  
  84. [INFO] 795 (4.858): Epic entitlements updated:
  85. BloodAndTitaniumEntitlementDef - Owned
  86. FesteringSkiesEntitlementDef - Owned
  87. LegacyOfTheAncientsEntitlementDef - Owned
  88. LivingWeaponsEntitlementDef - NotOwned
  89.  
  90. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  91.  
  92. [INFO] 796 (4.864): Accessing Options.jopt in mode Read: completed successfully!
  93.  
  94. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  95.  
  96. [INFO] 796 (4.864): GpuLevel = Ultra
  97.  
  98. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  99.  
  100. [INFO] 796 (4.864): GpuLevel = Ultra
  101.  
  102. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  103.  
  104. [INFO] 796 (4.864): Accessing autosave.zsav in mode Read: completed successfully!
  105.  
  106. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  107.  
  108. [INFO] 796 (4.864): Accessing CurrentGeoscape_20_01_2047.zsav in mode Read: completed successfully!
  109.  
  110. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  111.  
  112. [INFO] 797 (5.198): Accessing CurrentRestart_20_01_2047.zsav in mode Read: completed successfully!
  113.  
  114. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  115.  
  116. [INFO] 797 (5.198): Accessing Geoscape09012047.zsav in mode Read: completed successfully!
  117.  
  118. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  119.  
  120. [INFO] 797 (5.198): SAVE OPERATION:Savegame at start: autosave
  121.  
  122. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  123.  
  124. [INFO] 797 (5.198): SAVE OPERATION:Savegame at start: CurrentGeoscape_20_01_2047
  125.  
  126. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  127.  
  128. [INFO] 797 (5.198): SAVE OPERATION:Savegame at start: CurrentRestart_20_01_2047
  129.  
  130. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  131.  
  132. [INFO] 797 (5.198): SAVE OPERATION:Savegame at start: Geoscape09012047
  133.  
  134. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  135.  
  136. [INFO] 797 (5.198): SAVE OPERATION:DeleteSavegame called for CurrentGeoscape_20_01_2047
  137.  
  138. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  139.  
  140. [INFO] 797 (5.198): SAVE OPERATION:DeleteSavegame called for CurrentRestart_20_01_2047
  141.  
  142. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  143.  
  144. [INFO] 798 (5.362): Loading scene IntroMovie Additive
  145.  
  146. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  147.  
  148. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  149.  
  150. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 362233.
  151. Total: 257.490000 ms (FindLiveObjects: 16.014800 ms CreateObjectMapping: 21.773100 ms MarkObjects: 219.083200 ms DeleteObjects: 0.618500 ms)
  152.  
  153. [INFO] [Called from a secondary Thread]: Sending ev: {"device_id":"013e92775d4e2e293f7442a23998889ee9bd56df","session_id":1585969516183,"event_id":1,"insert_id":"3281fb03-6b84-4e52-ad9d-77d0254d23fa","event_type":"Session Start","time":1585969516199,"app_version":"1.0.56617","platform":"EGS","os_name":"Windows","ip":"$remote","event_properties":{"TelemetryEnabled":10},"user_properties":{"BoughtDLCs":["BloodAndTitaniumEntitlementDef"]}}
  154.  
  155. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  156.  
  157. [INFO] 2551 (34.705): Loading scene HomeScreen Additive
  158.  
  159. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  160.  
  161. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  162. [INFO] 2586 (35.284): Loading scene HomeScreenUIScene Additive
  163.  
  164. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  165.  
  166.  
  167. Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 364451.
  168. Total: 255.658800 ms (FindLiveObjects: 15.109400 ms CreateObjectMapping: 20.387000 ms MarkObjects: 219.435000 ms DeleteObjects: 0.727000 ms)
  169.  
  170. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  171. [INFO] 2600 (35.762): Loading scene CommonUIScene Additive
  172.  
  173. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  174.  
  175.  
  176. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 367645.
  177. Total: 265.704800 ms (FindLiveObjects: 14.696500 ms CreateObjectMapping: 29.544900 ms MarkObjects: 220.914600 ms DeleteObjects: 0.548500 ms)
  178.  
  179. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  180.  
  181. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 502704.
  182. Total: 341.168600 ms (FindLiveObjects: 24.015500 ms CreateObjectMapping: 23.428500 ms MarkObjects: 292.869600 ms DeleteObjects: 0.854400 ms)
  183.  
  184. [INFO] 2633 (36.846): CutscenesPlayerModule: Cutscene clip started loading...
  185.  
  186. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  187.  
  188. [INFO] 2633 (36.846): HomeScreen UI Enter State: HomeScreenCutscene
  189.  
  190. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  191.  
  192. [INFO] 2732 (38.804): CutscenesPlayerModule: Cutscene clip finished loading.
  193.  
  194. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  195.  
  196. [WARN] 6181 (95.945): SubtitlePlayer.GetCurrentSubtitles() resulted with non-existing subtitles.
  197.  
  198. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  199.  
  200. [INFO] 6633 (103.433): HomeScreen UI Exit State: HomeScreenCutscene
  201.  
  202. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  203.  
  204. [INFO] 6633 (103.433): HomeScreen UI State: MainMenu
  205.  
  206. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  207.  
  208. [INFO] 32152 (526.246): Accessing autosave.zsav in mode Read: completed successfully!
  209.  
  210. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  211.  
  212. [INFO] 32152 (526.246): SAVE OPERATION:Loading game... autosave
  213.  
  214. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  215.  
  216. [INFO] 32214 (527.274): ====== Run Geoscape ======
  217.  
  218. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  219.  
  220. [INFO] 32218 (527.414): Evaluating CameraDirector State: [], Result: /E_GeoscapeCameraNode [GeoscapeCameraDirectorDef]/E_GeoscapeCamera [GeoscapeCameraDirectorDef]/E_RootNode [GeoscapeCameraDirectorDef]
  221.  
  222. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  223.  
  224. [INFO] 32219 (527.747): Loading scene Geoscape Additive
  225.  
  226. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  227.  
  228. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  229.  
  230. Unloading 247 unused Assets to reduce memory usage. Loaded Objects now: 362864.
  231. Total: 280.355500 ms (FindLiveObjects: 15.414700 ms CreateObjectMapping: 39.550200 ms MarkObjects: 224.078300 ms DeleteObjects: 1.311800 ms)
  232.  
  233. [INFO] 32331 (531.136): Accessing autosave.zsav in mode Read: completed successfully!
  234.  
  235. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  236.  
  237. [INFO] 32331 (531.136): Loading scene GeoscapeUIScene Additive
  238.  
  239. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  240.  
  241. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  242. [INFO] 32372 (531.957): Loading scene CommonUIScene Additive
  243.  
  244. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  245.  
  246.  
  247. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 535706.
  248. Total: 366.423000 ms (FindLiveObjects: 26.545700 ms CreateObjectMapping: 36.969400 ms MarkObjects: 302.094000 ms DeleteObjects: 0.813500 ms)
  249.  
  250. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  251.  
  252. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 673471.
  253. Total: 466.119700 ms (FindLiveObjects: 37.121100 ms CreateObjectMapping: 40.569100 ms MarkObjects: 387.491400 ms DeleteObjects: 0.937700 ms)
  254.  
  255. [INFO] 32408 (533.412): Geoscape UI State: Idle (Initial)
  256.  
  257. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  258.  
  259. [INFO] 32408 (533.412): Evaluating CameraDirector State: [<GeoscapeFocus, GeoCamDirectorParams: (, OriginPosition: (0.0, 0.0, 0.0), TargetPosition: (-1.9, 5.9, -2.0), Unmanaged: True, InstantChase: True)>], Result: /E_GeoscapeCameraNode [GeoscapeCameraDirectorDef]/E_GeoscapeCamera [GeoscapeCameraDirectorDef]/E_RootNode [GeoscapeCameraDirectorDef]
  260.  
  261. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  262.  
  263. [INFO] 32408 (533.412): AssetsManager started loading 65 objects. Source PhoenixPoint.Geoscape.View.ViewStates.UIStateInitial
  264.  
  265. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  266.  
  267. [INFO] 32408 (533.412): Geoscape UI State: VehicleSelected
  268.  
  269. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  270.  
  271. [INFO] 32601 (536.977): AssetsManager finished loading 65 objects. Loaded AssetReferences 943. Source PhoenixPoint.Geoscape.View.ViewStates.UIStateInitial
  272.  
  273. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  274.  
  275. [INFO] 32644 (537.689): Geoscape Event 'PROG_PU12_MISS' triggered!
  276.  
  277. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  278.  
  279. [INFO] 32644 (537.689): Geoscape UI Exit State: VehicleSelected
  280.  
  281. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  282.  
  283. [INFO] 32644 (537.689): Evaluating CameraDirector State: [<GeoscapeFocus, GeoCamDirectorParams: (, OriginPosition: (0.0, 0.0, 0.0), TargetPosition: (-1.9, 5.9, -2.0), Unmanaged: True, InstantChase: False)>], Result: /E_GeoscapeCameraNode [GeoscapeCameraDirectorDef]/E_GeoscapeCamera [GeoscapeCameraDirectorDef]/E_RootNode [GeoscapeCameraDirectorDef]
  284.  
  285. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  286.  
  287. [INFO] 32644 (537.689): Geoscape UI State: VehicleSelected
  288.  
  289. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  290.  
  291. [INFO] 32644 (537.689): Queuerd state switch PhoenixPoint.Geoscape.View.ViewStates.UIStateGeoscapeEvent with priority 0
  292.  
  293. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  294.  
  295. [INFO] 32644 (537.689): Geoscape UI Exit State: VehicleSelected
  296.  
  297. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  298.  
  299. [INFO] 32644 (537.689): Geoscape UI State: GeoscapeEvent
  300.  
  301. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  302.  
  303. [INFO] 32724 (539.059): Selected choice 1 for event PROG_PU12_MISS
  304.  
  305. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  306.  
  307. [INFO] 32724 (539.059): Geoscape UI State: VehicleSelected
  308.  
  309. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  310.  
  311. [INFO] 32724 (539.059): Geoscape UI Exit State: VehicleSelected
  312.  
  313. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  314.  
  315. [INFO] 32724 (539.059): Geoscape UI State: GeoRosterDeployment
  316.  
  317. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  318.  
  319. [INFO] 32724 (539.059): Evaluating CameraDirector State: [<GeoscapeSoldierEdit, CameraDirectorParams: (OriginTransform: SquadBay, OriginPosition: (0.0, 0.0, 0.0), TargetPosition: (0.0, 0.0, 0.0), Unmanaged: False)>], Result: /E_SoldierEditCameraNode [GeoscapeCameraDirectorDef]/E_SoldierEditCamera [GeoscapeCameraDirectorDef]/E_SoldierEdit [GeoscapeCameraDirectorDef]/E_RootNode [GeoscapeCameraDirectorDef]
  320.  
  321. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  322.  
  323. [INFO] 32724 (539.059): AssetsManager started loading 8 objects. Source EXT_CharacterPreview (PhoenixPoint.Common.Entities.Addons.AddonsCharacterBuilder)
  324.  
  325. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  326.  
  327. [INFO] 32724 (539.059): AssetsManager started loading 8 objects. Source EXT_CharacterPreview (PhoenixPoint.Common.Entities.Addons.AddonsCharacterBuilder)
  328.  
  329. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  330.  
  331. [INFO] 32724 (539.059): AssetsManager finished loading 8 objects. Loaded AssetReferences 860. Source EXT_CharacterPreview (PhoenixPoint.Common.Entities.Addons.AddonsCharacterBuilder)
  332.  
  333. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  334.  
  335. [INFO] 32724 (539.059): AssetsManager finished loading 8 objects. Loaded AssetReferences 14. Source EXT_CharacterPreview (PhoenixPoint.Common.Entities.Addons.AddonsCharacterBuilder)
  336.  
  337. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  338.  
  339. [INFO] 32830 (541.072): Using plot SYN_PLT_Research_64x64_A_PlotDef for mission GeoCustomMission; Site type: Haven; LevelTime: 21_01_2047; RandomSeed: 1806123928;
  340.  
  341. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  342.  
  343. [INFO] 32830 (541.072): Evaluating CameraDirector State: [], Result: /E_GeoscapeCameraNode [GeoscapeCameraDirectorDef]/E_GeoscapeCamera [GeoscapeCameraDirectorDef]/E_RootNode [GeoscapeCameraDirectorDef]
  344.  
  345. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  346.  
  347. [INFO] 32888 (542.088): SAVE OPERATION:WriteSavegame called for CurrentGeoscape_20_01_2047
  348.  
  349. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  350.  
  351. [INFO] 32889 (542.386): Accessing CurrentGeoscape_20_01_2047.zsav in mode Write: completed successfully!
  352.  
  353. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  354.  
  355. [INFO] 32889 (542.386): SAVE OPERATION:CorrespondingGeoscapeSave is now CurrentGeoscape_20_01_2047
  356.  
  357. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  358.  
  359. [INFO] 32889 (542.386): SAVE OPERATION:WriteSavegame called for autosave_1
  360.  
  361. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  362.  
  363. [INFO] 32890 (542.687): Accessing autosave_1.zsav in mode Write: completed successfully!
  364.  
  365. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  366.  
  367. [INFO] 32890 (542.687): SAVE OPERATION:DeleteSavegame called for autosave
  368.  
  369. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  370.  
  371. [INFO] 32890 (542.687): Run Geoscape Result: PhoenixPoint.Common.Levels.Params.PlayTacticalGameLevelResult
  372.  
  373. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  374.  
  375. [INFO] 32890 (542.687): ====== Run Tactical Game ======
  376.  
  377. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  378.  
  379. [INFO] 32895 (542.987): AssetsManager unload 16 objects. Released AssetReferences: 0 Source Base.Assets.AssetsReferencesLoader
  380.  
  381. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  382.  
  383. [INFO] 32895 (542.987): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
  384.  
  385. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  386.  
  387. [INFO] 32895 (542.987): AssetsManager unload 65 objects. Released AssetReferences: 943 Source Base.Assets.AssetsReferencesLoader
  388.  
  389. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  390.  
  391. [INFO] 32896 (543.321): Loading scene SYN_PLT_Research_64x64_A Additive
  392.  
  393. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  394.  
  395. Unloading 30 Unused Serialized files (Serialized files now loaded: 11)
  396. [INFO] 32953 (544.266): Loading scene SYN_PCP_Park_24x16_C Additive
  397.  
  398. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  399.  
  400.  
  401. Unloading 4663 unused Assets to reduce memory usage. Loaded Objects now: 428883.
  402. Total: 303.728300 ms (FindLiveObjects: 20.091400 ms CreateObjectMapping: 37.142600 ms MarkObjects: 241.569300 ms DeleteObjects: 4.924800 ms)
  403.  
  404. Unloading 32 Unused Serialized files (Serialized files now loaded: 11)
  405.  
  406. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 436322.
  407. Total: 288.660100 ms (FindLiveObjects: 20.063700 ms CreateObjectMapping: 23.953500 ms MarkObjects: 244.025200 ms DeleteObjects: 0.617300 ms)
  408.  
  409. [INFO] 32971 (545.225): Loading scene LP_ClearNight_lightset Additive
  410.  
  411. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  412.  
  413. Unloading 4 Unused Serialized files (Serialized files now loaded: 11)
  414.  
  415. Unloading 132 unused Assets to reduce memory usage. Loaded Objects now: 432523.
  416. Total: 287.435600 ms (FindLiveObjects: 19.664200 ms CreateObjectMapping: 25.434800 ms MarkObjects: 241.592600 ms DeleteObjects: 0.743800 ms)
  417.  
  418. [INFO] 32976 (545.583): Loading scene SYN_PCP_Park_24x16_A Additive
  419.  
  420. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  421.  
  422. Unloading 34 Unused Serialized files (Serialized files now loaded: 11)
  423.  
  424. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 437427.
  425. Total: 296.957300 ms (FindLiveObjects: 20.441800 ms CreateObjectMapping: 33.117800 ms MarkObjects: 242.755000 ms DeleteObjects: 0.642400 ms)
  426.  
  427. [INFO] 32991 (546.128): Loading scene SYN_PRC_Research_24x24_C Additive
  428.  
  429. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  430.  
  431. Unloading 48 Unused Serialized files (Serialized files now loaded: 11)
  432.  
  433. Unloading 83 unused Assets to reduce memory usage. Loaded Objects now: 461278.
  434. Total: 307.775300 ms (FindLiveObjects: 21.780800 ms CreateObjectMapping: 38.766400 ms MarkObjects: 246.503300 ms DeleteObjects: 0.724400 ms)
  435.  
  436. [INFO] 33022 (547.142): Loading scene SYN_PCP_ParkCorner_16x16_C Additive
  437.  
  438. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  439.  
  440. Shader 'Advanced Vegetation/Windy Vegetation': fallback shader 'Legacy/Transparent/Cutout/VertexLit' not found
  441. Unloading 34 Unused Serialized files (Serialized files now loaded: 11)
  442.  
  443. Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 453442.
  444. Total: 303.986100 ms (FindLiveObjects: 21.164000 ms CreateObjectMapping: 37.606800 ms MarkObjects: 244.496600 ms DeleteObjects: 0.718400 ms)
  445.  
  446. [INFO] 33030 (547.580): Loading scene SYN_PCP_Park_16x8_B Additive
  447.  
  448. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  449.  
  450. Unloading 32 Unused Serialized files (Serialized files now loaded: 11)
  451.  
  452. Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 454750.
  453. Total: 289.793900 ms (FindLiveObjects: 20.984600 ms CreateObjectMapping: 22.293500 ms MarkObjects: 245.847800 ms DeleteObjects: 0.667600 ms)
  454.  
  455. [INFO] 33036 (547.963): Loading scene SYN_PCP_ParkCorner_16x16_B Additive
  456.  
  457. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  458.  
  459. Unloading 29 Unused Serialized files (Serialized files now loaded: 11)
  460.  
  461. Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 459437.
  462. Total: 290.276000 ms (FindLiveObjects: 21.353900 ms CreateObjectMapping: 22.200600 ms MarkObjects: 246.061300 ms DeleteObjects: 0.659900 ms)
  463.  
  464. [INFO] 33042 (548.359): Loading scene SYN_PCP_Park_24x8_D Additive
  465.  
  466. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  467.  
  468. Unloading 27 Unused Serialized files (Serialized files now loaded: 11)
  469.  
  470. Unloading 73 unused Assets to reduce memory usage. Loaded Objects now: 462159.
  471. Total: 310.246900 ms (FindLiveObjects: 21.612700 ms CreateObjectMapping: 40.752800 ms MarkObjects: 247.174100 ms DeleteObjects: 0.706900 ms)
  472.  
  473. [INFO] 33048 (548.772): Loading scene SYN_PCP_Park_24x16_B Additive
  474.  
  475. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  476.  
  477. Unloading 27 Unused Serialized files (Serialized files now loaded: 11)
  478.  
  479. Unloading 61 unused Assets to reduce memory usage. Loaded Objects now: 470780.
  480. Total: 314.524200 ms (FindLiveObjects: 22.019900 ms CreateObjectMapping: 40.882100 ms MarkObjects: 250.910800 ms DeleteObjects: 0.711000 ms)
  481.  
  482. [INFO] 33054 (549.221): Loading scene SYN_PRC_Warehouse_16x16_B Additive
  483.  
  484. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  485.  
  486. Unloading 40 Unused Serialized files (Serialized files now loaded: 11)
  487.  
  488. Unloading 129 unused Assets to reduce memory usage. Loaded Objects now: 473445.
  489. Total: 293.701300 ms (FindLiveObjects: 22.132400 ms CreateObjectMapping: 22.551700 ms MarkObjects: 248.276000 ms DeleteObjects: 0.740900 ms)
  490.  
  491. [INFO] 33065 (549.707): Loading scene SYN_PCP_Park_16x8_D Additive
  492.  
  493. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  494.  
  495. Unloading 28 Unused Serialized files (Serialized files now loaded: 11)
  496.  
  497. Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 473142.
  498. Total: 314.352100 ms (FindLiveObjects: 22.101500 ms CreateObjectMapping: 41.318700 ms MarkObjects: 250.240000 ms DeleteObjects: 0.691500 ms)
  499.  
  500. [INFO] 33071 (550.123): Loading scene SYN_PCP_ParkCircle_8x8_A Additive
  501.  
  502. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  503.  
  504. Unloading 18 Unused Serialized files (Serialized files now loaded: 11)
  505.  
  506. Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 472786.
  507. Total: 314.421700 ms (FindLiveObjects: 21.943200 ms CreateObjectMapping: 44.004200 ms MarkObjects: 247.795200 ms DeleteObjects: 0.678500 ms)
  508.  
  509. [INFO] 33076 (550.509): Destructable objects building took 28ms and 0 frames
  510.  
  511. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  512.  
  513. [INFO] 33076 (550.509): TileGraph update in bounds [min:(-33.0, -6.0, -32.0), max:(31.0, 15.5, 33.0)]
  514.  
  515. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  516.  
  517. [INFO] 33076 (550.509): Racyasting took 0.012s
  518.  
  519. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  520.  
  521. [INFO] 33081 (551.143): Tile graph building took 518ms and 43 frames
  522.  
  523. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  524.  
  525. [INFO] 33082 (551.170): AssetsManager started loading 1 objects. Source TacticalLevel(Clone) (PhoenixPoint.Tactical.Levels.TacticalLevelController)
  526.  
  527. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  528.  
  529. [INFO] 33115 (551.764): AssetsManager finished loading 1 objects. Loaded AssetReferences 980. Source TacticalLevel(Clone) (PhoenixPoint.Tactical.Levels.TacticalLevelController)
  530.  
  531. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  532.  
  533. [INFO] 33116 (551.780): AssetsManager started loading 125 objects. Source TacticalLevel(Clone) (PhoenixPoint.Tactical.Levels.TacticalLevelController)
  534.  
  535. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  536.  
  537. [INFO] 33116 (551.780): AssetsManager finished loading 125 objects. Loaded AssetReferences 0. Source TacticalLevel(Clone) (PhoenixPoint.Tactical.Levels.TacticalLevelController)
  538.  
  539. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  540.  
  541. [INFO] 33116 (551.780): AssetsManager started loading 3 objects. Source TacticalLevel(Clone) (PhoenixPoint.Tactical.Levels.TacticalLevelController)
  542.  
  543. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  544.  
  545. [INFO] 33116 (551.780): AssetsManager finished loading 3 objects. Loaded AssetReferences 0. Source TacticalLevel(Clone) (PhoenixPoint.Tactical.Levels.TacticalLevelController)
  546.  
  547. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  548.  
  549. [INFO] 33116 (551.780): Applying deployment set activator DEPLOYMENT HAVEN DEFENSE 1 to False
  550.  
  551. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  552.  
  553. [INFO] 33116 (551.780): Applying deployment set activator DEPLOYMENT HAVEN DEFENCE 2 to False
  554.  
  555. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  556.  
  557. [INFO] 33116 (551.780): Applying deployment set activator DEPLOYMENT HAVEN RAID 1 to False
  558.  
  559. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  560.  
  561. [INFO] 33116 (551.780): Applying deployment set activator DEPLOYMENT HAVEN RAID 2 to False
  562.  
  563. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  564.  
  565. [INFO] 33116 (551.780): Applying deployment set activator DEPLOYMENT PU12 to True
  566.  
  567. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  568.  
  569. [INFO] 33116 (551.780): Loading scene TacticalUIScene Additive
  570.  
  571. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  572.  
  573. Unloading 4 Unused Serialized files (Serialized files now loaded: 20)
  574. [INFO] 33140 (552.226): Loading scene CommonUIScene Additive
  575.  
  576. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  577.  
  578.  
  579. Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 530929.
  580. Total: 367.247000 ms (FindLiveObjects: 26.095500 ms CreateObjectMapping: 42.824500 ms MarkObjects: 297.393300 ms DeleteObjects: 0.933400 ms)
  581.  
  582. Unloading 4 Unused Serialized files (Serialized files now loaded: 20)
  583. [INFO] 33172 (553.393): MapObstructions: Quality set from QualitySettings to 5
  584.  
  585. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  586.  
  587. [INFO] 33172 (553.393): MapObstructions: Validate fader renderers. Num faders: 1298
  588.  
  589. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  590.  
  591. [INFO] 33172 (553.393): MapObstructions: Check multiple faders. Num rends: 6003
  592.  
  593. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  594.  
  595. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  596.  
  597. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  598.  
  599. [INFO] 33172 (553.393): ... registered 0 groups.
  600.  
  601. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  602.  
  603. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  604.  
  605. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  606.  
  607. [INFO] 33172 (553.393): ... registered 0 groups.
  608.  
  609. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  610.  
  611. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  612.  
  613. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  614.  
  615. [INFO] 33172 (553.393): ... registered 0 groups.
  616.  
  617. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  618.  
  619. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  620.  
  621. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  622.  
  623. [INFO] 33172 (553.393): ... registered 0 groups.
  624.  
  625. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  626.  
  627. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  628.  
  629. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  630.  
  631. [INFO] 33172 (553.393): ... registered 0 groups.
  632.  
  633. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  634.  
  635. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  636.  
  637. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  638.  
  639. [INFO] 33172 (553.393): ... registered 0 groups.
  640.  
  641. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  642.  
  643. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  644.  
  645. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  646.  
  647. [INFO] 33172 (553.393): ... registered 0 groups.
  648.  
  649. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  650.  
  651. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  652.  
  653. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  654.  
  655. [INFO] 33172 (553.393): ... registered 0 groups.
  656.  
  657. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  658.  
  659. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  660.  
  661. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  662.  
  663. [INFO] 33172 (553.393): ... registered 4 groups.
  664.  
  665. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  666.  
  667. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  668.  
  669. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  670.  
  671. [INFO] 33172 (553.393): ... registered 0 groups.
  672.  
  673. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  674.  
  675. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  676.  
  677. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  678.  
  679. [INFO] 33172 (553.393): ... registered 0 groups.
  680.  
  681. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  682.  
  683. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  684.  
  685. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  686.  
  687. [INFO] 33172 (553.393): ... registered 0 groups.
  688.  
  689. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  690.  
  691. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  692.  
  693. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  694.  
  695. [INFO] 33172 (553.393): ... registered 0 groups.
  696.  
  697. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  698.  
  699. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  700.  
  701. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  702.  
  703. [INFO] 33172 (553.393): ... registered 0 groups.
  704.  
  705. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  706.  
  707. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  708.  
  709. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  710.  
  711. [INFO] 33172 (553.393): ... registered 0 groups.
  712.  
  713. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  714.  
  715. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  716.  
  717. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  718.  
  719. [INFO] 33172 (553.393): ... registered 0 groups.
  720.  
  721. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  722.  
  723. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  724.  
  725. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  726.  
  727. [INFO] 33172 (553.393): ... registered 0 groups.
  728.  
  729. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  730.  
  731. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  732.  
  733. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  734.  
  735. [INFO] 33172 (553.393): ... registered 0 groups.
  736.  
  737. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  738.  
  739. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  740.  
  741. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  742.  
  743. [INFO] 33172 (553.393): ... registered 0 groups.
  744.  
  745. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  746.  
  747. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  748.  
  749. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  750.  
  751. [INFO] 33172 (553.393): ... registered 0 groups.
  752.  
  753. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  754.  
  755. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  756.  
  757. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  758.  
  759. [INFO] 33172 (553.393): ... registered 0 groups.
  760.  
  761. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  762.  
  763. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  764.  
  765. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  766.  
  767. [INFO] 33172 (553.393): ... registered 0 groups.
  768.  
  769. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  770.  
  771. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  772.  
  773. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  774.  
  775. [INFO] 33172 (553.393): ... registered 0 groups.
  776.  
  777. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  778.  
  779. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  780.  
  781. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  782.  
  783. [INFO] 33172 (553.393): ... registered 0 groups.
  784.  
  785. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  786.  
  787. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  788.  
  789. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  790.  
  791. [INFO] 33172 (553.393): ... registered 0 groups.
  792.  
  793. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  794.  
  795. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  796.  
  797. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  798.  
  799. [INFO] 33172 (553.393): ... registered 0 groups.
  800.  
  801. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  802.  
  803. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  804.  
  805. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  806.  
  807. [INFO] 33172 (553.393): ... registered 0 groups.
  808.  
  809. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  810.  
  811. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  812.  
  813. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  814.  
  815. [INFO] 33172 (553.393): ... registered 0 groups.
  816.  
  817. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  818.  
  819. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  820.  
  821. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  822.  
  823. [INFO] 33172 (553.393): ... registered 0 groups.
  824.  
  825. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  826.  
  827. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  828.  
  829. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  830.  
  831. [INFO] 33172 (553.393): ... registered 0 groups.
  832.  
  833. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  834.  
  835. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  836.  
  837. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  838.  
  839. [INFO] 33172 (553.393): ... registered 0 groups.
  840.  
  841. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  842.  
  843. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  844.  
  845. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  846.  
  847. [INFO] 33172 (553.393): ... registered 0 groups.
  848.  
  849. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  850.  
  851. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  852.  
  853. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  854.  
  855. [INFO] 33172 (553.393): ... registered 0 groups.
  856.  
  857. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  858.  
  859. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  860.  
  861. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  862.  
  863. [INFO] 33172 (553.393): ... registered 0 groups.
  864.  
  865. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  866.  
  867. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  868.  
  869. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  870.  
  871. [INFO] 33172 (553.393): ... registered 0 groups.
  872.  
  873. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  874.  
  875. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  876.  
  877. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  878.  
  879. [INFO] 33172 (553.393): ... registered 0 groups.
  880.  
  881. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  882.  
  883. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  884.  
  885. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  886.  
  887. [INFO] 33172 (553.393): ... registered 0 groups.
  888.  
  889. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  890.  
  891. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  892.  
  893. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  894.  
  895. [INFO] 33172 (553.393): ... registered 0 groups.
  896.  
  897. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  898.  
  899. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  900.  
  901. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  902.  
  903. [INFO] 33172 (553.393): ... registered 0 groups.
  904.  
  905. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  906.  
  907. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  908.  
  909. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  910.  
  911. [INFO] 33172 (553.393): ... registered 0 groups.
  912.  
  913. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  914.  
  915. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  916.  
  917. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  918.  
  919. [INFO] 33172 (553.393): ... registered 0 groups.
  920.  
  921. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  922.  
  923. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  924.  
  925. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  926.  
  927. [INFO] 33172 (553.393): ... registered 0 groups.
  928.  
  929. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  930.  
  931. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  932.  
  933. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  934.  
  935. [INFO] 33172 (553.393): ... registered 0 groups.
  936.  
  937. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  938.  
  939. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  940.  
  941. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  942.  
  943. [INFO] 33172 (553.393): ... registered 0 groups.
  944.  
  945. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  946.  
  947. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  948.  
  949. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  950.  
  951. [INFO] 33172 (553.393): ... registered 0 groups.
  952.  
  953. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  954.  
  955. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  956.  
  957. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  958.  
  959. [INFO] 33172 (553.393): ... registered 0 groups.
  960.  
  961. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  962.  
  963. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  964.  
  965. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  966.  
  967. [INFO] 33172 (553.393): ... registered 0 groups.
  968.  
  969. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  970.  
  971. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  972.  
  973. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  974.  
  975. [INFO] 33172 (553.393): ... registered 0 groups.
  976.  
  977. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  978.  
  979. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  980.  
  981. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  982.  
  983. [INFO] 33172 (553.393): ... registered 0 groups.
  984.  
  985. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  986.  
  987. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  988.  
  989. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  990.  
  991. [INFO] 33172 (553.393): ... registered 0 groups.
  992.  
  993. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  994.  
  995. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  996.  
  997. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  998.  
  999. [INFO] 33172 (553.393): ... registered 0 groups.
  1000.  
  1001. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1002.  
  1003. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  1004.  
  1005. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1006.  
  1007. [INFO] 33172 (553.393): ... registered 0 groups.
  1008.  
  1009. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1010.  
  1011. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  1012.  
  1013. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1014.  
  1015. [INFO] 33172 (553.393): ... registered 0 groups.
  1016.  
  1017. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1018.  
  1019. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  1020.  
  1021. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1022.  
  1023. [INFO] 33172 (553.393): ... registered 0 groups.
  1024.  
  1025. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1026.  
  1027. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  1028.  
  1029. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1030.  
  1031. [INFO] 33172 (553.393): ... registered 0 groups.
  1032.  
  1033. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1034.  
  1035. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  1036.  
  1037. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1038.  
  1039. [INFO] 33172 (553.393): ... registered 0 groups.
  1040.  
  1041. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1042.  
  1043. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  1044.  
  1045. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1046.  
  1047. [INFO] 33172 (553.393): ... registered 0 groups.
  1048.  
  1049. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1050.  
  1051. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  1052.  
  1053. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1054.  
  1055. [INFO] 33172 (553.393): ... registered 0 groups.
  1056.  
  1057. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1058.  
  1059. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  1060.  
  1061. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1062.  
  1063. [INFO] 33172 (553.393): ... registered 0 groups.
  1064.  
  1065. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1066.  
  1067. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  1068.  
  1069. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1070.  
  1071. [INFO] 33172 (553.393): ... registered 0 groups.
  1072.  
  1073. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1074.  
  1075. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  1076.  
  1077. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1078.  
  1079. [INFO] 33172 (553.393): ... registered 0 groups.
  1080.  
  1081. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1082.  
  1083. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  1084.  
  1085. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1086.  
  1087. [INFO] 33172 (553.393): ... registered 22 groups.
  1088.  
  1089. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1090.  
  1091. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  1092.  
  1093. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1094.  
  1095. [INFO] 33172 (553.393): ... registered 0 groups.
  1096.  
  1097. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1098.  
  1099. [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
  1100.  
  1101. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1102.  
  1103. [INFO] 33172 (553.393): ... registered 0 groups.
  1104.  
  1105. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1106.  
  1107. [WARN] 33172 (553.393): MapObstructions: The Fake root is not parented to the environment
  1108.  
  1109. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1110.  
  1111. [INFO] 33172 (553.393): MapObstructions: Fake root: Fake (UnityEngine.GameObject)
  1112.  
  1113. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1114.  
  1115. [INFO] 33172 (553.393): MapObstructions: Num fake renderers: 9200
  1116.  
  1117. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1118.  
  1119. [INFO] 33172 (553.393): MapObstructions: Dectect and validate Breakalbes. Num objects: 2891
  1120.  
  1121. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1122.  
  1123. [INFO] 33172 (553.393): DebrisChunks: Warm caches. Quality set to 5: Ultra
  1124.  
  1125. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1126.  
  1127. [INFO] 33172 (553.393): Entering UI state UIStateInitView. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitView
  1128.  
  1129. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1130.  
  1131. [INFO] 33172 (553.393): Level starting with 83 waypoints.
  1132.  
  1133. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1134.  
  1135. [INFO] 33172 (553.393): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_8 at (30.5, 0.0, -5.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_8>. Equipment: <Item: NJ_Gauss_SniperRifle_WeaponDef>
  1136.  
  1137. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1138.  
  1139. [INFO] 33172 (553.393): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_9 at (28.5, 0.0, -6.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_9>. Equipment: <Item: PX_AssaultRifle_WeaponDef>
  1140.  
  1141. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1142.  
  1143. [INFO] 33172 (553.393): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_10 at (28.5, 0.0, -2.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_10>. Equipment: <Item: PX_GrenadeLauncher_WeaponDef>
  1144.  
  1145. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1146.  
  1147. [INFO] 33172 (553.393): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_11 at (27.5, 0.0, -2.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_11>. Equipment: <Item: PX_AssaultRifle_WeaponDef>
  1148.  
  1149. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1150.  
  1151. [INFO] 33172 (553.393): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_12 at (25.5, 0.0, -6.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_12>. Equipment: <Item: PX_AssaultRifle_WeaponDef>
  1152.  
  1153. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1154.  
  1155. [INFO] 33172 (553.393): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_13 at (26.5, 0.0, -3.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_13>. Equipment: <Item: NJ_Gauss_SniperRifle_WeaponDef>
  1156.  
  1157. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1158.  
  1159. [INFO] 33172 (553.393): Deployment at turn 0 for Faction: Phoenix_TacticalFactionDef took 0.585s; Allowed zones 2; Allowed positions: 2; Pending next deployment: False
  1160.  
  1161. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1162.  
  1163. [INFO] 33172 (553.393): E_ExtremeFocusStatus [ExtremeFocus_AbilityDef] applied to Soldier_14
  1164.  
  1165. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1166.  
  1167. [INFO] 33172 (553.393): E_Status [WeakSpot_AbilityDef] applied to Soldier_14
  1168.  
  1169. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1170.  
  1171. [INFO] 33172 (553.393): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_14 at (-18.5, 0.0, 11.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_14>. Equipment: <Item: SY_LaserSniperRifle_WeaponDef>
  1172.  
  1173. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1174.  
  1175. [INFO] 33172 (553.393): Spawn squad leader Soldier_14 at (-18.5, 0.0, 11.5). Squad size: 2. Squad range: 6
  1176.  
  1177. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1178.  
  1179. [INFO] 33172 (553.393): TacticalDemolitionComponent: SY_Aspida_15 enters play.
  1180.  
  1181. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1182.  
  1183. [INFO] 33172 (553.393): Ability Idle_AbilityDef of type IdleAbility activated by SY_Aspida_15 at (-16.5, 0.0, -26.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <SY_Aspida_15>. Equipment: <Item: SY_Aspida_Arms_WeaponDef>
  1184.  
  1185. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1186.  
  1187. [INFO] 33172 (553.393): E_ExtremeFocusStatus [ExtremeFocus_AbilityDef] applied to Soldier_16
  1188.  
  1189. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1190.  
  1191. [INFO] 33172 (553.393): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_16 at (-14.5, 0.0, 9.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_16>. Equipment: <Item: SY_LaserSniperRifle_WeaponDef>
  1192.  
  1193. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1194.  
  1195. [INFO] 33172 (553.393): Spawn squad member actor Soldier_16 at (-14.5, 0.0, 9.5).
  1196.  
  1197. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1198.  
  1199. [INFO] 33172 (553.393): Deployment at turn 0 for Faction: Synedrion_TacticalFactionDef took 0.3s; Allowed zones 7; Allowed positions: 7; Pending next deployment: False
  1200.  
  1201. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1202.  
  1203. [INFO] 33172 (553.393): E_ExtremeFocusStatus [ExtremeFocus_AbilityDef] applied to Soldier_17
  1204.  
  1205. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1206.  
  1207. [INFO] 33172 (553.393): BionicDamageMultipliers_StatusDef applied to Soldier_17
  1208.  
  1209. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1210.  
  1211. [INFO] 33172 (553.393): BionicResistances_StatusDef applied to Soldier_17
  1212.  
  1213. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1214.  
  1215. [INFO] 33172 (553.393): BionicVulnerabilities_StatusDef applied to Soldier_17
  1216.  
  1217. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1218.  
  1219. [INFO] 33172 (553.393): MindControlImmunity_StatusDef applied to Soldier_17
  1220.  
  1221. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1222.  
  1223. [INFO] 33172 (553.393): BionicDamageMultipliers_StatusDef applied to Soldier_17
  1224.  
  1225. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1226.  
  1227. [INFO] 33172 (553.393): BionicResistances_StatusDef applied to Soldier_17
  1228.  
  1229. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1230.  
  1231. [INFO] 33172 (553.393): BionicVulnerabilities_StatusDef applied to Soldier_17
  1232.  
  1233. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1234.  
  1235. [INFO] 33172 (553.393): BionicDamageMultipliers_StatusDef applied to Soldier_17
  1236.  
  1237. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1238.  
  1239. [INFO] 33172 (553.393): BionicResistances_StatusDef applied to Soldier_17
  1240.  
  1241. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1242.  
  1243. [INFO] 33172 (553.393): BionicVulnerabilities_StatusDef applied to Soldier_17
  1244.  
  1245. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1246.  
  1247. [INFO] 33172 (553.393): BionicDamageMultipliers_StatusDef applied to Soldier_17
  1248.  
  1249. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1250.  
  1251. [INFO] 33172 (553.393): BionicResistances_StatusDef applied to Soldier_17
  1252.  
  1253. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1254.  
  1255. [INFO] 33172 (553.393): BionicVulnerabilities_StatusDef applied to Soldier_17
  1256.  
  1257. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1258.  
  1259. [INFO] 33172 (553.393): E_SafeLanding [SafeLanding_AbilityDef] applied to Soldier_17
  1260.  
  1261. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1262.  
  1263. [INFO] 33172 (553.393): BionicDamageMultipliers_StatusDef applied to Soldier_17
  1264.  
  1265. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1266.  
  1267. [INFO] 33172 (553.393): BionicResistances_StatusDef applied to Soldier_17
  1268.  
  1269. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1270.  
  1271. [INFO] 33172 (553.393): BionicVulnerabilities_StatusDef applied to Soldier_17
  1272.  
  1273. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1274.  
  1275. [INFO] 33172 (553.393): BionicDamageMultipliers_StatusDef applied to Soldier_17
  1276.  
  1277. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1278.  
  1279. [INFO] 33172 (553.393): BionicResistances_StatusDef applied to Soldier_17
  1280.  
  1281. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1282.  
  1283. [INFO] 33172 (553.393): BionicVulnerabilities_StatusDef applied to Soldier_17
  1284.  
  1285. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1286.  
  1287. [INFO] 33172 (553.393): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_17 at (-15.5, 4.8, -1.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_17>. Equipment: <Item: SY_LaserSniperRifle_WeaponDef>
  1288.  
  1289. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1290.  
  1291. [INFO] 33172 (553.393): Alerted_StatusDef applied to Soldier_14
  1292.  
  1293. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1294.  
  1295. [INFO] 33172 (553.393): Spawn squad leader Soldier_17 at (-15.5, 4.8, -1.5). Squad size: 1. Squad range: 6
  1296.  
  1297. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1298.  
  1299. [INFO] 33172 (553.393): E_Status [Inspire_AbilityDef] applied to Soldier_18
  1300.  
  1301. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1302.  
  1303. [INFO] 33172 (553.393): BionicDamageMultipliers_StatusDef applied to Soldier_18
  1304.  
  1305. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1306.  
  1307. [INFO] 33172 (553.393): BionicResistances_StatusDef applied to Soldier_18
  1308.  
  1309. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1310.  
  1311. [INFO] 33172 (553.393): BionicVulnerabilities_StatusDef applied to Soldier_18
  1312.  
  1313. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1314.  
  1315. [INFO] 33172 (553.393): MindControlImmunity_StatusDef applied to Soldier_18
  1316.  
  1317. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1318.  
  1319. [INFO] 33172 (553.393): BionicDamageMultipliers_StatusDef applied to Soldier_18
  1320.  
  1321. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1322.  
  1323. [INFO] 33172 (553.393): BionicResistances_StatusDef applied to Soldier_18
  1324.  
  1325. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1326.  
  1327. [INFO] 33172 (553.393): BionicVulnerabilities_StatusDef applied to Soldier_18
  1328.  
  1329. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1330.  
  1331. [INFO] 33172 (553.393): BionicDamageMultipliers_StatusDef applied to Soldier_18
  1332.  
  1333. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1334.  
  1335. [INFO] 33172 (553.393): BionicResistances_StatusDef applied to Soldier_18
  1336.  
  1337. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1338.  
  1339. [INFO] 33172 (553.393): BionicVulnerabilities_StatusDef applied to Soldier_18
  1340.  
  1341. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1342.  
  1343. [INFO] 33172 (553.393): BionicDamageMultipliers_StatusDef applied to Soldier_18
  1344.  
  1345. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1346.  
  1347. [INFO] 33172 (553.393): BionicResistances_StatusDef applied to Soldier_18
  1348.  
  1349. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1350.  
  1351. [INFO] 33172 (553.393): BionicVulnerabilities_StatusDef applied to Soldier_18
  1352.  
  1353. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1354.  
  1355. [INFO] 33172 (553.393): E_SafeLanding [SafeLanding_AbilityDef] applied to Soldier_18
  1356.  
  1357. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1358.  
  1359. [INFO] 33172 (553.393): BionicDamageMultipliers_StatusDef applied to Soldier_18
  1360.  
  1361. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1362.  
  1363. [INFO] 33172 (553.393): BionicResistances_StatusDef applied to Soldier_18
  1364.  
  1365. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1366.  
  1367. [INFO] 33172 (553.393): BionicVulnerabilities_StatusDef applied to Soldier_18
  1368.  
  1369. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1370.  
  1371. [INFO] 33172 (553.393): BionicDamageMultipliers_StatusDef applied to Soldier_18
  1372.  
  1373. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1374.  
  1375. [INFO] 33172 (553.393): BionicResistances_StatusDef applied to Soldier_18
  1376.  
  1377. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1378.  
  1379. [INFO] 33172 (553.393): BionicVulnerabilities_StatusDef applied to Soldier_18
  1380.  
  1381. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1382.  
  1383. [INFO] 33172 (553.393): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_18 at (-24.5, 0.0, -1.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_18>. Equipment: <Item: AN_Hammer_WeaponDef>
  1384.  
  1385. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1386.  
  1387. [INFO] 33172 (553.393): Spawn squad leader Soldier_18 at (-24.5, 0.0, -1.5). Squad size: 1. Squad range: 6
  1388.  
  1389. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1390.  
  1391. [INFO] 33172 (553.393): BionicDamageMultipliers_StatusDef applied to Soldier_19
  1392.  
  1393. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1394.  
  1395. [INFO] 33172 (553.393): BionicResistances_StatusDef applied to Soldier_19
  1396.  
  1397. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1398.  
  1399. [INFO] 33172 (553.393): BionicVulnerabilities_StatusDef applied to Soldier_19
  1400.  
  1401. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1402.  
  1403. [INFO] 33172 (553.393): MindControlImmunity_StatusDef applied to Soldier_19
  1404.  
  1405. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1406.  
  1407. [INFO] 33172 (553.393): BionicDamageMultipliers_StatusDef applied to Soldier_19
  1408.  
  1409. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1410.  
  1411. [INFO] 33172 (553.393): BionicResistances_StatusDef applied to Soldier_19
  1412.  
  1413. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1414.  
  1415. [INFO] 33172 (553.393): BionicVulnerabilities_StatusDef applied to Soldier_19
  1416.  
  1417. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1418.  
  1419. [INFO] 33172 (553.393): BionicDamageMultipliers_StatusDef applied to Soldier_19
  1420.  
  1421. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1422.  
  1423. [INFO] 33172 (553.393): BionicResistances_StatusDef applied to Soldier_19
  1424.  
  1425. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1426.  
  1427. [INFO] 33172 (553.393): BionicVulnerabilities_StatusDef applied to Soldier_19
  1428.  
  1429. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1430.  
  1431. [INFO] 33172 (553.393): BionicDamageMultipliers_StatusDef applied to Soldier_19
  1432.  
  1433. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1434.  
  1435. [INFO] 33172 (553.393): BionicResistances_StatusDef applied to Soldier_19
  1436.  
  1437. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1438.  
  1439. [INFO] 33172 (553.393): BionicVulnerabilities_StatusDef applied to Soldier_19
  1440.  
  1441. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1442.  
  1443. [INFO] 33172 (553.393): E_SafeLanding [SafeLanding_AbilityDef] applied to Soldier_19
  1444.  
  1445. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1446.  
  1447. [INFO] 33172 (553.393): BionicDamageMultipliers_StatusDef applied to Soldier_19
  1448.  
  1449. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1450.  
  1451. [INFO] 33172 (553.393): BionicResistances_StatusDef applied to Soldier_19
  1452.  
  1453. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1454.  
  1455. [INFO] 33172 (553.393): BionicVulnerabilities_StatusDef applied to Soldier_19
  1456.  
  1457. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1458.  
  1459. [INFO] 33172 (553.393): BionicDamageMultipliers_StatusDef applied to Soldier_19
  1460.  
  1461. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1462.  
  1463. [INFO] 33172 (553.393): BionicResistances_StatusDef applied to Soldier_19
  1464.  
  1465. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1466.  
  1467. [INFO] 33172 (553.393): BionicVulnerabilities_StatusDef applied to Soldier_19
  1468.  
  1469. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1470.  
  1471. [INFO] 33172 (553.393): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_19 at (-15.5, 2.4, -16.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_19>. Equipment: <Item: NJ_Gauss_AssaultRifle_WeaponDef>
  1472.  
  1473. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1474.  
  1475. [INFO] 33172 (553.393): Spawn squad leader Soldier_19 at (-15.5, 2.4, -16.5). Squad size: 1. Squad range: 6
  1476.  
  1477. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1478.  
  1479. [INFO] 33172 (553.393): Deployment at turn 0 for Faction: NJ_Purists_TacticalFactionDef took 0.351s; Allowed zones 7; Allowed positions: 7; Pending next deployment: False
  1480.  
  1481. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1482.  
  1483. [INFO] 33172 (553.393): E_Status [MasterMarksman_AbilityDef] applied to Soldier_14
  1484.  
  1485. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1486.  
  1487. [INFO] 33172 (553.393): Adding objective of type MinContributionObjective with description KEY_MISSION_SUMMARY_GENERAL_XP for faction Phoenix
  1488.  
  1489. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1490.  
  1491. [INFO] 33172 (553.393): Adding objective of type WipeEnemyFactionObjective with description KEY_MISSION_OBJECTIVE_ENEMIES_NAME for faction Phoenix
  1492.  
  1493. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1494.  
  1495. [INFO] 33172 (553.393): Adding objective of type WipeEnemyFactionObjective with description for faction Synedrion
  1496.  
  1497. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1498.  
