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- Log uploaded on Saturday, June 16, 2018, 2:03:16 PM
- Loaded mods:
- Core: (no assemblies)
- Megafauna: 0Harmony(1.0.9.1), ModCheck(1.6.0.0)
- HugsLib[4.1.1]: 0Harmony(1.0.9.1), HugsLib(0.18.0.0)
- Medieval Times: (no assemblies)
- Barbed Wire: (no assemblies)
- Giddy-up! Core: GiddyUpCore(0.18.7.0)
- Toxic Fallout Protection Suit: (no assemblies)
- Smoked Meat B18: (no assemblies)
- Starship Troopers - Weapons (B18): (no assemblies)
- Active Harmony patches:
- Building_Door.get_BlockedOpenMomentary: post: GiddyUpCore.Harmony.Building_Door_get_BlockedOpenMomentary.Postfix
- DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
- Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
- EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
- Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
- Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
- Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
- LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
- MainMenuDrawer.MainMenuOnGUI: post: ModCheck.DoneLoading.Postfix
- Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
- Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
- MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
- MentalStateHandler.TryStartMentalState: PRE: GiddyUpCore.Harmony.MentalStateHandler_TryStartMentalState.Prefix
- ModContentPack.LoadDefs: PRE: ModCheck.LoadAllMods.Prefix TRANS: ModCheck.LoadAllMods.Transpiler
- ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
- Pawn.DrawAt: PRE: GiddyUpCore.Harmony.Pawn_DrawAt.Prefix
- Pawn.TicksPerMove: post: [200]GiddyUpCore.Harmony.Pawn_TicksPerMove.Postfix
- Pawn_HealthTracker.MakeDowned: post: GiddyUpCore.Harmony.Pawn_HealthTracker_MakeDowned.Postfix
- Pawn_HealthTracker.SetDead: post: GiddyUpCore.Harmony.Pawn_HealthTracker_SetDead.Postfix
- Pawn_JobTracker.DetermineNextJob: post: GiddyUpCore.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix
- Pawn_JobTracker.Notify_MasterDrafted: PRE: GiddyUpCore.Harmony.Pawn_JobTracker_Notify_MasterDrafted.Prefix
- Pawn_PlayerSettings.GetGizmos: PRE: GiddyUpCore.Harmony.Pawn_PlayerSettings_GetGizmos.Prefix
- PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
- Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
- Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
- UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
- Harmony versions present: com.rimworld.modcheck:1.0.9.1, UnlimitedHugs.HugsLib:1.0.9.1, HugsLib.GiddyUpCore:1.0.9.1
- Platform information: (hidden, hold Shift while publishing to include)
- Log file contents:
- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: [Renderer information redacted]
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- RimWorld 0.18.1722 rev1198
- Giddy-up! Core has been detected, enjoy using it with Megafauna!
- C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1315736571\Defs\WorkGiverDefs/Workgiver_SmokeMeat.xml: root element named WorkGivers; should be named Defs
- Attempt to use string ThingClass to refer to field thingClass in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>4000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability></statBases><defName>SmokeHouse</defName><label>smokehouse</label><ThingClass>Building_WorkTable_HeatPush</ThingClass><Description>An enclosed wooden structure used to preserve meat by smoking it. A stone floor prevents the whole thing from catching on fire; steel hooks and racks arrange the meat to best effect.</Description><graphicData><texPath>Production/smoker</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,3)</drawSize></graphicData><staticSunShadowHeight>0.20</staticSunShadowHeight><CostList><WoodLog>90</WoodLog><Steel>40</Steel></CostList><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>40</costStuffCount><AltitudeLayer>Building</AltitudeLayer><fillPercent>1</fillPercent><useHitPoints>True</useHitPoints><Size>(3,3)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><castEdgeShadows>false</castEdgeShadows><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-2)</interactionCellOffset><!-- <surfaceType>None</surfaceType> "None" is not used in A16 vanilla. What happens without it? --><recipes><li>Tam_SmokeMeat150</li><li>Tam_SmokeMeat100</li><li>Tam_SmokeMeat75</li><li>Tam_SmokeMeat40</li><li>Tam_SmokeMeat10</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Refuelable"><fuelConsumptionRate>2.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelConsumptionPerTickInRain>0.0006</fuelConsumptionPerTickInRain><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><destroyOnNoFuel>false</destroyOnNoFuel></li><li Class="CompProperties_HeatPusher"><heatPerSecond>2</heatPerSecond><heatPushMaxTemperature>2</heatPushMaxTemperature></li></comps><building><isMealSource>true</isMealSource><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.25</heatPerTickWhileWorking></building></ThingDef>
