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  1. DataSource:
  2. # What type of database do you want to use?
  3. # Valid values: sqlite, mysql
  4. backend: 'SQLITE'
  5. # Enable database caching, should improve database performance
  6. caching: true
  7. # Database host address
  8. mySQLHost: '127.0.0.1'
  9. # Database port
  10. mySQLPort: '3306'
  11. # Username about Database Connection Infos
  12. mySQLUsername: 'authme'
  13. # Password about Database Connection Infos
  14. mySQLPassword: '12345'
  15. # Database Name, use with converters or as SQLITE database name
  16. mySQLDatabase: 'authme'
  17. # Table of the database
  18. mySQLTablename: 'authme'
  19. # Column of IDs to sort data
  20. mySQLColumnId: 'id'
  21. # Column for storing or checking players nickname
  22. mySQLColumnName: 'username'
  23. # Column for storing or checking players RealName
  24. mySQLRealName: 'realname'
  25. # Column for storing players passwords
  26. mySQLColumnPassword: 'password'
  27. # Column for storing players emails
  28. mySQLColumnEmail: 'email'
  29. # Column for storing if a player is logged in or not
  30. mySQLColumnLogged: 'isLogged'
  31. # Column for storing players ips
  32. mySQLColumnIp: 'ip'
  33. # Column for storing players lastlogins
  34. mySQLColumnLastLogin: 'lastlogin'
  35. # Column for storing player LastLocation - X
  36. mySQLlastlocX: 'x'
  37. # Column for storing player LastLocation - Y
  38. mySQLlastlocY: 'y'
  39. # Column for storing player LastLocation - Z
  40. mySQLlastlocZ: 'z'
  41. # Column for storing player LastLocation - World Name
  42. mySQLlastlocWorld: 'world'
  43.  
  44. ExternalBoardOptions:
  45. # Column for storing players passwords salts
  46. mySQLColumnSalt: ''
  47. # Column for storing players groups
  48. mySQLColumnGroup: ''
  49. # -1 means disabled. If you want that only activated players
  50. # can log into your server, you can set here the group number
  51. # of unactivated users, needed for some forum/CMS support
  52. nonActivedUserGroup: -1
  53. # Other MySQL columns where we need to put the username (case-sensitive)
  54. mySQLOtherUsernameColumns: []
  55. # How much log2 rounds needed in BCrypt (do not change if you do not know what it does)
  56. bCryptLog2Round: 10
  57. # phpBB table prefix defined during the phpBB installation process
  58. phpbbTablePrefix: 'phpbb_'
  59. # phpBB activated group ID; 2 is the default registered group defined by phpBB
  60. phpbbActivatedGroupId: 2
  61. # Wordpress prefix defined during WordPress installation
  62. wordpressTablePrefix: 'wp_'
  63.  
  64. Converter:
  65. Rakamak:
  66. # Rakamak file name
  67. fileName: 'users.rak'
  68. # Rakamak use IP?
  69. useIP: false
  70. # Rakamak IP file name
  71. ipFileName: 'UsersIp.rak'
  72. CrazyLogin:
  73. # CrazyLogin database file name
  74. fileName: 'accounts.db'
  75.  
  76. settings:
  77. # The name shown in the help messages
  78. helpHeader: 'AuthMeReloaded'
  79. sessions:
  80. # Do you want to enable the session feature?
  81. # If enabled, when a player authenticates successfully,
  82. # his IP and his nickname is saved.
  83. # The next time the player joins the server, if his IP
  84. # is the same as last time and the timeout hasn't
  85. # expired, he will not need to authenticate.
  86. enabled: false
  87. # After how many minutes should a session expire?
  88. # Remember that sessions will end only after the timeout, and
  89. # if the player's IP has changed but the timeout hasn't expired,
  90. # the player will be kicked from the server due to invalid session
  91. timeout: 10
  92. # Should the session expire if the player tries to log in with
  93. # another IP address?
  94. sessionExpireOnIpChange: true
  95. # Message language, available: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, lt, it, ko, pt
  96. messagesLanguage: 'en'
  97. restrictions:
  98. # Keeps collisions disabled for logged players
  99. # Works only with MC 1.9
  100. keepCollisionsDisabled: false
  101. # Can not authenticated players chat?
  102. # Keep in mind that this feature also blocks all commands not
  103. # listed in the list below.
  104. allowChat: false
  105. # Hide the chat log from players who are not authenticated?
  106. hideChat: false
  107. # Allowed commands for unauthenticated players
  108. allowCommands:
  109. - '/login'
  110. - '/register'
  111. - '/l'
  112. - '/reg'
  113. - '/email'
  114. - '/captcha'
  115. # Max number of allowed registrations per IP
  116. # The value 0 means an unlimited number of registrations!
