CharizardiaUniv

TDTest Tower Upgrades

Apr 8th, 2020
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  1. This tower upgrade notes are for TDTest v2.0.0:
  2.  
  3. =======================================================================================================================================
  4.  
  5. Damage Types:
  6. - Sharp: Can damage everything except Metal and Hallow Crushers.
  7. - Plasma: Can damage everything except Purple and Magic Crushers.
  8. - Energy: Can damage everything except Metal, Purple, Hallow Crushers, and Magic Crushers.
  9. - Explosive: Can damage everything except Black, Striped, and Hallow Crushers.
  10. - Normal: Can damage everything.
  11.  
  12. =======================================================================================================================================
  13.  
  14. Crossbow:
  15.  
  16. 000 - Crossbow - $200
  17. "Crossbows shoot sharp arrows at foes."
  18. Fires an arrow (1 damage, 2 pierce, 120 projectile speed) every 1 second within a 300 area range. This arrow has the sharp type damage.
  19.  
  20. 1xx - Sharper Arrows - $150
  21. "Arrows hit up to 3 enemies at once."
  22. The arrow attack gains 1 additional pierce, leading to 3 total pierce.
  23.  
  24. 2xx - Even Sharper Arrows - $250
  25. "Arrows hit up to 5 enemies at once."
  26. The arrow attack gains 2 additional pierce, leading to 5 total pierce.
  27.  
  28. x1x - Faster Firing - $200
  29. "Attacks 33% faster."
  30. Attack speed is increased to 0.66667s.
  31.  
  32. x2x - Faster Arrows - $200
  33. "Arrows fly through the air faster and Crossbow attack rate increased by 50%."
  34. Attack speed is increased to 0.5s and projectile speed is increased to 150.
  35.  
  36. xx1 - Bonus Range - $150
  37. "Attacks 50% further."
  38. The attack range is increased to 450.
  39.  
  40. xx2 - Hallow Detection - $200
  41. "Crossbow range increased by an additional 20% and Hallowed enemies can now be detected."
  42. The attack rate is increased to 540. Crossbow can also detect Hallowed enemies with this upgrade.
  43.  
  44. Ability - Rapid Fire - 30s Cooldown
  45. "Ability Info: 4x attack speed for this Crossbow and 2x attack speed for all other Crossbows for 10 seconds."
  46. Attack speed is increased to 0.125s for this Crossbow and all other Crossbows gain 2x speed for the next 10 seconds.
  47.  
  48. Ultimate - Sporadic Reloading - $6000
  49. "Crossbow permanently attacks 4x faster. Ability increases attack speed and damage for all Crossbows."
  50. Attack speed is increased to 0.125s. Crossbow now shoots 3 arrows at a time, with plasma shot every 6 - 10 attacks. The plasma deals 10 damage with 5 pierce and 150 projectile speed. It's also plasma type damage.
  51.  
  52. Ability - Sporadic Fire - 30s Cooldown
  53. "Ability Info: 4x attack speed and +1 damage for all Crossbows for 15 seconds."
  54. Attack speed is increased to 0.03125s for this Crossbow and all other Crossbows gain 4x speed for the next 15 seconds. Additionally, every Crossbow gains +1 damage to their arrows. Sporadic Reloading gains +2 damage to the plasma and shoots it every 4 - 7 attacks.
  55.  
  56. =======================================================================================================================================
  57.  
  58. Octogon Shooter:
  59.  
  60. 000 - Octogon Shooter - $300
  61. "Octogon Shooters attack in 8 different directions."
  62. Fires 8 spikes (1 damage, 1 pierce, 125 projectile speed) every 1.5 seconds within a 180 area range. These spikes are spread by 45 degrees and have sharp type damage.
  63.  
  64. 1xx - Sharper Spikes - $300
  65. "Spikes can hit 2 enemies at once."
  66. The spike attack gains 1 additional pierce, leading to 2 pierce total.
  67.  
  68. 2xx - Heated Spikes - $500
  69. "Spikes are heated, which deal more damage and can hurt Metal enemies."
  70. The spike attack gains 1 additional damage, leading to 2 damage total. Along with this, the spikes gain normal type damage.
  71.  
  72. x1x - Quicker Engine - $175
  73. "Faster engines make Octogon Shooter attack 30% faster."
  74. Attack speed is increased to 1.05 seconds.
  75.  
  76. x2x - Super Engines - $350
  77. "Engines are even faster and make Octogon Shooter attack 60% faster."
  78. Attack speed is increased to 0.6 seconds.
  79.  
  80. xx1 - Small Sight Boost - $100
  81. "Octogon Shooter has 25% extra range."
  82. The attack range is increased to 240.
  83.  
  84. xx2 - Better Sight Boost - $150
  85. "Octogon Shooter has 50% extra range."
  86. The attack range is increased to 300.
  87.  
  88. Ability - Spike Storm - 20s Cooldown
  89. "Ability Info: Rapidly shoots blazing spikes for 4 seconds."
  90. For the next 4 seconds, pierce is increased to 8 and attack speed is increased to 0.03333s, however it only fires 2 spikes at a time. However, these spikes have full map range, and the attack angle is rotated by 11 degrees each attack.
  91.  
  92. Ultimate - Blazing Cover - $20000
  93. "Octogon Shooter rapidly burns the area around it. Ability blasts 3 meteors instead of spikes and lasts for 12 seconds."
  94. No longer uses the spike attack, however it now gains a firezone attack (6 damage, additional 4 damage to Brown, infinite pierce) that attacks every 0.1 seconds. This firezone has plasma type damage.
  95.  
  96. Ability - Meteor Storm - 20s Cooldown
  97. "Ability Info: Rapidly shoots flaming meteors for 12 seconds."
  98. For the next 12 seconds, shoots 3 meteors every 0.03333s. These meteors have only 3 pierce and 2 damage, along with plasma type, but create explosions that deal 1 damage, with an additional 2 damage to Browns, and hit within a 60 area. These explosions deal explosive type damage.
  99.  
  100. =======================================================================================================================================
  101.  
  102. Cannon:
  103.  
  104. 000 - Cannon - $500
  105. "Cannons shoot explosive bombs at enemies."
  106. Fires a bomb (0 damage, 1 pierce, 100 projectile speed) that creates an explosion (1 damage, 100 area, explosive type) every 1.5 seconds within a 300 area range.
  107.  
  108. 1xx - Larger Explosions - $750
  109. "Explosions are 50% larger and deal more damage."
  110. Explosions gain 1 additional damage, leading to 2 total damage. Along with that, explosions gain 50 additional area.
  111.  
