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  1. hlcsg v3.4 VL33 (Feb 2 2014)
  2. Zoner's Half-Life Compilation Tools -- Custom Build
  3. Based on code modifications by Sean 'Zoner' Cavanaugh
  4. Based on Valve's version, modified with permission.
  5. Submit detailed bug reports to (vluzacn@163.com)
  6. ----- BEGIN hlcsg -----
  7. Command line: hlcsg.exe cosy_communityblock
  8. Arguments: cosy_communityblock -low -wadautodetect
  9. Entering cosy_communityblock.map
  10.  
  11. Current hlcsg Settings
  12. Name | Setting | Default
  13. ---------------------|-----------|-------------------------
  14. threads [ 8 ] [ Varies ]
  15. verbose [ off ] [ off ]
  16. log [ on ] [ on ]
  17. reset logfile [ on ] [ on ]
  18. developer [ 0 ] [ 0 ]
  19. chart [ off ] [ off ]
  20. estimate [ off ] [ off ]
  21. max texture memory [ 33554432 ] [ 33554432 ]
  22. max lighting memory [ 50331648 ] [ 50331648 ]
  23. priority [ Low ] [ Normal ]
  24.  
  25. noclip [ off ] [ off ]
  26. null texture stripping[ on ] [ on ]
  27. clipnode economy mode [ off ] [ off ]
  28. clip hull type [ simple ] [ simple ]
  29. onlyents [ off ] [ off ]
  30. wadtextures [ on ] [ on ]
  31. skyclip [ on ] [ on ]
  32. hullfile [ None ] [ None ]
  33. wad configuration file[ None ] [ None ]
  34. wad.cfg group name [ None ] [ None ]
  35. nullfile [ None ] [ None ]
  36. nullify trigger [ on ] [ on ]
  37. min surface area [ 0.000 ] [ 0.000 ]
  38. brush union threshold [ 0.000 ] [ 0.000 ]
  39. map scaling [ None ] [ None ]
  40. light name optimize [ on ] [ on ]
  41. UTF8 game_text [ on ] [ on ]
  42.  
  43. Using mapfile wad configuration
  44. Wadfiles not in use by the map will be excluded
  45. Wadinclude list :
  46. [zhlt.wad]
  47.  
  48. CreateBrush:
  49. (0.72 seconds)
  50. CSGBrush:
  51. (0.74 seconds)
  52.  
  53. added 50 additional animating textures.
  54. Including Wadfile: \users\holy\documents\valve hammer editor\zhlt.wad
  55. - Contains 3 used textures, 0.62 percent of map (22 textures in wad)
  56. Using Wadfile: \users\holy\documents\valve hammer editor\1n_wad.wad
  57. - Contains 14 used textures, 2.87 percent of map (43 textures in wad)
  58. Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\cstrike\kz_signs.wad
  59. - Contains 1 used texture, 0.21 percent of map (206 textures in wad)
  60. Using Wadfile: \users\holy\documents\valve hammer editor\rmf\cosy_communityblock.wad
  61. - Contains 469 used textures, 96.30 percent of map (493 textures in wad)
  62.  
  63. Wad files required to run the map: "1n_wad.wad;kz_signs.wad;cosy_communityblock.wad;"
  64. Texture usage is at 22.37 mb (of 32.00 mb MAX)
  65. 3.45 seconds elapsed
  66.  
  67. ----- END hlcsg -----
  68.  
  69.  
  70.  
  71. hlbsp v3.4 VL33 (Feb 2 2014)
  72. Zoner's Half-Life Compilation Tools -- Custom Build
  73. Based on code modifications by Sean 'Zoner' Cavanaugh
  74. Based on Valve's version, modified with permission.
  75. Submit detailed bug reports to (vluzacn@163.com)
  76. ----- BEGIN hlbsp -----
  77. Command line: hlbsp.exe cosy_communityblock
  78. Arguments: cosy_communityblock -low -chart
  79.  
  80. Current hlbsp Settings
  81. Name | Setting | Default
  82. -------------------|-----------|-------------------------
  83. threads [ 8 ] [ Varies ]
  84. verbose [ off ] [ off ]
  85. log [ on ] [ on ]
  86. developer [ 0 ] [ 0 ]
  87. chart [ on ] [ off ]
  88. estimate [ off ] [ off ]
  89. max texture memory [ 33554432 ] [ 33554432 ]
  90. priority [ Low ] [ Normal ]
  91.  
  92. noclip [ off ] [ off ]
  93. nofill [ off ] [ off ]
  94. noinsidefill [ off ] [ off ]
  95. noopt [ off ] [ off ]
  96. no clipnode merging [ off ] [ off ]
  97. null tex. stripping [ on ] [ on ]
  98. notjunc [ off ] [ off ]
  99. nobrink [ off ] [ off ]
  100. subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
  101. max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
  102. remove hull 2 [ off ] [ off ]
  103.  
