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  1. -- The Forgotten Server Config
  2. -- Account manager
  3. accountManager = true
  4. namelockManager = true
  5. newPlayerChooseVoc = false
  6. newPlayerSpawnPosX = 49
  7. newPlayerSpawnPosY = 73
  8. newPlayerSpawnPosZ = 7
  9. newPlayerTownId = 1
  10. newPlayerLevel = 5
  11. newPlayerMagicLevel = 0
  12. generateAccountNumber = false
  13.  
  14. lightInterval = 7500
  15. -- a cada "lightInterval" ms vai passar 1 minuto
  16. lightChange = 1
  17. -- quanto de light ira alterar durante passagem de dia/noite
  18. startupTime = 351
  19. -- quantas horas serΓ£o ao ligar o server (360 = 6:00 a.m, 1080 = 6:00 p.m, varia de 0 a 1440)
  20. startupLight = 40
  21. -- quanto de light vai estar ao ligar o server
  22.  
  23. limitPokeballs = 6 -- deprecated
  24. happyDropTime = 12 -- a cada "happyDropTime" segundos o pokemon vai perder HAPPINESS
  25. minHappinessEffectDelay = 25 -- a cada min de "happinessEffectDelay" segundos o pokemon vai mostrar a felicidade
  26. maxHappinessEffectDelay = 40 -- a cada min de "happinessEffectDelay" segundos o pokemon vai mostrar a felicidade
  27. PokemonStageVeryHappy = 215 -- com quanto de happy o poke precisa pra estar muito feliz
  28. PokemonStageHappy = 160 -- ... pra estar feliz
  29. PokemonStageOK = 110 -- ... pra estar normal
  30. PokemonStageSad = 50 -- ... pra estar triste
  31. PokemonStageMad = 0 -- ... pra estar bravo
  32. maximumHunger = 120 -- maior fome possivel
  33. stateHunger = 100 -- 19estagio que precisa estar pra ficar com fome
  34. increaseHunger = 7 -- a cada X segundos (xml do monstro) aumenta o hunger em "increaseHunger"
  35. decreaseHappy = 1 -- HAPPINESS que o pokemon vai perder a cada "happyDropTime"
  36. decreaseHungryHappy = 4 -- 3HAPPINESS a mais que o pokemon vai perder se estiver com fome
  37. useTeleportWithFly = false
  38. dropHappyDuringBattles = true -- HAPPINESS vai cair enquanto estiver batalhando ? true / false
  39.  
  40. allowBlockSpawn = false
  41.  
  42. rateGymSpellInterval = 0.68
  43.  
  44. -- Unjustified kills
  45. -- NOTE: *Banishment and *BlackSkull variables are >summed up<
  46. -- (dailyFragsToRedSkull + dailyFragsToBanishment) with their
  47. -- *RedSkull equivalents.
  48. -- Auto banishing works only if useBlackSkull set to negative.
  49. -- advancedFragList is not advised if you use huge frags
  50. -- requirements.
  51. redSkullLength = 30 * 24 * 60 * 60
  52. blackSkullLength = 45 * 24 * 60 * 60
  53. dailyFragsToRedSkull = 3
  54. weeklyFragsToRedSkull = 5
  55. monthlyFragsToRedSkull = 10
  56. dailyFragsToBlackSkull = dailyFragsToRedSkull
  57. weeklyFragsToBlackSkull = weeklyFragsToRedSkull
  58. monthlyFragsToBlackSkull = monthlyFragsToRedSkull
  59. dailyFragsToBanishment = dailyFragsToRedSkull
  60. weeklyFragsToBanishment = weeklyFragsToRedSkull
  61. monthlyFragsToBanishment = monthlyFragsToRedSkull
  62. blackSkulledDeathHealth = 40
  63. blackSkulledDeathMana = 0
  64. useBlackSkull = true
  65. useFragHandler = true
  66. advancedFragList = false
  67.  
  68. -- Banishments
  69. -- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment
  70. -- killsBanLength works only if useBlackSkull option is disabled.
  71. notationsToBan = 3
  72. warningsToFinalBan = 4
  73. warningsToDeletion = 5
  74. banLength = 7 * 24 * 60 * 60
  75. killsBanLength = 7 * 24 * 60 * 60
  76. finalBanLength = 30 * 24 * 60 * 60
  77. ipBanishmentLength = 1 * 24 * 60 * 60
  78. broadcastBanishments = true
  79. maxViolationCommentSize = 200
  80. violationNameReportActionType = 2
  81. autoBanishUnknownBytes = false
  82.  
  83. -- Battle
  84. -- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.
  85. -- loginProtectionPeriod is the famous Tibia anti-magebomb system.
  86. -- deathLostPercent set to nil enables manual mode.
