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- options:
- black: &6&lJens &r>>
- variables:
- {brødrecp.vagtkill.%player%} = 0
- {brødrecp.inprog.%player%} = 0
- {cokerecepie.inprog.%player%} = 0
- {cokerecepie.vagtkill.%player%} = 0
- {buyseedlimit} = 0
- {jointrecepie.inprog.%player%} = 0
- {jointrecepie.vagtkill.%player%} = 0
- on craft bread:
- if player's inventory contains paper named "&6&lBrød Recepie":
- message "&6&lCRAFTING &r>> Du har med success craftet brød!"
- else:
- cancel event
- close player's inventory
- message "&6&lCRAFTING &r>> Du har ikke en recepie til at crafte brød!"
- on craft:
- if player's inventory contains paper named "&6&lCoke Recepie":
- register new shapeless recipe for sugar named "&6&lCoke" using sugar, sugar, sugar, air, air, air, air, air, air
- else:
- cancel event
- on craft:
- if player's inventory contains paper named "&6&lJoint Recepie":
- register new shapeless recipe for 369 named "&6&lJoint" using paper, sugar, paper, air, air, air, air, air, air
- else:
- cancel event
- on right click on entity:
- if name of entity is "&6&lJens":
- wait 10 ticks
- open chest with 3 rows named "Hvad kan jeg hjælpe dig med?" to player
- wait 1 tick
- format slot 10 of player with green stained glass named "&a&lKøb" to close then run [execute player command "/jens buy"]
- format slot 13 of player with paper named "&6&lRecepies" to close then run [execute player command "/jens recepie"]
- format slot 16 of player with red stained glass named "&4&lSælg" to close then run [execute player command "/jens sell"]
- command /jens [<text>] [<text>]:
- trigger:
- if arg-1 is "buy":
- wait 3 ticks
- open chest with 1 rows named "Hvad ville du købe fra mig?" to player
- format slot 0 of player with seeds named "&6&lFrø" to run [execute player command "/jensbuy seed"]
- format slot 1 of player with water bucket named "&6&lVand" to run [execute player command "/jensbuy water"]
- format slot 2 of player with stone hoe named "&6&lLe" to run [execute player command "/jensbuy hoe"]
- format slot 3 of player with dirt named "&6&lJord" to run [execute player command "/jensbuy dirt"]
- if arg-1 is "recepie":
- wait 3 ticks
- open chest with 3 rows named "Hvad kan jeg hjælpe dig med?" to player
- format slot 10 of player with paper named "&6&lBrød Recepie" to close then run [execute player command "/brødrecepie"]
- format slot 13 of player with paper named "&6&lCoke Recepie" to close then run [execute player command "/cokerecepie"]
- format slot 16 of player with paper named "&6&lJoint Recepie" to close then run [execute player command "/jointrecepie"]
- if arg-1 is "sell":
- wait 3 ticks
- open chest with 1 rows named "Hvad ville du sælge til mig?" to player
- format slot 0 of player with bread named "&6&lBrød" to run [execute player command "/jenssell bread"]
- format slot 1 of player with sugar named "&6&lCoke" to run [execute player command "/jenssell coke"]
- format slot 2 of player with 369 named "&6&lJoint" to run [execute player command "/jenssell joint"]
- format slot 3 of player with seeds named "&6&lFrø" to run [execute player command "/jenssell seed"]
- every 1 hour:
- set {buyseedlimit} to 0
- command /cokesell [<text>]:
- trigger:
- if arg-1 is "1":
- wait 1 tick
- if player have 1 sugar named "&6&lCoke" in inventory:
- remove 1 sugar named "&6&lCoke" from player's inventory
- add 30 to player's balance
- else:
- message "&6&lJens &r>> Du har ikke noget coke på dig!" to player
- if arg-1 is "10":
- wait 1 tick
- if player have 10 sugar named "&6&lCoke" in inventory:
- remove 10 sugar named "&6&lCoke" from player's inventory
- add 300 to player's balance
- else:
- message "&6&lJens &r>> Du har ikke noget coke på dig!" to player
- if arg-1 is "20":
- wait 1 tick
- if player have 20 sugar named "&6&lCoke" in inventory:
- remove 20 sugar named "&6&lCoke" from player's inventory
- add 600 to player's balance
- else:
- message "&6&lJens &r>> Du har ikke noget coke på dig!" to player
- if arg-1 is "32":
- wait 1 tick