  112. 2xx - Violent Explosions - $1000
  113. "Explosions deal 3 damage to non-bosses and 10 damage to bosses. Explosions also stun enemies."
  114. Explosions gain 1 additional damage and 7 additional boss damage, leading to 3 total damage and 10 total boss damage. Along with that, explosions now apply a 0.25 second stun to non-boss enemies and 0.1 second stun if the enemy hit is immune to stuns.
  115.  
  116. x1x - Improved Funnel - $300
  117. "Cannon reloads 20% faster and shoots faster bombs."
  118. Attack speed is increased to 1.2 seconds and projectile speed is increased to 125.
  119.  
  120. x2x - Missile Launcher - $750
  121. "Cannon has improved reloading and range."
  122. Attack speed is increased to 0.8 seconds and attack range is increased to 360.
  123.  
  124. xx1 - Sharp Explosions - $350
  125. "Bombs now burst into shards for more damage."
  126. The bomb attack now creates 6 shards (1 damage, 1 pierce, 75 projectile speed) on impact. These shards have sharp type damage.
  127.  
  128. xx2 - Grouped Explosions - $1750
  129. "Bombs send more bombs upon impact for more damage, which then burst into shards for even more damage."
  130. The bomb attack now creates 6 mini-bombs (75 projectile speed) on impact, these mini-bombs explode shortly afterwards, creating smaller explosions (1 damage, 30 area, explosive type damage) and sending out 3 shards.
  131.  
  132. Ability - Assassinate - 20s Cooldown
  133. "Ability Info: Fires a missile that deals 200 damage to a boss-level enemy."
  134. Sends out a bomb that targets the first boss on screen. This bomb can't be blocked by other bosses and deals 200 impact damage, followed by an explosion that deals 2 damage and 48 more boss damage within a 120 area. This explosion applies a 1 second stun and is explosive damage type.
  135.  
  136. Ultimate - Bombing Range - $30000
  137. "Cannon shoots bombs so powerful that even the most powerful Crushers fall."
  138. The main explosion gains 2 damage and 28 additional boss damage, leading to 5 total damage and 40 total boss damage. Along with that, the explosion now gains normal damage type. The stun duration is increased to 1 second and now applies a 0.2 second stun on bosses. The mini-bomb's explosions gain 1 damage, 2 boss damage, and 30 area, leading to 2 total damage, 4 total boss damage, and 60 total area. Mini-bomb shards are replaced with beta-bombs, which create the old mini-bomb explosions.
  139.  
  140. Ability - Eliminate - 7s Cooldown
  141. "Ability Info: Fires a missile that deals 1000 damage to a boss-level enemy."
  142. Sends out a bomb that targets the first boss on screen. This bomb can't be blocked by other bosses and deals 1000 impact damage, followed by an explosion that deals 2 damage and 248 more boss damage within a 150 area. This explosion applies a 2 second stun and is normal damage type.
  143.  
  144. =======================================================================================================================================
  145.  
  146. Drill Sniper:
  147.  
  148. 000 - Drill Sniper - $300
  149. "Drill Snipers shoot from anywhere on the map, dealing 2 damage."
  150. Automatically hits an enemy for 2 damage every 2 seconds. This attack is sharp type and will purposefully avoid Metal or Hallowed Crushers.
  151.  
  152. 1xx - Stronger Weapons - $1000
  153. "Improved rifles deal 6 damage and can damage Metal enemies."
  154. Snipes deal 4 more damage for 6 total damage and gain normal damage type.
  155.  
  156. 2xx - Advanced Weapons - $3000
  157. "Advanced rifles deal 10 damage and stun boss level enemies for a short time."
  158. Snipes deal an additional 4 damage for 10 total damage and gain a 1 second stun.
  159.  
  160. x1x - Hallowed Goggles - $275
  161. "Hallowed lens allow for the detection of Hallowed enemies."
  162. Gains the ability to attack Hallowed enemies.
  163.  
  164. x2x - Explosive Core - $900
  165. "Drills deal 1 splash damage upon impact."
  166. Snipes now create an explosion that deals 1 damage within a 60 area on the target. These explosions have sharp damage type. However, they gain +1 damage from Stronger Weapons and an additional +1 damage along with normal damage type from Advanced Weapons.
  167.  
  168. xx1 - Faster Reload - $300
  169. "Attacks 10% faster."
  170. Attack speed is increased to 1.8 seconds.
  171.  
  172. xx2 - New Reload Tactic - $1250
  173. "Attacks 2x as fast."
  174. Attack speed is increased to 0.9 seconds.
  175.  
  176. Ability - Supply Drop - 30s Cooldown
  177. "Ability Info: Grants $600 through a crate."
  178. Calls in a crate that generates $600.
  179.  
  180. Ultimate - Master Huntsman - $25000
  181. "Drill Sniper deals far more damage with a greater stun and faster speed. Ability grants more cash."
  182. Snipes now deal 10 more damage and explosions deal 2 more damage, leading to 20 total single target damage and 5 total area damage. Along with that, the stun effect is increased to 1.5 seconds and explosions create apply a 0.1 second stun effect. Attack speed is also increased to 0.3 seconds.
  183.  
  184. Ability - Mega Drop - 30s Cooldown
  185. "Ability Info: Grants $1500 through a crate."
  186. Calls in a crate that generates $1500.
  187.  
  188. =======================================================================================================================================
  189.  
  190. Oceanic Ship:
  191.  
  192. 000 - Oceanic Ship - $500
  193. "Oceanic Ships attack in two different directions with sharp arrows, but can only be placed in water."
  194. Fires 2 arrows (1 damage, 3 pierce, 120 projectile speed) every 1 second within a 360 area range. These arrows are shot in opposite directions and have a sharp damage type.
  195.  
  196. 1xx - Hallow Radar - $350
  197. "Radar on the top of the ship can detect Hallowed enemies and allows Oceanic Ship to attack 30% further."
  198. Attack range increases to 468 and grants the ability to attack Hallowed enemies.
  199.  
  200. 2xx - Shard Shot - $600
  201. "Attacks fire out 5 extra projectiles that provide extra damage."
  202. With every attack, the ship shoots out 5 shards on each side. These shards deal 1 damage with 1 pierce and sharp damage type. The shards are spread by 10 degrees.
  203.  
  204. x1x - Sharper Arrows - $200
  205. "Arrows hit up to 5 enemies at once."
  206. The arrows gain +2 pierce, leading to 5 pierce total. Additionally, if Shard Shot is purchased, the shards gain +1 pierce for 2 total pierce.
  207.  
  208. x2x - Flaming Arrows - $500
  209. "Arrows are now on fire, which deal 2 damage and can harm Metal enemies."