  1499. [INFO] 33172 (553.393): Adding objective of type WipeEnemyFactionObjective with description for faction NJ_Purists
  1500.  
  1501. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1502.  
  1503.  
  1504. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 729839.
  1505. Total: 503.850700 ms (FindLiveObjects: 38.828400 ms CreateObjectMapping: 40.331200 ms MarkObjects: 423.591900 ms DeleteObjects: 1.099000 ms)
  1506.  
  1507. [INFO] 33173 (553.726): [TacticalLevel]
  1508. Plot: SYN_PLT_Research_64x64_A_PlotDef
  1509. Plot Scene: Assets/Scenes/Plots/Synedrion/SYN_PLT_Research_64x64_A.unity
  1510. Parcels and PCPs: LP_ClearNight_lightset, SYN_PCP_Park_16x8_B, SYN_PCP_Park_16x8_B, SYN_PCP_Park_16x8_D, SYN_PCP_Park_16x8_D, SYN_PCP_Park_24x16_A, SYN_PCP_Park_24x16_B, SYN_PCP_Park_24x16_B, SYN_PCP_Park_24x16_C, SYN_PCP_Park_24x8_D, SYN_PCP_Park_24x8_D, SYN_PCP_ParkCircle_8x8_A, SYN_PCP_ParkCorner_16x16_B, SYN_PCP_ParkCorner_16x16_B, SYN_PCP_ParkCorner_16x16_C, SYN_PCP_ParkCorner_16x16_C, SYN_PRC_Research_24x24_C, SYN_PRC_Warehouse_16x16_B
  1511. Plot Gen. Data: Tags: [] LocalTime: 0:40 RandomSeed: 1806123928
  1512. CurrentFaction: 0 (Phoenix_TacticalFactionDef)
  1513. Factions: 5
  1514. [TacticalFaction]
  1515. Faction: Phoenix
  1516. Participant kind: Player
  1517. Control type: Human
  1518. Actors: 11
  1519. [TacticalZoneObjective]
  1520. Name: ZoneObjective_BoostWillPoints (1)
  1521. Def: BoostWill_ZoneObjectiveDef
  1522. Faction: Phoenix
  1523. Pos: (-5.0, 0.0, -16.0) Snapped: (-4.5, 0.0, -15.5)
  1524. Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
  1525. Executing Abilities:
  1526. GameTags:
  1527. CurrentAnimation: ObjectivesBeam_Idle
  1528. [TacticalZoneObjective]
  1529. Name: ZoneObjective_BoostWillPoints
  1530. Def: BoostWill_ZoneObjectiveDef
  1531. Faction: Phoenix
  1532. Pos: (-5.0, 7.2, -17.5) Snapped: (-4.5, 7.2, -17.5)
  1533. Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
  1534. Executing Abilities:
  1535. GameTags:
  1536. CurrentAnimation: ObjectivesBeam_Idle
  1537. [TacticalDeployZone]
  1538. Name: Deploy_Player_1x1_Elite_Grunt_Drone
  1539. Def: Environment_DeployZoneDef
  1540. Faction: Phoenix
  1541. Pos: (28.0, 1.8, -5.0) Snapped: (28.5, 1.8, -4.5)
  1542. Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
  1543. Executing Abilities:
  1544. GameTags:
  1545. [TacticalDeployZone]
  1546. Name: Deploy_Player_3x3_Vehicle
  1547. Def: Environment_DeployZoneDef
  1548. Faction: Phoenix
  1549. Pos: (28.5, 1.8, -10.5) Snapped: (28.5, 1.8, -10.5)
  1550. Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
  1551. Executing Abilities:
  1552. GameTags:
  1553. [TacticalExitZone]
  1554. Name: PlayerExitZone_1
  1555. Def: Player_TacticalExitZoneDef
  1556. Faction: Phoenix
  1557. Pos: (25.0, 1.2, -31.0) Snapped: (25.5, 1.2, -30.5)
  1558. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  1559. Executing Abilities:
  1560. Stats:
  1561. Statuses:
  1562. GameTags:
  1563. [TacticalActor]
  1564. Name: Soldier_8
  1565. Def: Soldier_ActorDef
  1566. Faction: Phoenix
  1567. Pos: (30.5, 0.0, -5.5) Snapped: (30.5, 0.0, -5.5)
  1568. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  1569. Addons: _Human_Body_Chassis_ItemDef, PX_Sniper_Torso_BodyPartDef, Human_Torso_BodyPartDef, PX_Sniper_Helmet_BodyPartDef, Human_Head_BodyPartDef, PX_Sniper_LeftArm_BodyPartDef, Human_LeftArm_BodyPartDef, PX_Sniper_RightArm_BodyPartDef, Human_RightArm_BodyPartDef, Human_Legs_ItemDef, PX_Sniper_Legs_ItemDef, Human_Hair_BodyPartDef, Human_FacialHair_BodyPartDef, NJ_Gauss_SniperRifle_WeaponDef, PX_Sniper_LeftLeg_BodyPartDef, Human_LeftLeg_BodyPartDef, PX_Sniper_RightLeg_BodyPartDef, Human_RightLeg_BodyPartDef,
  1570. Executing Abilities: Idle_AbilityDef (Soldier_8),
  1571. Stats: Health: 200/200; Endurance: 20 (6 + 14)/20 (20 + 0); Speed: 15 (4 + 11)/15 (15 + 0); Willpower: 10 (4 + 6)/10 (10 + 0); Perception: 40 (35 + 5); Stealth: 0.39 (0 + 0.39); Accuracy: 0.3 (0 + 0.3); HearingRange: 5; ActionPoints: 0/15; WillPoints: 10/10; CarryWeight: 14 (0 + 14)/20 (20 + 0); BonusHealValue: 0; BonusAttackDamage: 0; BonusAttackRange: 0; BonusProjectilesPerShot: 0; Torso_Health: 100/100; Torso_Armor: 18/18; Head_Health: 60/60; Head_Armor: 14/14; LeftArm_Health: 60/60; LeftArm_Armor: 18/18; RightArm_Health: 60/60; RightArm_Armor: 18/18; LeftLeg_Health: 80/80; LeftLeg_Armor: 16/16; RightLeg_Health: 80/80; RightLeg_Armor: 16/16;
  1572. Statuses:
  1573. GameTags: Organic_SubstanceTypeTagDef,Human_TagDef,Male_GenderTagDef,Combatant_GameTagDef,PhoenixPoint_UniformTagDef,5_VoiceProfileTagDef,3_FaceTagDef,African_RaceTagDef,HairTagDef_Ind3,FacialHairTagDef_Anu1,CustomizationHairColorTagDef_1,CustomizationEyeColorTagDef_0,CustomizationColorTagDef_0,CustomizationSecondaryColorTagDef_0,CustomizationPatternTagDef_0,UnconditionalCustomization_TagDef,Sniper_ClassTagDef,SniperRifleItem_TagDef,HandgunItem_TagDef,Assault_ClassTagDef,ReturnFire_SkillTagDef,AssaultRifleItem_TagDef,ShotgunItem_TagDef,Sniper_DeploymentTagDef,1x1_Grunt_DeploymentTagDef
  1574. CurrentAnimation: LL_Idle_AR
  1575. Traits:
  1576. Health: 200/200
  1577. ActionPoints: 0/15
  1578. WillPoints: 10/10
  1579. CarryWeight: 14/20
  1580. IsExecutingFacing: False
  1581. IsNavigating: False
  1582. Selected Equipment: NJ_Gauss_SniperRifle_WeaponDef
  1583. Equipments: NJ_Gauss_SniperRifle_WeaponDef, SY_LaserPistol_WeaponDef, Medkit_EquipmentDef,
  1584. Inventory: NJ_Gauss_SniperRifle_AmmoClip_ItemDef,
  1585. Contribution History:
  1586. [TacticalActor]
  1587. Name: Soldier_9
  1588. Def: Soldier_ActorDef
  1589. Faction: Phoenix
  1590. Pos: (28.5, 0.0, -6.5) Snapped: (28.5, 0.0, -6.5)
  1591. Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
  1592. Addons: _Human_Body_Chassis_ItemDef, PX_Assault_Torso_BodyPartDef, Human_Torso_BodyPartDef, PX_Assault_Helmet_BodyPartDef, Human_Head_BodyPartDef, PX_Assault_LeftArm_BodyPartDef, Human_LeftArm_BodyPartDef, PX_Assault_RightArm_BodyPartDef, Human_RightArm_BodyPartDef, Human_Legs_ItemDef, PX_Assault_Legs_ItemDef, Human_HelmetHair_BodyPartDef, Human_Hair_BodyPartDef, Human_FacialHair_BodyPartDef, PX_AssaultRifle_WeaponDef, PX_Assault_LeftLeg_BodyPartDef, Human_LeftLeg_BodyPartDef, PX_Assault_RightLeg_BodyPartDef, Human_RightLeg_BodyPartDef,
  1593. Executing Abilities: Idle_AbilityDef (Soldier_9),
  1594. Stats: Health: 230/230; Endurance: 23 (9 + 14)/23 (23 + 0); Speed: 21 (3 + 18)/21 (21 + 0); Willpower: 9 (3 + 6)/9 (9 + 0); Perception: 35; Stealth: 0; Accuracy: 0; HearingRange: 5; ActionPoints: 0/21; WillPoints: 9/9; CarryWeight: 14 (0 + 14)/23 (23 + 0); BonusHealValue: 0; BonusAttackDamage: 0; BonusAttackRange: 0; BonusProjectilesPerShot: 0; Torso_Health: 100/100; Torso_Armor: 20/20; Head_Health: 60/60; Head_Armor: 20/20; LeftArm_Health: 60/60; LeftArm_Armor: 20/20; RightArm_Health: 60/60; RightArm_Armor: 20/20; LeftLeg_Health: 80/80; LeftLeg_Armor: 20/20; RightLeg_Health: 80/80; RightLeg_Armor: 20/20;
  1595. Statuses:
  1596. GameTags: Organic_SubstanceTypeTagDef,Human_TagDef,Male_GenderTagDef,Combatant_GameTagDef,PhoenixPoint_UniformTagDef,4_VoiceProfileTagDef,2_FaceTagDef,African_RaceTagDef,HairTagDef_SYN3,FacialHairTagDef_NJ3,CustomizationHairColorTagDef_3,CustomizationEyeColorTagDef_2,CustomizationColorTagDef_0,CustomizationSecondaryColorTagDef_0,CustomizationPatternTagDef_0,UnconditionalCustomization_TagDef,Assault_ClassTagDef,ReturnFire_SkillTagDef,AssaultRifleItem_TagDef,ShotgunItem_TagDef,Heavy_ClassTagDef,HeavyItem_TagDef,MountedWeapon_TagDef,JetpackItem_TagDef,GrenadeItem_TagDef,Assault_DeploymentTagDef,1x1_Grunt_DeploymentTagDef
  1597. CurrentAnimation: HL_Idle_AR
  1598. Traits:
  1599. Health: 230/230
  1600. ActionPoints: 0/21
  1601. WillPoints: 9/9
  1602. CarryWeight: 14/23
  1603. IsExecutingFacing: False
  1604. IsNavigating: False
  1605. Selected Equipment: PX_AssaultRifle_WeaponDef
  1606. Equipments: PX_AssaultRifle_WeaponDef, PX_ShotgunRifle_WeaponDef, PX_HandGrenade_WeaponDef,
  1607. Inventory: PX_AssaultRifle_AmmoClip_ItemDef,
  1608. Contribution History:
  1609. [TacticalActor]
  1610. Name: Soldier_10
  1611. Def: Soldier_ActorDef
  1612. Faction: Phoenix
  1613. Pos: (28.5, 0.0, -2.5) Snapped: (28.5, 0.0, -2.5)
  1614. Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
  1615. Addons: _Human_Body_Chassis_ItemDef, PX_Heavy_Torso_BodyPartDef, Human_Torso_BodyPartDef, PX_Heavy_Torso_JumpPack_BodyPartDef, PX_Heavy_Helmet_BodyPartDef, Human_Head_BodyPartDef, PX_Heavy_LeftArm_BodyPartDef, Human_LeftArm_BodyPartDef, PX_Heavy_RightArm_BodyPartDef, Human_RightArm_BodyPartDef, Human_Legs_ItemDef, PX_Heavy_Legs_ItemDef, Human_Hair_BodyPartDef, Human_FacialHair_BodyPartDef, PX_GrenadeLauncher_WeaponDef, PX_Heavy_LeftLeg_BodyPartDef, Human_LeftLeg_BodyPartDef, PX_Heavy_RightLeg_BodyPartDef, Human_RightLeg_BodyPartDef,
  1616. Executing Abilities: Idle_AbilityDef (Soldier_10),
  1617. Stats: Health: 240/240; Endurance: 24 (10 + 14)/24 (24 + 0); Speed: 15 (4 + 11)/15 (15 + 0); Willpower: 9 (3 + 6)/9 (9 + 0); Perception: 30 (35 + -5); Stealth: -0.4 (0 + -0.4); Accuracy: -0.3 (0 + -0.3); HearingRange: 5; ActionPoints: 0/15; WillPoints: 9/9; CarryWeight: 15 (0 + 15)/24 (24 + 0); BonusHealValue: 0; BonusAttackDamage: 0; BonusAttackRange: 0; BonusProjectilesPerShot: 0; Torso_Health: 100/100; Torso_Armor: 34/34; Head_Health: 60/60; Head_Armor: 27/27; LeftArm_Health: 60/60; LeftArm_Armor: 34/34; RightArm_Health: 60/60; RightArm_Armor: 34/34; LeftLeg_Health: 80/80; LeftLeg_Armor: 30/30; RightLeg_Health: 80/80; RightLeg_Armor: 30/30;
  1618. Statuses:
  1619. GameTags: Organic_SubstanceTypeTagDef,Human_TagDef,Male_GenderTagDef,Combatant_GameTagDef,PhoenixPoint_UniformTagDef,4_VoiceProfileTagDef,2_FaceTagDef,African_RaceTagDef,HairTagDef_PX1,FacialHairTagDef_Ind1,CustomizationHairColorTagDef_1,CustomizationEyeColorTagDef_3,CustomizationColorTagDef_0,CustomizationSecondaryColorTagDef_0,CustomizationPatternTagDef_0,UnconditionalCustomization_TagDef,Heavy_ClassTagDef,HeavyItem_TagDef,MountedWeapon_TagDef,JetpackItem_TagDef,Assault_ClassTagDef,ReturnFire_SkillTagDef,AssaultRifleItem_TagDef,ShotgunItem_TagDef,Heavy_DeploymentTagDef,1x1_Grunt_DeploymentTagDef
  1620. CurrentAnimation: HL_Idle_MG
  1621. Traits:
  1622. Health: 240/240
  1623. ActionPoints: 0/15
  1624. WillPoints: 9/9
  1625. CarryWeight: 15/24
  1626. IsExecutingFacing: False
  1627. IsNavigating: False
  1628. Selected Equipment: PX_GrenadeLauncher_WeaponDef
  1629. Equipments: PX_GrenadeLauncher_WeaponDef,
  1630. Inventory: PX_GrenadeLauncher_AmmoClip_ItemDef,
  1631. Contribution History:
  1632. [TacticalActor]
  1633. Name: Soldier_11
  1634. Def: Soldier_ActorDef
  1635. Faction: Phoenix
  1636. Pos: (27.5, 0.0, -2.5) Snapped: (27.5, 0.0, -2.5)
  1637. Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
  1638. Addons: _Human_Body_Chassis_ItemDef, PX_Assault_Torso_BodyPartDef, Human_Torso_BodyPartDef, PX_Assault_Helmet_BodyPartDef, Human_Head_BodyPartDef, PX_Assault_LeftArm_BodyPartDef, Human_LeftArm_BodyPartDef, PX_Assault_RightArm_BodyPartDef, Human_RightArm_BodyPartDef, Human_Legs_ItemDef, PX_Assault_Legs_ItemDef, Human_HelmetHair_BodyPartDef, Human_Hair_BodyPartDef, Human_FacialHair_BodyPartDef, PX_AssaultRifle_WeaponDef, PX_Assault_LeftLeg_BodyPartDef, Human_LeftLeg_BodyPartDef, PX_Assault_RightLeg_BodyPartDef, Human_RightLeg_BodyPartDef,
  1639. Executing Abilities: Idle_AbilityDef (Soldier_11),
  1640. Stats: Health: 210/210; Endurance: 21 (7 + 14)/21 (21 + 0); Speed: 17 (3 + 14)/17 (17 + 0); Willpower: 9 (3 + 6)/9 (9 + 0); Perception: 35; Stealth: 0.25 (0 + 0.25); Accuracy: 0; HearingRange: 5; ActionPoints: 0/17; WillPoints: 9/9; CarryWeight: 13 (0 + 13)/21 (21 + 0); BonusHealValue: 0; BonusAttackDamage: 0; BonusAttackRange: 0; BonusProjectilesPerShot: 0; Torso_Health: 100/100; Torso_Armor: 20/20; Head_Health: 60/60; Head_Armor: 20/20; LeftArm_Health: 60/60; LeftArm_Armor: 20/20; RightArm_Health: 60/60; RightArm_Armor: 20/20; LeftLeg_Health: 80/80; LeftLeg_Armor: 20/20; RightLeg_Health: 80/80; RightLeg_Armor: 20/20;
  1641. Statuses:
  1642. GameTags: Organic_SubstanceTypeTagDef,Human_TagDef,Combatant_GameTagDef,PhoenixPoint_UniformTagDef,Female_GenderTagDef,2_VoiceProfileTagDef,2_FaceTagDef,Caucasian_RaceTagDef,HairTagDef_PX2,FacialHairTagDef_NJ1,CustomizationHairColorTagDef_3,CustomizationEyeColorTagDef_5,CustomizationColorTagDef_0,CustomizationSecondaryColorTagDef_0,CustomizationPatternTagDef_0,UnconditionalCustomization_TagDef,Assault_ClassTagDef,ReturnFire_SkillTagDef,AssaultRifleItem_TagDef,ShotgunItem_TagDef,Sniper_ClassTagDef,SniperRifleItem_TagDef,HandgunItem_TagDef,Assault_DeploymentTagDef,1x1_Grunt_DeploymentTagDef
  1643. CurrentAnimation: HL_Idle_AR
  1644. Traits:
  1645. Health: 210/210
  1646. ActionPoints: 0/17
  1647. WillPoints: 9/9
  1648. CarryWeight: 13/21
  1649. IsExecutingFacing: False
  1650. IsNavigating: False
  1651. Selected Equipment: PX_AssaultRifle_WeaponDef
  1652. Equipments: PX_AssaultRifle_WeaponDef, Medkit_EquipmentDef, PX_HandGrenade_WeaponDef,
  1653. Inventory: PX_AssaultRifle_AmmoClip_ItemDef,
  1654. Contribution History:
  1655. [TacticalActor]
  1656. Name: Soldier_12
  1657. Def: Soldier_ActorDef
  1658. Faction: Phoenix
  1659. Pos: (25.5, 0.0, -6.5) Snapped: (25.5, 0.0, -6.5)
  1660. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  1661. Addons: _Human_Body_Chassis_ItemDef, PX_Assault_Torso_BodyPartDef, Human_Torso_BodyPartDef, PX_Assault_Helmet_BodyPartDef, Human_Head_BodyPartDef, PX_Assault_LeftArm_BodyPartDef, Human_LeftArm_BodyPartDef, PX_Assault_RightArm_BodyPartDef, Human_RightArm_BodyPartDef, Human_Legs_ItemDef, PX_Assault_Legs_ItemDef, Human_HelmetHair_BodyPartDef, Human_Hair_BodyPartDef, Human_FacialHair_BodyPartDef, PX_AssaultRifle_WeaponDef, PX_Assault_LeftLeg_BodyPartDef, Human_LeftLeg_BodyPartDef, PX_Assault_RightLeg_BodyPartDef, Human_RightLeg_BodyPartDef,
  1662. Executing Abilities: Idle_AbilityDef (Soldier_12),
  1663. Stats: Health: 200/200; Endurance: 20 (6 + 14)/20 (20 + 0); Speed: 17 (3 + 14)/17 (17 + 0); Willpower: 11 (3 + 8)/11 (9 + 2); Perception: 45 (35 + 10); Stealth: 0.25 (0 + 0.25); Accuracy: 0; HearingRange: 5; ActionPoints: 0/17; WillPoints: 11 (9 + 2)/11 (9 + 2); CarryWeight: 13 (0 + 13)/20 (20 + 0); BonusHealValue: 0; BonusAttackDamage: 0; BonusAttackRange: 0; BonusProjectilesPerShot: 0; Torso_Health: 100/100; Torso_Armor: 20/20; Head_Health: 60/60; Head_Armor: 20/20; LeftArm_Health: 60/60; LeftArm_Armor: 20/20; RightArm_Health: 60/60; RightArm_Armor: 20/20; LeftLeg_Health: 80/80; LeftLeg_Armor: 20/20; RightLeg_Health: 80/80; RightLeg_Armor: 20/20;
  1664. Statuses:
  1665. GameTags: Organic_SubstanceTypeTagDef,Human_TagDef,Male_GenderTagDef,Combatant_GameTagDef,PhoenixPoint_UniformTagDef,5_VoiceProfileTagDef,2_FaceTagDef,Asian_RaceTagDef,HairTagDef_PX3,FacialHairTagDef_PX3,CustomizationHairColorTagDef_5,CustomizationEyeColorTagDef_1,CustomizationColorTagDef_0,CustomizationSecondaryColorTagDef_0,CustomizationPatternTagDef_0,UnconditionalCustomization_TagDef,Assault_ClassTagDef,ReturnFire_SkillTagDef,AssaultRifleItem_TagDef,ShotgunItem_TagDef,Sniper_ClassTagDef,SniperRifleItem_TagDef,HandgunItem_TagDef,Assault_DeploymentTagDef,1x1_Grunt_DeploymentTagDef
  1666. CurrentAnimation: LL_Idle_AR
  1667. Traits:
  1668. Health: 200/200
  1669. ActionPoints: 0/17
  1670. WillPoints: 11/11
  1671. CarryWeight: 13/20
  1672. IsExecutingFacing: False
  1673. IsNavigating: False
  1674. Selected Equipment: PX_AssaultRifle_WeaponDef
  1675. Equipments: PX_AssaultRifle_WeaponDef, Medkit_EquipmentDef, PX_HandGrenade_WeaponDef,
  1676. Inventory: PX_AssaultRifle_AmmoClip_ItemDef,
  1677. Contribution History:
  1678. [TacticalActor]
  1679. Name: Soldier_13
  1680. Def: Soldier_ActorDef
  1681. Faction: Phoenix
  1682. Pos: (26.5, 0.0, -3.5) Snapped: (26.5, 0.0, -3.5)
  1683. Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
  1684. Addons: _Human_Body_Chassis_ItemDef, NJ_Sniper_Torso_BodyPartDef, Human_Torso_BodyPartDef, NJ_Sniper_Helmet_BodyPartDef, Human_Head_BodyPartDef, NJ_Sniper_LeftArm_BodyPartDef, Human_LeftArm_BodyPartDef, NJ_Sniper_RightArm_BodyPartDef, Human_RightArm_BodyPartDef, Human_Legs_ItemDef, NJ_Sniper_Legs_ItemDef, Human_Hair_BodyPartDef, Human_FacialHair_BodyPartDef, NJ_Gauss_SniperRifle_WeaponDef, NJ_Sniper_LeftLeg_BodyPartDef, Human_LeftLeg_BodyPartDef, NJ_Sniper_RightLeg_BodyPartDef, Human_RightLeg_BodyPartDef,
  1685. Executing Abilities: Idle_AbilityDef (Soldier_13),
  1686. Stats: Health: 210/210; Endurance: 21 (7 + 14)/21 (21 + 0); Speed: 15 (3 + 12)/15 (15 + 0); Willpower: 9 (3 + 6)/9 (9 + 0); Perception: 42 (35 + 7); Stealth: 0; Accuracy: 0.37 (0 + 0.37); HearingRange: 5; ActionPoints: 0/15; WillPoints: 9/9; CarryWeight: 14 (0 + 14)/21 (21 + 0); BonusHealValue: 0; BonusAttackDamage: 0; BonusAttackRange: 0; BonusProjectilesPerShot: 0; Torso_Health: 100/100; Torso_Armor: 20/20; Head_Health: 60/60; Head_Armor: 18/18; LeftArm_Health: 60/60; LeftArm_Armor: 20/20; RightArm_Health: 60/60; RightArm_Armor: 20/20; LeftLeg_Health: 80/80; LeftLeg_Armor: 18/18; RightLeg_Health: 80/80; RightLeg_Armor: 18/18;
  1687. Statuses:
  1688. GameTags: Organic_SubstanceTypeTagDef,Human_TagDef,Male_GenderTagDef,Combatant_GameTagDef,PhoenixPoint_UniformTagDef,3_VoiceProfileTagDef,3_FaceTagDef,Asian_RaceTagDef,HairTagDef_Ind3,FacialHairTagDef_NJ3,CustomizationHairColorTagDef_0,CustomizationEyeColorTagDef_4,CustomizationColorTagDef_0,CustomizationSecondaryColorTagDef_0,CustomizationPatternTagDef_0,UnconditionalCustomization_TagDef,Sniper_ClassTagDef,SniperRifleItem_TagDef,HandgunItem_TagDef,1x1_Grunt_DeploymentTagDef
  1689. CurrentAnimation: HL_Idle_AR
  1690. Traits:
  1691. Health: 210/210
  1692. ActionPoints: 0/15
  1693. WillPoints: 9/9
  1694. CarryWeight: 14/21
  1695. IsExecutingFacing: False
  1696. IsNavigating: False
  1697. Selected Equipment: NJ_Gauss_SniperRifle_WeaponDef
  1698. Equipments: NJ_Gauss_SniperRifle_WeaponDef, PX_Pistol_WeaponDef, Medkit_EquipmentDef,
  1699. Inventory: NJ_Gauss_SniperRifle_AmmoClip_ItemDef,
  1700. Contribution History:
  1701. [TacticalFactionVision]
  1702. KnownActors: 243
  1703. - SYN_Door_Wing_1x_A (3) (0,0,1)
  1704. - SYN_Door_Wing_1x_A (3) (0,0,1)
  1705. - SYN_Door_Wing_1x_A (3) (0,0,1)
  1706. - SYN_Door_Wing_1x_A (3) (0,0,1)
  1707. - SYN_Door_Wing_1x_A (3) (0,0,1)
  1708. - SYN_Door_Wing_1x_A (3) (0,0,1)
  1709. - SYN_Door_Wing_1x_A (3) (0,0,1)
  1710. - SYN_Door_Wing_1x_A (7) (0,0,1)
  1711. - SYN_Door_Wing_1x_A (7) (0,0,1)
  1712. - SYN_Door_Wing_1x_A (7) (0,0,1)
  1713. - SYN_Door_Wing_1x_A (7) (0,0,1)
  1714. - SYN_Door_Wing_1x_A (7) (0,0,1)
  1715. - SYN_Door_Wing_1x_A (7) (0,0,1)
  1716. - SYN_Door_Wing_1x_A (7) (0,0,1)
  1717. - SYN_Door_Wing_1x_A (6) (0,0,1)
  1718. - SYN_Door_Wing_1x_A (6) (0,0,1)
  1719. - SYN_Door_Wing_1x_A (6) (0,0,1)
  1720. - SYN_Door_Wing_1x_A (6) (0,0,1)
  1721. - SYN_Door_Wing_1x_A (6) (0,0,1)
  1722. - SYN_Door_Wing_1x_A (6) (0,0,1)
  1723. - SYN_Door_Wing_1x_A (6) (0,0,1)
  1724. - SYN_Door_Wing_1x_A (4) (0,0,1)
  1725. - SYN_Door_Wing_1x_A (4) (0,0,1)
  1726. - SYN_Door_Wing_1x_A (4) (0,0,1)
  1727. - SYN_Door_Wing_1x_A (4) (0,0,1)
  1728. - SYN_Door_Wing_1x_A (4) (0,0,1)
  1729. - SYN_Door_Wing_1x_A (4) (0,0,1)
  1730. - SYN_Door_Wing_1x_A (4) (0,0,1)
  1731. - SYN_Door_Wing_1x_A (0,0,1)
  1732. - SYN_Door_Wing_1x_A (0,0,1)
  1733. - SYN_Door_Wing_1x_A (0,0,1)
  1734. - SYN_Door_Wing_1x_A (0,0,1)
  1735. - SYN_Door_Wing_1x_A (0,0,1)
  1736. - SYN_Door_Wing_1x_A (0,0,1)
  1737. - SYN_Door_Wing_1x_A (0,0,1)
  1738. - SYN_Door_Wing_1x_A (2) (0,0,1)
  1739. - SYN_Door_Wing_1x_A (2) (0,0,1)
  1740. - SYN_Door_Wing_1x_A (2) (0,0,1)
  1741. - SYN_Door_Wing_1x_A (2) (0,0,1)
  1742. - SYN_Door_Wing_1x_A (2) (0,0,1)
  1743. - SYN_Door_Wing_1x_A (2) (0,0,1)
  1744. - SYN_Door_Wing_1x_A (2) (0,0,1)
  1745. - SYN_Door_Wing_1x_A (5) (0,0,1)
  1746. - SYN_Door_Wing_1x_A (5) (0,0,1)
  1747. - SYN_Door_Wing_1x_A (5) (0,0,1)
  1748. - SYN_Door_Wing_1x_A (5) (0,0,1)
  1749. - SYN_Door_Wing_1x_A (5) (0,0,1)
  1750. - SYN_Door_Wing_1x_A (5) (0,0,1)
  1751. - SYN_Door_Wing_1x_A (5) (0,0,1)
  1752. - SYN_Door_Wing_1x_A (1) (0,0,1)
  1753. - SYN_Door_Wing_1x_A (1) (0,0,1)
  1754. - SYN_Door_Wing_1x_A (1) (0,0,1)
  1755. - SYN_Door_Wing_1x_A (1) (0,0,1)
  1756. - SYN_Door_Wing_1x_A (1) (0,0,1)
  1757. - SYN_Door_Wing_1x_A (1) (0,0,1)
  1758. - SYN_Door_Wing_1x_A (1) (0,0,1)
  1759. - TacticalAIWaypoint (53) (0,0,1)
  1760. - TacticalAIWaypoint (52) (0,0,1)
  1761. - TacticalAIWaypoint (54) (0,0,1)
  1762. - TacticalAIWaypoint (49) (0,0,1)
  1763. - TacticalAIWaypoint (50) (0,0,1)
  1764. - TacticalAIWaypoint (51) (0,0,1)
  1765. - TacticalAIWaypoint (110) (0,0,1)
  1766. - TacticalAIWaypoint (112) (0,0,1)
  1767. - TacticalAIWaypoint (113) (0,0,1)
  1768. - TacticalAIWaypoint (108) (0,0,1)
  1769. - TacticalAIWaypoint (109) (0,0,1)
  1770. - TacticalAIWaypoint (111) (0,0,1)
  1771. - Deploy_Crate_ZoneBounds (0,0,1)
  1772. - TacticalAIWaypoint (28) (0,0,1)
  1773. - TacticalAIWaypoint (27) (0,0,1)
  1774. - TacticalAIWaypoint (26) (0,0,1)
  1775. - TacticalAIWaypoint (25) (0,0,1)
  1776. - TacticalAIWaypoint (24) (0,0,1)
  1777. - TacticalAIWaypoint (23) (0,0,1)
  1778. - TacticalAIWaypoint (22) (0,0,1)
  1779. - TacticalAIWaypoint (21) (0,0,1)
  1780. - TacticalAIWaypoint (20) (0,0,1)
  1781. - TacticalAIWaypoint (18) (0,0,1)
  1782. - TacticalAIWaypoint (14) (0,0,1)
  1783. - TacticalAIWaypoint (19) (0,0,1)
  1784. - TacticalAIWaypoint (17) (0,0,1)
  1785. - TacticalAIWaypoint (16) (0,0,1)
  1786. - TacticalAIWaypoint (15) (0,0,1)
  1787. - TacticalAIWaypoint (13) (0,0,1)
  1788. - TacticalAIWaypoint (12) (0,0,1)
  1789. - TacticalAIWaypoint (11) (0,0,1)
  1790. - TacticalAIWaypoint (10) (0,0,1)
  1791. - TacticalAIWaypoint (9) (0,0,1)
  1792. - TacticalAIWaypoint (8) (0,0,1)
  1793. - TacticalAIWaypoint (7) (0,0,1)
  1794. - TacticalAIWaypoint (6) (0,0,1)
  1795. - TacticalAIWaypoint (5) (0,0,1)
  1796. - TacticalAIWaypoint (4) (0,0,1)
  1797. - TacticalAIWaypoint (3) (0,0,1)
  1798. - TacticalAIWaypoint (2) (0,0,1)
  1799. - TacticalAIWaypoint (1) (0,0,1)
  1800. - TacticalAIWaypoint (0,0,1)
  1801. - Deploy_Crate_ZoneBounds (0,0,1)
  1802. - Deploy_Crate_ZoneBounds (0,0,1)
  1803. - Deploy_Crate_ZoneBounds (0,0,1)
  1804. - Deploy_Crate_ZoneBounds (0,0,1)
  1805. - Deploy_Crate_ZoneBounds (0,0,1)
  1806. - SYN_Cover_OfficeTable_2x1_A_Hackable (0,0,1)
  1807. - HackableConsole_ComponentSetDef_1 (0,0,1)
  1808. - SYN_Cover_OfficeTable_2x1_A_Hackable (0,0,1)
  1809. - HackableConsole_ComponentSetDef_2 (0,0,1)
  1810. - Deploy_Crate_ZoneBounds (0,0,1)
  1811. - Deploy_Crate_ZoneBounds (0,0,1)
  1812. - Deploy_Crate_ZoneBounds (0,0,1)
  1813. - SYN_Door_Wing_1x_A (18) (0,0,1)
  1814. - SYN_Door_Wing_1x_A (19) (0,0,1)
  1815. - SYN_Door_Wing_1x_A (20) (0,0,1)
  1816. - SYN_Door_Wing_1x_A (21) (0,0,1)
  1817. - SYN_Door_Wing_1x_A (22) (0,0,1)
  1818. - SYN_Door_Wing_1x_A (23) (0,0,1)
  1819. - SYN_Door_Wing_1x_A (24) (0,0,1)
  1820. - SYN_Door_Wing_1x_A (25) (0,0,1)
  1821. - SYN_Door_Wing_1x_A (26) (0,0,1)
  1822. - SYN_Door_Wing_1x_A (27) (0,0,1)
  1823. - SYN_Door_Wing_1x_A (28) (0,0,1)
  1824. - SYN_Door_Wing_1x_A (29) (0,0,1)
  1825. - Deploy_Crate_ZoneBounds (0,0,1)
  1826. - Deploy_Crate_ZoneBounds (0,0,1)
  1827. - Deploy_Crate_ZoneBounds (0,0,1)
  1828. - Deploy_Crate_ZoneBounds (0,0,1)
  1829. - Deploy_Crate_ZoneBounds (0,0,1)
  1830. - SYN_Door_Wing_1x_A (8) (0,0,1)
  1831. - SYN_Door_Wing_1x_A (9) (0,0,1)
  1832. - SYN_Door_Wing_1x_A (10) (0,0,1)
  1833. - SYN_Door_Wing_1x_A (11) (0,0,1)
  1834. - SYN_Door_Wing_1x_A (12) (0,0,1)
  1835. - SYN_Door_Wing_1x_A (13) (0,0,1)
  1836. - SYN_Door_Wing_1x_A (14) (0,0,1)
  1837. - SYN_Door_Wing_1x_A (15) (0,0,1)
  1838. - SYN_Door_Wing_1x_A (16) (0,0,1)
  1839. - SYN_Door_Wing_1x_A (17) (0,0,1)
  1840. - NJ_IND_ResearchTank_3x1_A (1) (0,0,1)
  1841. - StructuralTarget_ComponentSetDef_3 (0,0,1)
  1842. - NJ_IND_ResearchTank_3x1_A (1) (0,0,1)
  1843. - StructuralTarget_ComponentSetDef_4 (0,0,1)
  1844. - NJ_IND_TankResearch_2x1_A (1) (0,0,1)
  1845. - StructuralTarget_ComponentSetDef_5 (0,0,1)
  1846. - NJ_IND_TankResearch_2x1_A (1) (0,0,1)
  1847. - StructuralTarget_ComponentSetDef_6 (0,0,1)
  1848. - Deploy_Crate_ZoneBounds (0,0,1)
  1849. - Deploy_Crate_ZoneBounds (0,0,1)
  1850. - SYN_Cover_ComputerConsole_1x1_A_Hackable (0,0,1)
  1851. - HackableConsole_ComponentSetDef_7 (0,0,1)
  1852. - SYN_Door_Wing_1x_A (0,0,1)
  1853. - SYN_Door_Wing_1x_A (1) (0,0,1)
  1854. - SYN_Door_Wing_1x_A (2) (0,0,1)
  1855. - SYN_Door_Wing_1x_A (3) (0,0,1)
  1856. - SYN_Door_Wing_1x_A (4) (0,0,1)
  1857. - SYN_Door_Wing_1x_A (5) (0,0,1)
  1858. - SYN_Door_Wing_1x_A (6) (0,0,1)
  1859. - SYN_Door_Wing_1x_A (7) (0,0,1)
  1860. - Deploy_Crate_ZoneBounds (0,0,1)
  1861. - TacticalAIWaypoint (98) (0,0,1)
  1862. - TacticalAIWaypoint (97) (0,0,1)
  1863. - TacticalAIWaypoint (96) (0,0,1)
  1864. - TacticalAIWaypoint (98) (0,0,1)
  1865. - TacticalAIWaypoint (97) (0,0,1)
  1866. - TacticalAIWaypoint (96) (0,0,1)
  1867. - TacticalAIWaypoint (85) (0,0,1)
  1868. - TacticalAIWaypoint (84) (0,0,1)
  1869. - TacticalAIWaypoint (85) (0,0,1)
  1870. - TacticalAIWaypoint (84) (0,0,1)
  1871. - TacticalAIWaypoint (94) (0,0,1)
  1872. - TacticalAIWaypoint (95) (0,0,1)
  1873. - TacticalAIWaypoint (93) (0,0,1)
  1874. - TacticalAIWaypoint (94) (0,0,1)
  1875. - TacticalAIWaypoint (95) (0,0,1)
  1876. - TacticalAIWaypoint (93) (0,0,1)
  1877. - TacticalAIWaypoint (61) (0,0,1)
  1878. - TacticalAIWaypoint (62) (0,0,1)
  1879. - TacticalAIWaypoint (60) (0,0,1)
  1880. - TacticalAIWaypoint (61) (0,0,1)
  1881. - TacticalAIWaypoint (62) (0,0,1)
  1882. - TacticalAIWaypoint (60) (0,0,1)
  1883. - TacticalAIWaypoint (35) (0,0,1)
  1884. - TacticalAIWaypoint (32) (0,0,1)
  1885. - TacticalAIWaypoint (31) (0,0,1)
  1886. - TacticalAIWaypoint (36) (0,0,1)
  1887. - TacticalAIWaypoint (34) (0,0,1)
  1888. - TacticalAIWaypoint (33) (0,0,1)
  1889. - TacticalAIWaypoint (35) (0,0,1)
  1890. - TacticalAIWaypoint (32) (0,0,1)
  1891. - TacticalAIWaypoint (31) (0,0,1)
  1892. - TacticalAIWaypoint (36) (0,0,1)
  1893. - TacticalAIWaypoint (34) (0,0,1)
  1894. - TacticalAIWaypoint (33) (0,0,1)
  1895. - SYN_Door_Wing_2x_A (0,0,1)
  1896. - SYN_Door_Wing_2x_A (1) (0,0,1)
  1897. - TacticalAIWaypoint (0,0,1)
  1898. - Deploy_Crate_ZoneBounds (0,0,1)
  1899. - Deploy_Crate_ZoneBounds (0,0,1)
  1900. - Deploy_Crate_ZoneBounds (0,0,1)
  1901. - TacticalAIWaypoint (1) (0,0,1)
  1902. - Deploy_Crate_ZoneBounds (0,0,1)
  1903. - TacticalAIWaypoint (2) (0,0,1)
  1904. - TacticalAIWaypoint (89) (0,0,1)
  1905. - TacticalAIWaypoint (88) (0,0,1)
  1906. - TacticalAIWaypoint (89) (0,0,1)
  1907. - TacticalAIWaypoint (88) (0,0,1)
  1908. - TacticalAIWaypoint (0,0,1)
  1909. - Deploy_Intruder_1x1_Grunt_Elite_and_Tiny 2 (0,0,1)
  1910. - Deploy_Intruder_1x1_Grunt_Elite_and_Tiny 3 (0,0,1)
  1911. - Deploy_Intruder_1x1_Grunt_Elite_and_Tiny 1 (0,0,1)
  1912. - Deploy_Intruder_5x5 1 (0,0,1)
  1913. - Deploy_Intruder_5x5 2 (0,0,1)
  1914. - Reinforcement_Resident_3x3_or_5x5 (0,0,1)
  1915. - Deploy_Resident_3x3_or_5x5 1 (0,0,1)
  1916. - Deploy_Resident_3x3_or_5x5 1 (2) (0,0,1)
  1917. - Deploy_Resident_3x3_or_5x5 2 (0,0,1)
  1918. - Deploy_Resident_3x3_or_5x5 2 (2) (0,0,1)
  1919. - Deploy_Resident_3x3_or_5x5 1 (1) (0,0,1)
  1920. - Deploy_Resident_3x3_or_5x5 2 (1) (0,0,1)
  1921. - Deploy_Resident_1x1_Grunt_Elite_and_Tiny 1 (0,0,1)
  1922. - Reinforcement_Intruder_3x3 2 (0,0,1)
  1923. - Reinforcement_Intruder_3x3 1 (0,0,1)
  1924. - Reinforcement_Intruder_5x5 1 (0,0,1)
  1925. - Reinforcement_Intruder_5x5 2 (0,0,1)
  1926. - Reinforcement_Intruder_1x1_Grunt_Elite_and_Tiny 2 (0,0,1)
  1927. - Reinforcement_Intruder_1x1_Grunt_Elite_and_Tiny 1 (0,0,1)
  1928. - Reinforcement_Intruder_1x1_Grunt_Elite_and_Tiny 3 (0,0,1)
  1929. - Deploy_Intruder_3x3 2 (0,0,1)
  1930. - Deploy_Intruder_3x3 1 (0,0,1)
  1931. - Reinforcement_Resident_1x1_Grunt_Elite_and_Tiny 1 (0,0,1)
  1932. - Reinforcement_Resident_1x1_Grunt_Elite_and_Tiny 2 (0,0,1)
  1933. - IntruderExitZone_1 (0,0,1)
  1934. - ResidentMilitaryExitZone (0,0,1)
  1935. Objectives: 2
  1936. [FactionObjective]
  1937. Type: MinContributionObjective
  1938. SummaryKey: KEY_MISSION_SUMMARY_GENERAL_XP
  1939. Summary: GENERAL MISSION EXPERIENCE
  1940. Description: GENERAL MISSION EXPERIENCE
  1941. State: InProgress Completion: 0
  1942. Flags: False, False, True, False
  1943. [FactionObjective]
  1944. Type: WipeEnemyFactionObjective
  1945. SummaryKey: KEY_MISSION_OBJECTIVE_ENEMIES_NAME
  1946. Summary: KILL ALL ENEMIES
  1947. Description: KILL ALL ENEMIES
  1948. State: InProgress Completion: 0
  1949. Flags: True, False, False, False
  1950. [TacticalFaction]
  1951. Faction: Synedrion
  1952. Participant kind: Residents
  1953. Control type: AI
  1954. Actors: 13
  1955. [TacticalDeployZone]
  1956. Name: Reinforcement_Resident_3x3_or_5x5
  1957. Def: Environment_DeployZoneDef
  1958. Faction: Synedrion
  1959. Pos: (-31.5, 1.8, 2.5) Snapped: (-31.5, 1.8, 2.5)
  1960. Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
  1961. Executing Abilities:
  1962. GameTags:
  1963. [TacticalDeployZone]
  1964. Name: Deploy_Resident_3x3_or_5x5 1
  1965. Def: Environment_DeployZoneDef
  1966. Faction: Synedrion
  1967. Pos: (18.5, 1.8, -11.5) Snapped: (18.5, 1.8, -11.5)
  1968. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  1969. Executing Abilities:
  1970. GameTags:
  1971. [TacticalDeployZone]
  1972. Name: Deploy_Resident_3x3_or_5x5 1 (2)
  1973. Def: Environment_DeployZoneDef
  1974. Faction: Synedrion
  1975. Pos: (7.0, 1.8, 28.0) Snapped: (6.5, 1.8, 28.5)
  1976. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  1977. Executing Abilities:
  1978. GameTags:
  1979. [TacticalDeployZone]
  1980. Name: Deploy_Resident_3x3_or_5x5 2
  1981. Def: Environment_DeployZoneDef
  1982. Faction: Synedrion
  1983. Pos: (-17.0, 1.8, 15.0) Snapped: (-16.5, 1.8, 15.5)
  1984. Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
  1985. Executing Abilities:
  1986. GameTags:
  1987. [TacticalDeployZone]
  1988. Name: Deploy_Resident_3x3_or_5x5 2 (2)
  1989. Def: Environment_DeployZoneDef
  1990. Faction: Synedrion
  1991. Pos: (-4.0, 1.8, -27.5) Snapped: (-3.5, 1.8, -27.5)
  1992. Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
  1993. Executing Abilities:
  1994. GameTags:
  1995. [TacticalDeployZone]
  1996. Name: Deploy_Resident_3x3_or_5x5 1 (1)
  1997. Def: Environment_DeployZoneDef
  1998. Faction: Synedrion
  1999. Pos: (23.5, 1.8, 21.0) Snapped: (23.5, 1.8, 21.5)
  2000. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  2001. Executing Abilities:
  2002. GameTags:
  2003. [TacticalDeployZone]
  2004. Name: Deploy_Resident_3x3_or_5x5 2 (1)
  2005. Def: Environment_DeployZoneDef
  2006. Faction: Synedrion
  2007. Pos: (-23.0, 1.8, -16.5) Snapped: (-23.5, 1.8, -16.5)
  2008. Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
  2009. Executing Abilities:
  2010. GameTags:
  2011. [TacticalDeployZone]
  2012. Name: Deploy_Resident_1x1_Grunt_Elite_and_Tiny 1
  2013. Def: Environment_DeployZoneDef
  2014. Faction: Synedrion
  2015. Pos: (-1.0, 4.2, 0.0) Snapped: (-0.5, 4.2, -0.5)
  2016. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  2017. Executing Abilities:
  2018. GameTags:
  2019. [TacticalDeployZone]
  2020. Name: Reinforcement_Resident_1x1_Grunt_Elite_and_Tiny 1
  2021. Def: Environment_DeployZoneDef
  2022. Faction: Synedrion
  2023. Pos: (30.5, 1.8, -22.0) Snapped: (30.5, 1.8, -21.5)
  2024. Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
  2025. Executing Abilities:
  2026. GameTags:
  2027. [TacticalDeployZone]
  2028. Name: Reinforcement_Resident_1x1_Grunt_Elite_and_Tiny 2
  2029. Def: Environment_DeployZoneDef
  2030. Faction: Synedrion
  2031. Pos: (-32.5, 1.8, 13.0) Snapped: (-32.5, 1.8, 13.5)
  2032. Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
  2033. Executing Abilities:
  2034. GameTags:
  2035. [TacticalActor]
  2036. Name: Soldier_14
  2037. Def: Soldier_ActorDef
  2038. Faction: Synedrion
  2039. Pos: (-18.5, 0.0, 11.5) Snapped: (-18.5, 0.0, 11.5)
  2040. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  2041. Addons: _Human_Body_Chassis_ItemDef, SY_Sniper_Torso_BodyPartDef, Human_Torso_BodyPartDef, SY_Sniper_Helmet_BodyPartDef, Human_Head_BodyPartDef, SY_Sniper_LeftArm_BodyPartDef, Human_LeftArm_BodyPartDef, SY_Sniper_RightArm_BodyPartDef, Human_RightArm_BodyPartDef, Human_Legs_ItemDef, SY_Sniper_Legs_ItemDef, Human_Hair_BodyPartDef, Human_FacialHair_BodyPartDef, _Human_HIDE_DUMMY_LeftHand_BodyPartDef, _Human_HIDE_DUMMY_RightHand_BodyPartDef, SY_LaserSniperRifle_WeaponDef, SY_Sniper_LeftLeg_BodyPartDef, Human_LeftLeg_BodyPartDef, SY_Sniper_RightLeg_BodyPartDef, Human_RightLeg_BodyPartDef,
  2042. Executing Abilities: Idle_AbilityDef (Soldier_14),
  2043. Stats: Health: 370/370; Endurance: 37 (23 + 14)/37 (37 + 0); Speed: 18 (5 + 13)/18 (18 + 0); Willpower: 18 (12 + 6)/18 (18 + 0); Perception: 42 (35 + 7); Stealth: 0.25 (0 + 0.25); Accuracy: 0.5 (0 + 0.5); HearingRange: 5; ActionPoints: 0/18; WillPoints: 18/18; CarryWeight: 19 (0 + 19)/37 (37 + 0); BonusHealValue: 0; BonusAttackDamage: 0; BonusAttackRange: 0; BonusProjectilesPerShot: 0; Torso_Health: 100/100; Torso_Armor: 16/16; Head_Health: 60/60; Head_Armor: 14/14; LeftArm_Health: 60/60; LeftArm_Armor: 16/16; RightArm_Health: 60/60; RightArm_Armor: 16/16; LeftLeg_Health: 80/80; LeftLeg_Armor: 14/14; RightLeg_Health: 80/80; RightLeg_Armor: 14/14; BonusProficiencyAccuracy: 0.3 (0 + 0.3);
  2044. Statuses: E_ExtremeFocusStatus [ExtremeFocus_AbilityDef], E_Status [WeakSpot_AbilityDef], Alerted_StatusDef, E_Status [MasterMarksman_AbilityDef],
  2045. GameTags: Organic_SubstanceTypeTagDef,Human_TagDef,Male_GenderTagDef,Combatant_GameTagDef,Synedrion_UniformTagDef,4_VoiceProfileTagDef,1_FaceTagDef,Caucasian_RaceTagDef,HairTagDef_Empty,FacialHairTagDef_SYN2,CustomizationHairColorTagDef_0,CustomizationEyeColorTagDef_0,CustomizationColorTagDef_5,CustomizationSecondaryColorTagDef_13,CustomizationPatternTagDef_0,ConditionalCustomization_TagDef,Sniper_ClassTagDef,SniperRifleItem_TagDef,HandgunItem_TagDef,1x1_Grunt_DeploymentTagDef
  2046. CurrentAnimation: HL_Idle_AR
  2047. Traits:
  2048. Health: 370/370
  2049. ActionPoints: 0/18
  2050. WillPoints: 18/18
  2051. CarryWeight: 19/37
  2052. IsExecutingFacing: False
  2053. IsNavigating: False
  2054. Selected Equipment: SY_LaserSniperRifle_WeaponDef
  2055. Equipments: SY_LaserSniperRifle_WeaponDef, SY_LaserPistol_WeaponDef, Medkit_EquipmentDef,
  2056. Inventory: SY_PoisonGrenade_WeaponDef, SY_LaserSniperRifle_AmmoClip_ItemDef, SY_LaserPistol_AmmoClip_ItemDef, SY_LaserSniperRifle_AmmoClip_ItemDef, SY_LaserPistol_AmmoClip_ItemDef, SY_NeuralPistol_AmmoClip_ItemDef,
  2057. Contribution History:
  2058. [TacticalActor]
  2059. Name: SY_Aspida_15
  2060. Def: SY_Aspida_ActorDef
  2061. Faction: Synedrion
  2062. Pos: (-16.5, 0.0, -26.5) Snapped: (-16.5, 0.0, -26.5)
  2063. Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
  2064. Addons: _SY_Aspida_Chassis_ItemDef, SY_Aspida_EngineRear_BodyPartDef, SY_Aspida_Body_BodyPartDef, SY_Aspida_EngineLeft_BodyPartDef, SY_Aspida_EngineRight_BodyPartDef, SY_Aspida_Hull_BodyPartDef, SY_Aspida_Arms_WeaponDef, SY_Aspida_LeftArm_BodyPartDef, SY_Aspida_RightArm_BodyPartDef,
  2065. Executing Abilities: Idle_AbilityDef (SY_Aspida_15),
  2066. Stats: Health: 500/500; Endurance: 50 (0 + 50)/50 (50 + 0); Speed: 32 (0 + 32)/32 (32 + 0); Willpower: 0/0; Perception: 30; Stealth: 0; Accuracy: 0; HearingRange: 5; ActionPoints: 0/32; WillPoints: 0/0; CarryWeight: 5 (0 + 5)/50 (50 + 0); BonusHealValue: 0; BonusAttackDamage: 0; BonusAttackRange: 0; BonusProjectilesPerShot: 0; Rear_Health: 100/100; Rear_Armor: 20/20; Front_Health: 200/200; Front_Armor: 50/50; LeftSide_Health: 120/120; LeftSide_Armor: 20/20; RightSide_Health: 120/120; RightSide_Armor: 20/20; Top_Health: 100/100; Top_Armor: 30/30; Turret_Health: 0/0; Turret_Armor: 0/0; LeftArm_Health: 120/120; LeftArm_Armor: 20/20; RightArm_Health: 120/120; RightArm_Armor: 20/20;
  2067. Statuses:
  2068. GameTags: Metallic_SubstanceTypeTagDef,Aspida_ClassTagDef,Vehicle_TagDef,Combatant_GameTagDef,Synedrion_UniformTagDef,Aspida_DeploymentTagDef,3x3_DeploymentTagDef
  2069. CurrentAnimation: Sana_idle
  2070. Traits:
  2071. Health: 500/500
  2072. ActionPoints: 0/32
  2073. WillPoints: 0/0
  2074. CarryWeight: 5/50
  2075. IsExecutingFacing: False
  2076. IsNavigating: False
  2077. Selected Equipment: SY_Aspida_Arms_WeaponDef
  2078. Equipments: SY_Aspida_Arms_WeaponDef,
  2079. Contribution History:
  2080. [TacticalActor]
  2081. Name: Soldier_16
  2082. Def: Soldier_ActorDef
  2083. Faction: Synedrion
  2084. Pos: (-14.5, 0.0, 9.5) Snapped: (-14.5, 0.0, 9.5)
  2085. Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
  2086. Addons: _Human_Body_Chassis_ItemDef, SY_Sniper_Torso_BodyPartDef, Human_Torso_BodyPartDef, SY_Sniper_Helmet_BodyPartDef, Human_Head_BodyPartDef, SY_Sniper_LeftArm_BodyPartDef, Human_LeftArm_BodyPartDef, SY_Sniper_RightArm_BodyPartDef, Human_RightArm_BodyPartDef, Human_Legs_ItemDef, SY_Sniper_Legs_ItemDef, Human_Hair_BodyPartDef, Human_FacialHair_BodyPartDef, _Human_HIDE_DUMMY_LeftHand_BodyPartDef, _Human_HIDE_DUMMY_RightHand_BodyPartDef, SY_LaserSniperRifle_WeaponDef, SY_Sniper_LeftLeg_BodyPartDef, Human_LeftLeg_BodyPartDef, SY_Sniper_RightLeg_BodyPartDef, Human_RightLeg_BodyPartDef,
  2087. Executing Abilities: Idle_AbilityDef (Soldier_16),
