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Jul 19th, 2018
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  1. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  2. {
  3. if(dialogid == 11 && response)
  4. {
  5. ShowPlayerDialog(playerid, 100, DIALOG_STYLE_INPUT, "asdasdasd", "asdasdasd", "Send", "Cancle");
  6. }
  7. return 1;
  8. }
  9. if(dialogid == 100 && response)
  10. {
  11. GivePlayerWeapon(inputtext, Sawnoff Shotgun);
  12. }
  13. return 1;
  14. }
  15. return 1;
  16. }
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