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Crash world composition level LOD generation

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Feb 26th, 2020
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  1. Log file open, 02/26/20 16:30:27
  2. LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
  3. LogWindows: File 'aqProf.dll' does not exist
  4. LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
  5. LogWindows: File 'VtuneApi.dll' does not exist
  6. LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
  7. LogWindows: File 'VtuneApi32e.dll' does not exist
  8. LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
  9. LogInit: Display: Running engine for game: PunkRunner_PreAlpha
  10. LogPlatformFile: Not using cached read wrapper
  11. LogTaskGraph: Started task graph with 5 named threads and 23 total threads with 3 sets of task threads.
  12. LogStats: Stats thread started at 0.107997
  13. LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
  14. LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
  15. LogPluginManager: Mounting plugin Paper2D
  16. LogPluginManager: Mounting plugin AISupport
  17. LogPluginManager: Mounting plugin LightPropagationVolume
  18. LogPluginManager: Mounting plugin ActorLayerUtilities
  19. LogPluginManager: Mounting plugin AnimationSharing
  20. LogPluginManager: Mounting plugin CLionSourceCodeAccess
  21. LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
  22. LogPluginManager: Mounting plugin GitSourceControl
  23. LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
  24. LogPluginManager: Mounting plugin NullSourceCodeAccess
  25. LogPluginManager: Mounting plugin PerforceSourceControl
  26. LogPluginManager: Mounting plugin SubversionSourceControl
  27. LogPluginManager: Mounting plugin UObjectPlugin
  28. LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
  29. LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
  30. LogPluginManager: Mounting plugin XCodeSourceCodeAccess
  31. LogPluginManager: Mounting plugin AssetManagerEditor
  32. LogPluginManager: Mounting plugin CryptoKeys
  33. LogPluginManager: Mounting plugin CurveEditorTools
  34. LogPluginManager: Mounting plugin DataValidation
  35. LogPluginManager: Mounting plugin EditorScriptingUtilities
  36. LogPluginManager: Mounting plugin FacialAnimation
  37. LogPluginManager: Mounting plugin GameplayTagsEditor
  38. LogPluginManager: Mounting plugin MacGraphicsSwitching
  39. LogPluginManager: Mounting plugin MaterialAnalyzer
  40. LogPluginManager: Mounting plugin MobileLauncherProfileWizard
  41. LogPluginManager: Mounting plugin PluginBrowser
  42. LogPluginManager: Mounting plugin SpeedTreeImporter
  43. LogPluginManager: Mounting plugin DatasmithContent
  44. LogPluginManager: Mounting plugin VariantManagerContent
  45. LogPluginManager: Mounting plugin AlembicImporter
  46. LogPluginManager: Mounting plugin AutomationUtils
  47. LogPluginManager: Mounting plugin BackChannel
  48. LogPluginManager: Mounting plugin CharacterAI
  49. LogPluginManager: Mounting plugin GeometryCache
  50. LogPluginManager: Mounting plugin HTML5Networking
  51. LogPluginManager: Mounting plugin PlatformCrypto
  52. LogPluginManager: Mounting plugin ProxyLODPlugin
  53. LogPluginManager: Mounting plugin SkeletalReduction
  54. LogPluginManager: Mounting plugin MagicLeap
  55. LogPluginManager: Mounting plugin MagicLeapMedia
  56. LogPluginManager: Mounting plugin InstanceTool
  57. LogPluginManager: Mounting plugin MORT
  58. LogPluginManager: Mounting plugin Prefabricator
  59. LogPluginManager: Mounting plugin SplitPlugin
  60. LogPluginManager: Mounting plugin AndroidMedia
  61. LogPluginManager: Mounting plugin AvfMedia
  62. LogPluginManager: Mounting plugin ImgMedia
  63. LogPluginManager: Mounting plugin MediaCompositing
  64. LogPluginManager: Mounting plugin MediaPlayerEditor
  65. LogPluginManager: Mounting plugin WebMMedia
  66. LogPluginManager: Mounting plugin WmfMedia
  67. LogPluginManager: Mounting plugin TcpMessaging
  68. LogPluginManager: Mounting plugin UdpMessaging
  69. LogPluginManager: Mounting plugin ActorSequence
  70. LogPluginManager: Mounting plugin LevelSequenceEditor
  71. LogPluginManager: Mounting plugin MatineeToLevelSequence
  72. LogPluginManager: Mounting plugin NetcodeUnitTest
  73. LogPluginManager: Mounting plugin NUTUnrealEngine4
  74. LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
  75. LogPluginManager: Mounting plugin OnlineSubsystemIOS
  76. LogPluginManager: Mounting plugin OnlineSubsystem
  77. LogPluginManager: Mounting plugin OnlineSubsystemNull
  78. LogPluginManager: Mounting plugin OnlineSubsystemUtils
  79. LogPluginManager: Mounting plugin LauncherChunkInstaller
  80. LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
  81. LogPluginManager: Mounting plugin AndroidMoviePlayer
  82. LogPluginManager: Mounting plugin AndroidPermission
  83. LogPluginManager: Mounting plugin AppleImageUtils
  84. LogPluginManager: Mounting plugin AppleMoviePlayer
  85. LogPluginManager: Mounting plugin ArchVisCharacter
  86. LogPluginManager: Mounting plugin AudioCapture
  87. LogPluginManager: Mounting plugin CableComponent
  88. LogPluginManager: Mounting plugin CustomMeshComponent
  89. LogPluginManager: Mounting plugin EditableMesh
  90. LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
  91. LogPluginManager: Mounting plugin GoogleCloudMessaging
  92. LogPluginManager: Mounting plugin IOSDeviceProfileSelector
  93. LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
  94. LogPluginManager: Mounting plugin LocationServicesBPLibrary
  95. LogPluginManager: Mounting plugin MobilePatchingUtils
  96. LogPluginManager: Mounting plugin OculusVR
  97. LogPluginManager: Mounting plugin PhysXVehicles
  98. LogPluginManager: Mounting plugin ProceduralMeshComponent
  99. LogPluginManager: Mounting plugin RuntimePhysXCooking
  100. LogPluginManager: Mounting plugin SignificanceManager
  101. LogPluginManager: Mounting plugin SteamVR
  102. LogPluginManager: Mounting plugin WebMMoviePlayer
  103. LogPluginManager: Mounting plugin WindowsMoviePlayer
  104. LogPluginManager: Mounting plugin ScreenshotTools
  105. LogInit: Using libcurl 7.55.1-DEV
  106. LogInit: - built for x86_64-pc-win32
  107. LogInit: - supports SSL with OpenSSL/1.1.1
  108. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  109. LogInit: - other features:
  110. LogInit: CURL_VERSION_SSL
  111. LogInit: CURL_VERSION_LIBZ
  112. LogInit: CURL_VERSION_IPV6
  113. LogInit: CURL_VERSION_ASYNCHDNS
  114. LogInit: CURL_VERSION_LARGEFILE
  115. LogInit: CURL_VERSION_IDN
  116. LogInit: CurlRequestOptions (configurable via config and command line):
  117. LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  118. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  119. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  120. LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
  121. LogInit: - LocalHostAddr = Default
  122. LogInit: - BufferSize = 65536
  123. LogOnline: OSS: Creating online subsystem instance for: NULL
  124. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  125. LogInit: Build: ++UE4+Release-4.23-CL-9631420