- if player have 32 sugar named "&6&lCoke" in inventory:
- remove 32 sugar named "&6&lCoke" from player's inventory
- add 960 to player's balance
- else:
- message "&6&lJens &r>> Du har ikke noget coke på dig!" to player
- if arg-1 is "64":
- wait 1 tick
- if player have 64 sugar named "&6&lCoke" in inventory:
- remove 64 sugar named "&6&lCoke" from player's inventory
- add 1920 to player's balance
- else:
- message "&6&lJens &r>> Du har ikke noget coke på dig!" to player
- command /breadsell [<text>]:
- trigger:
- if arg-1 is "1":
- wait 1 tick
- if player have 1 bread in inventory:
- remove 1 bread from player's inventory
- add 25 to player's balance
- else:
- message "&6&lJens &r>> Du har ikke noget brød på dig!" to player
- if arg-1 is "10":
- wait 1 tick
- if player have 10 bread in inventory:
- remove 10 bread from player's inventory
- add 250 to player's balance
- else:
- message "&6&lJens &r>> Du har ikke noget brød på dig!" to player
- if arg-1 is "20":
- wait 1 tick
- if player have 20 bread in inventory:
- remove 20 bread from player's inventory
- add 500 to player's balance
- else:
- message "&6&lJens &r>> Du har ikke noget brød på dig!" to player
- if arg-1 is "32":
- wait 1 tick
- if player have 32 bread in inventory:
- remove 32 bread from player's inventory
- add 800 to player's balance
- else:
- message "&6&lJens &r>> Du har ikke noget brød på dig!" to player
- if arg-1 is "64":
- wait 1 tick
- if player have 64 bread in inventory:
- remove 64 bread from player's inventory
- add 1600 to player's balance
- else:
- message "&6&lJens &r>> Du har ikke noget brød på dig!" to player
- command /jointsell [<text>]:
- trigger:
- if arg-1 is "1":
- wait 1 tick
- if player have 1 369 in inventory:
- remove 1 369 from player's inventory
- add 35 to player's balance
- else:
- message "&6&lJens &r>> Du har ikke nogen joint på dig!" to player
- if arg-1 is "10":
- wait 1 tick
- if player have 10 369 in inventory:
- remove 10 369 from player's inventory
- add 350 to player's balance
- else:
- message "&6&lJens &r>> Du har ikke nogen joint på dig!" to player
- if arg-1 is "20":
- wait 1 tick
- if player have 20 369 in inventory:
- remove 20 369 from player's inventory
- add 700 to player's balance
- else:
- message "&6&lJens &r>> Du har ikke nogen joint på dig!" to player
- if arg-1 is "32":
- wait 1 tick
- if player have 32 369 in inventory:
- remove 32 369 from player's inventory
- add 1120 to player's balance
- else:
- message "&6&lJens &r>> Du har ikke nogen joint på dig!" to player
- if arg-1 is "64":
- wait 1 tick
- if player have 64 369 in inventory:
- remove 64 369 from player's inventory
- add 2240 to player's balance
- else:
- message "&6&lJens &r>> Du har ikke nogen joint på dig!" to player
- command /seedssell [<text>]:
- trigger:
- if arg-1 is "1":
- wait 1 tick
- if player have 1 seeds in inventory:
- remove 1 seeds from player's inventory
- add 10 to player's balance
- else:
- message "&6&lJens &r>> Du har ikke nogen frø på dig!" to player
- if arg-1 is "10":
- wait 1 tick
- if player have 10 seeds in inventory:
- remove 10 seeds from player's inventory
- add 100 to player's balance
- else:
- message "&6&lJens &r>> Du har ikke nogen frø på dig!" to player
- if arg-1 is "20":
- wait 1 tick
- if player have 20 seeds in inventory:
- remove 20 seeds from player's inventory
- add 200 to player's balance
- else:
- message "&6&lJens &r>> Du har ikke nogen frø på dig!" to player
- if arg-1 is "32":
- wait 1 tick
- if player have 32 seeds in inventory:
- remove 32 seeds from player's inventory
- add 320 to player's balance
- else:
- message "&6&lJens &r>> Du har ikke nogen frø på dig!" to player
- if arg-1 is "64":
- wait 1 tick
- if player have 64 seeds in inventory:
- remove 64 seeds from player's inventory
- add 640 to player's balance
- else:
- message "&6&lJens &r>> Du har ikke nogen frø på dig!" to player
- command /jenssell [<text>] [<text>]:
- trigger:
- if arg-1 is "bread":
- wait 1 tick
- open chest with 1 row named "&6&lMængde." to player
