SHARE
TWEET

Tank v2 statblock

NKiwi Dec 19th, 2018 66 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. Court/Toybox/Jester
  2. Starting Zone: Limbo
  3. Total Body Integrity: 28/28
  4. AP: 15/15
  5.  
  6. ARM: 2+1 / MUT: 9 / ENH: 3
  7.  
  8. HEAD: 8/8
  9. -Brain Maximum Action Points +2.
  10. -Eyeballs Maximum Action Points +1.
  11. x-Jaw [Timing: Action/Cost: 2/Range: 0] - Unarmed Attack 1
  12. -Animal Ears
  13. -Kung-Fu
  14. x-Demonic Gaze [Check/1/0-1] Support 2
  15. x-Acid Spit
  16. x-Boost
  17.  
  18. ARMS: 7/7
  19. x-Fists [Timing: Action/Cost: 2/Range: 0] - Unarmed Attack 1.
  20. x-Forearm [Timing: Check/Cost: 1/Range: 0] - Support 1.
  21. x-Shoulders [Timing: Action/ Cost: 4/Range: Self] - Move 1.
  22. -Extra Arms
  23. -Arm Vise
  24. -Tainted Spew [Check/0/0]Hinder 2
  25. -Treasure
  26. -Shotgun
  27. x-Embalming
  28.  
  29.  
  30. TORSO: 6/6
  31. x-Spine [Timing: Action/Cost: 1/Range: 0] - One Maneuver you use on the next Count during this Round has its Cost reduced by 1 (to a minimum of 0.) Stacks if used repeatedly. Discount may be divided totally arbitrarily.
  32. x-Entrails [Timing: Auto/Cost: None/Range: None] - None.
  33. x-Entrails [Timing: Auto/Cost: None/Range: None] - None.
  34. x-Energy Tube
  35. x-Heart
  36. x-Armor Skin
  37.  
  38. LEGS: 7/7
  39. x-Bone [Timing: Action/Cost: 3/Range: Self] - Move 1.
  40. x-Bone [Timing: Action/Cost: 3/Range: Self] - Move 1.
  41. x-Foot [Timing: Check/Cost: 1/Range: 0] - Hinder 1.
  42. x-Adhesive Pads
  43. -Animal Legs
  44. x-Tail
  45.  
  46. SKILLS:
  47. P1: Composure
  48. P2: Advise
  49. P3: Anticipate
  50. P4: Tactics
  51. C1: Cause a Commotion[Check/1/0-1]-Support or Hinder 1, this can be used multiple times per round but only once per check.
  52. C2: Many Toys-When you learn this skill, you may acquire an additional Tier 2 Reinforcement part of any type.
  53. S1: Out of a Hat[Auto/0/Self] At the start of the round, you may declare an action check to give yourself a Tier 3 reinforcement part of your choice. If you fail, the GM assigns you a Tier 2 reinforcement of their choice. If you use this skill on subsequent rounds, the part you previously had is removed.
  54. S2: Hidden Weapon [Action/2/0-2] Once per round, you may use declare this maneuver to make either Unarmed 3+Move 1 at Range 0 or Ranged Attack 3 + Stagger at Range 1-2
  55. S3: Change of Scenery[Auto/0/Self] Once per round, you receive a +1 to attack checks for the rest of the round after you are in a different zone from the one you were in at the start of the round.
  56. S4: Corrosive Vomit: [Rapid/1/0-1] The target automatically fails their next dismember check.
  57. R4: Lullaby
  58.  
  59.  
  60. Favor Buys:
  61. 1. Many Toys
  62. 2. Mix Up
  63. 3. Hidden Weapon
  64. 4. Advise
  65. 5. MUT Tier 1
  66. 6. MUT Tier 2
  67. 7. MUT Tier 3
  68. 8. MUT Tier 1
  69. 9. MUT Tier 2
  70. 10. MUT Tier 3
  71. 11. ENH T2
  72. 12. ENH T3
  73. 13. Anticipate
  74. 14. Tactics
  75. 15. Corrosive vomit
  76. 16+17. Lullaby
  77.  
  78. REINFORCEMENTS
  79. MUT1: Adhesive Pads
  80. MUT2: Animal Ears
  81. MUT3: Corpse Mushroom
  82. MUT4: Tail
  83. MUT5: Extra Eyes
  84. MUT6: Animal Legs
  85. MUT7: Heart
  86. MUT8: Extra Arms
  87. MUT9: Acid Spit
  88. ARM1: Kung Fu
  89. ARM2: Boot Knife
  90. ENH1: Armor Skin
  91. ENH2: E-Tube
  92. ENH3: Arm Vise
  93.  
  94. Many Toys: Boost
  95.  
  96. AP Parts:
  97. Brain +2
  98. Eyes +1
  99. Animal Ears +1
  100. Energy Tube +2
  101. Tail +1
  102. Heart +1
  103. Kung Fu +1
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
 
Top