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moctga

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Nov 21st, 2019
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  1. Boost.Weapons:
  2. if $Heavy_Thrown.LearningRate < %Learn.Rate then
  3. {
  4. var Weapon %HT
  5. goto Boost.Thrown
  6. }
  7. if $Twohanded_Edged.LearningRate < %Learn.Rate then
  8. {
  9. var Weapon %THE
  10. goto Boost.Melee
  11. }
  12. if $Light_Thrown.LearningRate < %Learn.Rate then
  13. {
  14. var Weapon %LT
  15. goto Boost.Thrown
  16. }
  17. if $Twohanded_Blunt.LearningRate < %Learn.Rate then
  18. {
  19. var Weapon %THB
  20. goto Boost.Melee
  21. }
  22. if $Polearms.LearningRate < %Learn.Rate then
  23. {
  24. var Weapon %Polearms
  25. goto Boost.Melee
  26. }
  27. if $Small_Edged.LearningRate < %Learn.Rate then
  28. {
  29. var Weapon %SE
  30. goto Boost.Melee
  31. }
  32. if $Large_Edged.LearningRate < %Learn.Rate then
  33. {
  34. var Weapon %LE
  35. goto Boost.Melee
  36. }
  37. if $Large_Blunt.LearningRate < %Learn.Rate then
  38. {
  39. var Weapon %LB
  40. goto Boost.Melee
  41. }
  42. if $Small_Blunt.LearningRate < %Learn.Rate then
  43. {
  44. var Weapon %SB
  45. goto Boost.Melee
  46. }
  47. if $Staves.LearningRate < %Learn.Rate then
  48. {
  49. var Weapon %Staves
  50. goto Boost.Melee
  51. }
  52. pause .1
  53. if %Learn.Rate > 30 then
  54. {
  55. pause 15
  56. return
  57. }
  58. math Learn.Rate add 3
  59. goto Boost.Weapons
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