- Attempt to use string Description to refer to field description in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>4000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability></statBases><defName>SmokeHouse</defName><label>smokehouse</label><ThingClass>Building_WorkTable_HeatPush</ThingClass><Description>An enclosed wooden structure used to preserve meat by smoking it. A stone floor prevents the whole thing from catching on fire; steel hooks and racks arrange the meat to best effect.</Description><graphicData><texPath>Production/smoker</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,3)</drawSize></graphicData><staticSunShadowHeight>0.20</staticSunShadowHeight><CostList><WoodLog>90</WoodLog><Steel>40</Steel></CostList><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>40</costStuffCount><AltitudeLayer>Building</AltitudeLayer><fillPercent>1</fillPercent><useHitPoints>True</useHitPoints><Size>(3,3)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><castEdgeShadows>false</castEdgeShadows><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-2)</interactionCellOffset><!-- <surfaceType>None</surfaceType> "None" is not used in A16 vanilla. What happens without it? --><recipes><li>Tam_SmokeMeat150</li><li>Tam_SmokeMeat100</li><li>Tam_SmokeMeat75</li><li>Tam_SmokeMeat40</li><li>Tam_SmokeMeat10</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Refuelable"><fuelConsumptionRate>2.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelConsumptionPerTickInRain>0.0006</fuelConsumptionPerTickInRain><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><destroyOnNoFuel>false</destroyOnNoFuel></li><li Class="CompProperties_HeatPusher"><heatPerSecond>2</heatPerSecond><heatPushMaxTemperature>2</heatPushMaxTemperature></li></comps><building><isMealSource>true</isMealSource><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.25</heatPerTickWhileWorking></building></ThingDef>
- Attempt to use string CostList to refer to field costList in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>4000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability></statBases><defName>SmokeHouse</defName><label>smokehouse</label><ThingClass>Building_WorkTable_HeatPush</ThingClass><Description>An enclosed wooden structure used to preserve meat by smoking it. A stone floor prevents the whole thing from catching on fire; steel hooks and racks arrange the meat to best effect.</Description><graphicData><texPath>Production/smoker</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,3)</drawSize></graphicData><staticSunShadowHeight>0.20</staticSunShadowHeight><CostList><WoodLog>90</WoodLog><Steel>40</Steel></CostList><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>40</costStuffCount><AltitudeLayer>Building</AltitudeLayer><fillPercent>1</fillPercent><useHitPoints>True</useHitPoints><Size>(3,3)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><castEdgeShadows>false</castEdgeShadows><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-2)</interactionCellOffset><!-- <surfaceType>None</surfaceType> "None" is not used in A16 vanilla. What happens without it? --><recipes><li>Tam_SmokeMeat150</li><li>Tam_SmokeMeat100</li><li>Tam_SmokeMeat75</li><li>Tam_SmokeMeat40</li><li>Tam_SmokeMeat10</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Refuelable"><fuelConsumptionRate>2.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelConsumptionPerTickInRain>0.0006</fuelConsumptionPerTickInRain><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><destroyOnNoFuel>false</destroyOnNoFuel></li><li Class="CompProperties_HeatPusher"><heatPerSecond>2</heatPerSecond><heatPushMaxTemperature>2</heatPushMaxTemperature></li></comps><building><isMealSource>true</isMealSource><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.25</heatPerTickWhileWorking></building></ThingDef>