  126. LogInit: Engine Version: 4.23.1-9631420+++UE4+Release-4.23
  127. LogInit: Compatible Engine Version: 4.23.0-8386587+++UE4+Release-4.23
  128. LogInit: Net CL: 8386587
  129. LogInit: OS: Windows 10 (Release 1903) (), CPU: Intel(R) Core(TM) i7-4750HQ CPU @ 2.00GHz, GPU: NVIDIA GeForce GTX 980M
  130. LogInit: Compiled (64-bit): Oct 18 2019 02:07:44
  131. LogInit: Compiled with Visual C++: 19.16.27030.01
  132. LogInit: Build Configuration: Development
  133. LogInit: Branch Name: ++UE4+Release-4.23
  134. LogInit: Command Line:
  135. LogInit: Base Directory: D:/0_softwares/UE_4.23/Engine/Binaries/Win64/
  136. LogInit: Installed Engine Build: 1
  137. LogDevObjectVersion: Number of dev versions registered: 23
  138. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  139. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  140. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
  141. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 34
  142. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 35
  143. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
  144. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  145. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  146. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  147. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  148. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 31
  149. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
  150. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
  151. LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  152. LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
  153. LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
  154. LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
  155. LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
  156. LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
  157. LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 27
  158. LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 6
  159. LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
  160. LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 9
  161. LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  162. LogInit: Object subsystem initialized
  163. LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
  164. LogConfig: Setting CVar [[r.setres:1280x720]]
  165. [2020.02.26-15.30.27:360][ 0]LogConfig: Setting CVar [[r.VSync:0]]
  166. [2020.02.26-15.30.27:361][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
  167. [2020.02.26-15.30.27:361][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/Unreal Projects/PunkRunner_PreAlpha/Saved/Config/Windows/Engine.ini]
  168. [2020.02.26-15.30.27:361][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
  169. [2020.02.26-15.30.27:361][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
  170. [2020.02.26-15.30.27:361][ 0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:1]]
  171. [2020.02.26-15.30.27:361][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.090000]]
  172. [2020.02.26-15.30.27:361][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/Unreal Projects/PunkRunner_PreAlpha/Saved/Config/Windows/Engine.ini]
  173. [2020.02.26-15.30.27:361][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/Unreal Projects/PunkRunner_PreAlpha/Saved/Config/Windows/Engine.ini]
  174. [2020.02.26-15.30.27:361][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  175. [2020.02.26-15.30.27:361][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
  176. [2020.02.26-15.30.27:361][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  177. [2020.02.26-15.30.27:361][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  178. [2020.02.26-15.30.27:361][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  179. [2020.02.26-15.30.27:361][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  180. [2020.02.26-15.30.27:361][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  181. [2020.02.26-15.30.27:361][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
  182. [2020.02.26-15.30.27:361][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  183. [2020.02.26-15.30.27:361][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
  184. [2020.02.26-15.30.27:361][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  185. [2020.02.26-15.30.27:361][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  186. [2020.02.26-15.30.27:361][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  187. [2020.02.26-15.30.27:361][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/Unreal Projects/PunkRunner_PreAlpha/Saved/Config/Windows/Engine.ini]
  188. [2020.02.26-15.30.27:361][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
  189. [2020.02.26-15.30.27:361][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
  190. [2020.02.26-15.30.27:361][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
  191. [2020.02.26-15.30.27:361][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
  192. [2020.02.26-15.30.27:361][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
  193. [2020.02.26-15.30.27:361][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
  194. [2020.02.26-15.30.27:361][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:16777216]]
  195. [2020.02.26-15.30.27:361][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
  196. [2020.02.26-15.30.27:361][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
  197. [2020.02.26-15.30.27:361][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
  198. [2020.02.26-15.30.27:361][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
  199. [2020.02.26-15.30.27:361][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
  200. [2020.02.26-15.30.27:361][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
  201. [2020.02.26-15.30.27:361][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [D:/Unreal Projects/PunkRunner_PreAlpha/Saved/Config/Windows/Engine.ini]
  202. [2020.02.26-15.30.27:361][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [D:/Unreal Projects/PunkRunner_PreAlpha/Saved/Config/Windows/Engine.ini]
  203. [2020.02.26-15.30.27:365][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/Unreal Projects/PunkRunner_PreAlpha/Saved/Config/Windows/Scalability.ini]
  204. [2020.02.26-15.30.27:365][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  205. [2020.02.26-15.30.27:365][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  206. [2020.02.26-15.30.27:365][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/Unreal Projects/PunkRunner_PreAlpha/Saved/Config/Windows/Scalability.ini]
  207. [2020.02.26-15.30.27:365][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  208. [2020.02.26-15.30.27:365][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/Unreal Projects/PunkRunner_PreAlpha/Saved/Config/Windows/Scalability.ini]
