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  1. LogPlatformFile: Not using cached read wrapper
  2. LogInit:Display: RandInit(352371730) SRandInit(352371733).
  3. LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
  4. LogStats: Stats thread started at 0.174003
  5. LogInit: Version: 4.10.4-2872498+++depot+UE4-Releases+4.10
  6. LogInit: API Version: 2758231
  7. LogInit: Compiled (64-bit): Feb 18 2016 15:47:04
  8. LogInit: Compiled with Visual C++: 19.00.23026.00
  9. LogInit: Build Configuration: Development
  10. LogInit: Branch Name: ++depot+UE4-Releases+4.10
  11. LogInit: Command line:
  12. LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.10/Engine/Binaries/Win64/
  13. LogInit: Rocket: 1
  14. LogInit: Using libcurl 7.41.0
  15. LogInit: - built for x86_64-pc-win32
  16. LogInit: - supports SSL with WinSSL
  17. LogInit: - other features:
  18. LogInit: CURL_VERSION_SSL
  19. LogInit: CURL_VERSION_IPV6
  20. LogInit: CURL_VERSION_ASYNCHDNS
  21. LogInit: CURL_VERSION_LARGEFILE
  22. LogInit: CURL_VERSION_IDN
  23. LogInit: CurlRequestOptions (configurable via config and command line):
  24. LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  25. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  26. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  27. LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
  28. LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
  29. LogInit: Object subsystem initialized
  30. LogInit: Selected Device Profile: [Windows]
  31. LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  32. LogInit: Computer: DESKTOP-103H7TI
  33. LogInit: User: iansc
  34. LogInit: CPU Page size=4096, Cores=4
  35. LogInit: High frequency timer resolution =3.117787 MHz
  36. LogMemory: Memory total: Physical=23.9GB (24GB approx)
  37. LogMemory: Platform Memory Stats for Windows
  38. LogMemory: Process Physical Memory: 56.79 MB used, 56.79 MB peak
  39. LogMemory: Process Virtual Memory: 56.76 MB used, 56.76 MB peak
  40. LogMemory: Physical Memory: 7146.94 MB used, 24437.27 MB total
  41. LogMemory: Virtual Memory: 378.87 MB used, 134217728.00 MB total
  42. LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
  43. LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 650 Ti (Feature Level 11_0)
  44. LogD3D11RHI: Adapter has 1988MB of dedicated video memory, 0MB of dedicated system memory, and 12218MB of shared system memory, 1 output[s]
  45. LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
  46. LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 12218MB of shared system memory, 0 output[s]
  47. LogD3D11RHI: Chosen D3D11 Adapter Id = 0
  48. LogD3D11RHI: !Direct3DDevice
  49. LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
  50. LogD3D11RHI: Async texture creation enabled
  51. LogShaderCompilers: Guid format shader working directory is -14 characters bigger than the processId version (../../../../../../Users/iansc/Documents/Unreal Projects/Onyx/Intermediate/Shaders/WorkingDirectory/6732/).
  52. LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/iansc/AppData/Local/Temp/UnrealShaderWorkingDir/95AAACA443F315A92D503697AA345721/'.
  53. LogShaderCompilers:Display: Using Local Shader Compiler.
  54. LogTemp:Display: Loaded TP AllDesktopTargetPlatform
  55. LogTemp:Display: Loaded TP WindowsClientTargetPlatform
  56. LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
  57. LogTemp:Display: Loaded TP WindowsServerTargetPlatform
  58. LogTemp:Display: Loaded TP WindowsTargetPlatform
  59. LogTemp:Display: Loaded TP AndroidTargetPlatform
  60. LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
  61. LogTemp:Display: Loaded TP Android_ATCTargetPlatform
  62. LogTemp:Display: Loaded TP Android_DXTTargetPlatform
  63. LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
  64. LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
  65. LogTemp:Display: Loaded TP Android_MultiTargetPlatform
  66. LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
  67. LogTemp:Display: Loaded TP HTML5TargetPlatform
  68. LogTemp:Display: Loaded TP IOSTargetPlatform
  69. LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
  70. LogTemp:Display: Loaded TP LinuxServerTargetPlatform
  71. LogTemp:Display: Loaded TP LinuxTargetPlatform
  72. LogTargetPlatformManager:Display: Building Assets For Windows
  73. LogDerivedDataCache:Display: Max Cache Size: 512 MB
  74. LogDerivedDataCache: Loaded boot cache 0.07s 45MB C:/Users/iansc/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc.