  2088. Stats: Health: 250/250; Endurance: 25 (11 + 14)/25 (25 + 0); Speed: 16 (3 + 13)/16 (16 + 0); Willpower: 14 (8 + 6)/14 (14 + 0); Perception: 42 (35 + 7); Stealth: 0.25 (0 + 0.25); Accuracy: 0.5 (0 + 0.5); HearingRange: 5; ActionPoints: 0/16; WillPoints: 14/14; CarryWeight: 19 (0 + 19)/25 (25 + 0); BonusHealValue: 0; BonusAttackDamage: 0; BonusAttackRange: 0; BonusProjectilesPerShot: 0; Torso_Health: 100/100; Torso_Armor: 16/16; Head_Health: 60/60; Head_Armor: 14/14; LeftArm_Health: 60/60; LeftArm_Armor: 16/16; RightArm_Health: 60/60; RightArm_Armor: 16/16; LeftLeg_Health: 80/80; LeftLeg_Armor: 14/14; RightLeg_Health: 80/80; RightLeg_Armor: 14/14;
  2089. Statuses: E_ExtremeFocusStatus [ExtremeFocus_AbilityDef],
  2090. GameTags: Organic_SubstanceTypeTagDef,Human_TagDef,Combatant_GameTagDef,Synedrion_UniformTagDef,Female_GenderTagDef,4_VoiceProfileTagDef,3_FaceTagDef,Asian_RaceTagDef,HairTagDef_SYN2,FacialHairTagDef_PX1,CustomizationHairColorTagDef_0,CustomizationEyeColorTagDef_4,CustomizationColorTagDef_5,CustomizationSecondaryColorTagDef_13,CustomizationPatternTagDef_0,ConditionalCustomization_TagDef,Sniper_ClassTagDef,SniperRifleItem_TagDef,HandgunItem_TagDef,1x1_Grunt_DeploymentTagDef
  2091. CurrentAnimation: LL_Idle_AR
  2092. Traits:
  2093. Health: 250/250
  2094. ActionPoints: 0/16
  2095. WillPoints: 14/14
  2096. CarryWeight: 19/25
  2097. IsExecutingFacing: False
  2098. IsNavigating: False
  2099. Selected Equipment: SY_LaserSniperRifle_WeaponDef
  2100. Equipments: SY_LaserSniperRifle_WeaponDef, SY_LaserPistol_WeaponDef, Medkit_EquipmentDef,
  2101. Inventory: SY_PoisonGrenade_WeaponDef, SY_LaserSniperRifle_AmmoClip_ItemDef, SY_LaserPistol_AmmoClip_ItemDef, SY_LaserSniperRifle_AmmoClip_ItemDef, SY_LaserPistol_AmmoClip_ItemDef, SY_LaserPistol_AmmoClip_ItemDef,
  2102. Contribution History:
  2103. [TacticalFactionVision]
  2104. KnownActors: 240
  2105. - SYN_Door_Wing_1x_A (3) (0,0,1)
  2106. - SYN_Door_Wing_1x_A (3) (0,0,1)
  2107. - SYN_Door_Wing_1x_A (3) (0,0,1)
  2108. - SYN_Door_Wing_1x_A (3) (0,0,1)
  2109. - SYN_Door_Wing_1x_A (3) (0,0,1)
  2110. - SYN_Door_Wing_1x_A (3) (0,0,1)
  2111. - SYN_Door_Wing_1x_A (3) (0,0,1)
  2112. - SYN_Door_Wing_1x_A (7) (0,0,1)
  2113. - SYN_Door_Wing_1x_A (7) (0,0,1)
  2114. - SYN_Door_Wing_1x_A (7) (0,0,1)
  2115. - SYN_Door_Wing_1x_A (7) (0,0,1)
  2116. - SYN_Door_Wing_1x_A (7) (0,0,1)
  2117. - SYN_Door_Wing_1x_A (7) (0,0,1)
  2118. - SYN_Door_Wing_1x_A (7) (0,0,1)
  2119. - SYN_Door_Wing_1x_A (6) (0,0,1)
  2120. - SYN_Door_Wing_1x_A (6) (0,0,1)
  2121. - SYN_Door_Wing_1x_A (6) (0,0,1)
  2122. - SYN_Door_Wing_1x_A (6) (0,0,1)
  2123. - SYN_Door_Wing_1x_A (6) (0,0,1)
  2124. - SYN_Door_Wing_1x_A (6) (0,0,1)
  2125. - SYN_Door_Wing_1x_A (6) (0,0,1)
  2126. - SYN_Door_Wing_1x_A (4) (0,0,1)
  2127. - SYN_Door_Wing_1x_A (4) (0,0,1)
  2128. - SYN_Door_Wing_1x_A (4) (0,0,1)
  2129. - SYN_Door_Wing_1x_A (4) (0,0,1)
  2130. - SYN_Door_Wing_1x_A (4) (0,0,1)
  2131. - SYN_Door_Wing_1x_A (4) (0,0,1)
  2132. - SYN_Door_Wing_1x_A (4) (0,0,1)
  2133. - SYN_Door_Wing_1x_A (0,0,1)
  2134. - SYN_Door_Wing_1x_A (0,0,1)
  2135. - SYN_Door_Wing_1x_A (0,0,1)
  2136. - SYN_Door_Wing_1x_A (0,0,1)
  2137. - SYN_Door_Wing_1x_A (0,0,1)
  2138. - SYN_Door_Wing_1x_A (0,0,1)
  2139. - SYN_Door_Wing_1x_A (0,0,1)
  2140. - SYN_Door_Wing_1x_A (2) (0,0,1)
  2141. - SYN_Door_Wing_1x_A (2) (0,0,1)
  2142. - SYN_Door_Wing_1x_A (2) (0,0,1)
  2143. - SYN_Door_Wing_1x_A (2) (0,0,1)
  2144. - SYN_Door_Wing_1x_A (2) (0,0,1)
  2145. - SYN_Door_Wing_1x_A (2) (0,0,1)
  2146. - SYN_Door_Wing_1x_A (2) (0,0,1)
  2147. - SYN_Door_Wing_1x_A (5) (0,0,1)
  2148. - SYN_Door_Wing_1x_A (5) (0,0,1)
  2149. - SYN_Door_Wing_1x_A (5) (0,0,1)
  2150. - SYN_Door_Wing_1x_A (5) (0,0,1)
  2151. - SYN_Door_Wing_1x_A (5) (0,0,1)
  2152. - SYN_Door_Wing_1x_A (5) (0,0,1)
  2153. - SYN_Door_Wing_1x_A (5) (0,0,1)
  2154. - SYN_Door_Wing_1x_A (1) (0,0,1)
  2155. - SYN_Door_Wing_1x_A (1) (0,0,1)
  2156. - SYN_Door_Wing_1x_A (1) (0,0,1)
  2157. - SYN_Door_Wing_1x_A (1) (0,0,1)
  2158. - SYN_Door_Wing_1x_A (1) (0,0,1)
  2159. - SYN_Door_Wing_1x_A (1) (0,0,1)
  2160. - SYN_Door_Wing_1x_A (1) (0,0,1)
  2161. - TacticalAIWaypoint (53) (0,0,1)
  2162. - TacticalAIWaypoint (52) (0,0,1)
  2163. - TacticalAIWaypoint (54) (0,0,1)
  2164. - TacticalAIWaypoint (49) (0,0,1)
  2165. - TacticalAIWaypoint (50) (0,0,1)
  2166. - TacticalAIWaypoint (51) (0,0,1)
  2167. - TacticalAIWaypoint (110) (0,0,1)
  2168. - TacticalAIWaypoint (112) (0,0,1)
  2169. - TacticalAIWaypoint (113) (0,0,1)
  2170. - TacticalAIWaypoint (108) (0,0,1)
  2171. - TacticalAIWaypoint (109) (0,0,1)
  2172. - TacticalAIWaypoint (111) (0,0,1)
  2173. - Deploy_Crate_ZoneBounds (0,0,1)
  2174. - TacticalAIWaypoint (28) (0,0,1)
  2175. - TacticalAIWaypoint (27) (0,0,1)
  2176. - TacticalAIWaypoint (26) (0,0,1)
  2177. - TacticalAIWaypoint (25) (0,0,1)
  2178. - TacticalAIWaypoint (24) (0,0,1)
  2179. - TacticalAIWaypoint (23) (0,0,1)
  2180. - TacticalAIWaypoint (22) (0,0,1)
  2181. - TacticalAIWaypoint (21) (0,0,1)
  2182. - TacticalAIWaypoint (20) (0,0,1)
  2183. - TacticalAIWaypoint (18) (0,0,1)
  2184. - TacticalAIWaypoint (14) (0,0,1)
  2185. - TacticalAIWaypoint (19) (0,0,1)
  2186. - TacticalAIWaypoint (17) (0,0,1)
  2187. - TacticalAIWaypoint (16) (0,0,1)
  2188. - TacticalAIWaypoint (15) (0,0,1)
  2189. - TacticalAIWaypoint (13) (0,0,1)
  2190. - TacticalAIWaypoint (12) (0,0,1)
  2191. - TacticalAIWaypoint (11) (0,0,1)
  2192. - TacticalAIWaypoint (10) (0,0,1)
  2193. - TacticalAIWaypoint (9) (0,0,1)
  2194. - TacticalAIWaypoint (8) (0,0,1)
  2195. - TacticalAIWaypoint (7) (0,0,1)
  2196. - TacticalAIWaypoint (6) (0,0,1)
  2197. - TacticalAIWaypoint (5) (0,0,1)
  2198. - TacticalAIWaypoint (4) (0,0,1)
  2199. - TacticalAIWaypoint (3) (0,0,1)
  2200. - TacticalAIWaypoint (2) (0,0,1)
  2201. - TacticalAIWaypoint (1) (0,0,1)
  2202. - TacticalAIWaypoint (0,0,1)
  2203. - Deploy_Crate_ZoneBounds (0,0,1)
  2204. - Deploy_Crate_ZoneBounds (0,0,1)
  2205. - Deploy_Crate_ZoneBounds (0,0,1)
  2206. - Deploy_Crate_ZoneBounds (0,0,1)
  2207. - Deploy_Crate_ZoneBounds (0,0,1)
  2208. - SYN_Cover_OfficeTable_2x1_A_Hackable (0,0,1)
  2209. - HackableConsole_ComponentSetDef_1 (0,0,1)
  2210. - SYN_Cover_OfficeTable_2x1_A_Hackable (0,0,1)
  2211. - HackableConsole_ComponentSetDef_2 (0,0,1)
  2212. - Deploy_Crate_ZoneBounds (0,0,1)
  2213. - Deploy_Crate_ZoneBounds (0,0,1)
  2214. - Deploy_Crate_ZoneBounds (0,0,1)
  2215. - SYN_Door_Wing_1x_A (18) (0,0,1)
  2216. - SYN_Door_Wing_1x_A (19) (0,0,1)
  2217. - SYN_Door_Wing_1x_A (20) (0,0,1)
  2218. - SYN_Door_Wing_1x_A (21) (0,0,1)
  2219. - SYN_Door_Wing_1x_A (22) (0,0,1)
  2220. - SYN_Door_Wing_1x_A (23) (0,0,1)
  2221. - SYN_Door_Wing_1x_A (24) (0,0,1)
  2222. - SYN_Door_Wing_1x_A (25) (0,0,1)
  2223. - SYN_Door_Wing_1x_A (26) (0,0,1)
  2224. - SYN_Door_Wing_1x_A (27) (0,0,1)
  2225. - SYN_Door_Wing_1x_A (28) (0,0,1)
  2226. - SYN_Door_Wing_1x_A (29) (0,0,1)
  2227. - ZoneObjective_BoostWillPoints (1) (0,0,1)
  2228. - Deploy_Crate_ZoneBounds (0,0,1)
  2229. - Deploy_Crate_ZoneBounds (0,0,1)
  2230. - Deploy_Crate_ZoneBounds (0,0,1)
  2231. - Deploy_Crate_ZoneBounds (0,0,1)
  2232. - Deploy_Crate_ZoneBounds (0,0,1)
  2233. - SYN_Door_Wing_1x_A (8) (0,0,1)
  2234. - SYN_Door_Wing_1x_A (9) (0,0,1)
  2235. - SYN_Door_Wing_1x_A (10) (0,0,1)
  2236. - SYN_Door_Wing_1x_A (11) (0,0,1)
  2237. - SYN_Door_Wing_1x_A (12) (0,0,1)
  2238. - SYN_Door_Wing_1x_A (13) (0,0,1)
  2239. - SYN_Door_Wing_1x_A (14) (0,0,1)
  2240. - SYN_Door_Wing_1x_A (15) (0,0,1)
  2241. - SYN_Door_Wing_1x_A (16) (0,0,1)
  2242. - SYN_Door_Wing_1x_A (17) (0,0,1)
  2243. - NJ_IND_ResearchTank_3x1_A (1) (0,0,1)
  2244. - StructuralTarget_ComponentSetDef_3 (0,0,1)
  2245. - NJ_IND_ResearchTank_3x1_A (1) (0,0,1)
  2246. - StructuralTarget_ComponentSetDef_4 (0,0,1)
  2247. - NJ_IND_TankResearch_2x1_A (1) (0,0,1)
  2248. - StructuralTarget_ComponentSetDef_5 (0,0,1)
  2249. - NJ_IND_TankResearch_2x1_A (1) (0,0,1)
  2250. - StructuralTarget_ComponentSetDef_6 (0,0,1)
  2251. - Deploy_Crate_ZoneBounds (0,0,1)
  2252. - Deploy_Crate_ZoneBounds (0,0,1)
  2253. - SYN_Cover_ComputerConsole_1x1_A_Hackable (0,0,1)
  2254. - HackableConsole_ComponentSetDef_7 (0,0,1)
  2255. - SYN_Door_Wing_1x_A (0,0,1)
  2256. - SYN_Door_Wing_1x_A (1) (0,0,1)
  2257. - SYN_Door_Wing_1x_A (2) (0,0,1)
  2258. - SYN_Door_Wing_1x_A (3) (0,0,1)
  2259. - SYN_Door_Wing_1x_A (4) (0,0,1)
  2260. - SYN_Door_Wing_1x_A (5) (0,0,1)
  2261. - SYN_Door_Wing_1x_A (6) (0,0,1)
  2262. - SYN_Door_Wing_1x_A (7) (0,0,1)
  2263. - Deploy_Crate_ZoneBounds (0,0,1)
  2264. - ZoneObjective_BoostWillPoints (0,0,1)
  2265. - TacticalAIWaypoint (98) (0,0,1)
  2266. - TacticalAIWaypoint (97) (0,0,1)
  2267. - TacticalAIWaypoint (96) (0,0,1)
  2268. - TacticalAIWaypoint (98) (0,0,1)
  2269. - TacticalAIWaypoint (97) (0,0,1)
  2270. - TacticalAIWaypoint (96) (0,0,1)
  2271. - TacticalAIWaypoint (85) (0,0,1)
  2272. - TacticalAIWaypoint (84) (0,0,1)
  2273. - TacticalAIWaypoint (85) (0,0,1)
  2274. - TacticalAIWaypoint (84) (0,0,1)
  2275. - TacticalAIWaypoint (94) (0,0,1)
  2276. - TacticalAIWaypoint (95) (0,0,1)
  2277. - TacticalAIWaypoint (93) (0,0,1)
  2278. - TacticalAIWaypoint (94) (0,0,1)
  2279. - TacticalAIWaypoint (95) (0,0,1)
  2280. - TacticalAIWaypoint (93) (0,0,1)
  2281. - TacticalAIWaypoint (61) (0,0,1)
  2282. - TacticalAIWaypoint (62) (0,0,1)
  2283. - TacticalAIWaypoint (60) (0,0,1)
  2284. - TacticalAIWaypoint (61) (0,0,1)
  2285. - TacticalAIWaypoint (62) (0,0,1)
  2286. - TacticalAIWaypoint (60) (0,0,1)
  2287. - TacticalAIWaypoint (35) (0,0,1)
  2288. - TacticalAIWaypoint (32) (0,0,1)
  2289. - TacticalAIWaypoint (31) (0,0,1)
  2290. - TacticalAIWaypoint (36) (0,0,1)
  2291. - TacticalAIWaypoint (34) (0,0,1)
  2292. - TacticalAIWaypoint (33) (0,0,1)
  2293. - TacticalAIWaypoint (35) (0,0,1)
  2294. - TacticalAIWaypoint (32) (0,0,1)
  2295. - TacticalAIWaypoint (31) (0,0,1)
  2296. - TacticalAIWaypoint (36) (0,0,1)
  2297. - TacticalAIWaypoint (34) (0,0,1)
  2298. - TacticalAIWaypoint (33) (0,0,1)
  2299. - SYN_Door_Wing_2x_A (0,0,1)
  2300. - SYN_Door_Wing_2x_A (1) (0,0,1)
  2301. - TacticalAIWaypoint (0,0,1)
  2302. - Deploy_Crate_ZoneBounds (0,0,1)
  2303. - Deploy_Crate_ZoneBounds (0,0,1)
  2304. - Deploy_Crate_ZoneBounds (0,0,1)
  2305. - TacticalAIWaypoint (1) (0,0,1)
  2306. - Deploy_Crate_ZoneBounds (0,0,1)
  2307. - TacticalAIWaypoint (2) (0,0,1)
  2308. - TacticalAIWaypoint (89) (0,0,1)
  2309. - TacticalAIWaypoint (88) (0,0,1)
  2310. - TacticalAIWaypoint (89) (0,0,1)
  2311. - TacticalAIWaypoint (88) (0,0,1)
  2312. - TacticalAIWaypoint (0,0,1)
  2313. - Deploy_Player_1x1_Elite_Grunt_Drone (0,0,1)
  2314. - Deploy_Intruder_1x1_Grunt_Elite_and_Tiny 2 (0,0,1)
  2315. - Deploy_Intruder_1x1_Grunt_Elite_and_Tiny 3 (0,0,1)
  2316. - Deploy_Intruder_1x1_Grunt_Elite_and_Tiny 1 (0,0,1)
  2317. - Deploy_Intruder_5x5 1 (0,0,1)
  2318. - Deploy_Intruder_5x5 2 (0,0,1)
  2319. - Deploy_Player_3x3_Vehicle (0,0,1)
  2320. - Reinforcement_Intruder_3x3 2 (0,0,1)
  2321. - Reinforcement_Intruder_3x3 1 (0,0,1)
  2322. - Reinforcement_Intruder_5x5 1 (0,0,1)
  2323. - Reinforcement_Intruder_5x5 2 (0,0,1)
  2324. - Reinforcement_Intruder_1x1_Grunt_Elite_and_Tiny 2 (0,0,1)
  2325. - Reinforcement_Intruder_1x1_Grunt_Elite_and_Tiny 1 (0,0,1)
  2326. - Reinforcement_Intruder_1x1_Grunt_Elite_and_Tiny 3 (0,0,1)
  2327. - Deploy_Intruder_3x3 2 (0,0,1)
  2328. - Deploy_Intruder_3x3 1 (0,0,1)
  2329. - IntruderExitZone_1 (0,0,1)
  2330. - PlayerExitZone_1 (0,0,1)
  2331. - ResidentMilitaryExitZone (0,0,1)
  2332. Objectives: 1
  2333. [FactionObjective]
  2334. Type: WipeEnemyFactionObjective
  2335. SummaryKey:
  2336. Summary:
  2337. Description:
  2338. State: InProgress Completion: 0
  2339. Flags: True, False, True, False
  2340. [TacticalFaction]
  2341. Faction: NJ_Purists
  2342. Participant kind: Intruder
  2343. Control type: AI
  2344. Actors: 17
  2345. [TacticalDeployZone]
  2346. Name: Deploy_Intruder_1x1_Grunt_Elite_and_Tiny 2
  2347. Def: Environment_DeployZoneDef
  2348. Faction: NJ_Purists
  2349. Pos: (-20.0, 4.2, 3.0) Snapped: (-20.5, 4.2, 3.5)
  2350. Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
  2351. Executing Abilities:
  2352. GameTags:
  2353. [TacticalDeployZone]
  2354. Name: Deploy_Intruder_1x1_Grunt_Elite_and_Tiny 3
  2355. Def: Environment_DeployZoneDef
  2356. Faction: NJ_Purists
  2357. Pos: (-20.0, 4.2, -19.0) Snapped: (-20.5, 4.2, -18.5)
  2358. Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
  2359. Executing Abilities:
  2360. GameTags:
  2361. [TacticalDeployZone]
  2362. Name: Deploy_Intruder_1x1_Grunt_Elite_and_Tiny 1
  2363. Def: Environment_DeployZoneDef
  2364. Faction: NJ_Purists
  2365. Pos: (-7.0, 4.2, 18.0) Snapped: (-7.5, 4.2, 18.5)
  2366. Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
  2367. Executing Abilities:
  2368. GameTags:
  2369. [TacticalDeployZone]
  2370. Name: Deploy_Intruder_5x5 1
  2371. Def: Environment_DeployZoneDef
  2372. Faction: NJ_Purists
  2373. Pos: (-22.5, 1.8, -8.5) Snapped: (-22.5, 1.8, -8.5)
  2374. Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
  2375. Executing Abilities:
  2376. GameTags:
  2377. [TacticalDeployZone]
  2378. Name: Deploy_Intruder_5x5 2
  2379. Def: Environment_DeployZoneDef
  2380. Faction: NJ_Purists
  2381. Pos: (-16.5, 1.8, 20.5) Snapped: (-16.5, 1.8, 20.5)
  2382. Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
  2383. Executing Abilities:
  2384. GameTags:
  2385. [TacticalDeployZone]
  2386. Name: Reinforcement_Intruder_3x3 2
  2387. Def: Environment_DeployZoneDef
  2388. Faction: NJ_Purists
  2389. Pos: (-16.5, 1.8, 22.0) Snapped: (-16.5, 1.8, 22.5)
  2390. Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
  2391. Executing Abilities:
  2392. GameTags:
  2393. [TacticalDeployZone]
  2394. Name: Reinforcement_Intruder_3x3 1
  2395. Def: Environment_DeployZoneDef
  2396. Faction: NJ_Purists
  2397. Pos: (-24.0, 1.8, -7.5) Snapped: (-24.5, 1.8, -7.5)
  2398. Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
  2399. Executing Abilities:
  2400. GameTags:
  2401. [TacticalDeployZone]
  2402. Name: Reinforcement_Intruder_5x5 1
  2403. Def: Environment_DeployZoneDef
  2404. Faction: NJ_Purists
  2405. Pos: (-16.5, 1.8, 21.5) Snapped: (-16.5, 1.8, 21.5)
  2406. Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
  2407. Executing Abilities:
  2408. GameTags:
  2409. [TacticalDeployZone]
  2410. Name: Reinforcement_Intruder_5x5 2
  2411. Def: Environment_DeployZoneDef
  2412. Faction: NJ_Purists
  2413. Pos: (-5.5, 1.8, -23.5) Snapped: (-5.5, 1.8, -23.5)
  2414. Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
  2415. Executing Abilities:
  2416. GameTags:
  2417. [TacticalDeployZone]
  2418. Name: Reinforcement_Intruder_1x1_Grunt_Elite_and_Tiny 2
  2419. Def: Environment_DeployZoneDef
  2420. Faction: NJ_Purists
  2421. Pos: (-24.5, 1.8, -7.5) Snapped: (-24.5, 1.8, -7.5)
  2422. Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
  2423. Executing Abilities:
  2424. GameTags:
  2425. [TacticalDeployZone]
  2426. Name: Reinforcement_Intruder_1x1_Grunt_Elite_and_Tiny 1
  2427. Def: Environment_DeployZoneDef
  2428. Faction: NJ_Purists
  2429. Pos: (-16.5, 1.8, 22.5) Snapped: (-16.5, 1.8, 22.5)
  2430. Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
  2431. Executing Abilities:
  2432. GameTags:
  2433. [TacticalDeployZone]
  2434. Name: Reinforcement_Intruder_1x1_Grunt_Elite_and_Tiny 3
  2435. Def: Environment_DeployZoneDef
  2436. Faction: NJ_Purists
  2437. Pos: (-5.5, 1.8, -24.5) Snapped: (-5.5, 1.8, -24.5)
  2438. Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
  2439. Executing Abilities:
  2440. GameTags:
  2441. [TacticalDeployZone]
  2442. Name: Deploy_Intruder_3x3 2
  2443. Def: Environment_DeployZoneDef
  2444. Faction: NJ_Purists
  2445. Pos: (-16.5, 1.8, -3.5) Snapped: (-16.5, 1.8, -3.5)
  2446. Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
  2447. Executing Abilities:
  2448. GameTags:
  2449. [TacticalDeployZone]
  2450. Name: Deploy_Intruder_3x3 1
  2451. Def: Environment_DeployZoneDef
  2452. Faction: NJ_Purists
  2453. Pos: (-17.5, 1.8, -11.5) Snapped: (-17.5, 1.8, -11.5)
  2454. Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
  2455. Executing Abilities:
  2456. GameTags:
  2457. [TacticalActor]
  2458. Name: Soldier_17
  2459. Def: Soldier_ActorDef
  2460. Faction: NJ_Purists
  2461. Pos: (-15.5, 4.8, -1.5) Snapped: (-15.5, 4.8, -1.5)
  2462. Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
  2463. Addons: _Human_Body_Chassis_ItemDef, NJ_Jugg_BIO_Torso_BodyPartDef, Human_Torso_BodyPartDef, NJ_Jugg_BIO_Helmet_BodyPartDef, Human_Head_BodyPartDef, NJ_Jugg_BIO_LeftArm_BodyPartDef, Human_LeftArm_BodyPartDef, NJ_Jugg_BIO_RightArm_BodyPartDef, Human_RightArm_BodyPartDef, Human_Legs_ItemDef, NJ_Jugg_BIO_Legs_ItemDef, Human_Hair_BodyPartDef, Human_FacialHair_BodyPartDef, NJ_Jugg_BIO_Shield_EquipmentDef, SY_LaserSniperRifle_WeaponDef, NJ_Jugg_BIO_LeftLeg_BodyPartDef, Human_LeftLeg_BodyPartDef, NJ_Jugg_BIO_RightLeg_BodyPartDef, Human_RightLeg_BodyPartDef,
  2464. Executing Abilities: Idle_AbilityDef (Soldier_17),
  2465. Stats: Health: 190/190; Endurance: 19 (5 + 14)/19 (19 + 0); Speed: 14 (2 + 12)/14 (14 + 0); Willpower: 9 (3 + 6)/9 (9 + 0); Perception: 35; Stealth: -0.55 (0 + -0.55); Accuracy: 0.12 (0 + 0.12); HearingRange: 5; ActionPoints: 0/14; WillPoints: 9/9; CarryWeight: 14 (0 + 14)/19 (19 + 0); BonusHealValue: 0; BonusAttackDamage: 0; BonusAttackRange: 0; BonusProjectilesPerShot: 0; Torso_Health: 100/100; Torso_Armor: 45/45; Head_Health: 60/60; Head_Armor: 30/30; LeftArm_Health: 60/60; LeftArm_Armor: 45/45; RightArm_Health: 60/60; RightArm_Armor: 45/45; LeftLeg_Health: 80/80; LeftLeg_Armor: 40/40; RightLeg_Health: 80/80; RightLeg_Armor: 40/40; BionicShield_Health: 200/200; BionicShield_Armor: 50/50;
  2466. Statuses: E_ExtremeFocusStatus [ExtremeFocus_AbilityDef], BionicResistances_StatusDef, BionicVulnerabilities_StatusDef, BionicDamageMultipliers_StatusDef, MindControlImmunity_StatusDef, BionicResistances_StatusDef, BionicVulnerabilities_StatusDef, BionicDamageMultipliers_StatusDef, BionicResistances_StatusDef, BionicVulnerabilities_StatusDef, BionicDamageMultipliers_StatusDef, BionicResistances_StatusDef, BionicVulnerabilities_StatusDef, BionicDamageMultipliers_StatusDef, E_SafeLanding [SafeLanding_AbilityDef], BionicResistances_StatusDef, BionicVulnerabilities_StatusDef, BionicDamageMultipliers_StatusDef, BionicResistances_StatusDef, BionicVulnerabilities_StatusDef, BionicDamageMultipliers_StatusDef,
  2467. GameTags: Organic_SubstanceTypeTagDef,Human_TagDef,Combatant_GameTagDef,ShieldItem_TagDef,NewJericho_UniformTagDef,Female_GenderTagDef,4_VoiceProfileTagDef,1_FaceTagDef,Asian_RaceTagDef,HairTagDef_SYN3,FacialHairTagDef_SYN1,CustomizationHairColorTagDef_0,CustomizationEyeColorTagDef_4,PurePrimaryColorTagDef,PureSecondaryColorTagDef,CustomizationPatternTagDef_0,ConditionalCustomization_TagDef,Sniper_ClassTagDef,SniperRifleItem_TagDef,HandgunItem_TagDef,1x1_Grunt_DeploymentTagDef
  2468. CurrentAnimation: HL_Idle_AR
  2469. Traits:
  2470. Health: 190/190
  2471. ActionPoints: 0/14
  2472. WillPoints: 9/9
  2473. CarryWeight: 14/19
  2474. IsExecutingFacing: False
  2475. IsNavigating: False
  2476. Selected Equipment: SY_LaserSniperRifle_WeaponDef
  2477. Equipments: SY_LaserSniperRifle_WeaponDef, NJ_Gauss_HandGun_WeaponDef, SY_PoisonGrenade_WeaponDef, NJ_Jugg_BIO_Shield_EquipmentDef,
  2478. Inventory: Medkit_EquipmentDef, SY_LaserSniperRifle_AmmoClip_ItemDef, NJ_Gauss_HandGun_AmmoClip_ItemDef, SY_LaserSniperRifle_AmmoClip_ItemDef, NJ_Gauss_HandGun_AmmoClip_ItemDef, NJ_Gauss_HandGun_AmmoClip_ItemDef,
  2479. Contribution History:
  2480. [TacticalActor]
  2481. Name: Soldier_18
  2482. Def: Soldier_ActorDef
  2483. Faction: NJ_Purists
  2484. Pos: (-24.5, 0.0, -1.5) Snapped: (-24.5, 0.0, -1.5)
  2485. Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
  2486. Addons: _Human_Body_Chassis_ItemDef, NJ_Jugg_BIO_Torso_BodyPartDef, Human_Torso_BodyPartDef, NJ_Jugg_BIO_Helmet_BodyPartDef, Human_Head_BodyPartDef, NJ_Jugg_BIO_LeftArm_BodyPartDef, Human_LeftArm_BodyPartDef, NJ_Jugg_BIO_RightArm_BodyPartDef, Human_RightArm_BodyPartDef, Human_Legs_ItemDef, NJ_Jugg_BIO_Legs_ItemDef, Human_Hair_BodyPartDef, Human_FacialHair_BodyPartDef, NJ_Jugg_BIO_Shield_EquipmentDef, AN_Hammer_WeaponDef, NJ_Jugg_BIO_LeftLeg_BodyPartDef, Human_LeftLeg_BodyPartDef, NJ_Jugg_BIO_RightLeg_BodyPartDef, Human_RightLeg_BodyPartDef,
  2487. Executing Abilities: Idle_AbilityDef (Soldier_18),
  2488. Stats: Health: 320/320; Endurance: 32 (18 + 14)/32 (32 + 0); Speed: 15 (3 + 12)/15 (15 + 0); Willpower: 19 (13 + 6)/19 (19 + 0); Perception: 35; Stealth: -0.55 (0 + -0.55); Accuracy: 0.12 (0 + 0.12); HearingRange: 5; ActionPoints: 0/15; WillPoints: 19/19; CarryWeight: 6 (0 + 6)/32 (32 + 0); BonusHealValue: 0; BonusAttackDamage: 0 (0 + 0); BonusAttackRange: 0; BonusProjectilesPerShot: 0; Torso_Health: 100/100; Torso_Armor: 45/45; Head_Health: 60/60; Head_Armor: 30/30; LeftArm_Health: 60/60; LeftArm_Armor: 45/45; RightArm_Health: 60/60; RightArm_Armor: 45/45; LeftLeg_Health: 80/80; LeftLeg_Armor: 40/40; RightLeg_Health: 80/80; RightLeg_Armor: 40/40; BionicShield_Health: 200/200; BionicShield_Armor: 50/50;
  2489. Statuses: E_Status [Inspire_AbilityDef], BionicResistances_StatusDef, BionicVulnerabilities_StatusDef, BionicDamageMultipliers_StatusDef, MindControlImmunity_StatusDef, BionicResistances_StatusDef, BionicVulnerabilities_StatusDef, BionicDamageMultipliers_StatusDef, BionicResistances_StatusDef, BionicVulnerabilities_StatusDef, BionicDamageMultipliers_StatusDef, BionicResistances_StatusDef, BionicVulnerabilities_StatusDef, BionicDamageMultipliers_StatusDef, E_SafeLanding [SafeLanding_AbilityDef], BionicResistances_StatusDef, BionicVulnerabilities_StatusDef, BionicDamageMultipliers_StatusDef, BionicResistances_StatusDef, BionicVulnerabilities_StatusDef, BionicDamageMultipliers_StatusDef,
  2490. GameTags: Organic_SubstanceTypeTagDef,Human_TagDef,Male_GenderTagDef,Combatant_GameTagDef,ShieldItem_TagDef,NewJericho_UniformTagDef,7_VoiceProfileTagDef,1_FaceTagDef,African_RaceTagDef,HairTagDef_PX2,FacialHairTagDef_NJ1,CustomizationHairColorTagDef_5,CustomizationEyeColorTagDef_1,PurePrimaryColorTagDef,PureSecondaryColorTagDef,CustomizationPatternTagDef_0,ConditionalCustomization_TagDef,Heavy_ClassTagDef,HeavyItem_TagDef,MountedWeapon_TagDef,JetpackItem_TagDef,MeleeWeapon_TagDef,1x1_Grunt_DeploymentTagDef
  2491. CurrentAnimation: HL_Idle_P
  2492. Traits:
  2493. Health: 320/320
  2494. ActionPoints: 0/15
  2495. WillPoints: 19/19
  2496. CarryWeight: 6/32
  2497. IsExecutingFacing: False
  2498. IsNavigating: False
  2499. Selected Equipment: AN_Hammer_WeaponDef
  2500. Equipments: AN_Hammer_WeaponDef, NJ_Gauss_MachineGun_AmmoClip_ItemDef, NJ_RocketLauncher_AmmoClip_ItemDef, NJ_Jugg_BIO_Shield_EquipmentDef,
  2501. Contribution History:
  2502. [TacticalActor]
  2503. Name: Soldier_19
  2504. Def: Soldier_ActorDef
  2505. Faction: NJ_Purists
  2506. Pos: (-15.5, 2.4, -16.5) Snapped: (-15.5, 2.4, -16.5)
  2507. Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
  2508. Addons: _Human_Body_Chassis_ItemDef, NJ_Jugg_BIO_Torso_BodyPartDef, Human_Torso_BodyPartDef, NJ_Jugg_BIO_Helmet_BodyPartDef, Human_Head_BodyPartDef, NJ_Jugg_BIO_LeftArm_BodyPartDef, Human_LeftArm_BodyPartDef, NJ_Jugg_BIO_RightArm_BodyPartDef, Human_RightArm_BodyPartDef, Human_Legs_ItemDef, NJ_Jugg_BIO_Legs_ItemDef, Human_Hair_BodyPartDef, Human_FacialHair_BodyPartDef, NJ_Jugg_BIO_Shield_EquipmentDef, NJ_Gauss_AssaultRifle_WeaponDef, NJ_Jugg_BIO_LeftLeg_BodyPartDef, Human_LeftLeg_BodyPartDef, NJ_Jugg_BIO_RightLeg_BodyPartDef, Human_RightLeg_BodyPartDef,
  2509. Executing Abilities: Idle_AbilityDef (Soldier_19),
  2510. Stats: Health: 240/240; Endurance: 24 (10 + 14)/24 (24 + 0); Speed: 14 (2 + 12)/14 (14 + 0); Willpower: 16 (10 + 6)/16 (16 + 0); Perception: 35; Stealth: -0.55 (0 + -0.55); Accuracy: 0.12 (0 + 0.12); HearingRange: 5; ActionPoints: 0/14; WillPoints: 16/16; CarryWeight: 7 (0 + 7)/24 (24 + 0); BonusHealValue: 0; BonusAttackDamage: 0; BonusAttackRange: 0; BonusProjectilesPerShot: 0; Torso_Health: 100/100; Torso_Armor: 45/45; Head_Health: 60/60; Head_Armor: 30/30; LeftArm_Health: 60/60; LeftArm_Armor: 45/45; RightArm_Health: 60/60; RightArm_Armor: 45/45; LeftLeg_Health: 80/80; LeftLeg_Armor: 40/40; RightLeg_Health: 80/80; RightLeg_Armor: 40/40; BionicShield_Health: 200/200; BionicShield_Armor: 50/50;
  2511. Statuses: BionicResistances_StatusDef, BionicVulnerabilities_StatusDef, BionicDamageMultipliers_StatusDef, MindControlImmunity_StatusDef, BionicResistances_StatusDef, BionicVulnerabilities_StatusDef, BionicDamageMultipliers_StatusDef, BionicResistances_StatusDef, BionicVulnerabilities_StatusDef, BionicDamageMultipliers_StatusDef, BionicResistances_StatusDef, BionicVulnerabilities_StatusDef, BionicDamageMultipliers_StatusDef, E_SafeLanding [SafeLanding_AbilityDef], BionicResistances_StatusDef, BionicVulnerabilities_StatusDef, BionicDamageMultipliers_StatusDef, BionicResistances_StatusDef, BionicVulnerabilities_StatusDef, BionicDamageMultipliers_StatusDef,
  2512. GameTags: Organic_SubstanceTypeTagDef,Human_TagDef,Male_GenderTagDef,Combatant_GameTagDef,ShieldItem_TagDef,NewJericho_UniformTagDef,4_VoiceProfileTagDef,2_FaceTagDef,Hispanic_RaceTagDef,HairTagDef_SYN1,FacialHairTagDef_NJ1,CustomizationHairColorTagDef_1,CustomizationEyeColorTagDef_2,PurePrimaryColorTagDef,PureSecondaryColorTagDef,CustomizationPatternTagDef_0,ConditionalCustomization_TagDef,Assault_ClassTagDef,ReturnFire_SkillTagDef,AssaultRifleItem_TagDef,ShotgunItem_TagDef,1x1_Grunt_DeploymentTagDef
  2513. CurrentAnimation: HL_Idle_AR
  2514. Traits:
  2515. Health: 240/240
  2516. ActionPoints: 0/14
  2517. WillPoints: 16/16
  2518. CarryWeight: 7/24
  2519. IsExecutingFacing: False
  2520. IsNavigating: False
  2521. Selected Equipment: NJ_Gauss_AssaultRifle_WeaponDef
  2522. Equipments: NJ_Gauss_AssaultRifle_WeaponDef, PX_HandGrenade_WeaponDef, NJ_Gauss_AssaultRifle_AmmoClip_ItemDef, NJ_Jugg_BIO_Shield_EquipmentDef,
  2523. Inventory: NJ_Gauss_AssaultRifle_AmmoClip_ItemDef, NJ_Gauss_AssaultRifle_AmmoClip_ItemDef,
  2524. Contribution History:
  2525. [TacticalFactionVision]
  2526. KnownActors: 240
  2527. - SYN_Door_Wing_1x_A (3) (0,0,1)
  2528. - SYN_Door_Wing_1x_A (3) (0,0,1)
  2529. - SYN_Door_Wing_1x_A (3) (0,0,1)
  2530. - SYN_Door_Wing_1x_A (3) (0,0,1)
  2531. - SYN_Door_Wing_1x_A (3) (0,0,1)
  2532. - SYN_Door_Wing_1x_A (3) (0,0,1)
  2533. - SYN_Door_Wing_1x_A (3) (0,0,1)
  2534. - SYN_Door_Wing_1x_A (7) (0,0,1)
  2535. - SYN_Door_Wing_1x_A (7) (0,0,1)
  2536. - SYN_Door_Wing_1x_A (7) (0,0,1)
  2537. - SYN_Door_Wing_1x_A (7) (0,0,1)
  2538. - SYN_Door_Wing_1x_A (7) (0,0,1)
  2539. - SYN_Door_Wing_1x_A (7) (0,0,1)
  2540. - SYN_Door_Wing_1x_A (7) (0,0,1)
  2541. - SYN_Door_Wing_1x_A (6) (0,0,1)
  2542. - SYN_Door_Wing_1x_A (6) (0,0,1)
  2543. - SYN_Door_Wing_1x_A (6) (0,0,1)
  2544. - SYN_Door_Wing_1x_A (6) (0,0,1)
  2545. - SYN_Door_Wing_1x_A (6) (0,0,1)
  2546. - SYN_Door_Wing_1x_A (6) (0,0,1)
  2547. - SYN_Door_Wing_1x_A (6) (0,0,1)
  2548. - SYN_Door_Wing_1x_A (4) (0,0,1)
  2549. - SYN_Door_Wing_1x_A (4) (0,0,1)
  2550. - SYN_Door_Wing_1x_A (4) (0,0,1)
  2551. - SYN_Door_Wing_1x_A (4) (0,0,1)
  2552. - SYN_Door_Wing_1x_A (4) (0,0,1)
  2553. - SYN_Door_Wing_1x_A (4) (0,0,1)
  2554. - SYN_Door_Wing_1x_A (4) (0,0,1)
  2555. - SYN_Door_Wing_1x_A (0,0,1)
  2556. - SYN_Door_Wing_1x_A (0,0,1)
  2557. - SYN_Door_Wing_1x_A (0,0,1)
  2558. - SYN_Door_Wing_1x_A (0,0,1)
  2559. - SYN_Door_Wing_1x_A (0,0,1)
  2560. - SYN_Door_Wing_1x_A (0,0,1)
  2561. - SYN_Door_Wing_1x_A (0,0,1)
  2562. - SYN_Door_Wing_1x_A (2) (0,0,1)
  2563. - SYN_Door_Wing_1x_A (2) (0,0,1)
  2564. - SYN_Door_Wing_1x_A (2) (0,0,1)
  2565. - SYN_Door_Wing_1x_A (2) (0,0,1)
  2566. - SYN_Door_Wing_1x_A (2) (0,0,1)
  2567. - SYN_Door_Wing_1x_A (2) (0,0,1)
  2568. - SYN_Door_Wing_1x_A (2) (0,0,1)
  2569. - SYN_Door_Wing_1x_A (5) (0,0,1)
  2570. - SYN_Door_Wing_1x_A (5) (0,0,1)
  2571. - SYN_Door_Wing_1x_A (5) (0,0,1)
  2572. - SYN_Door_Wing_1x_A (5) (0,0,1)
  2573. - SYN_Door_Wing_1x_A (5) (0,0,1)
  2574. - SYN_Door_Wing_1x_A (5) (0,0,1)
  2575. - SYN_Door_Wing_1x_A (5) (0,0,1)
  2576. - SYN_Door_Wing_1x_A (1) (0,0,1)
  2577. - SYN_Door_Wing_1x_A (1) (0,0,1)
  2578. - SYN_Door_Wing_1x_A (1) (0,0,1)
  2579. - SYN_Door_Wing_1x_A (1) (0,0,1)
  2580. - SYN_Door_Wing_1x_A (1) (0,0,1)
  2581. - SYN_Door_Wing_1x_A (1) (0,0,1)
  2582. - SYN_Door_Wing_1x_A (1) (0,0,1)
  2583. - TacticalAIWaypoint (53) (0,0,1)
  2584. - TacticalAIWaypoint (52) (0,0,1)
  2585. - TacticalAIWaypoint (54) (0,0,1)
  2586. - TacticalAIWaypoint (49) (0,0,1)
  2587. - TacticalAIWaypoint (50) (0,0,1)
  2588. - TacticalAIWaypoint (51) (0,0,1)
  2589. - TacticalAIWaypoint (110) (0,0,1)
  2590. - TacticalAIWaypoint (112) (0,0,1)
  2591. - TacticalAIWaypoint (113) (0,0,1)
  2592. - TacticalAIWaypoint (108) (0,0,1)
  2593. - TacticalAIWaypoint (109) (0,0,1)
  2594. - TacticalAIWaypoint (111) (0,0,1)
  2595. - Deploy_Crate_ZoneBounds (0,0,1)
  2596. - TacticalAIWaypoint (28) (0,0,1)
  2597. - TacticalAIWaypoint (27) (0,0,1)
  2598. - TacticalAIWaypoint (26) (0,0,1)
  2599. - TacticalAIWaypoint (25) (0,0,1)
  2600. - TacticalAIWaypoint (24) (0,0,1)
  2601. - TacticalAIWaypoint (23) (0,0,1)
  2602. - TacticalAIWaypoint (22) (0,0,1)
  2603. - TacticalAIWaypoint (21) (0,0,1)
  2604. - TacticalAIWaypoint (20) (0,0,1)
  2605. - TacticalAIWaypoint (18) (0,0,1)
  2606. - TacticalAIWaypoint (14) (0,0,1)
  2607. - TacticalAIWaypoint (19) (0,0,1)
  2608. - TacticalAIWaypoint (17) (0,0,1)
  2609. - TacticalAIWaypoint (16) (0,0,1)
  2610. - TacticalAIWaypoint (15) (0,0,1)
  2611. - TacticalAIWaypoint (13) (0,0,1)
  2612. - TacticalAIWaypoint (12) (0,0,1)
  2613. - TacticalAIWaypoint (11) (0,0,1)
  2614. - TacticalAIWaypoint (10) (0,0,1)
  2615. - TacticalAIWaypoint (9) (0,0,1)
  2616. - TacticalAIWaypoint (8) (0,0,1)
  2617. - TacticalAIWaypoint (7) (0,0,1)
  2618. - TacticalAIWaypoint (6) (0,0,1)
  2619. - TacticalAIWaypoint (5) (0,0,1)
  2620. - TacticalAIWaypoint (4) (0,0,1)
  2621. - TacticalAIWaypoint (3) (0,0,1)
  2622. - TacticalAIWaypoint (2) (0,0,1)
  2623. - TacticalAIWaypoint (1) (0,0,1)
  2624. - TacticalAIWaypoint (0,0,1)
  2625. - Deploy_Crate_ZoneBounds (0,0,1)
  2626. - Deploy_Crate_ZoneBounds (0,0,1)
  2627. - Deploy_Crate_ZoneBounds (0,0,1)
  2628. - Deploy_Crate_ZoneBounds (0,0,1)
  2629. - Deploy_Crate_ZoneBounds (0,0,1)
  2630. - SYN_Cover_OfficeTable_2x1_A_Hackable (0,0,1)
  2631. - HackableConsole_ComponentSetDef_1 (0,0,1)
  2632. - SYN_Cover_OfficeTable_2x1_A_Hackable (0,0,1)
  2633. - HackableConsole_ComponentSetDef_2 (0,0,1)
  2634. - Deploy_Crate_ZoneBounds (0,0,1)
  2635. - Deploy_Crate_ZoneBounds (0,0,1)
  2636. - Deploy_Crate_ZoneBounds (0,0,1)
  2637. - SYN_Door_Wing_1x_A (18) (0,0,1)
  2638. - SYN_Door_Wing_1x_A (19) (0,0,1)
  2639. - SYN_Door_Wing_1x_A (20) (0,0,1)
  2640. - SYN_Door_Wing_1x_A (21) (0,0,1)
  2641. - SYN_Door_Wing_1x_A (22) (0,0,1)
  2642. - SYN_Door_Wing_1x_A (23) (0,0,1)
  2643. - SYN_Door_Wing_1x_A (24) (0,0,1)
  2644. - SYN_Door_Wing_1x_A (25) (0,0,1)
  2645. - SYN_Door_Wing_1x_A (26) (0,0,1)
  2646. - SYN_Door_Wing_1x_A (27) (0,0,1)
  2647. - SYN_Door_Wing_1x_A (28) (0,0,1)
  2648. - SYN_Door_Wing_1x_A (29) (0,0,1)
  2649. - ZoneObjective_BoostWillPoints (1) (0,0,1)
  2650. - Deploy_Crate_ZoneBounds (0,0,1)
  2651. - Deploy_Crate_ZoneBounds (0,0,1)
  2652. - Deploy_Crate_ZoneBounds (0,0,1)
  2653. - Deploy_Crate_ZoneBounds (0,0,1)
  2654. - Deploy_Crate_ZoneBounds (0,0,1)
  2655. - SYN_Door_Wing_1x_A (8) (0,0,1)
  2656. - SYN_Door_Wing_1x_A (9) (0,0,1)
  2657. - SYN_Door_Wing_1x_A (10) (0,0,1)
  2658. - SYN_Door_Wing_1x_A (11) (0,0,1)
  2659. - SYN_Door_Wing_1x_A (12) (0,0,1)
  2660. - SYN_Door_Wing_1x_A (13) (0,0,1)
  2661. - SYN_Door_Wing_1x_A (14) (0,0,1)
  2662. - SYN_Door_Wing_1x_A (15) (0,0,1)
  2663. - SYN_Door_Wing_1x_A (16) (0,0,1)
  2664. - SYN_Door_Wing_1x_A (17) (0,0,1)
  2665. - NJ_IND_ResearchTank_3x1_A (1) (0,0,1)
  2666. - StructuralTarget_ComponentSetDef_3 (0,0,1)
  2667. - NJ_IND_ResearchTank_3x1_A (1) (0,0,1)
  2668. - StructuralTarget_ComponentSetDef_4 (0,0,1)
  2669. - NJ_IND_TankResearch_2x1_A (1) (0,0,1)
  2670. - StructuralTarget_ComponentSetDef_5 (0,0,1)
  2671. - NJ_IND_TankResearch_2x1_A (1) (0,0,1)
  2672. - StructuralTarget_ComponentSetDef_6 (0,0,1)
  2673. - Deploy_Crate_ZoneBounds (0,0,1)
  2674. - Deploy_Crate_ZoneBounds (0,0,1)
  2675. - SYN_Cover_ComputerConsole_1x1_A_Hackable (0,0,1)
  2676. - HackableConsole_ComponentSetDef_7 (0,0,1)
  2677. - SYN_Door_Wing_1x_A (0,0,1)
  2678. - SYN_Door_Wing_1x_A (1) (0,0,1)
  2679. - SYN_Door_Wing_1x_A (2) (0,0,1)
  2680. - SYN_Door_Wing_1x_A (3) (0,0,1)
  2681. - SYN_Door_Wing_1x_A (4) (0,0,1)
  2682. - SYN_Door_Wing_1x_A (5) (0,0,1)
  2683. - SYN_Door_Wing_1x_A (6) (0,0,1)
  2684. - SYN_Door_Wing_1x_A (7) (0,0,1)
  2685. - Deploy_Crate_ZoneBounds (0,0,1)
  2686. - ZoneObjective_BoostWillPoints (0,0,1)
  2687. - TacticalAIWaypoint (98) (0,0,1)
  2688. - TacticalAIWaypoint (97) (0,0,1)
  2689. - TacticalAIWaypoint (96) (0,0,1)
  2690. - TacticalAIWaypoint (98) (0,0,1)
  2691. - TacticalAIWaypoint (97) (0,0,1)
  2692. - TacticalAIWaypoint (96) (0,0,1)
  2693. - TacticalAIWaypoint (85) (0,0,1)
  2694. - TacticalAIWaypoint (84) (0,0,1)
  2695. - TacticalAIWaypoint (85) (0,0,1)
  2696. - TacticalAIWaypoint (84) (0,0,1)
  2697. - TacticalAIWaypoint (94) (0,0,1)
  2698. - TacticalAIWaypoint (95) (0,0,1)
  2699. - TacticalAIWaypoint (93) (0,0,1)
  2700. - TacticalAIWaypoint (94) (0,0,1)
  2701. - TacticalAIWaypoint (95) (0,0,1)
  2702. - TacticalAIWaypoint (93) (0,0,1)
  2703. - TacticalAIWaypoint (61) (0,0,1)
  2704. - TacticalAIWaypoint (62) (0,0,1)
  2705. - TacticalAIWaypoint (60) (0,0,1)
  2706. - TacticalAIWaypoint (61) (0,0,1)
  2707. - TacticalAIWaypoint (62) (0,0,1)
  2708. - TacticalAIWaypoint (60) (0,0,1)
  2709. - TacticalAIWaypoint (35) (0,0,1)
  2710. - TacticalAIWaypoint (32) (0,0,1)
  2711. - TacticalAIWaypoint (31) (0,0,1)
  2712. - TacticalAIWaypoint (36) (0,0,1)
  2713. - TacticalAIWaypoint (34) (0,0,1)
  2714. - TacticalAIWaypoint (33) (0,0,1)
  2715. - TacticalAIWaypoint (35) (0,0,1)
  2716. - TacticalAIWaypoint (32) (0,0,1)
  2717. - TacticalAIWaypoint (31) (0,0,1)
  2718. - TacticalAIWaypoint (36) (0,0,1)
  2719. - TacticalAIWaypoint (34) (0,0,1)
  2720. - TacticalAIWaypoint (33) (0,0,1)
  2721. - SYN_Door_Wing_2x_A (0,0,1)
  2722. - SYN_Door_Wing_2x_A (1) (0,0,1)
  2723. - TacticalAIWaypoint (0,0,1)
  2724. - Deploy_Crate_ZoneBounds (0,0,1)
  2725. - Deploy_Crate_ZoneBounds (0,0,1)
  2726. - Deploy_Crate_ZoneBounds (0,0,1)
  2727. - TacticalAIWaypoint (1) (0,0,1)
  2728. - Deploy_Crate_ZoneBounds (0,0,1)
  2729. - TacticalAIWaypoint (2) (0,0,1)
  2730. - TacticalAIWaypoint (89) (0,0,1)
  2731. - TacticalAIWaypoint (88) (0,0,1)
  2732. - TacticalAIWaypoint (89) (0,0,1)
  2733. - TacticalAIWaypoint (88) (0,0,1)
  2734. - TacticalAIWaypoint (0,0,1)
  2735. - Deploy_Player_1x1_Elite_Grunt_Drone (0,0,1)
  2736. - Reinforcement_Resident_3x3_or_5x5 (0,0,1)
  2737. - Deploy_Resident_3x3_or_5x5 1 (0,0,1)
  2738. - Deploy_Resident_3x3_or_5x5 1 (2) (0,0,1)
  2739. - Deploy_Resident_3x3_or_5x5 2 (0,0,1)
  2740. - Deploy_Resident_3x3_or_5x5 2 (2) (0,0,1)
  2741. - Deploy_Resident_3x3_or_5x5 1 (1) (0,0,1)
  2742. - Deploy_Resident_3x3_or_5x5 2 (1) (0,0,1)
  2743. - Deploy_Player_3x3_Vehicle (0,0,1)
  2744. - Deploy_Resident_1x1_Grunt_Elite_and_Tiny 1 (0,0,1)
  2745. - Reinforcement_Resident_1x1_Grunt_Elite_and_Tiny 1 (0,0,1)
  2746. - Reinforcement_Resident_1x1_Grunt_Elite_and_Tiny 2 (0,0,1)
  2747. - IntruderExitZone_1 (0,0,1)
  2748. - PlayerExitZone_1 (0,0,1)
  2749. - ResidentMilitaryExitZone (0,0,1)
  2750. Objectives: 1
  2751. [FactionObjective]
  2752. Type: WipeEnemyFactionObjective
  2753. SummaryKey:
  2754. Summary:
  2755. Description:
  2756. State: InProgress Completion: 0
  2757. Flags: True, False, True, False
  2758. [TacticalFaction]
  2759. Faction: Environment
  2760. Participant kind: Environment
  2761. Control type: AI
  2762. Actors: 208
  2763. [SlidingDoor]
  2764. Name: SYN_Door_Wing_1x_A (3)
  2765. Def: SlidingDoorDef
  2766. Faction: Environment
  2767. Pos: (-53.0, 2.4, 22.0) Snapped: (-53.5, 2.4, 22.5)
  2768. Rot: (0.0, -1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
  2769. Executing Abilities:
  2770. GameTags:
  2771. [SlidingDoor]
  2772. Name: SYN_Door_Wing_1x_A (3)
  2773. Def: SlidingDoorDef
  2774. Faction: Environment
  2775. Pos: (-45.0, 2.4, -14.0) Snapped: (-45.5, 2.4, -14.5)
  2776. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  2777. Executing Abilities:
  2778. GameTags:
  2779. [SlidingDoor]
  2780. Name: SYN_Door_Wing_1x_A (3)
  2781. Def: SlidingDoorDef
  2782. Faction: Environment
  2783. Pos: (-59.0, 2.4, 52.0) Snapped: (-59.5, 2.4, 52.5)
  2784. Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
  2785. Executing Abilities:
  2786. GameTags:
  2787. [SlidingDoor]
  2788. Name: SYN_Door_Wing_1x_A (3)
  2789. Def: SlidingDoorDef
  2790. Faction: Environment
  2791. Pos: (-45.0, 2.4, -54.0) Snapped: (-45.5, 2.4, -54.5)
  2792. Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
  2793. Executing Abilities:
  2794. GameTags:
  2795. [SlidingDoor]
  2796. Name: SYN_Door_Wing_1x_A (3)
  2797. Def: SlidingDoorDef
  2798. Faction: Environment
  2799. Pos: (51.0, 2.4, 50.0) Snapped: (51.5, 2.4, 50.5)
  2800. Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
  2801. Executing Abilities:
  2802. GameTags:
  2803. [SlidingDoor]
  2804. Name: SYN_Door_Wing_1x_A (3)
  2805. Def: SlidingDoorDef
  2806. Faction: Environment
  2807. Pos: (45.0, 2.4, 4.0) Snapped: (45.5, 2.4, 4.5)
  2808. Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
  2809. Executing Abilities:
  2810. GameTags:
  2811. [SlidingDoor]
  2812. Name: SYN_Door_Wing_1x_A (3)
  2813. Def: SlidingDoorDef
  2814. Faction: Environment
  2815. Pos: (43.0, 2.4, -46.0) Snapped: (43.5, 2.4, -46.5)