  104.  
  105. SolidBSP [hull 0] 500...1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3625,-1280,-816)-(3664,-1264,-755) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  106. Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3408,-1280,-816)-(3447,-1264,-755) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  107. 1500...2000...2227 (0.30 seconds)
  108. BSP generation successful, writing portal file 'cosy_communityblock.prt'
  109. SolidBSP [hull 1] 500...1000...1500...1944 (0.25 seconds)
  110. SolidBSP [hull 2] 500...1000...1500...1801 (0.22 seconds)
  111. SolidBSP [hull 3] 500...1000...1500...2000...2327 (0.36 seconds)
  112. Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3496,1556,408)-(3560,1584,476) in hull 1 of model 119 (entity: classname "func_wall", origin "", targetname "")
  113. Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3575,1572,344)-(3576,1576,463) in hull 2 of model 119 (entity: classname "func_wall", origin "", targetname "")
  114. Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3400,1572,100)-(3576,1664,472) in hull 2 of model 119 (entity: classname "func_wall", origin "", targetname "")
  115. Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3554,1556,381)-(3560,1582,447) in hull 3 of model 119 (entity: classname "func_wall", origin "", targetname "")
  116. Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3496,1556,351)-(3560,1620,458) in hull 3 of model 119 (entity: classname "func_wall", origin "", targetname "")
  117. Reduced 30841 clipnodes to 29355
  118. Reduced 2829 texinfos to 2623
  119. Reduced 487 texdatas to 485 (89028 bytes to 43876)
  120. Reduced 37062 planes to 12786
  121. FixBrinks:
  122. Increased 29355 clipnodes to 29851.
  123.  
  124. Object names Objects/Maxobjs Memory / Maxmem Fullness
  125. ------------ --------------- --------------- --------
  126. models 287/512 18368/32768 (56.1%)
  127. planes 12786/32768 255720/655360 (39.0%)
  128. vertexes 30210/65535 362520/786420 (46.1%)
  129. nodes 10356/32767 248544/786408 (31.6%)
  130. texinfos 2623/32767 104920/1310680 ( 8.0%)
  131. faces 20267/65535 405340/1310700 (30.9%)
  132. * worldfaces 6746/32768 0/0 (20.6%)
  133. clipnodes 29851/32767 238808/262136 (91.1%)
  134. leaves 7364/32760 206192/917280 (22.5%)
  135. * worldleaves 722/8192 0/0 ( 8.8%)
  136. marksurfaces 23178/65535 46356/131070 (35.4%)
  137. surfedges 93803/512000 375212/2048000 (18.3%)
  138. edges 50616/256000 202464/1024000 (19.8%)
  139. texdata [variable] 43876/33554432 ( 0.1%)
  140. lightdata [variable] 0/50331648 ( 0.0%)
  141. visdata [variable] 0/8388608 ( 0.0%)
  142. entdata [variable] 85809/2097152 ( 4.1%)
  143. * AllocBlock 64/64 0/0 (100.0%)
  144. 485 textures referenced
  145. === Total BSP file data space used: 2594129 bytes ===
  146. Wad files required to run the map: "1n_wad.wad;kz_signs.wad;cosy_communityblock.wad;"
  147. 8.69 seconds elapsed
  148.  
  149. ----- END hlbsp -----
  150.  
  151.  
  152.  
  153. hlvis v3.4 VL33 (Feb 2 2014)
  154. Zoner's Half-Life Compilation Tools -- Custom Build
  155. Based on code modifications by Sean 'Zoner' Cavanaugh
  156. Based on Valve's version, modified with permission.
  157. Submit detailed bug reports to (vluzacn@163.com)
  158. ----- BEGIN hlvis -----
  159. Command line: hlvis.exe -full cosy_communityblock
  160. Arguments: -full cosy_communityblock -low
  161. 600 portalleafs
  162. 1322 numportals
  163.  
  164. -= Current hlvis Settings =-
  165. Name | Setting | Default
  166. -------------------|-----------|-------------------------
  167. threads [ 8 ] [ Varies ]
  168. verbose [ off ] [ off ]
  169. log [ on ] [ on ]
  170. developer [ 0 ] [ 0 ]
  171. chart [ off ] [ off ]
  172. estimate [ off ] [ off ]
  173. max texture memory [ 33554432 ] [ 33554432 ]
  174. max vis distance [ 0 ] [ 0 ]
  175. priority [ Low ] [ Normal ]
  176.  
  177. fast vis [ off ] [ off ]
  178. full vis [ on ] [ off ]
  179.  