  75. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/iansc/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc
  76. LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/iansc/Documents/Unreal Projects/Onyx/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  77. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  78. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/iansc/Documents/Unreal Projects/Onyx/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  79. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  80. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  81. LogDerivedDataCache: Using Local data cache path C:/Users/iansc/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  82. LogInit: Selected Device Profile: [Windows]
  83. LogContentStreaming: Texture pool size is 0.000000MB
  84. LogMeshUtilities: No automatic mesh reduction module available
  85. LogMeshUtilities: No automatic mesh merging module available
  86. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  87. UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  88. LogAssetRegistry: FAssetRegistry took 0.0111 seconds to start up
  89. SourceControl: Info Source control is disabled
  90. LogObj: 29025 objects as part of root set at end of initial load.
  91. LogUObjectAllocator: 6165056 out of 0 bytes used by permanent object pool.
  92. LogEngine: Initializing Engine...
  93. LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0
  94. LogHMD: SteamVR failed to initialize. Err: 110
  95. LogAIModule: Creating AISystem for world NewWorld
  96. LogInit: XAudio2 using 'Headphones (High Definition Audio Device)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
  97. LogInit: FAudioDevice initialized.
  98. LogDerivedDataCache: Saved boot cache 0.02s 45MB C:/Users/iansc/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc.
  99. LogInit: Texture streaming: Enabled
  100. LogAnalytics: Creating configured Analytics provider AnalyticsET
  101. LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.10.4-2872498+++depot+UE4-Releases+4.10
  102. LogAnalytics: [UEEditor.Rocket.Release] SetUserId db3b25a1467f394157edf8bee499af10|4f553870884f4355b86bd579a5fa44c1|afa152e4-76b0-4733-a687-74c70fee8a53
  103. LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession
  104. LogInit: Transaction tracking system initialized
  105. BlueprintLog: New page: Editor Load
  106. LocalizationService: Info Localization service is disabled
  107. LogFileCache: Scanning file cache for directory 'C:/Users/iansc/Documents/Unreal Projects/Onyx/Content/' took 0.02s
  108. LogCook:Display: Done creating registry. It took 0.00s.
  109. Cmd: MAP LOAD FILE="../../../../../../Users/iansc/Documents/Unreal Projects/Onyx/Content/Maps/Menus.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  110. LightingResults: New page: Lighting Build
  111. MapCheck: New page: Map Check
  112. LightingResults: New page: Lighting Build
  113. LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000009108A9BB00
  114. LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/BluePrintsLogic/GameMode/L_Deathmatch.L_Deathmatch_C:UserConstructionScript; removing parent information, but keeping function
  115. LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/BluePrintsLogic/GameMode/L_TeamDeathmatch.L_TeamDeathmatch_C:UserConstructionScript; removing parent information, but keeping function
  116. LogAIModule: Creating AISystem for world Menus
  117. LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  118. Cmd: MAP CHECKDEP NOCLEARLOG
  119. MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 109.381ms to complete.
  120. LogFileHelpers: Loading map 'Menus' took 2.375
  121. LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
  122. LogCollectionManager: Loaded 0 collections in 0.002968 seconds
  123. LogFileCache: Scanning file cache for directory 'C:/Users/iansc/Documents/Unreal Projects/Onyx/Saved/Collections/' took 0.01s
  124. LogFileCache: Scanning file cache for directory 'C:/Users/iansc/Documents/Unreal Projects/Onyx/Content/Developers/iansc/Collections/' took 0.01s
  125. LogFileCache: Scanning file cache for directory 'C:/Users/iansc/Documents/Unreal Projects/Onyx/Content/Collections/' took 0.01s
  126. LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
  127. LogContentBrowser: Native class hierarchy populated in 0.0113 seconds. Added 1907 classes and 341 folders.
  128. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0011 seconds. Added 0 classes and 0 folders.
  129. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders.
  130. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 1 classes and 2 folders.
