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pokemon essentials gen 6

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  1. =begin
  2. - def pbChooseNewEnemy(index,party)
  3. Use this method to choose a new Pokémon for the enemy
  4. The enemy's party is guaranteed to have at least one
  5. choosable member.
  6. index - Index to the battler to be replaced (use e.g. @battle.battlers[index] to
  7. access the battler)
  8. party - Enemy's party
  9.  
  10. - def pbWildBattleSuccess
  11. This method is called when the player wins a wild Pokémon battle.
  12. This method can change the battle's music for example.
  13.  
  14. - def pbTrainerBattleSuccess
  15. This method is called when the player wins a Trainer battle.
  16. This method can change the battle's music for example.
  17.  
  18. - def pbFainted(pkmn)
  19. This method is called whenever a Pokémon faints.
  20. pkmn - PokeBattle_Battler object indicating the Pokémon that fainted
  21.  
  22. - def pbChooseEnemyCommand(index)
  23. Use this method to choose a command for the enemy.
  24. index - Index of enemy battler (use e.g. @battle.battlers[index] to
  25. access the battler)
  26.  
  27. - def pbCommandMenu(index)
  28. Use this method to display the list of commands and choose
  29. a command for the player.
  30. index - Index of battler (use e.g. @battle.battlers[index] to
  31. access the battler)
  32. Return values:
  33. 0 - Fight
  34. 1 - Pokémon
  35. 2 - Bag
  36. 3 - Run
  37. =end
  38.  
  39. ################################################
  40.  
  41. class CommandMenuDisplay
  42. attr_accessor :mode
  43.  
  44. def initialize(viewport=nil)
  45. @display=nil
  46. if PokeBattle_SceneConstants::USECOMMANDBOX
  47. @display=IconSprite.new(0,Graphics.height-96,viewport)
  48. @display.setBitmap("Graphics/Pictures/battleCommand")
  49. end
  50. @window=Window_CommandPokemon.newWithSize([],
  51. Graphics.width-240,Graphics.height-96,240,96,viewport)
  52. @window.columns=2
  53. @window.columnSpacing=4
  54. @window.ignore_input=true
  55. @msgbox=Window_UnformattedTextPokemon.newWithSize(
  56. "",16,Graphics.height-96+2,220,96,viewport)
  57. @msgbox.baseColor=PokeBattle_SceneConstants::MESSAGEBASECOLOR
  58. @msgbox.shadowColor=PokeBattle_SceneConstants::MESSAGESHADOWCOLOR
  59. @msgbox.windowskin=nil
  60. @title=""
  61. @buttons=nil
  62. if PokeBattle_SceneConstants::USECOMMANDBOX
  63. @window.opacity=0
  64. @window.x=Graphics.width
  65. @buttons=CommandMenuButtons.new(self.index,self.mode,viewport)
  66. end
  67. end
  68.  
  69. def x; @window.x; end
  70. def x=(value)
  71. @window.x=value
  72. @msgbox.x=value
  73. @display.x=value if @display
  74. @buttons.x=value if @buttons
  75. end
  76.  
  77. def y; @window.y; end
  78. def y=(value)
  79. @window.y=value
  80. @msgbox.y=value
  81. @display.y=value if @display
  82. @buttons.y=value if @buttons
  83. end
  84.  
  85. def z; @window.z; end
  86. def z=(value)
  87. @window.z=value
  88. @msgbox.z=value
  89. @display.z=value if @display
  90. @buttons.z=value+1 if @buttons
  91. end
  92.  
  93. def ox; @window.ox; end
  94. def ox=(value)
  95. @window.ox=value
  96. @msgbox.ox=value
  97. @display.ox=value if @display
  98. @buttons.ox=value if @buttons
  99. end
  100.  
  101. def oy; @window.oy; end
  102. def oy=(value)
  103. @window.oy=value
  104. @msgbox.oy=value
  105. @display.oy=value if @display
  106. @buttons.oy=value if @buttons
  107. end
  108.  
  109. def visible; @window.visible; end
  110. def visible=(value)
  111. @window.visible=value
  112. @msgbox.visible=value
  113. @display.visible=value if @display
  114. @buttons.visible=value if @buttons
  115. end
  116.  
  117. def color; @window.color; end
  118. def color=(value)
  119. @window.color=value
  120. @msgbox.color=value
  121. @display.color=value if @display
  122. @buttons.color=value if @buttons
  123. end
  124.  
  125. def disposed?
  126. return @msgbox.disposed? || @window.disposed?
  127. end
  128.  
  129. def dispose
  130. return if disposed?
  131. @msgbox.dispose
  132. @window.dispose
  133. @display.dispose if @display
  134. @buttons.dispose if @buttons
  135. end
  136.  
  137. def index; @window.index; end
  138. def index=(value); @window.index=value; end
  139.  
  140. def setTexts(value)
  141. @msgbox.text=value[0]
  142. commands=[]
  143. for i in 1..4
  144. commands.push(value[i]) if value[i] && value[i]!=nil
  145. end
  146. @window.commands=commands
  147. end
  148.  
  149. def refresh
  150. @msgbox.refresh
  151. @window.refresh
  152. @buttons.refresh(self.index,self.mode) if @buttons
  153. end
  154.  
  155. def update
  156. @msgbox.update
  157. @window.update
  158. @display.update if @display
  159. @buttons.update(self.index,self.mode) if @buttons
  160. end
  161. end
  162.  
  163.  
  164.  
  165. class CommandMenuButtons < BitmapSprite
  166. def initialize(index=0,mode=0,viewport=nil)
  167. super(260,96,viewport)
  168. self.x=Graphics.width-260
  169. self.y=Graphics.height-96
  170. @mode=mode
  171. @buttonbitmap=AnimatedBitmap.new(_INTL("Graphics/Pictures/battleCommandButtons"))
  172. refresh(index,mode)
  173. end
  174.  
  175. def dispose
  176. @buttonbitmap.dispose
  177. super
  178. end
  179.  
  180. def update(index=0,mode=0)
  181. refresh(index,mode)
  182. end
  183.  
  184. def refresh(index,mode=0)
  185. self.bitmap.clear
  186. @mode=mode
  187. cmdarray=[0,2,1,3]
  188. case @mode
  189. when 1
  190. cmdarray=[0,2,1,4] # Use "Call"
  191. when 2
  192. cmdarray=[5,7,6,3] # Safari Zone battle
  193. when 3
  194. cmdarray=[0,8,1,3] # Bug Catching Contest
  195. end
  196. for i in 0...4
  197. next if i==index
  198. x=((i%2)==0) ? 0 : 126
  199. y=((i/2)==0) ? 6 : 48
  200. self.bitmap.blt(x,y,@buttonbitmap.bitmap,Rect.new(0,cmdarray[i]*46,130,46))
  201. end
  202. for i in 0...4
  203. next if i!=index
  204. x=((i%2)==0) ? 0 : 126
  205. y=((i/2)==0) ? 6 : 48
  206. self.bitmap.blt(x,y,@buttonbitmap.bitmap,Rect.new(130,cmdarray[i]*46,130,46))
  207. end
  208. end
  209. end
  210.  
  211.  
  212.  
  213. class FightMenuDisplay
  214. attr_reader :battler
  215. attr_reader :index
  216. attr_accessor :megaButton
  217.  
  218. def initialize(battler,viewport=nil)
  219. @display=nil
  220. if PokeBattle_SceneConstants::USEFIGHTBOX
  221. @display=IconSprite.new(0,Graphics.height-96,viewport)
  222. @display.setBitmap("Graphics/Pictures/battleFight")
  223. end
  224. @window=Window_CommandPokemon.newWithSize([],0,Graphics.height-96,320,96,viewport)
  225. @window.columns=2
  226. @window.columnSpacing=4
  227. @window.ignore_input=true
  228. pbSetNarrowFont(@window.contents)
  229. @info=Window_AdvancedTextPokemon.newWithSize(
  230. "",320,Graphics.height-96,Graphics.width-320,96,viewport)
  231. pbSetNarrowFont(@info.contents)
  232. @ctag=shadowctag(PokeBattle_SceneConstants::MENUBASECOLOR,
  233. PokeBattle_SceneConstants::MENUSHADOWCOLOR)
  234. @buttons=nil
  235. @battler=battler
  236. @index=0
  237. @megaButton=0 # 0=don't show, 1=show, 2=pressed
  238. if PokeBattle_SceneConstants::USEFIGHTBOX
  239. @window.opacity=0
  240. @window.x=Graphics.width
  241. @info.opacity=0
  242. @info.x=Graphics.width+Graphics.width-96
  243. @buttons=FightMenuButtons.new(self.index,nil,viewport)
  244. end
  245. refresh
  246. end
  247.  
  248. def x; @window.x; end
  249. def x=(value)
  250. @window.x=value
  251. @info.x=value
  252. @display.x=value if @display
  253. @buttons.x=value if @buttons
  254. end
  255.  
  256. def y; @window.y; end
  257. def y=(value)
  258. @window.y=value
  259. @info.y=value
  260. @display.y=value if @display
  261. @buttons.y=value if @buttons
  262. end
  263.  
  264. def z; @window.z; end
  265. def z=(value)
  266. @window.z=value
  267. @info.z=value
  268. @display.z=value if @display
  269. @buttons.z=value+1 if @buttons
  270. end
  271.  
  272. def ox; @window.ox; end
  273. def ox=(value)
  274. @window.ox=value
  275. @info.ox=value
  276. @display.ox=value if @display
  277. @buttons.ox=value if @buttons
  278. end
  279.  
  280. def oy; @window.oy; end
  281. def oy=(value)
  282. @window.oy=value
  283. @info.oy=value
  284. @display.oy=value if @display
  285. @buttons.oy=value if @buttons
  286. end
  287.  
  288. def visible; @window.visible; end
  289. def visible=(value)
  290. @window.visible=value
  291. @info.visible=value
  292. @display.visible=value if @display
  293. @buttons.visible=value if @buttons
  294. end
  295.  
  296. def color; @window.color; end
  297. def color=(value)
  298. @window.color=value
  299. @info.color=value
  300. @display.color=value if @display
  301. @buttons.color=value if @buttons
  302. end
  303.  
  304. def disposed?
  305. return @info.disposed? || @window.disposed?
  306. end
  307.  
  308. def dispose
  309. return if disposed?
  310. @info.dispose
  311. @display.dispose if @display
  312. @buttons.dispose if @buttons
  313. @window.dispose
  314. end
  315.  
  316. def battler=(value)
  317. @battler=value
  318. refresh
  319. end
  320.  
  321. def setIndex(value)
  322. if @battler && @battler.moves[value].id!=0
  323. @index=value
  324. @window.index=value
  325. refresh
  326. return true
  327. end
  328. return false
  329. end
  330.  
  331. def refresh
  332. return if !@battler
  333. commands=[]
  334. for i in 0...4
  335. break if @battler.moves[i].id==0
  336. commands.push(@battler.moves[i].name)
  337. end
  338. @window.commands=commands
  339. selmove=@battler.moves[@index]
  340. movetype=PBTypes.getName(selmove.type)
  341. if selmove.totalpp==0
  342. @info.text=_ISPRINTF("{1:s}PP: ---<br>TYPE/{2:s}",@ctag,movetype)
  343. else
  344. @info.text=_ISPRINTF("{1:s}PP: {2: 2d}/{3: 2d}<br>TYPE/{4:s}",
  345. @ctag,selmove.pp,selmove.totalpp,movetype)
  346. end
  347. end
  348.  
  349. def update
  350. @info.update
  351. @window.update
  352. @display.update if @display
  353. if @buttons
  354. moves=@battler ? @battler.moves : nil
  355. @buttons.update(self.index,moves,@megaButton)
  356. end
  357. end
  358. end
  359.  
  360.  
  361.  
  362. class FightMenuButtons < BitmapSprite
  363. UPPERGAP=46
  364.  
  365. def initialize(index=0,moves=nil,viewport=nil)
  366. super(Graphics.width,96+UPPERGAP,viewport)
  367. self.x=0
  368. self.y=Graphics.height-96-UPPERGAP
  369. pbSetNarrowFont(self.bitmap)
  370. @buttonbitmap=AnimatedBitmap.new("Graphics/Pictures/battleFightButtons")
  371. @typebitmap=AnimatedBitmap.new(_INTL("Graphics/Pictures/types"))
  372. @megaevobitmap=AnimatedBitmap.new(_INTL("Graphics/Pictures/battleMegaEvo"))
  373. refresh(index,moves,0)
  374. end
  375.  
  376. def dispose
  377. @buttonbitmap.dispose
  378. @typebitmap.dispose
  379. @megaevobitmap.dispose
  380. super
  381. end
  382.  
  383. def update(index=0,moves=nil,megaButton=0)
  384. refresh(index,moves,megaButton)
  385. end
  386.  
  387. def refresh(index,moves,megaButton)
  388. return if !moves
  389. self.bitmap.clear
  390. moveboxes=_INTL("Graphics/Pictures/battleFightButtons")
  391. textpos=[]
  392. for i in 0...4
  393. next if i==index
  394. next if moves[i].id==0
  395. x=((i%2)==0) ? 4 : 192
  396. y=((i/2)==0) ? 6 : 48
  397. y+=UPPERGAP
  398. self.bitmap.blt(x,y,@buttonbitmap.bitmap,Rect.new(0,moves[i].type*46,192,46))
  399. textpos.push([_INTL("{1}",moves[i].name),x+96,y+8,2,
  400. PokeBattle_SceneConstants::MENUBASECOLOR,PokeBattle_SceneConstants::MENUSHADOWCOLOR])
  401. end
  402. ppcolors=[
  403. PokeBattle_SceneConstants::PPTEXTBASECOLOR,PokeBattle_SceneConstants::PPTEXTSHADOWCOLOR,
  404. PokeBattle_SceneConstants::PPTEXTBASECOLOR,PokeBattle_SceneConstants::PPTEXTSHADOWCOLOR,
  405. PokeBattle_SceneConstants::PPTEXTBASECOLORYELLOW,PokeBattle_SceneConstants::PPTEXTSHADOWCOLORYELLOW,
  406. PokeBattle_SceneConstants::PPTEXTBASECOLORORANGE,PokeBattle_SceneConstants::PPTEXTSHADOWCOLORORANGE,
  407. PokeBattle_SceneConstants::PPTEXTBASECOLORRED,PokeBattle_SceneConstants::PPTEXTSHADOWCOLORRED
  408. ]
  409. for i in 0...4
  410. next if i!=index
  411. next if moves[i].id==0
  412. x=((i%2)==0) ? 4 : 192
  413. y=((i/2)==0) ? 6 : 48
  414. y+=UPPERGAP
  415. self.bitmap.blt(x,y,@buttonbitmap.bitmap,Rect.new(192,moves[i].type*46,192,46))
  416. self.bitmap.blt(416,20+UPPERGAP,@typebitmap.bitmap,Rect.new(0,moves[i].type*28,64,28))
  417. textpos.push([_INTL("{1}",moves[i].name),x+96,y+8,2,
  418. PokeBattle_SceneConstants::MENUBASECOLOR,PokeBattle_SceneConstants::MENUSHADOWCOLOR])
  419. if moves[i].totalpp>0
  420. ppfraction=(4.0*moves[i].pp/moves[i].totalpp).ceil
  421. textpos.push([_INTL("PP: {1}/{2}",moves[i].pp,moves[i].totalpp),
  422. 448,50+UPPERGAP,2,ppcolors[(4-ppfraction)*2],ppcolors[(4-ppfraction)*2+1]])
  423. end
  424. end
  425. pbDrawTextPositions(self.bitmap,textpos)
  426. if megaButton>0
  427. self.bitmap.blt(146,0,@megaevobitmap.bitmap,Rect.new(0,(megaButton-1)*46,96,46))
  428. end
  429. end
  430. end
  431.  
  432.  
  433.  
  434. class PokemonBattlerSprite < RPG::Sprite
  435. attr_accessor :selected
  436.  
  437. def initialize(doublebattle,index,viewport=nil)
  438. super(viewport)
  439. @selected=0
  440. @frame=0
  441. @index=index
  442. @updating=false
  443. @doublebattle=doublebattle
  444. @index=index
  445. @spriteX=0
  446. @spriteY=0
  447. @spriteXExtra=0
  448. @spriteYExtra=0
  449. @spriteVisible=false
  450. @_iconbitmap=nil
  451. @size=0
  452. @width=0
  453. @totalFrames=0
  454. self.visible=false
  455. @stagnant=false
  456. end
  457.  
  458. def x
  459. return @spriteX
  460. end
  461.  
  462. def y
  463. return @spriteY
  464. end
  465.  
  466. def x=(value)
  467. @spriteX=value
  468. super(value+@spriteXExtra)
  469. end
  470. #CHANGED
  471. def y=(value)
  472. @spriteY=value
  473. super(value)
  474. end
  475. #///
  476.  
  477. def stagnant=(value)
  478. @stagnant=value
  479. end
  480.  
  481. def width; return (self.bitmap) ? self.src_rect.width : 0; end
  482. def height; return (self.bitmap) ? self.src_rect.height : 0; end
  483.  
  484. def dispose
  485. @_iconbitmap.dispose if @_iconbitmap
  486. @_iconbitmap=nil
  487. self.bitmap=nil if !self.disposed?
  488. super
  489. end
  490.  
  491. def selected=(value)
  492. if @selected==1 && value!=1 && @spriteYExtra>0
  493. @spriteYExtra=0
  494. self.y=@spriteY
  495. end
  496. @selected=value
  497. end
  498.  
  499. def visible=(value)
  500. @spriteVisible=value if !@updating
  501. super
  502. end
  503.  
  504. def setBitmap(bitmap)
  505. @_iconbitmap.dispose if @_iconbitmap
  506. @_iconbitmap=AnimatedBitmap.new("Graphics/Battlers/000")
  507. @_iconbitmap.bitmap=bitmap
  508. self.bitmap=@_iconbitmap ? @_iconbitmap.bitmap : nil
  509. setParameters if @_iconbitmap
  510. end
  511.  
  512. def setPokemonBitmap(pokemon,back=false)
  513. @_iconbitmap.dispose if @_iconbitmap
  514. @_iconbitmap=pbLoadPokemonBitmap(pokemon,back)
  515. self.bitmap=@_iconbitmap ? @_iconbitmap.bitmap : nil
  516. setParameters if @_iconbitmap
  517. end
  518.  
  519. def setPokemonBitmapSpecies(pokemon,species,back=false)
  520. @_iconbitmap.dispose if @_iconbitmap
  521. @_iconbitmap=pbLoadPokemonBitmapSpecies(pokemon,species,back)
  522. self.bitmap=@_iconbitmap ? @_iconbitmap.bitmap : nil
  523. setParameters if @_iconbitmap
  524. end
  525.  
  526. def setParameters
  527. @size=self.bitmap.height
  528. @width=self.bitmap.width
  529. @totalFrames=@width/@size
  530. self.src_rect.set(0,0,@size,@size)
  531. end
  532.  
  533. def updateParameters
  534. self.src_rect.x+=@size if @totalFrames>1
  535. self.src_rect.x=0 if self.src_rect.x>=@width
  536. self.src_rect.width=@size
  537. self.src_rect.height=@size
  538. end
  539.  
  540. def update
  541. return if @stagnant
  542. @frame+=1
  543. @updating=true
  544. @spriteYExtra=0
  545. if ((@frame/10).floor&1)==1 && @selected==1 # When choosing commands for this Pokémon
  546. @spriteYExtra=2
  547. end
  548. self.x=@spriteX
  549. self.y=@spriteY
  550. if ((@frame/10).floor&1)==1 && @selected==1 # When choosing commands for this Pokémon
  551. self.visible=@spriteVisible
  552. elsif @selected==2 # When targeted or damaged
  553. self.visible=(@frame%10<7)
  554. else
  555. self.visible=@spriteVisible
  556. end
  557. if @_iconbitmap
  558. @_iconbitmap.update
  559. self.bitmap=@_iconbitmap.bitmap
  560. end
  561. updateParameters if self.src_rect
  562. @updating=false
  563. end
  564. end
  565.  
  566.  
  567.  
  568. class SafariDataBox < SpriteWrapper
  569. attr_accessor :selected
  570. attr_reader :appearing
  571.  
  572. def initialize(battle,viewport=nil)
  573. super(viewport)
  574. @selected=0
  575. @battle=battle
  576. @databox=AnimatedBitmap.new("Graphics/Pictures/battlePlayerSafari")
  577. @spriteX=PokeBattle_SceneConstants::SAFARIBOX_X
  578. @spriteY=PokeBattle_SceneConstants::SAFARIBOX_Y
  579. @appearing=false
  580. @contents=BitmapWrapper.new(@databox.width,@databox.height)
  581. self.bitmap=@contents
  582. self.visible=false
  583. self.z=50
  584. refresh
  585. end
  586.  