  209. [2020.02.26-15.30.27:365][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  210. [2020.02.26-15.30.27:365][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  211. [2020.02.26-15.30.27:365][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  212. [2020.02.26-15.30.27:365][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  213. [2020.02.26-15.30.27:365][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  214. [2020.02.26-15.30.27:365][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  215. [2020.02.26-15.30.27:365][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  216. [2020.02.26-15.30.27:365][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  217. [2020.02.26-15.30.27:365][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  218. [2020.02.26-15.30.27:365][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  219. [2020.02.26-15.30.27:365][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  220. [2020.02.26-15.30.27:365][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
  221. [2020.02.26-15.30.27:365][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  222. [2020.02.26-15.30.27:365][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  223. [2020.02.26-15.30.27:365][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  224. [2020.02.26-15.30.27:365][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  225. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  226. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  227. [2020.02.26-15.30.27:366][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/Unreal Projects/PunkRunner_PreAlpha/Saved/Config/Windows/Scalability.ini]
  228. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  229. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  230. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  231. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  232. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  233. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  234. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  235. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  236. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  237. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  238. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  239. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  240. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  241. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  242. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  243. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  244. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  245. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  246. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  247. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  248. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  249. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  250. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  251. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  252. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  253. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  254. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  255. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  256. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  257. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  258. [2020.02.26-15.30.27:366][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/Unreal Projects/PunkRunner_PreAlpha/Saved/Config/Windows/Scalability.ini]
  259. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  260. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  261. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  262. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  263. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  264. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  265. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  266. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  267. [2020.02.26-15.30.27:366][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/Unreal Projects/PunkRunner_PreAlpha/Saved/Config/Windows/Scalability.ini]
  268. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  269. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  270. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
  271. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  272. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
  273. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  274. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  275. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  276. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  277. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
  278. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  279. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  280. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  281. [2020.02.26-15.30.27:366][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/Unreal Projects/PunkRunner_PreAlpha/Saved/Config/Windows/Scalability.ini]
  282. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  283. [2020.02.26-15.30.27:366][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  284. [2020.02.26-15.30.27:366][ 0]LogInit: Selected Device Profile: [Windows]
  285. [2020.02.26-15.30.27:367][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  286. [2020.02.26-15.30.27:369][ 0]LogHAL: Display: Platform has ~ 16 GB [17126477824 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  287. [2020.02.26-15.30.27:370][ 0]LogInit: Going up to parent DeviceProfile []
  288. [2020.02.26-15.30.27:370][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/Unreal Projects/PunkRunner_PreAlpha/Saved/Config/Windows/Scalability.ini]
  289. [2020.02.26-15.30.27:370][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  290. [2020.02.26-15.30.27:370][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  291. [2020.02.26-15.30.27:370][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/Unreal Projects/PunkRunner_PreAlpha/Saved/Config/Windows/Scalability.ini]
  292. [2020.02.26-15.30.27:370][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  293. [2020.02.26-15.30.27:370][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/Unreal Projects/PunkRunner_PreAlpha/Saved/Config/Windows/Scalability.ini]
  294. [2020.02.26-15.30.27:370][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  295. [2020.02.26-15.30.27:370][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  296. [2020.02.26-15.30.27:370][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  297. [2020.02.26-15.30.27:370][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  298. [2020.02.26-15.30.27:370][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  299. [2020.02.26-15.30.27:370][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  300. [2020.02.26-15.30.27:370][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  301. [2020.02.26-15.30.27:370][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  302. [2020.02.26-15.30.27:370][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  303. [2020.02.26-15.30.27:370][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  304. [2020.02.26-15.30.27:370][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  305. [2020.02.26-15.30.27:370][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
