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- command /flame:
- trigger:
- if {particule.%UUID of player%.flame} is false:
- set {particule.%UUID of player%.flame} to true
- message "Flame : &aactive"
- else:
- set {particule.%UUID of player%.flame} to false
- message "Flame : &4desactive"
- on any move:
- if {particule.%UUID of player%.flame} is true:
- set {flame.%UUID of player%} to location of player
- show 3 "flame" particles at location of player for player offset by 0.4, 0.7, 0.4
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