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- mus
- bg witness
- fg wbench stack
- char gumshoe
- fg TestimonyAnim fade stack name=testianim
- nt
- delete name=testianim
- "{n}{c950}{center}{sound /null}-- Arresting Mr. Butz --"
- pause 60 script
- set _music_loop Cross Examination ~ Moderato - 2015.ogg
- mus Cross Examination ~ Moderato - 2015.ogg
- set _testimony_blinker true
- char gumshoe
- "{tbon}The precinct received a call from{n}the person who discovered the{n}body, who will be speaking later."
- "{tbon}It only took us 5 minutes to get{n}from the precinct to the hotel{n}where she was found."
- "{tbon}{e confident}When we got there, we found a{n}piece of {c950}decisive evidence{c} which{n}showed us who the killer was."
- "{tbon}{e normal}We went to Butz's home, to arrest{n}him. When he noticed us, he tried{n}to escape."
- "{tbon}{e confident}If that isn't suspicious, I don't{n}know what is, pal!"
- mus
- set _testimony_blinker false
- bg judgestand
- char judge e=surprised
- sfx Shock
- "The defendant resisted arrest?{n}Well, that is definitely suspicious!"
- bg prosecution
- fg pbench
- char prosecutor e=fwoosh
- "Highly suspicious! So suspicious,{n}you may as well just skip to the{n}verdict right now!"
- sfx apollo/objection.ogg
- fg ObjectionAnim
- pause 5 script
- bg defence
- fg dbench
- char apollo e=deskslam
- sfx slam
- "Suspicious behaviour is not proof{n}of guilt!{p20} The defense maintains the{n}right to cross-examine the witness."
- bg judgestand
- char judge
- "Objection sustained.{p20} Such an act{n}would be extremely premature. Mr.{n}Justice, the floor is yours."
- set _music_loop Tutorial.ogg
- mus Tutorial.ogg
- bg defence
- fg dbench
- char apollo e=thinking
- "{c089}(Hmm. I wonder if I need a{n}refresher on how to perform a{n}cross-examination...?)"
- set _list_back_button false
- list questiontime
- li Give me a refresher
- li I'm fine
- showlist
- label Give me a refresher
- bg helper
- char trucy
- char apollo hide
- "Hey, Trucy. Can you remember{n}what I'm supposed to do now?"
- char trucy e=side-grr
- "Are you joking?!{p20}You've been{n}doing this for years!"
- char apollo hide
- "Uh... Yeah, I know...{p20}I guess I{n}just kind of...{p20} forgot?"
- char trucy e=side
- "Okay, fine. I guess you're going{n}senile in your old age!"
- char apollo hide
- sfx damage
- "I'M 24 YEARS OLD!!!"
- char trucy e=side
- label Uh... Run that by me again
- "Okay, so, here's how it works. The{n}detective just gave a bunch of{n}{c950}statements{c}."
- "On each statement, you can {c950}press{c}{n}the statement to find out more{n}information."
- "To do this, you just press that{n}handy '{c950}press button{c}' on the top{n}left of the bottom screen!"
- "The witnesses will give you more{n}information that you can use. Some{n}information will be extremely useful."
- "Sometimes, this will end up altering{n}the testimony, which you can use to{n}your advantage!"
- "After all, this could expose fatal{n}contradictions in the testimony!"
- "And of course... if you spot a{n}{c950}contradiction{c} between a {c950}statement{c}{n} and the {c950}evidence{c}..."
- "You can {c950}present{c} the conflicting{n}evidence by pressing the '{c950}present{n}button{c}' on that statement!"
- "Do you want me to run that by you again?"
- set _list_back_button false
- list secondquestiontime
- li Uh... Run that by me again
- li I'm fine
- label I'm fine
- bg defence
- fg dbench
- char apollo e=thinking
- "{c089}(Actually, I think I'll be fine. All I{n}need to remember is to {c950}press{c} for{n}more information...)"
- "{c089}(...and if I find a contradiction, I{n}can {c950}present{c} the evidence which{n}shows the contradiction!)"
- "{c089}(I can figure out the rest for{n}myself. Not that there's much{n}more to it than that.)"
- script scene5gumshoecross
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