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  1. DataSource:
  2. # What type of database do you want to use?
  3. # Valid values: sqlite, mysql
  4. backend: 'MYSQL'
  5. # Enable database caching, should improve database performance
  6. caching: true
  7. # Database host address
  8. mySQLHost: 'ds-13f456.minecraft-hosting.ru'
  9. # Database port
  10. mySQLPort: '3306'
  11. # Username about Database Connection Infos
  12. mySQLUsername: 'db5'
  13. # Password about Database Connection Infos
  14. mySQLPassword: '7uK76676866J42'
  15. # Database Name, use with converters or as SQLITE database name
  16. mySQLDatabase: 'db5'
  17. # Table of the database
  18. mySQLTablename: 'authme'
  19. # Column of IDs to sort data
  20. mySQLColumnId: 'id'
  21. # Column for storing or checking players nickname
  22. mySQLColumnName: 'username'
  23. # Column for storing or checking players RealName
  24. mySQLRealName: 'realname'
  25. # Column for storing players passwords
  26. mySQLColumnPassword: 'password'
  27. # Column for storing players emails
  28. mySQLColumnEmail: 'email'
  29. # Column for storing if a player is logged in or not
  30. mySQLColumnLogged: 'isLogged'
  31. # Column for storing players ips
  32. mySQLColumnIp: 'ip'
  33. # Column for storing players lastlogins
  34. mySQLColumnLastLogin: 'lastlogin'
  35. # Column for storing player LastLocation - X
  36. mySQLlastlocX: 'x'
  37. # Column for storing player LastLocation - Y
  38. mySQLlastlocY: 'y'
  39. # Column for storing player LastLocation - Z
  40. mySQLlastlocZ: 'z'
  41. # Column for storing player LastLocation - World Name
  42. mySQLlastlocWorld: 'world'
  43.  
  44. ExternalBoardOptions:
  45. # Column for storing players passwords salts
  46. mySQLColumnSalt: ''
  47. # Column for storing players groups
  48. mySQLColumnGroup: ''
  49. # -1 means disabled. If you want that only activated players
  50. # can log into your server, you can set here the group number
  51. # of unactivated users, needed for some forum/CMS support
  52. nonActivedUserGroup: -1
  53. # Other MySQL columns where we need to put the username (case-sensitive)
  54. mySQLOtherUsernameColumns: []
  55. # How much log2 rounds needed in BCrypt (do not change if you do not know what it does)
  56. bCryptLog2Round: 10
  57. # phpBB table prefix defined during the phpBB installation process
  58. phpbbTablePrefix: 'phpbb_'
  59. # phpBB activated group ID; 2 is the default registered group defined by phpBB
  60. phpbbActivatedGroupId: 2
  61. # Wordpress prefix defined during WordPress installation
  62. wordpressTablePrefix: 'wp_'
  63.  
  64. Converter:
  65. Rakamak:
  66. # Rakamak file name
  67. fileName: 'users.rak'
  68. # Rakamak use IP?
  69. useIP: false
  70. # Rakamak IP file name
  71. ipFileName: 'UsersIp.rak'
  72. CrazyLogin:
  73. # CrazyLogin database file name
  74. fileName: 'accounts.db'
  75.  
  76. settings:
  77. # The name shown in the help messages
  78. helpHeader: 'AuthMeReloaded'
  79. sessions:
  80. # Do you want to enable the session feature?
  81. # If enabled, when a player authenticates successfully,
  82. # his IP and his nickname is saved.
  83. # The next time the player joins the server, if his IP
  84. # is the same as last time and the timeout hasn't
  85. # expired, he will not need to authenticate.
  86. enabled: true
  87. # After how many minutes should a session expire?
  88. # Remember that sessions will end only after the timeout, and
  89. # if the player's IP has changed but the timeout hasn't expired,
  90. # the player will be kicked from the server due to invalid session
  91. timeout: 1000
  92. # Should the session expire if the player tries to log in with
  93. # another IP address?