  2816. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  2817. Executing Abilities:
  2818. GameTags:
  2819. [SlidingDoor]
  2820. Name: SYN_Door_Wing_1x_A (7)
  2821. Def: SlidingDoorDef
  2822. Faction: Environment
  2823. Pos: (-49.0, 0.0, -20.0) Snapped: (-49.5, 0.0, -20.5)
  2824. Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
  2825. Executing Abilities:
  2826. GameTags:
  2827. [SlidingDoor]
  2828. Name: SYN_Door_Wing_1x_A (7)
  2829. Def: SlidingDoorDef
  2830. Faction: Environment
  2831. Pos: (-49.0, 0.0, 28.0) Snapped: (-49.5, 0.0, 28.5)
  2832. Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
  2833. Executing Abilities:
  2834. GameTags:
  2835. [SlidingDoor]
  2836. Name: SYN_Door_Wing_1x_A (7)
  2837. Def: SlidingDoorDef
  2838. Faction: Environment
  2839. Pos: (39.0, 0.0, -52.0) Snapped: (39.5, 0.0, -52.5)
  2840. Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
  2841. Executing Abilities:
  2842. GameTags:
  2843. [SlidingDoor]
  2844. Name: SYN_Door_Wing_1x_A (7)
  2845. Def: SlidingDoorDef
  2846. Faction: Environment
  2847. Pos: (51.0, 0.0, 0.0) Snapped: (51.5, 0.0, 0.5)
  2848. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  2849. Executing Abilities:
  2850. GameTags:
  2851. [SlidingDoor]
  2852. Name: SYN_Door_Wing_1x_A (7)
  2853. Def: SlidingDoorDef
  2854. Faction: Environment
  2855. Pos: (47.0, 0.0, 44.0) Snapped: (47.5, 0.0, 44.5)
  2856. Rot: (0.0, -0.7, 0.0, -0.7) Euler: (0.0, 90.0, 0.0)
  2857. Executing Abilities:
  2858. GameTags:
  2859. [SlidingDoor]
  2860. Name: SYN_Door_Wing_1x_A (7)
  2861. Def: SlidingDoorDef
  2862. Faction: Environment
  2863. Pos: (-49.0, 0.0, -60.0) Snapped: (-49.5, 0.0, -60.5)
  2864. Rot: (0.0, -0.7, 0.0, -0.7) Euler: (0.0, 90.0, 0.0)
  2865. Executing Abilities:
  2866. GameTags:
  2867. [SlidingDoor]
  2868. Name: SYN_Door_Wing_1x_A (7)
  2869. Def: SlidingDoorDef
  2870. Faction: Environment
  2871. Pos: (-53.0, 0.0, 48.0) Snapped: (-53.5, 0.0, 48.5)
  2872. Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
  2873. Executing Abilities:
  2874. GameTags:
  2875. [SlidingDoor]
  2876. Name: SYN_Door_Wing_1x_A (6)
  2877. Def: SlidingDoorDef
  2878. Faction: Environment
  2879. Pos: (-47.0, 0.0, -14.0) Snapped: (-47.5, 0.0, -14.5)
  2880. Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
  2881. Executing Abilities:
  2882. GameTags:
  2883. [SlidingDoor]
  2884. Name: SYN_Door_Wing_1x_A (6)
  2885. Def: SlidingDoorDef
  2886. Faction: Environment
  2887. Pos: (-51.0, 0.0, 22.0) Snapped: (-51.5, 0.0, 22.5)
  2888. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  2889. Executing Abilities:
  2890. GameTags:
  2891. [SlidingDoor]
  2892. Name: SYN_Door_Wing_1x_A (6)
  2893. Def: SlidingDoorDef
  2894. Faction: Environment
  2895. Pos: (41.0, 0.0, -46.0) Snapped: (41.5, 0.0, -46.5)
  2896. Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
  2897. Executing Abilities:
  2898. GameTags:
  2899. [SlidingDoor]
  2900. Name: SYN_Door_Wing_1x_A (6)
  2901. Def: SlidingDoorDef
  2902. Faction: Environment
  2903. Pos: (45.0, 0.0, 2.0) Snapped: (45.5, 0.0, 2.5)
  2904. Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
  2905. Executing Abilities:
  2906. GameTags:
  2907. [SlidingDoor]
  2908. Name: SYN_Door_Wing_1x_A (6)
  2909. Def: SlidingDoorDef
  2910. Faction: Environment
  2911. Pos: (-47.0, 0.0, -54.0) Snapped: (-46.5, 0.0, -54.5)
  2912. Rot: (0.0, -1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
  2913. Executing Abilities:
  2914. GameTags:
  2915. [SlidingDoor]
  2916. Name: SYN_Door_Wing_1x_A (6)
  2917. Def: SlidingDoorDef
  2918. Faction: Environment
  2919. Pos: (49.0, 0.0, 50.0) Snapped: (49.5, 0.0, 50.5)
  2920. Rot: (0.0, -1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
  2921. Executing Abilities:
  2922. GameTags:
  2923. [SlidingDoor]
  2924. Name: SYN_Door_Wing_1x_A (6)
  2925. Def: SlidingDoorDef
  2926. Faction: Environment
  2927. Pos: (-59.0, 0.0, 50.0) Snapped: (-59.5, 0.0, 50.5)
  2928. Rot: (0.0, -0.7, 0.0, -0.7) Euler: (0.0, 90.0, 0.0)
  2929. Executing Abilities:
  2930. GameTags:
  2931. [SlidingDoor]
  2932. Name: SYN_Door_Wing_1x_A (4)
  2933. Def: SlidingDoorDef
  2934. Faction: Environment
  2935. Pos: (39.0, 0.0, -50.0) Snapped: (39.5, 0.0, -50.5)
  2936. Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
  2937. Executing Abilities:
  2938. GameTags:
  2939. [SlidingDoor]
  2940. Name: SYN_Door_Wing_1x_A (4)
  2941. Def: SlidingDoorDef
  2942. Faction: Environment
  2943. Pos: (49.0, 0.0, 0.0) Snapped: (49.5, 0.0, 0.5)
  2944. Rot: (0.0, -1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
  2945. Executing Abilities:
  2946. GameTags:
  2947. [SlidingDoor]
  2948. Name: SYN_Door_Wing_1x_A (4)
  2949. Def: SlidingDoorDef
  2950. Faction: Environment
  2951. Pos: (47.0, 0.0, 46.0) Snapped: (47.5, 0.0, 46.5)
  2952. Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
  2953. Executing Abilities:
  2954. GameTags:
  2955. [SlidingDoor]
  2956. Name: SYN_Door_Wing_1x_A (4)
  2957. Def: SlidingDoorDef
  2958. Faction: Environment
  2959. Pos: (-49.0, 0.0, -58.0) Snapped: (-49.5, 0.0, -58.5)
  2960. Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
  2961. Executing Abilities:
  2962. GameTags:
  2963. [SlidingDoor]
  2964. Name: SYN_Door_Wing_1x_A (4)
  2965. Def: SlidingDoorDef
  2966. Faction: Environment
  2967. Pos: (-55.0, 0.0, 48.0) Snapped: (-55.5, 0.0, 48.5)
  2968. Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
  2969. Executing Abilities:
  2970. GameTags:
  2971. [SlidingDoor]
  2972. Name: SYN_Door_Wing_1x_A (4)
  2973. Def: SlidingDoorDef
  2974. Faction: Environment
  2975. Pos: (-49.0, 0.0, -18.0) Snapped: (-49.5, 0.0, -18.5)
  2976. Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
  2977. Executing Abilities:
  2978. GameTags:
  2979. [SlidingDoor]
  2980. Name: SYN_Door_Wing_1x_A (4)
  2981. Def: SlidingDoorDef
  2982. Faction: Environment
  2983. Pos: (-49.0, 0.0, 26.0) Snapped: (-49.5, 0.0, 26.5)
  2984. Rot: (0.0, -0.7, 0.0, -0.7) Euler: (0.0, 90.0, 0.0)
  2985. Executing Abilities:
  2986. GameTags:
  2987. [SlidingDoor]
  2988. Name: SYN_Door_Wing_1x_A
  2989. Def: SlidingDoorDef
  2990. Faction: Environment
  2991. Pos: (-49.0, 2.4, 28.0) Snapped: (-49.5, 2.4, 28.5)
  2992. Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
  2993. Executing Abilities:
  2994. GameTags:
  2995. [SlidingDoor]
  2996. Name: SYN_Door_Wing_1x_A
  2997. Def: SlidingDoorDef
  2998. Faction: Environment
  2999. Pos: (-49.0, 2.4, -20.0) Snapped: (-49.5, 2.4, -20.5)
  3000. Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
  3001. Executing Abilities:
  3002. GameTags:
  3003. [SlidingDoor]
  3004. Name: SYN_Door_Wing_1x_A
  3005. Def: SlidingDoorDef
  3006. Faction: Environment
  3007. Pos: (47.0, 2.4, 44.0) Snapped: (47.5, 2.4, 44.5)
  3008. Rot: (0.0, -0.7, 0.0, -0.7) Euler: (0.0, 90.0, 0.0)
  3009. Executing Abilities:
  3010. GameTags:
  3011. [SlidingDoor]
  3012. Name: SYN_Door_Wing_1x_A
  3013. Def: SlidingDoorDef
  3014. Faction: Environment
  3015. Pos: (-49.0, 2.4, -60.0) Snapped: (-49.5, 2.4, -60.5)
  3016. Rot: (0.0, -0.7, 0.0, -0.7) Euler: (0.0, 90.0, 0.0)
  3017. Executing Abilities:
  3018. GameTags:
  3019. [SlidingDoor]
  3020. Name: SYN_Door_Wing_1x_A
  3021. Def: SlidingDoorDef
  3022. Faction: Environment
  3023. Pos: (-53.0, 2.4, 48.0) Snapped: (-53.5, 2.4, 48.5)
  3024. Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
  3025. Executing Abilities:
  3026. GameTags:
  3027. [SlidingDoor]
  3028. Name: SYN_Door_Wing_1x_A
  3029. Def: SlidingDoorDef
  3030. Faction: Environment
  3031. Pos: (39.0, 2.4, -52.0) Snapped: (39.5, 2.4, -52.5)
  3032. Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
  3033. Executing Abilities:
  3034. GameTags:
  3035. [SlidingDoor]
  3036. Name: SYN_Door_Wing_1x_A
  3037. Def: SlidingDoorDef
  3038. Faction: Environment
  3039. Pos: (51.0, 2.4, 0.0) Snapped: (51.5, 2.4, 0.5)
  3040. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  3041. Executing Abilities:
  3042. GameTags:
  3043. [SlidingDoor]
  3044. Name: SYN_Door_Wing_1x_A (2)
  3045. Def: SlidingDoorDef
  3046. Faction: Environment
  3047. Pos: (-59.0, 2.4, 50.0) Snapped: (-59.5, 2.4, 50.5)
  3048. Rot: (0.0, -0.7, 0.0, -0.7) Euler: (0.0, 90.0, 0.0)
  3049. Executing Abilities:
  3050. GameTags:
  3051. [SlidingDoor]
  3052. Name: SYN_Door_Wing_1x_A (2)
  3053. Def: SlidingDoorDef
  3054. Faction: Environment
  3055. Pos: (-47.0, 2.4, -54.0) Snapped: (-46.5, 2.4, -54.5)
  3056. Rot: (0.0, -1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
  3057. Executing Abilities:
  3058. GameTags:
  3059. [SlidingDoor]
  3060. Name: SYN_Door_Wing_1x_A (2)
  3061. Def: SlidingDoorDef
  3062. Faction: Environment
  3063. Pos: (49.0, 2.4, 50.0) Snapped: (49.5, 2.4, 50.5)
  3064. Rot: (0.0, -1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
  3065. Executing Abilities:
  3066. GameTags:
  3067. [SlidingDoor]
  3068. Name: SYN_Door_Wing_1x_A (2)
  3069. Def: SlidingDoorDef
  3070. Faction: Environment
  3071. Pos: (45.0, 2.4, 2.0) Snapped: (45.5, 2.4, 2.5)
  3072. Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
  3073. Executing Abilities:
  3074. GameTags:
  3075. [SlidingDoor]
  3076. Name: SYN_Door_Wing_1x_A (2)
  3077. Def: SlidingDoorDef
  3078. Faction: Environment
  3079. Pos: (41.0, 2.4, -46.0) Snapped: (41.5, 2.4, -46.5)
  3080. Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
  3081. Executing Abilities:
  3082. GameTags:
  3083. [SlidingDoor]
  3084. Name: SYN_Door_Wing_1x_A (2)
  3085. Def: SlidingDoorDef
  3086. Faction: Environment
  3087. Pos: (-51.0, 2.4, 22.0) Snapped: (-51.5, 2.4, 22.5)
  3088. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  3089. Executing Abilities:
  3090. GameTags:
  3091. [SlidingDoor]
  3092. Name: SYN_Door_Wing_1x_A (2)
  3093. Def: SlidingDoorDef
  3094. Faction: Environment
  3095. Pos: (-47.0, 2.4, -14.0) Snapped: (-47.5, 2.4, -14.5)
  3096. Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
  3097. Executing Abilities:
  3098. GameTags:
  3099. [SlidingDoor]
  3100. Name: SYN_Door_Wing_1x_A (5)
  3101. Def: SlidingDoorDef
  3102. Faction: Environment
  3103. Pos: (-45.0, 0.0, -14.0) Snapped: (-45.5, 0.0, -14.5)
  3104. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  3105. Executing Abilities:
  3106. GameTags:
  3107. [SlidingDoor]
  3108. Name: SYN_Door_Wing_1x_A (5)
  3109. Def: SlidingDoorDef
  3110. Faction: Environment
  3111. Pos: (-53.0, 0.0, 22.0) Snapped: (-53.5, 0.0, 22.5)
  3112. Rot: (0.0, -1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
  3113. Executing Abilities:
  3114. GameTags:
  3115. [SlidingDoor]
  3116. Name: SYN_Door_Wing_1x_A (5)
  3117. Def: SlidingDoorDef
  3118. Faction: Environment
  3119. Pos: (45.0, 0.0, 4.0) Snapped: (45.5, 0.0, 4.5)
  3120. Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
  3121. Executing Abilities:
  3122. GameTags:
  3123. [SlidingDoor]
  3124. Name: SYN_Door_Wing_1x_A (5)
  3125. Def: SlidingDoorDef
  3126. Faction: Environment
  3127. Pos: (43.0, 0.0, -46.0) Snapped: (43.5, 0.0, -46.5)
  3128. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  3129. Executing Abilities:
  3130. GameTags:
  3131. [SlidingDoor]
  3132. Name: SYN_Door_Wing_1x_A (5)
  3133. Def: SlidingDoorDef
  3134. Faction: Environment
  3135. Pos: (-59.0, 0.0, 52.0) Snapped: (-59.5, 0.0, 52.5)
  3136. Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
  3137. Executing Abilities:
  3138. GameTags:
  3139. [SlidingDoor]
  3140. Name: SYN_Door_Wing_1x_A (5)
  3141. Def: SlidingDoorDef
  3142. Faction: Environment
  3143. Pos: (51.0, 0.0, 50.0) Snapped: (51.5, 0.0, 50.5)
  3144. Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
  3145. Executing Abilities:
  3146. GameTags:
  3147. [SlidingDoor]
  3148. Name: SYN_Door_Wing_1x_A (5)
  3149. Def: SlidingDoorDef
  3150. Faction: Environment
  3151. Pos: (-45.0, 0.0, -54.0) Snapped: (-45.5, 0.0, -54.5)
  3152. Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
  3153. Executing Abilities:
  3154. GameTags:
  3155. [SlidingDoor]
  3156. Name: SYN_Door_Wing_1x_A (1)
  3157. Def: SlidingDoorDef
  3158. Faction: Environment
  3159. Pos: (-49.0, 2.4, -18.0) Snapped: (-49.5, 2.4, -18.5)
  3160. Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
  3161. Executing Abilities:
  3162. GameTags:
  3163. [SlidingDoor]
  3164. Name: SYN_Door_Wing_1x_A (1)
  3165. Def: SlidingDoorDef
  3166. Faction: Environment
  3167. Pos: (-49.0, 2.4, 26.0) Snapped: (-49.5, 2.4, 26.5)
  3168. Rot: (0.0, -0.7, 0.0, -0.7) Euler: (0.0, 90.0, 0.0)
  3169. Executing Abilities:
  3170. GameTags:
  3171. [SlidingDoor]
  3172. Name: SYN_Door_Wing_1x_A (1)
  3173. Def: SlidingDoorDef
  3174. Faction: Environment
  3175. Pos: (49.0, 2.4, 0.0) Snapped: (49.5, 2.4, 0.5)
  3176. Rot: (0.0, -1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
  3177. Executing Abilities:
  3178. GameTags:
  3179. [SlidingDoor]
  3180. Name: SYN_Door_Wing_1x_A (1)
  3181. Def: SlidingDoorDef
  3182. Faction: Environment
  3183. Pos: (39.0, 2.4, -50.0) Snapped: (39.5, 2.4, -50.5)
  3184. Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
  3185. Executing Abilities:
  3186. GameTags:
  3187. [SlidingDoor]
  3188. Name: SYN_Door_Wing_1x_A (1)
  3189. Def: SlidingDoorDef
  3190. Faction: Environment
  3191. Pos: (-55.0, 2.4, 48.0) Snapped: (-55.5, 2.4, 48.5)
  3192. Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
  3193. Executing Abilities:
  3194. GameTags:
  3195. [SlidingDoor]
  3196. Name: SYN_Door_Wing_1x_A (1)
  3197. Def: SlidingDoorDef
  3198. Faction: Environment
  3199. Pos: (-49.0, 2.4, -58.0) Snapped: (-49.5, 2.4, -58.5)
  3200. Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
  3201. Executing Abilities:
  3202. GameTags:
  3203. [SlidingDoor]
  3204. Name: SYN_Door_Wing_1x_A (1)
  3205. Def: SlidingDoorDef
  3206. Faction: Environment
  3207. Pos: (47.0, 2.4, 46.0) Snapped: (47.5, 2.4, 46.5)
  3208. Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
  3209. Executing Abilities:
  3210. GameTags:
  3211. [TacAIWaypoint]
  3212. Name: TacticalAIWaypoint (53)
  3213. Def: AIWaypointDef
  3214. Faction: Environment
  3215. Pos: (-28.5, 0.0, -11.5) Snapped: (-28.5, 0.0, -11.5)
  3216. Rot: (0.0, -1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
  3217. Executing Abilities:
  3218. GameTags:
  3219. [TacAIWaypoint]
  3220. Name: TacticalAIWaypoint (52)
  3221. Def: AIWaypointDef
  3222. Faction: Environment
  3223. Pos: (-28.5, 0.0, 4.5) Snapped: (-28.5, 0.0, 4.5)
  3224. Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
  3225. Executing Abilities:
  3226. GameTags:
  3227. [TacAIWaypoint]
  3228. Name: TacticalAIWaypoint (54)
  3229. Def: AIWaypointDef
  3230. Faction: Environment
  3231. Pos: (-28.5, 0.0, -3.5) Snapped: (-28.5, 0.0, -3.5)
  3232. Rot: (0.0, -1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
  3233. Executing Abilities:
  3234. GameTags:
  3235. [TacAIWaypoint]
  3236. Name: TacticalAIWaypoint (49)
  3237. Def: AIWaypointDef
  3238. Faction: Environment
  3239. Pos: (-22.5, 0.0, -3.5) Snapped: (-22.5, 0.0, -3.5)
  3240. Rot: (0.0, -1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
  3241. Executing Abilities:
  3242. GameTags:
  3243. [TacAIWaypoint]
  3244. Name: TacticalAIWaypoint (50)
  3245. Def: AIWaypointDef
  3246. Faction: Environment
  3247. Pos: (-20.5, 0.0, -11.5) Snapped: (-20.5, 0.0, -11.5)
  3248. Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
  3249. Executing Abilities:
  3250. GameTags:
  3251. [TacAIWaypoint]
  3252. Name: TacticalAIWaypoint (51)
  3253. Def: AIWaypointDef
  3254. Faction: Environment
  3255. Pos: (-20.5, 0.0, 4.5) Snapped: (-20.5, 0.0, 4.5)
  3256. Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
  3257. Executing Abilities:
  3258. GameTags:
  3259. [TacAIWaypoint]
  3260. Name: TacticalAIWaypoint (110)
  3261. Def: AIWaypointDef
  3262. Faction: Environment
  3263. Pos: (19.5, 0.0, -3.5) Snapped: (19.5, 0.0, -3.5)
  3264. Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
  3265. Executing Abilities:
  3266. GameTags:
  3267. [TacAIWaypoint]
  3268. Name: TacticalAIWaypoint (112)
  3269. Def: AIWaypointDef
  3270. Faction: Environment
  3271. Pos: (11.5, 0.0, -11.5) Snapped: (11.5, 0.0, -11.5)
  3272. Rot: (0.0, -0.7, 0.0, -0.7) Euler: (0.0, 90.0, 0.0)
  3273. Executing Abilities:
  3274. GameTags:
  3275. [TacAIWaypoint]
  3276. Name: TacticalAIWaypoint (113)
  3277. Def: AIWaypointDef
  3278. Faction: Environment
  3279. Pos: (19.5, 0.0, -11.5) Snapped: (19.5, 0.0, -11.5)
  3280. Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
  3281. Executing Abilities:
  3282. GameTags:
  3283. [TacAIWaypoint]
  3284. Name: TacticalAIWaypoint (108)
  3285. Def: AIWaypointDef
  3286. Faction: Environment
  3287. Pos: (19.5, 0.0, 4.5) Snapped: (19.5, 0.0, 4.5)
  3288. Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
  3289. Executing Abilities:
  3290. GameTags:
  3291. [TacAIWaypoint]
  3292. Name: TacticalAIWaypoint (109)
  3293. Def: AIWaypointDef
  3294. Faction: Environment
  3295. Pos: (11.5, 0.0, 4.5) Snapped: (11.5, 0.0, 4.5)
  3296. Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
  3297. Executing Abilities:
  3298. GameTags:
  3299. [TacAIWaypoint]
  3300. Name: TacticalAIWaypoint (111)
  3301. Def: AIWaypointDef
  3302. Faction: Environment
  3303. Pos: (9.5, 0.0, -3.5) Snapped: (9.5, 0.0, -3.5)
  3304. Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
  3305. Executing Abilities:
  3306. GameTags:
  3307. [TacticalDeployZone]
  3308. Name: Deploy_Crate_ZoneBounds
  3309. Def: Environment_DeployZoneDef
  3310. Faction: Environment
  3311. Pos: (-8.5, 0.5, -6.5) Snapped: (-8.5, 0.5, -6.5)
  3312. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  3313. Executing Abilities:
  3314. GameTags:
  3315. [TacAIWaypoint]
  3316. Name: TacticalAIWaypoint (28)
  3317. Def: AIWaypointDef
  3318. Faction: Environment
  3319. Pos: (-3.5, 7.2, -14.5) Snapped: (-3.5, 7.2, -14.5)
  3320. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  3321. Executing Abilities:
  3322. GameTags:
  3323. [TacAIWaypoint]
  3324. Name: TacticalAIWaypoint (27)
  3325. Def: AIWaypointDef
  3326. Faction: Environment
  3327. Pos: (-6.5, 7.2, -21.5) Snapped: (-6.5, 7.2, -21.5)
  3328. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  3329. Executing Abilities:
  3330. GameTags:
  3331. [TacAIWaypoint]
  3332. Name: TacticalAIWaypoint (26)
  3333. Def: AIWaypointDef
  3334. Faction: Environment
  3335. Pos: (-14.5, 4.8, -7.5) Snapped: (-14.5, 4.8, -7.5)
  3336. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  3337. Executing Abilities:
  3338. GameTags:
  3339. [TacAIWaypoint]
  3340. Name: TacticalAIWaypoint (25)
  3341. Def: AIWaypointDef
  3342. Faction: Environment
  3343. Pos: (1.5, 4.8, -1.5) Snapped: (1.5, 4.8, -1.5)
  3344. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  3345. Executing Abilities:
  3346. GameTags:
  3347. [TacAIWaypoint]
  3348. Name: TacticalAIWaypoint (24)
  3349. Def: AIWaypointDef
  3350. Faction: Environment
  3351. Pos: (4.5, 4.8, -7.5) Snapped: (4.5, 4.8, -7.5)
  3352. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  3353. Executing Abilities:
  3354. GameTags:
  3355. [TacAIWaypoint]
  3356. Name: TacticalAIWaypoint (23)
  3357. Def: AIWaypointDef
  3358. Faction: Environment
  3359. Pos: (-11.5, 4.8, -1.5) Snapped: (-11.5, 4.8, -1.5)
  3360. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  3361. Executing Abilities:
  3362. GameTags:
  3363. [TacAIWaypoint]
  3364. Name: TacticalAIWaypoint (22)
  3365. Def: AIWaypointDef
  3366. Faction: Environment
  3367. Pos: (-4.5, 4.8, -18.5) Snapped: (-4.5, 4.8, -18.5)
  3368. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  3369. Executing Abilities:
  3370. GameTags:
  3371. [TacAIWaypoint]
  3372. Name: TacticalAIWaypoint (21)
  3373. Def: AIWaypointDef
  3374. Faction: Environment
  3375. Pos: (-5.5, 4.8, -14.5) Snapped: (-5.5, 4.8, -14.5)
  3376. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  3377. Executing Abilities:
  3378. GameTags:
  3379. [TacAIWaypoint]
  3380. Name: TacticalAIWaypoint (20)
  3381. Def: AIWaypointDef
  3382. Faction: Environment
  3383. Pos: (-5.5, 4.8, -22.5) Snapped: (-5.5, 4.8, -22.5)
  3384. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  3385. Executing Abilities:
  3386. GameTags:
  3387. [TacAIWaypoint]
  3388. Name: TacticalAIWaypoint (18)
  3389. Def: AIWaypointDef
  3390. Faction: Environment
  3391. Pos: (-5.5, 2.4, -11.5) Snapped: (-5.5, 2.4, -11.5)
  3392. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  3393. Executing Abilities:
  3394. GameTags:
  3395. [TacAIWaypoint]
  3396. Name: TacticalAIWaypoint (14)
  3397. Def: AIWaypointDef
  3398. Faction: Environment
  3399. Pos: (-7.5, 2.4, -18.5) Snapped: (-7.5, 2.4, -18.5)
  3400. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  3401. Executing Abilities:
  3402. GameTags:
  3403. [TacAIWaypoint]
  3404. Name: TacticalAIWaypoint (19)
  3405. Def: AIWaypointDef
  3406. Faction: Environment
  3407. Pos: (-13.5, 2.4, -16.5) Snapped: (-13.5, 2.4, -16.5)
  3408. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  3409. Executing Abilities:
  3410. GameTags:
  3411. [TacAIWaypoint]
  3412. Name: TacticalAIWaypoint (17)
  3413. Def: AIWaypointDef
  3414. Faction: Environment
  3415. Pos: (4.5, 2.4, -4.5) Snapped: (4.5, 2.4, -4.5)
  3416. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  3417. Executing Abilities:
  3418. GameTags:
  3419. [TacAIWaypoint]
  3420. Name: TacticalAIWaypoint (16)
  3421. Def: AIWaypointDef
  3422. Faction: Environment
  3423. Pos: (3.5, 2.4, -13.5) Snapped: (3.5, 2.4, -13.5)
  3424. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  3425. Executing Abilities:
  3426. GameTags:
  3427. [TacAIWaypoint]
  3428. Name: TacticalAIWaypoint (15)
  3429. Def: AIWaypointDef
  3430. Faction: Environment
  3431. Pos: (3.5, 2.4, -19.5) Snapped: (3.5, 2.4, -19.5)
  3432. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  3433. Executing Abilities:
  3434. GameTags:
  3435. [TacAIWaypoint]
  3436. Name: TacticalAIWaypoint (13)
  3437. Def: AIWaypointDef
  3438. Faction: Environment
  3439. Pos: (-2.5, 2.4, -17.5) Snapped: (-2.5, 2.4, -17.5)
  3440. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  3441. Executing Abilities:
  3442. GameTags:
  3443. [TacAIWaypoint]
  3444. Name: TacticalAIWaypoint (12)
  3445. Def: AIWaypointDef
  3446. Faction: Environment
  3447. Pos: (-13.5, 2.4, -10.5) Snapped: (-13.5, 2.4, -10.5)
  3448. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  3449. Executing Abilities:
  3450. GameTags:
  3451. [TacAIWaypoint]
  3452. Name: TacticalAIWaypoint (11)
  3453. Def: AIWaypointDef
  3454. Faction: Environment
  3455. Pos: (-11.5, 2.4, -4.5) Snapped: (-11.5, 2.4, -4.5)
  3456. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  3457. Executing Abilities:
  3458. GameTags:
  3459. [TacAIWaypoint]
  3460. Name: TacticalAIWaypoint (10)
  3461. Def: AIWaypointDef
  3462. Faction: Environment
  3463. Pos: (3.5, 0.0, -19.5) Snapped: (3.5, 0.0, -19.5)
  3464. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  3465. Executing Abilities:
  3466. GameTags:
  3467. [TacAIWaypoint]
  3468. Name: TacticalAIWaypoint (9)
  3469. Def: AIWaypointDef
  3470. Faction: Environment
  3471. Pos: (0.5, 0.0, -9.5) Snapped: (0.5, 0.0, -9.5)
  3472. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  3473. Executing Abilities:
  3474. GameTags:
  3475. [TacAIWaypoint]
  3476. Name: TacticalAIWaypoint (8)
  3477. Def: AIWaypointDef
  3478. Faction: Environment
  3479. Pos: (-9.5, 0.0, -9.5) Snapped: (-9.5, 0.0, -9.5)
  3480. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  3481. Executing Abilities:
  3482. GameTags:
  3483. [TacAIWaypoint]
  3484. Name: TacticalAIWaypoint (7)
  3485. Def: AIWaypointDef
  3486. Faction: Environment
  3487. Pos: (-13.5, 0.0, -19.5) Snapped: (-13.5, 0.0, -19.5)
  3488. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  3489. Executing Abilities:
  3490. GameTags:
  3491. [TacAIWaypoint]
  3492. Name: TacticalAIWaypoint (6)
  3493. Def: AIWaypointDef
  3494. Faction: Environment
  3495. Pos: (-4.5, 0.0, -4.5) Snapped: (-4.5, 0.0, -4.5)
  3496. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  3497. Executing Abilities:
  3498. GameTags:
  3499. [TacAIWaypoint]
  3500. Name: TacticalAIWaypoint (5)
  3501. Def: AIWaypointDef
  3502. Faction: Environment
  3503. Pos: (3.5, 0.0, -4.5) Snapped: (3.5, 0.0, -4.5)
  3504. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  3505. Executing Abilities:
  3506. GameTags:
  3507. [TacAIWaypoint]
  3508. Name: TacticalAIWaypoint (4)
  3509. Def: AIWaypointDef
  3510. Faction: Environment
  3511. Pos: (3.5, 0.0, -12.5) Snapped: (3.5, 0.0, -12.5)
  3512. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  3513. Executing Abilities:
  3514. GameTags:
  3515. [TacAIWaypoint]
  3516. Name: TacticalAIWaypoint (3)
  3517. Def: AIWaypointDef
  3518. Faction: Environment
  3519. Pos: (-5.5, 0.0, -12.5) Snapped: (-5.5, 0.0, -12.5)
  3520. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  3521. Executing Abilities:
  3522. GameTags:
  3523. [TacAIWaypoint]
  3524. Name: TacticalAIWaypoint (2)
  3525. Def: AIWaypointDef
  3526. Faction: Environment
  3527. Pos: (-14.5, 0.0, -11.5) Snapped: (-14.5, 0.0, -11.5)
  3528. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  3529. Executing Abilities:
  3530. GameTags:
  3531. [TacAIWaypoint]
  3532. Name: TacticalAIWaypoint (1)
  3533. Def: AIWaypointDef
  3534. Faction: Environment
  3535. Pos: (-13.5, 0.0, -4.5) Snapped: (-13.5, 0.0, -4.5)
  3536. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  3537. Executing Abilities:
  3538. GameTags:
  3539. [TacAIWaypoint]
  3540. Name: TacticalAIWaypoint
  3541. Def: AIWaypointDef
  3542. Faction: Environment
  3543. Pos: (-4.5, 0.0, -19.5) Snapped: (-4.5, 0.0, -19.5)
  3544. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  3545. Executing Abilities:
  3546. GameTags:
  3547. [TacticalDeployZone]
  3548. Name: Deploy_Crate_ZoneBounds
  3549. Def: Environment_DeployZoneDef
  3550. Faction: Environment
  3551. Pos: (-16.5, 5.3, -3.5) Snapped: (-16.5, 5.3, -3.5)
  3552. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  3553. Executing Abilities:
  3554. GameTags:
  3555. [TacticalDeployZone]
  3556. Name: Deploy_Crate_ZoneBounds
  3557. Def: Environment_DeployZoneDef
  3558. Faction: Environment
  3559. Pos: (-4.5, 5.3, -23.5) Snapped: (-4.5, 5.3, -23.5)
  3560. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  3561. Executing Abilities:
  3562. GameTags:
  3563. [TacticalDeployZone]
  3564. Name: Deploy_Crate_ZoneBounds
  3565. Def: Environment_DeployZoneDef
  3566. Faction: Environment
  3567. Pos: (-7.5, 2.9, -15.5) Snapped: (-7.5, 2.9, -15.5)
  3568. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  3569. Executing Abilities:
  3570. GameTags:
  3571. [TacticalDeployZone]
  3572. Name: Deploy_Crate_ZoneBounds
  3573. Def: Environment_DeployZoneDef
  3574. Faction: Environment
  3575. Pos: (-11.5, 0.5, -5.5) Snapped: (-11.5, 0.5, -5.5)
  3576. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  3577. Executing Abilities:
  3578. GameTags:
  3579. [TacticalDeployZone]
  3580. Name: Deploy_Crate_ZoneBounds
  3581. Def: Environment_DeployZoneDef
  3582. Faction: Environment
  3583. Pos: (5.5, 0.5, -18.5) Snapped: (5.5, 0.5, -18.5)
  3584. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  3585. Executing Abilities:
  3586. GameTags:
  3587. [StructuralTargetDeployment]
  3588. Name: SYN_Cover_OfficeTable_2x1_A_Hackable
  3589. Def: HackableConsoleStructuralTargetDeploymentDef
  3590. Faction: Environment
  3591. Pos: (-12.0, 0.0, -9.0) Snapped: (-11.5, 0.0, -8.5)
  3592. Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
  3593. Executing Abilities:
  3594. GameTags:
  3595. [StructuralTarget]
  3596. Name: HackableConsole_ComponentSetDef_1
  3597. Def: HackableConsole_StructuralTargetDef
  3598. Faction: Environment
  3599. Pos: (-11.5, 0.0, -8.5) Snapped: (-11.5, 0.0, -8.5)
  3600. Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
  3601. Executing Abilities:
  3602. Stats: Armor: 10/10; Health: 300/300;
  3603. Statuses:
  3604. GameTags: Metallic_SubstanceTypeTagDef,KeyStructure_StructuralTargetTypeTagDef,InteractableConsole_StructuralTargetTypeTagDef
  3605. [StructuralTargetDeployment]
  3606. Name: SYN_Cover_OfficeTable_2x1_A_Hackable
  3607. Def: HackableConsoleStructuralTargetDeploymentDef
  3608. Faction: Environment
  3609. Pos: (2.0, 0.0, -11.0) Snapped: (2.5, 0.0, -10.5)
  3610. Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
  3611. Executing Abilities:
  3612. GameTags:
  3613. [StructuralTarget]
  3614. Name: HackableConsole_ComponentSetDef_2
  3615. Def: HackableConsole_StructuralTargetDef
  3616. Faction: Environment
  3617. Pos: (2.5, 0.0, -10.5) Snapped: (2.5, 0.0, -10.5)
  3618. Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
  3619. Executing Abilities:
  3620. Stats: Armor: 10/10; Health: 300/300;
  3621. Statuses:
  3622. GameTags: Metallic_SubstanceTypeTagDef,KeyStructure_StructuralTargetTypeTagDef,InteractableConsole_StructuralTargetTypeTagDef
  3623. [TacticalDeployZone]
  3624. Name: Deploy_Crate_ZoneBounds
  3625. Def: Environment_DeployZoneDef
  3626. Faction: Environment
  3627. Pos: (2.5, 0.5, -11.5) Snapped: (2.5, 0.5, -11.5)
  3628. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  3629. Executing Abilities:
  3630. GameTags:
  3631. [TacticalDeployZone]
  3632. Name: Deploy_Crate_ZoneBounds
  3633. Def: Environment_DeployZoneDef
  3634. Faction: Environment
  3635. Pos: (1.5, 0.5, -2.5) Snapped: (1.5, 0.5, -2.5)
  3636. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  3637. Executing Abilities:
  3638. GameTags:
  3639. [TacticalDeployZone]
  3640. Name: Deploy_Crate_ZoneBounds
  3641. Def: Environment_DeployZoneDef
  3642. Faction: Environment
  3643. Pos: (-10.5, 0.5, -17.5) Snapped: (-10.5, 0.5, -17.5)
  3644. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  3645. Executing Abilities:
  3646. GameTags:
  3647. [SlidingDoor]
  3648. Name: SYN_Door_Wing_1x_A (18)
  3649. Def: SlidingDoorDef
  3650. Faction: Environment
  3651. Pos: (6.0, 0.0, -14.0) Snapped: (6.5, 0.0, -13.5)
  3652. Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
  3653. Executing Abilities:
  3654. GameTags:
  3655. [SlidingDoor]
  3656. Name: SYN_Door_Wing_1x_A (19)
  3657. Def: SlidingDoorDef
  3658. Faction: Environment
  3659. Pos: (6.0, 0.0, -16.0) Snapped: (6.5, 0.0, -15.5)
  3660. Rot: (0.0, -0.7, 0.0, -0.7) Euler: (0.0, 90.0, 0.0)
  3661. Executing Abilities:
  3662. GameTags:
  3663. [SlidingDoor]
  3664. Name: SYN_Door_Wing_1x_A (20)
  3665. Def: SlidingDoorDef
  3666. Faction: Environment
  3667. Pos: (6.0, 0.0, -4.0) Snapped: (6.5, 0.0, -3.5)
  3668. Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
  3669. Executing Abilities:
  3670. GameTags:
  3671. [SlidingDoor]
  3672. Name: SYN_Door_Wing_1x_A (21)
  3673. Def: SlidingDoorDef
  3674. Faction: Environment
  3675. Pos: (6.0, 0.0, -6.0) Snapped: (6.5, 0.0, -5.5)
  3676. Rot: (0.0, -0.7, 0.0, -0.7) Euler: (0.0, 90.0, 0.0)
  3677. Executing Abilities:
  3678. GameTags:
  3679. [SlidingDoor]
  3680. Name: SYN_Door_Wing_1x_A (22)
  3681. Def: SlidingDoorDef
  3682. Faction: Environment
  3683. Pos: (-16.0, 0.0, -4.0) Snapped: (-15.5, 0.0, -3.5)
  3684. Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
  3685. Executing Abilities:
  3686. GameTags:
  3687. [SlidingDoor]
  3688. Name: SYN_Door_Wing_1x_A (23)
  3689. Def: SlidingDoorDef
  3690. Faction: Environment
  3691. Pos: (-16.0, 0.0, -6.0) Snapped: (-15.5, 0.0, -5.5)
  3692. Rot: (0.0, -0.7, 0.0, -0.7) Euler: (0.0, 90.0, 0.0)
  3693. Executing Abilities:
  3694. GameTags:
  3695. [SlidingDoor]
  3696. Name: SYN_Door_Wing_1x_A (24)
  3697. Def: SlidingDoorDef
  3698. Faction: Environment
  3699. Pos: (-16.0, 0.0, -14.0) Snapped: (-15.5, 0.0, -13.5)
  3700. Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
  3701. Executing Abilities:
  3702. GameTags:
  3703. [SlidingDoor]
  3704. Name: SYN_Door_Wing_1x_A (25)
  3705. Def: SlidingDoorDef
  3706. Faction: Environment
  3707. Pos: (-16.0, 0.0, -16.0) Snapped: (-15.5, 0.0, -15.5)
  3708. Rot: (0.0, -0.7, 0.0, -0.7) Euler: (0.0, 90.0, 0.0)
  3709. Executing Abilities:
  3710. GameTags:
  3711. [SlidingDoor]
  3712. Name: SYN_Door_Wing_1x_A (26)
  3713. Def: SlidingDoorDef
  3714. Faction: Environment
  3715. Pos: (-4.0, 0.0, -23.0) Snapped: (-3.5, 0.0, -22.5)
  3716. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  3717. Executing Abilities:
  3718. GameTags:
  3719. [SlidingDoor]
  3720. Name: SYN_Door_Wing_1x_A (27)
  3721. Def: SlidingDoorDef
  3722. Faction: Environment
  3723. Pos: (-6.0, 0.0, -23.0) Snapped: (-5.5, 0.0, -22.5)
  3724. Rot: (0.0, -1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
  3725. Executing Abilities:
  3726. GameTags:
  3727. [SlidingDoor]
  3728. Name: SYN_Door_Wing_1x_A (28)
  3729. Def: SlidingDoorDef
  3730. Faction: Environment
  3731. Pos: (-4.0, 0.0, -10.0) Snapped: (-3.5, 0.0, -9.5)
  3732. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  3733. Executing Abilities:
  3734. GameTags:
  3735. [SlidingDoor]
  3736. Name: SYN_Door_Wing_1x_A (29)
  3737. Def: SlidingDoorDef
  3738. Faction: Environment
  3739. Pos: (-6.0, 0.0, -10.0) Snapped: (-5.5, 0.0, -9.5)
  3740. Rot: (0.0, -1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
  3741. Executing Abilities:
  3742. GameTags:
  3743. [TacticalDeployZone]
  3744. Name: Deploy_Crate_ZoneBounds
  3745. Def: Environment_DeployZoneDef
  3746. Faction: Environment
  3747. Pos: (-13.5, 2.9, -19.5) Snapped: (-13.5, 2.9, -19.5)
  3748. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  3749. Executing Abilities:
  3750. GameTags:
  3751. [TacticalDeployZone]
  3752. Name: Deploy_Crate_ZoneBounds
  3753. Def: Environment_DeployZoneDef
  3754. Faction: Environment
  3755. Pos: (-16.5, 2.9, -7.5) Snapped: (-16.5, 2.9, -7.5)
  3756. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  3757. Executing Abilities:
  3758. GameTags:
  3759. [TacticalDeployZone]
  3760. Name: Deploy_Crate_ZoneBounds
  3761. Def: Environment_DeployZoneDef
  3762. Faction: Environment
  3763. Pos: (4.5, 2.9, -0.5) Snapped: (4.5, 2.9, -0.5)
  3764. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  3765. Executing Abilities:
  3766. GameTags:
  3767. [TacticalDeployZone]
  3768. Name: Deploy_Crate_ZoneBounds
  3769. Def: Environment_DeployZoneDef
  3770. Faction: Environment
  3771. Pos: (6.5, 2.9, -2.5) Snapped: (6.5, 2.9, -2.5)
  3772. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  3773. Executing Abilities:
  3774. GameTags:
  3775. [TacticalDeployZone]
  3776. Name: Deploy_Crate_ZoneBounds
  3777. Def: Environment_DeployZoneDef
  3778. Faction: Environment
  3779. Pos: (-6.5, 2.9, -23.5) Snapped: (-6.5, 2.9, -23.5)
  3780. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  3781. Executing Abilities:
  3782. GameTags:
  3783. [SlidingDoor]
  3784. Name: SYN_Door_Wing_1x_A (8)
  3785. Def: SlidingDoorDef
  3786. Faction: Environment
  3787. Pos: (-4.0, 2.4, -13.0) Snapped: (-3.5, 2.4, -12.5)
  3788. Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
  3789. Executing Abilities:
  3790. GameTags:
  3791. [SlidingDoor]
  3792. Name: SYN_Door_Wing_1x_A (9)
  3793. Def: SlidingDoorDef
  3794. Faction: Environment
  3795. Pos: (-6.0, 2.4, -13.0) Snapped: (-5.5, 2.4, -12.5)
  3796. Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
  3797. Executing Abilities:
  3798. GameTags:
  3799. [SlidingDoor]
  3800. Name: SYN_Door_Wing_1x_A (10)
  3801. Def: SlidingDoorDef
  3802. Faction: Environment
  3803. Pos: (-2.0, 2.4, -23.0) Snapped: (-1.5, 2.4, -22.5)
  3804. Rot: (0.0, -0.7, 0.0, -0.7) Euler: (0.0, 90.0, 0.0)
  3805. Executing Abilities:
  3806. GameTags:
  3807. [SlidingDoor]
  3808. Name: SYN_Door_Wing_1x_A (11)
  3809. Def: SlidingDoorDef
  3810. Faction: Environment
  3811. Pos: (-2.0, 2.4, -21.0) Snapped: (-1.5, 2.4, -20.5)
  3812. Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
  3813. Executing Abilities:
  3814. GameTags:
  3815. [SlidingDoor]
  3816. Name: SYN_Door_Wing_1x_A (12)
  3817. Def: SlidingDoorDef
  3818. Faction: Environment
  3819. Pos: (-8.0, 2.4, -23.0) Snapped: (-7.5, 2.4, -22.5)
  3820. Rot: (0.0, -0.7, 0.0, -0.7) Euler: (0.0, 90.0, 0.0)
  3821. Executing Abilities:
  3822. GameTags:
  3823. [SlidingDoor]
  3824. Name: SYN_Door_Wing_1x_A (13)
  3825. Def: SlidingDoorDef
  3826. Faction: Environment
  3827. Pos: (-8.0, 2.4, -21.0) Snapped: (-7.5, 2.4, -20.5)
  3828. Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
  3829. Executing Abilities:
  3830. GameTags:
  3831. [SlidingDoor]
  3832. Name: SYN_Door_Wing_1x_A (14)
  3833. Def: SlidingDoorDef
  3834. Faction: Environment
  3835. Pos: (-15.0, 2.4, -10.0) Snapped: (-14.5, 2.4, -9.5)
  3836. Rot: (0.0, -1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
  3837. Executing Abilities:
  3838. GameTags:
  3839. [SlidingDoor]
  3840. Name: SYN_Door_Wing_1x_A (15)
  3841. Def: SlidingDoorDef
  3842. Faction: Environment
  3843. Pos: (-13.0, 2.4, -10.0) Snapped: (-12.5, 2.4, -9.5)
  3844. Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
  3845. Executing Abilities:
  3846. GameTags:
  3847. [SlidingDoor]
  3848. Name: SYN_Door_Wing_1x_A (16)
  3849. Def: SlidingDoorDef
  3850. Faction: Environment
  3851. Pos: (3.0, 2.4, -10.0) Snapped: (3.5, 2.4, -9.5)
  3852. Rot: (0.0, -1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
  3853. Executing Abilities:
  3854. GameTags:
  3855. [SlidingDoor]
  3856. Name: SYN_Door_Wing_1x_A (17)
  3857. Def: SlidingDoorDef
  3858. Faction: Environment
  3859. Pos: (5.0, 2.4, -10.0) Snapped: (5.5, 2.4, -9.5)
  3860. Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
