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  1. #===============================================================================================================
  2. # NeverSink's Indepth Loot Filter - for Path of Exile
  3. #===============================================================================================================
  4. # VERSION:      5.1.2
  5. # TYPE:         2-SEMI-STRICT
  6. # STYLE:        NORMAL
  7. # AUTHOR:       NeverSink
  8. # BUILDNOTES:   Filter improved with NeverSink's Filterpolish tool (v0.3)
  9.  
  10. #------------------------------------
  11. # LINKS TO THE LATEST VERSION / REPOSITORY:
  12. #------------------------------------
  13. #
  14. # GET THE LATEST VERSION ON:    https://github.com/NeverSinkDev/NeverSink-Filter
  15. # DETAILED EXPLANATIONS:        https://goo.gl/oQn4EN
  16.  
  17. #------------------------------------
  18. # INSTALLATION / UPDATE :
  19. #------------------------------------
  20. #
  21. # 0) Please update this filter from my GitHub before each PoE league (at least every 3 month)
  22. # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
  23. # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
  24.  
  25. #------------------------------------
  26. # CONTACT - if you want to get notifications about updates or just get in touch:
  27. #------------------------------------
  28. # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
  29. #
  30. # REDDIT:  NeverSinkDev
  31. # GITHUB:  NeverSinkDev
  32. # EMAIL :  NeverSinkGaming-at-gmail.com
  33. # TWITTER: @NeverSinkGaming
  34.  
  35. #===============================================================================================================
  36. #[WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
  37. #===============================================================================================================
  38. #
  39. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
  40. # [[0200]] Recipes, Magic and Normal items (endgame!)
  41. #   [0201] 6-Linked items
  42. #   [0202] 5-Linked items
  43. #   [0203] 6-Socket Items
  44. #   [0204] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
  45. #   [0205] Corrupted Amulets
  46. #   [0206] Chancing items
  47. #   [0207] FLASKS (Endgame rules)
  48. #   [0208] Add your own crafting rules here
  49. #   [0209] 83/84+ Endgame crafting rules
  50. #   [0210] 60+ Crafting rules for 60++ trinkets
  51. #   [0211] Warband items
  52. #   [0212] Remaining crafting rules - add your own bases here!
  53. #   [0213] Chisel recipe items
  54. #   [0214] Fishing Rod
  55. #   [0215] SRS Crude Bow
  56. #   [0216] Chromatic recipe items ("RGB Recipe")
  57. #   [0217] Endgame-start 4-links
  58. #   [0218] Animate Weapon script - deactivated by default
  59. #   [0219] W-soc offhand weapons
  60. #   [0220] Sacrificial Garb
  61. # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  62. # [[0400]] Currency - PART 1 - Common currency
  63. # [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
  64. # [[0600]] RARE ITEMS (ENDGAME)
  65. #   [0601] Rare crafting bases
  66. #   [0602] T1 rare items
  67. #   [0603] T2 rare items
  68. #   [0604] Breach Rings
  69. #   [0605] Amulets, Jewels, Rings, Belts
  70. #   [0606] 1H Daggers
  71. #   [0607] 1H Claws
  72. #   [0608] 1H Wands
  73. #   [0609] 1H Foils
  74. #   [0610] 1H Swords
  75. #   [0611] 1H Maces
  76. #   [0612] 1H Axes
  77. #   [0613] 1H Sceptres
  78. #   [0614] 2H Staves
  79. #   [0615] 2H Swords, Axes, Maces
  80. #   [0616] 2H Bows
  81. #   [0617] AR: Gloves, Boots, Helmets
  82. #   [0618] AR: Body Armors
  83. #   [0619] OH: Shields
  84. #   [0620] OH: Quivers
  85. # [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  86. # [[0800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  87. # [[0900]] Gems
  88. #   [0901] Value gems
  89. #   [0902] Other gems
  90. # [[1000]] FLASKS (Levelling Rules)
  91. # [[1100]] HIDE LAYER 3: Random Endgame Flasks
  92. # [[1200]] Maps, fragments and labyrinth items
  93. #   [1201] Unique Maps
  94. #   [1202] Labyrinth items, Offerings
  95. #   [1203] Top tier maps (T15-16)
  96. #   [1204] High tier maps(T11-14)
  97. #   [1205] Mid tier maps (T6-10)
  98. #   [1206] Low tier maps (T1-T5)
  99. #   [1207] Map fragments
  100. # [[1300]] Currency - PART 2 - Rare currency
  101. #   [1301] Regular Rare Currency
  102. #   [1302] Top Currency
  103. #   [1303] Essence Tier List
  104. #   [1304] Special items
  105. # [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  106. #   [1401] Exceptions to prevent ident. mistakes
  107. #   [1402] T1 - Top tier cards
  108. #   [1403] T2 - Great cards
  109. #   [1404] T3 - Decent cards
  110. #   [1405] T5 - Format trash tier cards... before
  111. #   [1406] T4 - ...showing the remaining cards
  112. # [[1500]] Currency - PART 4 - remaining items
  113. # [[1600]] Leaguestones - Tierlists
  114. # [[1700]] Uniques!
  115. #   [1701] Exceptions
  116. #   [1702] Harbinger - Pieces
  117. #   [1703] Tier 1 uniques
  118. #   [1704] Tier 2 uniques
  119. #   [1705] Multi-Unique bases.
  120. #   [1706] Prophecy-Material Uniques
  121. #   [1707] Random Uniques
  122. # [[1800]] Exceptions - Quest Items etc.
  123. # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  124. # [[2000]] Leveling - Flasks
  125. #   [2001] Hide outdated flasks
  126. #   [2002] Hybrid flasks (normal)
  127. #   [2003] Life Flasks - Normal (Kudos to Antnee)
  128. #   [2004] Mana Flasks - Magic (Kudos to Antnee)
  129. #   [2005] Show remaining flasks
  130. # [[2100]] Leveling - Exceptions
  131. # [[2200]] Leveling - RARES
  132. #   [2201] Leveling rares - tier list
  133. #   [2202] Leveling rares - remaining rules
  134. # [[2300]] Leveling - Useful items
  135. #   [2301] Jewellery & Helpful Leveling and racing gear
  136. #   [2302] Caster weapons
  137. #   [2303] Linked gear
  138. #   [2304] 20% quality items for those strange people who want them
  139. # [[2400]] Leveling - normal and magic item progression
  140. #   [2401] Normal items - First 12 levels - exceptions
  141. #   [2402] Normal weapons - progression
  142. #   [2403] Magic items - progression
  143. # [[2500]] HIDE LAYER 5 - Remaining Items
  144. # [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen
  145. # [[2700]] Special thanks to!
  146.  
  147. #===============================================================================================================
  148. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
  149. #===============================================================================================================
  150.  
  151. #===============================================================================================================
  152. # [[0200]] Recipes, Magic and Normal items (endgame!)
  153. #===============================================================================================================
  154.  
  155. #------------------------------------
  156. #   [0201] 6-Linked items
  157. #------------------------------------
  158. # Extremely rare, valuable drops. At worst a divine orb.
  159.  
  160. Show # 6-Links
  161.     LinkedSockets 6
  162.     Rarity <= Rare
  163.     SetFontSize 45
  164.     SetTextColor 255 0 0 255             # TEXTCOLOR:    T1 items: currency, 6L, fishing rod
  165.     SetBorderColor 255 0 0 255           # BORDERCOLOR:  T1 items: currency, 6L, fishing rod
  166.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T1 Global High Value Drop
  167.     PlayAlertSound 6 300                 # DROPSOUND:    T1 Drop
  168.  
  169. #------------------------------------
  170. #   [0202] 5-Linked items
  171. #------------------------------------
  172. # Very useful at the start of the league. Otherwise often trash. Still, highlight material.
  173. # There’s a lot of exceptions we can introduce here, such as 6S, high value bases, but this
  174. # Is a rare occurrence, so we won’t be doing it for performance reasons.
  175.  
  176. Show # 5-Links %D5
  177.     LinkedSockets 5
  178.     Rarity < Unique
  179.     SetFontSize 42
  180.     SetBorderColor 0 255 255             # BORDERCOLOR:  Cosmetic: 5L
  181.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  182.  
  183. #------------------------------------
  184. #   [0203] 6-Socket Items
  185. #------------------------------------
  186. # Can be sold for 7 jeweller orbs. We also highlight the ilvl83/84 ones that are OK for crafting.
  187. # Chances are high that people will want to buy those.
  188.  
  189. Show # 6-Sockets %TB-6S-Rare-Armors
  190.     Sockets 6
  191.     BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
  192.     Rarity <= Rare
  193.     ItemLevel >= 84
  194.     SetFontSize 45
  195.     SetBorderColor 255 255 0 255         # BORDERCOLOR:  Crafting: T1
  196.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  197.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  198.  
  199. Show # 6-Sockets %TB-6S-Rare-Weapons
  200.     Sockets 6
  201.     BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
  202.     Rarity <= Rare
  203.     ItemLevel >= 83
  204.     SetFontSize 45
  205.     SetBorderColor 255 255 0 255         # BORDERCOLOR:  Crafting: T1
  206.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  207.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  208.  
  209. Show # 6-Sockets
  210.     Sockets 6
  211.     Rarity = Rare
  212.     ItemLevel >= 75
  213.     SetFontSize 45
  214.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  215.     SetBorderColor 250 250 250           # BORDERCOLOR:  Recipes: top component / very strong Leveling highlight
  216.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  217.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  218.  
  219. Show # 6-Sockets
  220.     Sockets 6
  221.     Rarity <= Rare
  222.     SetFontSize 45
  223.     SetBorderColor 250 250 250           # BORDERCOLOR:  Recipes: top component / very strong Leveling highlight
  224.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  225.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  226.  
  227. #------------------------------------
  228. #   [0204] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
  229. #------------------------------------
  230. # These bases are valuable crafting due to their rarity and strong implicit.
  231.  
  232. Show #$crafting %TB-Top-Atlas-Bases
  233.     BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  234.     Rarity <= Rare
  235.     ItemLevel >= 84
  236.     SetFontSize 45
  237.     SetTextColor 255 125 0 255           # TEXTCOLOR:    Atlas bases
  238.     SetBorderColor 255 125 0 255         # BORDERCOLOR:  Atlas bases
  239.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T1 Global High Value Drop
  240.     PlayAlertSound 6 300                 # DROPSOUND:    T1 Drop
  241.  
  242. Show #$crafting %TB-Top-Atlas-Bases
  243.     BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  244.     Rarity <= Rare
  245.     SetFontSize 45
  246.     SetTextColor 255 255 255             # TEXTCOLOR:    Atlas cosmetic highlight
  247.     SetBorderColor 255 255 255           # BORDERCOLOR:  Atlas cosmetic highlight
  248.     SetBackgroundColor 255 125 0 255     # BACKGROUND:   Atlas bases
  249.     PlayAlertSound 6 300                 # DROPSOUND:    T1 Drop
  250.  
  251. Show #$crafting %TB-Atlas-Bases
  252.     BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  253.     Rarity <= Rare
  254.     ItemLevel >= 84
  255.     SetFontSize 45
  256.     SetTextColor 255 125 0 255           # TEXTCOLOR:    Atlas bases
  257.     SetBorderColor 255 125 0 255         # BORDERCOLOR:  Atlas bases
  258.  
  259. Show #$crafting %TB-Atlas-Bases
  260.     BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  261.     Rarity = Rare
  262.     ItemLevel >= 75
  263.     SetFontSize 42
  264.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  265.     SetBorderColor 255 125 0 255         # BORDERCOLOR:  Atlas bases
  266.  
  267. Show #$crafting %TB-Atlas-Bases %D4
  268.     BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  269.     Rarity <= Rare
  270.     SetFontSize 42
  271.     SetBorderColor 255 125 0 255         # BORDERCOLOR:  Atlas bases
  272.  
  273. Show # %TB-Talisman %D5
  274.     Class Amulets
  275.     BaseType "Talisman"
  276.     Rarity < Unique
  277.     SetFontSize 40
  278.     SetBorderColor 109 200 130 255       # BORDERCOLOR:  Cosmetic: Talisman
  279.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   T6-10 maps, currency, talismans
  280.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  281.  
  282. #------------------------------------
  283. #   [0205] Corrupted Amulets
  284. #------------------------------------
  285. # Corrupted amulets for rare lab shrines (to turn them rare)
  286.  
  287. Show #$lead to gold bases %TC-Corrupted-Bases
  288.     Corrupted True
  289.     Class Amulet Belt
  290.     Rarity = Normal
  291.     SetFontSize 36
  292.     SetBorderColor 129 15 213 200        # BORDERCOLOR:  Warband Item
  293.  
  294. #------------------------------------
  295. #   [0206] Chancing items
  296. #------------------------------------
  297. # You can add your own items here. The items in this section have a dropsound
  298.  
  299. # LEGACY UNIQUES: THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS
  300. # Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
  301. # Leather belt - NEMESIS only - can be chanced into a headhunter belt!
  302.  
  303. # EXAMPLE OF NON LEGACY UNIQUES:
  304. # Prophecy wand - Void Battery
  305. # Judgement Staff - Hegemony's/Pledge of Hands
  306.  
  307. # TO ADD AN ITEM ATTACH IT'S NAME TO THE BASAETYPE'S IN ONE OF THE 2 ENTRIES BELOW.
  308. # Example, to add Agate amulet:
  309. # BaseType "Sorcerer Boots"
  310.  
  311. #Show #$chancing (with sound) %TB-T1-Chancing %D4
  312.     BaseType "Glorious Plate" "Royal Bow"
  313.     Rarity Normal
  314.     SetFontSize 40
  315.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Normal Items: Strong Highlight
  316.     SetBorderColor 0 210 0 210           # BORDERCOLOR:  T1 Chancing
  317.     PlayAlertSound 7 300                 # DROPSOUND:    T1 chancing items
  318.  
  319. Show #$chancing (no sound) %TB-T2-Chancing %D3
  320.     BaseType "Leather Belt"
  321.     Rarity Normal
  322.     SetFontSize 40
  323.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Normal Items: Strong Highlight
  324.     SetBorderColor 0 150 0 150           # BORDERCOLOR:  T2 Chancing
  325.  
  326. Show #$chancing (no sound) %TB-T2-Chancing %D2
  327.     BaseType "Occultist's Vestment" "Ebony Tower Shield" "Glorious Plate" "Sorcerer Boots" "Close Helmet"
  328.     Rarity Normal
  329.     SetFontSize 40
  330.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Normal Items: Strong Highlight
  331.     SetBorderColor 0 150 0 150           # BORDERCOLOR:  T2 Chancing
  332.  
  333. #------------------------------------
  334. #   [0207] FLASKS (Endgame rules)
  335. #------------------------------------
  336.  
  337. Show #$flask, recipe, glass, top %D3
  338.     Quality = 20
  339.     BaseType "Flask"
  340.     Rarity <= Magic
  341.     ItemLevel > 65
  342.     SetFontSize 45
  343.     SetBorderColor 250 250 250           # BORDERCOLOR:  Recipes: top component / very strong Leveling highlight
  344.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  345.  
  346. Show #$flask, recipe, glass %D2
  347.     Quality >= 15
  348.     BaseType "Flask"
  349.     Rarity <= Magic
  350.     ItemLevel > 65
  351.     SetFontSize 45
  352.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  353.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  354.  
  355. #Show #$flask, recipe, glass %D1
  356. #   Quality >= 1
  357. #   BaseType "Flask"
  358. #   Rarity <= Magic
  359. #   ItemLevel > 65
  360. #   SetFontSize 35
  361. #   SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  362. #   SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  363.  
  364. #Show #$flask, utility %D1
  365. #   Class "Life Flasks"
  366. #   BaseType "Divine" "Eternal"
  367. #   Rarity <= Magic
  368. #   ItemLevel < 72
  369. #   ItemLevel > 65
  370. #   SetBorderColor 120 0 0               # BORDERCOLOR:  Life Flask Indicator
  371.  
  372. #Show #$flask, utility %D1
  373. #   Class "Mana Flasks"
  374. #   BaseType "Divine" "Eternal"
  375. #   Rarity <= Magic
  376. #   ItemLevel < 72
  377. #   ItemLevel > 65
  378. #   SetBorderColor 0 0 120               # BORDERCOLOR:  Mana Flask Border
  379.  
  380. Show #$flask, utility %D2
  381.     Class "Utility Flasks"
  382.     Rarity <= Magic
  383.     ItemLevel > 65
  384.     SetFontSize 36
  385.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  386.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  387.  
  388. #------------------------------------
  389. #   [0208] Add your own crafting rules here
  390. #------------------------------------
  391. # Please use ItemLevel >= 65 if you DON'T want your rules to affect Leveling progression.
  392. # Example: To highlight all white "Vaal Claw" and "Gemini Claw" in the endgame, uncomment the following section (remove the '#')
  393.  
  394. # Show
  395. # BaseType "Gemini Claw" "Vaal Claw"
  396. # ItemLevel >= 65
  397. # Rarity = Normal
  398. # SetBorderColor 0 255 255 255
  399. # SetFontSize 40
  400.  
  401. #------------------------------------
  402. #   [0209] 83/84+ Endgame crafting rules
  403. #------------------------------------
  404. # These entries are non-exclusive bases that are popular for crafting
  405.  
  406. Show #$crafting %TB-T1-Crafting %D5
  407.     BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots"
  408.     Rarity < Rare
  409.     ItemLevel >= 84
  410.     SetFontSize 40
  411.     SetBorderColor 255 255 0 255         # BORDERCOLOR:  Crafting: T1
  412.  
  413. Show #$crafting %TB-T2-Trinket-Bases %D3
  414.     Class Rings Amulet Belts
  415.     BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
  416.     Rarity < Rare
  417.     ItemLevel >= 84
  418.     SetFontSize 38
  419.     SetBorderColor 255 255 0 190         # BORDERCOLOR:  Crafting: T2
  420.  
  421. #Show #$crafting %TB-T2-Crafting-84-ES %D1
  422. #   BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  423. #   Rarity < Rare
  424. #   ItemLevel >= 84
  425. #   SetFontSize 36
  426. #   SetBorderColor 255 255 0 190         # BORDERCOLOR:  Crafting: T2
  427.  
  428. Show #$crafting %TB-T2-Crafting-84 %D2
  429.     BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Two-Stone" "Astral Plate" "Assassin's Garb"
  430.     Rarity < Rare
  431.     ItemLevel >= 84
  432.     SetFontSize 36
  433.     SetBorderColor 255 255 0 190         # BORDERCOLOR:  Crafting: T2
  434.  
  435. Show #$crafting %TB-T2-Crafting-83 %D2
  436.     BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil"
  437.     Rarity < Rare
  438.     ItemLevel >= 83
  439.     SetFontSize 36
  440.     SetBorderColor 255 255 0 190         # BORDERCOLOR:  Crafting: T2
  441.  
  442. #------------------------------------
  443. #   [0210] 60+ Crafting rules for 60++ trinkets
  444. #------------------------------------
  445. # This section handles the crafting bases for the entry level endgame
  446.  
  447. Show #$trinkets, jewels %H4
  448.     Class Jewel
  449.     Rarity <= Magic
  450.     SetFontSize 36
  451.     SetTextColor 0 100 255               # TEXTCOLOR:    Jewel: Magic
  452.     SetBorderColor 0 75 250              # BORDERCOLOR:  Cosmetic: Magic Jewels
  453.     SetBackgroundColor 0 20 40 255       # BACKGROUND:   Jewel: Magic
  454.  