  94. sessionExpireOnIpChange: true
  95. # Message language, available: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, lt, it, ko, pt
  96. messagesLanguage: 'ru'
  97. restrictions:
  98. # Keeps collisions disabled for logged players
  99. # Works only with MC 1.9
  100. keepCollisionsDisabled: false
  101. # Can not authenticated players chat?
  102. # Keep in mind that this feature also blocks all commands not
  103. # listed in the list below.
  104. allowChat: false
  105. # Hide the chat log from players who are not authenticated?
  106. hideChat: false
  107. # Allowed commands for unauthenticated players
  108. allowCommands:
  109. - '/login'
  110. - '/register'
  111. - '/l'
  112. - '/reg'
  113. - '/email'
  114. - '/captcha'
  115. # Max number of allowed registrations per IP
  116. # The value 0 means an unlimited number of registrations!
  117. maxRegPerIp: 10
  118. # Minimum allowed username length
  119. minNicknameLength: 3
  120. # Maximum allowed username length
  121. maxNicknameLength: 16
  122. # When this setting is enabled, online players can't be kicked out
  123. # due to "Logged in from another Location"
  124. # This setting will prevent potential security exploits.
  125. ForceSingleSession: true
  126. ForceSpawnLocOnJoin:
  127. # If enabled, every player that spawn in one of the world listed in "ForceSpawnLocOnJoin.worlds"
  128. # will be teleported to the spawnpoint after successful authentication.
  129. # The quit location of the player will be overwritten.
  130. # This is different from "teleportUnAuthedToSpawn" that teleport player
  131. # to the spawnpoint on join.
  132. enabled: true
  133. # WorldNames where we need to force the spawn location
  134. # Case-sensitive!
  135. worlds:
  136. - 'world'
  137. - 'world_nether'
  138. - 'world_the_end'
  139. # This option will save the quit location of the players.
  140. SaveQuitLocation: true
  141. # To activate the restricted user feature you need
  142. # to enable this option and configure the AllowedRestrictedUser field.
  143. AllowRestrictedUser: true
  144. # The restricted user feature will kick players listed below
  145. # if they don't match the defined IP address.
  146. # Example:
  147. # AllowedRestrictedUser:
  148. # - playername;127.0.0.1
  149. AllowedRestrictedUser: []
  150. # Should unregistered players be kicked immediately?
  151. kickNonRegistered: false
  152. # Should players be kicked on wrong password?
  153. kickOnWrongPassword: false
  154. # Should not logged in players be teleported to the spawn?
  155. # After the authentication they will be teleported back to
  156. # their normal position.
  157. teleportUnAuthedToSpawn: true
  158. # Can unregistered players walk around?
  159. allowMovement: false
  160. # Should not authenticated players have speed = 0?
  161. # This will reset the fly/walk speed to default value after the login.
  162. removeSpeed: false
  163. # After how many seconds should players who fail to login or register
  164. # be kicked? Set to 0 to disable.
  165. timeout: 150
  166. # Regex syntax of allowed characters in the player name.
  167. allowedNicknameCharacters: '[a-zA-Z0-9_]*'
  168. # How far can unregistered players walk?
  169. # Set to 0 for unlimited radius
  170. allowedMovementRadius: 2
  171. # Enable double check of password when you register
  172. # when it's true, registration requires that kind of command:
  173. # /register <password> <confirmPassword>
  174. enablePasswordConfirmation: true
  175. # Should we protect the player inventory before logging in? Requires ProtocolLib.
  176. ProtectInventoryBeforeLogIn: true
  177. # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
  178. DenyTabCompleteBeforeLogin: true
  179. # Should we display all other accounts from a player when he joins?
