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  1. After a Gaming Session
  2. When the events of the gaming Session have concluded,
  3. the GM and players discuss the events of the evening
  4. to figure out who are worthy of achieving Wisdom. Below
  5. are five examples, but not all of them will apply for every
  6. Session. The average number of XP accrued per session is
  7. 3 XP per player, depending on the length and quality of
  8. the session. GMs are encouraged to come up with unique
  9. criteria if other options work best for their group or even
  10. raise or lower the amount of XP players receive, since every
  11. gaming group has a different style. For instance, some
  12. GMs offer extra XP when players spend time to write expanded
  13. background stories for their characters. Another
  14. GM may double the XP given if their group doesn’t get together
  15. often, but want to continue to improve.
  16.  
  17. è 1 point – Those Who Play: If a player shows
  18. up to play, they receive 1 XP. Without them,
  19. the game doesn’t happen, and they deserve
  20. some reward for that.
  21.  
  22. è 1 point - Using Triggers: If the player used their
  23. character’s Triggers to affect the Session by adding
  24. drama, giving the group a way out of a problem or
  25. introducing new ones, they should receive 1 XP. See
  26. Triggers on pg. 133 for more.
  27.  
  28. è 1 point – Taking the Spotlight: If one character took
  29. charge of a situation or was an effective leader during
  30. the Session, they receive 1 XP. It’s a good idea for the
  31. group to vote on which player deserves this honor.
  32.  
  33. è 1 point – Memorable Moment: If a player did something
  34. to make the group say something like “That’s
  35. so awesome!”, “Man, dude, what, no, really?” or made
  36. the GM speechless from how cool or clever it was, they
  37. receive 1 XP. This shouldn’t happen every Session, or
  38. it loses its flavor.
  39.  
  40. è 1 point – Lesson to be Learned: If the character has
  41. learned something from the Session, it is important to
  42. award Wisdom for growth, in the form of 1 XP. The GM
  43. should go around the table and ask each player “What
  44. did your character learn?” It could be anything from
  45. “My character will not underestimate a guard ever
  46. again” or “My character will never again double-cross
  47. Ibiki-sama. He’s scary.”
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