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- /**
- * fifteen.c
- *
- * Implements Game of Fifteen (generalized to d x d).
- *
- * Usage: fifteen d
- *
- * whereby the board's dimensions are to be d x d,
- * where d must be in [DIM_MIN,DIM_MAX]
- *
- * Note that usleep is obsolete, but it offers more granularity than
- * sleep and is simpler to use than nanosleep; `man usleep` for more.
- */
- #define _XOPEN_SOURCE 500
- #include <cs50.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include <unistd.h>
- // constan
- #define DIM_MIN 3
- #define DIM_MAX 9
- // board
- int board[DIM_MAX][DIM_MAX];
- // dimensions
- int d;
- int blank_row;
- int blank_col;
- // prototypes
- void clear(void);
- void greet(void);
- void init(void);
- void draw(void);
- bool move(int tile);
- bool won(void);
- int main(int argc, string argv[])
- {
- // ensure proper usage
- if (argc != 2)
- {
- printf("Usage: fifteen d\n");
- return 1;
- }
- // ensure valid dimensions
- d = atoi(argv[1]);
- if (d < DIM_MIN || d > DIM_MAX)
- {
- printf("Board must be between %i x %i and %i x %i, inclusive.\n",
- DIM_MIN, DIM_MIN, DIM_MAX, DIM_MAX);
- return 2;
- }
- // open log
- FILE *file = fopen("log.txt", "w");
- if (file == NULL)
- {
- return 3;
- }
- // greet user with instructions
- greet();
- // initialize the board
- init();
- // accept moves until game is won
- while (true)
- {
- // clear the screen
- clear();
- // draw the current state of the board
- draw();
- // log the current state of the board (for testing)
- for (int i = 0; i < d; i++)
- {
- for (int j = 0; j < d; j++)
- {
- fprintf(file, "%i", board[i][j]);
- if (j < d - 1)
- {
- fprintf(file, "|");
- }
- }
- fprintf(file, "\n");
- }
- fflush(file);
- // check for win
- if (won())
- {
- printf("ftw!\n");
- break;
- }
- // prompt for move
- printf("Tile to move: ");
- int tile = get_int();
- // quit if user inputs 0 (for testing)
- if (tile == 0)
- {
- break;
- }
- // log move (for testing)
- fprintf(file, "%i\n", tile);
- fflush(file);
- // move if possible, else report illegality
- if (!move(tile))
- {
- printf("\nIllegal move.\n");
- usleep(500000);
- }
- // sleep thread for animation's sake
- usleep(500000);
- }
- // close log
- fclose(file);
- // success
- return 0;
- }
- /**
- * Clears screen using ANSI escape sequences.
- */
- void clear(void)
- {
- printf("\033[2J");
- printf("\033[%d;%dH", 0, 0);
- }
- /**
- * Greets player.
- */
- void greet(void)
- {
- clear();
- printf("WELCOME TO GAME OF FIFTEEN\n");
- usleep(2000000);
- }
- /**
- * Initializes the game's board with tiles numbered 1 through d*d - 1
- * (i.e., fills 2D array with values but does not actually print them).
- */
- int tile_row = -1;
- int tile_col = -1;
- void init(void)
- {
- blank_row = -1;
- blank_col = -1;
- int num = d * d - 1;
- // TODO
- for (int i = 0; i < d; i++) {
- for (int j = 0; j < d; j++) {
- board[i][j] = num;
- num--;
- }
- }
- if (d % 2 == 0)
- {
- board[d - 1][d - 3] = 1; // original value 2
- board[d - 1][d - 2] = 2; // original value 1
- }
- }
- /**
- * Prints the board in its current state.
- */
- void draw(void)
- {
- int count = 0;
- for (int i = 0; i < d; i++) {
- for (int j = 0; j < d; j++) {
- if (board[i][j] == 0) {
- printf(" _\n");
- }
- else {
- if (board[i][j] < 10) {
- printf(" %i ", board[i][j]);
- count++;
- }
- else {
- printf("%i ", board[i][j]);
- count++;
- }
- if (count % d == 0) {
- printf("\n\n");
- }
- }
- }
- }
- }
- /**
- * If tile borders empty space, moves tile and returns true, else
- * returns false.
- */
- /*bool move(int tile)
- {
- for (int i = 0; i <= d-1; i++) {
- for (int j = 0; j <= d-1; j++) {
- if (board[i][j] == tile) {
- int tile = board[i][j];
- if (tile == board[blank_col][blank_row-1]) {
- int temp = board[i][j];
- board[i][j] = board[blank_col][blank_row];
- board[blank_col][blank_row] = temp;
- }
- }
- }
- }
- return true;
- }*/
- bool move(int tile)
- {
- /*int blank_col = d-1;
- int blank_row = d-1;
- locate the tile, save its coordinates */
- for (int i = 0; i < d; i++) {
- for (int j = 0; j < d; j++) {
- if (board[i][j] == tile) {
- tile_col = i;
- tile_row = j;
- }
- }
- }
- if (tile_row < d - 1 && board[tile_row + 1][tile_col] == 0) {
- board[blank_row][blank_col] = tile; // swap made easy,
- board[tile_row][tile_col] = 0; // as we know the values
- blank_row = tile_row;
- blank_col = tile_col;
- return true;
- }
- else if (tile_row < d - 1 && board[tile_row - 1][tile_col] == 0) {
- board[blank_row][blank_col] = tile; // swap made easy,
- board[tile_row][tile_col] = 0; // as we know the values
- blank_row = tile_row;
- blank_col = tile_col;
- return true;
- }
- else if (tile_row < d - 1 && board[tile_row][tile_col + 1] == 0) {
- board[blank_row][blank_col] = tile; // swap made easy,
- board[tile_row][tile_col] = 0; // as we know the values
- blank_row = tile_row;
- blank_col = tile_col;
- return true;
- }
- else if (tile_row < d - 1 && board[tile_row][tile_col - 1] == 0) {
- board[blank_row][blank_col] = tile; // swap made easy,
- board[tile_row][tile_col] = 0; // as we know the values
- blank_row = tile_row;
- blank_col = tile_col;
- return true;
- }
- else {
- return false;
- }
- //}
- //return false;
- }
- /**
- * Returns true if game is won (i.e., board is in winning configuration),
- * else false.
- */
- bool won(void)
- {
- // TODO
- return false;
- }
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