  180.  
  181. BasePortalVis:
  182. (0.02 seconds)
  183. LeafThread:
  184. (0.16 seconds)
  185. average leafs visible: 48
  186. g_visdatasize:12791 compressed from 45000
  187. 0.20 seconds elapsed
  188.  
  189. ----- END hlvis -----
  190.  
  191.  
  192.  
  193. hlrad v3.4 VL33 (Feb 2 2014)
  194. Zoner's Half-Life Compilation Tools -- Custom Build
  195. Based on code modifications by Sean 'Zoner' Cavanaugh
  196. Based on Valve's version, modified with permission.
  197. Submit detailed bug reports to (vluzacn@163.com)
  198. ----- BEGIN hlrad -----
  199. Command line: hlrad.exe -extra -customshadowwithbounce -rgbtransfers -bounce 50 -dscale 1.0 -smooth 180.0 -sparse cosy_communityblock
  200. Arguments: -extra -customshadowwithbounce -rgbtransfers -bounce 50 -dscale 1.0 -smooth 180.0 cosy_communityblock -low -vismatrix sparse
  201.  
  202. -= Current hlrad Settings =-
  203. Name | Setting | Default
  204. --------------------|---------------------|-------------------------
  205. threads [ 8 ] [ Varies ]
  206. verbose [ off ] [ off ]
  207. log [ on ] [ on ]
  208. developer [ 0 ] [ 0 ]
  209. chart [ off ] [ off ]
  210. estimate [ off ] [ off ]
  211. max texture memory [ 33554432 ] [ 33554432 ]
  212. max lighting memory [ 50331648 ] [ 50331648 ]
  213. priority [ Low ] [ Normal ]
  214.  
  215. fast rad [ off ] [ off ]
  216. vismatrix algorithm [ Sparse ] [ Sparse ]
  217. oversampling (-extra)[ on ] [ off ]
  218. bounces [ 50 ] [ 8 ]
  219. ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
  220. light limit threshold[ 188.000 ] [ 188.000 ]
  221. circus mode [ off ] [ off ]
  222.  
  223. smoothing threshold [ 180.000 ] [ 50.000 ]
  224. smoothing threshold 2[ no change ] [ no change ]
  225. direct threshold [ 10.000 ] [ 10.000 ]
  226. direct light scale [ 1.000 ] [ 1.000 ]
  227. coring threshold [ 0.010 ] [ 0.010 ]
  228. patch interpolation [ on ] [ on ]
  229.  
  230. texscale [ on ] [ on ]
  231. patch subdividing [ on ] [ on ]
  232. chop value [ 64.000 ] [ 64.000 ]
  233. texchop value [ 32.000 ] [ 32.000 ]
  234.  
  235. global fade [ 1.000 ] [ 1.000 ]
  236. global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
  237. global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
  238. global light scale [ 2.000 ] [ 2.000 ]
  239. global sky diffusion [ 1.000 ] [ 1.000 ]
  240.  
  241. spread angles [ on ] [ on ]
  242. opaque entities [ on ] [ on ]
  243. sky lighting fix [ on ] [ on ]
  244. incremental [ off ] [ off ]
  245. dump [ off ] [ off ]
  246.  
  247. colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  248. monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  249.  
  250. custom shadows with bounce light
  251. [ on ] [ off ]
  252. rgb transfers [ on ] [ off ]
  253. minimum final light [ 0 ] [ 0 ]
  254. size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
  255. size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
  256. soft sky [ on ] [ on ]
  257. translucent depth [ 2.000 ] [ 2.000 ]
  258. block opaque [ on ] [ on ]
  259. ignore textures [ off ] [ off ]
  260. reflectivity gamma [ 1.760 ] [ 1.760 ]
  261. reflectivity scale [ 0.700 ] [ 0.700 ]
  262. blur size [ 1.500 ] [ 1.500 ]
  263. no emitter range [ off ] [ off ]
  264. wall bleeding fix [ on ] [ on ]
  265.  
  266.  
  267. Load Textures:
  268. Using Wadfile: cosy_communityblock.wa_
  269. 485 textures referenced
  270. Reading texlights from 'lights.rad'
  271. 0 opaque models
  272. 0 opaque faces
  273. 20267 faces
  274. Create Patches : 72626 base patches
  275. 565533 square feet [81436816.00 square inches]
  276. 2 direct lights and 16386 fast direct lights
  277. 1 light styles
  278.  