- wait 1 tick
- format slot 0 of player with bread named "&6&lSælg 1 brød" to run [execute player command "/breadsell 1"]
- format slot 1 of player with 10 bread named "&6&lSælg 10 brød" to run [execute player command "/breadsell 10"]
- format slot 2 of player with 20 bread named "&6&lSælg 20 brød" to run [execute player command "/breadsell 20"]
- format slot 3 of player with 32 bread named "&6&lSælg 32 brød" to run [execute player command "/breadsell 32"]
- format slot 4 of player with 64 bread named "&6&lSælg 64 brød" to run [execute player command "/breadsell 64"]
- if arg-1 is "coke":
- wait 1 tick
- open chest with 1 row named "&6&lMængde." to player
- wait 1 tick
- format slot 0 of player with sugar named "&6&lSælg 1 coke" to run [execute player command "/cokesell 1"]
- format slot 1 of player with 10 sugar named "&6&lSælg 10 coke" to run [execute player command "/cokesell 10"]
- format slot 2 of player with 20 sugar named "&6&lSælg 20 coke" to run [execute player command "/cokesell 20"]
- format slot 3 of player with 32 sugar named "&6&lSælg 32 coke" to run [execute player command "/cokesell 32"]
- format slot 4 of player with 64 sugar named "&6&lSælg 64 coke" to run [execute player command "/cokesell 64"]
- if arg-1 is "joint":
- wait 1 tick
- open chest with 1 row named "&6&lMængde." to player
- wait 1 tick
- format slot 0 of player with 369 named "&6&lSælg 1 joint" to run [execute player command "/jointsell 1"]
- format slot 1 of player with 10 369 named "&6&lSælg 10 joint" to run [execute player command "/jointsell 10"]
- format slot 2 of player with 20 369 named "&6&lSælg 20 joint" to run [execute player command "/jointsell 20"]
- format slot 3 of player with 32 369 named "&6&lSælg 32 joint" to run [execute player command "/jointsell 32"]
- format slot 4 of player with 64 369 named "&6&lSælg 64 joint" to run [execute player command "/jointsell 64"]
- if arg-1 is "seed":
- wait 1 tick
- open chest with 1 row named "&6&lMængde." to player
- wait 1 tick
- format slot 0 of player with seeds named "&6&lSælg 1 frø" to run [execute player command "/seedssell 1"]
- format slot 1 of player with 10 seeds named "&6&lSælg 10 frø" to run [execute player command "/seedssell 10"]
- format slot 2 of player with 20 seeds named "&6&lSælg 20 frø" to run [execute player command "/seedssell 20"]
- format slot 3 of player with 32 seeds named "&6&lSælg 32 frø" to run [execute player command "/seedssell 32"]
- format slot 4 of player with 64 seeds named "&6&lSælg 64 frø" to run [execute player command "/seedssell 64"]
- command /jensbuy [<text>]:
- trigger:
- if arg-1 is "seed":
- wait 1 tick
- if {buyseedlimit} is 50:
- send "&6&lJens &r>> Tror du seeds gror på mig? Vent til at jeg får dem på lager igen!" to player
- else:
- wait 1 tick
- if player's balance is greater than 50:
- remove 50 from player's balance
- give player 1 seeds
- add 1 to {buyseedlimit}
- send "&6&lJens &r>> Du har købt &a1&r seed" to player
- add 1 to {totalbought.%player%}
- else:
- send "&6&lJens &r>> Du har ikke råd til at betale mig!"
- close player's inventory
- if arg-1 is "water":
- wait 1 tick
- if player's balance is greater than 500:
- remove 500 from player's balance
- give player 1 water bucket
- send "&6&lJens &r>> Du har købt &a1&r vandspand" to player
- add 1 to {totalbought.%player%}
- else:
- send "&6&lJens &r>> Du har ikke råd til at betale mig!"
- close player's inventory
- if arg-1 is "hoe":
- wait 1 tick
- if player's balance is greater than 750:
- remove 750 from player's balance
- give player 1 stone hoe
- send "&6&lJens &r>> Du har købt &a1&r Le" to player
- add 1 to {totalbought.%player%}
- else:
- send "&6&lJens &r>> Du har ikke råd til at betale mig!"
- close player's inventory
- if arg-1 is "dirt":
- wait 1 tick
- if player's balance is greater than 100:
- remove 100 from player's balance
- give player 1 dirt
- send "&6&lJens &r>> Du har købt &a1&r Jord" to player
- add 1 to {totalbought.%player%}
- else:
- send "&6&lJens &r>> Du har ikke råd til at betale mig!"