  306. [2020.02.26-15.30.27:370][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  307. [2020.02.26-15.30.27:370][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  308. [2020.02.26-15.30.27:370][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  309. [2020.02.26-15.30.27:370][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  310. [2020.02.26-15.30.27:370][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  311. [2020.02.26-15.30.27:370][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  312. [2020.02.26-15.30.27:370][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/Unreal Projects/PunkRunner_PreAlpha/Saved/Config/Windows/Scalability.ini]
  313. [2020.02.26-15.30.27:370][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  314. [2020.02.26-15.30.27:370][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  315. [2020.02.26-15.30.27:370][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  316. [2020.02.26-15.30.27:370][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  317. [2020.02.26-15.30.27:370][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  318. [2020.02.26-15.30.27:370][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  319. [2020.02.26-15.30.27:370][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  320. [2020.02.26-15.30.27:370][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  321. [2020.02.26-15.30.27:370][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  322. [2020.02.26-15.30.27:370][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  323. [2020.02.26-15.30.27:370][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  324. [2020.02.26-15.30.27:370][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  325. [2020.02.26-15.30.27:370][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  326. [2020.02.26-15.30.27:370][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  327. [2020.02.26-15.30.27:370][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  328. [2020.02.26-15.30.27:370][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  329. [2020.02.26-15.30.27:370][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  330. [2020.02.26-15.30.27:370][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  331. [2020.02.26-15.30.27:370][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  332. [2020.02.26-15.30.27:370][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  333. [2020.02.26-15.30.27:370][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  334. [2020.02.26-15.30.27:370][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  335. [2020.02.26-15.30.27:370][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  336. [2020.02.26-15.30.27:370][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  337. [2020.02.26-15.30.27:370][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  338. [2020.02.26-15.30.27:370][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  339. [2020.02.26-15.30.27:370][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  340. [2020.02.26-15.30.27:370][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  341. [2020.02.26-15.30.27:371][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  342. [2020.02.26-15.30.27:371][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  343. [2020.02.26-15.30.27:371][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/Unreal Projects/PunkRunner_PreAlpha/Saved/Config/Windows/Scalability.ini]
  344. [2020.02.26-15.30.27:371][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  345. [2020.02.26-15.30.27:371][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  346. [2020.02.26-15.30.27:371][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  347. [2020.02.26-15.30.27:371][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  348. [2020.02.26-15.30.27:371][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  349. [2020.02.26-15.30.27:371][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  350. [2020.02.26-15.30.27:371][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  351. [2020.02.26-15.30.27:371][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  352. [2020.02.26-15.30.27:371][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/Unreal Projects/PunkRunner_PreAlpha/Saved/Config/Windows/Scalability.ini]
  353. [2020.02.26-15.30.27:371][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  354. [2020.02.26-15.30.27:371][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  355. [2020.02.26-15.30.27:371][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
  356. [2020.02.26-15.30.27:371][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  357. [2020.02.26-15.30.27:371][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
  358. [2020.02.26-15.30.27:371][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  359. [2020.02.26-15.30.27:371][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  360. [2020.02.26-15.30.27:371][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  361. [2020.02.26-15.30.27:371][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  362. [2020.02.26-15.30.27:371][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
  363. [2020.02.26-15.30.27:371][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  364. [2020.02.26-15.30.27:371][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  365. [2020.02.26-15.30.27:371][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  366. [2020.02.26-15.30.27:371][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/Unreal Projects/PunkRunner_PreAlpha/Saved/Config/Windows/Scalability.ini]
  367. [2020.02.26-15.30.27:371][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  368. [2020.02.26-15.30.27:371][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  369. [2020.02.26-15.30.27:371][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
  370. [2020.02.26-15.30.27:371][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
  371. [2020.02.26-15.30.27:371][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
  372. [2020.02.26-15.30.27:371][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Unreal Projects/PunkRunner_PreAlpha/Saved/Config/Windows/Engine.ini]
  373. [2020.02.26-15.30.27:371][ 0]LogInit: Computer: EXZEB
  374. [2020.02.26-15.30.27:371][ 0]LogInit: User: Eric
  375. [2020.02.26-15.30.27:371][ 0]LogInit: CPU Page size=4096, Cores=4
  376. [2020.02.26-15.30.27:371][ 0]LogInit: High frequency timer resolution =10.000000 MHz
  377. [2020.02.26-15.30.27:372][ 0]LogMemory: Memory total: Physical=16.0GB (16GB approx)
  378. [2020.02.26-15.30.27:372][ 0]LogMemory: Platform Memory Stats for Windows
  379. [2020.02.26-15.30.27:372][ 0]LogMemory: Process Physical Memory: 102.90 MB used, 102.91 MB peak
  380. [2020.02.26-15.30.27:372][ 0]LogMemory: Process Virtual Memory: 91.44 MB used, 91.44 MB peak
  381. [2020.02.26-15.30.27:372][ 0]LogMemory: Physical Memory: 5695.88 MB used, 10637.21 MB free, 16333.08 MB total
  382. [2020.02.26-15.30.27:372][ 0]LogMemory: Virtual Memory: 4645.64 MB used, 134213080.00 MB free, 134217728.00 MB total
  383. [2020.02.26-15.30.27:379][ 0]LogWindows: WindowsPlatformFeatures enabled
  384. [2020.02.26-15.30.27:419][ 0]LogInit: Using OS detected language (en-US).