  455. Show #$crafting %TB-T1-Trinket-Bases %D2
  456.     Class Rings Amulet Belts
  457.     BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  458.     Rarity Normal
  459.     ItemLevel >= 75
  460.     SetFontSize 34
  461.     SetBorderColor 255 190 0 150         # BORDERCOLOR:  Crafting: Regal trinkets
  462.  
  463. #Show #$crafting %TB-T2-Trinket-Bases %D1
  464. #   Class Rings Amulet Belts
  465. #   BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
  466. #   Rarity Normal
  467. #   ItemLevel >= 75
  468. #   SetFontSize 32
  469. #   SetBorderColor 255 190 0 150         # BORDERCOLOR:  Crafting: Regal trinkets
  470.  
  471. Show #$crafting %TB-T1-Trinket-Bases %D2
  472.     Class Rings Amulet Belts
  473.     BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  474.     Rarity Normal
  475.     ItemLevel >= 60
  476.     ItemLevel < 75
  477.     SetFontSize 32
  478.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  479.  
  480. #Show #$crafting %TB-T2-Trinket-Bases %D1
  481. #   Class Rings Amulet Belts
  482. #   BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
  483. #   Rarity Normal
  484. #   ItemLevel >= 60
  485. #   ItemLevel < 75
  486. #   SetFontSize 32
  487. #   SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  488.  
  489. #Show #$trinkets %D1
  490. #   Class Rings Amulets Belts
  491. #   Rarity Magic
  492. #   ItemLevel >= 60
  493. #   SetFontSize 28
  494. #   SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  495. #   SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  496.  
  497. #------------------------------------
  498. #   [0211] Warband items
  499. #------------------------------------
  500. # This section handles warband items, with special warband mods.
  501. # We're showing identified items of the right level, this may cause the filter to highlight a few other items
  502. # If you want to see the other items: click alt.
  503.  
  504. Show # %D2 %TC-Ele-Warband-Bases
  505.     Corrupted False
  506.     Identified True
  507.     Class "Helmets" "Boots"
  508.     Rarity Magic
  509.     ItemLevel > 68
  510.     ItemLevel = 82
  511.     SetFontSize 34
  512.     SetBorderColor 129 15 213 200        # BORDERCOLOR:  Warband Item
  513.  
  514. Show # %D2 %TC-Chaos-Warband-Bases
  515.     Corrupted False
  516.     Identified True
  517.     Class "Daggers" "Wands" "Sceptres"
  518.     Rarity Magic
  519.     ItemLevel > 68
  520.     ItemLevel = 84
  521.     SetFontSize 34
  522.     SetBorderColor 129 15 213 200        # BORDERCOLOR:  Warband Item
  523.  
  524. Hide # %TC-Ele-Warband-Bases
  525.     Corrupted False
  526.     Identified True
  527.     Class "Helmets" "Boots"
  528.     Rarity Magic
  529.     ItemLevel > 68
  530.     SetFontSize 34
  531.     SetBorderColor 129 15 213 200        # BORDERCOLOR:  Warband Item
  532.  
  533. Hide # %TC-Chaos-Warband-Bases
  534.     Corrupted False
  535.     Identified True
  536.     Class "Daggers" "Wands" "Sceptres"
  537.     Rarity Magic
  538.     ItemLevel > 68
  539.     SetFontSize 34
  540.     SetBorderColor 129 15 213 200        # BORDERCOLOR:  Warband Item
  541.  
  542. #------------------------------------
  543. #   [0212] Remaining crafting rules - add your own bases here!
  544. #------------------------------------
  545. # This section handles additional crafting bases.
  546.  
  547. Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases %D2
  548.     BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow"
  549.     Rarity < Rare
  550.     SetFontSize 32
  551.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  552.  
  553. #------------------------------------
  554. #   [0213] Chisel recipe items
  555. #------------------------------------
  556. # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
  557.  
  558. Show #$chisel, recipes %TB-Gavels %D3
  559.     Quality = 20
  560.     BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  561.     Rarity < Unique
  562.     SetFontSize 45
  563.     SetBorderColor 250 250 250           # BORDERCOLOR:  Recipes: top component / very strong Leveling highlight
  564.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  565.  
  566. Show #$chisel, recipes %TB-Gavels %D3
  567.     Quality > 17
  568.     BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  569.     Rarity Magic
  570.     SetFontSize 36
  571.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  572.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  573.  
  574. Show #$chisel, recipes %TB-Gavels %D3
  575.     Quality > 14
  576.     BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  577.     Rarity Normal
  578.     SetFontSize 36
  579.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  580.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  581.  
  582. Show #$chisel, recipes %TB-Gavels %D2
  583.     Quality > 11
  584.     BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  585.     Rarity Magic
  586.     SetFontSize 32
  587.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  588.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  589.  
  590. Show #$chisel, recipes %TB-Gavels %D2
  591.     BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  592.     Rarity Normal
  593.     SetFontSize 32
  594.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  595.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  596.  
  597. #------------------------------------
  598. #   [0214] Fishing Rod
  599. #------------------------------------
  600. # Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets.
  601.  
  602. Show # %TC-Secret
  603.     Class "Fishing Rod"
  604.     SetFontSize 45
  605.     SetTextColor 255 0 0 255             # TEXTCOLOR:    T1 items: currency, 6L, fishing rod
  606.     SetBorderColor 255 0 0 255           # BORDERCOLOR:  T1 items: currency, 6L, fishing rod
  607.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T1 Global High Value Drop
  608.     PlayAlertSound 6 300                 # DROPSOUND:    T1 Drop
  609.  
  610. #------------------------------------
  611. #   [0215] SRS Crude Bow
  612. #------------------------------------
  613. # Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49
  614.  
  615. Show #$meta %TB-Low-BaseType-Crafting %D4
  616.     BaseType "Crude Bow"
  617.     Rarity <= Rare
  618.     ItemLevel >= 50
  619.     SetFontSize 42
  620.     SetBorderColor 25 235 25 255         # BORDERCOLOR:  Rares - Size - Tiny, special base
  621.  
  622. #------------------------------------
  623. #   [0216] Chromatic recipe items ("RGB Recipe")
  624. #------------------------------------
  625. # These items have a RGB link and sell for a chromatic orb each.
  626.  
  627. Show #$rgb, small %H3
  628.     SocketGroup RGB
  629.     Width <= 2
  630.     Height <= 2
  631.     Rarity < Rare
  632.     ItemLevel >= 60
  633.     SetFontSize 42
  634.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  635.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  636.  
  637. Show #$rgb, small %H3
  638.     SocketGroup RGB
  639.     Width <= 1
  640.     Height <= 3
  641.     Rarity < Rare
  642.     ItemLevel >= 60
  643.     SetFontSize 42
  644.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  645.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  646.  
  647. Hide #$rgb, bulky %H1
  648.     SocketGroup RGB
  649.     Width >= 2
  650.     Height >= 4
  651.     Rarity < Rare
  652.     ItemLevel >= 60
  653.     SetFontSize 42
  654.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  655.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  656.  
  657. Show #$rgb %H2
  658.     SocketGroup RGB
  659.     Rarity < Rare
  660.     ItemLevel >= 60
  661.     SetFontSize 42
  662.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  663.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  664.  
  665. #------------------------------------
  666. #   [0217] Endgame-start 4-links
  667. #------------------------------------
  668.  
  669. #Show #$nonmf %D1
  670. #   LinkedSockets >= 4
  671. #   DropLevel >= 65
  672. #   Class "Boots" "Gloves" "Body Armour" "Helmets"
  673. #   Rarity < Rare
  674. #   ItemLevel < 72
  675. #   SetFontSize 32
  676. #   SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  677. #   SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  678.  
  679. #------------------------------------
  680. #   [0218] Animate Weapon script - deactivated by default
  681. #------------------------------------
  682. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  683.  
  684. #Show #$animate
  685. #   Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  686. #   Rarity Normal
  687. #   SetBackgroundColor 0 0 0 255
  688. #   SetTextColor 150 0 0 255
  689. #   SetBorderColor 150 0 0 255
  690. #   SetFontSize 20
  691.  
  692. #Show #$animate, ranged
  693. #   Class "Bows" "Wands"
  694. #   Rarity Normal
  695. #   SetBackgroundColor 0 0 0 255
  696. #   SetTextColor 150 0 0 255
  697. #   SetBorderColor 150 0 0 255
  698. #   SetFontSize 20
  699.  
  700. #Show #$animate, identified
  701. #   Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  702. #   Rarity Magic
  703. #   SetBackgroundColor 0 0 0 255
  704. #   SetTextColor 150 0 0 255
  705. #   SetBorderColor 150 0 0 255
  706. #   SetFontSize 20
  707. #   Identified True
  708.  
  709. #Show #$animate, identified, ranged
  710. #   Class "Bows" "Wands"
  711. #   Rarity Magic
  712. #   SetBackgroundColor 0 0 0 255
  713. #   SetTextColor 150 0 0 255
  714. #   SetBorderColor 150 0 0 255
  715. #   SetFontSize 20
  716. #   Identified True
  717.  
  718. #------------------------------------
  719. #   [0219] W-soc offhand weapons
  720. #------------------------------------
  721. # Useful for gem Leveling.
  722.  
  723. # Corrupted items with white sockets for offhand gem Leveling.
  724. Show # %D3 %TC-Offslot-Gem-Leveling
  725.     Sockets >= 3
  726.     SocketGroup W
  727.     Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  728.     Rarity < Rare
  729.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  730.  
  731. #------------------------------------
  732. #   [0220] Sacrificial Garb
  733. #------------------------------------
  734. # Generally not useful, but so rare, that some people still might want to see it
  735.  
  736. Show #$crafting, exception %TB-Special-AlwaysShow-Bases
  737.     BaseType "Sacrificial Garb"
  738.     Rarity <= Rare
  739.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Normal Items: Strong Highlight
  740.     SetBorderColor 0 150 0 150           # BORDERCOLOR:  T2 Chancing
  741.  
  742. #===============================================================================================================
  743. # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  744. #===============================================================================================================
  745.  
  746. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  747.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  748.     Rarity < Rare
  749.     ItemLevel > 60
  750.     SetFontSize 18
  751.     SetBorderColor 0 0 0 100             # BORDERCOLOR:  Cosmetic: Junk
  752.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  753.  
  754. #===============================================================================================================
  755. # [[0400]] Currency - PART 1 - Common currency
  756. #===============================================================================================================
  757. # We'll keep this section up here to boost the performance.
  758.  
  759. Show # %H5 %TB-Currency-T4
  760.     Class Currency
  761.     BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Silver Coin"
  762.     SetFontSize 45
  763.     SetTextColor 0 0 0         # TEXTCOLOR:  Low currency T1
  764.     SetBorderColor 255 0 0       # BORDERCOLOR:  T1 LOW currency
  765.     SetBackgroundColor 255 255 255         # BACKGROUND:     T6-10 maps, currency, talismans
  766.  
  767. Show # %H4 %TB-Currency-T5
  768.     Class Currency
  769.     BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard"
  770.     SetFontSize 45
  771.     SetTextColor 0 0 0  
  772.     SetBorderColor 255 0 0       # BORDERCOLOR:  T2 LOW currency
  773.     SetBackgroundColor 255 255 255         # BACKGROUND:     T6-10 maps, currency, talismans
  774.  
  775. Show # %H2 %TB-Currency-T6
  776.     Class Currency
  777.     BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard"
  778.     SetFontSize 45
  779.     SetTextColor 0 0 0        # TEXTCOLOR:   Low currency T3
  780.     SetBorderColor 255 0 0          # BORDERCOLOR:   T3 LOW currency
  781.     SetBackgroundColor 255 255 255         # BACKGROUND:     T6-10 maps, currency, talismans
  782.  
  783. Show # %H3 %TB-Currency-T7
  784.     Class Currency
  785.     BaseType "Portal Scroll"
  786.     SetFontSize 42
  787.     SetTextColor 0 0 0         # TEXTCOLOR:  Low currency T3
  788.     SetBorderColor 255 0 0          # BORDERCOLOR: T3 Portal scroll
  789.     SetBackgroundColor 255 255 255         # BACKGROUND:     T6-10 maps, currency, talismans
  790.  
  791. Show # %H2 %TB-Currency-T8
  792.     Class Currency
  793.     BaseType "Scroll of Wisdom"
  794.     SetFontSize 42
  795.     SetTextColor 0 0 0         # TEXTCOLOR:  Low currency T3
  796.     SetBorderColor 255 0 0          # BORDERCOLOR:   T3 LOW currency
  797.     SetBackgroundColor 255 255 255         # BACKGROUND:     T6-10 maps, currency, talismans
  798.  
  799. #===============================================================================================================
  800. # [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
  801. #===============================================================================================================
  802.  
  803. # Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove
  804. # The #'s in front of the next lines to enable it and show the items with a Cyan border.
  805.  
  806. # Show
  807. # Rarity Rare
  808. # Quality = 20
  809. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  810. # Rarity Rare
  811. # ItemLevel >= 60
  812. # SetFontSize 42
  813. # SetBorderColor 0 255 255 255         # BORDERCOLOR:    Crafting: T1
  814. # SetBackgroundColor 35 100 20 255      # BACKGROUND:    Rares - T1
  815.  
  816. #===============================================================================================================
  817. # [[0600]] RARE ITEMS (ENDGAME)
  818. #===============================================================================================================
  819.  
  820. #------------------------------------
  821. #   [0601] Rare crafting bases
  822. #------------------------------------
  823.  
  824. Show #$topcrafting, ilvl84 %D5 %TB-T1-Crafting
  825.     BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots"
  826.     Rarity Rare
  827.     ItemLevel >= 84
  828.     SetFontSize 42
  829.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  830.     SetBorderColor 255 255 0 255         # BORDERCOLOR:  Crafting: T1
  831.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  832.  
  833. Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl
  834.     Class Rings Amulet Belts
  835.     BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  836.     Rarity Rare
  837.     ItemLevel >= 84
  838.     SetFontSize 42
  839.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  840.     SetBorderColor 255 255 0 190         # BORDERCOLOR:  Crafting: T2
  841.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  842.  
  843. #Show #$topcrafting, ilvl84 %D1 %TB-T2-Crafting-84-ES
  844. #   BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  845. #   Rarity Rare
  846. #   ItemLevel >= 84
  847. #   SetFontSize 42
  848. #   SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  849. #   SetBorderColor 255 255 0 190         # BORDERCOLOR:  Crafting: T2
  850. #   SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  851.  
  852. Show #$topcrafting, ilvl84 %D2 %TB-T2-Crafting-84-Rest
  853.     BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Two-Stone" "Astral Plate" "Assassin's Garb"
  854.     Rarity Rare
  855.     ItemLevel >= 84
  856.     SetFontSize 42
  857.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  858.     SetBorderColor 255 255 0 190         # BORDERCOLOR:  Crafting: T2
  859.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  860.  
  861. Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83
  862.     BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw"
  863.     Rarity Rare
  864.     ItemLevel >= 83
  865.     SetFontSize 42
  866.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  867.     SetBorderColor 255 255 0 190         # BORDERCOLOR:  Crafting: T2
  868.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  869.  
  870. #------------------------------------
  871. #   [0602] T1 rare items
  872. #------------------------------------
  873.  
  874. Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP
  875.     BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Skean" "Ezomyte Dagger"
  876.     Rarity Rare
  877.     ItemLevel >= 75
  878.     SetFontSize 42
  879.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  880.     SetBorderColor 180 180 180 255       # BORDERCOLOR:  Rares - Size - Small (+Great basetype)
  881.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  882.  
  883. Show
  884.     BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Skean" "Ezomyte Dagger"
  885.     Rarity Rare
  886.     SetFontSize 42
  887.     SetBorderColor 180 180 180 255       # BORDERCOLOR:  Rares - Size - Small (+Great basetype)
  888.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  889.  
  890. Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP
  891.     BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield"
  892.     Rarity Rare
  893.     ItemLevel >= 75
  894.     SetFontSize 42
  895.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  896.     SetBorderColor 180 180 180 255       # BORDERCOLOR:  Rares - Size - Small (+Great basetype)
  897.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  898.  
  899. Show
  900.     BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield"
  901.     Rarity Rare
  902.     SetFontSize 42
  903.     SetBorderColor 180 180 180 255       # BORDERCOLOR:  Rares - Size - Small (+Great basetype)
  904.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  905.  
  906. Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP
  907.     BaseType "Astral Plate"
  908.     Rarity Rare
  909.     ItemLevel >= 75
  910.     SetFontSize 42
  911.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  912.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  913.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  914.  
  915. Show
  916.     BaseType "Astral Plate"
  917.     Rarity Rare
  918.     SetFontSize 42
  919.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  920.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  921.  
  922. #------------------------------------
  923. #   [0603] T2 rare items
  924. #------------------------------------
  925.  
  926. Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP
  927.     BaseType "Gemini Claw" "Imperial Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Jewelled Foil" "Spiraled Foil" "Skean" "Kris" "Demon Dagger"
  928.     Rarity Rare
  929.     ItemLevel >= 75
  930.     SetFontSize 40
  931.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  932.     SetBorderColor 180 180 180 255       # BORDERCOLOR:  Rares - Size - Small (+Great basetype)
  933.     SetBackgroundColor 10 60 25 255      # BACKGROUND:   Rares - T2
  934.  
  935. Show
  936.     BaseType "Gemini Claw" "Imperial Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Jewelled Foil" "Spiraled Foil" "Skean" "Kris" "Demon Dagger"
  937.     Rarity Rare
  938.     ItemLevel >= 65
  939.     SetFontSize 40
  940.     SetBorderColor 180 180 180 255       # BORDERCOLOR:  Rares - Size - Small (+Great basetype)
  941.     SetBackgroundColor 10 60 25 255      # BACKGROUND:   Rares - T2
  942.  
  943. Show #$great, weapons, bulky %D3 %TB-RARE-T1-WepBig %UP
  944.     BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow"
  945.     Rarity Rare
  946.     ItemLevel >= 75
  947.     SetFontSize 40
  948.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  949.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  950.     SetBackgroundColor 10 60 25 255      # BACKGROUND:   Rares - T2
  951.  
  952. Show
  953.     BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow"
  954.     Rarity Rare
  955.     ItemLevel >= 65
  956.     SetFontSize 40
  957.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  958.     SetBackgroundColor 10 60 25 255      # BACKGROUND:   Rares - T2
  959.  
  960. Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP
  961.     BaseType "Void Sceptre" "Sambar Sceptre" "Siege Axe"
  962.     Rarity Rare
  963.     ItemLevel >= 75
  964.     SetFontSize 40
  965.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  966.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  967.     SetBackgroundColor 10 60 25 255      # BACKGROUND:   Rares - T2
  968.  
  969. Show
  970.     BaseType "Void Sceptre" "Sambar Sceptre" "Siege Axe"
  971.     Rarity Rare
  972.     ItemLevel >= 65
  973.     SetFontSize 40
  974.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  975.     SetBackgroundColor 10 60 25 255      # BACKGROUND:   Rares - T2
  976.  
  977. Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP
  978.     BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Royal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield"
  979.     Rarity Rare
  980.     ItemLevel >= 75
  981.     SetFontSize 40
  982.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  983.     SetBorderColor 180 180 180 255       # BORDERCOLOR:  Rares - Size - Small (+Great basetype)
  984.     SetBackgroundColor 10 60 25 255      # BACKGROUND:   Rares - T2
  985.  