  587. def appear
  588. refresh
  589. self.visible=true
  590. self.opacity=255
  591. self.x=@spriteX+240
  592. self.y=@spriteY
  593. @appearing=true
  594. end
  595.  
  596. def refresh
  597. self.bitmap.clear
  598. self.bitmap.blt(0,0,@databox.bitmap,Rect.new(0,0,@databox.width,@databox.height))
  599. pbSetSystemFont(self.bitmap)
  600. textpos=[]
  601. base=PokeBattle_SceneConstants::BOXTEXTBASECOLOR
  602. shadow=PokeBattle_SceneConstants::BOXTEXTSHADOWCOLOR
  603. textpos.push([_INTL("Safari Balls"),30,8,false,base,shadow])
  604. textpos.push([_INTL("Left: {1}",@battle.ballcount),30,38,false,base,shadow])
  605. pbDrawTextPositions(self.bitmap,textpos)
  606. end
  607.  
  608. def update
  609. super
  610. if @appearing
  611. self.x-=8
  612. @appearing=false if self.x<=@spriteX
  613. self.y=@spriteY
  614. return
  615. end
  616. self.x=@spriteX
  617. self.y=@spriteY
  618. end
  619. end
  620.  
  621.  
  622.  
  623. class SafariDataBox < SpriteWrapper
  624. attr_accessor :selected
  625. attr_reader :appearing
  626.  
  627. def initialize(battle,viewport=nil)
  628. super(viewport)
  629. @selected=0
  630. @battle=battle
  631. @databox=AnimatedBitmap.new("Graphics/Pictures/battlePlayerSafari")
  632. @spriteX=PokeBattle_SceneConstants::SAFARIBOX_X
  633. @spriteY=PokeBattle_SceneConstants::SAFARIBOX_Y
  634. @appearing=false
  635. @contents=BitmapWrapper.new(@databox.width,@databox.height)
  636. self.bitmap=@contents
  637. self.visible=false
  638. self.z=50
  639. refresh
  640. end
  641.  
  642. def appear
  643. refresh
  644. self.visible=true
  645. self.opacity=255
  646. self.x=@spriteX+240
  647. self.y=@spriteY
  648. @appearing=true
  649. end
  650.  
  651. def refresh
  652. self.bitmap.clear
  653. self.bitmap.blt(0,0,@databox.bitmap,Rect.new(0,0,@databox.width,@databox.height))
  654. pbSetSystemFont(self.bitmap)
  655. textpos=[]
  656. base=PokeBattle_SceneConstants::BOXTEXTBASECOLOR
  657. shadow=PokeBattle_SceneConstants::BOXTEXTSHADOWCOLOR
  658. textpos.push([_INTL("Safari Balls"),30,8,false,base,shadow])
  659. textpos.push([_INTL("Left: {1}",@battle.ballcount),30,38,false,base,shadow])
  660. pbDrawTextPositions(self.bitmap,textpos)
  661. end
  662.  
  663. def update
  664. super
  665. if @appearing
  666. self.x-=12
  667. self.x=@spriteX if self.x<@spriteX
  668. @appearing=false if self.x<=@spriteX
  669. self.y=@spriteY
  670. return
  671. end
  672. self.x=@spriteX
  673. self.y=@spriteY
  674. end
  675. end
  676.  
  677.  
  678.  
  679. class PokemonDataBox < SpriteWrapper
  680. attr_reader :battler
  681. attr_accessor :selected
  682. attr_accessor :appearing
  683. attr_reader :animatingHP
  684. attr_reader :animatingEXP
  685.  
  686. def initialize(battler,doublebattle,viewport=nil)
  687. super(viewport)
  688. @explevel=0
  689. @battler=battler
  690. @selected=0
  691. @frame=0
  692. @showhp=false
  693. @showexp=false
  694. @appearing=false
  695. @animatingHP=false
  696. @starthp=0
  697. @currenthp=0
  698. @endhp=0
  699. @expflash=0
  700. if (@battler.index&1)==0 # if player's Pokémon
  701. @spritebaseX=34
  702. else
  703. @spritebaseX=16
  704. end
  705. if doublebattle
  706. case @battler.index
  707. when 0
  708. @databox=AnimatedBitmap.new("Graphics/Pictures/battlePlayerBoxD")
  709. @spriteX=PokeBattle_SceneConstants::PLAYERBOXD1_X
  710. @spriteY=PokeBattle_SceneConstants::PLAYERBOXD1_Y
  711. when 1
  712. @databox=AnimatedBitmap.new("Graphics/Pictures/battleFoeBoxD")
  713. @spriteX=PokeBattle_SceneConstants::FOEBOXD1_X
  714. @spriteY=PokeBattle_SceneConstants::FOEBOXD1_Y
  715. when 2
  716. @databox=AnimatedBitmap.new("Graphics/Pictures/battlePlayerBoxD")
  717. @spriteX=PokeBattle_SceneConstants::PLAYERBOXD2_X
  718. @spriteY=PokeBattle_SceneConstants::PLAYERBOXD2_Y
  719. when 3
  720. @databox=AnimatedBitmap.new("Graphics/Pictures/battleFoeBoxD")
  721. @spriteX=PokeBattle_SceneConstants::FOEBOXD2_X
  722. @spriteY=PokeBattle_SceneConstants::FOEBOXD2_Y
  723. end
  724. else
  725. case @battler.index
  726. when 0
  727. @databox=AnimatedBitmap.new("Graphics/Pictures/battlePlayerBoxS")
  728. @spriteX=PokeBattle_SceneConstants::PLAYERBOX_X
  729. @spriteY=PokeBattle_SceneConstants::PLAYERBOX_Y
  730. @showhp=true
  731. @showexp=true
  732. when 1
  733. @databox=AnimatedBitmap.new("Graphics/Pictures/battleFoeBoxS")
  734. @spriteX=PokeBattle_SceneConstants::FOEBOX_X
  735. @spriteY=PokeBattle_SceneConstants::FOEBOX_Y
  736. end
  737. end
  738. @statuses=AnimatedBitmap.new(_INTL("Graphics/Pictures/battleStatuses"))
  739. @contents=BitmapWrapper.new(@databox.width,@databox.height)
  740. self.bitmap=@contents
  741. self.visible=false
  742. self.z=50
  743. refreshExpLevel
  744. refresh
  745. end
  746.  
  747. def dispose
  748. @statuses.dispose
  749. @databox.dispose
  750. @contents.dispose
  751. super
  752. end
  753.  
  754. def refreshExpLevel
  755. if !@battler.pokemon
  756. @explevel=0
  757. else
  758. growthrate=@battler.pokemon.growthrate
  759. startexp=PBExperience.pbGetStartExperience(@battler.pokemon.level,growthrate)
  760. endexp=PBExperience.pbGetStartExperience(@battler.pokemon.level+1,growthrate)
  761. if startexp==endexp
  762. @explevel=0
  763. else
  764. @explevel=(@battler.pokemon.exp-startexp)*PokeBattle_SceneConstants::EXPGAUGESIZE/(endexp-startexp)
  765. end
  766. end
  767. end
  768.  
  769. def exp
  770. return @animatingEXP ? @currentexp : @explevel
  771. end
  772.  
  773. def hp
  774. return @animatingHP ? @currenthp : @battler.hp
  775. end
  776.  
  777. def animateHP(oldhp,newhp)
  778. @starthp=oldhp
  779. @currenthp=oldhp
  780. @endhp=newhp
  781. @animatingHP=true
  782. end
  783.  
  784. def animateEXP(oldexp,newexp)
  785. @currentexp=oldexp
  786. @endexp=newexp
  787. @animatingEXP=true
  788. end
  789.  
  790. def appear
  791. refreshExpLevel
  792. refresh
  793. self.visible=true
  794. self.opacity=255
  795. if (@battler.index&1)==0 # if player's Pokémon
  796. self.x=@spriteX+320
  797. else
  798. self.x=@spriteX-320
  799. end
  800. self.y=@spriteY
  801. @appearing=true
  802. end
  803.  
  804. def refresh
  805. self.bitmap.clear
  806. return if !@battler.pokemon
  807. self.bitmap.blt(0,0,@databox.bitmap,Rect.new(0,0,@databox.width,@databox.height))
  808. base=PokeBattle_SceneConstants::BOXTEXTBASECOLOR
  809. shadow=PokeBattle_SceneConstants::BOXTEXTSHADOWCOLOR
  810. pokename=@battler.name
  811. if @battler.name.split('').last=="♂" || @battler.name.split('').last=="♀"
  812. pokename=@battler.name[0..-2]
  813. end
  814. pbSetSystemFont(self.bitmap)
  815. textpos=[
  816. [pokename,@spritebaseX+8,6,false,base,shadow]
  817. ]
  818. genderX=self.bitmap.text_size(pokename).width
  819. genderX+=@spritebaseX+14
  820. genderA=@battler.gender #ILLUSION
  821. if @battlers.respond_to?('effects') && @battler.effects[PBEffects::Illusion] != nil #ILLUSION
  822. genderA=@battler.effects[PBEffects::Illusion].gender #ILLUSION
  823. end #ILLUSION
  824. if genderA==0 # Male
  825. textpos.push([_INTL("♂"),genderX,6,false,Color.new(48,96,216),shadow])
  826. elsif genderA==1 # Female
  827. textpos.push([_INTL("♀"),genderX,6,false,Color.new(248,88,40),shadow])
  828. end
  829. pbDrawTextPositions(self.bitmap,textpos)
  830. pbSetSmallFont(self.bitmap)
  831. textpos=[
  832. [_INTL("Lv{1}",@battler.level),@spritebaseX+202,8,true,base,shadow]
  833. ]
  834. if @showhp
  835. hpstring=_ISPRINTF("{1: 2d}/{2: 2d}",self.hp,@battler.totalhp)
  836. textpos.push([hpstring,@spritebaseX+188,48,true,base,shadow])
  837. end
  838. pbDrawTextPositions(self.bitmap,textpos)
  839. imagepos=[]
  840. if @battler.pokemon.isShiny?
  841. shinyX=206
  842. shinyX=-6 if (@battler.index&1)==0 # If player's Pokémon
  843. imagepos.push(["Graphics/Pictures/shiny.png",@spritebaseX+shinyX,36,0,0,-1,-1])
  844. end
  845. if @battler.isMega?
  846. path="Graphics/Pictures/battleMegaEvoBox.png"
  847. imagepos.push([path,@spritebaseX+8,34,0,0,-1,-1])
  848. elsif @battler.isPrimal?
  849. path="Graphics/Pictures/battlePrimalAlphaBox.png" if @battler.species==PBSpecies::KYOGRE
  850. path="Graphics/Pictures/battlePrimalOmegaBox.png" if @battler.species==PBSpecies::GROUDON
  851. imagepos.push([path,@spritebaseX+8,34,0,0,-1,-1])
  852. end
  853. if @battler.owned && (@battler.index&1)==1
  854. imagepos.push(["Graphics/Pictures/battleBoxOwned.png",@spritebaseX+8,36,0,0,-1,-1])
  855. end
  856. pbDrawImagePositions(self.bitmap,imagepos)
  857. if @battler.status>0
  858. self.bitmap.blt(@spritebaseX+24,36,@statuses.bitmap,
  859. Rect.new(0,(@battler.status-1)*16,44,16))
  860. end
  861. hpGaugeSize=PokeBattle_SceneConstants::HPGAUGESIZE
  862. hpgauge=@battler.totalhp==0 ? 0 : (self.hp*hpGaugeSize/@battler.totalhp)
  863. hpgauge=2 if hpgauge==0 && self.hp>0
  864. hpzone=0
  865. hpzone=1 if self.hp<=(@battler.totalhp/2).floor
  866. hpzone=2 if self.hp<=(@battler.totalhp/4).floor
  867. hpcolors=[
  868. PokeBattle_SceneConstants::HPCOLORGREENDARK,
  869. PokeBattle_SceneConstants::HPCOLORGREEN,
  870. PokeBattle_SceneConstants::HPCOLORYELLOWDARK,
  871. PokeBattle_SceneConstants::HPCOLORYELLOW,
  872. PokeBattle_SceneConstants::HPCOLORREDDARK,
  873. PokeBattle_SceneConstants::HPCOLORRED
  874. ]
  875. # fill with black (shows what the HP used to be)
  876. hpGaugeX=PokeBattle_SceneConstants::HPGAUGE_X
  877. hpGaugeY=PokeBattle_SceneConstants::HPGAUGE_Y
  878. if @animatingHP && self.hp>0
  879. self.bitmap.fill_rect(@spritebaseX+hpGaugeX,hpGaugeY,
  880. @starthp*hpGaugeSize/@battler.totalhp,6,Color.new(0,0,0))
  881. end
  882. # fill with HP color
  883. self.bitmap.fill_rect(@spritebaseX+hpGaugeX,hpGaugeY,hpgauge,2,hpcolors[hpzone*2])
  884. self.bitmap.fill_rect(@spritebaseX+hpGaugeX,hpGaugeY+2,hpgauge,4,hpcolors[hpzone*2+1])
  885. if @showexp
  886. # fill with EXP color
  887. expGaugeX=PokeBattle_SceneConstants::EXPGAUGE_X
  888. expGaugeY=PokeBattle_SceneConstants::EXPGAUGE_Y
  889. self.bitmap.fill_rect(@spritebaseX+expGaugeX,expGaugeY,self.exp,2,
  890. PokeBattle_SceneConstants::EXPCOLORSHADOW)
  891. self.bitmap.fill_rect(@spritebaseX+expGaugeX,expGaugeY+2,self.exp,2,
  892. PokeBattle_SceneConstants::EXPCOLORBASE)
  893. end
  894. end
  895.  
  896. def update
  897. super
  898. @frame+=1
  899. if @animatingHP
  900. if @currenthp<@endhp
  901. @currenthp+=[1,(@battler.totalhp/PokeBattle_SceneConstants::HPGAUGESIZE).floor].max
  902. @currenthp=@endhp if @currenthp>@endhp
  903. elsif @currenthp>@endhp
  904. @currenthp-=[1,(@battler.totalhp/PokeBattle_SceneConstants::HPGAUGESIZE).floor].max
  905. @currenthp=@endhp if @currenthp<@endhp
  906. end
  907. @animatingHP=false if @currenthp==@endhp
  908. refresh
  909. end
  910. if @animatingEXP
  911. if !@showexp
  912. @currentexp=@endexp
  913. elsif @currentexp<@endexp # Gaining Exp
  914. if @endexp>=PokeBattle_SceneConstants::EXPGAUGESIZE ||
  915. @endexp-@currentexp>=PokeBattle_SceneConstants::EXPGAUGESIZE/4
  916. @currentexp+=4
  917. else
  918. @currentexp+=2
  919. end
  920. @currentexp=@endexp if @currentexp>@endexp
  921. elsif @currentexp>@endexp # Losing Exp
  922. if @endexp==0 ||
  923. @currentexp-@endexp>=PokeBattle_SceneConstants::EXPGAUGESIZE/4
  924. @currentexp-=4
  925. elsif @currentexp>@endexp
  926. @currentexp-=2
  927. end
  928. @currentexp=@endexp if @currentexp<@endexp
  929. end
  930. refresh
  931. if @currentexp==@endexp
  932. if @currentexp==PokeBattle_SceneConstants::EXPGAUGESIZE
  933. if @expflash==0
  934. pbSEPlay("expfull")
  935. self.flash(Color.new(64,200,248),8)
  936. @expflash=8
  937. else
  938. @expflash-=1
  939. if @expflash==0
  940. @animatingEXP=false
  941. refreshExpLevel
  942. end
  943. end
  944. else
  945. @animatingEXP=false
  946. end
  947. end
  948. end
  949. if @appearing
  950. if (@battler.index&1)==0 # if player's Pokémon
  951. self.x-=12
  952. self.x=@spriteX if self.x<@spriteX
  953. @appearing=false if self.x<=@spriteX
  954. else
  955. self.x+=12
  956. self.x=@spriteX if self.x>@spriteX
  957. @appearing=false if self.x>=@spriteX
  958. end
  959. self.y=@spriteY
  960. return
  961. end
  962. self.x=@spriteX
  963. self.y=@spriteY
  964. # Data box bobbing while Pokémon is selected
  965. if ((@frame/10).floor&1)==1 && @selected==1 # Choosing commands for this Pokémon
  966. self.y=@spriteY+2
  967. elsif ((@frame/5).floor&1)==1 && @selected==2 # When targeted or damaged
  968. self.y=@spriteY+2
  969. end
  970. end
  971. end
  972.  
  973.  
  974.  
  975. def showShadow?(species)
  976. metrics=load_data("Data/metrics.dat")
  977. return metrics[2][species]>0
  978. end
  979.  
  980.  
  981.  
  982. # Shows the enemy trainer(s)'s Pokémon being thrown out. It appears at coords
  983. # (@spritex,@spritey), and moves in y to @endspritey where it stays for the rest
  984. # of the battle, i.e. the latter is the more important value.
  985. # Doesn't show the ball itself being thrown.
  986. class PokeballSendOutAnimation
  987. SPRITESTEPS=10
  988. STARTZOOM=0.125
  989.  
  990. def initialize(sprite,spritehash,pkmn,doublebattle,illusionpoke)
  991. @disposed=false
  992. @ballused=pkmn.pokemon ? pkmn.pokemon.ballused : 0
  993. @PokemonBattlerSprite=sprite
  994. @PokemonBattlerSprite.visible=false
  995. @PokemonBattlerSprite.tone=Tone.new(248,248,248,248)
  996. @PokemonBattlerSprite.y=0
  997. @pokeballsprite=IconSprite.new(0,0,sprite.viewport)
  998. @pokeballsprite.setBitmap(sprintf("Graphics/Pictures/ball%02d",@ballused))
  999. if doublebattle
  1000. @spritex=PokeBattle_SceneConstants::FOEBATTLERD1_X if pkmn.index==1
  1001. @spritex=PokeBattle_SceneConstants::FOEBATTLERD2_X if pkmn.index==3
  1002. else
  1003. @spritex=PokeBattle_SceneConstants::FOEBATTLER_X
  1004. end
  1005. @spritey=0
  1006. if doublebattle
  1007. @spritey=PokeBattle_SceneConstants::FOEBATTLERD1_Y if pkmn.index==1
  1008. @spritey=PokeBattle_SceneConstants::FOEBATTLERD2_Y if pkmn.index==3
  1009. else
  1010. @spritey=PokeBattle_SceneConstants::FOEBATTLER_Y
  1011. end
  1012. @illusionpoke = illusionpoke #ILLUSION
  1013. if illusionpoke != nil #ILLUSION
  1014. @spritey+=adjustBattleSpriteY(sprite,illusionpoke.species,pkmn.index,nil,true,illusionpoke.formOffsetY)
  1015. else
  1016. @spritey+=adjustBattleSpriteY(sprite,pkmn.species,pkmn.index,nil,true,pkmn.formOffsetY)
  1017. end #ILLUSION
  1018. @endspritey=@spritey
  1019. @spritehash=spritehash
  1020. @pokeballsprite.x=@spritex-@pokeballsprite.bitmap.width/2
  1021. @pokeballsprite.y=@spritey-@pokeballsprite.bitmap.height/2-4
  1022. @pokeballsprite.z=@PokemonBattlerSprite.z+1
  1023. @pkmn=pkmn
  1024. @shadowX=@spritex
  1025. if doublebattle
  1026. @shadowY=PokeBattle_SceneConstants::FOEBASED1_Y if pkmn.index==1
  1027. @shadowY=PokeBattle_SceneConstants::FOEBASED2_Y if pkmn.index==3
  1028. else
  1029. @shadowY=PokeBattle_SceneConstants::FOEBASEY
  1030. end
  1031. if @spritehash["shadow#{@pkmn.index}"] && @spritehash["shadow#{@pkmn.index}"].bitmap!=nil
  1032. @shadowX-=@spritehash["shadow#{@pkmn.index}"].bitmap.width/2
  1033. @shadowY-=@spritehash["shadow#{@pkmn.index}"].bitmap.height/2
  1034. end
  1035. if illusionpoke != nil #ILLUSION
  1036. @shadowVisible=showShadow?(illusionpoke.species)
  1037. else
  1038. @shadowVisible=showShadow?(pkmn.species)
  1039. end #ILLUSION
  1040. @stepspritey=(@spritey-@endspritey)
  1041. @zoomstep=(1.0-STARTZOOM)/SPRITESTEPS
  1042. @animdone=false
  1043. @frame=0
  1044. end
  1045.  