  117. maxRegPerIp: 1
  118. # Minimum allowed username length
  119. minNicknameLength: 4
  120. # Maximum allowed username length
  121. maxNicknameLength: 16
  122. # When this setting is enabled, online players can't be kicked out
  123. # due to "Logged in from another Location"
  124. # This setting will prevent potential security exploits.
  125. ForceSingleSession: true
  126. ForceSpawnLocOnJoin:
  127. # If enabled, every player that spawn in one of the world listed in "ForceSpawnLocOnJoin.worlds"
  128. # will be teleported to the spawnpoint after successful authentication.
  129. # The quit location of the player will be overwritten.
  130. # This is different from "teleportUnAuthedToSpawn" that teleport player
  131. # to the spawnpoint on join.
  132. enabled: false
  133. # WorldNames where we need to force the spawn location
  134. # Case-sensitive!
  135. worlds:
  136. - 'world'
  137. - 'world_nether'
  138. - 'world_the_end'
  139. # This option will save the quit location of the players.
  140. SaveQuitLocation: false
  141. # To activate the restricted user feature you need
  142. # to enable this option and configure the AllowedRestrictedUser field.
  143. AllowRestrictedUser: false
  144. # The restricted user feature will kick players listed below
  145. # if they don't match the defined IP address.
  146. # Example:
  147. # AllowedRestrictedUser:
  148. # - playername;127.0.0.1
  149. AllowedRestrictedUser: []
  150. # Should unregistered players be kicked immediately?
  151. kickNonRegistered: false
  152. # Should players be kicked on wrong password?
  153. kickOnWrongPassword: false
  154. # Should not logged in players be teleported to the spawn?
  155. # After the authentication they will be teleported back to
  156. # their normal position.
  157. teleportUnAuthedToSpawn: true
  158. # Can unregistered players walk around?
  159. allowMovement: true
  160. # Should not authenticated players have speed = 0?
  161. # This will reset the fly/walk speed to default value after the login.
  162. removeSpeed: false
  163. # After how many seconds should players who fail to login or register
  164. # be kicked? Set to 0 to disable.
  165. timeout: 120
  166. # Regex syntax of allowed characters in the player name.
  167. allowedNicknameCharacters: '[a-zA-Z0-9_]*'
  168. # How far can unregistered players walk?
  169. # Set to 0 for unlimited radius
  170. allowedMovementRadius: 10
  171. # Enable double check of password when you register
  172. # when it's true, registration requires that kind of command:
  173. # /register <password> <confirmPassword>
  174. enablePasswordConfirmation: true
  175. # Should we protect the player inventory before logging in? Requires ProtocolLib.
  176. ProtectInventoryBeforeLogIn: true
  177. # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
  178. DenyTabCompleteBeforeLogin: true
  179. # Should we display all other accounts from a player when he joins?
  180. # permission: /authme.admin.accounts
  181. displayOtherAccounts: true
  182. # Ban ip when the ip is not the ip registered in database
  183. banUnsafedIP: false
  184. # Spawn priority; values: authme, essentials, multiverse, default
  185. spawnPriority: 'authme,essentials,multiverse,default'
  186. # Maximum Login authorized by IP
  187. maxLoginPerIp: 0
  188. # Maximum Join authorized by IP
  189. maxJoinPerIp: 0
  190. # AuthMe will NEVER teleport players if set to true!
  191. noTeleport: false
  192. # Regex syntax for allowed chars in passwords
  193. allowedPasswordCharacters: '[\x21-\x7E]*'
  194. # Log level: INFO, FINE, DEBUG. Use INFO for general messages,
  195. # FINE for some additional detailed ones (like password failed),
  196. # and DEBUG for debugging
  197. logLevel: 'FINE'
  198. GameMode:
  199. # Force survival gamemode when player joins?
  200. ForceSurvivalMode: false
  201. unrestrictions:
  202. # Below you can list all account names that
  203. # AuthMe will ignore for registration or login, configure it
  204. # at your own risk!! Remember that if you are going to add
  205. # nickname with [], you have to delimit name with ' '.
  206. # this option add compatibility with BuildCraft and some
  207. # other mods.
  208. # It is case-sensitive!
  209. UnrestrictedName: []
  210. security:
  211. # Minimum length of password
  212. minPasswordLength: 5
  213. # Maximum length of password
  214. passwordMaxLength: 30
  215. # This is a very important option: every time a player joins the server,
  216. # if they are registered, AuthMe will switch him to unLoggedInGroup.
