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- Initialize engine version: 2018.4.15f1 (13f5a1bf9ca1)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06)
- Vendor:
- VRAM: 11127 MB
- Driver: 26.21.14.4575
- Begin MonoManager ReloadAssembly
- - Completed reload, in 1.274 seconds
- Shader 'XRay Shaders/BuildingTransparencyShader': fallback shader 'Unlit' not found
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- UnloadTime: 1.807900 ms
- Loading scene BaseScene Single
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- [INFO] [Called from a secondary Thread]: [CONSOLE] 13:5:9 | Console started
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] [Called from a secondary Thread]: [CONSOLE] 13:5:9 | Console Default visual style applied and saved
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 0 (0.000): Initial quality settings set to Ultra
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 0 (0.000): Epic Games Store commands parsed:
- F:/Epic Games/PhoenixPoint/PhoenixPointWin64.exe -
- AUTH_LOGIN - unused
- AUTH_PASSWORD - e60b9aa0f80946c3b62c4bb330a7194c
- AUTH_TYPE - exchangecode
- epicapp - Iris
- epicenv - Prod
- EpicPortal -
- epicusername - Sunsoar19
- epicuserid - cdfa158036e94022bcddb6fc8d7680a0
- epiclocale - en
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 0 (0.000): Epic Login with token: e60b9aa0f80946c3b62c4bb330a7194c
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 0 (0.000): Epic Games Store platform initialized with user cdfa158036e94022bcddb6fc8d7680a0 - Sunsoar19
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 0 (0.000): WwiseUnity: Sound engine initialized successfully.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 0 (0.000): ====== GAME STARTED - 4/04/2020 1:05:10 PM ======
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 0 (0.000): No platform for achievements was found.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 0 (0.000): GpuLevel = Ultra
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- UnloadTime: 2.889200 ms
- Unloading 521 unused Assets to reduce memory usage. Loaded Objects now: 362071.
- Total: 263.515400 ms (FindLiveObjects: 14.783600 ms CreateObjectMapping: 32.170300 ms MarkObjects: 215.738900 ms DeleteObjects: 0.822200 ms)
- [INFO] 795 (4.858): Epic entitlements updated:
- BloodAndTitaniumEntitlementDef - Owned
- FesteringSkiesEntitlementDef - Owned
- LegacyOfTheAncientsEntitlementDef - Owned
- LivingWeaponsEntitlementDef - NotOwned
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 796 (4.864): Accessing Options.jopt in mode Read: completed successfully!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 796 (4.864): GpuLevel = Ultra
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 796 (4.864): GpuLevel = Ultra
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 796 (4.864): Accessing autosave.zsav in mode Read: completed successfully!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 796 (4.864): Accessing CurrentGeoscape_20_01_2047.zsav in mode Read: completed successfully!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 797 (5.198): Accessing CurrentRestart_20_01_2047.zsav in mode Read: completed successfully!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 797 (5.198): Accessing Geoscape09012047.zsav in mode Read: completed successfully!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 797 (5.198): SAVE OPERATION:Savegame at start: autosave
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 797 (5.198): SAVE OPERATION:Savegame at start: CurrentGeoscape_20_01_2047
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 797 (5.198): SAVE OPERATION:Savegame at start: CurrentRestart_20_01_2047
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 797 (5.198): SAVE OPERATION:Savegame at start: Geoscape09012047
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 797 (5.198): SAVE OPERATION:DeleteSavegame called for CurrentGeoscape_20_01_2047
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 797 (5.198): SAVE OPERATION:DeleteSavegame called for CurrentRestart_20_01_2047
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 798 (5.362): Loading scene IntroMovie Additive
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 362233.
- Total: 257.490000 ms (FindLiveObjects: 16.014800 ms CreateObjectMapping: 21.773100 ms MarkObjects: 219.083200 ms DeleteObjects: 0.618500 ms)
- [INFO] [Called from a secondary Thread]: Sending ev: {"device_id":"013e92775d4e2e293f7442a23998889ee9bd56df","session_id":1585969516183,"event_id":1,"insert_id":"3281fb03-6b84-4e52-ad9d-77d0254d23fa","event_type":"Session Start","time":1585969516199,"app_version":"1.0.56617","platform":"EGS","os_name":"Windows","ip":"$remote","event_properties":{"TelemetryEnabled":10},"user_properties":{"BoughtDLCs":["BloodAndTitaniumEntitlementDef"]}}
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 2551 (34.705): Loading scene HomeScreen Additive
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- [INFO] 2586 (35.284): Loading scene HomeScreenUIScene Additive
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 364451.
- Total: 255.658800 ms (FindLiveObjects: 15.109400 ms CreateObjectMapping: 20.387000 ms MarkObjects: 219.435000 ms DeleteObjects: 0.727000 ms)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- [INFO] 2600 (35.762): Loading scene CommonUIScene Additive
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 367645.
- Total: 265.704800 ms (FindLiveObjects: 14.696500 ms CreateObjectMapping: 29.544900 ms MarkObjects: 220.914600 ms DeleteObjects: 0.548500 ms)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 502704.
- Total: 341.168600 ms (FindLiveObjects: 24.015500 ms CreateObjectMapping: 23.428500 ms MarkObjects: 292.869600 ms DeleteObjects: 0.854400 ms)
- [INFO] 2633 (36.846): CutscenesPlayerModule: Cutscene clip started loading...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 2633 (36.846): HomeScreen UI Enter State: HomeScreenCutscene
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 2732 (38.804): CutscenesPlayerModule: Cutscene clip finished loading.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [WARN] 6181 (95.945): SubtitlePlayer.GetCurrentSubtitles() resulted with non-existing subtitles.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 6633 (103.433): HomeScreen UI Exit State: HomeScreenCutscene
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 6633 (103.433): HomeScreen UI State: MainMenu
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 32152 (526.246): Accessing autosave.zsav in mode Read: completed successfully!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 32152 (526.246): SAVE OPERATION:Loading game... autosave
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 32214 (527.274): ====== Run Geoscape ======
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 32218 (527.414): Evaluating CameraDirector State: [], Result: /E_GeoscapeCameraNode [GeoscapeCameraDirectorDef]/E_GeoscapeCamera [GeoscapeCameraDirectorDef]/E_RootNode [GeoscapeCameraDirectorDef]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 32219 (527.747): Loading scene Geoscape Additive
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 247 unused Assets to reduce memory usage. Loaded Objects now: 362864.
- Total: 280.355500 ms (FindLiveObjects: 15.414700 ms CreateObjectMapping: 39.550200 ms MarkObjects: 224.078300 ms DeleteObjects: 1.311800 ms)
- [INFO] 32331 (531.136): Accessing autosave.zsav in mode Read: completed successfully!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 32331 (531.136): Loading scene GeoscapeUIScene Additive
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- [INFO] 32372 (531.957): Loading scene CommonUIScene Additive
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 535706.
- Total: 366.423000 ms (FindLiveObjects: 26.545700 ms CreateObjectMapping: 36.969400 ms MarkObjects: 302.094000 ms DeleteObjects: 0.813500 ms)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 673471.
- Total: 466.119700 ms (FindLiveObjects: 37.121100 ms CreateObjectMapping: 40.569100 ms MarkObjects: 387.491400 ms DeleteObjects: 0.937700 ms)
- [INFO] 32408 (533.412): Geoscape UI State: Idle (Initial)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 32408 (533.412): Evaluating CameraDirector State: [<GeoscapeFocus, GeoCamDirectorParams: (, OriginPosition: (0.0, 0.0, 0.0), TargetPosition: (-1.9, 5.9, -2.0), Unmanaged: True, InstantChase: True)>], Result: /E_GeoscapeCameraNode [GeoscapeCameraDirectorDef]/E_GeoscapeCamera [GeoscapeCameraDirectorDef]/E_RootNode [GeoscapeCameraDirectorDef]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 32408 (533.412): AssetsManager started loading 65 objects. Source PhoenixPoint.Geoscape.View.ViewStates.UIStateInitial
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 32408 (533.412): Geoscape UI State: VehicleSelected
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 32601 (536.977): AssetsManager finished loading 65 objects. Loaded AssetReferences 943. Source PhoenixPoint.Geoscape.View.ViewStates.UIStateInitial
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 32644 (537.689): Geoscape Event 'PROG_PU12_MISS' triggered!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 32644 (537.689): Geoscape UI Exit State: VehicleSelected
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 32644 (537.689): Evaluating CameraDirector State: [<GeoscapeFocus, GeoCamDirectorParams: (, OriginPosition: (0.0, 0.0, 0.0), TargetPosition: (-1.9, 5.9, -2.0), Unmanaged: True, InstantChase: False)>], Result: /E_GeoscapeCameraNode [GeoscapeCameraDirectorDef]/E_GeoscapeCamera [GeoscapeCameraDirectorDef]/E_RootNode [GeoscapeCameraDirectorDef]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 32644 (537.689): Geoscape UI State: VehicleSelected
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 32644 (537.689): Queuerd state switch PhoenixPoint.Geoscape.View.ViewStates.UIStateGeoscapeEvent with priority 0
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 32644 (537.689): Geoscape UI Exit State: VehicleSelected
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 32644 (537.689): Geoscape UI State: GeoscapeEvent
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 32724 (539.059): Selected choice 1 for event PROG_PU12_MISS
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 32724 (539.059): Geoscape UI State: VehicleSelected
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 32724 (539.059): Geoscape UI Exit State: VehicleSelected
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 32724 (539.059): Geoscape UI State: GeoRosterDeployment
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 32724 (539.059): Evaluating CameraDirector State: [<GeoscapeSoldierEdit, CameraDirectorParams: (OriginTransform: SquadBay, OriginPosition: (0.0, 0.0, 0.0), TargetPosition: (0.0, 0.0, 0.0), Unmanaged: False)>], Result: /E_SoldierEditCameraNode [GeoscapeCameraDirectorDef]/E_SoldierEditCamera [GeoscapeCameraDirectorDef]/E_SoldierEdit [GeoscapeCameraDirectorDef]/E_RootNode [GeoscapeCameraDirectorDef]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 32724 (539.059): AssetsManager started loading 8 objects. Source EXT_CharacterPreview (PhoenixPoint.Common.Entities.Addons.AddonsCharacterBuilder)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 32724 (539.059): AssetsManager started loading 8 objects. Source EXT_CharacterPreview (PhoenixPoint.Common.Entities.Addons.AddonsCharacterBuilder)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 32724 (539.059): AssetsManager finished loading 8 objects. Loaded AssetReferences 860. Source EXT_CharacterPreview (PhoenixPoint.Common.Entities.Addons.AddonsCharacterBuilder)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 32724 (539.059): AssetsManager finished loading 8 objects. Loaded AssetReferences 14. Source EXT_CharacterPreview (PhoenixPoint.Common.Entities.Addons.AddonsCharacterBuilder)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 32830 (541.072): Using plot SYN_PLT_Research_64x64_A_PlotDef for mission GeoCustomMission; Site type: Haven; LevelTime: 21_01_2047; RandomSeed: 1806123928;
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 32830 (541.072): Evaluating CameraDirector State: [], Result: /E_GeoscapeCameraNode [GeoscapeCameraDirectorDef]/E_GeoscapeCamera [GeoscapeCameraDirectorDef]/E_RootNode [GeoscapeCameraDirectorDef]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 32888 (542.088): SAVE OPERATION:WriteSavegame called for CurrentGeoscape_20_01_2047
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 32889 (542.386): Accessing CurrentGeoscape_20_01_2047.zsav in mode Write: completed successfully!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 32889 (542.386): SAVE OPERATION:CorrespondingGeoscapeSave is now CurrentGeoscape_20_01_2047
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 32889 (542.386): SAVE OPERATION:WriteSavegame called for autosave_1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 32890 (542.687): Accessing autosave_1.zsav in mode Write: completed successfully!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 32890 (542.687): SAVE OPERATION:DeleteSavegame called for autosave
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 32890 (542.687): Run Geoscape Result: PhoenixPoint.Common.Levels.Params.PlayTacticalGameLevelResult
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 32890 (542.687): ====== Run Tactical Game ======
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 32895 (542.987): AssetsManager unload 16 objects. Released AssetReferences: 0 Source Base.Assets.AssetsReferencesLoader
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 32895 (542.987): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 32895 (542.987): AssetsManager unload 65 objects. Released AssetReferences: 943 Source Base.Assets.AssetsReferencesLoader
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 32896 (543.321): Loading scene SYN_PLT_Research_64x64_A Additive
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 30 Unused Serialized files (Serialized files now loaded: 11)
- [INFO] 32953 (544.266): Loading scene SYN_PCP_Park_24x16_C Additive
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 4663 unused Assets to reduce memory usage. Loaded Objects now: 428883.
- Total: 303.728300 ms (FindLiveObjects: 20.091400 ms CreateObjectMapping: 37.142600 ms MarkObjects: 241.569300 ms DeleteObjects: 4.924800 ms)
- Unloading 32 Unused Serialized files (Serialized files now loaded: 11)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 436322.
- Total: 288.660100 ms (FindLiveObjects: 20.063700 ms CreateObjectMapping: 23.953500 ms MarkObjects: 244.025200 ms DeleteObjects: 0.617300 ms)
- [INFO] 32971 (545.225): Loading scene LP_ClearNight_lightset Additive
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 11)
- Unloading 132 unused Assets to reduce memory usage. Loaded Objects now: 432523.
- Total: 287.435600 ms (FindLiveObjects: 19.664200 ms CreateObjectMapping: 25.434800 ms MarkObjects: 241.592600 ms DeleteObjects: 0.743800 ms)
- [INFO] 32976 (545.583): Loading scene SYN_PCP_Park_24x16_A Additive
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 34 Unused Serialized files (Serialized files now loaded: 11)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 437427.
- Total: 296.957300 ms (FindLiveObjects: 20.441800 ms CreateObjectMapping: 33.117800 ms MarkObjects: 242.755000 ms DeleteObjects: 0.642400 ms)
- [INFO] 32991 (546.128): Loading scene SYN_PRC_Research_24x24_C Additive
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 48 Unused Serialized files (Serialized files now loaded: 11)
- Unloading 83 unused Assets to reduce memory usage. Loaded Objects now: 461278.
- Total: 307.775300 ms (FindLiveObjects: 21.780800 ms CreateObjectMapping: 38.766400 ms MarkObjects: 246.503300 ms DeleteObjects: 0.724400 ms)
- [INFO] 33022 (547.142): Loading scene SYN_PCP_ParkCorner_16x16_C Additive
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Shader 'Advanced Vegetation/Windy Vegetation': fallback shader 'Legacy/Transparent/Cutout/VertexLit' not found
- Unloading 34 Unused Serialized files (Serialized files now loaded: 11)
- Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 453442.
- Total: 303.986100 ms (FindLiveObjects: 21.164000 ms CreateObjectMapping: 37.606800 ms MarkObjects: 244.496600 ms DeleteObjects: 0.718400 ms)
- [INFO] 33030 (547.580): Loading scene SYN_PCP_Park_16x8_B Additive
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 32 Unused Serialized files (Serialized files now loaded: 11)
- Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 454750.
- Total: 289.793900 ms (FindLiveObjects: 20.984600 ms CreateObjectMapping: 22.293500 ms MarkObjects: 245.847800 ms DeleteObjects: 0.667600 ms)
- [INFO] 33036 (547.963): Loading scene SYN_PCP_ParkCorner_16x16_B Additive
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 29 Unused Serialized files (Serialized files now loaded: 11)
- Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 459437.
- Total: 290.276000 ms (FindLiveObjects: 21.353900 ms CreateObjectMapping: 22.200600 ms MarkObjects: 246.061300 ms DeleteObjects: 0.659900 ms)
- [INFO] 33042 (548.359): Loading scene SYN_PCP_Park_24x8_D Additive
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 27 Unused Serialized files (Serialized files now loaded: 11)
- Unloading 73 unused Assets to reduce memory usage. Loaded Objects now: 462159.
- Total: 310.246900 ms (FindLiveObjects: 21.612700 ms CreateObjectMapping: 40.752800 ms MarkObjects: 247.174100 ms DeleteObjects: 0.706900 ms)
- [INFO] 33048 (548.772): Loading scene SYN_PCP_Park_24x16_B Additive
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 27 Unused Serialized files (Serialized files now loaded: 11)
- Unloading 61 unused Assets to reduce memory usage. Loaded Objects now: 470780.
- Total: 314.524200 ms (FindLiveObjects: 22.019900 ms CreateObjectMapping: 40.882100 ms MarkObjects: 250.910800 ms DeleteObjects: 0.711000 ms)
- [INFO] 33054 (549.221): Loading scene SYN_PRC_Warehouse_16x16_B Additive
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 40 Unused Serialized files (Serialized files now loaded: 11)
- Unloading 129 unused Assets to reduce memory usage. Loaded Objects now: 473445.
- Total: 293.701300 ms (FindLiveObjects: 22.132400 ms CreateObjectMapping: 22.551700 ms MarkObjects: 248.276000 ms DeleteObjects: 0.740900 ms)
- [INFO] 33065 (549.707): Loading scene SYN_PCP_Park_16x8_D Additive
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 28 Unused Serialized files (Serialized files now loaded: 11)
- Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 473142.
- Total: 314.352100 ms (FindLiveObjects: 22.101500 ms CreateObjectMapping: 41.318700 ms MarkObjects: 250.240000 ms DeleteObjects: 0.691500 ms)
- [INFO] 33071 (550.123): Loading scene SYN_PCP_ParkCircle_8x8_A Additive
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 18 Unused Serialized files (Serialized files now loaded: 11)
- Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 472786.
- Total: 314.421700 ms (FindLiveObjects: 21.943200 ms CreateObjectMapping: 44.004200 ms MarkObjects: 247.795200 ms DeleteObjects: 0.678500 ms)
- [INFO] 33076 (550.509): Destructable objects building took 28ms and 0 frames
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33076 (550.509): TileGraph update in bounds [min:(-33.0, -6.0, -32.0), max:(31.0, 15.5, 33.0)]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33076 (550.509): Racyasting took 0.012s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33081 (551.143): Tile graph building took 518ms and 43 frames
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33082 (551.170): AssetsManager started loading 1 objects. Source TacticalLevel(Clone) (PhoenixPoint.Tactical.Levels.TacticalLevelController)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33115 (551.764): AssetsManager finished loading 1 objects. Loaded AssetReferences 980. Source TacticalLevel(Clone) (PhoenixPoint.Tactical.Levels.TacticalLevelController)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33116 (551.780): AssetsManager started loading 125 objects. Source TacticalLevel(Clone) (PhoenixPoint.Tactical.Levels.TacticalLevelController)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33116 (551.780): AssetsManager finished loading 125 objects. Loaded AssetReferences 0. Source TacticalLevel(Clone) (PhoenixPoint.Tactical.Levels.TacticalLevelController)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33116 (551.780): AssetsManager started loading 3 objects. Source TacticalLevel(Clone) (PhoenixPoint.Tactical.Levels.TacticalLevelController)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33116 (551.780): AssetsManager finished loading 3 objects. Loaded AssetReferences 0. Source TacticalLevel(Clone) (PhoenixPoint.Tactical.Levels.TacticalLevelController)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33116 (551.780): Applying deployment set activator DEPLOYMENT HAVEN DEFENSE 1 to False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33116 (551.780): Applying deployment set activator DEPLOYMENT HAVEN DEFENCE 2 to False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33116 (551.780): Applying deployment set activator DEPLOYMENT HAVEN RAID 1 to False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33116 (551.780): Applying deployment set activator DEPLOYMENT HAVEN RAID 2 to False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33116 (551.780): Applying deployment set activator DEPLOYMENT PU12 to True
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33116 (551.780): Loading scene TacticalUIScene Additive
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 20)
- [INFO] 33140 (552.226): Loading scene CommonUIScene Additive
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 530929.
- Total: 367.247000 ms (FindLiveObjects: 26.095500 ms CreateObjectMapping: 42.824500 ms MarkObjects: 297.393300 ms DeleteObjects: 0.933400 ms)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 20)
- [INFO] 33172 (553.393): MapObstructions: Quality set from QualitySettings to 5
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): MapObstructions: Validate fader renderers. Num faders: 1298
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): MapObstructions: Check multiple faders. Num rends: 6003
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 4 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 22 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): ... registered 0 groups.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [WARN] 33172 (553.393): MapObstructions: The Fake root is not parented to the environment
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): MapObstructions: Fake root: Fake (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): MapObstructions: Num fake renderers: 9200
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): MapObstructions: Dectect and validate Breakalbes. Num objects: 2891
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): DebrisChunks: Warm caches. Quality set to 5: Ultra
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Entering UI state UIStateInitView. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitView
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Level starting with 83 waypoints.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_8 at (30.5, 0.0, -5.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_8>. Equipment: <Item: NJ_Gauss_SniperRifle_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_9 at (28.5, 0.0, -6.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_9>. Equipment: <Item: PX_AssaultRifle_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_10 at (28.5, 0.0, -2.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_10>. Equipment: <Item: PX_GrenadeLauncher_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_11 at (27.5, 0.0, -2.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_11>. Equipment: <Item: PX_AssaultRifle_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_12 at (25.5, 0.0, -6.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_12>. Equipment: <Item: PX_AssaultRifle_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_13 at (26.5, 0.0, -3.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_13>. Equipment: <Item: NJ_Gauss_SniperRifle_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Deployment at turn 0 for Faction: Phoenix_TacticalFactionDef took 0.585s; Allowed zones 2; Allowed positions: 2; Pending next deployment: False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): E_ExtremeFocusStatus [ExtremeFocus_AbilityDef] applied to Soldier_14
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): E_Status [WeakSpot_AbilityDef] applied to Soldier_14
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_14 at (-18.5, 0.0, 11.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_14>. Equipment: <Item: SY_LaserSniperRifle_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Spawn squad leader Soldier_14 at (-18.5, 0.0, 11.5). Squad size: 2. Squad range: 6
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): TacticalDemolitionComponent: SY_Aspida_15 enters play.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Ability Idle_AbilityDef of type IdleAbility activated by SY_Aspida_15 at (-16.5, 0.0, -26.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <SY_Aspida_15>. Equipment: <Item: SY_Aspida_Arms_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): E_ExtremeFocusStatus [ExtremeFocus_AbilityDef] applied to Soldier_16
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_16 at (-14.5, 0.0, 9.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_16>. Equipment: <Item: SY_LaserSniperRifle_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Spawn squad member actor Soldier_16 at (-14.5, 0.0, 9.5).
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Deployment at turn 0 for Faction: Synedrion_TacticalFactionDef took 0.3s; Allowed zones 7; Allowed positions: 7; Pending next deployment: False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): E_ExtremeFocusStatus [ExtremeFocus_AbilityDef] applied to Soldier_17
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicDamageMultipliers_StatusDef applied to Soldier_17
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicResistances_StatusDef applied to Soldier_17
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicVulnerabilities_StatusDef applied to Soldier_17
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): MindControlImmunity_StatusDef applied to Soldier_17
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicDamageMultipliers_StatusDef applied to Soldier_17
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicResistances_StatusDef applied to Soldier_17
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicVulnerabilities_StatusDef applied to Soldier_17
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicDamageMultipliers_StatusDef applied to Soldier_17
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicResistances_StatusDef applied to Soldier_17
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicVulnerabilities_StatusDef applied to Soldier_17
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicDamageMultipliers_StatusDef applied to Soldier_17
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicResistances_StatusDef applied to Soldier_17
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicVulnerabilities_StatusDef applied to Soldier_17
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): E_SafeLanding [SafeLanding_AbilityDef] applied to Soldier_17
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicDamageMultipliers_StatusDef applied to Soldier_17
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicResistances_StatusDef applied to Soldier_17
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicVulnerabilities_StatusDef applied to Soldier_17
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicDamageMultipliers_StatusDef applied to Soldier_17
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicResistances_StatusDef applied to Soldier_17
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicVulnerabilities_StatusDef applied to Soldier_17
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_17 at (-15.5, 4.8, -1.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_17>. Equipment: <Item: SY_LaserSniperRifle_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Alerted_StatusDef applied to Soldier_14
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Spawn squad leader Soldier_17 at (-15.5, 4.8, -1.5). Squad size: 1. Squad range: 6
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): E_Status [Inspire_AbilityDef] applied to Soldier_18
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicDamageMultipliers_StatusDef applied to Soldier_18
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicResistances_StatusDef applied to Soldier_18
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicVulnerabilities_StatusDef applied to Soldier_18
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): MindControlImmunity_StatusDef applied to Soldier_18
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicDamageMultipliers_StatusDef applied to Soldier_18
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicResistances_StatusDef applied to Soldier_18
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicVulnerabilities_StatusDef applied to Soldier_18
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicDamageMultipliers_StatusDef applied to Soldier_18
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicResistances_StatusDef applied to Soldier_18
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicVulnerabilities_StatusDef applied to Soldier_18
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicDamageMultipliers_StatusDef applied to Soldier_18
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicResistances_StatusDef applied to Soldier_18
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicVulnerabilities_StatusDef applied to Soldier_18
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): E_SafeLanding [SafeLanding_AbilityDef] applied to Soldier_18
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicDamageMultipliers_StatusDef applied to Soldier_18
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicResistances_StatusDef applied to Soldier_18
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicVulnerabilities_StatusDef applied to Soldier_18
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicDamageMultipliers_StatusDef applied to Soldier_18
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicResistances_StatusDef applied to Soldier_18
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicVulnerabilities_StatusDef applied to Soldier_18
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_18 at (-24.5, 0.0, -1.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_18>. Equipment: <Item: AN_Hammer_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Spawn squad leader Soldier_18 at (-24.5, 0.0, -1.5). Squad size: 1. Squad range: 6
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicDamageMultipliers_StatusDef applied to Soldier_19
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicResistances_StatusDef applied to Soldier_19
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicVulnerabilities_StatusDef applied to Soldier_19
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): MindControlImmunity_StatusDef applied to Soldier_19
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicDamageMultipliers_StatusDef applied to Soldier_19
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicResistances_StatusDef applied to Soldier_19
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicVulnerabilities_StatusDef applied to Soldier_19
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicDamageMultipliers_StatusDef applied to Soldier_19
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicResistances_StatusDef applied to Soldier_19
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicVulnerabilities_StatusDef applied to Soldier_19
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicDamageMultipliers_StatusDef applied to Soldier_19
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicResistances_StatusDef applied to Soldier_19
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicVulnerabilities_StatusDef applied to Soldier_19
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): E_SafeLanding [SafeLanding_AbilityDef] applied to Soldier_19
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicDamageMultipliers_StatusDef applied to Soldier_19
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicResistances_StatusDef applied to Soldier_19
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicVulnerabilities_StatusDef applied to Soldier_19
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicDamageMultipliers_StatusDef applied to Soldier_19
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicResistances_StatusDef applied to Soldier_19
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): BionicVulnerabilities_StatusDef applied to Soldier_19
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_19 at (-15.5, 2.4, -16.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_19>. Equipment: <Item: NJ_Gauss_AssaultRifle_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Spawn squad leader Soldier_19 at (-15.5, 2.4, -16.5). Squad size: 1. Squad range: 6
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Deployment at turn 0 for Faction: NJ_Purists_TacticalFactionDef took 0.351s; Allowed zones 7; Allowed positions: 7; Pending next deployment: False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): E_Status [MasterMarksman_AbilityDef] applied to Soldier_14
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Adding objective of type MinContributionObjective with description KEY_MISSION_SUMMARY_GENERAL_XP for faction Phoenix
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Adding objective of type WipeEnemyFactionObjective with description KEY_MISSION_OBJECTIVE_ENEMIES_NAME for faction Phoenix
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Adding objective of type WipeEnemyFactionObjective with description for faction Synedrion
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33172 (553.393): Adding objective of type WipeEnemyFactionObjective with description for faction NJ_Purists
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 729839.