  1046. def disposed?
  1047. return @disposed
  1048. end
  1049.  
  1050. def animdone?
  1051. return @animdone
  1052. end
  1053.  
  1054. def dispose
  1055. return if disposed?
  1056. @pokeballsprite.dispose
  1057. @disposed=true
  1058. end
  1059.  
  1060. def update
  1061. return if disposed?
  1062. @pokeballsprite.update
  1063. @frame+=1
  1064. if @frame==2
  1065. pbSEPlay("recall")
  1066. end
  1067. if @frame==4
  1068. @PokemonBattlerSprite.visible=true
  1069. @PokemonBattlerSprite.zoom_x=STARTZOOM
  1070. @PokemonBattlerSprite.zoom_y=STARTZOOM
  1071. pbSpriteSetCenter(@PokemonBattlerSprite,@spritex,@spritey)
  1072. if @illusionpoke != nil #ILLUSION
  1073. pbPlayCry(@illusionpoke)
  1074. else
  1075. pbPlayCry(@pkmn.pokemon ? @pkmn.pokemon : @pkmn.species)
  1076. end #ILLUSION
  1077. @pokeballsprite.setBitmap(sprintf("Graphics/Pictures/ball%02d_open",@ballused))
  1078. end
  1079. if @frame==8
  1080. @pokeballsprite.visible=false
  1081. end
  1082. if @frame>8 && @frame<=16
  1083. color=Color.new(248,248,248,256-(16-@frame)*32)
  1084. @spritehash["enemybase"].color=color
  1085. @spritehash["playerbase"].color=color
  1086. @spritehash["battlebg"].color=color
  1087. for i in 0...4
  1088. @spritehash["shadow#{i}"].color=color if @spritehash["shadow#{i}"]
  1089. end
  1090. end
  1091. if @frame>16 && @frame<=24
  1092. color=Color.new(248,248,248,(24-@frame)*32)
  1093. tone=(24-@frame)*32
  1094. @PokemonBattlerSprite.tone=Tone.new(tone,tone,tone,tone)
  1095. @spritehash["enemybase"].color=color
  1096. @spritehash["playerbase"].color=color
  1097. @spritehash["battlebg"].color=color
  1098. for i in 0...4
  1099. @spritehash["shadow#{i}"].color=color if @spritehash["shadow#{i}"]
  1100. end
  1101. end
  1102. #CHANGED
  1103. if @frame>5 && @PokemonBattlerSprite.zoom_x<BATTLERZOOM
  1104. @PokemonBattlerSprite.zoom_x+=@zoomstep
  1105. @PokemonBattlerSprite.zoom_y+=@zoomstep
  1106. @PokemonBattlerSprite.zoom_x=BATTLERZOOM if @PokemonBattlerSprite.zoom_x > BATTLERZOOM
  1107. @PokemonBattlerSprite.zoom_y=BATTLERZOOM if @PokemonBattlerSprite.zoom_y > BATTLERZOOM
  1108. currentY=@spritey-(@stepspritey*@PokemonBattlerSprite.zoom_y/2)
  1109. pbSpriteSetCenter(@PokemonBattlerSprite,@spritex,currentY)
  1110. @PokemonBattlerSprite.y=currentY
  1111. end
  1112. if @PokemonBattlerSprite.tone.gray<=0 && @PokemonBattlerSprite.zoom_x>=BATTLERZOOM
  1113. #///
  1114. @animdone=true
  1115. if @spritehash["shadow#{@pkmn.index}"]
  1116. @spritehash["shadow#{@pkmn.index}"].x=@shadowX
  1117. @spritehash["shadow#{@pkmn.index}"].y=@shadowY
  1118. @spritehash["shadow#{@pkmn.index}"].visible=@shadowVisible
  1119. end
  1120. end
  1121. end
  1122. end
  1123.  
  1124.  
  1125.  
  1126. # Shows the player's (or partner's) Pokémon being thrown out. It appears at
  1127. # (@spritex,@spritey), and moves in y to @endspritey where it stays for the rest
  1128. # of the battle, i.e. the latter is the more important value.
  1129. # Doesn't show the ball itself being thrown.
  1130. class PokeballPlayerSendOutAnimation
  1131. # Ball curve: 8,52; 22,44; 52, 96
  1132. # Player: Color.new(16*8,23*8,30*8)
  1133. SPRITESTEPS=10
  1134. STARTZOOM=1.0
  1135.  
  1136. def initialize(sprite,spritehash,pkmn,doublebattle,illusionpoke)
  1137. @disposed=false
  1138. @PokemonBattlerSprite=sprite
  1139. @pkmn=pkmn
  1140. @PokemonBattlerSprite.visible=false
  1141. @PokemonBattlerSprite.tone=Tone.new(248,248,248,248)
  1142. @spritehash=spritehash
  1143. if doublebattle
  1144. @spritex=PokeBattle_SceneConstants::PLAYERBATTLERD1_X if pkmn.index==0
  1145. @spritex=PokeBattle_SceneConstants::PLAYERBATTLERD2_X if pkmn.index==2
  1146. else
  1147. @spritex=PokeBattle_SceneConstants::PLAYERBATTLER_X
  1148. end
  1149. @spritey=0
  1150. @illusionpoke = illusionpoke #ILLUSION
  1151. if illusionpoke != nil #ILLUSION
  1152. @endspritey=adjustBattleSpriteY(sprite,illusionpoke.species,pkmn.index,nil,false,illusionpoke.formOffsetY)
  1153. else
  1154. @endspritey=adjustBattleSpriteY(sprite,pkmn.species,pkmn.index,nil,false,pkmn.pokemon.formOffsetY)
  1155. end #ILLUSION
  1156. if doublebattle
  1157. @spritey+=PokeBattle_SceneConstants::PLAYERBATTLERD1_Y if pkmn.index==0
  1158. @spritey+=PokeBattle_SceneConstants::PLAYERBATTLERD2_Y if pkmn.index==2
  1159. @endspritey+=PokeBattle_SceneConstants::PLAYERBATTLERD1_Y if pkmn.index==0
  1160. @endspritey+=PokeBattle_SceneConstants::PLAYERBATTLERD2_Y if pkmn.index==2
  1161. else
  1162. @spritey+=PokeBattle_SceneConstants::PLAYERBATTLER_Y
  1163. @endspritey+=PokeBattle_SceneConstants::PLAYERBATTLER_Y
  1164. end
  1165. @animdone=false
  1166. @frame=0
  1167. end
  1168.  
  1169. def disposed?
  1170. return @disposed
  1171. end
  1172.  
  1173. def animdone?
  1174. return @animdone
  1175. end
  1176.  
  1177. def dispose
  1178. return if disposed?
  1179. @disposed=true
  1180. end
  1181.  
  1182. def update
  1183. return if disposed?
  1184. @frame+=1
  1185. if @frame==4
  1186. @PokemonBattlerSprite.visible=true
  1187. @PokemonBattlerSprite.zoom_x=STARTZOOM
  1188. @PokemonBattlerSprite.zoom_y=STARTZOOM
  1189. pbSEPlay("recall")
  1190. pbSpriteSetCenter(@PokemonBattlerSprite,@spritex,@spritey)
  1191. if @illusionpoke != nil #ILLUSION
  1192. pbPlayCry(@illusionpoke)
  1193. else
  1194. pbPlayCry(@pkmn.pokemon ? @pkmn.pokemon : @pkmn.species)
  1195. end #ILLUSION
  1196. end
  1197. if @frame>8 && @frame<=16
  1198. color=Color.new(248,248,248,256-(16-@frame)*32)
  1199. @spritehash["enemybase"].color=color
  1200. @spritehash["playerbase"].color=color
  1201. @spritehash["battlebg"].color=color
  1202. for i in 0...4
  1203. @spritehash["shadow#{i}"].color=color if @spritehash["shadow#{i}"]
  1204. end
  1205. end
  1206. if @frame>16 && @frame<=24
  1207. color=Color.new(248,248,248,(24-@frame)*32)
  1208. tone=(24-@frame)*32
  1209. @PokemonBattlerSprite.tone=Tone.new(tone,tone,tone,tone)
  1210. @spritehash["enemybase"].color=color
  1211. @spritehash["playerbase"].color=color
  1212. @spritehash["battlebg"].color=color
  1213. for i in 0...4
  1214. @spritehash["shadow#{i}"].color=color if @spritehash["shadow#{i}"]
  1215. end
  1216. end
  1217. if @PokemonBattlerSprite.tone.gray<=0
  1218. @animdone=true
  1219. end
  1220. end
  1221. end
  1222.  
  1223.  
  1224. # Shows the enemy trainer(s) and the enemy party lineup sliding off screen.
  1225. # Doesn't show the ball thrown or the Pokémon.
  1226. class TrainerFadeAnimation
  1227. def initialize(sprites)
  1228. @frame=0
  1229. @sprites=sprites
  1230. @animdone=false
  1231. end
  1232.  
  1233. def animdone?
  1234. return @animdone
  1235. end
  1236.  
  1237. def update
  1238. return if @animdone
  1239. @frame+=1
  1240. @sprites["trainer"].x+=8
  1241. @sprites["trainer2"].x+=8 if @sprites["trainer2"]
  1242. @sprites["partybarfoe"].x+=8
  1243. @sprites["partybarfoe"].opacity-=12
  1244. for i in 0...6
  1245. @sprites["enemy#{i}"].opacity-=12
  1246. @sprites["enemy#{i}"].x+=8 if @frame>=i*4
  1247. end
  1248. @animdone=true if @sprites["trainer"].x>=Graphics.width &&
  1249. (!@sprites["trainer2"] || @sprites["trainer2"].x>=Graphics.width)
  1250. end
  1251. end
  1252.  
  1253.  
  1254.  
  1255. # Shows the player (and partner) and the player party lineup sliding off screen.
  1256. # Shows the player's/partner's throwing animation (if they have one).
  1257. # Doesn't show the ball thrown or the Pokémon.
  1258. class PlayerFadeAnimation
  1259. def initialize(sprites)
  1260. @frame=0
  1261. @sprites=sprites
  1262. @animdone=false
  1263. end
  1264.  
  1265. def animdone?
  1266. return @animdone
  1267. end
  1268.  
  1269. def update
  1270. return if @animdone
  1271. @frame+=1
  1272. @sprites["player"].x-=8
  1273. @sprites["playerB"].x-=8 if @sprites["playerB"]
  1274. @sprites["partybarplayer"].x-=8
  1275. @sprites["partybarplayer"].opacity-=12
  1276. for i in 0...6
  1277. if @sprites["player#{i}"]
  1278. @sprites["player#{i}"].opacity-=12
  1279. @sprites["player#{i}"].x-=8 if @frame>=i*4
  1280. end
  1281. end
  1282. pa=@sprites["player"]
  1283. pb=@sprites["playerB"]
  1284. pawidth=128
  1285. pbwidth=128
  1286. if (pa && pa.bitmap && !pa.bitmap.disposed?)
  1287. if pa.bitmap.height<pa.bitmap.width
  1288. numframes=pa.bitmap.width/pa.bitmap.height # Number of frames
  1289. pawidth=pa.bitmap.width/numframes # Width per frame
  1290. @sprites["player"].src_rect.x=pawidth*1 if @frame>0
  1291. @sprites["player"].src_rect.x=pawidth*2 if @frame>8
  1292. @sprites["player"].src_rect.x=pawidth*3 if @frame>12
  1293. @sprites["player"].src_rect.x=pawidth*4 if @frame>16
  1294. @sprites["player"].src_rect.width=pawidth
  1295. else
  1296. pawidth=pa.bitmap.width
  1297. @sprites["player"].src_rect.x=0
  1298. @sprites["player"].src_rect.width=pawidth
  1299. end
  1300. end
  1301. if (pb && pb.bitmap && !pb.bitmap.disposed?)
  1302. if pb.bitmap.height<pb.bitmap.width
  1303. numframes=pb.bitmap.width/pb.bitmap.height # Number of frames
  1304. pbwidth=pb.bitmap.width/numframes # Width per frame
  1305. @sprites["playerB"].src_rect.x=pbwidth*1 if @frame>0
  1306. @sprites["playerB"].src_rect.x=pbwidth*2 if @frame>8
  1307. @sprites["playerB"].src_rect.x=pbwidth*3 if @frame>12
  1308. @sprites["playerB"].src_rect.x=pbwidth*4 if @frame>16
  1309. @sprites["playerB"].src_rect.width=pbwidth
  1310. else
  1311. pbwidth=pb.bitmap.width
  1312. @sprites["playerB"].src_rect.x=0
  1313. @sprites["playerB"].src_rect.width=pbwidth
  1314. end
  1315. end
  1316. if pb
  1317. @animdone=true if pb.x<=-pbwidth
  1318. else
  1319. @animdone=true if pa.x<=-pawidth
  1320. end
  1321. end
  1322. end
  1323.  
  1324.  
  1325.  
  1326. # Shows the player's Poké Ball being thrown to capture a Pokémon.
  1327. def pokeballThrow(ball,shakes,targetBattler,scene,battler,burst=-1,showplayer=false)
  1328. balltype=pbGetBallType(ball)
  1329. animtrainer=false
  1330. if showplayer && @sprites["player"].bitmap.width>@sprites["player"].bitmap.height
  1331. animtrainer=true
  1332. end
  1333. oldvisible=@sprites["shadow#{targetBattler}"].visible
  1334. @sprites["shadow#{targetBattler}"].visible=false
  1335. ball=sprintf("Graphics/Pictures/ball%02d",balltype)
  1336. ballopen=sprintf("Graphics/Pictures/ball%02d_open",balltype)
  1337. # sprites
  1338. spritePoke=@sprites["pokemon#{targetBattler}"]
  1339. spriteBall=IconSprite.new(0,0,@viewport)
  1340. spriteBall.visible=false
  1341. spritePlayer=@sprites["player"] if animtrainer
  1342. # pictures
  1343. pictureBall=PictureEx.new(spritePoke.z+1)
  1344. picturePoke=PictureEx.new(spritePoke.z)
  1345. dims=[spritePoke.x,spritePoke.y]
  1346. center=getSpriteCenter(@sprites["pokemon#{targetBattler}"])
  1347. if @battle.doublebattle
  1348. ballendy=PokeBattle_SceneConstants::FOEBATTLERD1_Y-4 if targetBattler==1
  1349. ballendy=PokeBattle_SceneConstants::FOEBATTLERD2_Y-4 if targetBattler==3
  1350. else
  1351. ballendy=PokeBattle_SceneConstants::FOEBATTLER_Y-4
  1352. end
  1353. if animtrainer
  1354. picturePlayer=PictureEx.new(spritePoke.z+2)
  1355. playerpos=[@sprites["player"].x,@sprites["player"].y]
  1356. end
  1357. # starting positions
  1358. pictureBall.moveVisible(1,true)
  1359. pictureBall.moveName(1,ball)
  1360. pictureBall.moveOrigin(1,PictureOrigin::Center)
  1361. if animtrainer
  1362. pictureBall.moveXY(0,1,64,256)
  1363. else
  1364. pictureBall.moveXY(0,1,10,180)
  1365. end
  1366. picturePoke.moveVisible(1,true)
  1367. picturePoke.moveOrigin(1,PictureOrigin::Center)
  1368. picturePoke.moveXY(0,1,center[0],center[1])
  1369. if animtrainer
  1370. picturePlayer.moveVisible(1,true)
  1371. picturePlayer.moveName(1,spritePlayer.name)
  1372. picturePlayer.moveOrigin(1,PictureOrigin::TopLeft)
  1373. picturePlayer.moveXY(0,1,playerpos[0],playerpos[1])
  1374. end
  1375. # directives
  1376. picturePoke.moveSE(1,"Audio/SE/throw")
  1377. if animtrainer
  1378. pictureBall.moveCurve(30,1,64,256,30+Graphics.width/2,10,center[0],center[1])
  1379. pictureBall.moveAngle(30,1,-720)
  1380. else
  1381. pictureBall.moveCurve(30,1,150,70,30+Graphics.width/2,10,center[0],center[1])
  1382. pictureBall.moveAngle(30,1,-1080)
  1383. end
  1384. pictureBall.moveAngle(0,pictureBall.totalDuration,0)
  1385. delay=pictureBall.totalDuration+4
  1386. picturePoke.moveTone(10,delay,Tone.new(0,-224,-224,0))
  1387. delay=picturePoke.totalDuration
  1388. picturePoke.moveSE(delay,"Audio/SE/recall")
  1389. pictureBall.moveName(delay+4,ballopen)
  1390. if animtrainer
  1391. picturePlayer.moveSrc(1,@sprites["player"].bitmap.height,0)
  1392. picturePlayer.moveXY(0,1,playerpos[0]-14,playerpos[1])
  1393. picturePlayer.moveSrc(4,@sprites["player"].bitmap.height*2,0)
  1394. picturePlayer.moveXY(0,4,playerpos[0]-12,playerpos[1])
  1395. picturePlayer.moveSrc(8,@sprites["player"].bitmap.height*3,0)
  1396. picturePlayer.moveXY(0,8,playerpos[0]+20,playerpos[1])
  1397. picturePlayer.moveSrc(16,@sprites["player"].bitmap.height*4,0)
  1398. picturePlayer.moveXY(0,16,playerpos[0]+16,playerpos[1])
  1399. picturePlayer.moveSrc(40,0,0)
  1400. picturePlayer.moveXY(0,40,playerpos[0],playerpos[1])
  1401. end
  1402. loop do
  1403. pictureBall.update
  1404. picturePoke.update
  1405. picturePlayer.update if animtrainer
  1406. setPictureIconSprite(spriteBall,pictureBall)
  1407. setPictureSprite(spritePoke,picturePoke)
  1408. setPictureIconSprite(spritePlayer,picturePlayer) if animtrainer
  1409. pbGraphicsUpdate
  1410. pbInputUpdate
  1411. pbFrameUpdate(nil)
  1412. break if !pictureBall.running? && !picturePoke.running?
  1413. end
  1414. # Burst animation here
  1415. if burst>=0 && scene.battle.battlescene
  1416. scene.pbCommonAnimation("BallBurst#{burst}",battler,nil)
  1417. end
  1418. pictureBall.clearProcesses
  1419. picturePoke.clearProcesses
  1420. delay=0
  1421. picturePoke.moveZoom(15,delay,0)
  1422. picturePoke.moveXY(15,delay,center[0],center[1])
  1423. picturePoke.moveSE(delay+10,"Audio/SE/jumptoball")
  1424. picturePoke.moveVisible(delay+15,false)
  1425. pictureBall.moveName(picturePoke.totalDuration+2,ball)
  1426. delay=picturePoke.totalDuration+6
  1427. pictureBall.moveXY(10,delay,center[0],ballendy)
  1428. pictureBall.moveSE(pictureBall.totalDuration,"Audio/SE/balldrop")
  1429. pictureBall.moveXY(5,pictureBall.totalDuration+2,center[0],ballendy-((ballendy-center[1])/2))
  1430. pictureBall.moveXY(5,pictureBall.totalDuration+2,center[0],ballendy)
  1431. pictureBall.moveSE(pictureBall.totalDuration,"Audio/SE/balldrop")
  1432. pictureBall.moveXY(3,pictureBall.totalDuration+2,center[0],ballendy-((ballendy-center[1])/4))
  1433. pictureBall.moveXY(3,pictureBall.totalDuration+2,center[0],ballendy)
  1434. pictureBall.moveSE(pictureBall.totalDuration,"Audio/SE/balldrop")
  1435. pictureBall.moveXY(1,pictureBall.totalDuration+2,center[0],ballendy-((ballendy-center[1])/8))
  1436. pictureBall.moveXY(1,pictureBall.totalDuration+2,center[0],ballendy)
  1437. pictureBall.moveSE(pictureBall.totalDuration,"Audio/SE/balldrop")
  1438. picturePoke.moveXY(0,pictureBall.totalDuration,center[0],ballendy)
  1439. delay=pictureBall.totalDuration+18# if shakes==0
  1440. [shakes,3].min.times do
  1441. pictureBall.moveSE(delay,"Audio/SE/ballshake")
  1442. pictureBall.moveXY(3,delay,center[0]-8,ballendy)
  1443. pictureBall.moveAngle(3,delay,20) # positive means counterclockwise
  1444. delay=pictureBall.totalDuration
  1445. pictureBall.moveXY(6,delay,center[0]+8,ballendy)
  1446. pictureBall.moveAngle(6,delay,-20) # negative means clockwise
  1447. delay=pictureBall.totalDuration
  1448. pictureBall.moveXY(3,delay,center[0],ballendy)
  1449. pictureBall.moveAngle(3,delay,0)
  1450. delay=pictureBall.totalDuration+18
  1451. end
  1452. if shakes<4
  1453. picturePoke.moveSE(delay,"Audio/SE/recall")
  1454. pictureBall.moveName(delay,ballopen)
  1455. pictureBall.moveVisible(delay+10,false)
  1456. picturePoke.moveVisible(delay,true)
  1457. picturePoke.moveZoom(15,delay,100)
  1458. picturePoke.moveXY(15,delay,center[0],center[1])
  1459. picturePoke.moveTone(0,delay,Tone.new(248,248,248,248))
  1460. picturePoke.moveTone(24,delay,Tone.new(0,0,0,0))
  1461. delay=picturePoke.totalDuration
  1462. end
  1463. pictureBall.moveXY(0,delay,center[0],ballendy)
  1464. picturePoke.moveOrigin(picturePoke.totalDuration,PictureOrigin::TopLeft)
  1465. picturePoke.moveXY(0,picturePoke.totalDuration,dims[0],dims[1])
  1466. loop do
  1467. pictureBall.update
  1468. picturePoke.update
  1469. setPictureIconSprite(spriteBall,pictureBall)
  1470. setPictureSprite(spritePoke,picturePoke)
  1471. pbGraphicsUpdate
  1472. pbInputUpdate
  1473. pbFrameUpdate(nil)
  1474. break if !pictureBall.running? && !picturePoke.running?