  210. The arrows gain +1 damage, leading to 2 damage total and normal damage type. Additionally, if Shard Shot is purchased, the shards gain +1 pierce for 3 total pierce and normal damage type.
  211.  
  212. xx1 - Stronger Cannons - $300
  213. "Arrows fly through the sky 20% faster and cannons reload 20% faster."
  214. Attack speed is increased to 0.8 seconds and projectile speed is increased to 144.
  215.  
  216. xx2 - Even Stronger Cannons - $750
  217. "Arrows fly through the sky 40% faster and cannons reload 40% faster."
  218. Attack speed is increased to 0.6 seconds and projectile speed is increased to 168.
  219.  
  220. Ability - Take Down - 30s Cooldown
  221. "Ability Info: Defeats a low-tier boss enemy."
  222. Sends out a skull that targets the first of the strongest boss it can. This skull caps out at Medium Crushers and can be interrupted by other Crushers if they're the same type as the target. This skull instantly destroys the boss, leaving behind nothing.
  223.  
  224. Ultimate - Take Down Machine - $20000
  225. "Every 10 attacks takes out a low-tier boss enemy. Boosts every Oceanic Ship's attack rate, including itself. Ability can now defeat tougher bosses."
  226. Attack speed is increased to 0.2 seconds for this Oceanic Ship and 2x speed for others. Along with that, the arrows gain +3 damage and the shards gain +1 damage for this Oceanic Ship only, leading to 5 arrow damage and 3 shard damage. Additionally, it triggers a take down effect every 10 attacks.
  227.  
  228. Ability - Wipe Out - 20s Cooldown
  229. "Ability Info: Defeats a boss enemy."
  230. Sends out a skull that targets the first of the strongest boss it can. This skull caps out at Hard Crushers and can be interrupted by other Crushers if they're the same type as the target. This skull instantly destroys the boss, leaving behind nothing.
  231.  
  232. =======================================================================================================================================
  233.  
  234. Machine Gun:
  235.  
  236. 000 - Machine Gun - $2000
  237. "Machine Gun fires 10 arrows a second over a large range!"
  238. Fires an arrow (1 damage, 2 pierce, 200 projectile speed) every 0.1 second within a 600 area range. This arrow has the sharp type damage.
  239.  
  240. 1xx - Laser Blaster - $2000
  241. "Replaces the arrow dispenser with a faster laser blaster."
  242. Arrow gets replaced with a laser (1 damage, 5 pierce, 250 projectile speed) that attacks twice as fast (0.05 seconds) and has plasma type damage.
  243.  
  244. 2xx - Super Laser - $5000
  245. "Laser blaster deals 2 damage and has more pierce."
  246. Lasers are now larger and deal +1 damage with +3 pierce, leading to 2 total damage and 8 total pierce.
  247.  
  248. x1x - Infi-Range - $1500
  249. "Almost the entire map is supervised!"
  250. Attack range is increased to 1200.
  251.  
  252. x2x - Hallowed Range - $1500
  253. "Hallowed enemies are now detected."
  254. Grants the ability to target Hallowed enemies.
  255.  
  256. xx1 - Boss Bullets - $2000
  257. "Shoots 2 extra orbs 4 times a second. Each orb deals +1 damage to boss enemies."
  258. Gains a bullet attack (1 damage, 2 boss damage, 2 pierce, 200 projectile speed) that shoots 2 bullets every 0.25 seconds. These bullets have sharp type damage.
  259.  
  260. xx2 - Boss Crushers - $7000
  261. "The extra orbs are shot 6 times a second and deals +2 damage to boss enemies."
  262. Bullets gain +1 boss damage, leading to 3 boss damage. These bullets are now shot every 0.16667 seconds and have normal damage type.
  263.  
  264. Ability - Eradication - 45s Cooldown
  265. "Ability Info: Triggers 5 close-range blasts, each deals 500 damage."
  266. Triggers 5 area blasts, each dealing 500 damage with a 0.4 second delay and 360 blast area. These blasts have plasma damage type.
  267.  
  268. Ultimate - Annihilator - $100000
  269. "Fires one massive beam that deals increased damage and boss bullets deal massive damage towards bosses. Ability also deals far more damage."
  270. The laser attack now becomes a full on beam, with infinite pierce. This beam gains 6 additional damage, leading to 8 total damage. The boss bullets are also significantly stronger, gaining a massive +27 boss damage, leading to 30 total boss damage and they shoot every 0.06667 seconds. The beam keeps the plasma damage type and the bullets keep their normal damage type.
  271.  
  272. Ability - Annihilation - 45s Cooldown
  273. "Ability Info: Triggers 5 long-range blasts, each deals 5000 damage."
  274. Triggers 5 area blasts, each dealing 5000 damage with a 0.4 second delay and 540 blast area. These blasts have plasma damage type.
  275.  
  276. =======================================================================================================================================
  277.  
  278. Magic Orb:
  279.  
  280. 000 - Magic Orb - $500
  281. "Magic Orbs attack with magical piercing blasts."
  282. Fires a bolt (1 damage, 3 pierce, 120 projectile speed) every 1 second within a 360 area range. This bolt has plasma type damage.
  283.  
  284. 1xx - Stronger Magic - $500
  285. "Magical blasts deal more damage."
  286. The bolt attack gains +1 damage, leading to 2 total damage.
  287.  
  288. 2xx - Chilly Radius - $2500
  289. "Enemies within range move 50% slower."
  290. Gains an ice aura attack, slowing enemies within a 300 area by 50%. Whites, Stripeds, and Crushers all ignore this.
  291.  
  292. x1x - Intensive Thought - $750
  293. "Intensive thinking allows for magic blasts to hit up to 5 enemies at once and faster attack speed."
  294. The bolt attack gains +2 pierce, leading to 5 total pierce. Attack speed is also increased to 0.75s and projectile speed increased to 150.
  295.  
  296. x2x - Explosive Magic - $750
  297. "Casts a fireball spell that explodes upon contact."
  298. Gains a fireball attack that deals no impact damage but creates an explosion (1 damage, 90 area, explosive type damage).
  299.  
  300. xx1 - Full Sense - $500
  301. "Allows for the detection of Hallowed enemies."
  302. Grants the ability to attack Hallowed enemies.
  303.  
  304. xx2 - Filled Range - $2000
  305. "Hallowed enemies within range lose their hallow status."
  306. Every 3 seconds, all enemies in range will lose their hallow status.
  307.  
  308. Ability - Thunderstorm - 30s Cooldown
  309. "Ability Info: Calls in a Thunderstorm that deals quick damage for 10 seconds."