- Total: 503.850700 ms (FindLiveObjects: 38.828400 ms CreateObjectMapping: 40.331200 ms MarkObjects: 423.591900 ms DeleteObjects: 1.099000 ms)
- [INFO] 33173 (553.726): [TacticalLevel]
- Plot: SYN_PLT_Research_64x64_A_PlotDef
- Plot Scene: Assets/Scenes/Plots/Synedrion/SYN_PLT_Research_64x64_A.unity
- Parcels and PCPs: LP_ClearNight_lightset, SYN_PCP_Park_16x8_B, SYN_PCP_Park_16x8_B, SYN_PCP_Park_16x8_D, SYN_PCP_Park_16x8_D, SYN_PCP_Park_24x16_A, SYN_PCP_Park_24x16_B, SYN_PCP_Park_24x16_B, SYN_PCP_Park_24x16_C, SYN_PCP_Park_24x8_D, SYN_PCP_Park_24x8_D, SYN_PCP_ParkCircle_8x8_A, SYN_PCP_ParkCorner_16x16_B, SYN_PCP_ParkCorner_16x16_B, SYN_PCP_ParkCorner_16x16_C, SYN_PCP_ParkCorner_16x16_C, SYN_PRC_Research_24x24_C, SYN_PRC_Warehouse_16x16_B
- Plot Gen. Data: Tags: [] LocalTime: 0:40 RandomSeed: 1806123928
- CurrentFaction: 0 (Phoenix_TacticalFactionDef)
- Factions: 5
- [TacticalFaction]
- Faction: Phoenix
- Participant kind: Player
- Control type: Human
- Actors: 11
- [TacticalZoneObjective]
- Name: ZoneObjective_BoostWillPoints (1)
- Def: BoostWill_ZoneObjectiveDef
- Faction: Phoenix
- Pos: (-5.0, 0.0, -16.0) Snapped: (-4.5, 0.0, -15.5)
- Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
- Executing Abilities:
- GameTags:
- CurrentAnimation: ObjectivesBeam_Idle
- [TacticalZoneObjective]
- Name: ZoneObjective_BoostWillPoints
- Def: BoostWill_ZoneObjectiveDef
- Faction: Phoenix
- Pos: (-5.0, 7.2, -17.5) Snapped: (-4.5, 7.2, -17.5)
- Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
- Executing Abilities:
- GameTags:
- CurrentAnimation: ObjectivesBeam_Idle
- [TacticalDeployZone]
- Name: Deploy_Player_1x1_Elite_Grunt_Drone
- Def: Environment_DeployZoneDef
- Faction: Phoenix
- Pos: (28.0, 1.8, -5.0) Snapped: (28.5, 1.8, -4.5)
- Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacticalDeployZone]
- Name: Deploy_Player_3x3_Vehicle
- Def: Environment_DeployZoneDef
- Faction: Phoenix
- Pos: (28.5, 1.8, -10.5) Snapped: (28.5, 1.8, -10.5)
- Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacticalExitZone]
- Name: PlayerExitZone_1
- Def: Player_TacticalExitZoneDef
- Faction: Phoenix
- Pos: (25.0, 1.2, -31.0) Snapped: (25.5, 1.2, -30.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- Stats:
- Statuses:
- GameTags:
- [TacticalActor]
- Name: Soldier_8
- Def: Soldier_ActorDef
- Faction: Phoenix
- Pos: (30.5, 0.0, -5.5) Snapped: (30.5, 0.0, -5.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Addons: _Human_Body_Chassis_ItemDef, PX_Sniper_Torso_BodyPartDef, Human_Torso_BodyPartDef, PX_Sniper_Helmet_BodyPartDef, Human_Head_BodyPartDef, PX_Sniper_LeftArm_BodyPartDef, Human_LeftArm_BodyPartDef, PX_Sniper_RightArm_BodyPartDef, Human_RightArm_BodyPartDef, Human_Legs_ItemDef, PX_Sniper_Legs_ItemDef, Human_Hair_BodyPartDef, Human_FacialHair_BodyPartDef, NJ_Gauss_SniperRifle_WeaponDef, PX_Sniper_LeftLeg_BodyPartDef, Human_LeftLeg_BodyPartDef, PX_Sniper_RightLeg_BodyPartDef, Human_RightLeg_BodyPartDef,
- Executing Abilities: Idle_AbilityDef (Soldier_8),
- Stats: Health: 200/200; Endurance: 20 (6 + 14)/20 (20 + 0); Speed: 15 (4 + 11)/15 (15 + 0); Willpower: 10 (4 + 6)/10 (10 + 0); Perception: 40 (35 + 5); Stealth: 0.39 (0 + 0.39); Accuracy: 0.3 (0 + 0.3); HearingRange: 5; ActionPoints: 0/15; WillPoints: 10/10; CarryWeight: 14 (0 + 14)/20 (20 + 0); BonusHealValue: 0; BonusAttackDamage: 0; BonusAttackRange: 0; BonusProjectilesPerShot: 0; Torso_Health: 100/100; Torso_Armor: 18/18; Head_Health: 60/60; Head_Armor: 14/14; LeftArm_Health: 60/60; LeftArm_Armor: 18/18; RightArm_Health: 60/60; RightArm_Armor: 18/18; LeftLeg_Health: 80/80; LeftLeg_Armor: 16/16; RightLeg_Health: 80/80; RightLeg_Armor: 16/16;
- Statuses:
- GameTags: Organic_SubstanceTypeTagDef,Human_TagDef,Male_GenderTagDef,Combatant_GameTagDef,PhoenixPoint_UniformTagDef,5_VoiceProfileTagDef,3_FaceTagDef,African_RaceTagDef,HairTagDef_Ind3,FacialHairTagDef_Anu1,CustomizationHairColorTagDef_1,CustomizationEyeColorTagDef_0,CustomizationColorTagDef_0,CustomizationSecondaryColorTagDef_0,CustomizationPatternTagDef_0,UnconditionalCustomization_TagDef,Sniper_ClassTagDef,SniperRifleItem_TagDef,HandgunItem_TagDef,Assault_ClassTagDef,ReturnFire_SkillTagDef,AssaultRifleItem_TagDef,ShotgunItem_TagDef,Sniper_DeploymentTagDef,1x1_Grunt_DeploymentTagDef
- CurrentAnimation: LL_Idle_AR
- Traits:
- Health: 200/200
- ActionPoints: 0/15
- WillPoints: 10/10
- CarryWeight: 14/20
- IsExecutingFacing: False
- IsNavigating: False
- Selected Equipment: NJ_Gauss_SniperRifle_WeaponDef
- Equipments: NJ_Gauss_SniperRifle_WeaponDef, SY_LaserPistol_WeaponDef, Medkit_EquipmentDef,
- Inventory: NJ_Gauss_SniperRifle_AmmoClip_ItemDef,
- Contribution History:
- [TacticalActor]
- Name: Soldier_9
- Def: Soldier_ActorDef
- Faction: Phoenix
- Pos: (28.5, 0.0, -6.5) Snapped: (28.5, 0.0, -6.5)
- Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
- Addons: _Human_Body_Chassis_ItemDef, PX_Assault_Torso_BodyPartDef, Human_Torso_BodyPartDef, PX_Assault_Helmet_BodyPartDef, Human_Head_BodyPartDef, PX_Assault_LeftArm_BodyPartDef, Human_LeftArm_BodyPartDef, PX_Assault_RightArm_BodyPartDef, Human_RightArm_BodyPartDef, Human_Legs_ItemDef, PX_Assault_Legs_ItemDef, Human_HelmetHair_BodyPartDef, Human_Hair_BodyPartDef, Human_FacialHair_BodyPartDef, PX_AssaultRifle_WeaponDef, PX_Assault_LeftLeg_BodyPartDef, Human_LeftLeg_BodyPartDef, PX_Assault_RightLeg_BodyPartDef, Human_RightLeg_BodyPartDef,
- Executing Abilities: Idle_AbilityDef (Soldier_9),
- Stats: Health: 230/230; Endurance: 23 (9 + 14)/23 (23 + 0); Speed: 21 (3 + 18)/21 (21 + 0); Willpower: 9 (3 + 6)/9 (9 + 0); Perception: 35; Stealth: 0; Accuracy: 0; HearingRange: 5; ActionPoints: 0/21; WillPoints: 9/9; CarryWeight: 14 (0 + 14)/23 (23 + 0); BonusHealValue: 0; BonusAttackDamage: 0; BonusAttackRange: 0; BonusProjectilesPerShot: 0; Torso_Health: 100/100; Torso_Armor: 20/20; Head_Health: 60/60; Head_Armor: 20/20; LeftArm_Health: 60/60; LeftArm_Armor: 20/20; RightArm_Health: 60/60; RightArm_Armor: 20/20; LeftLeg_Health: 80/80; LeftLeg_Armor: 20/20; RightLeg_Health: 80/80; RightLeg_Armor: 20/20;
- Statuses:
- GameTags: Organic_SubstanceTypeTagDef,Human_TagDef,Male_GenderTagDef,Combatant_GameTagDef,PhoenixPoint_UniformTagDef,4_VoiceProfileTagDef,2_FaceTagDef,African_RaceTagDef,HairTagDef_SYN3,FacialHairTagDef_NJ3,CustomizationHairColorTagDef_3,CustomizationEyeColorTagDef_2,CustomizationColorTagDef_0,CustomizationSecondaryColorTagDef_0,CustomizationPatternTagDef_0,UnconditionalCustomization_TagDef,Assault_ClassTagDef,ReturnFire_SkillTagDef,AssaultRifleItem_TagDef,ShotgunItem_TagDef,Heavy_ClassTagDef,HeavyItem_TagDef,MountedWeapon_TagDef,JetpackItem_TagDef,GrenadeItem_TagDef,Assault_DeploymentTagDef,1x1_Grunt_DeploymentTagDef
- CurrentAnimation: HL_Idle_AR
- Traits:
- Health: 230/230
- ActionPoints: 0/21
- WillPoints: 9/9
- CarryWeight: 14/23
- IsExecutingFacing: False
- IsNavigating: False
- Selected Equipment: PX_AssaultRifle_WeaponDef
- Equipments: PX_AssaultRifle_WeaponDef, PX_ShotgunRifle_WeaponDef, PX_HandGrenade_WeaponDef,
- Inventory: PX_AssaultRifle_AmmoClip_ItemDef,
- Contribution History:
- [TacticalActor]
- Name: Soldier_10
- Def: Soldier_ActorDef
- Faction: Phoenix
- Pos: (28.5, 0.0, -2.5) Snapped: (28.5, 0.0, -2.5)
- Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
- Addons: _Human_Body_Chassis_ItemDef, PX_Heavy_Torso_BodyPartDef, Human_Torso_BodyPartDef, PX_Heavy_Torso_JumpPack_BodyPartDef, PX_Heavy_Helmet_BodyPartDef, Human_Head_BodyPartDef, PX_Heavy_LeftArm_BodyPartDef, Human_LeftArm_BodyPartDef, PX_Heavy_RightArm_BodyPartDef, Human_RightArm_BodyPartDef, Human_Legs_ItemDef, PX_Heavy_Legs_ItemDef, Human_Hair_BodyPartDef, Human_FacialHair_BodyPartDef, PX_GrenadeLauncher_WeaponDef, PX_Heavy_LeftLeg_BodyPartDef, Human_LeftLeg_BodyPartDef, PX_Heavy_RightLeg_BodyPartDef, Human_RightLeg_BodyPartDef,
- Executing Abilities: Idle_AbilityDef (Soldier_10),
- Stats: Health: 240/240; Endurance: 24 (10 + 14)/24 (24 + 0); Speed: 15 (4 + 11)/15 (15 + 0); Willpower: 9 (3 + 6)/9 (9 + 0); Perception: 30 (35 + -5); Stealth: -0.4 (0 + -0.4); Accuracy: -0.3 (0 + -0.3); HearingRange: 5; ActionPoints: 0/15; WillPoints: 9/9; CarryWeight: 15 (0 + 15)/24 (24 + 0); BonusHealValue: 0; BonusAttackDamage: 0; BonusAttackRange: 0; BonusProjectilesPerShot: 0; Torso_Health: 100/100; Torso_Armor: 34/34; Head_Health: 60/60; Head_Armor: 27/27; LeftArm_Health: 60/60; LeftArm_Armor: 34/34; RightArm_Health: 60/60; RightArm_Armor: 34/34; LeftLeg_Health: 80/80; LeftLeg_Armor: 30/30; RightLeg_Health: 80/80; RightLeg_Armor: 30/30;
- Statuses:
- GameTags: Organic_SubstanceTypeTagDef,Human_TagDef,Male_GenderTagDef,Combatant_GameTagDef,PhoenixPoint_UniformTagDef,4_VoiceProfileTagDef,2_FaceTagDef,African_RaceTagDef,HairTagDef_PX1,FacialHairTagDef_Ind1,CustomizationHairColorTagDef_1,CustomizationEyeColorTagDef_3,CustomizationColorTagDef_0,CustomizationSecondaryColorTagDef_0,CustomizationPatternTagDef_0,UnconditionalCustomization_TagDef,Heavy_ClassTagDef,HeavyItem_TagDef,MountedWeapon_TagDef,JetpackItem_TagDef,Assault_ClassTagDef,ReturnFire_SkillTagDef,AssaultRifleItem_TagDef,ShotgunItem_TagDef,Heavy_DeploymentTagDef,1x1_Grunt_DeploymentTagDef
- CurrentAnimation: HL_Idle_MG
- Traits:
- Health: 240/240
- ActionPoints: 0/15
- WillPoints: 9/9
- CarryWeight: 15/24
- IsExecutingFacing: False
- IsNavigating: False
- Selected Equipment: PX_GrenadeLauncher_WeaponDef
- Equipments: PX_GrenadeLauncher_WeaponDef,
- Inventory: PX_GrenadeLauncher_AmmoClip_ItemDef,
- Contribution History:
- [TacticalActor]
- Name: Soldier_11
- Def: Soldier_ActorDef
- Faction: Phoenix
- Pos: (27.5, 0.0, -2.5) Snapped: (27.5, 0.0, -2.5)
- Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
- Addons: _Human_Body_Chassis_ItemDef, PX_Assault_Torso_BodyPartDef, Human_Torso_BodyPartDef, PX_Assault_Helmet_BodyPartDef, Human_Head_BodyPartDef, PX_Assault_LeftArm_BodyPartDef, Human_LeftArm_BodyPartDef, PX_Assault_RightArm_BodyPartDef, Human_RightArm_BodyPartDef, Human_Legs_ItemDef, PX_Assault_Legs_ItemDef, Human_HelmetHair_BodyPartDef, Human_Hair_BodyPartDef, Human_FacialHair_BodyPartDef, PX_AssaultRifle_WeaponDef, PX_Assault_LeftLeg_BodyPartDef, Human_LeftLeg_BodyPartDef, PX_Assault_RightLeg_BodyPartDef, Human_RightLeg_BodyPartDef,
- Executing Abilities: Idle_AbilityDef (Soldier_11),
- Stats: Health: 210/210; Endurance: 21 (7 + 14)/21 (21 + 0); Speed: 17 (3 + 14)/17 (17 + 0); Willpower: 9 (3 + 6)/9 (9 + 0); Perception: 35; Stealth: 0.25 (0 + 0.25); Accuracy: 0; HearingRange: 5; ActionPoints: 0/17; WillPoints: 9/9; CarryWeight: 13 (0 + 13)/21 (21 + 0); BonusHealValue: 0; BonusAttackDamage: 0; BonusAttackRange: 0; BonusProjectilesPerShot: 0; Torso_Health: 100/100; Torso_Armor: 20/20; Head_Health: 60/60; Head_Armor: 20/20; LeftArm_Health: 60/60; LeftArm_Armor: 20/20; RightArm_Health: 60/60; RightArm_Armor: 20/20; LeftLeg_Health: 80/80; LeftLeg_Armor: 20/20; RightLeg_Health: 80/80; RightLeg_Armor: 20/20;
- Statuses:
- GameTags: Organic_SubstanceTypeTagDef,Human_TagDef,Combatant_GameTagDef,PhoenixPoint_UniformTagDef,Female_GenderTagDef,2_VoiceProfileTagDef,2_FaceTagDef,Caucasian_RaceTagDef,HairTagDef_PX2,FacialHairTagDef_NJ1,CustomizationHairColorTagDef_3,CustomizationEyeColorTagDef_5,CustomizationColorTagDef_0,CustomizationSecondaryColorTagDef_0,CustomizationPatternTagDef_0,UnconditionalCustomization_TagDef,Assault_ClassTagDef,ReturnFire_SkillTagDef,AssaultRifleItem_TagDef,ShotgunItem_TagDef,Sniper_ClassTagDef,SniperRifleItem_TagDef,HandgunItem_TagDef,Assault_DeploymentTagDef,1x1_Grunt_DeploymentTagDef
- CurrentAnimation: HL_Idle_AR
- Traits:
- Health: 210/210
- ActionPoints: 0/17
- WillPoints: 9/9
- CarryWeight: 13/21
- IsExecutingFacing: False
- IsNavigating: False
- Selected Equipment: PX_AssaultRifle_WeaponDef
- Equipments: PX_AssaultRifle_WeaponDef, Medkit_EquipmentDef, PX_HandGrenade_WeaponDef,
- Inventory: PX_AssaultRifle_AmmoClip_ItemDef,
- Contribution History:
- [TacticalActor]
- Name: Soldier_12
- Def: Soldier_ActorDef
- Faction: Phoenix
- Pos: (25.5, 0.0, -6.5) Snapped: (25.5, 0.0, -6.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Addons: _Human_Body_Chassis_ItemDef, PX_Assault_Torso_BodyPartDef, Human_Torso_BodyPartDef, PX_Assault_Helmet_BodyPartDef, Human_Head_BodyPartDef, PX_Assault_LeftArm_BodyPartDef, Human_LeftArm_BodyPartDef, PX_Assault_RightArm_BodyPartDef, Human_RightArm_BodyPartDef, Human_Legs_ItemDef, PX_Assault_Legs_ItemDef, Human_HelmetHair_BodyPartDef, Human_Hair_BodyPartDef, Human_FacialHair_BodyPartDef, PX_AssaultRifle_WeaponDef, PX_Assault_LeftLeg_BodyPartDef, Human_LeftLeg_BodyPartDef, PX_Assault_RightLeg_BodyPartDef, Human_RightLeg_BodyPartDef,
- Executing Abilities: Idle_AbilityDef (Soldier_12),
- Stats: Health: 200/200; Endurance: 20 (6 + 14)/20 (20 + 0); Speed: 17 (3 + 14)/17 (17 + 0); Willpower: 11 (3 + 8)/11 (9 + 2); Perception: 45 (35 + 10); Stealth: 0.25 (0 + 0.25); Accuracy: 0; HearingRange: 5; ActionPoints: 0/17; WillPoints: 11 (9 + 2)/11 (9 + 2); CarryWeight: 13 (0 + 13)/20 (20 + 0); BonusHealValue: 0; BonusAttackDamage: 0; BonusAttackRange: 0; BonusProjectilesPerShot: 0; Torso_Health: 100/100; Torso_Armor: 20/20; Head_Health: 60/60; Head_Armor: 20/20; LeftArm_Health: 60/60; LeftArm_Armor: 20/20; RightArm_Health: 60/60; RightArm_Armor: 20/20; LeftLeg_Health: 80/80; LeftLeg_Armor: 20/20; RightLeg_Health: 80/80; RightLeg_Armor: 20/20;
- Statuses:
- GameTags: Organic_SubstanceTypeTagDef,Human_TagDef,Male_GenderTagDef,Combatant_GameTagDef,PhoenixPoint_UniformTagDef,5_VoiceProfileTagDef,2_FaceTagDef,Asian_RaceTagDef,HairTagDef_PX3,FacialHairTagDef_PX3,CustomizationHairColorTagDef_5,CustomizationEyeColorTagDef_1,CustomizationColorTagDef_0,CustomizationSecondaryColorTagDef_0,CustomizationPatternTagDef_0,UnconditionalCustomization_TagDef,Assault_ClassTagDef,ReturnFire_SkillTagDef,AssaultRifleItem_TagDef,ShotgunItem_TagDef,Sniper_ClassTagDef,SniperRifleItem_TagDef,HandgunItem_TagDef,Assault_DeploymentTagDef,1x1_Grunt_DeploymentTagDef
- CurrentAnimation: LL_Idle_AR
- Traits:
- Health: 200/200
- ActionPoints: 0/17
- WillPoints: 11/11
- CarryWeight: 13/20
- IsExecutingFacing: False
- IsNavigating: False
- Selected Equipment: PX_AssaultRifle_WeaponDef
- Equipments: PX_AssaultRifle_WeaponDef, Medkit_EquipmentDef, PX_HandGrenade_WeaponDef,
- Inventory: PX_AssaultRifle_AmmoClip_ItemDef,
- Contribution History:
- [TacticalActor]
- Name: Soldier_13
- Def: Soldier_ActorDef
- Faction: Phoenix
- Pos: (26.5, 0.0, -3.5) Snapped: (26.5, 0.0, -3.5)
- Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
- Addons: _Human_Body_Chassis_ItemDef, NJ_Sniper_Torso_BodyPartDef, Human_Torso_BodyPartDef, NJ_Sniper_Helmet_BodyPartDef, Human_Head_BodyPartDef, NJ_Sniper_LeftArm_BodyPartDef, Human_LeftArm_BodyPartDef, NJ_Sniper_RightArm_BodyPartDef, Human_RightArm_BodyPartDef, Human_Legs_ItemDef, NJ_Sniper_Legs_ItemDef, Human_Hair_BodyPartDef, Human_FacialHair_BodyPartDef, NJ_Gauss_SniperRifle_WeaponDef, NJ_Sniper_LeftLeg_BodyPartDef, Human_LeftLeg_BodyPartDef, NJ_Sniper_RightLeg_BodyPartDef, Human_RightLeg_BodyPartDef,
- Executing Abilities: Idle_AbilityDef (Soldier_13),
- Stats: Health: 210/210; Endurance: 21 (7 + 14)/21 (21 + 0); Speed: 15 (3 + 12)/15 (15 + 0); Willpower: 9 (3 + 6)/9 (9 + 0); Perception: 42 (35 + 7); Stealth: 0; Accuracy: 0.37 (0 + 0.37); HearingRange: 5; ActionPoints: 0/15; WillPoints: 9/9; CarryWeight: 14 (0 + 14)/21 (21 + 0); BonusHealValue: 0; BonusAttackDamage: 0; BonusAttackRange: 0; BonusProjectilesPerShot: 0; Torso_Health: 100/100; Torso_Armor: 20/20; Head_Health: 60/60; Head_Armor: 18/18; LeftArm_Health: 60/60; LeftArm_Armor: 20/20; RightArm_Health: 60/60; RightArm_Armor: 20/20; LeftLeg_Health: 80/80; LeftLeg_Armor: 18/18; RightLeg_Health: 80/80; RightLeg_Armor: 18/18;
- Statuses:
- GameTags: Organic_SubstanceTypeTagDef,Human_TagDef,Male_GenderTagDef,Combatant_GameTagDef,PhoenixPoint_UniformTagDef,3_VoiceProfileTagDef,3_FaceTagDef,Asian_RaceTagDef,HairTagDef_Ind3,FacialHairTagDef_NJ3,CustomizationHairColorTagDef_0,CustomizationEyeColorTagDef_4,CustomizationColorTagDef_0,CustomizationSecondaryColorTagDef_0,CustomizationPatternTagDef_0,UnconditionalCustomization_TagDef,Sniper_ClassTagDef,SniperRifleItem_TagDef,HandgunItem_TagDef,1x1_Grunt_DeploymentTagDef
- CurrentAnimation: HL_Idle_AR
- Traits:
- Health: 210/210
- ActionPoints: 0/15
- WillPoints: 9/9
- CarryWeight: 14/21
- IsExecutingFacing: False
- IsNavigating: False
- Selected Equipment: NJ_Gauss_SniperRifle_WeaponDef
- Equipments: NJ_Gauss_SniperRifle_WeaponDef, PX_Pistol_WeaponDef, Medkit_EquipmentDef,
- Inventory: NJ_Gauss_SniperRifle_AmmoClip_ItemDef,
- Contribution History:
- [TacticalFactionVision]
- KnownActors: 243
- - SYN_Door_Wing_1x_A (3) (0,0,1)
- - SYN_Door_Wing_1x_A (3) (0,0,1)
- - SYN_Door_Wing_1x_A (3) (0,0,1)
- - SYN_Door_Wing_1x_A (3) (0,0,1)
- - SYN_Door_Wing_1x_A (3) (0,0,1)
- - SYN_Door_Wing_1x_A (3) (0,0,1)
- - SYN_Door_Wing_1x_A (3) (0,0,1)
- - SYN_Door_Wing_1x_A (7) (0,0,1)
- - SYN_Door_Wing_1x_A (7) (0,0,1)
- - SYN_Door_Wing_1x_A (7) (0,0,1)
- - SYN_Door_Wing_1x_A (7) (0,0,1)
- - SYN_Door_Wing_1x_A (7) (0,0,1)
- - SYN_Door_Wing_1x_A (7) (0,0,1)
- - SYN_Door_Wing_1x_A (7) (0,0,1)
- - SYN_Door_Wing_1x_A (6) (0,0,1)
- - SYN_Door_Wing_1x_A (6) (0,0,1)
- - SYN_Door_Wing_1x_A (6) (0,0,1)
- - SYN_Door_Wing_1x_A (6) (0,0,1)
- - SYN_Door_Wing_1x_A (6) (0,0,1)
- - SYN_Door_Wing_1x_A (6) (0,0,1)
- - SYN_Door_Wing_1x_A (6) (0,0,1)
- - SYN_Door_Wing_1x_A (4) (0,0,1)
- - SYN_Door_Wing_1x_A (4) (0,0,1)
- - SYN_Door_Wing_1x_A (4) (0,0,1)
- - SYN_Door_Wing_1x_A (4) (0,0,1)
- - SYN_Door_Wing_1x_A (4) (0,0,1)
- - SYN_Door_Wing_1x_A (4) (0,0,1)
- - SYN_Door_Wing_1x_A (4) (0,0,1)
- - SYN_Door_Wing_1x_A (0,0,1)
- - SYN_Door_Wing_1x_A (0,0,1)
- - SYN_Door_Wing_1x_A (0,0,1)
- - SYN_Door_Wing_1x_A (0,0,1)
- - SYN_Door_Wing_1x_A (0,0,1)
- - SYN_Door_Wing_1x_A (0,0,1)
- - SYN_Door_Wing_1x_A (0,0,1)
- - SYN_Door_Wing_1x_A (2) (0,0,1)
- - SYN_Door_Wing_1x_A (2) (0,0,1)
- - SYN_Door_Wing_1x_A (2) (0,0,1)
- - SYN_Door_Wing_1x_A (2) (0,0,1)
- - SYN_Door_Wing_1x_A (2) (0,0,1)
- - SYN_Door_Wing_1x_A (2) (0,0,1)
- - SYN_Door_Wing_1x_A (2) (0,0,1)
- - SYN_Door_Wing_1x_A (5) (0,0,1)
- - SYN_Door_Wing_1x_A (5) (0,0,1)
- - SYN_Door_Wing_1x_A (5) (0,0,1)
- - SYN_Door_Wing_1x_A (5) (0,0,1)
- - SYN_Door_Wing_1x_A (5) (0,0,1)
- - SYN_Door_Wing_1x_A (5) (0,0,1)
- - SYN_Door_Wing_1x_A (5) (0,0,1)
- - SYN_Door_Wing_1x_A (1) (0,0,1)
- - SYN_Door_Wing_1x_A (1) (0,0,1)
- - SYN_Door_Wing_1x_A (1) (0,0,1)
- - SYN_Door_Wing_1x_A (1) (0,0,1)
- - SYN_Door_Wing_1x_A (1) (0,0,1)
- - SYN_Door_Wing_1x_A (1) (0,0,1)
- - SYN_Door_Wing_1x_A (1) (0,0,1)
- - TacticalAIWaypoint (53) (0,0,1)
- - TacticalAIWaypoint (52) (0,0,1)
- - TacticalAIWaypoint (54) (0,0,1)
- - TacticalAIWaypoint (49) (0,0,1)
- - TacticalAIWaypoint (50) (0,0,1)
- - TacticalAIWaypoint (51) (0,0,1)
- - TacticalAIWaypoint (110) (0,0,1)
- - TacticalAIWaypoint (112) (0,0,1)
- - TacticalAIWaypoint (113) (0,0,1)
- - TacticalAIWaypoint (108) (0,0,1)
- - TacticalAIWaypoint (109) (0,0,1)
- - TacticalAIWaypoint (111) (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - TacticalAIWaypoint (28) (0,0,1)
- - TacticalAIWaypoint (27) (0,0,1)
- - TacticalAIWaypoint (26) (0,0,1)
- - TacticalAIWaypoint (25) (0,0,1)
- - TacticalAIWaypoint (24) (0,0,1)
- - TacticalAIWaypoint (23) (0,0,1)
- - TacticalAIWaypoint (22) (0,0,1)
- - TacticalAIWaypoint (21) (0,0,1)
- - TacticalAIWaypoint (20) (0,0,1)
- - TacticalAIWaypoint (18) (0,0,1)
- - TacticalAIWaypoint (14) (0,0,1)
- - TacticalAIWaypoint (19) (0,0,1)
- - TacticalAIWaypoint (17) (0,0,1)
- - TacticalAIWaypoint (16) (0,0,1)
- - TacticalAIWaypoint (15) (0,0,1)
- - TacticalAIWaypoint (13) (0,0,1)
- - TacticalAIWaypoint (12) (0,0,1)
- - TacticalAIWaypoint (11) (0,0,1)
- - TacticalAIWaypoint (10) (0,0,1)
- - TacticalAIWaypoint (9) (0,0,1)
- - TacticalAIWaypoint (8) (0,0,1)
- - TacticalAIWaypoint (7) (0,0,1)
- - TacticalAIWaypoint (6) (0,0,1)
- - TacticalAIWaypoint (5) (0,0,1)
- - TacticalAIWaypoint (4) (0,0,1)
- - TacticalAIWaypoint (3) (0,0,1)
- - TacticalAIWaypoint (2) (0,0,1)
- - TacticalAIWaypoint (1) (0,0,1)
- - TacticalAIWaypoint (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - SYN_Cover_OfficeTable_2x1_A_Hackable (0,0,1)
- - HackableConsole_ComponentSetDef_1 (0,0,1)
- - SYN_Cover_OfficeTable_2x1_A_Hackable (0,0,1)
- - HackableConsole_ComponentSetDef_2 (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - SYN_Door_Wing_1x_A (18) (0,0,1)
- - SYN_Door_Wing_1x_A (19) (0,0,1)
- - SYN_Door_Wing_1x_A (20) (0,0,1)
- - SYN_Door_Wing_1x_A (21) (0,0,1)
- - SYN_Door_Wing_1x_A (22) (0,0,1)
- - SYN_Door_Wing_1x_A (23) (0,0,1)
- - SYN_Door_Wing_1x_A (24) (0,0,1)
- - SYN_Door_Wing_1x_A (25) (0,0,1)
- - SYN_Door_Wing_1x_A (26) (0,0,1)
- - SYN_Door_Wing_1x_A (27) (0,0,1)
- - SYN_Door_Wing_1x_A (28) (0,0,1)
- - SYN_Door_Wing_1x_A (29) (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - SYN_Door_Wing_1x_A (8) (0,0,1)
- - SYN_Door_Wing_1x_A (9) (0,0,1)
- - SYN_Door_Wing_1x_A (10) (0,0,1)
- - SYN_Door_Wing_1x_A (11) (0,0,1)
- - SYN_Door_Wing_1x_A (12) (0,0,1)
- - SYN_Door_Wing_1x_A (13) (0,0,1)
- - SYN_Door_Wing_1x_A (14) (0,0,1)
- - SYN_Door_Wing_1x_A (15) (0,0,1)
- - SYN_Door_Wing_1x_A (16) (0,0,1)
- - SYN_Door_Wing_1x_A (17) (0,0,1)
- - NJ_IND_ResearchTank_3x1_A (1) (0,0,1)
- - StructuralTarget_ComponentSetDef_3 (0,0,1)
- - NJ_IND_ResearchTank_3x1_A (1) (0,0,1)
- - StructuralTarget_ComponentSetDef_4 (0,0,1)
- - NJ_IND_TankResearch_2x1_A (1) (0,0,1)
- - StructuralTarget_ComponentSetDef_5 (0,0,1)
- - NJ_IND_TankResearch_2x1_A (1) (0,0,1)
- - StructuralTarget_ComponentSetDef_6 (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - SYN_Cover_ComputerConsole_1x1_A_Hackable (0,0,1)
- - HackableConsole_ComponentSetDef_7 (0,0,1)
- - SYN_Door_Wing_1x_A (0,0,1)
- - SYN_Door_Wing_1x_A (1) (0,0,1)
- - SYN_Door_Wing_1x_A (2) (0,0,1)
- - SYN_Door_Wing_1x_A (3) (0,0,1)
- - SYN_Door_Wing_1x_A (4) (0,0,1)
- - SYN_Door_Wing_1x_A (5) (0,0,1)
- - SYN_Door_Wing_1x_A (6) (0,0,1)
- - SYN_Door_Wing_1x_A (7) (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - TacticalAIWaypoint (98) (0,0,1)
- - TacticalAIWaypoint (97) (0,0,1)
- - TacticalAIWaypoint (96) (0,0,1)
- - TacticalAIWaypoint (98) (0,0,1)
- - TacticalAIWaypoint (97) (0,0,1)
- - TacticalAIWaypoint (96) (0,0,1)
- - TacticalAIWaypoint (85) (0,0,1)
- - TacticalAIWaypoint (84) (0,0,1)
- - TacticalAIWaypoint (85) (0,0,1)
- - TacticalAIWaypoint (84) (0,0,1)
- - TacticalAIWaypoint (94) (0,0,1)
- - TacticalAIWaypoint (95) (0,0,1)
- - TacticalAIWaypoint (93) (0,0,1)
- - TacticalAIWaypoint (94) (0,0,1)
- - TacticalAIWaypoint (95) (0,0,1)
- - TacticalAIWaypoint (93) (0,0,1)
- - TacticalAIWaypoint (61) (0,0,1)
- - TacticalAIWaypoint (62) (0,0,1)
- - TacticalAIWaypoint (60) (0,0,1)
- - TacticalAIWaypoint (61) (0,0,1)
- - TacticalAIWaypoint (62) (0,0,1)
- - TacticalAIWaypoint (60) (0,0,1)
- - TacticalAIWaypoint (35) (0,0,1)
- - TacticalAIWaypoint (32) (0,0,1)
- - TacticalAIWaypoint (31) (0,0,1)
- - TacticalAIWaypoint (36) (0,0,1)
- - TacticalAIWaypoint (34) (0,0,1)
- - TacticalAIWaypoint (33) (0,0,1)
- - TacticalAIWaypoint (35) (0,0,1)
- - TacticalAIWaypoint (32) (0,0,1)
- - TacticalAIWaypoint (31) (0,0,1)
- - TacticalAIWaypoint (36) (0,0,1)
- - TacticalAIWaypoint (34) (0,0,1)
- - TacticalAIWaypoint (33) (0,0,1)
- - SYN_Door_Wing_2x_A (0,0,1)
- - SYN_Door_Wing_2x_A (1) (0,0,1)
- - TacticalAIWaypoint (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - TacticalAIWaypoint (1) (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - TacticalAIWaypoint (2) (0,0,1)
- - TacticalAIWaypoint (89) (0,0,1)
- - TacticalAIWaypoint (88) (0,0,1)
- - TacticalAIWaypoint (89) (0,0,1)
- - TacticalAIWaypoint (88) (0,0,1)
- - TacticalAIWaypoint (0,0,1)
- - Deploy_Intruder_1x1_Grunt_Elite_and_Tiny 2 (0,0,1)
- - Deploy_Intruder_1x1_Grunt_Elite_and_Tiny 3 (0,0,1)
- - Deploy_Intruder_1x1_Grunt_Elite_and_Tiny 1 (0,0,1)
- - Deploy_Intruder_5x5 1 (0,0,1)
- - Deploy_Intruder_5x5 2 (0,0,1)
- - Reinforcement_Resident_3x3_or_5x5 (0,0,1)
- - Deploy_Resident_3x3_or_5x5 1 (0,0,1)
- - Deploy_Resident_3x3_or_5x5 1 (2) (0,0,1)
- - Deploy_Resident_3x3_or_5x5 2 (0,0,1)
- - Deploy_Resident_3x3_or_5x5 2 (2) (0,0,1)
- - Deploy_Resident_3x3_or_5x5 1 (1) (0,0,1)
- - Deploy_Resident_3x3_or_5x5 2 (1) (0,0,1)
- - Deploy_Resident_1x1_Grunt_Elite_and_Tiny 1 (0,0,1)
- - Reinforcement_Intruder_3x3 2 (0,0,1)
- - Reinforcement_Intruder_3x3 1 (0,0,1)
- - Reinforcement_Intruder_5x5 1 (0,0,1)
- - Reinforcement_Intruder_5x5 2 (0,0,1)
- - Reinforcement_Intruder_1x1_Grunt_Elite_and_Tiny 2 (0,0,1)
- - Reinforcement_Intruder_1x1_Grunt_Elite_and_Tiny 1 (0,0,1)
- - Reinforcement_Intruder_1x1_Grunt_Elite_and_Tiny 3 (0,0,1)
- - Deploy_Intruder_3x3 2 (0,0,1)
- - Deploy_Intruder_3x3 1 (0,0,1)
- - Reinforcement_Resident_1x1_Grunt_Elite_and_Tiny 1 (0,0,1)
- - Reinforcement_Resident_1x1_Grunt_Elite_and_Tiny 2 (0,0,1)
- - IntruderExitZone_1 (0,0,1)
- - ResidentMilitaryExitZone (0,0,1)
- Objectives: 2
- [FactionObjective]
- Type: MinContributionObjective
- SummaryKey: KEY_MISSION_SUMMARY_GENERAL_XP
- Summary: GENERAL MISSION EXPERIENCE
- Description: GENERAL MISSION EXPERIENCE
- State: InProgress Completion: 0
- Flags: False, False, True, False
- [FactionObjective]
- Type: WipeEnemyFactionObjective
- SummaryKey: KEY_MISSION_OBJECTIVE_ENEMIES_NAME
- Summary: KILL ALL ENEMIES
- Description: KILL ALL ENEMIES
- State: InProgress Completion: 0
- Flags: True, False, False, False
- [TacticalFaction]
- Faction: Synedrion
- Participant kind: Residents
- Control type: AI
- Actors: 13
- [TacticalDeployZone]
- Name: Reinforcement_Resident_3x3_or_5x5
- Def: Environment_DeployZoneDef
- Faction: Synedrion
- Pos: (-31.5, 1.8, 2.5) Snapped: (-31.5, 1.8, 2.5)
- Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacticalDeployZone]
- Name: Deploy_Resident_3x3_or_5x5 1
- Def: Environment_DeployZoneDef
- Faction: Synedrion
- Pos: (18.5, 1.8, -11.5) Snapped: (18.5, 1.8, -11.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacticalDeployZone]
- Name: Deploy_Resident_3x3_or_5x5 1 (2)
- Def: Environment_DeployZoneDef
- Faction: Synedrion
- Pos: (7.0, 1.8, 28.0) Snapped: (6.5, 1.8, 28.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacticalDeployZone]
- Name: Deploy_Resident_3x3_or_5x5 2
- Def: Environment_DeployZoneDef
- Faction: Synedrion
- Pos: (-17.0, 1.8, 15.0) Snapped: (-16.5, 1.8, 15.5)
- Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacticalDeployZone]
- Name: Deploy_Resident_3x3_or_5x5 2 (2)
- Def: Environment_DeployZoneDef
- Faction: Synedrion
- Pos: (-4.0, 1.8, -27.5) Snapped: (-3.5, 1.8, -27.5)
- Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacticalDeployZone]
- Name: Deploy_Resident_3x3_or_5x5 1 (1)
- Def: Environment_DeployZoneDef
- Faction: Synedrion
- Pos: (23.5, 1.8, 21.0) Snapped: (23.5, 1.8, 21.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacticalDeployZone]
- Name: Deploy_Resident_3x3_or_5x5 2 (1)
- Def: Environment_DeployZoneDef
- Faction: Synedrion
- Pos: (-23.0, 1.8, -16.5) Snapped: (-23.5, 1.8, -16.5)
- Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacticalDeployZone]
- Name: Deploy_Resident_1x1_Grunt_Elite_and_Tiny 1
- Def: Environment_DeployZoneDef
- Faction: Synedrion
- Pos: (-1.0, 4.2, 0.0) Snapped: (-0.5, 4.2, -0.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacticalDeployZone]
- Name: Reinforcement_Resident_1x1_Grunt_Elite_and_Tiny 1
- Def: Environment_DeployZoneDef
- Faction: Synedrion
- Pos: (30.5, 1.8, -22.0) Snapped: (30.5, 1.8, -21.5)
- Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacticalDeployZone]
- Name: Reinforcement_Resident_1x1_Grunt_Elite_and_Tiny 2
- Def: Environment_DeployZoneDef
- Faction: Synedrion
- Pos: (-32.5, 1.8, 13.0) Snapped: (-32.5, 1.8, 13.5)
- Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacticalActor]
- Name: Soldier_14
- Def: Soldier_ActorDef
- Faction: Synedrion
- Pos: (-18.5, 0.0, 11.5) Snapped: (-18.5, 0.0, 11.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Addons: _Human_Body_Chassis_ItemDef, SY_Sniper_Torso_BodyPartDef, Human_Torso_BodyPartDef, SY_Sniper_Helmet_BodyPartDef, Human_Head_BodyPartDef, SY_Sniper_LeftArm_BodyPartDef, Human_LeftArm_BodyPartDef, SY_Sniper_RightArm_BodyPartDef, Human_RightArm_BodyPartDef, Human_Legs_ItemDef, SY_Sniper_Legs_ItemDef, Human_Hair_BodyPartDef, Human_FacialHair_BodyPartDef, _Human_HIDE_DUMMY_LeftHand_BodyPartDef, _Human_HIDE_DUMMY_RightHand_BodyPartDef, SY_LaserSniperRifle_WeaponDef, SY_Sniper_LeftLeg_BodyPartDef, Human_LeftLeg_BodyPartDef, SY_Sniper_RightLeg_BodyPartDef, Human_RightLeg_BodyPartDef,
- Executing Abilities: Idle_AbilityDef (Soldier_14),
- Stats: Health: 370/370; Endurance: 37 (23 + 14)/37 (37 + 0); Speed: 18 (5 + 13)/18 (18 + 0); Willpower: 18 (12 + 6)/18 (18 + 0); Perception: 42 (35 + 7); Stealth: 0.25 (0 + 0.25); Accuracy: 0.5 (0 + 0.5); HearingRange: 5; ActionPoints: 0/18; WillPoints: 18/18; CarryWeight: 19 (0 + 19)/37 (37 + 0); BonusHealValue: 0; BonusAttackDamage: 0; BonusAttackRange: 0; BonusProjectilesPerShot: 0; Torso_Health: 100/100; Torso_Armor: 16/16; Head_Health: 60/60; Head_Armor: 14/14; LeftArm_Health: 60/60; LeftArm_Armor: 16/16; RightArm_Health: 60/60; RightArm_Armor: 16/16; LeftLeg_Health: 80/80; LeftLeg_Armor: 14/14; RightLeg_Health: 80/80; RightLeg_Armor: 14/14; BonusProficiencyAccuracy: 0.3 (0 + 0.3);
- Statuses: E_ExtremeFocusStatus [ExtremeFocus_AbilityDef], E_Status [WeakSpot_AbilityDef], Alerted_StatusDef, E_Status [MasterMarksman_AbilityDef],
- GameTags: Organic_SubstanceTypeTagDef,Human_TagDef,Male_GenderTagDef,Combatant_GameTagDef,Synedrion_UniformTagDef,4_VoiceProfileTagDef,1_FaceTagDef,Caucasian_RaceTagDef,HairTagDef_Empty,FacialHairTagDef_SYN2,CustomizationHairColorTagDef_0,CustomizationEyeColorTagDef_0,CustomizationColorTagDef_5,CustomizationSecondaryColorTagDef_13,CustomizationPatternTagDef_0,ConditionalCustomization_TagDef,Sniper_ClassTagDef,SniperRifleItem_TagDef,HandgunItem_TagDef,1x1_Grunt_DeploymentTagDef
- CurrentAnimation: HL_Idle_AR
- Traits:
- Health: 370/370
- ActionPoints: 0/18
- WillPoints: 18/18
- CarryWeight: 19/37
- IsExecutingFacing: False
- IsNavigating: False
- Selected Equipment: SY_LaserSniperRifle_WeaponDef
- Equipments: SY_LaserSniperRifle_WeaponDef, SY_LaserPistol_WeaponDef, Medkit_EquipmentDef,
- Inventory: SY_PoisonGrenade_WeaponDef, SY_LaserSniperRifle_AmmoClip_ItemDef, SY_LaserPistol_AmmoClip_ItemDef, SY_LaserSniperRifle_AmmoClip_ItemDef, SY_LaserPistol_AmmoClip_ItemDef, SY_NeuralPistol_AmmoClip_ItemDef,
- Contribution History:
- [TacticalActor]
- Name: SY_Aspida_15
- Def: SY_Aspida_ActorDef
- Faction: Synedrion
- Pos: (-16.5, 0.0, -26.5) Snapped: (-16.5, 0.0, -26.5)
- Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
- Addons: _SY_Aspida_Chassis_ItemDef, SY_Aspida_EngineRear_BodyPartDef, SY_Aspida_Body_BodyPartDef, SY_Aspida_EngineLeft_BodyPartDef, SY_Aspida_EngineRight_BodyPartDef, SY_Aspida_Hull_BodyPartDef, SY_Aspida_Arms_WeaponDef, SY_Aspida_LeftArm_BodyPartDef, SY_Aspida_RightArm_BodyPartDef,
- Executing Abilities: Idle_AbilityDef (SY_Aspida_15),
- Stats: Health: 500/500; Endurance: 50 (0 + 50)/50 (50 + 0); Speed: 32 (0 + 32)/32 (32 + 0); Willpower: 0/0; Perception: 30; Stealth: 0; Accuracy: 0; HearingRange: 5; ActionPoints: 0/32; WillPoints: 0/0; CarryWeight: 5 (0 + 5)/50 (50 + 0); BonusHealValue: 0; BonusAttackDamage: 0; BonusAttackRange: 0; BonusProjectilesPerShot: 0; Rear_Health: 100/100; Rear_Armor: 20/20; Front_Health: 200/200; Front_Armor: 50/50; LeftSide_Health: 120/120; LeftSide_Armor: 20/20; RightSide_Health: 120/120; RightSide_Armor: 20/20; Top_Health: 100/100; Top_Armor: 30/30; Turret_Health: 0/0; Turret_Armor: 0/0; LeftArm_Health: 120/120; LeftArm_Armor: 20/20; RightArm_Health: 120/120; RightArm_Armor: 20/20;
- Statuses:
- GameTags: Metallic_SubstanceTypeTagDef,Aspida_ClassTagDef,Vehicle_TagDef,Combatant_GameTagDef,Synedrion_UniformTagDef,Aspida_DeploymentTagDef,3x3_DeploymentTagDef
- CurrentAnimation: Sana_idle
- Traits:
- Health: 500/500
- ActionPoints: 0/32
- WillPoints: 0/0
- CarryWeight: 5/50
- IsExecutingFacing: False
- IsNavigating: False