  1475. end
  1476. if shakes<4
  1477. @sprites["shadow#{targetBattler}"].visible=oldvisible
  1478. spriteBall.dispose
  1479. else
  1480. spriteBall.tone=Tone.new(-64,-64,-64,128)
  1481. pbSEPlay("balldrop",100,150)
  1482. @sprites["capture"]=spriteBall
  1483. spritePoke.visible=false
  1484. end
  1485. end
  1486.  
  1487.  
  1488.  
  1489. ####################################################
  1490.  
  1491. class PokeBattle_Scene
  1492. attr_accessor :abortable
  1493. attr_reader :viewport
  1494. attr_reader :sprites
  1495. BLANK = 0
  1496. MESSAGEBOX = 1
  1497. COMMANDBOX = 2
  1498. FIGHTBOX = 3
  1499.  
  1500. def initialize
  1501. @battle=nil
  1502. @lastcmd=[0,0,0,0]
  1503. @lastmove=[0,0,0,0]
  1504. @pkmnwindows=[nil,nil,nil,nil]
  1505. @sprites={}
  1506. @battlestart=true
  1507. @messagemode=false
  1508. @abortable=false
  1509. @aborted=false
  1510. end
  1511.  
  1512. def pbUpdate
  1513. partyAnimationUpdate
  1514. @sprites["battlebg"].update if @sprites["battlebg"].respond_to?("update")
  1515. end
  1516.  
  1517. def pbGraphicsUpdate
  1518. partyAnimationUpdate
  1519. @sprites["battlebg"].update if @sprites["battlebg"].respond_to?("update")
  1520. Graphics.update
  1521. end
  1522.  
  1523. def pbInputUpdate
  1524. Input.update
  1525. if Input.trigger?(Input::B) && @abortable && !@aborted
  1526. @aborted=true
  1527. @battle.pbAbort
  1528. end
  1529. end
  1530.  
  1531. def pbShowWindow(windowtype)
  1532. @sprites["messagebox"].visible = (windowtype==MESSAGEBOX ||
  1533. windowtype==COMMANDBOX ||
  1534. windowtype==FIGHTBOX ||
  1535. windowtype==BLANK )
  1536. @sprites["messagewindow"].visible = (windowtype==MESSAGEBOX)
  1537. @sprites["commandwindow"].visible = (windowtype==COMMANDBOX)
  1538. @sprites["fightwindow"].visible = (windowtype==FIGHTBOX)
  1539. end
  1540.  
  1541. def pbSetMessageMode(mode)
  1542. @messagemode=mode
  1543. msgwindow=@sprites["messagewindow"]
  1544. if mode # Within Pokémon command
  1545. msgwindow.baseColor=PokeBattle_SceneConstants::MENUBASECOLOR
  1546. msgwindow.shadowColor=PokeBattle_SceneConstants::MENUSHADOWCOLOR
  1547. msgwindow.opacity=255
  1548. msgwindow.x=16
  1549. msgwindow.width=Graphics.width
  1550. msgwindow.height=96
  1551. msgwindow.y=Graphics.height-msgwindow.height+2
  1552. else
  1553. msgwindow.baseColor=PokeBattle_SceneConstants::MESSAGEBASECOLOR
  1554. msgwindow.shadowColor=PokeBattle_SceneConstants::MESSAGESHADOWCOLOR
  1555. msgwindow.opacity=0
  1556. msgwindow.x=16
  1557. msgwindow.width=Graphics.width-32
  1558. msgwindow.height=96
  1559. msgwindow.y=Graphics.height-msgwindow.height+2
  1560. end
  1561. end
  1562.  
  1563. def pbWaitMessage
  1564. if @briefmessage
  1565. pbShowWindow(MESSAGEBOX)
  1566. cw=@sprites["messagewindow"]
  1567. 60.times do
  1568. pbGraphicsUpdate
  1569. pbInputUpdate
  1570. pbFrameUpdate(nil)
  1571. end
  1572. cw.text=""
  1573. cw.visible=false
  1574. @briefmessage=false
  1575. end
  1576. end
  1577.  
  1578. def pbDisplay(msg,brief=false)
  1579. pbDisplayMessage(msg,brief)
  1580. end
  1581.  
  1582. def pbDisplayMessage(msg,brief=false)
  1583. pbWaitMessage
  1584. pbRefresh
  1585. pbShowWindow(MESSAGEBOX)
  1586. cw=@sprites["messagewindow"]
  1587. cw.text=msg
  1588. i=0
  1589. loop do
  1590. pbGraphicsUpdate
  1591. pbInputUpdate
  1592. pbFrameUpdate(nil)
  1593. cw.update
  1594. if i==40
  1595. cw.text=""
  1596. cw.visible=false
  1597. return
  1598. end
  1599. if Input.trigger?(Input::C) || @abortable
  1600. if cw.pausing?
  1601. pbPlayDecisionSE() if !@abortable
  1602. cw.resume
  1603. end
  1604. end
  1605. if !cw.busy?
  1606. if brief
  1607. @briefmessage=true
  1608. return
  1609. end
  1610. i+=1
  1611. end
  1612. end
  1613. end
  1614.  
  1615. def pbDisplayPausedMessage(msg)
  1616. pbWaitMessage
  1617. pbRefresh
  1618. pbShowWindow(MESSAGEBOX)
  1619. if @messagemode
  1620. @switchscreen.pbDisplay(msg)
  1621. return
  1622. end
  1623. cw=@sprites["messagewindow"]
  1624. cw.text=_ISPRINTF("{1:s}\1",msg)
  1625. loop do
  1626. pbGraphicsUpdate
  1627. pbInputUpdate
  1628. pbFrameUpdate(nil)
  1629. if Input.trigger?(Input::C) || @abortable
  1630. if cw.busy?
  1631. pbPlayDecisionSE() if cw.pausing? && !@abortable
  1632. cw.resume
  1633. elsif !inPartyAnimation?
  1634. cw.text=""
  1635. pbPlayDecisionSE()
  1636. cw.visible=false if @messagemode
  1637. return
  1638. end
  1639. end
  1640. cw.update
  1641. end
  1642. end
  1643.  
  1644. def pbDisplayConfirmMessage(msg)
  1645. return pbShowCommands(msg,[_INTL("Yes"),_INTL("No")],1)==0
  1646. end
  1647.  
  1648. def pbDisplayEffect(battler,hide=true)
  1649. return if !EFFECTMESSAGES
  1650. battleEffect = @battle.pbIsOpposing?(battler.index) ? @sprites["EffectFoe"] : @sprites["EffectPlayer"]
  1651. if battleEffect==@sprites["EffectFoe"]
  1652. battleEffect.x-=192
  1653. battleEffect.visible=true
  1654. battleEffect.zoom_y=0.5
  1655. while battleEffect.x < 0
  1656. battleEffect.x+=24
  1657. battleEffect.zoom_y+=0.625 if battleEffect.zoom_y<=1.0
  1658. battleEffect.update
  1659. pbGraphicsUpdate
  1660. pbFrameUpdate(nil)
  1661. end
  1662. elsif battleEffect==@sprites["EffectPlayer"]
  1663. battleEffect.x+=192
  1664. battleEffect.visible=true
  1665. battleEffect.zoom_y=0.5
  1666. while battleEffect.x > Graphics.width-192
  1667. battleEffect.x-=24
  1668. battleEffect.zoom_y+=0.625 if battleEffect.zoom_y<=1.0
  1669. battleEffect.update
  1670. pbGraphicsUpdate
  1671. pbFrameUpdate(nil)
  1672. end
  1673. end
  1674. effect=PBAbilities.getName(battler.ability)
  1675. textbitmap=BitmapSprite.new(Graphics.width,Graphics.height,@viewport)
  1676. textbitmap.z = battleEffect.z+1
  1677. textbitmap.bitmap.font.name=MessageConfig.pbGetSystemFontName()
  1678. if battleEffect==@sprites["EffectFoe"]
  1679. pbDrawOutlineText(textbitmap.bitmap,battleEffect.x+6,battleEffect.y-9,192,48,battler.name+"'s",Color.new(255,255,255,255),Color.new(150,150,150,150),0)
  1680. pbDrawOutlineText(textbitmap.bitmap,battleEffect.x+6,battleEffect.y+9,192,48,effect,Color.new(255,255,255,255),Color.new(150,150,150,150),0)
  1681. elsif battleEffect==@sprites["EffectPlayer"]
  1682. pbDrawOutlineText(textbitmap.bitmap,battleEffect.x-6,battleEffect.y-9,192,48,battler.name+"'s",Color.new(255,255,255,255),Color.new(150,150,150,150),2)
  1683. pbDrawOutlineText(textbitmap.bitmap,battleEffect.x-6,battleEffect.y+9,192,48,effect,Color.new(255,255,255,255),Color.new(150,150,150,150),2)
  1684. end
  1685. j= hide ? 60 : 15
  1686. j.times do
  1687. pbGraphicsUpdate
  1688. pbFrameUpdate(nil)
  1689. end
  1690. @textbitmap=textbitmap
  1691. pbHideEffect(battler) if hide
  1692. end
  1693.  
  1694. def pbHideEffect(battler)
  1695. return if !(EFFECTMESSAGES)
  1696. battleEffect = @battle.pbIsOpposing?(battler.index) ? @sprites["EffectFoe"] : @sprites["EffectPlayer"]
  1697. if @textbitmap
  1698. @textbitmap.bitmap.clear
  1699. @textbitmap.bitmap.dispose
  1700. end
  1701. if battleEffect==@sprites["EffectFoe"]
  1702. while battleEffect.x > -192
  1703. battleEffect.x-=24
  1704. battleEffect.zoom_y-=0.4 if battleEffect.zoom_y>0.2
  1705. battleEffect.update
  1706. pbGraphicsUpdate
  1707. pbFrameUpdate(nil)
  1708. end
  1709. elsif battleEffect==@sprites["EffectPlayer"]
  1710. while battleEffect.x < Graphics.width
  1711. battleEffect.x+=24
  1712. battleEffect.zoom_y-=0.4 if battleEffect.zoom_y>0.2
  1713. battleEffect.update
  1714. pbGraphicsUpdate
  1715. pbFrameUpdate(nil)
  1716. end
  1717. end
  1718. battleEffect.zoom_y=1.0
  1719. battleEffect.visible=false
  1720. end
  1721.  
  1722. def pbShowCommands(msg,commands,defaultValue)
  1723. pbWaitMessage
  1724. pbRefresh
  1725. pbShowWindow(MESSAGEBOX)
  1726. dw=@sprites["messagewindow"]
  1727. dw.text=msg
  1728. cw = Window_CommandPokemon.new(commands)
  1729. cw.x=Graphics.width-cw.width
  1730. cw.y=Graphics.height-cw.height-dw.height
  1731. cw.index=0
  1732. cw.viewport=@viewport
  1733. pbRefresh
  1734. loop do
  1735. cw.visible=!dw.busy?
  1736. pbGraphicsUpdate
  1737. pbInputUpdate
  1738. pbFrameUpdate(cw)
  1739. dw.update
  1740. if Input.trigger?(Input::B) && defaultValue>=0
  1741. if dw.busy?
  1742. pbPlayDecisionSE() if dw.pausing?
  1743. dw.resume
  1744. else
  1745. cw.dispose
  1746. dw.text=""
  1747. return defaultValue
  1748. end
  1749. end
  1750. if Input.trigger?(Input::C)
  1751. if dw.busy?
  1752. pbPlayDecisionSE() if dw.pausing?
  1753. dw.resume
  1754. else
  1755. cw.dispose
  1756. dw.text=""
  1757. return cw.index
  1758. end
  1759. end
  1760. end
  1761. end
  1762.  
  1763. def pbFrameUpdate(cw)
  1764. cw.update if cw
  1765. for i in 0...4
  1766. if @sprites["battlebox#{i}"]
  1767. @sprites["battlebox#{i}"].update
  1768. end
  1769. if @sprites["pokemon#{i}"]
  1770. @sprites["pokemon#{i}"].update
  1771. end
  1772. end
  1773. end
  1774.  
  1775. def pbRefresh
  1776. for i in 0...4
  1777. if @sprites["battlebox#{i}"]
  1778. @sprites["battlebox#{i}"].refresh
  1779. end
  1780. end
  1781. end
  1782.  
  1783. def pbAddSprite(id,x,y,filename,viewport)
  1784. sprite=IconSprite.new(x,y,viewport)
  1785. if filename
  1786. sprite.setBitmap(filename) rescue nil
  1787. end
  1788. @sprites[id]=sprite
  1789. return sprite
  1790. end
  1791.  
  1792. def pbAddPlane(id,filename,viewport)
  1793. sprite=AnimatedPlane.new(viewport)
  1794. if filename
  1795. sprite.setBitmap(filename)
  1796. end
  1797. @sprites[id]=sprite
  1798. return sprite
  1799. end
  1800.  
  1801. def pbDisposeSprites
  1802. pbDisposeSpriteHash(@sprites)
  1803. end
  1804.  
  1805. def pbBeginCommandPhase
  1806. # Called whenever a new round begins.
  1807. @battlestart=false
  1808. end
  1809.  
  1810. def pbShowOpponent(index)
  1811. if @battle.opponent
  1812. if @battle.opponent.is_a?(Array)
  1813. trainerfile=pbTrainerSpriteFile(@battle.opponent[index].trainertype)
  1814. else
  1815. trainerfile=pbTrainerSpriteFile(@battle.opponent.trainertype)
  1816. end
  1817. else
  1818. trainerfile="Graphics/Characters/trfront"
  1819. end
  1820. pbAddSprite("trainer",Graphics.width,PokeBattle_SceneConstants::FOETRAINER_Y,
  1821. trainerfile,@viewport)
  1822. if @sprites["trainer"].bitmap
  1823. @sprites["trainer"].y-=@sprites["trainer"].bitmap.height
  1824. @sprites["trainer"].z=8
  1825. end
  1826. 20.times do
  1827. pbGraphicsUpdate
  1828. pbInputUpdate
  1829. pbFrameUpdate(nil)
  1830. @sprites["trainer"].x-=6
  1831. end
  1832. end
  1833.  
  1834. def pbHideOpponent
  1835. 20.times do
  1836. pbGraphicsUpdate
  1837. pbInputUpdate
  1838. pbFrameUpdate(nil)
  1839. @sprites["trainer"].x+=6
  1840. end
  1841. end
  1842.  
  1843. def pbShowHelp(text)
  1844. @sprites["helpwindow"].resizeToFit(text,Graphics.width)
  1845. @sprites["helpwindow"].y=0
  1846. @sprites["helpwindow"].x=0
  1847. @sprites["helpwindow"].text=text
  1848. @sprites["helpwindow"].visible=true
  1849. end
  1850.  
  1851. def pbHideHelp
  1852. @sprites["helpwindow"].visible=false
  1853. end
  1854.  
  1855. def pbBackdrop
  1856. environ=@battle.environment
  1857. # Choose backdrop
  1858. backdrop="Field"
  1859. if environ==PBEnvironment::Cave
  1860. backdrop="Cave"
  1861. elsif environ==PBEnvironment::MovingWater || environ==PBEnvironment::StillWater
  1862. backdrop="Water"
  1863. elsif environ==PBEnvironment::Underwater
  1864. backdrop="Underwater"
  1865. elsif environ==PBEnvironment::Rock
  1866. backdrop="Mountain"
  1867. else
  1868. if !$game_map || !pbGetMetadata($game_map.map_id,MetadataOutdoor)
  1869. backdrop="IndoorA"
  1870. end
  1871. end
  1872. if $game_map
  1873. back=pbGetMetadata($game_map.map_id,MetadataBattleBack)
  1874. if back && back!=""
  1875. backdrop=back
  1876. end
  1877. end
  1878. if @battle.skybattle
  1879. backdrop="SkyBattle"
  1880. end
  1881. if $PokemonGlobal && $PokemonGlobal.nextBattleBack
  1882. backdrop=$PokemonGlobal.nextBattleBack
  1883. end
  1884. # Choose bases
  1885. base=""
  1886. trialname=""
  1887. if environ==PBEnvironment::Grass || environ==PBEnvironment::TallGrass
  1888. trialname="Grass"
  1889. elsif environ==PBEnvironment::Sand
  1890. trialname="Sand"
  1891. elsif $PokemonGlobal.surfing
  1892. trialname="Water"
  1893. end
  1894. if pbResolveBitmap(sprintf("Graphics/Battlebacks/playerbase"+backdrop+trialname))
  1895. base=trialname
  1896. end
  1897. # Choose time of day
  1898. time=""
  1899. trialname=""
  1900. timenow=pbGetTimeNow
  1901. if PBDayNight.isNight?(timenow)
  1902. trialname="Night"
  1903. elsif PBDayNight.isEvening?(timenow)
  1904. trialname="Eve"
  1905. end
  1906. if pbResolveBitmap(sprintf("Graphics/Battlebacks/battlebg"+backdrop+trialname))
  1907. time=trialname
  1908. end
  1909. # Apply graphics
  1910. battlebg="Graphics/Battlebacks/battlebg"+backdrop+time
  1911. enemybase="Graphics/Battlebacks/enemybase"+backdrop+base+time
  1912. playerbase="Graphics/Battlebacks/playerbase"+backdrop+base+time
  1913. pbAddPlane("battlebg",battlebg,@viewport)
  1914. pbAddSprite("playerbase",
  1915. PokeBattle_SceneConstants::PLAYERBASEX,
  1916. PokeBattle_SceneConstants::PLAYERBASEY,playerbase,@viewport)
  1917. @sprites["playerbase"].x-=@sprites["playerbase"].bitmap.width/2 if @sprites["playerbase"].bitmap!=nil
  1918. @sprites["playerbase"].y-=@sprites["playerbase"].bitmap.height if @sprites["playerbase"].bitmap!=nil
  1919. pbAddSprite("enemybase",
  1920. PokeBattle_SceneConstants::FOEBASEX,
  1921. PokeBattle_SceneConstants::FOEBASEY,enemybase,@viewport)
  1922. @sprites["enemybase"].x-=@sprites["enemybase"].bitmap.width/2 if @sprites["enemybase"].bitmap!=nil
  1923. @sprites["enemybase"].y-=@sprites["enemybase"].bitmap.height/2 if @sprites["enemybase"].bitmap!=nil
  1924. @sprites["battlebg"].z=0
  1925. @sprites["playerbase"].z=1
  1926. @sprites["enemybase"].z=1
  1927. end
  1928.  
  1929. # Returns whether the party line-ups are currently appearing on-screen
  1930. def inPartyAnimation?
  1931. return @enablePartyAnim && @partyAnimPhase<3
  1932. end
  1933.  
  1934. # Shows the party line-ups appearing on-screen
  1935. def partyAnimationUpdate
  1936. return if !inPartyAnimation?