  3861. Executing Abilities:
  3862. GameTags:
  3863. [StructuralTargetDeployment]
  3864. Name: NJ_IND_ResearchTank_3x1_A (1)
  3865. Def: DefaultStructuralTargetDeploymentDef
  3866. Faction: Environment
  3867. Pos: (-10.5, 2.4, -18.5) Snapped: (-10.5, 2.4, -18.5)
  3868. Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
  3869. Executing Abilities:
  3870. GameTags:
  3871. [StructuralTarget]
  3872. Name: StructuralTarget_ComponentSetDef_3
  3873. Def: StructuralTarget_StructuralTargetDef
  3874. Faction: Environment
  3875. Pos: (-10.5, 2.4, -18.5) Snapped: (-10.5, 2.4, -18.5)
  3876. Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
  3877. Executing Abilities:
  3878. Stats: Armor: 10/10; Health: 600/600;
  3879. Statuses:
  3880. GameTags: Metallic_SubstanceTypeTagDef,KeyStructure_StructuralTargetTypeTagDef
  3881. [StructuralTargetDeployment]
  3882. Name: NJ_IND_ResearchTank_3x1_A (1)
  3883. Def: DefaultStructuralTargetDeploymentDef
  3884. Faction: Environment
  3885. Pos: (0.5, 2.4, -18.5) Snapped: (0.5, 2.4, -18.5)
  3886. Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
  3887. Executing Abilities:
  3888. GameTags:
  3889. [StructuralTarget]
  3890. Name: StructuralTarget_ComponentSetDef_4
  3891. Def: StructuralTarget_StructuralTargetDef
  3892. Faction: Environment
  3893. Pos: (0.5, 2.4, -18.5) Snapped: (0.5, 2.4, -18.5)
  3894. Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
  3895. Executing Abilities:
  3896. Stats: Armor: 10/10; Health: 600/600;
  3897. Statuses:
  3898. GameTags: Metallic_SubstanceTypeTagDef,KeyStructure_StructuralTargetTypeTagDef
  3899. [StructuralTargetDeployment]
  3900. Name: NJ_IND_TankResearch_2x1_A (1)
  3901. Def: DefaultStructuralTargetDeploymentDef
  3902. Faction: Environment
  3903. Pos: (-13.7, 3.0, -4.5) Snapped: (-13.5, 3.0, -4.5)
  3904. Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
  3905. Executing Abilities:
  3906. GameTags:
  3907. [StructuralTarget]
  3908. Name: StructuralTarget_ComponentSetDef_5
  3909. Def: StructuralTarget_StructuralTargetDef
  3910. Faction: Environment
  3911. Pos: (-13.5, 3.0, -4.5) Snapped: (-13.5, 3.0, -4.5)
  3912. Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
  3913. Executing Abilities:
  3914. Stats: Armor: 20/20; Health: 500/500;
  3915. Statuses:
  3916. GameTags: Metallic_SubstanceTypeTagDef,KeyStructure_StructuralTargetTypeTagDef
  3917. [StructuralTargetDeployment]
  3918. Name: NJ_IND_TankResearch_2x1_A (1)
  3919. Def: DefaultStructuralTargetDeploymentDef
  3920. Faction: Environment
  3921. Pos: (3.7, 3.0, -4.5) Snapped: (3.5, 3.0, -4.5)
  3922. Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
  3923. Executing Abilities:
  3924. GameTags:
  3925. [StructuralTarget]
  3926. Name: StructuralTarget_ComponentSetDef_6
  3927. Def: StructuralTarget_StructuralTargetDef
  3928. Faction: Environment
  3929. Pos: (3.5, 3.0, -4.5) Snapped: (3.5, 3.0, -4.5)
  3930. Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
  3931. Executing Abilities:
  3932. Stats: Armor: 20/20; Health: 500/500;
  3933. Statuses:
  3934. GameTags: Metallic_SubstanceTypeTagDef,KeyStructure_StructuralTargetTypeTagDef
  3935. [TacticalDeployZone]
  3936. Name: Deploy_Crate_ZoneBounds
  3937. Def: Environment_DeployZoneDef
  3938. Faction: Environment
  3939. Pos: (3.5, 5.3, -9.5) Snapped: (3.5, 5.3, -9.5)
  3940. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  3941. Executing Abilities:
  3942. GameTags:
  3943. [TacticalDeployZone]
  3944. Name: Deploy_Crate_ZoneBounds
  3945. Def: Environment_DeployZoneDef
  3946. Faction: Environment
  3947. Pos: (6.5, 5.3, -5.5) Snapped: (6.5, 5.3, -5.5)
  3948. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  3949. Executing Abilities:
  3950. GameTags:
  3951. [StructuralTargetDeployment]
  3952. Name: SYN_Cover_ComputerConsole_1x1_A_Hackable
  3953. Def: HackableConsoleStructuralTargetDeploymentDef
  3954. Faction: Environment
  3955. Pos: (-6.0, 4.8, -13.0) Snapped: (-5.5, 4.8, -12.5)
  3956. Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
  3957. Executing Abilities:
  3958. GameTags:
  3959. [StructuralTarget]
  3960. Name: HackableConsole_ComponentSetDef_7
  3961. Def: HackableConsole_StructuralTargetDef
  3962. Faction: Environment
  3963. Pos: (-5.5, 4.8, -12.5) Snapped: (-5.5, 4.8, -12.5)
  3964. Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
  3965. Executing Abilities:
  3966. Stats: Armor: 10/10; Health: 250/250;
  3967. Statuses:
  3968. GameTags: Metallic_SubstanceTypeTagDef,KeyStructure_StructuralTargetTypeTagDef,InteractableConsole_StructuralTargetTypeTagDef
  3969. [SlidingDoor]
  3970. Name: SYN_Door_Wing_1x_A
  3971. Def: SlidingDoorDef
  3972. Faction: Environment
  3973. Pos: (-2.0, 4.8, -19.0) Snapped: (-1.5, 4.8, -18.5)
  3974. Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
  3975. Executing Abilities:
  3976. GameTags:
  3977. [SlidingDoor]
  3978. Name: SYN_Door_Wing_1x_A (1)
  3979. Def: SlidingDoorDef
  3980. Faction: Environment
  3981. Pos: (-2.0, 4.8, -17.0) Snapped: (-1.5, 4.8, -16.5)
  3982. Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
  3983. Executing Abilities:
  3984. GameTags:
  3985. [SlidingDoor]
  3986. Name: SYN_Door_Wing_1x_A (2)
  3987. Def: SlidingDoorDef
  3988. Faction: Environment
  3989. Pos: (-2.0, 4.8, -14.0) Snapped: (-1.5, 4.8, -13.5)
  3990. Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
  3991. Executing Abilities:
  3992. GameTags:
  3993. [SlidingDoor]
  3994. Name: SYN_Door_Wing_1x_A (3)
  3995. Def: SlidingDoorDef
  3996. Faction: Environment
  3997. Pos: (-2.0, 4.8, -16.0) Snapped: (-1.5, 4.8, -15.5)
  3998. Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
  3999. Executing Abilities:
  4000. GameTags:
  4001. [SlidingDoor]
  4002. Name: SYN_Door_Wing_1x_A (4)
  4003. Def: SlidingDoorDef
  4004. Faction: Environment
  4005. Pos: (-8.0, 4.8, -14.0) Snapped: (-7.5, 4.8, -13.5)
  4006. Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
  4007. Executing Abilities:
  4008. GameTags:
  4009. [SlidingDoor]
  4010. Name: SYN_Door_Wing_1x_A (5)
  4011. Def: SlidingDoorDef
  4012. Faction: Environment
  4013. Pos: (-8.0, 4.8, -16.0) Snapped: (-7.5, 4.8, -15.5)
  4014. Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
  4015. Executing Abilities:
  4016. GameTags:
  4017. [SlidingDoor]
  4018. Name: SYN_Door_Wing_1x_A (6)
  4019. Def: SlidingDoorDef
  4020. Faction: Environment
  4021. Pos: (-8.0, 4.8, -17.0) Snapped: (-7.5, 4.8, -16.5)
  4022. Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
  4023. Executing Abilities:
  4024. GameTags:
  4025. [SlidingDoor]
  4026. Name: SYN_Door_Wing_1x_A (7)
  4027. Def: SlidingDoorDef
  4028. Faction: Environment
  4029. Pos: (-8.0, 4.8, -19.0) Snapped: (-7.5, 4.8, -18.5)
  4030. Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
  4031. Executing Abilities:
  4032. GameTags:
  4033. [TacticalDeployZone]
  4034. Name: Deploy_Crate_ZoneBounds
  4035. Def: Environment_DeployZoneDef
  4036. Faction: Environment
  4037. Pos: (-5.5, 7.7, -22.5) Snapped: (-5.5, 7.7, -22.5)
  4038. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  4039. Executing Abilities:
  4040. GameTags:
  4041. [TacAIWaypoint]
  4042. Name: TacticalAIWaypoint (98)
  4043. Def: AIWaypointDef
  4044. Faction: Environment
  4045. Pos: (-20.5, 0.0, -27.5) Snapped: (-20.5, 0.0, -27.5)
  4046. Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
  4047. Executing Abilities:
  4048. GameTags:
  4049. [TacAIWaypoint]
  4050. Name: TacticalAIWaypoint (97)
  4051. Def: AIWaypointDef
  4052. Faction: Environment
  4053. Pos: (-28.5, 0.0, -19.5) Snapped: (-28.5, 0.0, -19.5)
  4054. Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
  4055. Executing Abilities:
  4056. GameTags:
  4057. [TacAIWaypoint]
  4058. Name: TacticalAIWaypoint (96)
  4059. Def: AIWaypointDef
  4060. Faction: Environment
  4061. Pos: (-28.5, 0.0, -27.5) Snapped: (-28.5, 0.0, -27.5)
  4062. Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
  4063. Executing Abilities:
  4064. GameTags:
  4065. [TacAIWaypoint]
  4066. Name: TacticalAIWaypoint (98)
  4067. Def: AIWaypointDef
  4068. Faction: Environment
  4069. Pos: (11.5, 0.0, -19.5) Snapped: (11.5, 0.0, -19.5)
  4070. Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
  4071. Executing Abilities:
  4072. GameTags:
  4073. [TacAIWaypoint]
  4074. Name: TacticalAIWaypoint (97)
  4075. Def: AIWaypointDef
  4076. Faction: Environment
  4077. Pos: (3.5, 0.0, -27.5) Snapped: (3.5, 0.0, -27.5)
  4078. Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
  4079. Executing Abilities:
  4080. GameTags:
  4081. [TacAIWaypoint]
  4082. Name: TacticalAIWaypoint (96)
  4083. Def: AIWaypointDef
  4084. Faction: Environment
  4085. Pos: (11.5, 0.0, -27.5) Snapped: (11.5, 0.0, -27.5)
  4086. Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
  4087. Executing Abilities:
  4088. GameTags:
  4089. [TacAIWaypoint]
  4090. Name: TacticalAIWaypoint (85)
  4091. Def: AIWaypointDef
  4092. Faction: Environment
  4093. Pos: (-12.5, 0.0, -27.5) Snapped: (-12.5, 0.0, -27.5)
  4094. Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
  4095. Executing Abilities:
  4096. GameTags:
  4097. [TacAIWaypoint]
  4098. Name: TacticalAIWaypoint (84)
  4099. Def: AIWaypointDef
  4100. Faction: Environment
  4101. Pos: (-4.5, 0.0, -27.5) Snapped: (-4.5, 0.0, -27.5)
  4102. Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
  4103. Executing Abilities:
  4104. GameTags:
  4105. [TacAIWaypoint]
  4106. Name: TacticalAIWaypoint (85)
  4107. Def: AIWaypointDef
  4108. Faction: Environment
  4109. Pos: (11.5, 0.0, 28.5) Snapped: (11.5, 0.0, 28.5)
  4110. Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
  4111. Executing Abilities:
  4112. GameTags:
  4113. [TacAIWaypoint]
  4114. Name: TacticalAIWaypoint (84)
  4115. Def: AIWaypointDef
  4116. Faction: Environment
  4117. Pos: (3.5, 0.0, 28.5) Snapped: (3.5, 0.0, 28.5)
  4118. Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
  4119. Executing Abilities:
  4120. GameTags:
  4121. [TacAIWaypoint]
  4122. Name: TacticalAIWaypoint (94)
  4123. Def: AIWaypointDef
  4124. Faction: Environment
  4125. Pos: (27.5, 0.0, -27.5) Snapped: (27.5, 0.0, -27.5)
  4126. Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
  4127. Executing Abilities:
  4128. GameTags:
  4129. [TacAIWaypoint]
  4130. Name: TacticalAIWaypoint (95)
  4131. Def: AIWaypointDef
  4132. Faction: Environment
  4133. Pos: (19.5, 0.0, -19.5) Snapped: (19.5, 0.0, -19.5)
  4134. Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
  4135. Executing Abilities:
  4136. GameTags:
  4137. [TacAIWaypoint]
  4138. Name: TacticalAIWaypoint (93)
  4139. Def: AIWaypointDef
  4140. Faction: Environment
  4141. Pos: (19.5, 0.0, -27.5) Snapped: (19.5, 0.0, -27.5)
  4142. Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
  4143. Executing Abilities:
  4144. GameTags:
  4145. [TacAIWaypoint]
  4146. Name: TacticalAIWaypoint (94)
  4147. Def: AIWaypointDef
  4148. Faction: Environment
  4149. Pos: (19.5, 0.0, 28.5) Snapped: (19.5, 0.0, 28.5)
  4150. Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
  4151. Executing Abilities:
  4152. GameTags:
  4153. [TacAIWaypoint]
  4154. Name: TacticalAIWaypoint (95)
  4155. Def: AIWaypointDef
  4156. Faction: Environment
  4157. Pos: (27.5, 0.0, 20.5) Snapped: (27.5, 0.0, 20.5)
  4158. Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
  4159. Executing Abilities:
  4160. GameTags:
  4161. [TacAIWaypoint]
  4162. Name: TacticalAIWaypoint (93)
  4163. Def: AIWaypointDef
  4164. Faction: Environment
  4165. Pos: (27.5, 0.0, 28.5) Snapped: (27.5, 0.0, 28.5)
  4166. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  4167. Executing Abilities:
  4168. GameTags:
  4169. [TacAIWaypoint]
  4170. Name: TacticalAIWaypoint (61)
  4171. Def: AIWaypointDef
  4172. Faction: Environment
  4173. Pos: (27.5, 0.0, 12.5) Snapped: (27.5, 0.0, 12.5)
  4174. Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
  4175. Executing Abilities:
  4176. GameTags:
  4177. [TacAIWaypoint]
  4178. Name: TacticalAIWaypoint (62)
  4179. Def: AIWaypointDef
  4180. Faction: Environment
  4181. Pos: (27.5, 0.0, -4.5) Snapped: (27.5, 0.0, -4.5)
  4182. Rot: (0.0, -0.7, 0.0, -0.7) Euler: (0.0, 90.0, 0.0)
  4183. Executing Abilities:
  4184. GameTags:
  4185. [TacAIWaypoint]
  4186. Name: TacticalAIWaypoint (60)
  4187. Def: AIWaypointDef
  4188. Faction: Environment
  4189. Pos: (27.5, 0.0, 4.5) Snapped: (27.5, 0.0, 4.5)
  4190. Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
  4191. Executing Abilities:
  4192. GameTags:
  4193. [TacAIWaypoint]
  4194. Name: TacticalAIWaypoint (61)
  4195. Def: AIWaypointDef
  4196. Faction: Environment
  4197. Pos: (3.5, 0.0, 4.5) Snapped: (3.5, 0.0, 4.5)
  4198. Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
  4199. Executing Abilities:
  4200. GameTags:
  4201. [TacAIWaypoint]
  4202. Name: TacticalAIWaypoint (62)
  4203. Def: AIWaypointDef
  4204. Faction: Environment
  4205. Pos: (-12.5, 0.0, 4.5) Snapped: (-12.5, 0.0, 4.5)
  4206. Rot: (0.0, -1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
  4207. Executing Abilities:
  4208. GameTags:
  4209. [TacAIWaypoint]
  4210. Name: TacticalAIWaypoint (60)
  4211. Def: AIWaypointDef
  4212. Faction: Environment
  4213. Pos: (-4.5, 0.0, 4.5) Snapped: (-4.5, 0.0, 4.5)
  4214. Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
  4215. Executing Abilities:
  4216. GameTags:
  4217. [TacAIWaypoint]
  4218. Name: TacticalAIWaypoint (35)
  4219. Def: AIWaypointDef
  4220. Faction: Environment
  4221. Pos: (-28.5, 0.0, 12.5) Snapped: (-28.5, 0.0, 12.5)
  4222. Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
  4223. Executing Abilities:
  4224. GameTags:
  4225. [TacAIWaypoint]
  4226. Name: TacticalAIWaypoint (32)
  4227. Def: AIWaypointDef
  4228. Faction: Environment
  4229. Pos: (-28.5, 0.0, 20.5) Snapped: (-28.5, 0.0, 20.5)
  4230. Rot: (0.0, -1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
  4231. Executing Abilities:
  4232. GameTags:
  4233. [TacAIWaypoint]
  4234. Name: TacticalAIWaypoint (31)
  4235. Def: AIWaypointDef
  4236. Faction: Environment
  4237. Pos: (-20.5, 0.0, 20.5) Snapped: (-20.5, 0.0, 20.5)
  4238. Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
  4239. Executing Abilities:
  4240. GameTags:
  4241. [TacAIWaypoint]
  4242. Name: TacticalAIWaypoint (36)
  4243. Def: AIWaypointDef
  4244. Faction: Environment
  4245. Pos: (-20.5, 0.0, 12.5) Snapped: (-20.5, 0.0, 12.5)
  4246. Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
  4247. Executing Abilities:
  4248. GameTags:
  4249. [TacAIWaypoint]
  4250. Name: TacticalAIWaypoint (34)
  4251. Def: AIWaypointDef
  4252. Faction: Environment
  4253. Pos: (-20.5, 0.0, 28.5) Snapped: (-20.5, 0.0, 28.5)
  4254. Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
  4255. Executing Abilities:
  4256. GameTags:
  4257. [TacAIWaypoint]
  4258. Name: TacticalAIWaypoint (33)
  4259. Def: AIWaypointDef
  4260. Faction: Environment
  4261. Pos: (-28.5, 0.0, 28.5) Snapped: (-28.5, 0.0, 28.5)
  4262. Rot: (0.0, -0.7, 0.0, -0.7) Euler: (0.0, 90.0, 0.0)
  4263. Executing Abilities:
  4264. GameTags:
  4265. [TacAIWaypoint]
  4266. Name: TacticalAIWaypoint (35)
  4267. Def: AIWaypointDef
  4268. Faction: Environment
  4269. Pos: (-4.5, 0.0, 28.5) Snapped: (-4.5, 0.0, 28.5)
  4270. Rot: (0.0, -0.7, 0.0, -0.7) Euler: (0.0, 90.0, 0.0)
  4271. Executing Abilities:
  4272. GameTags:
  4273. [TacAIWaypoint]
  4274. Name: TacticalAIWaypoint (32)
  4275. Def: AIWaypointDef
  4276. Faction: Environment
  4277. Pos: (-4.5, 0.0, 20.5) Snapped: (-4.5, 0.0, 20.5)
  4278. Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
  4279. Executing Abilities:
  4280. GameTags:
  4281. [TacAIWaypoint]
  4282. Name: TacticalAIWaypoint (31)
  4283. Def: AIWaypointDef
  4284. Faction: Environment
  4285. Pos: (-12.5, 0.0, 20.5) Snapped: (-12.5, 0.0, 20.5)
  4286. Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
  4287. Executing Abilities:
  4288. GameTags:
  4289. [TacAIWaypoint]
  4290. Name: TacticalAIWaypoint (36)
  4291. Def: AIWaypointDef
  4292. Faction: Environment
  4293. Pos: (-12.5, 0.0, 28.5) Snapped: (-12.5, 0.0, 28.5)
  4294. Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
  4295. Executing Abilities:
  4296. GameTags:
  4297. [TacAIWaypoint]
  4298. Name: TacticalAIWaypoint (34)
  4299. Def: AIWaypointDef
  4300. Faction: Environment
  4301. Pos: (-12.5, 0.0, 12.5) Snapped: (-12.5, 0.0, 12.5)
  4302. Rot: (0.0, -0.7, 0.0, -0.7) Euler: (0.0, 90.0, 0.0)
  4303. Executing Abilities:
  4304. GameTags:
  4305. [TacAIWaypoint]
  4306. Name: TacticalAIWaypoint (33)
  4307. Def: AIWaypointDef
  4308. Faction: Environment
  4309. Pos: (-4.5, 0.0, 12.5) Snapped: (-4.5, 0.0, 12.5)
  4310. Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
  4311. Executing Abilities:
  4312. GameTags:
  4313. [SlidingDoor]
  4314. Name: SYN_Door_Wing_2x_A
  4315. Def: SlidingDoorDef
  4316. Faction: Environment
  4317. Pos: (0.0, 0.0, 12.0) Snapped: (0.5, 0.0, 12.5)
  4318. Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
  4319. Executing Abilities:
  4320. GameTags:
  4321. [SlidingDoor]
  4322. Name: SYN_Door_Wing_2x_A (1)
  4323. Def: SlidingDoorDef
  4324. Faction: Environment
  4325. Pos: (0.0, 0.0, 16.0) Snapped: (0.5, 0.0, 16.5)
  4326. Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
  4327. Executing Abilities:
  4328. GameTags:
  4329. [TacAIWaypoint]
  4330. Name: TacticalAIWaypoint
  4331. Def: AIWaypointDef
  4332. Faction: Environment
  4333. Pos: (2.5, 0.0, 13.5) Snapped: (2.5, 0.0, 13.5)
  4334. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  4335. Executing Abilities:
  4336. GameTags:
  4337. [TacticalDeployZone]
  4338. Name: Deploy_Crate_ZoneBounds
  4339. Def: Environment_DeployZoneDef
  4340. Faction: Environment
  4341. Pos: (6.5, 0.5, 15.5) Snapped: (6.5, 0.5, 15.5)
  4342. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  4343. Executing Abilities:
  4344. GameTags:
  4345. [TacticalDeployZone]
  4346. Name: Deploy_Crate_ZoneBounds
  4347. Def: Environment_DeployZoneDef
  4348. Faction: Environment
  4349. Pos: (13.5, 0.5, 15.5) Snapped: (13.5, 0.5, 15.5)
  4350. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  4351. Executing Abilities:
  4352. GameTags:
  4353. [TacticalDeployZone]
  4354. Name: Deploy_Crate_ZoneBounds
  4355. Def: Environment_DeployZoneDef
  4356. Faction: Environment
  4357. Pos: (9.5, 0.5, 20.5) Snapped: (9.5, 0.5, 20.5)
  4358. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  4359. Executing Abilities:
  4360. GameTags:
  4361. [TacAIWaypoint]
  4362. Name: TacticalAIWaypoint (1)
  4363. Def: AIWaypointDef
  4364. Faction: Environment
  4365. Pos: (10.5, 0.0, 19.5) Snapped: (10.5, 0.0, 19.5)
  4366. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  4367. Executing Abilities:
  4368. GameTags:
  4369. [TacticalDeployZone]
  4370. Name: Deploy_Crate_ZoneBounds
  4371. Def: Environment_DeployZoneDef
  4372. Faction: Environment
  4373. Pos: (8.5, 2.9, 16.5) Snapped: (8.5, 2.9, 16.5)
  4374. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  4375. Executing Abilities:
  4376. GameTags:
  4377. [TacAIWaypoint]
  4378. Name: TacticalAIWaypoint (2)
  4379. Def: AIWaypointDef
  4380. Faction: Environment
  4381. Pos: (7.5, 2.4, 16.5) Snapped: (7.5, 2.4, 16.5)
  4382. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  4383. Executing Abilities:
  4384. GameTags:
  4385. [TacAIWaypoint]
  4386. Name: TacticalAIWaypoint (89)
  4387. Def: AIWaypointDef
  4388. Faction: Environment
  4389. Pos: (19.5, 0.0, 21.5) Snapped: (19.5, 0.0, 21.5)
  4390. Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
  4391. Executing Abilities:
  4392. GameTags:
  4393. [TacAIWaypoint]
  4394. Name: TacticalAIWaypoint (88)
  4395. Def: AIWaypointDef
  4396. Faction: Environment
  4397. Pos: (19.5, 0.0, 12.5) Snapped: (19.5, 0.0, 12.5)
  4398. Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
  4399. Executing Abilities:
  4400. GameTags:
  4401. [TacAIWaypoint]
  4402. Name: TacticalAIWaypoint (89)
  4403. Def: AIWaypointDef
  4404. Faction: Environment
  4405. Pos: (27.5, 0.0, -10.5) Snapped: (27.5, 0.0, -10.5)
  4406. Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
  4407. Executing Abilities:
  4408. GameTags:
  4409. [TacAIWaypoint]
  4410. Name: TacticalAIWaypoint (88)
  4411. Def: AIWaypointDef
  4412. Faction: Environment
  4413. Pos: (27.5, 0.0, -18.5) Snapped: (27.5, 0.0, -18.5)
  4414. Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
  4415. Executing Abilities:
  4416. GameTags:
  4417. [TacAIWaypoint]
  4418. Name: TacticalAIWaypoint
  4419. Def: AIWaypointDef
  4420. Faction: Environment
  4421. Pos: (-20.5, 0.0, -19.5) Snapped: (-20.5, 0.0, -19.5)
  4422. Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
  4423. Executing Abilities:
  4424. GameTags:
  4425. [TacticalExitZone]
  4426. Name: IntruderExitZone_1
  4427. Def: Intruder_TacticalExitZoneDef
  4428. Faction: Environment
  4429. Pos: (-30.5, 1.2, 26.5) Snapped: (-30.5, 1.2, 26.5)
  4430. Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
  4431. Executing Abilities:
  4432. Stats:
  4433. Statuses:
  4434. GameTags:
  4435. [TacticalExitZone]
  4436. Name: ResidentMilitaryExitZone
  4437. Def: ResidentMilitary_TacticalExitZoneDef
  4438. Faction: Environment
  4439. Pos: (-5.5, 0.0, 31.0) Snapped: (-5.5, 0.0, 30.5)
  4440. Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
  4441. Executing Abilities:
  4442. Stats:
  4443. Statuses:
  4444. GameTags:
  4445. [TacticalFactionVision]
  4446. KnownActors: 237
  4447. - ZoneObjective_BoostWillPoints (1) (0,0,1)
  4448. - ZoneObjective_BoostWillPoints (0,0,1)
  4449. - Deploy_Player_1x1_Elite_Grunt_Drone (0,0,1)
  4450. - Deploy_Intruder_1x1_Grunt_Elite_and_Tiny 2 (0,0,1)
  4451. - Deploy_Intruder_1x1_Grunt_Elite_and_Tiny 3 (0,0,1)
  4452. - Deploy_Intruder_1x1_Grunt_Elite_and_Tiny 1 (0,0,1)
  4453. - Deploy_Intruder_5x5 1 (0,0,1)
  4454. - Deploy_Intruder_5x5 2 (0,0,1)
  4455. - Reinforcement_Resident_3x3_or_5x5 (0,0,1)
  4456. - Deploy_Resident_3x3_or_5x5 1 (0,0,1)
  4457. - Deploy_Resident_3x3_or_5x5 1 (2) (0,0,1)
  4458. - Deploy_Resident_3x3_or_5x5 2 (0,0,1)
  4459. - Deploy_Resident_3x3_or_5x5 2 (2) (0,0,1)
  4460. - Deploy_Resident_3x3_or_5x5 1 (1) (0,0,1)
  4461. - Deploy_Resident_3x3_or_5x5 2 (1) (0,0,1)
  4462. - Deploy_Player_3x3_Vehicle (0,0,1)
  4463. - Deploy_Resident_1x1_Grunt_Elite_and_Tiny 1 (0,0,1)
  4464. - Reinforcement_Intruder_3x3 2 (0,0,1)
  4465. - Reinforcement_Intruder_3x3 1 (0,0,1)
  4466. - Reinforcement_Intruder_5x5 1 (0,0,1)
  4467. - Reinforcement_Intruder_5x5 2 (0,0,1)
  4468. - Reinforcement_Intruder_1x1_Grunt_Elite_and_Tiny 2 (0,0,1)
  4469. - Reinforcement_Intruder_1x1_Grunt_Elite_and_Tiny 1 (0,0,1)
  4470. - Reinforcement_Intruder_1x1_Grunt_Elite_and_Tiny 3 (0,0,1)
  4471. - Deploy_Intruder_3x3 2 (0,0,1)
  4472. - Deploy_Intruder_3x3 1 (0,0,1)
  4473. - Reinforcement_Resident_1x1_Grunt_Elite_and_Tiny 1 (0,0,1)
  4474. - Reinforcement_Resident_1x1_Grunt_Elite_and_Tiny 2 (0,0,1)
  4475. - PlayerExitZone_1 (0,0,1)
  4476. Objectives: 0
  4477. [TacticalFaction]
  4478. Faction: WildBeast
  4479. Participant kind: None
  4480. Control type: AI
  4481. Actors: 0
  4482. [TacticalFactionVision]
  4483. KnownActors: 237
  4484. - SYN_Door_Wing_1x_A (3) (0,0,1)
  4485. - SYN_Door_Wing_1x_A (3) (0,0,1)
  4486. - SYN_Door_Wing_1x_A (3) (0,0,1)
  4487. - SYN_Door_Wing_1x_A (3) (0,0,1)
  4488. - SYN_Door_Wing_1x_A (3) (0,0,1)
  4489. - SYN_Door_Wing_1x_A (3) (0,0,1)
  4490. - SYN_Door_Wing_1x_A (3) (0,0,1)
  4491. - SYN_Door_Wing_1x_A (7) (0,0,1)
  4492. - SYN_Door_Wing_1x_A (7) (0,0,1)
  4493. - SYN_Door_Wing_1x_A (7) (0,0,1)
  4494. - SYN_Door_Wing_1x_A (7) (0,0,1)
  4495. - SYN_Door_Wing_1x_A (7) (0,0,1)
  4496. - SYN_Door_Wing_1x_A (7) (0,0,1)
  4497. - SYN_Door_Wing_1x_A (7) (0,0,1)
  4498. - SYN_Door_Wing_1x_A (6) (0,0,1)
  4499. - SYN_Door_Wing_1x_A (6) (0,0,1)
  4500. - SYN_Door_Wing_1x_A (6) (0,0,1)
  4501. - SYN_Door_Wing_1x_A (6) (0,0,1)
  4502. - SYN_Door_Wing_1x_A (6) (0,0,1)
  4503. - SYN_Door_Wing_1x_A (6) (0,0,1)
  4504. - SYN_Door_Wing_1x_A (6) (0,0,1)
  4505. - SYN_Door_Wing_1x_A (4) (0,0,1)
  4506. - SYN_Door_Wing_1x_A (4) (0,0,1)
  4507. - SYN_Door_Wing_1x_A (4) (0,0,1)
  4508. - SYN_Door_Wing_1x_A (4) (0,0,1)
  4509. - SYN_Door_Wing_1x_A (4) (0,0,1)
  4510. - SYN_Door_Wing_1x_A (4) (0,0,1)
  4511. - SYN_Door_Wing_1x_A (4) (0,0,1)
  4512. - SYN_Door_Wing_1x_A (0,0,1)
  4513. - SYN_Door_Wing_1x_A (0,0,1)
  4514. - SYN_Door_Wing_1x_A (0,0,1)
  4515. - SYN_Door_Wing_1x_A (0,0,1)
  4516. - SYN_Door_Wing_1x_A (0,0,1)
  4517. - SYN_Door_Wing_1x_A (0,0,1)
  4518. - SYN_Door_Wing_1x_A (0,0,1)
  4519. - SYN_Door_Wing_1x_A (2) (0,0,1)
  4520. - SYN_Door_Wing_1x_A (2) (0,0,1)
  4521. - SYN_Door_Wing_1x_A (2) (0,0,1)
  4522. - SYN_Door_Wing_1x_A (2) (0,0,1)
  4523. - SYN_Door_Wing_1x_A (2) (0,0,1)
  4524. - SYN_Door_Wing_1x_A (2) (0,0,1)
  4525. - SYN_Door_Wing_1x_A (2) (0,0,1)
  4526. - SYN_Door_Wing_1x_A (5) (0,0,1)
  4527. - SYN_Door_Wing_1x_A (5) (0,0,1)
  4528. - SYN_Door_Wing_1x_A (5) (0,0,1)
  4529. - SYN_Door_Wing_1x_A (5) (0,0,1)
  4530. - SYN_Door_Wing_1x_A (5) (0,0,1)
  4531. - SYN_Door_Wing_1x_A (5) (0,0,1)
  4532. - SYN_Door_Wing_1x_A (5) (0,0,1)
  4533. - SYN_Door_Wing_1x_A (1) (0,0,1)
  4534. - SYN_Door_Wing_1x_A (1) (0,0,1)
  4535. - SYN_Door_Wing_1x_A (1) (0,0,1)
  4536. - SYN_Door_Wing_1x_A (1) (0,0,1)
  4537. - SYN_Door_Wing_1x_A (1) (0,0,1)
  4538. - SYN_Door_Wing_1x_A (1) (0,0,1)
  4539. - SYN_Door_Wing_1x_A (1) (0,0,1)
  4540. - TacticalAIWaypoint (53) (0,0,1)
  4541. - TacticalAIWaypoint (52) (0,0,1)
  4542. - TacticalAIWaypoint (54) (0,0,1)
  4543. - TacticalAIWaypoint (49) (0,0,1)
  4544. - TacticalAIWaypoint (50) (0,0,1)
  4545. - TacticalAIWaypoint (51) (0,0,1)
  4546. - TacticalAIWaypoint (110) (0,0,1)
  4547. - TacticalAIWaypoint (112) (0,0,1)
  4548. - TacticalAIWaypoint (113) (0,0,1)
  4549. - TacticalAIWaypoint (108) (0,0,1)
  4550. - TacticalAIWaypoint (109) (0,0,1)
  4551. - TacticalAIWaypoint (111) (0,0,1)
  4552. - Deploy_Crate_ZoneBounds (0,0,1)
  4553. - TacticalAIWaypoint (28) (0,0,1)
  4554. - TacticalAIWaypoint (27) (0,0,1)
  4555. - TacticalAIWaypoint (26) (0,0,1)
  4556. - TacticalAIWaypoint (25) (0,0,1)
  4557. - TacticalAIWaypoint (24) (0,0,1)
  4558. - TacticalAIWaypoint (23) (0,0,1)
  4559. - TacticalAIWaypoint (22) (0,0,1)
  4560. - TacticalAIWaypoint (21) (0,0,1)
  4561. - TacticalAIWaypoint (20) (0,0,1)
  4562. - TacticalAIWaypoint (18) (0,0,1)
  4563. - TacticalAIWaypoint (14) (0,0,1)
  4564. - TacticalAIWaypoint (19) (0,0,1)
  4565. - TacticalAIWaypoint (17) (0,0,1)
  4566. - TacticalAIWaypoint (16) (0,0,1)
  4567. - TacticalAIWaypoint (15) (0,0,1)
  4568. - TacticalAIWaypoint (13) (0,0,1)
  4569. - TacticalAIWaypoint (12) (0,0,1)
  4570. - TacticalAIWaypoint (11) (0,0,1)
  4571. - TacticalAIWaypoint (10) (0,0,1)
  4572. - TacticalAIWaypoint (9) (0,0,1)
  4573. - TacticalAIWaypoint (8) (0,0,1)
  4574. - TacticalAIWaypoint (7) (0,0,1)
  4575. - TacticalAIWaypoint (6) (0,0,1)
  4576. - TacticalAIWaypoint (5) (0,0,1)
  4577. - TacticalAIWaypoint (4) (0,0,1)
  4578. - TacticalAIWaypoint (3) (0,0,1)
  4579. - TacticalAIWaypoint (2) (0,0,1)
  4580. - TacticalAIWaypoint (1) (0,0,1)
  4581. - TacticalAIWaypoint (0,0,1)
  4582. - Deploy_Crate_ZoneBounds (0,0,1)
  4583. - Deploy_Crate_ZoneBounds (0,0,1)
  4584. - Deploy_Crate_ZoneBounds (0,0,1)
  4585. - Deploy_Crate_ZoneBounds (0,0,1)
  4586. - Deploy_Crate_ZoneBounds (0,0,1)
  4587. - SYN_Cover_OfficeTable_2x1_A_Hackable (0,0,1)
  4588. - HackableConsole_ComponentSetDef_1 (0,0,1)
  4589. - SYN_Cover_OfficeTable_2x1_A_Hackable (0,0,1)
  4590. - HackableConsole_ComponentSetDef_2 (0,0,1)
  4591. - Deploy_Crate_ZoneBounds (0,0,1)
  4592. - Deploy_Crate_ZoneBounds (0,0,1)
  4593. - Deploy_Crate_ZoneBounds (0,0,1)
  4594. - SYN_Door_Wing_1x_A (18) (0,0,1)
  4595. - SYN_Door_Wing_1x_A (19) (0,0,1)
  4596. - SYN_Door_Wing_1x_A (20) (0,0,1)
  4597. - SYN_Door_Wing_1x_A (21) (0,0,1)
  4598. - SYN_Door_Wing_1x_A (22) (0,0,1)
  4599. - SYN_Door_Wing_1x_A (23) (0,0,1)
  4600. - SYN_Door_Wing_1x_A (24) (0,0,1)
  4601. - SYN_Door_Wing_1x_A (25) (0,0,1)
  4602. - SYN_Door_Wing_1x_A (26) (0,0,1)
  4603. - SYN_Door_Wing_1x_A (27) (0,0,1)
  4604. - SYN_Door_Wing_1x_A (28) (0,0,1)
  4605. - SYN_Door_Wing_1x_A (29) (0,0,1)
  4606. - ZoneObjective_BoostWillPoints (1) (0,0,1)
  4607. - Deploy_Crate_ZoneBounds (0,0,1)
  4608. - Deploy_Crate_ZoneBounds (0,0,1)
  4609. - Deploy_Crate_ZoneBounds (0,0,1)
  4610. - Deploy_Crate_ZoneBounds (0,0,1)
  4611. - Deploy_Crate_ZoneBounds (0,0,1)
  4612. - SYN_Door_Wing_1x_A (8) (0,0,1)
  4613. - SYN_Door_Wing_1x_A (9) (0,0,1)
  4614. - SYN_Door_Wing_1x_A (10) (0,0,1)
  4615. - SYN_Door_Wing_1x_A (11) (0,0,1)
  4616. - SYN_Door_Wing_1x_A (12) (0,0,1)
  4617. - SYN_Door_Wing_1x_A (13) (0,0,1)
  4618. - SYN_Door_Wing_1x_A (14) (0,0,1)
  4619. - SYN_Door_Wing_1x_A (15) (0,0,1)
  4620. - SYN_Door_Wing_1x_A (16) (0,0,1)
  4621. - SYN_Door_Wing_1x_A (17) (0,0,1)
  4622. - NJ_IND_ResearchTank_3x1_A (1) (0,0,1)
  4623. - StructuralTarget_ComponentSetDef_3 (0,0,1)
  4624. - NJ_IND_ResearchTank_3x1_A (1) (0,0,1)
  4625. - StructuralTarget_ComponentSetDef_4 (0,0,1)
  4626. - NJ_IND_TankResearch_2x1_A (1) (0,0,1)
  4627. - StructuralTarget_ComponentSetDef_5 (0,0,1)
  4628. - NJ_IND_TankResearch_2x1_A (1) (0,0,1)
  4629. - StructuralTarget_ComponentSetDef_6 (0,0,1)
  4630. - Deploy_Crate_ZoneBounds (0,0,1)
  4631. - Deploy_Crate_ZoneBounds (0,0,1)
  4632. - SYN_Cover_ComputerConsole_1x1_A_Hackable (0,0,1)
  4633. - HackableConsole_ComponentSetDef_7 (0,0,1)
  4634. - SYN_Door_Wing_1x_A (0,0,1)
  4635. - SYN_Door_Wing_1x_A (1) (0,0,1)
  4636. - SYN_Door_Wing_1x_A (2) (0,0,1)
  4637. - SYN_Door_Wing_1x_A (3) (0,0,1)
  4638. - SYN_Door_Wing_1x_A (4) (0,0,1)
  4639. - SYN_Door_Wing_1x_A (5) (0,0,1)
  4640. - SYN_Door_Wing_1x_A (6) (0,0,1)
  4641. - SYN_Door_Wing_1x_A (7) (0,0,1)
  4642. - Deploy_Crate_ZoneBounds (0,0,1)
  4643. - ZoneObjective_BoostWillPoints (0,0,1)
  4644. - TacticalAIWaypoint (98) (0,0,1)
  4645. - TacticalAIWaypoint (97) (0,0,1)
  4646. - TacticalAIWaypoint (96) (0,0,1)
  4647. - TacticalAIWaypoint (98) (0,0,1)
  4648. - TacticalAIWaypoint (97) (0,0,1)
  4649. - TacticalAIWaypoint (96) (0,0,1)
  4650. - TacticalAIWaypoint (85) (0,0,1)
  4651. - TacticalAIWaypoint (84) (0,0,1)
  4652. - TacticalAIWaypoint (85) (0,0,1)
  4653. - TacticalAIWaypoint (84) (0,0,1)
  4654. - TacticalAIWaypoint (94) (0,0,1)
  4655. - TacticalAIWaypoint (95) (0,0,1)
  4656. - TacticalAIWaypoint (93) (0,0,1)
  4657. - TacticalAIWaypoint (94) (0,0,1)
  4658. - TacticalAIWaypoint (95) (0,0,1)
  4659. - TacticalAIWaypoint (93) (0,0,1)
  4660. - TacticalAIWaypoint (61) (0,0,1)
  4661. - TacticalAIWaypoint (62) (0,0,1)
  4662. - TacticalAIWaypoint (60) (0,0,1)
  4663. - TacticalAIWaypoint (61) (0,0,1)
  4664. - TacticalAIWaypoint (62) (0,0,1)
  4665. - TacticalAIWaypoint (60) (0,0,1)
  4666. - TacticalAIWaypoint (35) (0,0,1)
  4667. - TacticalAIWaypoint (32) (0,0,1)
  4668. - TacticalAIWaypoint (31) (0,0,1)
  4669. - TacticalAIWaypoint (36) (0,0,1)
  4670. - TacticalAIWaypoint (34) (0,0,1)
  4671. - TacticalAIWaypoint (33) (0,0,1)
  4672. - TacticalAIWaypoint (35) (0,0,1)
  4673. - TacticalAIWaypoint (32) (0,0,1)
  4674. - TacticalAIWaypoint (31) (0,0,1)
  4675. - TacticalAIWaypoint (36) (0,0,1)
  4676. - TacticalAIWaypoint (34) (0,0,1)
  4677. - TacticalAIWaypoint (33) (0,0,1)
  4678. - SYN_Door_Wing_2x_A (0,0,1)
  4679. - SYN_Door_Wing_2x_A (1) (0,0,1)
  4680. - TacticalAIWaypoint (0,0,1)
  4681. - Deploy_Crate_ZoneBounds (0,0,1)
  4682. - Deploy_Crate_ZoneBounds (0,0,1)
  4683. - Deploy_Crate_ZoneBounds (0,0,1)
  4684. - TacticalAIWaypoint (1) (0,0,1)
  4685. - Deploy_Crate_ZoneBounds (0,0,1)
  4686. - TacticalAIWaypoint (2) (0,0,1)
  4687. - TacticalAIWaypoint (89) (0,0,1)
  4688. - TacticalAIWaypoint (88) (0,0,1)
  4689. - TacticalAIWaypoint (89) (0,0,1)
  4690. - TacticalAIWaypoint (88) (0,0,1)
  4691. - TacticalAIWaypoint (0,0,1)
  4692. - Deploy_Player_1x1_Elite_Grunt_Drone (0,0,1)
  4693. - Deploy_Intruder_1x1_Grunt_Elite_and_Tiny 2 (0,0,1)
  4694. - Deploy_Intruder_1x1_Grunt_Elite_and_Tiny 3 (0,0,1)
  4695. - Deploy_Intruder_1x1_Grunt_Elite_and_Tiny 1 (0,0,1)
  4696. - Deploy_Intruder_5x5 1 (0,0,1)
  4697. - Deploy_Intruder_5x5 2 (0,0,1)
  4698. - Reinforcement_Resident_3x3_or_5x5 (0,0,1)
  4699. - Deploy_Resident_3x3_or_5x5 1 (0,0,1)
  4700. - Deploy_Resident_3x3_or_5x5 1 (2) (0,0,1)
  4701. - Deploy_Resident_3x3_or_5x5 2 (0,0,1)
  4702. - Deploy_Resident_3x3_or_5x5 2 (2) (0,0,1)
  4703. - Deploy_Resident_3x3_or_5x5 1 (1) (0,0,1)
  4704. - Deploy_Resident_3x3_or_5x5 2 (1) (0,0,1)
  4705. - Deploy_Player_3x3_Vehicle (0,0,1)
  4706. - Deploy_Resident_1x1_Grunt_Elite_and_Tiny 1 (0,0,1)
  4707. - Reinforcement_Intruder_3x3 2 (0,0,1)
  4708. - Reinforcement_Intruder_3x3 1 (0,0,1)
  4709. - Reinforcement_Intruder_5x5 1 (0,0,1)
  4710. - Reinforcement_Intruder_5x5 2 (0,0,1)
  4711. - Reinforcement_Intruder_1x1_Grunt_Elite_and_Tiny 2 (0,0,1)
  4712. - Reinforcement_Intruder_1x1_Grunt_Elite_and_Tiny 1 (0,0,1)
  4713. - Reinforcement_Intruder_1x1_Grunt_Elite_and_Tiny 3 (0,0,1)
  4714. - Deploy_Intruder_3x3 2 (0,0,1)
  4715. - Deploy_Intruder_3x3 1 (0,0,1)
  4716. - Reinforcement_Resident_1x1_Grunt_Elite_and_Tiny 1 (0,0,1)
  4717. - Reinforcement_Resident_1x1_Grunt_Elite_and_Tiny 2 (0,0,1)
  4718. - IntruderExitZone_1 (0,0,1)
  4719. - PlayerExitZone_1 (0,0,1)
  4720. - ResidentMilitaryExitZone (0,0,1)
  4721. Objectives: 0
  4722. [TacticalMission]
  4723. MissionDef:
  4724. MissionTypeDef: StoryPU12_CustomMissionTypeDef
  4725. StructuralTargetsIntegrity: 1
  4726. DeploymentRules: Generic_DeploymentRulesDef
  4727. TacParticipantSpawns: 3
  4728. ~~ C-Chance, DC-DeploymentCost, U-Unique, P-Priority, I-Initial, R-Reinforcement ~~
  4729. [TacParticipantSpawn]
  4730. ParticipantKind: Player
  4731. Faction: Phoenix
  4732. InitialDeploymentPoints: 2000
  4733. ReinforcementDeploymentPoints: 1000
  4734. ReinforcementDeltaPerTurn: 100
  4735. DeploymentPointsUsed: 0
  4736. NextDeployment: null
  4737. ActorDeployData:
  4738. ActorDeployLimit:
  4739. ActorModifierEffects: DamageBonusToSentinelHatching_FactionEffectDef
  4740. ExperienceMultiplier: 1.5
  4741. Objectives:
  4742. MinContributionObjective - InProgress 0.0 [V0,D0,UI1]
  4743. WipeEnemyFactionObjective - InProgress 0.0 [V1,D0,UI0]
  4744. [TacParticipantSpawn]
  4745. ParticipantKind: Residents
  4746. Faction: Synedrion
  4747. InitialDeploymentPoints: 974
  4748. ReinforcementDeploymentPoints: 0
  4749. ReinforcementDeltaPerTurn: 0
  4750. DeploymentPointsUsed: 974
  4751. NextDeployment: null
  4752. ActorDeployData:
  4753. ActorDeployLimit:
  4754. ActorModifierEffects: NanoTech_FactionEffectDef
  4755. ExperienceMultiplier: 1
  4756. Objectives:
  4757. WipeEnemyFactionObjective - InProgress 0.0 [V1,D0,UI1]
  4758. [TacParticipantSpawn]
  4759. ParticipantKind: Intruder
  4760. Faction: NJ_Purists
  4761. InitialDeploymentPoints: 974
  4762. ReinforcementDeploymentPoints: 0
  4763. ReinforcementDeltaPerTurn: 0
  4764. DeploymentPointsUsed: 974
  4765. NextDeployment: null
  4766. ActorDeployData:
  4767. ActorDeployLimit:
  4768. ActorModifierEffects:
  4769. ExperienceMultiplier: 1
  4770. Objectives:
  4771. WipeEnemyFactionObjective - InProgress 0.0 [V1,D0,UI1]
  4772. [Timing]
  4773. StartTime: 00:00:00
  4774. StartFixedTime: 00:00:00
  4775. Now: 00:09:13.7260000
  4776. FixedNow: 00:09:13.7130000
  4777. Delta: 00:00:00.3330000
  4778. FixedDelta: 00:00:00.0170000
  4779. Scale: 1
  4780. CumulativeScale: 1
  4781. EffectiveScale: 1
  4782. Scheduler: none
  4783. ParentTime:
  4784. [Timing]
  4785. StartTime: 00:00:00
  4786. StartFixedTime: 00:00:00
  4787. Now: 00:09:13.7260000
  4788. FixedNow: 00:09:13.7130000
  4789. Delta: 00:00:00.3330000
  4790. FixedDelta: 00:00:00.0170000
  4791. Scale: 1
  4792. CumulativeScale: 1
  4793. EffectiveScale: 1
  4794. Scheduler:
  4795. [Timing scheduler]
  4796. Timing Now: 00:09:13.7260000 Delta: 00:00:00.3330000 FixedNow: 00:09:13.7130000 FixedDelta: 00:00:00.0170000
  4797. Heap updateables:
  4798. Crt: PhoenixPoint.Tactical.Levels.GameOverConditions.GameOverCondition+<CheckConditionCoroutine>d__13 ONU: Time 00:09:14.3930000 SNU: Time 00:09:14.3930000
  4799. Next frame updateables:
  4800. Crt: Base.Platforms.Platform+<MainThreadCallbacksCrt>d__60 ONU: NextFrame SNU: NextFrame
  4801. Upd: Base.Platforms.Epic.PlatformEpic.EpicInterfaceTick ONU: NextFrame SNU: NextFrame
  4802. Upd: Base.UI.UseInkUI.Update__ ONU: NextFrame SNU: NextFrame
  4803. Crt: Base.Cameras.CameraBehavior+<BehaviorUpdate>d__45 ONU: NextFrame SNU: NextFrame
  4804. Crt: PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+<IdleAction>d__41 ONU: NextFrame SNU: NextFrame
  4805. Crt: PhoenixPoint.Tactical.Entities.Abilities.TacticalAbility+<WaitingForCameraBlendingAction>d__188 ONU: Monitor SNU: Time 00:00:00
  4806. Crt: Base.Entities.PlayingAction+<CompleteAction>d__14 ONU: Monitor SNU: Time 00:00:00
  4807. Crt: PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+<IdleAction>d__41 ONU: NextFrame SNU: NextFrame
  4808. Crt: PhoenixPoint.Tactical.Entities.Abilities.TacticalAbility+<WaitingForCameraBlendingAction>d__188 ONU: Monitor SNU: Time 00:00:00
  4809. Crt: Base.Entities.PlayingAction+<CompleteAction>d__14 ONU: Monitor SNU: Time 00:00:00
  4810. Crt: PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+<IdleAction>d__41 ONU: NextFrame SNU: NextFrame
  4811. Crt: PhoenixPoint.Tactical.Entities.Abilities.TacticalAbility+<WaitingForCameraBlendingAction>d__188 ONU: Monitor SNU: Time 00:00:00
  4812. Crt: Base.Entities.PlayingAction+<CompleteAction>d__14 ONU: Monitor SNU: Time 00:00:00