- Attempt to use string AltitudeLayer to refer to field altitudeLayer in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>4000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability></statBases><defName>SmokeHouse</defName><label>smokehouse</label><ThingClass>Building_WorkTable_HeatPush</ThingClass><Description>An enclosed wooden structure used to preserve meat by smoking it. A stone floor prevents the whole thing from catching on fire; steel hooks and racks arrange the meat to best effect.</Description><graphicData><texPath>Production/smoker</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,3)</drawSize></graphicData><staticSunShadowHeight>0.20</staticSunShadowHeight><CostList><WoodLog>90</WoodLog><Steel>40</Steel></CostList><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>40</costStuffCount><AltitudeLayer>Building</AltitudeLayer><fillPercent>1</fillPercent><useHitPoints>True</useHitPoints><Size>(3,3)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><castEdgeShadows>false</castEdgeShadows><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-2)</interactionCellOffset><!-- <surfaceType>None</surfaceType> "None" is not used in A16 vanilla. What happens without it? --><recipes><li>Tam_SmokeMeat150</li><li>Tam_SmokeMeat100</li><li>Tam_SmokeMeat75</li><li>Tam_SmokeMeat40</li><li>Tam_SmokeMeat10</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Refuelable"><fuelConsumptionRate>2.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelConsumptionPerTickInRain>0.0006</fuelConsumptionPerTickInRain><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><destroyOnNoFuel>false</destroyOnNoFuel></li><li Class="CompProperties_HeatPusher"><heatPerSecond>2</heatPerSecond><heatPushMaxTemperature>2</heatPushMaxTemperature></li></comps><building><isMealSource>true</isMealSource><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.25</heatPerTickWhileWorking></building></ThingDef>
- Attempt to use string Size to refer to field size in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>4000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability></statBases><defName>SmokeHouse</defName><label>smokehouse</label><ThingClass>Building_WorkTable_HeatPush</ThingClass><Description>An enclosed wooden structure used to preserve meat by smoking it. A stone floor prevents the whole thing from catching on fire; steel hooks and racks arrange the meat to best effect.</Description><graphicData><texPath>Production/smoker</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,3)</drawSize></graphicData><staticSunShadowHeight>0.20</staticSunShadowHeight><CostList><WoodLog>90</WoodLog><Steel>40</Steel></CostList><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>40</costStuffCount><AltitudeLayer>Building</AltitudeLayer><fillPercent>1</fillPercent><useHitPoints>True</useHitPoints><Size>(3,3)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><castEdgeShadows>false</castEdgeShadows><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-2)</interactionCellOffset><!-- <surfaceType>None</surfaceType> "None" is not used in A16 vanilla. What happens without it? --><recipes><li>Tam_SmokeMeat150</li><li>Tam_SmokeMeat100</li><li>Tam_SmokeMeat75</li><li>Tam_SmokeMeat40</li><li>Tam_SmokeMeat10</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Refuelable"><fuelConsumptionRate>2.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelConsumptionPerTickInRain>0.0006</fuelConsumptionPerTickInRain><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><destroyOnNoFuel>false</destroyOnNoFuel></li><li Class="CompProperties_HeatPusher"><heatPerSecond>2</heatPerSecond><heatPushMaxTemperature>2</heatPushMaxTemperature></li></comps><building><isMealSource>true</isMealSource><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.25</heatPerTickWhileWorking></building></ThingDef>
- Attempt to use string DesignationCategory to refer to field designationCategory in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>4000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability></statBases><defName>SmokeHouse</defName><label>smokehouse</label><ThingClass>Building_WorkTable_HeatPush</ThingClass><Description>An enclosed wooden structure used to preserve meat by smoking it. A stone floor prevents the whole thing from catching on fire; steel hooks and racks arrange the meat to best effect.