  986. Show
  987.     BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Royal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield"
  988.     Rarity Rare
  989.     ItemLevel >= 65
  990.     SetFontSize 40
  991.     SetBorderColor 180 180 180 255       # BORDERCOLOR:  Rares - Size - Small (+Great basetype)
  992.     SetBackgroundColor 10 60 25 255      # BACKGROUND:   Rares - T2
  993.  
  994. Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP
  995.     BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb"
  996.     Rarity Rare
  997.     ItemLevel >= 75
  998.     SetFontSize 40
  999.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1000.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  1001.     SetBackgroundColor 10 60 25 255      # BACKGROUND:   Rares - T2
  1002.  
  1003. Show
  1004.     BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb"
  1005.     Rarity Rare
  1006.     ItemLevel >= 65
  1007.     SetFontSize 40
  1008.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  1009.     SetBackgroundColor 10 60 25 255      # BACKGROUND:   Rares - T2
  1010.  
  1011. #------------------------------------
  1012. #   [0604] Breach Rings
  1013. #------------------------------------
  1014.  
  1015. Show #$great, tiny, breach %D4
  1016.     Class Rings
  1017.     BaseType "Breach"
  1018.     Rarity <= Rare
  1019.     ItemLevel >= 75
  1020.     SetFontSize 36
  1021.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1022.     SetBorderColor 130 25 255 255        # BORDERCOLOR:  Breach - accent
  1023.     SetBackgroundColor 65 20 80          # BACKGROUND:   Breach
  1024.  
  1025. Show #$great, tiny, breach %D4
  1026.     Class Rings
  1027.     BaseType "Breach"
  1028.     Rarity <= Rare
  1029.     SetFontSize 36
  1030.     SetBorderColor 130 25 255 255        # BORDERCOLOR:  Breach - accent
  1031.     SetBackgroundColor 65 20 80          # BACKGROUND:   Breach
  1032.  
  1033. #------------------------------------
  1034. #   [0605] Amulets, Jewels, Rings, Belts
  1035. #------------------------------------
  1036. #Amulets, rings and jewels don't care much about the droplevel
  1037. #Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue
  1038.  
  1039. Show #$trinkets, jewels, tiny %TC-Rare-Jewels
  1040.     Class Jewel
  1041.     Rarity Rare
  1042.     SetFontSize 45
  1043.     SetTextColor 255 255 0 255           # TEXTCOLOR:    Jewel: Rare
  1044.     SetBorderColor 255 255 0 255         # BORDERCOLOR:  Crafting: T1
  1045.     SetBackgroundColor 120 120 0 255     # BACKGROUND:   Jewel: Rare
  1046.  
  1047. Show #$great, tiny %TC-Rare-Trinkets %UP %D5
  1048.     Class Rings Amulets Belts
  1049.     Rarity Rare
  1050.     ItemLevel >= 75
  1051.     SetFontSize 42
  1052.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1053.     SetBorderColor 25 235 25 255         # BORDERCOLOR:  Rares - Size - Tiny, special base
  1054.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  1055.  
  1056. Show
  1057.     Class Rings Amulets Belts
  1058.     Rarity Rare
  1059.     ItemLevel >= 65
  1060.     SetFontSize 42
  1061.     SetBorderColor 25 235 25 255         # BORDERCOLOR:  Rares - Size - Tiny, special base
  1062.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  1063.  
  1064. #------------------------------------
  1065. #   [0606] 1H Daggers
  1066. #------------------------------------
  1067.  
  1068. Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Daggers %UP
  1069.     DropLevel >= 50
  1070.     Class Daggers
  1071.     Rarity Rare
  1072.     ItemLevel >= 75
  1073.     SetFontSize 34
  1074.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1075.     SetBorderColor 210 210 210           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1076.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Rares - T3
  1077.  
  1078. Show
  1079.     DropLevel >= 50
  1080.     Class Daggers
  1081.     Rarity Rare
  1082.     ItemLevel >= 65
  1083.     SetFontSize 34
  1084.     SetBorderColor 210 210 210           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1085.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Rares - T3
  1086.  
  1087. #Show #$R-T4, small, autosmall %D1 %UP
  1088. #   Class Daggers
  1089. #   Rarity Rare
  1090. #   ItemLevel >= 65
  1091. #   SetFontSize 30
  1092. #   SetBorderColor 210 210 210           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1093. #   SetBackgroundColor 0 0 0 120         # BACKGROUND:   Rares - T4
  1094.  
  1095. #------------------------------------
  1096. #   [0607] 1H Claws
  1097. #------------------------------------
  1098.  
  1099. Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Claws %UP
  1100.     DropLevel >= 58
  1101.     Class Claws
  1102.     Rarity Rare
  1103.     ItemLevel >= 75
  1104.     SetFontSize 34
  1105.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1106.     SetBorderColor 210 210 210           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1107.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Rares - T3
  1108.  
  1109. Show
  1110.     DropLevel >= 58
  1111.     Class Claws
  1112.     Rarity Rare
  1113.     ItemLevel >= 65
  1114.     SetFontSize 34
  1115.     SetBorderColor 210 210 210           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1116.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Rares - T3
  1117.  
  1118. #Show #$R-T4, small, autosmall %D1 %UP
  1119. #   Class Claws
  1120. #   Rarity Rare
  1121. #   ItemLevel >= 65
  1122. #   SetFontSize 30
  1123. #   SetBorderColor 210 210 210           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1124. #   SetBackgroundColor 0 0 0 120         # BACKGROUND:   Rares - T4
  1125.  
  1126. #------------------------------------
  1127. #   [0608] 1H Wands
  1128. #------------------------------------
  1129.  
  1130. Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Wands %UP
  1131.     DropLevel >= 55
  1132.     Class Wands
  1133.     Rarity Rare
  1134.     ItemLevel >= 75
  1135.     SetFontSize 34
  1136.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1137.     SetBorderColor 210 210 210           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1138.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Rares - T3
  1139.  
  1140. Show
  1141.     DropLevel >= 55
  1142.     Class Wands
  1143.     Rarity Rare
  1144.     ItemLevel >= 65
  1145.     SetFontSize 34
  1146.     SetBorderColor 210 210 210           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1147.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Rares - T3
  1148.  
  1149. #Show #$R-T4, small, autosmall %D1 %UP
  1150. #   Class Wands
  1151. #   Rarity Rare
  1152. #   ItemLevel >= 65
  1153. #   SetFontSize 30
  1154. #   SetBorderColor 210 210 210           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1155. #   SetBackgroundColor 0 0 0 120         # BACKGROUND:   Rares - T4
  1156.  
  1157. #------------------------------------
  1158. #   [0609] 1H Foils
  1159. #------------------------------------
  1160.  
  1161. Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP
  1162.     Height = 4
  1163.     DropLevel >= 64
  1164.     Class "One Hand Swords"
  1165.     Rarity Rare
  1166.     ItemLevel >= 75
  1167.     SetFontSize 34
  1168.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1169.     SetBorderColor 210 210 210           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1170.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Rares - T3
  1171.  
  1172. Show
  1173.     Height = 4
  1174.     DropLevel >= 64
  1175.     Class "One Hand Swords"
  1176.     Rarity Rare
  1177.     ItemLevel >= 65
  1178.     SetFontSize 34
  1179.     SetBorderColor 210 210 210           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1180.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Rares - T3
  1181.  
  1182. #Show #$R-T4 %D1 %UP
  1183. #   Height = 4
  1184. #   Class "One Hand Swords"
  1185. #   Rarity Rare
  1186. #   ItemLevel >= 65
  1187. #   SetFontSize 30
  1188. #   SetBorderColor 210 210 210           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1189. #   SetBackgroundColor 0 0 0 120         # BACKGROUND:   Rares - T4
  1190.  
  1191. #------------------------------------
  1192. #   [0610] 1H Swords
  1193. #------------------------------------
  1194.  
  1195. Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP
  1196.     Height < 4
  1197.     DropLevel >= 64
  1198.     Class "One Hand Swords"
  1199.     Rarity Rare
  1200.     ItemLevel >= 75
  1201.     SetFontSize 34
  1202.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1203.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1204.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Rares - T3
  1205.  
  1206. Show
  1207.     Height < 4
  1208.     DropLevel >= 64
  1209.     Class "One Hand Swords"
  1210.     Rarity Rare
  1211.     ItemLevel >= 65
  1212.     SetFontSize 34
  1213.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1214.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Rares - T3
  1215.  
  1216. #Show #$R-T4 %D1 %UP
  1217. #   Height < 4
  1218. #   Class "One Hand Swords"
  1219. #   Rarity Rare
  1220. #   ItemLevel >= 65
  1221. #   SetFontSize 30
  1222. #   SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1223. #   SetBackgroundColor 0 0 0 120         # BACKGROUND:   Rares - T4
  1224.  
  1225. #------------------------------------
  1226. #   [0611] 1H Maces
  1227. #------------------------------------
  1228.  
  1229. Show #$R-T3 %D2 %TD-Rare-Good-Maces %UP
  1230.     DropLevel >= 62
  1231.     Class "One Hand Maces"
  1232.     Rarity Rare
  1233.     ItemLevel >= 75
  1234.     SetFontSize 34
  1235.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1236.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1237.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Rares - T3
  1238.  
  1239. Show
  1240.     DropLevel >= 62
  1241.     Class "One Hand Maces"
  1242.     Rarity Rare
  1243.     ItemLevel >= 65
  1244.     SetFontSize 34
  1245.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1246.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Rares - T3
  1247.  
  1248. #Show #$R-T4 %D1 %UP
  1249. #   Class "One Hand Maces"
  1250. #   Rarity Rare
  1251. #   ItemLevel >= 65
  1252. #   SetFontSize 30
  1253. #   SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1254. #   SetBackgroundColor 0 0 0 120         # BACKGROUND:   Rares - T4
  1255.  
  1256. #------------------------------------
  1257. #   [0612] 1H Axes
  1258. #------------------------------------
  1259.  
  1260. Show #$R-T3 %D2 %TD-Rare-Good-Axes %UP
  1261.     DropLevel >= 57
  1262.     Class "One Hand Axes"
  1263.     Rarity Rare
  1264.     ItemLevel >= 75
  1265.     SetFontSize 34
  1266.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1267.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1268.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Rares - T3
  1269.  
  1270. Show
  1271.     DropLevel >= 57
  1272.     Class "One Hand Axes"
  1273.     Rarity Rare
  1274.     ItemLevel >= 65
  1275.     SetFontSize 34
  1276.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1277.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Rares - T3
  1278.  
  1279. #Show #$R-T4 %D1 %UP
  1280. #   Class "One Hand Axes"
  1281. #   Rarity Rare
  1282. #   ItemLevel >= 65
  1283. #   SetFontSize 30
  1284. #   SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1285. #   SetBackgroundColor 0 0 0 120         # BACKGROUND:   Rares - T4
  1286.  
  1287. #------------------------------------
  1288. #   [0613] 1H Sceptres
  1289. #------------------------------------
  1290.  
  1291. Show #$R-T3 %D2 %TD-Rare-Good-Sceptres %UP
  1292.     DropLevel >= 58
  1293.     Class "Sceptres"
  1294.     Rarity Rare
  1295.     ItemLevel >= 75
  1296.     SetFontSize 34
  1297.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1298.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1299.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Rares - T3
  1300.  
  1301. Show
  1302.     DropLevel >= 58
  1303.     Class "Sceptres"
  1304.     Rarity Rare
  1305.     ItemLevel >= 65
  1306.     SetFontSize 34
  1307.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1308.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Rares - T3
  1309.  
  1310. #Show #$R-T4 %D1 %UP
  1311. #   Class "Sceptres"
  1312. #   Rarity Rare
  1313. #   ItemLevel >= 65
  1314. #   SetFontSize 30
  1315. #   SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1316. #   SetBackgroundColor 0 0 0 120         # BACKGROUND:   Rares - T4
  1317.  
  1318. #------------------------------------
  1319. #   [0614] 2H Staves
  1320. #------------------------------------
  1321.  
  1322. Show #$R-T3, bulky %D2 %TD-Rare-Good-Staves %UP
  1323.     DropLevel >= 68
  1324.     Class "Staves"
  1325.     Rarity Rare
  1326.     ItemLevel >= 75
  1327.     SetFontSize 34
  1328.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1329.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1330.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Rares - T3
  1331.  
  1332. Show
  1333.     DropLevel >= 68
  1334.     Class "Staves"
  1335.     Rarity Rare
  1336.     ItemLevel >= 65
  1337.     SetFontSize 34
  1338.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1339.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Rares - T3
  1340.  
  1341. #Show #$R-T4, bulky %D1 %UP
  1342. #   Class "Staves"
  1343. #   Rarity Rare
  1344. #   ItemLevel >= 65
  1345. #   SetFontSize 30
  1346. #   SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1347. #   SetBackgroundColor 0 0 0 120         # BACKGROUND:   Rares - T4
  1348.  
  1349. #------------------------------------
  1350. #   [0615] 2H Swords, Axes, Maces
  1351. #------------------------------------
  1352.  
  1353. Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP
  1354.     DropLevel >= 60
  1355.     Class "Two Hand"
  1356.     Rarity Rare
  1357.     ItemLevel >= 75
  1358.     SetFontSize 34
  1359.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1360.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1361.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Rares - T3
  1362.  
  1363. Show
  1364.     DropLevel >= 60
  1365.     Class "Two Hand"
  1366.     Rarity Rare
  1367.     ItemLevel >= 65
  1368.     SetFontSize 34
  1369.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1370.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Rares - T3
  1371.  
  1372. #Show #$R-T4, bulky %D1 %UP
  1373. #   Class "Two Hand"
  1374. #   Rarity Rare
  1375. #   ItemLevel >= 65
  1376. #   SetFontSize 30
  1377. #   SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1378. #   SetBackgroundColor 0 0 0 120         # BACKGROUND:   Rares - T4
  1379.  
  1380. #------------------------------------
  1381. #   [0616] 2H Bows
  1382. #------------------------------------
  1383.  
  1384. Show #$R-T3, bulky %D2 %TD-Rare-Good-Bows %UP
  1385.     DropLevel >= 57
  1386.     Class "Bows"
  1387.     Rarity Rare
  1388.     ItemLevel >= 75
  1389.     SetFontSize 34
  1390.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1391.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1392.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Rares - T3
  1393.  
  1394. Show
  1395.     DropLevel >= 57
  1396.     Class "Bows"
  1397.     Rarity Rare
  1398.     ItemLevel >= 65
  1399.     SetFontSize 34
  1400.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1401.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Rares - T3
  1402.  
  1403. #Show #$R-T4, bulky %D1 %UP
  1404. #   Class "Bows"
  1405. #   Rarity Rare
  1406. #   ItemLevel >= 65
  1407. #   SetFontSize 30
  1408. #   SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1409. #   SetBackgroundColor 0 0 0 120         # BACKGROUND:   Rares - T4
  1410.  
  1411. #------------------------------------
  1412. #   [0617] AR: Gloves, Boots, Helmets
  1413. #------------------------------------
  1414.  
  1415. Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-SmallArmor %UP
  1416.     DropLevel >= 15
  1417.     Class "Gloves" "Boots" "Helmets"
  1418.     Rarity Rare
  1419.     ItemLevel >= 75
  1420.     SetFontSize 34
  1421.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1422.     SetBorderColor 210 210 210           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1423.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Rares - T3
  1424.  
  1425. Show
  1426.     DropLevel >= 15
  1427.     Class "Gloves" "Boots" "Helmets"
  1428.     Rarity Rare
  1429.     ItemLevel >= 65
  1430.     SetFontSize 34
  1431.     SetBorderColor 210 210 210           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1432.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Rares - T3
  1433.  
  1434. #Show #$R-T4, small, autosmall %D1 %UP
  1435. #   Class "Gloves" "Boots" "Helmets"
  1436. #   Rarity Rare
  1437. #   ItemLevel >= 65
  1438. #   SetFontSize 30
  1439. #   SetBorderColor 210 210 210           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1440. #   SetBackgroundColor 0 0 0 120         # BACKGROUND:   Rares - T4
  1441.  
  1442. #------------------------------------
  1443. #   [0618] AR: Body Armors
  1444. #------------------------------------
  1445.  
  1446. Show #$R-T3 %D2 %TD-Rare-Good-Armor %UP
  1447.     DropLevel >= 50
  1448.     Class "Body Armour"
  1449.     Rarity Rare
  1450.     ItemLevel >= 75
  1451.     SetFontSize 34
  1452.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1453.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1454.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Rares - T3
  1455.  
  1456. Show
  1457.     DropLevel >= 50
  1458.     Class "Body Armour"
  1459.     Rarity Rare
  1460.     ItemLevel >= 65
  1461.     SetFontSize 34
  1462.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1463.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Rares - T3
  1464.  
  1465. #Show #$R-T4 %D1 %UP
  1466. #   Class "Body Armour"
  1467. #   Rarity Rare
  1468. #   ItemLevel >= 65
  1469. #   SetFontSize 30
  1470. #   SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1471. #   SetBackgroundColor 0 0 0 120         # BACKGROUND:   Rares - T4
  1472.  
  1473. #------------------------------------
  1474. #   [0619] OH: Shields
  1475. #------------------------------------
  1476.  
  1477. Show #$R-T3, small %D2 %TD-Rare-Good-Small-Shields %UP
  1478.     Width <= 2
  1479.     Height <= 2
  1480.     DropLevel >= 58
  1481.     Class "Shields"
  1482.     Rarity Rare
  1483.     ItemLevel >= 75
  1484.     SetFontSize 34
  1485.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1486.     SetBorderColor 210 210 210           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1487.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Rares - T3
  1488.  
  1489. Show
  1490.     Width <= 2
  1491.     Height <= 2
  1492.     DropLevel >= 58
  1493.     Class "Shields"
  1494.     Rarity Rare
  1495.     ItemLevel >= 65
  1496.     SetFontSize 34
  1497.     SetBorderColor 210 210 210           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1498.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Rares - T3
  1499.  
  1500. #Show #$R-T4 %D1 %UP
  1501. #   Width <= 2
  1502. #   Height <= 2
  1503. #   Class "Shields"
  1504. #   Rarity Rare
  1505. #   ItemLevel >= 65
  1506. #   SetFontSize 30
  1507. #   SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1508. #   SetBackgroundColor 0 0 0 120         # BACKGROUND:   Rares - T4
  1509.  
  1510. Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields
  1511.     DropLevel > 62
  1512.     Class "Shields"
  1513.     Rarity Rare
  1514.     ItemLevel >= 75
  1515.     SetFontSize 34
  1516.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1517.     SetBorderColor 210 210 210           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1518.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Rares - T3
  1519.  
  1520. Show
  1521.     DropLevel > 62
  1522.     Class "Shields"
  1523.     Rarity Rare
  1524.     ItemLevel >= 65
  1525.     SetFontSize 34
  1526.     SetBorderColor 210 210 210           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1527.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Rares - T3
  1528.  
  1529. #Show #$R-T4 %D1 %UP
  1530. #   Class "Shields"
  1531. #   Rarity Rare
  1532. #   ItemLevel >= 65
  1533. #   SetFontSize 30
  1534. #   SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1535. #   SetBackgroundColor 0 0 0 120         # BACKGROUND:   Rares - T4
  1536.  