  4813. Crt: PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+<IdleAction>d__41 ONU: NextFrame SNU: NextFrame
  4814. Crt: PhoenixPoint.Tactical.Entities.Abilities.TacticalAbility+<WaitingForCameraBlendingAction>d__188 ONU: Monitor SNU: Time 00:00:00
  4815. Crt: Base.Entities.PlayingAction+<CompleteAction>d__14 ONU: Monitor SNU: Time 00:00:00
  4816. Crt: PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+<IdleAction>d__41 ONU: NextFrame SNU: NextFrame
  4817. Crt: PhoenixPoint.Tactical.Entities.Abilities.TacticalAbility+<WaitingForCameraBlendingAction>d__188 ONU: Monitor SNU: Time 00:00:00
  4818. Crt: Base.Entities.PlayingAction+<CompleteAction>d__14 ONU: Monitor SNU: Time 00:00:00
  4819. Crt: PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+<IdleAction>d__41 ONU: NextFrame SNU: NextFrame
  4820. Crt: PhoenixPoint.Tactical.Entities.Abilities.TacticalAbility+<WaitingForCameraBlendingAction>d__188 ONU: Monitor SNU: Time 00:00:00
  4821. Crt: Base.Entities.PlayingAction+<CompleteAction>d__14 ONU: Monitor SNU: Time 00:00:00
  4822. Crt: PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+<IdleAction>d__41 ONU: NextFrame SNU: NextFrame
  4823. Crt: PhoenixPoint.Tactical.Entities.Abilities.TacticalAbility+<WaitingForCameraBlendingAction>d__188 ONU: Monitor SNU: Time 00:00:00
  4824. Crt: Base.Entities.PlayingAction+<CompleteAction>d__14 ONU: Monitor SNU: Time 00:00:00
  4825. Crt: PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+<IdleAction>d__41 ONU: NextFrame SNU: NextFrame
  4826. Crt: PhoenixPoint.Tactical.Entities.Abilities.TacticalAbility+<WaitingForCameraBlendingAction>d__188 ONU: Monitor SNU: Time 00:00:00
  4827. Crt: Base.Entities.PlayingAction+<CompleteAction>d__14 ONU: Monitor SNU: Time 00:00:00
  4828. Crt: PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+<IdleAction>d__41 ONU: NextFrame SNU: NextFrame
  4829. Crt: PhoenixPoint.Tactical.Entities.Abilities.TacticalAbility+<WaitingForCameraBlendingAction>d__188 ONU: Monitor SNU: Time 00:00:00
  4830. Crt: Base.Entities.PlayingAction+<CompleteAction>d__14 ONU: Monitor SNU: Time 00:00:00
  4831. Crt: PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+<IdleAction>d__41 ONU: NextFrame SNU: NextFrame
  4832. Crt: PhoenixPoint.Tactical.Entities.Abilities.TacticalAbility+<WaitingForCameraBlendingAction>d__188 ONU: Monitor SNU: Time 00:00:00
  4833. Crt: Base.Entities.PlayingAction+<CompleteAction>d__14 ONU: Monitor SNU: Time 00:00:00
  4834. Crt: PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+<IdleAction>d__41 ONU: NextFrame SNU: NextFrame
  4835. Crt: PhoenixPoint.Tactical.Entities.Abilities.TacticalAbility+<WaitingForCameraBlendingAction>d__188 ONU: Monitor SNU: Time 00:00:00
  4836. Crt: Base.Entities.PlayingAction+<CompleteAction>d__14 ONU: Monitor SNU: Time 00:00:00
  4837. Crt: PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+<IdleAction>d__41 ONU: NextFrame SNU: NextFrame
  4838. Crt: PhoenixPoint.Tactical.Entities.Abilities.TacticalAbility+<WaitingForCameraBlendingAction>d__188 ONU: Monitor SNU: Time 00:00:00
  4839. Crt: Base.Entities.PlayingAction+<CompleteAction>d__14 ONU: Monitor SNU: Time 00:00:00
  4840. Next frame fixed updateables:
  4841. Crt: PhoenixPoint.Common.Game.PhoenixGame+<AdaptivePhysicsRateCrt>d__77 ONU: NextFixed SNU: NextFixed
  4842. Waiting for monitors:
  4843. ParentTime: none
  4844.  
  4845.  
  4846. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4847.  
  4848. [INFO] 33173 (553.726): Changing turn to "Phoenix" | Turn 1
  4849.  
  4850. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4851.  
  4852. [INFO] 33173 (553.726): "Phoenix" has undeployed actors: False
  4853.  
  4854. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4855.  
  4856. [INFO] 33173 (553.726): Deployment at turn 1 for Faction: Phoenix_TacticalFactionDef took 0s; Allowed zones 0; Allowed positions: 0; Pending next deployment: False
  4857.  
  4858. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4859.  
  4860. [INFO] 33173 (553.726): PanicImmunity_StatusDef applied to Soldier_8
  4861.  
  4862. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4863.  
  4864. [INFO] 33173 (553.726): PanicImmunity_StatusDef applied to Soldier_9
  4865.  
  4866. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4867.  
  4868. [INFO] 33173 (553.726): PanicImmunity_StatusDef applied to Soldier_10
  4869.  
  4870. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4871.  
  4872. [INFO] 33173 (553.726): PanicImmunity_StatusDef applied to Soldier_11
  4873.  
  4874. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4875.  
  4876. [INFO] 33173 (553.726): PanicImmunity_StatusDef applied to Soldier_12
  4877.  
  4878. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4879.  
  4880. [INFO] 33173 (553.726): PanicImmunity_StatusDef applied to Soldier_13
  4881.  
  4882. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4883.  
  4884. [INFO] 33174 (554.059): SAVE OPERATION:WriteSavegame called for CurrentRestart_20_01_2047
  4885.  
  4886. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4887.  
  4888. [INFO] 33187 (555.862): Accessing CurrentRestart_20_01_2047.zsav in mode Write: completed successfully!
  4889.  
  4890. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4891.  
  4892. [INFO] 33187 (555.862): SAVE OPERATION:CorrespondingRestartSave is now CurrentRestart_20_01_2047
  4893.  
  4894. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4895.  
  4896. [INFO] 33187 (555.862): Exiting UI state UIStateInitView. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitView
  4897.  
  4898. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4899.  
  4900. [INFO] 33187 (555.862): Entering UI state UIStateTacticalCutscene. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateTacticalCutscene, PhoenixPoint.Tactical.View.ViewStates.UIStateInitView
  4901.  
  4902. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4903.  
  4904. [INFO] 33187 (555.862): Tactical UI Enter State: TacticalCutscene
  4905.  
  4906. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4907.  
  4908. [INFO] 33267 (557.698): Exiting UI state UIStateTacticalCutscene. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitView
  4909.  
  4910. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4911.  
  4912. [INFO] 33267 (557.698): Tactical UI Exit State: TacticalCutscene
  4913.  
  4914. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4915.  
  4916. [INFO] 33267 (557.698): Entering UI state UIStateInitial. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitial
  4917.  
  4918. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4919.  
  4920. [INFO] 33267 (557.698): Exiting UI state UIStateInitial. Stack contents: StateStack:
  4921.  
  4922. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4923.  
  4924. [INFO] 33267 (557.698): Entering UI state UIStateCharacterSelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
  4925.  
  4926. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4927.  
  4928. [INFO] 33267 (557.698): AssetsManager started loading 8 objects. Source EXT_CharacterPreview_TacticalPortrait(Clone) (PhoenixPoint.Common.Entities.Addons.AddonsCharacterBuilder)
  4929.  
  4930. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4931.  
  4932. [INFO] 33267 (557.698): AssetsManager started loading 5 objects. Source EXT_CharacterPreview_TacticalPortrait(Clone) (PhoenixPoint.Common.Entities.Addons.AddonsCharacterBuilder)
  4933.  
  4934. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4935.  
  4936. [INFO] 33268 (557.957): AssetsManager finished loading 8 objects. Loaded AssetReferences 860. Source EXT_CharacterPreview_TacticalPortrait(Clone) (PhoenixPoint.Common.Entities.Addons.AddonsCharacterBuilder)
  4937.  
  4938. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4939.  
  4940. [INFO] 33268 (557.957): AssetsManager finished loading 5 objects. Loaded AssetReferences 10. Source EXT_CharacterPreview_TacticalPortrait(Clone) (PhoenixPoint.Common.Entities.Addons.AddonsCharacterBuilder)
  4941.  
  4942. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4943.  
  4944. [INFO] 33270 (558.093): AssetsManager started loading 5 objects. Source EXT_CharacterPreview_TacticalPortrait(Clone) (PhoenixPoint.Common.Entities.Addons.AddonsCharacterBuilder)
  4945.  
  4946. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4947.  
  4948. [INFO] 33271 (558.131): AssetsManager finished loading 5 objects. Loaded AssetReferences 10. Source EXT_CharacterPreview_TacticalPortrait(Clone) (PhoenixPoint.Common.Entities.Addons.AddonsCharacterBuilder)
  4949.  
  4950. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4951.  
  4952. [INFO] 33271 (558.131): Item PX_Sniper_Torso_BodyPartDef destroyed with no actor attached
  4953.  
  4954. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4955.  
  4956. [INFO] 33271 (558.131): Item PX_Sniper_Legs_ItemDef destroyed with no actor attached
  4957.  
  4958. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4959.  
  4960. [INFO] 33273 (558.208): AssetsManager started loading 6 objects. Source EXT_CharacterPreview_TacticalPortrait(Clone) (PhoenixPoint.Common.Entities.Addons.AddonsCharacterBuilder)
  4961.  
  4962. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4963.  
  4964. [INFO] 33274 (558.228): AssetsManager finished loading 6 objects. Loaded AssetReferences 11. Source EXT_CharacterPreview_TacticalPortrait(Clone) (PhoenixPoint.Common.Entities.Addons.AddonsCharacterBuilder)
  4965.  
  4966. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4967.  
  4968. [INFO] 33274 (558.228): Item PX_Assault_Legs_ItemDef destroyed with no actor attached
  4969.  
  4970. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4971.  
  4972. [INFO] 33274 (558.228): Item PX_Assault_Torso_BodyPartDef destroyed with no actor attached
  4973.  
  4974. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4975.  
  4976. [INFO] 33276 (558.288): Item PX_Heavy_Legs_ItemDef destroyed with no actor attached
  4977.  
  4978. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4979.  
  4980. [INFO] 33276 (558.288): Item PX_Heavy_Torso_BodyPartDef destroyed with no actor attached
  4981.  
  4982. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4983.  
  4984. [INFO] 33278 (558.385): AssetsManager started loading 5 objects. Source EXT_CharacterPreview_TacticalPortrait(Clone) (PhoenixPoint.Common.Entities.Addons.AddonsCharacterBuilder)
  4985.  
  4986. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4987.  
  4988. [INFO] 33279 (558.413): AssetsManager finished loading 5 objects. Loaded AssetReferences 10. Source EXT_CharacterPreview_TacticalPortrait(Clone) (PhoenixPoint.Common.Entities.Addons.AddonsCharacterBuilder)
  4989.  
  4990. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4991.  
  4992. [INFO] 33279 (558.413): Item PX_Assault_Legs_ItemDef destroyed with no actor attached
  4993.  
  4994. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4995.  
  4996. [INFO] 33279 (558.413): Item PX_Assault_Torso_BodyPartDef destroyed with no actor attached
  4997.  
  4998. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4999.  
  5000. [INFO] [Called from a secondary Thread]: Sending ev: {"device_id":"013e92775d4e2e293f7442a23998889ee9bd56df","session_id":1585969516183,"event_id":2,"insert_id":"846f8ea3-838d-48fb-b1a6-da87234b8c6c","event_type":"Tactical Battle Start","time":1585970079070,"app_version":"1.0.56617","platform":"EGS","os_name":"Windows","ip":"$remote","event_properties":{"CampaignID":"49411110-fd29-4382-acd2-ef443d475d2c","GameTime":471.544342,"GameDifficulty":"Standard_GameDifficultyLevelDef","ActiveDLCs":["BloodAndTitaniumEntitlementDef"],"Plot":"SYN_PLT_Research_64x64_A","StartReason":"Start","MissionType":"StoryPU12_CustomMissionTypeDef","BattleID":"1269e9cd-917b-432a-a2e1-a01d9db21f6f"},"user_properties":{"BoughtDLCs":["BloodAndTitaniumEntitlementDef"]}}
  5001.  
  5002. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5003.  
  5004. [INFO] 33756 (566.574): Ability Move_AbilityDef of type MoveAbility activated by Soldier_12 at (25.5, 0.0, -6.5). Parameter: <AbilityTarget: (21.5, 0.0, -12.5)>. Source: <Soldier_12>. Equipment: <Item: PX_AssaultRifle_WeaponDef>
  5005.  
  5006. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5007.  
  5008. [INFO] 33756 (566.574): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_12 of Soldier_12, OriginPosition: (25.5, 0.0, -6.5), TargetPosition: (21.5, 0.0, -12.5), Unmanaged: False, AbilityTarget: (21.5, 0.0, -12.5), Ability: MoveAbility)>], Result: /E_PrimaryCamera [NoDieCamerasTacticalCameraDirectorDef]/MovementChasingCamDef/E_MoveAbilityActivated [NoDieCamerasTacticalCameraDirectorDef]/E_AbilityActivated/E_RootNode
  5009.  
  5010. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5011.  
  5012. [INFO] 33756 (566.574): Exiting UI state UIStateCharacterSelected. Stack contents: StateStack:
  5013.  
  5014. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5015.  
  5016. [INFO] 33756 (566.574): Entering UI state UIStateWaiting. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateWaiting
  5017.  
  5018. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5019.  
  5020. [INFO] 33909 (569.120): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
  5021.  
  5022. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5023.  
  5024. [INFO] 33909 (569.120): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_12 at (21.5, 0.0, -12.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_12>. Equipment: <Item: PX_AssaultRifle_WeaponDef>
  5025.  
  5026. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5027.  
  5028. [INFO] 33910 (569.137): Exiting UI state UIStateWaiting. Stack contents: StateStack:
  5029.  
  5030. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5031.  
  5032. [INFO] 33910 (569.137): Entering UI state UIStateInitial. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitial
  5033.  
  5034. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5035.  
  5036. [INFO] 33910 (569.137): Exiting UI state UIStateInitial. Stack contents: StateStack:
  5037.  
  5038. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5039.  
  5040. [INFO] 33910 (569.137): Entering UI state UIStateCharacterSelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
  5041.  
  5042. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5043.  
  5044. [WARN] 34269 (575.288): UI sound played for the second time in a frame on Portrait (MenuEnterEventDef)
  5045.  
  5046. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5047.  
  5048. [INFO] 34392 (577.369): Ability Move_AbilityDef of type MoveAbility activated by Soldier_10 at (28.5, 0.0, -2.5). Parameter: <AbilityTarget: (17.5, 0.0, 0.5)>. Source: <Soldier_10>. Equipment: <Item: PX_GrenadeLauncher_WeaponDef>
  5049.  
  5050. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5051.  
  5052. [INFO] 34392 (577.369): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_10 of Soldier_10, OriginPosition: (28.5, 0.0, -2.5), TargetPosition: (17.5, 0.0, 0.5), Unmanaged: False, AbilityTarget: (17.5, 0.0, 0.5), Ability: MoveAbility)>], Result: /E_PrimaryCamera [NoDieCamerasTacticalCameraDirectorDef]/MovementChasingCamDef/E_MoveAbilityActivated [NoDieCamerasTacticalCameraDirectorDef]/E_AbilityActivated/E_RootNode
  5053.  
  5054. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5055.  
  5056. [INFO] 34392 (577.369): Exiting UI state UIStateCharacterSelected. Stack contents: StateStack:
  5057.  
  5058. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5059.  
  5060. [INFO] 34392 (577.369): Entering UI state UIStateWaiting. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateWaiting
  5061.  
  5062. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5063.  
  5064. [INFO] 34583 (580.628): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
  5065.  
  5066. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5067.  
  5068. [INFO] 34583 (580.628): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_10 at (17.5, 0.0, 0.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_10>. Equipment: <Item: PX_GrenadeLauncher_WeaponDef>
  5069.  
  5070. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5071.  
  5072. [INFO] 34584 (580.644): Exiting UI state UIStateWaiting. Stack contents: StateStack:
  5073.  
  5074. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5075.  
  5076. [INFO] 34584 (580.644): Entering UI state UIStateInitial. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitial
  5077.  
  5078. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5079.  
  5080. [INFO] 34584 (580.644): Exiting UI state UIStateInitial. Stack contents: StateStack:
  5081.  
  5082. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5083.  
  5084. [INFO] 34584 (580.644): Entering UI state UIStateCharacterSelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
  5085.  
  5086. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5087.  
  5088. [INFO] 34961 (587.066): Ability Move_AbilityDef of type MoveAbility activated by Soldier_11 at (27.5, 0.0, -2.5). Parameter: <AbilityTarget: (19.5, 0.0, 5.5)>. Source: <Soldier_11>. Equipment: <Item: PX_AssaultRifle_WeaponDef>
  5089.  
  5090. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5091.  
  5092. [INFO] 34961 (587.066): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_11 of Soldier_11, OriginPosition: (27.5, 0.0, -2.5), TargetPosition: (19.5, 0.0, 5.5), Unmanaged: False, AbilityTarget: (19.5, 0.0, 5.5), Ability: MoveAbility)>], Result: /E_PrimaryCamera [NoDieCamerasTacticalCameraDirectorDef]/MovementChasingCamDef/E_MoveAbilityActivated [NoDieCamerasTacticalCameraDirectorDef]/E_AbilityActivated/E_RootNode
  5093.  
  5094. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5095.  
  5096. [INFO] 34961 (587.066): Exiting UI state UIStateCharacterSelected. Stack contents: StateStack:
  5097.  
  5098. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5099.  
  5100. [INFO] 34961 (587.066): Entering UI state UIStateWaiting. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateWaiting
  5101.  
  5102. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5103.  
  5104. [INFO] 35185 (590.781): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
  5105.  
  5106. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5107.  
  5108. [INFO] 35185 (590.781): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_11 at (19.5, 0.0, 5.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_11>. Equipment: <Item: PX_AssaultRifle_WeaponDef>
  5109.  
  5110. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5111.  
  5112. [INFO] 35186 (590.798): Exiting UI state UIStateWaiting. Stack contents: StateStack:
  5113.  
  5114. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5115.  
  5116. [INFO] 35186 (590.798): Entering UI state UIStateInitial. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitial
  5117.  
  5118. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5119.  
  5120. [INFO] 35186 (590.798): Exiting UI state UIStateInitial. Stack contents: StateStack:
  5121.  
  5122. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5123.  
  5124. [INFO] 35186 (590.798): Entering UI state UIStateCharacterSelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
  5125.  
  5126. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5127.  
  5128. [INFO] 35442 (595.207): Ability Move_AbilityDef of type MoveAbility activated by Soldier_13 at (26.5, 0.0, -3.5). Parameter: <AbilityTarget: (25.5, 0.0, -1.5)>. Source: <Soldier_13>. Equipment: <Item: NJ_Gauss_SniperRifle_WeaponDef>
  5129.  
  5130. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5131.  
  5132. [INFO] 35442 (595.207): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_13 of Soldier_13, OriginPosition: (26.5, 0.0, -3.5), TargetPosition: (25.5, 0.0, -1.5), Unmanaged: False, AbilityTarget: (25.5, 0.0, -1.5), Ability: MoveAbility)>], Result: /E_PrimaryCamera [NoDieCamerasTacticalCameraDirectorDef]/MovementChasingCamDef/E_MoveAbilityActivated [NoDieCamerasTacticalCameraDirectorDef]/E_AbilityActivated/E_RootNode
  5133.  
  5134. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5135.  
  5136. [INFO] 35442 (595.207): Exiting UI state UIStateCharacterSelected. Stack contents: StateStack:
  5137.  
  5138. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5139.  
  5140. [INFO] 35442 (595.207): Entering UI state UIStateWaiting. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateWaiting
  5141.  
  5142. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5143.  
  5144. [INFO] 35515 (596.421): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
  5145.  
  5146. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5147.  
  5148. [INFO] 35515 (596.421): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_13 at (25.5, 0.0, -1.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_13>. Equipment: <Item: NJ_Gauss_SniperRifle_WeaponDef>
  5149.  
  5150. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5151.  
  5152. [INFO] 35516 (596.438): Exiting UI state UIStateWaiting. Stack contents: StateStack:
  5153.  
  5154. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5155.  
  5156. [INFO] 35516 (596.438): Entering UI state UIStateInitial. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitial
  5157.  
  5158. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5159.  
  5160. [INFO] 35516 (596.438): Exiting UI state UIStateInitial. Stack contents: StateStack:
  5161.  
  5162. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5163.  
  5164. [INFO] 35516 (596.438): Entering UI state UIStateCharacterSelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
  5165.  
  5166. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5167.  
  5168. [INFO] 35946 (603.870): Ability Move_AbilityDef of type MoveAbility activated by Soldier_9 at (28.5, 0.0, -6.5). Parameter: <AbilityTarget: (16.5, 0.0, 1.5)>. Source: <Soldier_9>. Equipment: <Item: PX_AssaultRifle_WeaponDef>
  5169.  
  5170. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5171.  
  5172. [INFO] 35946 (603.870): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_9 of Soldier_9, OriginPosition: (28.5, 0.0, -6.5), TargetPosition: (16.5, 0.0, 1.5), Unmanaged: False, AbilityTarget: (16.5, 0.0, 1.5), Ability: MoveAbility)>], Result: /E_PrimaryCamera [NoDieCamerasTacticalCameraDirectorDef]/MovementChasingCamDef/E_MoveAbilityActivated [NoDieCamerasTacticalCameraDirectorDef]/E_AbilityActivated/E_RootNode
  5173.  
  5174. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5175.  
  5176. [INFO] 35946 (603.870): Exiting UI state UIStateCharacterSelected. Stack contents: StateStack:
  5177.  
  5178. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5179.  
  5180. [INFO] 35946 (603.870): Entering UI state UIStateWaiting. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateWaiting
  5181.  
  5182. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5183.  
  5184. [INFO] 36184 (607.816): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
  5185.  
  5186. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5187.  
  5188. [INFO] 36184 (607.816): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_9 at (16.5, 0.0, 1.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_9>. Equipment: <Item: PX_AssaultRifle_WeaponDef>
  5189.  
  5190. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5191.  
  5192. [INFO] 36185 (607.832): Exiting UI state UIStateWaiting. Stack contents: StateStack:
  5193.  
  5194. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5195.  
  5196. [INFO] 36185 (607.832): Entering UI state UIStateInitial. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitial
  5197.  
  5198. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5199.  
  5200. [INFO] 36185 (607.832): Exiting UI state UIStateInitial. Stack contents: StateStack:
  5201.  
  5202. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5203.  
  5204. [INFO] 36185 (607.832): Entering UI state UIStateCharacterSelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
  5205.  
  5206. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5207.  
  5208. [INFO] 36283 (609.543): Ability Move_AbilityDef of type MoveAbility activated by Soldier_9 at (16.5, 0.0, 1.5). Parameter: <AbilityTarget: (13.5, 0.0, 4.5)>. Source: <Soldier_9>. Equipment: <Item: PX_AssaultRifle_WeaponDef>
  5209.  
  5210. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5211.  
  5212. [INFO] 36283 (609.543): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_9 of Soldier_9, OriginPosition: (16.5, 0.0, 1.5), TargetPosition: (13.5, 0.0, 4.5), Unmanaged: False, AbilityTarget: (13.5, 0.0, 4.5), Ability: MoveAbility)>], Result: /E_PrimaryCamera [NoDieCamerasTacticalCameraDirectorDef]/MovementChasingCamDef/E_MoveAbilityActivated [NoDieCamerasTacticalCameraDirectorDef]/E_AbilityActivated/E_RootNode
  5213.  
  5214. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5215.  
  5216. [INFO] 36283 (609.543): Exiting UI state UIStateCharacterSelected. Stack contents: StateStack:
  5217.  
  5218. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5219.  
  5220. [INFO] 36283 (609.543): Entering UI state UIStateWaiting. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateWaiting
  5221.  
  5222. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5223.  
  5224. [INFO] 36427 (611.931): E_Status [StandBy_AbilityDef] applied to Soldier_9
  5225.  
  5226. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5227.  
  5228. [INFO] 36428 (611.948): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
  5229.  
  5230. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5231.  
  5232. [INFO] 36428 (611.948): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_9 at (13.5, 0.0, 4.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_9>. Equipment: <Item: PX_AssaultRifle_WeaponDef>
  5233.  
  5234. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5235.  
  5236. [INFO] 36429 (611.964): Exiting UI state UIStateWaiting. Stack contents: StateStack:
  5237.  
  5238. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5239.  
  5240. [INFO] 36429 (611.964): Entering UI state UIStateInitial. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitial
  5241.  
  5242. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5243.  
  5244. [INFO] 36429 (611.964): Exiting UI state UIStateInitial. Stack contents: StateStack:
  5245.  
  5246. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5247.  
  5248. [INFO] 36429 (611.964): Entering UI state UIStateCharacterSelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
  5249.  
  5250. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5251.  
  5252. [INFO] 36596 (614.842): Ability Move_AbilityDef of type MoveAbility activated by Soldier_8 at (30.5, 0.0, -5.5). Parameter: <AbilityTarget: (28.5, 0.0, -1.5)>. Source: <Soldier_8>. Equipment: <Item: NJ_Gauss_SniperRifle_WeaponDef>
  5253.  
  5254. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5255.  
  5256. [INFO] 36596 (614.842): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_8 of Soldier_8, OriginPosition: (30.5, 0.0, -5.5), TargetPosition: (28.5, 0.0, -1.5), Unmanaged: False, AbilityTarget: (28.5, 0.0, -1.5), Ability: MoveAbility)>], Result: /E_PrimaryCamera [NoDieCamerasTacticalCameraDirectorDef]/MovementChasingCamDef/E_MoveAbilityActivated [NoDieCamerasTacticalCameraDirectorDef]/E_AbilityActivated/E_RootNode
  5257.  
  5258. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5259.  
  5260. [INFO] 36596 (614.842): Exiting UI state UIStateCharacterSelected. Stack contents: StateStack:
  5261.  
  5262. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5263.  
  5264. [INFO] 36596 (614.842): Entering UI state UIStateWaiting. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateWaiting
  5265.  
  5266. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5267.  
  5268. [INFO] 36742 (617.264): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
  5269.  
  5270. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5271.  
  5272. [INFO] 36742 (617.264): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_8 at (28.5, 0.0, -1.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_8>. Equipment: <Item: NJ_Gauss_SniperRifle_WeaponDef>
  5273.  
  5274. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5275.  
  5276. [INFO] 36743 (617.281): Exiting UI state UIStateWaiting. Stack contents: StateStack:
  5277.  
  5278. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5279.  
  5280. [INFO] 36743 (617.281): Entering UI state UIStateInitial. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitial
  5281.  
  5282. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5283.  
  5284. [INFO] 36743 (617.281): Exiting UI state UIStateInitial. Stack contents: StateStack:
  5285.  
  5286. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5287.  
  5288. [INFO] 36743 (617.281): Entering UI state UIStateCharacterSelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
  5289.  
  5290. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5291.  
  5292. [INFO] 36827 (618.748): Ability Move_AbilityDef of type MoveAbility activated by Soldier_8 at (28.5, 0.0, -1.5). Parameter: <AbilityTarget: (25.5, 0.0, 2.5)>. Source: <Soldier_8>. Equipment: <Item: NJ_Gauss_SniperRifle_WeaponDef>
  5293.  
  5294. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5295.  
  5296. [INFO] 36827 (618.748): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_8 of Soldier_8, OriginPosition: (28.5, 0.0, -1.5), TargetPosition: (25.5, 0.0, 2.5), Unmanaged: False, AbilityTarget: (25.5, 0.0, 2.5), Ability: MoveAbility)>], Result: /E_PrimaryCamera [NoDieCamerasTacticalCameraDirectorDef]/MovementChasingCamDef/E_MoveAbilityActivated [NoDieCamerasTacticalCameraDirectorDef]/E_AbilityActivated/E_RootNode
  5297.  
  5298. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5299.  
  5300. [INFO] 36827 (618.748): Exiting UI state UIStateCharacterSelected. Stack contents: StateStack:
  5301.  
  5302. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5303.  
  5304. [INFO] 36827 (618.748): Entering UI state UIStateWaiting. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateWaiting
  5305.  
  5306. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5307.  
  5308. [INFO] 36949 (620.772): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
  5309.  
  5310. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5311.  
  5312. [INFO] 36949 (620.772): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_8 at (25.5, 0.0, 2.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_8>. Equipment: <Item: NJ_Gauss_SniperRifle_WeaponDef>
  5313.  
  5314. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5315.  
  5316. [INFO] 36950 (620.789): Exiting UI state UIStateWaiting. Stack contents: StateStack:
  5317.  
  5318. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5319.  
  5320. [INFO] 36950 (620.789): Entering UI state UIStateInitial. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitial
  5321.  
  5322. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5323.  
  5324. [INFO] 36950 (620.789): Exiting UI state UIStateInitial. Stack contents: StateStack:
  5325.  
  5326. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5327.  
  5328. [INFO] 36950 (620.789): Entering UI state UIStateCharacterSelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
  5329.  
  5330. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5331.  
  5332. [WARN] 37103 (623.570): UI sound played for the second time in a frame on Portrait (MenuEnterEventDef)
  5333.  
  5334. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5335.  
  5336. [INFO] 37284 (626.627): Ability Move_AbilityDef of type MoveAbility activated by Soldier_13 at (25.5, 0.0, -1.5). Parameter: <AbilityTarget: (21.5, 0.0, 1.5)>. Source: <Soldier_13>. Equipment: <Item: NJ_Gauss_SniperRifle_WeaponDef>
  5337.  
  5338. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5339.  
  5340. [INFO] 37284 (626.627): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_13 of Soldier_13, OriginPosition: (25.5, 0.0, -1.5), TargetPosition: (21.5, 0.0, 1.5), Unmanaged: False, AbilityTarget: (21.5, 0.0, 1.5), Ability: MoveAbility)>], Result: /E_PrimaryCamera [NoDieCamerasTacticalCameraDirectorDef]/MovementChasingCamDef/E_MoveAbilityActivated [NoDieCamerasTacticalCameraDirectorDef]/E_AbilityActivated/E_RootNode
  5341.  
  5342. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5343.  
  5344. [INFO] 37284 (626.627): Exiting UI state UIStateCharacterSelected. Stack contents: StateStack:
  5345.  
  5346. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5347.  
  5348. [INFO] 37284 (626.627): Entering UI state UIStateWaiting. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateWaiting
  5349.  
  5350. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5351.  
  5352. [INFO] 37471 (629.729): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
  5353.  
  5354. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5355.  
  5356. [INFO] 37471 (629.729): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_13 at (21.5, 0.0, 1.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_13>. Equipment: <Item: NJ_Gauss_SniperRifle_WeaponDef>
  5357.  
  5358. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5359.  
  5360. [INFO] 37472 (629.745): Exiting UI state UIStateWaiting. Stack contents: StateStack:
  5361.  
  5362. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5363.  
  5364. [INFO] 37472 (629.745): Entering UI state UIStateInitial. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitial
  5365.  
  5366. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5367.  
  5368. [INFO] 37472 (629.745): Exiting UI state UIStateInitial. Stack contents: StateStack:
  5369.  
  5370. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5371.  
  5372. [INFO] 37472 (629.745): Entering UI state UIStateCharacterSelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
  5373.  
  5374. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5375.  
  5376. [INFO] 37543 (630.997): End turn requested by "Phoenix"
  5377.  
  5378. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5379.  
  5380. [INFO] 37543 (630.997): PanicImmunity_StatusDef unapplied from Soldier_8
  5381.  
  5382. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5383.  
  5384. [INFO] 37543 (630.997): PanicImmunity_StatusDef unapplied from Soldier_9
  5385.  
  5386. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5387.  
  5388. [INFO] 37543 (630.997): E_Status [StandBy_AbilityDef] unapplied from Soldier_9
  5389.  
  5390. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5391.  
  5392. [INFO] 37543 (630.997): PanicImmunity_StatusDef unapplied from Soldier_10
  5393.  
  5394. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5395.  
  5396. [INFO] 37543 (630.997): PanicImmunity_StatusDef unapplied from Soldier_11
  5397.  
  5398. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5399.  
  5400. [INFO] 37543 (630.997): PanicImmunity_StatusDef unapplied from Soldier_12
  5401.  
  5402. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5403.  
  5404. [INFO] 37543 (630.997): PanicImmunity_StatusDef unapplied from Soldier_13
  5405.  
  5406. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5407.  
  5408. [INFO] 37544 (631.026): Changing turn to "Synedrion" | Turn 1
  5409.  
  5410. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5411.  
  5412. [INFO] 37544 (631.026): "Synedrion" has undeployed actors: False
  5413.  
  5414. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5415.  
  5416. [INFO] 37544 (631.026): Deployment at turn 1 for Faction: Synedrion_TacticalFactionDef took 0s; Allowed zones 3; Allowed positions: 2; Pending next deployment: False
  5417.  
  5418. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5419.  
  5420. [INFO] 37544 (631.026): PanicImmunity_StatusDef applied to Soldier_14
  5421.  
  5422. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5423.  
  5424. [INFO] 37544 (631.026): PanicImmunity_StatusDef applied to Soldier_16
  5425.  
  5426. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5427.  
  5428. [INFO] 37544 (631.026): Alerted_StatusDef applied to Soldier_16
  5429.  
  5430. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5431.  
  5432. [INFO] 37544 (631.026): Exiting UI state UIStateCharacterSelected. Stack contents: StateStack:
  5433.  
  5434. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5435.  
  5436. [INFO] 37544 (631.026): Entering UI state UIStateInitial. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitial
  5437.  
  5438. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5439.  
  5440. [INFO] 37544 (631.026): Exiting UI state UIStateInitial. Stack contents: StateStack:
  5441.  
  5442. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5443.  
  5444. [INFO] 37544 (631.026): Entering UI state UIStateOtherFactionTurn. Stack contents: StateStack: Tactical.View.ViewStates.UIStateOtherFactionTurn
  5445.  
  5446. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5447.  
  5448. [INFO] 37544 (631.026): [EVALUATE AI ACTOR] Soldier_14 at 0
  5449.  
  5450. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5451.  
  5452. [INFO] 37577 (631.892): [EXECUTE AI ACTION] 'Soldier_14': Overwatch_AIActionDef at 0.855
  5453.  
  5454. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5455.  
  5456. [INFO] 37577 (631.892): Ability Move_AbilityDef of type MoveAbility activated by Soldier_14 at (-18.5, 0.0, 11.5). Parameter: <AbilityTarget: (-18.5, 0.0, 14.5)>. Source: <Soldier_14>. Equipment: <Item: SY_LaserSniperRifle_WeaponDef>
  5457.  
