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Jun 15th, 2019
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  1. private void OnTriggerEnter(Collider char)
  2. {
  3. var en = char.gameObject;
  4. var head = en.transform.Find("Head");
  5. }
  6.  
  7. private void OnTriggerEnter(Collider collider)
  8. {
  9. //Where Head is an empty script attached to the Head.
  10. var head = collider.GetComponentInChildren<Head>();
  11. //Do something... Logging the name for example
  12. Debug.log(head.transfrom.name);
  13. }
  14.  
  15. public static Transform FindDeepChild(Transform aParent, string aName)
  16. {
  17. Queue<Transform> queue = new Queue<Transform>();
  18. queue.Enqueue(aParent);
  19. while (queue.Count > 0)
  20. {
  21. var c = queue.Dequeue();
  22. if (c.name == aName) return c;
  23. foreach (Transform t in c) queue.Enqueue(t);
  24. }
  25. return null;
  26. }
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