  310. Every 0.25 seconds, deals 1 damage to non-bosses and 4 damage to bosses for the next 10 seconds. Magic immune enemies are not touched by this ability at all.
  311.  
  312. Ultimate - Master Magician - $30000
  313. "Deals more damage, especially to bosses, with a faster attack rate and slows most enemies. Thunderstorm deals more damage at a faster rate."
  314. The bolt gains +1 damage and +7 boss damage, leading to 3 damage and 10 boss damage. Along with that, the fireball explosion gains +30 area, +1 damage, +2 boss damage, leading to 120 area, 2 damage, and 4 boss damage. Attack rate increased to 0.1 seconds. The ice aura now slows all non-bosses by 75% and all bosses by 50%. Filled Range effect now triggers every second and deals 1 damage to non-bosses, with an additional 9 damage to bosses, leading to 10 total boss damage.
  315.  
  316. Ability - Lightningstorm - 30s Cooldown
  317. "Ability Info: Calls in a Thunderstorm that deals quick damage for 15 seconds."
  318. Every 0.1 seconds, deals 1 damage to non-bosses and 6 damage to bosses, and applies a 0.03333 second stun each hit for the next 15 seconds. Magic immune enemies are not touched by this ability at all.
  319.  
  320. =======================================================================================================================================
  321.  
  322. Power Charger:
  323.  
  324. 000 - Power Charger - $600
  325. "Power Chargers charge up blasts to attack foes with."
  326. If Power Charger has charges stored, it fires that charge (1 damage, 2 pierce, 125 projectile speed) every 0.2 seconds within a 360 area range. This charge has energy type damage. Power Charger holds up to 12 charges at one time and charges one every 0.6 seconds. Charges also gain power depending on the amount of charges the Power Charger has stored. If the Power Charger is at least 33% full, it gains plasma damage type. If the Power Charger is at least 67% full, it gains +1 damage, with 2 damage total.
  327.  
  328. 1xx - Super Charge - $1200
  329. "Charges twice as fast and holds 24 charges max."
  330. Charge cap increases by 12, leading to 24 charges total. Charge speed is also increased to 0.3 seconds.
  331.  
  332. 2xx - Extreme Charge - $2500
  333. "Charge rate quadrupled after being idle for a second."
  334. Charge cap increased by 96, leading to 120 charges total. If the Power Charger hasn't attacked for a second, charge speed is increased to 0.075 seconds.
  335.  
  336. x1x - Power Blasts - $600
  337. "Charged blasts attack up to 4 enemies."
  338. Charges gain +2 pierce, leading to 4 pierce total.
  339.  
  340. x2x - Metal Charge - $1500
  341. "Increases each charge phase's power by a considerable amount."
  342. Charges now gain plasma damage type. If the Power Charger is at least 25% full, it gains +1 damage, with 2 damage total. If the Power Charger is at least 50% full, the charges explode on impact, dealing 1 damage within a 50 area, and it's explosive type. If the Power Charger is at least 75% full, the charges gain +1 damage, with 3 damage total, and the explosions gain +1 damage, with 2 damage total. If Splitter or Mega Splitter is purchased, those projectiles gain +1 damage.
  343.  
  344. xx1 - Splitter - $800
  345. "Orbs split into more orbs for even more damage."
  346. Charges split into 2 more charges whenever they expire. These charges have -1 pierce compared to full charges.
  347.  
  348. xx2 - Mega Splitter - $3200
  349. "Split orbs split into even more orbs that home into enemies."
  350. Split charges split into 2 more homing charges whenever they expire. These charges are locked to one pierce at maximum.
  351.  
  352. Ability - Insta-Charge - 20s Cooldown
  353. "Ability Info: Automatically get 240 charges and 2x fire rate for 5 seconds."
  354. Automatically gains 240 charges and attack rate is increased to 0.1 seconds for 5 seconds.
  355.  
  356. Ultimate - Surrounded - $30000
  357. "4 orbs spin around the Power Charger at a rapid rate."
  358. Attack rate is increased to 0.1 seconds and charge rate is increased to 0.2 seconds. Charges now gain +2 damage, leading to 3 damage total. If the Power Charger is at least 25% full, it gains the 2 damage explosion. If the Power Charger is at least 50% full, it gains +2 damage, with 5 damage total, and explosions gain +1 damage, with 3 damage total. If the Power Charger is at least 75% full, the explosions gain +2 damage, with 5 damage total, and a 0.2 second stun. Bosses are only stunned for 0.03333 seconds. Split charges deal +1 damage, with 3 damage total. Additionally, Power Charger gains a new attack that surrounds itself with 4 orbs every 0.2 seconds. the surround attack triggers faster for every charge the Power Charger has on it. When the Power Charger has 120 charges, the surround attack hits every 0.03333 seconds. Hyper-Charge can be used to push this attack cooldown to 0.016667 seconds, and it will slowly go back to 0.03333 seconds once it goes below 240 charges.
  359.  
  360. Ability - Hyper-Charge - 20s Cooldown
  361. "Ability Info: Automatically get 480 charges and 2x fire rate for 10 seconds."
  362. Automatically gains 480 charges and attack rate is increased to 0.05 seconds for 10 seconds.
  363.  
  364. =======================================================================================================================================
  365.  
  366. Acidic Splatter:
  367.  
  368. 000 - Acidic Splatter - $800
  369. "Acidic Splatters cover nearby tiles in acid."
  370. Places acid (1 damage, 5 pierce) every 2.5 seconds within a 300 area range. Acid vanishes after 45 seconds or when the round ends, and has plasma type damage.
  371.  
  372. 1xx - Extra Acid - $600
  373. "Acid pools hit more enemies before vanishing and last longer."
  374. Acid pools gain +5 pierce and +30 lifespan, leading to 10 seconds and 75 second lifespan.
  375.  
  376. 2xx - Stronger Acid - $1250
  377. "Acid deals 2x damage per hit and last longer."
  378. Acid pools gain +1 damage and +45 lifespan, leading to 2 damage and 120 second lifespan.
  379.  
  380. x1x - Quicker Acid - $600
  381. "Tiles are covered 20% faster."
  382. Attack speed is increased to 2 seconds.
  383.  
  384. x2x - Even Quicker Acid - $900
  385. "Tiles are covered 40% faster."
  386. Attack speed is increased to 1.5 seconds.
  387.  
  388. xx1 - Stronger Toss - $250
  389. "Acidic Splatter gets 40% extra range."
  390. Placement range is increased to 360.
  391.  
  392. xx2 - Eradication Acid - $2500
  393. "Acid explodes when it hits the maximum amount of enemies it can."
