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- Hello, I have some suggestions for new spells. That use more rare unique gems from spheres. The names , descriptions, and percentages for the spells are just my own design and encourage renaming and balancing them. That being said some are more powerful than others but would like some more permanent spells.
- Spell: 2nd Chance
- 1% Chance to start over upon the first death when attacking a dungeon. Voiding the penality.
- (If activates and you flawlessly clear dungeon the 2nd time then you naturally would get your keys back)
- Max Upgrade 30%
- Spell: Counterfeit
- When using an item while attacking you have a 5% chance for it not to be consumed.
- Max upgrade 15%
- Spell: Master Key
- When attacking a player you have a 1% chance for keys not to be consumed.
- Max Upgrade: 12%
- Spell: Gambling Addict
- When using the costume slot machine you have a 10% chance at getting a random percentage of materials back up to 50%
- Max Upgrade: 20%
- Spell: Guild Hero
- When earning GXP you have a pasive 0.1% chance of doubling it.
- Max Upgrade : 5%
- Spell: Experienced Thief
- When attacking a player there's a 2% for experience orbs to randomly award up to 10x more per orb.
- Max Upgrade: 14%
- Spell: Festive Thief
- During events and Holidays you have a 2% chance to earn more items needed to participate in them.
- Max upgrade: 8%
- Anyway, thanks for reading my ideas. Here's my player ID: Xysaerv#34629
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