</Description><graphicData><texPath>Production/smoker</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,3)</drawSize></graphicData><staticSunShadowHeight>0.20</staticSunShadowHeight><CostList><WoodLog>90</WoodLog><Steel>40</Steel></CostList><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>40</costStuffCount><AltitudeLayer>Building</AltitudeLayer><fillPercent>1</fillPercent><useHitPoints>True</useHitPoints><Size>(3,3)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><castEdgeShadows>false</castEdgeShadows><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-2)</interactionCellOffset><!-- <surfaceType>None</surfaceType> "None" is not used in A16 vanilla. What happens without it? --><recipes><li>Tam_SmokeMeat150</li><li>Tam_SmokeMeat100</li><li>Tam_SmokeMeat75</li><li>Tam_SmokeMeat40</li><li>Tam_SmokeMeat10</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Refuelable"><fuelConsumptionRate>2.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelConsumptionPerTickInRain>0.0006</fuelConsumptionPerTickInRain><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><destroyOnNoFuel>false</destroyOnNoFuel></li><li Class="CompProperties_HeatPusher"><heatPerSecond>2</heatPerSecond><heatPushMaxTemperature>2</heatPushMaxTemperature></li></comps><building><isMealSource>true</isMealSource><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.25</heatPerTickWhileWorking></building></ThingDef>
- Attempt to use string Passability to refer to field passability in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><WorkToBuild>4000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability></statBases><defName>SmokeHouse</defName><label>smokehouse</label><ThingClass>Building_WorkTable_HeatPush</ThingClass><Description>An enclosed wooden structure used to preserve meat by smoking it. A stone floor prevents the whole thing from catching on fire; steel hooks and racks arrange the meat to best effect.</Description><graphicData><texPath>Production/smoker</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,3)</drawSize></graphicData><staticSunShadowHeight>0.20</staticSunShadowHeight><CostList><WoodLog>90</WoodLog><Steel>40</Steel></CostList><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>40</costStuffCount><AltitudeLayer>Building</AltitudeLayer><fillPercent>1</fillPercent><useHitPoints>True</useHitPoints><Size>(3,3)</Size><DesignationCategory>Production</DesignationCategory><Passability>PassThroughOnly</Passability><castEdgeShadows>false</castEdgeShadows><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-2)</interactionCellOffset><!-- <surfaceType>None</surfaceType> "None" is not used in A16 vanilla. What happens without it? --><recipes><li>Tam_SmokeMeat150</li><li>Tam_SmokeMeat100</li><li>Tam_SmokeMeat75</li><li>Tam_SmokeMeat40</li><li>Tam_SmokeMeat10</li></recipes><inspectorTabs><li>ITab_Bills</li></inspectorTabs><comps><li Class="CompProperties_Refuelable"><fuelConsumptionRate>2.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelConsumptionPerTickInRain>0.0006</fuelConsumptionPerTickInRain><fuelFilter><thingDefs><li>WoodLog</li></thingDefs></fuelFilter><destroyOnNoFuel>false</destroyOnNoFuel></li><li Class="CompProperties_HeatPusher"><heatPerSecond>2</heatPerSecond><heatPushMaxTemperature>2</heatPushMaxTemperature></li></comps><building><isMealSource>true</isMealSource><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.25</heatPerTickWhileWorking></building></ThingDef>
- Duplicate def-linked translation key: Turret_Mortar.label
- Duplicate def-linked translation key: Turret_Mortar.description
- Duplicate def-linked translation key: Turret_Mortar.label
- Duplicate def-linked translation key: Turret_Mortar.description
- Duplicate def-linked translation key: Artillery_Mortar.label
- Duplicate def-linked translation key: Artillery_Mortar.description
- Duplicate def-linked translation key: Artillery_Mortar.label
- Duplicate def-linked translation key: Artillery_Mortar.description
- Duplicate def-linked translation key: Turret_Mortar_Blueprint.label
- Duplicate def-linked translation key: Turret_Mortar_Frame.label
- Duplicate def-linked translation key: Turret_Mortar_Frame.description
- Duplicate def-linked translation key: Turret_Mortar_Blueprint.label
- Duplicate def-linked translation key: Turret_Mortar_Frame.label
- Duplicate def-linked translation key: Turret_Mortar_Frame.description
- Def-linked translation error: Exception getting field at path Wealth.graphLabelY in RimWorld.HistoryAutoRecorderGroupDef: System.InvalidOperationException: Field graphLabelY does not exist in type RimWorld.HistoryAutoRecorderGroupDef.
