Risa Schrödinger Character sheet

Jun 6th, 2013
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  1. Augustish 1998, Some time
  2. 0 xp
  3. 5 SPXP
  4. EF: 2.115
  6. Risa Schrödinger
  7. "The Laughing Genocide"
  8. Resurrección:Laugh Irrisorie
  10. Hunger:None, for now
  11. Reputation:Famous
  12. Damage:none
  13. Assets:
  14. Shrine(Good)
  15. Training area(Fair)
  16. Idemque
  19. =The List=
  20. -Dealt With: Afro Shinigami(Killed), Soul King(Om nommed), Captain who tagged Jager(Killed), Nasuko(killed), Masaru Fukushima(Probably dead), Nobuhiko(probably sin-finned or appled), The moon(killed), Fenrir(Fed to Jager), Loki(Got yer eye ya cunt), Chris Jagerlust
  21. -To be Dealt With: MTV, Beelzebub, Mendel(Made Short-Fin sad)
  23. Race: Vasto Lorde Arrancar "Okay Young-ish One"
  24. Path of Laughter
  26. You stand about 172 cm with a slender build. Your hair is a deep violet and goes down to your butt, and is subdivided into nine separate strands at the end, one for each of your tails. Your zanpakuto is a long Khopesh lined with a valuable material and sits comfortably on a hardened leather sheath on your belt. You are wearing a heavily torn shirt with some markings on it which originally said something about doctor who there is cheap stitching on it and safety pins holding it together so you can at least stay decent. You are wearing a pair of torn and faded jeans stuffed into a pair of black boots which were popular in the 70s and 80s. You are in good shape, with toned muscles, though not particularly large. Your hollow hole sits on your lower abdomen. The remains of your mask, when you choose to have them shown, are a large smile and your ears which sit on your hair and can be passed off as hair pins of some sort. You have golden eyes and fair skin. Your long nails are painted black with Eldritch sigils painted in purple on them. You have no idea what they mean. Your skin is noticeably soft and smooth, with your skin being like fresh cream over silken honey all poured over velvet soft cheesecake. People think it is a terribly amazing, mind breakingly lovely lotion, but it is actually sort of a power you took. It takes your Old One legs, which you almost never show off, to the next level.
  28. Do not have access to all your abilities until you transform, but you are still stronger than a normal Vasto Lorde unreleased without it. Shapeshifting can not be performed to the extremes. Your go juice is partially sealed and other abilities are scaled back accordingly.
  30. First release: When you return to your hollow form you gain the tails in the form of large perfectly fluffy things or as nine diamonds of light, your smile mask vanishes however you do have armor covering over your chest, arms, and legs, giving you your claws back. Your armor is more crystalline than bone, looking liked hammered violet/black glass covering parts of your body.
  32. Second release: Your long nails seem to have extended and sharpened slightly. One of your tails moves in front of you and you shift the mirror to show your face and you see a smile, calm smile on your face. Your eyes have shifted you bright yellow on dark violet which you dissipate with a thought. Your outfit seems to have changed slightly as you look it over. The strange eldritch symbols which covered your nails seem to have expanded up your arms and down your body, like some sort of arcane tattoo. Your shirt has shifted to a simple white shirt while your pants are some sort of comfortable jeans. A quick peak shows the eldritch tattoos continue down your body and all seem to focus on your hollow hole, expanding and marking most of your body, save your face, with seemingly random disorder.
  34. You have a pair of wings in this form, invisible unless you channel go juice through them. They are four ribbons of bright purple/violet light which have an aura through them, two on each side, which hum with energy. They provide you with flight and help you summon some of your powers faster.
  36. Third Release "Abomination Angel": Your third release on the surface makes you seem like an angel. Your wings glow and radiate behind you, a gentle violet aura spreading the vague feeling of delight and happiness in your wake.
  38. Your standard punkish wear is gone and replaced with a violet dress and corset with black and silver trim. There are sewn up tears here and there using the same cheap stitching pattern and the back bottom of your dress is in frayed and in tatters like you had a casual stroll through a fire at some point, while the front is much shorter showing your legs. The material is that silk like sheer fabric the angels seem to wear, and it is actually pretty comfortable. You have around your neck a leather choker with a sliver of white crystal attached. Your shoes seem to have gone missing at some point as you are barefoot. A thin arm circlet of white shards goes around your bicep on your left arm, looking like small stalactites and stalagmites which fit together perfectly. At first glance you seem to actually look rather nice, for you anyway, but like many things about you that is just the surface.