- Selected Equipment: SY_Aspida_Arms_WeaponDef
- Equipments: SY_Aspida_Arms_WeaponDef,
- Contribution History:
- [TacticalActor]
- Name: Soldier_16
- Def: Soldier_ActorDef
- Faction: Synedrion
- Pos: (-14.5, 0.0, 9.5) Snapped: (-14.5, 0.0, 9.5)
- Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
- Addons: _Human_Body_Chassis_ItemDef, SY_Sniper_Torso_BodyPartDef, Human_Torso_BodyPartDef, SY_Sniper_Helmet_BodyPartDef, Human_Head_BodyPartDef, SY_Sniper_LeftArm_BodyPartDef, Human_LeftArm_BodyPartDef, SY_Sniper_RightArm_BodyPartDef, Human_RightArm_BodyPartDef, Human_Legs_ItemDef, SY_Sniper_Legs_ItemDef, Human_Hair_BodyPartDef, Human_FacialHair_BodyPartDef, _Human_HIDE_DUMMY_LeftHand_BodyPartDef, _Human_HIDE_DUMMY_RightHand_BodyPartDef, SY_LaserSniperRifle_WeaponDef, SY_Sniper_LeftLeg_BodyPartDef, Human_LeftLeg_BodyPartDef, SY_Sniper_RightLeg_BodyPartDef, Human_RightLeg_BodyPartDef,
- Executing Abilities: Idle_AbilityDef (Soldier_16),
- Stats: Health: 250/250; Endurance: 25 (11 + 14)/25 (25 + 0); Speed: 16 (3 + 13)/16 (16 + 0); Willpower: 14 (8 + 6)/14 (14 + 0); Perception: 42 (35 + 7); Stealth: 0.25 (0 + 0.25); Accuracy: 0.5 (0 + 0.5); HearingRange: 5; ActionPoints: 0/16; WillPoints: 14/14; CarryWeight: 19 (0 + 19)/25 (25 + 0); BonusHealValue: 0; BonusAttackDamage: 0; BonusAttackRange: 0; BonusProjectilesPerShot: 0; Torso_Health: 100/100; Torso_Armor: 16/16; Head_Health: 60/60; Head_Armor: 14/14; LeftArm_Health: 60/60; LeftArm_Armor: 16/16; RightArm_Health: 60/60; RightArm_Armor: 16/16; LeftLeg_Health: 80/80; LeftLeg_Armor: 14/14; RightLeg_Health: 80/80; RightLeg_Armor: 14/14;
- Statuses: E_ExtremeFocusStatus [ExtremeFocus_AbilityDef],
- GameTags: Organic_SubstanceTypeTagDef,Human_TagDef,Combatant_GameTagDef,Synedrion_UniformTagDef,Female_GenderTagDef,4_VoiceProfileTagDef,3_FaceTagDef,Asian_RaceTagDef,HairTagDef_SYN2,FacialHairTagDef_PX1,CustomizationHairColorTagDef_0,CustomizationEyeColorTagDef_4,CustomizationColorTagDef_5,CustomizationSecondaryColorTagDef_13,CustomizationPatternTagDef_0,ConditionalCustomization_TagDef,Sniper_ClassTagDef,SniperRifleItem_TagDef,HandgunItem_TagDef,1x1_Grunt_DeploymentTagDef
- CurrentAnimation: LL_Idle_AR
- Traits:
- Health: 250/250
- ActionPoints: 0/16
- WillPoints: 14/14
- CarryWeight: 19/25
- IsExecutingFacing: False
- IsNavigating: False
- Selected Equipment: SY_LaserSniperRifle_WeaponDef
- Equipments: SY_LaserSniperRifle_WeaponDef, SY_LaserPistol_WeaponDef, Medkit_EquipmentDef,
- Inventory: SY_PoisonGrenade_WeaponDef, SY_LaserSniperRifle_AmmoClip_ItemDef, SY_LaserPistol_AmmoClip_ItemDef, SY_LaserSniperRifle_AmmoClip_ItemDef, SY_LaserPistol_AmmoClip_ItemDef, SY_LaserPistol_AmmoClip_ItemDef,
- Contribution History:
- [TacticalFactionVision]
- KnownActors: 240
- - SYN_Door_Wing_1x_A (3) (0,0,1)
- - SYN_Door_Wing_1x_A (3) (0,0,1)
- - SYN_Door_Wing_1x_A (3) (0,0,1)
- - SYN_Door_Wing_1x_A (3) (0,0,1)
- - SYN_Door_Wing_1x_A (3) (0,0,1)
- - SYN_Door_Wing_1x_A (3) (0,0,1)
- - SYN_Door_Wing_1x_A (3) (0,0,1)
- - SYN_Door_Wing_1x_A (7) (0,0,1)
- - SYN_Door_Wing_1x_A (7) (0,0,1)
- - SYN_Door_Wing_1x_A (7) (0,0,1)
- - SYN_Door_Wing_1x_A (7) (0,0,1)
- - SYN_Door_Wing_1x_A (7) (0,0,1)
- - SYN_Door_Wing_1x_A (7) (0,0,1)
- - SYN_Door_Wing_1x_A (7) (0,0,1)
- - SYN_Door_Wing_1x_A (6) (0,0,1)
- - SYN_Door_Wing_1x_A (6) (0,0,1)
- - SYN_Door_Wing_1x_A (6) (0,0,1)
- - SYN_Door_Wing_1x_A (6) (0,0,1)
- - SYN_Door_Wing_1x_A (6) (0,0,1)
- - SYN_Door_Wing_1x_A (6) (0,0,1)
- - SYN_Door_Wing_1x_A (6) (0,0,1)
- - SYN_Door_Wing_1x_A (4) (0,0,1)
- - SYN_Door_Wing_1x_A (4) (0,0,1)
- - SYN_Door_Wing_1x_A (4) (0,0,1)
- - SYN_Door_Wing_1x_A (4) (0,0,1)
- - SYN_Door_Wing_1x_A (4) (0,0,1)
- - SYN_Door_Wing_1x_A (4) (0,0,1)
- - SYN_Door_Wing_1x_A (4) (0,0,1)
- - SYN_Door_Wing_1x_A (0,0,1)
- - SYN_Door_Wing_1x_A (0,0,1)
- - SYN_Door_Wing_1x_A (0,0,1)
- - SYN_Door_Wing_1x_A (0,0,1)
- - SYN_Door_Wing_1x_A (0,0,1)
- - SYN_Door_Wing_1x_A (0,0,1)
- - SYN_Door_Wing_1x_A (0,0,1)
- - SYN_Door_Wing_1x_A (2) (0,0,1)
- - SYN_Door_Wing_1x_A (2) (0,0,1)
- - SYN_Door_Wing_1x_A (2) (0,0,1)
- - SYN_Door_Wing_1x_A (2) (0,0,1)
- - SYN_Door_Wing_1x_A (2) (0,0,1)
- - SYN_Door_Wing_1x_A (2) (0,0,1)
- - SYN_Door_Wing_1x_A (2) (0,0,1)
- - SYN_Door_Wing_1x_A (5) (0,0,1)
- - SYN_Door_Wing_1x_A (5) (0,0,1)
- - SYN_Door_Wing_1x_A (5) (0,0,1)
- - SYN_Door_Wing_1x_A (5) (0,0,1)
- - SYN_Door_Wing_1x_A (5) (0,0,1)
- - SYN_Door_Wing_1x_A (5) (0,0,1)
- - SYN_Door_Wing_1x_A (5) (0,0,1)
- - SYN_Door_Wing_1x_A (1) (0,0,1)
- - SYN_Door_Wing_1x_A (1) (0,0,1)
- - SYN_Door_Wing_1x_A (1) (0,0,1)
- - SYN_Door_Wing_1x_A (1) (0,0,1)
- - SYN_Door_Wing_1x_A (1) (0,0,1)
- - SYN_Door_Wing_1x_A (1) (0,0,1)
- - SYN_Door_Wing_1x_A (1) (0,0,1)
- - TacticalAIWaypoint (53) (0,0,1)
- - TacticalAIWaypoint (52) (0,0,1)
- - TacticalAIWaypoint (54) (0,0,1)
- - TacticalAIWaypoint (49) (0,0,1)
- - TacticalAIWaypoint (50) (0,0,1)
- - TacticalAIWaypoint (51) (0,0,1)
- - TacticalAIWaypoint (110) (0,0,1)
- - TacticalAIWaypoint (112) (0,0,1)
- - TacticalAIWaypoint (113) (0,0,1)
- - TacticalAIWaypoint (108) (0,0,1)
- - TacticalAIWaypoint (109) (0,0,1)
- - TacticalAIWaypoint (111) (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - TacticalAIWaypoint (28) (0,0,1)
- - TacticalAIWaypoint (27) (0,0,1)
- - TacticalAIWaypoint (26) (0,0,1)
- - TacticalAIWaypoint (25) (0,0,1)
- - TacticalAIWaypoint (24) (0,0,1)
- - TacticalAIWaypoint (23) (0,0,1)
- - TacticalAIWaypoint (22) (0,0,1)
- - TacticalAIWaypoint (21) (0,0,1)
- - TacticalAIWaypoint (20) (0,0,1)
- - TacticalAIWaypoint (18) (0,0,1)
- - TacticalAIWaypoint (14) (0,0,1)
- - TacticalAIWaypoint (19) (0,0,1)
- - TacticalAIWaypoint (17) (0,0,1)
- - TacticalAIWaypoint (16) (0,0,1)
- - TacticalAIWaypoint (15) (0,0,1)
- - TacticalAIWaypoint (13) (0,0,1)
- - TacticalAIWaypoint (12) (0,0,1)
- - TacticalAIWaypoint (11) (0,0,1)
- - TacticalAIWaypoint (10) (0,0,1)
- - TacticalAIWaypoint (9) (0,0,1)
- - TacticalAIWaypoint (8) (0,0,1)
- - TacticalAIWaypoint (7) (0,0,1)
- - TacticalAIWaypoint (6) (0,0,1)
- - TacticalAIWaypoint (5) (0,0,1)
- - TacticalAIWaypoint (4) (0,0,1)
- - TacticalAIWaypoint (3) (0,0,1)
- - TacticalAIWaypoint (2) (0,0,1)
- - TacticalAIWaypoint (1) (0,0,1)
- - TacticalAIWaypoint (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - SYN_Cover_OfficeTable_2x1_A_Hackable (0,0,1)
- - HackableConsole_ComponentSetDef_1 (0,0,1)
- - SYN_Cover_OfficeTable_2x1_A_Hackable (0,0,1)
- - HackableConsole_ComponentSetDef_2 (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - SYN_Door_Wing_1x_A (18) (0,0,1)
- - SYN_Door_Wing_1x_A (19) (0,0,1)
- - SYN_Door_Wing_1x_A (20) (0,0,1)
- - SYN_Door_Wing_1x_A (21) (0,0,1)
- - SYN_Door_Wing_1x_A (22) (0,0,1)
- - SYN_Door_Wing_1x_A (23) (0,0,1)
- - SYN_Door_Wing_1x_A (24) (0,0,1)
- - SYN_Door_Wing_1x_A (25) (0,0,1)
- - SYN_Door_Wing_1x_A (26) (0,0,1)
- - SYN_Door_Wing_1x_A (27) (0,0,1)
- - SYN_Door_Wing_1x_A (28) (0,0,1)
- - SYN_Door_Wing_1x_A (29) (0,0,1)
- - ZoneObjective_BoostWillPoints (1) (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - SYN_Door_Wing_1x_A (8) (0,0,1)
- - SYN_Door_Wing_1x_A (9) (0,0,1)
- - SYN_Door_Wing_1x_A (10) (0,0,1)
- - SYN_Door_Wing_1x_A (11) (0,0,1)
- - SYN_Door_Wing_1x_A (12) (0,0,1)
- - SYN_Door_Wing_1x_A (13) (0,0,1)
- - SYN_Door_Wing_1x_A (14) (0,0,1)
- - SYN_Door_Wing_1x_A (15) (0,0,1)
- - SYN_Door_Wing_1x_A (16) (0,0,1)
- - SYN_Door_Wing_1x_A (17) (0,0,1)
- - NJ_IND_ResearchTank_3x1_A (1) (0,0,1)
- - StructuralTarget_ComponentSetDef_3 (0,0,1)
- - NJ_IND_ResearchTank_3x1_A (1) (0,0,1)
- - StructuralTarget_ComponentSetDef_4 (0,0,1)
- - NJ_IND_TankResearch_2x1_A (1) (0,0,1)
- - StructuralTarget_ComponentSetDef_5 (0,0,1)
- - NJ_IND_TankResearch_2x1_A (1) (0,0,1)
- - StructuralTarget_ComponentSetDef_6 (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - SYN_Cover_ComputerConsole_1x1_A_Hackable (0,0,1)
- - HackableConsole_ComponentSetDef_7 (0,0,1)
- - SYN_Door_Wing_1x_A (0,0,1)
- - SYN_Door_Wing_1x_A (1) (0,0,1)
- - SYN_Door_Wing_1x_A (2) (0,0,1)
- - SYN_Door_Wing_1x_A (3) (0,0,1)
- - SYN_Door_Wing_1x_A (4) (0,0,1)
- - SYN_Door_Wing_1x_A (5) (0,0,1)
- - SYN_Door_Wing_1x_A (6) (0,0,1)
- - SYN_Door_Wing_1x_A (7) (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - ZoneObjective_BoostWillPoints (0,0,1)
- - TacticalAIWaypoint (98) (0,0,1)
- - TacticalAIWaypoint (97) (0,0,1)
- - TacticalAIWaypoint (96) (0,0,1)
- - TacticalAIWaypoint (98) (0,0,1)
- - TacticalAIWaypoint (97) (0,0,1)
- - TacticalAIWaypoint (96) (0,0,1)
- - TacticalAIWaypoint (85) (0,0,1)
- - TacticalAIWaypoint (84) (0,0,1)
- - TacticalAIWaypoint (85) (0,0,1)
- - TacticalAIWaypoint (84) (0,0,1)
- - TacticalAIWaypoint (94) (0,0,1)
- - TacticalAIWaypoint (95) (0,0,1)
- - TacticalAIWaypoint (93) (0,0,1)
- - TacticalAIWaypoint (94) (0,0,1)
- - TacticalAIWaypoint (95) (0,0,1)
- - TacticalAIWaypoint (93) (0,0,1)
- - TacticalAIWaypoint (61) (0,0,1)
- - TacticalAIWaypoint (62) (0,0,1)
- - TacticalAIWaypoint (60) (0,0,1)
- - TacticalAIWaypoint (61) (0,0,1)
- - TacticalAIWaypoint (62) (0,0,1)
- - TacticalAIWaypoint (60) (0,0,1)
- - TacticalAIWaypoint (35) (0,0,1)
- - TacticalAIWaypoint (32) (0,0,1)
- - TacticalAIWaypoint (31) (0,0,1)
- - TacticalAIWaypoint (36) (0,0,1)
- - TacticalAIWaypoint (34) (0,0,1)
- - TacticalAIWaypoint (33) (0,0,1)
- - TacticalAIWaypoint (35) (0,0,1)
- - TacticalAIWaypoint (32) (0,0,1)
- - TacticalAIWaypoint (31) (0,0,1)
- - TacticalAIWaypoint (36) (0,0,1)
- - TacticalAIWaypoint (34) (0,0,1)
- - TacticalAIWaypoint (33) (0,0,1)
- - SYN_Door_Wing_2x_A (0,0,1)
- - SYN_Door_Wing_2x_A (1) (0,0,1)
- - TacticalAIWaypoint (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - TacticalAIWaypoint (1) (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - TacticalAIWaypoint (2) (0,0,1)
- - TacticalAIWaypoint (89) (0,0,1)
- - TacticalAIWaypoint (88) (0,0,1)
- - TacticalAIWaypoint (89) (0,0,1)
- - TacticalAIWaypoint (88) (0,0,1)
- - TacticalAIWaypoint (0,0,1)
- - Deploy_Player_1x1_Elite_Grunt_Drone (0,0,1)
- - Deploy_Intruder_1x1_Grunt_Elite_and_Tiny 2 (0,0,1)
- - Deploy_Intruder_1x1_Grunt_Elite_and_Tiny 3 (0,0,1)
- - Deploy_Intruder_1x1_Grunt_Elite_and_Tiny 1 (0,0,1)
- - Deploy_Intruder_5x5 1 (0,0,1)
- - Deploy_Intruder_5x5 2 (0,0,1)
- - Deploy_Player_3x3_Vehicle (0,0,1)
- - Reinforcement_Intruder_3x3 2 (0,0,1)
- - Reinforcement_Intruder_3x3 1 (0,0,1)
- - Reinforcement_Intruder_5x5 1 (0,0,1)
- - Reinforcement_Intruder_5x5 2 (0,0,1)
- - Reinforcement_Intruder_1x1_Grunt_Elite_and_Tiny 2 (0,0,1)
- - Reinforcement_Intruder_1x1_Grunt_Elite_and_Tiny 1 (0,0,1)
- - Reinforcement_Intruder_1x1_Grunt_Elite_and_Tiny 3 (0,0,1)
- - Deploy_Intruder_3x3 2 (0,0,1)
- - Deploy_Intruder_3x3 1 (0,0,1)
- - IntruderExitZone_1 (0,0,1)
- - PlayerExitZone_1 (0,0,1)
- - ResidentMilitaryExitZone (0,0,1)
- Objectives: 1
- [FactionObjective]
- Type: WipeEnemyFactionObjective
- SummaryKey:
- Summary:
- Description:
- State: InProgress Completion: 0
- Flags: True, False, True, False
- [TacticalFaction]
- Faction: NJ_Purists
- Participant kind: Intruder
- Control type: AI
- Actors: 17
- [TacticalDeployZone]
- Name: Deploy_Intruder_1x1_Grunt_Elite_and_Tiny 2
- Def: Environment_DeployZoneDef
- Faction: NJ_Purists
- Pos: (-20.0, 4.2, 3.0) Snapped: (-20.5, 4.2, 3.5)
- Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacticalDeployZone]
- Name: Deploy_Intruder_1x1_Grunt_Elite_and_Tiny 3
- Def: Environment_DeployZoneDef
- Faction: NJ_Purists
- Pos: (-20.0, 4.2, -19.0) Snapped: (-20.5, 4.2, -18.5)
- Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacticalDeployZone]
- Name: Deploy_Intruder_1x1_Grunt_Elite_and_Tiny 1
- Def: Environment_DeployZoneDef
- Faction: NJ_Purists
- Pos: (-7.0, 4.2, 18.0) Snapped: (-7.5, 4.2, 18.5)
- Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacticalDeployZone]
- Name: Deploy_Intruder_5x5 1
- Def: Environment_DeployZoneDef
- Faction: NJ_Purists
- Pos: (-22.5, 1.8, -8.5) Snapped: (-22.5, 1.8, -8.5)
- Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacticalDeployZone]
- Name: Deploy_Intruder_5x5 2
- Def: Environment_DeployZoneDef
- Faction: NJ_Purists
- Pos: (-16.5, 1.8, 20.5) Snapped: (-16.5, 1.8, 20.5)
- Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacticalDeployZone]
- Name: Reinforcement_Intruder_3x3 2
- Def: Environment_DeployZoneDef
- Faction: NJ_Purists
- Pos: (-16.5, 1.8, 22.0) Snapped: (-16.5, 1.8, 22.5)
- Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacticalDeployZone]
- Name: Reinforcement_Intruder_3x3 1
- Def: Environment_DeployZoneDef
- Faction: NJ_Purists
- Pos: (-24.0, 1.8, -7.5) Snapped: (-24.5, 1.8, -7.5)
- Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacticalDeployZone]
- Name: Reinforcement_Intruder_5x5 1
- Def: Environment_DeployZoneDef
- Faction: NJ_Purists
- Pos: (-16.5, 1.8, 21.5) Snapped: (-16.5, 1.8, 21.5)
- Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacticalDeployZone]
- Name: Reinforcement_Intruder_5x5 2
- Def: Environment_DeployZoneDef
- Faction: NJ_Purists
- Pos: (-5.5, 1.8, -23.5) Snapped: (-5.5, 1.8, -23.5)
- Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacticalDeployZone]
- Name: Reinforcement_Intruder_1x1_Grunt_Elite_and_Tiny 2
- Def: Environment_DeployZoneDef
- Faction: NJ_Purists
- Pos: (-24.5, 1.8, -7.5) Snapped: (-24.5, 1.8, -7.5)
- Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacticalDeployZone]
- Name: Reinforcement_Intruder_1x1_Grunt_Elite_and_Tiny 1
- Def: Environment_DeployZoneDef
- Faction: NJ_Purists
- Pos: (-16.5, 1.8, 22.5) Snapped: (-16.5, 1.8, 22.5)
- Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacticalDeployZone]
- Name: Reinforcement_Intruder_1x1_Grunt_Elite_and_Tiny 3
- Def: Environment_DeployZoneDef
- Faction: NJ_Purists
- Pos: (-5.5, 1.8, -24.5) Snapped: (-5.5, 1.8, -24.5)
- Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacticalDeployZone]
- Name: Deploy_Intruder_3x3 2
- Def: Environment_DeployZoneDef
- Faction: NJ_Purists
- Pos: (-16.5, 1.8, -3.5) Snapped: (-16.5, 1.8, -3.5)
- Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacticalDeployZone]
- Name: Deploy_Intruder_3x3 1
- Def: Environment_DeployZoneDef
- Faction: NJ_Purists
- Pos: (-17.5, 1.8, -11.5) Snapped: (-17.5, 1.8, -11.5)
- Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacticalActor]
- Name: Soldier_17
- Def: Soldier_ActorDef
- Faction: NJ_Purists
- Pos: (-15.5, 4.8, -1.5) Snapped: (-15.5, 4.8, -1.5)
- Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
- Addons: _Human_Body_Chassis_ItemDef, NJ_Jugg_BIO_Torso_BodyPartDef, Human_Torso_BodyPartDef, NJ_Jugg_BIO_Helmet_BodyPartDef, Human_Head_BodyPartDef, NJ_Jugg_BIO_LeftArm_BodyPartDef, Human_LeftArm_BodyPartDef, NJ_Jugg_BIO_RightArm_BodyPartDef, Human_RightArm_BodyPartDef, Human_Legs_ItemDef, NJ_Jugg_BIO_Legs_ItemDef, Human_Hair_BodyPartDef, Human_FacialHair_BodyPartDef, NJ_Jugg_BIO_Shield_EquipmentDef, SY_LaserSniperRifle_WeaponDef, NJ_Jugg_BIO_LeftLeg_BodyPartDef, Human_LeftLeg_BodyPartDef, NJ_Jugg_BIO_RightLeg_BodyPartDef, Human_RightLeg_BodyPartDef,
- Executing Abilities: Idle_AbilityDef (Soldier_17),
- Stats: Health: 190/190; Endurance: 19 (5 + 14)/19 (19 + 0); Speed: 14 (2 + 12)/14 (14 + 0); Willpower: 9 (3 + 6)/9 (9 + 0); Perception: 35; Stealth: -0.55 (0 + -0.55); Accuracy: 0.12 (0 + 0.12); HearingRange: 5; ActionPoints: 0/14; WillPoints: 9/9; CarryWeight: 14 (0 + 14)/19 (19 + 0); BonusHealValue: 0; BonusAttackDamage: 0; BonusAttackRange: 0; BonusProjectilesPerShot: 0; Torso_Health: 100/100; Torso_Armor: 45/45; Head_Health: 60/60; Head_Armor: 30/30; LeftArm_Health: 60/60; LeftArm_Armor: 45/45; RightArm_Health: 60/60; RightArm_Armor: 45/45; LeftLeg_Health: 80/80; LeftLeg_Armor: 40/40; RightLeg_Health: 80/80; RightLeg_Armor: 40/40; BionicShield_Health: 200/200; BionicShield_Armor: 50/50;
- Statuses: E_ExtremeFocusStatus [ExtremeFocus_AbilityDef], BionicResistances_StatusDef, BionicVulnerabilities_StatusDef, BionicDamageMultipliers_StatusDef, MindControlImmunity_StatusDef, BionicResistances_StatusDef, BionicVulnerabilities_StatusDef, BionicDamageMultipliers_StatusDef, BionicResistances_StatusDef, BionicVulnerabilities_StatusDef, BionicDamageMultipliers_StatusDef, BionicResistances_StatusDef, BionicVulnerabilities_StatusDef, BionicDamageMultipliers_StatusDef, E_SafeLanding [SafeLanding_AbilityDef], BionicResistances_StatusDef, BionicVulnerabilities_StatusDef, BionicDamageMultipliers_StatusDef, BionicResistances_StatusDef, BionicVulnerabilities_StatusDef, BionicDamageMultipliers_StatusDef,
- GameTags: Organic_SubstanceTypeTagDef,Human_TagDef,Combatant_GameTagDef,ShieldItem_TagDef,NewJericho_UniformTagDef,Female_GenderTagDef,4_VoiceProfileTagDef,1_FaceTagDef,Asian_RaceTagDef,HairTagDef_SYN3,FacialHairTagDef_SYN1,CustomizationHairColorTagDef_0,CustomizationEyeColorTagDef_4,PurePrimaryColorTagDef,PureSecondaryColorTagDef,CustomizationPatternTagDef_0,ConditionalCustomization_TagDef,Sniper_ClassTagDef,SniperRifleItem_TagDef,HandgunItem_TagDef,1x1_Grunt_DeploymentTagDef
- CurrentAnimation: HL_Idle_AR
- Traits:
- Health: 190/190
- ActionPoints: 0/14
- WillPoints: 9/9
- CarryWeight: 14/19
- IsExecutingFacing: False
- IsNavigating: False
- Selected Equipment: SY_LaserSniperRifle_WeaponDef
- Equipments: SY_LaserSniperRifle_WeaponDef, NJ_Gauss_HandGun_WeaponDef, SY_PoisonGrenade_WeaponDef, NJ_Jugg_BIO_Shield_EquipmentDef,
- Inventory: Medkit_EquipmentDef, SY_LaserSniperRifle_AmmoClip_ItemDef, NJ_Gauss_HandGun_AmmoClip_ItemDef, SY_LaserSniperRifle_AmmoClip_ItemDef, NJ_Gauss_HandGun_AmmoClip_ItemDef, NJ_Gauss_HandGun_AmmoClip_ItemDef,
- Contribution History:
- [TacticalActor]
- Name: Soldier_18
- Def: Soldier_ActorDef
- Faction: NJ_Purists
- Pos: (-24.5, 0.0, -1.5) Snapped: (-24.5, 0.0, -1.5)
- Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
- Addons: _Human_Body_Chassis_ItemDef, NJ_Jugg_BIO_Torso_BodyPartDef, Human_Torso_BodyPartDef, NJ_Jugg_BIO_Helmet_BodyPartDef, Human_Head_BodyPartDef, NJ_Jugg_BIO_LeftArm_BodyPartDef, Human_LeftArm_BodyPartDef, NJ_Jugg_BIO_RightArm_BodyPartDef, Human_RightArm_BodyPartDef, Human_Legs_ItemDef, NJ_Jugg_BIO_Legs_ItemDef, Human_Hair_BodyPartDef, Human_FacialHair_BodyPartDef, NJ_Jugg_BIO_Shield_EquipmentDef, AN_Hammer_WeaponDef, NJ_Jugg_BIO_LeftLeg_BodyPartDef, Human_LeftLeg_BodyPartDef, NJ_Jugg_BIO_RightLeg_BodyPartDef, Human_RightLeg_BodyPartDef,
- Executing Abilities: Idle_AbilityDef (Soldier_18),
- Stats: Health: 320/320; Endurance: 32 (18 + 14)/32 (32 + 0); Speed: 15 (3 + 12)/15 (15 + 0); Willpower: 19 (13 + 6)/19 (19 + 0); Perception: 35; Stealth: -0.55 (0 + -0.55); Accuracy: 0.12 (0 + 0.12); HearingRange: 5; ActionPoints: 0/15; WillPoints: 19/19; CarryWeight: 6 (0 + 6)/32 (32 + 0); BonusHealValue: 0; BonusAttackDamage: 0 (0 + 0); BonusAttackRange: 0; BonusProjectilesPerShot: 0; Torso_Health: 100/100; Torso_Armor: 45/45; Head_Health: 60/60; Head_Armor: 30/30; LeftArm_Health: 60/60; LeftArm_Armor: 45/45; RightArm_Health: 60/60; RightArm_Armor: 45/45; LeftLeg_Health: 80/80; LeftLeg_Armor: 40/40; RightLeg_Health: 80/80; RightLeg_Armor: 40/40; BionicShield_Health: 200/200; BionicShield_Armor: 50/50;
- Statuses: E_Status [Inspire_AbilityDef], BionicResistances_StatusDef, BionicVulnerabilities_StatusDef, BionicDamageMultipliers_StatusDef, MindControlImmunity_StatusDef, BionicResistances_StatusDef, BionicVulnerabilities_StatusDef, BionicDamageMultipliers_StatusDef, BionicResistances_StatusDef, BionicVulnerabilities_StatusDef, BionicDamageMultipliers_StatusDef, BionicResistances_StatusDef, BionicVulnerabilities_StatusDef, BionicDamageMultipliers_StatusDef, E_SafeLanding [SafeLanding_AbilityDef], BionicResistances_StatusDef, BionicVulnerabilities_StatusDef, BionicDamageMultipliers_StatusDef, BionicResistances_StatusDef, BionicVulnerabilities_StatusDef, BionicDamageMultipliers_StatusDef,
- GameTags: Organic_SubstanceTypeTagDef,Human_TagDef,Male_GenderTagDef,Combatant_GameTagDef,ShieldItem_TagDef,NewJericho_UniformTagDef,7_VoiceProfileTagDef,1_FaceTagDef,African_RaceTagDef,HairTagDef_PX2,FacialHairTagDef_NJ1,CustomizationHairColorTagDef_5,CustomizationEyeColorTagDef_1,PurePrimaryColorTagDef,PureSecondaryColorTagDef,CustomizationPatternTagDef_0,ConditionalCustomization_TagDef,Heavy_ClassTagDef,HeavyItem_TagDef,MountedWeapon_TagDef,JetpackItem_TagDef,MeleeWeapon_TagDef,1x1_Grunt_DeploymentTagDef
- CurrentAnimation: HL_Idle_P
- Traits:
- Health: 320/320
- ActionPoints: 0/15
- WillPoints: 19/19
- CarryWeight: 6/32
- IsExecutingFacing: False
- IsNavigating: False
- Selected Equipment: AN_Hammer_WeaponDef
- Equipments: AN_Hammer_WeaponDef, NJ_Gauss_MachineGun_AmmoClip_ItemDef, NJ_RocketLauncher_AmmoClip_ItemDef, NJ_Jugg_BIO_Shield_EquipmentDef,
- Contribution History:
- [TacticalActor]
- Name: Soldier_19
- Def: Soldier_ActorDef
- Faction: NJ_Purists
- Pos: (-15.5, 2.4, -16.5) Snapped: (-15.5, 2.4, -16.5)
- Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
- Addons: _Human_Body_Chassis_ItemDef, NJ_Jugg_BIO_Torso_BodyPartDef, Human_Torso_BodyPartDef, NJ_Jugg_BIO_Helmet_BodyPartDef, Human_Head_BodyPartDef, NJ_Jugg_BIO_LeftArm_BodyPartDef, Human_LeftArm_BodyPartDef, NJ_Jugg_BIO_RightArm_BodyPartDef, Human_RightArm_BodyPartDef, Human_Legs_ItemDef, NJ_Jugg_BIO_Legs_ItemDef, Human_Hair_BodyPartDef, Human_FacialHair_BodyPartDef, NJ_Jugg_BIO_Shield_EquipmentDef, NJ_Gauss_AssaultRifle_WeaponDef, NJ_Jugg_BIO_LeftLeg_BodyPartDef, Human_LeftLeg_BodyPartDef, NJ_Jugg_BIO_RightLeg_BodyPartDef, Human_RightLeg_BodyPartDef,
- Executing Abilities: Idle_AbilityDef (Soldier_19),
- Stats: Health: 240/240; Endurance: 24 (10 + 14)/24 (24 + 0); Speed: 14 (2 + 12)/14 (14 + 0); Willpower: 16 (10 + 6)/16 (16 + 0); Perception: 35; Stealth: -0.55 (0 + -0.55); Accuracy: 0.12 (0 + 0.12); HearingRange: 5; ActionPoints: 0/14; WillPoints: 16/16; CarryWeight: 7 (0 + 7)/24 (24 + 0); BonusHealValue: 0; BonusAttackDamage: 0; BonusAttackRange: 0; BonusProjectilesPerShot: 0; Torso_Health: 100/100; Torso_Armor: 45/45; Head_Health: 60/60; Head_Armor: 30/30; LeftArm_Health: 60/60; LeftArm_Armor: 45/45; RightArm_Health: 60/60; RightArm_Armor: 45/45; LeftLeg_Health: 80/80; LeftLeg_Armor: 40/40; RightLeg_Health: 80/80; RightLeg_Armor: 40/40; BionicShield_Health: 200/200; BionicShield_Armor: 50/50;
- Statuses: BionicResistances_StatusDef, BionicVulnerabilities_StatusDef, BionicDamageMultipliers_StatusDef, MindControlImmunity_StatusDef, BionicResistances_StatusDef, BionicVulnerabilities_StatusDef, BionicDamageMultipliers_StatusDef, BionicResistances_StatusDef, BionicVulnerabilities_StatusDef, BionicDamageMultipliers_StatusDef, BionicResistances_StatusDef, BionicVulnerabilities_StatusDef, BionicDamageMultipliers_StatusDef, E_SafeLanding [SafeLanding_AbilityDef], BionicResistances_StatusDef, BionicVulnerabilities_StatusDef, BionicDamageMultipliers_StatusDef, BionicResistances_StatusDef, BionicVulnerabilities_StatusDef, BionicDamageMultipliers_StatusDef,
- GameTags: Organic_SubstanceTypeTagDef,Human_TagDef,Male_GenderTagDef,Combatant_GameTagDef,ShieldItem_TagDef,NewJericho_UniformTagDef,4_VoiceProfileTagDef,2_FaceTagDef,Hispanic_RaceTagDef,HairTagDef_SYN1,FacialHairTagDef_NJ1,CustomizationHairColorTagDef_1,CustomizationEyeColorTagDef_2,PurePrimaryColorTagDef,PureSecondaryColorTagDef,CustomizationPatternTagDef_0,ConditionalCustomization_TagDef,Assault_ClassTagDef,ReturnFire_SkillTagDef,AssaultRifleItem_TagDef,ShotgunItem_TagDef,1x1_Grunt_DeploymentTagDef
- CurrentAnimation: HL_Idle_AR
- Traits:
- Health: 240/240
- ActionPoints: 0/14
- WillPoints: 16/16
- CarryWeight: 7/24
- IsExecutingFacing: False
- IsNavigating: False
- Selected Equipment: NJ_Gauss_AssaultRifle_WeaponDef
- Equipments: NJ_Gauss_AssaultRifle_WeaponDef, PX_HandGrenade_WeaponDef, NJ_Gauss_AssaultRifle_AmmoClip_ItemDef, NJ_Jugg_BIO_Shield_EquipmentDef,
- Inventory: NJ_Gauss_AssaultRifle_AmmoClip_ItemDef, NJ_Gauss_AssaultRifle_AmmoClip_ItemDef,
- Contribution History:
- [TacticalFactionVision]
- KnownActors: 240
- - SYN_Door_Wing_1x_A (3) (0,0,1)
- - SYN_Door_Wing_1x_A (3) (0,0,1)
- - SYN_Door_Wing_1x_A (3) (0,0,1)
- - SYN_Door_Wing_1x_A (3) (0,0,1)
- - SYN_Door_Wing_1x_A (3) (0,0,1)
- - SYN_Door_Wing_1x_A (3) (0,0,1)
- - SYN_Door_Wing_1x_A (3) (0,0,1)
- - SYN_Door_Wing_1x_A (7) (0,0,1)
- - SYN_Door_Wing_1x_A (7) (0,0,1)
- - SYN_Door_Wing_1x_A (7) (0,0,1)
- - SYN_Door_Wing_1x_A (7) (0,0,1)
- - SYN_Door_Wing_1x_A (7) (0,0,1)
- - SYN_Door_Wing_1x_A (7) (0,0,1)
- - SYN_Door_Wing_1x_A (7) (0,0,1)
- - SYN_Door_Wing_1x_A (6) (0,0,1)
- - SYN_Door_Wing_1x_A (6) (0,0,1)
- - SYN_Door_Wing_1x_A (6) (0,0,1)
- - SYN_Door_Wing_1x_A (6) (0,0,1)
- - SYN_Door_Wing_1x_A (6) (0,0,1)
- - SYN_Door_Wing_1x_A (6) (0,0,1)
- - SYN_Door_Wing_1x_A (6) (0,0,1)
- - SYN_Door_Wing_1x_A (4) (0,0,1)
- - SYN_Door_Wing_1x_A (4) (0,0,1)
- - SYN_Door_Wing_1x_A (4) (0,0,1)
- - SYN_Door_Wing_1x_A (4) (0,0,1)
- - SYN_Door_Wing_1x_A (4) (0,0,1)
- - SYN_Door_Wing_1x_A (4) (0,0,1)
- - SYN_Door_Wing_1x_A (4) (0,0,1)
- - SYN_Door_Wing_1x_A (0,0,1)
- - SYN_Door_Wing_1x_A (0,0,1)
- - SYN_Door_Wing_1x_A (0,0,1)
- - SYN_Door_Wing_1x_A (0,0,1)
- - SYN_Door_Wing_1x_A (0,0,1)
- - SYN_Door_Wing_1x_A (0,0,1)
- - SYN_Door_Wing_1x_A (0,0,1)
- - SYN_Door_Wing_1x_A (2) (0,0,1)
- - SYN_Door_Wing_1x_A (2) (0,0,1)
- - SYN_Door_Wing_1x_A (2) (0,0,1)
- - SYN_Door_Wing_1x_A (2) (0,0,1)
- - SYN_Door_Wing_1x_A (2) (0,0,1)
- - SYN_Door_Wing_1x_A (2) (0,0,1)
- - SYN_Door_Wing_1x_A (2) (0,0,1)
- - SYN_Door_Wing_1x_A (5) (0,0,1)
- - SYN_Door_Wing_1x_A (5) (0,0,1)
- - SYN_Door_Wing_1x_A (5) (0,0,1)
- - SYN_Door_Wing_1x_A (5) (0,0,1)
- - SYN_Door_Wing_1x_A (5) (0,0,1)
- - SYN_Door_Wing_1x_A (5) (0,0,1)
- - SYN_Door_Wing_1x_A (5) (0,0,1)
- - SYN_Door_Wing_1x_A (1) (0,0,1)
- - SYN_Door_Wing_1x_A (1) (0,0,1)
- - SYN_Door_Wing_1x_A (1) (0,0,1)
- - SYN_Door_Wing_1x_A (1) (0,0,1)
- - SYN_Door_Wing_1x_A (1) (0,0,1)
- - SYN_Door_Wing_1x_A (1) (0,0,1)
- - SYN_Door_Wing_1x_A (1) (0,0,1)
- - TacticalAIWaypoint (53) (0,0,1)
- - TacticalAIWaypoint (52) (0,0,1)
- - TacticalAIWaypoint (54) (0,0,1)
- - TacticalAIWaypoint (49) (0,0,1)
- - TacticalAIWaypoint (50) (0,0,1)
- - TacticalAIWaypoint (51) (0,0,1)
- - TacticalAIWaypoint (110) (0,0,1)
- - TacticalAIWaypoint (112) (0,0,1)
- - TacticalAIWaypoint (113) (0,0,1)
- - TacticalAIWaypoint (108) (0,0,1)
- - TacticalAIWaypoint (109) (0,0,1)
- - TacticalAIWaypoint (111) (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - TacticalAIWaypoint (28) (0,0,1)
- - TacticalAIWaypoint (27) (0,0,1)
- - TacticalAIWaypoint (26) (0,0,1)
- - TacticalAIWaypoint (25) (0,0,1)
- - TacticalAIWaypoint (24) (0,0,1)
- - TacticalAIWaypoint (23) (0,0,1)
- - TacticalAIWaypoint (22) (0,0,1)
- - TacticalAIWaypoint (21) (0,0,1)
- - TacticalAIWaypoint (20) (0,0,1)
- - TacticalAIWaypoint (18) (0,0,1)
- - TacticalAIWaypoint (14) (0,0,1)
- - TacticalAIWaypoint (19) (0,0,1)
- - TacticalAIWaypoint (17) (0,0,1)
- - TacticalAIWaypoint (16) (0,0,1)
- - TacticalAIWaypoint (15) (0,0,1)
- - TacticalAIWaypoint (13) (0,0,1)
- - TacticalAIWaypoint (12) (0,0,1)
- - TacticalAIWaypoint (11) (0,0,1)
- - TacticalAIWaypoint (10) (0,0,1)
- - TacticalAIWaypoint (9) (0,0,1)
- - TacticalAIWaypoint (8) (0,0,1)
- - TacticalAIWaypoint (7) (0,0,1)
- - TacticalAIWaypoint (6) (0,0,1)
- - TacticalAIWaypoint (5) (0,0,1)
- - TacticalAIWaypoint (4) (0,0,1)
- - TacticalAIWaypoint (3) (0,0,1)
- - TacticalAIWaypoint (2) (0,0,1)
- - TacticalAIWaypoint (1) (0,0,1)
- - TacticalAIWaypoint (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - SYN_Cover_OfficeTable_2x1_A_Hackable (0,0,1)
- - HackableConsole_ComponentSetDef_1 (0,0,1)
- - SYN_Cover_OfficeTable_2x1_A_Hackable (0,0,1)
- - HackableConsole_ComponentSetDef_2 (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - SYN_Door_Wing_1x_A (18) (0,0,1)
- - SYN_Door_Wing_1x_A (19) (0,0,1)
- - SYN_Door_Wing_1x_A (20) (0,0,1)
- - SYN_Door_Wing_1x_A (21) (0,0,1)
- - SYN_Door_Wing_1x_A (22) (0,0,1)
- - SYN_Door_Wing_1x_A (23) (0,0,1)
- - SYN_Door_Wing_1x_A (24) (0,0,1)
- - SYN_Door_Wing_1x_A (25) (0,0,1)
- - SYN_Door_Wing_1x_A (26) (0,0,1)
- - SYN_Door_Wing_1x_A (27) (0,0,1)
- - SYN_Door_Wing_1x_A (28) (0,0,1)
- - SYN_Door_Wing_1x_A (29) (0,0,1)
- - ZoneObjective_BoostWillPoints (1) (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - SYN_Door_Wing_1x_A (8) (0,0,1)
- - SYN_Door_Wing_1x_A (9) (0,0,1)
- - SYN_Door_Wing_1x_A (10) (0,0,1)
- - SYN_Door_Wing_1x_A (11) (0,0,1)
- - SYN_Door_Wing_1x_A (12) (0,0,1)
- - SYN_Door_Wing_1x_A (13) (0,0,1)
- - SYN_Door_Wing_1x_A (14) (0,0,1)
- - SYN_Door_Wing_1x_A (15) (0,0,1)
- - SYN_Door_Wing_1x_A (16) (0,0,1)
- - SYN_Door_Wing_1x_A (17) (0,0,1)
- - NJ_IND_ResearchTank_3x1_A (1) (0,0,1)
- - StructuralTarget_ComponentSetDef_3 (0,0,1)
- - NJ_IND_ResearchTank_3x1_A (1) (0,0,1)
- - StructuralTarget_ComponentSetDef_4 (0,0,1)
- - NJ_IND_TankResearch_2x1_A (1) (0,0,1)
- - StructuralTarget_ComponentSetDef_5 (0,0,1)
- - NJ_IND_TankResearch_2x1_A (1) (0,0,1)
- - StructuralTarget_ComponentSetDef_6 (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - SYN_Cover_ComputerConsole_1x1_A_Hackable (0,0,1)
- - HackableConsole_ComponentSetDef_7 (0,0,1)
- - SYN_Door_Wing_1x_A (0,0,1)
- - SYN_Door_Wing_1x_A (1) (0,0,1)
- - SYN_Door_Wing_1x_A (2) (0,0,1)
- - SYN_Door_Wing_1x_A (3) (0,0,1)
- - SYN_Door_Wing_1x_A (4) (0,0,1)
- - SYN_Door_Wing_1x_A (5) (0,0,1)
- - SYN_Door_Wing_1x_A (6) (0,0,1)
- - SYN_Door_Wing_1x_A (7) (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - ZoneObjective_BoostWillPoints (0,0,1)
- - TacticalAIWaypoint (98) (0,0,1)
- - TacticalAIWaypoint (97) (0,0,1)
- - TacticalAIWaypoint (96) (0,0,1)
- - TacticalAIWaypoint (98) (0,0,1)
- - TacticalAIWaypoint (97) (0,0,1)
- - TacticalAIWaypoint (96) (0,0,1)
- - TacticalAIWaypoint (85) (0,0,1)
- - TacticalAIWaypoint (84) (0,0,1)
- - TacticalAIWaypoint (85) (0,0,1)
- - TacticalAIWaypoint (84) (0,0,1)
- - TacticalAIWaypoint (94) (0,0,1)
- - TacticalAIWaypoint (95) (0,0,1)
- - TacticalAIWaypoint (93) (0,0,1)
- - TacticalAIWaypoint (94) (0,0,1)
- - TacticalAIWaypoint (95) (0,0,1)
- - TacticalAIWaypoint (93) (0,0,1)
- - TacticalAIWaypoint (61) (0,0,1)
- - TacticalAIWaypoint (62) (0,0,1)
- - TacticalAIWaypoint (60) (0,0,1)
- - TacticalAIWaypoint (61) (0,0,1)
- - TacticalAIWaypoint (62) (0,0,1)
- - TacticalAIWaypoint (60) (0,0,1)
- - TacticalAIWaypoint (35) (0,0,1)
- - TacticalAIWaypoint (32) (0,0,1)
- - TacticalAIWaypoint (31) (0,0,1)
- - TacticalAIWaypoint (36) (0,0,1)
- - TacticalAIWaypoint (34) (0,0,1)
- - TacticalAIWaypoint (33) (0,0,1)
- - TacticalAIWaypoint (35) (0,0,1)
- - TacticalAIWaypoint (32) (0,0,1)
- - TacticalAIWaypoint (31) (0,0,1)
- - TacticalAIWaypoint (36) (0,0,1)
- - TacticalAIWaypoint (34) (0,0,1)
- - TacticalAIWaypoint (33) (0,0,1)
- - SYN_Door_Wing_2x_A (0,0,1)
- - SYN_Door_Wing_2x_A (1) (0,0,1)
- - TacticalAIWaypoint (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - TacticalAIWaypoint (1) (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - TacticalAIWaypoint (2) (0,0,1)
- - TacticalAIWaypoint (89) (0,0,1)
- - TacticalAIWaypoint (88) (0,0,1)
- - TacticalAIWaypoint (89) (0,0,1)
- - TacticalAIWaypoint (88) (0,0,1)
- - TacticalAIWaypoint (0,0,1)
- - Deploy_Player_1x1_Elite_Grunt_Drone (0,0,1)
- - Reinforcement_Resident_3x3_or_5x5 (0,0,1)
- - Deploy_Resident_3x3_or_5x5 1 (0,0,1)
- - Deploy_Resident_3x3_or_5x5 1 (2) (0,0,1)
- - Deploy_Resident_3x3_or_5x5 2 (0,0,1)
- - Deploy_Resident_3x3_or_5x5 2 (2) (0,0,1)
- - Deploy_Resident_3x3_or_5x5 1 (1) (0,0,1)
- - Deploy_Resident_3x3_or_5x5 2 (1) (0,0,1)
- - Deploy_Player_3x3_Vehicle (0,0,1)
- - Deploy_Resident_1x1_Grunt_Elite_and_Tiny 1 (0,0,1)
- - Reinforcement_Resident_1x1_Grunt_Elite_and_Tiny 1 (0,0,1)
- - Reinforcement_Resident_1x1_Grunt_Elite_and_Tiny 2 (0,0,1)
- - IntruderExitZone_1 (0,0,1)
- - PlayerExitZone_1 (0,0,1)
- - ResidentMilitaryExitZone (0,0,1)
- Objectives: 1
- [FactionObjective]
- Type: WipeEnemyFactionObjective
- SummaryKey:
- Summary:
- Description:
- State: InProgress Completion: 0
- Flags: True, False, True, False
- [TacticalFaction]
- Faction: Environment
- Participant kind: Environment
- Control type: AI
- Actors: 208
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (3)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-53.0, 2.4, 22.0) Snapped: (-53.5, 2.4, 22.5)
