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  1.  
  2. ** Executing...
  3. ** Command: "c:\program files (x86)\steam\steamapps\yyler\sourcesdk\bin\orangebox\bin\vbsp.exe"
  4. ** Parameters: -game "c:\program files (x86)\steam\steamapps\yyler\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\yyler\sourcesdk_content\tf\mapsrc\koth_viaduct_summer2.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jul 7 2010)
  7. 6 threads
  8. materialPath: c:\program files (x86)\steam\steamapps\yyler\team fortress 2\tf\materials
  9. Loading C:\Program Files (x86)\Steam\steamapps\yyler\sourcesdk_content\tf\mapsrc\koth_viaduct_summer2.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Patching WVT material: maps/koth_viaduct_summer2/nature/blendgroundtograss007_wvt_patch
  12. Patching WVT material: maps/koth_viaduct_summer2/nature/blendrockgroundwallforest_wvt_patch
  13. fixing up env_cubemap materials on brush sides...
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  15. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  16. Processing areas...done (0)
  17. Building Faces...done (0)
  18. Chop Details...done (1)
  19. Find Visible Detail Sides...
  20. Merged 2090 detail faces...done (2)
  21. Merging details...done (0)
  22. FixTjuncs...
  23. PruneNodes...
  24. WriteBSP...
  25. done (3)
  26. writing C:\Program Files (x86)\Steam\steamapps\yyler\sourcesdk_content\tf\mapsrc\koth_viaduct_summer2.prt...Building visibility clusters...
  27. done (0)
  28. *** Error: Skybox vtf files for skybox/sky_morningsnow_01 weren't compiled with the same size texture and/or same flags!
  29. Can't load skybox file skybox/sky_morningsnow_01 to build the default cubemap!
  30. *** Error: Skybox vtf files for skybox/sky_morningsnow_01 weren't compiled with the same size texture and/or same flags!
  31. Can't load skybox file skybox/sky_morningsnow_01 to build the default cubemap!
  32. Finding displacement neighbors...
  33. Finding lightmap sample positions...
  34. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  35. Building Physics collision data...
  36. done (1) (1490623 bytes)
  37. Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! Too many detail props emitted on this map! (64K max!)n
  38.  
  39. ** Executing...
  40. ** Command: "c:\program files (x86)\steam\steamapps\yyler\sourcesdk\bin\orangebox\bin\vvis.exe"
  41. ** Parameters: -game "c:\program files (x86)\steam\steamapps\yyler\team fortress 2\tf" -fast "C:\Program Files (x86)\Steam\steamapps\yyler\sourcesdk_content\tf\mapsrc\koth_viaduct_summer2"
  42.  
  43. Valve Software - vvis.exe (Jul 7 2010)
  44. fastvis = true
  45. 6 threads
  46. reading c:\program files (x86)\steam\steamapps\yyler\sourcesdk_content\tf\mapsrc\koth_viaduct_summer2.bsp
  47. Error opening c:\program files (x86)\steam\steamapps\yyler\sourcesdk_content\tf\mapsrc\koth_viaduct_summer2.bsp
  48.  
  49. ** Executing...
  50. ** Command: "c:\program files (x86)\steam\steamapps\yyler\sourcesdk\bin\orangebox\bin\vrad.exe"
  51. ** Parameters: -game "c:\program files (x86)\steam\steamapps\yyler\team fortress 2\tf" -noextra "C:\Program Files (x86)\Steam\steamapps\yyler\sourcesdk_content\tf\mapsrc\koth_viaduct_summer2"
  52.  
  53. Valve Software - vrad.exe SSE (Jul 7 2010)
  54.  
  55. Valve Radiosity Simulator
  56. 6 threads
  57. [Reading texlights from 'lights.rad']
  58. [34 texlights parsed from 'lights.rad']
  59.  
  60. Loading c:\program files (x86)\steam\steamapps\yyler\sourcesdk_content\tf\mapsrc\koth_viaduct_summer2.bsp
  61. Error opening c:\program files (x86)\steam\steamapps\yyler\sourcesdk_content\tf\mapsrc\koth_viaduct_summer2.bsp
  62.  
  63. ** Executing...
  64. ** Command: Copy File
  65. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\yyler\sourcesdk_content\tf\mapsrc\koth_viaduct_summer2.bsp" "c:\program files (x86)\steam\steamapps\yyler\team fortress 2\tf\maps\koth_viaduct_summer2.bsp"
  66.  
  67. The command failed. Windows reported the error:
  68. "The system cannot find the file specified."
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