- close player's inventory
- command /brødrecepie:
- trigger:
- if {brødrecp.inprog.%player%} is 1:
- if 0 < {brødrecp.vagtkill.%player%}:
- if player's inventory contains 50 seeds:
- execute player command "/brødcomplete"
- else:
- send "&6&lJens &r>> Du mangler skam stadig noget" to player
- else:
- send "&6&lJens &r>> Du mangler skam stadig noget" to player
- else:
- execute player command "/brødtogo"
- stop
- command /brødcomplete:
- trigger:
- if 0 < {brødrecp.vagtkill.%player%}:
- if player's inventory contains 50 seeds:
- send "&6&lJens &r>> Flot klaret! Her er din recepie!" to player
- set {brødrecp.vagtkill.%player%} to 0
- set {brødrecp.inprog.%player%} to 0
- give player 1 paper named "&6&lBrød Recepie"
- remove 50 seeds from player's inventory
- stop
- command /brødtogo:
- trigger:
- send "&6&lJens &r>> Så du ville gerne have en recepie så du kan crafte brød?" to player
- send "&6&lJens &r>> Det kan vi da godt fixe for dig" to player
- send "&6&lJens &r>> Men først skal du lige klarer disse ting for mig" to player
- send "&6&lJens &r>> &7Dræb en vagt." to player
- send "&6&lJens &r>> &7Giv mig 50 seeds" to player
- set {brødrecp.vagtkill.%player%} to 0
- set {brødrecp.inprog.%player%} to 1
- stop
- on death of player:
- if victim has permission "vagt":
- if {brødrecp.inprog.%player%} is 1:
- add 1 to {brødrecp.vagtkill.%player%}
- send "&6&lJens &r>> Super! Bring mig nu 50 seeds og du får din recepie" to player
- if {cokerecepie.inprog.%player%} is 1:
- add 1 to {brødrecp.vagtkill.%player%}
- if {jointrecepie.inprog.%player%} is 1:
- add 1 to {jointrecepie.vagtkill.%player%}
- command /addkill:
- trigger:
- add 1 to {brødrecp.vagtkill.%player%}
- command /dwa:
- trigger:
- set {brødrecp.inprog.%player%} to 0
- command /cokerecepie:
- trigger:
- if {cokerecepie.inprog.%player%} is 1:
- if 1 < {cokerecepie.vagtkill.%player%}:
- if player's inventory contains 50 bread:
- execute player command "/cokecomplete"
- else:
- send "&6&lJens &r>> Du mangler skam stadig noget" to player
- else:
- send "&6&lJens &r>> Du mangler skam stadig noget" to player
- else:
- execute player command "/coketogo"
- stop
- command /cokecomplete:
- trigger:
- if 1 < {cokerecepie.vagtkill.%player%}:
- if player's inventory contains 50 bread:
- send "&6&lJens &r>> Flot klaret! Her er din recepie!" to player
- set {cokerecepie.vagtkill.%player%} to 0
- set {cokerecepie.inprog.%player%} to 0
- give player 1 paper named "&6&lCoke Recepie"
- remove 50 bread from player's inventory
- stop
- command /coketogo:
- trigger:
- send "&6&lJens &r>> Så du ville gerne have en recepie så du kan crafte brød?" to player
- send "&6&lJens &r>> Det kan vi da godt fixe for dig" to player
- send "&6&lJens &r>> Men først skal du lige klarer disse ting for mig" to player
- send "&6&lJens &r>> &7Dræb 2 vagter." to player
- send "&6&lJens &r>> &7Giv mig 50 brød" to player
- set {coke.vagtkill.%player%} to 0
- set {cokerecepie.inprog.%player%} to 1
- stop
- command /jointrecepie:
- trigger:
- if {joint.inprog.%player%} is 1:
- if 1 < {joint.vagtkill.%player%}:
- if player's inventory contains 50 sugar named "&6&lCoke":
- execute player command "/jointcomplete"
- else:
- send "&6&lJens &r>> Du mangler skam stadig noget" to player
- else:
- send "&6&lJens &r>> Du mangler skam stadig noget" to player
- else:
- execute player command "/jointtogo"
- stop
- command /jointcomplete:
- trigger:
- if 1 < {jointrecepie.vagtkill.%player%}:
- if player's inventory contains 50 bread:
- send "&6&lJens &r>> Flot klaret! Her er din recepie!" to player
- set {jointrecepie.vagtkill.%player%} to 0
- set {jointrecepie.inprog.%player%} to 0
- give player 1 paper named "&6&lJoint Recepie"
- remove 50 sugar named "&6&lCoke" from player's inventory
- stop
- command /jointtogo:
- trigger:
- send "&6&lJens &r>> Så du ville gerne have en recepie så du kan crafte brød?" to player
- send "&6&lJens &r>> Det kan vi da godt fixe for dig" to player
- send "&6&lJens &r>> Men først skal du lige klarer disse ting for mig" to player
- send "&6&lJens &r>> &7Dræb 3 vagter." to player
- send "&6&lJens &r>> &7Giv mig 50 coke" to player
- set {jointrecepie.vagtkill.%player%} to 0
- set {jointrecepie.inprog.%player%} to 1
- stop
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