- Rot: (0.0, -1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (3)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-45.0, 2.4, -14.0) Snapped: (-45.5, 2.4, -14.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (3)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-59.0, 2.4, 52.0) Snapped: (-59.5, 2.4, 52.5)
- Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (3)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-45.0, 2.4, -54.0) Snapped: (-45.5, 2.4, -54.5)
- Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (3)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (51.0, 2.4, 50.0) Snapped: (51.5, 2.4, 50.5)
- Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (3)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (45.0, 2.4, 4.0) Snapped: (45.5, 2.4, 4.5)
- Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (3)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (43.0, 2.4, -46.0) Snapped: (43.5, 2.4, -46.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (7)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-49.0, 0.0, -20.0) Snapped: (-49.5, 0.0, -20.5)
- Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (7)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-49.0, 0.0, 28.0) Snapped: (-49.5, 0.0, 28.5)
- Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (7)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (39.0, 0.0, -52.0) Snapped: (39.5, 0.0, -52.5)
- Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (7)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (51.0, 0.0, 0.0) Snapped: (51.5, 0.0, 0.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (7)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (47.0, 0.0, 44.0) Snapped: (47.5, 0.0, 44.5)
- Rot: (0.0, -0.7, 0.0, -0.7) Euler: (0.0, 90.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (7)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-49.0, 0.0, -60.0) Snapped: (-49.5, 0.0, -60.5)
- Rot: (0.0, -0.7, 0.0, -0.7) Euler: (0.0, 90.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (7)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-53.0, 0.0, 48.0) Snapped: (-53.5, 0.0, 48.5)
- Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (6)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-47.0, 0.0, -14.0) Snapped: (-47.5, 0.0, -14.5)
- Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (6)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-51.0, 0.0, 22.0) Snapped: (-51.5, 0.0, 22.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (6)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (41.0, 0.0, -46.0) Snapped: (41.5, 0.0, -46.5)
- Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (6)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (45.0, 0.0, 2.0) Snapped: (45.5, 0.0, 2.5)
- Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (6)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-47.0, 0.0, -54.0) Snapped: (-46.5, 0.0, -54.5)
- Rot: (0.0, -1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (6)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (49.0, 0.0, 50.0) Snapped: (49.5, 0.0, 50.5)
- Rot: (0.0, -1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (6)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-59.0, 0.0, 50.0) Snapped: (-59.5, 0.0, 50.5)
- Rot: (0.0, -0.7, 0.0, -0.7) Euler: (0.0, 90.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (4)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (39.0, 0.0, -50.0) Snapped: (39.5, 0.0, -50.5)
- Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (4)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (49.0, 0.0, 0.0) Snapped: (49.5, 0.0, 0.5)
- Rot: (0.0, -1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (4)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (47.0, 0.0, 46.0) Snapped: (47.5, 0.0, 46.5)
- Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (4)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-49.0, 0.0, -58.0) Snapped: (-49.5, 0.0, -58.5)
- Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (4)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-55.0, 0.0, 48.0) Snapped: (-55.5, 0.0, 48.5)
- Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (4)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-49.0, 0.0, -18.0) Snapped: (-49.5, 0.0, -18.5)
- Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (4)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-49.0, 0.0, 26.0) Snapped: (-49.5, 0.0, 26.5)
- Rot: (0.0, -0.7, 0.0, -0.7) Euler: (0.0, 90.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-49.0, 2.4, 28.0) Snapped: (-49.5, 2.4, 28.5)
- Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-49.0, 2.4, -20.0) Snapped: (-49.5, 2.4, -20.5)
- Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (47.0, 2.4, 44.0) Snapped: (47.5, 2.4, 44.5)
- Rot: (0.0, -0.7, 0.0, -0.7) Euler: (0.0, 90.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-49.0, 2.4, -60.0) Snapped: (-49.5, 2.4, -60.5)
- Rot: (0.0, -0.7, 0.0, -0.7) Euler: (0.0, 90.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-53.0, 2.4, 48.0) Snapped: (-53.5, 2.4, 48.5)
- Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (39.0, 2.4, -52.0) Snapped: (39.5, 2.4, -52.5)
- Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (51.0, 2.4, 0.0) Snapped: (51.5, 2.4, 0.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (2)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-59.0, 2.4, 50.0) Snapped: (-59.5, 2.4, 50.5)
- Rot: (0.0, -0.7, 0.0, -0.7) Euler: (0.0, 90.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (2)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-47.0, 2.4, -54.0) Snapped: (-46.5, 2.4, -54.5)
- Rot: (0.0, -1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (2)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (49.0, 2.4, 50.0) Snapped: (49.5, 2.4, 50.5)
- Rot: (0.0, -1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (2)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (45.0, 2.4, 2.0) Snapped: (45.5, 2.4, 2.5)
- Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (2)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (41.0, 2.4, -46.0) Snapped: (41.5, 2.4, -46.5)
- Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (2)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-51.0, 2.4, 22.0) Snapped: (-51.5, 2.4, 22.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (2)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-47.0, 2.4, -14.0) Snapped: (-47.5, 2.4, -14.5)
- Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (5)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-45.0, 0.0, -14.0) Snapped: (-45.5, 0.0, -14.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (5)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-53.0, 0.0, 22.0) Snapped: (-53.5, 0.0, 22.5)
- Rot: (0.0, -1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (5)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (45.0, 0.0, 4.0) Snapped: (45.5, 0.0, 4.5)
- Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (5)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (43.0, 0.0, -46.0) Snapped: (43.5, 0.0, -46.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (5)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-59.0, 0.0, 52.0) Snapped: (-59.5, 0.0, 52.5)
- Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (5)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (51.0, 0.0, 50.0) Snapped: (51.5, 0.0, 50.5)
- Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (5)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-45.0, 0.0, -54.0) Snapped: (-45.5, 0.0, -54.5)
- Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (1)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-49.0, 2.4, -18.0) Snapped: (-49.5, 2.4, -18.5)
- Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (1)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-49.0, 2.4, 26.0) Snapped: (-49.5, 2.4, 26.5)
- Rot: (0.0, -0.7, 0.0, -0.7) Euler: (0.0, 90.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (1)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (49.0, 2.4, 0.0) Snapped: (49.5, 2.4, 0.5)
- Rot: (0.0, -1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (1)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (39.0, 2.4, -50.0) Snapped: (39.5, 2.4, -50.5)
- Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (1)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-55.0, 2.4, 48.0) Snapped: (-55.5, 2.4, 48.5)
- Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (1)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-49.0, 2.4, -58.0) Snapped: (-49.5, 2.4, -58.5)
- Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (1)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (47.0, 2.4, 46.0) Snapped: (47.5, 2.4, 46.5)
- Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (53)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (-28.5, 0.0, -11.5) Snapped: (-28.5, 0.0, -11.5)
- Rot: (0.0, -1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (52)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (-28.5, 0.0, 4.5) Snapped: (-28.5, 0.0, 4.5)
- Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (54)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (-28.5, 0.0, -3.5) Snapped: (-28.5, 0.0, -3.5)
- Rot: (0.0, -1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (49)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (-22.5, 0.0, -3.5) Snapped: (-22.5, 0.0, -3.5)
- Rot: (0.0, -1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (50)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (-20.5, 0.0, -11.5) Snapped: (-20.5, 0.0, -11.5)
- Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (51)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (-20.5, 0.0, 4.5) Snapped: (-20.5, 0.0, 4.5)
- Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (110)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (19.5, 0.0, -3.5) Snapped: (19.5, 0.0, -3.5)
- Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (112)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (11.5, 0.0, -11.5) Snapped: (11.5, 0.0, -11.5)
- Rot: (0.0, -0.7, 0.0, -0.7) Euler: (0.0, 90.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (113)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (19.5, 0.0, -11.5) Snapped: (19.5, 0.0, -11.5)
- Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (108)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (19.5, 0.0, 4.5) Snapped: (19.5, 0.0, 4.5)
- Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (109)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (11.5, 0.0, 4.5) Snapped: (11.5, 0.0, 4.5)
- Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (111)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (9.5, 0.0, -3.5) Snapped: (9.5, 0.0, -3.5)
- Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacticalDeployZone]
- Name: Deploy_Crate_ZoneBounds
- Def: Environment_DeployZoneDef
- Faction: Environment
- Pos: (-8.5, 0.5, -6.5) Snapped: (-8.5, 0.5, -6.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (28)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (-3.5, 7.2, -14.5) Snapped: (-3.5, 7.2, -14.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (27)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (-6.5, 7.2, -21.5) Snapped: (-6.5, 7.2, -21.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (26)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (-14.5, 4.8, -7.5) Snapped: (-14.5, 4.8, -7.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (25)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (1.5, 4.8, -1.5) Snapped: (1.5, 4.8, -1.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (24)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (4.5, 4.8, -7.5) Snapped: (4.5, 4.8, -7.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (23)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (-11.5, 4.8, -1.5) Snapped: (-11.5, 4.8, -1.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (22)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (-4.5, 4.8, -18.5) Snapped: (-4.5, 4.8, -18.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (21)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (-5.5, 4.8, -14.5) Snapped: (-5.5, 4.8, -14.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (20)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (-5.5, 4.8, -22.5) Snapped: (-5.5, 4.8, -22.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (18)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (-5.5, 2.4, -11.5) Snapped: (-5.5, 2.4, -11.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (14)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (-7.5, 2.4, -18.5) Snapped: (-7.5, 2.4, -18.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (19)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (-13.5, 2.4, -16.5) Snapped: (-13.5, 2.4, -16.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (17)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (4.5, 2.4, -4.5) Snapped: (4.5, 2.4, -4.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (16)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (3.5, 2.4, -13.5) Snapped: (3.5, 2.4, -13.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (15)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (3.5, 2.4, -19.5) Snapped: (3.5, 2.4, -19.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (13)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (-2.5, 2.4, -17.5) Snapped: (-2.5, 2.4, -17.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (12)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (-13.5, 2.4, -10.5) Snapped: (-13.5, 2.4, -10.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (11)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (-11.5, 2.4, -4.5) Snapped: (-11.5, 2.4, -4.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (10)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (3.5, 0.0, -19.5) Snapped: (3.5, 0.0, -19.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (9)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (0.5, 0.0, -9.5) Snapped: (0.5, 0.0, -9.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (8)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (-9.5, 0.0, -9.5) Snapped: (-9.5, 0.0, -9.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (7)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (-13.5, 0.0, -19.5) Snapped: (-13.5, 0.0, -19.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (6)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (-4.5, 0.0, -4.5) Snapped: (-4.5, 0.0, -4.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (5)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (3.5, 0.0, -4.5) Snapped: (3.5, 0.0, -4.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (4)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (3.5, 0.0, -12.5) Snapped: (3.5, 0.0, -12.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (3)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (-5.5, 0.0, -12.5) Snapped: (-5.5, 0.0, -12.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (2)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (-14.5, 0.0, -11.5) Snapped: (-14.5, 0.0, -11.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (1)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (-13.5, 0.0, -4.5) Snapped: (-13.5, 0.0, -4.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint
- Def: AIWaypointDef
- Faction: Environment
- Pos: (-4.5, 0.0, -19.5) Snapped: (-4.5, 0.0, -19.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacticalDeployZone]
- Name: Deploy_Crate_ZoneBounds
- Def: Environment_DeployZoneDef
- Faction: Environment
- Pos: (-16.5, 5.3, -3.5) Snapped: (-16.5, 5.3, -3.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacticalDeployZone]
- Name: Deploy_Crate_ZoneBounds
- Def: Environment_DeployZoneDef
- Faction: Environment
- Pos: (-4.5, 5.3, -23.5) Snapped: (-4.5, 5.3, -23.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacticalDeployZone]
- Name: Deploy_Crate_ZoneBounds
- Def: Environment_DeployZoneDef
- Faction: Environment
- Pos: (-7.5, 2.9, -15.5) Snapped: (-7.5, 2.9, -15.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacticalDeployZone]
- Name: Deploy_Crate_ZoneBounds
- Def: Environment_DeployZoneDef
- Faction: Environment
- Pos: (-11.5, 0.5, -5.5) Snapped: (-11.5, 0.5, -5.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacticalDeployZone]
- Name: Deploy_Crate_ZoneBounds
- Def: Environment_DeployZoneDef
- Faction: Environment
- Pos: (5.5, 0.5, -18.5) Snapped: (5.5, 0.5, -18.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [StructuralTargetDeployment]
- Name: SYN_Cover_OfficeTable_2x1_A_Hackable
- Def: HackableConsoleStructuralTargetDeploymentDef
- Faction: Environment
- Pos: (-12.0, 0.0, -9.0) Snapped: (-11.5, 0.0, -8.5)
- Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
- Executing Abilities:
- GameTags:
- [StructuralTarget]
- Name: HackableConsole_ComponentSetDef_1
- Def: HackableConsole_StructuralTargetDef
- Faction: Environment
- Pos: (-11.5, 0.0, -8.5) Snapped: (-11.5, 0.0, -8.5)
- Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
- Executing Abilities:
- Stats: Armor: 10/10; Health: 300/300;
- Statuses:
- GameTags: Metallic_SubstanceTypeTagDef,KeyStructure_StructuralTargetTypeTagDef,InteractableConsole_StructuralTargetTypeTagDef
- [StructuralTargetDeployment]
- Name: SYN_Cover_OfficeTable_2x1_A_Hackable
- Def: HackableConsoleStructuralTargetDeploymentDef
- Faction: Environment
- Pos: (2.0, 0.0, -11.0) Snapped: (2.5, 0.0, -10.5)
- Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
- Executing Abilities:
- GameTags:
- [StructuralTarget]
- Name: HackableConsole_ComponentSetDef_2
- Def: HackableConsole_StructuralTargetDef
- Faction: Environment
- Pos: (2.5, 0.0, -10.5) Snapped: (2.5, 0.0, -10.5)
- Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
- Executing Abilities:
- Stats: Armor: 10/10; Health: 300/300;
- Statuses:
- GameTags: Metallic_SubstanceTypeTagDef,KeyStructure_StructuralTargetTypeTagDef,InteractableConsole_StructuralTargetTypeTagDef
- [TacticalDeployZone]
- Name: Deploy_Crate_ZoneBounds
- Def: Environment_DeployZoneDef
- Faction: Environment
- Pos: (2.5, 0.5, -11.5) Snapped: (2.5, 0.5, -11.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacticalDeployZone]
- Name: Deploy_Crate_ZoneBounds
- Def: Environment_DeployZoneDef
- Faction: Environment
- Pos: (1.5, 0.5, -2.5) Snapped: (1.5, 0.5, -2.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacticalDeployZone]
- Name: Deploy_Crate_ZoneBounds
- Def: Environment_DeployZoneDef
- Faction: Environment
- Pos: (-10.5, 0.5, -17.5) Snapped: (-10.5, 0.5, -17.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (18)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (6.0, 0.0, -14.0) Snapped: (6.5, 0.0, -13.5)
- Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (19)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (6.0, 0.0, -16.0) Snapped: (6.5, 0.0, -15.5)
- Rot: (0.0, -0.7, 0.0, -0.7) Euler: (0.0, 90.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (20)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (6.0, 0.0, -4.0) Snapped: (6.5, 0.0, -3.5)
- Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (21)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (6.0, 0.0, -6.0) Snapped: (6.5, 0.0, -5.5)
- Rot: (0.0, -0.7, 0.0, -0.7) Euler: (0.0, 90.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (22)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-16.0, 0.0, -4.0) Snapped: (-15.5, 0.0, -3.5)
- Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (23)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-16.0, 0.0, -6.0) Snapped: (-15.5, 0.0, -5.5)
- Rot: (0.0, -0.7, 0.0, -0.7) Euler: (0.0, 90.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (24)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-16.0, 0.0, -14.0) Snapped: (-15.5, 0.0, -13.5)
- Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (25)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-16.0, 0.0, -16.0) Snapped: (-15.5, 0.0, -15.5)
- Rot: (0.0, -0.7, 0.0, -0.7) Euler: (0.0, 90.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (26)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-4.0, 0.0, -23.0) Snapped: (-3.5, 0.0, -22.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (27)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-6.0, 0.0, -23.0) Snapped: (-5.5, 0.0, -22.5)
- Rot: (0.0, -1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (28)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-4.0, 0.0, -10.0) Snapped: (-3.5, 0.0, -9.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (29)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-6.0, 0.0, -10.0) Snapped: (-5.5, 0.0, -9.5)
- Rot: (0.0, -1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacticalDeployZone]
- Name: Deploy_Crate_ZoneBounds
- Def: Environment_DeployZoneDef
- Faction: Environment
- Pos: (-13.5, 2.9, -19.5) Snapped: (-13.5, 2.9, -19.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacticalDeployZone]
- Name: Deploy_Crate_ZoneBounds
- Def: Environment_DeployZoneDef
- Faction: Environment
- Pos: (-16.5, 2.9, -7.5) Snapped: (-16.5, 2.9, -7.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacticalDeployZone]
- Name: Deploy_Crate_ZoneBounds
- Def: Environment_DeployZoneDef
- Faction: Environment
- Pos: (4.5, 2.9, -0.5) Snapped: (4.5, 2.9, -0.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacticalDeployZone]
- Name: Deploy_Crate_ZoneBounds
- Def: Environment_DeployZoneDef
- Faction: Environment
- Pos: (6.5, 2.9, -2.5) Snapped: (6.5, 2.9, -2.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacticalDeployZone]
- Name: Deploy_Crate_ZoneBounds
- Def: Environment_DeployZoneDef
- Faction: Environment
- Pos: (-6.5, 2.9, -23.5) Snapped: (-6.5, 2.9, -23.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (8)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-4.0, 2.4, -13.0) Snapped: (-3.5, 2.4, -12.5)
- Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (9)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-6.0, 2.4, -13.0) Snapped: (-5.5, 2.4, -12.5)
- Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (10)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-2.0, 2.4, -23.0) Snapped: (-1.5, 2.4, -22.5)
- Rot: (0.0, -0.7, 0.0, -0.7) Euler: (0.0, 90.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (11)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-2.0, 2.4, -21.0) Snapped: (-1.5, 2.4, -20.5)
- Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (12)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-8.0, 2.4, -23.0) Snapped: (-7.5, 2.4, -22.5)
- Rot: (0.0, -0.7, 0.0, -0.7) Euler: (0.0, 90.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (13)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-8.0, 2.4, -21.0) Snapped: (-7.5, 2.4, -20.5)
- Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (14)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-15.0, 2.4, -10.0) Snapped: (-14.5, 2.4, -9.5)
- Rot: (0.0, -1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (15)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-13.0, 2.4, -10.0) Snapped: (-12.5, 2.4, -9.5)
- Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (16)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (3.0, 2.4, -10.0) Snapped: (3.5, 2.4, -9.5)
- Rot: (0.0, -1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (17)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (5.0, 2.4, -10.0) Snapped: (5.5, 2.4, -9.5)
- Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [StructuralTargetDeployment]
- Name: NJ_IND_ResearchTank_3x1_A (1)
- Def: DefaultStructuralTargetDeploymentDef
- Faction: Environment
- Pos: (-10.5, 2.4, -18.5) Snapped: (-10.5, 2.4, -18.5)
- Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
- Executing Abilities:
- GameTags:
- [StructuralTarget]
- Name: StructuralTarget_ComponentSetDef_3
- Def: StructuralTarget_StructuralTargetDef
- Faction: Environment
- Pos: (-10.5, 2.4, -18.5) Snapped: (-10.5, 2.4, -18.5)
- Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
- Executing Abilities:
- Stats: Armor: 10/10; Health: 600/600;
- Statuses:
- GameTags: Metallic_SubstanceTypeTagDef,KeyStructure_StructuralTargetTypeTagDef
- [StructuralTargetDeployment]
- Name: NJ_IND_ResearchTank_3x1_A (1)
- Def: DefaultStructuralTargetDeploymentDef
- Faction: Environment
- Pos: (0.5, 2.4, -18.5) Snapped: (0.5, 2.4, -18.5)
- Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
- Executing Abilities:
- GameTags:
- [StructuralTarget]
- Name: StructuralTarget_ComponentSetDef_4
- Def: StructuralTarget_StructuralTargetDef
- Faction: Environment
- Pos: (0.5, 2.4, -18.5) Snapped: (0.5, 2.4, -18.5)
- Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
- Executing Abilities:
- Stats: Armor: 10/10; Health: 600/600;
- Statuses:
- GameTags: Metallic_SubstanceTypeTagDef,KeyStructure_StructuralTargetTypeTagDef
- [StructuralTargetDeployment]
- Name: NJ_IND_TankResearch_2x1_A (1)
- Def: DefaultStructuralTargetDeploymentDef
- Faction: Environment
- Pos: (-13.7, 3.0, -4.5) Snapped: (-13.5, 3.0, -4.5)
- Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
- Executing Abilities:
- GameTags:
- [StructuralTarget]
- Name: StructuralTarget_ComponentSetDef_5
- Def: StructuralTarget_StructuralTargetDef
- Faction: Environment
- Pos: (-13.5, 3.0, -4.5) Snapped: (-13.5, 3.0, -4.5)
- Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
- Executing Abilities:
- Stats: Armor: 20/20; Health: 500/500;
- Statuses:
- GameTags: Metallic_SubstanceTypeTagDef,KeyStructure_StructuralTargetTypeTagDef
- [StructuralTargetDeployment]
- Name: NJ_IND_TankResearch_2x1_A (1)
- Def: DefaultStructuralTargetDeploymentDef
- Faction: Environment
- Pos: (3.7, 3.0, -4.5) Snapped: (3.5, 3.0, -4.5)
- Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
- Executing Abilities:
- GameTags:
- [StructuralTarget]
- Name: StructuralTarget_ComponentSetDef_6
- Def: StructuralTarget_StructuralTargetDef
- Faction: Environment
- Pos: (3.5, 3.0, -4.5) Snapped: (3.5, 3.0, -4.5)
- Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
- Executing Abilities:
- Stats: Armor: 20/20; Health: 500/500;
- Statuses:
- GameTags: Metallic_SubstanceTypeTagDef,KeyStructure_StructuralTargetTypeTagDef
- [TacticalDeployZone]
- Name: Deploy_Crate_ZoneBounds
- Def: Environment_DeployZoneDef
- Faction: Environment
- Pos: (3.5, 5.3, -9.5) Snapped: (3.5, 5.3, -9.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacticalDeployZone]
- Name: Deploy_Crate_ZoneBounds
- Def: Environment_DeployZoneDef
- Faction: Environment
- Pos: (6.5, 5.3, -5.5) Snapped: (6.5, 5.3, -5.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [StructuralTargetDeployment]
- Name: SYN_Cover_ComputerConsole_1x1_A_Hackable
- Def: HackableConsoleStructuralTargetDeploymentDef
- Faction: Environment
- Pos: (-6.0, 4.8, -13.0) Snapped: (-5.5, 4.8, -12.5)
- Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
- Executing Abilities:
- GameTags:
- [StructuralTarget]
- Name: HackableConsole_ComponentSetDef_7
- Def: HackableConsole_StructuralTargetDef
- Faction: Environment
- Pos: (-5.5, 4.8, -12.5) Snapped: (-5.5, 4.8, -12.5)
- Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
- Executing Abilities:
- Stats: Armor: 10/10; Health: 250/250;
- Statuses:
- GameTags: Metallic_SubstanceTypeTagDef,KeyStructure_StructuralTargetTypeTagDef,InteractableConsole_StructuralTargetTypeTagDef
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-2.0, 4.8, -19.0) Snapped: (-1.5, 4.8, -18.5)
- Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (1)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-2.0, 4.8, -17.0) Snapped: (-1.5, 4.8, -16.5)
- Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (2)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-2.0, 4.8, -14.0) Snapped: (-1.5, 4.8, -13.5)
- Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (3)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-2.0, 4.8, -16.0) Snapped: (-1.5, 4.8, -15.5)
- Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (4)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-8.0, 4.8, -14.0) Snapped: (-7.5, 4.8, -13.5)
- Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (5)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-8.0, 4.8, -16.0) Snapped: (-7.5, 4.8, -15.5)
- Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (6)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-8.0, 4.8, -17.0) Snapped: (-7.5, 4.8, -16.5)
- Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_1x_A (7)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (-8.0, 4.8, -19.0) Snapped: (-7.5, 4.8, -18.5)
- Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacticalDeployZone]
- Name: Deploy_Crate_ZoneBounds
- Def: Environment_DeployZoneDef
- Faction: Environment
- Pos: (-5.5, 7.7, -22.5) Snapped: (-5.5, 7.7, -22.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (98)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (-20.5, 0.0, -27.5) Snapped: (-20.5, 0.0, -27.5)
- Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (97)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (-28.5, 0.0, -19.5) Snapped: (-28.5, 0.0, -19.5)
- Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (96)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (-28.5, 0.0, -27.5) Snapped: (-28.5, 0.0, -27.5)
- Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (98)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (11.5, 0.0, -19.5) Snapped: (11.5, 0.0, -19.5)
- Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (97)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (3.5, 0.0, -27.5) Snapped: (3.5, 0.0, -27.5)
- Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (96)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (11.5, 0.0, -27.5) Snapped: (11.5, 0.0, -27.5)
- Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (85)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (-12.5, 0.0, -27.5) Snapped: (-12.5, 0.0, -27.5)
- Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (84)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (-4.5, 0.0, -27.5) Snapped: (-4.5, 0.0, -27.5)
- Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (85)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (11.5, 0.0, 28.5) Snapped: (11.5, 0.0, 28.5)
- Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (84)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (3.5, 0.0, 28.5) Snapped: (3.5, 0.0, 28.5)
- Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (94)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (27.5, 0.0, -27.5) Snapped: (27.5, 0.0, -27.5)
- Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (95)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (19.5, 0.0, -19.5) Snapped: (19.5, 0.0, -19.5)
- Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (93)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (19.5, 0.0, -27.5) Snapped: (19.5, 0.0, -27.5)
- Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (94)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (19.5, 0.0, 28.5) Snapped: (19.5, 0.0, 28.5)
- Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (95)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (27.5, 0.0, 20.5) Snapped: (27.5, 0.0, 20.5)
- Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (93)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (27.5, 0.0, 28.5) Snapped: (27.5, 0.0, 28.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (61)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (27.5, 0.0, 12.5) Snapped: (27.5, 0.0, 12.5)
- Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (62)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (27.5, 0.0, -4.5) Snapped: (27.5, 0.0, -4.5)
- Rot: (0.0, -0.7, 0.0, -0.7) Euler: (0.0, 90.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (60)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (27.5, 0.0, 4.5) Snapped: (27.5, 0.0, 4.5)
- Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (61)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (3.5, 0.0, 4.5) Snapped: (3.5, 0.0, 4.5)
- Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (62)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (-12.5, 0.0, 4.5) Snapped: (-12.5, 0.0, 4.5)
- Rot: (0.0, -1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (60)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (-4.5, 0.0, 4.5) Snapped: (-4.5, 0.0, 4.5)
- Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (35)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (-28.5, 0.0, 12.5) Snapped: (-28.5, 0.0, 12.5)
- Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (32)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (-28.5, 0.0, 20.5) Snapped: (-28.5, 0.0, 20.5)
- Rot: (0.0, -1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (31)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (-20.5, 0.0, 20.5) Snapped: (-20.5, 0.0, 20.5)
- Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (36)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (-20.5, 0.0, 12.5) Snapped: (-20.5, 0.0, 12.5)
- Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (34)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (-20.5, 0.0, 28.5) Snapped: (-20.5, 0.0, 28.5)
- Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (33)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (-28.5, 0.0, 28.5) Snapped: (-28.5, 0.0, 28.5)
- Rot: (0.0, -0.7, 0.0, -0.7) Euler: (0.0, 90.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (35)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (-4.5, 0.0, 28.5) Snapped: (-4.5, 0.0, 28.5)
- Rot: (0.0, -0.7, 0.0, -0.7) Euler: (0.0, 90.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (32)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (-4.5, 0.0, 20.5) Snapped: (-4.5, 0.0, 20.5)
- Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (31)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (-12.5, 0.0, 20.5) Snapped: (-12.5, 0.0, 20.5)
- Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (36)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (-12.5, 0.0, 28.5) Snapped: (-12.5, 0.0, 28.5)
- Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (34)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (-12.5, 0.0, 12.5) Snapped: (-12.5, 0.0, 12.5)
- Rot: (0.0, -0.7, 0.0, -0.7) Euler: (0.0, 90.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (33)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (-4.5, 0.0, 12.5) Snapped: (-4.5, 0.0, 12.5)
- Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_2x_A
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (0.0, 0.0, 12.0) Snapped: (0.5, 0.0, 12.5)
- Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
- Executing Abilities:
- GameTags:
- [SlidingDoor]
- Name: SYN_Door_Wing_2x_A (1)
- Def: SlidingDoorDef
- Faction: Environment
- Pos: (0.0, 0.0, 16.0) Snapped: (0.5, 0.0, 16.5)
- Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint
- Def: AIWaypointDef
- Faction: Environment
- Pos: (2.5, 0.0, 13.5) Snapped: (2.5, 0.0, 13.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacticalDeployZone]
- Name: Deploy_Crate_ZoneBounds
- Def: Environment_DeployZoneDef
- Faction: Environment
- Pos: (6.5, 0.5, 15.5) Snapped: (6.5, 0.5, 15.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacticalDeployZone]
- Name: Deploy_Crate_ZoneBounds
- Def: Environment_DeployZoneDef
- Faction: Environment
- Pos: (13.5, 0.5, 15.5) Snapped: (13.5, 0.5, 15.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacticalDeployZone]
- Name: Deploy_Crate_ZoneBounds
- Def: Environment_DeployZoneDef
- Faction: Environment
- Pos: (9.5, 0.5, 20.5) Snapped: (9.5, 0.5, 20.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (1)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (10.5, 0.0, 19.5) Snapped: (10.5, 0.0, 19.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacticalDeployZone]
- Name: Deploy_Crate_ZoneBounds
- Def: Environment_DeployZoneDef
- Faction: Environment
- Pos: (8.5, 2.9, 16.5) Snapped: (8.5, 2.9, 16.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (2)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (7.5, 2.4, 16.5) Snapped: (7.5, 2.4, 16.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (89)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (19.5, 0.0, 21.5) Snapped: (19.5, 0.0, 21.5)
- Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (88)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (19.5, 0.0, 12.5) Snapped: (19.5, 0.0, 12.5)
- Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (89)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (27.5, 0.0, -10.5) Snapped: (27.5, 0.0, -10.5)
- Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint (88)
- Def: AIWaypointDef
- Faction: Environment
- Pos: (27.5, 0.0, -18.5) Snapped: (27.5, 0.0, -18.5)
- Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacAIWaypoint]
- Name: TacticalAIWaypoint
- Def: AIWaypointDef
- Faction: Environment
- Pos: (-20.5, 0.0, -19.5) Snapped: (-20.5, 0.0, -19.5)
- Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
- Executing Abilities:
- GameTags:
- [TacticalExitZone]
- Name: IntruderExitZone_1
- Def: Intruder_TacticalExitZoneDef
- Faction: Environment
- Pos: (-30.5, 1.2, 26.5) Snapped: (-30.5, 1.2, 26.5)
- Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
- Executing Abilities:
- Stats:
- Statuses:
- GameTags:
- [TacticalExitZone]
- Name: ResidentMilitaryExitZone
- Def: ResidentMilitary_TacticalExitZoneDef
- Faction: Environment
- Pos: (-5.5, 0.0, 31.0) Snapped: (-5.5, 0.0, 30.5)
- Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
- Executing Abilities:
- Stats:
- Statuses:
- GameTags:
- [TacticalFactionVision]
- KnownActors: 237
- - ZoneObjective_BoostWillPoints (1) (0,0,1)
- - ZoneObjective_BoostWillPoints (0,0,1)
- - Deploy_Player_1x1_Elite_Grunt_Drone (0,0,1)
- - Deploy_Intruder_1x1_Grunt_Elite_and_Tiny 2 (0,0,1)
- - Deploy_Intruder_1x1_Grunt_Elite_and_Tiny 3 (0,0,1)
- - Deploy_Intruder_1x1_Grunt_Elite_and_Tiny 1 (0,0,1)
- - Deploy_Intruder_5x5 1 (0,0,1)
- - Deploy_Intruder_5x5 2 (0,0,1)
- - Reinforcement_Resident_3x3_or_5x5 (0,0,1)
- - Deploy_Resident_3x3_or_5x5 1 (0,0,1)
- - Deploy_Resident_3x3_or_5x5 1 (2) (0,0,1)
- - Deploy_Resident_3x3_or_5x5 2 (0,0,1)
- - Deploy_Resident_3x3_or_5x5 2 (2) (0,0,1)
- - Deploy_Resident_3x3_or_5x5 1 (1) (0,0,1)
- - Deploy_Resident_3x3_or_5x5 2 (1) (0,0,1)
- - Deploy_Player_3x3_Vehicle (0,0,1)
- - Deploy_Resident_1x1_Grunt_Elite_and_Tiny 1 (0,0,1)
- - Reinforcement_Intruder_3x3 2 (0,0,1)
- - Reinforcement_Intruder_3x3 1 (0,0,1)
- - Reinforcement_Intruder_5x5 1 (0,0,1)
- - Reinforcement_Intruder_5x5 2 (0,0,1)
- - Reinforcement_Intruder_1x1_Grunt_Elite_and_Tiny 2 (0,0,1)
- - Reinforcement_Intruder_1x1_Grunt_Elite_and_Tiny 1 (0,0,1)
- - Reinforcement_Intruder_1x1_Grunt_Elite_and_Tiny 3 (0,0,1)
- - Deploy_Intruder_3x3 2 (0,0,1)
- - Deploy_Intruder_3x3 1 (0,0,1)
- - Reinforcement_Resident_1x1_Grunt_Elite_and_Tiny 1 (0,0,1)
- - Reinforcement_Resident_1x1_Grunt_Elite_and_Tiny 2 (0,0,1)
- - PlayerExitZone_1 (0,0,1)
- Objectives: 0
- [TacticalFaction]
- Faction: WildBeast
- Participant kind: None
- Control type: AI
- Actors: 0
- [TacticalFactionVision]
- KnownActors: 237
- - SYN_Door_Wing_1x_A (3) (0,0,1)
- - SYN_Door_Wing_1x_A (3) (0,0,1)
- - SYN_Door_Wing_1x_A (3) (0,0,1)
- - SYN_Door_Wing_1x_A (3) (0,0,1)
- - SYN_Door_Wing_1x_A (3) (0,0,1)
- - SYN_Door_Wing_1x_A (3) (0,0,1)
- - SYN_Door_Wing_1x_A (3) (0,0,1)
- - SYN_Door_Wing_1x_A (7) (0,0,1)
- - SYN_Door_Wing_1x_A (7) (0,0,1)
- - SYN_Door_Wing_1x_A (7) (0,0,1)
- - SYN_Door_Wing_1x_A (7) (0,0,1)
- - SYN_Door_Wing_1x_A (7) (0,0,1)
- - SYN_Door_Wing_1x_A (7) (0,0,1)
- - SYN_Door_Wing_1x_A (7) (0,0,1)
- - SYN_Door_Wing_1x_A (6) (0,0,1)
- - SYN_Door_Wing_1x_A (6) (0,0,1)
- - SYN_Door_Wing_1x_A (6) (0,0,1)
- - SYN_Door_Wing_1x_A (6) (0,0,1)
- - SYN_Door_Wing_1x_A (6) (0,0,1)
- - SYN_Door_Wing_1x_A (6) (0,0,1)
- - SYN_Door_Wing_1x_A (6) (0,0,1)
- - SYN_Door_Wing_1x_A (4) (0,0,1)
- - SYN_Door_Wing_1x_A (4) (0,0,1)
- - SYN_Door_Wing_1x_A (4) (0,0,1)
- - SYN_Door_Wing_1x_A (4) (0,0,1)
- - SYN_Door_Wing_1x_A (4) (0,0,1)
- - SYN_Door_Wing_1x_A (4) (0,0,1)
- - SYN_Door_Wing_1x_A (4) (0,0,1)
- - SYN_Door_Wing_1x_A (0,0,1)
- - SYN_Door_Wing_1x_A (0,0,1)
- - SYN_Door_Wing_1x_A (0,0,1)
- - SYN_Door_Wing_1x_A (0,0,1)
- - SYN_Door_Wing_1x_A (0,0,1)
- - SYN_Door_Wing_1x_A (0,0,1)
- - SYN_Door_Wing_1x_A (0,0,1)
- - SYN_Door_Wing_1x_A (2) (0,0,1)
- - SYN_Door_Wing_1x_A (2) (0,0,1)
- - SYN_Door_Wing_1x_A (2) (0,0,1)
- - SYN_Door_Wing_1x_A (2) (0,0,1)
- - SYN_Door_Wing_1x_A (2) (0,0,1)
- - SYN_Door_Wing_1x_A (2) (0,0,1)
- - SYN_Door_Wing_1x_A (2) (0,0,1)
- - SYN_Door_Wing_1x_A (5) (0,0,1)
- - SYN_Door_Wing_1x_A (5) (0,0,1)
- - SYN_Door_Wing_1x_A (5) (0,0,1)
- - SYN_Door_Wing_1x_A (5) (0,0,1)
- - SYN_Door_Wing_1x_A (5) (0,0,1)
- - SYN_Door_Wing_1x_A (5) (0,0,1)
- - SYN_Door_Wing_1x_A (5) (0,0,1)
- - SYN_Door_Wing_1x_A (1) (0,0,1)
- - SYN_Door_Wing_1x_A (1) (0,0,1)
- - SYN_Door_Wing_1x_A (1) (0,0,1)
- - SYN_Door_Wing_1x_A (1) (0,0,1)
- - SYN_Door_Wing_1x_A (1) (0,0,1)
- - SYN_Door_Wing_1x_A (1) (0,0,1)
- - SYN_Door_Wing_1x_A (1) (0,0,1)
- - TacticalAIWaypoint (53) (0,0,1)
- - TacticalAIWaypoint (52) (0,0,1)
- - TacticalAIWaypoint (54) (0,0,1)
- - TacticalAIWaypoint (49) (0,0,1)
- - TacticalAIWaypoint (50) (0,0,1)
- - TacticalAIWaypoint (51) (0,0,1)
- - TacticalAIWaypoint (110) (0,0,1)
- - TacticalAIWaypoint (112) (0,0,1)
- - TacticalAIWaypoint (113) (0,0,1)
- - TacticalAIWaypoint (108) (0,0,1)
- - TacticalAIWaypoint (109) (0,0,1)
- - TacticalAIWaypoint (111) (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - TacticalAIWaypoint (28) (0,0,1)
- - TacticalAIWaypoint (27) (0,0,1)
- - TacticalAIWaypoint (26) (0,0,1)
- - TacticalAIWaypoint (25) (0,0,1)
- - TacticalAIWaypoint (24) (0,0,1)
- - TacticalAIWaypoint (23) (0,0,1)
- - TacticalAIWaypoint (22) (0,0,1)
- - TacticalAIWaypoint (21) (0,0,1)
- - TacticalAIWaypoint (20) (0,0,1)
- - TacticalAIWaypoint (18) (0,0,1)
- - TacticalAIWaypoint (14) (0,0,1)
- - TacticalAIWaypoint (19) (0,0,1)
- - TacticalAIWaypoint (17) (0,0,1)
- - TacticalAIWaypoint (16) (0,0,1)
- - TacticalAIWaypoint (15) (0,0,1)
- - TacticalAIWaypoint (13) (0,0,1)
- - TacticalAIWaypoint (12) (0,0,1)
- - TacticalAIWaypoint (11) (0,0,1)
- - TacticalAIWaypoint (10) (0,0,1)
- - TacticalAIWaypoint (9) (0,0,1)
- - TacticalAIWaypoint (8) (0,0,1)
- - TacticalAIWaypoint (7) (0,0,1)
- - TacticalAIWaypoint (6) (0,0,1)
- - TacticalAIWaypoint (5) (0,0,1)
- - TacticalAIWaypoint (4) (0,0,1)
- - TacticalAIWaypoint (3) (0,0,1)
- - TacticalAIWaypoint (2) (0,0,1)
- - TacticalAIWaypoint (1) (0,0,1)
- - TacticalAIWaypoint (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - SYN_Cover_OfficeTable_2x1_A_Hackable (0,0,1)
- - HackableConsole_ComponentSetDef_1 (0,0,1)
- - SYN_Cover_OfficeTable_2x1_A_Hackable (0,0,1)
- - HackableConsole_ComponentSetDef_2 (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - SYN_Door_Wing_1x_A (18) (0,0,1)
- - SYN_Door_Wing_1x_A (19) (0,0,1)
- - SYN_Door_Wing_1x_A (20) (0,0,1)
- - SYN_Door_Wing_1x_A (21) (0,0,1)
- - SYN_Door_Wing_1x_A (22) (0,0,1)
- - SYN_Door_Wing_1x_A (23) (0,0,1)
- - SYN_Door_Wing_1x_A (24) (0,0,1)
- - SYN_Door_Wing_1x_A (25) (0,0,1)
- - SYN_Door_Wing_1x_A (26) (0,0,1)
- - SYN_Door_Wing_1x_A (27) (0,0,1)
- - SYN_Door_Wing_1x_A (28) (0,0,1)
- - SYN_Door_Wing_1x_A (29) (0,0,1)
- - ZoneObjective_BoostWillPoints (1) (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - SYN_Door_Wing_1x_A (8) (0,0,1)
- - SYN_Door_Wing_1x_A (9) (0,0,1)
- - SYN_Door_Wing_1x_A (10) (0,0,1)
- - SYN_Door_Wing_1x_A (11) (0,0,1)
- - SYN_Door_Wing_1x_A (12) (0,0,1)
- - SYN_Door_Wing_1x_A (13) (0,0,1)
- - SYN_Door_Wing_1x_A (14) (0,0,1)
- - SYN_Door_Wing_1x_A (15) (0,0,1)
- - SYN_Door_Wing_1x_A (16) (0,0,1)
- - SYN_Door_Wing_1x_A (17) (0,0,1)
- - NJ_IND_ResearchTank_3x1_A (1) (0,0,1)
- - StructuralTarget_ComponentSetDef_3 (0,0,1)
- - NJ_IND_ResearchTank_3x1_A (1) (0,0,1)
- - StructuralTarget_ComponentSetDef_4 (0,0,1)
- - NJ_IND_TankResearch_2x1_A (1) (0,0,1)
- - StructuralTarget_ComponentSetDef_5 (0,0,1)
- - NJ_IND_TankResearch_2x1_A (1) (0,0,1)
- - StructuralTarget_ComponentSetDef_6 (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - SYN_Cover_ComputerConsole_1x1_A_Hackable (0,0,1)
- - HackableConsole_ComponentSetDef_7 (0,0,1)
- - SYN_Door_Wing_1x_A (0,0,1)
- - SYN_Door_Wing_1x_A (1) (0,0,1)
- - SYN_Door_Wing_1x_A (2) (0,0,1)
- - SYN_Door_Wing_1x_A (3) (0,0,1)
- - SYN_Door_Wing_1x_A (4) (0,0,1)
- - SYN_Door_Wing_1x_A (5) (0,0,1)
- - SYN_Door_Wing_1x_A (6) (0,0,1)
- - SYN_Door_Wing_1x_A (7) (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - ZoneObjective_BoostWillPoints (0,0,1)
- - TacticalAIWaypoint (98) (0,0,1)
- - TacticalAIWaypoint (97) (0,0,1)
- - TacticalAIWaypoint (96) (0,0,1)
- - TacticalAIWaypoint (98) (0,0,1)
- - TacticalAIWaypoint (97) (0,0,1)
- - TacticalAIWaypoint (96) (0,0,1)
- - TacticalAIWaypoint (85) (0,0,1)
- - TacticalAIWaypoint (84) (0,0,1)
- - TacticalAIWaypoint (85) (0,0,1)
- - TacticalAIWaypoint (84) (0,0,1)
- - TacticalAIWaypoint (94) (0,0,1)
- - TacticalAIWaypoint (95) (0,0,1)
- - TacticalAIWaypoint (93) (0,0,1)
- - TacticalAIWaypoint (94) (0,0,1)
- - TacticalAIWaypoint (95) (0,0,1)
- - TacticalAIWaypoint (93) (0,0,1)
- - TacticalAIWaypoint (61) (0,0,1)
- - TacticalAIWaypoint (62) (0,0,1)
- - TacticalAIWaypoint (60) (0,0,1)
- - TacticalAIWaypoint (61) (0,0,1)
- - TacticalAIWaypoint (62) (0,0,1)
- - TacticalAIWaypoint (60) (0,0,1)
- - TacticalAIWaypoint (35) (0,0,1)
- - TacticalAIWaypoint (32) (0,0,1)
- - TacticalAIWaypoint (31) (0,0,1)
- - TacticalAIWaypoint (36) (0,0,1)
- - TacticalAIWaypoint (34) (0,0,1)
- - TacticalAIWaypoint (33) (0,0,1)
- - TacticalAIWaypoint (35) (0,0,1)
- - TacticalAIWaypoint (32) (0,0,1)
- - TacticalAIWaypoint (31) (0,0,1)
- - TacticalAIWaypoint (36) (0,0,1)
- - TacticalAIWaypoint (34) (0,0,1)
- - TacticalAIWaypoint (33) (0,0,1)
- - SYN_Door_Wing_2x_A (0,0,1)
- - SYN_Door_Wing_2x_A (1) (0,0,1)
- - TacticalAIWaypoint (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - TacticalAIWaypoint (1) (0,0,1)
- - Deploy_Crate_ZoneBounds (0,0,1)
- - TacticalAIWaypoint (2) (0,0,1)
- - TacticalAIWaypoint (89) (0,0,1)
- - TacticalAIWaypoint (88) (0,0,1)
- - TacticalAIWaypoint (89) (0,0,1)
- - TacticalAIWaypoint (88) (0,0,1)
- - TacticalAIWaypoint (0,0,1)
- - Deploy_Player_1x1_Elite_Grunt_Drone (0,0,1)
- - Deploy_Intruder_1x1_Grunt_Elite_and_Tiny 2 (0,0,1)
- - Deploy_Intruder_1x1_Grunt_Elite_and_Tiny 3 (0,0,1)
- - Deploy_Intruder_1x1_Grunt_Elite_and_Tiny 1 (0,0,1)
- - Deploy_Intruder_5x5 1 (0,0,1)
- - Deploy_Intruder_5x5 2 (0,0,1)
- - Reinforcement_Resident_3x3_or_5x5 (0,0,1)
- - Deploy_Resident_3x3_or_5x5 1 (0,0,1)
- - Deploy_Resident_3x3_or_5x5 1 (2) (0,0,1)
- - Deploy_Resident_3x3_or_5x5 2 (0,0,1)
- - Deploy_Resident_3x3_or_5x5 2 (2) (0,0,1)
- - Deploy_Resident_3x3_or_5x5 1 (1) (0,0,1)
- - Deploy_Resident_3x3_or_5x5 2 (1) (0,0,1)
- - Deploy_Player_3x3_Vehicle (0,0,1)
- - Deploy_Resident_1x1_Grunt_Elite_and_Tiny 1 (0,0,1)
- - Reinforcement_Intruder_3x3 2 (0,0,1)
- - Reinforcement_Intruder_3x3 1 (0,0,1)
- - Reinforcement_Intruder_5x5 1 (0,0,1)
- - Reinforcement_Intruder_5x5 2 (0,0,1)
- - Reinforcement_Intruder_1x1_Grunt_Elite_and_Tiny 2 (0,0,1)
- - Reinforcement_Intruder_1x1_Grunt_Elite_and_Tiny 1 (0,0,1)
- - Reinforcement_Intruder_1x1_Grunt_Elite_and_Tiny 3 (0,0,1)
- - Deploy_Intruder_3x3 2 (0,0,1)
- - Deploy_Intruder_3x3 1 (0,0,1)
- - Reinforcement_Resident_1x1_Grunt_Elite_and_Tiny 1 (0,0,1)
- - Reinforcement_Resident_1x1_Grunt_Elite_and_Tiny 2 (0,0,1)
- - IntruderExitZone_1 (0,0,1)
- - PlayerExitZone_1 (0,0,1)
- - ResidentMilitaryExitZone (0,0,1)
- Objectives: 0
- [TacticalMission]
- MissionDef:
- MissionTypeDef: StoryPU12_CustomMissionTypeDef
- StructuralTargetsIntegrity: 1
- DeploymentRules: Generic_DeploymentRulesDef
- TacParticipantSpawns: 3
- ~~ C-Chance, DC-DeploymentCost, U-Unique, P-Priority, I-Initial, R-Reinforcement ~~
- [TacParticipantSpawn]
- ParticipantKind: Player
- Faction: Phoenix
- InitialDeploymentPoints: 2000
- ReinforcementDeploymentPoints: 1000
- ReinforcementDeltaPerTurn: 100
- DeploymentPointsUsed: 0
- NextDeployment: null
- ActorDeployData:
- ActorDeployLimit:
- ActorModifierEffects: DamageBonusToSentinelHatching_FactionEffectDef
- ExperienceMultiplier: 1.5
- Objectives:
- MinContributionObjective - InProgress 0.0 [V0,D0,UI1]
- WipeEnemyFactionObjective - InProgress 0.0 [V1,D0,UI0]
- [TacParticipantSpawn]
- ParticipantKind: Residents
- Faction: Synedrion
- InitialDeploymentPoints: 974
- ReinforcementDeploymentPoints: 0
- ReinforcementDeltaPerTurn: 0
- DeploymentPointsUsed: 974
- NextDeployment: null
- ActorDeployData:
- ActorDeployLimit:
- ActorModifierEffects: NanoTech_FactionEffectDef
- ExperienceMultiplier: 1
- Objectives:
- WipeEnemyFactionObjective - InProgress 0.0 [V1,D0,UI1]
- [TacParticipantSpawn]
- ParticipantKind: Intruder
- Faction: NJ_Purists
- InitialDeploymentPoints: 974
- ReinforcementDeploymentPoints: 0
- ReinforcementDeltaPerTurn: 0
- DeploymentPointsUsed: 974
- NextDeployment: null
- ActorDeployData:
- ActorDeployLimit:
- ActorModifierEffects:
- ExperienceMultiplier: 1
- Objectives:
- WipeEnemyFactionObjective - InProgress 0.0 [V1,D0,UI1]
- [Timing]
- StartTime: 00:00:00
- StartFixedTime: 00:00:00
- Now: 00:09:13.7260000
- FixedNow: 00:09:13.7130000
- Delta: 00:00:00.3330000
- FixedDelta: 00:00:00.0170000
- Scale: 1
- CumulativeScale: 1
- EffectiveScale: 1
- Scheduler: none
- ParentTime:
- [Timing]
- StartTime: 00:00:00
- StartFixedTime: 00:00:00
- Now: 00:09:13.7260000
- FixedNow: 00:09:13.7130000
- Delta: 00:00:00.3330000
- FixedDelta: 00:00:00.0170000
- Scale: 1
- CumulativeScale: 1
- EffectiveScale: 1
- Scheduler:
- [Timing scheduler]
- Timing Now: 00:09:13.7260000 Delta: 00:00:00.3330000 FixedNow: 00:09:13.7130000 FixedDelta: 00:00:00.0170000
- Heap updateables:
- Crt: PhoenixPoint.Tactical.Levels.GameOverConditions.GameOverCondition+<CheckConditionCoroutine>d__13 ONU: Time 00:09:14.3930000 SNU: Time 00:09:14.3930000
- Next frame updateables:
- Crt: Base.Platforms.Platform+<MainThreadCallbacksCrt>d__60 ONU: NextFrame SNU: NextFrame
- Upd: Base.Platforms.Epic.PlatformEpic.EpicInterfaceTick ONU: NextFrame SNU: NextFrame
- Upd: Base.UI.UseInkUI.Update__ ONU: NextFrame SNU: NextFrame
- Crt: Base.Cameras.CameraBehavior+<BehaviorUpdate>d__45 ONU: NextFrame SNU: NextFrame
- Crt: PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+<IdleAction>d__41 ONU: NextFrame SNU: NextFrame
- Crt: PhoenixPoint.Tactical.Entities.Abilities.TacticalAbility+<WaitingForCameraBlendingAction>d__188 ONU: Monitor SNU: Time 00:00:00
- Crt: Base.Entities.PlayingAction+<CompleteAction>d__14 ONU: Monitor SNU: Time 00:00:00
- Crt: PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+<IdleAction>d__41 ONU: NextFrame SNU: NextFrame
- Crt: PhoenixPoint.Tactical.Entities.Abilities.TacticalAbility+<WaitingForCameraBlendingAction>d__188 ONU: Monitor SNU: Time 00:00:00
- Crt: Base.Entities.PlayingAction+<CompleteAction>d__14 ONU: Monitor SNU: Time 00:00:00
- Crt: PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+<IdleAction>d__41 ONU: NextFrame SNU: NextFrame
- Crt: PhoenixPoint.Tactical.Entities.Abilities.TacticalAbility+<WaitingForCameraBlendingAction>d__188 ONU: Monitor SNU: Time 00:00:00
- Crt: Base.Entities.PlayingAction+<CompleteAction>d__14 ONU: Monitor SNU: Time 00:00:00
- Crt: PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+<IdleAction>d__41 ONU: NextFrame SNU: NextFrame
- Crt: PhoenixPoint.Tactical.Entities.Abilities.TacticalAbility+<WaitingForCameraBlendingAction>d__188 ONU: Monitor SNU: Time 00:00:00
- Crt: Base.Entities.PlayingAction+<CompleteAction>d__14 ONU: Monitor SNU: Time 00:00:00
- Crt: PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+<IdleAction>d__41 ONU: NextFrame SNU: NextFrame
- Crt: PhoenixPoint.Tactical.Entities.Abilities.TacticalAbility+<WaitingForCameraBlendingAction>d__188 ONU: Monitor SNU: Time 00:00:00
- Crt: Base.Entities.PlayingAction+<CompleteAction>d__14 ONU: Monitor SNU: Time 00:00:00
- Crt: PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+<IdleAction>d__41 ONU: NextFrame SNU: NextFrame
- Crt: PhoenixPoint.Tactical.Entities.Abilities.TacticalAbility+<WaitingForCameraBlendingAction>d__188 ONU: Monitor SNU: Time 00:00:00
- Crt: Base.Entities.PlayingAction+<CompleteAction>d__14 ONU: Monitor SNU: Time 00:00:00
- Crt: PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+<IdleAction>d__41 ONU: NextFrame SNU: NextFrame
- Crt: PhoenixPoint.Tactical.Entities.Abilities.TacticalAbility+<WaitingForCameraBlendingAction>d__188 ONU: Monitor SNU: Time 00:00:00
- Crt: Base.Entities.PlayingAction+<CompleteAction>d__14 ONU: Monitor SNU: Time 00:00:00
- Crt: PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+<IdleAction>d__41 ONU: NextFrame SNU: NextFrame
- Crt: PhoenixPoint.Tactical.Entities.Abilities.TacticalAbility+<WaitingForCameraBlendingAction>d__188 ONU: Monitor SNU: Time 00:00:00
- Crt: Base.Entities.PlayingAction+<CompleteAction>d__14 ONU: Monitor SNU: Time 00:00:00
- Crt: PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+<IdleAction>d__41 ONU: NextFrame SNU: NextFrame
- Crt: PhoenixPoint.Tactical.Entities.Abilities.TacticalAbility+<WaitingForCameraBlendingAction>d__188 ONU: Monitor SNU: Time 00:00:00
- Crt: Base.Entities.PlayingAction+<CompleteAction>d__14 ONU: Monitor SNU: Time 00:00:00
- Crt: PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+<IdleAction>d__41 ONU: NextFrame SNU: NextFrame
- Crt: PhoenixPoint.Tactical.Entities.Abilities.TacticalAbility+<WaitingForCameraBlendingAction>d__188 ONU: Monitor SNU: Time 00:00:00
- Crt: Base.Entities.PlayingAction+<CompleteAction>d__14 ONU: Monitor SNU: Time 00:00:00
- Crt: PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+<IdleAction>d__41 ONU: NextFrame SNU: NextFrame
- Crt: PhoenixPoint.Tactical.Entities.Abilities.TacticalAbility+<WaitingForCameraBlendingAction>d__188 ONU: Monitor SNU: Time 00:00:00
- Crt: Base.Entities.PlayingAction+<CompleteAction>d__14 ONU: Monitor SNU: Time 00:00:00
- Crt: PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+<IdleAction>d__41 ONU: NextFrame SNU: NextFrame
- Crt: PhoenixPoint.Tactical.Entities.Abilities.TacticalAbility+<WaitingForCameraBlendingAction>d__188 ONU: Monitor SNU: Time 00:00:00
- Crt: Base.Entities.PlayingAction+<CompleteAction>d__14 ONU: Monitor SNU: Time 00:00:00
- Next frame fixed updateables:
- Crt: PhoenixPoint.Common.Game.PhoenixGame+<AdaptivePhysicsRateCrt>d__77 ONU: NextFixed SNU: NextFixed
- Waiting for monitors:
- ParentTime: none
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33173 (553.726): Changing turn to "Phoenix" | Turn 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33173 (553.726): "Phoenix" has undeployed actors: False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33173 (553.726): Deployment at turn 1 for Faction: Phoenix_TacticalFactionDef took 0s; Allowed zones 0; Allowed positions: 0; Pending next deployment: False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33173 (553.726): PanicImmunity_StatusDef applied to Soldier_8
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33173 (553.726): PanicImmunity_StatusDef applied to Soldier_9
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33173 (553.726): PanicImmunity_StatusDef applied to Soldier_10
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33173 (553.726): PanicImmunity_StatusDef applied to Soldier_11
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33173 (553.726): PanicImmunity_StatusDef applied to Soldier_12
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33173 (553.726): PanicImmunity_StatusDef applied to Soldier_13
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33174 (554.059): SAVE OPERATION:WriteSavegame called for CurrentRestart_20_01_2047
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33187 (555.862): Accessing CurrentRestart_20_01_2047.zsav in mode Write: completed successfully!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33187 (555.862): SAVE OPERATION:CorrespondingRestartSave is now CurrentRestart_20_01_2047
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33187 (555.862): Exiting UI state UIStateInitView. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitView
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33187 (555.862): Entering UI state UIStateTacticalCutscene. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateTacticalCutscene, PhoenixPoint.Tactical.View.ViewStates.UIStateInitView
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33187 (555.862): Tactical UI Enter State: TacticalCutscene
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33267 (557.698): Exiting UI state UIStateTacticalCutscene. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitView
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33267 (557.698): Tactical UI Exit State: TacticalCutscene
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33267 (557.698): Entering UI state UIStateInitial. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitial
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33267 (557.698): Exiting UI state UIStateInitial. Stack contents: StateStack:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33267 (557.698): Entering UI state UIStateCharacterSelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33267 (557.698): AssetsManager started loading 8 objects. Source EXT_CharacterPreview_TacticalPortrait(Clone) (PhoenixPoint.Common.Entities.Addons.AddonsCharacterBuilder)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33267 (557.698): AssetsManager started loading 5 objects. Source EXT_CharacterPreview_TacticalPortrait(Clone) (PhoenixPoint.Common.Entities.Addons.AddonsCharacterBuilder)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33268 (557.957): AssetsManager finished loading 8 objects. Loaded AssetReferences 860. Source EXT_CharacterPreview_TacticalPortrait(Clone) (PhoenixPoint.Common.Entities.Addons.AddonsCharacterBuilder)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33268 (557.957): AssetsManager finished loading 5 objects. Loaded AssetReferences 10. Source EXT_CharacterPreview_TacticalPortrait(Clone) (PhoenixPoint.Common.Entities.Addons.AddonsCharacterBuilder)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33270 (558.093): AssetsManager started loading 5 objects. Source EXT_CharacterPreview_TacticalPortrait(Clone) (PhoenixPoint.Common.Entities.Addons.AddonsCharacterBuilder)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33271 (558.131): AssetsManager finished loading 5 objects. Loaded AssetReferences 10. Source EXT_CharacterPreview_TacticalPortrait(Clone) (PhoenixPoint.Common.Entities.Addons.AddonsCharacterBuilder)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33271 (558.131): Item PX_Sniper_Torso_BodyPartDef destroyed with no actor attached
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33271 (558.131): Item PX_Sniper_Legs_ItemDef destroyed with no actor attached
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33273 (558.208): AssetsManager started loading 6 objects. Source EXT_CharacterPreview_TacticalPortrait(Clone) (PhoenixPoint.Common.Entities.Addons.AddonsCharacterBuilder)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33274 (558.228): AssetsManager finished loading 6 objects. Loaded AssetReferences 11. Source EXT_CharacterPreview_TacticalPortrait(Clone) (PhoenixPoint.Common.Entities.Addons.AddonsCharacterBuilder)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33274 (558.228): Item PX_Assault_Legs_ItemDef destroyed with no actor attached
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33274 (558.228): Item PX_Assault_Torso_BodyPartDef destroyed with no actor attached
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33276 (558.288): Item PX_Heavy_Legs_ItemDef destroyed with no actor attached
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33276 (558.288): Item PX_Heavy_Torso_BodyPartDef destroyed with no actor attached
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33278 (558.385): AssetsManager started loading 5 objects. Source EXT_CharacterPreview_TacticalPortrait(Clone) (PhoenixPoint.Common.Entities.Addons.AddonsCharacterBuilder)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33279 (558.413): AssetsManager finished loading 5 objects. Loaded AssetReferences 10. Source EXT_CharacterPreview_TacticalPortrait(Clone) (PhoenixPoint.Common.Entities.Addons.AddonsCharacterBuilder)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33279 (558.413): Item PX_Assault_Legs_ItemDef destroyed with no actor attached
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33279 (558.413): Item PX_Assault_Torso_BodyPartDef destroyed with no actor attached
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] [Called from a secondary Thread]: Sending ev: {"device_id":"013e92775d4e2e293f7442a23998889ee9bd56df","session_id":1585969516183,"event_id":2,"insert_id":"846f8ea3-838d-48fb-b1a6-da87234b8c6c","event_type":"Tactical Battle Start","time":1585970079070,"app_version":"1.0.56617","platform":"EGS","os_name":"Windows","ip":"$remote","event_properties":{"CampaignID":"49411110-fd29-4382-acd2-ef443d475d2c","GameTime":471.544342,"GameDifficulty":"Standard_GameDifficultyLevelDef","ActiveDLCs":["BloodAndTitaniumEntitlementDef"],"Plot":"SYN_PLT_Research_64x64_A","StartReason":"Start","MissionType":"StoryPU12_CustomMissionTypeDef","BattleID":"1269e9cd-917b-432a-a2e1-a01d9db21f6f"},"user_properties":{"BoughtDLCs":["BloodAndTitaniumEntitlementDef"]}}
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33756 (566.574): Ability Move_AbilityDef of type MoveAbility activated by Soldier_12 at (25.5, 0.0, -6.5). Parameter: <AbilityTarget: (21.5, 0.0, -12.5)>. Source: <Soldier_12>. Equipment: <Item: PX_AssaultRifle_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33756 (566.574): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_12 of Soldier_12, OriginPosition: (25.5, 0.0, -6.5), TargetPosition: (21.5, 0.0, -12.5), Unmanaged: False, AbilityTarget: (21.5, 0.0, -12.5), Ability: MoveAbility)>], Result: /E_PrimaryCamera [NoDieCamerasTacticalCameraDirectorDef]/MovementChasingCamDef/E_MoveAbilityActivated [NoDieCamerasTacticalCameraDirectorDef]/E_AbilityActivated/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33756 (566.574): Exiting UI state UIStateCharacterSelected. Stack contents: StateStack:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33756 (566.574): Entering UI state UIStateWaiting. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateWaiting
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33909 (569.120): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33909 (569.120): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_12 at (21.5, 0.0, -12.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_12>. Equipment: <Item: PX_AssaultRifle_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33910 (569.137): Exiting UI state UIStateWaiting. Stack contents: StateStack:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33910 (569.137): Entering UI state UIStateInitial. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitial
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33910 (569.137): Exiting UI state UIStateInitial. Stack contents: StateStack:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 33910 (569.137): Entering UI state UIStateCharacterSelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [WARN] 34269 (575.288): UI sound played for the second time in a frame on Portrait (MenuEnterEventDef)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 34392 (577.369): Ability Move_AbilityDef of type MoveAbility activated by Soldier_10 at (28.5, 0.0, -2.5). Parameter: <AbilityTarget: (17.5, 0.0, 0.5)>. Source: <Soldier_10>. Equipment: <Item: PX_GrenadeLauncher_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 34392 (577.369): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_10 of Soldier_10, OriginPosition: (28.5, 0.0, -2.5), TargetPosition: (17.5, 0.0, 0.5), Unmanaged: False, AbilityTarget: (17.5, 0.0, 0.5), Ability: MoveAbility)>], Result: /E_PrimaryCamera [NoDieCamerasTacticalCameraDirectorDef]/MovementChasingCamDef/E_MoveAbilityActivated [NoDieCamerasTacticalCameraDirectorDef]/E_AbilityActivated/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 34392 (577.369): Exiting UI state UIStateCharacterSelected. Stack contents: StateStack:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 34392 (577.369): Entering UI state UIStateWaiting. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateWaiting
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 34583 (580.628): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 34583 (580.628): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_10 at (17.5, 0.0, 0.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_10>. Equipment: <Item: PX_GrenadeLauncher_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 34584 (580.644): Exiting UI state UIStateWaiting. Stack contents: StateStack:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 34584 (580.644): Entering UI state UIStateInitial. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitial
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 34584 (580.644): Exiting UI state UIStateInitial. Stack contents: StateStack:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 34584 (580.644): Entering UI state UIStateCharacterSelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 34961 (587.066): Ability Move_AbilityDef of type MoveAbility activated by Soldier_11 at (27.5, 0.0, -2.5). Parameter: <AbilityTarget: (19.5, 0.0, 5.5)>. Source: <Soldier_11>. Equipment: <Item: PX_AssaultRifle_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 34961 (587.066): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_11 of Soldier_11, OriginPosition: (27.5, 0.0, -2.5), TargetPosition: (19.5, 0.0, 5.5), Unmanaged: False, AbilityTarget: (19.5, 0.0, 5.5), Ability: MoveAbility)>], Result: /E_PrimaryCamera [NoDieCamerasTacticalCameraDirectorDef]/MovementChasingCamDef/E_MoveAbilityActivated [NoDieCamerasTacticalCameraDirectorDef]/E_AbilityActivated/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 34961 (587.066): Exiting UI state UIStateCharacterSelected. Stack contents: StateStack:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 34961 (587.066): Entering UI state UIStateWaiting. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateWaiting
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 35185 (590.781): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 35185 (590.781): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_11 at (19.5, 0.0, 5.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_11>. Equipment: <Item: PX_AssaultRifle_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 35186 (590.798): Exiting UI state UIStateWaiting. Stack contents: StateStack:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 35186 (590.798): Entering UI state UIStateInitial. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitial
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 35186 (590.798): Exiting UI state UIStateInitial. Stack contents: StateStack:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 35186 (590.798): Entering UI state UIStateCharacterSelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 35442 (595.207): Ability Move_AbilityDef of type MoveAbility activated by Soldier_13 at (26.5, 0.0, -3.5). Parameter: <AbilityTarget: (25.5, 0.0, -1.5)>. Source: <Soldier_13>. Equipment: <Item: NJ_Gauss_SniperRifle_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 35442 (595.207): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_13 of Soldier_13, OriginPosition: (26.5, 0.0, -3.5), TargetPosition: (25.5, 0.0, -1.5), Unmanaged: False, AbilityTarget: (25.5, 0.0, -1.5), Ability: MoveAbility)>], Result: /E_PrimaryCamera [NoDieCamerasTacticalCameraDirectorDef]/MovementChasingCamDef/E_MoveAbilityActivated [NoDieCamerasTacticalCameraDirectorDef]/E_AbilityActivated/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 35442 (595.207): Exiting UI state UIStateCharacterSelected. Stack contents: StateStack:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 35442 (595.207): Entering UI state UIStateWaiting. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateWaiting
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 35515 (596.421): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 35515 (596.421): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_13 at (25.5, 0.0, -1.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_13>. Equipment: <Item: NJ_Gauss_SniperRifle_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 35516 (596.438): Exiting UI state UIStateWaiting. Stack contents: StateStack:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 35516 (596.438): Entering UI state UIStateInitial. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitial
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 35516 (596.438): Exiting UI state UIStateInitial. Stack contents: StateStack:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 35516 (596.438): Entering UI state UIStateCharacterSelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 35946 (603.870): Ability Move_AbilityDef of type MoveAbility activated by Soldier_9 at (28.5, 0.0, -6.5). Parameter: <AbilityTarget: (16.5, 0.0, 1.5)>. Source: <Soldier_9>. Equipment: <Item: PX_AssaultRifle_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 35946 (603.870): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_9 of Soldier_9, OriginPosition: (28.5, 0.0, -6.5), TargetPosition: (16.5, 0.0, 1.5), Unmanaged: False, AbilityTarget: (16.5, 0.0, 1.5), Ability: MoveAbility)>], Result: /E_PrimaryCamera [NoDieCamerasTacticalCameraDirectorDef]/MovementChasingCamDef/E_MoveAbilityActivated [NoDieCamerasTacticalCameraDirectorDef]/E_AbilityActivated/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 35946 (603.870): Exiting UI state UIStateCharacterSelected. Stack contents: StateStack:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 35946 (603.870): Entering UI state UIStateWaiting. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateWaiting
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 36184 (607.816): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 36184 (607.816): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_9 at (16.5, 0.0, 1.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_9>. Equipment: <Item: PX_AssaultRifle_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 36185 (607.832): Exiting UI state UIStateWaiting. Stack contents: StateStack:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 36185 (607.832): Entering UI state UIStateInitial. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitial
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 36185 (607.832): Exiting UI state UIStateInitial. Stack contents: StateStack:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 36185 (607.832): Entering UI state UIStateCharacterSelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 36283 (609.543): Ability Move_AbilityDef of type MoveAbility activated by Soldier_9 at (16.5, 0.0, 1.5). Parameter: <AbilityTarget: (13.5, 0.0, 4.5)>. Source: <Soldier_9>. Equipment: <Item: PX_AssaultRifle_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 36283 (609.543): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_9 of Soldier_9, OriginPosition: (16.5, 0.0, 1.5), TargetPosition: (13.5, 0.0, 4.5), Unmanaged: False, AbilityTarget: (13.5, 0.0, 4.5), Ability: MoveAbility)>], Result: /E_PrimaryCamera [NoDieCamerasTacticalCameraDirectorDef]/MovementChasingCamDef/E_MoveAbilityActivated [NoDieCamerasTacticalCameraDirectorDef]/E_AbilityActivated/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 36283 (609.543): Exiting UI state UIStateCharacterSelected. Stack contents: StateStack:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 36283 (609.543): Entering UI state UIStateWaiting. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateWaiting
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 36427 (611.931): E_Status [StandBy_AbilityDef] applied to Soldier_9
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 36428 (611.948): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 36428 (611.948): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_9 at (13.5, 0.0, 4.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_9>. Equipment: <Item: PX_AssaultRifle_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 36429 (611.964): Exiting UI state UIStateWaiting. Stack contents: StateStack:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 36429 (611.964): Entering UI state UIStateInitial. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitial
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 36429 (611.964): Exiting UI state UIStateInitial. Stack contents: StateStack:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 36429 (611.964): Entering UI state UIStateCharacterSelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 36596 (614.842): Ability Move_AbilityDef of type MoveAbility activated by Soldier_8 at (30.5, 0.0, -5.5). Parameter: <AbilityTarget: (28.5, 0.0, -1.5)>. Source: <Soldier_8>. Equipment: <Item: NJ_Gauss_SniperRifle_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 36596 (614.842): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_8 of Soldier_8, OriginPosition: (30.5, 0.0, -5.5), TargetPosition: (28.5, 0.0, -1.5), Unmanaged: False, AbilityTarget: (28.5, 0.0, -1.5), Ability: MoveAbility)>], Result: /E_PrimaryCamera [NoDieCamerasTacticalCameraDirectorDef]/MovementChasingCamDef/E_MoveAbilityActivated [NoDieCamerasTacticalCameraDirectorDef]/E_AbilityActivated/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 36596 (614.842): Exiting UI state UIStateCharacterSelected. Stack contents: StateStack:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 36596 (614.842): Entering UI state UIStateWaiting. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateWaiting
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 36742 (617.264): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 36742 (617.264): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_8 at (28.5, 0.0, -1.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_8>. Equipment: <Item: NJ_Gauss_SniperRifle_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 36743 (617.281): Exiting UI state UIStateWaiting. Stack contents: StateStack:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 36743 (617.281): Entering UI state UIStateInitial. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitial
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 36743 (617.281): Exiting UI state UIStateInitial. Stack contents: StateStack:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 36743 (617.281): Entering UI state UIStateCharacterSelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 36827 (618.748): Ability Move_AbilityDef of type MoveAbility activated by Soldier_8 at (28.5, 0.0, -1.5). Parameter: <AbilityTarget: (25.5, 0.0, 2.5)>. Source: <Soldier_8>. Equipment: <Item: NJ_Gauss_SniperRifle_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 36827 (618.748): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_8 of Soldier_8, OriginPosition: (28.5, 0.0, -1.5), TargetPosition: (25.5, 0.0, 2.5), Unmanaged: False, AbilityTarget: (25.5, 0.0, 2.5), Ability: MoveAbility)>], Result: /E_PrimaryCamera [NoDieCamerasTacticalCameraDirectorDef]/MovementChasingCamDef/E_MoveAbilityActivated [NoDieCamerasTacticalCameraDirectorDef]/E_AbilityActivated/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 36827 (618.748): Exiting UI state UIStateCharacterSelected. Stack contents: StateStack:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 36827 (618.748): Entering UI state UIStateWaiting. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateWaiting
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 36949 (620.772): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 36949 (620.772): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_8 at (25.5, 0.0, 2.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_8>. Equipment: <Item: NJ_Gauss_SniperRifle_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 36950 (620.789): Exiting UI state UIStateWaiting. Stack contents: StateStack:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 36950 (620.789): Entering UI state UIStateInitial. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitial
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 36950 (620.789): Exiting UI state UIStateInitial. Stack contents: StateStack:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 36950 (620.789): Entering UI state UIStateCharacterSelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [WARN] 37103 (623.570): UI sound played for the second time in a frame on Portrait (MenuEnterEventDef)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37284 (626.627): Ability Move_AbilityDef of type MoveAbility activated by Soldier_13 at (25.5, 0.0, -1.5). Parameter: <AbilityTarget: (21.5, 0.0, 1.5)>. Source: <Soldier_13>. Equipment: <Item: NJ_Gauss_SniperRifle_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37284 (626.627): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_13 of Soldier_13, OriginPosition: (25.5, 0.0, -1.5), TargetPosition: (21.5, 0.0, 1.5), Unmanaged: False, AbilityTarget: (21.5, 0.0, 1.5), Ability: MoveAbility)>], Result: /E_PrimaryCamera [NoDieCamerasTacticalCameraDirectorDef]/MovementChasingCamDef/E_MoveAbilityActivated [NoDieCamerasTacticalCameraDirectorDef]/E_AbilityActivated/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37284 (626.627): Exiting UI state UIStateCharacterSelected. Stack contents: StateStack:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37284 (626.627): Entering UI state UIStateWaiting. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateWaiting
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37471 (629.729): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37471 (629.729): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_13 at (21.5, 0.0, 1.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_13>. Equipment: <Item: NJ_Gauss_SniperRifle_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37472 (629.745): Exiting UI state UIStateWaiting. Stack contents: StateStack:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37472 (629.745): Entering UI state UIStateInitial. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitial
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37472 (629.745): Exiting UI state UIStateInitial. Stack contents: StateStack:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37472 (629.745): Entering UI state UIStateCharacterSelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37543 (630.997): End turn requested by "Phoenix"
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37543 (630.997): PanicImmunity_StatusDef unapplied from Soldier_8
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37543 (630.997): PanicImmunity_StatusDef unapplied from Soldier_9
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37543 (630.997): E_Status [StandBy_AbilityDef] unapplied from Soldier_9
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37543 (630.997): PanicImmunity_StatusDef unapplied from Soldier_10
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37543 (630.997): PanicImmunity_StatusDef unapplied from Soldier_11
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37543 (630.997): PanicImmunity_StatusDef unapplied from Soldier_12
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37543 (630.997): PanicImmunity_StatusDef unapplied from Soldier_13
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37544 (631.026): Changing turn to "Synedrion" | Turn 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37544 (631.026): "Synedrion" has undeployed actors: False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37544 (631.026): Deployment at turn 1 for Faction: Synedrion_TacticalFactionDef took 0s; Allowed zones 3; Allowed positions: 2; Pending next deployment: False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37544 (631.026): PanicImmunity_StatusDef applied to Soldier_14
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37544 (631.026): PanicImmunity_StatusDef applied to Soldier_16
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37544 (631.026): Alerted_StatusDef applied to Soldier_16
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37544 (631.026): Exiting UI state UIStateCharacterSelected. Stack contents: StateStack:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37544 (631.026): Entering UI state UIStateInitial. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitial
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37544 (631.026): Exiting UI state UIStateInitial. Stack contents: StateStack:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37544 (631.026): Entering UI state UIStateOtherFactionTurn. Stack contents: StateStack: Tactical.View.ViewStates.UIStateOtherFactionTurn
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37544 (631.026): [EVALUATE AI ACTOR] Soldier_14 at 0
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37577 (631.892): [EXECUTE AI ACTION] 'Soldier_14': Overwatch_AIActionDef at 0.855
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37577 (631.892): Ability Move_AbilityDef of type MoveAbility activated by Soldier_14 at (-18.5, 0.0, 11.5). Parameter: <AbilityTarget: (-18.5, 0.0, 14.5)>. Source: <Soldier_14>. Equipment: <Item: SY_LaserSniperRifle_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37577 (631.892): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_14 of Soldier_14, OriginPosition: (-18.5, 0.0, 11.5), TargetPosition: (-18.5, 0.0, 14.5), Unmanaged: False, AbilityTarget: (-18.5, 0.0, 14.5), Ability: MoveAbility)>], Result: /E_ChaseActorOutsideFrame [NoDieCamerasTacticalCameraDirectorDef]/MovementChasingOutsideFrameCamDef/E_AbilitiesChasedOnlyOutsideFrame [NoDieCamerasTacticalCameraDirectorDef]/E_MoveAbilityActivated [NoDieCamerasTacticalCameraDirectorDef]/E_AbilityActivated/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37580 (631.950): Soldier_14 is ready to stop. StopReason - 'EnemySeen: Soldier_18'
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37581 (631.966): Navigation Interrupted: EnemySeen
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [WARN] 37581 (631.966): TacticalDemolitionComponent: Interrupt failed to snap gracefully.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37581 (631.966): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37581 (631.966): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_14 at (-18.5, 0.0, 11.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_14>. Equipment: <Item: SY_LaserSniperRifle_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37581 (631.966): Can't execute Overwatch_AbilityDef. Invalid position: 'ActorPos=(-18.5, 0.0, 11.5) | TargetPos=(-18.5, 0.0, 14.5)'. The actor was probably interrupted during movement.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37626 (632.922): [EXECUTE AI ACTION] 'Soldier_14': MoveAndShoot_AIActionDef at 1.885
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37626 (632.922): Ability Move_AbilityDef of type MoveAbility activated by Soldier_14 at (-18.5, 0.0, 11.5). Parameter: <AbilityTarget: (-18.5, 0.0, 8.5)>. Source: <Soldier_14>. Equipment: <Item: SY_LaserSniperRifle_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37626 (632.922): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_14 of Soldier_14, OriginPosition: (-18.5, 0.0, 11.5), TargetPosition: (-18.5, 0.0, 8.5), Unmanaged: False, AbilityTarget: (-18.5, 0.0, 8.5), Ability: MoveAbility)>], Result: /E_ChaseActorOutsideFrame [NoDieCamerasTacticalCameraDirectorDef]/MovementChasingOutsideFrameCamDef/E_AbilitiesChasedOnlyOutsideFrame [NoDieCamerasTacticalCameraDirectorDef]/E_MoveAbilityActivated [NoDieCamerasTacticalCameraDirectorDef]/E_AbilityActivated/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37632 (633.026): Alerted_StatusDef applied to Soldier_18
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37648 (633.291): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37648 (633.291): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_14 at (-18.5, 0.0, 8.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_14>. Equipment: <Item: SY_LaserSniperRifle_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37648 (633.291): Ability Weapon_ShootAbilityDef of type ShootAbility activated by Soldier_14 at (-18.5, 0.0, 8.5). Parameter: <AbilityTarget: Item: NJ_Jugg_BIO_Helmet_BodyPartDef>. Source: <Item: SY_LaserSniperRifle_WeaponDef>. Equipment: <Item: SY_LaserSniperRifle_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37648 (633.291): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_14 of Soldier_14, OriginPosition: (-18.5, 0.0, 8.5), TargetTransform: Soldier_18 of Soldier_18, TargetPosition: (-24.5, 1.2, -1.5), Unmanaged: False, AbilityTarget: Item: NJ_Jugg_BIO_Helmet_BodyPartDef, Ability: ShootAbility)>], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37648 (633.291): Alerted_StatusDef applied to Soldier_17
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37649 (633.317): Soldier_14: FireWeaponAtTargetCrt() started
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37649 (633.317): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_14 of Soldier_14, OriginPosition: (-18.5, 0.0, 8.5), TargetTransform: Soldier_18 of Soldier_18, TargetPosition: (-24.5, 1.2, -1.5), Unmanaged: False, AbilityTarget: Item: NJ_Jugg_BIO_Helmet_BodyPartDef, Ability: ShootAbility)>, <Shoot, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_14, OriginPosition: (-18.6, 0.8, 8.5), TargetTransform: EXT_AimPoint of Soldier_18, TargetPosition: (-24.5, 1.2, -1.5), Unmanaged: False, AbilityTarget: Item: NJ_Jugg_BIO_Helmet_BodyPartDef)>], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37649 (633.317): Soldier_14 navigation waiting for Animator to stabilize. Frame: 37649
- Clips: HL_IdleAlert_AR -> LL_IdleAlert_AR
- First Processor: FireStartProcessor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37667 (633.621): Soldier_14: FireWeaponAtTargetCrt() wait while [AIM_START_ANIMATION_IS_ACTIVE]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37715 (634.500): Soldier_14: FireWeaponAtTargetCrt() wait ended [AIM_START_ANIMATION_IS_ACTIVE]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37715 (634.500): Soldier_14: FireWeaponAtTargetCrt() wait while [PROJECTILES_ARE_ACTIVE]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37715 (634.500): Soldier_14: FireWeaponAtTargetCrt() wait ended [PROJECTILES_ARE_ACTIVE]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37715 (634.500): Soldier_14: FireWeaponAtTargetCrt() started [SHOOTING]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37725 (634.666): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_14 of Soldier_14, OriginPosition: (-18.5, 0.0, 8.5), TargetTransform: Soldier_18 of Soldier_18, TargetPosition: (-24.5, 1.2, -1.5), Unmanaged: False, AbilityTarget: Item: NJ_Jugg_BIO_Helmet_BodyPartDef, Ability: ShootAbility)>, <Shoot, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_14, OriginPosition: (-18.5, 0.9, 8.5), TargetTransform: EXT_AimPoint of Soldier_18, TargetPosition: (-24.5, 1.2, -1.5), Unmanaged: False, AbilityTarget: Item: NJ_Jugg_BIO_Helmet_BodyPartDef)>, <ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_14, OriginPosition: (-18.5, 0.9, 8.5), TargetTransform: EXT_AimPoint of Soldier_18, TargetPosition: (-24.5, 1.2, -1.5), Unmanaged: True, AbilityTarget: Item: NJ_Jugg_BIO_Helmet_BodyPartDef)>], Result: /E_ProjectileCamera/PlanarTargetPosFloorCamDef/E_ProjectileNode/E_ShootNode/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37726 (634.682): Soldier_14: FireWeaponAtTargetCrt() finished [SHOOTING]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37726 (634.682): Soldier_14: FireWeaponAtTargetCrt() wait while [SHOOT_ANIMATION_IS_ACTIVE]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37734 (634.813): Applying damage 90 HP + 0 ARM to actor "Soldier_18". Previous: 320 HP, N/a ARM. Hit: (-24.4, 1.2, -1.4)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37734 (634.813): +900 cp for Soldier_14. 900 total cp.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37734 (634.813): +1800 cp for Soldier_18. 1800 total cp.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37734 (634.813): Adding tac item damage statistics for NJ_Jugg_BIO_Helmet_BodyPartDef with Health damage 60, Armor damage 30, Armor mitigate damage 30
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37734 (634.813): Disabling Item Slot "Human_Head_SlotDef" for "Soldier_18"
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37734 (634.813): BionicDamageMultipliers_StatusDef unapplied from Soldier_18
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37734 (634.813): BionicResistances_StatusDef unapplied from Soldier_18
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37734 (634.813): BionicVulnerabilities_StatusDef unapplied from Soldier_18
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37734 (634.813): Bleed_StatusDef applied to Soldier_18
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37734 (634.813): Bleed_StatusDef unapplied from Soldier_18
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37790 (635.783): Soldier_14: FireWeaponAtTargetCrt() wait ended [SHOOT_ANIMATION_IS_ACTIVE]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37790 (635.783): Soldier_14: FireWeaponAtTargetCrt() wait while [RETURN_FIRE]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37790 (635.783): Soldier_14: FireWeaponAtTargetCrt() wait ended [RETURN_FIRE]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37790 (635.783): Soldier_14: FireWeaponAtTargetCrt() wait while [ACTIVE_CHECKPOINT]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37826 (636.385): Soldier_14: FireWeaponAtTargetCrt() wait ended [ACTIVE_CHECKPOINT]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37826 (636.385): Soldier_14: FireWeaponAtTargetCrt() wait while [MAP_UPDATE_IN_PROGRESS]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37826 (636.385): Soldier_14: FireWeaponAtTargetCrt() wait ended [MAP_UPDATE_IN_PROGRESS]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37826 (636.385): Soldier_14: FireWeaponAtTargetCrt() wait while [ANY_PROJECTILE_STILL_ACTIVE]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37826 (636.385): Soldier_14: FireWeaponAtTargetCrt() wait ended [ANY_PROJECTILE_STILL_ACTIVE]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37857 (636.899): Soldier_14: FireWeaponAtTargetCrt() finished
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37918 (637.909): Evaluating CameraDirector State: [<Shoot, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_14, OriginPosition: (-18.5, 0.9, 8.4), TargetTransform: EXT_AimPoint of Soldier_18, TargetPosition: (-24.5, 1.2, -1.5), Unmanaged: False, AbilityTarget: Item: NJ_Jugg_BIO_Helmet_BodyPartDef)>, <ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_14, OriginPosition: (-18.5, 0.9, 8.4), TargetTransform: EXT_AimPoint of Soldier_18, TargetPosition: (-24.5, 1.2, -1.5), Unmanaged: True, AbilityTarget: Item: NJ_Jugg_BIO_Helmet_BodyPartDef)>], Result: /E_ProjectileCamera/PlanarTargetPosFloorCamDef/E_ProjectileNode/E_ShootNode/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37918 (637.909): Evaluating CameraDirector State: [<ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_14, OriginPosition: (-18.5, 0.9, 8.4), TargetTransform: EXT_AimPoint of Soldier_18, TargetPosition: (-24.5, 1.2, -1.5), Unmanaged: True, AbilityTarget: Item: NJ_Jugg_BIO_Helmet_BodyPartDef)>], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37918 (637.909): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_14 at (-18.5, 0.0, 8.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_14>. Equipment: <Item: SY_LaserSniperRifle_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37920 (637.973): [EXECUTE AI ACTION] 'Soldier_14': EndCharacterTurn_AIActionDef at 6.932
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37920 (637.973): Ability EndTurn_AbilityDef of type EndTurnAbility activated by Soldier_14 at (-18.5, 0.0, 8.5). Parameter: <AbilityTarget: Soldier_14>. Source: <Soldier_14>. Equipment: <Item: SY_LaserSniperRifle_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37920 (637.973): [EVALUATE AI ACTOR] SY_Aspida_15 at 6.934
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37921 (638.014): [EXECUTE AI ACTION] 'SY_Aspida_15': AspidaMoveToRandomWaypoint_AIActionDef at 6.974
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37921 (638.014): Ability Move3x3_AbilityDef of type MoveAbility activated by SY_Aspida_15 at (-16.5, 0.0, -26.5). Parameter: <AbilityTarget: (-11.5, 0.0, 0.5)>. Source: <SY_Aspida_15>. Equipment: <Item: SY_Aspida_Arms_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37921 (638.014): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: SY_Aspida_15 of SY_Aspida_15, OriginPosition: (-16.5, 0.0, -26.5), TargetPosition: (-11.5, 0.0, 0.5), Unmanaged: False, AbilityTarget: (-11.5, 0.0, 0.5), Ability: MoveAbility)>], Result: /E_ChaseActorOutsideFrame [NoDieCamerasTacticalCameraDirectorDef]/MovementChasingOutsideFrameCamDef/E_AbilitiesChasedOnlyOutsideFrame [NoDieCamerasTacticalCameraDirectorDef]/E_MoveAbilityActivated [NoDieCamerasTacticalCameraDirectorDef]/E_AbilityActivated/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37959 (638.650): DebrisChunks: max objects to fracture: 16 num doomed: 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37960 (638.674): DebrisChunks: max objects to fracture: 16 num doomed: 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37963 (638.724): DebrisChunks: max objects to fracture: 16 num doomed: 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37970 (638.841): DebrisChunks: max objects to fracture: 16 num doomed: 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37972 (638.873): DebrisChunks: max objects to fracture: 16 num doomed: 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37973 (638.890): Alerted_StatusDef applied to Soldier_19
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37977 (638.956): Alerted_StatusDef applied to SY_Aspida_15
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37978 (638.973): TileGraph update in bounds [min:(-20.0, 0.0, -25.2), max:(-15.0, 0.6, -20.0)]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37978 (638.973): Racyasting took 0s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37981 (639.045): Tile graph building took 79ms and 7 frames
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37983 (639.084): SY_Aspida_15 is ready to stop. StopReason - 'EnemySeen: Soldier_19'
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37984 (639.121): Navigation Interrupted: EnemySeen
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37985 (639.138): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37985 (639.138): Ability Idle_AbilityDef of type IdleAbility activated by SY_Aspida_15 at (-17.5, 0.0, -17.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <SY_Aspida_15>. Equipment: <Item: SY_Aspida_Arms_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37992 (639.281): [EXECUTE AI ACTION] 'SY_Aspida_15': AspidaMoveAndStrike_AIActionDef at 8.246
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 37992 (639.281): Ability SY_AspidaBashStrike_AbilityDef of type BashAbility activated by SY_Aspida_15 at (-17.5, 0.0, -17.5). Parameter: <AbilityTarget: Soldier_19>. Source: <Item: SY_Aspida_Arms_WeaponDef>. Equipment: <Item: SY_Aspida_Arms_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38042 (640.113): Applying damage 10 HP + 0 ARM to actor "Soldier_19". Previous: 240 HP, N/a ARM. Hit: (-16.5, 3.5, -16.4)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38042 (640.113): +100 cp for SY_Aspida_15. 100 total cp.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38042 (640.113): +200 cp for Soldier_19. 200 total cp.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38042 (640.113): Applying status Paralysis_DamageOverTimeStatusDef to actor "Soldier_19".