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Exception getting field at path Population.graphLabelY in RimWorld.HistoryAutoRecorderGroupDef: System.InvalidOperationException: Field graphLabelY does not exist in type RimWorld.HistoryAutoRecorderGroupDef.
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Exception getting field at path ColonistMood.graphLabelY in RimWorld.HistoryAutoRecorderGroupDef: System.InvalidOperationException: Field graphLabelY does not exist in type RimWorld.HistoryAutoRecorderGroupDef.
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Found no RimWorld.ItemCollectionGeneratorDef named AIPersonaCores to match AIPersonaCores.label
- Def-linked translation error: Found no RimWorld.ItemCollectionGeneratorDef named Neurotrainers to match Neurotrainers.label
- Def-linked translation error: Found no Verse.RoomStatDef named SurgerySuccessChanceFactor to match SurgerySuccessChanceFactor.label
- Def-linked translation error: Found no Verse.RulePackDef named NamerFactionPlayerRandomized to match NamerFactionPlayerRandomized.rulePack.rulesStrings.0
- Def-linked translation error: Exception getting field at path NamerFactionOutlander.rulePack.rulesStrings.11 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.NamerFactionOutlander.rulePack.rulesStrings.11 at index 11 but the original list only has 11 entries (so the max index is 10).
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Exception getting field at path NamerFactionOutlander.rulePack.rulesStrings.12 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.NamerFactionOutlander.rulePack.rulesStrings.12 at index 12 but the original list only has 11 entries (so the max index is 10).
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Exception getting field at path NamerFactionOutlander.rulePack.rulesStrings.13 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.NamerFactionOutlander.rulePack.rulesStrings.13 at index 13 but the original list only has 11 entries (so the max index is 10).
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Exception getting field at path NamerFactionOutlander.rulePack.rulesStrings.14 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.NamerFactionOutlander.rulePack.rulesStrings.14 at index 14 but the original list only has 11 entries (so the max index is 10).
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Exception getting field at path NamerFactionOutlander.rulePack.rulesStrings.15 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.NamerFactionOutlander.rulePack.rulesStrings.15 at index 15 but the original list only has 11 entries (so the max index is 10).
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Exception getting field at path NamerFactionOutlander.rulePack.rulesStrings.16 in Verse.RulePackDef: System.InvalidOperationException: Trying to translate Verse.RulePackDef.NamerFactionOutlander.rulePack.rulesStrings.16 at index 16 but the original list only has 11 entries (so the max index is 10).
- at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
- Def-linked translation error: Found no RimWorld.StatDef named StonecuttingSpeed to match StonecuttingSpeed.label
- Def-linked translation error: Found no RimWorld.StatDef named StonecuttingSpeed to match StonecuttingSpeed.description
- Def-linked translation error: Found no RimWorld.StatDef named MeleeWeapon_DamageAmount to match MeleeWeapon_DamageAmount.label
- Def-linked translation error: Found no RimWorld.StatDef named MeleeWeapon_DamageAmount to match MeleeWeapon_DamageAmount.description
- Def-linked translation error: Found no RimWorld.StatDef named MeleeWeapon_Cooldown to match MeleeWeapon_Cooldown.label
- Def-linked translation error: Found no RimWorld.StatDef named MeleeWeapon_Cooldown to match MeleeWeapon_Cooldown.description
- Def-linked translation error: Found no RimWorld.StatDef named MeleeWeapon_Cooldown to match MeleeWeapon_Cooldown.formatString
- Def-linked translation error: Found no Verse.ThingDef named Bullet_ChainShotgun to match Bullet_ChainShotgun.label
- Def-linked translation error: Found no Verse.ThingDef named TableShort_Blueprint_Install to match TableShort_Blueprint_Install.label
- Def-linked translation error: Found no Verse.ThingDef named TableLong_Blueprint_Install to match TableLong_Blueprint_Install.label