  1537. #------------------------------------
  1538. #   [0620] OH: Quivers
  1539. #------------------------------------
  1540.  
  1541. Show #$RT3 %D2 %TB-Rare-Good-Quivers %UP
  1542.     Class "Quivers"
  1543.     BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
  1544.     Rarity Rare
  1545.     ItemLevel >= 75
  1546.     SetFontSize 34
  1547.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1548.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1549.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Rares - T3
  1550.  
  1551. Show
  1552.     Class "Quivers"
  1553.     BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
  1554.     Rarity Rare
  1555.     ItemLevel >= 65
  1556.     SetFontSize 34
  1557.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1558.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Rares - T3
  1559.  
  1560. #Show #$R-T4 %D1 %UP
  1561. #   Class "Quivers"
  1562. #   Rarity Rare
  1563. #   ItemLevel >= 65
  1564. #   SetFontSize 30
  1565. #   SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1566. #   SetBackgroundColor 0 0 0 120         # BACKGROUND:   Rares - T4
  1567.  
  1568. #===============================================================================================================
  1569. # [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  1570. #===============================================================================================================
  1571. # Hide remaining rares
  1572.  
  1573. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1574.     Width <= 1
  1575.     Height <= 4
  1576.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1577.     Rarity = Rare
  1578.     ItemLevel >= 75
  1579.     SetFontSize 24
  1580.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1581.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1582.     SetBackgroundColor 0 0 0 75          # BACKGROUND:   Hidden
  1583.  
  1584. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1585.     Width <= 1
  1586.     Height <= 4
  1587.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1588.     Rarity = Rare
  1589.     ItemLevel >= 65
  1590.     SetFontSize 24
  1591.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1592.     SetBackgroundColor 0 0 0 75          # BACKGROUND:   Hidden
  1593.  
  1594. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1595.     Width <= 2
  1596.     Height <= 2
  1597.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1598.     Rarity = Rare
  1599.     ItemLevel >= 75
  1600.     SetFontSize 24
  1601.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1602.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1603.     SetBackgroundColor 0 0 0 75          # BACKGROUND:   Hidden
  1604.  
  1605. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1606.     Width <= 2
  1607.     Height <= 2
  1608.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1609.     Rarity = Rare
  1610.     ItemLevel >= 65
  1611.     SetFontSize 24
  1612.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1613.     SetBackgroundColor 0 0 0 75          # BACKGROUND:   Hidden
  1614.  
  1615. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1616.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1617.     Rarity = Rare
  1618.     ItemLevel >= 75
  1619.     SetFontSize 20
  1620.     SetTextColor 255 190 0               # TEXTCOLOR:    Rares - Level - 75+
  1621.     SetBorderColor 0 0 0 100             # BORDERCOLOR:  Cosmetic: Junk
  1622.     SetBackgroundColor 0 0 0 75          # BACKGROUND:   Hidden
  1623.  
  1624. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1625.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1626.     Rarity = Rare
  1627.     ItemLevel >= 65
  1628.     SetFontSize 20
  1629.     SetBorderColor 0 0 0 100             # BORDERCOLOR:  Cosmetic: Junk
  1630.     SetBackgroundColor 0 0 0 75          # BACKGROUND:   Hidden
  1631.  
  1632. #===============================================================================================================
  1633. # [[0800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  1634. #===============================================================================================================
  1635.  
  1636. #===============================================================================================================
  1637. # [[0900]] Gems
  1638. #===============================================================================================================
  1639.  
  1640. #------------------------------------
  1641. #   [0901] Value gems
  1642. #------------------------------------
  1643.  
  1644. Show # %TB-Qual-Top-Gem
  1645.     Quality >= 15
  1646.     Class Gems
  1647.     BaseType "Empower" "Enlighten"
  1648.     SetFontSize 45
  1649.     SetTextColor 30 200 200 255          # TEXTCOLOR:    T1 Gem
  1650.     SetBorderColor 30 150 180 255        # BORDERCOLOR:  T1 Gems
  1651.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T1 Global High Value Drop
  1652.     PlayAlertSound 6 300                 # DROPSOUND:    T1 Drop
  1653.  
  1654. Show
  1655.     Quality >= 20
  1656.     Class Gems
  1657.     SetFontSize 45
  1658.     SetTextColor 30 200 200 255          # TEXTCOLOR:    T1 Gem
  1659.     SetBorderColor 30 150 180 255        # BORDERCOLOR:  T1 Gems
  1660.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T1 Global High Value Drop
  1661.     PlayAlertSound 3 300                 # DROPSOUND:    Random uniques, 20qual gems
  1662.  
  1663. Show # Drop only good gems %TB-Top-Gem
  1664.     Class Gems
  1665.     BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity" "Vaal Breach"
  1666.     SetFontSize 45
  1667.     SetTextColor 30 200 200 255          # TEXTCOLOR:    T1 Gem
  1668.     SetBorderColor 30 150 180 255        # BORDERCOLOR:  T1 Gems
  1669.     PlayAlertSound 3 300                 # DROPSOUND:    Random uniques, 20qual gems
  1670.  
  1671. Show
  1672.     Quality >= 14
  1673.     Class Gems
  1674.     SetFontSize 45
  1675.     SetTextColor 30 200 200 255          # TEXTCOLOR:    T1 Gem
  1676.     SetBorderColor 30 150 180 255        # BORDERCOLOR:  T1 Gems
  1677.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  1678.  
  1679. #------------------------------------
  1680. #   [0902] Other gems
  1681. #------------------------------------
  1682.  
  1683. Show # %H5
  1684.     Quality >= 7
  1685.     Class Gems
  1686.     SetFontSize 36
  1687.     SetBorderColor 30 150 180 150        # BORDERCOLOR:  T2 Gems
  1688.  
  1689. Show # Drop only meh gems %TB-DropOnly-Gem %D5
  1690.     Class Gems
  1691.     BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Enhance"
  1692.     SetFontSize 40
  1693.     SetBorderColor 30 150 180 150        # BORDERCOLOR:  T2 Gems
  1694.  
  1695. Show # %H2
  1696.     Class Gems
  1697.     SetFontSize 36
  1698.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1699.  
  1700. #===============================================================================================================
  1701. # [[1000]] FLASKS (Levelling Rules)
  1702. #===============================================================================================================
  1703.  
  1704. Show #$flask, recipe, glass, top
  1705.     Quality = 20
  1706.     BaseType "Flask"
  1707.     Rarity <= Magic
  1708.     ItemLevel <= 65
  1709.     SetFontSize 42
  1710.     SetBorderColor 250 250 250           # BORDERCOLOR:  Recipes: top component / very strong Leveling highlight
  1711.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  1712.  
  1713. Show #$flask, recipe, glass
  1714.     Quality >= 15
  1715.     BaseType "Flask"
  1716.     Rarity <= Magic
  1717.     ItemLevel <= 65
  1718.     SetFontSize 42
  1719.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1720.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  1721.  
  1722. Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask
  1723.     Quality >= 1
  1724.     BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask"
  1725.     Rarity <= Magic
  1726.     ItemLevel >= 5
  1727.     ItemLevel <= 65
  1728.     SetFontSize 45
  1729.     SetBorderColor 250 250 250           # BORDERCOLOR:  Recipes: top component / very strong Leveling highlight
  1730.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  1731.  
  1732. Show #$flask, utility, lvl %TB-T1-Leveling-Flask
  1733.     BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask"
  1734.     Rarity <= Magic
  1735.     ItemLevel <= 65
  1736.     SetFontSize 45
  1737.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1738.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  1739.  
  1740. Show #$flask, recipe, glass
  1741.     Quality > 1
  1742.     BaseType "Flask"
  1743.     Rarity <= Magic
  1744.     ItemLevel <= 65
  1745.     SetFontSize 40
  1746.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1747.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  1748.  
  1749. Show #$flask, utility
  1750.     Class "Utility Flasks"
  1751.     Rarity <= Magic
  1752.     ItemLevel <= 65
  1753.     SetFontSize 40
  1754.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1755.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  1756.  
  1757. #===============================================================================================================
  1758. # [[1100]] HIDE LAYER 3: Random Endgame Flasks
  1759. #===============================================================================================================
  1760.  
  1761. Hide #$flask
  1762.     BaseType Flask
  1763.     Rarity <= Magic
  1764.     ItemLevel >= 69
  1765.     SetFontSize 20
  1766.  
  1767. #===============================================================================================================
  1768. # [[1200]] Maps, fragments and labyrinth items
  1769. #===============================================================================================================
  1770.  
  1771. #------------------------------------
  1772. #   [1201] Unique Maps
  1773. #------------------------------------
  1774.  
  1775. Show # Maps:Unique - T1 - only museum is needed, but legacy might have some surprises.
  1776.     Class Maps
  1777.     BaseType "Chateau Map" "Museum Map" "Courtyard Map"
  1778.     Rarity Unique
  1779.     SetFontSize 45
  1780.     SetTextColor 175 96 37 255           # TEXTCOLOR:    Uniques
  1781.     SetBorderColor 175 96 37 255         # BORDERCOLOR:  Unique Item
  1782.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T1 Global High Value Drop
  1783.     PlayAlertSound 6 300                 # DROPSOUND:    T1 Drop
  1784.  
  1785. Show # Maps:Unique
  1786.     Class Maps
  1787.     Rarity Unique
  1788.     SetFontSize 45
  1789.     SetBorderColor 175 96 37 255         # BORDERCOLOR:  Unique Item
  1790.     PlayAlertSound 4 300                 # DROPSOUND:    Low tier map drop
  1791.  
  1792. #------------------------------------
  1793. #   [1202] Labyrinth items, Offerings
  1794. #------------------------------------
  1795.  
  1796. Show # %TB-OfferingToTheGoddess
  1797.     BaseType "Offering to the Goddess"
  1798.     SetFontSize 45
  1799.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  1800.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  1801.     SetBackgroundColor 180 0 0 255       # BACKGROUND:   Fragments - valuable
  1802.     PlayAlertSound 4 300                 # DROPSOUND:    Low tier map drop
  1803.  
  1804. Show
  1805.     Class "Labyrinth"
  1806.     SetFontSize 45
  1807.     SetTextColor 74 230 58               # TEXTCOLOR:    Labyrinth, Quest, Shaper Orbs
  1808.     SetBorderColor 74 230 58             # BORDERCOLOR:  Labyrinth, Quest, Shaper Orbs
  1809.  
  1810. #------------------------------------
  1811. #   [1203] Top tier maps (T15-16)
  1812. #------------------------------------
  1813.  
  1814. Show # Maps:T16
  1815.     DropLevel >= 83
  1816.     Class Maps
  1817.     SetFontSize 45
  1818.     SetTextColor 100 0 122 255           # TEXTCOLOR:    Cosmetic: T16 guardian maps
  1819.     SetBorderColor 100 0 255 255         # BORDERCOLOR:  Cosmetic: T16 guardian maps
  1820.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T1 Global High Value Drop
  1821.     PlayAlertSound 6 300                 # DROPSOUND:    T1 Drop
  1822.  
  1823. Show # Maps:T15
  1824.     DropLevel >= 82
  1825.     Class Maps
  1826.     SetFontSize 45
  1827.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  1828.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  1829.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T1 Global High Value Drop
  1830.     PlayAlertSound 5 300                 # DROPSOUND:    High tier maps
  1831.  
  1832. #------------------------------------
  1833. #   [1204] High tier maps(T11-14)
  1834. #------------------------------------
  1835.  
  1836. Show # Maps:T14
  1837.     DropLevel >= 81
  1838.     Class Maps
  1839.     SetFontSize 45
  1840.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  1841.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  1842.     SetBackgroundColor 200 200 200 255   # BACKGROUND:   T11-T14 maps
  1843.     PlayAlertSound 5 300                 # DROPSOUND:    High tier maps
  1844.  
  1845. Show # Maps:T13
  1846.     DropLevel >= 80
  1847.     Class Maps
  1848.     SetFontSize 45
  1849.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  1850.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  1851.     SetBackgroundColor 200 200 200 255   # BACKGROUND:   T11-T14 maps
  1852.     PlayAlertSound 5 300                 # DROPSOUND:    High tier maps
  1853.  
  1854. Show # Maps:T12
  1855.     DropLevel >= 79
  1856.     Class Maps
  1857.     SetFontSize 45
  1858.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  1859.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  1860.     SetBackgroundColor 200 200 200 255   # BACKGROUND:   T11-T14 maps
  1861.     PlayAlertSound 5 300                 # DROPSOUND:    High tier maps
  1862.  
  1863. Show # Maps:T11
  1864.     DropLevel >= 78
  1865.     Class Maps
  1866.     SetFontSize 45
  1867.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  1868.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  1869.     SetBackgroundColor 200 200 200 255   # BACKGROUND:   T11-T14 maps
  1870.     PlayAlertSound 5 300                 # DROPSOUND:    High tier maps
  1871.  
  1872. #------------------------------------
  1873. #   [1205] Mid tier maps (T6-10)
  1874. #------------------------------------
  1875.  
  1876. Show # Maps:T10
  1877.     DropLevel >= 77
  1878.     Class Maps
  1879.     SetFontSize 45
  1880.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   T6-10 maps, currency, talismans
  1881.     PlayAlertSound 4 300                 # DROPSOUND:    Low tier map drop
  1882.  
  1883. #------------------------------------
  1884. #  T9 - Maps
  1885. #------------------------------------
  1886.  
  1887. Show # Maps:T9 - OnLevel
  1888.     DropLevel >= 76
  1889.     Class Maps
  1890.     ItemLevel < 83
  1891.     SetFontSize 40
  1892.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   T6-10 maps, currency, talismans
  1893.     PlayAlertSound 4 300                 # DROPSOUND:    Low tier map drop
  1894.  
  1895. Show # Maps:T9
  1896.     DropLevel >= 76
  1897.     Class Maps
  1898.     BaseType "Shaped"
  1899.     SetFontSize 42
  1900.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   T6-10 maps, currency, talismans
  1901.     PlayAlertSound 4 300                 # DROPSOUND:    Low tier map drop
  1902.  
  1903. Show # Maps:T9 %H4
  1904.     DropLevel >= 76
  1905.     Class Maps
  1906.     SetFontSize 32
  1907.     SetTextColor 150 150 150             # TEXTCOLOR:    Outleveled Maps
  1908.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1909.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Highlight - low maps, low priority items
  1910.  
  1911. #------------------------------------
  1912. #  T8 - Maps
  1913. #------------------------------------
  1914.  
  1915. Show # Maps:T8 - OnLevel %D5
  1916.     DropLevel >= 75
  1917.     Class Maps
  1918.     ItemLevel < 82
  1919.     SetFontSize 40
  1920.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   T6-10 maps, currency, talismans
  1921.     PlayAlertSound 4 300                 # DROPSOUND:    Low tier map drop
  1922.  
  1923. Show # Maps:T8
  1924.     DropLevel >= 75
  1925.     Class Maps
  1926.     BaseType "Shaped"
  1927.     SetFontSize 42
  1928.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   T6-10 maps, currency, talismans
  1929.     PlayAlertSound 4 300                 # DROPSOUND:    Low tier map drop
  1930.  
  1931. Show # Maps:T8 %H4
  1932.     DropLevel >= 75
  1933.     Class Maps
  1934.     SetFontSize 32
  1935.     SetTextColor 150 150 150             # TEXTCOLOR:    Outleveled Maps
  1936.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1937.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Highlight - low maps, low priority items
  1938.  
  1939. #------------------------------------
  1940. #  T7 - Maps
  1941. #------------------------------------
  1942.  
  1943. Show # Maps:T7 - OnLevel %D5
  1944.     DropLevel >= 74
  1945.     Class Maps
  1946.     ItemLevel < 81
  1947.     SetFontSize 40
  1948.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   T6-10 maps, currency, talismans
  1949.     PlayAlertSound 4 300                 # DROPSOUND:    Low tier map drop
  1950.  
  1951. Show # Maps:T7
  1952.     DropLevel >= 74
  1953.     Class Maps
  1954.     BaseType "Shaped"
  1955.     SetFontSize 42
  1956.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   T6-10 maps, currency, talismans
  1957.     PlayAlertSound 4 300                 # DROPSOUND:    Low tier map drop
  1958.  
  1959. Show # Maps:T7 %H4
  1960.     DropLevel >= 74
  1961.     Class Maps
  1962.     SetFontSize 32
  1963.     SetTextColor 150 150 150             # TEXTCOLOR:    Outleveled Maps
  1964.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1965.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Highlight - low maps, low priority items
  1966.  
  1967. #------------------------------------
  1968. #  T6 - Maps
  1969. #------------------------------------
  1970.  
  1971. Show # Maps:T6 - OnLevel %D5
  1972.     DropLevel >= 73
  1973.     Class Maps
  1974.     ItemLevel < 80
  1975.     SetFontSize 40
  1976.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   T6-10 maps, currency, talismans
  1977.     PlayAlertSound 4 300                 # DROPSOUND:    Low tier map drop
  1978.  
  1979. Show # Maps:T6
  1980.     DropLevel >= 73
  1981.     Class Maps
  1982.     BaseType "Shaped"
  1983.     SetFontSize 42
  1984.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   T6-10 maps, currency, talismans
  1985.     PlayAlertSound 4 300                 # DROPSOUND:    Low tier map drop
  1986.  
  1987. Show # Maps:T6 %H4
  1988.     DropLevel >= 73
  1989.     Class Maps
  1990.     SetFontSize 32
  1991.     SetTextColor 150 150 150             # TEXTCOLOR:    Outleveled Maps
  1992.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1993.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Highlight - low maps, low priority items
  1994.  
  1995. #------------------------------------
  1996. #   [1206] Low tier maps (T1-T5)
  1997. #------------------------------------
  1998.  
  1999. Show # Maps:T5 - OnLevel %D5
  2000.     DropLevel >= 72
  2001.     Class Maps
  2002.     ItemLevel < 79
  2003.     SetFontSize 38
  2004.     SetBackgroundColor 0 0 0 226         # BACKGROUND:   Highlight - low maps, low priority items
  2005.     PlayAlertSound 4 300                 # DROPSOUND:    Low tier map drop
  2006.  
  2007. Show # Maps:T5 %H3
  2008.     DropLevel >= 72
  2009.     Class Maps
  2010.     SetFontSize 32
  2011.     SetTextColor 150 150 150             # TEXTCOLOR:    Outleveled Maps
  2012.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2013.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Highlight - low maps, low priority items
  2014.  
  2015. #------------------------------------
  2016. #  T4 - Maps
  2017. #------------------------------------
  2018.  
  2019. Show # Maps:T4 - OnLevel %H5
  2020.     DropLevel >= 71
  2021.     Class Maps
  2022.     ItemLevel < 78
  2023.     SetFontSize 38
  2024.     SetBackgroundColor 0 0 0 226         # BACKGROUND:   Highlight - low maps, low priority items
  2025.     PlayAlertSound 4 150                 # DROPSOUND:    Low tier map drop
  2026.  
  2027. Show # Maps:T4 %H3
  2028.     DropLevel >= 71
  2029.     Class Maps
  2030.     SetFontSize 32
  2031.     SetTextColor 150 150 150             # TEXTCOLOR:    Outleveled Maps
  2032.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2033.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Highlight - low maps, low priority items
  2034.  
  2035. #------------------------------------
  2036. #  T3 - Maps
  2037. #------------------------------------
  2038.  