  217. # This should prevent all major exploits.
  218. # You can set up your permission plugin with this special group to have no permissions,
  219. # or only permission to chat (or permission to send private messages etc.).
  220. # The better way is to set up this group with few permissions, so if a player
  221. # tries to exploit an account they can do only what you've defined for the group.
  222. # After, a logged in player will be moved to his correct permissions group!
  223. # Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'
  224. # Otherwise your group will be wiped and the player will join in the default group []!
  225. # Example unLoggedinGroup: NotLogged
  226. unLoggedinGroup: 'unLoggedinGroup'
  227. # Possible values: MD5, SHA1, SHA256, WHIRLPOOL, XAUTH, MD5VB, PHPBB,
  228. # MYBB, IPB3, PHPFUSION, SMF, XENFORO, SALTED2MD5, JOOMLA, BCRYPT, WBB3, SHA512,
  229. # DOUBLEMD5, PBKDF2, PBKDF2DJANGO, WORDPRESS, ROYALAUTH, CUSTOM (for developers only)
  230. passwordHash: 'SHA256'
  231. # Salt length for the SALTED2MD5 MD5(MD5(password)+salt)
  232. doubleMD5SaltLength: 8
  233. # If password checking return false, do we need to check with all
  234. # other password algorithm to check an old password?
  235. # AuthMe will update the password to the new password hash
  236. supportOldPasswordHash: false
  237. # Prevent unsafe passwords from being used; put them in lowercase!
  238. # unsafePasswords:
  239. # - '123456'
  240. # - 'password'
  241. unsafePasswords:
  242. - '123456'
  243. - 'password'
  244. - 'qwerty'
  245. - '12345'
  246. - '54321'
  247. registration:
  248. # Enable registration on the server?
  249. enabled: true
  250. # Send every X seconds a message to a player to
  251. # remind him that he has to login/register
  252. messageInterval: 5
  253. # Only registered and logged in players can play.
  254. # See restrictions for exceptions
  255. force: true
  256. # Do we replace password registration by an email registration method?
  257. enableEmailRegistrationSystem: false
  258. # Enable double check of email when you register
  259. # when it's true, registration requires that kind of command:
  260. # /register <email> <confirmEmail>
  261. doubleEmailCheck: false
  262. # Do we force kick a player after a successful registration?
  263. # Do not use with login feature below
  264. forceKickAfterRegister: false
  265. # Does AuthMe need to enforce a /login after a successful registration?
  266. forceLoginAfterRegister: false
  267. # Force these commands after /login, without any '/', use %p to replace with player name
  268. forceCommands: []
  269. # Force these commands after /login as service console, without any '/'. Use %p to replace with player name
  270. forceCommandsAsConsole: []
  271. # Force these commands after /register, without any '/', use %p to replace with player name
  272. forceRegisterCommands: []
  273. # Force these commands after /register as a server console, without any '/'. Use %p to replace with player name
  274. forceRegisterCommandsAsConsole: []
  275. # Enable to display the welcome message (welcome.txt) after a login
  276. # You can use colors in this welcome.txt + some replaced strings:
  277. # {PLAYER}: player name, {ONLINE}: display number of online players, {MAXPLAYERS}: display server slots,
  278. # {IP}: player ip, {LOGINS}: number of players logged, {WORLD}: player current world, {SERVER}: server name
  279. # {VERSION}: get current bukkit version, {COUNTRY}: player country
  280. useWelcomeMessage: true
  281. # Do we need to broadcast the welcome message to all server or only to the player? set true for server or false for player
  282. broadcastWelcomeMessage: false
  283. # Should we delay the join message and display it once the player has logged in?
  284. delayJoinMessage: false
  285. # Should we remove the leave messages of unlogged users?
  286. removeUnloggedLeaveMessage: false
  287. # Should we remove join messages altogether?
  288. removeJoinMessage: true
  289. # Should we remove leave messages altogether?
  290. removeLeaveMessage: false
  291. # Do we need to add potion effect Blinding before login/reigster?
  292. applyBlindEffect: false
  293. # Do we need to prevent people to login with another case?
  294. # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
  295. preventOtherCase: false
  296.  
  297. permission:
  298. # Take care with this option; if you don't want
  299. # to use Vault and group switching of AuthMe
  300. # for unloggedIn players, set this setting to true.
  301. # Default is false.
  302. EnablePermissionCheck: false
  303.  
