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  1. Initialize engine version: 2019.2.0f1 (20c1667945cf)
  2. [XR] Discovering subsystems at path D:/SteamLibrary/steamapps/common/Rust/RustClient_Data/UnitySubsystems
  3. GfxDevice: creating device client; threaded=1
  4. Direct3D:
  5.     Version:  Direct3D 11.0 [level 11.1]
  6.     Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
  7.     Vendor:  
  8.     VRAM:     6052 MB
  9.     Driver:   26.21.14.4120
  10. <RI> Initializing input.
  11.  
  12. <RI> Input initialized.
  13.  
  14. <RI> Initialized touch support.
  15.  
  16. Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
  17. UnloadTime: 4.659000 ms
  18. Bootstrap Startup
  19. System
  20.  
  21.     Name: DESKTOP-CJ59P0U
  22.  
  23.     OS:   Windows 10  (10.0.0) 64bit
  24.  
  25.  
  26.  
  27. CPU
  28.  
  29.     Model:  Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz
  30.  
  31.     Cores:  4
  32.  
  33.     Memory: 16330 MB
  34.  
  35.  
  36.  
  37. GPU
  38.  
  39.     Model:  NVIDIA GeForce GTX 1060 6GB
  40.  
  41.     API:    Direct3D 11.0 [level 11.1]
  42.  
  43.     Memory: 6052 MB
  44.  
  45.     SM:     50
  46.  
  47.  
  48.  
  49. Process
  50.  
  51.     Memory:   462 MB
  52.  
  53.  
  54.  
  55. Mono
  56.  
  57.     Collects: 25
  58.  
  59.     Memory:   7 MB
  60.  
  61.  
  62.  
  63.  
  64.  
  65.  
  66. Manifest Metadata Loaded
  67.  
  68.     14296 pooled strings
  69.  
  70.     14 mesh colliders
  71.  
  72.     6174 prefab properties
  73.  
  74.     388 effect categories
  75.  
  76.     727 entity names
  77.  
  78.     93 skinnable names
  79. Command Line: "D:\SteamLibrary\steamapps\common\Rust\RustClient.exe"
  80. SteamID: 76561198372734151 (Vlad S. (MondoPIX))
  81. Config Loaded
  82. Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
  83. Loading Items Took: 3.3072328 seconds
  84. UnityEngine.Logger:Log(LogType, Object)
  85. UnityEngine.Debug:Log(Object)
  86. ItemManager:Initialize()
  87. <Start>d__17:MoveNext()
  88. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  89.  
  90. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  91.  
  92. Building Items Took: 3.3390811 seconds / Items: 506 / Blueprints: 308
  93. UnityEngine.Logger:Log(LogType, Object)
  94. UnityEngine.Debug:Log(Object)
  95. ItemManager:Initialize()
  96. <Start>d__17:MoveNext()
  97. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  98.  
  99. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  100.  
  101. Manifest Assets Loaded
  102.  
  103.     93 skinnable objects
  104. Unloading 5 Unused Serialized files (Serialized files now loaded: 35)
  105. UnloadTime: 6.386200 ms
  106. Playing Video D:/SteamLibrary/steamapps/common/Rust/RustClient_Data/StreamingAssets/MenuVideo/scrapheli.mp4
  107. UnityEngine.Logger:Log(LogType, Object)
  108. UnityEngine.Debug:Log(Object)
  109. MenuBackgroundVideo:NextVideo()
  110. MenuBackgroundVideo:Awake()
  111.  
  112. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  113.  
  114.  
  115. Unloading 50039 unused Assets to reduce memory usage. Loaded Objects now: 116123.
  116. Total: 269.995100 ms (FindLiveObjects: 8.555700 ms CreateObjectMapping: 13.434900 ms MarkObjects: 237.834700 ms  DeleteObjects: 10.169300 ms)
  117.  
  118. Connecting..
  119. Disconnect Reason: EAC: Authentication timed out (1/2)
  120. UnityEngine.Logger:Log(LogType, Object)
  121. UnityEngine.Debug:Log(Object)
  122. Client:OnNetworkMessage(Message)
  123. Facepunch.Network.Raknet.Client:HandleMessage()
  124. Facepunch.Network.Raknet.Client:Cycle()
  125. Client:Update()
  126.  
  127. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  128.  
  129. Disconnected (EAC: Authentication timed out (1/2)) - returning to main menu
  130. UnityEngine.Logger:Log(LogType, Object)
  131. UnityEngine.Debug:Log(Object)
  132. Client:OnClientDisconnected(String)
  133. Network.Client:OnDisconnected(String)
  134. Facepunch.Network.Raknet.Client:Disconnect(String, Boolean)
  135. Facepunch.Network.Raknet.Client:HandleRaknetPacket(Byte)
  136. Facepunch.Network.Raknet.Client:HandleMessage()
  137. Facepunch.Network.Raknet.Client:Cycle()
  138. Client:Update()
  139.  