  2039. Show # Maps:T3 - OnLevel %H5
  2040.     DropLevel >= 70
  2041.     Class Maps
  2042.     ItemLevel < 77
  2043.     SetFontSize 38
  2044.     SetBackgroundColor 0 0 0 226         # BACKGROUND:   Highlight - low maps, low priority items
  2045.     PlayAlertSound 4 150                 # DROPSOUND:    Low tier map drop
  2046.  
  2047. Show # Maps:T3 %H3
  2048.     DropLevel >= 70
  2049.     Class Maps
  2050.     SetFontSize 32
  2051.     SetTextColor 150 150 150             # TEXTCOLOR:    Outleveled Maps
  2052.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2053.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Highlight - low maps, low priority items
  2054.  
  2055. #------------------------------------
  2056. #  T2 - Maps
  2057. #------------------------------------
  2058.  
  2059. Show # Maps:T2 - OnLevel %H5
  2060.     DropLevel = 69
  2061.     Class Maps
  2062.     ItemLevel < 76
  2063.     SetFontSize 38
  2064.     SetBackgroundColor 0 0 0 226         # BACKGROUND:   Highlight - low maps, low priority items
  2065.     PlayAlertSound 4 150                 # DROPSOUND:    Low tier map drop
  2066.  
  2067. Show # Maps:T2 %H3
  2068.     DropLevel = 69
  2069.     Class Maps
  2070.     SetFontSize 32
  2071.     SetTextColor 150 150 150             # TEXTCOLOR:    Outleveled Maps
  2072.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2073.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Highlight - low maps, low priority items
  2074.  
  2075. #------------------------------------
  2076. #  T1 - Maps
  2077. #------------------------------------
  2078.  
  2079. Show # Maps:T1 - OnLevel %H5
  2080.     DropLevel < 69
  2081.     Class Maps
  2082.     ItemLevel < 75
  2083.     SetFontSize 38
  2084.     SetBackgroundColor 0 0 0 226         # BACKGROUND:   Highlight - low maps, low priority items
  2085.     PlayAlertSound 4 150                 # DROPSOUND:    Low tier map drop
  2086.  
  2087. Show # Maps:T1 %H3
  2088.     DropLevel < 69
  2089.     Class Maps
  2090.     SetFontSize 32
  2091.     SetTextColor 150 150 150             # TEXTCOLOR:    Outleveled Maps
  2092.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2093.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Highlight - low maps, low priority items
  2094.  
  2095. # This should never happen. If it happens, you probably deleted/commented sections above
  2096. # Instead of switching their "Show" to "Hide"
  2097.  
  2098. Show # Safetyline / Missing map
  2099.     Class Maps
  2100.     SetFontSize 45
  2101.     SetBorderColor 230 120 0 255         # BORDERCOLOR:  Relic Keys, Breachstones
  2102.     PlayAlertSound 4 300                 # DROPSOUND:    Low tier map drop
  2103.  
  2104. #------------------------------------
  2105. #   [1207] Map fragments
  2106. #------------------------------------
  2107.  
  2108. Show # "Ancient Reliquary Key" - the following section handles it (it's classified as a "Misc Map Items" by GGG). No it's not hidden, stop asking me, crazy people.
  2109.     Class "Misc Map Items"
  2110.     SetFontSize 45
  2111.     SetTextColor 230 120 0 255           # TEXTCOLOR:    Relic Keys, Breachstones
  2112.     SetBorderColor 230 120 0 255         # BORDERCOLOR:  Relic Keys, Breachstones
  2113.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T1 Global High Value Drop
  2114.     PlayAlertSound 6 300                 # DROPSOUND:    T1 Drop
  2115.  
  2116. Show # %TB-Fragments-T1
  2117.     Class "Map Fragments"
  2118.     BaseType "Mortal Hope" "Mortal Ignorance"
  2119.     SetFontSize 45
  2120.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2121.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  2122.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T1 Global High Value Drop
  2123.     PlayAlertSound 6 300                 # DROPSOUND:    T1 Drop
  2124.  
  2125. Show # %TB-Fragments-T1-Expected
  2126.     Class "Map Fragments"
  2127.     BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
  2128.     SetFontSize 45
  2129.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2130.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  2131.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T1 Global High Value Drop
  2132.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  2133.  
  2134. Show # %TB-Fragments-T2
  2135.     Class "Map Fragments"
  2136.     BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight"
  2137.     SetFontSize 45
  2138.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2139.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  2140.     SetBackgroundColor 180 0 0 255       # BACKGROUND:   Fragments - valuable
  2141.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  2142.  
  2143. Show # %TB-Fragments-Vessel
  2144.     Class "Map Fragments"
  2145.     BaseType "Divine Vessel"
  2146.     SetFontSize 45
  2147.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2148.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  2149.     SetBackgroundColor 180 0 0 255       # BACKGROUND:   Fragments - valuable
  2150.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  2151.  
  2152. Show
  2153.     Class "Pantheon Soul"
  2154.     SetFontSize 45
  2155.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2156.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  2157.     SetBackgroundColor 180 0 0 255       # BACKGROUND:   Fragments - valuable
  2158.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  2159.  
  2160. Show
  2161.     Class "Map Fragments"
  2162.     SetFontSize 42
  2163.     SetTextColor 180 0 0 255             # TEXTCOLOR:    Map fragments
  2164.     SetBorderColor 180 0 0 255           # BORDERCOLOR:  Fragments: Random
  2165.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   T6-10 maps, currency, talismans
  2166.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  2167.  
  2168. #===============================================================================================================
  2169. # [[1300]] Currency - PART 2 - Rare currency
  2170. #===============================================================================================================
  2171.  
  2172. #------------------------------------
  2173. #   [1301] Regular Rare Currency
  2174. #------------------------------------
  2175.  
  2176. Show # %TB-Currency-T1.5
  2177.     Class Currency
  2178.     BaseType  "Master Cartographer's Sextant" "Apprentice Cartographer's Sextant" "Journeyman Cartographer's Sextant" "Harbinger's Orb" "Orb of Annulment" "Ancient Orb"
  2179.     SetFontSize 45
  2180.     SetTextColor 29 0 67 255             # TEXTCOLOR:    Cosmetic: T1.5 Currency
  2181.     SetBorderColor 29 0 67 255           # BORDERCOLOR:  Cosmetic: T1.5 Currency
  2182.     SetBackgroundColor 249 137 25 255    # BACKGROUND:   T1.5 Currency
  2183.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  2184.  
  2185. Show # %TB-Currency-T2
  2186.     Class Currency
  2187.     BaseType "Chaos Orb"
  2188.     SetFontSize 45
  2189.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2190.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  2191.     SetBackgroundColor 249 150 25 255    # BACKGROUND:   T2 Currency
  2192.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  2193.  
  2194. Show # %TB-Currency-T3
  2195.     Class Currency
  2196.     BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Glassblower's Bauble" "Gemcutter's Prism" "Orb of Binding" "Orb of Regret" "Vaal Orb" "Orb of Scouring" "Orb of Horizons" "Regal Orb" "Stacked Deck"    
  2197.     SetFontSize 45
  2198.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2199.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  2200.     SetBackgroundColor 213 159 0 255     # BACKGROUND:   T3 Currency
  2201.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  2202.  
  2203. Show # %TB-Currency-Harbinger-ShardsT1
  2204.     Class Currency
  2205.     BaseType "Annulment Shard" "Harbinger's Shard" "Ancient Shard" "Exalted Shard"
  2206.     SetFontSize 45
  2207.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2208.     SetBorderColor 40 220 255 255        # BORDERCOLOR:  Cosmetic: Neutral Highlight
  2209.     SetBackgroundColor 80 95 210 255     # BACKGROUND:   Harbinger Item - Shard
  2210.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  2211.  
  2212. Show # %TB-Currency-Harbinger-ShardsT2 %H5
  2213.     Class Currency
  2214.     BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard"
  2215.     SetFontSize 45
  2216.     SetTextColor 0 0 0              # TEXTCOLOR:     Cosmetic: Black Text
  2217.     SetBorderColor 0 0 255                 # BORDERCOLOR:    Cosmetic: Neutral Highlight
  2218.     SetBackgroundColor 255 255 255   # BACKGROUND:   Currency Shards Old
  2219.  
  2220. Show # %TB-Currency-Harbinger-ShardsT2 %H5
  2221.     Class Currency
  2222.     BaseType "Regal Shard" "Chaos Shard"
  2223.     SetFontSize 45
  2224.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2225.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  2226.     SetBackgroundColor 213 159 0 255   # BACKGROUND:     Currency Shards Old
  2227.  
  2228. #------------------------------------
  2229. #   [1302] Top Currency
  2230. #------------------------------------
  2231.  
  2232. Show #$top %TB-Currency-T1
  2233.     Class Currency
  2234.     BaseType "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather"
  2235.     SetFontSize 45
  2236.     SetTextColor 255 0 0 255             # TEXTCOLOR:    T1 items: currency, 6L, fishing rod
  2237.     SetBorderColor 255 0 0 255           # BORDERCOLOR:  T1 items: currency, 6L, fishing rod
  2238.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T1 Global High Value Drop
  2239.     PlayAlertSound 6 260                # DROPSOUND:     T1 Drop
  2240.  
  2241. Show #$top %TB-Voiced-Mirror
  2242.     Class Currency
  2243.     BaseType "Mirror of Kalandra"
  2244.     SetFontSize 45
  2245.     SetTextColor 255 0 0 255             # TEXTCOLOR:    T1 items: currency, 6L, fishing rod
  2246.     SetBorderColor 255 0 0 255           # BORDERCOLOR:  T1 items: currency, 6L, fishing rod
  2247.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T1 Global High Value Drop
  2248.     PlayAlertSound 6 285                # DROPSOUND:     T1 Drop
  2249.  
  2250. Show #$top %TB-Voiced-Exalted
  2251.     Class Currency
  2252.     BaseType "Exalted Orb"
  2253.     SetFontSize 45
  2254.     SetTextColor 255 0 0 255             # TEXTCOLOR:    T1 items: currency, 6L, fishing rod
  2255.     SetBorderColor 255 0 0 255           # BORDERCOLOR:  T1 items: currency, 6L, fishing rod
  2256.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T1 Global High Value Drop
  2257.     PlayAlertSound 6 260                 # DROPSOUND:    T1 Drop
  2258.  
  2259. Show #$top %TB-Voiced-Divine
  2260.     Class Currency
  2261.     BaseType "Divine Orb"
  2262.     SetFontSize 45
  2263.     SetTextColor 255 0 0 255             # TEXTCOLOR:    T1 items: currency, 6L, fishing rod
  2264.     SetBorderColor 255 0 0 255           # BORDERCOLOR:  T1 items: currency, 6L, fishing rod
  2265.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T1 Global High Value Drop
  2266.     PlayAlertSound 6 200                 # DROPSOUND:    T1 Drop
  2267.  
  2268. #------------------------------------
  2269. #   [1303] Essence Tier List
  2270. #------------------------------------
  2271.  
  2272. Show # %TB-Essence-T1
  2273.     Class Currency
  2274.     BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
  2275.     SetFontSize 45
  2276.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2277.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  2278.     SetBackgroundColor 249 150 50 255    # BACKGROUND:   T2 Currency
  2279.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  2280.  
  2281. Show
  2282.     Class Currency
  2283.     BaseType "Screaming Essence of"
  2284.     SetFontSize 45
  2285.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2286.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  2287.     SetBackgroundColor 15 180 200 255    # BACKGROUND:   Essence LVL5
  2288.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  2289.  
  2290. Show
  2291.     Class Currency
  2292.     BaseType "Wailing Essence of"
  2293.     SetFontSize 42
  2294.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2295.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  2296.     SetBackgroundColor 30 159 200 255    # BACKGROUND:   Essence LVL4
  2297.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  2298.  
  2299. Show
  2300.     Class Currency
  2301.     BaseType "Weeping Essence of"
  2302.     SetFontSize 40
  2303.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2304.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  2305.     SetBackgroundColor 30 159 200 225    # BACKGROUND:   Essence LVL3
  2306.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  2307.  
  2308. Show
  2309.     Class Currency
  2310.     BaseType "Muttering Essence of"
  2311.     SetFontSize 40
  2312.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2313.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  2314.     SetBackgroundColor 30 159 200 200    # BACKGROUND:   Essence LVL2
  2315.  
  2316. Show
  2317.     Class Currency
  2318.     BaseType "Whispering Essence of"
  2319.     SetFontSize 38
  2320.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2321.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  2322.     SetBackgroundColor 30 159 200 175    # BACKGROUND:   Essence LVL1
  2323.  
  2324. #------------------------------------
  2325. #   [1304] Special items
  2326. #------------------------------------
  2327.  
  2328. Show # Blessing
  2329.     Class Currency
  2330.     BaseType "Blessing"
  2331.     SetFontSize 45
  2332.     SetTextColor 130 25 255 255          # TEXTCOLOR:    Breach Currency
  2333.     SetBorderColor 130 25 255 255        # BORDERCOLOR:  Breach - accent
  2334.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T1 Global High Value Drop
  2335.     PlayAlertSound 6 300                 # DROPSOUND:    T1 Drop
  2336.  
  2337. Show # Splinter
  2338.     Class Currency
  2339.     BaseType "Splinter of Chayula"
  2340.     SetFontSize 45
  2341.     SetTextColor 255 235 235 255         # TEXTCOLOR:    Breach Splinter
  2342.     SetBorderColor 190 20 210 255        # BORDERCOLOR:  Chayula Indicator
  2343.     SetBackgroundColor 65 20 80          # BACKGROUND:   Breach
  2344.     PlayAlertSound 2 100                 # DROPSOUND:    Breach Splinters
  2345.  
  2346. Show # Splinter %HS4
  2347.     Class Currency
  2348.     BaseType "Splinter of Xoph" "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol"
  2349.     SetFontSize 45
  2350.     SetTextColor 255 235 235 255         # TEXTCOLOR:    Breach Splinter
  2351.     SetBorderColor 130 25 255 255        # BORDERCOLOR:  Breach - accent
  2352.     SetBackgroundColor 65 20 80          # BACKGROUND:   Breach
  2353.     PlayAlertSound 2 100                 # DROPSOUND:    Breach Splinters
  2354.  
  2355. Show
  2356.     Class Currency
  2357.     BaseType "Perandus Coin"
  2358.     SetFontSize 45
  2359.     SetTextColor 255 178 135 255         # TEXTCOLOR:    Perandus Coins
  2360.     SetBorderColor 255 178 135 135       # BORDERCOLOR:  Perandus Coin
  2361.  
  2362. Show # %TB-Currency-NonDrop1
  2363.     Class Currency
  2364.     BaseType "Unshaping Orb" "Cartographer's Seal"
  2365.     SetFontSize 45
  2366.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2367.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  2368.     SetBackgroundColor 249 150 50 255    # BACKGROUND:   T2 Currency
  2369.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  2370.  
  2371. Show # %TB-Currency-NonDrop2
  2372.     Class Currency
  2373.     BaseType "Prophecy"
  2374.     SetFontSize 42
  2375.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2376.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  2377.     SetBackgroundColor 159 15 213        # BACKGROUND:   Itemized Prophecy
  2378.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  2379.  
  2380. #===============================================================================================================
  2381. # [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  2382. #===============================================================================================================
  2383.  
  2384. #------------------------------------
  2385. #   [1401] Exceptions to prevent ident. mistakes
  2386. #------------------------------------
  2387.  
  2388. Show # %TB-Divination-Exception
  2389.     Class "Divination"
  2390.     BaseType "The Wolf's Shadow"
  2391.     SetFontSize 38
  2392.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2393.     SetBorderColor 0 100 150 255         # BORDERCOLOR:  Cosmetic: T4 Divination
  2394.     SetBackgroundColor 145 215 230 225   # BACKGROUND:   T4 Divination
  2395.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  2396.  
  2397. #------------------------------------
  2398. #   [1402] T1 - Top tier cards
  2399. #------------------------------------
  2400.  
  2401. Show # %TB-Divination-T1
  2402.     Class "Divination"
  2403.     BaseType "Abandoned Wealth" "House of Mirrors" "Hunter's Reward" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Formless Sea" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Offering" "The Polymath" "The Queen" "The Spark and the Flame" "The Wolf" "The Wolven King's Bite" "Wealth and Power"
  2404.     SetFontSize 45
  2405.     SetTextColor 0 0 255 255             # TEXTCOLOR:    Cosmetic: T1 Divination card
  2406.     SetBorderColor 0 0 255 255           # BORDERCOLOR:  Cosmetic: T1 and T2 Divination
  2407.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T1 Global High Value Drop
  2408.     PlayAlertSound 6 300                 # DROPSOUND:    T1 Drop
  2409.  
  2410. #------------------------------------
  2411. #   [1403] T2 - Great cards
  2412. #------------------------------------
  2413.  
  2414. Show # %TB-Divination-T2
  2415.     Class "Divination"
  2416.     BaseType "Bowyer's Dream" "Chaotic Disposition" "Emperor of Purity" "Heterochromia" "Last Hope" "Saint's Treasure" "The Artist" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Hoarder" "The Saint's Treasure" "The Sephirot" "The Soul" "The Standoff" "The Thaumaturgist" "The Valkyrie" "The Vast" "The Void"
  2417.     SetFontSize 45
  2418.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2419.     SetBorderColor 255 255 0 255         # BORDERCOLOR:  Crafting: T1
  2420.     SetBackgroundColor 100 250 250 245   # BACKGROUND:   T2 Divination
  2421.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  2422.  
  2423. #------------------------------------
  2424. #   [1404] T3 - Decent cards
  2425. #------------------------------------
  2426.  
  2427. Show # %TB-Divination-T3
  2428.     Class "Divination"
  2429.     BaseType "Earth Drinker" "Humility" "Jack in the Box" "Lucky Deck" "Rats" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Fletcher" "The Forsaken" "The Inventor" "The Jester" "The Porcupine" "The Risk" "The Scavenger" "The Stormcaller" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Wretched" "Time-Lost Relic" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched"
  2430.     SetFontSize 42
  2431.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2432.     SetBorderColor 0 0 255 255           # BORDERCOLOR:  Cosmetic: T1 and T2 Divination
  2433.     SetBackgroundColor 50 220 240 235    # BACKGROUND:   T3 Divination
  2434.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  2435.  
  2436. #------------------------------------
  2437. #   [1405] T5 - Format trash tier cards... before
  2438. #------------------------------------
  2439.  
  2440. Show # %H3 %TB-Divination-T5
  2441.     Class "Divination"
  2442.     BaseType "Carrion Crow" "Cartographer's Delight" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Surgeon" "Thunderous Skies"
  2443.     SetFontSize 32
  2444.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2445.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  2446.     SetBackgroundColor 175 215 230 180   # BACKGROUND:   T5 Divination
  2447.  
  2448. #------------------------------------
  2449. #   [1406] T4 - ...showing the remaining cards
  2450. #------------------------------------
  2451.  
  2452. Show # %HS4
  2453.     Class "Divination"
  2454.     SetFontSize 40
  2455.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2456.     SetBorderColor 0 100 150 255         # BORDERCOLOR:  Cosmetic: T4 Divination
  2457.     SetBackgroundColor 145 215 230 225   # BACKGROUND:   T4 Divination
  2458.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  2459.  