  40. On closer examination of the sewed shut ‘tears’ you see that they are not tears at all but rather small eyes, with sharp fang filled mouths for pupils constantly laughing through forced clenched teeth. The corset is lined along the side with ribs, likely copies of yours. You lift the hem of your skirt to see the underside of your dress is a constantly shifting mass of eyes and teeth. You feel razor lined tongues lick your thighs sending shivers of delightful pain radiating through you. The laces and strings on your outfit are actually small thin tendons, stretched and twisted to meet your needs, and after sending a signal of will you see them writhe and twist, making you conclude they can be manipulated. You send your will to the band around your arm and it separates somewhat, small tentacles twisting and writhing in the open wound. Behind you, along the longer back half of the dress, are the bones of your tails running down to around your ankles, their fluffiness gone for now.
  42. Perhaps most disconcerting is your choker, the small crystal actually being a fraction of time, locked in an instant. Occasionally the clear silver is tarnished by a flash from a world that could have been if not for your fatebreaker.
  44. Stats:
  45. Physical Strength:* * * * * (* * * * * * *) {* * * * *}
  46. Go-Juice:(̶*̶ ̶*̶) * * * * * * * * * (* * * * * *[* * * *]) Sealed (* * * * * * * * * *) (* * * * * *) Reserve tanks (* * * * *) Afterburn
  47. Durability:* * * * * * * * {* *} ( Variable: 0* - 10* ) Deadening Orb
  48. Speed:* * * * * * * * * * * * * * * * (* * * * *) SC {* * * *}
  49. Hand to Hand:* * * * * * * * * * * * * * * {* * * *}
  50. Cunning:* * * * *
  51. Leadership:* * *
  52. Swordsmanship: * * * *
  53. (Left-handed)
  55. Third Release Charge: [ ]
  56. Old One Corruption level (Of 5): 3
  58. Buffs:
  59. CK: %
  60. Sadomasochism: %
  62. Abilities:
  65. (Much like Ryoko all names subject to change with little or no warning and then back again)
  67. Regeneration: Fairly quickly regenerate damage. You are capable of reforming your entire body so long as you have go-juice.
  69. 400xp(3)Garganta:Opens a large path between the worlds of mortals and Hollows. At the moment you can create portals large enough for several hollows of your level or lower to climb through. This is native to all Hollows.
  70. -Descorrer: Can be used to transport large number of hollows with you to the land of the living.
  71. -Laughing garganta: Using the essence of your path of laughter you can force open a door between worlds even in the face of things which would normally stop it(Quincy barriers, temporal locks, etc)
  73. MAXGlimpse: You can glance through minute portals into the mortal world and into the land of Hollows, Hueco Mundo. This is a natural but lower level version of Garganta.
  75. MAX(5)Illusion: You can make a strong target see or hear something that isn't actually there. You can also inflict a minor illusion on a spiritually massive targets, or much more advanced illusions on strong human minded targets. Your illusions are strong enough to kill strong human minded level enemies.
  76. -Wonderland: Create a small bubble of illusion where you have massive control over the landscape to the point it seems real. (un)living things are difficult to make in the illusion but possible. ((Can be broken))
  78. MAX(5)Cloaking: You can hide yourself passively from observation. Beings beyond what you can imagine will not be able to detect your energy unless you wish it or they have absurd skill at detection. Your body can almost perfectly become invisible if you wish, though some focus is needed. You can also choose to emit energy similar to anyone you have studied, though some higher detections may reveal that something is off.
  80. -BURNED- (3) MAX(5)FATEBREAKER: You can call for 5 rounds of rolls to be redone per thread. Has to achieve consensus to work. KICKER: You can not know if you succeeded or failed before rerolling and you have to take the rerolled results. As you have five you can actually call for a reroll of your rerolled rerolled rerolled reroll.
  81. -Professional Gambler: QM takes best of first five rolls from now on.
  82. -Wishbreaker: Once a thread you can burn a fatebreaker in order to make an enemy critically fail a roll.
  84. MAX(5)Shape changing: Further refined claws, your skin can change to help you hide, and other sort of cosmetic changes. You find you can change your bone structure and body with ease. You can also alter your mass to become larger or smaller with limits determined by maximum go-juice pool. Can alter your mask significantly. Provides bonus to regeneration and physical stats. Can create blades and weapons from your skin.
