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XCOM2 Crash #1

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Mar 2nd, 2022
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  1. [3558.63] EUAimRollsVis: Pre block notified
  2. [3558.63] EUAimRollsVis: Pre block got context
  3. [3558.63] EUAimRollsVis: Pre block notified
  4. [3558.63] EUAimRollsVis: Pre block got context
  5. [3558.63] EUAimRollsVis: Pre block notified
  6. [3558.63] EUAimRollsVis: Pre block got context
  7. [3558.63] EUAimRollsVis: Pre block notified
  8. [3558.63] EUAimRollsVis: Pre block got context
  9. [3558.65] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  10. [3561.32] EUAimRollsVis: Pre block notified
  11. [3561.32] EUAimRollsVis: Pre block got context
  12. [3606.35] EUAimRollsVis: Notif event requested
  13. [3606.51] Log: Kismet: 1 : Lost Active
  14. [3606.51] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  15. [3606.54] EUAimRollsVis: Pre block notified
  16. [3606.54] EUAimRollsVis: Pre block got context
  17. [3606.55] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  18. [3610.22] Log: XComPawnHitEffect_126 PLAYSOUND with no sound cue called from PostBeginPlay
  19. [3610.22] Log: Script call stack:
  20. Function XComGame.GenericHitEffect:PostBeginPlay
  21.  
  22. [3613.87] EUAimRollsVis: Pre block notified
  23. [3613.87] EUAimRollsVis: Pre block got context
  24. [3613.89] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_SupplyExtract_ElTrain.TheWorld:PersistentLevel.XComWeapon_874.SkeletalMeshComponent_10543 with skeletalmesh: NULL
  25. [3613.89] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_SupplyExtract_ElTrain.TheWorld:PersistentLevel.XComWeapon_874.SkeletalMeshComponent_10543 with skeletalmesh: NULL
  26. [3626.01] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  27. [3626.05] EUAimRollsVis: Pre block notified
  28. [3626.05] EUAimRollsVis: Pre block got context
  29. [3626.05] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  30. [3640.94] EUAimRollsVis: Notif event requested
  31. [3640.95] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  32. [3640.97] EUAimRollsVis: Pre block notified
  33. [3640.97] EUAimRollsVis: Pre block got context
  34. [3640.98] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  35. [3645.22] Log: Crash Detected: Dumping C:\Users\fr_ag\OneDrive\Documenti\My Games\XCOM2 War of the Chosen\Binaries\Win64\..\..\XComGame\Logs\XCom-DESKTOP-EVUF8N1-CL374751-2022.01.23-18.45.34-Crash\XCom-DESKTOP-EVUF8N1-CL374751-2022.01.23-18.45.34_Minidump.dmp
  36. [3645.22] Log: Crash: GettingNameData
  37. [3645.22] Log: Suspending Threads
  38. [3645.24] Log: Writing Minidmp
  39. [3645.48] Log: Crash: Saving Names Array
  40. [3645.48] Log: Crash: Saving Names Array Data
  41. [3645.48] Log: Dumping name table: (5857024)
  42. [3645.48] Log: Dumping name table: 0x1a7cc000 (5857024)
  43. [3645.48] Log: Crash: Saving Names Array Blocks
  44. [3645.49] Log: Crash: Saving Objects Array
  45. [3645.49] Log: Crash: Saving Objects Array Data
  46. [3645.49] Log: Crash: Saving Objects
  47. [3650.27] Log: Waking Threads
  48. [3655.75] Log: Crash: appSendCrashTelemetry
  49. [3659.87] Log: CRASH: Copying Log
  50.  
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