  394. Acid explodes once pierce run outs. Explosions deal 1 damage, have infinite pierce and a 90 area, and are explosive type. If Extra Acid is purchased, explosions deal 2 damage and have a 120 area.
  395.  
  396. Ability - Acid Storm - 30s Cooldown
  397. "Ability Info: Covers the entire track in acid."
  398. Automatically places acid on every tile of the track.
  399.  
  400. Ultimate - Toxic Nightmare - $40000
  401. "Acid is placed much faster, deals far more damage before vanishing, creates stronger explosions, and lasts longer. Bosses take greatly increased damage from acid."
  402. Attack speed is increased to 1 second. Acid gains +1 damage and +3 boss damage, leading to 3 damage and 6 boss damage. They also gain +10 pierce and +30 lifespan, leading to 20 pierce and 150 second lifespan. This acid creates an explosion (5 damage, 8 boss damage, 180 area) when it runs out of pierce. Explosions are now normal type. Acidic Splatter also triggers Acid Storm every 15 seconds.
  403.  
  404. Ability - Toxic Storm - 30s Cooldown
  405. "Ability Info: Covers the entire track in acid."
  406. Automatically places acid on every tile of the track.
  407.  
  408. =======================================================================================================================================
  409.  
  410. Aquatic Gem:
  411.  
  412. 000 - Aquatic Gem - $1000
  413. "Aquatic Gem shines an area around it, revealing any nearby Hallowed enemies, but can only be placed in water."
  414. Every 2 seconds, all enemies in a 330 area will lose their hallow status.
  415.  
  416. 1xx - Stronger Glow - $600
  417. "Aquatic Gem shines brighter, revealing enemies 30% further away."
  418. Reveal range is increased to 438.
  419.  
  420. 2xx - Blinding Glow - $1250
  421. "Aquatic Gem shines so bright it stuns enemies for a short time."
  422. Enemies within a 180 area get stunned for 1.5 seconds, enemies within a 300 area get stunned for 1 second, and enemies within a 438 area get stunned for 0.5 seconds. Bosses are only stunned for half as long.
  423.  
  424. x1x - UV-Attack - $1000
  425. "Occasionally, enemies close to Aquatic Gem will take damage."
  426. Enemies within a 180 area take 2 damage and enemies within a 300 area take 1 damage. UV damage is plasma type. Attack rate is also increased to 1.5 seconds. If Blinding Glow is purchased, stun durations are reduced to 1 second, 0.66667 seconds, and 0.33333 seconds.
  427.  
  428. x2x - UV-Blast - $2000
  429. "Each blast deals more damage and reaches further."
  430. Enemies within a 180 area take 4 damage, enemies within a 300 area take 2 damage, and enemies within a 438 area take 1 damage. UV damage is plasma type. Attack rate is also increased to 1 seconds. If Blinding Glow is purchased, stun durations are reduced to 0.5 second, 0.33333 seconds, and 0.16667 seconds.
  431.  
  432. xx1 - Prism Charge - $1200
  433. "Lasers that travel through Aquatic Gem allow it to attack with rapid single-pierce low damage blasts for a short while."
  434. Aquatic Gem can now store up to 100 charges. Blazing Cover ability meteors grant 4 charges, Machine Gun's Laser Blaster grants 3 charges, Machine Gun's Super Laser grants 5 charges, and Annihilator's beam grants 15 charges. Charges can be shot back out every 0.1 seconds. These charges deal 1 damage, travel at a projectile speed of 125, and have 1 pierce and plasma damage type.
  435.  
  436. xx2 - Laser Enhancement - $2500
  437. "Lasers now spawn lasers to the sides of Aquatic Gem, however extra lasers hit less enemies."
  438. If Aquatic Gem isn't full on charges, the previously mentioned attacks can send out two duplicates. These duplicates have less pierce but deal equal damage with similar effects.
  439.  
  440. Ability - Holy Light - 30s Cooldown
  441. "Ability Info: Charges itself for a short time, shooting stronger blasts that travel further."
  442. Automatically gives the Aquatic Gem 100 super-charges. Super-charges don't interfere with gaining charges, however they do stop charges from attacking unless the super-charge is empty. Super-charges deal 2 damage, travel at a projectile speed of 125, and have 1 pierce and plasma damage type.
  443.  
  444. Ultimate - Prismatic Gem - $30000
  445. "Blinding Glow and UV-Blasts have a stronger effect. Extra lasers shot deal more damage and lasers charge Aquatic Gem by more. Aquatic Gem's charged blasts deal more damage."
  446. Attack rate is increased to 0.5 seconds. Blinding Glow stun durations are increased to 0.5 seconds, 0.33333 seconds, and 0.16667 seconds. UV damage is also increased to 10, 7, and 4. Aquatic Gem no longer has a charge cap and charges have stronger stats. These charges deal 4 damage, travel at a projectile speed of 125, and have 3 pierce and plasma damage type. Previously mentioned attacks now charge Aquatic Gem for 2x the amount and duplicates deal 25% more damage.
  447.  
  448. Ability - God's Wish - 30s Cooldown
  449. "Ability Info: Charges itself for a short time, shooting super-charged blasts that travel really far and hit many enemies."
  450. Automatically gives the Aquatic Gem 150 super-charges. Super-charges don't interfere with gaining charges, however they do stop charges from attacking unless the super-charge is empty. Super-charges deal 6 damage, travel at a projectile speed of 125, and have 5 pierce and plasma damage type.
  451.  
  452. =======================================================================================================================================
  453.  
  454. Cash Producer:
  455.  
  456. 000 - Cash Producer - $800
  457. "Cash Producers produce a bunch of cash throughout the round."
  458. Spawns 4 coins throughout the round. Each coin is worth $20 and lasts for 30 seconds before being autocollected. Coins will start being automatically collected if 75 or more coins are onscreen at one time.
  459.  
  460. 1xx - More Cash - $600
  461. "Produces 8 total bunches of cash."
  462. Gains an additional 4 coins throughout the round, producing 8 total.
  463.  
  464. 2xx - Even More Cash - $1000
  465. "Produces 16 total bunches of cash."
  466. Gains an additional 8 coins throughout the round, producing 16 total.
  467.  
  468. x1x - Increased Value - $1500
  469. "Cash bunches are worth 50% more."
  470. The value of coins increases by $10, causing them to be worth $30 total.
  471.  
  472. x2x - Golden Lives - $8000
  473. "At the end of every round, increase your lives by 0.05% of your current cash."
  474. For up to +50 lives per round, earn 1 life per round for every $2000 on hand.
  475.  