  85. -Be like water: You have no form, and thus have no fatal points. Can totally hide your hollow hole and mask if you are arrancar. Can extend body and shift radically.
  87. MAX(5)Poison: All of your attacks contain a dose of your Reiryoku, which is poisonous to the soul of other beings. ̶ ̶I̶f̶ ̶y̶o̶u̶ ̶w̶i̶s̶h̶ ̶i̶t̶,̶ ̶y̶o̶u̶ ̶c̶a̶n̶ ̶k̶i̶l̶l̶ ̶a̶ ̶s̶i̶n̶g̶l̶e̶ ̶u̶n̶p̶r̶o̶t̶e̶c̶t̶e̶d̶ ̶h̶u̶m̶a̶n̶ ̶i̶n̶ ̶a̶b̶o̶u̶t̶ ̶h̶a̶l̶f̶ ̶a̶ ̶d̶a̶y̶ ̶a̶s̶ ̶y̶o̶u̶r̶ ̶s̶p̶i̶r̶i̶t̶ ̶e̶n̶e̶r̶g̶y̶ ̶s̶l̶o̶w̶l̶y̶ ̶k̶i̶l̶l̶s̶ ̶t̶h̶e̶m̶ ̶f̶r̶o̶m̶ ̶t̶h̶e̶ ̶i̶n̶s̶i̶d̶e̶.̶ ̶Y̶o̶u̶r̶ ̶p̶o̶i̶s̶o̶n̶ ̶i̶s̶ ̶a̶l̶s̶o̶ ̶e̶f̶f̶e̶c̶t̶i̶v̶e̶ ̶a̶g̶a̶i̶n̶s̶t̶ ̶a̶v̶e̶r̶a̶g̶e̶ ̶s̶o̶u̶l̶ ̶b̶e̶i̶n̶g̶s̶,̶ ̶s̶l̶o̶w̶i̶n̶g̶ ̶t̶h̶e̶m̶ ̶d̶o̶w̶n̶ ̶a̶n̶d̶ ̶m̶a̶k̶i̶n̶g̶ ̶t̶h̶e̶m̶ ̶i̶l̶l̶ ̶o̶v̶e̶r̶ ̶t̶h̶e̶ ̶c̶o̶u̶r̶s̶e̶ ̶o̶f̶ ̶a̶ ̶d̶a̶y̶.
  88. -Insanity infection. Your poison isn't as harmfully physically to other beings, but in exchange it deals damage directly to their psyche. You are able to infect others with the same madness that plagues you. Paranoia, delusions, voices, the whole nine yards. Elite spirit beings can resist it, and if healed so can Strong.
  89. -Deadly Infusion: Super charge your poison to quickly take effect in targets it would have an effect on.
  91. MAX?(5)Tesla's Revenge: Can affix lighting subtype to all attacks and abilities. Currently your abilities are enough to coat your body in a constant current which provides more defense around your body. There is a constant invisible orb of electricity around you when you can use to attack or defend. The electricity is now noticeable with small orbs of ball lightning around you at all times which can be expended to fire bolts of lightning or block an attack.
  92. -Deadening orb: Your electricity constantly changes the laws of physics and the properties of the materials around you. You can weaken attacks coming towards you and are constantly surrounded by an orb of electricity. Your orb is infused with angelic power which turns the air around you to a silvery sheen or bubble. The sheen is actually small fragments of angel metal which, upon getting hit with an outside force, group up and push against the energy/attack
  94. 6(MAX)Cero: Can fire a beam or reiatsu, or go juice, or what ever you want to call it. The color is a violet with black aura. It is as strong as you can make it.
  95. -Pandora Cero: Absolutely devastating Cero that can even slightly damage the walls between dimensions. Takes a moment to charge and fire. Energy forms at the tips of our tails and our finger and then combines and fires at the enemy.
  96. -Weapons Grade Cero: You can summon your cero to coat your legs and arms in order to use them in close combat, or you can fire them off.
  97. -Blade Cero: Add a fraction of yourself to your ceros to generate blades, wire, and chains which tear and rip at your enemies, slowing them down and hurting them. (H/O)
  98. -Violent Cero: Make your cero more offensively capable by mucking with the density further (H)
  100. 800xp(4)Tsukiyo's Mirror: You can reflect spirit/energy based attacks.