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38042 (640.113): Paralysis_DamageOverTimeStatusDef applied to Soldier_19
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38042 (640.113): Adding tac item damage statistics for NJ_Jugg_BIO_Helmet_BodyPartDef with Health damage 10, Armor damage 0, Armor mitigate damage 0
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38042 (640.113): Applying damage 10 HP + 0 ARM to actor "Soldier_19". Previous: 230 HP, N/a ARM. Hit: (-16.5, 3.5, -16.4)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38042 (640.113): +100 cp for SY_Aspida_15. 200 total cp.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38042 (640.113): +200 cp for Soldier_19. 400 total cp.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38042 (640.113): Applying status Paralysis_DamageOverTimeStatusDef to actor "Soldier_19".
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38042 (640.113): Paralysis_DamageOverTimeStatusDef applied to Soldier_19
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38042 (640.113): Paralysis_DamageOverTimeStatusDef unapplied from Soldier_19
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38042 (640.113): Adding tac item damage statistics for NJ_Jugg_BIO_Helmet_BodyPartDef with Health damage 10, Armor damage 0, Armor mitigate damage 0
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38160 (642.081): Ability Weapon_ShootAbilityDef of type ShootAbility activated by Soldier_19 at (-15.5, 2.4, -16.5). Parameter: <AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef>. Source: <Item: NJ_Gauss_AssaultRifle_WeaponDef>. Equipment: <Item: NJ_Gauss_AssaultRifle_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38160 (642.081): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_19 of Soldier_19, OriginPosition: (-15.5, 2.4, -16.5), TargetTransform: SY_Aspida_15 of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: False, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef, Ability: ShootAbility)>], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38216 (643.009): Soldier_19: FireWeaponAtTargetCrt() started
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38216 (643.009): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_19 of Soldier_19, OriginPosition: (-15.5, 2.4, -16.5), TargetTransform: SY_Aspida_15 of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: False, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef, Ability: ShootAbility)>, <Shoot, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_19, OriginPosition: (-16.5, 3.3, -16.5), TargetTransform: EXT_AimPoint of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: False, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef)>], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38217 (643.026): Soldier_19: FireWeaponAtTargetCrt() wait while [AIM_START_ANIMATION_IS_ACTIVE]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38255 (643.655): Soldier_19: FireWeaponAtTargetCrt() wait ended [AIM_START_ANIMATION_IS_ACTIVE]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38255 (643.655): Soldier_19: FireWeaponAtTargetCrt() wait while [PROJECTILES_ARE_ACTIVE]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38255 (643.655): Soldier_19: FireWeaponAtTargetCrt() wait ended [PROJECTILES_ARE_ACTIVE]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38255 (643.655): Soldier_19: FireWeaponAtTargetCrt() started [SHOOTING]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38262 (643.771): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_19 of Soldier_19, OriginPosition: (-15.5, 2.4, -16.5), TargetTransform: SY_Aspida_15 of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: False, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef, Ability: ShootAbility)>, <Shoot, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_19, OriginPosition: (-16.4, 3.3, -16.9), TargetTransform: EXT_AimPoint of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: False, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef)>, <ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_19, OriginPosition: (-16.4, 3.3, -16.9), TargetTransform: EXT_AimPoint of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: True, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef)>], Result: /E_ProjectileCamera/PlanarTargetPosFloorCamDef/E_ProjectileNode/E_ShootNode/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38263 (643.780): Applying damage 20 HP + 0 ARM to actor "SY_Aspida_15". Previous: 500 HP, N/a ARM. Hit: (-18.1, 1.3, -17.8)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38263 (643.780): +200 cp for Soldier_19. 600 total cp.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38263 (643.780): +400 cp for SY_Aspida_15. 600 total cp.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38263 (643.780): Adding tac item damage statistics for SY_Aspida_EngineRear_BodyPartDef with Health damage 20, Armor damage 1, Armor mitigate damage 20
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38270 (643.907): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_19 of Soldier_19, OriginPosition: (-15.5, 2.4, -16.5), TargetTransform: SY_Aspida_15 of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: False, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef, Ability: ShootAbility)>, <Shoot, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_19, OriginPosition: (-16.4, 3.3, -16.9), TargetTransform: EXT_AimPoint of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: False, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef)>, <ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_19, OriginPosition: (-16.4, 3.3, -16.9), TargetTransform: EXT_AimPoint of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: True, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef)>, <ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_19, OriginPosition: (-16.4, 3.3, -16.9), TargetTransform: EXT_AimPoint of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: True, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef)>], Result: /E_ProjectileCamera/PlanarTargetPosFloorCamDef/E_ProjectileNode/E_ShootNode/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38271 (643.913): Applying damage 21 HP + 0 ARM to actor "SY_Aspida_15". Previous: 480 HP, N/a ARM. Hit: (-18.1, 1.3, -17.8)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38271 (643.913): +210 cp for Soldier_19. 810 total cp.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38271 (643.913): +420 cp for SY_Aspida_15. 1020 total cp.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38271 (643.913): Adding tac item damage statistics for SY_Aspida_EngineRear_BodyPartDef with Health damage 21, Armor damage 1, Armor mitigate damage 19
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38284 (644.139): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_19 of Soldier_19, OriginPosition: (-15.5, 2.4, -16.5), TargetTransform: SY_Aspida_15 of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: False, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef, Ability: ShootAbility)>, <Shoot, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_19, OriginPosition: (-16.4, 3.3, -16.9), TargetTransform: EXT_AimPoint of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: False, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef)>, <ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_19, OriginPosition: (-16.4, 3.3, -16.9), TargetTransform: EXT_AimPoint of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: True, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef)>, <ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_19, OriginPosition: (-16.4, 3.3, -16.9), TargetTransform: EXT_AimPoint of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: True, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef)>, <ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_19, OriginPosition: (-16.4, 3.3, -16.9), TargetTransform: EXT_AimPoint of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: True, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef)>], Result: /E_ProjectileCamera/PlanarTargetPosFloorCamDef/E_ProjectileNode/E_ShootNode/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38285 (644.147): Applying damage 22 HP + 0 ARM to actor "SY_Aspida_15". Previous: 459 HP, N/a ARM. Hit: (-18.1, 1.3, -17.8)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38285 (644.147): +220 cp for Soldier_19. 1030 total cp.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38285 (644.147): +440 cp for SY_Aspida_15. 1460 total cp.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38285 (644.147): Adding tac item damage statistics for SY_Aspida_EngineRear_BodyPartDef with Health damage 22, Armor damage 1, Armor mitigate damage 18
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38292 (644.271): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_19 of Soldier_19, OriginPosition: (-15.5, 2.4, -16.5), TargetTransform: SY_Aspida_15 of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: False, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef, Ability: ShootAbility)>, <Shoot, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_19, OriginPosition: (-16.4, 3.3, -16.9), TargetTransform: EXT_AimPoint of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: False, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef)>, <ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_19, OriginPosition: (-16.4, 3.3, -16.9), TargetTransform: EXT_AimPoint of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: True, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef)>, <ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_19, OriginPosition: (-16.4, 3.3, -16.9), TargetTransform: EXT_AimPoint of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: True, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef)>, <ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_19, OriginPosition: (-16.4, 3.3, -16.9), TargetTransform: EXT_AimPoint of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: True, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef)>, <ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_19, OriginPosition: (-16.4, 3.3, -16.9), TargetTransform: EXT_AimPoint of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: True, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef)>], Result: /E_ProjectileCamera/PlanarTargetPosFloorCamDef/E_ProjectileNode/E_ShootNode/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38293 (644.280): Applying damage 23 HP + 0 ARM to actor "SY_Aspida_15". Previous: 437 HP, N/a ARM. Hit: (-18.1, 1.3, -17.9)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38293 (644.280): +230 cp for Soldier_19. 1260 total cp.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38293 (644.280): +460 cp for SY_Aspida_15. 1920 total cp.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38293 (644.280): Adding tac item damage statistics for SY_Aspida_EngineRear_BodyPartDef with Health damage 23, Armor damage 1, Armor mitigate damage 17
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38293 (644.289): Soldier_19: FireWeaponAtTargetCrt() finished [SHOOTING]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38293 (644.289): Soldier_19: FireWeaponAtTargetCrt() wait while [RETURN_FIRE]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38293 (644.289): Soldier_19: FireWeaponAtTargetCrt() wait ended [RETURN_FIRE]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38293 (644.289): Soldier_19: FireWeaponAtTargetCrt() wait while [ACTIVE_CHECKPOINT]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38336 (645.000): Soldier_19: FireWeaponAtTargetCrt() wait ended [ACTIVE_CHECKPOINT]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38336 (645.000): Soldier_19: FireWeaponAtTargetCrt() wait while [MAP_UPDATE_IN_PROGRESS]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38336 (645.000): Soldier_19: FireWeaponAtTargetCrt() wait ended [MAP_UPDATE_IN_PROGRESS]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38336 (645.000): Soldier_19: FireWeaponAtTargetCrt() wait while [ANY_PROJECTILE_STILL_ACTIVE]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38336 (645.000): Soldier_19: FireWeaponAtTargetCrt() wait ended [ANY_PROJECTILE_STILL_ACTIVE]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38384 (645.796): Soldier_19: FireWeaponAtTargetCrt() finished
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38445 (646.806): Evaluating CameraDirector State: [<Shoot, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_19, OriginPosition: (-16.4, 3.3, -16.9), TargetTransform: EXT_AimPoint of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: False, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef)>, <ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_19, OriginPosition: (-16.4, 3.3, -16.9), TargetTransform: EXT_AimPoint of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: True, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef)>, <ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_19, OriginPosition: (-16.4, 3.3, -16.9), TargetTransform: EXT_AimPoint of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: True, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef)>, <ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_19, OriginPosition: (-16.4, 3.3, -16.9), TargetTransform: EXT_AimPoint of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: True, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef)>, <ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_19, OriginPosition: (-16.4, 3.3, -16.9), TargetTransform: EXT_AimPoint of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: True, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef)>], Result: /E_ProjectileCamera/PlanarTargetPosFloorCamDef/E_ProjectileNode/E_ShootNode/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38445 (646.806): Evaluating CameraDirector State: [<ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_19, OriginPosition: (-16.4, 3.3, -16.9), TargetTransform: EXT_AimPoint of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: True, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef)>, <ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_19, OriginPosition: (-16.4, 3.3, -16.9), TargetTransform: EXT_AimPoint of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: True, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef)>, <ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_19, OriginPosition: (-16.4, 3.3, -16.9), TargetTransform: EXT_AimPoint of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: True, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef)>, <ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_19, OriginPosition: (-16.4, 3.3, -16.9), TargetTransform: EXT_AimPoint of SY_Aspida_15, TargetPosition: (-18.3, 1.1, -17.9), Unmanaged: True, AbilityTarget: Item: SY_Aspida_EngineRear_BodyPartDef)>], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38445 (646.806): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_19 at (-15.5, 2.4, -16.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_19>. Equipment: <Item: NJ_Gauss_AssaultRifle_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38506 (647.817): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38506 (647.817): Ability Idle_AbilityDef of type IdleAbility activated by SY_Aspida_15 at (-17.5, 0.0, -17.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <SY_Aspida_15>. Equipment: <Item: SY_Aspida_Arms_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38507 (647.842): [EXECUTE AI ACTION] 'SY_Aspida_15': AspidaAdvance_Normal_AIActionDef at 16.805
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38507 (647.842): Ability Move3x3_AbilityDef of type MoveAbility activated by SY_Aspida_15 at (-17.5, 0.0, -17.5). Parameter: <AbilityTarget: (-17.5, 0.0, -16.5)>. Source: <SY_Aspida_15>. Equipment: <Item: SY_Aspida_Arms_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38507 (647.842): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: SY_Aspida_15 of SY_Aspida_15, OriginPosition: (-17.5, 0.0, -17.5), TargetPosition: (-17.5, 0.0, -16.5), Unmanaged: False, AbilityTarget: (-17.5, 0.0, -16.5), Ability: MoveAbility)>], Result: /E_ChaseActorOutsideFrame [NoDieCamerasTacticalCameraDirectorDef]/MovementChasingOutsideFrameCamDef/E_AbilitiesChasedOnlyOutsideFrame [NoDieCamerasTacticalCameraDirectorDef]/E_MoveAbilityActivated [NoDieCamerasTacticalCameraDirectorDef]/E_AbilityActivated/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38513 (647.942): SY_Aspida_15 navigation waiting for Animator to stabilize. Frame: 38513
- Clips: Sana_Attack1 -> Sana_idle
- First Processor: JumpUpOneLevelProcessor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38609 (649.532): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38609 (649.532): Ability Idle_AbilityDef of type IdleAbility activated by SY_Aspida_15 at (-17.5, 0.0, -16.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <SY_Aspida_15>. Equipment: <Item: SY_Aspida_Arms_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38610 (649.557): [EXECUTE AI ACTION] 'SY_Aspida_15': AspidaAdvance_Normal_AIActionDef at 18.519
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38610 (649.557): Ability Move3x3_AbilityDef of type MoveAbility activated by SY_Aspida_15 at (-17.5, 0.0, -16.5). Parameter: <AbilityTarget: (-18.5, 0.0, -15.5)>. Source: <SY_Aspida_15>. Equipment: <Item: SY_Aspida_Arms_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38610 (649.557): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: SY_Aspida_15 of SY_Aspida_15, OriginPosition: (-17.5, 0.0, -16.5), TargetPosition: (-18.5, 0.0, -15.5), Unmanaged: False, AbilityTarget: (-18.5, 0.0, -15.5), Ability: MoveAbility)>], Result: /E_ChaseActorOutsideFrame [NoDieCamerasTacticalCameraDirectorDef]/MovementChasingOutsideFrameCamDef/E_AbilitiesChasedOnlyOutsideFrame [NoDieCamerasTacticalCameraDirectorDef]/E_MoveAbilityActivated [NoDieCamerasTacticalCameraDirectorDef]/E_AbilityActivated/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [ERROR] 38909 (654.510): SY_Aspida_15 is waiting for animation Sana_Move_Start (UnityEngine.AnimationClip) timed out. Current animation: Sana_Move_Stop (UnityEngine.AnimationClip)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38909 (654.510): num nodes in path: 3
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38909 (654.510): num infos: 3
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38909 (654.510): Sana_Move_Start (UnityEngine.AnimationClip) position: (-17.5, 0.0, -16.5)
- Facing: (0.0, 0.0, 1.0)
- Can Interrupt: All
- Integers: 9
- Floats: 0
- DoSteering: False
- SkipFacingLerp: False
- SkipPosLerp: False
- >TravelType: 1
- >SprintSegmentType: 1
- >DropSegmentType: 0
- >ClimbSegmentType: 0
- >MountSegmentType: 0
- >ShootSegmentType: 0
- >TurnInPlaceSegmentType: 0
- >AimSegmentType: 0
- >CoverType: 0
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38909 (654.510): Sana_Move_Stop (UnityEngine.AnimationClip) position: (-18.1, 0.0, -15.9)
- Facing: (-0.7, 0.0, 0.7)
- Can Interrupt: All
- Integers: 9
- Floats: 0
- DoSteering: False
- SkipFacingLerp: False
- SkipPosLerp: False
- >TravelType: 1
- >SprintSegmentType: 3
- >DropSegmentType: 0
- >ClimbSegmentType: 0
- >MountSegmentType: 0
- >ShootSegmentType: 0
- >TurnInPlaceSegmentType: 0
- >AimSegmentType: 0
- >CoverType: 0
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38909 (654.510): position: (-18.5, 0.0, -15.5)
- Facing: (NaN, NaN, NaN)
- Can Interrupt: None
- Integers: 9
- Floats: 0
- DoSteering: False
- SkipFacingLerp: False
- SkipPosLerp: False
- >TravelType: 0
- >SprintSegmentType: 0
- >DropSegmentType: 0
- >ClimbSegmentType: 0
- >MountSegmentType: 0
- >ShootSegmentType: 0
- >TurnInPlaceSegmentType: 0
- >AimSegmentType: 0
- >CoverType: 0
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38910 (654.527): DebrisChunks: max objects to fracture: 16 num doomed: 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38913 (654.577): TileGraph update in bounds [min:(-18.9, 0.0, -15.1), max:(-18.1, 2.2, -14.9)]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38913 (654.577): Racyasting took 0s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38916 (654.644): Tile graph building took 76ms and 7 frames
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38939 (655.043): DebrisChunks: max objects to fracture: 16 num doomed: 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38949 (655.208): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38949 (655.208): Ability Idle_AbilityDef of type IdleAbility activated by SY_Aspida_15 at (-18.5, 0.0, -15.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <SY_Aspida_15>. Equipment: <Item: SY_Aspida_Arms_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38949 (655.208): TileGraph update in bounds [min:(-20.0, 0.0, -15.0), max:(-18.0, 0.6, -13.0)]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38949 (655.208): Racyasting took 0s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38952 (655.279): Tile graph building took 73ms and 7 frames
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 38954 (655.314): [EVALUATE AI ACTOR] Soldier_16 at 24.298
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39010 (656.577): [EXECUTE AI ACTION] 'Soldier_16': MoveAndShoot_AIActionDef at 25.543
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39010 (656.577): Ability Move_AbilityDef of type MoveAbility activated by Soldier_16 at (-14.5, 0.0, 9.5). Parameter: <AbilityTarget: (-16.5, 0.0, 10.5)>. Source: <Soldier_16>. Equipment: <Item: SY_LaserSniperRifle_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39010 (656.577): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_16 of Soldier_16, OriginPosition: (-14.5, 0.0, 9.5), TargetPosition: (-16.5, 0.0, 10.5), Unmanaged: False, AbilityTarget: (-16.5, 0.0, 10.5), Ability: MoveAbility)>], Result: /E_ChaseActorOutsideFrame [NoDieCamerasTacticalCameraDirectorDef]/MovementChasingOutsideFrameCamDef/E_AbilitiesChasedOnlyOutsideFrame [NoDieCamerasTacticalCameraDirectorDef]/E_MoveAbilityActivated [NoDieCamerasTacticalCameraDirectorDef]/E_AbilityActivated/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39033 (656.964): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39033 (656.964): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_16 at (-16.5, 0.0, 10.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_16>. Equipment: <Item: SY_LaserSniperRifle_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39033 (656.964): Ability Weapon_ShootAbilityDef of type ShootAbility activated by Soldier_16 at (-16.5, 0.0, 10.5). Parameter: <AbilityTarget: Item: NJ_Jugg_BIO_Helmet_BodyPartDef>. Source: <Item: SY_LaserSniperRifle_WeaponDef>. Equipment: <Item: SY_LaserSniperRifle_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39033 (656.964): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_16 of Soldier_16, OriginPosition: (-16.5, 0.0, 10.5), TargetTransform: Soldier_18 of Soldier_18, TargetPosition: (-24.5, 1.2, -1.5), Unmanaged: False, AbilityTarget: Item: NJ_Jugg_BIO_Helmet_BodyPartDef, Ability: ShootAbility)>], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39034 (656.983): Soldier_16: FireWeaponAtTargetCrt() started
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39034 (656.983): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_16 of Soldier_16, OriginPosition: (-16.5, 0.0, 10.5), TargetTransform: Soldier_18 of Soldier_18, TargetPosition: (-24.5, 1.2, -1.5), Unmanaged: False, AbilityTarget: Item: NJ_Jugg_BIO_Helmet_BodyPartDef, Ability: ShootAbility)>, <Shoot, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_16, OriginPosition: (-16.5, 0.8, 10.4), TargetTransform: EXT_AimPoint of Soldier_18, TargetPosition: (-24.5, 1.2, -1.5), Unmanaged: False, AbilityTarget: Item: NJ_Jugg_BIO_Helmet_BodyPartDef)>], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39035 (657.000): Soldier_16: FireWeaponAtTargetCrt() wait while [AIM_START_ANIMATION_IS_ACTIVE]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39071 (657.596): Soldier_16: FireWeaponAtTargetCrt() wait ended [AIM_START_ANIMATION_IS_ACTIVE]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39071 (657.596): Soldier_16: FireWeaponAtTargetCrt() wait while [PROJECTILES_ARE_ACTIVE]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39071 (657.596): Soldier_16: FireWeaponAtTargetCrt() wait ended [PROJECTILES_ARE_ACTIVE]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39071 (657.596): Soldier_16: FireWeaponAtTargetCrt() started [SHOOTING]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39081 (657.762): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_16 of Soldier_16, OriginPosition: (-16.5, 0.0, 10.5), TargetTransform: Soldier_18 of Soldier_18, TargetPosition: (-24.5, 1.2, -1.5), Unmanaged: False, AbilityTarget: Item: NJ_Jugg_BIO_Helmet_BodyPartDef, Ability: ShootAbility)>, <Shoot, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_16, OriginPosition: (-16.5, 0.9, 10.5), TargetTransform: EXT_AimPoint of Soldier_18, TargetPosition: (-24.5, 1.2, -1.5), Unmanaged: False, AbilityTarget: Item: NJ_Jugg_BIO_Helmet_BodyPartDef)>, <ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_16, OriginPosition: (-16.5, 0.9, 10.5), TargetTransform: EXT_AimPoint of Soldier_18, TargetPosition: (-24.5, 1.2, -1.5), Unmanaged: True, AbilityTarget: Item: NJ_Jugg_BIO_Helmet_BodyPartDef)>], Result: /E_ProjectileCamera/PlanarTargetPosFloorCamDef/E_ProjectileNode/E_ShootNode/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39082 (657.778): Soldier_16: FireWeaponAtTargetCrt() finished [SHOOTING]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39082 (657.778): Soldier_16: FireWeaponAtTargetCrt() wait while [SHOOT_ANIMATION_IS_ACTIVE]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39090 (657.897): Applying damage 120 HP + 0 ARM to actor "Soldier_18". Previous: 230 HP, N/a ARM. Hit: (-24.5, 1.2, -1.4)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39090 (657.897): +1200 cp for Soldier_16. 1200 total cp.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39090 (657.897): +2400 cp for Soldier_18. 4200 total cp.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39090 (657.897): Adding tac item damage statistics for NJ_Jugg_BIO_Helmet_BodyPartDef with Health damage 0, Armor damage 0, Armor mitigate damage 0
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39149 (658.889): Soldier_16: FireWeaponAtTargetCrt() wait ended [SHOOT_ANIMATION_IS_ACTIVE]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39149 (658.889): Soldier_16: FireWeaponAtTargetCrt() wait while [RETURN_FIRE]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39149 (658.889): Soldier_16: FireWeaponAtTargetCrt() wait ended [RETURN_FIRE]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39149 (658.889): Soldier_16: FireWeaponAtTargetCrt() wait while [ACTIVE_CHECKPOINT]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39185 (659.485): Soldier_16: FireWeaponAtTargetCrt() wait ended [ACTIVE_CHECKPOINT]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39185 (659.485): Soldier_16: FireWeaponAtTargetCrt() wait while [MAP_UPDATE_IN_PROGRESS]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39185 (659.485): Soldier_16: FireWeaponAtTargetCrt() wait ended [MAP_UPDATE_IN_PROGRESS]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39185 (659.485): Soldier_16: FireWeaponAtTargetCrt() wait while [ANY_PROJECTILE_STILL_ACTIVE]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39185 (659.485): Soldier_16: FireWeaponAtTargetCrt() wait ended [ANY_PROJECTILE_STILL_ACTIVE]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39216 (659.998): Soldier_16: FireWeaponAtTargetCrt() finished
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39277 (661.010): Evaluating CameraDirector State: [<Shoot, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_16, OriginPosition: (-16.6, 0.9, 10.4), TargetTransform: EXT_AimPoint of Soldier_18, TargetPosition: (-24.5, 1.2, -1.5), Unmanaged: False, AbilityTarget: Item: NJ_Jugg_BIO_Helmet_BodyPartDef)>, <ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_16, OriginPosition: (-16.6, 0.9, 10.4), TargetTransform: EXT_AimPoint of Soldier_18, TargetPosition: (-24.5, 1.2, -1.5), Unmanaged: True, AbilityTarget: Item: NJ_Jugg_BIO_Helmet_BodyPartDef)>], Result: /E_ProjectileCamera/PlanarTargetPosFloorCamDef/E_ProjectileNode/E_ShootNode/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39277 (661.010): Evaluating CameraDirector State: [<ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_16, OriginPosition: (-16.6, 0.9, 10.4), TargetTransform: EXT_AimPoint of Soldier_18, TargetPosition: (-24.5, 1.2, -1.5), Unmanaged: True, AbilityTarget: Item: NJ_Jugg_BIO_Helmet_BodyPartDef)>], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39277 (661.010): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_16 at (-16.5, 0.0, 10.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_16>. Equipment: <Item: SY_LaserSniperRifle_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39278 (661.025): [EXECUTE AI ACTION] 'Soldier_16': Advance_Normal_AIActionDef at 29.987
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39278 (661.025): Ability Move_AbilityDef of type MoveAbility activated by Soldier_16 at (-16.5, 0.0, 10.5). Parameter: <AbilityTarget: (-15.5, 0.0, 10.5)>. Source: <Soldier_16>. Equipment: <Item: SY_LaserSniperRifle_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39278 (661.025): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_16 of Soldier_16, OriginPosition: (-16.5, 0.0, 10.5), TargetPosition: (-15.5, 0.0, 10.5), Unmanaged: False, AbilityTarget: (-15.5, 0.0, 10.5), Ability: MoveAbility)>], Result: /E_ChaseActorOutsideFrame [NoDieCamerasTacticalCameraDirectorDef]/MovementChasingOutsideFrameCamDef/E_AbilitiesChasedOnlyOutsideFrame [NoDieCamerasTacticalCameraDirectorDef]/E_MoveAbilityActivated [NoDieCamerasTacticalCameraDirectorDef]/E_AbilityActivated/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39419 (663.361): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39419 (663.361): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_16 at (-15.5, 0.0, 10.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_16>. Equipment: <Item: SY_LaserSniperRifle_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39420 (663.410): [EXECUTE AI ACTION] 'Soldier_16': EndCharacterTurn_AIActionDef at 32.37
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39420 (663.410): Ability EndTurn_AbilityDef of type EndTurnAbility activated by Soldier_16 at (-15.5, 0.0, 10.5). Parameter: <AbilityTarget: Soldier_16>. Source: <Soldier_16>. Equipment: <Item: SY_LaserSniperRifle_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39420 (663.410): AI faction Synedrion_TacticalFactionDef turn took 32.371 s total, with 1.727 s to evaluate
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39420 (663.410): PanicImmunity_StatusDef unapplied from Soldier_14
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39420 (663.410): PanicImmunity_StatusDef unapplied from Soldier_16
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39421 (663.428): Changing turn to "NJ_Purists" | Turn 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39421 (663.428): "NJ_Purists" has undeployed actors: False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39421 (663.428): Deployment at turn 1 for Faction: NJ_Purists_TacticalFactionDef took 0s; Allowed zones 7; Allowed positions: 2; Pending next deployment: False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39421 (663.428): PanicImmunity_StatusDef applied to Soldier_17
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39421 (663.428): PanicImmunity_StatusDef applied to Soldier_18
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39421 (663.428): PanicImmunity_StatusDef applied to Soldier_19
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39421 (663.428): Exiting UI state UIStateOtherFactionTurn. Stack contents: StateStack:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39421 (663.428): Entering UI state UIStateInitial. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitial
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39421 (663.428): Exiting UI state UIStateInitial. Stack contents: StateStack:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39421 (663.428): Entering UI state UIStateOtherFactionTurn. Stack contents: StateStack: Tactical.View.ViewStates.UIStateOtherFactionTurn
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39421 (663.428): [EVALUATE AI ACTOR] Soldier_17 at 0
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39460 (664.194): [EXECUTE AI ACTION] 'Soldier_17': DemolitionMan_AIActionDef at 0.761
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39460 (664.194): Ability DemolitionMan_AbilityDef of type ApplyStatusAbility activated by Soldier_17 at (-15.5, 4.8, -1.5). Parameter: <AbilityTarget: Soldier_17>. Source: <Item: NJ_Jugg_BIO_Torso_BodyPartDef>. Equipment: <Item: SY_LaserSniperRifle_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39462 (664.231): DemolitionMan_StatusDef applied to Soldier_17
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39479 (664.512): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_17 at (-15.5, 4.8, -1.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_17>. Equipment: <Item: SY_LaserSniperRifle_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39498 (664.879): [EXECUTE AI ACTION] 'Soldier_17': MoveAndShoot_AIActionDef at 1.443
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39498 (664.879): Ability ThrowGrenade_ShootAbilityDef of type ShootAbility activated by Soldier_17 at (-15.5, 4.8, -1.5). Parameter: <AbilityTarget: Item: SY_Sniper_Helmet_BodyPartDef>. Source: <Item: SY_PoisonGrenade_WeaponDef>. Equipment: <Item: SY_PoisonGrenade_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39498 (664.879): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_17 of Soldier_17, OriginPosition: (-15.5, 4.8, -1.5), TargetTransform: Soldier_14 of Soldier_14, TargetPosition: (-18.7, 0.8, 8.6), Unmanaged: False, AbilityTarget: Item: SY_Sniper_Helmet_BodyPartDef, Ability: ShootAbility)>], Result: /E_FocusActor [NoDieCamerasTacticalCameraDirectorDef]/PlanarActorFloorCamDef/E_AIControlledActorIsShooting [NoDieCamerasTacticalCameraDirectorDef]/E_GroundTargetingShootNode [NoDieCamerasTacticalCameraDirectorDef]/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39528 (665.382): Soldier_17: FireWeaponAtTargetCrt() started
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39571 (666.094): Soldier_17: FireWeaponAtTargetCrt() wait while [PROJECTILES_ARE_ACTIVE]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39571 (666.094): Soldier_17: FireWeaponAtTargetCrt() wait ended [PROJECTILES_ARE_ACTIVE]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39571 (666.094): Soldier_17: FireWeaponAtTargetCrt() started [SHOOTING]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39639 (667.308): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_17 of Soldier_17, OriginPosition: (-15.5, 4.8, -1.5), TargetTransform: Soldier_14 of Soldier_14, TargetPosition: (-18.7, 0.8, 8.6), Unmanaged: False, AbilityTarget: Item: SY_Sniper_Helmet_BodyPartDef, Ability: ShootAbility)>, <ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_17, OriginPosition: (-15.5, 5.7, -1.5), TargetTransform: EXT_AimPoint of Soldier_14, TargetPosition: (-18.7, 0.8, 8.6), Unmanaged: True, AbilityTarget: Item: SY_Sniper_Helmet_BodyPartDef)>], Result: /E_GroundTargetingCamera [NoDieCamerasTacticalCameraDirectorDef]/PlanarTargetPosFloorCamDef/E_ProjectileFired [NoDieCamerasTacticalCameraDirectorDef]/E_GroundTargetingShootNode [NoDieCamerasTacticalCameraDirectorDef]/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39640 (667.324): Soldier_17: FireWeaponAtTargetCrt() finished [SHOOTING]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39640 (667.324): Soldier_17: FireWeaponAtTargetCrt() wait while [SHOOT_ANIMATION_IS_ACTIVE]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39667 (667.772): Soldier_17: FireWeaponAtTargetCrt() wait ended [SHOOT_ANIMATION_IS_ACTIVE]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39667 (667.772): Soldier_17: FireWeaponAtTargetCrt() wait while [RETURN_FIRE]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39736 (668.913): Poisonous_DamageKeywordDataDef failed to apply to target PhoenixPoint.Tactical.Levels.Destruction.DestructableDamageReceiver! Resolution: 'Aborted:Status application condition not met: Can't add a status without an Actor or a Status component. PhoenixPoint.Tactical.Levels.Destruction.DestructableDamageReceiver ', DamageAccumulation Source: VFX_SY_VenomGrenade_Projectile(Clone)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39736 (668.913): Poisonous_DamageKeywordDataDef failed to apply to target PhoenixPoint.Tactical.Levels.Destruction.DestructableDamageReceiver! Resolution: 'Aborted:Status application condition not met: Can't add a status without an Actor or a Status component. PhoenixPoint.Tactical.Levels.Destruction.DestructableDamageReceiver ', DamageAccumulation Source: VFX_SY_VenomGrenade_Projectile(Clone)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39736 (668.913): Poisonous_DamageKeywordDataDef failed to apply to target Human_Head_SlotDef! Resolution: 'Aborted:Status already processed during current accumulation.. Poison_DamageOverTimeStatusDef has already been processed for application to Soldier_14 on a previous accumulation processing. Application for Human_Head_SlotDef will be skipped. ', DamageAccumulation Source: VFX_SY_VenomGrenade_Projectile(Clone)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39736 (668.913): Poisonous_DamageKeywordDataDef failed to apply to target PhoenixPoint.Tactical.Levels.Destruction.DestructableDamageReceiver! Resolution: 'Aborted:Status application condition not met: Can't add a status without an Actor or a Status component. PhoenixPoint.Tactical.Levels.Destruction.DestructableDamageReceiver ', DamageAccumulation Source: VFX_SY_VenomGrenade_Projectile(Clone)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39736 (668.913): Poisonous_DamageKeywordDataDef failed to apply to target PhoenixPoint.Tactical.Levels.Destruction.DestructableDamageReceiver! Resolution: 'Aborted:Status application condition not met: Can't add a status without an Actor or a Status component. PhoenixPoint.Tactical.Levels.Destruction.DestructableDamageReceiver ', DamageAccumulation Source: VFX_SY_VenomGrenade_Projectile(Clone)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39736 (668.913): Poisonous_DamageKeywordDataDef failed to apply to target PhoenixPoint.Tactical.Levels.Destruction.DestructableDamageReceiver! Resolution: 'Aborted:Status application condition not met: Can't add a status without an Actor or a Status component. PhoenixPoint.Tactical.Levels.Destruction.DestructableDamageReceiver ', DamageAccumulation Source: VFX_SY_VenomGrenade_Projectile(Clone)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39736 (668.913): Poisonous_DamageKeywordDataDef failed to apply to target PhoenixPoint.Tactical.Levels.Destruction.DestructableDamageReceiver! Resolution: 'Aborted:Status application condition not met: Can't add a status without an Actor or a Status component. PhoenixPoint.Tactical.Levels.Destruction.DestructableDamageReceiver ', DamageAccumulation Source: VFX_SY_VenomGrenade_Projectile(Clone)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39736 (668.913): Poisonous_DamageKeywordDataDef failed to apply to target Human_Head_SlotDef! Resolution: 'Aborted:Status already processed during current accumulation.. Poison_DamageOverTimeStatusDef has already been processed for application to Soldier_14 on a previous accumulation processing. Application for Human_Head_SlotDef will be skipped. ', DamageAccumulation Source: VFX_SY_VenomGrenade_Projectile(Clone)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39736 (668.913): Poisonous_DamageKeywordDataDef failed to apply to target Human_Head_SlotDef! Resolution: 'Aborted:Status already processed during current accumulation.. Poison_DamageOverTimeStatusDef has already been processed for application to Soldier_14 on a previous accumulation processing. Application for Human_Head_SlotDef will be skipped. ', DamageAccumulation Source: VFX_SY_VenomGrenade_Projectile(Clone)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39736 (668.913): Poisonous_DamageKeywordDataDef failed to apply to target Human_Head_SlotDef! Resolution: 'Aborted:Status already processed during current accumulation.. Poison_DamageOverTimeStatusDef has already been processed for application to Soldier_14 on a previous accumulation processing. Application for Human_Head_SlotDef will be skipped. ', DamageAccumulation Source: VFX_SY_VenomGrenade_Projectile(Clone)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39736 (668.913): Poisonous_DamageKeywordDataDef failed to apply to target Item: SY_LaserSniperRifle_WeaponDef! Resolution: 'Aborted:Status application condition not met: Equipment hit, status will not be applied. Blast_StandardDamageTypeEffectDef', DamageAccumulation Source: VFX_SY_VenomGrenade_Projectile(Clone)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39736 (668.913): Poisonous_DamageKeywordDataDef failed to apply to target Human_Torso_SlotDef! Resolution: 'Aborted:Status already processed during current accumulation.. Poison_DamageOverTimeStatusDef has already been processed for application to Soldier_14 on a previous accumulation processing. Application for Human_Torso_SlotDef will be skipped. ', DamageAccumulation Source: VFX_SY_VenomGrenade_Projectile(Clone)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39736 (668.913): Poisonous_DamageKeywordDataDef failed to apply to target Human_Torso_SlotDef! Resolution: 'Aborted:Status already processed during current accumulation.. Poison_DamageOverTimeStatusDef has already been processed for application to Soldier_14 on a previous accumulation processing. Application for Human_Torso_SlotDef will be skipped. ', DamageAccumulation Source: VFX_SY_VenomGrenade_Projectile(Clone)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39736 (668.913): Poisonous_DamageKeywordDataDef failed to apply to target Human_Head_SlotDef! Resolution: 'Aborted:Status already processed during current accumulation.. Poison_DamageOverTimeStatusDef has already been processed for application to Soldier_14 on a previous accumulation processing. Application for Human_Head_SlotDef will be skipped. ', DamageAccumulation Source: VFX_SY_VenomGrenade_Projectile(Clone)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39736 (668.913): Applying damage 16 HP + 0 ARM to actor "Soldier_14". Previous: 370 HP, N/a ARM. Hit: (-18.7, 0.8, 8.5)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39736 (668.913): +160 cp for Soldier_17. 160 total cp.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39736 (668.913): +320 cp for Soldier_14. 1220 total cp.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39736 (668.913): Applying status Poison_DamageOverTimeStatusDef to actor "Soldier_14".
