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- wait(0.01)
- game.StarterGui:SetCore("ChatMakeSystemMessage", {
- Text = "[Prison Life Commands] : Gay shit loaded!";
- Color = Color3.new(0, 185, 0);
- Font = Enum.Font.SourceSansBold;
- FontSize = Enum.FontSize.Size24;
- })
- local waittime = math.random(2,3)
- wait(waittime)
- game.StarterGui:SetCore("ChatMakeSystemMessage", {
- Text = "[Gay Kid] : idk enjoy.";
- Color = Color3.new(0, 185, 0);
- Font = Enum.Font.SourceSansBold;
- FontSize = Enum.FontSize.Size24;
- })
- local Player = game.Players.LocalPlayer
- Player.Chatted:connect(function(cht)
- if cht:match(":cmds") then
- -- Farewell Infortality.
- -- Version: 2.82
- -- Instances:
- local ScreenGui = Instance.new("ScreenGui")
- local cmd = Instance.new("ScrollingFrame")
- local commandstext = Instance.new("TextLabel")
- local close = Instance.new("TextButton")
- local TextButton = Instance.new("TextButton")
- local TextButton_2 = Instance.new("TextButton")
- local TextButton_3 = Instance.new("TextButton")
- local TextButton_4 = Instance.new("TextButton")
- local TextButton_5 = Instance.new("TextButton")
- local TextButton_6 = Instance.new("TextButton")
- --Properties:
- ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
- ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- cmd.Name = "cmd"
- cmd.Parent = ScreenGui
- cmd.BackgroundColor3 = Color3.new(0.156863, 0.156863, 0.156863)
- cmd.Position = UDim2.new(0.252631575, 0, 0.17823343, 0)
- cmd.Size = UDim2.new(0, 658, 0, 407)
- cmd.CanvasSize = UDim2.new(0, 0, 4, 0)
- commandstext.Name = "commandstext"
- commandstext.Parent = cmd
- commandstext.BackgroundColor3 = Color3.new(1, 1, 1)
- commandstext.BackgroundTransparency = 1
- commandstext.Position = UDim2.new(0.0258358624, 0, -0.00014544907, 0)
- commandstext.Size = UDim2.new(0, 609, 0, 50)
- commandstext.Font = Enum.Font.GothamBlack
- commandstext.Text = "Commands"
- commandstext.TextColor3 = Color3.new(1, 1, 1)
- commandstext.TextScaled = true
- commandstext.TextSize = 14
- commandstext.TextWrapped = true
- close.Name = "close"
- close.Parent = cmd
- close.BackgroundColor3 = Color3.new(1, 1, 1)
- close.BackgroundTransparency = 1
- close.BorderSizePixel = 0
- close.Size = UDim2.new(0, 49, 0, 34)
- close.Font = Enum.Font.Cartoon
- close.Text = "X"
- close.TextColor3 = Color3.new(1, 0, 0)
- close.TextScaled = true
- close.TextSize = 14
- close.TextWrapped = true
- close.MouseButton1Down:connect(function()
- cmd.Visible = false
- end)
- TextButton.Parent = cmd
- TextButton.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton.BackgroundTransparency = 1
- TextButton.BorderSizePixel = 0
- TextButton.Position = UDim2.new(0.262917936, 0, 0.0237862132, 0)
- TextButton.Size = UDim2.new(0, 289, 0, 50)
- TextButton.Font = Enum.Font.SourceSans
- TextButton.Text = ":btools"
- TextButton.TextColor3 = Color3.new(1, 1, 1)
- TextButton.TextScaled = true
- TextButton.TextSize = 14
- TextButton.TextWrapped = true
- TextButton_2.Parent = cmd
- TextButton_2.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton_2.BackgroundTransparency = 1
- TextButton_2.BorderSizePixel = 0
- TextButton_2.Position = UDim2.new(0.262917936, 0, 0.0462625548, 0)