  5458. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5459.  
  5460. [INFO] 37577 (631.892): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_14 of Soldier_14, OriginPosition: (-18.5, 0.0, 11.5), TargetPosition: (-18.5, 0.0, 14.5), Unmanaged: False, AbilityTarget: (-18.5, 0.0, 14.5), Ability: MoveAbility)>], Result: /E_ChaseActorOutsideFrame [NoDieCamerasTacticalCameraDirectorDef]/MovementChasingOutsideFrameCamDef/E_AbilitiesChasedOnlyOutsideFrame [NoDieCamerasTacticalCameraDirectorDef]/E_MoveAbilityActivated [NoDieCamerasTacticalCameraDirectorDef]/E_AbilityActivated/E_RootNode
  5461.  
  5462. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5463.  
  5464. [INFO] 37580 (631.950): Soldier_14 is ready to stop. StopReason - 'EnemySeen: Soldier_18'
  5465.  
  5466. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5467.  
  5468. [INFO] 37581 (631.966): Navigation Interrupted: EnemySeen
  5469.  
  5470. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5471.  
  5472. [WARN] 37581 (631.966): TacticalDemolitionComponent: Interrupt failed to snap gracefully.
  5473.  
  5474. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5475.  
  5476. [INFO] 37581 (631.966): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
  5477.  
  5478. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5479.  
  5480. [INFO] 37581 (631.966): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_14 at (-18.5, 0.0, 11.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_14>. Equipment: <Item: SY_LaserSniperRifle_WeaponDef>
  5481.  
  5482. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5483.  
  5484. [INFO] 37581 (631.966): Can't execute Overwatch_AbilityDef. Invalid position: 'ActorPos=(-18.5, 0.0, 11.5) | TargetPos=(-18.5, 0.0, 14.5)'. The actor was probably interrupted during movement.
  5485.  
  5486. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5487.  
  5488. [INFO] 37626 (632.922): [EXECUTE AI ACTION] 'Soldier_14': MoveAndShoot_AIActionDef at 1.885
  5489.  
  5490. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5491.  
  5492. [INFO] 37626 (632.922): Ability Move_AbilityDef of type MoveAbility activated by Soldier_14 at (-18.5, 0.0, 11.5). Parameter: <AbilityTarget: (-18.5, 0.0, 8.5)>. Source: <Soldier_14>. Equipment: <Item: SY_LaserSniperRifle_WeaponDef>
  5493.  
  5494. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5495.  
  5496. [INFO] 37626 (632.922): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_14 of Soldier_14, OriginPosition: (-18.5, 0.0, 11.5), TargetPosition: (-18.5, 0.0, 8.5), Unmanaged: False, AbilityTarget: (-18.5, 0.0, 8.5), Ability: MoveAbility)>], Result: /E_ChaseActorOutsideFrame [NoDieCamerasTacticalCameraDirectorDef]/MovementChasingOutsideFrameCamDef/E_AbilitiesChasedOnlyOutsideFrame [NoDieCamerasTacticalCameraDirectorDef]/E_MoveAbilityActivated [NoDieCamerasTacticalCameraDirectorDef]/E_AbilityActivated/E_RootNode
  5497.  
  5498. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5499.  
  5500. [INFO] 37632 (633.026): Alerted_StatusDef applied to Soldier_18
  5501.  
  5502. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5503.  
  5504. [INFO] 37648 (633.291): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
  5505.  
  5506. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5507.  
  5508. [INFO] 37648 (633.291): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_14 at (-18.5, 0.0, 8.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_14>. Equipment: <Item: SY_LaserSniperRifle_WeaponDef>
  5509.  
  5510. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5511.  
  5512. [INFO] 37648 (633.291): Ability Weapon_ShootAbilityDef of type ShootAbility activated by Soldier_14 at (-18.5, 0.0, 8.5). Parameter: <AbilityTarget: Item: NJ_Jugg_BIO_Helmet_BodyPartDef>. Source: <Item: SY_LaserSniperRifle_WeaponDef>. Equipment: <Item: SY_LaserSniperRifle_WeaponDef>
  5513.  
  5514. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5515.  
  5516. [INFO] 37648 (633.291): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_14 of Soldier_14, OriginPosition: (-18.5, 0.0, 8.5), TargetTransform: Soldier_18 of Soldier_18, TargetPosition: (-24.5, 1.2, -1.5), Unmanaged: False, AbilityTarget: Item: NJ_Jugg_BIO_Helmet_BodyPartDef, Ability: ShootAbility)>], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
  5517.  
  5518. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5519.  
  5520. [INFO] 37648 (633.291): Alerted_StatusDef applied to Soldier_17
  5521.  
  5522. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5523.  
  5524. [INFO] 37649 (633.317): Soldier_14: FireWeaponAtTargetCrt() started
  5525.  
  5526. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5527.  
  5528. [INFO] 37649 (633.317): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_14 of Soldier_14, OriginPosition: (-18.5, 0.0, 8.5), TargetTransform: Soldier_18 of Soldier_18, TargetPosition: (-24.5, 1.2, -1.5), Unmanaged: False, AbilityTarget: Item: NJ_Jugg_BIO_Helmet_BodyPartDef, Ability: ShootAbility)>, <Shoot, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_14, OriginPosition: (-18.6, 0.8, 8.5), TargetTransform: EXT_AimPoint of Soldier_18, TargetPosition: (-24.5, 1.2, -1.5), Unmanaged: False, AbilityTarget: Item: NJ_Jugg_BIO_Helmet_BodyPartDef)>], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
  5529.  
  5530. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5531.  
  5532. [INFO] 37649 (633.317): Soldier_14 navigation waiting for Animator to stabilize. Frame: 37649
  5533. Clips: HL_IdleAlert_AR -> LL_IdleAlert_AR
  5534. First Processor: FireStartProcessor
  5535.  
  5536.  
  5537. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5538.  
  5539. [INFO] 37667 (633.621): Soldier_14: FireWeaponAtTargetCrt() wait while [AIM_START_ANIMATION_IS_ACTIVE]
  5540.  
  5541. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5542.  
  5543. [INFO] 37715 (634.500): Soldier_14: FireWeaponAtTargetCrt() wait ended [AIM_START_ANIMATION_IS_ACTIVE]
  5544.  
  5545. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5546.  
  5547. [INFO] 37715 (634.500): Soldier_14: FireWeaponAtTargetCrt() wait while [PROJECTILES_ARE_ACTIVE]
  5548.  
  5549. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5550.  
  5551. [INFO] 37715 (634.500): Soldier_14: FireWeaponAtTargetCrt() wait ended [PROJECTILES_ARE_ACTIVE]
  5552.  
  5553. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5554.  
  5555. [INFO] 37715 (634.500): Soldier_14: FireWeaponAtTargetCrt() started [SHOOTING]
  5556.  
  5557. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5558.  
  5559. [INFO] 37725 (634.666): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_14 of Soldier_14, OriginPosition: (-18.5, 0.0, 8.5), TargetTransform: Soldier_18 of Soldier_18, TargetPosition: (-24.5, 1.2, -1.5), Unmanaged: False, AbilityTarget: Item: NJ_Jugg_BIO_Helmet_BodyPartDef, Ability: ShootAbility)>, <Shoot, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_14, OriginPosition: (-18.5, 0.9, 8.5), TargetTransform: EXT_AimPoint of Soldier_18, TargetPosition: (-24.5, 1.2, -1.5), Unmanaged: False, AbilityTarget: Item: NJ_Jugg_BIO_Helmet_BodyPartDef)>, <ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_14, OriginPosition: (-18.5, 0.9, 8.5), TargetTransform: EXT_AimPoint of Soldier_18, TargetPosition: (-24.5, 1.2, -1.5), Unmanaged: True, AbilityTarget: Item: NJ_Jugg_BIO_Helmet_BodyPartDef)>], Result: /E_ProjectileCamera/PlanarTargetPosFloorCamDef/E_ProjectileNode/E_ShootNode/E_RootNode
  5560.  
  5561. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5562.  
  5563. [INFO] 37726 (634.682): Soldier_14: FireWeaponAtTargetCrt() finished [SHOOTING]
  5564.  
  5565. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5566.  
  5567. [INFO] 37726 (634.682): Soldier_14: FireWeaponAtTargetCrt() wait while [SHOOT_ANIMATION_IS_ACTIVE]
  5568.  
  5569. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5570.  
  5571. [INFO] 37734 (634.813): Applying damage 90 HP + 0 ARM to actor "Soldier_18". Previous: 320 HP, N/a ARM. Hit: (-24.4, 1.2, -1.4)
  5572.  
  5573. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5574.  
  5575. [INFO] 37734 (634.813): +900 cp for Soldier_14. 900 total cp.
  5576.  
  5577. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5578.  
  5579. [INFO] 37734 (634.813): +1800 cp for Soldier_18. 1800 total cp.
  5580.  
  5581. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5582.  
  5583. [INFO] 37734 (634.813): Adding tac item damage statistics for NJ_Jugg_BIO_Helmet_BodyPartDef with Health damage 60, Armor damage 30, Armor mitigate damage 30
  5584.  
  5585. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5586.  
  5587. [INFO] 37734 (634.813): Disabling Item Slot "Human_Head_SlotDef" for "Soldier_18"
  5588.  
  5589. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5590.  
  5591. [INFO] 37734 (634.813): BionicDamageMultipliers_StatusDef unapplied from Soldier_18
  5592.  
  5593. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5594.  
  5595. [INFO] 37734 (634.813): BionicResistances_StatusDef unapplied from Soldier_18
  5596.  
  5597. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5598.  
  5599. [INFO] 37734 (634.813): BionicVulnerabilities_StatusDef unapplied from Soldier_18
  5600.  
  5601. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5602.  
  5603. [INFO] 37734 (634.813): Bleed_StatusDef applied to Soldier_18
  5604.  
  5605. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5606.  
  5607. [INFO] 37734 (634.813): Bleed_StatusDef unapplied from Soldier_18
  5608.  
  5609. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5610.  
  5611. [INFO] 37790 (635.783): Soldier_14: FireWeaponAtTargetCrt() wait ended [SHOOT_ANIMATION_IS_ACTIVE]
  5612.  
  5613. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5614.  
  5615. [INFO] 37790 (635.783): Soldier_14: FireWeaponAtTargetCrt() wait while [RETURN_FIRE]
  5616.  
  5617. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5618.  
  5619. [INFO] 37790 (635.783): Soldier_14: FireWeaponAtTargetCrt() wait ended [RETURN_FIRE]
  5620.  
  5621. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5622.  
  5623. [INFO] 37790 (635.783): Soldier_14: FireWeaponAtTargetCrt() wait while [ACTIVE_CHECKPOINT]
  5624.  
  5625. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5626.  
  5627. [INFO] 37826 (636.385): Soldier_14: FireWeaponAtTargetCrt() wait ended [ACTIVE_CHECKPOINT]
  5628.  
  5629. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5630.  
  5631. [INFO] 37826 (636.385): Soldier_14: FireWeaponAtTargetCrt() wait while [MAP_UPDATE_IN_PROGRESS]
  5632.  
  5633. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5634.  
  5635. [INFO] 37826 (636.385): Soldier_14: FireWeaponAtTargetCrt() wait ended [MAP_UPDATE_IN_PROGRESS]
  5636.  
  5637. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5638.  
  5639. [INFO] 37826 (636.385): Soldier_14: FireWeaponAtTargetCrt() wait while [ANY_PROJECTILE_STILL_ACTIVE]
  5640.  
  5641. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5642.  
  5643. [INFO] 37826 (636.385): Soldier_14: FireWeaponAtTargetCrt() wait ended [ANY_PROJECTILE_STILL_ACTIVE]
  5644.  
  5645. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5646.  
  5647. [INFO] 37857 (636.899): Soldier_14: FireWeaponAtTargetCrt() finished
  5648.  
  5649. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5650.  
  5651. [INFO] 37918 (637.909): Evaluating CameraDirector State: [<Shoot, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_14, OriginPosition: (-18.5, 0.9, 8.4), TargetTransform: EXT_AimPoint of Soldier_18, TargetPosition: (-24.5, 1.2, -1.5), Unmanaged: False, AbilityTarget: Item: NJ_Jugg_BIO_Helmet_BodyPartDef)>, <ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_14, OriginPosition: (-18.5, 0.9, 8.4), TargetTransform: EXT_AimPoint of Soldier_18, TargetPosition: (-24.5, 1.2, -1.5), Unmanaged: True, AbilityTarget: Item: NJ_Jugg_BIO_Helmet_BodyPartDef)>], Result: /E_ProjectileCamera/PlanarTargetPosFloorCamDef/E_ProjectileNode/E_ShootNode/E_RootNode
  5652.  
  5653. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5654.  
  5655. [INFO] 37918 (637.909): Evaluating CameraDirector State: [<ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_14, OriginPosition: (-18.5, 0.9, 8.4), TargetTransform: EXT_AimPoint of Soldier_18, TargetPosition: (-24.5, 1.2, -1.5), Unmanaged: True, AbilityTarget: Item: NJ_Jugg_BIO_Helmet_BodyPartDef)>], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
  5656.  
  5657. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5658.  
  5659. [INFO] 37918 (637.909): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_14 at (-18.5, 0.0, 8.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_14>. Equipment: <Item: SY_LaserSniperRifle_WeaponDef>
  5660.  
  5661. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5662.  
  5663. [INFO] 37920 (637.973): [EXECUTE AI ACTION] 'Soldier_14': EndCharacterTurn_AIActionDef at 6.932
  5664.  
  5665. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5666.  
  5667. [INFO] 37920 (637.973): Ability EndTurn_AbilityDef of type EndTurnAbility activated by Soldier_14 at (-18.5, 0.0, 8.5). Parameter: <AbilityTarget: Soldier_14>. Source: <Soldier_14>. Equipment: <Item: SY_LaserSniperRifle_WeaponDef>
  5668.  
  5669. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5670.  
  5671. [INFO] 37920 (637.973): [EVALUATE AI ACTOR] SY_Aspida_15 at 6.934
  5672.  
  5673. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5674.  
  5675. [INFO] 37921 (638.014): [EXECUTE AI ACTION] 'SY_Aspida_15': AspidaMoveToRandomWaypoint_AIActionDef at 6.974
  5676.  
  5677. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5678.  
  5679. [INFO] 37921 (638.014): Ability Move3x3_AbilityDef of type MoveAbility activated by SY_Aspida_15 at (-16.5, 0.0, -26.5). Parameter: <AbilityTarget: (-11.5, 0.0, 0.5)>. Source: <SY_Aspida_15>. Equipment: <Item: SY_Aspida_Arms_WeaponDef>
  5680.  
  5681. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5682.  
  5683. [INFO] 37921 (638.014): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: SY_Aspida_15 of SY_Aspida_15, OriginPosition: (-16.5, 0.0, -26.5), TargetPosition: (-11.5, 0.0, 0.5), Unmanaged: False, AbilityTarget: (-11.5, 0.0, 0.5), Ability: MoveAbility)>], Result: /E_ChaseActorOutsideFrame [NoDieCamerasTacticalCameraDirectorDef]/MovementChasingOutsideFrameCamDef/E_AbilitiesChasedOnlyOutsideFrame [NoDieCamerasTacticalCameraDirectorDef]/E_MoveAbilityActivated [NoDieCamerasTacticalCameraDirectorDef]/E_AbilityActivated/E_RootNode
  5684.  
  5685. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5686.  
  5687. [INFO] 37959 (638.650): DebrisChunks: max objects to fracture: 16 num doomed: 1
  5688.  
  5689. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5690.  
  5691. [INFO] 37960 (638.674): DebrisChunks: max objects to fracture: 16 num doomed: 1
  5692.  
  5693. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5694.  
  5695. [INFO] 37963 (638.724): DebrisChunks: max objects to fracture: 16 num doomed: 1
  5696.  
  5697. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5698.  
  5699. [INFO] 37970 (638.841): DebrisChunks: max objects to fracture: 16 num doomed: 1
  5700.  
  5701. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5702.  
  5703. [INFO] 37972 (638.873): DebrisChunks: max objects to fracture: 16 num doomed: 1
  5704.  
  5705. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5706.  
  5707. [INFO] 37973 (638.890): Alerted_StatusDef applied to Soldier_19
  5708.  
  5709. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5710.  
  5711. [INFO] 37977 (638.956): Alerted_StatusDef applied to SY_Aspida_15
  5712.  
  5713. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5714.  
  5715. [INFO] 37978 (638.973): TileGraph update in bounds [min:(-20.0, 0.0, -25.2), max:(-15.0, 0.6, -20.0)]
  5716.  
  5717. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5718.  
  5719. [INFO] 37978 (638.973): Racyasting took 0s
  5720.  
  5721. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5722.  
  5723. [INFO] 37981 (639.045): Tile graph building took 79ms and 7 frames
  5724.  
  5725. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5726.  
  5727. [INFO] 37983 (639.084): SY_Aspida_15 is ready to stop. StopReason - 'EnemySeen: Soldier_19'
  5728.  
  5729. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5730.  
  5731. [INFO] 37984 (639.121): Navigation Interrupted: EnemySeen
  5732.  
  5733. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5734.  
  5735. [INFO] 37985 (639.138): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
  5736.  
  5737. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5738.  
  5739. [INFO] 37985 (639.138): Ability Idle_AbilityDef of type IdleAbility activated by SY_Aspida_15 at (-17.5, 0.0, -17.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <SY_Aspida_15>. Equipment: <Item: SY_Aspida_Arms_WeaponDef>
  5740.  
  5741. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5742.  
  5743. [INFO] 37992 (639.281): [EXECUTE AI ACTION] 'SY_Aspida_15': AspidaMoveAndStrike_AIActionDef at 8.246
  5744.  
  5745. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5746.  
  5747. [INFO] 37992 (639.281): Ability SY_AspidaBashStrike_AbilityDef of type BashAbility activated by SY_Aspida_15 at (-17.5, 0.0, -17.5). Parameter: <AbilityTarget: Soldier_19>. Source: <Item: SY_Aspida_Arms_WeaponDef>. Equipment: <Item: SY_Aspida_Arms_WeaponDef>
  5748.  
  5749. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5750.  
  5751. [INFO] 38042 (640.113): Applying damage 10 HP + 0 ARM to actor "Soldier_19". Previous: 240 HP, N/a ARM. Hit: (-16.5, 3.5, -16.4)
  5752.  
  5753. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5754.  
  5755. [INFO] 38042 (640.113): +100 cp for SY_Aspida_15. 100 total cp.
  5756.  
  5757. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5758.  
  5759. [INFO] 38042 (640.113): +200 cp for Soldier_19. 200 total cp.
  5760.  
  5761. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5762.  
  5763. [INFO] 38042 (640.113): Applying status Paralysis_DamageOverTimeStatusDef to actor "Soldier_19".
  5764.  
  5765. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5766.  
  5767. [INFO] 38042 (640.113): Paralysis_DamageOverTimeStatusDef applied to Soldier_19
  5768.  
  5769. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5770.  
  5771. [INFO] 38042 (640.113): Adding tac item damage statistics for NJ_Jugg_BIO_Helmet_BodyPartDef with Health damage 10, Armor damage 0, Armor mitigate damage 0
  5772.  
  5773. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5774.  
  5775. [INFO] 38042 (640.113): Applying damage 10 HP + 0 ARM to actor "Soldier_19". Previous: 230 HP, N/a ARM. Hit: (-16.5, 3.5, -16.4)
  5776.  
  5777. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5778.  
  5779. [INFO] 38042 (640.113): +100 cp for SY_Aspida_15. 200 total cp.
  5780.  
  5781. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5782.  
  5783. [INFO] 38042 (640.113): +200 cp for Soldier_19. 400 total cp.
  5784.  
  5785. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5786.  
  5787. [INFO] 38042 (640.113): Applying status Paralysis_DamageOverTimeStatusDef to actor "Soldier_19".
  5788.  
  5789. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5790.  
  5791. [INFO] 38042 (640.113): Paralysis_DamageOverTimeStatusDef applied to Soldier_19
  5792.  
  5793. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5794.  
  5795. [INFO] 38042 (640.113): Paralysis_DamageOverTimeStatusDef unapplied from Soldier_19
  5796.  
  5797. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5798.  
  5799. [INFO] 38042 (640.113): Adding tac item damage statistics for NJ_Jugg_BIO_Helmet_BodyPartDef with Health damage 10, Armor damage 0, Armor mitigate damage 0
  5800.  
  5801. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5802.  
  5803. [INFO] 38160 (642.081): Ability Weapon_ShootAbilityDef of type ShootAbility activated by Soldier_19 at (-15.5, 2.4, -16.5). Parameter: <AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef>. Source: <Item: NJ_Gauss_AssaultRifle_WeaponDef>. Equipment: <Item: NJ_Gauss_AssaultRifle_WeaponDef>
  5804.  
  5805. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5806.  
  5807. [INFO] 38160 (642.081): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_19 of Soldier_19, OriginPosition: (-15.5, 2.4, -16.5), TargetTransform: SY_Aspida_15 of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: False, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef, Ability: ShootAbility)>], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
  5808.  
  5809. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5810.  
  5811. [INFO] 38216 (643.009): Soldier_19: FireWeaponAtTargetCrt() started
  5812.  
  5813. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5814.  
  5815. [INFO] 38216 (643.009): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_19 of Soldier_19, OriginPosition: (-15.5, 2.4, -16.5), TargetTransform: SY_Aspida_15 of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: False, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef, Ability: ShootAbility)>, <Shoot, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_19, OriginPosition: (-16.5, 3.3, -16.5), TargetTransform: EXT_AimPoint of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: False, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef)>], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
  5816.  
  5817. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5818.  
  5819. [INFO] 38217 (643.026): Soldier_19: FireWeaponAtTargetCrt() wait while [AIM_START_ANIMATION_IS_ACTIVE]
  5820.  
  5821. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5822.  
  5823. [INFO] 38255 (643.655): Soldier_19: FireWeaponAtTargetCrt() wait ended [AIM_START_ANIMATION_IS_ACTIVE]
  5824.  
  5825. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5826.  
  5827. [INFO] 38255 (643.655): Soldier_19: FireWeaponAtTargetCrt() wait while [PROJECTILES_ARE_ACTIVE]
  5828.  
  5829. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5830.  
  5831. [INFO] 38255 (643.655): Soldier_19: FireWeaponAtTargetCrt() wait ended [PROJECTILES_ARE_ACTIVE]
  5832.  
  5833. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5834.  
  5835. [INFO] 38255 (643.655): Soldier_19: FireWeaponAtTargetCrt() started [SHOOTING]
  5836.  
  5837. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5838.  
  5839. [INFO] 38262 (643.771): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_19 of Soldier_19, OriginPosition: (-15.5, 2.4, -16.5), TargetTransform: SY_Aspida_15 of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: False, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef, Ability: ShootAbility)>, <Shoot, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_19, OriginPosition: (-16.4, 3.3, -16.9), TargetTransform: EXT_AimPoint of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: False, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef)>, <ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_19, OriginPosition: (-16.4, 3.3, -16.9), TargetTransform: EXT_AimPoint of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: True, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef)>], Result: /E_ProjectileCamera/PlanarTargetPosFloorCamDef/E_ProjectileNode/E_ShootNode/E_RootNode
  5840.  
  5841. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5842.  
  5843. [INFO] 38263 (643.780): Applying damage 20 HP + 0 ARM to actor "SY_Aspida_15". Previous: 500 HP, N/a ARM. Hit: (-18.1, 1.3, -17.8)
  5844.  
  5845. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5846.  
  5847. [INFO] 38263 (643.780): +200 cp for Soldier_19. 600 total cp.
  5848.  
  5849. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5850.  
  5851. [INFO] 38263 (643.780): +400 cp for SY_Aspida_15. 600 total cp.
  5852.  
  5853. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5854.  
  5855. [INFO] 38263 (643.780): Adding tac item damage statistics for SY_Aspida_EngineRear_BodyPartDef with Health damage 20, Armor damage 1, Armor mitigate damage 20
  5856.  
  5857. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5858.  
  5859. [INFO] 38270 (643.907): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_19 of Soldier_19, OriginPosition: (-15.5, 2.4, -16.5), TargetTransform: SY_Aspida_15 of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: False, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef, Ability: ShootAbility)>, <Shoot, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_19, OriginPosition: (-16.4, 3.3, -16.9), TargetTransform: EXT_AimPoint of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: False, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef)>, <ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_19, OriginPosition: (-16.4, 3.3, -16.9), TargetTransform: EXT_AimPoint of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: True, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef)>, <ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_19, OriginPosition: (-16.4, 3.3, -16.9), TargetTransform: EXT_AimPoint of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: True, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef)>], Result: /E_ProjectileCamera/PlanarTargetPosFloorCamDef/E_ProjectileNode/E_ShootNode/E_RootNode
  5860.  
  5861. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5862.  
  5863. [INFO] 38271 (643.913): Applying damage 21 HP + 0 ARM to actor "SY_Aspida_15". Previous: 480 HP, N/a ARM. Hit: (-18.1, 1.3, -17.8)
  5864.  
  5865. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5866.  
  5867. [INFO] 38271 (643.913): +210 cp for Soldier_19. 810 total cp.
  5868.  
  5869. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5870.  
  5871. [INFO] 38271 (643.913): +420 cp for SY_Aspida_15. 1020 total cp.
  5872.  
  5873. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5874.  
  5875. [INFO] 38271 (643.913): Adding tac item damage statistics for SY_Aspida_EngineRear_BodyPartDef with Health damage 21, Armor damage 1, Armor mitigate damage 19
  5876.  
  5877. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5878.  
  5879. [INFO] 38284 (644.139): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_19 of Soldier_19, OriginPosition: (-15.5, 2.4, -16.5), TargetTransform: SY_Aspida_15 of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: False, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef, Ability: ShootAbility)>, <Shoot, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_19, OriginPosition: (-16.4, 3.3, -16.9), TargetTransform: EXT_AimPoint of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: False, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef)>, <ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_19, OriginPosition: (-16.4, 3.3, -16.9), TargetTransform: EXT_AimPoint of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: True, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef)>, <ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_19, OriginPosition: (-16.4, 3.3, -16.9), TargetTransform: EXT_AimPoint of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: True, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef)>, <ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_19, OriginPosition: (-16.4, 3.3, -16.9), TargetTransform: EXT_AimPoint of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: True, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef)>], Result: /E_ProjectileCamera/PlanarTargetPosFloorCamDef/E_ProjectileNode/E_ShootNode/E_RootNode
  5880.  
  5881. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5882.  
  5883. [INFO] 38285 (644.147): Applying damage 22 HP + 0 ARM to actor "SY_Aspida_15". Previous: 459 HP, N/a ARM. Hit: (-18.1, 1.3, -17.8)
  5884.  
  5885. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5886.  
  5887. [INFO] 38285 (644.147): +220 cp for Soldier_19. 1030 total cp.
  5888.  
  5889. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5890.  
  5891. [INFO] 38285 (644.147): +440 cp for SY_Aspida_15. 1460 total cp.
  5892.  
  5893. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5894.  
  5895. [INFO] 38285 (644.147): Adding tac item damage statistics for SY_Aspida_EngineRear_BodyPartDef with Health damage 22, Armor damage 1, Armor mitigate damage 18
  5896.  
  5897. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5898.  
  5899. [INFO] 38292 (644.271): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_19 of Soldier_19, OriginPosition: (-15.5, 2.4, -16.5), TargetTransform: SY_Aspida_15 of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: False, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef, Ability: ShootAbility)>, <Shoot, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_19, OriginPosition: (-16.4, 3.3, -16.9), TargetTransform: EXT_AimPoint of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: False, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef)>, <ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_19, OriginPosition: (-16.4, 3.3, -16.9), TargetTransform: EXT_AimPoint of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: True, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef)>, <ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_19, OriginPosition: (-16.4, 3.3, -16.9), TargetTransform: EXT_AimPoint of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: True, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef)>, <ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_19, OriginPosition: (-16.4, 3.3, -16.9), TargetTransform: EXT_AimPoint of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: True, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef)>, <ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_19, OriginPosition: (-16.4, 3.3, -16.9), TargetTransform: EXT_AimPoint of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: True, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef)>], Result: /E_ProjectileCamera/PlanarTargetPosFloorCamDef/E_ProjectileNode/E_ShootNode/E_RootNode
  5900.  
  5901. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5902.  
  5903. [INFO] 38293 (644.280): Applying damage 23 HP + 0 ARM to actor "SY_Aspida_15". Previous: 437 HP, N/a ARM. Hit: (-18.1, 1.3, -17.9)
  5904.  
  5905. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5906.  
  5907. [INFO] 38293 (644.280): +230 cp for Soldier_19. 1260 total cp.
  5908.  
  5909. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5910.  
  5911. [INFO] 38293 (644.280): +460 cp for SY_Aspida_15. 1920 total cp.
  5912.  
  5913. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5914.  
  5915. [INFO] 38293 (644.280): Adding tac item damage statistics for SY_Aspida_EngineRear_BodyPartDef with Health damage 23, Armor damage 1, Armor mitigate damage 17
  5916.  
  5917. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5918.  
  5919. [INFO] 38293 (644.289): Soldier_19: FireWeaponAtTargetCrt() finished [SHOOTING]
  5920.  
  5921. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5922.  
  5923. [INFO] 38293 (644.289): Soldier_19: FireWeaponAtTargetCrt() wait while [RETURN_FIRE]
  5924.  
  5925. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5926.  
  5927. [INFO] 38293 (644.289): Soldier_19: FireWeaponAtTargetCrt() wait ended [RETURN_FIRE]
  5928.  
  5929. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5930.  
  5931. [INFO] 38293 (644.289): Soldier_19: FireWeaponAtTargetCrt() wait while [ACTIVE_CHECKPOINT]
  5932.  
  5933. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5934.  
  5935. [INFO] 38336 (645.000): Soldier_19: FireWeaponAtTargetCrt() wait ended [ACTIVE_CHECKPOINT]
  5936.  
  5937. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5938.  
  5939. [INFO] 38336 (645.000): Soldier_19: FireWeaponAtTargetCrt() wait while [MAP_UPDATE_IN_PROGRESS]
  5940.  
  5941. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5942.  
  5943. [INFO] 38336 (645.000): Soldier_19: FireWeaponAtTargetCrt() wait ended [MAP_UPDATE_IN_PROGRESS]
  5944.  
  5945. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5946.  
  5947. [INFO] 38336 (645.000): Soldier_19: FireWeaponAtTargetCrt() wait while [ANY_PROJECTILE_STILL_ACTIVE]
  5948.  
  5949. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5950.  
  5951. [INFO] 38336 (645.000): Soldier_19: FireWeaponAtTargetCrt() wait ended [ANY_PROJECTILE_STILL_ACTIVE]
  5952.  
  5953. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5954.  
  5955. [INFO] 38384 (645.796): Soldier_19: FireWeaponAtTargetCrt() finished
  5956.  
  5957. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5958.  
  5959. [INFO] 38445 (646.806): Evaluating CameraDirector State: [<Shoot, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_19, OriginPosition: (-16.4, 3.3, -16.9), TargetTransform: EXT_AimPoint of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: False, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef)>, <ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_19, OriginPosition: (-16.4, 3.3, -16.9), TargetTransform: EXT_AimPoint of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: True, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef)>, <ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_19, OriginPosition: (-16.4, 3.3, -16.9), TargetTransform: EXT_AimPoint of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: True, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef)>, <ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_19, OriginPosition: (-16.4, 3.3, -16.9), TargetTransform: EXT_AimPoint of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: True, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef)>, <ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_19, OriginPosition: (-16.4, 3.3, -16.9), TargetTransform: EXT_AimPoint of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: True, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef)>], Result: /E_ProjectileCamera/PlanarTargetPosFloorCamDef/E_ProjectileNode/E_ShootNode/E_RootNode
  5960.  
  5961. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5962.  
  5963. [INFO] 38445 (646.806): Evaluating CameraDirector State: [<ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_19, OriginPosition: (-16.4, 3.3, -16.9), TargetTransform: EXT_AimPoint of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: True, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef)>, <ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_19, OriginPosition: (-16.4, 3.3, -16.9), TargetTransform: EXT_AimPoint of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: True, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef)>, <ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_19, OriginPosition: (-16.4, 3.3, -16.9), TargetTransform: EXT_AimPoint of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: True, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef)>, <ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_19, OriginPosition: (-16.4, 3.3, -16.9), TargetTransform: EXT_AimPoint of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: True, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef)>], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
  5964.  
  5965. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5966.  
  5967. [INFO] 38445 (646.806): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_19 at (-15.5, 2.4, -16.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_19>. Equipment: <Item: NJ_Gauss_AssaultRifle_WeaponDef>
  5968.  
  5969. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5970.  
  5971. [INFO] 38506 (647.817): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
  5972.  
  5973. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5974.  
  5975. [INFO] 38506 (647.817): Ability Idle_AbilityDef of type IdleAbility activated by SY_Aspida_15 at (-17.5, 0.0, -17.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <SY_Aspida_15>. Equipment: <Item: SY_Aspida_Arms_WeaponDef>
  5976.  
  5977. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5978.  
  5979. [INFO] 38507 (647.842): [EXECUTE AI ACTION] 'SY_Aspida_15': AspidaAdvance_Normal_AIActionDef at 16.805
  5980.  
  5981. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5982.  
  5983. [INFO] 38507 (647.842): Ability Move3x3_AbilityDef of type MoveAbility activated by SY_Aspida_15 at (-17.5, 0.0, -17.5). Parameter: <AbilityTarget: (-17.5, 0.0, -16.5)>. Source: <SY_Aspida_15>. Equipment: <Item: SY_Aspida_Arms_WeaponDef>
  5984.  
  5985. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5986.  
  5987. [INFO] 38507 (647.842): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: SY_Aspida_15 of SY_Aspida_15, OriginPosition: (-17.5, 0.0, -17.5), TargetPosition: (-17.5, 0.0, -16.5), Unmanaged: False, AbilityTarget: (-17.5, 0.0, -16.5), Ability: MoveAbility)>], Result: /E_ChaseActorOutsideFrame [NoDieCamerasTacticalCameraDirectorDef]/MovementChasingOutsideFrameCamDef/E_AbilitiesChasedOnlyOutsideFrame [NoDieCamerasTacticalCameraDirectorDef]/E_MoveAbilityActivated [NoDieCamerasTacticalCameraDirectorDef]/E_AbilityActivated/E_RootNode
  5988.  
  5989. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5990.  
  5991. [INFO] 38513 (647.942): SY_Aspida_15 navigation waiting for Animator to stabilize. Frame: 38513
  5992. Clips: Sana_Attack1 -> Sana_idle
  5993. First Processor: JumpUpOneLevelProcessor
  5994.  
  5995.  
  5996. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5997.  
  5998. [INFO] 38609 (649.532): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
  5999.  
  6000. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6001.  
  6002. [INFO] 38609 (649.532): Ability Idle_AbilityDef of type IdleAbility activated by SY_Aspida_15 at (-17.5, 0.0, -16.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <SY_Aspida_15>. Equipment: <Item: SY_Aspida_Arms_WeaponDef>
  6003.  
  6004. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6005.  
  6006. [INFO] 38610 (649.557): [EXECUTE AI ACTION] 'SY_Aspida_15': AspidaAdvance_Normal_AIActionDef at 18.519
  6007.  
  6008. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6009.  
  6010. [INFO] 38610 (649.557): Ability Move3x3_AbilityDef of type MoveAbility activated by SY_Aspida_15 at (-17.5, 0.0, -16.5). Parameter: <AbilityTarget: (-18.5, 0.0, -15.5)>. Source: <SY_Aspida_15>. Equipment: <Item: SY_Aspida_Arms_WeaponDef>
  6011.  
  6012. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6013.  
  6014. [INFO] 38610 (649.557): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: SY_Aspida_15 of SY_Aspida_15, OriginPosition: (-17.5, 0.0, -16.5), TargetPosition: (-18.5, 0.0, -15.5), Unmanaged: False, AbilityTarget: (-18.5, 0.0, -15.5), Ability: MoveAbility)>], Result: /E_ChaseActorOutsideFrame [NoDieCamerasTacticalCameraDirectorDef]/MovementChasingOutsideFrameCamDef/E_AbilitiesChasedOnlyOutsideFrame [NoDieCamerasTacticalCameraDirectorDef]/E_MoveAbilityActivated [NoDieCamerasTacticalCameraDirectorDef]/E_AbilityActivated/E_RootNode
  6015.  
  6016. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6017.  
  6018. [ERROR] 38909 (654.510): SY_Aspida_15 is waiting for animation Sana_Move_Start (UnityEngine.AnimationClip) timed out. Current animation: Sana_Move_Stop (UnityEngine.AnimationClip)
  6019.  
  6020. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6021.  
  6022. [INFO] 38909 (654.510): num nodes in path: 3
  6023.  
  6024. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6025.  
  6026. [INFO] 38909 (654.510): num infos: 3
  6027.  
  6028. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6029.  
  6030. [INFO] 38909 (654.510): Sana_Move_Start (UnityEngine.AnimationClip) position: (-17.5, 0.0, -16.5)
  6031. Facing: (0.0, 0.0, 1.0)
  6032. Can Interrupt: All
  6033. Integers: 9
  6034. Floats: 0
  6035. DoSteering: False
  6036. SkipFacingLerp: False
  6037. SkipPosLerp: False
  6038. >TravelType: 1
  6039. >SprintSegmentType: 1
  6040. >DropSegmentType: 0
  6041. >ClimbSegmentType: 0
  6042. >MountSegmentType: 0
  6043. >ShootSegmentType: 0
  6044. >TurnInPlaceSegmentType: 0
  6045. >AimSegmentType: 0
  6046. >CoverType: 0
  6047.  
  6048. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6049.  
  6050. [INFO] 38909 (654.510): Sana_Move_Stop (UnityEngine.AnimationClip) position: (-18.1, 0.0, -15.9)
  6051. Facing: (-0.7, 0.0, 0.7)
  6052. Can Interrupt: All
  6053. Integers: 9
  6054. Floats: 0
  6055. DoSteering: False
  6056. SkipFacingLerp: False
  6057. SkipPosLerp: False
  6058. >TravelType: 1
  6059. >SprintSegmentType: 3
  6060. >DropSegmentType: 0
  6061. >ClimbSegmentType: 0
  6062. >MountSegmentType: 0
  6063. >ShootSegmentType: 0
  6064. >TurnInPlaceSegmentType: 0
  6065. >AimSegmentType: 0
  6066. >CoverType: 0
  6067.  
  6068. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6069.  
  6070. [INFO] 38909 (654.510): position: (-18.5, 0.0, -15.5)
  6071. Facing: (NaN, NaN, NaN)
  6072. Can Interrupt: None
  6073. Integers: 9
  6074. Floats: 0
  6075. DoSteering: False
  6076. SkipFacingLerp: False
  6077. SkipPosLerp: False
  6078. >TravelType: 0
  6079. >SprintSegmentType: 0
  6080. >DropSegmentType: 0
  6081. >ClimbSegmentType: 0
  6082. >MountSegmentType: 0
  6083. >ShootSegmentType: 0
  6084. >TurnInPlaceSegmentType: 0
  6085. >AimSegmentType: 0
  6086. >CoverType: 0
  6087.  
  6088. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6089.  
  6090. [INFO] 38910 (654.527): DebrisChunks: max objects to fracture: 16 num doomed: 1
  6091.  
  6092. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6093.  
  6094. [INFO] 38913 (654.577): TileGraph update in bounds [min:(-18.9, 0.0, -15.1), max:(-18.1, 2.2, -14.9)]
  6095.  
  6096. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6097.  
  6098. [INFO] 38913 (654.577): Racyasting took 0s
  6099.  
  6100. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6101.  
  6102. [INFO] 38916 (654.644): Tile graph building took 76ms and 7 frames
  6103.  
  6104. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6105.  
  6106. [INFO] 38939 (655.043): DebrisChunks: max objects to fracture: 16 num doomed: 1
  6107.  
  6108. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6109.  
  6110. [INFO] 38949 (655.208): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
  6111.  
  6112. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6113.  
  6114. [INFO] 38949 (655.208): Ability Idle_AbilityDef of type IdleAbility activated by SY_Aspida_15 at (-18.5, 0.0, -15.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <SY_Aspida_15>. Equipment: <Item: SY_Aspida_Arms_WeaponDef>
  6115.  
  6116. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6117.  
  6118. [INFO] 38949 (655.208): TileGraph update in bounds [min:(-20.0, 0.0, -15.0), max:(-18.0, 0.6, -13.0)]
  6119.  
  6120. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6121.  
  6122. [INFO] 38949 (655.208): Racyasting took 0s
  6123.  
  6124. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6125.  
  6126. [INFO] 38952 (655.279): Tile graph building took 73ms and 7 frames
  6127.  
  6128. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6129.  
  6130. [INFO] 38954 (655.314): [EVALUATE AI ACTOR] Soldier_16 at 24.298
  6131.  
  6132. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6133.  
  6134. [INFO] 39010 (656.577): [EXECUTE AI ACTION] 'Soldier_16': MoveAndShoot_AIActionDef at 25.543
  6135.  
  6136. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6137.  
  6138. [INFO] 39010 (656.577): Ability Move_AbilityDef of type MoveAbility activated by Soldier_16 at (-14.5, 0.0, 9.5). Parameter: <AbilityTarget: (-16.5, 0.0, 10.5)>. Source: <Soldier_16>. Equipment: <Item: SY_LaserSniperRifle_WeaponDef>
  6139.  
  6140. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6141.  
  6142. [INFO] 39010 (656.577): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_16 of Soldier_16, OriginPosition: (-14.5, 0.0, 9.5), TargetPosition: (-16.5, 0.0, 10.5), Unmanaged: False, AbilityTarget: (-16.5, 0.0, 10.5), Ability: MoveAbility)>], Result: /E_ChaseActorOutsideFrame [NoDieCamerasTacticalCameraDirectorDef]/MovementChasingOutsideFrameCamDef/E_AbilitiesChasedOnlyOutsideFrame [NoDieCamerasTacticalCameraDirectorDef]/E_MoveAbilityActivated [NoDieCamerasTacticalCameraDirectorDef]/E_AbilityActivated/E_RootNode
  6143.  
  6144. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6145.  
  6146. [INFO] 39033 (656.964): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
  6147.  
  6148. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6149.  
  6150. [INFO] 39033 (656.964): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_16 at (-16.5, 0.0, 10.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_16>. Equipment: <Item: SY_LaserSniperRifle_WeaponDef>
  6151.  
  6152. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6153.  
  6154. [INFO] 39033 (656.964): Ability Weapon_ShootAbilityDef of type ShootAbility activated by Soldier_16 at (-16.5, 0.0, 10.5). Parameter: <AbilityTarget: Item: NJ_Jugg_BIO_Helmet_BodyPartDef>. Source: <Item: SY_LaserSniperRifle_WeaponDef>. Equipment: <Item: SY_LaserSniperRifle_WeaponDef>
  6155.  
  6156. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6157.  
  6158. [INFO] 39033 (656.964): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_16 of Soldier_16, OriginPosition: (-16.5, 0.0, 10.5), TargetTransform: Soldier_18 of Soldier_18, TargetPosition: (-24.5, 1.2, -1.5), Unmanaged: False, AbilityTarget: Item: NJ_Jugg_BIO_Helmet_BodyPartDef, Ability: ShootAbility)>], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
  6159.  
  6160. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6161.  
  6162. [INFO] 39034 (656.983): Soldier_16: FireWeaponAtTargetCrt() started
  6163.  
  6164. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6165.  
  6166. [INFO] 39034 (656.983): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_16 of Soldier_16, OriginPosition: (-16.5, 0.0, 10.5), TargetTransform: Soldier_18 of Soldier_18, TargetPosition: (-24.5, 1.2, -1.5), Unmanaged: False, AbilityTarget: Item: NJ_Jugg_BIO_Helmet_BodyPartDef, Ability: ShootAbility)>, <Shoot, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_16, OriginPosition: (-16.5, 0.8, 10.4), TargetTransform: EXT_AimPoint of Soldier_18, TargetPosition: (-24.5, 1.2, -1.5), Unmanaged: False, AbilityTarget: Item: NJ_Jugg_BIO_Helmet_BodyPartDef)>], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
  6167.  
  6168. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6169.  
  6170. [INFO] 39035 (657.000): Soldier_16: FireWeaponAtTargetCrt() wait while [AIM_START_ANIMATION_IS_ACTIVE]
  6171.  
  6172. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6173.  
  6174. [INFO] 39071 (657.596): Soldier_16: FireWeaponAtTargetCrt() wait ended [AIM_START_ANIMATION_IS_ACTIVE]
  6175.  
  6176. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6177.  
  6178. [INFO] 39071 (657.596): Soldier_16: FireWeaponAtTargetCrt() wait while [PROJECTILES_ARE_ACTIVE]
  6179.  
  6180. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6181.  
  6182. [INFO] 39071 (657.596): Soldier_16: FireWeaponAtTargetCrt() wait ended [PROJECTILES_ARE_ACTIVE]
  6183.  
  6184. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6185.  
  6186. [INFO] 39071 (657.596): Soldier_16: FireWeaponAtTargetCrt() started [SHOOTING]
  6187.  
  6188. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6189.  
  6190. [INFO] 39081 (657.762): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_16 of Soldier_16, OriginPosition: (-16.5, 0.0, 10.5), TargetTransform: Soldier_18 of Soldier_18, TargetPosition: (-24.5, 1.2, -1.5), Unmanaged: False, AbilityTarget: Item: NJ_Jugg_BIO_Helmet_BodyPartDef, Ability: ShootAbility)>, <Shoot, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_16, OriginPosition: (-16.5, 0.9, 10.5), TargetTransform: EXT_AimPoint of Soldier_18, TargetPosition: (-24.5, 1.2, -1.5), Unmanaged: False, AbilityTarget: Item: NJ_Jugg_BIO_Helmet_BodyPartDef)>, <ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_16, OriginPosition: (-16.5, 0.9, 10.5), TargetTransform: EXT_AimPoint of Soldier_18, TargetPosition: (-24.5, 1.2, -1.5), Unmanaged: True, AbilityTarget: Item: NJ_Jugg_BIO_Helmet_BodyPartDef)>], Result: /E_ProjectileCamera/PlanarTargetPosFloorCamDef/E_ProjectileNode/E_ShootNode/E_RootNode
  6191.  
  6192. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6193.  
  6194. [INFO] 39082 (657.778): Soldier_16: FireWeaponAtTargetCrt() finished [SHOOTING]
  6195.  
  6196. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6197.  
  6198. [INFO] 39082 (657.778): Soldier_16: FireWeaponAtTargetCrt() wait while [SHOOT_ANIMATION_IS_ACTIVE]
  6199.  
  6200. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6201.  
  6202. [INFO] 39090 (657.897): Applying damage 120 HP + 0 ARM to actor "Soldier_18". Previous: 230 HP, N/a ARM. Hit: (-24.5, 1.2, -1.4)
  6203.  
  6204. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6205.  
  6206. [INFO] 39090 (657.897): +1200 cp for Soldier_16. 1200 total cp.
  6207.  
  6208. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6209.  
  6210. [INFO] 39090 (657.897): +2400 cp for Soldier_18. 4200 total cp.
  6211.  
  6212. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6213.  
  6214. [INFO] 39090 (657.897): Adding tac item damage statistics for NJ_Jugg_BIO_Helmet_BodyPartDef with Health damage 0, Armor damage 0, Armor mitigate damage 0
  6215.  
  6216. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6217.  
  6218. [INFO] 39149 (658.889): Soldier_16: FireWeaponAtTargetCrt() wait ended [SHOOT_ANIMATION_IS_ACTIVE]
  6219.  
  6220. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6221.  
  6222. [INFO] 39149 (658.889): Soldier_16: FireWeaponAtTargetCrt() wait while [RETURN_FIRE]
  6223.  
  6224. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6225.  
  6226. [INFO] 39149 (658.889): Soldier_16: FireWeaponAtTargetCrt() wait ended [RETURN_FIRE]
  6227.  
  6228. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6229.  
  6230. [INFO] 39149 (658.889): Soldier_16: FireWeaponAtTargetCrt() wait while [ACTIVE_CHECKPOINT]
  6231.  
  6232. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6233.  
  6234. [INFO] 39185 (659.485): Soldier_16: FireWeaponAtTargetCrt() wait ended [ACTIVE_CHECKPOINT]
  6235.  
  6236. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6237.  
  6238. [INFO] 39185 (659.485): Soldier_16: FireWeaponAtTargetCrt() wait while [MAP_UPDATE_IN_PROGRESS]
  6239.  
  6240. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6241.  
  6242. [INFO] 39185 (659.485): Soldier_16: FireWeaponAtTargetCrt() wait ended [MAP_UPDATE_IN_PROGRESS]
  6243.  
  6244. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6245.  
  6246. [INFO] 39185 (659.485): Soldier_16: FireWeaponAtTargetCrt() wait while [ANY_PROJECTILE_STILL_ACTIVE]
  6247.  
  6248. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6249.  
  6250. [INFO] 39185 (659.485): Soldier_16: FireWeaponAtTargetCrt() wait ended [ANY_PROJECTILE_STILL_ACTIVE]
  6251.  
  6252. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6253.  
  6254. [INFO] 39216 (659.998): Soldier_16: FireWeaponAtTargetCrt() finished
  6255.  