  101. -Absolute Rejection: Your mirror has nearly perfect reflection properties. You are able to repel nearly all attacks sent your way, and expand your mirror to change its shape. You have very good control of it and can direct the attacks back at your enemy or towards another target. Your mirror has become more stylized with the infusion of angelic grace. When you repel an attack you are able to add angelic grace to it to send it back stronger. (Obtained one rank early via Grace Manifestation.)
  102. Next Level options:
  103. -The all devouring: Your mirror shifts to no longer reflect, but consume. There are still limits, but you can draw in most energy attacks and use it to fill your go juice. (WARNING: will remove angelic grace properties from Tsukiyo's Mirror)
  105. MAX(5)Dream walker: Limited short distance teleport. You can fade and reappear 320 feet from where you were five times per thread.
  106. -Between the reels: Substantial range increase for standard teleports. Grants the ability to teleport portions of your body for no cost within a smaller area around you. (Is like reaching through portals; teleported parts are still connected and under your control)
  108. MAX(5)Newton Graviton: Limited gravity control in a large radius. Causes most things to get pulled in direction of, or away from, the field. Can increase gravity or lessen it by a large amount effecting movement. Can change your personal gravity, making you get pulled in any direction you want at 1 Earth gravity.
  109. -Singularity: Fires an orb of gravity in the direction you desire, pulling things into it, which then explodes dealing damage
  111. (MAX)Copycat: Certain beings, upon being eaten, will give you an additional option. Mostly takes the form of abilities unique to them which are then usable by you.
  113. (MAX) Hierro: Ability to use go juice to naturally give your skin armor like properties. Hardens based on Go juice and durability.
  115. (MAX) Bala: A weaker, but much faster form of Cero. You launch crackling dark violet energy from your hands at your target. Based on Cero.
  116. -Scattering shot: Allows you to fire a cluster of balas which when they detonate spread out and deal splash damage around the impact site.
  118. (MAX)Sonido: An ultra fast movement technique using your go juice. Based on speed and go juice.
  120. (MAX)Resurrección: Releasing the core of an Arrancars' ability sealed in their Zanpakutō to regain the original powers of a Hollow. They often take on a form closer to a Hollow than a Human after performing Resurrección.
  122. Laughter wavelength: Become more in tune with your angelic grace and receive a bonus when interacting with angels.(A)
  123. >Grace manifestation: Simple manipulation of the angelic grace to make you more in tune with angels and provides some noticeable changes. (A)
  125. Best way to die: Your tails gain impressive physical strength. 7* boost to physical strength when using our tails. You can use them to crush, rip, and tear your enemies, and for a finisher, wrap someone in a cocoon of your fluffy tails and then crush them totally. (H)
  127. Carnage Knight: Death fuels you, the more enemies you kill within a thread the higher your stats passively become. If at the end of a thread you are mid battle with something then your bonus will carry over to the start of the next thread until the battle ends.(H)
  128. >Sadism: The more damage you inflict in a battle the stronger you become up to a fixed point. Buff persists across multiple threads so long as the battle continues. Stacks with Carnage Knight. (H)
  129. >Masochism: The more damage you take in a battle the stronger you become up to a fixed point. Buff persists across multiple threads so long as the battle continues. Stacks with Carnage Knight. (H)
  130. >>Sadomasochism: The limits of your pain and pleasure are raised because you own both. You are a super freak and you love it. (H)
  132. Don't tickle me you cunt: Create small orbs of electricity which you can leave trapped in objects/items. Infused with your go juice they tickle others in a most delightful way, and can last quite a long time. Leads to improved traps. (H/A)
  134. Always nice to have a spare: Place a small portion of your power through your gem and into the place where the Old Ones sleep. As a result, when your body is destroyed you can use this power to regenerate even without a ritual. Seals 2* of go-juice to maintain.(O)
  136. You may not want to touch that: Minor precognition which will give you a ~ by options which will end poorly (O/H)
  138. Graceful Movements: Passive dodge bonus (A)
  140. Palace of the dragon king: Time mucks up everywhere to give you a better chance of finding artifacts and using them. (O/D)
  142. You have such delightful skin: Form a thin layer of ultra dense [Delight] to help resist at least the effects of Asmodeus' [Lust]. (A)
  144. Genesis: Create a small pocket of folded space you have a high level of control over. Starts off small and must be fed go juice to maintain/grow it. Is finite. You set the basic rules of the environment. (H/O/A/D)
  146. Tickle me pink!: Increases rate of your third release charge. (ALL)
  147. _______________________________________________________________________________________________________________________________________