- TextButton_2.Size = UDim2.new(0, 289, 0, 50)
- TextButton_2.Font = Enum.Font.SourceSans
- TextButton_2.Text = ":speed"
- TextButton_2.TextColor3 = Color3.new(1, 1, 1)
- TextButton_2.TextScaled = true
- TextButton_2.TextSize = 14
- TextButton_2.TextWrapped = true
- TextButton_3.Parent = cmd
- TextButton_3.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton_3.BackgroundTransparency = 1
- TextButton_3.BorderSizePixel = 0
- TextButton_3.Position = UDim2.new(0.262917936, 0, 0.0699218661, 0)
- TextButton_3.Size = UDim2.new(0, 289, 0, 50)
- TextButton_3.Font = Enum.Font.SourceSans
- TextButton_3.Text = ":normal speed"
- TextButton_3.TextColor3 = Color3.new(1, 1, 1)
- TextButton_3.TextScaled = true
- TextButton_3.TextSize = 14
- TextButton_3.TextWrapped = true
- TextButton_4.Parent = cmd
- TextButton_4.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton_4.BackgroundTransparency = 1
- TextButton_4.BorderSizePixel = 0
- TextButton_4.Position = UDim2.new(0.262917936, 0, 0.0939754918, 0)
- TextButton_4.Size = UDim2.new(0, 289, 0, 50)
- TextButton_4.Font = Enum.Font.SourceSans
- TextButton_4.Text = ":kill all"
- TextButton_4.TextColor3 = Color3.new(1, 1, 1)
- TextButton_4.TextScaled = true
- TextButton_4.TextSize = 14
- TextButton_4.TextWrapped = true
- TextButton_5.Parent = cmd
- TextButton_5.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton_5.BackgroundTransparency = 1
- TextButton_5.BorderSizePixel = 0
- TextButton_5.Position = UDim2.new(0.262917936, 0, 0.117240474, 0)
- TextButton_5.Size = UDim2.new(0, 289, 0, 50)
- TextButton_5.Font = Enum.Font.SourceSans
- TextButton_5.Text = ":guns"
- TextButton_5.TextColor3 = Color3.new(1, 1, 1)
- TextButton_5.TextScaled = true
- TextButton_5.TextSize = 14
- TextButton_5.TextWrapped = true
- TextButton_6.Parent = cmd
- TextButton_6.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton_6.BackgroundTransparency = 1
- TextButton_6.BorderSizePixel = 0
- TextButton_6.Position = UDim2.new(0.262917936, 0, 0.143660039, 0)
- TextButton_6.Size = UDim2.new(0, 289, 0, 50)
- TextButton_6.Font = Enum.Font.SourceSans
- TextButton_6.Text = ":aimbot"
- TextButton_6.TextColor3 = Color3.new(1, 1, 1)
- TextButton_6.TextScaled = true
- TextButton_6.TextSize = 14
- TextButton_6.TextWrapped = true
- -- Scripts:
- elseif cht:match(":speed") then
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 75
- elseif cht:match(":normal speed") then
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
- elseif cht:match(":guns") then
- for i,v in pairs(Workspace.Prison_ITEMS.giver:GetChildren()) do
- lol = Workspace.Remote.ItemHandler:InvokeServer(v.ITEMPICKUP)
- print(lol)
- end
- elseif cht:match(":kill all") then
- workspace.Remote.TeamEvent:FireServer("Medium stone grey")
- game.Workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
- wait(0.5)
- function kill(a)
- local A_1 =
- {
- [1] =
- {
- ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-391.152252, 8.65560055, -83.2166901)),
- ["Distance"] = 3.2524313926697,
- ["Cframe"] = CFrame.new(840.310791, 101.334137, 2267.87988, 0.0636406094, 0.151434347, -0.986416459, 0, 0.988420188, 0.151741937, 0.997972965, -0.00965694897, 0.0629036576),
- ["Hit"] = a.Character.Head
- },
- [2] =
- {
- ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-392.481476, -8.44939327, -76.7261353)),
- ["Distance"] = 3.2699294090271,
- ["Cframe"] = CFrame.new(840.290466, 101.184189, 2267.93506, 0.0964837447, 0.0589403138, -0.993587971, 4.65661287e-10, 0.998245299, 0.0592165813, 0.995334625, -0.00571343815, 0.0963144377),
- ["Hit"] = a.Character.Head
- },
- [3] =
- {
- ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-389.21701, -2.50536323, -92.2163162)),
- ["Distance"] = 3.1665518283844,
- ["Cframe"] = CFrame.new(840.338867, 101.236496, 2267.80371, 0.0166504811, 0.0941716284, -0.995416701, 1.16415322e-10, 0.995554805, 0.0941846818, 0.999861419, -0.00156822044, 0.0165764652),
- ["Hit"] = a.Character.Head
- },
- [4] =
- {
- ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-393.353973, 3.13988972, -72.5452042)),
- ["Distance"] = 3.3218522071838,
- ["Cframe"] = CFrame.new(840.277222, 101.285957, 2267.9707, 0.117109694, 0.118740402, -0.985994935, -1.86264515e-09, 0.992826641, 0.119563118, 0.993119001, -0.0140019981, 0.116269611),
- ["Hit"] = a.Character.Head
- },
- [5] =
- {
- ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-390.73172, 3.2097764, -85.5477524)),
- ["Distance"] = 3.222757101059,
- ["Cframe"] = CFrame.new(840.317993, 101.286423, 2267.86035, 0.0517584644, 0.123365127, -0.991010666, 0, 0.992340803, 0.123530701, 0.99865967, -0.00639375951, 0.0513620302),
- ["Hit"] = a.Character.Head
- }
- }
- local A_2 = game.Players.LocalPlayer.Backpack["Remington 870"]
- local Event = game:GetService("ReplicatedStorage").ShootEvent
- Event:FireServer(A_1, A_2)
- Event:FireServer(A_1, A_2)
- end
- for i,v in pairs(game.Players:GetChildren())do
- if v.Name ~= game.Players.LocalPlayer.Name then
- kill(v)
- end
- end
- wait(1)
- workspace.Remote.TeamEvent:FireServer("Bright orange")
- elseif cht:match(":btools") then
- local tool1 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
- tool1.BinType = "Hammer"
- elseif cht:match(":aimbot") then
- local plrs = game:GetService("Players")
- local TeamBased = true ; local teambasedswitch = "o"
- local presskeytoaim = true; local aimkey = "e"
- local raycast = false
- local espupdatetime = 5; autoesp = false
- local lockaim = true; local lockangle = 5
- --function findwat(folder, what)
- -- for i, smth in pairs(folder:GetChildren()) do
- -- if string.find(string.lower(tostring(smth)), string.lower(what)) then
- -- return smth
- -- end
- -- end
- --end
- --
- --local plrs = findwat(game, "Players")
- local Gui = Instance.new("ScreenGui")
- local Move = Instance.new("Frame")
- local Main = Instance.new("Frame")
- local EspStatus = Instance.new("TextLabel")
- local st1 = Instance.new("TextLabel")
- local st1_2 = Instance.new("TextLabel")
- local st1_3 = Instance.new("TextLabel")
- local Name = Instance.new("TextLabel")
- --Properties:
- Gui.Name = "Gui"
- Gui.Parent = plrs.LocalPlayer:WaitForChild("PlayerGui")
- Move.Name = "Move"
- Move.Parent = Gui
- Move.BackgroundColor3 = Color3.new(0.545098, 0, 0)
- Move.BackgroundTransparency = 1
- Move.BorderSizePixel = 0
- Move.Draggable = true
- Move.Position = UDim2.new(0.005, 0, -0.15, 0)
- Move.Size = UDim2.new(0.28141585, 0, 0.0320388414, 0)
- Main.Name = "Main"
- Main.Parent = Move
