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- After a Gaming Session
- When the events of the gaming Session have concluded,
- the GM and players discuss the events of the evening
- to figure out who are worthy of achieving Wisdom. Below
- are five examples, but not all of them will apply for every
- Session. The average number of XP accrued per session is
- 3 XP per player, depending on the length and quality of
- the session. GMs are encouraged to come up with unique
- criteria if other options work best for their group or even
- raise or lower the amount of XP players receive, since every
- gaming group has a different style. For instance, some
- GMs offer extra XP when players spend time to write expanded
- background stories for their characters. Another
- GM may double the XP given if their group doesn’t get together
- often, but want to continue to improve.
- è 1 point – Those Who Play: If a player shows
- up to play, they receive 1 XP. Without them,
- the game doesn’t happen, and they deserve
- some reward for that.
- è 1 point - Using Triggers: If the player used their
- character’s Triggers to affect the Session by adding
- drama, giving the group a way out of a problem or
- introducing new ones, they should receive 1 XP. See
- Triggers on pg. 133 for more.
- è 1 point – Taking the Spotlight: If one character took
- charge of a situation or was an effective leader during
- the Session, they receive 1 XP. It’s a good idea for the
- group to vote on which player deserves this honor.
- è 1 point – Memorable Moment: If a player did something
- to make the group say something like “That’s
- so awesome!”, “Man, dude, what, no, really?” or made
- the GM speechless from how cool or clever it was, they
- receive 1 XP. This shouldn’t happen every Session, or
- it loses its flavor.
- è 1 point – Lesson to be Learned: If the character has
- learned something from the Session, it is important to
- award Wisdom for growth, in the form of 1 XP. The GM
- should go around the table and ask each player “What
- did your character learn?” It could be anything from
- “My character will not underestimate a guard ever
- again” or “My character will never again double-cross
- Ibiki-sama. He’s scary.”
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