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The Botanists Menu

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Jun 13th, 2018
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  1. -= The Botanists Menu =-
  2. Welcome to the long list of miracles the botanist can create for you. The list is organized by jobs / departments and function, look for yours to see what botany can cook up to make YOUR life easier (or at least a lot more fun).
  3.  
  4. If you want to order anything dangerous and you are not security please get a permission from the HoS or Captain first.
  5. Get a signature on a note, have him send the botanist a PDA message or just have him yell it over comms and hope your botabro hears it.
  6.  
  7. Also, many of those recipes can be turned into gas-grenade form by robust botanists. Just ask them to gas it up!
  8.  
  9.  
  10. ========================================================== DOCTOR | Medicine ==========================================================
  11.  
  12. AMBROSIA GAIA+ | The Cureall
  13. Heals pretty much every kind of damage very quickly. Robust botanists will add Mannitol to prevent brain damage from the Earthsblood and also other healing reagents like Omnizine. One bite should be enough to completely fix you up SO DON'T OVERDOSE.
  14.  
  15. REPLICA PODS | Cloning the vegan way
  16. Botany can clone too. All the botanist needs is a blood sample. Only works if the patient is already dead, of course.
  17. No genetical damage, but it might turn you into a podperson. Those heal while in the light and take damage in the dark.
  18.  
  19. STRANGE REAGENT SHROOMS | Experimental revival potion
  20. Tough to make and not as reliable as cloning, but more flexible. The substance inside them can revive dead bodies, but ONLY if the body isn't too damaged by burning or bruise damage. (Note: Super experimental. I've managed to revive a cow with it once but that's it.)
  21.  
  22.  
  23. ======================================== CHEMIST | The botanist is your friend after all! =============================================
  24.  
  25. EMPTY GRENADE SHELL
  26. By adding the "seperated chemicals" and "liquid content" traits to an empty plant, chemist can inject their chemicals into them with a syringe and they will only combine upon impact when thrown (or otherwise destroyed). Super helpful tool for robust chemists.
  27.  
  28. EMPTY GAS-GRENADE SHELL
  29. IF botany gets lucky enough to find the "gasous decomposition" trait we can upgrade these shells so that they turn all chemicals inside of them into gas, too. This should be any chemists wet dream.
  30. NOTE: You can also "manually create this trait" by adding / injecting Phosphorous, Potassium and Sugar. Only works well as long as the other chemicals injected don't interact with any of those three chemicals!
  31.  
  32.  
  33. ========================================================= SECURITY* | Weapons =========================================================
  34.  
  35. "Oh shit why are there so many of those? Jesus fucking Christ why do we allow botanists on this station?!"
  36.  
  37. TESLASHROOM | Tazer grenades
  38. Every experienced botanists favorite weapon.
  39. Upon being thrown, releases an electric shock towards whoever stands closest to it, stunning them for a while without (much) damage.
  40.  
  41. DEATHNETTLE | Acid Sword
  42. The classic botany weapon, simple to produce yet effective as fuck. Wear gloves, hit people, watch them die. Has limited charges.
  43.  
  44. GHOST CHILI GRENADE | Tear gas & Pepper Spray
  45. Throw them at a crowd to spice it up a little / stun them all.
  46. You can also put them in a blender and put the juice in a spraycan for pepperspray.
  47.  
  48. ICE PEPPER GRENADE | "EVERYBODY FREEZE!"
  49. Throw them at a crowd to make them chill the fuck out. Freezes the ground, causing everyone to slip and slide.
  50. Also heavily cools down people who get hit by it. Also works as a cryo-to-go and has brutal prank potential.
  51.  
  52. ACID GAS GRENADES
  53. Next level use of the deathnettles chemicals. Extremely effective against most blob types - and also almost everything else.
  54. It even melts down gas masks pretty quickly. Funfact: Acid deals burn damage, not poison.
  55.  
  56. POISON GAS GRENADES
  57. In case someone really needs to die. There are many different poisons to choose from, just let the botanist cook up something nice.
  58.  
  59. SLEEPING GAS GRENADE
  60. Solves the crews problems with insomnia with the help of some healthy morphine! I mean seriously, they don't get enough sleep.
  61. Sleep lasts longer than stuns, but they need to longer contact with the gas for it to work compared to tear gas.
  62.  
  63. POTASSIUM-WATER GRENADE | A good old explosion
  64. Explosions with no fire involved - as save as an explosion can get. Might even not kill its target.
  65.  
  66. NITROGLYCERIN GRENADE | A hotter explosion
  67. Much more dangerous and somewhat experimental, cooking those up is a little complicated. But they REALLY fuck people up.
  68.  
  69. COMBUSTABLE LEMONS
  70. You want to use a stale meme while also fucking people up? Say no more. Those work exactly like IEDs and are really easy to make.
