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  1. name,file,platform,sequence,vol_min,vol_max,dist_min,dist_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,dist_reverb_max,reverb_min_falloff_curve,reverb_falloff_curve,pitch_min,pitch_max,randomize_type,spatialized,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,occlusion_wet_dry,real_delay,distance_lpf,move_type,move_time,min_priority,max_priority,min_priority_threshold,max_priority_threshold,,isbig
  2. #Garage door objective:,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  3. garage_door_start,SFX\zts\garage_door_start.wav,,1,0.3,1,150,300,1,priority,,,ambience,,curve1,,500,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,55,0.25,1,,
  4. garage_door_loop,SFX\zts\garage_door_loop.wav,,1,0.3,1,150,300,1,priority,,,ambience,,curve2,,500,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,55,0.25,1,,
  5. garage_door_end,SFX\zts\garage_door_end.wav,,1,0.3,1,150,300,1,priority,,,ambience,,curve1,,500,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,55,0.25,1,,
  6. #Ambience:,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  7. motorcycle,SFX\zts\motorcycle_idle.wav,,1,0.3,1,150,300,1,priority,,,ambience,,curve2,,500,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,55,0.25,1,,
  8. gramophone,SFX\zts\gramophone.wav,,1,0.3,0.7,150,300,2,priority,,,ambience,,curve2,,500,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,55,0.25,1,,
  9. sewer_water,SFX\zts\sewer\ambience.wav,,1,0.3,0.9,200,350,3,priority,,,ambience,,curve2,,500,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,55,0.25,1,,
  10. sewer_water_low,SFX\zts\sewer\ambience.wav,,2,0.2,0.6,150,300,2,priority,,,ambience,,curve2,,500,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,55,0.25,1,,
  11. fire_small,SFX\levels\nazi_zombie_sumpf\amb_fire\small\small_01.wav,,1,0.3,0.9,200,350,3,priority,,,ambience,,curve2,,500,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,55,0.25,1,,
  12. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  13. #Misc:,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  14. switch,SFX\levels\zombie\traps\log_trap\switch\switch.wav,,1,0.7,0.8,200,350,3,priority,,,ambience,,curve2,,500,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,55,0.25,1,,
  15. buzzer,SFX\levels\zombie\maps\asylum\door\open\buzzer.wav,,1,0.5,0.7,200,350,2,priority,,,ambience,,curve3,,500,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  16. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  17. random_drip0,SFX\levels\zombie\maps\asylum\bathroom\drips\drips_00.wav,,1,0.5,0.7,150,300,5,priority,,,ambience,,curve3,,500,,,0.7,1.4,,3d,,,,,,,,,,4,,,,,,,,,,,,,,55,,,,
  18. random_drip1,SFX\levels\zombie\maps\asylum\bathroom\drips\drips_01.wav,,1,0.5,0.7,120,300,5,priority,,,ambience,,curve3,,500,,,0.7,1.3,,3d,,,,,,,,,,6,,,,,,,,,,,,,,55,,,,
  19. random_drip2,SFX\levels\zombie\maps\asylum\bathroom\drips\drips_02.wav,,1,0.5,0.7,175,300,5,priority,,,ambience,,curve3,,500,,,0.7,1.5,,3d,,,,,,,,,,4,,,,,,,,,,,,,,55,,,,
  20. random_drip3,SFX\levels\zombie\maps\asylum\bathroom\drips\drips_03.wav,,1,0.5,0.7,100,300,5,priority,,,ambience,,curve3,,500,,,0.6,1.3,,3d,,,,,,,,,,5,,,,,,,,,,,,,,55,,,,
  21. iron_door,SFX\zts\iron_door.wav,,1,1,1,100,350,1,priority,,,ambience,,curve1,,500,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,56,0.25,1,,
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