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- For whenever it will come next time, of fixes, changelog
- VORE:
- Added new mode addon: Leave Remains and new prey preference under same name. When pred has the addon active, and prey has their pref set to on, if prey is to be digested by pred, they will leave behind some bones in the belly, to allow for RP involving said bones. Preferences still apply, people. Do not abuse it. Be mindful of leaving those around or showing off in front of those not interested in such RP
- Leave Remains prey preference is off by default
- Additions:
- Added a new PoI to wilderness
- Added a colorable version of moth wings
- Added white, earthen and striped swimsuit to loadout
- Re-added timeclock terminal near bar
- Added new ghost verb: Notify Transcore. If you are dead, have had a backup implant and medical has recieved a notification about it, you can use it to re-send a notification 10 minutes after the last one was. Basically a way to remind medical without need to LOOC
- Added colorable Rosettes marking
- Adds new cyborg upgrade module: size alteration module. Gives cyborgs access to Alter Mass verb, allowing sizeshifting within standard parameters. Material cost equal to one of bluespace jumpsuit. Tech requirements: Materials 3, Power 2, Bluespace 3
- Cyborgs spawned via late-join or readying-up at the beginning will now have scale from character setup applied to cyborg. Does not apply for borgs made via brain and shell in round
- Tweaks:
- Returned air alarm to Atmospherics Intake
- Replaced pumps in Atmospherics Intake with scrubbers that start turned off, to allow for better regulation
- Kicking prompt can now be cancelled by leaving reason empty
- Non-player-controlled mice can no longer interact with doors
- Added a missing shutter to chemistry hand-in window
- Sonic Jackhammer (and borg version) will now destroy artifacts with no risk of irradiation, but also guarantee next to no survival of regular xenoarch finds
- SAR, Pathfinder, Explorer can now take more of department-appropriate Science and Medical jumpsuits
- Changed sergal language key from 'z' to 't'
- Changed angel language key from 'a' to 'i'
- Micro mechs can once again only use appropriate equipment. Now all have 1 Hull slot, 1 Special slot. Gopher also has 2 micro utility slots, Weasel has 2 micro weapon slots and Polecat has 3 micro weapon slots. No normal-mech utility or weapons can be attached
- Prometheans are no longer restricted to only 1 additional language
- QM office now has non-glass doors and tintable windows
- SMES output no longer turns off when out of power
- Raised health of promethean limbs and heads 2.5 times
- Increased promethean natural regen speed
- Slightly increased promethean hunger rate
- Decreased promethean siemens coefficent (vulnerability to shocks/electricity-based attacks)
- Decreased promethean active regen speed
- Cyborgs and AI now show up in Character Directory (assuming player has set it to yes)
- Lowered respawn timer to 1 minute
- Removals:
- Removed a random useless meter on top of cycler in security EVA
- Removed monkey languages from being selectable in character creation
- Removed Polaris height and weight descriptors
- Removed collection of command PTO. Jobs that collected it will now get Civilian PTO instead
- Removed xenoarch digsite spawns from station levels
- Fixes:
- Fixed Teshari not being able to wear Hardsuits
- Fixed weather not applying to wilderness
- Fixed items spawning on top of containers instead of in them
- Fixed weather sound z-level desyncs from shuttles
- Fixed mobs not being able to attack non-mob objects
- Fixed shadekin being unable to phaseshift
- Fixed shadekin being unable to click on energy/darkness meters on their HUD to check it
- Fixed random HUD icons and desynchronized shadows of people appearing in elevator
- Fixed the survival pods letting in air and not letting in mobs
- Fixed items being rendered under stairs layer
- Fixed pulls breaking when moving downstairs
- Fixed gibber not spitting out gibs
- Fixed gibber being able to produce meat multiple times out of same creature
- Fixed disconnect timer message not appearing
- Fixed swapping with/stepping on people on solid tiles (like tables)
- Fixed Alraune not being able to properly use Berries and Grapes
- Fixed inability to climb ladder if you're already on its tile
- Fixed conveyor in mining not working
- Fixed the silicons not having timestamps on radio messages
- Fixed frozen/heated pizzas not showing up in pizza box
- Fixed lizards disappearing on death
- Fixed flags being unremovable from the bag after placing one
- Fixed deck of cards bringing up unnecesary prompt when picked up
- Fixed borgs not being unlockable via common ID holders (PDA, wallet, micro)
- Fixed bluespace harpoon ignoring blueshielding
- Fixed bluespace harpoon checking for target's solidity when on 'pull' mode
- Fixed cargo supply shuttle not being blueshielded
- Fixed supply shuttle being able to leave with translocator beacons on it
- Fixed leaving via bumping tram doors not setting respawn timer properly
- Fixed tram doors appearing non-see-through
- Fixed portals being able to send ghosts and other technical mobs
- Fixed promethean cores decaying for no reason
- Fixed players being kicked when their pred leaves round with them still in belly
- Fixed items rendering below stairs
- Fixed borgs and drones being unable to repair or reinforce doors with their matter synths
- Fixed command teleporter and handtele being unusable for telenoms
- Fixed command teleporter sprites facing the wrong way
- Fixed ERT shuttle not working
- Fixed species-specific verbs not being properly added/removed during TF bellymode
- Fixed backup implants not transfering during TF bellymode (other implants will still be lost)
- Fixed promethean TF breaking people
- Fixed promethean TF resulting in invisible bodies
- Fixed Advanced Mutation Toxin
- Fixed some layering problems with windows/grilles and wall-mounted machines/consoles
- Emergency fix for timer subsystem causing lag vortex and server-wide lag during tesla rounds
- Fixed subspace radio not having onmob sprite
- Fixed OOC escape not unabsorbing escapee
- Fixed NSFW microbatteries not being rechargable
- Fluff:
- Fixed Resh's HoS coat missing sprites
- Added Rapidvalj to whitelist for Skrellian
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