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Jun 16th, 2019
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  1.  
  2. __**Factions/Races**__
  3.  
  4. __**Basic effects**__
  5. Whenever talking to someone from the same faction +1 charisma apart from Nomads. 
  6.  
  7. __**Survivors**__
  8. No allegiance to any faction. These people just travel the country looking for someway to survive. No effects
  9.  
  10. __**The Zombie Cultists**__
  11. The zombie cultists grew as quickly as the infection itself. These people struck with grief and insanity turned to a religion based within the Zombie. However no outsider truly knows what its about. These people seem to have a strange connection with the zombies and surprisingly have lived for a long time despite their constant interaction. Maybe there is something to learn from them?
  12. +2 endurance to being bitten.
  13. +1 agility when hiding from zombies.
  14. +1 luck
  15. -2 intelligence.
  16. -2 charisma to everyone
  17.  
  18.  
  19. __**The Doctors**__
  20. A once dedicated and elite group of scientists the doctors in their research created the zombie virus. Their incompetence started the apocalypse and the world has suffered the consequences of their ambitious actions. The public and the police both wish to get revenge on these guilty biologists however the military understands that only through teamwork will they ever develop a cure. Rumour has it that the doctors swiftly made a cure originally but when the world fell into chaos these rare vials have been scattered across the country. Now the doctors are making any effort to reduce the damage caused and gain redemption.
  21. 25% chance to conserve any meds apart from Zombie cures.
  22. +3 Intelligence
  23. -2 strength
  24. -2 charisma to all factions apart from Zombie Cultists and the army.
  25. +1 to Zombie cultists
  26.  
  27. __**The Army**__
  28. The army is the only piece of order after the outbreak. This apocalyptic world has lost all sense of culture and respect for the government. However the military with their superior weaponry and training has managed to hold secure enclaves which the zombies can’t penetrate. From within these enclaves commanders plan for the retaking of the nation from this horrific zombie virus.
  29. Has a 25% chance of conserving ammo.
  30. +2 strength
  31. +1 agility
  32. -1 intelligence
  33. +1 charisma to everyone but police.
  34. -2 charisma to police.
  35.  
  36. __**The Police**__
  37. The police was once a force to protect and serve the innocent However after the outbreak there was no need for law no reason to listen to the police. As such that duty was soon forgotten. Now the police use have hoarded their resources and only serve themselves. These highly trained once-lawman now raid the public for their own protection. Furthermore they use the old police stations dotted around their city as camps and trade runs between them. The people of course loathe their arrogance and the army still serve the government and wish to kill the "Police" for being the criminals they now are. However, one must admit that within the police station, order is kept.
  38. Start with Handcuffs.
  39. +2 perception
  40. +1 strength
  41. -3 charisma to army
  42. -2 charisma to Survivors.
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