  279. FindFacePositions:
  280. (2.43 seconds)
  281. BuildFacelights:
  282. (44.69 seconds)
  283. BuildVisLeafs:
  284. (21.91 seconds)
  285. visibility matrix : 46.3 megs
  286. MakeRGBScales:
  287. (47.45 seconds)
  288. Transfer Lists : 123428403 : 123.43M transfers
  289. Indices : 50049816 : 47.73M bytes
  290. Data : 493928523 : 471.05M bytes
  291. Bounce 1 GatherRGBLight:
  292. (0.76 seconds)
  293. Bounce 2 GatherRGBLight:
  294. (0.81 seconds)
  295. Bounce 3 GatherRGBLight:
  296. (0.82 seconds)
  297. Bounce 4 GatherRGBLight:
  298. (0.85 seconds)
  299. Bounce 5 GatherRGBLight:
  300. (0.87 seconds)
  301. Bounce 6 GatherRGBLight:
  302. (0.86 seconds)
  303. Bounce 7 GatherRGBLight:
  304. (0.86 seconds)
  305. Bounce 8 GatherRGBLight:
  306. (0.86 seconds)
  307. Bounce 9 GatherRGBLight:
  308. (0.86 seconds)
  309. Bounce 10 GatherRGBLight:
  310. (0.87 seconds)
  311. Bounce 11 GatherRGBLight:
  312. (0.87 seconds)
  313. Bounce 12 GatherRGBLight:
  314. (0.87 seconds)
  315. Bounce 13 GatherRGBLight:
  316. (0.88 seconds)
  317. Bounce 14 GatherRGBLight:
  318. (0.88 seconds)
  319. Bounce 15 GatherRGBLight:
  320. (0.88 seconds)
  321. Bounce 16 GatherRGBLight:
  322. (0.84 seconds)
  323. Bounce 17 GatherRGBLight:
  324. (0.86 seconds)
  325. Bounce 18 GatherRGBLight:
  326. (0.89 seconds)
  327. Bounce 19 GatherRGBLight:
  328. (0.88 seconds)
  329. Bounce 20 GatherRGBLight:
  330. (0.89 seconds)
  331. Bounce 21 GatherRGBLight:
  332. (0.89 seconds)
  333. Bounce 22 GatherRGBLight:
  334. (0.89 seconds)
  335. Bounce 23 GatherRGBLight:
  336. (0.89 seconds)
  337. Bounce 24 GatherRGBLight:
  338. (0.88 seconds)
  339. Bounce 25 GatherRGBLight:
  340. (0.88 seconds)
  341. Bounce 26 GatherRGBLight:
  342. (0.89 seconds)
  343. Bounce 27 GatherRGBLight:
  344. (0.89 seconds)
  345. Bounce 28 GatherRGBLight:
  346. (0.88 seconds)
  347. Bounce 29 GatherRGBLight:
  348. (0.85 seconds)
  349. Bounce 30 GatherRGBLight:
  350. (0.84 seconds)
  351. Bounce 31 GatherRGBLight:
  352. (0.82 seconds)
  353. Bounce 32 GatherRGBLight:
  354. (0.84 seconds)
  355. Bounce 33 GatherRGBLight:
  356. (0.83 seconds)
  357. Bounce 34 GatherRGBLight:
  358. (0.84 seconds)
  359. Bounce 35 GatherRGBLight:
  360. (0.82 seconds)
  361. Bounce 36 GatherRGBLight:
  362. (0.84 seconds)
  363. Bounce 37 GatherRGBLight:
  364. (0.84 seconds)
  365. Bounce 38 GatherRGBLight:
  366. (0.84 seconds)
  367. Bounce 39 GatherRGBLight:
  368. (0.83 seconds)
  369. Bounce 40 GatherRGBLight:
  370. (0.84 seconds)
  371. Bounce 41 GatherRGBLight:
  372. (0.83 seconds)
  373. Bounce 42 GatherRGBLight:
  374. (0.84 seconds)
  375. Bounce 43 GatherRGBLight:
  376. (0.84 seconds)
  377. Bounce 44 GatherRGBLight:
  378. (0.84 seconds)
  379. Bounce 45 GatherRGBLight:
  380. (0.84 seconds)
  381. Bounce 46 GatherRGBLight:
  382. (0.84 seconds)
  383. Bounce 47 GatherRGBLight:
  384. (0.84 seconds)
  385. Bounce 48 GatherRGBLight:
  386. (0.83 seconds)
  387. Bounce 49 GatherRGBLight:
  388. (0.82 seconds)
  389. Bounce 50 GatherRGBLight:
  390. (0.82 seconds)
  391. CreateTriangulations:
  392. (0.31 seconds)
  393. AddPatchLights:
  394. (5.12 seconds)
  395. FinalLightFace:
  396. (0.03 seconds)
  397. 167.36 seconds elapsed [2m 47s]
  398.  
  399. ----- END hlrad -----
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