- Def-linked translation error: Found no Verse.ThingDef named FueledGenerator_Blueprint to match FueledGenerator_Blueprint.label
- Def-linked translation error: Found no Verse.ThingDef named FueledGenerator_Frame to match FueledGenerator_Frame.label
- Def-linked translation error: Found no Verse.ThingDef named FueledGenerator_Frame to match FueledGenerator_Frame.description
- Def-linked translation error: Found no Verse.ThingDef named Turret_MortarBomb_Blueprint_Install to match Turret_MortarBomb_Blueprint_Install.label
- Def-linked translation error: Found no Verse.ThingDef named Turret_MortarIncendiary_Blueprint_Install to match Turret_MortarIncendiary_Blueprint_Install.label
- Def-linked translation error: Found no Verse.ThingDef named Turret_MortarEMP_Blueprint_Install to match Turret_MortarEMP_Blueprint_Install.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named ColonistAbandoned to match ColonistAbandoned.stages.0.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named ColonistAbandoned to match ColonistAbandoned.stages.0.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named ColonistAbandonedToDie to match ColonistAbandonedToDie.stages.0.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named ColonistAbandonedToDie to match ColonistAbandonedToDie.stages.0.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named PrisonerAbandonedToDie to match PrisonerAbandonedToDie.stages.0.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named PrisonerAbandonedToDie to match PrisonerAbandonedToDie.stages.0.description
- Def-linked translation error: Found no RimWorld.ThoughtDef named BondedAnimalAbandoned to match BondedAnimalAbandoned.stages.0.label
- Def-linked translation error: Found no RimWorld.ThoughtDef named BondedAnimalAbandoned to match BondedAnimalAbandoned.stages.0.description
- Def-linked translation error: Found no RimWorld.WorkGiverDef named PatientGoToBedEmergency to match PatientGoToBedEmergency.label
- Def-linked translation error: Found no RimWorld.WorkGiverDef named PatientGoToBedEmergency to match PatientGoToBedEmergency.verb
- Def-linked translation error: Found no RimWorld.WorkGiverDef named PatientGoToBedEmergency to match PatientGoToBedEmergency.gerund
- Def-linked translation error: Found no RimWorld.WorkGiverDef named PatientGoToBed to match PatientGoToBed.label
- Def-linked translation error: Found no RimWorld.WorkGiverDef named PatientGoToBed to match PatientGoToBed.verb
- Def-linked translation error: Found no RimWorld.WorkGiverDef named PatientGoToBed to match PatientGoToBed.gerund
- Def-linked translation error: Found no Verse.WorkTypeDef named PatientEmergency to match PatientEmergency.label
- Def-linked translation error: Found no Verse.WorkTypeDef named PatientEmergency to match PatientEmergency.labelShort
- Def-linked translation error: Found no Verse.WorkTypeDef named PatientEmergency to match PatientEmergency.pawnLabel
- Def-linked translation error: Found no Verse.WorkTypeDef named PatientEmergency to match PatientEmergency.gerundLabel
- Def-linked translation error: Found no Verse.WorkTypeDef named PatientEmergency to match PatientEmergency.verb
- Def-linked translation error: Found no Verse.WorkTypeDef named PatientEmergency to match PatientEmergency.description
- Backstory translation exactly matches default data: UrbworldUrchin35
- Backstory translation exactly matches default data: VoidRaider31
- Backstory translation exactly matches default data: StarSquire93
- Couldn't load backstory AWOLSoldier54: System.Exception: Backstory not found matching identifier AWOLSoldier54
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <AWOLSoldier54>
- <title>逃兵</title>
- <titleShort>軍人</titleShort>
- <desc>NAME是一名步兵。
- 當HE被告知將被派往Xenno-Zartza戰爭的前線時,HECAP下定決心不再當兵了,HE利用太空戰機逃跑了。</desc>
- </AWOLSoldier54>
- Backstory translation exactly matches default data: MarineCadet8
- Backstory translation exactly matches default data: ClanChief70
- Backstory translation exactly matches default data: PoorKid76
- Backstory translation exactly matches default data: Warrior43
- Backstory translation exactly matches default data: KidScientist80
- Backstory translation exactly matches default data: MadScientist65
- Backstory translation exactly matches default data: YouthSoldier75
- Backstory translation exactly matches default data: SpaceMarine48
- Backstory translation exactly matches default data: DataDecoder25