  304. Email:
  305. # Email SMTP server host
  306. mailSMTP: 'smtp.gmail.com'
  307. # Email SMTP server port
  308. mailPort: 465
  309. # Email account which sends the mails
  310. mailAccount: ''
  311. # Email account password
  312. mailPassword: ''
  313. # Custom sender name, replacing the mailAccount name in the email
  314. mailSenderName: ''
  315. # Recovery password length
  316. RecoveryPasswordLength: 8
  317. # Mail Subject
  318. mailSubject: 'Your new AuthMe password'
  319. # Like maxRegPerIP but with email
  320. maxRegPerEmail: 1
  321. # Recall players to add an email?
  322. recallPlayers: false
  323. # Delay in minute for the recall scheduler
  324. delayRecall: 5
  325. # Blacklist these domains for emails
  326. emailBlacklisted:
  327. - '10minutemail.com'
  328. # Whitelist ONLY these domains for emails
  329. emailWhitelisted: []
  330. # Send the new password drawn in an image?
  331. generateImage: false
  332. # The OAuth2 token
  333. emailOauth2Token: ''
  334.  
  335. Hooks:
  336. # Do we need to hook with multiverse for spawn checking?
  337. multiverse: true
  338. # Do we need to hook with BungeeCord?
  339. bungeecord: false
  340. # Send player to this BungeeCord server after register/login
  341. sendPlayerTo: ''
  342. # Do we need to disable Essentials SocialSpy on join?
  343. disableSocialSpy: true
  344. # Do we need to force /motd Essentials command on join?
  345. useEssentialsMotd: false
  346.  
  347. GroupOptions:
  348. # Unregistered permission group
  349. UnregisteredPlayerGroup: ''
  350. # Registered permission group
  351. RegisteredPlayerGroup: ''
  352.  
  353. Protection:
  354. # Enable some servers protection (country based login, antibot)
  355. enableProtection: true
  356. # Apply the protection also to registered usernames
  357. enableProtectionRegistered: false
  358. # Countries allowed to join the server and register, see http://dev.bukkit.org/bukkit-plugins/authme-reloaded/pages/countries-codes/ for countries' codes
  359. # PLEASE USE QUOTES!
  360. countries:
  361. - AD
  362. - AE
  363. - AF
  364. - AG
  365. - AI
  366. - AL
  367. - AM
  368. - AO
  369. - AP
  370. - AQ
  371. - AR
  372. - AS
  373. - AT
  374. - AU
  375. - AW
  376. - AX
  377. - AZ
  378. - BA
  379. - BB
  380. - BD
  381. - BE
  382. - BF
  383. - BG
  384. - BH
  385. - BI
  386. - BJ
  387. - BL
  388. - BM
  389. - BN
  390. - BO
  391. - BQ
  392. - BR
  393. - BS
  394. - BT
  395. - BV
  396. - BW
  397. - BY
  398. - BZ
  399. - CA
  400. - CC
  401. - CD
  402. - CF
  403. - CG
  404. - CH
  405. - CI
  406. - CK
  407. - CL
  408. - CM
  409. - CN
  410. - CO
  411. - CR
  412. - CU
  413. - CV
  414. - CW
  415. - CX
  416. - CY
  417. - CZ
  418. - DE
  419. - DJ
  420. - DK
  421. - DM
  422. - DO
  423. - DZ
  424. - EC
  425. - EE
  426. - EG
  427. - EH
  428. - ER
  429. - ES
  430. - ET
  431. - EU
  432. - FI
  433. - FJ
  434. - FK
  435. - FM
  436. - FO
  437. - FR
  438. - GA
  439. - GB
  440. - GD
  441. - GE
  442. - GF
  443. - GG
  444. - GH
  445. - GI
  446. - GL
  447. - GM
  448. - GN
  449. - GP
  450. - GQ
  451. - GR
  452. - GS
  453. - GT
  454. - GU
  455. - GW
  456. - GY
  457. - HK
  458. - HM
  459. - HN
  460. - HR
  461. - HT
  462. - HU
  463. - IE
  464. - IL
  465. - IM
  466. - IN
  467. - IO
  468. - IQ
  469. - IR
  470. - IS
  471. - IT
  472. - JE
  473. - JM
  474. - JO
  475. - JP
  476. - KE
  477. - KG
  478. - KH
  479. - KI
  480. - KM
  481. - KN
  482. - KP
  483. - KR
  484. - KW
  485. - KY
  486. - KZ
  487. - LA
  488. - LB
  489. - LC
  490. - LI
  491. - LK
  492. - LR
  493. - LS
  494. - LT
  495. - LU
  496. - LV
  497. - LY
  498. - MA
  499. - MC
  500. - MD
  501. - ME
  502. - MF
  503. - MG
  504. - MH
  505. - MK
  506. - ML
  507. - MM
  508. - MN
  509. - MO
  510. - MP
  511. - MQ
  512. - MR
  513. - MS
  514. - MT
  515. - MU
  516. - MV
