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  1. Config.AuthorizedWeapons = {
  2.     recruit = {
  3.         { weapon = 'WEAPON_COMBATPISTOL', components = { 0, 0, 0, 0, nil }, price = 0 },
  4.         { weapon = 'WEAPON_NIGHTSTICK', price = 0 },
  5.         { weapon = 'WEAPON_STUNGUN', price = 0 },
  6.         { weapon = 'WEAPON_FLASHLIGHT', price = 0 }
  7.     },
  8.  
  9.     Sheriff = {
  10.         { weapon = 'WEAPON_COMBATPISTOL', components = { 0, 0, 0, 0, nil }, price = 0 },
  11.         { weapon = 'WEAPON_NIGHTSTICK', price = 0 },
  12.         { weapon = 'WEAPON_STUNGUN', price = 0 },
  13.         { weapon = 'WEAPON_FLASHLIGHT', price = 0 }
  14.     },
  15.  
  16.     Deputy = {
  17.         { weapon = 'WEAPON_COMBATPISTOL', components = { 0, 0, 0, 0, nil }, price = 0 },
  18.         { weapon = 'WEAPON_NIGHTSTICK', price = 0 },
  19.         { weapon = 'WEAPON_STUNGUN', price = 0 },
  20.         { weapon = 'WEAPON_FLASHLIGHT', price = 0 }
  21.     },
  22.  
  23.     Ssergent = {
  24.         { weapon = 'WEAPON_COMBATPISTOL', components = { 0, 0, 0, 0, nil }, price = 0 },
  25.         { weapon = 'WEAPON_NIGHTSTICK', price = 0 },
  26.         { weapon = 'WEAPON_STUNGUN', price = 0 },
  27.         { weapon = 'WEAPON_FLASHLIGHT', price = 0 }
  28.     },
  29.  
  30.     ChiefDeputy = {
  31.         { weapon = 'WEAPON_COMBATPISTOL', components = { 0, 0, 0, 0, nil }, price = 0 },
  32.         { weapon = 'WEAPON_NIGHTSTICK', price = 0 },
  33.         { weapon = 'WEAPON_STUNGUN', price = 0 },
  34.         { weapon = 'WEAPON_FLASHLIGHT', price = 0 }
  35.     },
  36.  
  37.     Director = {
  38.         { weapon = 'WEAPON_COMBATPISTOL', components = { 0, 0, 0, 0, nil }, price = 0 },
  39.         { weapon = 'WEAPON_NIGHTSTICK', price = 0 },
  40.         { weapon = 'WEAPON_STUNGUN', price = 0 },
  41.         { weapon = 'WEAPON_FLASHLIGHT', price = 0 }
  42.     },
  43.  
  44.     Agent = {
  45.         { weapon = 'WEAPON_COMBATPISTOL', components = { 0, 0, 0, 0, nil }, price = 0 },
  46.         { weapon = 'WEAPON_NIGHTSTICK', price = 0 },
  47.         { weapon = 'WEAPON_STUNGUN', price = 0 },
  48.         { weapon = 'WEAPON_FLASHLIGHT', price = 0 }
  49.     },
  50.  
  51.     officer = {
  52.         { weapon = 'WEAPON_COMBATPISTOL', components = { 0, 0, 0, 0, nil }, price = 0 },
  53.         { weapon = 'WEAPON_SMG', components = { 0, 0, nil }, price = 0 },
  54.         { weapon = 'WEAPON_PUMPSHOTGUN', components = { 0, 0, nil }, price = 0 },
  55.         { weapon = 'WEAPON_NIGHTSTICK', price = 0 },
  56.         { weapon = 'WEAPON_STUNGUN', price = 0 },
  57.         { weapon = 'WEAPON_FLASHLIGHT', price = 0 }
  58.     },
  59.  
