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  1. /*
  2.  * robotMaze.js
  3.  *
  4.  * The blue key is inside a labyrinth, and extracting
  5.  * it will not be easy.
  6.  *
  7.  * It's a good thing that you're a AI expert, or
  8.  * we would have to leave empty-handed.
  9.  */
  10.  
  11. function startLevel(map) {
  12.     // Hint: you can press R or 5 to "rest" and not move the
  13.     // player, while the robot moves around.
  14.  
  15.     map.getRandomInt = function(min, max) {
  16.         return Math.floor(Math.random() * (max - min + 1)) + min;
  17.     }
  18.  
  19.     map.placePlayer(map.getWidth()-1, map.getHeight()-1);
  20.     var player = map.getPlayer();
  21.  
  22.     map.defineObject('robot', {
  23.         'type': 'dynamic',
  24.         'symbol': 'R',
  25.         'color': 'gray',
  26.         'onCollision': function (player, me) {
  27.             me.giveItemTo(player, 'blueKey');
  28.         },
  29.         'behavior': function (me) {
  30.            if(me.canMove('down')) {
  31.             me.move('down');
  32.            } else if(!me.canMove('down')) {
  33.               if(me.canMove('right')) {
  34.               me.move('right');
  35.               } else if(!me.canMove('right')) {
  36.               me.move('left');
  37.               } else {
  38.               me.move('up');
  39.               }
  40.            }
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  86.         }
  87.     });
  88.  
  89.     map.defineObject('barrier', {
  90.         'symbol': '░',
  91.         'color': 'purple',
  92.         'impassable': true,
  93.         'passableFor': ['robot']
  94.     });
  95.  
  96.     map.placeObject(0, map.getHeight() - 1, 'exit');
  97.     map.placeObject(1, 1, 'robot');
  98.     map.placeObject(map.getWidth() - 2, 8, 'blueKey');
  99.     map.placeObject(map.getWidth() - 2, 9, 'barrier');
  100.  
  101.     var autoGeneratedMaze = new ROT.Map.DividedMaze(map.getWidth(), 10);
  102.     autoGeneratedMaze.create( function (x, y, mapValue) {
  103.         // don't write maze over robot or barrier
  104.         if ((x == 1 && y == 1) || (x == map.getWidth() - 2 && y >= 8)) {
  105.             return 0;
  106.         } else if (mapValue === 1) { //0 is empty space 1 is wall
  107.             map.placeObject(x,y, 'block');
  108.         } else {
  109.             map.placeObject(x,y,'empty');
  110.         }
  111.     });
  112. }
  113.  
  114. function validateLevel(map) {
  115.     map.validateExactlyXManyObjects(1, 'exit');
  116.     map.validateExactlyXManyObjects(1, 'robot');
  117.     map.validateAtMostXObjects(1, 'blueKey');
  118. }
  119.  
  120. function onExit(map) {
  121.     if (!map.getPlayer().hasItem('blueKey')) {
  122.         map.writeStatus("We need to get that key!");
  123.         return false;
  124.     } else {
  125.         return true;
  126.     }
  127. }
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