  71.  
  72. HOLYMELONS | Holy (gas) grenades
  73. Contain holy water. The ultimate anti-cult weapon, especially if turned into a gas grenade.
  74.  
  75. KILLER TOMATOES | Release the hounds
  76. Once activated they attack anything that isn't a podperson (see: Replica Pod Cloning). Unpredictable, but strong. Dangerous as fuck.
  77.  
  78. GATFRUIT | A goddamn .357 revolver
  79. As if this section of the menu wasn't ridiculous enough...
  80. Yes, we can grow revolvers BUT we need the help of Xenobiology to get the seeds. (I believe ammo is not included? Not sure.)
  81.  
  82. (*Miners might also want some of those? Lavaland can be a dangerous place...)
  83.  
  84. ================================================== DRUGS | The reason you are here ====================================================
  85.  
  86. CANNABIS | "DUUUUUDE..." - A happy customer
  87. Makes you see funny colors everywhere.
  88.  
  89. COFFEE ROBUSTA | Speed potion
  90. Contains ephidrine which makes you run fast.
  91.  
  92. ALCOHOL | Is the bartender passed out?
  93. Thanks to "strange seeds" the botanist often ends up with random cocktails he can put into plants.
  94. Even if he doesn't find any he can still make you some good old moonshine and the "Singulo" cocktail.
  95.  
  96. RED MUSHROOM | Growth potion
  97. Turns you into a big guy. Doesn't make you stronger or anything though. Remind the botanist to remove the poisons.
  98.  
  99. LIBERTY CAP | Magic mushroom
  100. Makes you stutter, dizzy but also really trippy.
  101.  
  102. RAINBOW WEED | LSD
  103. Contains mindbreaker toxin which causes actual hallucinations.
  104.  
  105. OMEGA WEED | "DUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUDE!" - A very happy customer
  106. Contains, like, everything remotely resembling a drug. Also really bad for you. Duh.
  107.  
  108. "THE COCKTAIL" | Todays special
  109. For a (relatively) save yet intense trip ask the botanist to combine the contents of cannabis, liberty cap and rainbow weed.
  110.  
  111.  
  112. ====================================================== CHEF & BARTENDER ===============================================================
  113.  
  114. Your recipies at https://tgstation13.org/wiki/Guide_to_food_and_drinks will tell you what to ask for.
  115. Most of those ingredients can be created through botany. You'll often have to grind or juice the produce.
  116. Here's some special stuff though:
  117.  
  118. RANDOM COCKTAILS | The bartenders lottery
  119. As mentioned, thanks to "strange seeds" the botanist often ends up with random cocktails he can put into plants.
  120. He can just give you those plants, you grind them and boom, much less work for that cocktail.
  121. He can also always make moonshine and the "Singulo" cocktail.
  122.  
  123. MEATWHEAT | Vegan meat (WARNING: CONTAINS GLUTEN)
  124. The botanist can literally just grow meat for you. Just activate it in your hand and then use it like you would any other meat.
  125.  
  126. MONKEYS | In case meatwheat is too autistic for you
  127. We can create monkey cubes with our biogenerator. Add water, then butcher the monkey.
  128.  
  129. EGG-PLANT | Literally.
  130. Harvestable eggs. 'Nuff said.
  131.  
  132. BLOOD TOMATOES | No need to use your own. Or someone elses.
  133. Those, who would have guessed, contain blood which is required for some weird recipes. Or maybe a vampire just wants a glass of it.
  134.  
  135.  
  136. ======================================================= CLOWN | Weapons of mass HONK! =================================================
  137. The botanist will SO get into trouble for this. But it will be worth it.
  138.  
  139. BANANAS!
  140. When you request them, remember the botanist to remove the nutrients so you don't get too stuffed to eat them.
  141. Funfact: A 100-Potency banana peel stuns people for 7 GODDAMN SECONDS.
  142.  
  143. BLUESPACE BANANAS | Teleportanas
  144. People who slip on their peels get randomly teleported. Try not to trap them in walls or space.
  145.  
  146. BLUESPACE TOMATOES | Teleportoes
  147. Throw them directly at people to randomly teleport them. (Note: Doesn't work in gas form.)
  148.  
  149. BLUE TOMATOES | Lubematoes
  150. Not to be confused with blueSPACE tomatoes. Contain lube which stays on the ground and slips people real bad even if they walk.
  151. Ask the botanist to turn them into gas grenades for maximum mischief potential! (And to get lynched by security later.)
  152.  
  153. LAUGHTER GAS GRENADE
  154. Releases a gas that makes people laugh. That's it. No, it doesn't laugh them to death. Where did you get that idea?
  155.  
  156. SPRAY TAN | Yeah, Gal-o-Sengen.
  157. Organge juice combined with corn oil. Especially fun as a gas grenade!
  158.  
