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Aug 23rd, 2019
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  1. Config.AuthorizedWeapons = {
  2. recruit = {
  3. { weapon = 'WEAPON_COMBATPISTOL', components = { 0, 0, 0, 0, nil }, price = 0 },
  4. { weapon = 'WEAPON_NIGHTSTICK', price = 0 },
  5. { weapon = 'WEAPON_STUNGUN', price = 0 },
  6. { weapon = 'WEAPON_FLASHLIGHT', price = 0 }
  7. },
  8.  
  9. Sheriff = {
  10. { weapon = 'WEAPON_COMBATPISTOL', components = { 0, 0, 0, 0, nil }, price = 0 },
  11. { weapon = 'WEAPON_NIGHTSTICK', price = 0 },
  12. { weapon = 'WEAPON_STUNGUN', price = 0 },
  13. { weapon = 'WEAPON_FLASHLIGHT', price = 0 }
  14. },
  15.  
  16. Deputy = {
  17. { weapon = 'WEAPON_COMBATPISTOL', components = { 0, 0, 0, 0, nil }, price = 0 },
  18. { weapon = 'WEAPON_NIGHTSTICK', price = 0 },
  19. { weapon = 'WEAPON_STUNGUN', price = 0 },
  20. { weapon = 'WEAPON_FLASHLIGHT', price = 0 }
  21. },
  22.  
  23. Ssergent = {
  24. { weapon = 'WEAPON_COMBATPISTOL', components = { 0, 0, 0, 0, nil }, price = 0 },
  25. { weapon = 'WEAPON_NIGHTSTICK', price = 0 },
  26. { weapon = 'WEAPON_STUNGUN', price = 0 },
  27. { weapon = 'WEAPON_FLASHLIGHT', price = 0 }
  28. },
  29.  
  30. ChiefDeputy = {
  31. { weapon = 'WEAPON_COMBATPISTOL', components = { 0, 0, 0, 0, nil }, price = 0 },
  32. { weapon = 'WEAPON_NIGHTSTICK', price = 0 },
  33. { weapon = 'WEAPON_STUNGUN', price = 0 },
  34. { weapon = 'WEAPON_FLASHLIGHT', price = 0 }
  35. },
  36.  
  37. Director = {
  38. { weapon = 'WEAPON_COMBATPISTOL', components = { 0, 0, 0, 0, nil }, price = 0 },
  39. { weapon = 'WEAPON_NIGHTSTICK', price = 0 },
  40. { weapon = 'WEAPON_STUNGUN', price = 0 },
  41. { weapon = 'WEAPON_FLASHLIGHT', price = 0 }
  42. },
  43.  
  44. Agent = {
  45. { weapon = 'WEAPON_COMBATPISTOL', components = { 0, 0, 0, 0, nil }, price = 0 },
  46. { weapon = 'WEAPON_NIGHTSTICK', price = 0 },
  47. { weapon = 'WEAPON_STUNGUN', price = 0 },
  48. { weapon = 'WEAPON_FLASHLIGHT', price = 0 }
  49. },
  50.  
  51. officer = {
  52. { weapon = 'WEAPON_COMBATPISTOL', components = { 0, 0, 0, 0, nil }, price = 0 },
  53. { weapon = 'WEAPON_SMG', components = { 0, 0, nil }, price = 0 },
  54. { weapon = 'WEAPON_PUMPSHOTGUN', components = { 0, 0, nil }, price = 0 },
  55. { weapon = 'WEAPON_NIGHTSTICK', price = 0 },
  56. { weapon = 'WEAPON_STUNGUN', price = 0 },
  57. { weapon = 'WEAPON_FLASHLIGHT', price = 0 }
  58. },
  59.  
  60. sergeant = {
  61. { weapon = 'WEAPON_COMBATPISTOL', components = { 0, 0, 0, 0, nil }, price = 0 },
  62. { weapon = 'WEAPON_SMG', components = { 0, 0, nil }, price = 0 },
  63. { weapon = 'WEAPON_PUMPSHOTGUN', components = { 0, 0, nil }, price = 0 },
  64. { weapon = 'WEAPON_NIGHTSTICK', price = 0 },
  65. { weapon = 'WEAPON_STUNGUN', price = 0 },
  66. { weapon = 'WEAPON_FLASHLIGHT', price = 0 }
  67. },
  68.  
  69. intendent = {
  70. { weapon = 'WEAPON_COMBATPISTOL', components = { 0, 0, 0, 0, nil }, price = 0 },
  71. { weapon = 'WEAPON_SMG', components = { 0, 0, nil }, price = 0 },
  72. { weapon = 'WEAPON_PUMPSHOTGUN', components = { 0, 0, nil }, price = 0 },
  73. { weapon = 'WEAPON_NIGHTSTICK', price = 0 },
  74. { weapon = 'WEAPON_STUNGUN', price = 500 },
  75. { weapon = 'WEAPON_FLASHLIGHT', price = 0 }
  76. },
  77.  
  78. lieutenant = {
  79. { weapon = 'WEAPON_COMBATPISTOL', components = { 0, 0, 0, 0, nil }, price = 0 },
  80. { weapon = 'WEAPON_SMG', components = { 0, 0, nil }, price = 0 },
  81. { weapon = 'WEAPON_CARBINERIFLE', components = { 0, 0, 0, 0, 0, nil }, price = 0 },
  82. { weapon = 'WEAPON_PUMPSHOTGUN', components = { 0, 0, nil }, price = 0 },
  83. { weapon = 'WEAPON_NIGHTSTICK', price = 0 },
  84. { weapon = 'WEAPON_STUNGUN', price = 0 },
  85. { weapon = 'WEAPON_FLASHLIGHT', price = 0 }
  86. },
  87.  
