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Heroman3003

Virgo Changelog

Apr 6th, 2019
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  1. For whenever it will come next time, of fixes, changelog
  2.  
  3.  
  4.  
  5. VORE:
  6.  
  7. Added new mode addon: Leave Remains and new prey preference under same name. When pred has the addon active, and prey has their pref set to on, if prey is to be digested by pred, they will leave behind some bones in the belly, to allow for RP involving said bones. Preferences still apply, people. Do not abuse it. Be mindful of leaving those around or showing off in front of those not interested in such RP
  8. Leave Remains prey preference is off by default
  9.  
  10.  
  11.  
  12. Additions:
  13.  
  14. Added a new PoI to wilderness
  15.  
  16. Added a colorable version of moth wings
  17.  
  18. Added white, earthen and striped swimsuit to loadout
  19.  
  20. Re-added timeclock terminal near bar
  21.  
  22. Added new ghost verb: Notify Transcore. If you are dead, have had a backup implant and medical has recieved a notification about it, you can use it to re-send a notification 10 minutes after the last one was. Basically a way to remind medical without need to LOOC
  23.  
  24. Added colorable Rosettes marking
  25.  
  26. Adds new cyborg upgrade module: size alteration module. Gives cyborgs access to Alter Mass verb, allowing sizeshifting within standard parameters. Material cost equal to one of bluespace jumpsuit. Tech requirements: Materials 3, Power 2, Bluespace 3
  27. Cyborgs spawned via late-join or readying-up at the beginning will now have scale from character setup applied to cyborg. Does not apply for borgs made via brain and shell in round
  28.  
  29.  
  30.  
  31. Tweaks:
  32.  
  33. Returned air alarm to Atmospherics Intake
  34. Replaced pumps in Atmospherics Intake with scrubbers that start turned off, to allow for better regulation
  35.  
  36. Kicking prompt can now be cancelled by leaving reason empty
  37.  
  38. Non-player-controlled mice can no longer interact with doors
  39.  
  40. Added a missing shutter to chemistry hand-in window
  41.  
  42. Sonic Jackhammer (and borg version) will now destroy artifacts with no risk of irradiation, but also guarantee next to no survival of regular xenoarch finds
  43.  
  44. SAR, Pathfinder, Explorer can now take more of department-appropriate Science and Medical jumpsuits
  45.  
  46. Changed sergal language key from 'z' to 't'
  47. Changed angel language key from 'a' to 'i'
  48.  
  49. Micro mechs can once again only use appropriate equipment. Now all have 1 Hull slot, 1 Special slot. Gopher also has 2 micro utility slots, Weasel has 2 micro weapon slots and Polecat has 3 micro weapon slots. No normal-mech utility or weapons can be attached
  50.  
  51. Prometheans are no longer restricted to only 1 additional language
  52.  
  53. QM office now has non-glass doors and tintable windows
  54.  
  55. SMES output no longer turns off when out of power
  56.  
  57. Raised health of promethean limbs and heads 2.5 times
  58. Increased promethean natural regen speed
  59. Slightly increased promethean hunger rate
  60. Decreased promethean siemens coefficent (vulnerability to shocks/electricity-based attacks)
  61. Decreased promethean active regen speed
  62.  
  63. Cyborgs and AI now show up in Character Directory (assuming player has set it to yes)
  64.  
  65. Lowered respawn timer to 1 minute
  66.  
  67.  
  68.  
  69. Removals:
  70.  
  71. Removed a random useless meter on top of cycler in security EVA
  72.  
  73. Removed monkey languages from being selectable in character creation
  74.  
  75. Removed Polaris height and weight descriptors
  76.  
  77. Removed collection of command PTO. Jobs that collected it will now get Civilian PTO instead
  78.  
  79. Removed xenoarch digsite spawns from station levels
  80.  
  81.  
  82.  
  83. Fixes:
  84.  
  85. Fixed Teshari not being able to wear Hardsuits
  86.  
  87. Fixed weather not applying to wilderness
  88.  
  89. Fixed items spawning on top of containers instead of in them
  90.  
  91. Fixed weather sound z-level desyncs from shuttles
  92.  
  93. Fixed mobs not being able to attack non-mob objects
  94.  
  95. Fixed shadekin being unable to phaseshift
  96. Fixed shadekin being unable to click on energy/darkness meters on their HUD to check it
  97.  
  98. Fixed random HUD icons and desynchronized shadows of people appearing in elevator
  99.  
  100. Fixed the survival pods letting in air and not letting in mobs
  101.  
  102. Fixed items being rendered under stairs layer
  103. Fixed pulls breaking when moving downstairs
  104.  
  105. Fixed gibber not spitting out gibs
  106. Fixed gibber being able to produce meat multiple times out of same creature
  107.  
  108. Fixed disconnect timer message not appearing
  109.  
  110. Fixed swapping with/stepping on people on solid tiles (like tables)
  111.  
  112. Fixed Alraune not being able to properly use Berries and Grapes
  113.  
  114. Fixed inability to climb ladder if you're already on its tile
  115.  
  116. Fixed conveyor in mining not working
  117.  
  118. Fixed the silicons not having timestamps on radio messages
  119.  
  120. Fixed frozen/heated pizzas not showing up in pizza box
  121.  
  122. Fixed lizards disappearing on death
  123.  
  124. Fixed flags being unremovable from the bag after placing one
  125.  
  126. Fixed deck of cards bringing up unnecesary prompt when picked up
  127.  
  128. Fixed borgs not being unlockable via common ID holders (PDA, wallet, micro)
  129.  
  130. Fixed bluespace harpoon ignoring blueshielding
  131. Fixed bluespace harpoon checking for target's solidity when on 'pull' mode
  132.  
  133. Fixed cargo supply shuttle not being blueshielded
  134. Fixed supply shuttle being able to leave with translocator beacons on it
  135.  
  136. Fixed leaving via bumping tram doors not setting respawn timer properly
  137.  
  138. Fixed tram doors appearing non-see-through
  139.  
  140. Fixed portals being able to send ghosts and other technical mobs
  141.  
  142. Fixed promethean cores decaying for no reason
  143.  
  144. Fixed players being kicked when their pred leaves round with them still in belly
  145.  
  146. Fixed items rendering below stairs
  147.  
  148. Fixed borgs and drones being unable to repair or reinforce doors with their matter synths
  149.  
  150. Fixed command teleporter and handtele being unusable for telenoms
  151. Fixed command teleporter sprites facing the wrong way
  152.  
  153. Fixed ERT shuttle not working
  154.  
  155. Fixed species-specific verbs not being properly added/removed during TF bellymode
  156. Fixed backup implants not transfering during TF bellymode (other implants will still be lost)
  157. Fixed promethean TF breaking people
  158. Fixed promethean TF resulting in invisible bodies
  159. Fixed Advanced Mutation Toxin
  160.  
  161. Fixed some layering problems with windows/grilles and wall-mounted machines/consoles
  162.  
  163. Emergency fix for timer subsystem causing lag vortex and server-wide lag during tesla rounds
  164.  
  165. Fixed subspace radio not having onmob sprite
  166.  
  167. Fixed OOC escape not unabsorbing escapee
  168.  
  169. Fixed NSFW microbatteries not being rechargable
  170.  
  171.  
  172.  
  173. Fluff:
  174.  
  175. Fixed Resh's HoS coat missing sprites
  176.  
  177. Added Rapidvalj to whitelist for Skrellian
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