  6256. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6257.  
  6258. [INFO] 39277 (661.010): Evaluating CameraDirector State: [<Shoot, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_16, OriginPosition: (-16.6, 0.9, 10.4), TargetTransform: EXT_AimPoint of Soldier_18, TargetPosition: (-24.5, 1.2, -1.5), Unmanaged: False, AbilityTarget: Item: NJ_Jugg_BIO_Helmet_BodyPartDef)>, <ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_16, OriginPosition: (-16.6, 0.9, 10.4), TargetTransform: EXT_AimPoint of Soldier_18, TargetPosition: (-24.5, 1.2, -1.5), Unmanaged: True, AbilityTarget: Item: NJ_Jugg_BIO_Helmet_BodyPartDef)>], Result: /E_ProjectileCamera/PlanarTargetPosFloorCamDef/E_ProjectileNode/E_ShootNode/E_RootNode
  6259.  
  6260. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6261.  
  6262. [INFO] 39277 (661.010): Evaluating CameraDirector State: [<ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_16, OriginPosition: (-16.6, 0.9, 10.4), TargetTransform: EXT_AimPoint of Soldier_18, TargetPosition: (-24.5, 1.2, -1.5), Unmanaged: True, AbilityTarget: Item: NJ_Jugg_BIO_Helmet_BodyPartDef)>], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
  6263.  
  6264. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6265.  
  6266. [INFO] 39277 (661.010): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_16 at (-16.5, 0.0, 10.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_16>. Equipment: <Item: SY_LaserSniperRifle_WeaponDef>
  6267.  
  6268. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6269.  
  6270. [INFO] 39278 (661.025): [EXECUTE AI ACTION] 'Soldier_16': Advance_Normal_AIActionDef at 29.987
  6271.  
  6272. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6273.  
  6274. [INFO] 39278 (661.025): Ability Move_AbilityDef of type MoveAbility activated by Soldier_16 at (-16.5, 0.0, 10.5). Parameter: <AbilityTarget: (-15.5, 0.0, 10.5)>. Source: <Soldier_16>. Equipment: <Item: SY_LaserSniperRifle_WeaponDef>
  6275.  
  6276. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6277.  
  6278. [INFO] 39278 (661.025): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_16 of Soldier_16, OriginPosition: (-16.5, 0.0, 10.5), TargetPosition: (-15.5, 0.0, 10.5), Unmanaged: False, AbilityTarget: (-15.5, 0.0, 10.5), Ability: MoveAbility)>], Result: /E_ChaseActorOutsideFrame [NoDieCamerasTacticalCameraDirectorDef]/MovementChasingOutsideFrameCamDef/E_AbilitiesChasedOnlyOutsideFrame [NoDieCamerasTacticalCameraDirectorDef]/E_MoveAbilityActivated [NoDieCamerasTacticalCameraDirectorDef]/E_AbilityActivated/E_RootNode
  6279.  
  6280. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6281.  
  6282. [INFO] 39419 (663.361): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
  6283.  
  6284. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6285.  
  6286. [INFO] 39419 (663.361): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_16 at (-15.5, 0.0, 10.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_16>. Equipment: <Item: SY_LaserSniperRifle_WeaponDef>
  6287.  
  6288. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6289.  
  6290. [INFO] 39420 (663.410): [EXECUTE AI ACTION] 'Soldier_16': EndCharacterTurn_AIActionDef at 32.37
  6291.  
  6292. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6293.  
  6294. [INFO] 39420 (663.410): Ability EndTurn_AbilityDef of type EndTurnAbility activated by Soldier_16 at (-15.5, 0.0, 10.5). Parameter: <AbilityTarget: Soldier_16>. Source: <Soldier_16>. Equipment: <Item: SY_LaserSniperRifle_WeaponDef>
  6295.  
  6296. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6297.  
  6298. [INFO] 39420 (663.410): AI faction Synedrion_TacticalFactionDef turn took 32.371 s total, with 1.727 s to evaluate
  6299.  
  6300. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6301.  
  6302. [INFO] 39420 (663.410): PanicImmunity_StatusDef unapplied from Soldier_14
  6303.  
  6304. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6305.  
  6306. [INFO] 39420 (663.410): PanicImmunity_StatusDef unapplied from Soldier_16
  6307.  
  6308. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6309.  
  6310. [INFO] 39421 (663.428): Changing turn to "NJ_Purists" | Turn 1
  6311.  
  6312. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6313.  
  6314. [INFO] 39421 (663.428): "NJ_Purists" has undeployed actors: False
  6315.  
  6316. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6317.  
  6318. [INFO] 39421 (663.428): Deployment at turn 1 for Faction: NJ_Purists_TacticalFactionDef took 0s; Allowed zones 7; Allowed positions: 2; Pending next deployment: False
  6319.  
  6320. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6321.  
  6322. [INFO] 39421 (663.428): PanicImmunity_StatusDef applied to Soldier_17
  6323.  
  6324. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6325.  
  6326. [INFO] 39421 (663.428): PanicImmunity_StatusDef applied to Soldier_18
  6327.  
  6328. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6329.  
  6330. [INFO] 39421 (663.428): PanicImmunity_StatusDef applied to Soldier_19
  6331.  
  6332. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6333.  
  6334. [INFO] 39421 (663.428): Exiting UI state UIStateOtherFactionTurn. Stack contents: StateStack:
  6335.  
  6336. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6337.  
  6338. [INFO] 39421 (663.428): Entering UI state UIStateInitial. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitial
  6339.  
  6340. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6341.  
  6342. [INFO] 39421 (663.428): Exiting UI state UIStateInitial. Stack contents: StateStack:
  6343.  
  6344. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6345.  
  6346. [INFO] 39421 (663.428): Entering UI state UIStateOtherFactionTurn. Stack contents: StateStack: Tactical.View.ViewStates.UIStateOtherFactionTurn
  6347.  
  6348. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6349.  
  6350. [INFO] 39421 (663.428): [EVALUATE AI ACTOR] Soldier_17 at 0
  6351.  
  6352. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6353.  
  6354. [INFO] 39460 (664.194): [EXECUTE AI ACTION] 'Soldier_17': DemolitionMan_AIActionDef at 0.761
  6355.  
  6356. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6357.  
  6358. [INFO] 39460 (664.194): Ability DemolitionMan_AbilityDef of type ApplyStatusAbility activated by Soldier_17 at (-15.5, 4.8, -1.5). Parameter: <AbilityTarget: Soldier_17>. Source: <Item: NJ_Jugg_BIO_Torso_BodyPartDef>. Equipment: <Item: SY_LaserSniperRifle_WeaponDef>
  6359.  
  6360. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6361.  
  6362. [INFO] 39462 (664.231): DemolitionMan_StatusDef applied to Soldier_17
  6363.  
  6364. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6365.  
  6366. [INFO] 39479 (664.512): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_17 at (-15.5, 4.8, -1.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_17>. Equipment: <Item: SY_LaserSniperRifle_WeaponDef>
  6367.  
  6368. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6369.  
  6370. [INFO] 39498 (664.879): [EXECUTE AI ACTION] 'Soldier_17': MoveAndShoot_AIActionDef at 1.443
  6371.  
  6372. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6373.  
  6374. [INFO] 39498 (664.879): Ability ThrowGrenade_ShootAbilityDef of type ShootAbility activated by Soldier_17 at (-15.5, 4.8, -1.5). Parameter: <AbilityTarget: Item: SY_Sniper_Helmet_BodyPartDef>. Source: <Item: SY_PoisonGrenade_WeaponDef>. Equipment: <Item: SY_PoisonGrenade_WeaponDef>
  6375.  
  6376. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6377.  
  6378. [INFO] 39498 (664.879): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_17 of Soldier_17, OriginPosition: (-15.5, 4.8, -1.5), TargetTransform: Soldier_14 of Soldier_14, TargetPosition: (-18.7, 0.8, 8.6), Unmanaged: False, AbilityTarget: Item: SY_Sniper_Helmet_BodyPartDef, Ability: ShootAbility)>], Result: /E_FocusActor [NoDieCamerasTacticalCameraDirectorDef]/PlanarActorFloorCamDef/E_AIControlledActorIsShooting [NoDieCamerasTacticalCameraDirectorDef]/E_GroundTargetingShootNode [NoDieCamerasTacticalCameraDirectorDef]/E_RootNode
  6379.  
  6380. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6381.  
  6382. [INFO] 39528 (665.382): Soldier_17: FireWeaponAtTargetCrt() started
  6383.  
  6384. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6385.  
  6386. [INFO] 39571 (666.094): Soldier_17: FireWeaponAtTargetCrt() wait while [PROJECTILES_ARE_ACTIVE]
  6387.  
  6388. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6389.  
  6390. [INFO] 39571 (666.094): Soldier_17: FireWeaponAtTargetCrt() wait ended [PROJECTILES_ARE_ACTIVE]
  6391.  
  6392. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6393.  
  6394. [INFO] 39571 (666.094): Soldier_17: FireWeaponAtTargetCrt() started [SHOOTING]
  6395.  
  6396. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6397.  
  6398. [INFO] 39639 (667.308): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_17 of Soldier_17, OriginPosition: (-15.5, 4.8, -1.5), TargetTransform: Soldier_14 of Soldier_14, TargetPosition: (-18.7, 0.8, 8.6), Unmanaged: False, AbilityTarget: Item: SY_Sniper_Helmet_BodyPartDef, Ability: ShootAbility)>, <ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_17, OriginPosition: (-15.5, 5.7, -1.5), TargetTransform: EXT_AimPoint of Soldier_14, TargetPosition: (-18.7, 0.8, 8.6), Unmanaged: True, AbilityTarget: Item: SY_Sniper_Helmet_BodyPartDef)>], Result: /E_GroundTargetingCamera [NoDieCamerasTacticalCameraDirectorDef]/PlanarTargetPosFloorCamDef/E_ProjectileFired [NoDieCamerasTacticalCameraDirectorDef]/E_GroundTargetingShootNode [NoDieCamerasTacticalCameraDirectorDef]/E_RootNode
  6399.  
  6400. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6401.  
  6402. [INFO] 39640 (667.324): Soldier_17: FireWeaponAtTargetCrt() finished [SHOOTING]
  6403.  
  6404. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6405.  
  6406. [INFO] 39640 (667.324): Soldier_17: FireWeaponAtTargetCrt() wait while [SHOOT_ANIMATION_IS_ACTIVE]
  6407.  
  6408. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6409.  
  6410. [INFO] 39667 (667.772): Soldier_17: FireWeaponAtTargetCrt() wait ended [SHOOT_ANIMATION_IS_ACTIVE]
  6411.  
  6412. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6413.  
  6414. [INFO] 39667 (667.772): Soldier_17: FireWeaponAtTargetCrt() wait while [RETURN_FIRE]
  6415.  
  6416. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6417.  
  6418. [INFO] 39736 (668.913): Poisonous_DamageKeywordDataDef failed to apply to target PhoenixPoint.Tactical.Levels.Destruction.DestructableDamageReceiver! Resolution: 'Aborted:Status application condition not met: Can't add a status without an Actor or a Status component. PhoenixPoint.Tactical.Levels.Destruction.DestructableDamageReceiver ', DamageAccumulation Source: VFX_SY_VenomGrenade_Projectile(Clone)
  6419.  
  6420. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6421.  
  6422. [INFO] 39736 (668.913): Poisonous_DamageKeywordDataDef failed to apply to target PhoenixPoint.Tactical.Levels.Destruction.DestructableDamageReceiver! Resolution: 'Aborted:Status application condition not met: Can't add a status without an Actor or a Status component. PhoenixPoint.Tactical.Levels.Destruction.DestructableDamageReceiver ', DamageAccumulation Source: VFX_SY_VenomGrenade_Projectile(Clone)
  6423.  
  6424. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6425.  
  6426. [INFO] 39736 (668.913): Poisonous_DamageKeywordDataDef failed to apply to target Human_Head_SlotDef! Resolution: 'Aborted:Status already processed during current accumulation.. Poison_DamageOverTimeStatusDef has already been processed for application to Soldier_14 on a previous accumulation processing. Application for Human_Head_SlotDef will be skipped. ', DamageAccumulation Source: VFX_SY_VenomGrenade_Projectile(Clone)
  6427.  
  6428. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6429.  
  6430. [INFO] 39736 (668.913): Poisonous_DamageKeywordDataDef failed to apply to target PhoenixPoint.Tactical.Levels.Destruction.DestructableDamageReceiver! Resolution: 'Aborted:Status application condition not met: Can't add a status without an Actor or a Status component. PhoenixPoint.Tactical.Levels.Destruction.DestructableDamageReceiver ', DamageAccumulation Source: VFX_SY_VenomGrenade_Projectile(Clone)
  6431.  
  6432. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6433.  
  6434. [INFO] 39736 (668.913): Poisonous_DamageKeywordDataDef failed to apply to target PhoenixPoint.Tactical.Levels.Destruction.DestructableDamageReceiver! Resolution: 'Aborted:Status application condition not met: Can't add a status without an Actor or a Status component. PhoenixPoint.Tactical.Levels.Destruction.DestructableDamageReceiver ', DamageAccumulation Source: VFX_SY_VenomGrenade_Projectile(Clone)
  6435.  
  6436. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6437.  
  6438. [INFO] 39736 (668.913): Poisonous_DamageKeywordDataDef failed to apply to target PhoenixPoint.Tactical.Levels.Destruction.DestructableDamageReceiver! Resolution: 'Aborted:Status application condition not met: Can't add a status without an Actor or a Status component. PhoenixPoint.Tactical.Levels.Destruction.DestructableDamageReceiver ', DamageAccumulation Source: VFX_SY_VenomGrenade_Projectile(Clone)
  6439.  
  6440. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6441.  
  6442. [INFO] 39736 (668.913): Poisonous_DamageKeywordDataDef failed to apply to target PhoenixPoint.Tactical.Levels.Destruction.DestructableDamageReceiver! Resolution: 'Aborted:Status application condition not met: Can't add a status without an Actor or a Status component. PhoenixPoint.Tactical.Levels.Destruction.DestructableDamageReceiver ', DamageAccumulation Source: VFX_SY_VenomGrenade_Projectile(Clone)
  6443.  
  6444. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6445.  
  6446. [INFO] 39736 (668.913): Poisonous_DamageKeywordDataDef failed to apply to target Human_Head_SlotDef! Resolution: 'Aborted:Status already processed during current accumulation.. Poison_DamageOverTimeStatusDef has already been processed for application to Soldier_14 on a previous accumulation processing. Application for Human_Head_SlotDef will be skipped. ', DamageAccumulation Source: VFX_SY_VenomGrenade_Projectile(Clone)
  6447.  
  6448. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6449.  
  6450. [INFO] 39736 (668.913): Poisonous_DamageKeywordDataDef failed to apply to target Human_Head_SlotDef! Resolution: 'Aborted:Status already processed during current accumulation.. Poison_DamageOverTimeStatusDef has already been processed for application to Soldier_14 on a previous accumulation processing. Application for Human_Head_SlotDef will be skipped. ', DamageAccumulation Source: VFX_SY_VenomGrenade_Projectile(Clone)
  6451.  
  6452. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6453.  
  6454. [INFO] 39736 (668.913): Poisonous_DamageKeywordDataDef failed to apply to target Human_Head_SlotDef! Resolution: 'Aborted:Status already processed during current accumulation.. Poison_DamageOverTimeStatusDef has already been processed for application to Soldier_14 on a previous accumulation processing. Application for Human_Head_SlotDef will be skipped. ', DamageAccumulation Source: VFX_SY_VenomGrenade_Projectile(Clone)
  6455.  
  6456. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6457.  
  6458. [INFO] 39736 (668.913): Poisonous_DamageKeywordDataDef failed to apply to target Item: SY_LaserSniperRifle_WeaponDef! Resolution: 'Aborted:Status application condition not met: Equipment hit, status will not be applied. Blast_StandardDamageTypeEffectDef', DamageAccumulation Source: VFX_SY_VenomGrenade_Projectile(Clone)
  6459.  
  6460. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6461.  
  6462. [INFO] 39736 (668.913): Poisonous_DamageKeywordDataDef failed to apply to target Human_Torso_SlotDef! Resolution: 'Aborted:Status already processed during current accumulation.. Poison_DamageOverTimeStatusDef has already been processed for application to Soldier_14 on a previous accumulation processing. Application for Human_Torso_SlotDef will be skipped. ', DamageAccumulation Source: VFX_SY_VenomGrenade_Projectile(Clone)
  6463.  
  6464. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6465.  
  6466. [INFO] 39736 (668.913): Poisonous_DamageKeywordDataDef failed to apply to target Human_Torso_SlotDef! Resolution: 'Aborted:Status already processed during current accumulation.. Poison_DamageOverTimeStatusDef has already been processed for application to Soldier_14 on a previous accumulation processing. Application for Human_Torso_SlotDef will be skipped. ', DamageAccumulation Source: VFX_SY_VenomGrenade_Projectile(Clone)
  6467.  
  6468. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6469.  
  6470. [INFO] 39736 (668.913): Poisonous_DamageKeywordDataDef failed to apply to target Human_Head_SlotDef! Resolution: 'Aborted:Status already processed during current accumulation.. Poison_DamageOverTimeStatusDef has already been processed for application to Soldier_14 on a previous accumulation processing. Application for Human_Head_SlotDef will be skipped. ', DamageAccumulation Source: VFX_SY_VenomGrenade_Projectile(Clone)
  6471.  
  6472. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6473.  
  6474. [INFO] 39736 (668.913): Applying damage 16 HP + 0 ARM to actor "Soldier_14". Previous: 370 HP, N/a ARM. Hit: (-18.7, 0.8, 8.5)
  6475.  
  6476. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6477.  
  6478. [INFO] 39736 (668.913): +160 cp for Soldier_17. 160 total cp.
  6479.  
  6480. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6481.  
  6482. [INFO] 39736 (668.913): +320 cp for Soldier_14. 1220 total cp.
  6483.  
  6484. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6485.  
  6486. [INFO] 39736 (668.913): Applying status Poison_DamageOverTimeStatusDef to actor "Soldier_14".
  6487.  
  6488. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6489.  
  6490. [INFO] 39736 (668.913): Poison_DamageOverTimeStatusDef applied to Soldier_14
  6491.  
  6492. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6493.  
  6494. [INFO] 39736 (668.913): Applying damage 30 HP + 0 ARM to destructable "SYN_LoCov_ThinBarrier_Transition_1x1_A (126)" at (-16.5, 0.0, 9.0). Previous: 30 HP, 30 ARM. Hit: (-16.7, 0.4, 9.0)
  6495.  
  6496. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6497.  
  6498. [INFO] 39736 (668.913): Adding tac item damage statistics for SY_Sniper_Helmet_BodyPartDef with Health damage 16, Armor damage 0, Armor mitigate damage 14
  6499.  
  6500. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6501.  
  6502. [INFO] 39736 (668.913): Applying damage 30 HP + 0 ARM to destructable "SYN_LoCov_ThinBarrier_Transition_1x1_A (134)" at (-17.5, 0.0, 9.0). Previous: 30 HP, 30 ARM. Hit: (-17.6, 0.4, 9.0)
  6503.  
  6504. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6505.  
  6506. [INFO] 39736 (668.913): Applying damage 30 HP + 0 ARM to destructable "SYN_Cover_LampPole_1x_C (32)" at (-21.5, 0.0, 10.0). Previous: 30 HP, 30 ARM. Hit: (-20.9, 1.7, 9.9)
  6507.  
  6508. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6509.  
  6510. [WARN] 39736 (668.913): Breakable SYN_Cover_LampPole_1x_C (32) has non-decoration child renderers.
  6511.  
  6512. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6513.  
  6514. [INFO] 39736 (668.913): Applying damage 30 HP + 0 ARM to destructable "SYN_LoCov_Crn_ThinBarrier_3x3_A (70)" at (-19.0, 0.0, 6.0). Previous: 30 HP, 30 ARM. Hit: (-18.9, 0.4, 6.6)
  6515.  
  6516. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6517.  
  6518. [INFO] 39736 (668.913): Applying damage 30 HP + 0 ARM to destructable "SYN_Cover_GlassInfoCircle_1x1_B (9)" at (-18.0, 0.0, 6.0). Previous: 30 HP, 30 ARM. Hit: (-18.5, 0.3, 6.8)
  6519.  
  6520. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6521.  
  6522. [INFO] 39736 (668.913): Applying damage 30 HP + 0 ARM to destructable "SYN_LoCov_ThinBarrier_1x1_A (104)" at (-20.5, 0.0, 7.0). Previous: 30 HP, 30 ARM. Hit: (-20.4, 0.3, 7.0)
  6523.  
  6524. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6525.  
  6526. [INFO] 39736 (668.913): Adding tac item damage statistics for SY_LaserSniperRifle_WeaponDef with Health damage 10, Armor damage 0, Armor mitigate damage 20
  6527.  
  6528. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6529.  
  6530. [INFO] 39736 (668.913): Applying damage 10 HP + 0 ARM to item "SY_LaserSniperRifle_WeaponDef" at "Soldier_14". Previous: 75 HP, 20 ARM. Hit: (-18.9, 0.5, 8.5)
  6531.  
  6532. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6533.  
  6534. [INFO] 39736 (668.913): Adding tac item damage statistics for SY_Sniper_Torso_BodyPartDef with Health damage 14, Armor damage 0, Armor mitigate damage 16
  6535.  
  6536. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6537.  
  6538. [INFO] 39736 (668.915): DebrisChunks: max objects to fracture: 16 num doomed: 6
  6539.  
  6540. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6541.  
  6542. [INFO] 39736 (668.915): DebrisChunks: Removed small objects: 0 out of 6 . Explosion Size: 5.115623
  6543.  
  6544. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6545.  
  6546. [INFO] 39736 (668.915): TileGraph update in bounds [min:(-21.1, -0.3, 5.0), max:(-16.0, 3.7, 10.1)]
  6547.  
  6548. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6549.  
  6550. [INFO] 39736 (668.915): Racyasting took 0s
  6551.  
  6552. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6553.  
  6554. [INFO] 39736 (668.915): Soldier_17: FireWeaponAtTargetCrt() wait ended [RETURN_FIRE]
  6555.  
  6556. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6557.  
  6558. [INFO] 39736 (668.915): Soldier_17: FireWeaponAtTargetCrt() wait while [ACTIVE_CHECKPOINT]
  6559.  
  6560. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6561.  
  6562. [INFO] 39739 (669.048): Tile graph building took 87ms and 11 frames
  6563.  
  6564. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6565.  
  6566. [INFO] 39762 (669.454): Soldier_17: FireWeaponAtTargetCrt() wait ended [ACTIVE_CHECKPOINT]
  6567.  
  6568. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6569.  
  6570. [INFO] 39762 (669.454): Soldier_17: FireWeaponAtTargetCrt() wait while [MAP_UPDATE_IN_PROGRESS]
  6571.  
  6572. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6573.  
  6574. [INFO] 39762 (669.454): Soldier_17: FireWeaponAtTargetCrt() wait ended [MAP_UPDATE_IN_PROGRESS]
  6575.  
  6576. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6577.  
  6578. [INFO] 39762 (669.454): Item SY_PoisonGrenade_WeaponDef destroyed on Soldier_17
  6579.  
  6580. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6581.  
  6582. [INFO] 39762 (669.454): Soldier_17: FireWeaponAtTargetCrt() wait while [ANY_PROJECTILE_STILL_ACTIVE]
  6583.  
  6584. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6585.  
  6586. [INFO] 39762 (669.454): Soldier_17: FireWeaponAtTargetCrt() wait ended [ANY_PROJECTILE_STILL_ACTIVE]
  6587.  
  6588. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6589.  
  6590. [INFO] 39793 (669.967): Soldier_17: FireWeaponAtTargetCrt() finished
  6591.  
  6592. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6593.  
  6594. [INFO] 39854 (670.978): Evaluating CameraDirector State: [<ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_17, OriginPosition: (-15.5, 5.7, -1.5), TargetTransform: EXT_AimPoint of Soldier_14, TargetPosition: (-18.7, 0.8, 8.6), Unmanaged: True, AbilityTarget: Item: SY_Sniper_Helmet_BodyPartDef)>], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
  6595.  
  6596. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6597.  
  6598. [INFO] 39854 (670.978): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
  6599.  
  6600. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6601.  
  6602. [INFO] 39854 (670.978): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_17 at (-15.5, 4.8, -1.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_17>. Equipment: <Item: SY_LaserSniperRifle_WeaponDef>
  6603.  
  6604. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6605.  
  6606. [INFO] 39856 (671.014): [EXECUTE AI ACTION] 'Soldier_17': Advance_Normal_AIActionDef at 7.579
  6607.  
  6608. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6609.  
  6610. [INFO] 39856 (671.014): Ability Move_AbilityDef of type MoveAbility activated by Soldier_17 at (-15.5, 4.8, -1.5). Parameter: <AbilityTarget: (-14.5, 4.8, -2.5)>. Source: <Soldier_17>. Equipment: <Item: SY_LaserSniperRifle_WeaponDef>
  6611.  
  6612. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6613.  
  6614. [INFO] 39856 (671.014): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_17 of Soldier_17, OriginPosition: (-15.5, 4.8, -1.5), TargetPosition: (-14.5, 4.8, -2.5), Unmanaged: False, AbilityTarget: (-14.5, 4.8, -2.5), Ability: MoveAbility)>], Result: /E_ChaseActorOutsideFrame [NoDieCamerasTacticalCameraDirectorDef]/MovementChasingOutsideFrameCamDef/E_AbilitiesChasedOnlyOutsideFrame [NoDieCamerasTacticalCameraDirectorDef]/E_MoveAbilityActivated [NoDieCamerasTacticalCameraDirectorDef]/E_AbilityActivated/E_RootNode
  6615.  
  6616. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6617.  
  6618. [INFO] 39932 (672.274): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
  6619.  
  6620. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6621.  
  6622. [INFO] 39932 (672.274): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_17 at (-14.5, 4.8, -2.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_17>. Equipment: <Item: SY_LaserSniperRifle_WeaponDef>
  6623.  
  6624. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6625.  
  6626. [INFO] 39932 (672.274): [EXECUTE AI ACTION] 'Soldier_17': Advance_Normal_AIActionDef at 8.847
  6627.  
  6628. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6629.  
  6630. [INFO] 39932 (672.274): Ability Move_AbilityDef of type MoveAbility activated by Soldier_17 at (-14.5, 4.8, -2.5). Parameter: <AbilityTarget: (-15.5, 4.8, -1.5)>. Source: <Soldier_17>. Equipment: <Item: SY_LaserSniperRifle_WeaponDef>
  6631.  
  6632. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6633.  
  6634. [INFO] 39932 (672.274): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_17 of Soldier_17, OriginPosition: (-14.5, 4.8, -2.5), TargetPosition: (-15.5, 4.8, -1.5), Unmanaged: False, AbilityTarget: (-15.5, 4.8, -1.5), Ability: MoveAbility)>], Result: /E_ChaseActorOutsideFrame [NoDieCamerasTacticalCameraDirectorDef]/MovementChasingOutsideFrameCamDef/E_AbilitiesChasedOnlyOutsideFrame [NoDieCamerasTacticalCameraDirectorDef]/E_MoveAbilityActivated [NoDieCamerasTacticalCameraDirectorDef]/E_AbilityActivated/E_RootNode
  6635.  
  6636. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6637.  
  6638. [INFO] 39932 (672.274): Soldier_17 navigation waiting for Animator to stabilize. Frame: 39932
  6639. Clips: MV_RunFwd_Stop_AR -> HL_IdleAlert_AR
  6640. First Processor: JumpUpOneLevelProcessor
  6641.  
  6642.  
  6643. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6644.  
  6645. [INFO] 39937 (672.365): Soldier_17 navigation waiting for Animator to stabilize. Frame: 39937
  6646. Clips: HL_IdleAlert_AR -> LL_IdleAlert_AR
  6647. First Processor: JumpUpOneLevelProcessor
  6648.  
  6649.  
  6650. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6651.  
  6652. [INFO] 40020 (673.740): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
  6653.  
  6654. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6655.  
  6656. [INFO] 40020 (673.740): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_17 at (-15.5, 4.8, -1.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_17>. Equipment: <Item: SY_LaserSniperRifle_WeaponDef>
  6657.  
  6658. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6659.  
  6660. [INFO] 40021 (673.801): [EXECUTE AI ACTION] 'Soldier_17': DeployShield_AIActionDef at 10.366
  6661.  
  6662. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6663.  
  6664. [INFO] 40021 (673.801): Ability DeployShield_BionicAi_AbilityDef of type DeployShieldAbility activated by Soldier_17 at (-15.5, 4.8, -1.5). Parameter: <AbilityTarget: Soldier_17>. Source: <Item: NJ_Jugg_BIO_Shield_EquipmentDef>. Equipment: <Item: NJ_Jugg_BIO_Shield_EquipmentDef>
  6665.  
  6666. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6667.  
  6668. [INFO] 40028 (673.917): ShieldDeployed_StatusDef applied to Soldier_17
  6669.  
  6670. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6671.  
  6672. [INFO] 40098 (675.077): Ability EndTurn_AbilityDef of type EndTurnAbility activated by Soldier_17 at (-15.5, 4.8, -1.5). Parameter: <>. Source: <Soldier_17>. Equipment: <Item: NJ_Jugg_BIO_Shield_EquipmentDef>
  6673.  
  6674. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6675.  
  6676. [INFO] 40098 (675.077): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
  6677.  
  6678. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6679.  
  6680. [INFO] 40098 (675.077): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_17 at (-15.5, 4.8, -1.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_17>. Equipment: <Item: NJ_Jugg_BIO_Shield_EquipmentDef>
  6681.  
  6682. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6683.  
  6684. [INFO] 40098 (675.077): [EVALUATE AI ACTOR] Soldier_18 at 11.639
  6685.  
  6686. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6687.  
  6688. [INFO] 40103 (675.183): [EXECUTE AI ACTION] 'Soldier_18': DemolitionMan_AIActionDef at 11.751
  6689.  
  6690. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6691.  
  6692. [INFO] 40103 (675.183): Ability DemolitionMan_AbilityDef of type ApplyStatusAbility activated by Soldier_18 at (-24.5, 0.0, -1.5). Parameter: <AbilityTarget: Soldier_18>. Source: <Item: NJ_Jugg_BIO_Torso_BodyPartDef>. Equipment: <Item: AN_Hammer_WeaponDef>
  6693.  
  6694. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6695.  
  6696. [INFO] 40105 (675.220): DemolitionMan_StatusDef applied to Soldier_18
  6697.  
  6698. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6699.  
  6700. [INFO] 40122 (675.502): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_18 at (-24.5, 0.0, -1.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_18>. Equipment: <Item: AN_Hammer_WeaponDef>
  6701.  
  6702. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6703.  
  6704. [INFO] 40126 (675.585): [EXECUTE AI ACTION] 'Soldier_18': Advance_Normal_AIActionDef at 12.148
  6705.  
  6706. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6707.  
  6708. [INFO] 40126 (675.585): Ability Move_AbilityDef of type MoveAbility activated by Soldier_18 at (-24.5, 0.0, -1.5). Parameter: <AbilityTarget: (-21.5, 0.0, -11.5)>. Source: <Soldier_18>. Equipment: <Item: AN_Hammer_WeaponDef>
  6709.  
  6710. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6711.  
  6712. [INFO] 40126 (675.585): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_18 of Soldier_18, OriginPosition: (-24.5, 0.0, -1.5), TargetPosition: (-21.5, 0.0, -11.5), Unmanaged: False, AbilityTarget: (-21.5, 0.0, -11.5), Ability: MoveAbility)>], Result: /E_ChaseActorOutsideFrame [NoDieCamerasTacticalCameraDirectorDef]/MovementChasingOutsideFrameCamDef/E_AbilitiesChasedOnlyOutsideFrame [NoDieCamerasTacticalCameraDirectorDef]/E_MoveAbilityActivated [NoDieCamerasTacticalCameraDirectorDef]/E_AbilityActivated/E_RootNode
  6713.  
  6714. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6715.  
  6716. [INFO] 40126 (675.585): Soldier_18 navigation waiting for Animator to stabilize. Frame: 40126
  6717. Clips: HL_Idle_P -> HL_IdleAlert_P
  6718. First Processor: JumpUpOneLevelProcessor
  6719.  
  6720.  
  6721. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6722.  
  6723. [INFO] 40138 (675.789): DebrisChunks: max objects to fracture: 16 num doomed: 1
  6724.  
  6725. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6726.  
  6727. [INFO] 40142 (675.855): DebrisChunks: max objects to fracture: 16 num doomed: 1
  6728.  
  6729. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6730.  
  6731. [INFO] 40151 (676.003): DebrisChunks: max objects to fracture: 16 num doomed: 1
  6732.  
  6733. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6734.  
  6735. [INFO] 40170 (676.319): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
  6736.  
  6737. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6738.  
  6739. [INFO] 40170 (676.319): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_18 at (-21.5, 0.0, -11.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_18>. Equipment: <Item: AN_Hammer_WeaponDef>
  6740.  
  6741. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6742.  
  6743. [INFO] 40170 (676.319): TileGraph update in bounds [min:(-25.1, 0.0, -7.8), max:(-22.0, 0.6, -2.8)]
  6744.  
  6745. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6746.  
  6747. [INFO] 40170 (676.319): Racyasting took 0s
  6748.  
  6749. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6750.  
  6751. [INFO] 40173 (676.390): Tile graph building took 74ms and 7 frames
  6752.  
  6753. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6754.  
  6755. [INFO] 40176 (676.502): [EXECUTE AI ACTION] 'Soldier_18': DeployShield_AIActionDef at 13.068
  6756.  
  6757. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6758.  
  6759. [INFO] 40176 (676.502): Ability DeployShield_BionicAi_AbilityDef of type DeployShieldAbility activated by Soldier_18 at (-21.5, 0.0, -11.5). Parameter: <AbilityTarget: Soldier_18>. Source: <Item: NJ_Jugg_BIO_Shield_EquipmentDef>. Equipment: <Item: NJ_Jugg_BIO_Shield_EquipmentDef>
  6760.  
  6761. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6762.  
  6763. [INFO] 40176 (676.502): ShieldDeployed_StatusDef applied to Soldier_18
  6764.  
  6765. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6766.  
  6767. [INFO] 40194 (676.804): Ability EndTurn_AbilityDef of type EndTurnAbility activated by Soldier_18 at (-21.5, 0.0, -11.5). Parameter: <>. Source: <Soldier_18>. Equipment: <Item: NJ_Jugg_BIO_Shield_EquipmentDef>
  6768.  
  6769. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6770.  
  6771. [INFO] 40194 (676.804): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
  6772.  
  6773. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6774.  
  6775. [INFO] 40194 (676.804): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_18 at (-21.5, 0.0, -11.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_18>. Equipment: <Item: NJ_Jugg_BIO_Shield_EquipmentDef>
  6776.  
  6777. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6778.  
  6779. [INFO] 40194 (676.804): [EVALUATE AI ACTOR] Soldier_19 at 13.367
  6780.  
  6781. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6782.  
  6783. [INFO] 40195 (676.828): [EXECUTE AI ACTION] 'Soldier_19': DemolitionMan_AIActionDef at 13.398
  6784.  
  6785. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6786.  
  6787. [INFO] 40195 (676.828): Ability DemolitionMan_AbilityDef of type ApplyStatusAbility activated by Soldier_19 at (-15.5, 2.4, -16.5). Parameter: <AbilityTarget: Soldier_19>. Source: <Item: NJ_Jugg_BIO_Torso_BodyPartDef>. Equipment: <Item: NJ_Gauss_AssaultRifle_WeaponDef>
  6788.  
  6789. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6790.  
  6791. [INFO] 40197 (676.867): DemolitionMan_StatusDef applied to Soldier_19
  6792.  
  6793. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6794.  
  6795. [INFO] 40214 (677.148): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_19 at (-15.5, 2.4, -16.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_19>. Equipment: <Item: NJ_Gauss_AssaultRifle_WeaponDef>
  6796.  
  6797. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6798.  
  6799. [INFO] 40215 (677.206): [EXECUTE AI ACTION] 'Soldier_19': DeployShield_AIActionDef at 13.77
  6800.  
  6801. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6802.  
  6803. [INFO] 40215 (677.206): Ability DeployShield_BionicAi_AbilityDef of type DeployShieldAbility activated by Soldier_19 at (-15.5, 2.4, -16.5). Parameter: <AbilityTarget: Soldier_19>. Source: <Item: NJ_Jugg_BIO_Shield_EquipmentDef>. Equipment: <Item: NJ_Jugg_BIO_Shield_EquipmentDef>
  6804.  
  6805. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6806.  
  6807. [INFO] 40215 (677.206): ShieldDeployed_StatusDef applied to Soldier_19
  6808.  
  6809. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6810.  
  6811. [INFO] 40239 (677.605): Ability EndTurn_AbilityDef of type EndTurnAbility activated by Soldier_19 at (-15.5, 2.4, -16.5). Parameter: <>. Source: <Soldier_19>. Equipment: <Item: NJ_Jugg_BIO_Shield_EquipmentDef>
  6812.  
  6813. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6814.  
  6815. [INFO] 40239 (677.605): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
  6816.  
  6817. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6818.  
  6819. [INFO] 40239 (677.605): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_19 at (-15.5, 2.4, -16.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_19>. Equipment: <Item: NJ_Jugg_BIO_Shield_EquipmentDef>
  6820.  
  6821. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6822.  
  6823. [INFO] 40239 (677.605): AI faction NJ_Purists_TacticalFactionDef turn took 14.168 s total, with 0.898 s to evaluate
  6824.  
  6825. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6826.  
  6827. [INFO] 40239 (677.605): PanicImmunity_StatusDef unapplied from Soldier_17
  6828.  
  6829. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6830.  
  6831. [INFO] 40239 (677.605): DemolitionMan_StatusDef unapplied from Soldier_17
  6832.  
  6833. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6834.  
  6835. [INFO] 40239 (677.605): PanicImmunity_StatusDef unapplied from Soldier_18
  6836.  
  6837. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6838.  
  6839. [INFO] 40239 (677.605): DemolitionMan_StatusDef unapplied from Soldier_18
  6840.  
  6841. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6842.  
  6843. [INFO] 40239 (677.605): PanicImmunity_StatusDef unapplied from Soldier_19
  6844.  
  6845. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6846.  
  6847. [INFO] 40239 (677.605): DemolitionMan_StatusDef unapplied from Soldier_19
  6848.  
  6849. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6850.  
  6851. [INFO] 40240 (677.625): Changing turn to "Environment" | Turn 1
  6852.  
  6853. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6854.  
  6855. [INFO] 40240 (677.625): "Environment" has undeployed actors: False
  6856.  
  6857. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6858.  
  6859. [INFO] 40240 (677.625): Exiting UI state UIStateOtherFactionTurn. Stack contents: StateStack:
  6860.  
  6861. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6862.  
  6863. [INFO] 40240 (677.625): Entering UI state UIStateInitial. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitial
  6864.  
  6865. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6866.  
  6867. [INFO] 40240 (677.625): Exiting UI state UIStateInitial. Stack contents: StateStack:
  6868.  
  6869. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6870.  
  6871. [INFO] 40240 (677.625): Entering UI state UIStateOtherFactionTurn. Stack contents: StateStack: Tactical.View.ViewStates.UIStateOtherFactionTurn
  6872.  
  6873. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6874.  
  6875. [ERROR] 40240 (677.625): Couldn't find match for event TurnStart from source 'TacticalLevel(Clone) (PhoenixPoint.Tactical.View.TacticalView)'. Check your filters or create appropriate event def.
  6876.  
  6877. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6878.  
  6879. [INFO] 40240 (677.625): AI faction Environment_TacticalFactionDef turn took 0 s total, with 0 s to evaluate
  6880.  
  6881. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6882.  
  6883. [INFO] 40242 (677.662): Changing turn to "Phoenix" | Turn 2
  6884.  
  6885. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6886.  
  6887. [INFO] 40242 (677.662): "Phoenix" has undeployed actors: False
  6888.  
  6889. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6890.  
  6891. [INFO] 40242 (677.662): Deployment at turn 2 for Faction: Phoenix_TacticalFactionDef took 0s; Allowed zones 0; Allowed positions: 0; Pending next deployment: False
  6892.  
  6893. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6894.  
  6895. [INFO] 40242 (677.662): PanicImmunity_StatusDef applied to Soldier_8
  6896.  
  6897. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6898.  
  6899. [INFO] 40242 (677.662): PanicImmunity_StatusDef applied to Soldier_9
  6900.  
  6901. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6902.  
  6903. [INFO] 40242 (677.662): PanicImmunity_StatusDef applied to Soldier_10
  6904.  
  6905. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6906.  
  6907. [INFO] 40242 (677.662): PanicImmunity_StatusDef applied to Soldier_11
  6908.  
  6909. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6910.  
  6911. [INFO] 40242 (677.662): PanicImmunity_StatusDef applied to Soldier_12
  6912.  
  6913. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6914.  
  6915. [INFO] 40242 (677.662): PanicImmunity_StatusDef applied to Soldier_13
  6916.  
  6917. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6918.  
  6919. [INFO] 40242 (677.662): Exiting UI state UIStateOtherFactionTurn. Stack contents: StateStack:
  6920.  
  6921. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6922.  
  6923. [INFO] 40242 (677.662): Entering UI state UIStateInitial. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitial
  6924.  
  6925. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6926.  
  6927. [INFO] 40242 (677.662): Exiting UI state UIStateInitial. Stack contents: StateStack:
  6928.  
  6929. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6930.  
  6931. [INFO] 40242 (677.662): Entering UI state UIStateCharacterSelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
  6932.  
  6933. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6934.  
  6935. [INFO] 40896 (689.001): Exiting UI state UIStateCharacterSelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
  6936.  
  6937. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6938.  
  6939. [INFO] 40896 (689.001): Entering UI state UIStateAbilitySelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateAbilitySelected, PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
  6940.  
  6941. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6942.  
  6943. [INFO] 41074 (692.434): Ability JetJump_AbilityDef of type JetJumpAbility activated by Soldier_10 at (17.5, 0.0, 0.5). Parameter: <AbilityTarget: (5.5, 4.9, -4.5)>. Source: <Item: PX_Heavy_Torso_BodyPartDef>. Equipment: <Item: PX_GrenadeLauncher_WeaponDef>
  6944.  
  6945. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6946.  
  6947. [INFO] 41074 (692.434): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_10 of Soldier_10, OriginPosition: (17.5, 0.0, 0.5), TargetTransform: GEN_Roof_05x01 (27), TargetPosition: (5.5, 4.9, -4.5), Unmanaged: False, AbilityTarget: (5.5, 4.9, -4.5), Ability: JetJumpAbility)>], Result: /E_PlanarChaseFreeCamera/PlanarActorFreeCamDef/E_JetJumpAbility/E_AbilityActivated/E_RootNode
  6948.  
  6949. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6950.  
  6951. [INFO] 41074 (692.434): Exiting UI state UIStateAbilitySelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
  6952.  
  6953. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6954.  
  6955. [INFO] 41074 (692.434): Entering UI state UIStateWaiting. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateWaiting
  6956.  
  6957. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6958.  
  6959. [INFO] 41596 (701.202): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
  6960.  
  6961. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6962.  
  6963. [INFO] 41596 (701.202): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_10 at (5.5, 4.9, -4.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_10>. Equipment: <Item: PX_GrenadeLauncher_WeaponDef>
  6964.  
  6965. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6966.  
  6967. [INFO] 41597 (701.219): Exiting UI state UIStateWaiting. Stack contents: StateStack:
  6968.  
  6969. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6970.  
  6971. [INFO] 41597 (701.219): Entering UI state UIStateInitial. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitial
  6972.  
  6973. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6974.  
  6975. [INFO] 41597 (701.219): Exiting UI state UIStateInitial. Stack contents: StateStack:
  6976.  
  6977. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6978.  
  6979. [INFO] 41597 (701.219): Entering UI state UIStateCharacterSelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
  6980.  
  6981. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6982.  
  6983. [INFO] 41877 (705.981): Ability Move_AbilityDef of type MoveAbility activated by Soldier_10 at (5.5, 4.9, -4.5). Parameter: <AbilityTarget: (4.5, 4.8, -6.5)>. Source: <Soldier_10>. Equipment: <Item: PX_GrenadeLauncher_WeaponDef>
  6984.  
  6985. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6986.  
  6987. [INFO] 41877 (705.981): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_10 of Soldier_10, OriginPosition: (5.5, 4.9, -4.5), TargetPosition: (4.5, 4.8, -6.5), Unmanaged: False, AbilityTarget: (4.5, 4.8, -6.5), Ability: MoveAbility)>], Result: /E_PrimaryCamera [NoDieCamerasTacticalCameraDirectorDef]/MovementChasingCamDef/E_MoveAbilityActivated [NoDieCamerasTacticalCameraDirectorDef]/E_AbilityActivated/E_RootNode
  6988.  
  6989. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6990.  
  6991. [INFO] 41877 (705.981): Exiting UI state UIStateCharacterSelected. Stack contents: StateStack:
  6992.  
  6993. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6994.  
  6995. [INFO] 41877 (705.981): Entering UI state UIStateWaiting. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateWaiting
  6996.  
  6997. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6998.  
  6999. [INFO] 41918 (706.684): Soldier_10 is ready to stop. StopReason - 'EnemySeen: Soldier_19'
  7000.  
  7001. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7002.  
  7003. [INFO] 41919 (706.702): Navigation Interrupted: EnemySeen
  7004.  
  7005. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7006.  
  7007. [INFO] 41919 (706.702): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
  7008.  
  7009. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7010.  
  7011. [INFO] 41919 (706.702): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_10 at (5.5, 4.8, -5.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_10>. Equipment: <Item: PX_GrenadeLauncher_WeaponDef>
  7012.  
  7013. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7014.  
  7015. [INFO] 41978 (707.684): Exiting UI state UIStateWaiting. Stack contents: StateStack:
  7016.  
  7017. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7018.  
  7019. [INFO] 41978 (707.684): Entering UI state UIStateInitial. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitial
  7020.  
  7021. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7022.  
  7023. [INFO] 41978 (707.684): Exiting UI state UIStateInitial. Stack contents: StateStack:
  7024.  
  7025. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7026.  
  7027. [INFO] 41978 (707.684): Entering UI state UIStateCharacterSelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
  7028.  
  7029. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7030.  
  7031. Crash!!!
  7032. SymInit: Symbol-SearchPath: '.;F:\Epic Games\PhoenixPoint;F:\Epic Games\PhoenixPoint;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'shaun'
  7033. OS-Version: 10.0.0
  7034. F:\Epic Games\PhoenixPoint\PhoenixPointWin64.exe:PhoenixPointWin64.exe (00007FF6E2480000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2018.4.15.62881
  7035. C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFCBDD20000), size: 2031616 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.719
  7036. C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFCBCBE0000), size: 729088 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.329
  7037. C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFCBAF40000), size: 2764800 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.719
  7038. F:\Epic Games\PhoenixPoint\UnityPlayer.dll:UnityPlayer.dll (00007FFC63CD0000), size: 24260608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2018.4.15.62881
  7039. C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FFCBC5D0000), size: 1654784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.719
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  7155. C:\Windows\System32\twinapi.appcore.dll:twinapi.appcore.dll (00007FFCB9030000), size: 2465792 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.693
  7156. C:\Windows\System32\RMCLIENT.dll:RMCLIENT.dll (00007FFCB9490000), size: 167936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267
  7157. C:\Windows\System32\AppXDeploymentClient.dll:AppXDeploymentClient.dll (00007FFCB43C0000), size: 913408 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.719
  7158. C:\Windows\System32\FirewallAPI.dll:FirewallAPI.dll (00007FFCB9BB0000), size: 573440 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.449
  7159. C:\Windows\System32\StateRepository.Core.dll:StateRepository.Core.dll (00007FFCB48C0000), size: 716800 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  7160. C:\Windows\System32\fwbase.dll:fwbase.dll (00007FFCB9B50000), size: 188416 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.449
  7161. C:\Windows\System32\MSAudDecMFT.dll:MSAudDecMFT.dll (00007FFC77C50000), size: 454656 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.175
  7162. C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFCAA060000), size: 2048000 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  7163.  
  7164. ========== OUTPUTTING STACK TRACE ==================
  7165.  
  7166. 0x00007FFC7825E201 (nvwgf2umx) OpenAdapter12
  7167. 0x00007FFC7825F529 (nvwgf2umx) OpenAdapter12
  7168. 0x00007FFC7845DE9E (nvwgf2umx) OpenAdapter12
  7169. 0x00007FFC78451060 (nvwgf2umx) OpenAdapter12
  7170. 0x00007FFC7845A0AD (nvwgf2umx) OpenAdapter12
  7171. 0x00007FFC78459F59 (nvwgf2umx) OpenAdapter12
  7172. 0x00007FFC78450ABD (nvwgf2umx) OpenAdapter12
  7173. 0x00007FFC78D1D5BA (nvwgf2umx) NVAPI_Thunk
  7174. 0x00007FFC793D79AC (nvwgf2umx) NVAPI_Thunk
  7175. 0x00007FFCBCBF7BD4 (KERNEL32) BaseThreadInitThunk
  7176. 0x00007FFCBDD8CED1 (ntdll) RtlUserThreadStart
  7177.  
  7178. ========== END OF STACKTRACE ===========
  7179.  
  7180. A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
  7181. * C:/Users/shaun/AppData/Local/Temp/Snapshot Games Inc/Phoenix Point/Crashes
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