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39736 (668.913): Poison_DamageOverTimeStatusDef applied to Soldier_14
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39736 (668.913): Applying damage 30 HP + 0 ARM to destructable "SYN_LoCov_ThinBarrier_Transition_1x1_A (126)" at (-16.5, 0.0, 9.0). Previous: 30 HP, 30 ARM. Hit: (-16.7, 0.4, 9.0)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39736 (668.913): Adding tac item damage statistics for SY_Sniper_Helmet_BodyPartDef with Health damage 16, Armor damage 0, Armor mitigate damage 14
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39736 (668.913): Applying damage 30 HP + 0 ARM to destructable "SYN_LoCov_ThinBarrier_Transition_1x1_A (134)" at (-17.5, 0.0, 9.0). Previous: 30 HP, 30 ARM. Hit: (-17.6, 0.4, 9.0)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39736 (668.913): Applying damage 30 HP + 0 ARM to destructable "SYN_Cover_LampPole_1x_C (32)" at (-21.5, 0.0, 10.0). Previous: 30 HP, 30 ARM. Hit: (-20.9, 1.7, 9.9)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [WARN] 39736 (668.913): Breakable SYN_Cover_LampPole_1x_C (32) has non-decoration child renderers.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39736 (668.913): Applying damage 30 HP + 0 ARM to destructable "SYN_LoCov_Crn_ThinBarrier_3x3_A (70)" at (-19.0, 0.0, 6.0). Previous: 30 HP, 30 ARM. Hit: (-18.9, 0.4, 6.6)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39736 (668.913): Applying damage 30 HP + 0 ARM to destructable "SYN_Cover_GlassInfoCircle_1x1_B (9)" at (-18.0, 0.0, 6.0). Previous: 30 HP, 30 ARM. Hit: (-18.5, 0.3, 6.8)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39736 (668.913): Applying damage 30 HP + 0 ARM to destructable "SYN_LoCov_ThinBarrier_1x1_A (104)" at (-20.5, 0.0, 7.0). Previous: 30 HP, 30 ARM. Hit: (-20.4, 0.3, 7.0)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39736 (668.913): Adding tac item damage statistics for SY_LaserSniperRifle_WeaponDef with Health damage 10, Armor damage 0, Armor mitigate damage 20
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39736 (668.913): Applying damage 10 HP + 0 ARM to item "SY_LaserSniperRifle_WeaponDef" at "Soldier_14". Previous: 75 HP, 20 ARM. Hit: (-18.9, 0.5, 8.5)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39736 (668.913): Adding tac item damage statistics for SY_Sniper_Torso_BodyPartDef with Health damage 14, Armor damage 0, Armor mitigate damage 16
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39736 (668.915): DebrisChunks: max objects to fracture: 16 num doomed: 6
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39736 (668.915): DebrisChunks: Removed small objects: 0 out of 6 . Explosion Size: 5.115623
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39736 (668.915): TileGraph update in bounds [min:(-21.1, -0.3, 5.0), max:(-16.0, 3.7, 10.1)]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39736 (668.915): Racyasting took 0s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39736 (668.915): Soldier_17: FireWeaponAtTargetCrt() wait ended [RETURN_FIRE]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39736 (668.915): Soldier_17: FireWeaponAtTargetCrt() wait while [ACTIVE_CHECKPOINT]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39739 (669.048): Tile graph building took 87ms and 11 frames
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39762 (669.454): Soldier_17: FireWeaponAtTargetCrt() wait ended [ACTIVE_CHECKPOINT]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39762 (669.454): Soldier_17: FireWeaponAtTargetCrt() wait while [MAP_UPDATE_IN_PROGRESS]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39762 (669.454): Soldier_17: FireWeaponAtTargetCrt() wait ended [MAP_UPDATE_IN_PROGRESS]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39762 (669.454): Item SY_PoisonGrenade_WeaponDef destroyed on Soldier_17
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39762 (669.454): Soldier_17: FireWeaponAtTargetCrt() wait while [ANY_PROJECTILE_STILL_ACTIVE]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39762 (669.454): Soldier_17: FireWeaponAtTargetCrt() wait ended [ANY_PROJECTILE_STILL_ACTIVE]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39793 (669.967): Soldier_17: FireWeaponAtTargetCrt() finished
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39854 (670.978): Evaluating CameraDirector State: [<ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_17, OriginPosition: (-15.5, 5.7, -1.5), TargetTransform: EXT_AimPoint of Soldier_14, TargetPosition: (-18.7, 0.8, 8.6), Unmanaged: True, AbilityTarget: Item: SY_Sniper_Helmet_BodyPartDef)>], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39854 (670.978): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39854 (670.978): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_17 at (-15.5, 4.8, -1.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_17>. Equipment: <Item: SY_LaserSniperRifle_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39856 (671.014): [EXECUTE AI ACTION] 'Soldier_17': Advance_Normal_AIActionDef at 7.579
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39856 (671.014): Ability Move_AbilityDef of type MoveAbility activated by Soldier_17 at (-15.5, 4.8, -1.5). Parameter: <AbilityTarget: (-14.5, 4.8, -2.5)>. Source: <Soldier_17>. Equipment: <Item: SY_LaserSniperRifle_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39856 (671.014): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_17 of Soldier_17, OriginPosition: (-15.5, 4.8, -1.5), TargetPosition: (-14.5, 4.8, -2.5), Unmanaged: False, AbilityTarget: (-14.5, 4.8, -2.5), Ability: MoveAbility)>], Result: /E_ChaseActorOutsideFrame [NoDieCamerasTacticalCameraDirectorDef]/MovementChasingOutsideFrameCamDef/E_AbilitiesChasedOnlyOutsideFrame [NoDieCamerasTacticalCameraDirectorDef]/E_MoveAbilityActivated [NoDieCamerasTacticalCameraDirectorDef]/E_AbilityActivated/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39932 (672.274): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39932 (672.274): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_17 at (-14.5, 4.8, -2.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_17>. Equipment: <Item: SY_LaserSniperRifle_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39932 (672.274): [EXECUTE AI ACTION] 'Soldier_17': Advance_Normal_AIActionDef at 8.847
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39932 (672.274): Ability Move_AbilityDef of type MoveAbility activated by Soldier_17 at (-14.5, 4.8, -2.5). Parameter: <AbilityTarget: (-15.5, 4.8, -1.5)>. Source: <Soldier_17>. Equipment: <Item: SY_LaserSniperRifle_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39932 (672.274): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_17 of Soldier_17, OriginPosition: (-14.5, 4.8, -2.5), TargetPosition: (-15.5, 4.8, -1.5), Unmanaged: False, AbilityTarget: (-15.5, 4.8, -1.5), Ability: MoveAbility)>], Result: /E_ChaseActorOutsideFrame [NoDieCamerasTacticalCameraDirectorDef]/MovementChasingOutsideFrameCamDef/E_AbilitiesChasedOnlyOutsideFrame [NoDieCamerasTacticalCameraDirectorDef]/E_MoveAbilityActivated [NoDieCamerasTacticalCameraDirectorDef]/E_AbilityActivated/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39932 (672.274): Soldier_17 navigation waiting for Animator to stabilize. Frame: 39932
- Clips: MV_RunFwd_Stop_AR -> HL_IdleAlert_AR
- First Processor: JumpUpOneLevelProcessor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 39937 (672.365): Soldier_17 navigation waiting for Animator to stabilize. Frame: 39937
- Clips: HL_IdleAlert_AR -> LL_IdleAlert_AR
- First Processor: JumpUpOneLevelProcessor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40020 (673.740): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40020 (673.740): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_17 at (-15.5, 4.8, -1.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_17>. Equipment: <Item: SY_LaserSniperRifle_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40021 (673.801): [EXECUTE AI ACTION] 'Soldier_17': DeployShield_AIActionDef at 10.366
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40021 (673.801): Ability DeployShield_BionicAi_AbilityDef of type DeployShieldAbility activated by Soldier_17 at (-15.5, 4.8, -1.5). Parameter: <AbilityTarget: Soldier_17>. Source: <Item: NJ_Jugg_BIO_Shield_EquipmentDef>. Equipment: <Item: NJ_Jugg_BIO_Shield_EquipmentDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40028 (673.917): ShieldDeployed_StatusDef applied to Soldier_17
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40098 (675.077): Ability EndTurn_AbilityDef of type EndTurnAbility activated by Soldier_17 at (-15.5, 4.8, -1.5). Parameter: <>. Source: <Soldier_17>. Equipment: <Item: NJ_Jugg_BIO_Shield_EquipmentDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40098 (675.077): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40098 (675.077): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_17 at (-15.5, 4.8, -1.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_17>. Equipment: <Item: NJ_Jugg_BIO_Shield_EquipmentDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40098 (675.077): [EVALUATE AI ACTOR] Soldier_18 at 11.639
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40103 (675.183): [EXECUTE AI ACTION] 'Soldier_18': DemolitionMan_AIActionDef at 11.751
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40103 (675.183): Ability DemolitionMan_AbilityDef of type ApplyStatusAbility activated by Soldier_18 at (-24.5, 0.0, -1.5). Parameter: <AbilityTarget: Soldier_18>. Source: <Item: NJ_Jugg_BIO_Torso_BodyPartDef>. Equipment: <Item: AN_Hammer_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40105 (675.220): DemolitionMan_StatusDef applied to Soldier_18
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40122 (675.502): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_18 at (-24.5, 0.0, -1.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_18>. Equipment: <Item: AN_Hammer_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40126 (675.585): [EXECUTE AI ACTION] 'Soldier_18': Advance_Normal_AIActionDef at 12.148
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40126 (675.585): Ability Move_AbilityDef of type MoveAbility activated by Soldier_18 at (-24.5, 0.0, -1.5). Parameter: <AbilityTarget: (-21.5, 0.0, -11.5)>. Source: <Soldier_18>. Equipment: <Item: AN_Hammer_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40126 (675.585): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_18 of Soldier_18, OriginPosition: (-24.5, 0.0, -1.5), TargetPosition: (-21.5, 0.0, -11.5), Unmanaged: False, AbilityTarget: (-21.5, 0.0, -11.5), Ability: MoveAbility)>], Result: /E_ChaseActorOutsideFrame [NoDieCamerasTacticalCameraDirectorDef]/MovementChasingOutsideFrameCamDef/E_AbilitiesChasedOnlyOutsideFrame [NoDieCamerasTacticalCameraDirectorDef]/E_MoveAbilityActivated [NoDieCamerasTacticalCameraDirectorDef]/E_AbilityActivated/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40126 (675.585): Soldier_18 navigation waiting for Animator to stabilize. Frame: 40126
- Clips: HL_Idle_P -> HL_IdleAlert_P
- First Processor: JumpUpOneLevelProcessor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40138 (675.789): DebrisChunks: max objects to fracture: 16 num doomed: 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40142 (675.855): DebrisChunks: max objects to fracture: 16 num doomed: 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40151 (676.003): DebrisChunks: max objects to fracture: 16 num doomed: 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40170 (676.319): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40170 (676.319): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_18 at (-21.5, 0.0, -11.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_18>. Equipment: <Item: AN_Hammer_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40170 (676.319): TileGraph update in bounds [min:(-25.1, 0.0, -7.8), max:(-22.0, 0.6, -2.8)]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40170 (676.319): Racyasting took 0s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40173 (676.390): Tile graph building took 74ms and 7 frames
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40176 (676.502): [EXECUTE AI ACTION] 'Soldier_18': DeployShield_AIActionDef at 13.068
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40176 (676.502): Ability DeployShield_BionicAi_AbilityDef of type DeployShieldAbility activated by Soldier_18 at (-21.5, 0.0, -11.5). Parameter: <AbilityTarget: Soldier_18>. Source: <Item: NJ_Jugg_BIO_Shield_EquipmentDef>. Equipment: <Item: NJ_Jugg_BIO_Shield_EquipmentDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40176 (676.502): ShieldDeployed_StatusDef applied to Soldier_18
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40194 (676.804): Ability EndTurn_AbilityDef of type EndTurnAbility activated by Soldier_18 at (-21.5, 0.0, -11.5). Parameter: <>. Source: <Soldier_18>. Equipment: <Item: NJ_Jugg_BIO_Shield_EquipmentDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40194 (676.804): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40194 (676.804): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_18 at (-21.5, 0.0, -11.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_18>. Equipment: <Item: NJ_Jugg_BIO_Shield_EquipmentDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40194 (676.804): [EVALUATE AI ACTOR] Soldier_19 at 13.367
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40195 (676.828): [EXECUTE AI ACTION] 'Soldier_19': DemolitionMan_AIActionDef at 13.398
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40195 (676.828): Ability DemolitionMan_AbilityDef of type ApplyStatusAbility activated by Soldier_19 at (-15.5, 2.4, -16.5). Parameter: <AbilityTarget: Soldier_19>. Source: <Item: NJ_Jugg_BIO_Torso_BodyPartDef>. Equipment: <Item: NJ_Gauss_AssaultRifle_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40197 (676.867): DemolitionMan_StatusDef applied to Soldier_19
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40214 (677.148): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_19 at (-15.5, 2.4, -16.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_19>. Equipment: <Item: NJ_Gauss_AssaultRifle_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40215 (677.206): [EXECUTE AI ACTION] 'Soldier_19': DeployShield_AIActionDef at 13.77
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40215 (677.206): Ability DeployShield_BionicAi_AbilityDef of type DeployShieldAbility activated by Soldier_19 at (-15.5, 2.4, -16.5). Parameter: <AbilityTarget: Soldier_19>. Source: <Item: NJ_Jugg_BIO_Shield_EquipmentDef>. Equipment: <Item: NJ_Jugg_BIO_Shield_EquipmentDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40215 (677.206): ShieldDeployed_StatusDef applied to Soldier_19
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40239 (677.605): Ability EndTurn_AbilityDef of type EndTurnAbility activated by Soldier_19 at (-15.5, 2.4, -16.5). Parameter: <>. Source: <Soldier_19>. Equipment: <Item: NJ_Jugg_BIO_Shield_EquipmentDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40239 (677.605): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40239 (677.605): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_19 at (-15.5, 2.4, -16.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_19>. Equipment: <Item: NJ_Jugg_BIO_Shield_EquipmentDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40239 (677.605): AI faction NJ_Purists_TacticalFactionDef turn took 14.168 s total, with 0.898 s to evaluate
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40239 (677.605): PanicImmunity_StatusDef unapplied from Soldier_17
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40239 (677.605): DemolitionMan_StatusDef unapplied from Soldier_17
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40239 (677.605): PanicImmunity_StatusDef unapplied from Soldier_18
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40239 (677.605): DemolitionMan_StatusDef unapplied from Soldier_18
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40239 (677.605): PanicImmunity_StatusDef unapplied from Soldier_19
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40239 (677.605): DemolitionMan_StatusDef unapplied from Soldier_19
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40240 (677.625): Changing turn to "Environment" | Turn 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40240 (677.625): "Environment" has undeployed actors: False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40240 (677.625): Exiting UI state UIStateOtherFactionTurn. Stack contents: StateStack:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40240 (677.625): Entering UI state UIStateInitial. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitial
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40240 (677.625): Exiting UI state UIStateInitial. Stack contents: StateStack:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40240 (677.625): Entering UI state UIStateOtherFactionTurn. Stack contents: StateStack: Tactical.View.ViewStates.UIStateOtherFactionTurn
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [ERROR] 40240 (677.625): Couldn't find match for event TurnStart from source 'TacticalLevel(Clone) (PhoenixPoint.Tactical.View.TacticalView)'. Check your filters or create appropriate event def.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40240 (677.625): AI faction Environment_TacticalFactionDef turn took 0 s total, with 0 s to evaluate
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40242 (677.662): Changing turn to "Phoenix" | Turn 2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40242 (677.662): "Phoenix" has undeployed actors: False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40242 (677.662): Deployment at turn 2 for Faction: Phoenix_TacticalFactionDef took 0s; Allowed zones 0; Allowed positions: 0; Pending next deployment: False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40242 (677.662): PanicImmunity_StatusDef applied to Soldier_8
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40242 (677.662): PanicImmunity_StatusDef applied to Soldier_9
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40242 (677.662): PanicImmunity_StatusDef applied to Soldier_10
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40242 (677.662): PanicImmunity_StatusDef applied to Soldier_11
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40242 (677.662): PanicImmunity_StatusDef applied to Soldier_12
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40242 (677.662): PanicImmunity_StatusDef applied to Soldier_13
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40242 (677.662): Exiting UI state UIStateOtherFactionTurn. Stack contents: StateStack:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40242 (677.662): Entering UI state UIStateInitial. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitial
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40242 (677.662): Exiting UI state UIStateInitial. Stack contents: StateStack:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40242 (677.662): Entering UI state UIStateCharacterSelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40896 (689.001): Exiting UI state UIStateCharacterSelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 40896 (689.001): Entering UI state UIStateAbilitySelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateAbilitySelected, PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 41074 (692.434): Ability JetJump_AbilityDef of type JetJumpAbility activated by Soldier_10 at (17.5, 0.0, 0.5). Parameter: <AbilityTarget: (5.5, 4.9, -4.5)>. Source: <Item: PX_Heavy_Torso_BodyPartDef>. Equipment: <Item: PX_GrenadeLauncher_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 41074 (692.434): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_10 of Soldier_10, OriginPosition: (17.5, 0.0, 0.5), TargetTransform: GEN_Roof_05x01 (27), TargetPosition: (5.5, 4.9, -4.5), Unmanaged: False, AbilityTarget: (5.5, 4.9, -4.5), Ability: JetJumpAbility)>], Result: /E_PlanarChaseFreeCamera/PlanarActorFreeCamDef/E_JetJumpAbility/E_AbilityActivated/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 41074 (692.434): Exiting UI state UIStateAbilitySelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 41074 (692.434): Entering UI state UIStateWaiting. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateWaiting
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 41596 (701.202): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 41596 (701.202): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_10 at (5.5, 4.9, -4.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_10>. Equipment: <Item: PX_GrenadeLauncher_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 41597 (701.219): Exiting UI state UIStateWaiting. Stack contents: StateStack:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 41597 (701.219): Entering UI state UIStateInitial. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitial
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 41597 (701.219): Exiting UI state UIStateInitial. Stack contents: StateStack:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 41597 (701.219): Entering UI state UIStateCharacterSelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 41877 (705.981): Ability Move_AbilityDef of type MoveAbility activated by Soldier_10 at (5.5, 4.9, -4.5). Parameter: <AbilityTarget: (4.5, 4.8, -6.5)>. Source: <Soldier_10>. Equipment: <Item: PX_GrenadeLauncher_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 41877 (705.981): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_10 of Soldier_10, OriginPosition: (5.5, 4.9, -4.5), TargetPosition: (4.5, 4.8, -6.5), Unmanaged: False, AbilityTarget: (4.5, 4.8, -6.5), Ability: MoveAbility)>], Result: /E_PrimaryCamera [NoDieCamerasTacticalCameraDirectorDef]/MovementChasingCamDef/E_MoveAbilityActivated [NoDieCamerasTacticalCameraDirectorDef]/E_AbilityActivated/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 41877 (705.981): Exiting UI state UIStateCharacterSelected. Stack contents: StateStack:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 41877 (705.981): Entering UI state UIStateWaiting. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateWaiting
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 41918 (706.684): Soldier_10 is ready to stop. StopReason - 'EnemySeen: Soldier_19'
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 41919 (706.702): Navigation Interrupted: EnemySeen
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 41919 (706.702): Evaluating CameraDirector State: [], Result: /E_PrimaryCamera/PlanarActorPosFloorCamDef/E_RootNode
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 41919 (706.702): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_10 at (5.5, 4.8, -5.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_10>. Equipment: <Item: PX_GrenadeLauncher_WeaponDef>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 41978 (707.684): Exiting UI state UIStateWaiting. Stack contents: StateStack:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 41978 (707.684): Entering UI state UIStateInitial. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitial
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 41978 (707.684): Exiting UI state UIStateInitial. Stack contents: StateStack:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 41978 (707.684): Entering UI state UIStateCharacterSelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Crash!!!
- SymInit: Symbol-SearchPath: '.;F:\Epic Games\PhoenixPoint;F:\Epic Games\PhoenixPoint;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'shaun'
- OS-Version: 10.0.0
- F:\Epic Games\PhoenixPoint\PhoenixPointWin64.exe:PhoenixPointWin64.exe (00007FF6E2480000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2018.4.15.62881
- C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFCBDD20000), size: 2031616 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.719
- C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFCBCBE0000), size: 729088 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.329
- C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFCBAF40000), size: 2764800 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.719
- F:\Epic Games\PhoenixPoint\UnityPlayer.dll:UnityPlayer.dll (00007FFC63CD0000), size: 24260608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2018.4.15.62881
- C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FFCBC5D0000), size: 1654784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.719
- C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FFCBACE0000), size: 135168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.719
- C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FFCBCCA0000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FFCBBBE0000), size: 1654784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.719
- C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FFCBB3C0000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
- C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FFCBAE40000), size: 1024000 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
- C:\WINDOWS\System32\ole32.dll:ole32.dll (00007FFCBCD80000), size: 1404928 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.693
- C:\WINDOWS\System32\combase.dll:combase.dll (00007FFCBBFF0000), size: 3366912 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.693
- C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (00007FFCABD00000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (00007FFCBCCD0000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.18362.1
- C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (00007FFCBD0D0000), size: 1179648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.628
- C:\WINDOWS\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFCBB1F0000), size: 524288 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.295
- C:\WINDOWS\System32\advapi32.dll:advapi32.dll (00007FFCBDC30000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.329
- C:\WINDOWS\System32\sechost.dll:sechost.dll (00007FFCBBEB0000), size: 618496 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.693
- C:\WINDOWS\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFCBD070000), size: 335872 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFCBC770000), size: 4653056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\System32\cfgmgr32.dll:cfgmgr32.dll (00007FFCBBD80000), size: 303104 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
- C:\WINDOWS\System32\bcrypt.dll:bcrypt.dll (00007FFCBACB0000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267
- C:\WINDOWS\System32\SHELL32.dll:SHELL32.dll (00007FFCBD4E0000), size: 7229440 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.719
- C:\WINDOWS\System32\shcore.dll:shcore.dll (00007FFCBCFC0000), size: 692224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\System32\windows.storage.dll:windows.storage.dll (00007FFCBB460000), size: 7864320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.719
- C:\WINDOWS\System32\profapi.dll:profapi.dll (00007FFCBAC60000), size: 143360 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.693
- C:\WINDOWS\System32\powrprof.dll:powrprof.dll (00007FFCBAC10000), size: 303104 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\System32\UMPDC.dll:UMPDC.dll (00007FFCBABE0000), size: 65536 (result: 0), SymType: '-deferred-', PDB: ''
- C:\WINDOWS\System32\kernel.appcore.dll:kernel.appcore.dll (00007FFCBAC90000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\System32\cryptsp.dll:cryptsp.dll (00007FFCBADC0000), size: 94208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\System32\WS2_32.dll:WS2_32.dll (00007FFCBBF80000), size: 454656 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
- C:\WINDOWS\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFCBC400000), size: 802816 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.693
- C:\WINDOWS\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFC853B0000), size: 1400832 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
- C:\WINDOWS\SYSTEM32\WINMM.dll:WINMM.dll (00007FFCB8C80000), size: 147456 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\System32\IMM32.dll:IMM32.dll (00007FFCBBF50000), size: 188416 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
- C:\WINDOWS\System32\CRYPT32.dll:CRYPT32.dll (00007FFCBB270000), size: 1347584 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.592
- C:\WINDOWS\SYSTEM32\GLU32.dll:GLU32.dll (00007FFCADB90000), size: 180224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
- C:\WINDOWS\System32\MSASN1.dll:MSASN1.dll (00007FFCBABF0000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\SYSTEM32\winmmbase.dll:winmmbase.dll (00007FFCB8C50000), size: 184320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFCB0A90000), size: 987136 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.693
- C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (00007FFCB97F0000), size: 57344 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\SYSTEM32\WindowsCodecs.dll:WindowsCodecs.dll (00007FFCB4A30000), size: 1765376 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.719
- C:\WINDOWS\SYSTEM32\dwmapi.dll:dwmapi.dll (00007FFCB9380000), size: 184320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267
- C:\WINDOWS\SYSTEM32\dxcore.dll:dxcore.dll (00007FFCB98C0000), size: 131072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\SYSTEM32\WSOCK32.dll:WSOCK32.dll (00007FFCB62D0000), size: 36864 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\system32\uxtheme.dll:uxtheme.dll (00007FFCB8E70000), size: 626688 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.449
- F:\Epic Games\PhoenixPoint\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll:mono-2.0-bdwgc.dll (00007FFC63560000), size: 7761920 (result: 0), SymType: '-deferred-', PDB: ''
- C:\WINDOWS\System32\PSAPI.DLL:PSAPI.DLL (00007FFCBBDD0000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
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- ========== OUTPUTTING STACK TRACE ==================
- 0x00007FFC7825E201 (nvwgf2umx) OpenAdapter12
- 0x00007FFC7825F529 (nvwgf2umx) OpenAdapter12
- 0x00007FFC7845DE9E (nvwgf2umx) OpenAdapter12
- 0x00007FFC78451060 (nvwgf2umx) OpenAdapter12
- 0x00007FFC7845A0AD (nvwgf2umx) OpenAdapter12
- 0x00007FFC78459F59 (nvwgf2umx) OpenAdapter12
- 0x00007FFC78450ABD (nvwgf2umx) OpenAdapter12
- 0x00007FFC78D1D5BA (nvwgf2umx) NVAPI_Thunk
- 0x00007FFC793D79AC (nvwgf2umx) NVAPI_Thunk
- 0x00007FFCBCBF7BD4 (KERNEL32) BaseThreadInitThunk
- 0x00007FFCBDD8CED1 (ntdll) RtlUserThreadStart
- ========== END OF STACKTRACE ===========
- A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
- * C:/Users/shaun/AppData/Local/Temp/Snapshot Games Inc/Phoenix Point/Crashes
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