  159. BLOOD GAS GRENADE| Fake crimescenes on demand!
  160. Want to spook the everliving shit out of everyone? Blood tomatoes turned into gas grenades make a massive mess.
  161.  
  162. MUTAGEN (GAS) GRENADE
  163. Sounds more dangerous than it is (unless massively overdosed). Mutates the victim to randomly change the way they look.
  164.  
  165. -WARNING: THE FOLLOWING RECIPES ARE BORDERLINE DANGEROUS AND SHOULD ONLY BE GIVEN TO "RESPONSIBLE" CLOWNS! ;^)-
  166.  
  167. ICE PEPPER GRENADES | "Why don't you CHILL out a little? HONK!"
  168. Like a lube gas grenade, but freezes the ground, making it even more slippery.
  169.  
  170. BANANA BOMBS | IF we get arrested we might as well go out with a bang, my dude.
  171. Bananas contain potassium. Add water and you get an explosion. Its (probably) not lethal so I guess it counts as a prank?
  172.  
  173. DRUG GAS GRENADES | SURPRISE PARTY!
  174. >Check out the drug section
  175. >You can turn all of that into gas grenades
  176. Boy, howdy!
  177.  
  178. SNAP POPS | Tiny cap bombs
  179. Made out of snap corn, those little things just make some noise and are harmless. Unless you stack a lot of them on one tile and someone steps on them, causing all of them to go off at once which causes a LOT of space-laag.
  180.  
  181.  
  182. =============================================================== JANITOR ===============================================================
  183.  
  184. CLEANING GAS GRENADE | Next level cleaning
  185. Space Cleaner, all vegan and easily applied just by throwing a plant at the mess. Counter-pick to the Clowns "Blood Gas Grenade"!
  186.  
  187. =========================================================== ROBOTICS ==================================================================
  188.  
  189. STEELCAP | Limitless metal supply
  190. Can be chopped into metal rods. Who needs those goddamn miners anyway?
  191.  
  192. URANIUM-GLOWBERRIES | Limitless uranium supply
  193. Modified to only contain their uranium. Simply grind them to get a container filled with pure green gold.
  194.  
  195. BATTERIES | In case R&D is being a cunt
  196. Take a plant with "Capacitive Cell Production" and "Electrical Activity" traits can be combined with wires to make batteries.
  197.  
  198. CHEMICALS FOR THE ODDYSEUS / MEDIBOT
  199. Look at the chemicals that botany can produce at the plant secion of https://tgstation13.org/wiki/Guide_to_hydroponics
  200. Then look at the guide to chemistry at https://tgstation13.org/wiki/Guide_to_chemistry
  201. Since the Oddyseus mech or the medibot can load any of those chemicals and inject them into someone.
  202. This creates some great potential for weaponization, mischief and medical work. (Of course the chemist can also help you a lot!)
  203.  
  204.  
  205. ================================================ R&D & ENGINEER | Free power, free science! ===========================================
  206. Remember, R&D: You guys can help botany A LOT by upgrading their DNA-Manipulator.
  207.  
  208. GLOWSHROOMS, GLOWCAPS AND ABROSIA GAIA
  209. You can research those plants with the deconstructor.
  210.  
  211. CAREFUL: THIS FOLLOWING SHIT IS REALLY DANGEROUS. Obviously. You will need permission from the HoS / Captain for that stuff.
  212.  
  213. RADIATION GAS GRENADES | Radiation = Science
  214. Simply throw them at the Radiation Collectors for free science points / power.
  215.  
  216. TESLASHROOMS | Free electricity
  217. Simply throw them at the Tesla Coronas / Tesla Coils for free science points / power.
  218. They are also great for tazing people and the favorite self-defense weapon of any experienced botanist.
  219.  
  220.  
  221. ===================================================== MISCELLANEOUS STUFF =============================================================
  222.  
  223. TOWERCAPS | Woody got wood.
  224. Those can be chopped into wood, which can be used to create all sorts of things.
  225.  
  226. WALKING MUSHROOMS | Cute pets
  227. Activate them to have a cute little mushroom guy walk around. He doesn't attack anyone - except for his own kind.
  228. Great for having them fight each other and bet on the winners!
  229.  
  230. GRASS AND CARPET
  231. Can be planted on the ground. Grass can be dug up to make sandstone. Carpet can be used as a gas grenade.
  232.  
  233. PLANTABLE FLASHLIGHTS
  234. You can carry Glowcaps in your pocket to always have the area around you strongly illuminated.
  235. You can also plant them on the ground to turn them into a stationary light source which spreads around the station.
  236.  
  237. PLANTABLE DARKNESS
  238. The opposites of Glowcaps, called Shadowshrooms, emit darkness instead of light but function the same otherwise.
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