  385. [2020.02.26-15.30.27:419][ 0]LogInit: Using OS detected locale (en-150).
  386. [2020.02.26-15.30.27:421][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
  387. [2020.02.26-15.30.27:603][ 0]LogInit: Setting process to per monitor DPI aware
  388. [2020.02.26-15.30.27:646][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
  389. [2020.02.26-15.30.27:646][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
  390. [2020.02.26-15.30.27:992][ 0]LogHMD: Failed to initialize OpenVR with code 100
  391. [2020.02.26-15.30.27:992][ 0]LogD3D11RHI: D3D11 adapters:
  392. [2020.02.26-15.30.28:086][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 980M' (Feature Level 11_0)
  393. [2020.02.26-15.30.28:086][ 0]LogD3D11RHI: 4053/0/8166 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
  394. [2020.02.26-15.30.28:088][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  395. [2020.02.26-15.30.28:088][ 0]LogD3D11RHI: 0/0/8166 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  396. [2020.02.26-15.30.28:088][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
  397. [2020.02.26-15.30.28:097][ 0]LogD3D11RHI: Creating new Direct3DDevice
  398. [2020.02.26-15.30.28:097][ 0]LogD3D11RHI: GPU DeviceId: 0x1617 (for the marketing name, search the web for "GPU Device Id")
  399. [2020.02.26-15.30.28:097][ 0]LogWindows: EnumDisplayDevices:
  400. [2020.02.26-15.30.28:097][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 980M' (P:1 D:1)
  401. [2020.02.26-15.30.28:098][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 980M' (P:0 D:0)
  402. [2020.02.26-15.30.28:098][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 980M' (P:0 D:0)
  403. [2020.02.26-15.30.28:099][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 980M' (P:0 D:0)
  404. [2020.02.26-15.30.28:099][ 0]LogWindows: DebugString: FoundDriverCount:4
  405. [2020.02.26-15.30.28:099][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 980M
  406. [2020.02.26-15.30.28:099][ 0]LogD3D11RHI: Driver Version: 442.19 (internal:26.21.14.4219, unified:442.19)
  407. [2020.02.26-15.30.28:099][ 0]LogD3D11RHI: Driver Date: 1-29-2020
  408. [2020.02.26-15.30.28:101][ 0]LogRHI: Texture pool is 2837 MB (70% of 4053 MB)
  409. [2020.02.26-15.30.28:165][ 0]LogD3D11RHI: Async texture creation enabled
  410. [2020.02.26-15.30.28:178][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
  411. [2020.02.26-15.30.28:625][ 0]LogTemp: Display: Module 'AllDesktopTargetPlatform' loaded TargetPlatform 'AllDesktop'
  412. [2020.02.26-15.30.28:637][ 0]LogTemp: Display: Module 'MacClientTargetPlatform' loaded TargetPlatform 'MacClient'
  413. [2020.02.26-15.30.28:650][ 0]LogTemp: Display: Module 'MacNoEditorTargetPlatform' loaded TargetPlatform 'MacNoEditor'
  414. [2020.02.26-15.30.28:662][ 0]LogTemp: Display: Module 'MacServerTargetPlatform' loaded TargetPlatform 'MacServer'
  415. [2020.02.26-15.30.28:675][ 0]LogTemp: Display: Module 'MacTargetPlatform' loaded TargetPlatform 'Mac'
  416. [2020.02.26-15.30.28:687][ 0]LogTemp: Display: Module 'WindowsClientTargetPlatform' loaded TargetPlatform 'WindowsClient'
  417. [2020.02.26-15.30.28:699][ 0]LogTemp: Display: Module 'WindowsNoEditorTargetPlatform' loaded TargetPlatform 'WindowsNoEditor'
  418. [2020.02.26-15.30.28:711][ 0]LogTemp: Display: Module 'WindowsServerTargetPlatform' loaded TargetPlatform 'WindowsServer'
  419. [2020.02.26-15.30.28:717][ 0]LogTemp: Display: Module 'WindowsTargetPlatform' loaded TargetPlatform 'Windows'
  420. [2020.02.26-15.30.28:755][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android'
  421. [2020.02.26-15.30.28:755][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ASTC'
  422. [2020.02.26-15.30.28:755][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ATC'
  423. [2020.02.26-15.30.28:755][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_DXT'
