siso_

おもろいやつ

Jan 22nd, 2019
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  1. on damage of player:
  2. projectile is snowball
  3. if attacker is victim:
  4. stop
  5. remove 5 from {hp.%victim%}
  6. if {hp.%victim%} <= 0:
  7. if {deathmatch} is true:
  8. send "&4You Dead" to victim
  9. command "/gamemode 3 %victim%"
  10. if {team} is true:
  11. wait 10 tick
  12. if {sbluemember} and {sredmember} is 0:
  13. broadcast "&cError"
  14. execute console command "/sstopgame"
  15. stop
  16. if {sbluemember} is 0:
  17. broadcast "&9Blueチーム&6が全滅した、&cRedチーム&6の勝ち!"
  18. wait 5 seconds
  19. execute console command "/sstopgame"
  20. stop
  21. if {sredmember} is 0:
  22. broadcast "&cRedチーム&6が全滅した、&9Blueチーム&6の勝ち!"
  23. wait 5 seconds
  24. execute console command "/sstopgame"
  25. stop
  26. if {smember} is 1:
  27. broadcast "&6優勝者は&a%attacker%でした!!"
  28. wait 5 seconds
  29. exeucte console command "/sstopgame"
  30. stop
  31. else:
  32. if {sred.%attacker%} is true:
  33. add 1 to {redpoint}
  34. if {sblue.%attacker%} is true:
  35. add 1 to {bluepoint}
  36. if {sblue.%victim%} is true:
  37. teleport victim to {sbluespawn}
  38. stop
  39. if {sred.%victim%} is true:
  40. teleport victim to {sredspawn}
  41. stop
  42. command /hp <player> <number>:
  43. trigger:
  44. set {hp.%player%} to arg 2
  45. send "&aYour HP %{hp.%player%}%"
  46. on command "/gamemode 3":
  47. if {snow} is true:
  48. remove 1 from {smember}
  49. stop
  50. command /sstopgame:
  51. trigger:
  52. broadcast "&6ゲームを終了しました"
  53. delete {smember}
  54. delete {sredmember}
  55. delete {sbluemember}
  56. delete {redpoint}
  57. delete {bluepoint}
  58. teleport all players to {lobby}
  59. loop all players:
  60. delete {sblue.%loop-player%}
  61. delete {sred.%loop-player%}
  62. command /sde:
  63. trigger:
  64. send "deleted"
  65. delete {smember}
  66. delete {sredmember}
  67. delete {sbluemember}
  68. delete {redpoint}
  69. delete {bluepoint}
  70. loop all players:
  71. delete {sblue.%loop-player%}
  72. delete {sred.%loop-player%}
  73. command /spawn [<text>] [<number>]:
  74. permission: skript.admin
  75. trigger:
  76. if arg 1 is set:
  77. if arg 1 is "map":
  78. if arg 2 is set:
  79. set {map%arg 2%} to location of player
  80. message "&aMapSpawn at Number %arg 2%"
  81. else:
  82. message "&6/spawn (map) (number)"
  83. if arg 1 is not set:
  84. if arg 2 is not set:
  85. set {lobby} to location of player
  86. message "&6ロビーの位置を%location%にしました"
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