- Backstory translation exactly matches default data: ArchotechSpy14
- Couldn't load backstory ChildChemist73: System.Exception: Backstory not found matching identifier ChildChemist73
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <ChildChemist73>
- <title>少年化學家</title>
- <titleShort>化學家</titleShort>
- <desc>NAME出身自中古世界,執迷於找出這宇宙的一切運作的奧秘。
- HECAP蒐集珍稀的樣本,進行危險的實驗。然而越是沉迷於實驗,HE與世界其他方面的隔閡也越深。如今HIS世界就只剩下蒐集更多樣本、進行更多實驗。</desc>
- </ChildChemist73>
- Backstory translation exactly matches default data: DustyFarmHand63
- Backstory translation exactly matches default data: DromedaryKnight31
- Backstory translation exactly matches default data: PlagueChild8
- Backstory translation exactly matches default data: PlagueDoctor99
- Backstory translation exactly matches default data: YoungMaster70
- Backstory translation exactly matches default data: ImperialGeneral31
- Backstory translation exactly matches default data: FarmersSon51
- Backstory translation exactly matches default data: RebelFighter79
- Backstory translation exactly matches default data: WealthyStudent21
- Backstory translation exactly matches default data: Roboticist20
- Backstory translation exactly matches default data: StreetPeddler62
- Backstory translation exactly matches default data: PrivateDetective57
- Backstory translation exactly matches default data: BodyguardTrainee27
- Backstory translation exactly matches default data: SpaceBartender52
- Backstory translation exactly matches default data: SpoiledChild65
- Backstory translation exactly matches default data: CosmeticSurgeon52
- Backstory translation exactly matches default data: Philosopher26
- Backstory translation exactly matches default data: UprightDiplomat83
- Backstory translation exactly matches default data: CaveChild67
- Backstory translation exactly matches default data: VideoProducer97
- Backstory translation exactly matches default data: RangerChild91
- Backstory translation exactly matches default data: BushSniper97
- Backstory translation exactly matches default data: GlitterworldRoyal5
- Backstory translation exactly matches default data: PirateSympathizer24
- Backstory translation exactly matches default data: PlagueSurvivor48
- Backstory translation exactly matches default data: UnethicalDoctor97
- Backstory translation exactly matches default data: OffworldRecruit22
- Backstory translation exactly matches default data: ShockTrooper52
- Backstory translation exactly matches default data: ProdigalStudent39
- Backstory translation exactly matches default data: CombatMedtech40
- Backstory translation exactly matches default data: AdventurousYouth32
- Backstory translation exactly matches default data: TreasureHunter70
- Backstory translation exactly matches default data: PilotFan99
- Backstory translation exactly matches default data: StarfighterPilot54
- Backstory translation exactly matches default data: MedicalHelper65
- Backstory translation exactly matches default data: GangSoldier28
- Backstory translation exactly matches default data: CountryChild62
- Backstory translation exactly matches default data: SpaceMarine80
- Backstory translation exactly matches default data: RebelWriter82
- Backstory translation exactly matches default data: Adventurer17
- Backstory translation exactly matches default data: ExiledPrince89
- Backstory translation exactly matches default data: BloodyWanderer51
- Backstory translation exactly matches default data: NewAgeDuelist36
- Backstory translation exactly matches default data: PirateDoctor33
- Backstory translation exactly matches default data: SpoiledBrat84
- Backstory translation exactly matches default data: BloodyDentist33
- Backstory translation exactly matches default data: CowFarmer93
- Backstory translation exactly matches default data: MasterChef6
- Backstory translation exactly matches default data: DiscardedYouth95
- Backstory translation exactly matches default data: Mercenary19
- Backstory translation exactly matches default data: DisasterSurvivor28
- Backstory translation exactly matches default data: ExplorerWriter37
- Backstory translation exactly matches default data: RebelChild7
- Backstory translation exactly matches default data: MilitiaSoldier83
- Backstory translation exactly matches default data: MidworldCadet20
- [HugsLib] v4.1.1 initialized GiddyUpCore
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