  424. [2020.02.26-15.30.28:755][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1'
  425. [2020.02.26-15.30.28:755][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1a'
  426. [2020.02.26-15.30.28:755][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC2'
  427. [2020.02.26-15.30.28:755][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_PVRTC'
  428. [2020.02.26-15.30.28:755][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'AndroidClient'
  429. [2020.02.26-15.30.28:755][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ASTCClient'
  430. [2020.02.26-15.30.28:755][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ATCClient'
  431. [2020.02.26-15.30.28:755][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_DXTClient'
  432. [2020.02.26-15.30.28:755][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1Client'
  433. [2020.02.26-15.30.28:755][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1aClient'
  434. [2020.02.26-15.30.28:755][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC2Client'
  435. [2020.02.26-15.30.28:755][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_PVRTCClient'
  436. [2020.02.26-15.30.28:755][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_Multi'
  437. [2020.02.26-15.30.28:755][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_MultiClient'
  438. [2020.02.26-15.30.28:758][ 0]LogTemp: Display: Module 'HTML5TargetPlatform' loaded TargetPlatform 'HTML5'
  439. [2020.02.26-15.30.28:781][ 0]LogTemp: Display: Module 'IOSTargetPlatform' loaded TargetPlatform 'IOSClient'
  440. [2020.02.26-15.30.28:781][ 0]LogTemp: Display: Module 'IOSTargetPlatform' loaded TargetPlatform 'IOS'
  441. [2020.02.26-15.30.28:799][ 0]LogTemp: Display: Module 'TVOSTargetPlatform' loaded TargetPlatform 'TVOSClient'
  442. [2020.02.26-15.30.28:800][ 0]LogTemp: Display: Module 'TVOSTargetPlatform' loaded TargetPlatform 'TVOS'
  443. [2020.02.26-15.30.28:809][ 0]LogTemp: Display: Module 'LinuxClientTargetPlatform' loaded TargetPlatform 'LinuxClient'
  444. [2020.02.26-15.30.28:818][ 0]LogTemp: Display: Module 'LinuxNoEditorTargetPlatform' loaded TargetPlatform 'LinuxNoEditor'
  445. [2020.02.26-15.30.28:830][ 0]LogTemp: Display: Module 'LinuxServerTargetPlatform' loaded TargetPlatform 'LinuxServer'
  446. [2020.02.26-15.30.28:840][ 0]LogTemp: Display: Module 'LinuxTargetPlatform' loaded TargetPlatform 'Linux'
  447. [2020.02.26-15.30.28:875][ 0]LogTemp: Display: Module 'LuminTargetPlatform' loaded TargetPlatform 'Lumin'
  448. [2020.02.26-15.30.28:875][ 0]LogTemp: Display: Module 'LuminTargetPlatform' loaded TargetPlatform 'LuminClient'
  449. [2020.02.26-15.30.28:875][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
  450. [2020.02.26-15.30.28:888][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
  451. [2020.02.26-15.30.28:968][ 0]LogShaderCompilers: Guid format shader working directory is -5 characters bigger than the processId version (../../../../../Unreal Projects/PunkRunner_PreAlpha/Intermediate/Shaders/WorkingDirectory/6232/).
  452. [2020.02.26-15.30.28:968][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Eric/AppData/Local/Temp/UnrealShaderWorkingDir/7C57EBBA482568F838005C88A7A93A88/'.
  453. [2020.02.26-15.30.28:972][ 0]LogXGEController: Cleaning working directory: C:/Users/Eric/AppData/Local/Temp/UnrealXGEWorkingDir/
  454. [2020.02.26-15.30.28:973][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
  455. [2020.02.26-15.30.28:973][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
  456. [2020.02.26-15.30.28:973][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
  457. [2020.02.26-15.30.29:798][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
  458. [2020.02.26-15.30.29:851][ 0]LogDerivedDataCache: Loaded boot cache 0.05s 74MB C:/Users/Eric/AppData/Local/UnrealEngine/4.23/DerivedDataCache/Boot.ddc.