  1937. ballmovedist=16 # How far a ball moves each frame
  1938. # Bar slides on
  1939. if @partyAnimPhase==0
  1940. @sprites["partybarfoe"].x+=16
  1941. @sprites["partybarplayer"].x-=16
  1942. if @sprites["partybarfoe"].x+@sprites["partybarfoe"].bitmap.width>=PokeBattle_SceneConstants::FOEPARTYBAR_X
  1943. @sprites["partybarfoe"].x=PokeBattle_SceneConstants::FOEPARTYBAR_X-@sprites["partybarfoe"].bitmap.width
  1944. @sprites["partybarplayer"].x=PokeBattle_SceneConstants::PLAYERPARTYBAR_X
  1945. @partyAnimPhase=1
  1946. end
  1947. return
  1948. end
  1949. # Set up all balls ready to slide on
  1950. if @partyAnimPhase==1
  1951. @xposplayer=PokeBattle_SceneConstants::PLAYERPARTYBALL1_X
  1952. counter=0
  1953. # Make sure the ball starts off-screen
  1954. while @xposplayer<Graphics.width
  1955. counter+=1; @xposplayer+=ballmovedist
  1956. end
  1957. @xposenemy=PokeBattle_SceneConstants::FOEPARTYBALL1_X-counter*ballmovedist
  1958. for i in 0...6
  1959. # Choose the ball's graphic (player's side)
  1960. ballgraphic="Graphics/Pictures/ballempty"
  1961. if i<@battle.party1.length && @battle.party1[i]
  1962. if @battle.party1[i].hp<=0 || @battle.party1[i].isEgg?
  1963. ballgraphic="Graphics/Pictures/ballfainted"
  1964. elsif @battle.party1[i].status>0
  1965. ballgraphic="Graphics/Pictures/ballstatus"
  1966. else
  1967. ballgraphic="Graphics/Pictures/ballnormal"
  1968. end
  1969. end
  1970. pbAddSprite("player#{i}",
  1971. @xposplayer+i*ballmovedist*6,PokeBattle_SceneConstants::PLAYERPARTYBALL1_Y,
  1972. ballgraphic,@viewport)
  1973. @sprites["player#{i}"].z=41
  1974. # Choose the ball's graphic (opponent's side)
  1975. ballgraphic="Graphics/Pictures/ballempty"
  1976. enemyindex=i
  1977. if @battle.doublebattle && i>=3
  1978. enemyindex=(i%3)+@battle.pbSecondPartyBegin(1)
  1979. end
  1980. if enemyindex<@battle.party2.length && @battle.party2[enemyindex]
  1981. if @battle.party2[enemyindex].hp<=0 || @battle.party2[enemyindex].isEgg?
  1982. ballgraphic="Graphics/Pictures/ballfainted"
  1983. elsif @battle.party2[enemyindex].status>0
  1984. ballgraphic="Graphics/Pictures/ballstatus"
  1985. else
  1986. ballgraphic="Graphics/Pictures/ballnormal"
  1987. end
  1988. end
  1989. pbAddSprite("enemy#{i}",
  1990. @xposenemy-i*ballmovedist*6,PokeBattle_SceneConstants::FOEPARTYBALL1_Y,
  1991. ballgraphic,@viewport)
  1992. @sprites["enemy#{i}"].z=41
  1993. end
  1994. @partyAnimPhase=2
  1995. end
  1996. # Balls slide on
  1997. if @partyAnimPhase==2
  1998. for i in 0...6
  1999. if @sprites["enemy#{i}"].x<PokeBattle_SceneConstants::FOEPARTYBALL1_X-i*PokeBattle_SceneConstants::FOEPARTYBALL_GAP
  2000. @sprites["enemy#{i}"].x+=ballmovedist
  2001. @sprites["player#{i}"].x-=ballmovedist
  2002. if @sprites["enemy#{i}"].x>=PokeBattle_SceneConstants::FOEPARTYBALL1_X-i*PokeBattle_SceneConstants::FOEPARTYBALL_GAP
  2003. @sprites["enemy#{i}"].x=PokeBattle_SceneConstants::FOEPARTYBALL1_X-i*PokeBattle_SceneConstants::FOEPARTYBALL_GAP
  2004. @sprites["player#{i}"].x=PokeBattle_SceneConstants::PLAYERPARTYBALL1_X+i*PokeBattle_SceneConstants::PLAYERPARTYBALL_GAP
  2005. if i==5
  2006. @partyAnimPhase=3
  2007. end
  2008. end
  2009. end
  2010. end
  2011. end
  2012. end
  2013.  
  2014. def pbStartBattle(battle)
  2015. # Called whenever the battle begins
  2016. @battle=battle
  2017. @lastcmd=[0,0,0,0]
  2018. @lastmove=[0,0,0,0]
  2019. @showingplayer=true
  2020. @showingenemy=true
  2021. @sprites.clear
  2022. @viewport=Viewport.new(0,Graphics.height/2,Graphics.width,0)
  2023. @viewport.z=99999
  2024. @traineryoffset=(Graphics.height-320) # Adjust player's side for screen size
  2025. @foeyoffset=(@traineryoffset*3/4).floor # Adjust foe's side for screen size
  2026. pbBackdrop
  2027. pbAddSprite("partybarfoe",
  2028. PokeBattle_SceneConstants::FOEPARTYBAR_X,
  2029. PokeBattle_SceneConstants::FOEPARTYBAR_Y,
  2030. "Graphics/Pictures/battleLineup",@viewport)
  2031. pbAddSprite("partybarplayer",
  2032. PokeBattle_SceneConstants::PLAYERPARTYBAR_X,
  2033. PokeBattle_SceneConstants::PLAYERPARTYBAR_Y,
  2034. "Graphics/Pictures/battleLineup",@viewport)
  2035. @sprites["partybarfoe"].x-=@sprites["partybarfoe"].bitmap.width
  2036. @sprites["partybarplayer"].mirror=true
  2037. @sprites["partybarfoe"].z=40
  2038. @sprites["partybarplayer"].z=40
  2039. @sprites["partybarfoe"].visible=false
  2040. @sprites["partybarplayer"].visible=false
  2041. if @battle.player.is_a?(Array)
  2042. trainerfile=pbPlayerSpriteBackFile(@battle.player[0].trainertype)
  2043. pbAddSprite("player",
  2044. PokeBattle_SceneConstants::PLAYERTRAINERD1_X,
  2045. PokeBattle_SceneConstants::PLAYERTRAINERD1_Y,trainerfile,@viewport)
  2046. trainerfile=pbTrainerSpriteBackFile(@battle.player[1].trainertype)
  2047. pbAddSprite("playerB",
  2048. PokeBattle_SceneConstants::PLAYERTRAINERD2_X,
  2049. PokeBattle_SceneConstants::PLAYERTRAINERD2_Y,trainerfile,@viewport)
  2050. if @sprites["player"].bitmap
  2051. if @sprites["player"].bitmap.width>@sprites["player"].bitmap.height
  2052. @sprites["player"].src_rect.x=0
  2053. @sprites["player"].src_rect.width=@sprites["player"].bitmap.width/5
  2054. end
  2055. @sprites["player"].x-=(@sprites["player"].src_rect.width/2)
  2056. @sprites["player"].y-=@sprites["player"].bitmap.height
  2057. @sprites["player"].z=30
  2058. end
  2059. if @sprites["playerB"].bitmap
  2060. if @sprites["playerB"].bitmap.width>@sprites["playerB"].bitmap.height
  2061. @sprites["playerB"].src_rect.x=0
  2062. @sprites["playerB"].src_rect.width=@sprites["playerB"].bitmap.width/5
  2063. end
  2064. @sprites["playerB"].x-=(@sprites["playerB"].src_rect.width/2)
  2065. @sprites["playerB"].y-=@sprites["playerB"].bitmap.height
  2066. @sprites["playerB"].z=31
  2067. end
  2068. else
  2069. trainerfile=pbPlayerSpriteBackFile(@battle.player.trainertype)
  2070. pbAddSprite("player",
  2071. PokeBattle_SceneConstants::PLAYERTRAINER_X,
  2072. PokeBattle_SceneConstants::PLAYERTRAINER_Y,trainerfile,@viewport)
  2073. if @sprites["player"].bitmap
  2074. if @sprites["player"].bitmap.width>@sprites["player"].bitmap.height
  2075. @sprites["player"].src_rect.x=0
  2076. @sprites["player"].src_rect.width=@sprites["player"].bitmap.width/5
  2077. end
  2078. @sprites["player"].x-=(@sprites["player"].src_rect.width/2)
  2079. @sprites["player"].y-=@sprites["player"].bitmap.height
  2080. @sprites["player"].z=30
  2081. end
  2082. end
  2083. if @battle.opponent
  2084. if @battle.opponent.is_a?(Array)
  2085. trainerfile=pbTrainerSpriteFile(@battle.opponent[1].trainertype)
  2086. pbAddSprite("trainer2",
  2087. PokeBattle_SceneConstants::FOETRAINERD2_X,
  2088. PokeBattle_SceneConstants::FOETRAINERD2_Y,trainerfile,@viewport)
  2089. trainerfile=pbTrainerSpriteFile(@battle.opponent[0].trainertype)
  2090. pbAddSprite("trainer",
  2091. PokeBattle_SceneConstants::FOETRAINERD1_X,
  2092. PokeBattle_SceneConstants::FOETRAINERD1_Y,trainerfile,@viewport)
  2093. else
  2094. trainerfile=pbTrainerSpriteFile(@battle.opponent.trainertype)
  2095. pbAddSprite("trainer",
  2096. PokeBattle_SceneConstants::FOETRAINER_X,
  2097. PokeBattle_SceneConstants::FOETRAINER_Y,trainerfile,@viewport)
  2098. end
  2099. else
  2100. trainerfile="Graphics/Characters/trfront"
  2101. pbAddSprite("trainer",
  2102. PokeBattle_SceneConstants::FOETRAINER_X,
  2103. PokeBattle_SceneConstants::FOETRAINER_Y,trainerfile,@viewport)
  2104. end
  2105. if @sprites["trainer"].bitmap
  2106. @sprites["trainer"].x-=(@sprites["trainer"].bitmap.width/2)
  2107. @sprites["trainer"].y-=@sprites["trainer"].bitmap.height
  2108. @sprites["trainer"].z=8
  2109. end
  2110. if @sprites["trainer2"] && @sprites["trainer2"].bitmap
  2111. @sprites["trainer2"].x-=(@sprites["trainer2"].bitmap.width/2)
  2112. @sprites["trainer2"].y-=@sprites["trainer2"].bitmap.height
  2113. @sprites["trainer2"].z=7
  2114. end
  2115. @sprites["shadow0"]=IconSprite.new(0,0,@viewport)
  2116. @sprites["shadow0"].z=3
  2117. pbAddSprite("shadow1",0,0,"Graphics/Pictures/battleShadow",@viewport)
  2118. @sprites["shadow1"].z=3
  2119. @sprites["shadow1"].visible=false
  2120. @sprites["pokemon0"]=PokemonBattlerSprite.new(battle.doublebattle,0,@viewport)
  2121. @sprites["pokemon0"].z=21
  2122. #ADDED
  2123. @sprites["pokemon0"].zoom_x=BATTLERZOOM
  2124. @sprites["pokemon0"].zoom_y=BATTLERZOOM
  2125. #///
  2126. @sprites["pokemon1"]=PokemonBattlerSprite.new(battle.doublebattle,1,@viewport)
  2127. @sprites["pokemon1"].z=16
  2128. #ADDED
  2129. @sprites["pokemon1"].zoom_x=BATTLERZOOM
  2130. @sprites["pokemon1"].zoom_y=BATTLERZOOM
  2131. #///
  2132. if battle.doublebattle
  2133. @sprites["shadow2"]=IconSprite.new(0,0,@viewport)
  2134. @sprites["shadow2"].z=3
  2135. pbAddSprite("shadow3",0,0,"Graphics/Pictures/battleShadow",@viewport)
  2136. @sprites["shadow3"].z=3
  2137. @sprites["shadow3"].visible=false
  2138. @sprites["pokemon2"]=PokemonBattlerSprite.new(battle.doublebattle,2,@viewport)
  2139. @sprites["pokemon2"].z=26
  2140. #ADDED
  2141. @sprites["pokemon2"].zoom_x=BATTLERZOOM
  2142. @sprites["pokemon2"].zoom_y=BATTLERZOOM
  2143. #///
  2144. @sprites["pokemon3"]=PokemonBattlerSprite.new(battle.doublebattle,3,@viewport)
  2145. @sprites["pokemon3"].z=11
  2146. #ADDED
  2147. @sprites["pokemon3"].zoom_x=BATTLERZOOM
  2148. @sprites["pokemon3"].zoom_y=BATTLERZOOM
  2149. #///
  2150. end
  2151. @sprites["battlebox0"]=PokemonDataBox.new(battle.battlers[0],battle.doublebattle,@viewport)
  2152. @sprites["battlebox1"]=PokemonDataBox.new(battle.battlers[1],battle.doublebattle,@viewport)
  2153. if battle.doublebattle
  2154. @sprites["battlebox2"]=PokemonDataBox.new(battle.battlers[2],battle.doublebattle,@viewport)
  2155. @sprites["battlebox3"]=PokemonDataBox.new(battle.battlers[3],battle.doublebattle,@viewport)
  2156. end
  2157. pbAddSprite("messagebox",0,Graphics.height-96,"Graphics/Pictures/battleMessage",@viewport)
  2158. @sprites["messagebox"].z=90
  2159. @sprites["helpwindow"]=Window_UnformattedTextPokemon.newWithSize("",0,0,32,32,@viewport)
  2160. @sprites["helpwindow"].visible=false
  2161. @sprites["helpwindow"].z=90
  2162. @sprites["messagewindow"]=Window_AdvancedTextPokemon.new("")
  2163. @sprites["messagewindow"].letterbyletter=true
  2164. @sprites["messagewindow"].viewport=@viewport
  2165. @sprites["messagewindow"].z=100
  2166. @sprites["commandwindow"]=CommandMenuDisplay.new(@viewport)
  2167. @sprites["commandwindow"].z=100
  2168. @sprites["fightwindow"]=FightMenuDisplay.new(nil,@viewport)
  2169. @sprites["fightwindow"].z=100
  2170. pbShowWindow(MESSAGEBOX)
  2171. pbSetMessageMode(false)
  2172. trainersprite1=@sprites["trainer"]
  2173. trainersprite2=@sprites["trainer2"]
  2174. if !@battle.opponent
  2175. @sprites["trainer"].visible=false
  2176. if @battle.party2.length>=1
  2177. if @battle.party2.length==1
  2178. species=@battle.party2[0].species
  2179. @sprites["pokemon1"].setPokemonBitmap(@battle.party2[0],false)
  2180. @sprites["pokemon1"].tone=Tone.new(-128,-128,-128,-128)
  2181. @sprites["pokemon1"].x=PokeBattle_SceneConstants::FOEBATTLER_X
  2182. @sprites["pokemon1"].x-=(@sprites["pokemon1"].width*@sprites["pokemon1"].zoom_x)/2
  2183. @sprites["pokemon1"].y=PokeBattle_SceneConstants::FOEBATTLER_Y
  2184. @sprites["pokemon1"].y+=adjustBattleSpriteY(@sprites["pokemon1"],species,1)
  2185. @sprites["pokemon1"].visible=true
  2186. @sprites["shadow1"].x=PokeBattle_SceneConstants::FOEBATTLER_X
  2187. @sprites["shadow1"].y=PokeBattle_SceneConstants::FOEBATTLER_Y
  2188. @sprites["shadow1"].x-=@sprites["shadow1"].bitmap.width/2 if @sprites["shadow1"].bitmap!=nil
  2189. @sprites["shadow1"].y+=@sprites["shadow1"].bitmap.height/2 if @sprites["shadow1"].bitmap!=nil
  2190. @sprites["shadow1"].visible=showShadow?(species)
  2191. trainersprite1=@sprites["pokemon1"]
  2192. elsif @battle.party2.length==2
  2193. species=@battle.party2[0].species
  2194. @sprites["pokemon1"].setPokemonBitmap(@battle.party2[0],false)
  2195. @sprites["pokemon1"].tone=Tone.new(-128,-128,-128,-128)
  2196. @sprites["pokemon1"].x=PokeBattle_SceneConstants::FOEBATTLERD1_X
  2197. @sprites["pokemon1"].x-=(@sprites["pokemon1"].width*@sprites["pokemon1"].zoom_x)/2
  2198. @sprites["pokemon1"].y=PokeBattle_SceneConstants::FOEBATTLERD1_Y
  2199. @sprites["pokemon1"].y+=adjustBattleSpriteY(@sprites["pokemon1"],species,1)
  2200. @sprites["pokemon1"].visible=true
  2201. @sprites["shadow1"].x=PokeBattle_SceneConstants::FOEBATTLERD1_X
  2202. @sprites["shadow1"].y=PokeBattle_SceneConstants::FOEBATTLERD1_Y
  2203. @sprites["shadow1"].x-=@sprites["shadow1"].bitmap.width/2 if @sprites["shadow1"].bitmap!=nil
  2204. @sprites["shadow1"].y-=@sprites["shadow1"].bitmap.height/2 if @sprites["shadow1"].bitmap!=nil
  2205. @sprites["shadow1"].visible=showShadow?(species)
  2206. trainersprite1=@sprites["pokemon1"]
  2207. species=@battle.party2[1].species
  2208. @sprites["pokemon3"].setPokemonBitmap(@battle.party2[1],false)
  2209. @sprites["pokemon3"].tone=Tone.new(-128,-128,-128,-128)
  2210. @sprites["pokemon3"].x=PokeBattle_SceneConstants::FOEBATTLERD2_X
  2211. @sprites["pokemon3"].x-=(@sprites["pokemon1"].width*@sprites["pokemon3"].zoom_x)/2
  2212. @sprites["pokemon3"].y=PokeBattle_SceneConstants::FOEBATTLERD2_Y
  2213. @sprites["pokemon3"].y+=adjustBattleSpriteY(@sprites["pokemon3"],species,3)
  2214. @sprites["pokemon3"].visible=true
  2215. @sprites["shadow3"].x=PokeBattle_SceneConstants::FOEBATTLERD2_X
  2216. @sprites["shadow3"].y=PokeBattle_SceneConstants::FOEBATTLERD2_Y
  2217. @sprites["shadow3"].x-=@sprites["shadow3"].bitmap.width/2 if @sprites["shadow3"].bitmap!=nil
  2218. @sprites["shadow3"].y-=@sprites["shadow3"].bitmap.height/2 if @sprites["shadow3"].bitmap!=nil
  2219. @sprites["shadow3"].visible=showShadow?(species)
  2220. trainersprite2=@sprites["pokemon3"]
  2221. end
  2222. end
  2223. end
  2224. #################
  2225. # Move trainers/bases/etc. off-screen
  2226. oldx=[]
  2227. oldx[0]=@sprites["playerbase"].x; @sprites["playerbase"].x+=Graphics.width
  2228. oldx[1]=@sprites["player"].x; @sprites["player"].x+=Graphics.width
  2229. if @sprites["playerB"]
  2230. oldx[2]=@sprites["playerB"].x; @sprites["playerB"].x+=Graphics.width
  2231. end
  2232. oldx[3]=@sprites["enemybase"].x; @sprites["enemybase"].x-=Graphics.width
  2233. oldx[4]=trainersprite1.x; trainersprite1.x-=Graphics.width
  2234. if trainersprite2
  2235. oldx[5]=trainersprite2.x; trainersprite2.x-=Graphics.width
  2236. end
  2237. oldx[6]=@sprites["shadow1"].x; @sprites["shadow1"].x-=Graphics.width
  2238. if @sprites["shadow3"]
  2239. oldx[7]=@sprites["shadow3"].x; @sprites["shadow3"].x-=Graphics.width
  2240. end
  2241. @sprites["partybarfoe"].x-=PokeBattle_SceneConstants::FOEPARTYBAR_X
  2242. @sprites["partybarplayer"].x+=Graphics.width-PokeBattle_SceneConstants::PLAYERPARTYBAR_X
  2243. #################
  2244. appearspeed=8
  2245. (Graphics.width/appearspeed).times do
  2246. if @viewport.rect.y>0
  2247. @viewport.rect.y-=4
  2248. @viewport.rect.y=0 if @viewport.rect.y<0
  2249. @viewport.rect.height+=8
  2250. @viewport.rect.height=Graphics.height if @viewport.rect.height>Graphics.height
  2251. end
  2252. for i in @sprites
  2253. i[1].ox=@viewport.rect.x
  2254. i[1].oy=@viewport.rect.y
  2255. end
  2256. @sprites["playerbase"].x-=appearspeed
  2257. @sprites["player"].x-=appearspeed
  2258. @sprites["playerB"].x-=appearspeed if @sprites["playerB"]
  2259. @sprites["enemybase"].x+=appearspeed
  2260. trainersprite1.x+=appearspeed
  2261. trainersprite2.x+=appearspeed if trainersprite2
  2262. @sprites["shadow1"].x+=appearspeed
  2263. @sprites["shadow3"].x+=appearspeed if @sprites["shadow3"]
  2264. pbGraphicsUpdate
  2265. pbInputUpdate
  2266. #ADDED
  2267. pbFrameUpdate(nil)
  2268. #///
  2269. end
  2270. # Play cry for wild Pokémon
  2271. if !@battle.opponent
  2272. pbPlayCry(@battle.party2[0])
  2273. end
  2274. if @battle.opponent
  2275. @enablePartyAnim=true
  2276. @partyAnimPhase=0
  2277. @sprites["partybarfoe"].visible=true
  2278. @sprites["partybarplayer"].visible=true
  2279. else
  2280. @sprites["battlebox1"].appear
  2281. @sprites["battlebox3"].appear if @battle.party2.length==2
  2282. appearing=true
  2283. begin
  2284. pbGraphicsUpdate
  2285. #ADDED
  2286. pbFrameUpdate(nil)
  2287. #///
  2288. pbInputUpdate
  2289. @sprites["battlebox1"].update
  2290. @sprites["pokemon1"].tone.red+=8 if @sprites["pokemon1"].tone.red<0
  2291. @sprites["pokemon1"].tone.blue+=8 if @sprites["pokemon1"].tone.blue<0
  2292. @sprites["pokemon1"].tone.green+=8 if @sprites["pokemon1"].tone.green<0
  2293. @sprites["pokemon1"].tone.gray+=8 if @sprites["pokemon1"].tone.gray<0
  2294. appearing=@sprites["battlebox1"].appearing
  2295. if @battle.party2.length==2
  2296. @sprites["battlebox3"].update
  2297. @sprites["pokemon3"].tone.red+=8 if @sprites["pokemon3"].tone.red<0
  2298. @sprites["pokemon3"].tone.blue+=8 if @sprites["pokemon3"].tone.blue<0
  2299. @sprites["pokemon3"].tone.green+=8 if @sprites["pokemon3"].tone.green<0
  2300. @sprites["pokemon3"].tone.gray+=8 if @sprites["pokemon3"].tone.gray<0
  2301. appearing=(appearing || @sprites["battlebox3"].appearing)
  2302. end
  2303. end while appearing
  2304. # Show shiny animation for wild Pokémon
  2305. if @battle.party2[0].isShiny? && @battle.battlescene
  2306. pbCommonAnimation("Shiny",@battle.battlers[1],nil)
  2307. end
  2308. if @battle.party2.length==2
  2309. if @battle.party2[1].isShiny? && @battle.battlescene
  2310. pbCommonAnimation("Shiny",@battle.battlers[3],nil)
  2311. end
  2312. end
  2313. end
  2314. #Draw message effect sprites
  2315. #not shown here
  2316. pbAddSprite("EffectFoe",0,90,"Graphics/Pictures/battleEffectFoe",@viewport)
  2317. pbAddSprite("EffectPlayer",Graphics.width-192,158,"Graphics/Pictures/battleEffectPlayer",@viewport)
  2318. @sprites["EffectFoe"].visible=false
  2319. @sprites["EffectFoe"].z=95
  2320. @sprites["EffectPlayer"].visible=false
  2321. @sprites["EffectPlayer"].z=95
  2322. end
  2323.  