- Main.BackgroundColor3 = Color3.new(1, 1, 1)
- Main.Position = UDim2.new(0, -7, 20.9960003, 0)
- Main.Size = UDim2.new(1, 0, 5.79699993, 0)
- Main.Style = Enum.FrameStyle.RobloxSquare
- EspStatus.Name = "EspStatus"
- EspStatus.Parent = Main
- EspStatus.BackgroundColor3 = Color3.new(1, 1, 1)
- EspStatus.BackgroundTransparency = 1
- EspStatus.Position = UDim2.new(0, 0, 0.300000012, 0)
- EspStatus.Size = UDim2.new(1, 0, 0.162, 0)
- EspStatus.Font = Enum.Font.ArialBold
- EspStatus.Text = "Press O to change team based mode"
- EspStatus.TextColor3 = Color3.new(0.6, 0.196078, 0.8)
- EspStatus.TextScaled = true
- EspStatus.TextWrapped = true
- st1.Name = "st1"
- st1.Parent = Main
- st1.BackgroundColor3 = Color3.new(1, 1, 1)
- st1.BackgroundTransparency = 1
- st1.Position = UDim2.new(0.271787882, 0, 0, 0)
- st1.Size = UDim2.new(0.728211343, 0, 0.161862016, 0)
- st1.Font = Enum.Font.ArialBold
- st1.Text = ""
- st1.TextColor3 = Color3.new(0.0784314, 0.541176, 0)
- st1.TextScaled = true
- st1.TextSize = 14
- st1.TextWrapped = true
- st1_2.Name = "st1"
- st1_2.Parent = Main
- st1_2.BackgroundColor3 = Color3.new(1, 1, 1)
- st1_2.BackgroundTransparency = 1
- st1_2.Position = UDim2.new(0, 0, 0.875999987, 0)
- st1_2.Size = UDim2.new(0.999999881, 0, 0.161862016, 0)
- st1_2.Font = Enum.Font.ArialBold
- st1_2.Text = "Press E to lock on a person inside ur view"
- st1_2.TextColor3 = Color3.new(0.6, 0.196078, 0.8)
- st1_2.TextScaled = true
- st1_2.TextWrapped = true
- st1_3.Name = "st1"
- st1_3.Parent = Main
- st1_3.BackgroundColor3 = Color3.new(1, 1, 1)
- st1_3.BackgroundTransparency = 1
- st1_3.Position = UDim2.new(0, 0, 0.54, 0)
- st1_3.Size = UDim2.new(1, 0, 0.261999995, 0)
- st1_3.Font = Enum.Font.ArialBold
- st1_3.Text = "Press L to enable esp loop and press T to update esp"
- st1_3.TextColor3 = Color3.new(0.6, 0.196078, 0.8)
- st1_3.TextScaled = true
- st1_3.TextWrapped = true
- Name.Name = "Name"
- Name.Parent = Move
- Name.BackgroundColor3 = Color3.new(0.545098, 0, 0)
- Name.BackgroundTransparency = 1
- Name.Position = UDim2.new(0, 25, 20.9860001, 0)
- Name.Size = UDim2.new(0.838, 0, 1.27999997, 0)
- Name.Font = Enum.Font.Arcade
- Name.Text = "ARSENAL GUI"
- Name.TextColor3 = Color3.new(0.541176, 0.168627, 0.886275)
- Name.TextScaled = true
- Name.TextSize = 12
- Name.TextWrapped = true
- -- Scripts:
- local plrsforaim = {}
- local lplr = game:GetService("Players").LocalPlayer
- Move.Draggable = true
- Gui.ResetOnSpawn = false
- Gui.Name = "Chat"
- Gui.DisplayOrder = 999
- Gui.Parent = plrs.LocalPlayer.PlayerGui
- f = {}
- local espforlder
- f.addesp = function()
- --print("ESP ran")
- if espforlder then
- else
- espforlder = Instance.new("Folder")
- espforlder.Parent = game.Workspace.CurrentCamera
- end
- for i, v in pairs(espforlder:GetChildren()) do
- v:Destroy()
- end
- for _, plr in pairs(plrs:GetChildren()) do
- if plr.Character and plr.Character.Humanoid.Health > 0 and plr.Name ~= lplr.Name then
- if TeamBased == true then
- if plr.Team.Name ~= plrs.LocalPlayer.Team.Name then
- local e = espforlder:FindFirstChild(plr.Name)
- if not e then
- --print("Added esp for team based")
- local bill = Instance.new("BillboardGui", espforlder)
- bill.Name = plr.Name