  459. [2020.02.26-15.30.29:852][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Eric/AppData/Local/UnrealEngine/4.23/DerivedDataCache/Boot.ddc
  460. [2020.02.26-15.30.29:852][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../Unreal Projects/PunkRunner_PreAlpha/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  461. [2020.02.26-15.30.29:852][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  462. [2020.02.26-15.30.29:852][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../Unreal Projects/PunkRunner_PreAlpha/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  463. [2020.02.26-15.30.29:852][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  464. [2020.02.26-15.30.29:865][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  465. [2020.02.26-15.30.29:865][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  466. [2020.02.26-15.30.29:865][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
  467. [2020.02.26-15.30.29:866][ 0]LogDerivedDataCache: Using Local data cache path D:/Unreal Projects/0_DerivedDataCache: Writable
  468. [2020.02.26-15.30.29:866][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
  469. [2020.02.26-15.30.29:866][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
  470. [2020.02.26-15.30.29:891][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
  471. [2020.02.26-15.30.29:894][ 0]LogSlate: Using FreeType 2.6.0
  472. [2020.02.26-15.30.29:895][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  473. [2020.02.26-15.30.30:006][ 0]LogAssetRegistry: FAssetRegistry took 0.0026 seconds to start up
  474. [2020.02.26-15.30.30:340][ 0]LogInit: Selected Device Profile: [Windows]
  475. [2020.02.26-15.30.30:407][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
  476. [2020.02.26-15.30.30:407][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
  477. [2020.02.26-15.30.30:407][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
  478. [2020.02.26-15.30.30:407][ 0]LogMeshReduction: No distributed automatic mesh merging module available
  479. [2020.02.26-15.30.30:407][ 0]LogMeshMerging: No distributed automatic mesh merging module available
  480. [2020.02.26-15.30.30:540][ 0]LogNetVersion: PunkRunner_PreAlpha 1.0.0, NetCL: 8386587, EngineNetVer: 11, GameNetVer: 0 (Checksum: 3702244312)
  481. [2020.02.26-15.30.31:011][ 0]LogPackageLocalizationCache: Processed 14 localized package path(s) for 1 prioritized culture(s) in 0.041672 seconds
  482. [2020.02.26-15.30.31:016][ 0]LogUObjectArray: 43445 objects as part of root set at end of initial load.
  483. [2020.02.26-15.30.31:016][ 0]LogUObjectAllocator: 7548872 out of 0 bytes used by permanent object pool.
  484. [2020.02.26-15.30.31:016][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  485. [2020.02.26-15.30.32:301][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
  486. [2020.02.26-15.30.32:304][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  487. [2020.02.26-15.30.32:362][ 0]SourceControl: Source control is disabled
  488. [2020.02.26-15.30.32:362][ 0]SourceControl: Source control is disabled
  489. [2020.02.26-15.30.32:364][ 0]SourceControl: Source control is disabled
  490. [2020.02.26-15.30.32:365][ 0]SourceControl: Source control is disabled
  491. [2020.02.26-15.30.33:364][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  492. [2020.02.26-15.30.33:788][ 0]LogOcInput: OculusInput pre-init called
  493. [2020.02.26-15.30.33:796][ 0]LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126)
  494. [2020.02.26-15.30.33:796][ 0]LogWindows: File 'OVRPlugin.dll' does not exist
  495. [2020.02.26-15.30.33:881][ 0]LogEngine: Initializing Engine...
  496. [2020.02.26-15.30.33:883][ 0]LogHMD: Failed to initialize OpenVR with code 100
  497. [2020.02.26-15.30.33:884][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
  498. [2020.02.26-15.30.34:146][ 0]LogInit: Initializing FReadOnlyCVARCache
  499. [2020.02.26-15.30.34:167][ 0]LogAIModule: Creating AISystem for world Untitled
  500. [2020.02.26-15.30.34:266][ 0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
  501. [2020.02.26-15.30.34:335][ 0]LogInit: FAudioDevice initialized.
  502. [2020.02.26-15.30.34:335][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
  503. [2020.02.26-15.30.34:541][ 0]LogDerivedDataCache: Saved boot cache 0.21s 74MB C:/Users/Eric/AppData/Local/UnrealEngine/4.23/DerivedDataCache/Boot.ddc.
  504. [2020.02.26-15.30.34:543][ 0]LogInit: Texture streaming: Enabled
  505. [2020.02.26-15.30.34:579][ 0]LogEngineSessionManager: EngineSessionManager initialized
  506. [2020.02.26-15.30.34:579][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={94257448-4576-B660-A233-5B8AE668A981}
  507. [2020.02.26-15.30.34:579][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
  508. [2020.02.26-15.30.34:591][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized
  509. [2020.02.26-15.30.34:664][ 0]LogInit: Transaction tracking system initialized
  510. [2020.02.26-15.30.34:726][ 0]BlueprintLog: New page: Editor Load
  511. [2020.02.26-15.30.34:851][ 0]LocalizationService: Localization service is disabled
  512. [2020.02.26-15.30.35:707][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
  513. [2020.02.26-15.30.35:707][ 0]LogCook: Display: Mobile HDR setting 1
  514. [2020.02.26-15.30.35:819][ 0]LogFileCache: Scanning file cache for directory 'D:/Unreal Projects/PunkRunner_PreAlpha/Content/' took 0.03s
  515. [2020.02.26-15.30.36:046][ 0]SourceControl: Source control is disabled
  516. [2020.02.26-15.30.36:047][ 0]Cmd: MAP LOAD FILE="../../../../../Unreal Projects/PunkRunner_PreAlpha/Content/Maps/City_Test_01/CityTest01_WorldComp/CitiTest01_WorldComp.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  517. [2020.02.26-15.30.36:047][ 0]LightingResults: New page: Lighting Build
  518. [2020.02.26-15.30.36:053][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
  519. [2020.02.26-15.30.36:053][ 0]MapCheck: New page: Map Check
  520. [2020.02.26-15.30.36:053][ 0]LightingResults: New page: Lighting Build
  521. [2020.02.26-15.30.36:088][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 2.62ms
  522. [2020.02.26-15.30.38:037][ 0]LogAIModule: Creating AISystem for world CitiTest01_WorldComp
  523. [2020.02.26-15.30.38:101][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  524. [2020.02.26-15.30.38:154][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 4.45ms
  525. [2020.02.26-15.30.38:154][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
  526. [2020.02.26-15.30.38:154][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,128ms to complete.