  2460. #===============================================================================================================
  2461. # [[1500]] Currency - PART 4 - remaining items
  2462. #===============================================================================================================
  2463.  
  2464. Show # %H2 %TB-Currency-T8
  2465.     Class Currency
  2466.     BaseType "Scroll Fragment"
  2467.     SetFontSize 28
  2468.     SetTextColor 170 158 130 165         # TEXTCOLOR:    Low currency T4
  2469.  
  2470. Show # %H3
  2471.     Class Currency
  2472.     SetFontSize 36
  2473.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  2474.  
  2475. #===============================================================================================================
  2476. # [[1600]] Leaguestones - Tierlists
  2477. #===============================================================================================================
  2478.  
  2479. Show # %TB-Leaguestone-Value
  2480.     Class Leaguestone
  2481.     BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
  2482.     Rarity = Magic
  2483.     ItemLevel >= 67
  2484.     SetFontSize 45
  2485.     SetTextColor 50 0 100 255            # TEXTCOLOR:    LeagueStone Magic
  2486.     SetBorderColor 50 0 100 255          # BORDERCOLOR:  LeagueStone Magic
  2487.     SetBackgroundColor 90 240 140 255    # BACKGROUND:   LeagueStone T1
  2488.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  2489.  
  2490. Show
  2491.     Class Leaguestone
  2492.     Rarity >= Magic
  2493.     SetFontSize 42
  2494.     SetTextColor 50 0 100 255            # TEXTCOLOR:    LeagueStone Magic
  2495.     SetBorderColor 50 0 100 255          # BORDERCOLOR:  LeagueStone Magic
  2496.     SetBackgroundColor 100 220 145 255   # BACKGROUND:   LeagueStone T2
  2497.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  2498.  
  2499. Show # %TB-Leaguestone-Value
  2500.     Class Leaguestone
  2501.     BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
  2502.     Rarity = Normal
  2503.     ItemLevel >= 67
  2504.     SetFontSize 42
  2505.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2506.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  2507.     SetBackgroundColor 100 220 145 255   # BACKGROUND:   LeagueStone T2
  2508.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  2509.  
  2510. Show # %HS4
  2511.     Class Leaguestone
  2512.     Rarity = Normal
  2513.     SetFontSize 40
  2514.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2515.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  2516.     SetBackgroundColor 70 160 100 230    # BACKGROUND:   LeagueStone T3
  2517.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  2518.  
  2519. #===============================================================================================================
  2520. # [[1700]] Uniques!
  2521. #===============================================================================================================
  2522.  
  2523. #------------------------------------
  2524. #   [1701] Exceptions
  2525. #------------------------------------
  2526.  
  2527. Show
  2528.     SocketGroup WWWWWW
  2529.     BaseType "Simple Robe"
  2530.     Rarity Unique
  2531.     SetFontSize 45
  2532.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2533.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  2534.     SetBackgroundColor 175 96 37 255     # BACKGROUND:   T2 unique
  2535.     PlayAlertSound 6 300                 # DROPSOUND:    T1 Drop
  2536.  
  2537. Show # 6-Links
  2538.     LinkedSockets 6
  2539.     Rarity Unique
  2540.     SetFontSize 45
  2541.     SetTextColor 175 96 37 255           # TEXTCOLOR:    Uniques
  2542.     SetBorderColor 175 96 37 255         # BORDERCOLOR:  Unique Item
  2543.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T1 Global High Value Drop
  2544.     PlayAlertSound 6 300                 # DROPSOUND:    T1 Drop
  2545.  
  2546. #------------------------------------
  2547. #   [1702] Harbinger - Pieces
  2548. #------------------------------------
  2549.  
  2550. Show # Harbinger League Pieces
  2551.     Class Piece
  2552.     SetFontSize 45
  2553.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Normal Items: Strong Highlight
  2554.     SetBorderColor 255 255 255 255       # BORDERCOLOR:  Cosmetic: Highlight good drops
  2555.     SetBackgroundColor 37 105 175 255    # BACKGROUND:   Harbinger Item - Pieces
  2556.     PlayAlertSound 3 300                 # DROPSOUND:    Random uniques, 20qual gems
  2557.  
  2558. #------------------------------------
  2559. #   [1703] Tier 1 uniques
  2560. #------------------------------------
  2561.  
  2562. Show # %TB-Uniques-T1
  2563.     BaseType "Callous Mask" "Carnal Sceptre" "Clasped Mitts" "Close Helmet" "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Burgonet" "Ezomyte Tower Shield" "Full Wyrmscale" "Glorious Plate" "Grand Mana Flask" "Greatwolf Talisman" "Imperial Maul" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Topaz Flask" "Varnished Coat" "Void Axe" "Wereclaw Talisman"
  2564.     Rarity Unique
  2565.     SetFontSize 45
  2566.     SetTextColor 175 96 37 255           # TEXTCOLOR:    Uniques
  2567.     SetBorderColor 175 96 37 255         # BORDERCOLOR:  Unique Item
  2568.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T1 Global High Value Drop
  2569.     PlayAlertSound 6 300                 # DROPSOUND:    T1 Drop
  2570.  
  2571. #------------------------------------
  2572. #   [1704] Tier 2 uniques
  2573. #------------------------------------
  2574.  
  2575. Show # 5-Links
  2576.     LinkedSockets = 5
  2577.     Rarity Unique
  2578.     SetFontSize 45
  2579.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2580.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  2581.     SetBackgroundColor 175 96 37 255     # BACKGROUND:   T2 unique
  2582.     PlayAlertSound 6 300                 # DROPSOUND:    T1 Drop
  2583.  
  2584. Show # %TB-Uniques-T2
  2585.     BaseType "Abyssal Axe" "Ancient Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Bismuth Flask" "Cedar Tower Shield" "Citadel Bow" "Crystal Belt" "Deicide Mask" "Eternal Sword" "Exquisite Leather" "Gladiator Plate" "Imperial Staff" "Ironscale Gauntlets" "Jewelled Foil" "Jingling Spirit Shield" "Maelstr" "Nightmare Bascinet" "Opal Wand" "Rawhide Tower Shield" "Royal Burgonet" "Sacrificial Garb" "Sacrificial Garb" "Sanctified Life Flask" "Sanctified Mana Flask" "Sorcerer Boots" "Steelhead" "Stibnite Flask" "Terror Maul" "Ursine Pelt" "Vaal Sceptre" "Wyrmscale Doublet" "Zealot Gloves"
  2586.     Rarity Unique
  2587.     SetFontSize 45
  2588.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2589.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  2590.     SetBackgroundColor 175 96 37 255     # BACKGROUND:   T2 unique
  2591.     PlayAlertSound 6 300                 # DROPSOUND:    T1 Drop
  2592.  
  2593. #------------------------------------
  2594. #   [1705] Multi-Unique bases.
  2595. #------------------------------------
  2596. # These bases have multiple uniques. One of the uniques, is a high value one
  2597. # While others are cheap. We give them a high quality display, while making a normal unique
  2598. # Sound to prevent false excitement.
  2599.  
  2600. Show # %TB-Uniques-T2-MultiBase
  2601.     BaseType "Citrine Amulet" "Ebony Tower Shield" "Goathide Boots" "Gold Amulet" "Imperial Claw" "Onyx Amulet"
  2602.     Rarity Unique
  2603.     SetFontSize 42
  2604.     SetTextColor 0 0 0 255               # TEXTCOLOR:    Cosmetic: Black Text
  2605.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Cosmetic: Highlight good drops
  2606.     SetBackgroundColor 175 96 37 255     # BACKGROUND:   T2 unique
  2607.     PlayAlertSound 3 300                 # DROPSOUND:    Random uniques, 20qual gems
  2608.  
  2609. #------------------------------------
  2610. #   [1706] Prophecy-Material Uniques
  2611. #------------------------------------
  2612.  
  2613. Show # %TB-Uniques-Fated
  2614.     BaseType "Coral Amulet" "Coral Ring" "Crude Bow" "Death Bow" "Fire Arrow Quiver" "Gilded Sallet" "Goathide Gloves" "Iron Hat" "Iron Ring" "Iron Staff" "Jade Amulet" "Jade Hatchet" "Long Bow" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Royal Bow" "Scholar Boots" "Serrated Arrow Quiver" "Sledgehammer" "Spiraled Wand" "Vine Circlet" "War Buckler" "Woodsplitter"
  2615.     Rarity Unique
  2616.     SetFontSize 42
  2617.     SetTextColor 175 96 37 255           # TEXTCOLOR:    Uniques
  2618.     SetBorderColor 100 37 255 200        # BORDERCOLOR:  Cosmetic: Fated Uniques
  2619.     SetBackgroundColor 15 0 25 255       # BACKGROUND:   Uniques: Prophecy Base
  2620.     PlayAlertSound 3 300                 # DROPSOUND:    Random uniques, 20qual gems
  2621.  
  2622. #------------------------------------
  2623. #   [1707] Random Uniques
  2624. #------------------------------------
  2625.  
  2626. Show # T3
  2627.     Rarity Unique
  2628.     SetFontSize 42
  2629.     SetTextColor 175 96 37 255           # TEXTCOLOR:    Uniques
  2630.     SetBorderColor 175 96 37 255         # BORDERCOLOR:  Unique Item
  2631.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   T6-10 maps, currency, talismans
  2632.     PlayAlertSound 3 300                 # DROPSOUND:    Random uniques, 20qual gems
  2633.  
  2634. #===============================================================================================================
  2635. # [[1800]] Exceptions - Quest Items etc.
  2636. #===============================================================================================================
  2637.  
  2638. Show
  2639.     Class Quest
  2640.     BaseType "Shaper's Orb"
  2641.     SetFontSize 45
  2642.     SetBorderColor 74 230 58             # BORDERCOLOR:  Labyrinth, Quest, Shaper Orbs
  2643.     PlayAlertSound 2 300                 # DROPSOUND:    Value Drop: Currency, fragments
  2644.  
  2645. Show
  2646.     Class Quest
  2647.     SetFontSize 45
  2648.     SetBorderColor 74 230 58             # BORDERCOLOR:  Labyrinth, Quest, Shaper Orbs
  2649.  
  2650. #===============================================================================================================
  2651. # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  2652. #===============================================================================================================
  2653.  
  2654. #===============================================================================================================
  2655. # [[2000]] Leveling - Flasks
  2656. #===============================================================================================================
  2657.  
  2658. #------------------------------------
  2659. #   [2001] Hide outdated flasks
  2660. #------------------------------------
  2661.  
  2662. Hide #$flask, lvl
  2663.     Class "Life Flask" "Mana Flask"
  2664.     BaseType Small Medium Large Greater Grand
  2665.     ItemLevel >= 35
  2666.     SetFontSize 20
  2667.  
  2668. Hide #$flask, lvl
  2669.     Class "Life Flask" "Mana Flask"
  2670.     BaseType Giant Colossal Sacred
  2671.     ItemLevel >= 53
  2672.     SetFontSize 20
  2673.  
  2674. Hide #$flask, lvl
  2675.     Class "Life Flask" "Mana Flask"
  2676.     BaseType Hallowed Sanctified Divine Eternal
  2677.     ItemLevel >= 67
  2678.     SetFontSize 20
  2679.  
  2680. #------------------------------------
  2681. #   [2002] Hybrid flasks (normal)
  2682. #------------------------------------
  2683.  
  2684. Show #$flask, lvl
  2685.     Class "Hybrid Flask"
  2686.     BaseType "Small"
  2687.     ItemLevel <= 15
  2688.     SetFontSize 38
  2689.     SetBorderColor 100 0 100             # BORDERCOLOR:  Hybrid Flask Indicator
  2690.  
  2691. Show #$flask, lvl
  2692.     Class "Hybrid Flask"
  2693.     BaseType "Medium"
  2694.     ItemLevel <= 25
  2695.     SetFontSize 38
  2696.     SetBorderColor 100 0 100             # BORDERCOLOR:  Hybrid Flask Indicator
  2697.  
  2698. Show #$flask, lvl
  2699.     Class "Hybrid Flask"
  2700.     BaseType "Large"
  2701.     ItemLevel <= 35
  2702.     SetFontSize 38
  2703.     SetBorderColor 100 0 100             # BORDERCOLOR:  Hybrid Flask Indicator
  2704.  
  2705. Show #$flask, lvl
  2706.     Class "Hybrid Flask"
  2707.     BaseType "Colossal"
  2708.     ItemLevel <= 45
  2709.     SetFontSize 38
  2710.     SetBorderColor 100 0 100             # BORDERCOLOR:  Hybrid Flask Indicator
  2711.  
  2712. Show #$flask, lvl
  2713.     Class "Hybrid Flask"
  2714.     BaseType "Sacred"
  2715.     ItemLevel <= 55
  2716.     SetFontSize 38
  2717.     SetBorderColor 100 0 100             # BORDERCOLOR:  Hybrid Flask Indicator
  2718.  
  2719. Show #$flask, lvl
  2720.     Class "Hybrid Flask"
  2721.     BaseType "Hallowed"
  2722.     ItemLevel <= 67
  2723.     SetFontSize 38
  2724.     SetBorderColor 100 0 100             # BORDERCOLOR:  Hybrid Flask Indicator
  2725.  
  2726. #------------------------------------
  2727. #   [2003] Life Flasks - Normal (Kudos to Antnee)
  2728. #------------------------------------
  2729.  
  2730. Show #$flask, lvl
  2731.     Class "Life Flasks"
  2732.     BaseType "Small"
  2733.     ItemLevel <= 5
  2734.     SetFontSize 42
  2735.     SetBorderColor 120 0 0               # BORDERCOLOR:  Life Flask Indicator
  2736.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   T6-10 maps, currency, talismans
  2737.  
  2738. Show #$flask, lvl
  2739.     Class "Life Flasks"
  2740.     BaseType "Medium"
  2741.     ItemLevel <= 8
  2742.     ItemLevel >= 3
  2743.     SetFontSize 42
  2744.     SetBorderColor 120 0 0               # BORDERCOLOR:  Life Flask Indicator
  2745.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   T6-10 maps, currency, talismans
  2746.  
  2747. Show #$flask, lvl
  2748.     Class "Life Flasks"
  2749.     BaseType "Large"
  2750.     ItemLevel <= 12
  2751.     ItemLevel >= 5
  2752.     SetFontSize 42
  2753.     SetBorderColor 120 0 0               # BORDERCOLOR:  Life Flask Indicator
  2754.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   T6-10 maps, currency, talismans
  2755.  
  2756. Show #$flask, lvl
  2757.     Class "Life Flasks"
  2758.     BaseType "Greater"
  2759.     ItemLevel <= 18
  2760.     ItemLevel >= 12
  2761.     SetFontSize 42
  2762.     SetBorderColor 120 0 0               # BORDERCOLOR:  Life Flask Indicator
  2763.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   T6-10 maps, currency, talismans
  2764.  
  2765. Show #$flask, lvl
  2766.     Class "Life Flasks"
  2767.     BaseType "Grand"
  2768.     ItemLevel <= 24
  2769.     ItemLevel >= 18
  2770.     SetFontSize 42
  2771.     SetBorderColor 120 0 0               # BORDERCOLOR:  Life Flask Indicator
  2772.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   T6-10 maps, currency, talismans
  2773.  
  2774. Show #$flask, lvl
  2775.     Class "Life Flasks"
  2776.     BaseType "Giant"
  2777.     ItemLevel <= 30
  2778.     ItemLevel >= 24
  2779.     SetFontSize 42
  2780.     SetBorderColor 120 0 0               # BORDERCOLOR:  Life Flask Indicator
  2781.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   T6-10 maps, currency, talismans
  2782.  
  2783. Show #$flask, lvl
  2784.     Class "Life Flasks"
  2785.     BaseType "Colossal"
  2786.     ItemLevel <= 37
  2787.     ItemLevel >= 30
  2788.     SetFontSize 42
  2789.     SetBorderColor 120 0 0               # BORDERCOLOR:  Life Flask Indicator
  2790.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   T6-10 maps, currency, talismans
  2791.  
  2792. Show #$flask, lvl
  2793.     Class "Life Flasks"
  2794.     BaseType "Sacred"
  2795.     ItemLevel <= 42
  2796.     ItemLevel >= 36
  2797.     SetFontSize 42
  2798.     SetBorderColor 120 0 0               # BORDERCOLOR:  Life Flask Indicator
  2799.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   T6-10 maps, currency, talismans
  2800.  
  2801. Show #$flask, lvl
  2802.     Class "Life Flasks"
  2803.     BaseType "Hallowed"
  2804.     ItemLevel <= 48
  2805.     ItemLevel >= 42
  2806.     SetFontSize 42
  2807.     SetBorderColor 120 0 0               # BORDERCOLOR:  Life Flask Indicator
  2808.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   T6-10 maps, currency, talismans
  2809.  
  2810. Show #$flask, lvl
  2811.     Class "Life Flasks"
  2812.     BaseType "Sanctified"
  2813.     ItemLevel <= 55
  2814.     ItemLevel >= 48
  2815.     SetFontSize 42
  2816.     SetBorderColor 120 0 0               # BORDERCOLOR:  Life Flask Indicator
  2817.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   T6-10 maps, currency, talismans
  2818.  
  2819. Show #$flask, lvl
  2820.     Class "Life Flasks"
  2821.     BaseType "Divine"
  2822.     ItemLevel <= 67
  2823.     ItemLevel >= 60
  2824.     SetFontSize 42
  2825.     SetBorderColor 120 0 0               # BORDERCOLOR:  Life Flask Indicator
  2826.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   T6-10 maps, currency, talismans
  2827.  
  2828. Show #$flask, lvl
  2829.     Class "Life Flasks"
  2830.     BaseType "Eternal"
  2831.     ItemLevel <= 70
  2832.     ItemLevel >= 65
  2833.     SetFontSize 42
  2834.     SetBorderColor 120 0 0               # BORDERCOLOR:  Life Flask Indicator
  2835.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   T6-10 maps, currency, talismans
  2836.  
  2837. #------------------------------------
  2838. #   [2004] Mana Flasks - Magic (Kudos to Antnee)
  2839. #------------------------------------
  2840.  
  2841. Show #$flask, lvl
  2842.     Class "Mana Flasks"
  2843.     BaseType "Small"
  2844.     ItemLevel <= 5
  2845.     SetFontSize 42
  2846.     SetBorderColor 0 0 120               # BORDERCOLOR:  Mana Flask Border
  2847.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   T6-10 maps, currency, talismans
  2848.  
  2849. Show #$flask, lvl
  2850.     Class "Mana Flasks"
  2851.     BaseType "Medium"
  2852.     ItemLevel <= 8
  2853.     ItemLevel >= 3
  2854.     SetFontSize 42
  2855.     SetBorderColor 0 0 120               # BORDERCOLOR:  Mana Flask Border
  2856.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   T6-10 maps, currency, talismans
  2857.  
  2858. Show #$flask, lvl
  2859.     Class "Mana Flasks"
  2860.     BaseType "Large"
  2861.     ItemLevel <= 12
  2862.     ItemLevel >= 5
  2863.     SetFontSize 42
  2864.     SetBorderColor 0 0 120               # BORDERCOLOR:  Mana Flask Border
  2865.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   T6-10 maps, currency, talismans
  2866.  
  2867. Show #$flask, lvl
  2868.     Class "Mana Flasks"
  2869.     BaseType "Greater"
  2870.     ItemLevel <= 18
  2871.     ItemLevel >= 12
  2872.     SetFontSize 42
  2873.     SetBorderColor 0 0 120               # BORDERCOLOR:  Mana Flask Border
  2874.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   T6-10 maps, currency, talismans
  2875.  