  2324. def pbEndBattle(result)
  2325. @abortable=false
  2326. pbShowWindow(BLANK)
  2327. # Fade out all sprites
  2328. pbBGMFade(1.0)
  2329. pbFadeOutAndHide(@sprites)
  2330. pbDisposeSprites
  2331. end
  2332.  
  2333. def pbRecall(battlerindex)
  2334. @briefmessage=false
  2335. if @battle.pbIsOpposing?(battlerindex)
  2336. origin=PokeBattle_SceneConstants::FOEBATTLER_Y
  2337. if @battle.doublebattle
  2338. origin=PokeBattle_SceneConstants::FOEBATTLERD1_Y if battlerindex==1
  2339. origin=PokeBattle_SceneConstants::FOEBATTLERD2_Y if battlerindex==3
  2340. end
  2341. @sprites["shadow#{battlerindex}"].visible=false
  2342. else
  2343. origin=PokeBattle_SceneConstants::PLAYERBATTLER_Y
  2344. if @battle.doublebattle
  2345. origin=PokeBattle_SceneConstants::PLAYERBATTLERD1_Y if battlerindex==0
  2346. origin=PokeBattle_SceneConstants::PLAYERBATTLERD2_Y if battlerindex==2
  2347. end
  2348. end
  2349. spritePoke=@sprites["pokemon#{battlerindex}"]
  2350. picturePoke=PictureEx.new(spritePoke.z)
  2351. dims=[spritePoke.x,spritePoke.y]
  2352. center=getSpriteCenter(spritePoke)
  2353. center[1]+=(spritePoke.height*spritePoke.zoom_y)/2
  2354. # starting positions
  2355. picturePoke.moveVisible(1,true)
  2356. picturePoke.moveOrigin(1,PictureOrigin::Bottom)
  2357. picturePoke.moveXY(0,1,center[0],center[1])
  2358. # directives
  2359. # picturePoke.moveTone(10,1,Tone.new(0,-224,-224,0))
  2360. picturePoke.moveTone(10,1,Tone.new(248,248,248,248))
  2361. delay=picturePoke.totalDuration
  2362. picturePoke.moveSE(delay,"Audio/SE/recall")
  2363. picturePoke.moveZoom(15,delay,0)
  2364. picturePoke.moveXY(15,delay,center[0],origin)
  2365. picturePoke.moveVisible(picturePoke.totalDuration,false)
  2366. picturePoke.moveTone(0,picturePoke.totalDuration,Tone.new(0,0,0,0))
  2367. picturePoke.moveOrigin(picturePoke.totalDuration,PictureOrigin::TopLeft)
  2368. loop do
  2369. picturePoke.update
  2370. setPictureSprite(spritePoke,picturePoke)
  2371. pbGraphicsUpdate
  2372. pbInputUpdate
  2373. pbFrameUpdate(nil)
  2374. break if !picturePoke.running?
  2375. end
  2376. end
  2377.  
  2378. def pbTrainerSendOut(battlerindex,pkmn)
  2379. @briefmessage=false
  2380. fadeanim=nil
  2381. while inPartyAnimation?; end
  2382. if @showingenemy
  2383. fadeanim=TrainerFadeAnimation.new(@sprites)
  2384. end
  2385. frame=0
  2386. @sprites["pokemon#{battlerindex}"].setPokemonBitmap(pkmn,false)
  2387. if @battle.battlers[battlerindex].effects[PBEffects::Illusion] != nil #Illusion
  2388. @sprites["pokemon#{battlerindex}"].setPokemonBitmap(
  2389. @battle.battlers[battlerindex].effects[PBEffects::Illusion],false)
  2390. end
  2391. sendout=PokeballSendOutAnimation.new(@sprites["pokemon#{battlerindex}"],
  2392. @sprites,@battle.battlers[battlerindex],@battle.doublebattle,
  2393. @battle.battlers[battlerindex].effects[PBEffects::Illusion]) #Illusion
  2394. loop do
  2395. pbGraphicsUpdate
  2396. #ADDED
  2397. pbFrameUpdate(nil)
  2398. #///
  2399. pbInputUpdate
  2400. fadeanim.update if fadeanim
  2401. frame+=1
  2402. if frame==1
  2403. @sprites["battlebox#{battlerindex}"].appear
  2404. end
  2405. if frame>=10
  2406. sendout.update
  2407. end
  2408. @sprites["battlebox#{battlerindex}"].update
  2409. break if (!fadeanim || fadeanim.animdone?) && sendout.animdone? &&
  2410. !@sprites["battlebox#{battlerindex}"].appearing
  2411. end
  2412. if @battle.battlers[battlerindex].pokemon.isShiny?
  2413. if @battle.battlers[battlerindex].effects[PBEffects::Illusion] == nil
  2414. pbCommonAnimation("Shiny",@battle.battlers[battlerindex],nil)
  2415. else
  2416. if @battle.battlers[battlerindex].effects[PBEffects::Illusion].isShiny?
  2417. pbCommonAnimation("Shiny",@battle.battlers[battlerindex],nil)
  2418. end
  2419. end
  2420. elsif (@battle.battlers[battlerindex].effects[PBEffects::Illusion] != nil &&
  2421. @battle.battlers[battlerindex].effects[PBEffects::Illusion].isShiny?) #ILLUSION
  2422. pbCommonAnimation("Shiny",@battle.battlers[battlerindex],nil)
  2423. end
  2424. sendout.dispose
  2425. if @showingenemy
  2426. @showingenemy=false
  2427. pbDisposeSprite(@sprites,"trainer")
  2428. pbDisposeSprite(@sprites,"partybarfoe")
  2429. for i in 0...6
  2430. pbDisposeSprite(@sprites,"enemy#{i}")
  2431. end
  2432. end
  2433. pbRefresh
  2434. end
  2435.  
  2436. def pbSendOut(battlerindex,pkmn) # Player sending out Pokémon
  2437. while inPartyAnimation?; end
  2438. balltype=pkmn.ballused
  2439. ballbitmap=sprintf("Graphics/Pictures/ball%02d",balltype)
  2440. pictureBall=PictureEx.new(32)
  2441. delay=1
  2442. pictureBall.moveVisible(delay,true)
  2443. pictureBall.moveName(delay,ballbitmap)
  2444. pictureBall.moveOrigin(delay,PictureOrigin::Center)
  2445. # Setting the ball's movement path
  2446. path=[[0, 146], [10, 134], [21, 122], [30, 112],
  2447. [39, 104], [46, 99], [53, 95], [61, 93],
  2448. [68, 93], [75, 96], [82, 102], [89, 111],
  2449. [94, 121], [100, 134], [106, 150], [111, 166],
  2450. [116, 183], [120, 199], [124, 216], [127, 238]]
  2451. spriteBall=IconSprite.new(0,0,@viewport)
  2452. spriteBall.visible=false
  2453. angle=0
  2454. multiplier=1.0
  2455. if @battle.doublebattle
  2456. multiplier=(battlerindex==0) ? 0.7 : 1.3
  2457. end
  2458. for coord in path
  2459. delay=pictureBall.totalDuration
  2460. pictureBall.moveAngle(0,delay,angle)
  2461. pictureBall.moveXY(1,delay,coord[0]*multiplier,coord[1])
  2462. angle+=40
  2463. angle%=360
  2464. end
  2465. pictureBall.adjustPosition(0,@traineryoffset)
  2466. @sprites["battlebox#{battlerindex}"].visible=false
  2467. @briefmessage=false
  2468. fadeanim=nil
  2469. if @showingplayer
  2470. fadeanim=PlayerFadeAnimation.new(@sprites)
  2471. end
  2472. frame=0
  2473. @sprites["pokemon#{battlerindex}"].setPokemonBitmap(pkmn,true)
  2474. if @battle.battlers[battlerindex].effects[PBEffects::Illusion] != nil #Illusion
  2475. @sprites["pokemon#{battlerindex}"].setPokemonBitmap(
  2476. @battle.battlers[battlerindex].effects[PBEffects::Illusion],true)
  2477. end
  2478. sendout=PokeballPlayerSendOutAnimation.new(@sprites["pokemon#{battlerindex}"],
  2479. @sprites,@battle.battlers[battlerindex],@battle.doublebattle,
  2480. @battle.battlers[battlerindex].effects[PBEffects::Illusion]) #Illusion
  2481. loop do
  2482. fadeanim.update if fadeanim
  2483. frame+=1
  2484. if frame>1 && !pictureBall.running? && !@sprites["battlebox#{battlerindex}"].appearing
  2485. @sprites["battlebox#{battlerindex}"].appear
  2486. end
  2487. if frame>=3 && !pictureBall.running?
  2488. sendout.update
  2489. end
  2490. if (frame>=10 || !fadeanim) && pictureBall.running?
  2491. pictureBall.update
  2492. setPictureIconSprite(spriteBall,pictureBall)
  2493. end
  2494. @sprites["battlebox#{battlerindex}"].update
  2495. pbGraphicsUpdate
  2496. #pbFrameUpdate(nil) #Makes battlebox appear twice for some reason.
  2497. pbInputUpdate
  2498. break if (!fadeanim || fadeanim.animdone?) && sendout.animdone? &&
  2499. !@sprites["battlebox#{battlerindex}"].appearing
  2500. end
  2501. spriteBall.dispose
  2502. sendout.dispose
  2503. if @battle.battlers[battlerindex].pokemon.isShiny?
  2504. if @battle.battlers[battlerindex].effects[PBEffects::Illusion] == nil
  2505. pbCommonAnimation("Shiny",@battle.battlers[battlerindex],nil)
  2506. else
  2507. if @battle.battlers[battlerindex].effects[PBEffects::Illusion].isShiny?
  2508. pbCommonAnimation("Shiny",@battle.battlers[battlerindex],nil)
  2509. end
  2510. end
  2511. elsif (@battle.battlers[battlerindex].effects[PBEffects::Illusion] != nil &&
  2512. @battle.battlers[battlerindex].effects[PBEffects::Illusion].isShiny?) #ILLUSION
  2513. pbCommonAnimation("Shiny",@battle.battlers[battlerindex],nil)
  2514. end
  2515. if @showingplayer
  2516. @showingplayer=false
  2517. pbDisposeSprite(@sprites,"player")
  2518. pbDisposeSprite(@sprites,"partybarplayer")
  2519. for i in 0...6
  2520. pbDisposeSprite(@sprites,"player#{i}")
  2521. end
  2522. end
  2523. pbRefresh
  2524. end
  2525.  
  2526. def pbTrainerWithdraw(battle,pkmn)
  2527. pbRefresh
  2528. end
  2529.  
  2530. def pbWithdraw(battle,pkmn)
  2531. pbRefresh
  2532. end
  2533.  
  2534. def pbMoveString(move)
  2535. ret=_INTL("{1}",move.name)
  2536. typename=PBTypes.getName(move.type)
  2537. if move.id>0
  2538. ret+=_INTL(" ({1}) PP: {2}/{3}",typename,move.pp,move.totalpp)
  2539. end
  2540. return ret
  2541. end
  2542.  
  2543. def pbBeginAttackPhase
  2544. pbSelectBattler(-1)
  2545. pbGraphicsUpdate
  2546. end
  2547.  
  2548. def pbSafariStart
  2549. @briefmessage=false
  2550. @sprites["battlebox0"]=SafariDataBox.new(@battle,@viewport)
  2551. @sprites["battlebox0"].appear
  2552. loop do
  2553. @sprites["battlebox0"].update
  2554. pbGraphicsUpdate
  2555. pbInputUpdate
  2556. pbFrameUpdate(nil)
  2557. break if !@sprites["battlebox0"].appearing
  2558. end
  2559. pbRefresh
  2560. end
  2561.  
  2562. def pbResetCommandIndices
  2563. @lastcmd=[0,0,0,0]
  2564. end
  2565.  
  2566. def pbResetMoveIndex(index)
  2567. @lastmove[index]=0
  2568. end
  2569.  
  2570. def pbSafariCommandMenu(index)
  2571. pbCommandMenuEx(index,[
  2572. _INTL("What will\n{1} throw?",@battle.pbPlayer.name),
  2573. _INTL("Ball"),
  2574. _INTL("Bait"),
  2575. _INTL("Rock"),
  2576. _INTL("Run")
  2577. ],2)
  2578. end
  2579.  
  2580. # Use this method to display the list of commands.
  2581. # Return values: 0=Fight, 1=Bag, 2=Pokémon, 3=Run, 4=Call
  2582. def pbCommandMenu(index)
  2583. shadowTrainer=(hasConst?(PBTypes,:SHADOW) && @battle.opponent)
  2584. if shadowTrainer
  2585. shadowTrainer=false
  2586. for poke in @battle.battlers
  2587. shadowTrainer=true if poke.isShadow? && @battle.pbOwnedByPlayer?(poke.index)
  2588. end
  2589. end
  2590. ret=pbCommandMenuEx(index,[
  2591. _INTL("What will\n{1} do?",@battle.battlers[index].name),
  2592. _INTL("Fight"),
  2593. _INTL("Bag"),
  2594. _INTL("Pokémon"),
  2595. shadowTrainer ? _INTL("Call") : _INTL("Run")
  2596. ],(shadowTrainer ? 1 : 0))
  2597. ret=4 if ret==3 && shadowTrainer # Convert "Run" to "Call"
  2598. return ret
  2599. end
  2600.  
  2601. def pbCommandMenuEx(index,texts,mode=0) # Mode: 0 - regular battle
  2602. pbShowWindow(COMMANDBOX) # 1 - Shadow Pokémon battle
  2603. cw=@sprites["commandwindow"] # 2 - Safari Zone
  2604. cw.setTexts(texts) # 3 - Bug Catching Contest
  2605. cw.index=@lastcmd[index]
  2606. cw.mode=mode
  2607. pbSelectBattler(index)
  2608. pbRefresh
  2609. loop do
  2610. pbGraphicsUpdate
  2611. pbInputUpdate
  2612. pbFrameUpdate(cw)
  2613. # Update selected command
  2614. if Input.trigger?(Input::LEFT) && (cw.index&1)==1
  2615. pbPlayCursorSE()
  2616. cw.index-=1
  2617. elsif Input.trigger?(Input::RIGHT) && (cw.index&1)==0
  2618. pbPlayCursorSE()
  2619. cw.index+=1
  2620. elsif Input.trigger?(Input::UP) && (cw.index&2)==2
  2621. pbPlayCursorSE()
  2622. cw.index-=2
  2623. elsif Input.trigger?(Input::DOWN) && (cw.index&2)==0
  2624. pbPlayCursorSE()
  2625. cw.index+=2
  2626. end
  2627. if Input.trigger?(Input::C) # Confirm choice
  2628. pbPlayDecisionSE()
  2629. ret=cw.index
  2630. @lastcmd[index]=ret
  2631. return ret
  2632. elsif Input.trigger?(Input::B) && index==2 && @lastcmd[0]!=2 # Cancel
  2633. pbPlayDecisionSE()
  2634. return -1
  2635. end
  2636. end
  2637. end
  2638.  
  2639. # Use this method to display the list of moves for a Pokémon
  2640. def pbFightMenu(index)
  2641. pbShowWindow(FIGHTBOX)
  2642. cw = @sprites["fightwindow"]
  2643. battler=@battle.battlers[index]
  2644. cw.battler=battler
  2645. lastIndex=@lastmove[index]
  2646. if battler.moves[lastIndex].id!=0
  2647. cw.setIndex(lastIndex)
  2648. else
  2649. cw.setIndex(0)
  2650. end
  2651. cw.megaButton=0
  2652. cw.megaButton=1 if @battle.pbCanMegaEvolve?(index)
  2653. pbSelectBattler(index)
  2654. pbRefresh
  2655. loop do
  2656. pbGraphicsUpdate
  2657. pbInputUpdate
  2658. pbFrameUpdate(cw)
  2659. # Update selected command
  2660. if Input.trigger?(Input::LEFT) && (cw.index&1)==1
  2661. pbPlayCursorSE() if cw.setIndex(cw.index-1)
  2662. elsif Input.trigger?(Input::RIGHT) && (cw.index&1)==0
  2663. pbPlayCursorSE() if cw.setIndex(cw.index+1)
  2664. elsif Input.trigger?(Input::UP) && (cw.index&2)==2
  2665. pbPlayCursorSE() if cw.setIndex(cw.index-2)
  2666. elsif Input.trigger?(Input::DOWN) && (cw.index&2)==0
  2667. pbPlayCursorSE() if cw.setIndex(cw.index+2)
  2668. end
  2669. if Input.trigger?(Input::C) # Confirm choice
  2670. ret=cw.index
  2671. pbPlayDecisionSE()
  2672. @lastmove[index]=ret
  2673. return ret
  2674. elsif Input.trigger?(Input::A) # Use Mega Evolution
  2675. if @battle.pbCanMegaEvolve?(index)
  2676. @battle.pbRegisterMegaEvolution(index)
  2677. cw.megaButton=2
  2678. pbPlayDecisionSE()
  2679. end
  2680. elsif Input.trigger?(Input::B) # Cancel fight menu
  2681. @lastmove[index]=cw.index
  2682. pbPlayCancelSE()
  2683. return -1
  2684. end
  2685. end
  2686. end
  2687.  
