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- protected void processMove(Vector3 delta)
- {
- crosshairPosition = new Rect(delta.x - crosshairTexture.width/2, Screen.height - (delta.y + crosshairTexture.height/2), crosshairTexture.width, crosshairTexture.height);
- var crosshairPositionVector = new Vector3(crosshairPosition.x, crosshairPosition.y);
- if (!crosshairMoveZone.Contains(crosshairPositionVector))
- {
- transform.localEulerAngles = new Vector3(crosshairPositionVector.y, rosshairPositionVector.x);
- }
- }
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