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- command /time:
- trigger:
- if {time.%{timenum}%} is not set:
- add 1 to {timenum}
- set {time.%{timenum}%} to floor(unix timestamp of now) + 15
- send "%{timenum}%"
- stop
- if {time.%{timenum}%} is set:
- delete {time.%{timenum}%}
- add 1 to {timenum}
- set {time.%{timenum}%} to floor(unix timestamp of now) + 15
- send "%{timenum}%"
- send "&a%floor(unix timestamp of now)% &c%{time.%{timenum}%}%"
- else:
- send "&cError" to ops
- every second:
- if {crs} is true:
- if number of all players >= 1:
- set {crs} to false
- broadcast "1111"
- stop
- if {time.%{timenum}%} is set:
- floor(unix timestamp of now) = {time.%{timenum}%} - 10:
- broadcast "&6残り10秒"
- floor(unix timestamp of now) = {time.%{timenum}%} - 5:
- broadcast "&6残り5秒"
- if floor(unix timestamp of now) >= {time.%{timenum}%}:
- delete {time.%{timenum}%}
- broadcast "unixed &b%{timenum}%"
- command /deti:
- trigger:
- delete {time.%{timenum}%}
- on skript stop:
- set {crs} to false
- on skript start:
- set {crs} to true
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