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Mar 21st, 2018
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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.Networking;
  5.  
  6. public class PlayerMove : NetworkBehaviour {
  7.  
  8. // Update is called once per frame
  9. void Update () {
  10.  
  11. // Als de player niet de local player is wordt de update niet verder uitgevoerd
  12. if (!isLocalPlayer)
  13. return;
  14.  
  15.  
  16. float h = Input.GetAxis ("Horizontal");
  17. float v = Input.GetAxis ("Vertical") * 0.4f;
  18.  
  19. transform.Rotate (new Vector3 (0, h, 0));
  20. transform.position += transform.forward * v;
  21. }
  22. }
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