  60.     sergeant = {
  61.         { weapon = 'WEAPON_COMBATPISTOL', components = { 0, 0, 0, 0, nil }, price = 0 },
  62.         { weapon = 'WEAPON_SMG', components = { 0, 0, nil }, price = 0 },
  63.         { weapon = 'WEAPON_PUMPSHOTGUN', components = { 0, 0, nil }, price = 0 },
  64.         { weapon = 'WEAPON_NIGHTSTICK', price = 0 },
  65.         { weapon = 'WEAPON_STUNGUN', price = 0 },
  66.         { weapon = 'WEAPON_FLASHLIGHT', price = 0 }
  67.     },
  68.  
  69.     intendent = {
  70.         { weapon = 'WEAPON_COMBATPISTOL', components = { 0, 0, 0, 0, nil }, price = 0 },
  71.         { weapon = 'WEAPON_SMG', components = { 0, 0, nil }, price = 0 },
  72.         { weapon = 'WEAPON_PUMPSHOTGUN', components = { 0, 0, nil }, price = 0 },
  73.         { weapon = 'WEAPON_NIGHTSTICK', price = 0 },
  74.         { weapon = 'WEAPON_STUNGUN', price = 500 },
  75.         { weapon = 'WEAPON_FLASHLIGHT', price = 0 }
  76.     },
  77.  
  78.     lieutenant = {
  79.         { weapon = 'WEAPON_COMBATPISTOL', components = { 0, 0, 0, 0, nil }, price = 0 },
  80.         { weapon = 'WEAPON_SMG', components = { 0, 0, nil }, price = 0 },
  81.         { weapon = 'WEAPON_CARBINERIFLE', components = { 0, 0, 0, 0, 0, nil }, price = 0 },
  82.         { weapon = 'WEAPON_PUMPSHOTGUN', components = { 0, 0, nil }, price = 0 },
  83.         { weapon = 'WEAPON_NIGHTSTICK', price = 0 },
  84.         { weapon = 'WEAPON_STUNGUN', price = 0 },
  85.         { weapon = 'WEAPON_FLASHLIGHT', price = 0 }
  86.     },
  87.  
  88.     chef = {
  89.         { weapon = 'WEAPON_COMBATPISTOL', components = { 0, 0, 0, 0, nil }, price = 0 },
  90.         { weapon = 'WEAPON_SMG', components = { 0, 0, nil }, price = 0 },
  91.         { weapon = 'WEAPON_CARBINERIFLE', components = { 0, 0, 0, 0, 0, nil }, price = 0 },
  92.         { weapon = 'WEAPON_PUMPSHOTGUN', components = { 0, 0, nil }, price = 0 },
  93.         { weapon = 'WEAPON_NIGHTSTICK', price = 0 },
  94.         { weapon = 'WEAPON_STUNGUN', price = 0 },
  95.         { weapon = 'WEAPON_FLASHLIGHT', price = 0 }
  96.     },
  97.  
  98.     boss = {
  99.         { weapon = 'WEAPON_COMBATPISTOL', components = { 0, 0, 0, 0, nil }, price = 0 },
  100.         { weapon = 'WEAPON_SMG', components = { 0, 0, nil }, price = 0 },
  101.         { weapon = 'WEAPON_CARBINERIFLE', components = { 0, 0, 0, 0, 0, nil }, price = 0 },
  102.         { weapon = 'WEAPON_PUMPSHOTGUN', components = { 0, 0, nil }, price = 0 },
  103.         { weapon = 'WEAPON_NIGHTSTICK', price = 0 },
  104.         { weapon = 'WEAPON_STUNGUN', price = 0 },
  105.         { weapon = 'WEAPON_FLASHLIGHT', price = 0 }
  106.     }
  107. }
  108.  
  109. Config.AuthorizedVehicles = {
  110.     Shared = {
  111.         { model = 'PBus', label = 'Prison Bus', price = 1}
  112.  
  113.     },
  114.     recruit = {
  115.         { model = '18chgr', label = 'Police Charger', price = 1 },
  116.         { model = 'sweethoe', label = 'Police Tahoe', price = 1 },
  117.         { model = 'policeb', label = 'Police Bike', price = 1 }
  118.     },
  119.  