- bill.AlwaysOnTop = true
- bill.Size = UDim2.new(1,0,1,0)
- bill.Adornee = plr.Character.Head
- local Frame = Instance.new('Frame',bill)
- Frame.Active = true
- Frame.BackgroundColor3 = Color3.new(0.862745, 0.0784314, 0.235294)
- Frame.BackgroundTransparency = 0
- Frame.BorderSizePixel = 0
- Frame.AnchorPoint = Vector2.new(.5, .5)
- Frame.Position = UDim2.new (0.5,0,0.5,0)
- Frame.Size = UDim2.new (1,0,1,0)
- Frame.Rotation = 0
- plr.Character.Humanoid.Died:Connect(function()
- bill:Destroy()
- end)
- end
- end
- else
- local e = espforlder:FindFirstChild(plr.Name)
- if not e then
- --print("Added esp")
- local bill = Instance.new("BillboardGui", espforlder)
- bill.Name = plr.Name
- bill.AlwaysOnTop = true
- bill.Size = UDim2.new(1,0,1,0)
- bill.Adornee = plr.Character.Head
- local Frame = Instance.new('Frame',bill)
- Frame.Active = true
- Frame.BackgroundColor3 = Color3.new(0/255,255/255,0/255)
- Frame.BackgroundTransparency = 0
- Frame.BorderSizePixel = 0
- Frame.AnchorPoint = Vector2.new(.5, .5)
- Frame.Position = UDim2.new (0.5,0,0.5,0)
- Frame.Size = UDim2.new (1,0,1,0)
- Frame.Rotation = 0
- plr.Character.Humanoid.Died:Connect(function()
- bill:Destroy()
- end)
- end
- end
- end
- end
- end
- local cam = game.Workspace.CurrentCamera
- local mouse = lplr:GetMouse()
- local switch = false
- local key = "k"
- local aimatpart = nil
- mouse.KeyDown:Connect(function(a)
- if a == "t" then
- print("worked1")
- f.addesp()
- elseif a == "u" then
- if raycast == true then
- raycast = false
- else
- raycast = true
- end
- elseif a == "l" then
- if autoesp == false then
- autoesp = true
- else
- autoesp = false
- end
- end
- if a == "j" then
- if mouse.Target then
- mouse.Target:Destroy()
- end
- end
- if a == key then
- if switch == false then
- switch = true
- else
- switch = false
- if aimatpart ~= nil then
- aimatpart = nil
- end
- end
- elseif a == teambasedswitch then
- if TeamBased == true then
- TeamBased = false
- teambasedstatus.Text = tostring(TeamBased)
- else
- TeamBased = true
- teambasedstatus.Text = tostring(TeamBased)
- end
- elseif a == aimkey then
- if not aimatpart then
- local maxangle = math.rad(20)
- for i, plr in pairs(plrs:GetChildren()) do
- if plr.Name ~= lplr.Name and plr.Character and plr.Character.Head and plr.Character.Humanoid and plr.Character.Humanoid.Health > 1 then
- if TeamBased == true then
- if plr.Team.Name ~= lplr.Team.Name then
- local an = checkfov(plr.Character.Head)
- if an < maxangle then
- maxangle = an
- aimatpart = plr.Character.Head
- end
- end
- else
- local an = checkfov(plr.Character.Head)
- if an < maxangle then
- maxangle = an
- aimatpart = plr.Character.Head
- end
- print(plr)
- end
- plr.Character.Humanoid.Died:Connect(function()
- if aimatpart.Parent == plr.Character or aimatpart == nil then
- aimatpart = nil
- end
- end)
- end
- end
- else
- aimatpart = nil
- end
- end
- end)
- function getfovxyz (p0, p1, deg)
- local x1, y1, z1 = p0:ToOrientation()
- local cf = CFrame.new(p0.p, p1.p)
- local x2, y2, z2 = cf:ToOrientation()
- --local d = math.deg
- if deg then
- --return Vector3.new(d(x1-x2), d(y1-y2), d(z1-z2))
- else
- return Vector3.new((x1-x2), (y1-y2), (z1-z2))
- end
- end
- function getaimbotplrs()
- plrsforaim = {}