  87. worldType = "pvp"
  88. protectionLevel = 1000
  89. pvpTileIgnoreLevelAndVocationProtection = true
  90. pzLocked = 18 * 1000
  91. huntingDuration = 60 * 1000
  92. criticalHitChance = 7
  93. criticalHitMultiplier = 1
  94. displayCriticalHitNotify = false
  95. removeWeaponAmmunition = true
  96. removeWeaponCharges = true
  97. removeRuneCharges = true
  98. whiteSkullTime = 15 * 60 * 1000
  99. noDamageToSameLookfeet = false
  100. showHealingDamage = false
  101. showHealingDamageForMonsters = false
  102. fieldOwnershipDuration = 5 * 1000
  103. stopAttackingAtExit = false
  104. oldConditionAccuracy = false
  105. loginProtectionPeriod = 10 * 1000
  106. deathLostPercent = 1
  107. stairhopDelay = 0 * 1000
  108. pushCreatureDelay = 1 * 1000
  109. deathContainerId = 0
  110. gainExperienceColor = 215
  111. addManaSpentInPvPZone = true
  112. squareColor = 0
  113. allowFightback = true
  114.  
  115. -- Connection config
  116. worldId = 0
  117. ip = "127.0.0.1"
  118. bindOnlyConfiguredIpAddress = false
  119. loginPort = 7171
  120. gamePort = 7172
  121. adminPort = 7171
  122. statusPort = 7171
  123. loginTries = 10
  124. retryTimeout = 5 * 1000
  125. loginTimeout = 60 * 1000
  126. maxPlayers = 50 -- codificado e limitado para 7
  127. motd = "Welcome to pokemon dash!"
  128. displayOnOrOffAtCharlist = false
  129. onePlayerOnlinePerAccount = false
  130. allowClones = true
  131. serverName = "Pokemon Dash"
  132. loginMessage = "Welcome to pokemon dash server!"
  133. statusTimeout = 5 * 60 * 1000
  134. replaceKickOnLogin = true
  135. forceSlowConnectionsToDisconnect = false
  136. loginOnlyWithLoginServer = false
  137. premiumPlayerSkipWaitList = true
  138.  
  139. -- Database
  140. -- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database.
  141. -- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value.
  142. sqlType = "sqlite"
  143. sqlHost = "localhost"
  144. sqlPort = 3306
  145. sqlUser = "root"
  146. sqlPass = ""
  147. sqlDatabase = "theforgottenserver"
  148. sqlFile = "forgottenserver.s3db"
  149. sqlKeepAlive = 0
  150. mysqlReadTimeout = 10
  151. mysqlWriteTimeout = 10
  152. encryptionType = "plain"
  153.  
  154. -- Deathlist
  155. deathListEnabled = true
  156. deathListRequiredTime = 1 * 60 * 1000
  157. deathAssistCount = 19
  158. maxDeathRecords = 10
  159.  
  160. -- Guilds
  161. ingameGuildManagement = true
  162. levelToFormGuild = 40
  163. premiumDaysToFormGuild = 0
  164. guildNameMinLength = 2
  165. guildNameMaxLength = 25
  166.  
  167. -- Highscores
  168. highscoreDisplayPlayers = 15
  169. updateHighscoresAfterMinutes = 60
  170.  
  171. -- Houses
  172. buyableAndSellableHouses = true
  173. houseNeedPremium = true
  174. bedsRequirePremium = true
  175. levelToBuyHouse = 1
  176. housesPerAccount = 0
  177. houseRentAsPrice = false
  178. housePriceAsRent = false
  179. housePriceEachSquare = 2975
  180. houseRentPeriod = "never"
  181. houseCleanOld = 0
  182. guildHalls = false
  183.  
  184. -- Item usage
  185. timeBetweenActions = 500
  186. timeBetweenExActions = 500
  187. hotkeyAimbotEnabled = true
  188.  
  189. -- Map
  190. -- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.
  191. mapName = "mastermap"
  192. mapAuthor = "brun123"
  193. randomizeTiles = true
  194. storeTrash = false
  195. cleanProtectedZones = true
  196. mailboxDisabledTowns = "1"
  197.  
  198. -- Process
  199. -- NOTE: defaultPriority works only on Windows and niceLevel on *nix
  200. -- coresUsed are seperated by comma cores ids used by server process,
  201. -- default is -1, so it stays untouched (automaticaly assigned by OS).
  202. defaultPriority = "high"
  203. niceLevel = 5
  204. coresUsed = "-1"
  205.  
  206. -- Startup
  207. optimizeDatabaseAtStartup = true
  208. removePremiumOnInit = true
  209. confirmOutdatedVersion = false
  210.  
  211. -- Spells
  212. formulaLevel = 5.0
  213. formulaMagic = 1.0
  214. bufferMutedOnSpellFailure = false
  215. spellNameInsteadOfWords = false
  216. emoteSpells = false
  217.  
  218. -- Outfits
  219. allowChangeOutfit = true
  220. allowChangeColors = true
  221. allowChangeAddons = true
  222. disableOutfitsForPrivilegedPlayers = false
  223. addonsOnlyPremium = false
  224.  
  225. -- Miscellaneous
  226. -- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature,
  227. -- called "exception tracer" (__EXCEPTION_TRACER__ flag).
  228. dataDirectory = "data/"
  229. bankSystem = true
  230. displaySkillLevelOnAdvance = false
  231. promptExceptionTracerErrorBox = true
  232. separateViplistPerCharacter = false
  233. maximumDoorLevel = 500
  234. maxMessageBuffer = 4
  235.  