  476. xx1 - Faster Collection - $300
  477. "Coins are autocollected much faster."
  478. Coins are now autocollected after 5 seconds.
  479.  
  480. xx2 - Bonus Cash - $1500
  481. "Produces $1 every time a new enemy spawns."
  482. For every enemy spawned, earn $1.
  483.  
  484. Ability - Small Loan - 90s Cooldown
  485. "Ability Info: Grants $5000. However, you can't gain any cash until $2500 is paid back."
  486. Gains $5000 automatically, however applies a $2500 debt that must be paid back quickly. If several Small Loans are active at once, only one will be repaid at a time. If the debt isn't paid back in a set amount of time, cash and lives will start being drained from the player.
  487. Punishments are as follows (Rounds in debt):
  488. Cash - Rounds 3-5 drain $100; Rounds 6-8 drain $500; Rounds 9-11 drain $1250; Rounds 12-14 drain $3000; Rounds 15-17 drain $7500; Rounds 18-20 drain $20000; Rounds 21+ drain $50000
  489. Lives - Rounds 10-14 drain 5 lives; Rounds 15-19 drain 15 lives; Rounds 20-24 drain 30 lives; Rounds 25-29 drain 75 lives; Rounds 30-34 drain 200 lives; Rounds 35-39 drain 500 lives; Rounds 40+ drain 1000 lives
  490.  
  491. Ultimate - Maximum Capacity - $40000
  492. "Produces 8 crates each worth $750 and produces $5 per enemy spawned. End of round life bonus increased to 0.2%."
  493. Produces 8 crates instead of 16 coins, each crate is worth $750. Life bonus no longer has a cap and produces 1 life per round for every $500 on hand. Also earns $5 per enemy spawned.
  494.  
  495. Ability - Free Payment - 60s Cooldown
  496. "Ability Info: Grants $10000."
  497. Gains $10000 automatically.
  498.  
  499. =======================================================================================================================================
  500.  
  501. Aura Booster:
  502.  
  503. 000 - Aura Booster - $1250
  504. "Aura Boosters increase the attack rate of nearby towers."
  505. Towers within a 360 area range get -10% on their attack cooldown (+11.1% speed).
  506.  
  507. 1xx - Mega Charge - $350
  508. "Aura Booster reaches 25% further."
  509. Buff range is increased to 450.
  510.  
  511. 2xx - Even Faster Attacks - $1500
  512. "Attack rate boost increased to 20%."
  513. Attack cooldown reduction is increased to -20% (+25% speed).
  514.  
  515. x1x - Hallow Radar - $2000
  516. "Nearby towers attack Hallowed enemies."
  517. Grants nearby towers with the ability to attack Hallowed enemies.
  518.  
  519. x2x - Recharger - $6500
  520. "Nearby abilities reload 20% faster"
  521. Now grants a -20% ability cooldown reduction to nearby towers (+25% speed)
  522.  
  523. xx1 - Sharp Shooter - $2500
  524. "Spawns a projectile that travels along the track starting from the end. The projectile deals 3 damage and has infinite pierce."
  525. Fires a bolt (3 damage, infinite pierce, 30 projectile speed) every 8 seconds. This bolt has plasma type damage. Its own speed boost and hallow detection boost will apply to itself.
  526.  
  527. xx2 - Improved Shots - $10000
  528. "Lane attack deals more damage and occurs faster."
  529. Bolt gains +2 damage, leading to 5 total damage. Attack speed is also increased to 4 seconds.
  530.  
  531. Ability - Megaspeed - 45s Cooldown
  532. "Ability Info: Every tower within range, including itself, attacks 2x faster."
  533. For the next 15 seconds, the speed bonus is increased to -60% (+150% speed)
  534.  
  535. Ultimate - High Energy - $35000
  536. "The pathway projectile attacks faster. Also shoots a forward-shooting projectile. Ability grants faster reload to all nearby abilities. Nearby towers can damage all enemies."
  537. Grants normal type damage to all towers in range. Bolt attack gains +5 damage, leading to 10 total damage. Attack speed is also increased to 2 seconds. Gains spike attack (3 damage, 5 pierce, 75 projectile speed) which has an attack rate of 0.05 seconds and has normal type damage.
  538.  
  539. Ability - Focused Energy - 45s Cooldown
  540. "Ability Info: Every tower within range, including itself, attacks 2x faster and every ability in range recharges 2x faster."
  541. For the next 25 seconds, the speed bonus is increased to -60% (+150% speed) and ability bonus is increased to -50% (+100% speed)
  542.  
  543. =======================================================================================================================================
  544.  
  545. Brewing Station:
  546.  
  547. 000 - Brewing Station - $600
  548. "Brewing Stations toss potions at enemies."
  549. Fires a potion (0 damage, 1 pierce, 100 projectile speed) that creates an explosion (1 damage, 90 area, plasma type) every 1.25 seconds within a 300 area range. The potion applies a damage over time effect (1 damage, 2 second hit speed, 4 second duration).
  550.  
  551. 1xx - Boosting Blast - $1250
  552. "Buffs a random tower in range for 5 seconds."
  553. Every 10 seconds, grants +1 damage and +1 pierce to a nearby tower for 5 seconds. This buff can't apply to Acidic Splatters, Cash Producers, and Aura Boosters.
  554.  
  555. 2xx - Better Boosts - $3750
  556. "Effects and duration from Boosting Blasts increased."
  557. Every 5 seconds, grants +2 damage, +2 pierce, and -10% attack cooldown (+11.1% speed) to a nearby tower for 10 seconds.
  558.  
  559. x1x - Faster Brewer - $300
  560. "Every potion is brewed 10% faster."
  561. Attack speed is increased to 1.125 seconds.
  562.  
  563. x2x - Deadlier Acid - $500
  564. "Improves the damage over time effect."
  565. Damage over time hit speed is increased to 1 second and duration decreased to 3 seconds.
  566.  
  567. xx1 - Improved Potions - $750
  568. "Potions deal 2 damage."
  569. The potion attack now deals 1 impact damage.
  570.  
  571. xx2 - Explosive Substance - $600
  572. "Potions now apply the damage over time effect in the splash."
  573. The explosion now applies the damage over time effect.
  574.  
  575. Ability - Great Boost - 40s Cooldown
  576. "Ability Info: Buffs every tower on screen for a few seconds."
  577. Grants +2 damage, +2 pierce, and -10% attack cooldown (+11.1% speed) all valid towers on screen for 10 seconds.
  578.  
  579. Ultimate - Master Brewer - $40000
  580. "Covers bosses in deadly acid, rapidly draining their health and exploding upon defeat. Every potion is brewed 25% faster."
