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- Boost.Weapons:
- if $Heavy_Thrown.LearningRate < %Learn.Rate then
- {
- var Weapon %HT
- goto Boost.Thrown
- }
- if $Twohanded_Edged.LearningRate < %Learn.Rate then
- {
- var Weapon %THE
- goto Boost.Melee
- }
- if $Light_Thrown.LearningRate < %Learn.Rate then
- {
- var Weapon %LT
- goto Boost.Thrown
- }
- if $Twohanded_Blunt.LearningRate < %Learn.Rate then
- {
- var Weapon %THB
- goto Boost.Melee
- }
- if $Polearms.LearningRate < %Learn.Rate then
- {
- var Weapon %Polearms
- goto Boost.Melee
- }
- if $Small_Edged.LearningRate < %Learn.Rate then
- {
- var Weapon %SE
- goto Boost.Melee
- }
- if $Large_Edged.LearningRate < %Learn.Rate then
- {
- var Weapon %LE
- goto Boost.Melee
- }
- if $Large_Blunt.LearningRate < %Learn.Rate then
- {
- var Weapon %LB
- goto Boost.Melee
- }
- if $Small_Blunt.LearningRate < %Learn.Rate then
- {
- var Weapon %SB
- goto Boost.Melee
- }
- if $Staves.LearningRate < %Learn.Rate then
- {
- var Weapon %Staves
- goto Boost.Melee
- }
- pause .1
- if %Learn.Rate > 30 then
- {
- pause 15
- return
- }
- math Learn.Rate add 3
- goto Boost.Weapons
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