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- int CHARACTER::GetQuestFlag(const std::string& flag) const
- {
- quest::CQuestManager& q = quest::CQuestManager::instance();
- quest::PC* pPC = q.GetPC(GetPlayerID());
- if (!pPC)
- {
- return 0;
- }
- return pPC->GetFlag(flag);
- }
- void CHARACTER::SetQuestFlag(const std::string& flag, int value)
- {
- quest::CQuestManager& q = quest::CQuestManager::instance();
- quest::PC* pPC = q.GetPC(GetPlayerID());
- if (!pPC)
- {
- return;
- }
- pPC->SetFlag(flag, value);
- }
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