  131. LogCrashTracker: Crashtracker disabled due to settings.
  132. LogUObjectGlobals:Warning: Failed to find object 'Class None.'
  133. LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//SplashScreenThread///Thread_2890_0///####STATCAT_Advanced#### old //STATGROUP_Threads//SplashScreenThread///Thread_207c_0///####STATCAT_Advanced####
  134. LogLoad: Full Startup: 31.97 seconds (BP compile: 0.80 seconds)
  135. LogOcInput: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0
  136. SourceControl: Info On branch master
  137. SourceControl: Info Initial commit
  138. SourceControl: Info Changes to be committed:
  139. SourceControl: Info (use "git rm --cached <file>..." to unstage)
  140. SourceControl: Info new file: .gitignore
  141. SourceControl: Info new file: Config/DefaultEditor.ini
  142. SourceControl: Info new file: Config/DefaultEngine.ini
  143. SourceControl: Info new file: Config/DefaultGame.ini
  144. SourceControl: Info new file: Content/BluePrintsLogic/NewBlueprint.uasset
  145. SourceControl: Info new file: Content/BluePrintsLogic/Settings.uasset
  146. SourceControl: Info new file: Content/GUI/Menus/MM_S_V_BTN.uasset
  147. SourceControl: Info new file: Content/GUI/Menus/MM_S_V_Line.uasset
  148. SourceControl: Info new file: Content/GUI/Menus/MM_S_V_res.uasset
  149. SourceControl: Info new file: Content/GUI/Menus/MM_S_Video.uasset
  150. SourceControl: Info new file: Content/GUI/Menus/MM_Settings.uasset
  151. SourceControl: Info new file: Content/GUI/Menus/NewMacroLibrary.uasset
  152. SourceControl: Info new file: Content/GUI/Menus/ObjectMacroLibrary.uasset
  153. SourceControl: Info new file: Content/GUI/Menus/graphicsettings.uasset
  154. SourceControl: Info new file: Onyx.uproject
  155. SourceControl: Info Changes not staged for commit:
  156. SourceControl: Info (use "git add <file>..." to update what will be committed)
  157. SourceControl: Info (use "git checkout -- <file>..." to discard changes in working directory)
  158. SourceControl: Info modified: Config/DefaultGame.ini
  159. SourceControl: Info modified: Content/BluePrintsLogic/Settings.uasset
  160. SourceControl: Info modified: Content/GUI/Menus/MM_S_V_BTN.uasset
  161. SourceControl: Info modified: Content/GUI/Menus/MM_S_V_res.uasset
  162. SourceControl: Info modified: Content/GUI/Menus/MM_S_Video.uasset
  163. SourceControl: Info modified: Content/GUI/Menus/MM_Settings.uasset
  164. SourceControl: Info modified: Content/GUI/Menus/ObjectMacroLibrary.uasset
  165. SourceControl: Info Untracked files:
  166. SourceControl: Info (use "git add <file>..." to include in what will be committed)
  167. SourceControl: Info Content/BluePrintsLogic/Enumerators/
  168. SourceControl: Info Content/BluePrintsLogic/GameMode/
  169. SourceControl: Info Content/BluePrintsLogic/S_Maps.uasset
  170. SourceControl: Info Content/FirstPerson/
  171. SourceControl: Info Content/FirstPersonBP/
  172. SourceControl: Info Content/GUI/Menus/Err_MSG.uasset
  173. SourceControl: Info Content/GUI/Menus/Err_MSH.uasset
  174. SourceControl: Info Content/GUI/Menus/MM_Background.uasset
  175. SourceControl: Info Content/GUI/Menus/MM_Host.uasset
  176. SourceControl: Info Content/GUI/Menus/MM_Join.uasset
  177. SourceControl: Info Content/GUI/Menus/MM_Join_Entry.uasset
  178. SourceControl: Info Content/GUI/Menus/MM_Loading.uasset
  179. SourceControl: Info Content/GUI/Menus/MM_Main.uasset
  180. SourceControl: Info Content/GUI/Menus/NewUserDefinedEnum.uasset
  181. SourceControl: Info Content/GUI/Menus/NewWidgetBlueprint.uasset
  182. SourceControl: Info Content/GUI/Menus/ScoreLimit_ENM.uasset
  183. SourceControl: Info Content/GUI/Menus/TimeLimit_ENM.uasset
  184. SourceControl: Info Content/GUI/Textures/
  185. SourceControl: Info Content/Maps/
  186. SourceControl: Info Content/StarterContent/
  187. SourceControl: Info Maps/
  188. SourceControl: Info Plugins/
  189. LogContentStreaming: Texture pool size now 1000 MB
  190. LogRenderer: Reallocating scene render targets to support 812x464 (Frame:2).
  191. LogAssetRegistry: Asset discovery search completed in 18.6601 seconds
  192. LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
  193. LogCollectionManager: Fixed up redirectors for 0 collections in 0.000019 seconds (updated 0 objects)
  194. MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool...
  195. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\DotNET
  196. MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/iansc/Documents/Unreal Projects/Onyx/Onyx.uproject -cook -stage -archive -archivedirectory=C:/Users/iansc/Desktop -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
  197. MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False
  198. MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True
  199. MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
  200. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files (x86)/Epic Games/4.10/Engine/Programs/AutomationTool/Saved
  201. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/iansc/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+(x86)+Epic+Games+4.10)
  202. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
  203. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
  204. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2015
  205. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
  206. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools
  207. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
  208. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\
  209. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
  210. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\
  211. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
  212. MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
  213. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Users\iansc\AppData\Local\Temp\UAT\C+Program+Files+(x86)+Epic+Games+4.10\Rules)
  214. MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts.
  215. MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
  216. MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s).
  217. MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\iansc\Documents\Unreal Projects\Onyx\Onyx.uproject
  218. MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\iansc\AppData\Local\Temp\UAT\C+Program+Files+(x86)+Epic+Games+4.10\Rules\UATRules-561171158.dll
  219. MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
  220. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
  221. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in UnrealBuildTool: Failed to find value when parsing C:\Users\iansc\Documents\Unreal Projects\Onyx\Config\DefaultEngine.ini, line 24: !!Steam Connection Test!!