- for i, plr in pairs(plrs:GetChildren()) do
- if plr.Character and plr.Character.Humanoid and plr.Character.Humanoid.Health > 0 and plr.Name ~= lplr.Name and plr.Character.Head then
- if TeamBased == true then
- if plr.Team.Name ~= lplr.Team.Name then
- local cf = CFrame.new(game.Workspace.CurrentCamera.CFrame.p, plr.Character.Head.CFrame.p)
- local r = Ray.new(cf, cf.LookVector * 10000)
- local ign = {}
- for i, v in pairs(plrs.LocalPlayer.Character:GetChildren()) do
- if v:IsA("BasePart") then
- table.insert(ign , v)
- end
- end
- local obj = game.Workspace:FindPartOnRayWithIgnoreList(r, ign)
- if obj.Parent == plr.Character and obj.Parent ~= lplr.Character then
- table.insert(plrsforaim, obj)
- end
- end
- else
- local cf = CFrame.new(game.Workspace.CurrentCamera.CFrame.p, plr.Character.Head.CFrame.p)
- local r = Ray.new(cf, cf.LookVector * 10000)
- local ign = {}
- for i, v in pairs(plrs.LocalPlayer.Character:GetChildren()) do
- if v:IsA("BasePart") then
- table.insert(ign , v)
- end
- end
- local obj = game.Workspace:FindPartOnRayWithIgnoreList(r, ign)
- if obj.Parent == plr.Character and obj.Parent ~= lplr.Character then
- table.insert(plrsforaim, obj)
- end
- end
- end
- end
- end
- function aimat(part)
- cam.CFrame = CFrame.new(cam.CFrame.p, part.CFrame.p)
- end
- function checkfov (part)
- local fov = getfovxyz(game.Workspace.CurrentCamera.CFrame, part.CFrame)
- local angle = math.abs(fov.X) + math.abs(fov.Y)
- return angle
- end
- game:GetService("RunService").RenderStepped:Connect(function()
- if aimatpart then
- aimat(aimatpart)
- if aimatpart.Parent == plrs.LocalPlayer.Character then
- aimatpart = nil
- end
- end
- -- if switch == true then
- -- local maxangle = 99999
- --
- -- --print("Loop")
- -- if true and raycast == false then
- -- for i, plr in pairs(plrs:GetChildren()) do
- -- if plr.Name ~= lplr.Name and plr.Character and plr.Character.Head and plr.Character.Humanoid and plr.Character.Humanoid.Health > 1 then
- -- if TeamBased then
- -- if plr.Team.Name ~= lplr.Team.Name or plr.Team.TeamColor ~= lplr.Team.TeamColor then
- -- local an = checkfov(plr.Character.Head)
- -- if an < maxangle then
- -- maxangle = an
- -- aimatpart = plr.Character.Head
- -- if an < lockangle then
- -- break
- -- end
- -- end
- -- end
- -- else
- -- local an = checkfov(plr.Character.Head)
- -- if an < maxangle then
- -- maxangle = an
- -- aimatpart = plr.Character.Head
- -- if an < lockangle then
- -- break
- -- end
- -- end
- -- end
- --
- --
- --
- --
- -- end
- -- end
- -- elseif raycast == true then
- --
- -- end
- if raycast == true and switch == false and not aimatpart then
- getaimbotplrs()
- aimatpart = nil
- local maxangle = 999
- for i, v in ipairs(plrsforaim) do
- if v.Parent ~= lplr.Character then
- local an = checkfov(v)
- if an < maxangle and v ~= lplr.Character.Head then
- maxangle = an
- aimatpart = v
- print(v:GetFullName())
- v.Parent.Humanoid.Died:connect(function()
- aimatpart = nil
- end)
- end
- end
- end
- end
- end)
- delay(0, function()
- while wait(espupdatetime) do
- if autoesp == true then
- pcall(function()
- f.addesp()
- end)
- end
- end
- end)
- warn("loaded")
- end
- end)
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