  581. The potion attack now deals 2 impact damage and the explosion deals 3 damage. The damage over time hit speed is increased to 0.25 seconds and duration is increased to 5 seconds. Attack rate is increased to 0.9375 seconds. Every 5th attack shoots an acid potion instead, which applies a deadly effect to bosses. This effect causes the boss to explode on defeat, damaging all nearby Crushers for 10% of their health and instantly deletes Browns. The effect also makes the boss take 1 damage every 0.01667 seconds. The potion's impact applies this while the potion's splash applies a weaker and smaller version of the effect (5%).
  582.  
  583. Ability - Greatest Boost - 40s Cooldown
  584. "Ability Info: Buffs every tower on screen for a few seconds. Covers every boss with deadly acid, causing them to explode on defeat."
  585. Grants +3 damage, +3 pierce, and -20% attack cooldown (+25% speed) all valid towers on screen for 15 seconds. Applies the deadly effect to bosses at the same strength as the potion splash, but without the damage tick effect.
  586.  
  587. =======================================================================================================================================
  588.  
  589. Aerial Blaster:
  590.  
  591. Level 1 - $1250
  592. "Aerial Blaster flies to your cursor and shoots arrows at nearby enemies."
  593. Fires an arrow (1 damage, 2 pierce, 80 projectile speed) every 0.5 seconds within a 300 area range. This arrow has the sharp type damage. Flies around at a speed of 20 with three separate options. The first option makes Aerial Blaster follow your cursor, the second option makes Aerial Blaster go to a specific location, and the third option makes Aerial Blaster follow the enemy in first.
  594.  
  595. Level 2 - 180 XP
  596. "Arrows deal more damage."
  597. Arrows gain +1 damage, leading to 2 damage total.
  598.  
  599. Level 3 - 540 XP
  600. "Unlocks the Plasma Shot ability."
  601. For the next 5 seconds, all arrows are replaced by plasma. Plasma deals +1 damage compared to arrows and have plasma damage type. Plasma Shot has a 30 second cooldown.
  602.  
  603. Level 4 - 900 XP
  604. "Attack speed increased."
  605. Attack speed is increased to 0.4 seconds.
  606.  
  607. Level 5 - 1500 XP
  608. "Sends invisible rays that detects Hallowed enemies."
  609. Gains the ability to attack Hallowed enemies.
  610.  
  611. Level 6 - 2400 XP
  612. "Occasionally fires a seeking missile with a small explosion radius."
  613. Every 5 attacks, shoot a homing missile (0 damage, 1 pierce, 80 projectile speed) that creates an explosion (1 damage, 6 boss damage, 90 area, explosive type)
  614.  
  615. Level 7 - 3600 XP
  616. "Movement and projectile speed increased."
  617. Projectile speed is increased to 100 and flight speed is increased to 30.
  618.  
  619. Level 8 - 6000 XP
  620. "Explosive radius increased and arrows hit more enemies."
  621. Arrows gain +2 pierce, leading to 4 pierce total, and explosions gain +30 area, leading to 120 area total.
  622.  
  623. Level 9 - 9000 XP
  624. "Attacks deal more damage."
  625. Arrows gain +1 damage, leading to 3 total damage, and explosions gain +1 damage and +6 boss damage, leading to 2 total damage and 12 total boss damage.
  626.  
  627. Level 10 - 12000 XP
  628. "Unlocks the Toxicity ability."
  629. For the next 3 seconds, deal 1 damage every 0.1 seconds within a 270 area. This effect has plasma damage type. Toxicity has a 20 second cooldown.
  630.  
  631. Level 11 - 14400 XP
  632. "Arrows hit more enemies."
  633. Arrows gain +2 pierce, leading to 6 pierce total.
  634.  
  635. Level 12 - 16800 XP
  636. "Plasma Shot is stronger and lasts longer."
  637. For the next 10 seconds, all arrows are replaced by plasma. Plasma deals +2 damage compared to arrows and have plasma damage type. Also shoots missiles every 3 shots instead of every 5 shots. Plasma Shot has a 30 second cooldown.
  638.  
  639. Level 13 - 19200 XP
  640. "Attack speed increased."
  641. Attack speed is increased to 0.3 seconds.
  642.  
  643. Level 14 - 21600 XP
  644. "Attacks deal more damage."
  645. Arrows gain +1 damage, leading to 4 total damage, and explosions gain +1 damage and +6 boss damage, leading to 3 total damage and 18 total boss damage.
  646.  
  647. Level 15 - 24000 XP
  648. "Explosive radius increased and arrows hit more enemies."
  649. Arrows gain +2 pierce, leading to 8 pierce total, and explosions gain +30 area, leading to 150 area total.
  650.  
  651. Level 16 - 27000 XP
  652. "Movement and projectile speed increased."
  653. Projectile speed is increased to 125 and flight speed is increased to 40.
  654.  
  655. Level 17 - 30000 XP
  656. "Toxicity damage and duration increased."
  657. For the next 7.5 seconds, deal 2 damage and 8 boss damage every 0.1 seconds within a 270 area. This effect has plasma damage type. Toxicity has a 20 second cooldown.
  658.  
  659. Level 18 - 33000 XP
  660. "Explosives are shot more often."
  661. Missiles are now shot every 3 attacks instead of every 5 attacks. Plasma Shot increases this to every 2 attacks.
  662.  
  663. Level 19 - 36000 XP
  664. "Attack speed increased."
  665. Attack speed is increased to 0.2 seconds.
  666.  
  667. Level 20 - 39000 XP
  668. "Unlocks the Super Turret ability."
  669. When hovering over a land tile, spawns a Super Turret. Super Turrets last for 15 seconds and shoot bullets (6 damage, 5 pierce, 125 projectile speed) every 0.1 seconds within a 300 area range. Bullets have normal type damage. Super Turret has a 45 second cooldown.
  670.  
  671. Level 21 - 42000 XP
  672. "Explosives deal more damage."
  673. Explosions gain +1 damage and +6 boss damage, leading to 4 total damage and 24 total boss damage.
  674.  
  675. Level 22 - 45000 XP
  676. "Explosive radius increased and arrows hit more enemies."
  677. Arrows gain +2 pierce, leading to 10 pierce total, and explosions gain +30 area, leading to 180 area total.
  678.  
  679. Level 23 - 48000 XP
  680. "Attack speed increased."
  681. Attack speed is increased to 0.1 seconds.
  682.  
  683. Level 24 - 54000 XP
  684. "Shoots two arrows at once."
  685. Gains an additional arrow every shot.
  686.  
  687. Level 25 - 60000 XP
  688. "Super Turret is significantly stronger and lasts far longer."