  149. Second Evolution: Path of Laughter/Delight/Amusement:
  151. Best medicine: Your go juice is, simply put, obscene. By focusing it and laughing you can paralyze weaker opponents.(H)
  153. Skillful: Use your shape shifting intuitively to stretch your limbs, and other body parts and gives a bonus to combat.(H)
  155. Fluffy: Retain your nine tails in second release. Able to be used as limbs or act independently. Fairly strong(H)
  156. >Fluffy love: You can coat your tails with weapons grade cero energy. This action costs an extreme amount of gojuice to accomplish.(H)
  158. Real men speak with their, wait what?: Focuses on hand to hand, increasing your skill at martial combat and allowing for more daring and skillful movements. Gives long sharp nails in second release.(H)
  160. Weapons Grade Cero: You can summon your cero to coat your legs and arms in order to use them in close combat, or you can fire them off.(H)
  162. Speed up: 3* boost to speed.(H)
  164. Define "leg": Able to move abilities which target or use only part of your body to other parts ((ex: Move your cero armor to your teeth or your face if you want to headbutt))(H/O)
  166. Reserve Tank: Gain more go-juice to use in combat(H)
  167. >MORE LASER!: Get another additional tank of go-juice(H)
  169. Life drinker: Drain the hp of your enemy for your go juice by embracing them. It requires a round to hold and start the drain. (Round based on speed)(H)
  171. Dancing razor: Your claws and the tips of your hair and tails become like sharpened points similar in density to zanpaktos. You can use them to cut and gore. Effectively changes the density of the pointy parts you keep attacking with all the bloody time.(H)
  172. >Razors don't dance, asshole: Allows you to will your tails and craws harder so you don't break them all the time. Increases durability as a side effect.(H)
  173. >>Fluffy assault: Further able to harden the tips of your tails and claws to something like angel steel.(A)
  175. Anyone seen my arm? Be careful, it bites: Detach one of your limbs, eyes, etc and remotely control it by fueling it with go juice. You still have sensation from the detached part. Useful in combat and for pranks/spying(O)
  177. Hedonistic cancer: Extend a field of pleasure/joy/delight around you(A/D)
  179. Out of sync: Ignore the defensive abilities of enemies while attacking them (O)
  181. Hate engine: By burning a fatebreaker you speed up your own time, effectively doubling your speed. You can perform twice as many actions during the round it is used.(H)
  183. Tesla Cannon: Create an orb of electricity and fire it into clouds/the air. The lighting will randomly rain down on targets you designate and deal damage as long as it exists.(H)
  185. Time Trial: Forcibly speed up or slow down time around your attacks in order to hit a little faster, turn a little quicker, or avoid a blast which was about to head you off. (Level 1)(O)
  187. Zero: Forcibly combine the ceros from your arms, legs, and tails into a single point and fire it. Extraordinarily powerful.(H)
  188. >You lost your mitten? You naughty kitten: Coat your arms and legs in Zero Cero energy rather than weapons grade. Massive drain of go juice but hella strong. (H)
  190. Fluffy comfort: Hide the go juice of anyone you are in physical contact with. Let's face it, you are going to use the tails.(H)
  192. Sword and shield: Change the "density" of your ceros, making them either more effective offensively or defensively.(H)
  194. Afterburn: Before combat you can partition off part of your go juice for a rainy day. You can then release it all at once for a quick pick me up in battle or just during a particularly enthusiastic game of twister. Up to a maximum of 5 * of go juice. (H)
  196. Revelation: You fill your Cero with a fraction of your divine, angelic, and old one energy before firing it at the enemy. Holds a variety of unique properties. May cause some damage to you as well when firing.(H/O/A/D)
  197. >You found your mittens? You lovely kitten, then you shall have some pie: Turn Revelation energy into limb coverings.(H)
  199. Ride the wave: Use your ceros to get around, can surf your own energy blasts.(H)
  201. Fluffy Volcano: Stab your tails into the ground and charge an area around you with cero energy which explodes up in a pillar (H)
  203. My sword sucks anyway: Turn your cero energy into a solid weapon for you to use in battle.(H)
  205. Toothy Grin: Use constant time rending abilities to debuff enemies in an area. General debuff((Requires a fatebreaker)) (H/O)
  207. I am pretty sure that is mine: Able to bond with your enemies when you have wrapped around them and use their flesh/organs/bones to augment your regeneration. Rather than regrowing a heart you can take it from someone else, if you can hold them and pierce them, crack them open, etc.(H)
  209. Hell Breaker: Send all of your go juice, every drop, as well as all your health into a single cero attack that is powerful enough to be considered within the realm of legend (All)
  211. Time something something attack: Manipulate the fate/time around your physical blows so each one hits twice rather than once. (H/O)
  212. _______________________________________________________________________________________________________________________________________