  2876. Show #$flask, lvl
  2877.     Class "Mana Flasks"
  2878.     BaseType "Grand"
  2879.     ItemLevel <= 24
  2880.     ItemLevel >= 18
  2881.     SetFontSize 42
  2882.     SetBorderColor 0 0 120               # BORDERCOLOR:  Mana Flask Border
  2883.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   T6-10 maps, currency, talismans
  2884.  
  2885. Show #$flask, lvl
  2886.     Class "Mana Flasks"
  2887.     BaseType "Giant"
  2888.     ItemLevel <= 30
  2889.     ItemLevel >= 24
  2890.     SetFontSize 42
  2891.     SetBorderColor 0 0 120               # BORDERCOLOR:  Mana Flask Border
  2892.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   T6-10 maps, currency, talismans
  2893.  
  2894. Show #$flask, lvl
  2895.     Class "Mana Flasks"
  2896.     BaseType "Colossal"
  2897.     ItemLevel <= 37
  2898.     ItemLevel >= 30
  2899.     SetFontSize 42
  2900.     SetBorderColor 0 0 120               # BORDERCOLOR:  Mana Flask Border
  2901.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   T6-10 maps, currency, talismans
  2902.  
  2903. Show #$flask, lvl
  2904.     Class "Mana Flasks"
  2905.     BaseType "Sacred"
  2906.     ItemLevel <= 42
  2907.     ItemLevel >= 36
  2908.     SetFontSize 42
  2909.     SetBorderColor 0 0 120               # BORDERCOLOR:  Mana Flask Border
  2910.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   T6-10 maps, currency, talismans
  2911.  
  2912. Show #$flask, lvl
  2913.     Class "Mana Flasks"
  2914.     BaseType "Hallowed"
  2915.     ItemLevel <= 48
  2916.     ItemLevel >= 42
  2917.     SetFontSize 42
  2918.     SetBorderColor 0 0 120               # BORDERCOLOR:  Mana Flask Border
  2919.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   T6-10 maps, currency, talismans
  2920.  
  2921. Show #$flask, lvl
  2922.     Class "Mana Flasks"
  2923.     BaseType "Sanctified"
  2924.     ItemLevel <= 55
  2925.     ItemLevel >= 48
  2926.     SetFontSize 42
  2927.     SetBorderColor 0 0 120               # BORDERCOLOR:  Mana Flask Border
  2928.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   T6-10 maps, currency, talismans
  2929.  
  2930. Show #$flask, lvl
  2931.     Class "Mana Flasks"
  2932.     BaseType "Divine"
  2933.     ItemLevel <= 67
  2934.     ItemLevel >= 60
  2935.     SetFontSize 42
  2936.     SetBorderColor 0 0 120               # BORDERCOLOR:  Mana Flask Border
  2937.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   T6-10 maps, currency, talismans
  2938.  
  2939. Show #$flask, lvl
  2940.     Class "Mana Flasks"
  2941.     BaseType "Eternal"
  2942.     ItemLevel <= 70
  2943.     ItemLevel >= 65
  2944.     SetFontSize 42
  2945.     SetBorderColor 0 0 120               # BORDERCOLOR:  Mana Flask Border
  2946.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   T6-10 maps, currency, talismans
  2947.  
  2948. #------------------------------------
  2949. #   [2005] Show remaining flasks
  2950. #------------------------------------
  2951.  
  2952. Show #$flask, lvl
  2953.     BaseType Flask
  2954.     Rarity <= Magic
  2955.     SetFontSize 30
  2956.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  2957.  
  2958. #===============================================================================================================
  2959. # [[2100]] Leveling - Exceptions
  2960. #===============================================================================================================
  2961.  
  2962. Show #$rgb, small, lvl
  2963.     LinkedSockets = 4
  2964.     SocketGroup RGB
  2965.     Class "Gloves" "Boots" "Helmets" "Body Armour"
  2966.     SetFontSize 42
  2967.     SetBorderColor 0 100 200 255         # BORDERCOLOR:  Leveling: 4-link
  2968.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  2969.  
  2970. Show #$rgb, small, lvl
  2971.     SocketGroup RGB
  2972.     Width <= 2
  2973.     Height <= 2
  2974.     SetFontSize 40
  2975.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2976.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  2977.  
  2978. Show #$rgb, small, lvl
  2979.     SocketGroup RGB
  2980.     Width <= 1
  2981.     Height <= 3
  2982.     SetFontSize 40
  2983.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2984.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  2985.  
  2986. Show #$rgb, bulky, lvl
  2987.     SocketGroup RGB
  2988.     Width >= 2
  2989.     Height >= 4
  2990.     SetFontSize 32
  2991.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  2992.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  2993.  
  2994. Show #$rgb, lvl
  2995.     SocketGroup RGB
  2996.     SetFontSize 36
  2997.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  2998.     SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  2999.  
  3000. #===============================================================================================================
  3001. # [[2200]] Leveling - RARES
  3002. #===============================================================================================================
  3003.  
  3004. #------------------------------------
  3005. #   [2201] Leveling rares - tier list
  3006. #------------------------------------
  3007.  
  3008. Show #$Leveling, small, autosmall, bhg, great
  3009.     LinkedSockets >= 4
  3010.     Rarity Rare
  3011.     ItemLevel < 65
  3012.     SetFontSize 42
  3013.     SetBorderColor 100 255 255 255       # BORDERCOLOR:  Leveling: 4-linked rare
  3014.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  3015.  
  3016. Show #$Leveling, small, autosmall, bhg, great
  3017.     Class "Rings" "Amulets" "Belts"
  3018.     Rarity Rare
  3019.     ItemLevel < 65
  3020.     SetFontSize 42
  3021.     SetBorderColor 25 235 25 255         # BORDERCOLOR:  Rares - Size - Tiny, special base
  3022.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  3023.  
  3024. Show #$Leveling, small, autosmall, bhg, great
  3025.     Class "Boots"
  3026.     Rarity Rare
  3027.     ItemLevel < 30
  3028.     SetFontSize 42
  3029.     SetBorderColor 220 220 220           # BORDERCOLOR:  Leveling: very useful rares
  3030.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  3031.  
  3032. Show #$Leveling, small, autosmall, bhg, great
  3033.     Class "Boots" "Helmets" "Gloves"
  3034.     Rarity Rare
  3035.     ItemLevel < 65
  3036.     SetFontSize 42
  3037.     SetBorderColor 220 220 220           # BORDERCOLOR:  Leveling: very useful rares
  3038.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  3039.  
  3040. Show #$Leveling, good, exception
  3041.     Class "Sceptres" "Daggers" "Wands"
  3042.     Rarity Rare
  3043.     ItemLevel < 65
  3044.     SetFontSize 40
  3045.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3046.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  3047.  
  3048. Show #$Leveling, small, good
  3049.     Width <= 1
  3050.     Height <= 3
  3051.     Rarity Rare
  3052.     ItemLevel < 10
  3053.     SetFontSize 40
  3054.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3055.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  3056.  
  3057. Show #$Leveling, small, good
  3058.     Width <= 2
  3059.     Height <= 2
  3060.     Rarity Rare
  3061.     ItemLevel < 10
  3062.     SetFontSize 40
  3063.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3064.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  3065.  
  3066. Show #$Leveling, good
  3067.     Rarity Rare
  3068.     ItemLevel < 10
  3069.     SetFontSize 38
  3070.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3071.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  3072.  
  3073. Show #$Leveling, small, good
  3074.     Width <= 2
  3075.     Height <= 2
  3076.     DropLevel > 5
  3077.     Rarity Rare
  3078.     ItemLevel < 15
  3079.     SetFontSize 38
  3080.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3081.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  3082.  
  3083. Show #$Leveling, small, good
  3084.     Width <= 1
  3085.     Height <= 3
  3086.     DropLevel > 5
  3087.     Rarity Rare
  3088.     ItemLevel < 15
  3089.     SetFontSize 38
  3090.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3091.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  3092.  
  3093. Show #$Leveling, good
  3094.     DropLevel > 5
  3095.     Rarity Rare
  3096.     ItemLevel < 15
  3097.     SetFontSize 38
  3098.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3099.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  3100.  
  3101. Show #$Leveling, small, good
  3102.     Width <= 2
  3103.     Height <= 2
  3104.     DropLevel > 10
  3105.     Rarity Rare
  3106.     ItemLevel < 20
  3107.     SetFontSize 38
  3108.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3109.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  3110.  
  3111. Show #$Leveling, small, good
  3112.     Width <= 1
  3113.     Height <= 3
  3114.     DropLevel > 10
  3115.     Rarity Rare
  3116.     ItemLevel < 20
  3117.     SetFontSize 38
  3118.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3119.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  3120.  
  3121. Show #$Leveling, good
  3122.     DropLevel > 10
  3123.     Rarity Rare
  3124.     ItemLevel < 20
  3125.     SetFontSize 38
  3126.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3127.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  3128.  
  3129. Show #$Leveling, small, good
  3130.     Width <= 2
  3131.     Height <= 2
  3132.     DropLevel > 15
  3133.     Rarity Rare
  3134.     ItemLevel < 25
  3135.     SetFontSize 38
  3136.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3137.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  3138.  
  3139. Show #$Leveling, small, good
  3140.     Width <= 1
  3141.     Height <= 3
  3142.     DropLevel > 15
  3143.     Rarity Rare
  3144.     ItemLevel < 25
  3145.     SetFontSize 38
  3146.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3147.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  3148.  
  3149. Show #$Leveling, good
  3150.     DropLevel > 15
  3151.     Rarity Rare
  3152.     ItemLevel < 25
  3153.     SetFontSize 32
  3154.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3155.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  3156.  
  3157. Show #$Leveling, small, good
  3158.     Width <= 2
  3159.     Height <= 2
  3160.     DropLevel > 20
  3161.     Rarity Rare
  3162.     ItemLevel < 30
  3163.     SetFontSize 38
  3164.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3165.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  3166.  
  3167. Show #$Leveling, small, good
  3168.     Width <= 1
  3169.     Height <= 3
  3170.     DropLevel > 20
  3171.     Rarity Rare
  3172.     ItemLevel < 30
  3173.     SetFontSize 38
  3174.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3175.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  3176.  
  3177. Show #$Leveling, good
  3178.     DropLevel > 20
  3179.     Rarity Rare
  3180.     ItemLevel < 30
  3181.     SetFontSize 32
  3182.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3183.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  3184.  
  3185. Show #$Leveling, small, good
  3186.     Width <= 2
  3187.     Height <= 2
  3188.     DropLevel > 25
  3189.     Rarity Rare
  3190.     ItemLevel < 35
  3191.     SetFontSize 38
  3192.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3193.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  3194.  
  3195. Show #$Leveling, small, good
  3196.     Width <= 1
  3197.     Height <= 3
  3198.     DropLevel > 25
  3199.     Rarity Rare
  3200.     ItemLevel < 35
  3201.     SetFontSize 38
  3202.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3203.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  3204.  
  3205. Show #$Leveling, good
  3206.     DropLevel > 25
  3207.     Rarity Rare
  3208.     ItemLevel < 35
  3209.     SetFontSize 32
  3210.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3211.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  3212.  
  3213. Show #$Leveling, small, good
  3214.     Width <= 2
  3215.     Height <= 2
  3216.     DropLevel > 30
  3217.     Rarity Rare
  3218.     ItemLevel < 40
  3219.     SetFontSize 38
  3220.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3221.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  3222.  
  3223. Show #$Leveling, small, good
  3224.     Width <= 1
  3225.     Height <= 3
  3226.     DropLevel > 30
  3227.     Rarity Rare
  3228.     ItemLevel < 40
  3229.     SetFontSize 38
  3230.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3231.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  3232.  
  3233. Show #$Leveling, good
  3234.     DropLevel > 30
  3235.     Rarity Rare
  3236.     ItemLevel < 40
  3237.     SetFontSize 32
  3238.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3239.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  3240.  
  3241. Show #$Leveling, small, good
  3242.     Width <= 2
  3243.     Height <= 2
  3244.     DropLevel > 35
  3245.     Rarity Rare
  3246.     ItemLevel < 45
  3247.     SetFontSize 38
  3248.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3249.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  3250.  
  3251. Show #$Leveling, small, good
  3252.     Width <= 1
  3253.     Height <= 3
  3254.     DropLevel > 35
  3255.     Rarity Rare
  3256.     ItemLevel < 45
  3257.     SetFontSize 38
  3258.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3259.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  3260.  
  3261. Show #$Leveling, good
  3262.     DropLevel > 35
  3263.     Rarity Rare
  3264.     ItemLevel < 45
  3265.     SetFontSize 32
  3266.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3267.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  3268.  
  3269. Show #$Leveling, small, good
  3270.     Width <= 1
  3271.     Height <= 3
  3272.     DropLevel > 40
  3273.     Rarity Rare
  3274.     ItemLevel < 50
  3275.     SetFontSize 38
  3276.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3277.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  3278.  
  3279. Show #$Leveling, small, good
  3280.     Width <= 2
  3281.     Height <= 2
  3282.     DropLevel > 40
  3283.     Rarity Rare
  3284.     ItemLevel < 50
  3285.     SetFontSize 38
  3286.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3287.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  3288.  
  3289. Show #$Leveling, good
  3290.     DropLevel > 40
  3291.     Rarity Rare
  3292.     ItemLevel < 50
  3293.     SetFontSize 32
  3294.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3295.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  3296.  
  3297. Show #$Leveling, small, good
  3298.     Width <= 2
  3299.     Height <= 2
  3300.     DropLevel > 45
  3301.     Rarity Rare
  3302.     ItemLevel < 55
  3303.     SetFontSize 38
  3304.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3305.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  3306.  
  3307. Show #$Leveling, small, good
  3308.     Width <= 1
  3309.     Height <= 3
  3310.     DropLevel > 45
  3311.     Rarity Rare
  3312.     ItemLevel < 55
  3313.     SetFontSize 38
  3314.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3315.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  3316.  
  3317. Show #$Leveling, good
  3318.     DropLevel > 45
  3319.     Rarity Rare
  3320.     ItemLevel < 55
  3321.     SetFontSize 32
  3322.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3323.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  3324.  
  3325. Show #$Leveling, small, good
  3326.     Width <= 2
  3327.     Height <= 2
  3328.     DropLevel > 50
  3329.     Rarity Rare
  3330.     ItemLevel < 60
  3331.     SetFontSize 38
  3332.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3333.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  3334.  
  3335. Show #$Leveling, small, good
  3336.     Width <= 1
  3337.     Height <= 3
  3338.     DropLevel > 50
  3339.     Rarity Rare
  3340.     ItemLevel < 60
  3341.     SetFontSize 38
  3342.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3343.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  3344.  
  3345. Show #$Leveling, good
  3346.     DropLevel > 50
  3347.     Rarity Rare
  3348.     ItemLevel < 60
  3349.     SetFontSize 32
  3350.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3351.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  3352.  
  3353. Show #$Leveling, small, good
  3354.     Width <= 2
  3355.     Height <= 2
  3356.     DropLevel > 55
  3357.     Rarity Rare
  3358.     ItemLevel < 65
  3359.     SetFontSize 38
  3360.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3361.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  3362.  
  3363. Show #$Leveling, small, good
  3364.     Width <= 1
  3365.     Height <= 3
  3366.     DropLevel > 55
  3367.     Rarity Rare
  3368.     ItemLevel < 65
  3369.     SetFontSize 38
  3370.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3371.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  3372.  
  3373. Show #$Leveling, good
  3374.     DropLevel > 55
  3375.     Rarity Rare
  3376.     ItemLevel < 65
  3377.     SetFontSize 32
  3378.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3379.     SetBackgroundColor 35 100 20 255     # BACKGROUND:   Rares - T1
  3380.  
  3381. #------------------------------------
  3382. #   [2202] Leveling rares - remaining rules
  3383. #------------------------------------
  3384.  
  3385. Show #$Leveling, small
  3386.     Width <= 1
  3387.     Height <= 3
  3388.     Rarity Rare
  3389.     ItemLevel < 65
  3390.     SetFontSize 38
  3391.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3392.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Rares - T3
  3393.  
  3394. Show #$Leveling, small
  3395.     Width <= 2
  3396.     Height <= 2
  3397.     Rarity Rare
  3398.     ItemLevel < 65
  3399.     SetFontSize 38
  3400.     SetBorderColor 150 150 150           # BORDERCOLOR:  Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3401.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Rares - T3
  3402.  
  3403. Show #Leveling, ok, small
  3404.     Width <= 2
  3405.     Height <= 2
  3406.     Rarity Rare
  3407.     ItemLevel < 65
  3408.     SetFontSize 32
  3409.     SetBorderColor 150 150 150 200       # BORDERCOLOR:  Rares - Size - Small (+OK basetype)
  3410.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Rares - T3
  3411.  
  3412. Show #Leveling, ok, small
  3413.     Width <= 1
  3414.     Height <= 3
  3415.     Rarity Rare
  3416.     ItemLevel < 65
  3417.     SetFontSize 32
  3418.     SetBorderColor 150 150 150 200       # BORDERCOLOR:  Rares - Size - Small (+OK basetype)
  3419.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Rares - T3
  3420.  
  3421. Show #Leveling, ok
  3422.     Rarity Rare
  3423.     ItemLevel < 20
  3424.     SetFontSize 32
  3425.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3426.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Rares - T3
  3427.  
  3428. Show #Leveling, ok
  3429.     Rarity Rare
  3430.     ItemLevel < 65
  3431.     SetFontSize 32
  3432.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3433.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Rares - T3
  3434.  
  3435. #===============================================================================================================
  3436. # [[2300]] Leveling - Useful items
  3437. #===============================================================================================================
  3438.  
  3439. #------------------------------------
  3440. #   [2301] Jewellery & Helpful Leveling and racing gear
  3441. #------------------------------------
  3442.  
  3443. Show #summoner recipe shield
  3444.     BaseType "Bone Spirit Shield"
  3445.     ItemLevel < 45
  3446.     SetFontSize 32
  3447.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  3448.  
  3449. Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets
  3450.     BaseType "Topaz Ring" "Two-Stone"
  3451.     Rarity Normal
  3452.     ItemLevel > 12
  3453.     ItemLevel < 35
  3454.     SetFontSize 40
  3455.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Normal Items: Strong Highlight
  3456.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  3457.  
  3458. Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets
  3459.     BaseType "Topaz Ring" "Two-Stone"
  3460.     Rarity Magic
  3461.     ItemLevel > 12
  3462.     ItemLevel < 35
  3463.     SetFontSize 40
  3464.     SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
  3465.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  3466.  
  3467. Show #$trinkets, lvl %TB-LVL18-Trinkets
  3468.     BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet"
  3469.     Rarity Normal
  3470.     ItemLevel < 18
  3471.     SetFontSize 40
  3472.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Normal Items: Strong Highlight
  3473.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  3474.  
  3475. Show #$trinkets, lvl %TB-LVL18-Trinkets
  3476.     BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet"
  3477.     Rarity Magic
  3478.     ItemLevel < 18
  3479.     SetFontSize 40
  3480.     SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
  3481.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  3482.  