  689. When hovering over a land tile, spawns a Super Turret. Super Turrets last for 30 seconds and shoot bullets (15 damage, 10 pierce, 125 projectile speed) every 0.05 seconds within a 600 area range. Bullets have normal type damage. Super Turret has a 45 second cooldown.
  690.  
  691. =======================================================================================================================================
  692.  
  693. Electro-Shock:
  694.  
  695. Level 1 - $800
  696. "Electro-Shock deals damage to nearby enemies at a low attack rate."
  697. Creates a zap field (1 damage, infinite pierce, 270 area) every 2 seconds within a 300 area range. This zap field has plasma type damage.
  698.  
  699. Level 2 - 150 XP
  700. "Every few seconds, stun a random enemy for 2 seconds."
  701. Gains a random zap (1 damage, 1 pierce) that triggers every 3 seconds. This random zap applies a 2 second stun and can hit from anywhere on the map. This random zap has plasma type damage.
  702.  
  703. Level 3 - 450 XP
  704. "Unlocks the Super Shocker ability."
  705. When triggered, automatically stun all enemies for 3 seconds. Easy Crushers are only stunned for 1.5 seconds; Medium Crushers, Hallow Crushers, Healing Crushers, and Magic Crushers are only stunned for 0.75 seconds; Hard Crushers and Speedster Crushers are only stunned for 0.375 seconds. Super Shocker has a 15 second cooldown.
  706.  
  707. Level 4 - 750 XP
  708. "Attacks deal more damage."
  709. Zap field and random zap both gain +1 damage, leading to 2 damage total.
  710.  
  711. Level 5 - 1250 XP
  712. "Main attack applies a short stun."
  713. Zap field now applies a 0.25 second stun. Bosses are only stunned for 0.125 seconds.
  714.  
  715. Level 6 - 2000 XP
  716. "Range increased."
  717. Attack range is increased to 360 and zap field area is increased to 330.
  718.  
  719. Level 7 - 3000 XP
  720. "Random stun attack now stuns two enemies at once."
  721. Random zap gains +1 pierce, leading to 2 pierce total.
  722.  
  723. Level 8 - 5000 XP
  724. "Main and random attack rate increased."
  725. Zap field attack rate is increased to 1.83333 seconds and random zap attack rate is increased to 2.33333 seconds.
  726.  
  727. Level 9 - 7500 XP
  728. "Super Shock now stuns enemies for 5 seconds."
  729. When triggered, automatically stun all enemies for 5 seconds. Easy Crushers are only stunned for 2.5 seconds; Medium Crushers, Hallow Crushers, Healing Crushers, and Magic Crushers are only stunned for 1.25 seconds; Hard Crushers and Speedster Crushers are only stunned for 0.625 seconds. Super Shocker has a 15 second cooldown.
  730.  
  731. Level 10 - 10000 XP
  732. "Unlocks the Static Discharge ability."
  733. For the next 10 seconds, spawns two slow auras, one on the enemy in first and one on the enemy in last. This aura applies within a 180 area and slows enemies by 50%, ignoring bosses. Static Discharge has a 25 second cooldown.
  734.  
  735. Level 11 - 12000 XP
  736. "Main attack applies a stronger stun."
  737. Zap field now applies a 0.5 second stun. Bosses are only stunned for 0.25 seconds.
  738.  
  739. Level 12 - 14000 XP
  740. "Attacks deal more damage."
  741. Zap field and random zap both gain +1 damage, leading to 3 damage total.
  742.  
  743. Level 13 - 16000 XP
  744. "Random stun attack now stuns three enemies at once."
  745. Random zap gains +1 pierce, leading to 3 pierce total.
  746.  
  747. Level 14 - 18000 XP
  748. "Super Shock cooldown reduced to 12 seconds."
  749. When triggered, automatically stun all enemies for 5 seconds. Easy Crushers are only stunned for 2.5 seconds; Medium Crushers, Hallow Crushers, Healing Crushers, and Magic Crushers are only stunned for 1.25 seconds; Hard Crushers and Speedster Crushers are only stunned for 0.625 seconds. Super Shocker has a 12 second cooldown.
  750.  
  751. Level 15 - 20000 XP
  752. "Range increased."
  753. Attack range is increased to 420 and zap field area is increased to 390.
  754.  
  755. Level 16 - 22500 XP
  756. "Main and random attack rate increased."
  757. Zap field attack rate is increased to 1.66667 seconds and random zap attack rate is increased to 1.66667 seconds.
  758.  
  759. Level 17 - 25000 XP
  760. "Static Discharge slow strength and duration increased."
  761. For the next 15 seconds, spawns two slow auras, one on the enemy in first and one on the enemy in last. This aura applies within a 180 area and slows enemies by 80% and bosses by 50%. Static Discharge has a 25 second cooldown.
  762.  
  763. Level 18 - 27500 XP
  764. "Main attack applies a stronger stun."
  765. Zap field now applies a 0.75 second stun. Bosses are only stunned for 0.375 seconds.
  766.  
  767. Level 19 - 30000 XP
  768. "Random stun attack now stuns four enemies at once."
  769. Random zap gains +1 pierce, leading to 4 pierce total.
  770.  
  771. Level 20 - 32500 XP
  772. "Unlocks the Infinite Resistance ability."
  773. For the next 10 seconds, put up an electric gate in front of all exits. This gate stops most enemies from getting through, and deals 5 damage every 0.1 seconds. Electric gate damage is plasma type. Infinite Resistance has a 60 second cooldown.
  774.  
  775. Level 21 - 35000 XP
  776. "Main and random attack rate increased."
  777. Zap field attack rate is increased to 1.5 seconds and random zap attack rate is increased to 1 second.
  778.  
  779. Level 22 - 37500 XP
  780. "Main attack applies a stronger stun."
  781. Zap field now applies a 1 second stun. Bosses are only stunned for 0.5 seconds.
  782.  
  783. Level 23 - 40000 XP
  784. "Random stun attack now stuns five enemies at once."
  785. Random zap gains +1 pierce, leading to 5 pierce total.
  786.  
  787. Level 24 - 45000 XP
  788. "Bosses now get stunned for the full length."
  789. Zap field now applies a 1 second stun.
  790.  
  791. Level 25 - 50000 XP
  792. "Infinite Resistance deals more damage and lasts for 15 seconds."
  793. For the next 20 seconds, put up an electric gate in front of all exits. This gate stops most enemies from getting through, and deals 10 damage every 0.05 seconds. Electric gate damage is plasma type. Infinite Resistance has a 60 second cooldown.
  794.  
  795. =======================================================================================================================================
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