  517. - MW
  518. - MX
  519. - MY
  520. - MZ
  521. - NA
  522. - NC
  523. - NE
  524. - NF
  525. - NG
  526. - NI
  527. - NL
  528. - NO
  529. - NP
  530. - NR
  531. - NU
  532. - NZ
  533. - OM
  534. - PA
  535. - PE
  536. - PF
  537. - PG
  538. - PH
  539. - PK
  540. - PL
  541. - PM
  542. - PN
  543. - PR
  544. - PS
  545. - PT
  546. - PW
  547. - PY
  548. - QA
  549. - RE
  550. - RO
  551. - RS
  552. - RU
  553. - RW
  554. - SA
  555. - SB
  556. - SC
  557. - SD
  558. - SE
  559. - SG
  560. - SH
  561. - SI
  562. - SJ
  563. - SK
  564. - SL
  565. - SM
  566. - SN
  567. - SO
  568. - SR
  569. - SS
  570. - ST
  571. - SV
  572. - SX
  573. - SY
  574. - SZ
  575. - TC
  576. - TD
  577. - TF
  578. - TG
  579. - TH
  580. - TJ
  581. - TK
  582. - TL
  583. - TM
  584. - TN
  585. - TO
  586. - TR
  587. - TT
  588. - TV
  589. - TW
  590. - TZ
  591. - UA
  592. - UG
  593. - UM
  594. - US
  595. - UY
  596. - UZ
  597. - VA
  598. - VC
  599. - VE
  600. - VG
  601. - VI
  602. - VN
  603. - VU
  604. - WF
  605. - WS
  606. - YE
  607. - YT
  608. - ZA
  609. - ZM
  610. - ZW
  611. # Countries not allowed to join the server and register
  612. # PLEASE USE QUOTES!
  613. countriesBlacklist:
  614. - A1
  615. - A2
  616. - O1
  617. # Do we need to enable automatic antibot system?
  618. enableAntiBot: true
  619. # Max number of players allowed to login in 5 secs before the AntiBot system is enabled automatically
  620. antiBotSensibility: 3
  621. # Duration in minutes of the antibot automatic system
  622. antiBotDuration: 3
  623.  
  624. Purge:
  625. # If enabled, AuthMe automatically purges old, unused accounts
  626. useAutoPurge: false
  627. # Number of Days an account become Unused
  628. daysBeforeRemovePlayer: 60
  629. # Do we need to remove the player.dat file during purge process?
  630. removePlayerDat: false
  631. # Do we need to remove the Essentials/users/player.yml file during purge process?
  632. removeEssentialsFile: false
  633. # World where are players.dat stores
  634. defaultWorld: 'world'
  635. # Do we need to remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge process ?
  636. removeLimitedCreativesInventories: false
  637. # Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
  638. removeAntiXRayFile: false
  639. # Do we need to remove permissions?
  640. removePermissions: false
  641.  
  642. Security:
  643. SQLProblem:
  644. # Stop the server if we can't contact the sql database
  645. # Take care with this, if you set this to false,
  646. # AuthMe will automatically disable and the server won't be protected!
  647. stopServer: true
  648. ReloadCommand:
  649. # /reload support
  650. useReloadCommandSupport: true
  651. console:
  652. # Remove passwords from console?
  653. removePassword: true
  654. # Copy AuthMe log output in a separate file as well?
  655. logConsole: true
  656. captcha:
  657. # Enable captcha when a player uses wrong password too many times
  658. useCaptcha: true
  659. # Max allowed tries before a captcha is required
  660. maxLoginTry: 2
  661. # Captcha length
  662. captchaLength: 8
  663. tempban:
  664. # Tempban a user's IP address if they enter the wrong password too many times
  665. enableTempban: false
  666. # How many times a user can attempt to login before their IP being tempbanned
  667. maxLoginTries: 10
  668. # The length of time a IP address will be tempbanned in minutes
  669. # Default: 480 minutes, or 8 hours
  670. tempbanLength: 480
  671.  
  672. BackupSystem:
  673. # Enable or disable automatic backup
  674. ActivateBackup: false
  675. # Set backup at every start of server
  676. OnServerStart: false
  677. # Set backup at every stop of server
  678. OnServerStop: true
  679. # Windows only mysql installation Path
  680. MysqlWindowsPath: 'C:\Program Files\MySQL\MySQL Server 5.1\'
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