  3483. Show #$trinkets, lvl %TB-LVL12-Trinkets
  3484.     BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
  3485.     Rarity Normal
  3486.     ItemLevel < 12
  3487.     SetFontSize 40
  3488.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Normal Items: Strong Highlight
  3489.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  3490.  
  3491. Show #$trinkets, lvl %TB-LVL12-Trinkets
  3492.     BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
  3493.     Rarity Magic
  3494.     ItemLevel < 12
  3495.     SetFontSize 40
  3496.     SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
  3497.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  3498.  
  3499. Show #$trinkets, lvl %TB-Brutus-Handling-Gear
  3500.     BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
  3501.     Rarity Normal
  3502.     ItemLevel <= 9
  3503.     SetFontSize 36
  3504.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Normal Items: Strong Highlight
  3505.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  3506.  
  3507. Show #$trinkets, lvl %TB-Brutus-Handling-Gear
  3508.     BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
  3509.     Rarity Magic
  3510.     ItemLevel <= 9
  3511.     SetFontSize 36
  3512.     SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
  3513.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  3514.  
  3515. Show #$trinkets, lvl
  3516.     Class "Rings" "Amulets" "Belts"
  3517.     Rarity Normal
  3518.     ItemLevel < 15
  3519.     SetFontSize 36
  3520.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Normal Items: Strong Highlight
  3521.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  3522.  
  3523. Show #$trinkets, lvl
  3524.     Class "Rings" "Amulets" "Belts"
  3525.     Rarity Magic
  3526.     ItemLevel < 20
  3527.     SetFontSize 36
  3528.     SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
  3529.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  3530.  
  3531. Show #$trinkets, lvl
  3532.     Class "Rings" "Amulets" "Belts"
  3533.     Rarity Normal
  3534.     ItemLevel < 35
  3535.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Normal Items: Strong Highlight
  3536.  
  3537. Show #$trinkets, lvl
  3538.     Class "Rings" "Amulets" "Belts"
  3539.     Rarity Magic
  3540.     ItemLevel < 45
  3541.     SetFontSize 34
  3542.     SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
  3543.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  3544.  
  3545. Show #$trinkets, lvl, quivers
  3546.     Class Rings Amulets Belts Quivers
  3547.     Rarity Magic
  3548.     ItemLevel <= 66
  3549.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3550.  
  3551. #------------------------------------
  3552. #   [2302] Caster weapons
  3553. #------------------------------------
  3554.  
  3555. Show #$lvl, caster
  3556.     LinkedSockets = 3
  3557.     Class "Sceptres" "Wands" "Daggers"
  3558.     Rarity <= Magic
  3559.     ItemLevel < 35
  3560.     SetFontSize 38
  3561.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  3562.  
  3563. Show #$lvl, caster
  3564.     Class "Sceptres" "Wands" "Daggers"
  3565.     Rarity = Magic
  3566.     ItemLevel < 25
  3567.     SetFontSize 38
  3568.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  3569.  
  3570. #------------------------------------
  3571. #   [2303] Linked gear
  3572. #------------------------------------
  3573.  
  3574. Show #$lvl, links
  3575.     LinkedSockets >= 4
  3576.     Rarity Normal
  3577.     ItemLevel <= 66
  3578.     SetFontSize 42
  3579.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Normal Items: Strong Highlight
  3580.     SetBorderColor 0 100 200 255         # BORDERCOLOR:  Leveling: 4-link
  3581.  
  3582. Show #$lvl, links
  3583.     LinkedSockets >= 4
  3584.     Rarity Magic
  3585.     ItemLevel <= 66
  3586.     SetFontSize 42
  3587.     SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
  3588.     SetBorderColor 0 100 200 255         # BORDERCOLOR:  Leveling: 4-link
  3589.  
  3590. Show #$lvl, links
  3591.     LinkedSockets >= 3
  3592.     Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3593.     Rarity Normal
  3594.     ItemLevel <= 25
  3595.     SetFontSize 36
  3596.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Normal Items: Strong Highlight
  3597.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  3598.  
  3599. Show #$lvl, links
  3600.     LinkedSockets >= 3
  3601.     Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3602.     Rarity Magic
  3603.     ItemLevel <= 25
  3604.     SetFontSize 38
  3605.     SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
  3606.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  3607.  
  3608. Show #$lvl, small
  3609.     Class "Boots"
  3610.     Rarity = Magic
  3611.     ItemLevel < 25
  3612.     SetFontSize 38
  3613.     SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
  3614.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  3615.  
  3616. Show #$lvl, links
  3617.     LinkedSockets >= 3
  3618.     Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3619.     Rarity Normal
  3620.     ItemLevel <= 35
  3621.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Normal Items: Strong Highlight
  3622.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  3623.  
  3624. Show #$lvl, links
  3625.     LinkedSockets >= 3
  3626.     Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3627.     Rarity Magic
  3628.     ItemLevel <= 35
  3629.     SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
  3630.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Leveling: strong highlight
  3631.  
  3632. Show #$lvl, other
  3633.     LinkedSockets >= 3
  3634.     Rarity Normal
  3635.     ItemLevel < 12
  3636.     SetFontSize 36
  3637.     SetTextColor 255 255 255 225         # TEXTCOLOR:    Early Leveling: Neutral 3Ls
  3638.     SetBorderColor 50 50 50              # BORDERCOLOR:  Leveling: light highlight
  3639.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Highlight - low maps, low priority items
  3640.  
  3641. Show #$lvl, other
  3642.     LinkedSockets >= 3
  3643.     Rarity Magic
  3644.     ItemLevel < 12
  3645.     SetFontSize 36
  3646.     SetTextColor 100 100 255 225         # TEXTCOLOR:    Early Leveling: Neutral 3Ls (magic)
  3647.     SetBorderColor 50 50 50              # BORDERCOLOR:  Leveling: light highlight
  3648.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Highlight - low maps, low priority items
  3649.  
  3650. #------------------------------------
  3651. #   [2304] 20% quality items for those strange people who want them
  3652. #------------------------------------
  3653.  
  3654. #Show #$recipe, quality, lvl, nonmf
  3655. #   Quality = 20
  3656. #   Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields"
  3657. #   Rarity <= Magic
  3658. #   ItemLevel <= 60
  3659. #   SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3660. #   SetBackgroundColor 75 75 75          # BACKGROUND:   Recipes
  3661.  
  3662. #===============================================================================================================
  3663. # [[2400]] Leveling - normal and magic item progression
  3664. #===============================================================================================================
  3665.  
  3666. #------------------------------------
  3667. #   [2401] Normal items - First 12 levels - exceptions
  3668. #------------------------------------
  3669.  
  3670. Show #$start, lvl, bulky
  3671.     Width = 2
  3672.     Height >= 3
  3673.     Class "Body Armours" "Shields"
  3674.     Rarity Normal
  3675.     ItemLevel < 12
  3676.     SetTextColor 200 200 200 180         # TEXTCOLOR:    Early Leveling: Slowing bases
  3677.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3678.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3679.  
  3680. Show #$start, lvl, bulky
  3681.     Width = 2
  3682.     Height >= 4
  3683.     Rarity Normal
  3684.     ItemLevel < 12
  3685.     SetTextColor 200 200 200 180         # TEXTCOLOR:    Early Leveling: Slowing bases
  3686.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3687.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3688.  
  3689. Show #$start, lvl, small
  3690.     Width <= 1
  3691.     Height <= 4
  3692.     Rarity Normal
  3693.     ItemLevel <= 12
  3694.     SetTextColor 200 200 200 255         # TEXTCOLOR:    Early Leveling: Small bases
  3695.     SetBorderColor 50 50 50              # BORDERCOLOR:  Leveling: light highlight
  3696.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Highlight - low maps, low priority items
  3697.  
  3698. Show #$start, lvl, small
  3699.     Width <= 2
  3700.     Height <= 2
  3701.     Rarity Normal
  3702.     ItemLevel <= 12
  3703.     SetTextColor 200 200 200 255         # TEXTCOLOR:    Early Leveling: Small bases
  3704.     SetBorderColor 50 50 50              # BORDERCOLOR:  Leveling: light highlight
  3705.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Highlight - low maps, low priority items
  3706.  
  3707. Show #$start, lvl
  3708.     Rarity Normal
  3709.     ItemLevel < 12
  3710.     SetFontSize 32
  3711.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3712.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3713.  
  3714. #------------------------------------
  3715. #   [2402] Normal weapons - progression
  3716. #------------------------------------
  3717. Show # Royal Bows
  3718.     Class "Two Hand" "Bows"
  3719.     Rarity <= Normal
  3720.     ItemLevel < 85
  3721.     SetFontSize 32
  3722.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3723.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3724.  
  3725. Show # %TC-LVL-Weapons
  3726.     DropLevel >= 8
  3727.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3728.     Rarity <= Magic
  3729.     ItemLevel < 13
  3730.     SetFontSize 32
  3731.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3732.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3733.  
  3734. Show # %TC-LVL-Weapons
  3735.     DropLevel >= 9
  3736.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3737.     Rarity <= Magic
  3738.     ItemLevel < 14
  3739.     SetFontSize 32
  3740.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3741.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3742.  
  3743. Show # %TC-LVL-Weapons
  3744.     DropLevel >= 11
  3745.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3746.     Rarity <= Magic
  3747.     ItemLevel < 16
  3748.     SetFontSize 32
  3749.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3750.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3751.  
  3752. Show # %TC-LVL-Weapons
  3753.     DropLevel >= 14
  3754.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3755.     Rarity <= Magic
  3756.     ItemLevel < 18
  3757.     SetFontSize 30
  3758.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3759.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3760.  
  3761. Show # %TC-LVL-Weapons
  3762.     DropLevel >= 17
  3763.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3764.     Rarity <= Magic
  3765.     ItemLevel < 20
  3766.     SetFontSize 30
  3767.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3768.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3769.  
  3770. Show # %TC-LVL-Weapons
  3771.     DropLevel >= 19
  3772.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3773.     Rarity <= Magic
  3774.     ItemLevel < 22
  3775.     SetFontSize 30
  3776.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3777.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3778.  
  3779. Show # %TC-LVL-Weapons
  3780.     DropLevel >= 21
  3781.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3782.     Rarity <= Magic
  3783.     ItemLevel < 24
  3784.     SetFontSize 30
  3785.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3786.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3787.  
  3788. Show # %TC-LVL-Weapons
  3789.     DropLevel >= 24
  3790.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3791.     Rarity <= Magic
  3792.     ItemLevel < 26
  3793.     SetFontSize 30
  3794.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3795.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3796.  
  3797. Show # %TC-LVL-Weapons
  3798.     DropLevel >= 26
  3799.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3800.     Rarity <= Magic
  3801.     ItemLevel < 28
  3802.     SetFontSize 30
  3803.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3804.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3805.  
  3806. Show # %TC-LVL-Weapons
  3807.     DropLevel >= 28
  3808.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3809.     Rarity <= Magic
  3810.     ItemLevel < 30
  3811.     SetFontSize 30
  3812.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3813.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3814.  
  3815. Show # %TC-LVL-Weapons
  3816.     DropLevel >= 30
  3817.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3818.     Rarity <= Magic
  3819.     ItemLevel < 32
  3820.     SetFontSize 30
  3821.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3822.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3823.  
  3824. Show # %TC-LVL-Weapons
  3825.     DropLevel >= 32
  3826.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3827.     Rarity <= Magic
  3828.     ItemLevel < 34
  3829.     SetFontSize 30
  3830.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3831.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3832.  
  3833. Show # %TC-LVL-Weapons
  3834.     DropLevel >= 34
  3835.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3836.     Rarity <= Magic
  3837.     ItemLevel < 36
  3838.     SetFontSize 30
  3839.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3840.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3841.  
  3842. Show # %TC-LVL-Weapons
  3843.     Sockets >= 3
  3844.     DropLevel >= 37
  3845.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3846.     Rarity <= Magic
  3847.     ItemLevel < 38
  3848.     SetFontSize 30
  3849.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3850.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3851.  
  3852. Show # %TC-LVL-Weapons
  3853.     Sockets >= 3
  3854.     DropLevel >= 39
  3855.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3856.     Rarity <= Magic
  3857.     ItemLevel < 40
  3858.     SetFontSize 30
  3859.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3860.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3861.  
  3862. Show # %TC-LVL-Weapons
  3863.     Sockets >= 3
  3864.     DropLevel >= 41
  3865.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3866.     Rarity <= Magic
  3867.     ItemLevel < 42
  3868.     SetFontSize 30
  3869.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3870.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3871.  
  3872. Show # %TC-LVL-Weapons
  3873.     Sockets >= 3
  3874.     DropLevel >= 46
  3875.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3876.     Rarity <= Magic
  3877.     ItemLevel < 48
  3878.     SetFontSize 30
  3879.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3880.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3881.  
  3882. Show # %TC-LVL-Weapons
  3883.     Sockets >= 3
  3884.     DropLevel >= 48
  3885.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3886.     Rarity <= Magic
  3887.     ItemLevel < 50
  3888.     SetFontSize 30
  3889.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3890.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3891.  
  3892. Show # %TC-LVL-Weapons
  3893.     Sockets >= 3
  3894.     DropLevel >= 50
  3895.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3896.     Rarity <= Magic
  3897.     ItemLevel < 52
  3898.     SetFontSize 30
  3899.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3900.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3901.  
  3902. Show # %TC-LVL-Weapons
  3903.     Sockets >= 3
  3904.     DropLevel >= 52
  3905.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3906.     Rarity <= Magic
  3907.     ItemLevel < 54
  3908.     SetFontSize 30
  3909.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3910.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3911.  
  3912. Show # %TC-LVL-Weapons
  3913.     Sockets >= 3
  3914.     DropLevel >= 54
  3915.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3916.     Rarity <= Magic
  3917.     ItemLevel < 56
  3918.     SetFontSize 30
  3919.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3920.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3921.  
  3922. Show # %TC-LVL-Weapons
  3923.     Sockets >= 3
  3924.     DropLevel >= 56
  3925.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3926.     Rarity <= Magic
  3927.     ItemLevel < 58
  3928.     SetFontSize 30
  3929.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3930.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3931.  
  3932. Show # %TC-LVL-Weapons
  3933.     Sockets >= 3
  3934.     DropLevel >= 60
  3935.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3936.     Rarity <= Magic
  3937.     ItemLevel < 62
  3938.     SetFontSize 30
  3939.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3940.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3941.  
  3942. Show # %TC-LVL-Weapons
  3943.     Sockets >= 3
  3944.     DropLevel >= 65
  3945.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3946.     Rarity <= Magic
  3947.     ItemLevel < 66
  3948.     SetFontSize 30
  3949.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3950.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3951.  
  3952. Show # %TC-LVL-Weapons
  3953.     Sockets >= 3
  3954.     DropLevel >= 67
  3955.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3956.     Rarity <= Magic
  3957.     ItemLevel < 67
  3958.     SetFontSize 30
  3959.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3960.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3961.  
  3962. #------------------------------------
  3963. #   [2403] Magic items - progression
  3964. #------------------------------------
  3965.  
  3966. Show #$start, lvl, bulky
  3967.     Width = 2
  3968.     Height >= 3
  3969.     Class "Body Armours" "Shields"
  3970.     Rarity Magic
  3971.     ItemLevel < 12
  3972.     SetTextColor 156 156 235 180         # TEXTCOLOR:    Early Leveling: Bulky Magic Item
  3973.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3974.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3975.  
  3976. Show #$start, lvl, bulky
  3977.     Width = 2
  3978.     Height >= 4
  3979.     Rarity Magic
  3980.     ItemLevel < 12
  3981.     SetTextColor 156 156 235 180         # TEXTCOLOR:    Early Leveling: Bulky Magic Item
  3982.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  3983.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  3984.  
  3985. Show #$start, lvl, small
  3986.     Width <= 1
  3987.     Height <= 4
  3988.     Rarity Magic
  3989.     ItemLevel <= 12
  3990.     SetTextColor 136 136 255 240         # TEXTCOLOR:    Early Leveling: Decent magic item
  3991.     SetBorderColor 50 50 50              # BORDERCOLOR:  Leveling: light highlight
  3992.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Highlight - low maps, low priority items
  3993.  
  3994. Show #$start, lvl, small
  3995.     Width <= 2
  3996.     Height <= 2
  3997.     Rarity Magic
  3998.     ItemLevel <= 12
  3999.     SetTextColor 136 136 255 240         # TEXTCOLOR:    Early Leveling: Decent magic item
  4000.     SetBorderColor 50 50 50              # BORDERCOLOR:  Leveling: light highlight
  4001.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Highlight - low maps, low priority items
  4002.  
  4003. Show #$start, lvl
  4004.     Rarity Magic
  4005.     ItemLevel < 12
  4006.     SetFontSize 32
  4007.     SetTextColor 136 136 255 240         # TEXTCOLOR:    Early Leveling: Decent magic item
  4008.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  4009.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  4010.  
  4011. Show
  4012.     Rarity Magic
  4013.     ItemLevel < 18
  4014.     SetFontSize 32
  4015.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  4016.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  4017.  
  4018. Show
  4019.     Rarity Magic
  4020.     ItemLevel < 25
  4021.     SetFontSize 26
  4022.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Cosmetic: Neutral Highlight
  4023.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  4024.  
  4025. #===============================================================================================================
  4026. # [[2500]] HIDE LAYER 5 - Remaining Items
  4027. #===============================================================================================================
  4028.  
  4029. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  4030.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets" "Jewel"
  4031.     SetFontSize 26
  4032.     SetBorderColor 0 0 0 150             # BORDERCOLOR:  Cosmetic: Leveling-Trash
  4033.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Leveling, low alch bases
  4034.  
  4035. #===============================================================================================================
  4036. # [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen
  4037. #===============================================================================================================
  4038.  
  4039. Show # SafetyLine!
  4040.     SetFontSize 45
  4041.     SetTextColor 255 0 255 255           # TEXTCOLOR:    SAFETY LINE
  4042.     SetBorderColor 255 0 255 255         # BORDERCOLOR:  SAFETY LINE
  4043.  
  4044. #===============================================================================================================
  4045. # [[2700]] Special thanks to!
  4046. #===============================================================================================================
  4047. #
  4048. # COMMUNITY:
  4049. # Special thanks to the supporters, stream-viewers and my guild :)
  4050. # Everyone who provided feedback on my thread/github and on reddit.
  4051. #
  4052. # GRINDING GEAR GAMES:
  4053. # Bex - Awesome. Also compiled information for smooth updating during league starts!
  4054. # Jonathan - Thank you for going into the detail on the filter algorithm. Also for the filter algorithm!
  4055. # Chris - The man.
  4056. #
  4057. # FRIENDS:
  4058. # Haggis & Tobnac - I'd need to a document to list all the things they've assisted with. Also members of the "Filterblade" project!
  4059. # C4pture - Good friend, helped out a lot and is nice enough to only annoy me 75% of the time. He has a straaange cat.
  4060. # MrPing - Helped out a ton with testing recently.
  4061. # Victoria - <3
  4062. #
  4063. # SUGGESTIONS / HELP:
  4064. # Antnee - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  4065. # Ghudda - I took his script as a template. It made learning the syntax even easier.
  4066. # Malchron - consulted me on some complicated topics
  4067. # ZiggyD - tested the filter during the 2.0 beta
  4068. # Helmannn - tested the filter during the Ascendancy Alpha!
  4069. # StarRune - Found several flaws and improvement possibilities. Thanks!
  4070. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
  4071. #
  4072. # Script by NeverSink
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