  213. Third Release Abilities:
  215. Delightful Reserves: Changing into this form recharges your Go-Juice and heals you.
  217. _______________________________________________________________________________________________________________________________________
  219. Artifacts
  220. (?)Idemque: Created by Risa by using a Miracle on one of her own molars. A guitar which shall play the song which ends the sky. A black thing with a thin vertical slitted eye moving around it as if it were somehow rolling around it while constantly watching. The surface itself feels like nothing of this world. Jolts of electric painful pleasure shoot through your body at the touch. The strange material is, somehow, a solid mass of sensation. The strings are violet strands of Risa's hair coiled and reinforced with go-juice. Can send lashes of violet light which stab into enemies and fry their brain with a total sensory overload. The guitar then sprouts a horrible mouth and devours the target. The music can carry the go-jucie of the wielder and any effects associated with it great distances through sound.
  221. -Play with yourself: Can play on its own but requires Risa blood to do so. Other abilities or side effects are unknown.
  223. _______________________________________________________________________________________________________________________________________
  226. Skills:(Earn these through application of your abilities or by leveling them or through rped actions)
  228. Shadow form: your form is semi-transparent and difficult to make out. Aids in hiding and sneaking
  230. But That isn't Fair!: You will keep your hollow-based regeneration through arrancar. It will not be as fast, but it will still be powerful enough to replace limbs.
  232. Madness infection: Your poison slowly drives others insane. Those without spirit protection are doomed to madness, though average souls with healing, and those with strong spiritual pressure can recover/resist.
  234. Fob watch: Combined skill of using madness, cloaking, and shapechange you can "become" some one else. Your madness allows you to fully believe you are that person, however certain triggers can be used to set you off and let you remember who you are. Your inner voice is still a dick though.
  236. Loadsamoney: Wanna buy something? Inventory got ya covered. Just don't ask too many questions.
  238. Black Hole Buster Cero: You fire your pandora Cero at your singularity and focus your destructive output in a more concentrated area.
  240. Violet Dawn: Detach 13 weapons-grade ceros and place them in orbit around a singularity, resulting in a massive explosion upon impact. It can now be formed more rapidly by using your angel wings.
  242. Walk on the sky: You can harden energy under your feet in order to walk on thin air. The higher up you go the more taxing it is.
  243. -Angel Wings: Walking on the sky is for suckers, you can fly without spending go-juice.
  245. Capoeira: You know the Brazilian martial art Capoeira, at least to some degree. You have a special focus on kicks and makes use of speed and flexibility. After training with Sin-Fin you are skillful at the art.
  246. -Abomination Capoeira: [UNLOCK PROGRESS ???%] You have somehow managed to make shapeshifty abomination RIP AND TEAR into something that could be considered 'elegant'.
  248. Mental unbalance: All mind controlling and emotional manipulation powers are weakened against you. Your schizophrenia means you are barely in command of your own mind, and the unaware will quickly find themselves overwhelmed.
  249. _______________________________________________________________________________________________________________________________________
  251. Divine powers
  253. [EF:3] Servants of the laughing god: Able to create small broken off pieces of you which can act as messengers, warriors, or priests. Similar to minion but is faith powered. (D)
  254. Current Servants (name / function / location):
  255. -Father John Smith / Priest / Rape Island aka Bardwah's Folly
  257. No soliciting: Form a barrier around your god territories (D)
  258. -Rape Island aka Bardwah's Folly
  260. _______________________________________________________________________________________________________________________________________
  262. Known Places:
  263. Pejorative
  264. Japanese city
  266. Rape Island aka Bardwah's Folly
  269. FOLLOWER: Adjuchas Arrancar Veloces Jäger, Adjuchas(?) Arrancar Quesufre Sin-Fin, Kouta and FRIEDHELM Koga Quincy in making, Ryoko Watanabe Yankee girl berserker aka Best Scrub, Akira Maeda Precog.
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