  140. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  141.  
  142. Unloading 4 Unused Serialized files (Serialized files now loaded: 35)
  143. UnloadTime: 5.771600 ms
  144. Playing Video D:/SteamLibrary/steamapps/common/Rust/RustClient_Data/StreamingAssets/MenuVideo/excv.mp4
  145. UnityEngine.Logger:Log(LogType, Object)
  146. UnityEngine.Debug:Log(Object)
  147. MenuBackgroundVideo:NextVideo()
  148. MenuBackgroundVideo:Awake()
  149.  
  150. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  151.  
  152.  
  153. Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 117132.
  154. Total: 236.136800 ms (FindLiveObjects: 5.898300 ms CreateObjectMapping: 13.217900 ms MarkObjects: 216.772400 ms  DeleteObjects: 0.247800 ms)
  155.  
  156. Connecting..
  157. Disconnect Reason: EAC: Authentication timed out (1/2)
  158. UnityEngine.Logger:Log(LogType, Object)
  159. UnityEngine.Debug:Log(Object)
  160. Client:OnNetworkMessage(Message)
  161. Facepunch.Network.Raknet.Client:HandleMessage()
  162. Facepunch.Network.Raknet.Client:Cycle()
  163. Client:Update()
  164.  
  165. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  166.  
  167. Disconnected (EAC: Authentication timed out (1/2)) - returning to main menu
  168. UnityEngine.Logger:Log(LogType, Object)
  169. UnityEngine.Debug:Log(Object)
  170. Client:OnClientDisconnected(String)
  171. Network.Client:OnDisconnected(String)
  172. Facepunch.Network.Raknet.Client:Disconnect(String, Boolean)
  173. Facepunch.Network.Raknet.Client:HandleRaknetPacket(Byte)
  174. Facepunch.Network.Raknet.Client:HandleMessage()
  175. Facepunch.Network.Raknet.Client:Cycle()
  176. Client:Update()
  177.  
  178. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  179.  
  180. Unloading 1 Unused Serialized files (Serialized files now loaded: 35)
  181. UnloadTime: 5.611700 ms
  182. Playing Video D:/SteamLibrary/steamapps/common/Rust/RustClient_Data/StreamingAssets/MenuVideo/supermarket.mp4
  183. UnityEngine.Logger:Log(LogType, Object)
  184. UnityEngine.Debug:Log(Object)
  185. MenuBackgroundVideo:NextVideo()
  186. MenuBackgroundVideo:Awake()
  187.  
  188. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  189.  
  190.  
  191. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 117412.
  192. Total: 251.637200 ms (FindLiveObjects: 13.645500 ms CreateObjectMapping: 6.565400 ms MarkObjects: 231.277300 ms  DeleteObjects: 0.148400 ms)
  193.  
  194. Opening Log Folder (C:\Users\39388\AppData\LocalLow\Facepunch Studios LTD\Rust)
  195. UnityEngine.Logger:Log(LogType, Object)
  196. UnityEngine.Debug:Log(Object)
  197. ConsoleUI:OpenLogFolder()
  198. System.Threading.ThreadStart:Invoke()
  199. UnityEngine.Events.UnityEvent:Invoke()
  200. Rust.UI.RustButton:Press()
  201. System.Net.UploadStringCompletedEventHandler:Invoke(Object, UploadStringCompletedEventArgs)
  202. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  203. UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1)
  204. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  205. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  206. UnityEngine.EventSystems.StandaloneInputModule:Process()
  207. UnityEngine.EventSystems.EventSystem:Update()
  208.  
  209. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  210.  
  211. Opening Log Folder (C:\Users\39388\AppData\LocalLow\Facepunch Studios LTD\Rust)
  212. UnityEngine.Logger:Log(LogType, Object)
  213. UnityEngine.Debug:Log(Object)
  214. ConsoleUI:OpenLogFolder()
  215. System.Threading.ThreadStart:Invoke()
  216. UnityEngine.Events.UnityEvent:Invoke()
  217. Rust.UI.RustButton:Press()
  218. System.Net.UploadStringCompletedEventHandler:Invoke(Object, UploadStringCompletedEventArgs)
  219. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  220. UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1)
  221. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  222. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  223. UnityEngine.EventSystems.StandaloneInputModule:Process()
  224. UnityEngine.EventSystems.EventSystem:Update()
  225.  
  226. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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