  180. # permission: /authme.admin.accounts
  181. displayOtherAccounts: false
  182. # Ban ip when the ip is not the ip registered in database
  183. banUnsafedIP: false
  184. # Spawn priority; values: authme, essentials, multiverse, default
  185. spawnPriority: 'authme,essentials,multiverse,default'
  186. # Maximum Login authorized by IP
  187. maxLoginPerIp: 0
  188. # Maximum Join authorized by IP
  189. maxJoinPerIp: 0
  190. # AuthMe will NEVER teleport players if set to true!
  191. noTeleport: false
  192. # Regex syntax for allowed chars in passwords
  193. allowedPasswordCharacters: '[\x21-\x7E]*'
  194. # Log level: INFO, FINE, DEBUG. Use INFO for general messages,
  195. # FINE for some additional detailed ones (like password failed),
  196. # and DEBUG for debugging
  197. logLevel: 'FINE'
  198. GameMode:
  199. # Force survival gamemode when player joins?
  200. ForceSurvivalMode: false
  201. unrestrictions:
  202. # Below you can list all account names that
  203. # AuthMe will ignore for registration or login, configure it
  204. # at your own risk!! Remember that if you are going to add
  205. # nickname with [], you have to delimit name with ' '.
  206. # this option add compatibility with BuildCraft and some
  207. # other mods.
  208. # It is case-sensitive!
  209. UnrestrictedName: []
  210. security:
  211. # Minimum length of password
  212. minPasswordLength: 6
  213. # Maximum length of password
  214. passwordMaxLength: 50
  215. # This is a very important option: every time a player joins the server,
  216. # if they are registered, AuthMe will switch him to unLoggedInGroup.
  217. # This should prevent all major exploits.
  218. # You can set up your permission plugin with this special group to have no permissions,
  219. # or only permission to chat (or permission to send private messages etc.).
  220. # The better way is to set up this group with few permissions, so if a player
  221. # tries to exploit an account they can do only what you've defined for the group.
  222. # After, a logged in player will be moved to his correct permissions group!
  223. # Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'
  224. # Otherwise your group will be wiped and the player will join in the default group []!
  225. # Example unLoggedinGroup: NotLogged
  226. unLoggedinGroup: 'unLoggedinGroup'
  227. # Possible values: MD5, SHA1, SHA256, WHIRLPOOL, XAUTH, MD5VB, PHPBB,
  228. # MYBB, IPB3, PHPFUSION, SMF, XENFORO, SALTED2MD5, JOOMLA, BCRYPT, WBB3, SHA512,
  229. # DOUBLEMD5, PBKDF2, PBKDF2DJANGO, WORDPRESS, ROYALAUTH, CUSTOM (for developers only)
  230. passwordHash: 'SHA256'
  231. # Salt length for the SALTED2MD5 MD5(MD5(password)+salt)
  232. doubleMD5SaltLength: 8
  233. # If password checking return false, do we need to check with all
  234. # other password algorithm to check an old password?
  235. # AuthMe will update the password to the new password hash
  236. supportOldPasswordHash: false
  237. # Prevent unsafe passwords from being used; put them in lowercase!
  238. # unsafePasswords:
  239. # - '123456'
  240. # - 'password'
  241. unsafePasswords:
  242. - '123456'
  243. - 'password'
  244. - 'qwerty'
  245. - '12345'
  246. - '54321'
  247. - '123123'
  248. - '123123123'
  249. - 'qweqwe'
  250. - 'qwertyuiop'
  251. - '1234567'
  252. - '12345678'
  253. - '12345679'
  254. - '1234567910'
  255. - '1234567890'
  256. - 'abc123'
  257. - '987654321'
  258. - '000000'
  259. - 'putin'
  260. - '696969'
  261. - 'access'
  262. - 'baseball'
  263. - 'batman'
  264. - 'dragon'
  265. - 'football'
  266. - 'letmein'
  267. - 'master'
  268. - 'michael'
  269. - 'monkey'
  270. - 'mustang'
  271. - 'shadow'
  272. - 'superman'
  273. - 'trustno1'
  274. - 'king'
  275. - 'fuckyou'
  276. - 'fuck'
  277. registration:
  278. # Enable registration on the server?