  527. [2020.02.26-15.30.38:155][ 0]LogFileHelpers: Loading map 'CitiTest01_WorldComp' took 2.108
  528. [2020.02.26-15.30.38:272][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  529. [2020.02.26-15.30.38:280][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  530. [2020.02.26-15.30.38:288][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  531. [2020.02.26-15.30.38:297][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  532. [2020.02.26-15.30.39:488][ 0]LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
  533. [2020.02.26-15.30.39:531][ 0]LogSlate: Took 0.000301 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
  534. [2020.02.26-15.30.40:071][ 0]LogCollectionManager: Loaded 0 collections in 0.004418 seconds
  535. [2020.02.26-15.30.40:080][ 0]LogFileCache: Scanning file cache for directory 'D:/Unreal Projects/PunkRunner_PreAlpha/Saved/Collections/' took 0.00s
  536. [2020.02.26-15.30.40:080][ 0]LogFileCache: Scanning file cache for directory 'D:/Unreal Projects/PunkRunner_PreAlpha/Content/Developers/Eric/Collections/' took 0.00s
  537. [2020.02.26-15.30.40:080][ 0]LogFileCache: Scanning file cache for directory 'D:/Unreal Projects/PunkRunner_PreAlpha/Content/Collections/' took 0.00s
  538. [2020.02.26-15.30.40:080][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds
  539. [2020.02.26-15.30.40:090][ 0]LogContentBrowser: Native class hierarchy populated in 0.0092 seconds. Added 2893 classes and 705 folders.
  540. [2020.02.26-15.30.40:103][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders.
  541. [2020.02.26-15.30.40:203][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders.
  542. [2020.02.26-15.30.40:342][ 0]LogSlate: Took 0.000286 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
  543. [2020.02.26-15.30.40:469][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0002 seconds. Added 0 classes and 0 folders.
  544. [2020.02.26-15.30.40:469][ 0]LogLoad: (Engine Initialization) Total time: 15.96 seconds
  545. [2020.02.26-15.30.40:469][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
  546. [2020.02.26-15.30.41:133][ 0]LogRenderer: Reallocating scene render targets to support 64x64 Format 10 NumSamples 1 (Frame:1).
  547. [2020.02.26-15.30.41:133][ 0]LogContentStreaming: Texture pool size now 1000 MB
  548. [2020.02.26-15.30.41:362][ 2]LogRenderer: Reallocating scene render targets to support 128x128 Format 10 NumSamples 1 (Frame:0).
  549. [2020.02.26-15.30.41:516][ 4]LogAssetRegistry: Asset discovery search completed in 11.5109 seconds
  550. [2020.02.26-15.30.41:521][ 4]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000005 seconds (found 0 objects)
  551. [2020.02.26-15.30.41:521][ 4]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000086 seconds (updated 0 objects)
  552. [2020.02.26-15.31.25:040][289]LogSlate: Took 0.000315 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
  553. [2020.02.26-15.31.27:586][340]LogRenderer: Reallocating scene render targets to support 1368x944 Format 10 NumSamples 1 (Frame:1).
  554. [2020.02.26-15.31.29:355][393]LogSlate: FSceneViewport::OnFocusLost() reason 0
  555. [2020.02.26-15.31.29:599][397]LogStaticMesh: Allocated 222x290x66 distance field atlas = 8.1Mb, with 43 objects containing 4.6Mb backing data
  556. [2020.02.26-15.31.31:747][460]LogSlate: FSceneViewport::OnFocusLost() reason 5
  557. [2020.02.26-15.31.33:577][515]LogEditorViewport: Clicking on Actor (LMB): BP_EndCorner_01_C (BP_BuildingEndCorner_10)
  558. [2020.02.26-15.31.33:630][515]LogSlate: Took 0.000258 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
  559. [2020.02.26-15.31.35:043][558]LogSlate: FSceneViewport::OnFocusLost() reason 0
  560. [2020.02.26-15.31.43:911][823]LogSlate: FSceneViewport::OnFocusLost() reason 0
  561. [2020.02.26-15.31.51:226][ 41]LogSlate: Took 0.000305 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
  562. [2020.02.26-15.32.20:331][911]LogSlate: Took 0.000470 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
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