  2688. # Use this method to display the inventory
  2689. # The return value is the item chosen, or 0 if the choice was canceled.
  2690. def pbItemMenu(index)
  2691. ret=0
  2692. retindex=-1
  2693. pkmnid=-1
  2694. endscene=true
  2695. oldsprites=pbFadeOutAndHide(@sprites)
  2696. itemscene=PokemonBag_Scene.new
  2697. itemscene.pbStartScene($PokemonBag)
  2698. loop do
  2699. item=itemscene.pbChooseItem
  2700. break if item==0
  2701. usetype=$ItemData[item][ITEMBATTLEUSE]
  2702. cmdUse=-1
  2703. commands=[]
  2704. if usetype==0
  2705. commands[commands.length]=_INTL("Cancel")
  2706. else
  2707. commands[cmdUse=commands.length]=_INTL("Use")
  2708. commands[commands.length]=_INTL("Cancel")
  2709. end
  2710. itemname=PBItems.getName(item)
  2711. command=itemscene.pbShowCommands(_INTL("{1} is selected.",itemname),commands)
  2712. if cmdUse>=0 && command==cmdUse
  2713. if usetype==1 || usetype==3
  2714. modparty=[]
  2715. for i in 0...6
  2716. modparty.push(@battle.party1[@battle.partyorder[i]])
  2717. end
  2718. pkmnlist=PokemonScreen_Scene.new
  2719. pkmnscreen=PokemonScreen.new(pkmnlist,modparty)
  2720. itemscene.pbEndScene
  2721. pkmnscreen.pbStartScene(_INTL("Use on which Pokémon?"),@battle.doublebattle)
  2722. activecmd=pkmnscreen.pbChoosePokemon
  2723. pkmnid=@battle.partyorder[activecmd]
  2724. if activecmd>=0 && pkmnid>=0 && ItemHandlers.hasBattleUseOnPokemon(item)
  2725. pkmnlist.pbEndScene
  2726. ret=item
  2727. retindex=pkmnid
  2728. endscene=false
  2729. break
  2730. end
  2731. pkmnlist.pbEndScene
  2732. itemscene.pbStartScene($PokemonBag)
  2733. elsif usetype==2 || usetype==4
  2734. if ItemHandlers.hasBattleUseOnBattler(item)
  2735. ret=item
  2736. retindex=index
  2737. break
  2738. end
  2739. end
  2740. end
  2741. end
  2742. pbConsumeItemInBattle($PokemonBag,ret) if ret>0
  2743. itemscene.pbEndScene if endscene
  2744. pbFadeInAndShow(@sprites,oldsprites)
  2745. return [ret,retindex]
  2746. end
  2747.  
  2748. # Called whenever a Pokémon should forget a move. It should return -1 if the
  2749. # selection is canceled, or 0 to 3 to indicate the move to forget. The function
  2750. # should not allow HM moves to be forgotten.
  2751. def pbForgetMove(pokemon,moveToLearn)
  2752. ret=-1
  2753. pbFadeOutIn(99999){
  2754. scene=PokemonSummaryScene.new
  2755. screen=PokemonSummary.new(scene)
  2756. ret=screen.pbStartForgetScreen([pokemon],0,moveToLearn)
  2757. }
  2758. return ret
  2759. end
  2760.  
  2761. # Called whenever a Pokémon needs one of its moves chosen. Used for Ether.
  2762. def pbChooseMove(pokemon,message)
  2763. ret=-1
  2764. pbFadeOutIn(99999){
  2765. scene=PokemonSummaryScene.new
  2766. screen=PokemonSummary.new(scene)
  2767. ret=screen.pbStartChooseMoveScreen([pokemon],0,message)
  2768. }
  2769. return ret
  2770. end
  2771.  
  2772. def pbNameEntry(helptext,pokemon)
  2773. return pbEnterPokemonName(helptext,0,10,"",pokemon)
  2774. end
  2775.  
  2776. def pbSelectBattler(index,selectmode=1)
  2777. numwindows=@battle.doublebattle ? 4 : 2
  2778. for i in 0...numwindows
  2779. sprite=@sprites["battlebox#{i}"]
  2780. sprite.selected=(i==index) ? selectmode : 0
  2781. sprite=@sprites["pokemon#{i}"]
  2782. sprite.selected=(i==index) ? selectmode : 0
  2783. end
  2784. end
  2785.  
  2786. def pbFirstTarget(index)
  2787. for i in 0...4
  2788. if i!=index && !@battle.battlers[i].isFainted? &&
  2789. @battle.battlers[index].pbIsOpposing?(i)
  2790. return i
  2791. end
  2792. end
  2793. return -1
  2794. end
  2795.  
  2796. def pbUpdateSelected(index)
  2797. numwindows=@battle.doublebattle ? 4 : 2
  2798. for i in 0...numwindows
  2799. if i==index
  2800. @sprites["battlebox#{i}"].selected=2
  2801. @sprites["pokemon#{i}"].selected=2
  2802. else
  2803. @sprites["battlebox#{i}"].selected=0
  2804. @sprites["pokemon#{i}"].selected=0
  2805. end
  2806. @sprites["battlebox#{i}"].update
  2807. @sprites["pokemon#{i}"].update
  2808. end
  2809. end
  2810.  
  2811. # Use this method to make the player choose a target
  2812. # for certain moves in double battles.
  2813. def pbChooseTarget(index)
  2814. pbShowWindow(FIGHTBOX)
  2815. curwindow=pbFirstTarget(index)
  2816. if curwindow==-1
  2817. raise RuntimeError.new(_INTL("No targets somehow..."))
  2818. end
  2819. loop do
  2820. pbGraphicsUpdate
  2821. pbInputUpdate
  2822. pbFrameUpdate(nil)
  2823. pbUpdateSelected(curwindow)
  2824. if Input.trigger?(Input::C)
  2825. pbUpdateSelected(-1)
  2826. return curwindow
  2827. end
  2828. if Input.trigger?(Input::B)
  2829. pbUpdateSelected(-1)
  2830. return -1
  2831. end
  2832. if curwindow>=0
  2833. if Input.trigger?(Input::RIGHT) || Input.trigger?(Input::DOWN)
  2834. loop do
  2835. newcurwindow=3 if curwindow==0
  2836. newcurwindow=1 if curwindow==3
  2837. newcurwindow=2 if curwindow==1
  2838. newcurwindow=0 if curwindow==2
  2839. curwindow=newcurwindow
  2840. next if curwindow==index
  2841. break if !@battle.battlers[curwindow].isFainted?
  2842. end
  2843. elsif Input.trigger?(Input::LEFT) || Input.trigger?(Input::UP)
  2844. loop do
  2845. newcurwindow=2 if curwindow==0
  2846. newcurwindow=1 if curwindow==2
  2847. newcurwindow=3 if curwindow==1
  2848. newcurwindow=0 if curwindow==3
  2849. curwindow=newcurwindow
  2850. next if curwindow==index
  2851. break if !@battle.battlers[curwindow].isFainted?
  2852. end
  2853. end
  2854. end
  2855. end
  2856. end
  2857.  
  2858. def pbSwitch(index,lax,cancancel)
  2859. party=@battle.pbParty(index)
  2860. partypos=@battle.partyorder
  2861. ret=-1
  2862. # Fade out and hide all sprites
  2863. pbShowWindow(BLANK)
  2864. pbSetMessageMode(true)
  2865. modparty=[]
  2866. for i in 0...6
  2867. modparty.push(party[partypos[i]])
  2868. end
  2869. visiblesprites=pbFadeOutAndHide(@sprites)
  2870. scene=PokemonScreen_Scene.new
  2871. @switchscreen=PokemonScreen.new(scene,modparty)
  2872. @switchscreen.pbStartScene(_INTL("Choose a Pokémon."),
  2873. @battle.doublebattle && !@battle.fullparty1)
  2874. loop do
  2875. scene.pbSetHelpText(_INTL("Choose a Pokémon."))
  2876. activecmd=@switchscreen.pbChoosePokemon
  2877. if cancancel && activecmd==-1
  2878. ret=-1
  2879. break
  2880. end
  2881. if activecmd>=0
  2882. commands=[]
  2883. cmdShift=-1
  2884. cmdSummary=-1
  2885. pkmnindex=partypos[activecmd]
  2886. commands[cmdShift=commands.length]=_INTL("Switch In") if !party[pkmnindex].isEgg?
  2887. commands[cmdSummary=commands.length]=_INTL("Summary")
  2888. commands[commands.length]=_INTL("Cancel")
  2889. command=scene.pbShowCommands(_INTL("Do what with {1}?",party[pkmnindex].name),commands)
  2890. if cmdShift>=0 && command==cmdShift
  2891. canswitch=lax ? @battle.pbCanSwitchLax?(index,pkmnindex,true) :
  2892. @battle.pbCanSwitch?(index,pkmnindex,true)
  2893. if canswitch
  2894. ret=pkmnindex
  2895. break
  2896. end
  2897. elsif cmdSummary>=0 && command==cmdSummary
  2898. scene.pbSummary(activecmd)
  2899. end
  2900. end
  2901. end
  2902. @switchscreen.pbEndScene
  2903. @switchscreen=nil
  2904. pbShowWindow(BLANK)
  2905. pbSetMessageMode(false)
  2906. # back to main battle screen
  2907. pbFadeInAndShow(@sprites,visiblesprites)
  2908. return ret
  2909. end
  2910.  
  2911. def pbDamageAnimation(pkmn,effectiveness)
  2912. pkmnsprite=@sprites["pokemon#{pkmn.index}"]
  2913. shadowsprite=@sprites["shadow#{pkmn.index}"]
  2914. sprite=@sprites["battlebox#{pkmn.index}"]
  2915. oldshadowvisible=shadowsprite.visible
  2916. oldvisible=sprite.visible
  2917. sprite.selected=2
  2918. @briefmessage=false
  2919. 6.times do
  2920. pbGraphicsUpdate
  2921. pbInputUpdate
  2922. pbFrameUpdate(nil)
  2923. end
  2924. case effectiveness
  2925. when 0
  2926. pbSEPlay("normaldamage")
  2927. when 1
  2928. pbSEPlay("notverydamage")
  2929. when 2
  2930. pbSEPlay("superdamage")
  2931. end
  2932. 8.times do
  2933. pkmnsprite.visible=!pkmnsprite.visible
  2934. if oldshadowvisible
  2935. shadowsprite.visible=!shadowsprite.visible
  2936. end
  2937. 4.times do
  2938. pbGraphicsUpdate
  2939. pbInputUpdate
  2940. sprite.update
  2941. end
  2942. end
  2943. sprite.selected=0
  2944. sprite.visible=oldvisible
  2945. end
  2946.  
  2947. # This method is called whenever a Pokémon's HP changes.
  2948. # Used to animate the HP bar.
  2949. def pbHPChanged(pkmn,oldhp,anim=false)
  2950. @briefmessage=false
  2951. hpchange=pkmn.hp-oldhp
  2952. if hpchange<0
  2953. hpchange=-hpchange
  2954. PBDebug.log("[#{pkmn.pbThis} lost #{hpchange} HP (#{oldhp}=>#{pkmn.hp})]")
  2955. else
  2956. PBDebug.log("[#{pkmn.pbThis} gained #{hpchange} HP (#{oldhp}=>#{pkmn.hp})]")
  2957. end
  2958. if anim && @battle.battlescene
  2959. if pkmn.hp>oldhp
  2960. pbCommonAnimation("HealthUp",pkmn,nil)
  2961. elsif pkmn.hp<oldhp
  2962. pbCommonAnimation("HealthDown",pkmn,nil)
  2963. end
  2964. end
  2965. sprite=@sprites["battlebox#{pkmn.index}"]
  2966. sprite.animateHP(oldhp,pkmn.hp)
  2967. while sprite.animatingHP
  2968. pbGraphicsUpdate
  2969. pbInputUpdate
  2970. pbFrameUpdate(nil)
  2971. sprite.update
  2972. end
  2973. end
  2974.  
  2975. # This method is called whenever a Pokémon faints.
  2976. def pbFainted(pkmn)
  2977. frames=pbCryFrameLength(pkmn.pokemon)
  2978. pbPlayCry(pkmn.pokemon)
  2979. frames.times do
  2980. pbGraphicsUpdate
  2981. pbInputUpdate
  2982. pbFrameUpdate(nil)
  2983. end
  2984. @sprites["shadow#{pkmn.index}"].visible=false
  2985. pkmnsprite=@sprites["pokemon#{pkmn.index}"]
  2986. ycoord=0
  2987. if @battle.doublebattle
  2988. ycoord=PokeBattle_SceneConstants::PLAYERBATTLERD1_Y if pkmn.index==0
  2989. ycoord=PokeBattle_SceneConstants::FOEBATTLERD1_Y if pkmn.index==1
  2990. ycoord=PokeBattle_SceneConstants::PLAYERBATTLERD2_Y if pkmn.index==2
  2991. ycoord=PokeBattle_SceneConstants::FOEBATTLERD2_Y if pkmn.index==3
  2992. else
  2993. if @battle.pbIsOpposing?(pkmn.index)
  2994. ycoord=PokeBattle_SceneConstants::FOEBATTLER_Y
  2995. else
  2996. ycoord=PokeBattle_SceneConstants::PLAYERBATTLER_Y
  2997. end
  2998. end
  2999. ycoord+=Graphics.height
  3000. pbSEPlay("faint")
  3001. loop do
  3002. pkmnsprite.y+=22
  3003. if pkmnsprite.y-pkmnsprite.oy+pkmnsprite.src_rect.height>=ycoord
  3004. pkmnsprite.src_rect.height=ycoord-pkmnsprite.y+pkmnsprite.oy
  3005. end
  3006. pbGraphicsUpdate
  3007. pbInputUpdate
  3008. pbFrameUpdate(nil)
  3009. break if pkmnsprite.y>=ycoord
  3010. end
  3011. 8.times do
  3012. @sprites["battlebox#{pkmn.index}"].opacity-=32
  3013. pbGraphicsUpdate
  3014. pbInputUpdate
  3015. end
  3016. @sprites["battlebox#{pkmn.index}"].visible=false
  3017. pkmn.pbResetForm
  3018. end
  3019.  
  3020. # Use this method to choose a command for the enemy.
  3021. def pbChooseEnemyCommand(index)
  3022. @battle.pbDefaultChooseEnemyCommand(index)
  3023. end
  3024.  
  3025. # Use this method to choose a new Pokémon for the enemy
  3026. # The enemy's party is guaranteed to have at least one choosable member.
  3027. def pbChooseNewEnemy(index,party)
  3028. @battle.pbDefaultChooseNewEnemy(index,party)
  3029. end
  3030.  
  3031. # This method is called when the player wins a wild Pokémon battle.
  3032. # This method can change the battle's music for example.
  3033. def pbWildBattleSuccess
  3034. pbBGMPlay(pbGetWildVictoryME())
  3035. end
  3036.  
  3037. # This method is called when the player wins a Trainer battle.
  3038. # This method can change the battle's music for example.
  3039. def pbTrainerBattleSuccess
  3040. pbBGMPlay(pbGetTrainerVictoryME(@battle.opponent))
  3041. end
  3042.  
  3043. def pbEXPBar(pokemon,battler,startexp,endexp,tempexp1,tempexp2)
  3044. if battler
  3045. @sprites["battlebox#{battler.index}"].refreshExpLevel
  3046. exprange=(endexp-startexp)
  3047. startexplevel=0
  3048. endexplevel=0
  3049. if exprange!=0
  3050. startexplevel=(tempexp1-startexp)*PokeBattle_SceneConstants::EXPGAUGESIZE/exprange
  3051. endexplevel=(tempexp2-startexp)*PokeBattle_SceneConstants::EXPGAUGESIZE/exprange
  3052. end
  3053. @sprites["battlebox#{battler.index}"].animateEXP(startexplevel,endexplevel)
  3054. while @sprites["battlebox#{battler.index}"].animatingEXP
  3055. pbGraphicsUpdate
  3056. pbInputUpdate
  3057. pbFrameUpdate(nil)
  3058. @sprites["battlebox#{battler.index}"].update
  3059. end
  3060. end
  3061. end
  3062.  
  3063. def pbShowPokedex(species)
  3064. pbFadeOutIn(99999){
  3065. scene=PokemonPokedexScene.new
  3066. screen=PokemonPokedex.new(scene)
  3067. screen.pbDexEntry(species)
  3068. }
  3069. end
  3070.  
  3071. def pbChangeSpecies(attacker,species)
  3072. pkmn=@sprites["pokemon#{attacker.index}"]
  3073. shadow=@sprites["shadow#{attacker.index}"]
  3074. back=!@battle.pbIsOpposing?(attacker.index)
  3075. pkmn.setPokemonBitmapSpecies(attacker.pokemon,species,back)
  3076. pkmn.x=-pkmn.src_rect.width/2
  3077. pkmn.y=0
  3078. pkmn.y=adjustBattleSpriteY(pkmn,species,attacker.index,nil,true,attacker.pokemon.formOffsetY)
  3079. if @battle.doublebattle
  3080. case attacker.index
  3081. when 0
  3082. pkmn.x+=PokeBattle_SceneConstants::PLAYERBATTLERD1_X
  3083. pkmn.y+=PokeBattle_SceneConstants::PLAYERBATTLERD1_Y
  3084. when 1
  3085. pkmn.x+=PokeBattle_SceneConstants::FOEBATTLERD1_X
  3086. pkmn.y+=PokeBattle_SceneConstants::FOEBATTLERD1_Y
  3087. when 2
  3088. pkmn.x+=PokeBattle_SceneConstants::PLAYERBATTLERD2_X
  3089. pkmn.y+=PokeBattle_SceneConstants::PLAYERBATTLERD2_Y
  3090. when 3
  3091. pkmn.x+=PokeBattle_SceneConstants::FOEBATTLERD2_X
  3092. pkmn.y+=PokeBattle_SceneConstants::FOEBATTLERD2_Y
  3093. end
  3094. else
  3095. pkmn.x+=PokeBattle_SceneConstants::PLAYERBATTLER_X if attacker.index==0
  3096. pkmn.y+=PokeBattle_SceneConstants::PLAYERBATTLER_Y if attacker.index==0
  3097. pkmn.x+=PokeBattle_SceneConstants::FOEBATTLER_X if attacker.index==1
  3098. pkmn.y+=PokeBattle_SceneConstants::FOEBATTLER_Y if attacker.index==1
  3099. end
  3100. if shadow && !back
  3101. shadow.visible=showShadow?(species)
  3102. end
  3103. end
  3104.  
  3105. def pbChangePokemon(attacker,pokemon)
  3106. pkmn=@sprites["pokemon#{attacker.index}"]
  3107. shadow=@sprites["shadow#{attacker.index}"]
  3108. back=!@battle.pbIsOpposing?(attacker.index)
  3109. pkmn.setPokemonBitmap(pokemon,back)
  3110. pkmn.x=-pkmn.src_rect.width/2
  3111. pkmn.y=adjustBattleSpriteY(pkmn,pokemon.species,attacker.index,nil,true,attacker.pokemon.formOffsetY)
  3112. if @battle.doublebattle
  3113. case attacker.index
  3114. when 0
  3115. pkmn.x+=PokeBattle_SceneConstants::PLAYERBATTLERD1_X
  3116. pkmn.y+=PokeBattle_SceneConstants::PLAYERBATTLERD1_Y
  3117. when 1
  3118. pkmn.x+=PokeBattle_SceneConstants::FOEBATTLERD1_X
  3119. pkmn.y+=PokeBattle_SceneConstants::FOEBATTLERD1_Y
  3120. when 2
  3121. pkmn.x+=PokeBattle_SceneConstants::PLAYERBATTLERD2_X
  3122. pkmn.y+=PokeBattle_SceneConstants::PLAYERBATTLERD2_Y
  3123. when 3
  3124. pkmn.x+=PokeBattle_SceneConstants::FOEBATTLERD2_X
  3125. pkmn.y+=PokeBattle_SceneConstants::FOEBATTLERD2_Y
  3126. end
  3127. else
  3128. pkmn.x+=PokeBattle_SceneConstants::PLAYERBATTLER_X if attacker.index==0
  3129. pkmn.y+=PokeBattle_SceneConstants::PLAYERBATTLER_Y if attacker.index==0
  3130. pkmn.x+=PokeBattle_SceneConstants::FOEBATTLER_X if attacker.index==1
  3131. pkmn.y+=PokeBattle_SceneConstants::FOEBATTLER_Y if attacker.index==1
  3132. end
  3133. if shadow && !back
  3134. shadow.visible=showShadow?(pokemon.species)
  3135. end
  3136. end
  3137.  