  279. enabled: true
  280. # Send every X seconds a message to a player to
  281. # remind him that he has to login/register
  282. messageInterval: 3
  283. # Only registered and logged in players can play.
  284. # See restrictions for exceptions
  285. force: true
  286. # Do we replace password registration by an email registration method?
  287. enableEmailRegistrationSystem: false
  288. # Enable double check of email when you register
  289. # when it's true, registration requires that kind of command:
  290. # /register <email> <confirmEmail>
  291. doubleEmailCheck: false
  292. # Do we force kick a player after a successful registration?
  293. # Do not use with login feature below
  294. forceKickAfterRegister: false
  295. # Does AuthMe need to enforce a /login after a successful registration?
  296. forceLoginAfterRegister: false
  297. # Force these commands after /login, without any '/', use %p to replace with player name
  298. forceCommands: []
  299. # Force these commands after /login as service console, without any '/'. Use %p to replace with player name
  300. forceCommandsAsConsole: []
  301. # Force these commands after /register, without any '/', use %p to replace with player name
  302. forceRegisterCommands: []
  303. # Force these commands after /register as a server console, without any '/'. Use %p to replace with player name
  304. forceRegisterCommandsAsConsole: []
  305. # Enable to display the welcome message (welcome.txt) after a login
  306. # You can use colors in this welcome.txt + some replaced strings:
  307. # {PLAYER}: player name, {ONLINE}: display number of online players, {MAXPLAYERS}: display server slots,
  308. # {IP}: player ip, {LOGINS}: number of players logged, {WORLD}: player current world, {SERVER}: server name
  309. # {VERSION}: get current bukkit version, {COUNTRY}: player country
  310. useWelcomeMessage: false
  311. # Do we need to broadcast the welcome message to all server or only to the player? set true for server or false for player
  312. broadcastWelcomeMessage: false
  313. # Should we delay the join message and display it once the player has logged in?
  314. delayJoinMessage: false
  315. # Should we remove the leave messages of unlogged users?
  316. removeUnloggedLeaveMessage: false
  317. # Should we remove join messages altogether?
  318. removeJoinMessage: true
  319. # Should we remove leave messages altogether?
  320. removeLeaveMessage: true
  321. # Do we need to add potion effect Blinding before login/reigster?
  322. applyBlindEffect: false
  323. # Do we need to prevent people to login with another case?
  324. # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
  325. preventOtherCase: true
  326.  
  327. permission:
  328. # Take care with this option; if you want
  329. # to use group switching of AuthMe
  330. # for unloggedIn players, set this setting to true.
  331. # Default is false.
  332. EnablePermissionCheck: false
  333.  
  334. Email:
  335. # Email SMTP server host
  336. mailSMTP: 'smtp.mail.ru'
  337. # Email SMTP server port
  338. mailPort: 465
  339. # Email account which sends the mails
  340. mailAccount: 'recoveykavworld@mail.ru'
  341. # Email account password
  342. mailPassword: 'testemailtestemail'
  343. # Custom sender name, replacing the mailAccount name in the email
  344. mailSenderName: 'KavWorld'
  345. # Recovery password length
  346. RecoveryPasswordLength: 8
  347. # Mail Subject
  348. mailSubject: 'Восстановление пароля на сервере KavWorld'
  349. # Like maxRegPerIP but with email
  350. maxRegPerEmail: 4
  351. # Recall players to add an email?
  352. recallPlayers: false
  353. # Delay in minute for the recall scheduler
  354. delayRecall: 5
  355. # Blacklist these domains for emails
  356. emailBlacklisted:
  357. - '10minutemail.com'
  358. # Whitelist ONLY these domains for emails
  359. emailWhitelisted: []
  360. # Send the new password drawn in an image?
  361. generateImage: false
  362. # The OAuth2 token
  363. emailOauth2Token: ''
  364.  