  222. MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at UnrealBuildTool.ConfigCacheIni.ParseKeyValuePair(String TrimmedLine, String Filename, Int32 LineIndex, String& Key, String& Value)
  223. MainFrameActions: Packaging (Windows (64-bit)): at UnrealBuildTool.ConfigCacheIni.ParseIniFile(String Filename)
  224. MainFrameActions: Packaging (Windows (64-bit)): at UnrealBuildTool.ConfigCacheIni.Init(UnrealTargetPlatform Platform, String BaseIniName, String ProjectDirectory, String EngineDirectory)
  225. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectUtils.DetectProjectProperties(String RawProjectPath, List`1 ClientTargetPlatforms)
  226. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectUtils.GetProjectProperties(String RawProjectPath, List`1 ClientTargetPlatforms)
  227. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset)
  228. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectParams..ctor(String RawProjectPath, CommandUtils Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList`1 Port, String R
  229. MainFrameActions: Packaging (Windows (64-bit)): unCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, Nullable`1 StageNonMonolithic, String UE4Exe, String SignPak, List`1 ClientConfigsToBuild, List`1 ServerConfigsToBuild, ParamList`1 MapsToCook, ParamList`1 DirectoriesToCook, String InternationalizationPreset, ParamList`1 CulturesToCook, ParamList`1 ClientCookedTargets, ParamList`1 EditorTargets, ParamList`1 ServerCookedTargets, List`1 ClientTargetPlatforms, Dictionary`2 ClientDependentPlatformMap, List`1 ServerTargetPlatforms, Dictionary`2 ServerDependentPlatformMap, Nullable`1 Build, Nullable`1 Cook, String CookFlavor, Nullable`1 Run, Nullable`1 SkipServer, Nullable`1 Clean, Nullable`1 Compressed, Nullable`1 UseDebugParamForEditorExe, Nullable`1 IterativeCooking, Nullable`1 CookAll, Nullable`1 CookMapsOnly, Nullable`1 CookOnTheFly, Nullable`1 CookOnTheFlyStreaming, Nullable`1 UnversionedCookedContent, Nullable`1 SkipCookingEditorContent, Nullable`1 NumCookersToSpawn, String AdditionalCookerOptions, String BasedOnReleaseVersion, String CreateReleaseVersion, Nullable`1 GeneratePatch, String DLCName, Nullable`1 DLCIncludeEngineContent, Nullable`1 NewCook, Nullable`1 OldCook, Nullable`1 CrashReporter, Nullable`1 DedicatedServer, Nullable`1 Client, Nullable`1 Deploy, Nullable`1 FileServer, Nullable`1 Foreign, Nullable`1 ForeignCode, Nullable`1 LogWindow, Nullable`1 NoCleanStage, Nullable`1 NoClient, Nullable`1 NoDebugInfo, Nullable`1 NoXGE, Nullable`1 Package, Nullable`1 Pak, Nullable`1 Prereqs, Nullable`1 NoBootstrapExe, Nullable`1 SignedPak, Nullable`1 NullRHI, Nullable`1 FakeClient, Nullable`1 EditorTest, Nullable`1 RunAutomationTests, String RunAutomationTest, Nullable`1 CrashIndex, Nullable`1 Rocket, Nullable`1 SkipCook, Nullable`1 SkipCookOnTheFly, Nullable`1 SkipPak, Nullable`1 SkipStage, Nullable`1 Stage, Nullable`1 Manifests, Nullable`1 CreateChunkInstall, Nullable`1 Unattended, Nullable`1 NumClients, Nullable`1 Archive, String ArchiveDirectoryParam, Nullable`1 ArchiveMetaData, Nullable`1 CreateAppBundle, ParamList`1 ProgramTargets, Nullable`1 Distribution, Nullable`1 Prebuilt, Nullable`1 RunTimeoutSeconds, String SpecifiedArchitecture, Nullable`1 IterativeDeploy, Nullable`1 FastCook, Nullable`1 IgnoreCookErrors, Nullable`1 CodeSign, String Provision, String Certificate)
  230. MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.SetupParams()
  231. MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild()
  232. MainFrameActions: Packaging (Windows (64-bit)): at BuildCommand.Execute()
  233. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
  234. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine)
  235. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
  236. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
  237. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
  238. MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
  239. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=Error_Unknown
  240. MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
  241. MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
  242. MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
  243. MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
  244. PackagingResults:Error: Error Unknown Error
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