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- LogPlatformFile: Not using cached read wrapper
- LogInit:Display: RandInit(352371730) SRandInit(352371733).
- LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
- LogStats: Stats thread started at 0.174003
- LogInit: Version: 4.10.4-2872498+++depot+UE4-Releases+4.10
- LogInit: API Version: 2758231
- LogInit: Compiled (64-bit): Feb 18 2016 15:47:04
- LogInit: Compiled with Visual C++: 19.00.23026.00
- LogInit: Build Configuration: Development
- LogInit: Branch Name: ++depot+UE4-Releases+4.10
- LogInit: Command line:
- LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.10/Engine/Binaries/Win64/
- LogInit: Rocket: 1
- LogInit: Using libcurl 7.41.0
- LogInit: - built for x86_64-pc-win32
- LogInit: - supports SSL with WinSSL
- LogInit: - other features:
- LogInit: CURL_VERSION_SSL
- LogInit: CURL_VERSION_IPV6
- LogInit: CURL_VERSION_ASYNCHDNS
- LogInit: CURL_VERSION_LARGEFILE
- LogInit: CURL_VERSION_IDN
- LogInit: CurlRequestOptions (configurable via config and command line):
- LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
- LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
- LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
- LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
- LogInit: Object subsystem initialized
- LogInit: Selected Device Profile: [Windows]
- LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- LogInit: Computer: DESKTOP-103H7TI
- LogInit: User: iansc
- LogInit: CPU Page size=4096, Cores=4
- LogInit: High frequency timer resolution =3.117787 MHz
- LogMemory: Memory total: Physical=23.9GB (24GB approx)
- LogMemory: Platform Memory Stats for Windows
- LogMemory: Process Physical Memory: 56.79 MB used, 56.79 MB peak
- LogMemory: Process Virtual Memory: 56.76 MB used, 56.76 MB peak
- LogMemory: Physical Memory: 7146.94 MB used, 24437.27 MB total
- LogMemory: Virtual Memory: 378.87 MB used, 134217728.00 MB total
- LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
- LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 650 Ti (Feature Level 11_0)
- LogD3D11RHI: Adapter has 1988MB of dedicated video memory, 0MB of dedicated system memory, and 12218MB of shared system memory, 1 output[s]
- LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
- LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 12218MB of shared system memory, 0 output[s]
- LogD3D11RHI: Chosen D3D11 Adapter Id = 0
- LogD3D11RHI: !Direct3DDevice
- LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
- LogD3D11RHI: Async texture creation enabled
- LogShaderCompilers: Guid format shader working directory is -14 characters bigger than the processId version (../../../../../../Users/iansc/Documents/Unreal Projects/Onyx/Intermediate/Shaders/WorkingDirectory/6732/).
- LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/iansc/AppData/Local/Temp/UnrealShaderWorkingDir/95AAACA443F315A92D503697AA345721/'.
- LogShaderCompilers:Display: Using Local Shader Compiler.
- LogTemp:Display: Loaded TP AllDesktopTargetPlatform
- LogTemp:Display: Loaded TP WindowsClientTargetPlatform
- LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
- LogTemp:Display: Loaded TP WindowsServerTargetPlatform
- LogTemp:Display: Loaded TP WindowsTargetPlatform
- LogTemp:Display: Loaded TP AndroidTargetPlatform
- LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
- LogTemp:Display: Loaded TP Android_ATCTargetPlatform
- LogTemp:Display: Loaded TP Android_DXTTargetPlatform
- LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
- LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
- LogTemp:Display: Loaded TP Android_MultiTargetPlatform
- LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
- LogTemp:Display: Loaded TP HTML5TargetPlatform
- LogTemp:Display: Loaded TP IOSTargetPlatform
- LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
- LogTemp:Display: Loaded TP LinuxServerTargetPlatform
- LogTemp:Display: Loaded TP LinuxTargetPlatform
- LogTargetPlatformManager:Display: Building Assets For Windows
- LogDerivedDataCache:Display: Max Cache Size: 512 MB
- LogDerivedDataCache: Loaded boot cache 0.07s 45MB C:/Users/iansc/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc.
- LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/iansc/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc
- LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/iansc/Documents/Unreal Projects/Onyx/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/iansc/Documents/Unreal Projects/Onyx/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
- LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
- LogDerivedDataCache: Using Local data cache path C:/Users/iansc/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
- LogInit: Selected Device Profile: [Windows]
- LogContentStreaming: Texture pool size is 0.000000MB
- LogMeshUtilities: No automatic mesh reduction module available
- LogMeshUtilities: No automatic mesh merging module available
- LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- LogAssetRegistry: FAssetRegistry took 0.0111 seconds to start up
- SourceControl: Info Source control is disabled
- LogObj: 29025 objects as part of root set at end of initial load.
- LogUObjectAllocator: 6165056 out of 0 bytes used by permanent object pool.
- LogEngine: Initializing Engine...
- LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0
- LogHMD: SteamVR failed to initialize. Err: 110
- LogAIModule: Creating AISystem for world NewWorld
- LogInit: XAudio2 using 'Headphones (High Definition Audio Device)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogDerivedDataCache: Saved boot cache 0.02s 45MB C:/Users/iansc/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc.
- LogInit: Texture streaming: Enabled
- LogAnalytics: Creating configured Analytics provider AnalyticsET
- LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.10.4-2872498+++depot+UE4-Releases+4.10
- LogAnalytics: [UEEditor.Rocket.Release] SetUserId db3b25a1467f394157edf8bee499af10|4f553870884f4355b86bd579a5fa44c1|afa152e4-76b0-4733-a687-74c70fee8a53
- LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession
- LogInit: Transaction tracking system initialized
- BlueprintLog: New page: Editor Load
- LocalizationService: Info Localization service is disabled
- LogFileCache: Scanning file cache for directory 'C:/Users/iansc/Documents/Unreal Projects/Onyx/Content/' took 0.02s
- LogCook:Display: Done creating registry. It took 0.00s.
- Cmd: MAP LOAD FILE="../../../../../../Users/iansc/Documents/Unreal Projects/Onyx/Content/Maps/Menus.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
- LightingResults: New page: Lighting Build
- MapCheck: New page: Map Check
- LightingResults: New page: Lighting Build
- LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000009108A9BB00
- LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/BluePrintsLogic/GameMode/L_Deathmatch.L_Deathmatch_C:UserConstructionScript; removing parent information, but keeping function
- LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/BluePrintsLogic/GameMode/L_TeamDeathmatch.L_TeamDeathmatch_C:UserConstructionScript; removing parent information, but keeping function
- LogAIModule: Creating AISystem for world Menus
- LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- Cmd: MAP CHECKDEP NOCLEARLOG
- MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 109.381ms to complete.
- LogFileHelpers: Loading map 'Menus' took 2.375
- LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
- LogCollectionManager: Loaded 0 collections in 0.002968 seconds
- LogFileCache: Scanning file cache for directory 'C:/Users/iansc/Documents/Unreal Projects/Onyx/Saved/Collections/' took 0.01s
- LogFileCache: Scanning file cache for directory 'C:/Users/iansc/Documents/Unreal Projects/Onyx/Content/Developers/iansc/Collections/' took 0.01s
- LogFileCache: Scanning file cache for directory 'C:/Users/iansc/Documents/Unreal Projects/Onyx/Content/Collections/' took 0.01s
- LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
- LogContentBrowser: Native class hierarchy populated in 0.0113 seconds. Added 1907 classes and 341 folders.
- LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0011 seconds. Added 0 classes and 0 folders.
- LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders.
- LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 1 classes and 2 folders.
- LogCrashTracker: Crashtracker disabled due to settings.
- LogUObjectGlobals:Warning: Failed to find object 'Class None.'
- LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//SplashScreenThread///Thread_2890_0///####STATCAT_Advanced#### old //STATGROUP_Threads//SplashScreenThread///Thread_207c_0///####STATCAT_Advanced####
- LogLoad: Full Startup: 31.97 seconds (BP compile: 0.80 seconds)
- LogOcInput: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0
- SourceControl: Info On branch master
- SourceControl: Info Initial commit
- SourceControl: Info Changes to be committed:
- SourceControl: Info (use "git rm --cached <file>..." to unstage)
- SourceControl: Info new file: .gitignore
- SourceControl: Info new file: Config/DefaultEditor.ini
- SourceControl: Info new file: Config/DefaultEngine.ini
- SourceControl: Info new file: Config/DefaultGame.ini
- SourceControl: Info new file: Content/BluePrintsLogic/NewBlueprint.uasset
- SourceControl: Info new file: Content/BluePrintsLogic/Settings.uasset
- SourceControl: Info new file: Content/GUI/Menus/MM_S_V_BTN.uasset
- SourceControl: Info new file: Content/GUI/Menus/MM_S_V_Line.uasset
- SourceControl: Info new file: Content/GUI/Menus/MM_S_V_res.uasset
- SourceControl: Info new file: Content/GUI/Menus/MM_S_Video.uasset
- SourceControl: Info new file: Content/GUI/Menus/MM_Settings.uasset
- SourceControl: Info new file: Content/GUI/Menus/NewMacroLibrary.uasset
- SourceControl: Info new file: Content/GUI/Menus/ObjectMacroLibrary.uasset
- SourceControl: Info new file: Content/GUI/Menus/graphicsettings.uasset
- SourceControl: Info new file: Onyx.uproject
- SourceControl: Info Changes not staged for commit:
- SourceControl: Info (use "git add <file>..." to update what will be committed)
- SourceControl: Info (use "git checkout -- <file>..." to discard changes in working directory)
- SourceControl: Info modified: Config/DefaultGame.ini
- SourceControl: Info modified: Content/BluePrintsLogic/Settings.uasset
- SourceControl: Info modified: Content/GUI/Menus/MM_S_V_BTN.uasset
- SourceControl: Info modified: Content/GUI/Menus/MM_S_V_res.uasset
- SourceControl: Info modified: Content/GUI/Menus/MM_S_Video.uasset
- SourceControl: Info modified: Content/GUI/Menus/MM_Settings.uasset
- SourceControl: Info modified: Content/GUI/Menus/ObjectMacroLibrary.uasset
- SourceControl: Info Untracked files:
- SourceControl: Info (use "git add <file>..." to include in what will be committed)
- SourceControl: Info Content/BluePrintsLogic/Enumerators/
- SourceControl: Info Content/BluePrintsLogic/GameMode/
- SourceControl: Info Content/BluePrintsLogic/S_Maps.uasset
- SourceControl: Info Content/FirstPerson/
- SourceControl: Info Content/FirstPersonBP/
- SourceControl: Info Content/GUI/Menus/Err_MSG.uasset
- SourceControl: Info Content/GUI/Menus/Err_MSH.uasset
- SourceControl: Info Content/GUI/Menus/MM_Background.uasset
- SourceControl: Info Content/GUI/Menus/MM_Host.uasset
- SourceControl: Info Content/GUI/Menus/MM_Join.uasset
- SourceControl: Info Content/GUI/Menus/MM_Join_Entry.uasset
- SourceControl: Info Content/GUI/Menus/MM_Loading.uasset
- SourceControl: Info Content/GUI/Menus/MM_Main.uasset
- SourceControl: Info Content/GUI/Menus/NewUserDefinedEnum.uasset
- SourceControl: Info Content/GUI/Menus/NewWidgetBlueprint.uasset
- SourceControl: Info Content/GUI/Menus/ScoreLimit_ENM.uasset
- SourceControl: Info Content/GUI/Menus/TimeLimit_ENM.uasset
- SourceControl: Info Content/GUI/Textures/
- SourceControl: Info Content/Maps/
- SourceControl: Info Content/StarterContent/
- SourceControl: Info Maps/
- SourceControl: Info Plugins/
- LogContentStreaming: Texture pool size now 1000 MB
- LogRenderer: Reallocating scene render targets to support 812x464 (Frame:2).
- LogAssetRegistry: Asset discovery search completed in 18.6601 seconds
- LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
- LogCollectionManager: Fixed up redirectors for 0 collections in 0.000019 seconds (updated 0 objects)
- MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool...
- MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\DotNET
- MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/iansc/Documents/Unreal Projects/Onyx/Onyx.uproject -cook -stage -archive -archivedirectory=C:/Users/iansc/Desktop -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
- MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False
- MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True
- MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files (x86)/Epic Games/4.10/Engine/Programs/AutomationTool/Saved
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/iansc/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+(x86)+Epic+Games+4.10)
- MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
- MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
- MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2015
- MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
- MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools
- MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
- MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\
- MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
- MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Users\iansc\AppData\Local\Temp\UAT\C+Program+Files+(x86)+Epic+Games+4.10\Rules)
- MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts.
- MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
- MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s).
- MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\iansc\Documents\Unreal Projects\Onyx\Onyx.uproject
- MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\iansc\AppData\Local\Temp\UAT\C+Program+Files+(x86)+Epic+Games+4.10\Rules\UATRules-561171158.dll
- MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
- MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
- MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in UnrealBuildTool: Failed to find value when parsing C:\Users\iansc\Documents\Unreal Projects\Onyx\Config\DefaultEngine.ini, line 24: !!Steam Connection Test!!
- MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at UnrealBuildTool.ConfigCacheIni.ParseKeyValuePair(String TrimmedLine, String Filename, Int32 LineIndex, String& Key, String& Value)
- MainFrameActions: Packaging (Windows (64-bit)): at UnrealBuildTool.ConfigCacheIni.ParseIniFile(String Filename)
- MainFrameActions: Packaging (Windows (64-bit)): at UnrealBuildTool.ConfigCacheIni.Init(UnrealTargetPlatform Platform, String BaseIniName, String ProjectDirectory, String EngineDirectory)
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectUtils.DetectProjectProperties(String RawProjectPath, List`1 ClientTargetPlatforms)
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectUtils.GetProjectProperties(String RawProjectPath, List`1 ClientTargetPlatforms)
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset)
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectParams..ctor(String RawProjectPath, CommandUtils Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList`1 Port, String R
- MainFrameActions: Packaging (Windows (64-bit)): unCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, Nullable`1 StageNonMonolithic, String UE4Exe, String SignPak, List`1 ClientConfigsToBuild, List`1 ServerConfigsToBuild, ParamList`1 MapsToCook, ParamList`1 DirectoriesToCook, String InternationalizationPreset, ParamList`1 CulturesToCook, ParamList`1 ClientCookedTargets, ParamList`1 EditorTargets, ParamList`1 ServerCookedTargets, List`1 ClientTargetPlatforms, Dictionary`2 ClientDependentPlatformMap, List`1 ServerTargetPlatforms, Dictionary`2 ServerDependentPlatformMap, Nullable`1 Build, Nullable`1 Cook, String CookFlavor, Nullable`1 Run, Nullable`1 SkipServer, Nullable`1 Clean, Nullable`1 Compressed, Nullable`1 UseDebugParamForEditorExe, Nullable`1 IterativeCooking, Nullable`1 CookAll, Nullable`1 CookMapsOnly, Nullable`1 CookOnTheFly, Nullable`1 CookOnTheFlyStreaming, Nullable`1 UnversionedCookedContent, Nullable`1 SkipCookingEditorContent, Nullable`1 NumCookersToSpawn, String AdditionalCookerOptions, String BasedOnReleaseVersion, String CreateReleaseVersion, Nullable`1 GeneratePatch, String DLCName, Nullable`1 DLCIncludeEngineContent, Nullable`1 NewCook, Nullable`1 OldCook, Nullable`1 CrashReporter, Nullable`1 DedicatedServer, Nullable`1 Client, Nullable`1 Deploy, Nullable`1 FileServer, Nullable`1 Foreign, Nullable`1 ForeignCode, Nullable`1 LogWindow, Nullable`1 NoCleanStage, Nullable`1 NoClient, Nullable`1 NoDebugInfo, Nullable`1 NoXGE, Nullable`1 Package, Nullable`1 Pak, Nullable`1 Prereqs, Nullable`1 NoBootstrapExe, Nullable`1 SignedPak, Nullable`1 NullRHI, Nullable`1 FakeClient, Nullable`1 EditorTest, Nullable`1 RunAutomationTests, String RunAutomationTest, Nullable`1 CrashIndex, Nullable`1 Rocket, Nullable`1 SkipCook, Nullable`1 SkipCookOnTheFly, Nullable`1 SkipPak, Nullable`1 SkipStage, Nullable`1 Stage, Nullable`1 Manifests, Nullable`1 CreateChunkInstall, Nullable`1 Unattended, Nullable`1 NumClients, Nullable`1 Archive, String ArchiveDirectoryParam, Nullable`1 ArchiveMetaData, Nullable`1 CreateAppBundle, ParamList`1 ProgramTargets, Nullable`1 Distribution, Nullable`1 Prebuilt, Nullable`1 RunTimeoutSeconds, String SpecifiedArchitecture, Nullable`1 IterativeDeploy, Nullable`1 FastCook, Nullable`1 IgnoreCookErrors, Nullable`1 CodeSign, String Provision, String Certificate)
- MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.SetupParams()
- MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild()
- MainFrameActions: Packaging (Windows (64-bit)): at BuildCommand.Execute()
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine)
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
- MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
- MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=Error_Unknown
- MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
- MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
- MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
- MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
- PackagingResults:Error: Error Unknown Error
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