  365. Hooks:
  366. # Do we need to hook with multiverse for spawn checking?
  367. multiverse: true
  368. # Do we need to hook with BungeeCord?
  369. bungeecord: true
  370. # Send player to this BungeeCord server after register/login
  371. sendPlayerTo: ''
  372. # Do we need to disable Essentials SocialSpy on join?
  373. disableSocialSpy: true
  374. # Do we need to force /motd Essentials command on join?
  375. useEssentialsMotd: false
  376.  
  377. GroupOptions:
  378. # Unregistered permission group
  379. UnregisteredPlayerGroup: ''
  380. # Registered permission group
  381. RegisteredPlayerGroup: ''
  382.  
  383. Protection:
  384. # Enable some servers protection (country based login, antibot)
  385. enableProtection: false
  386. # Apply the protection also to registered usernames
  387. enableProtectionRegistered: true
  388. # Countries allowed to join the server and register, see http://dev.bukkit.org/bukkit-plugins/authme-reloaded/pages/countries-codes/ for countries' codes
  389. # PLEASE USE QUOTES!
  390. countries:
  391. - 'US'
  392. - 'GB'
  393. # Countries not allowed to join the server and register
  394. # PLEASE USE QUOTES!
  395. countriesBlacklist:
  396. - 'A1'
  397. # Do we need to enable automatic antibot system?
  398. enableAntiBot: false
  399. # Max number of players allowed to login in 5 secs before the AntiBot system is enabled automatically
  400. antiBotSensibility: 10
  401. # Duration in minutes of the antibot automatic system
  402. antiBotDuration: 10
  403.  
  404. Purge:
  405. # If enabled, AuthMe automatically purges old, unused accounts
  406. useAutoPurge: false
  407. # Number of Days an account become Unused
  408. daysBeforeRemovePlayer: 60
  409. # Do we need to remove the player.dat file during purge process?
  410. removePlayerDat: false
  411. # Do we need to remove the Essentials/users/player.yml file during purge process?
  412. removeEssentialsFile: false
  413. # World where are players.dat stores
  414. defaultWorld: 'world'
  415. # Do we need to remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge process ?
  416. removeLimitedCreativesInventories: false
  417. # Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
  418. removeAntiXRayFile: false
  419. # Do we need to remove permissions?
  420. removePermissions: false
  421.  
  422. Security:
  423. SQLProblem:
  424. # Stop the server if we can't contact the sql database
  425. # Take care with this, if you set this to false,
  426. # AuthMe will automatically disable and the server won't be protected!
  427. stopServer: true
  428. ReloadCommand:
  429. # /reload support
  430. useReloadCommandSupport: true
  431. console:
  432. # Remove passwords from console?
  433. removePassword: true
  434. # Copy AuthMe log output in a separate file as well?
  435. logConsole: true
  436. captcha:
  437. # Enable captcha when a player uses wrong password too many times
  438. useCaptcha: false
  439. # Max allowed tries before a captcha is required
  440. maxLoginTry: 5
  441. # Captcha length
  442. captchaLength: 5
  443. tempban:
  444. # Tempban a user's IP address if they enter the wrong password too many times
  445. enableTempban: false
  446. # How many times a user can attempt to login before their IP being tempbanned
  447. maxLoginTries: 10
  448. # The length of time a IP address will be tempbanned in minutes
  449. # Default: 480 minutes, or 8 hours
  450. tempbanLength: 480
  451. # How many minutes before resetting the count for failed logins by IP and username
  452. # Default: 480 minutes (8 hours)
  453. minutesBeforeCounterReset: 480
  454.  
  455. BackupSystem:
  456. # Enable or disable automatic backup
  457. ActivateBackup: false
  458. # Set backup at every start of server
  459. OnServerStart: false
  460. # Set backup at every stop of server
  461. OnServerStop: true
  462. # Windows only mysql installation Path
  463. MysqlWindowsPath: 'C:\Program Files\MySQL\MySQL Server 5.1\'
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