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- [3558.63] EUAimRollsVis: Pre block notified
- [3558.63] EUAimRollsVis: Pre block got context
- [3558.63] EUAimRollsVis: Pre block notified
- [3558.63] EUAimRollsVis: Pre block got context
- [3558.63] EUAimRollsVis: Pre block notified
- [3558.63] EUAimRollsVis: Pre block got context
- [3558.63] EUAimRollsVis: Pre block notified
- [3558.63] EUAimRollsVis: Pre block got context
- [3558.65] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [3561.32] EUAimRollsVis: Pre block notified
- [3561.32] EUAimRollsVis: Pre block got context
- [3606.35] EUAimRollsVis: Notif event requested
- [3606.51] Log: Kismet: 1 : Lost Active
- [3606.51] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [3606.54] EUAimRollsVis: Pre block notified
- [3606.54] EUAimRollsVis: Pre block got context
- [3606.55] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [3610.22] Log: XComPawnHitEffect_126 PLAYSOUND with no sound cue called from PostBeginPlay
- [3610.22] Log: Script call stack:
- Function XComGame.GenericHitEffect:PostBeginPlay
- [3613.87] EUAimRollsVis: Pre block notified
- [3613.87] EUAimRollsVis: Pre block got context
- [3613.89] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_SupplyExtract_ElTrain.TheWorld:PersistentLevel.XComWeapon_874.SkeletalMeshComponent_10543 with skeletalmesh: NULL
- [3613.89] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_SupplyExtract_ElTrain.TheWorld:PersistentLevel.XComWeapon_874.SkeletalMeshComponent_10543 with skeletalmesh: NULL
- [3626.01] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [3626.05] EUAimRollsVis: Pre block notified
- [3626.05] EUAimRollsVis: Pre block got context
- [3626.05] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [3640.94] EUAimRollsVis: Notif event requested
- [3640.95] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [3640.97] EUAimRollsVis: Pre block notified
- [3640.97] EUAimRollsVis: Pre block got context
- [3640.98] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [3645.22] Log: Crash Detected: Dumping C:\Users\fr_ag\OneDrive\Documenti\My Games\XCOM2 War of the Chosen\Binaries\Win64\..\..\XComGame\Logs\XCom-DESKTOP-EVUF8N1-CL374751-2022.01.23-18.45.34-Crash\XCom-DESKTOP-EVUF8N1-CL374751-2022.01.23-18.45.34_Minidump.dmp
- [3645.22] Log: Crash: GettingNameData
- [3645.22] Log: Suspending Threads
- [3645.24] Log: Writing Minidmp
- [3645.48] Log: Crash: Saving Names Array
- [3645.48] Log: Crash: Saving Names Array Data
- [3645.48] Log: Dumping name table: (5857024)
- [3645.48] Log: Dumping name table: 0x1a7cc000 (5857024)
- [3645.48] Log: Crash: Saving Names Array Blocks
- [3645.49] Log: Crash: Saving Objects Array
- [3645.49] Log: Crash: Saving Objects Array Data
- [3645.49] Log: Crash: Saving Objects
- [3650.27] Log: Waking Threads
- [3655.75] Log: Crash: appSendCrashTelemetry
- [3659.87] Log: CRASH: Copying Log
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