  236. -- Saving-related
  237. -- useHouseDataStorage usage may be found at README.
  238. saveGlobalStorage = false
  239. useHouseDataStorage = false
  240. storePlayerDirection = false
  241.  
  242. -- Loot
  243. -- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's)
  244. checkCorpseOwner = true
  245. monsterLootMessage = 3
  246. monsterLootMessageType = 22
  247.  
  248. -- Ghost mode
  249. ghostModeInvisibleEffect = false
  250. ghostModeSpellEffects = false
  251.  
  252. -- Limits
  253. idleWarningTime = 14 * 60 * 1000
  254. idleKickTime = 15 * 60 * 1000
  255. expireReportsAfterReads = 1
  256. playerQueryDeepness = 2
  257. maxItemsPerPZTile = 0
  258. maxItemsPerHouseTile = 0
  259.  
  260. -- Premium-related
  261. freePremium = false
  262. premiumForPromotion = true
  263.  
  264. -- Blessings
  265. -- NOTE: blessingReduction* regards items/containers loss.
  266. -- eachBlessReduction is how much each bless reduces the experience/magic/skills loss.
  267. blessingOnlyPremium = true
  268. blessingReductionBase = 30
  269. blessingReductionDecreament = 5
  270. eachBlessReduction = 8
  271.  
  272. -- Rates
  273. -- NOTE: experienceStages configuration is located in data/XML/stages.xml.
  274. -- rateExperienceFromPlayers 0 to disable.
  275. experienceStages = false
  276. rateExperience = 0
  277. rateExperienceFromPlayers = 0
  278. rateSkill = 1
  279. rateMagic = 1.0
  280. rateLoot = 1
  281. rateSpawn = 1
  282.  
  283. -- Monster rates
  284. rateMonsterHealth = 1.0
  285. rateMonsterMana = 1.0
  286. rateMonsterAttack = 1.0
  287. rateMonsterDefense = 1.0
  288.  
  289. -- Experience from players
  290. -- NOTE: min~Threshold* set to 0 will disable the minimum threshold:
  291. -- player will gain experience from every lower leveled player.
  292. -- max~Threshold* set to 0 will disable the maximum threshold:
  293. -- player will gain experience from every higher leveled player.
  294. minLevelThresholdForKilledPlayer = 0.9
  295. maxLevelThresholdForKilledPlayer = 1.1
  296.  
  297. -- Stamina
  298. -- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000.
  299. -- rateStaminaHits multiplies every hit done a creature, which are later
  300. -- multiplied by player attack speed.
  301. -- rateStaminaGain is divider of every logged out second, eg:
  302. -- 60000 / 3 = 20000 milliseconds, what gives 20 stamina seconds for 1 minute being logged off.
  303. -- rateStaminaThresholdGain is divider for the premium stamina.
  304. -- staminaRatingLimit* is in minutes.
  305. rateStaminaLoss = 1
  306. rateStaminaGain = 3
  307. rateStaminaThresholdGain = 12
  308. staminaRatingLimitTop = 41 * 60
  309. staminaRatingLimitBottom = 14 * 60
  310. rateStaminaAboveNormal = 1.0
  311. rateStaminaUnderNormal = 1.0
  312. staminaThresholdOnlyPremium = true
  313.  
  314. -- Party
  315. -- NOTE: experienceShareLevelDifference is float number.
  316. -- experienceShareLevelDifference is highestLevel * value
  317. experienceShareRadiusX = 30
  318. experienceShareRadiusY = 30
  319. experienceShareRadiusZ = 1
  320. experienceShareLevelDifference = 200 * 200
  321. extraPartyExperienceLimit = 20
  322. extraPartyExperiencePercent = 20
  323. experienceShareActivity = 2 * 60 * 1000
  324.  
  325. -- Global save
  326. -- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours,
  327. -- if you want such a system please check out data/globalevents/globalevents.xml.
  328. globalSaveEnabled = false
  329. globalSaveHour = 8
  330. shutdownAtGlobalSave = true
  331. cleanMapAtGlobalSave = false
  332.  
  333. -- Spawns
  334. deSpawnRange = 2
  335. deSpawnRadius = 25
  336.  
  337. -- Summons
  338. maxPlayerSummons = 1
  339. teleportAllSummons = true
  340. teleportPlayerSummons = true
  341.  
  342. -- Status
  343. ownerName = "Pokemon Dash Online [Advanced]"
  344. ownerEmail = ""
  345. url = ""
  346. location = "Brazil"
  347. displayGamemastersWithOnlineCommand = false
  348.  
  349. -- Logs
  350. -- NOTE: This kind of logging does not work in GUI version.
  351. -- For such, please compile the software with __GUI_LOGS__ flag.
  352. adminLogsEnabled = false
  353. displayPlayersLogging = true
  354. prefixChannelLogs = ""
  355. runFile = ""
  356. outLogName = ""
  357. errorLogName = ""
  358. truncateLogsOnStartup = false
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