  120.     officer = {
  121.         { model = '18chgr', label = 'Police Charger', price = 1 },
  122.         { model = 'sweethoe', label = 'Police Tahoe', price = 1 },
  123.         { model = 'policeb', label = 'Police Bike', price = 1 }
  124.     },
  125.  
  126.     sergeant = {
  127.         { model = '18chgr', label = 'Police Charger', price = 1 },
  128.         { model = 'sweethoe', label = 'Police Tahoe', price = 1 },
  129.         { model = 'policeb', label = 'Police Bike', price = 1 }
  130.     },
  131.  
  132.     intendent = {
  133.         { model = '18chgr', label = 'Police Charger', price = 1 },
  134.         { model = 'sweethoe', label = 'Police Tahoe', price = 1 },
  135.         { model = 'policeb', label = 'Police Bike', price = 1 }
  136.     },
  137.  
  138.     lieutenant = {
  139.         { model = '18chgr', label = 'Police Charger', price = 1 },
  140.         { model = 'sweethoe', label = 'Police Tahoe', price = 1 },
  141.         { model = 'policeb', label = 'Police Bike', price = 1 }
  142.     },
  143.  
  144.     chef = {
  145.         { model = '18chgr', label = 'Police Charger', price = 1 },
  146.         { model = 'sweethoe', label = 'Police Tahoe', price = 1 },
  147.         { model = 'policeb', label = 'Police Bike', price = 1 },
  148.         { model = 'VettePD', label = 'Police Corvette', price = 1 }
  149.     },
  150.  
  151.     boss = {
  152.         { model = '18chgr', label = 'Police Charger', price = 1 },
  153.         { model = 'sweethoe', label = 'Police Tahoe', price = 1 },
  154.         { model = 'policeb', label = 'Police Bike', price = 1 },
  155.         { model = 'VettePD', label = 'Police Corvette', price = 1 }
  156.     },
  157.  
  158.     Deputy = {
  159.         { model = 'cvpi2', label = 'BCSO Crown Victoria', price = 1 },
  160.         { model = 'bp1', label = 'BCSO Raptor', price = 1 },
  161.         { model = 'policeb', label = 'Police Bike', price = 1 },
  162.     },
  163.  
  164.     Ssergent = {
  165.         { model = 'cvpi2', label = 'BCSO Crown Victoria', price = 1 },
  166.         { model = 'bp1', label = 'BCSO Raptor', price = 1 },
  167.         { model = 'policeb', label = 'Police Bike', price = 1 },
  168.     },
  169.  
  170.     ChiefDeputy = {
  171.         { model = 'cvpi2', label = 'BCSO Crown Victoria', price = 1 },
  172.         { model = 'bp1', label = 'BCSO Raptor', price = 1 },
  173.         { model = 'policeb', label = 'Police Bike', price = 1 },
  174.     },
  175.  
  176.     Sheriff = {
  177.         { model = 'cvpi2', label = 'BCSO Crown Victoria', price = 1 },
  178.         { model = 'bp1', label = 'BCSO Raptor', price = 1 },
  179.         { model = 'policeb', label = 'Police Bike', price = 1 },
  180.         { model = '2015polstang', label = 'BCSO Mustang', price = 1 }
  181.     },
  182.  
  183.     Director = {
  184.         { model = 'policefelon', label = 'Undercover Felon', price = 1 },
  185.         { model = 'polchgr', label = 'Undercover Charger', price = 1 },
  186.         { model = 'fbi2', label = 'Undercover SUV', price = 1 }
  187.     },
  188.  
  189.     Agent = {
  190.         { model = 'policefelon', label = 'Undercover Felon', price = 1 },
  191.         { model = 'polchgr', label = 'Undercover Charger', price = 1 },
  192.         { model = 'fbi2', label = 'Undercover SUV', price = 1 }
  193.     }
  194. }
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