  3138. def pbSaveShadows
  3139. shadows=[]
  3140. for i in 0...4
  3141. s=@sprites["shadow#{i}"]
  3142. shadows[i]=s ? s.visible : false
  3143. s.visible=false if s
  3144. end
  3145. yield
  3146. for i in 0...4
  3147. s=@sprites["shadow#{i}"]
  3148. s.visible=shadows[i] if s
  3149. end
  3150. end
  3151.  
  3152. def pbFindAnimation(moveid,userIndex,hitnum)
  3153. begin
  3154. move2anim=load_data("Data/move2anim.dat")
  3155. noflip=false
  3156. if (userIndex&1)==0 # On player's side
  3157. anim=move2anim[0][moveid]
  3158. else # On opposing side
  3159. anim=move2anim[1][moveid]
  3160. noflip=true if anim
  3161. anim=move2anim[0][moveid] if !anim
  3162. end
  3163. return [anim+hitnum,noflip] if anim
  3164. if hasConst?(PBMoves,:TACKLE)
  3165. anim=move2anim[0][getConst(PBMoves,:TACKLE)]
  3166. return [anim,false] if anim
  3167. end
  3168. rescue
  3169. return nil
  3170. end
  3171. return nil
  3172. end
  3173.  
  3174. def pbCommonAnimation(animname,user,target,hitnum=0)
  3175. animations=load_data("Data/PkmnAnimations.rxdata")
  3176. for i in 0...animations.length
  3177. if animations[i] && animations[i].name=="Common:"+animname
  3178. pbAnimationCore(animations[i],user,(target!=nil) ? target : user)
  3179. return
  3180. end
  3181. end
  3182. end
  3183.  
  3184. def pbAnimation(moveid,user,target,hitnum=0)
  3185. animid=pbFindAnimation(moveid,user.index,hitnum)
  3186. return if !animid
  3187. anim=animid[0]
  3188. animations=load_data("Data/PkmnAnimations.rxdata")
  3189. pbSaveShadows {
  3190. if animid[1] # On opposing side and using OppMove animation
  3191. pbAnimationCore(animations[anim],target,user,true)
  3192. else # On player's side, and/or using Move animation
  3193. pbAnimationCore(animations[anim],user,target)
  3194. end
  3195. }
  3196. if PBMoveData.new(moveid).function==0x69 && user && target # Transform
  3197. # Change form to transformed version
  3198. pbChangePokemon(user,target.pokemon)
  3199. end
  3200. end
  3201.  
  3202. def pbAnimationCore(animation,user,target,oppmove=false)
  3203. return if !animation
  3204. @briefmessage=false
  3205. usersprite=(user) ? @sprites["pokemon#{user.index}"] : nil
  3206. targetsprite=(target) ? @sprites["pokemon#{target.index}"] : nil
  3207. olduserx=usersprite ? usersprite.x : 0
  3208. oldusery=usersprite ? usersprite.y : 0
  3209. olduserox=usersprite ? usersprite.ox : 0
  3210. olduseroy=usersprite ? usersprite.oy : 0
  3211. oldtargetx=targetsprite ? targetsprite.x : 0
  3212. oldtargety=targetsprite ? targetsprite.y : 0
  3213. oldtargetox=targetsprite ? targetsprite.ox : 0
  3214. oldtargetoy=targetsprite ? targetsprite.oy : 0
  3215. if !targetsprite
  3216. target=user if !target
  3217. animplayer=PBAnimationPlayerX.new(animation,user,target,self,oppmove)
  3218. userwidth=(!usersprite || !usersprite.bitmap || usersprite.bitmap.disposed?) ? 128 : usersprite.bitmap.width
  3219. userheight=(!usersprite || !usersprite.bitmap || usersprite.bitmap.disposed?) ? 128 : usersprite.bitmap.height
  3220. animplayer.setLineTransform(
  3221. PokeBattle_SceneConstants::FOCUSUSER_X,PokeBattle_SceneConstants::FOCUSUSER_Y,
  3222. PokeBattle_SceneConstants::FOCUSTARGET_X,PokeBattle_SceneConstants::FOCUSTARGET_Y,
  3223. olduserx+(userwidth/2),oldusery+(userheight/2),
  3224. olduserx+(userwidth/2),oldusery+(userheight/2))
  3225. else
  3226. animplayer=PBAnimationPlayerX.new(animation,user,target,self,oppmove)
  3227. userwidth=(!usersprite || !usersprite.bitmap || usersprite.bitmap.disposed?) ? 128 : usersprite.bitmap.width
  3228. userheight=(!usersprite || !usersprite.bitmap || usersprite.bitmap.disposed?) ? 128 : usersprite.bitmap.height
  3229. targetwidth=(!targetsprite.bitmap || targetsprite.bitmap.disposed?) ? 128 : targetsprite.bitmap.width
  3230. targetheight=(!targetsprite.bitmap || targetsprite.bitmap.disposed?) ? 128 : targetsprite.bitmap.height
  3231. animplayer.setLineTransform(
  3232. PokeBattle_SceneConstants::FOCUSUSER_X,PokeBattle_SceneConstants::FOCUSUSER_Y,
  3233. PokeBattle_SceneConstants::FOCUSTARGET_X,PokeBattle_SceneConstants::FOCUSTARGET_Y,
  3234. olduserx+(userwidth/2),oldusery+(userheight/2),
  3235. oldtargetx+(targetwidth/2),oldtargety+(targetheight/2))
  3236. end
  3237. animplayer.start
  3238. while animplayer.playing?
  3239. animplayer.update
  3240. pbGraphicsUpdate
  3241. #ADDED
  3242. pbFrameUpdate(nil)
  3243. #///
  3244. pbInputUpdate
  3245. end
  3246. usersprite.ox=olduserox if usersprite
  3247. usersprite.oy=olduseroy if usersprite
  3248. usersprite.x=olduserx if usersprite
  3249. usersprite.y=oldusery if usersprite
  3250. targetsprite.ox=oldtargetox if targetsprite
  3251. targetsprite.oy=oldtargetoy if targetsprite
  3252. targetsprite.x=oldtargetx if targetsprite
  3253. targetsprite.y=oldtargety if targetsprite
  3254. animplayer.dispose
  3255. end
  3256.  
  3257. def pbLevelUp(pokemon,battler,oldtotalhp,oldattack,olddefense,oldspeed,
  3258. oldspatk,oldspdef)
  3259. pbTopRightWindow(_INTL("Max. HP<r>+{1}\r\nAttack<r>+{2}\r\nDefense<r>+{3}\r\nSp. Atk<r>+{4}\r\nSp. Def<r>+{5}\r\nSpeed<r>+{6}",
  3260. pokemon.totalhp-oldtotalhp,
  3261. pokemon.attack-oldattack,
  3262. pokemon.defense-olddefense,
  3263. pokemon.spatk-oldspatk,
  3264. pokemon.spdef-oldspdef,
  3265. pokemon.speed-oldspeed))
  3266. pbTopRightWindow(_INTL("Max. HP<r>{1}\r\nAttack<r>{2}\r\nDefense<r>{3}\r\nSp. Atk<r>{4}\r\nSp. Def<r>{5}\r\nSpeed<r>{6}",
  3267. pokemon.totalhp,pokemon.attack,pokemon.defense,pokemon.spatk,pokemon.spdef,pokemon.speed))
  3268. end
  3269.  
  3270. def pbThrowAndDeflect(ball,targetBattler)
  3271. @briefmessage=false
  3272. balltype=pbGetBallType(ball)
  3273. ball=sprintf("Graphics/Pictures/ball%02d",balltype)
  3274. # sprite
  3275. spriteBall=IconSprite.new(0,0,@viewport)
  3276. spriteBall.visible=false
  3277. # picture
  3278. pictureBall=PictureEx.new(@sprites["pokemon#{targetBattler}"].z+1)
  3279. center=getSpriteCenter(@sprites["pokemon#{targetBattler}"])
  3280. # starting positions
  3281. pictureBall.moveVisible(1,true)
  3282. pictureBall.moveName(1,ball)
  3283. pictureBall.moveOrigin(1,PictureOrigin::Center)
  3284. pictureBall.moveXY(0,1,10,180)
  3285. # directives
  3286. pictureBall.moveSE(1,"Audio/SE/throw")
  3287. pictureBall.moveCurve(30,1,150,70,30+Graphics.width/2,10,center[0],center[1])
  3288. pictureBall.moveAngle(30,1,-1080)
  3289. pictureBall.moveAngle(0,pictureBall.totalDuration,0)
  3290. delay=pictureBall.totalDuration
  3291. pictureBall.moveSE(delay,"Audio/SE/balldrop")
  3292. pictureBall.moveXY(20,delay,0,Graphics.height)
  3293. loop do
  3294. pictureBall.update
  3295. setPictureIconSprite(spriteBall,pictureBall)
  3296. pbGraphicsUpdate
  3297. pbInputUpdate
  3298. pbFrameUpdate(nil)
  3299. break if !pictureBall.running?
  3300. end
  3301. spriteBall.dispose
  3302. end
  3303.  
  3304. def pbThrow(ball,shakes,targetBattler,showplayer=false)
  3305. @briefmessage=false
  3306. burst=-1
  3307. animations=load_data("Data/PkmnAnimations.rxdata")
  3308. for i in 0...2
  3309. t=(i==0) ? ball : 0
  3310. for j in 0...animations.length
  3311. if animations[j]
  3312. if animations[j].name=="Common:BallBurst#{t}"
  3313. burst=t if burst<0
  3314. break
  3315. end
  3316. end
  3317. end
  3318. break if burst>=0
  3319. end
  3320. pokeballThrow(ball,shakes,targetBattler,self,@battle.battlers[targetBattler],burst,showplayer)
  3321. end
  3322.  
  3323. def pbThrowSuccess
  3324. if !@battle.opponent
  3325. @briefmessage=false
  3326. pbMEPlay("Jingle - HMTM")
  3327. frames=(3.5*Graphics.frame_rate).to_i
  3328. frames.times do
  3329. pbGraphicsUpdate
  3330. pbInputUpdate
  3331. pbFrameUpdate(nil)
  3332. end
  3333. end
  3334. end
  3335.  
  3336. def pbHideCaptureBall
  3337. if @sprites["capture"]
  3338. loop do
  3339. break if @sprites["capture"].opacity<=0
  3340. @sprites["capture"].opacity-=12
  3341. pbGraphicsUpdate
  3342. pbInputUpdate
  3343. end
  3344. end
  3345. end
  3346.  
  3347. def pbThrowBait
  3348. @briefmessage=false
  3349. ball=sprintf("Graphics/Pictures/battleBait")
  3350. armanim=false
  3351. if @sprites["player"].bitmap.width>@sprites["player"].bitmap.height
  3352. armanim=true
  3353. end
  3354. # sprites
  3355. spritePoke=@sprites["pokemon1"]
  3356. spritePlayer=@sprites["player"]
  3357. spriteBall=IconSprite.new(0,0,@viewport)
  3358. spriteBall.visible=false
  3359. # pictures
  3360. pictureBall=PictureEx.new(spritePoke.z+1)
  3361. picturePoke=PictureEx.new(spritePoke.z)
  3362. picturePlayer=PictureEx.new(spritePoke.z+2)
  3363. dims=[spritePoke.x,spritePoke.y]
  3364. pokecenter=getSpriteCenter(@sprites["pokemon1"])
  3365. playerpos=[@sprites["player"].x,@sprites["player"].y]
  3366. ballendy=PokeBattle_SceneConstants::FOEBATTLER_Y-4
  3367. # starting positions
  3368. pictureBall.moveVisible(1,true)
  3369. pictureBall.moveName(1,ball)
  3370. pictureBall.moveOrigin(1,PictureOrigin::Center)
  3371. pictureBall.moveXY(0,1,64,256)
  3372. picturePoke.moveVisible(1,true)
  3373. picturePoke.moveOrigin(1,PictureOrigin::Center)
  3374. picturePoke.moveXY(0,1,pokecenter[0],pokecenter[1])
  3375. picturePlayer.moveVisible(1,true)
  3376. picturePlayer.moveName(1,@sprites["player"].name)
  3377. picturePlayer.moveOrigin(1,PictureOrigin::TopLeft)
  3378. picturePlayer.moveXY(0,1,playerpos[0],playerpos[1])
  3379. # directives
  3380. picturePoke.moveSE(1,"Audio/SE/throw")
  3381. pictureBall.moveCurve(30,1,64,256,Graphics.width/2,48,
  3382. PokeBattle_SceneConstants::FOEBATTLER_X-48,
  3383. PokeBattle_SceneConstants::FOEBATTLER_Y)
  3384. pictureBall.moveAngle(30,1,-720)
  3385. pictureBall.moveAngle(0,pictureBall.totalDuration,0)
  3386. if armanim
  3387. picturePlayer.moveSrc(1,@sprites["player"].bitmap.height,0)
  3388. picturePlayer.moveXY(0,1,playerpos[0]-14,playerpos[1])
  3389. picturePlayer.moveSrc(4,@sprites["player"].bitmap.height*2,0)
  3390. picturePlayer.moveXY(0,4,playerpos[0]-12,playerpos[1])
  3391. picturePlayer.moveSrc(8,@sprites["player"].bitmap.height*3,0)
  3392. picturePlayer.moveXY(0,8,playerpos[0]+20,playerpos[1])
  3393. picturePlayer.moveSrc(16,@sprites["player"].bitmap.height*4,0)
  3394. picturePlayer.moveXY(0,16,playerpos[0]+16,playerpos[1])
  3395. picturePlayer.moveSrc(40,0,0)
  3396. picturePlayer.moveXY(0,40,playerpos[0],playerpos[1])
  3397. end
  3398. # Show Pokémon jumping before eating the bait
  3399. picturePoke.moveSE(50,"Audio/SE/jump")
  3400. picturePoke.moveXY(8,50,pokecenter[0],pokecenter[1]-8)
  3401. picturePoke.moveXY(8,58,pokecenter[0],pokecenter[1])
  3402. pictureBall.moveVisible(66,false)
  3403. picturePoke.moveSE(66,"Audio/SE/jump")
  3404. picturePoke.moveXY(8,66,pokecenter[0],pokecenter[1]-8)
  3405. picturePoke.moveXY(8,74,pokecenter[0],pokecenter[1])
  3406. # TODO: Show Pokémon eating the bait (pivots at the bottom right corner)
  3407. picturePoke.moveOrigin(picturePoke.totalDuration,PictureOrigin::TopLeft)
  3408. picturePoke.moveXY(0,picturePoke.totalDuration,dims[0],dims[1])
  3409. loop do
  3410. pictureBall.update
  3411. picturePoke.update
  3412. picturePlayer.update
  3413. setPictureIconSprite(spriteBall,pictureBall)
  3414. setPictureSprite(spritePoke,picturePoke)
  3415. setPictureIconSprite(spritePlayer,picturePlayer)
  3416. pbGraphicsUpdate
  3417. pbInputUpdate
  3418. pbFrameUpdate(nil)
  3419. break if !pictureBall.running? && !picturePoke.running? && !picturePlayer.running?
  3420. end
  3421. spriteBall.dispose
  3422. end
  3423.  
  3424. def pbThrowRock
  3425. @briefmessage=false
  3426. ball=sprintf("Graphics/Pictures/battleRock")
  3427. anger=sprintf("Graphics/Pictures/battleAnger")
  3428. armanim=false
  3429. if @sprites["player"].bitmap.width>@sprites["player"].bitmap.height
  3430. armanim=true
  3431. end
  3432. # sprites
  3433. spritePoke=@sprites["pokemon1"]
  3434. spritePlayer=@sprites["player"]
  3435. spriteBall=IconSprite.new(0,0,@viewport)
  3436. spriteBall.visible=false
  3437. spriteAnger=IconSprite.new(0,0,@viewport)
  3438. spriteAnger.visible=false
  3439. # pictures
  3440. pictureBall=PictureEx.new(spritePoke.z+1)
  3441. picturePoke=PictureEx.new(spritePoke.z)
  3442. picturePlayer=PictureEx.new(spritePoke.z+2)
  3443. pictureAnger=PictureEx.new(spritePoke.z+1)
  3444. dims=[spritePoke.x,spritePoke.y]
  3445. pokecenter=getSpriteCenter(@sprites["pokemon1"])
  3446. playerpos=[@sprites["player"].x,@sprites["player"].y]
  3447. ballendy=PokeBattle_SceneConstants::FOEBATTLER_Y-4
  3448. # starting positions
  3449. pictureBall.moveVisible(1,true)
  3450. pictureBall.moveName(1,ball)
  3451. pictureBall.moveOrigin(1,PictureOrigin::Center)
  3452. pictureBall.moveXY(0,1,64,256)
  3453. picturePoke.moveVisible(1,true)
  3454. picturePoke.moveOrigin(1,PictureOrigin::Center)
  3455. picturePoke.moveXY(0,1,pokecenter[0],pokecenter[1])
  3456. picturePlayer.moveVisible(1,true)
  3457. picturePlayer.moveName(1,@sprites["player"].name)
  3458. picturePlayer.moveOrigin(1,PictureOrigin::TopLeft)
  3459. picturePlayer.moveXY(0,1,playerpos[0],playerpos[1])
  3460. pictureAnger.moveVisible(1,false)
  3461. pictureAnger.moveName(1,anger)
  3462. pictureAnger.moveXY(0,1,pokecenter[0]-56,pokecenter[1]-48)
  3463. pictureAnger.moveOrigin(1,PictureOrigin::Center)
  3464. pictureAnger.moveZoom(0,1,100)
  3465. # directives
  3466. picturePoke.moveSE(1,"Audio/SE/throw")
  3467. pictureBall.moveCurve(30,1,64,256,Graphics.width/2,48,pokecenter[0],pokecenter[1])
  3468. pictureBall.moveAngle(30,1,-720)
  3469. pictureBall.moveAngle(0,pictureBall.totalDuration,0)
  3470. pictureBall.moveSE(30,"Audio/SE/notverydamage")
  3471. if armanim
  3472. picturePlayer.moveSrc(1,@sprites["player"].bitmap.height,0)
  3473. picturePlayer.moveXY(0,1,playerpos[0]-14,playerpos[1])
  3474. picturePlayer.moveSrc(4,@sprites["player"].bitmap.height*2,0)
  3475. picturePlayer.moveXY(0,4,playerpos[0]-12,playerpos[1])
  3476. picturePlayer.moveSrc(8,@sprites["player"].bitmap.height*3,0)
  3477. picturePlayer.moveXY(0,8,playerpos[0]+20,playerpos[1])
  3478. picturePlayer.moveSrc(16,@sprites["player"].bitmap.height*4,0)
  3479. picturePlayer.moveXY(0,16,playerpos[0]+16,playerpos[1])
  3480. picturePlayer.moveSrc(40,0,0)
  3481. picturePlayer.moveXY(0,40,playerpos[0],playerpos[1])
  3482. end
  3483. pictureBall.moveVisible(40,false)
  3484. # Show Pokémon being angry
  3485. pictureAnger.moveSE(48,"Audio/SE/jump")
  3486. pictureAnger.moveVisible(48,true)
  3487. pictureAnger.moveZoom(8,48,130)
  3488. pictureAnger.moveZoom(8,56,100)
  3489. pictureAnger.moveXY(0,64,pokecenter[0]+56,pokecenter[1]-64)
  3490. pictureAnger.moveSE(64,"Audio/SE/jump")
  3491. pictureAnger.moveZoom(8,64,130)
  3492. pictureAnger.moveZoom(8,72,100)
  3493. pictureAnger.moveVisible(80,false)
  3494. picturePoke.moveOrigin(picturePoke.totalDuration,PictureOrigin::TopLeft)
  3495. picturePoke.moveXY(0,picturePoke.totalDuration,dims[0],dims[1])
  3496. loop do
  3497. pictureBall.update
  3498. picturePoke.update
  3499. picturePlayer.update
  3500. pictureAnger.update
  3501. setPictureIconSprite(spriteBall,pictureBall)
  3502. setPictureSprite(spritePoke,picturePoke)
  3503. setPictureIconSprite(spritePlayer,picturePlayer)
  3504. setPictureIconSprite(spriteAnger,pictureAnger)
  3505. pbGraphicsUpdate
  3506. pbInputUpdate
  3507. pbFrameUpdate(nil)
  3508. break if !pictureBall.running? && !picturePoke.running? &&
  3509. !picturePlayer.running? && !pictureAnger.running?
  3510. end
  3511. spriteBall.dispose
  3512. end
  3513. end
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