  88. chef = {
  89. { weapon = 'WEAPON_COMBATPISTOL', components = { 0, 0, 0, 0, nil }, price = 0 },
  90. { weapon = 'WEAPON_SMG', components = { 0, 0, nil }, price = 0 },
  91. { weapon = 'WEAPON_CARBINERIFLE', components = { 0, 0, 0, 0, 0, nil }, price = 0 },
  92. { weapon = 'WEAPON_PUMPSHOTGUN', components = { 0, 0, nil }, price = 0 },
  93. { weapon = 'WEAPON_NIGHTSTICK', price = 0 },
  94. { weapon = 'WEAPON_STUNGUN', price = 0 },
  95. { weapon = 'WEAPON_FLASHLIGHT', price = 0 }
  96. },
  97.  
  98. boss = {
  99. { weapon = 'WEAPON_COMBATPISTOL', components = { 0, 0, 0, 0, nil }, price = 0 },
  100. { weapon = 'WEAPON_SMG', components = { 0, 0, nil }, price = 0 },
  101. { weapon = 'WEAPON_CARBINERIFLE', components = { 0, 0, 0, 0, 0, nil }, price = 0 },
  102. { weapon = 'WEAPON_PUMPSHOTGUN', components = { 0, 0, nil }, price = 0 },
  103. { weapon = 'WEAPON_NIGHTSTICK', price = 0 },
  104. { weapon = 'WEAPON_STUNGUN', price = 0 },
  105. { weapon = 'WEAPON_FLASHLIGHT', price = 0 }
  106. }
  107. }
  108.  
  109. Config.AuthorizedVehicles = {
  110. Shared = {
  111. { model = 'PBus', label = 'Prison Bus', price = 1}
  112.  
  113. },
  114. recruit = {
  115. { model = '18chgr', label = 'Police Charger', price = 1 },
  116. { model = 'sweethoe', label = 'Police Tahoe', price = 1 },
  117. { model = 'policeb', label = 'Police Bike', price = 1 }
  118. },
  119.  
  120. officer = {
  121. { model = '18chgr', label = 'Police Charger', price = 1 },
  122. { model = 'sweethoe', label = 'Police Tahoe', price = 1 },
  123. { model = 'policeb', label = 'Police Bike', price = 1 }
  124. },
  125.  
  126. sergeant = {
  127. { model = '18chgr', label = 'Police Charger', price = 1 },
  128. { model = 'sweethoe', label = 'Police Tahoe', price = 1 },
  129. { model = 'policeb', label = 'Police Bike', price = 1 }
  130. },
  131.  
  132. intendent = {
  133. { model = '18chgr', label = 'Police Charger', price = 1 },
  134. { model = 'sweethoe', label = 'Police Tahoe', price = 1 },
  135. { model = 'policeb', label = 'Police Bike', price = 1 }
  136. },
  137.  
  138. lieutenant = {
  139. { model = '18chgr', label = 'Police Charger', price = 1 },
  140. { model = 'sweethoe', label = 'Police Tahoe', price = 1 },
  141. { model = 'policeb', label = 'Police Bike', price = 1 }
  142. },
  143.  
  144. chef = {
  145. { model = '18chgr', label = 'Police Charger', price = 1 },
  146. { model = 'sweethoe', label = 'Police Tahoe', price = 1 },
  147. { model = 'policeb', label = 'Police Bike', price = 1 },
  148. { model = 'VettePD', label = 'Police Corvette', price = 1 }
  149. },
  150.  
  151. boss = {
  152. { model = '18chgr', label = 'Police Charger', price = 1 },
  153. { model = 'sweethoe', label = 'Police Tahoe', price = 1 },
  154. { model = 'policeb', label = 'Police Bike', price = 1 },
  155. { model = 'VettePD', label = 'Police Corvette', price = 1 }
  156. },
  157.  
  158. Deputy = {
  159. { model = 'cvpi2', label = 'BCSO Crown Victoria', price = 1 },
  160. { model = 'bp1', label = 'BCSO Raptor', price = 1 },
  161. { model = 'policeb', label = 'Police Bike', price = 1 },
  162. },
  163.  
  164. Ssergent = {
  165. { model = 'cvpi2', label = 'BCSO Crown Victoria', price = 1 },
  166. { model = 'bp1', label = 'BCSO Raptor', price = 1 },
  167. { model = 'policeb', label = 'Police Bike', price = 1 },
  168. },
  169.  
  170. ChiefDeputy = {
  171. { model = 'cvpi2', label = 'BCSO Crown Victoria', price = 1 },
  172. { model = 'bp1', label = 'BCSO Raptor', price = 1 },
  173. { model = 'policeb', label = 'Police Bike', price = 1 },
  174. },
  175.  
  176. Sheriff = {
  177. { model = 'cvpi2', label = 'BCSO Crown Victoria', price = 1 },
  178. { model = 'bp1', label = 'BCSO Raptor', price = 1 },
  179. { model = 'policeb', label = 'Police Bike', price = 1 },
  180. { model = '2015polstang', label = 'BCSO Mustang', price = 1 }
  181. },
  182.  
  183. Director = {
  184. { model = 'policefelon', label = 'Undercover Felon', price = 1 },
  185. { model = 'polchgr', label = 'Undercover Charger', price = 1 },
  186. { model = 'fbi2', label = 'Undercover SUV', price = 1 }
  187. },
  188.  
  189. Agent = {
  190. { model = 'policefelon', label = 'Undercover Felon', price = 1 },
  191. { model = 'polchgr', label = 'Undercover Charger', price = 1 },
  192. { model = 'fbi2', label = 'Undercover SUV', price = 1 }
  193. }
  194. }
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