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- char *const spells[] = {
- "heal", "armor", "refresh", "bless", "stone skin",
- "cure blindness","cure poison", "cure disease","infravision", "haste",
- "invisibility", "sanctuary", "fly", "giant strength", "frenzy",
- "cure critical", "shadowform", "keen sight", "bless", "shield",
- "stone skin","cure blindness", "cure poison", "cure disease", "infravision",
- "haste", "fly", "teleport","cure serious", "cure dysentery",
- "refresh",
- "bless", "shield","cure blindness", "cure poison", "fly",
- "teleport",
- "detect hidden", "cure light", "armor", "refresh", "bless",
- "fly","teleport","cure poison", "detect evil", "detect good",
- "detect magic", "detect hidden", "enlarge", "flesh armor", "telelock"
- };
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